"lang" { "Language" "czech" "Tokens" { //----------------------------------------------------------------------------- // Unit states (that we want to show) //----------------------------------------------------------------------------- "MODIFIER_STATE_ROOTED" "Znehybnění" "MODIFIER_STATE_DISARMED" "Odzbrojení" "MODIFIER_STATE_SILENCED" "Umlčení" "MODIFIER_STATE_STUNNED" "Omráčení" "MODIFIER_STATE_INVULNERABLE" "Nezranitelnost" "MODIFIER_STATE_TECH_INVULNERABLE" "Spirituální nezranitelnost" //"MODIFIER_STATE_BURNING" "Burning" // Commenting this out so it doesn't show overhead of the player your applied it to //"MODIFIER_STATE_SLOWED" "Slowed" //"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield" //"MODIFIER_STATE_IS_ASLEEP" "Asleep" //"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable" "MODIFIER_STATE_CHAINED" "Přivázání" //"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled" //"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof" //"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached" //"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed" "MODIFIER_STATE_TOXIC_BULLETS" "Toxicita" //"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time" "MODIFIER_STATE_BLINDED" "Oslepení" // Status Effects "Citadel_StatusEffect" "Stavový efekt" "Citadel_StatusEffectStun" "Omráčení" "Citadel_StatusEffectEMP" "Umlčení" "Citadel_StatusEffectFreeze" "Zmrazení" "Citadel_StatusEffectBurn" "Hoření" "Citadel_StatusEffectBleed" "Krvácení" "Citadel_StatusEffectSleep" "Spánek" "Citadel_StatusEffectTethered" "Přivázání" "Citadel_StatusEffectImmobilize" "Znehybnění" "Citadel_StatusEffectDisarmed" "Odzbrojení" "Citadel_StatusEffectInvisible" "Neviditelnost" "Citadel_StatusEffectPetrify" "Zkamenění" "Citadel_StatusEffectCustomDebuff" "Debuff" //"Citadel_StatusEffectStacks" "Stacks " "Citadel_StatusEffectInfiniteClip" "Nekonečné náboje" //"Citadel_StatusEffectBulletDebuff" "Bullet Debuff" //"Citadel_StatusEffectBuff" "Buff" "Citadel_StatusEffectUnstoppable" "Nezastavitelnost" "Citadel_StatusEffectDisplacement" "Vynucený pohyb" "Citadel_StatusEffectSilence" "Umlčení" "Citadel_StatusEffectCurse" "Kletba" //"modifier_citadel_in_shop" "In Shop" "modifier_citadel_in_fountain" "Domovská základna" "modifier_citadel_pre_match_wait" "Čekání na zahájení zápasu" //"modifier_citadel_rapid_fire" "Bullet Storm" //"modifier_citadel_damageboost" "Damage Boost" //"modifier_citadel_damage_reduction" "Armor Boost" "modifier_slowaura" "Zpomalení" "modifier_citadel_slowtarget" "Zpomalení" "modifier_citadel_lineslow" "Zpomalení" "modifier_slow_base" "Zpomalení" "modifier_damageovertime" "Krvácení" "modifier_citadel_stunned" "Omráčení" "modifier_citadel_knockdown" "Omráčení" "modifier_citadel_delayed_stun" "Oddálené omráčení" //"modifier_citadel_knockdown_stumble" "Stumble" "modifier_citadel_banished" "Vyhoštění" "modifier_citadel_tethered" "Spojení" //"modifier_citadel_speed_boost" "Speed Boost" //"modifier_pullaura" "Pulled" //"modifier_healaura" "Healing" "modifier_citadel_root" "Znehybnění" //"modifier_citadel_charging" "Charging" //"modifier_invis" "Stealthed" //"modifier_invis_start_delay" "Entering Stealth" //"modifier_invis_fading" "Fading" //"modifier_camouflage_invis" "Camouflaged" "modifier_citadel_silenced" "Umlčení" "silencer_immune" "Imunita vůči Tlumiči" //"modifier_citadel_muted" "Muted" "modifier_citadel_disarmed" "Odzbrojení" "modifier_citadel_tech_shield" "Spirituální štít" "modifier_citadel_revealed_on_map" "Odhalení" "modifier_citadel_cursed" "Kletba" "modifier_citadel_feared" "Strach" "modifier_item_disarmed" "Odzbrojení" "modifier_citadel_disarm_proc" "Odzbrojení" //"modifier_citadel_disarm_proc_buildup" "Disarming..." //"disarm_immune" "Disarm Immune" //"modifier_citadel_dodging" "Dodging" //"modifier_prevent_healing" "Healing Disabled" //"modifier_obscured_by_steam" "Obscured" "modifier_citadel_unstick" "Vysvobození" "modifier_citadel_barrier" "Bariéra" "base_stat_regen" "Základní regenerace okultisty" "modifier_citadel_dazed" "Omámení" //----------------------------------------------------------------------------- // END Unit states //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Property Text //----------------------------------------------------------------------------- "Citadel_AbilityProperty_OnHit" "Při zásahu:" "Citadel_AbilityProperty_OnExplode" "Po výbuchu:" "Citadel_AbilityProperty_OnAttach" "Po připevnění bomby:" "Citadel_AbilityProperty_BulletBuildup" "Nárůst za střelu:" "Citadel_AbilityProperty_OnPickup" "Při sebrání:" "Citadel_AbilityProperty_Withdrawals" "Po vysazení:" "Citadel_AbilityProperty_OnHitEnemy" "Při zásahu nepřítele:" "Citadel_AbilityProperty_OnHitFriendly" "Při zásahu spojence:" "Citadel_AbilityProperty_OnCursedCast" "Při znesvěceném seslání:" //----------------------------------------------------------------------------- // Stat desc - These are the labels in the hero stats for each EStatType //----------------------------------------------------------------------------- "StatDesc_DPS" "Poškození za sekundu" "StatDesc_DPS_postvalue_label" "Poškození za sekundu" "StatDesc_MeleeDamage" "Poškození úderů" "StatDesc_MeleeDamage_postvalue_label" "Poškození úderů" "StatDesc_LightMeleeDamage" "Slabý úder" "StatDesc_LightMeleeDamage_postvalue_label" "Slabý úder" "StatDesc_HeavyMeleeDamage" "Silný úder" "StatDesc_HeavyMeleeDamage_postvalue_label" "Silný úder" "StatDesc_MaxHealth" "Max. zdraví" "StatDesc_MaxHealth_postvalue_label" "Max. zdraví" "StatDesc_ClipSizeBonus" "Náboje" "StatDesc_ClipSizeBonus_postvalue_label" "Náboje" "StatDesc_ClipSizeIncrease" "Navýšení počtu nábojů" "StatDesc_ClipSizeIncrease_postvalue_label" "Navýšení počtu nábojů" "StatDesc_ClipSizeIncrease_postfix" " %" //"StatDesc_BonusClips" "Clips" //"StatDesc_AmmoRegen" "Ammo Regen" "StatDesc_HealthRegen" "Regenerace zdraví" "StatDesc_HealthRegen_postvalue_label" "Regenerace zdraví" "StatDesc_BaseHealthRegen" "Regenerace zdraví" "StatDesc_BaseHealthRegen_postvalue_label" "Regenerace zdraví" "StatDesc_OutOfCombatHealthRegen" "Regenerace mimo boj" "StatDesc_OutOfCombatHealthRegen_postvalue_label" "Regenerace mimo boj" //"StatDesc_ExternalHealthRegen" "External Health Regen" "StatDesc_RunSpeed" "Rychlost pohybu" "StatDesc_RunSpeed_postvalue_label" "Rychlost pohybu" "StatDesc_RunSpeed_postfix" " m/s" "StatDesc_SprintSpeed" "Rychlost sprintu" "StatDesc_SprintSpeed_postvalue_label" "Rychlost sprintu" "StatDesc_SprintSpeed_postfix" " m/s" //"StatDesc_RunAcceleration" "Move Acceleration" //"StatDesc_SprintAcceleration" "Sprint Acceleration" "StatDesc_IncomingDamageReduction" "Odolnost" "StatDesc_IncomingDamageReduction_postvalue_label" "Odolnost" //"StatDesc_IncomingDamageScale" "Incoming Damage Scale" "StatDesc_BulletArmor" "Odolnost" "StatDesc_BulletArmor_postvalue_label" "Odolnost" "StatDesc_BulletArmorDamageReduction" "Balistická odolnost" "StatDesc_BulletArmorDamageReduction_postvalue_label" "Balistická odolnost" "StatDesc_BulletArmorDamageReduction_postfix" " %" //"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor" //"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale" //"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor" //"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale" "StatDesc_TechArmor" "Spirituální odolnost" "StatDesc_TechArmor_postvalue_label" "Spirituální odolnost" "StatDesc_TechArmorDamageReduction" "Spirituální odolnost" "StatDesc_TechArmorDamageReduction_postvalue_label" "Spirituální odolnost" "StatDesc_TechArmorDamageReduction_postfix" " %" //"StatDesc_IncomingAbilityDamageReduction" "Ability Armor" //"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale" "StatDesc_TechPower" "Spirituální síla" "StatDesc_TechPower_postvalue_label" "Spirituální síla" //"StatDesc_ManaPerLevel" "Energy Per Level" //"StatDesc_HealthPerLevel" "Health Per Level" //"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level" //"StatDesc_HealthRegenPerLevel" "Health Regen Per Level" //"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level" //"StatDesc_SuperSprintSpeed" "Super Sprint Speed" //"StatDesc_WeaponRange" "Range" //"StatDesc_WeaponRecoilReduction" "Recoil Reduction" "StatDesc_FireRate" "Rychlost střelby" "StatDesc_FireRate_postvalue_label" "Rychlost střelby" "StatDesc_FireRate_postfix" " %" //"StatDesc_Toughness" "Toughness" //"StatDesc_Technology" "Technology" //"StatDesc_Weaponry" "Weaponry" "StatDesc_WeaponPower" "Fyzické poškození" "StatDesc_WeaponPower_postvalue_label" "Fyzické poškození" "StatDesc_BulletDamage" "Balistické poškození" "StatDesc_BulletDamage_postvalue_label" "Balistické poškození" //"StatDesc_TechPowerAmp" "Spirit" //"StatDesc_EnergyMax" "Energy Cells" //"StatDesc_EnergyRegenTime" "Energy Regen Time" "StatDesc_RoundsPerSecond" "Střely za sekundu" "StatDesc_RoundsPerSecond_postvalue_label" "Střely za sekundu" //"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level" //"StatDesc_WeaponPowerAmp" "Bullet Damage Amp" //"StatDesc_AirJumps" "Air Jumps" //"StatDesc_ZipLineSpeed" "Hyperline Speed" //"StatDesc_ProcModifier" "Proc Modifier" "StatDesc_TechCooldown" "Doby obnovení schopností" "StatDesc_TechCooldown_postvalue_label" "Doby obnovení schopností" "StatDesc_TechCooldown_postfix" " %" "StatDesc_TechCooldownBetweenCharges" "Doby obnovení nabití" "StatDesc_TechCooldownBetweenCharges_postvalue_label" "Doby obnovení nabití" "StatDesc_TechCooldownBetweenCharges_postfix" " %" "StatDesc_TechRange" "Dosahy schopností" "StatDesc_TechRange_postvalue_label" "Dosahy schopností" "StatDesc_TechRange_postfix" " %" "StatDesc_MaxChargesIncrease" "Navýšení max. počtu nabití" "StatDesc_MaxChargesIncrease_postvalue_label" "Navýšení max. počtu nabití" //"StatDesc_RechargeRate" "Recharge Rate" "StatDesc_TechDuration" "Trvání schopností" "StatDesc_TechDuration_postvalue_label" "Trvání schopností" "StatDesc_TechDuration_postfix" " %" "StatDesc_WeaponPowerAttribute" "Fyzické poškození" "StatDesc_WeaponPowerAttribute_postvalue_label" "Fyzické poškození" "StatDesc_ArmorAttribute" "Odolnost" "StatDesc_ArmorAttribute_postvalue_label" "Odolnost" "StatDesc_HealthAttribute" "Zdraví" "StatDesc_HealthAttribute_postvalue_label" "Zdraví" "StatDesc_TechDamageAttribute" "Spirituální poškození" "StatDesc_TechDamageAttribute_postvalue_label" "Spirituální poškození" "StatDesc_FireRateAttribute" "Rychlost střelby" "StatDesc_FireRateAttribute_postvalue_label" "Rychlost střelby" "StatDesc_ReloadTime" "Trvání přebíjení" "StatDesc_ReloadTime_postvalue_label" "Trvání přebíjení" "StatDesc_ReloadTime_postfix" " s" "StatDesc_Stamina" "Výdrž" "StatDesc_Stamina_postvalue_label" "Výdrž" "StatDesc_StaminaRegenPerSecond" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenPerSecond_postvalue_label" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenPerSecond_postfix" " %" "StatDesc_DashSpeedInMeters" "Rychlost výpadů" "StatDesc_DashSpeedInMeters_postvalue_label" "Rychlost výpadů" "StatDesc_DashSpeedInMeters_postfix" " m/s" "StatDesc_SpiritLifestealEffectiveness" "Účinnost vampirismu" "StatDesc_SpiritLifestealEffectiveness_postvalue_label" "Účinnost vampirismu" "StatDesc_SpiritLifestealEffectiveness_postfix" " %" "StatDesc_BaseWeaponDamage" "Fyzické poškození" "StatDesc_BaseWeaponDamage_postvalue_label" "Fyzické poškození" "StatDesc_BaseWeaponDamage_postfix" " %" "StatDesc_TechDamageScale" "Spirituální poškození" "StatDesc_TechDamageScale_postvalue_label" "Spirituální poškození" //"StatDesc_TechShieldHealth" "Spirit Shield" "StatDesc_BulletShieldHealth" "Štít proti poškození" "StatDesc_BulletShieldHealth_postvalue_label" "Štít proti poškození" "StatDesc_ReloadSpeed_prefix" "{s:sign}" "StatDesc_ReloadSpeed" "Redukce trvání přebíjení" "StatDesc_ReloadSpeed_postvalue_label" "Redukce trvání přebíjení" "StatDesc_ReloadSpeed_postfix" " %" "StatDesc_CritDamageReceivedScale" "Redukce kritického poškození" "StatDesc_CritDamageReceivedScale_postvalue_label" "Redukce kritického poškození" "StatDesc_CritDamageReceivedScale_postfix" " %" "StatDesc_StaminaCooldown" "Doba obnovení výdrže" "StatDesc_StaminaCooldown_postvalue_label" "Doba obnovení výdrže" "StatDesc_StaminaCooldown_postfix" " s" "StatDesc_StaminaRegenIncrease_prefix" "+" "StatDesc_StaminaRegenIncrease" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenIncrease_postvalue_label" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenIncrease_postfix" " %" "StatDesc_DebuffResist" "Odolnost vůči debuffům" "StatDesc_DebuffResist_postvalue_label" "Odolnost vůči debuffům" "StatDesc_DebuffResist_postfix" " %" "StatDesc_HealingOutput" "Odchozí léčení" "StatDesc_HealingOutput_postvalue_label" "Odchozí léčení" "StatDesc_HealingOutput_postfix" " %" "StatDesc_CritDamageBonusScale" "Modifikátor kritického bonusu" "StatDesc_CritDamageBonusScale_postvalue_label" "Modifikátor kritického bonusu" "StatDesc_CritDamageBonusScale_postfix" " %" "StatDesc_MeleeResist" "Odolnost vůči úderům" "StatDesc_MeleeResist_postvalue_label" "Odolnost vůči úderům" "StatDesc_MeleeResist_postfix" " %" "StatDesc_BulletSpeed" "Rychlost střel" "StatDesc_BulletSpeed_postvalue_label" "Rychlost střel" "StatDesc_BulletSpeed_postfix" " m/s" "StatDesc_BulletSpeedIncrease" "Navýšení rychlosti střel" "StatDesc_BulletSpeedIncrease_postvalue_label" "Navýšení rychlosti střel" "StatDesc_BulletSpeedIncrease_postfix" " %" "StatDesc_WeaponRangeFalloffMin_postfix" " m" "StatDesc_WeaponRangeFalloffMax_postfix" " m" //"StatDesc_AttackPower" "Attack Power" //"StatDesc_AbilityPower" "Ability Power" //"StatDesc_DefensePower" "Defense Power" "StatDesc_TechLifesteal_prefix" "{s:sign}" "StatDesc_TechLifesteal" "Spirituální vampirismus" "StatDesc_TechLifesteal_postvalue_label" "Spirituální vampirismus" "StatDesc_TechLifesteal_postfix" " %" "StatDesc_TechLifestealNonHero_prefix" "{s:sign}" "StatDesc_TechLifestealNonHero" "Spirituální vampirismus vůči ne-okultistům" "StatDesc_TechLifestealNonHero_postvalue_label" "Spirituální vampirismus vůči ne-okultistům" "StatDesc_BulletLifesteal_prefix" "{s:sign}" "StatDesc_BulletLifesteal" "Balistický vampirismus" "StatDesc_BulletLifesteal_postvalue_label" "Balistický vampirismus" "StatDesc_BulletLifesteal_postfix" " %" "StatDesc_StaminaRegenPercent" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenPercent_postvalue_label" "Rychlost regenerace výdrže" "StatDesc_StaminaRegenPercent_postfix" " %" "Attribute_EWeaponAttribute_RapidFire" "Rychlá střelba" "Attribute_EWeaponAttribute_BurstFire" "Střelba na dávky" "Attribute_EWeaponAttribute_Spreadshot" "Rozdělené střely" "Attribute_EWeaponAttribute_BeamWeapon" "Paprsek" "Attribute_EWeaponAttribute_CloseRange" "Na malou vzdálenost" "Attribute_EWeaponAttribute_MediumRange" "Na střední vzdálenost" "Attribute_EWeaponAttribute_LongRange" "Na velkou vzdálenost" "Attribute_EWeaponAttribute_HeavyHitter" "Vysoké poškození" "Attribute_EWeaponAttribute_Projectile" "Projektily" "Attribute_EWeaponAttribute_Pistol" "Pistole" "Attribute_EWeaponAttribute_Heavy" "Těžká artilerie" "Attribute_EWeaponAttribute_Bow" "Luk" "Attribute_EWeaponAttribute_Bouncy" "Přeskakující projektily" "Attribute_EWeaponAttribute_Crossbow" "Kuše" //"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus" //"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus" //"HealthAttribute_Desc" "%s1 to any health and health regen bonuses" //"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus" //"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus" //"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses" //"ArmorAttribute_Desc_0" "no additional bullet armor bonuses" //"HealthAttribute_Desc_0" "no additional health and health regen bonuses" //"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses" //"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses" //----------------------------------------------------------------------------- // END Stat desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Properties desc //----------------------------------------------------------------------------- "AffectedProperty_new_value" "{s:valNew}" "AffectedPropertyPostFix" "{s:valPostfix}" "EMultiplyBase_postfix" " %" "HealAmount_label" "Hodnota léčení" "HealAmount_postvalue_label" "Hodnota léčení" "HealInterval_label" "Interval léčení" "HealInterval_postvalue_label" "Interval léčení" "HealInterval_postfix" " s" "SlowPercent_label" "Rychlost pohybu" "SlowPercent_postvalue_label" "Rychlost pohybu" "SlowPercent_postfix" " %" "SlowPercent_prefix" "-" "movement_slow" "Redukce rychlosti pohybu" "SlowPercentPerStack" "Rychlost pohybu za sečtení" "SlowPercentPerStack_postvalue_label" "Rychlost pohybu za sečtení" "SlowPercentPerStack_postfix" " %" "SlowPercentPerStack_prefix" "-" "MovementSpeedSlow_label" "Rychlost pohybu" "MovementSpeedSlow_postvalue_label" "Rychlost pohybu" "MovementSpeedSlow_postfix" " %" "MovementSpeedSlow_prefix" "-" "MovementSlowDuration_label" "Trvání zpomalení" "MovementSlowDuration_postvalue_label" "Trvání zpomalení" "MovementSlowDuration_postfix" " s" "MoveSpeedBonusPct_label" "Bonus k rychlosti pohybu" "MoveSpeedBonusPct_postvalue_label" "Bonus k rychlosti pohybu" "MoveSpeedBonusPct_prefix" "+" "MoveSpeedBonusPct_postfix" " %" //"DroneLifetime_label" "Drone Lifetime" "CritChance_label" "Šance na kritický zásah" "CritChance_postvalue_label" "Šance na kritický zásah" "CritChance_postfix" " %" "ShieldHealth_label" "Hodnota štítu" "ShieldHealth_postvalue_label" "Hodnota štítu" //"SpeedBoostPercent_label" "Speed" "SpeedBoostPercent_prefix" "{s:sign}" "SpeedBoostPercent_postfix" " %" "Damage_label" "Poškození" "Damage_postvalue_label" "Poškození" "DamagePerStack_label" "Poškození za sečtení" "DamagePerStack_postvalue_label" "Poškození za sečtení" "DamageBoosted_label" "Poškození" "DamageBoosted_postvalue_label" "Poškození" "BonusDamage_label" "Bonus k poškození" "BonusDamage_postvalue_label" "Bonus k poškození" "BonusDamagePercent_label" "Bonus k poškození" "BonusDamagePercent_postvalue_label" "Bonus k poškození" "BonusDamagePercent_prefix" "{s:sign}" "BonusDamagePercent_postfix" " %" "DamagePlayer_label" "Poškození hráčům" "DamagePlayer_postvalue_label" "Poškození hráčům" "DamageNPC_label" "Poškození nehráčům" "DamageNPC_postvalue_label" "Poškození nehráčům" "DetectionRadius_label" "Rozsah detekce" "DetectionRadius_postvalue_label" "Rozsah detekce" //"MaxMines_label" "Max Mines" //"HealRate_label" "Heal Rate" "HealRate_postfix" "/s" "Radius_label" "Rozsah" "Radius_postvalue_label" "Rozsah" "Radius_postfix" " m" "InactiveRadius_label" "Neaktivní rozsah" "InactiveRadius_postvalue_label" "Neaktivní rozsah" "InactiveRadius_postfix" " m" "ActiveRadius_label" "Aktivní rozsah" "ActiveRadius_postvalue_label" "Aktivní rozsah" "ActiveRadius_postfix" " m" "MaxRadius_label" "Max. rozsah" "MinRadius_postvalue_label" "Min. rozsah" "MinRadius_postfix" " m" "MaxRadius_postvalue_label" "Max. rozsah" "MaxRadius_postfix" " m" //"TackleRadius_label" "Tackle Radius" "TackleRadius_postfix" " m" "MovementDamagePercent_label" "Poškození" "MovementDamagePercent_postvalue_label" "Poškození" "DPS_label" "Poškození/s" "DPS_postvalue_label" "Poškození/s" "DamagePercentHealth_label" "Poškození dle max. zdraví" "DamagePercentHealth_postvalue_label" "Poškození dle max. zdraví" "DamagePercentHealth_postfix" " %" "DPSPercentHealth_label" "Poškození dle max. zdraví" "DPSPercentHealth_postvalue_label" "Poškození dle max. zdraví" "DPSPercentHealth_postfix" " %" //"DPSIncrease_label" "Damage Increase Rate" "DPSMin_label" "Min. poškození/s" "DPSMin_postvalue_label" "Min. poškození/s" "DPSMax_label" "Max. poškození/s" "DPSMax_postvalue_label" "Max. poškození/s" "DPS_Self_label" "Poškození sebe sama" "DPS_Self_postvalue_label" "Poškození sebe sama" "DPS_Self_postfix" "/s" "BaseAttackDamage_prefix" "{s:sign}" "BaseAttackDamage_label" "Základní poškození" "BaseAttackDamage_postvalue_label" "Základní poškození" "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "Základní poškození" "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "Základní poškození" "BonusHealth_prefix" "{s:sign}" "BonusHealth_label" "Zdraví" "BonusHealth_postvalue_label" "Zdraví" "MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_label" "Zdraví" "MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "Zdraví" "SpiritPowerInnate_prefix" "{s:sign}" "SpiritPowerInnate_label" "Spirituální síla" "SpiritPowerInnate_postvalue_label" "Spirituální síla" "MaxHealth_prefix" "{s:sign}" "MaxHealth_label" "Max. zdraví" "MaxHealth_postvalue_label" "Max. zdraví" //"BonusEnergyMax_label" "Energy Cells" "BonusMaxHealth_prefix" "{s:sign}" "BonusMaxHealth_label" "Max. zdraví" "BonusMaxHealth_postvalue_label" "Max. zdraví" "BonusHealthPercent_prefix" "{s:sign}" "BonusHealthPercent_postfix" " %" "BonusHealthPercent_label" "Zdraví" "BonusHealthPercent_postvalue_label" "Zdraví" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" " %" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "Zdraví" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "Zdraví" "BonusHealthRegen_prefix" "{s:sign}" "BonusHealthRegen_label" "Regenerace zdraví" "BonusHealthRegen_postvalue_label" "Regenerace zdraví" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "Regenerace zdraví" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "Regenerace zdraví" "OutOfCombatHealthRegen_prefix" "{s:sign}" "OutOfCombatHealthRegen_label" "Regenerace mimo boj" "OutOfCombatHealthRegen_postvalue_label" "Regenerace mimo boj" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "Regenerace mimo boj" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "Regenerace mimo boj" "BaseWeaponDamage_postfix" " %" //"LevelUpBaseWeaponDamage" "Bullet Damage" "LevelUpBaseMeleeDamage" "Poškození úderů" "HealthRegen_prefix" "{s:sign}" "HealthRegen_label" "Regenerace zdraví" "HealthRegen_postvalue_label" "Regenerace zdraví" "BonusRegenMaxHealthPercent_prefix" "{s:sign}" "BonusRegenMaxHealthPercent_postfix" " %" "BonusRegenMaxHealthPercent_label" "Léčení dle max. zdraví" "BonusRegenMaxHealthPercent_postvalue_label" "Léčení dle max. zdraví" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" " %" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "Léčení dle max. zdraví" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "Léčení dle max. zdraví" "BonusHealthRegenOutOfCombat_prefix" "{s:sign}" //"BonusHealthRegenOutOfCombat_postfix" "" //"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat" "ExternalBonusHealthRegen_prefix" "{s:sign}" "ExternalBonusHealthRegen_postfix" "/s" "ExternalBonusHealthRegen_label" "Regenerace zdraví" "ExternalBonusHealthRegen_postvalue_label" "Regenerace zdraví" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" "/s" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "Regenerace zdraví" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "Regenerace zdraví" "ActiveHealthRegenBoost_prefix" "{s:sign}" //"ActiveHealthRegenBoost_postfix" "hp/s" "ActiveHealthRegenBoost_label" "Regenerace zdraví" "ActiveHealthRegenBoost_postvalue_label" "Regenerace zdraví" "NonPlayerBonusWeaponPower_label" "Fyzické poškození vůči NPC" "NonPlayerBonusWeaponPower_postvalue_label" "Fyzické poškození vůči NPC" "NonPlayerBonusWeaponPower_prefix" "{s:sign}" "NonPlayerBonusWeaponPower_postfix" " %" "NonPlayerBonusWeaponPower_conditional" "vůči NPC" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "Fyzické poškození vůči NPC" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "Fyzické poškození vůči NPC" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "vůči NPC" "NonPlayerBulletResist_label" "Balistická odolnost vůči NPC" "NonPlayerBulletResist_postvalue_label" "Balistická odolnost vůči NPC" "NonPlayerBulletResist_prefix" "{s:sign}" "NonPlayerBulletResist_postfix" " %" "NonPlayerBulletResist_conditional" "vůči NPC" "BonusMeleeDamagePercent_prefix" "{s:sign}" "BonusMeleeDamagePercent_postfix" " %" "BonusMeleeDamagePercent_label" "Poškození úderů" "BonusMeleeDamagePercent_postvalue_label" "Poškození úderů" "BonusMeleeDamage_prefix" "{s:sign}" "BonusMeleeDamage_label" "Poškození úderů" "BonusMeleeDamage_postvalue_label" "Poškození úderů" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "Poškození úderů" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "Poškození úderů" "FuseTime_label" "Prodleva výbuchu" "FuseTime_postvalue_label" "Prodleva výbuchu" "FuseTime_postfix" " s" "BonusAmmoRegen_prefix" "{s:sign}" "BonusAmmoRegen_postfix" "/s" //"BonusAmmoRegen_label" "Ammo Regen" "BonusAmmo_prefix" "{s:sign}" "BonusAmmo_postfix" " %" //"BonusAmmo_label" "Bullets" "Lifetime_postfix" " s" "Lifetime_label" "Životnost" "Lifetime_postvalue_label" "Životnost" "Distance_postfix" " m" //"Distance_label" "Distance" //"ChainDamageCoeff_postfix" "% of gun damage" //"ChainDamageCoeff_label" "Chain Damage" "BulletArmor_prefix" "{s:sign}" "BulletArmor_label" "Balistická odolnost" "BulletArmor_postvalue_label" "Balistická odolnost" "MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_label" "Balistická odolnost" "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "Balistická odolnost" "BulletResist_prefix" "{s:sign}" "BulletResist_postfix" " %" "BulletResist_label" "Balistická odolnost" "BulletResist_postvalue_label" "Balistická odolnost" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" " %" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "Balistická odolnost" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "Balistická odolnost" "BulletArmorDamageReduction_prefix" "{s:sign}" "BulletArmorDamageReduction_postfix" " %" "BulletArmorDamageReduction_label" "Balistická odolnost" "BulletArmorDamageReduction_postvalue_label" "Balistická odolnost" "BulletArmorDamageReductionPerStack_prefix" "{s:sign}" "BulletArmorDamageReductionPerStack_postfix" " %" "BulletArmorDamageReductionPerStack_label" "Balistická odolnost za sečtení" "BulletArmorDamageReductionPerStack_postvalue_label" "Balistická odolnost za sečtení" // this name is misleading since we use this as a debuff ("TechResist" is the buff version) "TechArmorDamageReduction_prefix" "{s:sign}" "TechArmorDamageReduction_postfix" " %" "TechArmorDamageReduction_Label" "Spirituální odolnost" "TechArmorDamageReduction_postvalue_label" "Spirituální odolnost" "BulletResistReduction_label" "Balistická odolnost" "BulletResistReduction_postvalue_label" "Balistická odolnost" "BulletResistReduction_postfix" " %" "MeleeResistReduction_label" "Odolnost vůči úderům" "MeleeResistReduction_postvalue_label" "Odolnost vůči úderům" "MeleeResistReduction_postfix" " %" "BulletResistReductionPerStack_label" "Balistická odolnost za sečtení" "BulletResistReductionPerStack_postvalue_label" "Balistická odolnost za sečtení" "BulletResistReductionPerStack_postfix" " %" "MagicResistReduction_label" "Spirituální odolnost" "MagicResistReduction_postvalue_label" "Spirituální odolnost" "MagicResistReduction_postfix" " %" "TechDamageScale_prefix" "{s:sign}" "TechDamageScale_postfix" " %" "TechDamageScale_label" "Spirituální poškození" "TechDamageScale_postvalue_label" "Spirituální poškození" "OutgoingTechDamagePercent_label" "Spirituální poškození" "OutgoingTechDamagePercent_postvalue_label" "Spirituální poškození" "OutgoingTechDamagePercent_postfix" " %" "TechArmor_prefix" "{s:sign}" "TechArmor_label" "Spirituální odolnost" "TechArmor_postvalue_label" "Spirituální odolnost" "MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_ARMOR_label" "Spirituální odolnost" "MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "Spirituální odolnost" "TechResist_prefix" "{s:sign}" "TechResist_postfix" " %" "TechResist_label" "Spirituální odolnost" "TechResist_postvalue_label" "Spirituální odolnost" "MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RESIST_postfix" " %" "MODIFIER_VALUE_TECH_RESIST_label" "Bonus ke spirituální odolnosti" "MODIFIER_VALUE_TECH_RESIST_postvalue_label" "Bonus ke spirituální odolnosti" "TechResistPerStack_prefix" "{s:sign}" "TechResistPerStack_postfix" " %" "TechResistPerStack_label" "Navýšení spirituálního poškození za sečtení" "TechResistPerStack_postvalue_label" "Navýšení spirituálního poškození za sečtení" "MagicIncreasePerStack_prefix" "{s:sign}" "MagicIncreasePerStack_postfix" " %" "MagicIncreasePerStack_label" "Navýšení spirituálního poškození za sečtení" "MagicIncreasePerStack_postvalue_label" "Navýšení spirituálního poškození za sečtení" "BulletDamageReduction_postfix" " %" "BulletDamageReduction_label" "Balistická odolnost" "BulletDamageReduction_postvalue_label" "Balistická odolnost" "ActiveBulletDamageReduction_prefix" "{s:sign}" "ActiveBulletDamageReduction_label" "Balistické poškození" "ActiveBulletDamageReduction_postvalue_label" "Balistické poškození" "ActiveBulletDamageReduction_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Balistická odolnost" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "Balistická odolnost" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Balistické poškození" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "Balistické poškození" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %" "BonusMoveSpeed_prefix" "{s:sign}" "BonusMoveSpeed_label" "Rychlost pohybu" "BonusMoveSpeed_postvalue_label" "Rychlost pohybu" "BonusMoveSpeed_postfix" " m/s" "FloatMoveSpeed_label" "Rychlost levitace" "FloatMoveSpeed_postvalue_label" "Rychlost levitace" "FloatMoveSpeed_postfix" " m/s" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "Rychlost pohybu" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "Rychlost pohybu" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" " m/s" "RestoreDelay_prefix" "{s:sign}" "RestoreDelay_label" "Prodleva obnovení" "RestoreDelay_postvalue_label" "Prodleva obnovení" "RestoreDelay_postfix" " s" "HealLifePercentOutOfCombat_prefix" "{s:sign}" "HealLifePercentOutOfCombat_label" "Léčení dle max. zdraví" "HealLifePercentOutOfCombat_postvalue_label" "Léčení dle max. zdraví" "HealLifePercentOutOfCombat_postfix" " %" "TeleporterBonus" "Bonus k rychlosti pohybu!" "RunSpeed_postfix" " m/s" "WeaponRange_label" "Dosah střel" "WeaponRange_postvalue_label" "Dosah střel" "WeaponRange_postfix" " m" "BonusMoveSpeedPercent_prefix" "{s:sign}" "BonusMoveSpeedPercent_postfix" " %" "BonusMoveSpeedPercent_label" "Rychlost pohybu" "BonusMoveSpeedPercent_postvalue_label" "Rychlost pohybu" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" " %" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "Rychlost pohybu" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "Rychlost pohybu" "SlowResistancePercent_prefix" "{s:sign}" "SlowResistancePercent_label" "Odolnost vůči zpomalení" "SlowResistancePercent_postvalue_label" "Odolnost vůči zpomalení" "SlowResistancePercent_postfix" " %" "AirSpeedBonus_label" "Bonus k rychlosti pohybu ve vzduchu" "AirSpeedBonus_postvalue_label" "Bonus k rychlosti pohybu ve vzduchu" "AirSpeedBonus_prefix" "{s:sign}" "AirSpeedBonus_postfix" " m/s" //"AscendSpeed_label" "" //"DescendSpeed_label" "" "BonusCooldownReduction_label" "Redukce dob obnovení za střelu" "BonusCooldownReduction_postvalue_label" "Redukce dob obnovení za střelu" "BonusClipSize_prefix" "{s:sign}" "BonusClipSize_label" "Náboje" "BonusClipSize_postvalue_label" "Náboje" "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "Náboje" "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "Náboje" "BonusClipSizePercent_prefix" "{s:sign}" "BonusClipSizePercent_postfix" " %" "BonusClipSizePercent_label" "Max. počet nábojů" "BonusClipSizePercent_postvalue_label" "Max. počet nábojů" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" " %" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "Max. počet nábojů" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "Max. počet nábojů" "TemporaryBonusClipSize_prefix" "{s:sign}" "TemporaryBonusClipSize_label" "Dočasné náboje" "TemporaryBonusClipSize_postvalue_label" "Dočasné náboje" "TemporaryBonusClipSizePercent_prefix" "{s:sign}" "TemporaryBonusClipSizePercent_postfix" " %" "TemporaryBonusClipSizePercent_label" "Dočasné náboje" "TemporaryBonusClipSizePercent_postvalue_label" "Dočasné náboje" "AmmoReloadPercent_postfix" " %" "AmmoReloadPercent_label" "Přebité náboje" "AmmoReloadPercent_postvalue_label" "Přebité náboje" "BulletPenetrationPercent_postfix" " %" "BulletPenetrationPercent_label" "Poškození průrazných střel" "BulletPenetrationPercent_postvalue_label" "Poškození průrazných střel" "TechPower_prefix" "{s:sign}" "TechPower_label" "Spirituální síla" "TechPower_postvalue_label" "Spirituální síla" "MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_label" "Spirituální síla" "MODIFIER_VALUE_TECH_POWER_postvalue_label" "Spirituální síla" "TechPowerPercent_prefix" "{s:sign}" "TechPowerPercent_label" "Spirituální síla" "TechPowerPercent_postvalue_label" "Spirituální síla" "TechPowerPercent_postfix" " %" "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_PERCENT_label" "Spirituální síla" "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "Spirituální síla" "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" " %" "ArmorPower_prefix" "{s:sign}" "ArmorPower_label" "Základní zdraví" "ArmorPower_postvalue_label" "Základní zdraví" "ArmorPower_postfix" " %" "MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_ARMOR_POWER_label" "Základní zdraví" "MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "Základní zdraví" "MODIFIER_VALUE_ARMOR_POWER_postfix" " %" "TechPowerAmp_prefix" "{s:sign}" //"TechPowerAmp_label" "Spirit" //"TechPowerAmp_postfix" "" "SpellAmplificationPercent_prefix" "{s:sign}" "SpellAmplificationPercent_label" "Spirituální síla" "SpellAmplificationPercent_postvalue_label" "Spirituální síla" //BaseDamagePerShot_label "Base Damage" "NanoTechPerShot_label" "Spirituální poškození" "NanoTechPerShot_postvalue_label" "Spirituální poškození" //"ExplosiveSplashDamage_label" "Explode Damage" "BulletDamageTotal_label" "Balistické poškození" "BulletDamageTotal_postvalue_label" "Balistické poškození" "ChargesRestored_label" "Obnovená nabití" "ChargesRestored_postvalue_label" "Obnovená nabití" "BonusFireRate_prefix" "{s:sign}" "BonusFireRate_postfix" " %" "BonusFireRate_label" "Rychlost střelby" "BonusFireRate_postvalue_label" "Rychlost střelby" "MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}" "MODIFIER_VALUE_FIRE_RATE_postfix" " %" "MODIFIER_VALUE_FIRE_RATE_label" "Rychlost střelby" "MODIFIER_VALUE_FIRE_RATE_postvalue_label" "Rychlost střelby" "ActivatedFireRate_prefix" "{s:sign}" "ActivatedFireRate_postfix" " %" "ActivatedFireRate_label" "Rychlost střelby" "ActivatedFireRate_postvalue_label" "Rychlost střelby" "BonusFireRatePlayerUnit_prefix" "{s:sign}" "BonusFireRatePlayerUnit_postfix" " %" "BonusFireRatePlayerUnit_label" "Rychlost střelby hráčských jednotek" "BonusFireRatePlayerUnit_postvalue_label" "Rychlost střelby hráčských jednotek" "BonusFireRateNPC_prefix" "{s:sign}" "BonusFireRateNPC_postfix" " %" "BonusFireRateNPC_label" "Rychlost střelby NPC" "BonusFireRateNPC_postvalue_label" "Rychlost střelby NPC" "BonusMeleeAttackSpeed_prefix" "{s:sign}" "BonusMeleeAttackSpeed_postfix" " %" //"BonusMeleeAttackSpeed_label" "Melee Speed" "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" " %" "AbilityDamageReduction_label" "Redukce spirituálního poškození" "AbilityDamageReduction_postvalue_label" "Redukce spirituálního poškození" "AbilityDamageReduction_postfix" " %" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "Redukce spirituálního poškození" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "Redukce spirituálního poškození" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" " %" //"SlowProcChance_label" "Chance to slow on hit" "SlowProcChance_postfix" " %" "EnemySlowPct_label" "Rychlost pohybu nepřátel" "EnemySlowPct_postvalue_label" "Rychlost pohybu nepřátel" "EnemySlowPct_postfix" " %" "EnemySlowPct_prefix" "-" "SlowDuration_label" "Trvání zpomalení" "SlowDuration_postvalue_label" "Trvání zpomalení" "SlowDuration_postfix" " s" "MoveSpeedSlowDuration_label" "Trvání zpomalení" "MoveSpeedSlowDuration_postvalue_label" "Trvání zpomalení" "MoveSpeedSlowDuration_postfix" " s" //"PoisonDamage_label" "Poison Damage" "PoisonDuration_label" "Trvání" "PoisonDuration_postvalue_label" "Trvání" "PoisonDuration_postfix" " s" "DebuffDuration_label" "Trvání debuffu" "DebuffDuration_postvalue_label" "Trvání debuffu" "DebuffDuration_postfix" " s" "DotHealthPercent_label" "Poškození krvácením" "DotHealthPercent_postvalue_label" "Poškození krvácením" "DotHealthPercent_postfix" "% poškození/s" "CurrentHealthPercent_label" "Momentální zdraví" "CurrentHealthPercent_postvalue_label" "Momentální zdraví" "CurrentHealthPercent_postfix" " %" "CurrentHealthPercentDamage_label" "Momentální zdraví" "CurrentHealthPercentDamage_postvalue_label" "Momentální zdraví" "CurrentHealthPercentDamage_postfix" " %" "FreezeDuration_label" "Trvání zmrazení" "FreezeDuration_postvalue_label" "Trvání zmrazení" "FreezeDuration_postfix" " s" "CooldownReduction_prefix" "{s:sign}" "CooldownReduction_postfix" " %" "CooldownReduction_label" "Redukce dob obnovení schopností" "CooldownReduction_postvalue_label" "Redukce dob obnovení schopností" "UltimateCooldownReduction_prefix" "{s:sign}" "UltimateCooldownReduction_postfix" " %" "UltimateCooldownReduction_label" "Redukce dob obnovení ultimátních schopností" "UltimateCooldownReduction_postvalue_label" "Redukce dob obnovení ultimátních schopností" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "Redukce dob obnovení schopností" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "Redukce dob obnovení schopností" "SingleAbilityCooldownReduction_prefix" "{s:sign}" "SingleAbilityCooldownReduction_postfix" " %" "SingleAbilityCooldownReduction_label" "Redukce dob obnovení schopností" "SingleAbilityCooldownReduction_postvalue_label" "Redukce dob obnovení schopností" "ItemCooldownReduction_prefix" "{s:sign}" "ItemCooldownReduction_postfix" " %" "ItemCooldownReduction_label" "Redukce dob obnovení předmětů" "ItemCooldownReduction_postvalue_label" "Redukce dob obnovení předmětů" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "Redukce dob obnovení předmětů" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "Redukce dob obnovení předmětů" "CooldownRefundPercent_postfix" "%" "CooldownRefundPercent_label" "Kompenzace doby obnovení" "CooldownRefundPercent_postvalue_label" "Kompenzace doby obnovení" "ImbuedCooldownReduction_prefix" "{s:sign}" "ImbuedCooldownReduction_postfix" " %" "ImbuedCooldownReduction_label" "Redukce doby obnovení prodchnuté schopnosti" "ImbuedCooldownReduction_postvalue_label" "Redukce doby obnovení prodchnuté schopnosti" "NonImbuedCooldownReduction_prefix" "{s:sign}" "NonImbuedCooldownReduction_postfix" " %" "NonImbuedCooldownReduction_label" "Redukce dob obnovení neprodchnutých schopností" "NonImbuedCooldownReduction_postvalue_label" "Redukce dob obnovení neprodchnutých schopností" "CooldownReductionFlat_postfix" " s" "CooldownReductionFlat_label" "Redukce dob obnovení" "CooldownReductionFlat_postvalue_label" "Redukce dob obnovení" "BonusAbilityCharges_prefix" "{s:sign}" "BonusAbilityCharges_label" "Bonusová nabití schopností" "BonusAbilityCharges_postvalue_label" "Bonusová nabití schopností" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "Bonusová nabití schopností" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "Bonusová nabití schopností" //"BonusChargedAbilityDamage_label" "Charged Ability Damage" "BonusChargedAbilityDamage_prefix" "{s:sign}" "BonusChargedAbilityDamage_postfix" " %" "CooldownBetweenChargeReduction_prefix" "{s:sign}" "CooldownBetweenChargeReduction_label" "Kratší prodleva mezi nabitími" "CooldownBetweenChargeReduction_postvalue_label" "Kratší prodleva mezi nabitími" "CooldownBetweenChargeReduction_postfix" " %" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "Kratší prodleva mezi nabitími" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "Kratší prodleva mezi nabitími" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" " %" "BonusSprintSpeed_prefix" "{s:sign}" "BonusSprintSpeed_postfix" " m/s" "BonusSprintSpeed_label" "Rychlost sprintu" "BonusSprintSpeed_postvalue_label" "Rychlost sprintu" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" " m/s" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "Rychlost sprintu" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "Rychlost sprintu" "SprintSpeed_postfix" " m/s" "SprintSpeed_label" "Rychlost sprintu" "SprintSpeed_postvalue_label" "Rychlost sprintu" "BonusSprintSpeedPercent_prefix" "{s:sign}" "BonusSprintSpeedPercent_label" "Rychlost sprintu" "BonusSprintSpeedPercent_postvalue_label" "Rychlost sprintu" "BonusSprintSpeedPercent_postfix" " %" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "Rychlost sprintu" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "Rychlost sprintu" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" " %" "BonusSuperSprintSpeed_prefix" "{s:sign}" "BonusSuperSprintSpeed_label" "Rychlost sprintu" "BonusSuperSprintSpeed_postvalue_label" "Rychlost sprintu" "BonusSuperSprintSpeedPercent_prefix" "{s:sign}" "BonusSuperSprintSpeedPercent_postfix" " %" "TotalHealthRegen_label" "Celková regenerace zdraví" "TotalHealthRegen_postvalue_label" "Celková regenerace zdraví" "StatusResistancePercent_prefix" "{s:sign}" "StatusResistancePercent_label" "Odolnost vůči debuffům" "StatusResistancePercent_postvalue_label" "Odolnost vůči debuffům" "StatusResistancePercent_postfix" " %" "InnateStatusResistancePercent_prefix" "{s:sign}" "InnateStatusResistancePercent_label" "Odolnost vůči debuffům" "InnateStatusResistancePercent_postvalue_label" "Odolnost vůči debuffům" "InnateStatusResistancePercent_postfix" " %" "FervorStatusResistancePercent_prefix" "{s:sign}" "FervorStatusResistancePercent_label" "Odolnost vůči debuffům" "FervorStatusResistancePercent_postvalue_label" "Odolnost vůči debuffům" "FervorStatusResistancePercent_postfix" " %" "MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}" "MODIFIER_VALUE_STATUS_RESISTANCE_label" "Odolnost vůči debuffům" "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "Odolnost vůči debuffům" "MODIFIER_VALUE_STATUS_RESISTANCE_postfix" " %" "StatusResistanceDuration_label" "Trvání" "StatusResistanceDuration_postvalue_label" "Trvání" "StatusResistanceDuration_postfix" " s" "CleavePercentage_prefix" "{s:sign}" //"CleavePercentage_label" "Splash Amount" "CleavePercentage_postfix" " %" //"CleaveRadius_label" "Splash Radius" "BonusAccuracy_prefix" "{s:sign}" "BonusAccuracy_postfix" " %" //"BonusAccuracy_label" "Gun Accuracy" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" " %" "BonusBulletSpeedPercent_prefix" "{s:sign}" "BonusBulletSpeedPercent_postfix" " %" "BonusBulletSpeedPercent_label" "Rychlost střel" "BonusBulletSpeedPercent_postvalue_label" "Rychlost střel" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" " %" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "Rychlost střel" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "Rychlost střel" "LifeStealPercent_prefix" "{s:sign}" "LifeStealPercent_label" "Vampirismus" "LifeStealPercent_postvalue_label" "Vampirismus" "LifeStealPercent_postfix" " %" "LifestealPercentHero_label" "Vampirismus" "LifestealPercentHero_postvalue_label" "Vampirismus" "LifestealPercentHero_postfix" " %" "LifestealPercentNonHero_prefix" "{s:sign}" "LifestealPercentNonHero_label" "Vampirismus vůči ne-okultistům" "LifestealPercentNonHero_postvalue_label" "Vampirismus vůči ne-okultistům" "LifestealPercentNonHero_postfix" " %" "AbilityLifestealDuration_label" "Trvání vampirismu schopnostmi" "AbilityLifestealDuration_postvalue_label" "Trvání vampirismu schopnostmi" "AbilityLifestealDuration_postfix" " s" "BulletLifestealPercent_prefix" "{s:sign}" "BulletLifestealPercent_label" "Balistický vampirismus" "BulletLifestealPercent_postvalue_label" "Balistický vampirismus" "BulletLifestealPercent_postfix" " %" "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_LIFESTEAL_label" "Balistický vampirismus" "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "Balistický vampirismus" "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" " %" "TechLifestealPercent_prefix" "{s:sign}" "TechLifestealPercent_label" "Spirituální vampirismus" "TechLifestealPercent_postvalue_label" "Spirituální vampirismus" "TechLifestealPercent_postfix" " %" "MeleeLifestealPercent_prefix" "{s:sign}" "MeleeLifestealPercent_label" "Vampirismus údery" "MeleeLifestealPercent_postvalue_label" "Vampirismus údery" "MeleeLifestealPercent_postfix" " %" "StunDuration_label" "Trvání omráčení" "StunDuration_postvalue_label" "Trvání omráčení" "StunDuration_postfix" " s" "StunDelay_label" "Prodleva omráčení" "StunDelay_postvalue_label" "Prodleva omráčení" "StunDelay_postfix" " s" "MinStunDuration_postfix" " s" "MinStunDuration_label" "Min. trvání omráčení" "MinStunDuration_postvalue_label" "Min. trvání omráčení" "MaxStunDuration_postfix" " s" "MaxStunDuration_label" "Max. trvání omráčení" "MaxStunDuration_postvalue_label" "Max. trvání omráčení" "DazeDuration_label" "Trvání omámení" "DazeDuration_postvalue_label" "Trvání omámení" "DazeDuration_postfix" " s" "TossDuration_postvalue_label" "Trvání" "TossDuration_postfix" " s" //"MeleeDamageReduction_label" "Melee Armor" "MeleeDamageReductionPercent_prefix" "{s:sign}" "MeleeDamageReductionPercent_postfix" " %" //"MeleeDamageReductionPercent_label" "Melee Armor" "MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_MELEE_RESIST_postfix" " %" //"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor" //"DispenserHealth_label" "Dispenser Health" //"ShotRegenTime_label" "Shot Regen Time" "ShotRegenTime_postfix" " s" //"MaxShots_label" "Max Shots" "PathLength_label" "Délka paprsku" "PathLength_postvalue_label" "Délka paprsku" "PathLength_postfix" " m" "ChainCount_label" "Max. počet přeskoků" "ChainCount_postvalue_label" "Max. počet přeskoků" "BonusPerChain_label" "Poškození při přeskoku" "BonusPerChain_postvalue_label" "Poškození při přeskoku" "RichochetChance_label" "Šance na spuštění" "RichochetChance_postvalue_label" "Šance na spuštění" "RichochetChance_postfix" " %" //"SlowSpeedLimit_label" "Speed Reduced To" "HealAmpReceivePercent_prefix" "{s:sign}" "HealAmpReceivePercent_label" "Bonus k přijatému léčení" "HealAmpReceivePercent_postvalue_label" "Bonus k přijatému léčení" "HealAmpReceivePercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" " %" "HealAmpCastPercent_prefix" "{s:sign}" "HealAmpCastPercent_label" "Odchozí léčení" "HealAmpCastPercent_postvalue_label" "Odchozí léčení" "HealAmpCastPercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "Odchozí léčení" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "Odchozí léčení" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" " %" "HealAmpRegenPercent_prefix" "{s:sign}" //"HealAmpRegenPercent_label" "Health Regen Boost" "HealAmpRegenPercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" " %" "HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}" //"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier" "HealAmpRegenMultiplierOutOfCombat_postfix" "×" "HealAmpReceivePenaltyPercent_label" "Příchozí léčení" "HealAmpReceivePenaltyPercent_postvalue_label" "Příchozí léčení" "HealAmpReceivePenaltyPercent_postfix" " %" "HealAmpRegenPenaltyPercent_label" "Příchozí léčení" "HealAmpRegenPenaltyPercent_postvalue_label" "Příchozí léčení" "HealAmpRegenPenaltyPercent_postfix" " %" "HealingEffectiveness_label" "Účinnost léčení" "HealingEffectiveness_postvalue_label" "Účinnost léčení" "HealingEffectiveness_postfix" " %" "PercentHealthHealing_label" "Vyléčené zdraví" "PercentHealthHealing_postvalue_label" "Vyléčené zdraví" "PercentHealthHealing_postfix" " %" "ProcChance_label" "Šance na spuštění" "ProcChance_postvalue_label" "Šance na spuštění" "ProcChance_postfix" " %" //"OutgoingDamageReduction_label" "Attack Damage" "OutgoingDamageReduction_prefix" "-" "OutgoingDamageReduction_postfix" " %" "OutgoingDamagePercent_prefix" "{s:sign}" "OutgoingDamagePercent_label" "Poškození" "OutgoingDamagePercent_postvalue_label" "Poškození" "OutgoingDamagePercent_postfix" " %" "ProcHealth_label" "Práh zdraví" "ProcHealth_postvalue_label" "Práh zdraví" "ProcHealth_postfix" " %" //"DamageBoostFromBehind_label" "Damage From Behind" "DamageBoostFromBehind_postfix" " %" //"DamageBoostElsewhere_label" "Damage From Elsewhere" "DamageBoostElsewhere_postfix" " %" //"BonusDPSVsPlayers_label" "DPS vs Players" //"BonusDPSVsCreeps_label" "DPS vs Creeps" //"EvasionPercentGlider_label" "Evasion Chance Gliding" "EvasionPercentGlider_postfix" " %" "EvasionPercent_label" "Balistický úhyb" "EvasionPercent_postvalue_label" "Balistický úhyb" "EvasionPercent_postfix" " %" //"MeleeDamagePercent_label" "Melee Damage Bonus" "MeleeDamagePercent_postfix" " %" "TechShieldHealth_label" "Hodnota spirituálního štítu" "TechShieldHealth_postvalue_label" "Hodnota spirituálního štítu" //"TempTechShieldHealth_label" "Temp Spirit Shield Health" "TechShieldDamagePercent_prefix" "{s:sign}" //"TechShieldDamagePercent_label" "Spirit Shield Damage" "TechShieldDamagePercent_postfix" " %" "BulletShieldHealth_label" "Hodnota balistického štítu" "BulletShieldHealth_postvalue_label" "Hodnota balistického štítu" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "Hodnota balistického štítu" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "Hodnota balistického štítu" //"TempBulletShieldHealth_label" "Temp Bullet Shield Health" "BulletShieldDamagePercent_prefix" "{s:sign}" //"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields" "BulletShieldDamagePercent_postfix" " %" //"ShieldBlockPercent_label" "Damage Deflected" "ShieldBlockPercent_postfix" " %" //"DamagePercent_label" "Bullet Damage Done" "DamagePercent_postfix" " %" //"CycleTimePercent_label" "Fire Rate compared to Gun" "CycleTimePercent_postfix" " %" //"StickyClusterCount_label" "Splits into" //"StickyClusterCount_postfix" "Sticky Grenades" //"FuseDuration_label" "Fuse Duration" //"FuseDuration_postfix" "" //"DroneCount_label" "Drone Count" //"BasicReflectPercent_label" "Basic Damage Reflect" "BasicReflectPercent_postfix" " %" "LifeDrainPerSecond_label" "Poškození/s" "LifeDrainPerSecond_postvalue_label" "Poškození/s" "HealthPercent_label" "Procento zdraví" "HealthPercent_postvalue_label" "Procento zdraví" "HealthPercent_postfix" " %" //"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier" "DodgeAnimSpeedScale_postfix" "×" "BulletDamagePercent_prefix" "{s:sign}" "BulletDamagePercent_label" "Balistické poškození" "BulletDamagePercent_postvalue_label" "Balistické poškození" "BulletDamagePercent_postfix" " %" "AbilityLifestealPercent_prefix" "{s:sign}" "AbilityLifestealPercent_label" "Spirituální vampirismus" "AbilityLifestealPercent_postvalue_label" "Spirituální vampirismus" "AbilityLifestealPercent_postfix" " %" "AbilityLifestealPercentHero_prefix" "{s:sign}" "AbilityLifestealPercentHero_label" "Spirituální vampirismus" "AbilityLifestealPercentHero_postvalue_label" "Spirituální vampirismus" "AbilityLifestealPercentHero_postfix" " %" "MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_LIFESTEAL_label" "Spirituální vampirismus" "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "Spirituální vampirismus" "MODIFIER_VALUE_TECH_LIFESTEAL_postfix" " %" "AbilityLifestealPercentHeroPassive_prefix" "{s:sign}" "AbilityLifestealPercentHeroPassive_label" "Spirituální vampirismus" "AbilityLifestealPercentHeroPassive_postvalue_label" "Spirituální vampirismus" "AbilityLifestealPercentHeroPassive_postfix" " %" "AbilityLifestealPercentNonHero_prefix" "{s:sign}" "AbilityLifestealPercentNonHero_label" "Spirituální vampirismus vůči ne-okultistům" "AbilityLifestealPercentNonHero_postvalue_label" "Spirituální vampirismus vůči ne-okultistům" "AbilityLifestealPercentNonHero_postfix" " %" "RegenDuration_label" "Trvání regenerace" "RegenDuration_postvalue_label" "Trvání regenerace" "RegenDuration_postfix" " s" //"SpreadDuration_label" "Spread Duration: " "SpreadDuration_postfix" " s" "EndRadius_label" "Konečný rozsah" "EndRadius_postvalue_label" "Konečný rozsah" "EndRadius_postfix" " m" //"BulletPercentAsBurn_label" "Bullet Damage as Burning" "BulletPercentAsBurn_postfix" " %" "ItemInitialCharges_label" "Nabití" "ItemInitialCharges_postvalue_label" "Nabití" "AuraDuration_label" "Trvání aury" "AuraDuration_postvalue_label" "Trvání aury" "AuraDuration_postfix" " s" //"ApproachSpeed_label" "Project Speed" "GrenadesInVolley_label" "Počet granátů" "GrenadesInVolley_postvalue_label" "Počet granátů" "ReloadSpeedDecrease_label" "Trvání přebíjení" "ReloadSpeedDecrease_postvalue_label" "Trvání přebíjení" "ReloadSpeedDecrease_postfix" " %" "AbsorbPercentage_label" "Absorbované poškození" "AbsorbPercentage_postvalue_label" "Absorbované poškození" "AbsorbPercentage_postfix" " %" //"HitCap_label" "Hit Cap" //"HitCap_postfix" "hits" //"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit" "AbilityDamageReductionPerHit_postfix" " %" //"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red" "ActiveAbilityDamageReduction_postfix" " %" "BonusAttackRange_postfix" " m" //"BonusAttackRange_label" "Weapon Range" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" " m" "BonusAttackRangePercent_prefix" "{s:sign}" "BonusAttackRangePercent_postfix" " %" "BonusAttackRangePercent_label" "Efektivní dosah střel" "BonusAttackRangePercent_postvalue_label" "Efektivní dosah střel" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" " %" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "Efektivní dosah střel" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "Efektivní dosah střel" "WeaponRecoilReduction_postfix" " %" //"WeaponRecoilReduction_label" "Recoil Reduction" "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" " %" //"WeaponRecoilReduction_label" "Recoil Reduction" "BonusDPSPercent_prefix" "{s:sign}" "BonusDPSPercent_label" "Balistické poškození" "BonusDPSPercent_postvalue_label" "Balistické poškození" "BonusDPSPercent_postfix" " %" //"DroneHealth_label" "Drone Health" //"DeployHealthRegen_label" "Deployable Health" "TurretFireRate_label" "Rychlost střelby střílny" "TurretFireRate_postvalue_label" "Rychlost střelby střílny" "TurretFireRate_prefix" "{s:sign}" "TurretFireRate_postfix" " %" "TurretDPS_label" "Poškození/s střílny" "TurretDPS_postvalue_label" "Poškození/s střílny" //"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier" "MobileResupplyRegenMultiplier_postfix" "×" "HealRadius_label" "Rozsah léčení" "HealRadius_postvalue_label" "Rozsah léčení" "HealRadius_postfix" " m" "BulletArmorReduction_prefix" "{s:sign}" "BulletArmorReduction_postfix" " %" "BulletArmorReduction_label" "Balistická odolnost" "BulletArmorReduction_postvalue_label" "Balistická odolnost" "LocalBulletArmorReduction_prefix" "{s:sign}" "LocalBulletArmorReduction_postfix" " %" "LocalBulletArmorReduction_label" "Balistická odolnost" "LocalBulletArmorReduction_postvalue_label" "Balistická odolnost" "LocalTechArmorReduction_prefix" "{s:sign}" //"LocalTechArmorReduction_label" "Magic Resist" "LocalTechArmorReduction_postfix" " %" "BulletResistOnActive_label" "Balistická odolnost" "BulletResistOnActive_postvalue_label" "Balistická odolnost" "BulletResistOnActive_prefix" "{s:sign}" "BulletResistOnActive_postfix" " %" "WeaponPowerAmp_prefix" "{s:sign}" //"WeaponPowerAmp_label" "Courage" "WeaponPowerWhileActivated_prefix" "{s:sign}" //"WeaponPowerWhileActivated_label" "Courage" "FireRate_postfix" " %" "WeaponPower_prefix" "{s:sign}" "WeaponPower_label" "Fyzické poškození" "WeaponPower_postvalue_label" "Fyzické poškození" "WeaponPower_postfix" " %" "MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_POWER_label" "Fyzické poškození" "MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "Fyzické poškození" "MODIFIER_VALUE_WEAPON_POWER_postfix" " %" "DamageIncrease_prefix" "{s:sign}" "DamageIncrease_label" "Utržené poškození" "DamageIncrease_postvalue_label" "Utržené poškození" "DamageIncreasePercent_prefix" "{s:sign}" "DamageIncreasePercent_label" "Utržené poškození" "DamageIncreasePercent_postvalue_label" "Utržené poškození" "DamageIncreasePercent_postfix" " %" "BonusAbilitySpeed_prefix" "{s:sign}" //"BonusAbilitySpeed_postfix" "" //"BonusAbilitySpeed_label" "Ability Move Speed" "ReloadSpeedMultipler_prefix" "{s:sign}" "ReloadSpeedMultipler_label" "Trvání přebíjení" "ReloadSpeedMultipler_postvalue_label" "Trvání přebíjení" "ReloadSpeedMultipler_postfix" " %" "MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_RELOAD_SPEED_label" "Trvání přebíjení" "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "Trvání přebíjení" "MODIFIER_VALUE_RELOAD_SPEED_postfix" " %" "HealthRegenPerTrooper_prefix" "+" "HealthRegenPerTrooper_postfix" " za pěšáka poblíž" "HealthRegenPerTrooper_label" "Regenerace zdraví" "HealthRegenPerTrooper_postvalue_label" "Regenerace zdraví" //"TroopersToSummon_label" "Troopers created" //"TrooperLifetime_label" "Trooper lifetime" "TrooperLifetime_postfix" " s" "DamagePerChain_label" "Elektrické poškození" "DamagePerChain_postvalue_label" "Elektrické poškození" "SpeedMax_label" "Rychlost pohybu" "SpeedMax_postvalue_label" "Rychlost pohybu" "SpeedMax_postfix" " m/s" "MoveSpeedMax_label" "Rychlost pohybu" "MoveSpeedMax_postvalue_label" "Rychlost pohybu" "MoveSpeedMax_postfix" " m/s" "BulletDamagePercentAsTechDamage_label" "Bonus ke spirituálnímu poškození" "BulletDamagePercentAsTechDamage_postvalue_label" "Bonus ke spirituálnímu poškození" //"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage " "BonusCritDamagePercent_prefix" "{s:sign}" //"BonusCritDamagePercent_label" "Bonus Crit Damage" "BonusCritDamagePercent_postfix" " %" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" " %" //"DPSDmgPercent_label" "DPS as Damage" "DPSDmgPercent_postfix" " %" "DamagePerSecond_label" "Poškození/s" "DamagePerSecond_postvalue_label" "Poškození/s" //"TechReduction_label" "Spirit Reduction" //"TechResistReduction_label" "Target Spirit Resist" //"TechResistReduction_prefix" "" "TechResistReduction_postfix" " %" "DamagePulseAmount_label" "Poškození za pulz" "DamagePulseAmount_postvalue_label" "Poškození za pulz" "DamagePulseInterval_label" "Interval pulzů" "DamagePulseInterval_postvalue_label" "Interval pulzů" "DamagePulseInterval_postfix" " s" "DamagePulseRadius_label" "Rozsah pulzů" "DamagePulseRadius_postvalue_label" "Rozsah pulzů" "DamagePulseRadius_postfix" " m" "CloseRangeBonusDamagePercent_prefix" "+" "CloseRangeBonusDamagePercent_label" "Fyzické poškození" "CloseRangeBonusDamagePercent_postvalue_label" "Fyzické poškození" "CloseRangeBonusDamagePercent_postfix" " %" "CloseRangeBonusDamageRange_label" "Těsná blízkost" "CloseRangeBonusDamageRange_postvalue_label" "Těsná blízkost" "CloseRangeBonusDamageRange_postfix" " m" "CloseRangeBonusWeaponPower_prefix" "{s:sign}" "CloseRangeBonusWeaponPower_label" "Fyzické poškození" "CloseRangeBonusWeaponPower_postvalue_label" "Fyzické poškození" "CloseRangeBonusWeaponPower_postfix" " %" "CloseRangeBonusWeaponPower_conditional" "v dosahu" "BonusSpirit_conditional" "po spuštění" "AfterProc_conditional" "po spuštění" "DuringAmbush_conditional" "při přepadení" "AboveHealthThreshold_conditional" "nad prahem zdraví" "BelowHealthThreshold_conditional" "pod prahem zdraví" "DashJump_conditional" "po vymrštění" //"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold" "Quicksilver_conditional" "po seslání schopnosti" "SurgeOfPower_conditional" "po seslání schopnosti" "SpiritStrike_conditional" "po úspěšném úderu" "LongRangeBonusWeaponPowerMinRange_label" "Min. vzdálenost" "LongRangeBonusWeaponPowerMinRange_postvalue_label" "Min. vzdálenost" "LongRangeBonusWeaponPowerMinRange_postfix" " m" "LongRangeBonusWeaponPower_prefix" "{s:sign}" "LongRangeBonusWeaponPower_label" "Fyzické poškození" "LongRangeBonusWeaponPower_postvalue_label" "Fyzické poškození" "LongRangeBonusWeaponPower_postfix" " %" "LongRangeBonusWeaponPower_conditional" "mimo dosah" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "Min. vzdálenost" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "Min. vzdálenost" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" " m" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "Fyzické poškození" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "Fyzické poškození" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" " %" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "mimo dosah" "TechRangeMultiplier_prefix" "{s:sign}" "TechRangeMultiplier_label" "Dosahy schopností" "TechRangeMultiplier_postvalue_label" "Dosahy schopností" "TechRangeMultiplier_postfix" " %" "TechRangeMultiplierBuff_prefix" "{s:sign}" "TechRangeMultiplierBuff_label" "Dosahy schopností" "TechRangeMultiplierBuff_postvalue_label" "Dosahy schopností" "TechRangeMultiplierBuff_postfix" " %" "ImbuedTechRangeMultiplier_prefix" "{s:sign}" "ImbuedTechRangeMultiplier_label" "Dosah prodchnuté schopnosti" "ImbuedTechRangeMultiplier_postvalue_label" "Dosah prodchnuté schopnosti" "ImbuedTechRangeMultiplier_postfix" " %" "NonImbuedTechRangeMultiplier_prefix" "{s:sign}" "NonImbuedTechRangeMultiplier_label" "Dosahy neprodchnutých schopností" "NonImbuedTechRangeMultiplier_postvalue_label" "Dosahy neprodchnutých schopností" "NonImbuedTechRangeMultiplier_postfix" " %" "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" " %" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Dosah prodchnuté schopnosti" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "Dosah prodchnuté schopnosti" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Dosahy neprodchnutých schopností" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "Dosahy neprodchnutých schopností" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" //"ThrowRange_label" "Throw Range" "ThrowRange_postfix" " m" "TechRadiusMultiplier_prefix" "{s:sign}" "TechRadiusMultiplier_label" "Rozsah" "TechRadiusMultiplier_postvalue_label" "Rozsah" "TechRadiusMultiplier_postfix" " %" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "Rozsah" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "Rozsah" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" " %" "TechRadiusMultiplierBuff_prefix" "{s:sign}" "TechRadiusMultiplierBuff_label" "Rozsah" "TechRadiusMultiplierBuff_postvalue_label" "Rozsah" "TechRadiusMultiplierBuff_postfix" " %" "ImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"ImbuedTechRadiusMultiplier_label" "Imbued Radius" "ImbuedTechRadiusMultiplier_postfix" " %" "NonImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius" "NonImbuedTechRadiusMultiplier_postfix" " %" "TechRangeAdditive_prefix" "{s:sign}" "TechRangeAdditive_label" "Dosahy schopností" "TechRangeAdditive_postvalue_label" "Dosahy schopností" "TechRangeAdditive_postfix" " m" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "Dosahy schopností" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" " m" //"WindUpTime_label" "Windup Time" "WindUpTime_postfix" " s" "HealthDrainedPerSecond_label" "Sání zdraví" "HealthDrainedPerSecond_postvalue_label" "Sání zdraví" "HealthDrainedPerSecond_postfix" "/s" "DebuffDurationReductionPercentage_label" "Redukce trvání debuffů" "DebuffDurationReductionPercentage_postvalue_label" "Redukce trvání debuffů" "DebuffDurationReductionPercentage_postfix" " %" //"HealthCost_label" "Health Cost" "ZipLineSpeedPercent_prefix" "{s:sign}" "ZipLineSpeedPercent_label" "Rychlost jízdy po dráze" "ZipLineSpeedPercent_postvalue_label" "Rychlost jízdy po dráze" "ZipLineSpeedPercent_postfix" " %" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "Rychlost jízdy po dráze" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "Rychlost jízdy po dráze" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" " %" //"ZiplineJumpBonusDuration_label" "Jump Off Duration" "ZiplineJumpBonusDuration_postfix" " s" //"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus" "ZiplineJumpBonusMoveSpeed_postfix" " m/s" "BonusZipLineSpeed_prefix" "{s:sign}" //"BonusZipLineSpeed_label" "Hyperline Speed" "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}" "MaxProjectiles_label" "Počet projektilů" "MaxProjectiles_postvalue_label" "Počet projektilů" //"DeathDelay_label" "Delay Death Duration" //"TackleDurationMax_label" "Max Tackle Duration" "MoveSpeed_postfix" " m/s" "MoveSpeedBonus_prefix" "{s:sign}" "MoveSpeedBonus_label" "Rychlost pohybu" "MoveSpeedBonus_postvalue_label" "Rychlost pohybu" "MoveSpeedBonus_postfix" " m/s" //"MoveSpeedFriendlyBuff_prefix" "" //"MoveSpeedFriendlyBuff_label" "Ally Move Speed" "MoveSpeedFriendlyBuff_postfix" " m/s" //"ProcBuildupPercent_label" "Proc Buildup" "ProcBuildupPercent_postfix" " %" //"AwakenDamage_label" "Awaken Damage" //"LockOnTime_label" "Lock On Time" "LockOnTime_postfix" " s" //"StalkDuration_label" "Stalk Time" "StalkDuration_postfix" " s" "MaxStacks_label" "Max. počet sečtení" "MaxStacks_postvalue_label" "Max. počet sečtení" "CurrentStacks_label" "Moment. počet sečtení:" "CurrentStacks_postvalue_label" "Moment. počet sečtení:" "CurrentBonus_label" "Aktuální bonus:" "CurrentBonus_postvalue_label" "Aktuální bonus:" //"TimeToMaxStacks_label" "Time To Max Stacks" "TimeToMaxStacks_postfix" " s" //"DamagePerHit_label" "Damage Per Hit" //"FinalBlow_label" "Final Blow Damage" "DamageThreshold_label" "Práh poškození" "DamageThreshold_postvalue_label" "Práh poškození" "DamageReduction_label" "Redukce poškození" "DamageReduction_postvalue_label" "Redukce poškození" "DamageReduction_postfix" " %" "MeleeDamage_label" "Poškození úderů" "MeleeDamage_postvalue_label" "Poškození úderů" //"ConvertedHealth_label" "Trooper Health" "SilenceDuration_label" "Trvání umlčení" "SilenceDuration_postvalue_label" "Trvání umlčení" "SilenceDuration_postfix" " s" "Range_postfix" " m" "Range_label" "Dosah" "Range_postvalue_label" "Dosah" "MinRange_label" "Min. vzdálenost" "MinRange_postvalue_label" "Min. vzdálenost" "MinRange_postfix" " m" //"ConeRadius_label" "Lightning Distance" "ConeRadius_postfix" " m" "ConeAngle_label" "Úhel kuželu" "ConeAngle_postvalue_label" "Úhel kuželu" "ConeAngle_postfix" "°" "ShockRadius_label" "Rozsah" "ShockRadius_postvalue_label" "Rozsah" "ShockRadius_postfix" " m" //"KnockDownRadius_label" "Knockdown Radius" "KnockDownRadius_postfix" " m" "BurnDuration_postfix" " s" "BurnDuration_label" "Trvání hoření" "BurnDuration_postvalue_label" "Trvání hoření" "AbilityCooldown_postfix" " s" "AbilityCooldown_label" "Doba obnovení" "AbilityCooldown_postvalue_label" "Doba obnovení" "TechCooldown_postfix" " %" "TechDuration_postfix" " %" "TechLifesteal_postfix" " %" "TechRange_postfix" " %" "HealingPercent_label" "Procento léčení" "HealingPercent_postvalue_label" "Procento léčení" "HealingPercent_postfix" " %" "AbilityCooldownBetweenCharge_label" "Prodleva mezi nabitími" "AbilityCooldownBetweenCharge_postvalue_label" "Prodleva mezi nabitími" "AbilityCooldownBetweenCharge_postfix" " s" "AbilityChargeUpTime_label" "Doba pro úplné obnovení" "AbilityChargeUpTime_postvalue_label" "Doba pro úplné obnovení" "AbilityChargeUpTime_postfix" " s" "AbilityDuration_postfix" " s" "AbilityDuration_label" "Trvání" "AbilityDuration_postvalue_label" "Trvání" "TetherDuration_postfix" " s" "TetherDuration_label" "Trvání přivázání" "TetherDuration_postvalue_label" "Trvání přivázání" "TetherRadius_postfix" " m" //"TetherRadius_label" "Tether Radius" "AbilityCastRange_postfix" " m" "AbilityCastRange_label" "Dosah schopnosti" "AbilityCastRange_postvalue_label" "Dosah schopnosti" "AbilityCastRangeMinimum_postfix" " m" //"AbilityCastRangeMinimum_label" "Range Minimum" "AbilityChannelTime_postfix" " s" "AbilityChannelTime_label" "Max. doba vyvolávání" "AbilityChannelTime_postvalue_label" "Max. doba vyvolávání" "AbilityCastDelay_postfix" " s" "AbilityCastDelay_label" "Prodleva seslání" "AbilityCastDelay_postvalue_label" "Prodleva seslání" "MaxRecasts_label" "Max. počet opětovných seslání" "MaxRecasts_postvalue_label" "Max. počet opětovných seslání" "AbilityCharges_label" "Nabití" "AbilityCharges_postvalue_label" "Nabití" "BonusAbilityDurationPercent_prefix" "{s:sign}" "BonusAbilityDurationPercent_label" "Trvání schopností" "BonusAbilityDurationPercent_postvalue_label" "Trvání schopností" "BonusAbilityDurationPercent_postfix" " %" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "Trvání schopností" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "Trvání schopností" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" " %" "NonImbuedBonusDuration_prefix" "{s:sign}" "NonImbuedBonusDuration_label" "Trvání neprodchnutých schopností" "NonImbuedBonusDuration_postvalue_label" "Trvání neprodchnutých schopností" "NonImbuedBonusDuration_postfix" " %" "ImbuedBonusDuration_prefix" "{s:sign}" "ImbuedBonusDuration_label" "Trvání prodchnuté schopnosti" "ImbuedBonusDuration_postvalue_label" "Trvání prodchnuté schopnosti" "ImbuedBonusDuration_postfix" " %" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "Trvání prodchnuté schopnosti" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "Trvání prodchnuté schopnosti" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" " %" "MissCooldown_postfix" " s" //"MissCooldown_label" "Cooldown on miss" "ShockDelay_label" "Prodleva omráčení" "ShockDelay_postvalue_label" "Prodleva omráčení" "ShockDelay_postfix" " s" "ArmTime_label" "Prodleva natažení" "ArmTime_postvalue_label" "Prodleva natažení" "ArmTime_postfix" " s" "Barrel_ArmTime_label" "Prodleva aktivace" "Barrel_ArmTime_postvalue_label" "Prodleva aktivace" "Barrel_ArmTime_postfix" " s" "ExplodeDelay_label" "Prodleva výbuchu" "ExplodeDelay_postvalue_label" "Prodleva výbuchu" "ExplodeDelay_postfix" " s" "BuildUpPercentPerHit_label" "Nárůst za zásah" "BuildUpPercentPerHit_postvalue_label" "Nárůst za zásah" "BuildUpPercentPerHit_postfix" " %" "BuildUpPerSecond_label" "Nárůst za sekundu" "BuildUpPerSecond_postvalue_label" "Nárůst za sekundu" "BuildUpPerSecond_postfix" " %" //"FreezeBuildUpTime_label" "Freeze buildup time" "FreezeBuildUpTime_postfix" " s" //"CritStackInterval_label" "Crit Charge Delay" "CritStackInterval_postfix" " s" "TurretLifetime_label" "Životnost" "TurretLifetime_postvalue_label" "Životnost" "TurretLifetime_postfix" " s" "CritCoatingDamagePercent_prefix" "{s:sign}" //"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus" "CritCoatingDamagePercent_postfix" " %" //"ExplosionCoatingRadius_label" "Explosion Coating Radius" "ExplosionCoatingRadius_postfix" " m" //"SlowCoatingProcChance_label" "Slowing Coating Chance" "SlowCoatingProcChance_postfix" " %" //"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount" "SlowCoatingMoveSpeed_postfix" " %" //"SlowCoatingDuration_label" "Slowing Coating Slow Duration" //"SlowCoatingDuration_postfix" "" "MaxLifetime_label" "Životnost" "MaxLifetime_postvalue_label" "Životnost" "MaxLifetime_postfix" " s" //"ZipLineArrowLifetime_label" "Arrow Flight Time" //"ZipLineArrowLifetime_postfix" "" //"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack" "DamageTakenPercentIncreasePerStack_postfix" " %" //"ShotsFired_label" "Shots fired" //"ShotsFired_postfix" "" //"TimeBetweenShots_label" "Time between shots" //"TimeBetweenShots_postfix" "" //"DroneDPS_label" "Drone Damage" "DroneDPS_postfix" "Poškození/s" "DistanceBuff_postfix" " %" //"DistanceBuff_label" "Increase at Max Range" //"FullDistance_label" "Max Range: " "FullDistance_postfix" " m" "ProcDamage_label" "Spirituální poškození" "ProcDamage_postvalue_label" "Spirituální poškození" //"BaseDamagePct_label" "Bonus Spirit Amp" "BaseDamagePct_prefix" "{s:sign}" "BaseDamagePct_postfix" " %" "TargetsPerTick_label" "Cíle zasažené za střelu" "TargetsPerTick_postvalue_label" "Cíle zasažené za střelu" "HealthToDamage_label" "Poškození" "HealthToDamage_postvalue_label" "Poškození" "SelfDamagePct_label" "Spotřeba zdraví" "SelfDamagePct_postvalue_label" "Spotřeba zdraví" "SelfDamagePct_postfix" " %" "DamageHealPerTarget_label" "Poškození/léčení za cíl" "DamageHealPerTarget_postvalue_label" "Poškození/léčení za cíl" //"DeathTaxHeal_label" "Health Per Kill" "ChainRadius_label" "Dosah pro přeskok" "ChainRadius_postvalue_label" "Dosah pro přeskok" "ChainRadius_postfix" " m" //"LaunchDamage_postfix" "" //"LaunchDamage_label" "Knockback Damage" //"ImpaleDamage_postfix" "" //"ImpaleDamage_label" "Impale Damage" //"ImpaleDuration_label" "Impale Duration" "ImpaleDuration_postfix" " s" "ExplosionRadius_label" "Rozsah výbuchu" "ExplosionRadius_postvalue_label" "Rozsah výbuchu" "ExplosionRadius_postfix" " m" "MinExplosionRadius_label" "Min. rozsah výbuchu" "MinExplosionRadius_postvalue_label" "Min. rozsah výbuchu" "MinExplosionRadius_postfix" " m" "MaxExplosionRadius_label" "Max. rozsah výbuchu" "MaxExplosionRadius_postvalue_label" "Max. rozsah výbuchu" "MaxExplosionRadius_postfix" " m" "ExplosionDamage_label" "Poškození výbuchem" "ExplosionDamage_postvalue_label" "Poškození výbuchem" //"MinExplosionDamage_label" "Min Explosion Damage: " //"MinExplosionDamage_postfix" "" //"ExplosionMinPercent_label" "Min Explosion Damage: " "ExplosionMinPercent_postfix" " %" //"ExplosionMaxPercent_label" "Max Explosion Damage: " "ExplosionMaxPercent_postfix" " %" //"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot" "EMPBuildupPercentPerShot_postfix" " %" "InvisFadeToDuration_label" "Prodleva zmizení" "InvisFadeToDuration_postvalue_label" "Prodleva zmizení" "InvisFadeToDuration_postfix" " s" "InvisMoveSpeedMod_prefix" "{s:sign}" "InvisMoveSpeedMod_postfix" " m/s" "InvisMoveSpeedMod_label" "Rychlost sprintu v neviditelnosti" "InvisMoveSpeedMod_postvalue_label" "Rychlost sprintu v neviditelnosti" //"MeleeAttackLength_label" "Melee Range" "MeleeAttackLength_postfix" " m" "ArmingDuration_label" "Prodleva výbuchu" "ArmingDuration_postvalue_label" "Prodleva výbuchu" "ArmingDuration_postfix" " s" "AirJumpVerticalSpeedPercent_prefix" "{s:sign}" //"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed" "AirJumpVerticalSpeedPercent_postfix" " %" //"ReflectDamage_label" "Bullet Reflect Damage" "ReflectDamage_postfix" " %" "ImmobilizeDuration_label" "Trvání znehybnění" "ImmobilizeDuration_postvalue_label" "Trvání znehybnění" "ImmobilizeDuration_postfix" " s" "AirControlPercentBarrier_label" "Ovládání ve vzduchu" "AirControlPercentBarrier_postvalue_label" "Ovládání ve vzduchu" "AirControlPercentBarrier_prefix" "{s:sign}" "AirControlPercentBarrier_postfix" " %" "AirControlPercent_label" "Ovládání ve vzduchu" "AirControlPercent_postvalue_label" "Ovládání ve vzduchu" "AirControlPercent_prefix" "{s:sign}" "AirControlPercent_postfix" " %" "AirControlAccelPercent_label" "Zrychlení ve vzduchu" "AirControlAccelPercent_postvalue_label" "Zrychlení ve vzduchu" "AirControlAccelPercent_prefix" "{s:sign}" "AirControlAccelPercent_postfix" " %" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "Ovládání ve vzduchu" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "Ovládání ve vzduchu" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" " %" //"HeadStompBonusDamage_label" "Head Stomp Damage Bonus" //"HeadStompBonusDamage_postfix" "" //"HeadStompBonusRadius_label" "Head Stomp Radius Bonus" //"HeadStompBonusRadius_postfix" "" //"BouncePadStompCount_label" "Max Head Stomps" "NPCProcChance_label" "Šance na spuštění na pěšácích" "NPCProcChance_postvalue_label" "Šance na spuštění na pěšácích" "NPCProcChance_postfix" " %" "HeroProcChance_label" "Šance na spuštění na okultistech" "HeroProcChance_postvalue_label" "Šance na spuštění na okultistech" "HeroProcChance_postfix" " %" //"AbilityProjectileSpeedPercent_label" "Speed Increase" "AbilityProjectileSpeedPercent_postfix" " %" //"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase" "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" " %" "TechCleaveDamagePercent_label" "Poškození rozštípnutím" "TechCleaveDamagePercent_postvalue_label" "Poškození rozštípnutím" "TechCleaveDamagePercent_postfix" " %" "TechCleaveTargetCap_label" "Dodatečné cíle" "TechCleaveTargetCap_postvalue_label" "Dodatečné cíle" //"TechCleaveTargetCap_postfix" "" "TechCleaveRadius_label" "Rozsah rozštípnutí" "TechCleaveRadius_postvalue_label" "Rozsah rozštípnutí" "TechCleaveRadius_postfix" " m" "InitialRadius_label" "Počáteční rozsah" "InitialRadius_postvalue_label" "Počáteční rozsah" "InitialRadius_postfix" " m" //"BlurVisionRange_label" "Blur Vision Range" "BlurVisionRange_postfix" " m" //"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase" "ExplosiveShotRadiusPercent_postfix" " %" //"TechPowerPerCharge_label" "Spirit per Charge" //"FireRatePerCharge_label" "Fire Rate per Charge" "FireRatePerCharge_postfix" " %" //"ChargeDuration_label" "Charge Duration" "ChargeDuration_postfix" " s" //"MaxCharges_label" "Max Charges" //"ExtraBladeDamage_label" "Extra Damage per Charge" //"WaveStunDuration_label" "Disarm/EMP Duration" "WaveStunDuration_postfix" " s" "WaveLifetime_label" "Životnost projektilu" "WaveLifetime_postvalue_label" "Životnost projektilu" "WaveLifetime_postfix" " s" //"LockedRadius_label" "Chain Length" "LockedRadius_postfix" " m" //"BoostDuration_label" "Ally Move Speed Duration" "BoostDuration_postfix" " s" //"ShieldPercentage_label" "Shield Max Health %" "ShieldPercentage_postfix" " % z max. zdraví" "ShieldDuration_label" "Trvání štítu" "ShieldDuration_postvalue_label" "Trvání štítu" "ShieldDuration_postfix" " s" "SlowRadius_label" "Rozsah zpomalení" "SlowRadius_postvalue_label" "Rozsah zpomalení" "SlowRadius_postfix" " m" //"SmokeDuration_label" "Smoke Duration" "SmokeDuration_postfix" " s" //"SmokeRadius_label" "Smoke Radius" "SmokeRadius_postfix" " m" "ChainDuration_label" "Trvání přivázání" "ChainDuration_postvalue_label" "Trvání přivázání" "ChainDuration_postfix" " s" //"InfectDuration_label" "Infect Duration" "InfectDuration_postfix" " s" //"CloudDuration_label" "Cloud Lifetime" "CloudDuration_postfix" " s" "TimeSlowPercent_label" "Zpomalení času" "TimeSlowPercent_postvalue_label" "Zpomalení času" "TimeSlowPercent_postfix" " %" //"CombatRegenPercent_label" "Health Regen in Combat" "CombatRegenPercent_postfix" " %" "AttackPower_prefix" "{s:sign}" //"AttackPower_postfix" "" //"AttackPower_label" "Attack Power" "AbilityPower_prefix" "{s:sign}" //"AbilityPower_postfix" "" //"AbilityPower_label" "Ability Power" "DefensePower_prefix" "{s:sign}" //"DefensePower_postfix" "" //"DefensePower_label" "Defense Power" //"InfectionBonusDPS_prefix" "" //"InfectionBonusDPS_postfix" "" //"InfectionBonusDPS_label" "Infection Bonus DPS" //"DecoyLifetime_prefix" "" "DecoyLifetime_postfix" " s" "Health_label" "Zdraví" "Health_postvalue_label" "Zdraví" //"Grenades_label" "Extra Bombs" //"SearchRadius_label" "Search Radius" "SearchRadius_postfix" " m" //"GrenadesPerVolley_label" "Bombs Per Volley" //"BulletArmorPenetration_label" "Target Bullet Resist" //"BulletArmorPenetration_postfix" "" //"RampDuration_label" "Ramp Duration" "RampDuration_postfix" " s" //"EndDuration_label" "Final Duration" "EndDuration_postfix" " s" //"FinalSlow_label" "Slowest Speed" "FinalSlow_postfix" " m/s" "WeaponPowerPerStack_prefix" "{s:sign}" "WeaponPowerPerStack_label" "Fyzické poškození za sečtení" "WeaponPowerPerStack_postvalue_label" "Fyzické poškození za sečtení" "WeaponPowerPerStack_postfix" " %" "WeaponPowerPerStackNonHero_prefix" "{s:sign}" "WeaponPowerPerStackNonHero_label" "Bonus k fyzickému pošk. za ne-okultistu" "WeaponPowerPerStackNonHero_postvalue_label" "Bonus k fyzickému pošk. za ne-okultistu" "WeaponPowerPerStackNonHero_postfix" " %" "NonHeroStackLimit_label" "Limit sečtení na ne-okultistech" "NonHeroStackLimit_postvalue_label" "Limit sečtení na ne-okultistech" "DamageToStack_label" "Utržené poškození na sečtení" "DamageToStack_postvalue_label" "Utržené poškození na sečtení" "DamageDuration_label" "Trvání" "DamageDuration_postvalue_label" "Trvání" "DamageDuration_postfix" " s" "RegenWhileInvisible_label" "Regenerace zdraví během neviditelnosti" "RegenWhileInvisible_postvalue_label" "Regenerace zdraví během neviditelnosti" "RegenWhileInvisible_prefix" "+" "DamageRadius_label" "Rozsah poškození" "DamageRadius_postvalue_label" "Rozsah poškození" "DamageRadius_postfix" " m" //"RegenerationRate_label" "Restore Time" "RegenerationRate_postfix" " s" "BulletShieldMaxHealth_prefix" "{s:sign}" "BulletShieldMaxHealth_label" "Hodnota balistického štítu" "BulletShieldMaxHealth_postvalue_label" "Hodnota balistického štítu" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Hodnota balistického štítu" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "Hodnota balistického štítu" "ActiveBulletShieldMaxHealth_prefix" "{s:sign}" "ActiveBulletShieldMaxHealth_label" "Hodnota balistického štítu" "ActiveBulletShieldMaxHealth_postvalue_label" "Hodnota balistického štítu" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Hodnota balistického štítu" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "Hodnota balistického štítu" "TechShieldMaxHealth_prefix" "{s:sign}" "TechShieldMaxHealth_label" "Hodnota spirituálního štítu" "TechShieldMaxHealth_postvalue_label" "Hodnota spirituálního štítu" "WeaponPowerPerKill_label" "Bonus k fyzickému poškození za zabití" "WeaponPowerPerKill_postvalue_label" "Bonus k fyzickému poškození za zabití" "WeaponPowerPerKill_prefix" "+" "WeaponPowerPerKill_postfix" " %" //"WeaponPowerPerAssist_label" "Courage per Assist" //"WeaponPowerPerDeath_label" "Courage per Death" "FireRatePerKill_label" "Rychlost střelby za zabití" "FireRatePerKill_postvalue_label" "Rychlost střelby za zabití" "FireRatePerKill_prefix" "+" "FireRatePerKill_postfix" " %" "BonusZoomPercent_prefix" "{s:sign}" "BonusZoomPercent_label" "Přiblížení pohledu" "BonusZoomPercent_postvalue_label" "Přiblížení pohledu" "BonusZoomPercent_postfix" " %" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "Přiblížení pohledu" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "Přiblížení pohledu" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" " %" "MaxDPS_label" "Max. poškození/s" "MaxDPS_postvalue_label" "Max. poškození/s" //"DamageOnHit_label" "Damage on Hit" "ProcCooldown_label" "Max. frekvence" "ProcCooldown_postvalue_label" "Max. frekvence" "ProcCooldown_postfix" " s" //"WeaponPowerPerEnemy_label" "Courage per Enemy" "WeaponPowerPerEnemy_prefix" "+" //"FireRatePerEnemy_label" "Fire Rate per Enemy" "FireRatePerEnemy_prefix" "+" "FireRatePerEnemy_postfix" " %" //"AssaultDuration_label" "Air Attack Duration" "AssaultDuration_postfix" " s" //"AssaultFireRate_label" "Air Attack Fire Rate" "AssaultFireRate_prefix" "{s:sign}" "AssaultFireRate_postfix" " %" "ActiveHealthRegen_prefix" "{s:sign}" "ActiveHealthRegen_label" "Regenerace zdraví" "ActiveHealthRegen_postvalue_label" "Regenerace zdraví" "ActiveHealthRegen_postfix" " bodů zdraví/s" "ActiveBonusFireRate_label" "Rychlost střelby" "ActiveBonusFireRate_postvalue_label" "Rychlost střelby" "ActiveBonusFireRate_postfix" " %" "SurgeDelay_label" "Prodleva" "SurgeDelay_postvalue_label" "Prodleva" "SurgeDelay_postfix" " s" //"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack" //"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses" "FervorMovespeed_label" "Rychlost pohybu" "FervorMovespeed_postvalue_label" "Rychlost pohybu" "FervorMovespeed_postfix" " m/s" "FervorFireRate_label" "Rychlost střelby" "FervorFireRate_postvalue_label" "Rychlost střelby" "FervorFireRate_postfix" " %" //"FervorDebuffResistance_label" "Enrage Debuff Resistance" "FervorDebuffResistance_postfix" " %" "FervorTechResist_label" "Spirituální odolnost" "FervorTechResist_postvalue_label" "Spirituální odolnost" "PassiveFireRate_label" "Rychlost střelby" "PassiveFireRate_postvalue_label" "Rychlost střelby" "PassiveFireRate_postfix" " %" "TechDamagePercent_Label" "Poškození" "TechDamagePercent_postvalue_label" "Poškození" "TechDamagePercent_Postfix" " %" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "Poškození" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "Poškození" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" " %" "DelayDuration_Label" "Prodleva poškození" "DelayDuration_postvalue_label" "Prodleva poškození" "DelayDuration_Postfix" " s" //"MinimumDamage_Label" "Minimum Damage" "EMPDuration_label" "Trvání debuffu" "EMPDuration_postvalue_label" "Trvání debuffu" "EMPDuration_postfix" " s" //"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets" "BonusBulletDamageToEMPTargets_prefix" "+" "BonusBulletDamageToEMPTargets_postfix" " %" "modifier_silencer_proc_active" "TLUMIČ" "BulletDamageReflectedPct_label" "Vrácené balistické poškození" "BulletDamageReflectedPct_postvalue_label" "Vrácené balistické poškození" "BulletDamageReflectedPct_postfix" " %" "SpiritDamageReflectedPct_label" "Vrácené spirituální poškození" "SpiritDamageReflectedPct_postvalue_label" "Vrácené spirituální poškození" "SpiritDamageReflectedPct_postfix" " %" "DamageReflectedFrequencyPct_label" "Šance na spuštění" "DamageReflectedFrequencyPct_postvalue_label" "Šance na spuštění" "DamageReflectedFrequencyPct_postfix" " %" "modifier_armor_reactive_armor" "Runa opětování" "ReturnFireBulletResist_prefix" "+" "ReturnFireBulletResist_label" "Balistická odolnost" "ReturnFireBulletResist_postvalue_label" "Balistická odolnost" "ReturnFireBulletResist_postfix" " %" //"RespawnBonusHealth_label" "Respawn Bonus Health" //"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration" "RespawnBonusHealthDuration_postfix" " s" //"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health" //"DeathImmunityDuration_label" "Death Immunity Duration" //"DeathImmunityDuration_postfix" "s" //"DeathImmunityPulseRateMultiplier_label" "Pulse Rate" //"DeathImmunityPulseRateMultiplier_postfix" "x" //"modifier_cheat_death_immunity" "Death Immune" "StasisRadius_label" "Rozsah" "StasisRadius_postvalue_label" "Rozsah" "StasisRadius_postfix" " m" //"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined" "HealPercentAmount_label" "Hodnota léčení" "HealPercentAmount_postvalue_label" "Hodnota léčení" "HealPercentAmount_postfix" " %" "Stamina_label" "Výdrž" "Stamina_postvalue_label" "Výdrž" "Stamina_prefix" "{s:sign}" "MODIFIER_VALUE_STAMINA_label" "Výdrž" "MODIFIER_VALUE_STAMINA_postvalue_label" "Výdrž" "MODIFIER_VALUE_STAMINA_prefix" "{s:sign}" "StaminaCooldownReduction_prefix" "{s:sign}" "StaminaCooldownReduction_label" "Rychlost regenerace výdrže" "StaminaCooldownReduction_postvalue_label" "Rychlost regenerace výdrže" "StaminaCooldownReduction_postfix" " %" //"ActiveHealthChange_label" "Health Steal" "ActiveHealthChange_postfix" " bodů zdraví" //"ActiveWeaponDamageChange_label" "Weapon Damage Steal" "ActiveWeaponDamageChange_postfix" " %" //"modifier_upgrade_siphon_buff" "Siphon" "modifier_upgrade_siphon_debuff" "Ukradené zdraví" //"SiphonRadius_label" "Activate Radius" "SiphonRadius_postfix" " m" "TechResistDuration_label" "Trvání" "TechResistDuration_postvalue_label" "Trvání" "TechResistDuration_postfix" " s" "BleedTechResist_label" "Spirituální odolnost" "BleedTechResist_postvalue_label" "Spirituální odolnost" "BleedTechResist_prefix" "{s:sign}" "BleedTechResist_postfix" " %" //"StackProcDamage_label" "Burst Damage" "StackDuration_label" "Trvání sečtení" "StackDuration_postvalue_label" "Trvání sečtení" "StackDuration_postfix" " s" "HeadShotBonusDamage_prefix" "{s:sign}" "HeadShotBonusDamage_label" "Bonus k poškození zásahem do hlavy" "HeadShotBonusDamage_postvalue_label" "Bonus k poškození zásahem do hlavy" "HeadShotDebuffDuration_label" "Trvání" "HeadShotDebuffDuration_postvalue_label" "Trvání" "HeadShotDebuffDuration_postfix" " s" "HeadShotCooldown_label" "Doba obnovení" "HeadShotCooldown_postvalue_label" "Doba obnovení" "HeadShotCooldown_postfix" " s" //"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown" //"ActiveChainDuration_label" "Tether Duration" "ActiveChainDuration_postfix" " s" "ActiveBulletArmorReduction_label" "Redukce balistické odolnosti" "ActiveBulletArmorReduction_postvalue_label" "Redukce balistické odolnosti" //"modifier_galvanic_storm" "Galvanic Storm" //"BuildupPerProc_label" "Buildup on Shock" "BuildupPerProc_postfix" " %" //"BuildupDamage_label" "Damage on Buildup" //"ShockBuildupDuration_label" "Shock Buildup Lifetime" "ShockBuildupDuration_postfix" " s" "GalvanicProcDuration_label" "Trvání zpomalení" "GalvanicProcDuration_postvalue_label" "Trvání zpomalení" "GalvanicProcDuration_postfix" " s" "FireRateSlow_label" "Rychlost střelby" "FireRateSlow_postvalue_label" "Rychlost střelby" "FireRateSlow_prefix" "-" "FireRateSlow_postfix" " %" "MODIFIER_VALUE_FIRE_RATE_SLOW_label" "Rychlost střelby" "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "Rychlost střelby" "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-" "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" " %" "TechPowerReduction_label" "Spirituální síla" "TechPowerReduction_postvalue_label" "Spirituální síla" //"SlowFireRatePercent_label" "Fire Rate Scale" "SlowFireRatePercent_prefix" "{s:sign}" "SlowFireRatePercent_postfix" " %" "MaxFireRateSlowPercent_label" "Max. rychlost střelby" "MaxFireRateSlowPercent_postvalue_label" "Max. rychlost střelby" "MaxFireRateSlowPercent_postfix" " %" "MaxFireRateSlowPercent_prefix" "-" //"FireRateScale_label" "Fire Rate Scale" "FireRateScale_prefix" "{s:sign}" "FireRateScale_postfix" " %" //"ActiveHealAmount_label" "Self Heal" //"ActiveHealAmount_postfix" "HP" //"BonusDamagePerHero_label" "Bonus Damage Per Hero" "BonusDamagePerHero_postfix" " %" //"DebuffDelay_label" "Debuff Delay" "DebuffDelay_postfix" " s" //"ArmorLossPerHit_label" "Resist lost per Hit" "ArmorLossPerHit_postfix" " %" //"StackLossFrequency_label" "Resist Loss Frequency" "StackLossFrequency_postfix" " s" "MaxBulletResist_label" "Max. balistická odolnost" "MaxBulletResist_postvalue_label" "Max. balistická odolnost" "MaxBulletResist_postfix" " %" "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "Recept na zuřivost" "berserker_stack" "Recept na zuřivost" "WeaponDamageBonus_prefix" "{s:sign}" "WeaponDamageBonus_label" "Fyzické poškození" "WeaponDamageBonus_postvalue_label" "Fyzické poškození" "TechDamageBonusPercent_prefix" "{s:sign}" "TechDamageBonusPercent_label" "Spirituální poškození" "TechDamageBonusPercent_postvalue_label" "Spirituální poškození" "TechDamageBonusPercent_postfix" " %" "SuperiorStaminaBonusSpirit_prefix" "{s:sign}" //"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash" "EchoShardBonusSpirit_prefix" "{s:sign}" //"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability" "BonusSpirit_prefix" "{s:sign}" "BonusSpirit_label" "Spirituální síla" "BonusSpirit_postvalue_label" "Spirituální síla" "BonusSpiritLifesteal_prefix" "{s:sign}" "BonusSpiritLifesteal_label" "Spirituální vampirismus" "BonusSpiritLifesteal_postvalue_label" "Spirituální vampirismus" "BonusSpiritLifesteal_postfix" " %" //"modifier_power_shard_bonus" "Echo Boost" //"BonusDuration_label" "Bonus Duration" "BonusDuration_postfix" " s" //"superior_stamina_buff" "Bonus Spirit Power" "HighGroundBonusWeaponPower_prefix" "{s:sign}" //"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies" "HighGroundBonusWeaponPower_postfix" " %" "BonusBaseWeaponDamage_prefix" "{s:sign}" "BonusBaseWeaponDamage_label" "Fyzické poškození" "BonusBaseWeaponDamage_postvalue_label" "Fyzické poškození" "BonusBaseWeaponDamage_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "Fyzické poškození" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "Fyzické poškození" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" " %" "BaseAttackDamagePercent_prefix" "{s:sign}" "BaseAttackDamagePercent_label" "Fyzické poškození" "BaseAttackDamagePercent_postvalue_label" "Fyzické poškození" "BaseAttackDamagePercent_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "Fyzické poškození" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "Fyzické poškození" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" " %" "BaseAttackDamagePercentAltFire_prefix" "{s:sign}" "BaseAttackDamagePercentAltFire_label" "Fyzické poškození alt. střelby" "BaseAttackDamagePercentAltFire_postvalue_label" "Fyzické poškození alt. střelby" "BaseAttackDamagePercentAltFire_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "Fyzické poškození alt. střelby" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "Fyzické poškození alt. střelby" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" " %" "ImbuedTechPower_prefix" "{s:sign}" "ImbuedTechPower_label" "Spirituální síla prodchnuté schopnosti" "ImbuedTechPower_postvalue_label" "Spirituální síla prodchnuté schopnosti" "MovementSpeedBonusDuration_label" "Trvání bonusu k rychlosti pohybu" "MovementSpeedBonusDuration_postvalue_label" "Trvání bonusu k rychlosti pohybu" "MovementSpeedBonusDuration_postfix" " s" //"EnemyLifeThreshold_label" "Threshold" "EnemyLifeThreshold_postfix" " %" //"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken" "CloneDamageTakenIncreasePercent_prefix" "{s:sign}" "CloneDamageTakenIncreasePercent_postfix" " %" "ability_abort_cast" "Přerušit" "ability_cancel_channel" "Ukončit vyvolávání" //"citadel_ability_lightning_dodge" "Lightning Roll" //"citadel_ability_lightning_dodge_passive" "Lightning Roll" //"citadel_ability_basicdamagereflect" "Reflect Basic Damage" //"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall" //"modifier_limit_ability_cooldown" "Quick Cooldowns" //"ability_golden_idol" "Drop Soul Urn" "golden_idol_bonus_01" "+35 % duší navíc" "golden_idol_bonus_02" "+1 bod schopnosti" //"ability_capture_zip_line" "Capture Hyperline" //"modifier_citadel_capture_zipline_timer" "Capturing Hyperline" //"modifier_citadel_containment_victim" "Containment" "modifier_hollow_point_stack" "Obranné náboje" //"LifeThreshold_label" "Life Threshold" "LifeThreshold_postfix" " %" //"Cloaked" "Cloaked" "zipline_boost" "Zrychlená jízda" "ActiveTechPower_label" "Spirituální síla" "ActiveTechPower_postvalue_label" "Spirituální síla" "ActiveTechPower_prefix" "+" //"ActiveBulletShieldHealth_label" "Active Shield Health" //"ActiveBulletShieldDuration_label" "Active Shield Duration" "ActiveBulletShieldDuration_postfix" " s" "PassiveShieldCooldown_label" "Doba obnovení" "PassiveShieldCooldown_postvalue_label" "Doba obnovení" "PassiveShieldCooldown_postfix" " s" "active_bullet_shield" "Balistický štít" //"SlamDownRadius_label" "Slam Radius" "SlamDownRadius_postfix" " m" "StealDuration_label" "Trvání krádeže" "StealDuration_postvalue_label" "Trvání krádeže" "StealDuration_postfix" " s" "VeilCross_conditional" "po projití kosmickým závojem" "modifier_veil_walker_triggered" "Rychlost střelby od Kosmického rubáše" "modifier_veil_walker_stealth" "Neviditelnost od Kosmického rubáše" "InvisDuration_label" "Trvání neviditelnosti" "InvisDuration_postvalue_label" "Trvání neviditelnosti" "InvisDuration_postfix" " s" "SlideScale_label" "Vzdálenost skluzu" "SlideScale_postvalue_label" "Vzdálenost skluzu" "SlideScale_postfix" " %" "SlideScale_prefix" "+" "AirMoveIncreasePercent_label" "Vzdálenost vzdušných výskoků/výpadů" "AirMoveIncreasePercent_postvalue_label" "Vzdálenost vzdušných výskoků/výpadů" "AirMoveIncreasePercent_postfix" " %" "AirMoveIncreasePercent_prefix" "+" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "Vzdálenost vzdušných výskoků/výpadů" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "Vzdálenost vzdušných výskoků/výpadů" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" " %" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" "+" "FreeAirJumps_prefix" "{s:sign}" "FreeAirJumps_label" "Vzdušné skoky navíc" "FreeAirJumps_postvalue_label" "Vzdušné skoky navíc" "MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}" "MODIFIER_VALUE_FREE_AIR_JUMPS_label" "Vzdušné skoky navíc" "MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "Vzdušné skoky navíc" "ActiveReloadPercent_label" "Náboje" "ActiveReloadPercent_postvalue_label" "Náboje" "ActiveReloadPercent_postfix" " %" "ActiveReloadPercent_prefix" "+" "ImbuedCooldownMultiplier_label" "Doba obnovení prodchnuté schopnosti" "ImbuedCooldownMultiplier_postvalue_label" "Doba obnovení prodchnuté schopnosti" "ImbuedCooldownMultiplier_postfix" " %" "RespawnHealthPercent_label" "Zdraví po oživnutí" "RespawnHealthPercent_postvalue_label" "Zdraví po oživnutí" "RespawnHealthPercent_postfix" " %" "ActiveBonusMoveSpeed_label" "Rychlost pohybu" "ActiveBonusMoveSpeed_postvalue_label" "Rychlost pohybu" "ActiveBonusMoveSpeed_prefix" "{s:sign}" "ActiveBonusMoveSpeed_postfix" " m/s" "ActiveItemUse_conditional" "zatímco je aktivní" "BuffMoveSpeedBonus_label" "Rychlost pohybu" "BuffMoveSpeedBonus_postvalue_label" "Rychlost pohybu" "BuffMoveSpeedBonus_postfix" " m/s" "BuffMoveSpeedBonus_prefix" "{s:sign}" //"ChannelMoveSpeed_label" "Channel Move Speed" "ChannelMoveSpeed_postfx" " m/s" //"ChannelMoveSpeed_prefix" "" "BulletShieldOnCast_label" "Balistický štít" "BulletShieldOnCast_postvalue_label" "Balistický štít" "TechShieldOnCast_label" "Spirituální štít" "TechShieldOnCast_postvalue_label" "Spirituální štít" //"BulletShieldDuration_label" "Bullet Shield Duration" "BulletShieldDuration_postfix" " s" //"BloodPoolDPS_label" "Blood Pool DPS" //"BloodPoolDuration_label" "Blood Pool Duration" "BloodPoolDuration_postfix" " s" //"BloodPoolRadius_label" "Blood Pool Radius" "BloodPoolRadius_postfix" " m" "LowHealthThreshold_label" "Práh zdraví" "LowHealthThreshold_postvalue_label" "Práh zdraví" "LowHealthThreshold_postfix" " %" "LowHealthTechResist_label" "Spirituální odolnost" "LowHealthTechResist_postvalue_label" "Spirituální odolnost" "LowHealthTechResist_prefix" "{s:sign}" //"LowHealthWeaponPowerPercent_label" "Courage" "LowHealthWeaponPowerPercent_prefix" "{s:sign}" "LowHealthWeaponPowerPercent_postfix" " %" "ExecuteThreshold_label" "Práh zdraví pro popravu" "ExecuteThreshold_postvalue_label" "Práh zdraví pro popravu" "ExecuteThreshold_postfix" " %" "BuildupDuration_label" "Přetrvávání nárůstu" "BuildupDuration_postvalue_label" "Přetrvávání nárůstu" "BuildupDuration_postfix" " s" //"BuildupExpire_label" "Buildup Expire" "BuildupExpire_postfix" " s" //"BuildupDecayDelay_label" "Buildup Decay Delay" "BuildupDecayDelay_postfix" " s" //"BuildupRate_label" "Buildup Per Shot" //"BuildupRate_postfix" "" "BuildupPerShot_label" "Nárůst za střelu" "BuildupPerShot_postvalue_label" "Nárůst za střelu" "BuildupPerShot_postfix" " %" //"StacksPerShot_label" "Stacks Per Shot" //"DamageOnApply_label" "Damage On Apply" "citadel_modifier_teleport" "Teleportování" "citadel_modifier_hideout_teleport" "Opouštění úkrytu" "citadel_trigger_teleport_sandbox" "Teleportování ke zkoušení" "citadel_trigger_teleport_hideout" "Teleportování do úkrytu" "MaxHealthLossPercent_label" "Max. zdraví" "MaxHealthLossPercent_postvalue_label" "Max. zdraví" "MaxHealthLossPercent_postfix" " %" "BonusClipPerKill_prefix" "{s:sign}" "BonusClipPerKill_label" "Bonus k nábojům za zabití" "BonusClipPerKill_postvalue_label" "Bonus k nábojům za zabití" "BonusSpiritPerKill_prefix" "{s:sign}" //"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill" //"MaxClipBonus_label" "Max Clip Bonus" "SummonDuration_label" "Prodleva vyvolání" "SummonDuration_postvalue_label" "Prodleva vyvolání" "SummonDuration_postfix" " s" "Reloaded" "Přebito!" "BonusAmmo" "Bonusové náboje!" "ExplodeDamage_label" "Poškození výbuchem" "ExplodeDamage_postvalue_label" "Poškození výbuchem" "StaminaRegenPercent_label" "Regenerace výdrže" "StaminaRegenPercent_postvalue_label" "Regenerace výdrže" "StaminaRegenPercent_postfix" " %" "MeleeResistPercent_prefix" "{s:sign}" "MeleeResistPercent_label" "Odolnost vůči úderům" "MeleeResistPercent_postvalue_label" "Odolnost vůči úderům" "MeleeResistPercent_postfix" " %" "BuffDuration_label" "Trvání buffu" "BuffDuration_postvalue_label" "Trvání buffu" "BuffDuration_postfix" " s" "GroundDashReductionPercent_label" "Vzdálenost výpadů" "GroundDashReductionPercent_postvalue_label" "Vzdálenost výpadů" "GroundDashReductionPercent_postfix" " %" "ActivePlayerStats_Percentage" " %" "ActivePlayerStats_MoveSpeed" " m/s" "ActivePlayerStats_Regen" " BZ/s" "ActivePlayerStats_Health" " BZ" "TechDamageReduction_label" "Redukce spirituálního poškození" "TechDamageReduction_postvalue_label" "Redukce spirituálního poškození" "TechDamageReduction_postfix" " %" "ActiveMoveSpeedPenalty_label" "Penalizace rychlosti pohybu po aktivaci" "ActiveMoveSpeedPenalty_postvalue_label" "Penalizace rychlosti pohybu po aktivaci" "ActiveMoveSpeedPenalty_postfix" " m/s" "IncomingDamagePercent_label" "Utržené poškození" "IncomingDamagePercent_postvalue_label" "Utržené poškození" "IncomingDamagePercent_postfix" " %" "IncomingDamagePercent_prefix" "{s:sign}" "IncomingDamagePercentFromCaster_label" "Utržené poškození" "IncomingDamagePercentFromCaster_postvalue_label" "Utržené poškození" "IncomingDamagePercentFromCaster_postfix" " %" "IncomingDamagePercentFromCaster_prefix" "{s:sign}" "IncomingBulletDamagePercentFromCaster_label" "Utržené balistické poškození" "IncomingBulletDamagePercentFromCaster_postvalue_label" "Utržené balistické poškození" "IncomingBulletDamagePercentFromCaster_postfix" " %" "IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}" "SlowResistance_label" "Odolnost vůči zpomalení" "SlowResistance_postvalue_label" "Odolnost vůči zpomalení" "SlowResistance_postfix" " %" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "Odolnost vůči zpomalení" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "Odolnost vůči zpomalení" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" " %" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "Rychlost regenerace výdrže" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" "%" "CooldownReductionPerHit_label" "Redukce dob obnovení za zásah" "CooldownReductionPerHit_postvalue_label" "Redukce dob obnovení za zásah" "CooldownReductionPerHit_postfix" " s" "ParryCooldownReduction_label" "Doba obnovení vykrytí" "ParryCooldownReduction_postvalue_label" "Doba obnovení vykrytí" "ParryCooldownReduction_prefix" "-" "ParryCooldownReduction_postfix" " s" "ImmunityDuration_label" "Trvání imunity" "ImmunityDuration_postvalue_label" "Trvání imunity" "ImmunityDuration_postfix" " s" "CombatBarrier_label" "Bariéra" "CombatBarrier_postvalue_label" "Bariéra" "BarrierDuration_label" "Trvání bariéry" "BarrierDuration_postvalue_label" "Trvání bariéry" "BarrierDuration_postfix" " s" "InterruptCooldown_label" "Doba obnovení po přerušení" "InterruptCooldown_postvalue_label" "Doba obnovení po přerušení" "InterruptCooldown_postfix" " s" "BonusSoulsPct_label" "Bonusové duše" "BonusSoulsPct_postvalue_label" "Bonusové duše" "BonusSoulsPct_prefix" "+" "BonusSoulsPct_postfix" " %" "EnemyRange_label" "Vzdálenost nepřátel" "EnemyRange_postvalue_label" "Vzdálenost nepřátel" "EnemyRange_postfix" " m" "ReduceFootstepSound_label" "Dosah slyšitelnosti kroků" "ReduceFootstepSound_postvalue_label" "Dosah slyšitelnosti kroků" "ReduceFootstepSound_postfix" " %" "WeaponDamagePerStack_label" "Fyzické poškození za sečtení" "WeaponDamagePerStack_postvalue_label" "Fyzické poškození za sečtení" "WeaponDamagePerStack_postfix" " %" "WeaponDamagePerStack_prefix" "+" "LightMeleeAmmo_label" "Náboje" "LightMeleeAmmo_postvalue_label" "Náboje" "LightMeleeAmmo_postfix" " %" "LightMeleeAmmo_prefix" "+" "HeavyMeleeMultiplier_label" "Bonus k poškození silných úderů" "HeavyMeleeMultiplier_postvalue_label" "Bonus k poškození silných úderů" "HeavyMeleeMultiplier_postfix" "×" "SpellParryDuration_label" "Trvání bonusů po vykrytí schopnosti" "SpellParryDuration_postvalue_label" "Trvání bonusů po vykrytí schopnosti" "SpellParryDuration_postfix" " s" "CooldownOnMissReduction_label" "Doba obnovení při minutí" "CooldownOnMissReduction_postvalue_label" "Doba obnovení při minutí" "CooldownOnMissReduction_postfix" " %" "HealOnCounterSpell_label" "Léčení" "HealOnCounterSpell_postvalue_label" "Léčení" "ProcMaxRange_label" "Max. vzdálenost pro spuštění" "ProcMaxRange_postvalue_label" "Max. vzdálenost pro spuštění" "ProcMaxRange_postfix" " m" "HealOnHit_postvalue_label" "Léčení při zásahu" "GravityScale_label" "Působení gravitace" "GravityScale_postvalue_label" "Působení gravitace" "GravityScale_postfix" " %" "AirBonusDamageGiven_label" "Poškození ve vzduchu" "AirBonusDamageGiven_postvalue_label" "Poškození ve vzduchu" "AirBonusDamageGiven_prefix" "{s:sign}" "AirBonusDamageGiven_postfix" " %" "AirBonusDamageTaken_label" "Poškození utržené ve vzduchu" "AirBonusDamageTaken_postvalue_label" "Poškození utržené ve vzduchu" "AirBonusDamageTaken_postfix" " %" "MinHeal_label" "Min. léčení" "MinHeal_postvalue_label" "Min. léčení" "BuffFrequency_label" "Frekvence buffů" "BuffFrequency_postvalue_label" "Frekvence buffů" "BuffFrequency_postfix" " s" "BulletRadius_label" "Velikost střely" "BulletRadius_postvalue_label" "Velikost střely" "BulletRadius_postfix" " m" "StatusImmuneDuration_label" "Trvání nezastavitelnosti" "StatusImmuneDuration_postvalue_label" "Trvání nezastavitelnosti" "StatusImmuneDuration_postfix" " s" "CooldownReductionOnHitMin_label" "Min. redukce" "CooldownReductionOnHitMin_postvalue_label" "Min. redukce" "CooldownReductionOnHitMin_postfix" " s" "CooldownReductionOnHitPct_label" "Redukce doby obnovení při zásahu" "CooldownReductionOnHitPct_postvalue_label" "Redukce doby obnovení při zásahu" "CooldownReductionOnHitPct_postfix" " %" "EvasionWhileSliding_label" "Úhyb při skluzu" "EvasionWhileSliding_postvalue_label" "Úhyb při skluzu" "EvasionWhileSliding_postfix" " %" "FireRateWhileSliding_label" "Rychlost střelby při skluzu" "FireRateWhileSliding_postvalue_label" "Rychlost střelby při skluzu" "FireRateWhileSliding_postfix" " %" "HealthPctDamage_label" "Poškození dle moment. zdraví" "HealthPctDamage_postvalue_label" "Poškození dle moment. zdraví" "HealthPctDamage_postfix" " %" "MaxHPDamage_label" "Poškození dle max. zdraví" "MaxHPDamage_postvalue_label" "Poškození dle max. zdraví" "MaxHPDamage_postfix" " %" "ResistStealAmount_label" "Ukradená odolnost" "ResistStealAmount_postvalue_label" "Ukradená odolnost" "ResistStealAmount_postfix" " %" "OmniPendantBonusAbilityCharges_prefix" "{s:sign}" "OmniPendantBonusAbilityCharges_label" "Schopnost s nabitími" "OmniPendantBonusAbilityCharges_postvalue_label" "Schopnost s nabitími" "BonusAbilityChargesNonCharge_prefix" "{s:sign}" "BonusAbilityChargesNonCharge_label" "Schopnost bez nabití" "BonusAbilityChargesNonCharge_postvalue_label" "Schopnost bez nabití" "WeaponDamageBonusPerKill_prefix" "{s:sign}" "WeaponDamageBonusPerKill_label" "Bonus k fyzickému poškození za zabití" "WeaponDamageBonusPerKill_postvalue_label" "Bonus k fyzickému poškození za zabití" "WeaponDamageBonusPerKill_postfix" " %" "ImbueAbilityLifesteal_prefix" "{s:sign}" "ImbueAbilityLifesteal_label" "Vampirismus prodchnuté schopnosti" "ImbueAbilityLifesteal_postvalue_label" "Vampirismus prodchnuté schopnosti" "ImbueAbilityLifesteal_postfix" " %" "MissingHPHeal_label" "Léčení dle chybějícího zdraví" "MissingHPHeal_postvalue_label" "Léčení dle chybějícího zdraví" "MissingHPHeal_postfix" " %" "RegenerationDuration_label" "Trvání regenerace" "RegenerationDuration_postvalue_label" "Trvání regenerace" "RegenerationDuration_postfix" " s" "Regeneration_label" "Regenerace" "Regeneration_postvalue_label" "Regenerace" "Regeneration_postfix" " bodů zdraví/s" "FlyingBulletResist_label" "Balistická odolnost" "FlyingBulletResist_postvalue_label" "Balistická odolnost" "FlyingBulletResist_postfix" " %" "RecastWindow_label" "Okno pro opětovné seslání" "RecastWindow_postvalue_label" "Okno pro opětovné seslání" "RecastWindow_postfix" " s" "UnstoppablePerHero_prefix" "+" "UnstoppablePerHero_label" "za okultistu" "UnstoppablePerHero_postvalue_label" "za okultistu" "UnstoppablePerHero_postfix" " s" //----------------------------------------------------------------------------- // END Ability Properties desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Stat Descriptions - Used in Tooltips/Resources //----------------------------------------------------------------------------- "StatDesc_SpiritPowerDesc" "Spirituální síla – Navyšuje účinnost tvých schopností a předmětů" "StatDesc_AbilityRangeDesc" "Dosahy schopností – Navyšuje dosahy a rozsahy tvých schopností a předmětů" "StatDesc_AbilityDurationDesc" "Trvání schopností – Navyšuje trvání tvých schopností a předmětů" "StatDesc_WeaponDamageDesc" "Fyzické poškození – Procentuální úprava poškození tvé zbraně a úderů" "StatDesc_MoveSpeedDesc" "Rychlost pohybu – Tvoje momentální rychlost pohybu" "StatDesc_SpiritResistDesc" "Spirituální odolnost – Tvoje odolnost vůči příchozímu spirituálnímu poškození" "StatDesc_WeaponResistDesc" "Balistická odolnost – Tvoje odolnost vůči příchozímu balistickému poškození" "StatDesc_HealingBoostDesc" "Odchozí léčení – Procentuální úprava výstupu tvých léčivých schopností" "StatDesc_HealingAmpDesc" "Příchozí léčení – Procentuální úprava přijatého léčení" "StatDesc_AmmoDesc" "Náboje – Počet střel, které může tvoje zbraň vypálit před nutností přebít" "StatDesc_FireRateDesc" "Rychlost střelby – Procentuální úprava rychlosti střelby tvé zbraně" "StatDesc_SpiritLifestealDesc" "Spirituální vampirismus – Hodnota zdraví, kterou získáš udílením spirituálního poškození" "StatDesc_WeaponLifestealDesc" "Fyzický vampirismus – Hodnota zdraví, kterou získáš udílením fyzického poškození" "StatDesc_BulletEvationDesc" "Balistický úhyb – Procentuální šance na vyhnutí se příchozím střelám" "StatDesc_RegenDesc" "Regenerace zdraví – Hodnota zdraví, která se ti každou sekundu obnovuje" "StatDesc_DamageAmpDesc" "Navýšení poškození – Procentuální úprava veškerého odchozího poškození" //----------------------------------------------------------------------------- // Inline Attributes //----------------------------------------------------------------------------- "InlineAttribute_Fortitude" "Fortitude" "InlineAttribute_Courage" "Courage" "InlineAttribute_Spirit" "spirituální síle" "InlineAttribute_Slow" "zpomalení" "InlineAttribute_SlowResistance""odolnosti vůči zpomalení" "InlineAttribute_DamageAmp" "navýšení poškození" "InlineAttribute_SpiritDamage" "spirituální poškození" "InlineAttribute_SpiritDPS" "průběžné spirituální poškození" "InlineAttribute_WeaponDPS" "průběžné fyzické poškození" "InlineAttribute_BonusSpiritDamage" "bonusové spirituální poškození" "InlineAttribute_AbilityCooldown" "doba obnovení" "InlineAttribute_Stun" "omráčení" "InlineAttribute_Heal" "vyléčí" "InlineAttribute_Heals" "léčit" "InlineAttribute_Healing" "léčení" "InlineAttribute_Health" "zdraví" "InlineAttribute_MaxHealth" "maximálnímu zdraví" "InlineAttribute_Regen" "regeneraci" "InlineAttribute_MeleeDamage" "poškození úderů" "InlineAttribute_BulletDamage" "balistické poškození" "InlineAttribute_FireRate" "rychlosti střelby" "InlineAttribute_ReducedFireRate" "redukci rychlosti střelby" "InlineAttribute_BonusFireRate" "bonus k rychlosti střelby" "InlineAttribute_MoveSpeed" "rychlosti pohybu" "InlineAttribute_BonusMoveSpeed""bonus k rychlosti pohybu" "InlineAttribute_WeaponDamage" "fyzické poškození" "InlineAttribute_BonusWeaponDamage" "bonusové fyzické poškození" "InlineAttribute_SpiritResist" "spirituální odolnosti" "InlineAttribute_BulletResist" "balistické odolnosti" "InlineAttribute_CombatBarrier" "bariéru" "InlineAttribute_Immobilize" "znehybnění" "InlineAttribute_Sleep" "spánek" "InlineAttribute_StaminaRegenPerSecond" "regeneraci výdrže" "InlineAttribute_KnockBack" "odhodí" "InlineAttribute_KnockUp" "vyhodí nepřátele do vzduchu" "InlineAttribute_Pull" "přitáhne" "InlineAttribute_Pulls" "přitáhne" "InlineAttribute_Pulling" "přitáhne" "InlineAttribute_PureDamage" "neredukované poškození" "InlineAttribute_Silence" "umlčení" "InlineAttribute_BonusSprintSpeed""bonus k rychlosti sprintu" } }