"lang"
{
"Language" "koreana"
"Tokens"
{
//-----------------------------------------------------------------------------
// Unit states (that we want to show)
//-----------------------------------------------------------------------------
"MODIFIER_STATE_ROOTED" "이동 불가 상태"
"MODIFIER_STATE_DISARMED" "무장 해제 상태"
"MODIFIER_STATE_SILENCED" "침묵"
"MODIFIER_STATE_STUNNED" "기절"
"MODIFIER_STATE_INVULNERABLE" "무적"
"MODIFIER_STATE_TECH_INVULNERABLE" "마법 피해 무적"
//"MODIFIER_STATE_BURNING" "Burning"
// Commenting this out so it doesn't show overhead of the player your applied it to
//"MODIFIER_STATE_SLOWED" "Slowed"
//"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield"
//"MODIFIER_STATE_IS_ASLEEP" "Asleep"
//"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable"
"MODIFIER_STATE_CHAINED" "속박"
//"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled"
//"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof"
//"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached"
//"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed"
"MODIFIER_STATE_TOXIC_BULLETS" "독성"
//"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time"
"MODIFIER_STATE_BLINDED" "실명"
// Status Effects
"Citadel_StatusEffect" "상태 효과"
"Citadel_StatusEffectStun" "기절"
"Citadel_StatusEffectEMP" "침묵"
"Citadel_StatusEffectFreeze" "동상"
"Citadel_StatusEffectBurn" "화상"
"Citadel_StatusEffectBleed" "출혈"
"Citadel_StatusEffectSleep" "수면"
"Citadel_StatusEffectTethered" "연결"
"Citadel_StatusEffectImmobilize" "이동 불가"
"Citadel_StatusEffectDisarmed" "무장 해제"
"Citadel_StatusEffectInvisible" "투명"
"Citadel_StatusEffectPetrify" "석화"
"Citadel_StatusEffectCustomDebuff" "약화"
//"Citadel_StatusEffectStacks" "Stacks "
"Citadel_StatusEffectInfiniteClip" "무한 탄약"
//"Citadel_StatusEffectBulletDebuff" "Bullet Debuff"
//"Citadel_StatusEffectBuff" "Buff"
"Citadel_StatusEffectUnstoppable" "절대 저항"
"Citadel_StatusEffectDisplacement" "위치 이동"
"Citadel_StatusEffectSilence" "침묵"
"Citadel_StatusEffectCurse" "저주"
//"modifier_citadel_in_shop" "In Shop"
"modifier_citadel_in_fountain" "본진"
"modifier_citadel_pre_match_wait" "매치 시작 대기 중"
//"modifier_citadel_rapid_fire" "Bullet Storm"
//"modifier_citadel_damageboost" "Damage Boost"
//"modifier_citadel_damage_reduction" "Armor Boost"
"modifier_slowaura" "둔화"
"modifier_citadel_slowtarget" "둔화"
"modifier_citadel_lineslow" "둔화"
"modifier_slow_base" "둔화"
"modifier_damageovertime" "출혈"
"modifier_citadel_stunned" "기절"
"modifier_citadel_knockdown" "기절"
"modifier_citadel_delayed_stun" "지연된 기절"
//"modifier_citadel_knockdown_stumble" "Stumble"
"modifier_citadel_banished" "유체이탈"
"modifier_citadel_tethered" "연결됨"
//"modifier_citadel_speed_boost" "Speed Boost"
//"modifier_pullaura" "Pulled"
//"modifier_healaura" "Healing"
"modifier_citadel_root" "이동 불가 상태"
//"modifier_citadel_charging" "Charging"
//"modifier_invis" "Stealthed"
//"modifier_invis_start_delay" "Entering Stealth"
//"modifier_invis_fading" "Fading"
//"modifier_camouflage_invis" "Camouflaged"
"modifier_citadel_silenced" "침묵"
"silencer_immune" "침묵 면역"
//"modifier_citadel_muted" "Muted"
"modifier_citadel_disarmed" "무장 해제 상태"
"modifier_citadel_tech_shield" "마법 방어막"
"modifier_citadel_revealed_on_map" "노출 상태"
"modifier_citadel_cursed" "저주 상태"
"modifier_citadel_feared" "공포 상태"
"modifier_item_disarmed" "무장 해제 상태"
"modifier_citadel_disarm_proc" "무장 해제 상태"
//"modifier_citadel_disarm_proc_buildup" "Disarming..."
//"disarm_immune" "Disarm Immune"
//"modifier_citadel_dodging" "Dodging"
//"modifier_prevent_healing" "Healing Disabled"
//"modifier_obscured_by_steam" "Obscured"
"modifier_citadel_unstick" "고정 해제 중"
"modifier_citadel_barrier" "방벽"
"base_stat_regen" "영웅 기본 재생"
"modifier_citadel_dazed" "멍해짐"
//-----------------------------------------------------------------------------
// END Unit states
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Property Text
//-----------------------------------------------------------------------------
"Citadel_AbilityProperty_OnHit" "적중 시:"
"Citadel_AbilityProperty_OnExplode" "폭발 시:"
"Citadel_AbilityProperty_OnAttach" "부착 시:"
"Citadel_AbilityProperty_BulletBuildup" "총탄 축적:"
"Citadel_AbilityProperty_OnPickup" "획득 시:"
"Citadel_AbilityProperty_Withdrawals" "취소:"
"Citadel_AbilityProperty_OnHitEnemy" "적군 적중 시:"
"Citadel_AbilityProperty_OnHitFriendly" "아군 적중 시:"
"Citadel_AbilityProperty_OnCursedCast" "저주받은 시전 시:"
//-----------------------------------------------------------------------------
// Stat desc - These are the labels in the hero stats for each EStatType
//-----------------------------------------------------------------------------
"StatDesc_DPS" "초당 피해"
"StatDesc_DPS_postvalue_label" "초당 피해"
"StatDesc_MeleeDamage" "근거리 피해"
"StatDesc_MeleeDamage_postvalue_label" "근거리 공격 피해"
"StatDesc_LightMeleeDamage" "약한 근거리 공격"
"StatDesc_LightMeleeDamage_postvalue_label" "약한 근거리 공격"
"StatDesc_HeavyMeleeDamage" "강한 근거리 공격"
"StatDesc_HeavyMeleeDamage_postvalue_label" "강한 근거리 공격"
"StatDesc_MaxHealth" "최대 체력"
"StatDesc_MaxHealth_postvalue_label" "최대 체력"
"StatDesc_ClipSizeBonus" "탄약"
"StatDesc_ClipSizeBonus_postvalue_label" "탄약"
"StatDesc_ClipSizeIncrease" "탄창 크기 증가"
"StatDesc_ClipSizeIncrease_postvalue_label" "탄창 크기 증가"
"StatDesc_ClipSizeIncrease_postfix" "%"
//"StatDesc_BonusClips" "Clips"
//"StatDesc_AmmoRegen" "Ammo Regen"
"StatDesc_HealthRegen" "체력 재생"
"StatDesc_HealthRegen_postvalue_label" "체력 재생"
"StatDesc_BaseHealthRegen" "체력 재생"
"StatDesc_BaseHealthRegen_postvalue_label" "체력 재생"
"StatDesc_OutOfCombatHealthRegen" "비전투 상태 재생"
"StatDesc_OutOfCombatHealthRegen_postvalue_label" "비전투 상태 재생"
//"StatDesc_ExternalHealthRegen" "External Health Regen"
"StatDesc_RunSpeed" "이동 속도"
"StatDesc_RunSpeed_postvalue_label" "이동 속도"
"StatDesc_RunSpeed_postfix" "m"
"StatDesc_SprintSpeed" "질주 속도"
"StatDesc_SprintSpeed_postvalue_label" "질주 속도"
"StatDesc_SprintSpeed_postfix" "m"
//"StatDesc_RunAcceleration" "Move Acceleration"
//"StatDesc_SprintAcceleration" "Sprint Acceleration"
"StatDesc_IncomingDamageReduction" "방어력"
"StatDesc_IncomingDamageReduction_postvalue_label" "방어"
//"StatDesc_IncomingDamageScale" "Incoming Damage Scale"
"StatDesc_BulletArmor" "방어력"
"StatDesc_BulletArmor_postvalue_label" "방어"
"StatDesc_BulletArmorDamageReduction" "총탄 저항"
"StatDesc_BulletArmorDamageReduction_postvalue_label" "총탄 저항"
"StatDesc_BulletArmorDamageReduction_postfix" "%"
//"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor"
//"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale"
//"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor"
//"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale"
"StatDesc_TechArmor" "마법 저항"
"StatDesc_TechArmor_postvalue_label" "마법 저항"
"StatDesc_TechArmorDamageReduction" "마법 저항"
"StatDesc_TechArmorDamageReduction_postvalue_label" "마법 저항"
"StatDesc_TechArmorDamageReduction_postfix" "%"
//"StatDesc_IncomingAbilityDamageReduction" "Ability Armor"
//"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale"
"StatDesc_TechPower" "마력"
"StatDesc_TechPower_postvalue_label" "마력"
//"StatDesc_ManaPerLevel" "Energy Per Level"
//"StatDesc_HealthPerLevel" "Health Per Level"
//"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level"
//"StatDesc_HealthRegenPerLevel" "Health Regen Per Level"
//"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level"
//"StatDesc_SuperSprintSpeed" "Super Sprint Speed"
//"StatDesc_WeaponRange" "Range"
//"StatDesc_WeaponRecoilReduction" "Recoil Reduction"
"StatDesc_FireRate" "연사 속도"
"StatDesc_FireRate_postvalue_label" "연사 속도"
"StatDesc_FireRate_postfix" "%"
//"StatDesc_Toughness" "Toughness"
//"StatDesc_Technology" "Technology"
//"StatDesc_Weaponry" "Weaponry"
"StatDesc_WeaponPower" "무기 피해"
"StatDesc_WeaponPower_postvalue_label" "무기 피해"
"StatDesc_BulletDamage" "총탄 피해"
"StatDesc_BulletDamage_postvalue_label" "총탄 공격 피해"
//"StatDesc_TechPowerAmp" "Spirit"
//"StatDesc_EnergyMax" "Energy Cells"
//"StatDesc_EnergyRegenTime" "Energy Regen Time"
"StatDesc_RoundsPerSecond" "초당 총탄"
"StatDesc_RoundsPerSecond_postvalue_label" "초당 총탄"
//"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level"
//"StatDesc_WeaponPowerAmp" "Bullet Damage Amp"
//"StatDesc_AirJumps" "Air Jumps"
//"StatDesc_ZipLineSpeed" "Hyperline Speed"
//"StatDesc_ProcModifier" "Proc Modifier"
"StatDesc_TechCooldown" "능력 쿨다운"
"StatDesc_TechCooldown_postvalue_label" "능력 쿨다운"
"StatDesc_TechCooldown_postfix" "%"
"StatDesc_TechCooldownBetweenCharges" "충전 쿨다운"
"StatDesc_TechCooldownBetweenCharges_postvalue_label" "충전 쿨다운"
"StatDesc_TechCooldownBetweenCharges_postfix" "%"
"StatDesc_TechRange" "능력 범위"
"StatDesc_TechRange_postvalue_label" "능력 범위"
"StatDesc_TechRange_postfix" "%"
"StatDesc_MaxChargesIncrease" "최대 충전 증가"
"StatDesc_MaxChargesIncrease_postvalue_label" "최대 충전 증가"
//"StatDesc_RechargeRate" "Recharge Rate"
"StatDesc_TechDuration" "능력 지속 시간"
"StatDesc_TechDuration_postvalue_label" "능력 지속 시간"
"StatDesc_TechDuration_postfix" "%"
"StatDesc_WeaponPowerAttribute" "무기 피해"
"StatDesc_WeaponPowerAttribute_postvalue_label" "무기 피해"
"StatDesc_ArmorAttribute" "방어"
"StatDesc_ArmorAttribute_postvalue_label" "방어"
"StatDesc_HealthAttribute" "체력"
"StatDesc_HealthAttribute_postvalue_label" "체력"
"StatDesc_TechDamageAttribute" "마법 피해"
"StatDesc_TechDamageAttribute_postvalue_label" "마법 피해"
"StatDesc_FireRateAttribute" "연사 속도"
"StatDesc_FireRateAttribute_postvalue_label" "연사 속도"
"StatDesc_ReloadTime" "재장전 시간"
"StatDesc_ReloadTime_postvalue_label" "재장전 시간"
"StatDesc_ReloadTime_postfix" "초"
"StatDesc_Stamina" "활력"
"StatDesc_Stamina_postvalue_label" "활력"
"StatDesc_StaminaRegenPerSecond" "활력 회복"
"StatDesc_StaminaRegenPerSecond_postvalue_label" "활력 회복"
"StatDesc_StaminaRegenPerSecond_postfix" "%"
"StatDesc_DashSpeedInMeters" "대시 속도"
"StatDesc_DashSpeedInMeters_postvalue_label" "대시 속도"
"StatDesc_DashSpeedInMeters_postfix" "m(초당)"
"StatDesc_SpiritLifestealEffectiveness" "체력 흡수 효율"
"StatDesc_SpiritLifestealEffectiveness_postvalue_label" "체력 흡수 효율"
"StatDesc_SpiritLifestealEffectiveness_postfix" "%"
"StatDesc_BaseWeaponDamage" "무기 피해"
"StatDesc_BaseWeaponDamage_postvalue_label" "무기 피해"
"StatDesc_BaseWeaponDamage_postfix" "%"
"StatDesc_TechDamageScale" "마법 피해"
"StatDesc_TechDamageScale_postvalue_label" "마법 피해"
//"StatDesc_TechShieldHealth" "Spirit Shield"
"StatDesc_BulletShieldHealth" "피해 방어막"
"StatDesc_BulletShieldHealth_postvalue_label" "피해 방어막"
"StatDesc_ReloadSpeed_prefix" "{s:sign}"
"StatDesc_ReloadSpeed" "재장전 감소"
"StatDesc_ReloadSpeed_postvalue_label" "재장전 감소"
"StatDesc_ReloadSpeed_postfix" "%"
"StatDesc_CritDamageReceivedScale" "치명타 감소"
"StatDesc_CritDamageReceivedScale_postvalue_label" "치명타 감소"
"StatDesc_CritDamageReceivedScale_postfix" "%"
"StatDesc_StaminaCooldown" "활력 쿨다운"
"StatDesc_StaminaCooldown_postvalue_label" "활력 쿨다운"
"StatDesc_StaminaCooldown_postfix" "초"
"StatDesc_StaminaRegenIncrease_prefix" "+"
"StatDesc_StaminaRegenIncrease" "활력 회복"
"StatDesc_StaminaRegenIncrease_postvalue_label" "활력 회복"
"StatDesc_StaminaRegenIncrease_postfix" "%"
"StatDesc_DebuffResist" "약화 저항"
"StatDesc_DebuffResist_postvalue_label" "약화 저항"
"StatDesc_DebuffResist_postfix" "%"
"StatDesc_HealingOutput" "주는 치유량"
"StatDesc_HealingOutput_postvalue_label" "주는 치유량"
"StatDesc_HealingOutput_postfix" "%"
"StatDesc_CritDamageBonusScale" "보너스 치명타 배수"
"StatDesc_CritDamageBonusScale_postvalue_label" "보너스 치명타 배수"
"StatDesc_CritDamageBonusScale_postfix" "%"
"StatDesc_MeleeResist" "근거리 공격 저항"
"StatDesc_MeleeResist_postvalue_label" "근거리 공격 저항"
"StatDesc_MeleeResist_postfix" "%"
"StatDesc_BulletSpeed" "총탄 속도"
"StatDesc_BulletSpeed_postvalue_label" "총탄 속도"
"StatDesc_BulletSpeed_postfix" "m(초당)"
"StatDesc_BulletSpeedIncrease" "총탄 속도 증가"
"StatDesc_BulletSpeedIncrease_postvalue_label" "총탄 속도 증가"
"StatDesc_BulletSpeedIncrease_postfix" "%"
"StatDesc_WeaponRangeFalloffMin_postfix" "m"
"StatDesc_WeaponRangeFalloffMax_postfix" "m"
//"StatDesc_AttackPower" "Attack Power"
//"StatDesc_AbilityPower" "Ability Power"
//"StatDesc_DefensePower" "Defense Power"
"StatDesc_TechLifesteal_prefix" "{s:sign}"
"StatDesc_TechLifesteal" "마법 체력 흡수"
"StatDesc_TechLifesteal_postvalue_label" "마법 체력 흡수"
"StatDesc_TechLifesteal_postfix" "%"
"StatDesc_TechLifestealNonHero_prefix" "{s:sign}"
"StatDesc_TechLifestealNonHero" "비영웅 대상 마법 체력 흡수"
"StatDesc_TechLifestealNonHero_postvalue_label" "비영웅 대상 마법 체력 흡수"
"StatDesc_BulletLifesteal_prefix" "{s:sign}"
"StatDesc_BulletLifesteal" "총탄 체력 흡수"
"StatDesc_BulletLifesteal_postvalue_label" "총탄 체력 흡수"
"StatDesc_BulletLifesteal_postfix" "%"
"StatDesc_StaminaRegenPercent" "활력 회복"
"StatDesc_StaminaRegenPercent_postvalue_label" "활력 회복"
"StatDesc_StaminaRegenPercent_postfix" "%"
"Attribute_EWeaponAttribute_RapidFire" "속사"
"Attribute_EWeaponAttribute_BurstFire" "점사"
"Attribute_EWeaponAttribute_Spreadshot" "산탄"
"Attribute_EWeaponAttribute_BeamWeapon" "광선 무기"
"Attribute_EWeaponAttribute_CloseRange" "근거리"
"Attribute_EWeaponAttribute_MediumRange" "중거리"
"Attribute_EWeaponAttribute_LongRange" "장거리"
"Attribute_EWeaponAttribute_HeavyHitter" "중무기"
"Attribute_EWeaponAttribute_Projectile" "투사체"
"Attribute_EWeaponAttribute_Pistol" "권총"
"Attribute_EWeaponAttribute_Heavy" "중화기"
"Attribute_EWeaponAttribute_Bow" "활"
"Attribute_EWeaponAttribute_Bouncy" "탄력"
"Attribute_EWeaponAttribute_Crossbow" "석궁"
//"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus"
//"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus"
//"HealthAttribute_Desc" "%s1 to any health and health regen bonuses"
//"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus"
//"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus"
//"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses"
//"ArmorAttribute_Desc_0" "no additional bullet armor bonuses"
//"HealthAttribute_Desc_0" "no additional health and health regen bonuses"
//"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses"
//"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses"
//-----------------------------------------------------------------------------
// END Stat desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Properties desc
//-----------------------------------------------------------------------------
"AffectedProperty_new_value" "{s:valNew}"
"AffectedPropertyPostFix" "{s:valPostfix}"
"EMultiplyBase_postfix" "%"
"HealAmount_label" "치유"
"HealAmount_postvalue_label" "치유량"
"HealInterval_label" "치유 간격"
"HealInterval_postvalue_label" "치유 간격"
"HealInterval_postfix" "초"
"SlowPercent_label" "이동 속도"
"SlowPercent_postvalue_label" "이동 속도"
"SlowPercent_postfix" "%"
"SlowPercent_prefix" "-"
"movement_slow" "-이동 속도"
"SlowPercentPerStack" "중첩당 이동 속도"
"SlowPercentPerStack_postvalue_label" "중첩당 이동 속도"
"SlowPercentPerStack_postfix" "%"
"SlowPercentPerStack_prefix" "-"
"MovementSpeedSlow_label" "이동 속도"
"MovementSpeedSlow_postvalue_label" "이동 속도"
"MovementSpeedSlow_postfix" "%"
"MovementSpeedSlow_prefix" "-"
"MovementSlowDuration_label" "둔화 지속 시간"
"MovementSlowDuration_postvalue_label" "둔화 지속 시간"
"MovementSlowDuration_postfix" "초"
"MoveSpeedBonusPct_label" "이동 속도 보너스"
"MoveSpeedBonusPct_postvalue_label" "이동 속도 보너스"
"MoveSpeedBonusPct_prefix" "+"
"MoveSpeedBonusPct_postfix" "%"
//"DroneLifetime_label" "Drone Lifetime"
"CritChance_label" "치명타 확률"
"CritChance_postvalue_label" "치명타 확률"
"CritChance_postfix" "%"
"ShieldHealth_label" "방어막 수명"
"ShieldHealth_postvalue_label" "방어막 수명"
//"SpeedBoostPercent_label" "Speed"
"SpeedBoostPercent_prefix" "{s:sign}"
"SpeedBoostPercent_postfix" "%"
"Damage_label" "피해"
"Damage_postvalue_label" "피해"
"DamagePerStack_label" "중첩당 피해"
"DamagePerStack_postvalue_label" "중첩당 피해"
"DamageBoosted_label" "피해"
"DamageBoosted_postvalue_label" "피해"
"BonusDamage_label" "보너스 피해"
"BonusDamage_postvalue_label" "보너스 피해"
"BonusDamagePercent_label" "보너스 피해"
"BonusDamagePercent_postvalue_label" "피해 보너스"
"BonusDamagePercent_prefix" "{s:sign}"
"BonusDamagePercent_postfix" "%"
"DamagePlayer_label" "플레이어 대상 피해"
"DamagePlayer_postvalue_label" "플레이어에게 입힌 피해"
"DamageNPC_label" "비플레이어 대상 피해"
"DamageNPC_postvalue_label" "비플레이어 대상 피해"
"DetectionRadius_label" "감지 반경"
"DetectionRadius_postvalue_label" "감지 반경"
//"MaxMines_label" "Max Mines"
//"HealRate_label" "Heal Rate"
"HealRate_postfix" "(초당)"
"Radius_label" "반경"
"Radius_postvalue_label" "반경"
"Radius_postfix" "m"
"InactiveRadius_label" "비활성 반경"
"InactiveRadius_postvalue_label" "비활성 반경"
"InactiveRadius_postfix" "m"
"ActiveRadius_label" "활성 반경"
"ActiveRadius_postvalue_label" "활성 반경"
"ActiveRadius_postfix" "m"
"MaxRadius_label" "최대 반경"
"MinRadius_postvalue_label" "최소 반경"
"MinRadius_postfix" "m"
"MaxRadius_postvalue_label" "최대 반경"
"MaxRadius_postfix" "m"
//"TackleRadius_label" "Tackle Radius"
"TackleRadius_postfix" "m"
"MovementDamagePercent_label" "피해"
"MovementDamagePercent_postvalue_label" "피해"
"DPS_label" "초당 피해"
"DPS_postvalue_label" "초당 피해"
"DamagePercentHealth_label" "최대 체력 비례 피해"
"DamagePercentHealth_postvalue_label" "최대 체력 비례 피해"
"DamagePercentHealth_postfix" "%"
"DPSPercentHealth_label" "최대 체력 비례 피해"
"DPSPercentHealth_postvalue_label" "최대 체력 비례 피해"
"DPSPercentHealth_postfix" "%"
//"DPSIncrease_label" "Damage Increase Rate"
"DPSMin_label" "최소 초당 피해"
"DPSMin_postvalue_label" "최소 초당 피해"
"DPSMax_label" "최대 초당 피해"
"DPSMax_postvalue_label" "최대 초당 피해"
"DPS_Self_label" "자체 피해"
"DPS_Self_postvalue_label" "자신이 입는 피해"
"DPS_Self_postfix" "(초당)"
"BaseAttackDamage_prefix" "{s:sign}"
"BaseAttackDamage_label" "기본 피해"
"BaseAttackDamage_postvalue_label" "기본 피해"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "기본 피해"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "기본 피해"
"BonusHealth_prefix" "{s:sign}"
"BonusHealth_label" "보너스 체력"
"BonusHealth_postvalue_label" "보너스 체력"
"MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_label" "보너스 체력"
"MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "보너스 체력"
"SpiritPowerInnate_prefix" "{s:sign}"
"SpiritPowerInnate_label" "마력"
"SpiritPowerInnate_postvalue_label" "마력"
"MaxHealth_prefix" "{s:sign}"
"MaxHealth_label" "최대 체력"
"MaxHealth_postvalue_label" "최대 체력"
//"BonusEnergyMax_label" "Energy Cells"
"BonusMaxHealth_prefix" "{s:sign}"
"BonusMaxHealth_label" "최대 체력"
"BonusMaxHealth_postvalue_label" "최대 체력"
"BonusHealthPercent_prefix" "{s:sign}"
"BonusHealthPercent_postfix" "%"
"BonusHealthPercent_label" "체력"
"BonusHealthPercent_postvalue_label" "체력"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" "%"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "체력"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "체력"
"BonusHealthRegen_prefix" "{s:sign}"
"BonusHealthRegen_label" "체력 재생"
"BonusHealthRegen_postvalue_label" "체력 재생"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "체력 재생"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "체력 재생"
"OutOfCombatHealthRegen_prefix" "{s:sign}"
"OutOfCombatHealthRegen_label" "전투 제외 재생"
"OutOfCombatHealthRegen_postvalue_label" "전투 제외 재생"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "비전투 상태 재생"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "비전투 상태 재생"
"BaseWeaponDamage_postfix" "%"
//"LevelUpBaseWeaponDamage" "Bullet Damage"
"LevelUpBaseMeleeDamage" "근거리 피해"
"HealthRegen_prefix" "{s:sign}"
"HealthRegen_label" "체력 재생"
"HealthRegen_postvalue_label" "체력 재생"
"BonusRegenMaxHealthPercent_prefix" "{s:sign}"
"BonusRegenMaxHealthPercent_postfix" "%"
"BonusRegenMaxHealthPercent_label" "최대 체력 재생"
"BonusRegenMaxHealthPercent_postvalue_label" "최대 체력 재생"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" "%"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "최대 체력 재생"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "최대 체력 재생"
"BonusHealthRegenOutOfCombat_prefix" "{s:sign}"
//"BonusHealthRegenOutOfCombat_postfix" ""
//"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat"
"ExternalBonusHealthRegen_prefix" "{s:sign}"
"ExternalBonusHealthRegen_postfix" "(초당)"
"ExternalBonusHealthRegen_label" "체력 재생"
"ExternalBonusHealthRegen_postvalue_label" "체력 재생"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" "(초당)"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "체력 재생"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "체력 재생"
"ActiveHealthRegenBoost_prefix" "{s:sign}"
//"ActiveHealthRegenBoost_postfix" "hp/s"
"ActiveHealthRegenBoost_label" "체력 재생"
"ActiveHealthRegenBoost_postvalue_label" "체력 재생"
"NonPlayerBonusWeaponPower_label" "비영웅 대상 무기 피해"
"NonPlayerBonusWeaponPower_postvalue_label" "비영웅 대상 무기 피해"
"NonPlayerBonusWeaponPower_prefix" "{s:sign}"
"NonPlayerBonusWeaponPower_postfix" "%"
"NonPlayerBonusWeaponPower_conditional" "비영웅 대상"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "비영웅 대상 무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "비영웅 대상 무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "비영웅 대상"
"NonPlayerBulletResist_label" "비영웅 대상 총탄 저항"
"NonPlayerBulletResist_postvalue_label" "비영웅 대상 총탄 저항"
"NonPlayerBulletResist_prefix" "{s:sign}"
"NonPlayerBulletResist_postfix" "%"
"NonPlayerBulletResist_conditional" "비영웅 대상"
"BonusMeleeDamagePercent_prefix" "{s:sign}"
"BonusMeleeDamagePercent_postfix" "%"
"BonusMeleeDamagePercent_label" "근거리 공격 피해"
"BonusMeleeDamagePercent_postvalue_label" "근거리 공격 피해"
"BonusMeleeDamage_prefix" "{s:sign}"
"BonusMeleeDamage_label" "근거리 공격 피해"
"BonusMeleeDamage_postvalue_label" "근거리 공격 피해"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "근거리 공격 피해"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "근거리 공격 피해"
"FuseTime_label" "퓨즈 시간"
"FuseTime_postvalue_label" "퓨즈 시간"
"FuseTime_postfix" "초"
"BonusAmmoRegen_prefix" "{s:sign}"
"BonusAmmoRegen_postfix" " 초당"
//"BonusAmmoRegen_label" "Ammo Regen"
"BonusAmmo_prefix" "{s:sign}"
"BonusAmmo_postfix" "%"
//"BonusAmmo_label" "Bullets"
"Lifetime_postfix" "초"
"Lifetime_label" "활성 시간"
"Lifetime_postvalue_label" "활성 시간"
"Distance_postfix" "m"
//"Distance_label" "Distance"
//"ChainDamageCoeff_postfix" "% of gun damage"
//"ChainDamageCoeff_label" "Chain Damage"
"BulletArmor_prefix" "{s:sign}"
"BulletArmor_label" "총탄 저항"
"BulletArmor_postvalue_label" "총탄 저항"
"MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_label" "총탄 방어"
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "총탄 방어"
"BulletResist_prefix" "{s:sign}"
"BulletResist_postfix" "%"
"BulletResist_label" "총탄 저항"
"BulletResist_postvalue_label" "총탄 저항"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" "%"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "총탄 저항"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "총탄 저항"
"BulletArmorDamageReduction_prefix" "{s:sign}"
"BulletArmorDamageReduction_postfix" "%"
"BulletArmorDamageReduction_label" "총탄 저항"
"BulletArmorDamageReduction_postvalue_label" "총탄 저항"
"BulletArmorDamageReductionPerStack_prefix" "{s:sign}"
"BulletArmorDamageReductionPerStack_postfix" "%"
"BulletArmorDamageReductionPerStack_label" "중첩당 총탄 저항"
"BulletArmorDamageReductionPerStack_postvalue_label" "중첩당 총탄 저항"
// this name is misleading since we use this as a debuff ("TechResist" is the buff version)
"TechArmorDamageReduction_prefix" "{s:sign}"
"TechArmorDamageReduction_postfix" "%"
"TechArmorDamageReduction_Label" "마법 저항"
"TechArmorDamageReduction_postvalue_label" "마법 저항"
"BulletResistReduction_label" "총탄 저항"
"BulletResistReduction_postvalue_label" "총탄 저항"
"BulletResistReduction_postfix" "%"
"MeleeResistReduction_label" "근거리 공격 저항"
"MeleeResistReduction_postvalue_label" "근거리 공격 저항"
"MeleeResistReduction_postfix" "%"
"BulletResistReductionPerStack_label" "중첩당 총탄 저항"
"BulletResistReductionPerStack_postvalue_label" "중첩당 총탄 저항"
"BulletResistReductionPerStack_postfix" "%"
"MagicResistReduction_label" "마법 저항"
"MagicResistReduction_postvalue_label" "마법 저항"
"MagicResistReduction_postfix" "%"
"TechDamageScale_prefix" "{s:sign}"
"TechDamageScale_postfix" "%"
"TechDamageScale_label" "마법 피해"
"TechDamageScale_postvalue_label" "마법 피해"
"OutgoingTechDamagePercent_label" "마법 피해"
"OutgoingTechDamagePercent_postvalue_label" "마법 피해"
"OutgoingTechDamagePercent_postfix" "%"
"TechArmor_prefix" "{s:sign}"
"TechArmor_label" "마법 저항"
"TechArmor_postvalue_label" "마법 저항"
"MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_ARMOR_label" "마법 저항"
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "마법 저항"
"TechResist_prefix" "{s:sign}"
"TechResist_postfix" "%"
"TechResist_label" "마법 저항"
"TechResist_postvalue_label" "마법 저항"
"MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RESIST_postfix" "%"
"MODIFIER_VALUE_TECH_RESIST_label" "마법 저항"
"MODIFIER_VALUE_TECH_RESIST_postvalue_label" "마법 저항"
"TechResistPerStack_prefix" "{s:sign}"
"TechResistPerStack_postfix" "%"
"TechResistPerStack_label" "중첩당 마법 증폭"
"TechResistPerStack_postvalue_label" "중첩당 마법 증폭"
"MagicIncreasePerStack_prefix" "{s:sign}"
"MagicIncreasePerStack_postfix" "%"
"MagicIncreasePerStack_label" "중첩당 마법 증폭"
"MagicIncreasePerStack_postvalue_label" "중첩당 마법 증폭"
"BulletDamageReduction_postfix" "%"
"BulletDamageReduction_label" "총탄 저항"
"BulletDamageReduction_postvalue_label" "총탄 저항"
"ActiveBulletDamageReduction_prefix" "{s:sign}"
"ActiveBulletDamageReduction_label" "총탄 피해"
"ActiveBulletDamageReduction_postvalue_label" "총탄 피해"
"ActiveBulletDamageReduction_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "총탄 방어"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "총탄 방어"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "총탄 공격 피해"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "총탄 공격 피해"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%"
"BonusMoveSpeed_prefix" "{s:sign}"
"BonusMoveSpeed_label" "이동 속도"
"BonusMoveSpeed_postvalue_label" "이동 속도"
"BonusMoveSpeed_postfix" "m"
"FloatMoveSpeed_label" "공중 이동 속도"
"FloatMoveSpeed_postvalue_label" "공중 이동 속도"
"FloatMoveSpeed_postfix" "m"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "이동 속도"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "이동 속도"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" "m"
"RestoreDelay_prefix" "{s:sign}"
"RestoreDelay_label" "회복 지연"
"RestoreDelay_postvalue_label" "회복 지연"
"RestoreDelay_postfix" " 초"
"HealLifePercentOutOfCombat_prefix" "{s:sign}"
"HealLifePercentOutOfCombat_label" "최대 체력 재생"
"HealLifePercentOutOfCombat_postvalue_label" "최대 체력 재생"
"HealLifePercentOutOfCombat_postfix" " %"
"TeleporterBonus" "보너스 이동 속도!"
"RunSpeed_postfix" "m(초당)"
"WeaponRange_label" "무기 사거리"
"WeaponRange_postvalue_label" "무기 사거리"
"WeaponRange_postfix" "m"
"BonusMoveSpeedPercent_prefix" "{s:sign}"
"BonusMoveSpeedPercent_postfix" "%"
"BonusMoveSpeedPercent_label" "이동 속도"
"BonusMoveSpeedPercent_postvalue_label" "이동 속도"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" "%"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "이동 속도"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "이동 속도"
"SlowResistancePercent_prefix" "{s:sign}"
"SlowResistancePercent_label" "둔화 저항"
"SlowResistancePercent_postvalue_label" "둔화 저항"
"SlowResistancePercent_postfix" "%"
"AirSpeedBonus_label" "공중 이동 속도 보너스"
"AirSpeedBonus_postvalue_label" "공중 이동 속도 보너스"
"AirSpeedBonus_prefix" "{s:sign}"
"AirSpeedBonus_postfix" "m"
//"AscendSpeed_label" ""
//"DescendSpeed_label" ""
"BonusCooldownReduction_label" "총탄당 쿨다운 감소"
"BonusCooldownReduction_postvalue_label" "총탄당 쿨다운 감소"
"BonusClipSize_prefix" "{s:sign}"
"BonusClipSize_label" "탄약"
"BonusClipSize_postvalue_label" "탄약"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "탄약"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "탄약"
"BonusClipSizePercent_prefix" "{s:sign}"
"BonusClipSizePercent_postfix" "%"
"BonusClipSizePercent_label" "최대 탄약"
"BonusClipSizePercent_postvalue_label" "최대 탄약"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" "%"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "최대 탄약"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "최대 탄약"
"TemporaryBonusClipSize_prefix" "{s:sign}"
"TemporaryBonusClipSize_label" "임시 탄약"
"TemporaryBonusClipSize_postvalue_label" "임시 탄약"
"TemporaryBonusClipSizePercent_prefix" "{s:sign}"
"TemporaryBonusClipSizePercent_postfix" "%"
"TemporaryBonusClipSizePercent_label" "임시 탄약"
"TemporaryBonusClipSizePercent_postvalue_label" "임시 탄약"
"AmmoReloadPercent_postfix" "%"
"AmmoReloadPercent_label" "총탄 재장전"
"AmmoReloadPercent_postvalue_label" "총탄 재장전"
"BulletPenetrationPercent_postfix" "%"
"BulletPenetrationPercent_label" "총탄 관통 피해"
"BulletPenetrationPercent_postvalue_label" "총탄 관통 피해"
"TechPower_prefix" "{s:sign}"
"TechPower_label" "마력"
"TechPower_postvalue_label" "마력"
"MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_label" "마력"
"MODIFIER_VALUE_TECH_POWER_postvalue_label" "마력"
"TechPowerPercent_prefix" "{s:sign}"
"TechPowerPercent_label" "마력"
"TechPowerPercent_postvalue_label" "마력"
"TechPowerPercent_postfix" "%"
"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_PERCENT_label" "마력"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "마력"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" "%"
"ArmorPower_prefix" "{s:sign}"
"ArmorPower_label" "기본 체력"
"ArmorPower_postvalue_label" "기본 체력"
"ArmorPower_postfix" "%"
"MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_ARMOR_POWER_label" "기본 체력"
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "기본 체력"
"MODIFIER_VALUE_ARMOR_POWER_postfix" "%"
"TechPowerAmp_prefix" "{s:sign}"
//"TechPowerAmp_label" "Spirit"
//"TechPowerAmp_postfix" ""
"SpellAmplificationPercent_prefix" "{s:sign}"
"SpellAmplificationPercent_label" "마력"
"SpellAmplificationPercent_postvalue_label" "마력"
//BaseDamagePerShot_label "Base Damage"
"NanoTechPerShot_label" "마법 피해"
"NanoTechPerShot_postvalue_label" "마법 피해"
//"ExplosiveSplashDamage_label" "Explode Damage"
"BulletDamageTotal_label" "총탄 피해"
"BulletDamageTotal_postvalue_label" "총탄 공격 피해"
"ChargesRestored_label" "충전 복구됨"
"ChargesRestored_postvalue_label" "충전 복구됨"
"BonusFireRate_prefix" "{s:sign}"
"BonusFireRate_postfix" "%"
"BonusFireRate_label" "연사 속도"
"BonusFireRate_postvalue_label" "연사 속도"
"MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIRE_RATE_postfix" "%"
"MODIFIER_VALUE_FIRE_RATE_label" "연사 속도"
"MODIFIER_VALUE_FIRE_RATE_postvalue_label" "연사 속도"
"ActivatedFireRate_prefix" "{s:sign}"
"ActivatedFireRate_postfix" "%"
"ActivatedFireRate_label" "연사 속도"
"ActivatedFireRate_postvalue_label" "연사 속도"
"BonusFireRatePlayerUnit_prefix" "{s:sign}"
"BonusFireRatePlayerUnit_postfix" "%"
"BonusFireRatePlayerUnit_label" "미니언 연사 속도"
"BonusFireRatePlayerUnit_postvalue_label" "미니언 연사 속도"
"BonusFireRateNPC_prefix" "{s:sign}"
"BonusFireRateNPC_postfix" "%"
"BonusFireRateNPC_label" "비영웅 연사 속도"
"BonusFireRateNPC_postvalue_label" "비영웅 연사 속도"
"BonusMeleeAttackSpeed_prefix" "{s:sign}"
"BonusMeleeAttackSpeed_postfix" "%"
//"BonusMeleeAttackSpeed_label" "Melee Speed"
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" "%"
"AbilityDamageReduction_label" "마법 피해 감소"
"AbilityDamageReduction_postvalue_label" "마법 피해 감소"
"AbilityDamageReduction_postfix" "%"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "마법 피해 감소"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "마법 피해 감소"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" "%"
//"SlowProcChance_label" "Chance to slow on hit"
"SlowProcChance_postfix" "%"
"EnemySlowPct_label" "적 이동 속도"
"EnemySlowPct_postvalue_label" "적 이동 속도"
"EnemySlowPct_postfix" "%"
"EnemySlowPct_prefix" "-"
"SlowDuration_label" "둔화 지속 시간"
"SlowDuration_postvalue_label" "둔화 지속 시간"
"SlowDuration_postfix" "초"
"MoveSpeedSlowDuration_label" "둔화 지속 시간"
"MoveSpeedSlowDuration_postvalue_label" "둔화 지속 시간"
"MoveSpeedSlowDuration_postfix" "초"
//"PoisonDamage_label" "Poison Damage"
"PoisonDuration_label" "지속 시간"
"PoisonDuration_postvalue_label" "지속 시간"
"PoisonDuration_postfix" "초"
"DebuffDuration_label" "약화 지속 시간"
"DebuffDuration_postvalue_label" "약화 지속 시간"
"DebuffDuration_postfix" "초"
"DotHealthPercent_label" "출혈 피해"
"DotHealthPercent_postvalue_label" "출혈 피해"
"DotHealthPercent_postfix" "% 초당 피해"
"CurrentHealthPercent_label" "현재 체력"
"CurrentHealthPercent_postvalue_label" "현재 체력"
"CurrentHealthPercent_postfix" "%"
"CurrentHealthPercentDamage_label" "현재 체력"
"CurrentHealthPercentDamage_postvalue_label" "현재 체력"
"CurrentHealthPercentDamage_postfix" "%"
"FreezeDuration_label" "동결 지속 시간"
"FreezeDuration_postvalue_label" "동결 지속 시간"
"FreezeDuration_postfix" "초"
"CooldownReduction_prefix" "{s:sign}"
"CooldownReduction_postfix" "%"
"CooldownReduction_label" "능력 쿨다운 감소"
"CooldownReduction_postvalue_label" "능력 쿨다운 감소"
"UltimateCooldownReduction_prefix" "{s:sign}"
"UltimateCooldownReduction_postfix" "%"
"UltimateCooldownReduction_label" "궁극기 쿨다운 감소"
"UltimateCooldownReduction_postvalue_label" "궁극기 쿨다운 감소"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "능력 쿨다운 감소"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "능력 쿨다운 감소"
"SingleAbilityCooldownReduction_prefix" "{s:sign}"
"SingleAbilityCooldownReduction_postfix" "%"
"SingleAbilityCooldownReduction_label" "능력 쿨다운 감소"
"SingleAbilityCooldownReduction_postvalue_label" "능력 쿨다운 감소"
"ItemCooldownReduction_prefix" "{s:sign}"
"ItemCooldownReduction_postfix" "%"
"ItemCooldownReduction_label" "아이템 쿨다운 감소"
"ItemCooldownReduction_postvalue_label" "아이템 쿨다운 감소"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "아이템 쿨다운 감소"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "아이템 쿨다운 감소"
"CooldownRefundPercent_postfix" "%"
"CooldownRefundPercent_label" "쿨다운 반환"
"CooldownRefundPercent_postvalue_label" "쿨다운 반환"
"ImbuedCooldownReduction_prefix" "{s:sign}"
"ImbuedCooldownReduction_postfix" "%"
"ImbuedCooldownReduction_label" "보강한 능력 쿨다운 감소"
"ImbuedCooldownReduction_postvalue_label" "보강한 능력 쿨다운 감소"
"NonImbuedCooldownReduction_prefix" "{s:sign}"
"NonImbuedCooldownReduction_postfix" "%"
"NonImbuedCooldownReduction_label" "보강하지 않은 능력 쿨다운 감소"
"NonImbuedCooldownReduction_postvalue_label" "보강하지 않은 능력 쿨다운 감소"
"CooldownReductionFlat_postfix" "초"
"CooldownReductionFlat_label" "쿨다운 감소"
"CooldownReductionFlat_postvalue_label" "쿨다운 감소"
"BonusAbilityCharges_prefix" "{s:sign}"
"BonusAbilityCharges_label" "보너스 능력 충전"
"BonusAbilityCharges_postvalue_label" "보너스 능력 충전"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "보너스 능력 충전"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "보너스 능력 충전"
//"BonusChargedAbilityDamage_label" "Charged Ability Damage"
"BonusChargedAbilityDamage_prefix" "{s:sign}"
"BonusChargedAbilityDamage_postfix" "%"
"CooldownBetweenChargeReduction_prefix" "{s:sign}"
"CooldownBetweenChargeReduction_label" "충전 시간 단축"
"CooldownBetweenChargeReduction_postvalue_label" "충전 시간 단축"
"CooldownBetweenChargeReduction_postfix" "%"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "충전 시간 단축"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "충전 시간 단축"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" "%"
"BonusSprintSpeed_prefix" "{s:sign}"
"BonusSprintSpeed_postfix" "m"
"BonusSprintSpeed_label" "질주 속도"
"BonusSprintSpeed_postvalue_label" "질주 속도"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" "m"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "질주 속도"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "질주 속도"
"SprintSpeed_postfix" "m"
"SprintSpeed_label" "질주 속도"
"SprintSpeed_postvalue_label" "질주 속도"
"BonusSprintSpeedPercent_prefix" "{s:sign}"
"BonusSprintSpeedPercent_label" "질주 속도"
"BonusSprintSpeedPercent_postvalue_label" "질주 속도"
"BonusSprintSpeedPercent_postfix" "%"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "질주 속도"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "질주 속도"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" "%"
"BonusSuperSprintSpeed_prefix" "{s:sign}"
"BonusSuperSprintSpeed_label" "질주 속도"
"BonusSuperSprintSpeed_postvalue_label" "질주 속도"
"BonusSuperSprintSpeedPercent_prefix" "{s:sign}"
"BonusSuperSprintSpeedPercent_postfix" "%"
"TotalHealthRegen_label" "체력 재생 총합"
"TotalHealthRegen_postvalue_label" "체력 재생 총합"
"StatusResistancePercent_prefix" "{s:sign}"
"StatusResistancePercent_label" "약화 저항"
"StatusResistancePercent_postvalue_label" "약화 저항"
"StatusResistancePercent_postfix" "%"
"InnateStatusResistancePercent_prefix" "{s:sign}"
"InnateStatusResistancePercent_label" "약화 저항"
"InnateStatusResistancePercent_postvalue_label" "약화 저항"
"InnateStatusResistancePercent_postfix" "%"
"FervorStatusResistancePercent_prefix" "{s:sign}"
"FervorStatusResistancePercent_label" "약화 저항"
"FervorStatusResistancePercent_postvalue_label" "약화 저항"
"FervorStatusResistancePercent_postfix" "%"
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}"
"MODIFIER_VALUE_STATUS_RESISTANCE_label" "약화 저항"
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "약화 저항"
"MODIFIER_VALUE_STATUS_RESISTANCE_postfix" "%"
"StatusResistanceDuration_label" "지속 시간"
"StatusResistanceDuration_postvalue_label" "지속 시간"
"StatusResistanceDuration_postfix" "초"
"CleavePercentage_prefix" "{s:sign}"
//"CleavePercentage_label" "Splash Amount"
"CleavePercentage_postfix" "%"
//"CleaveRadius_label" "Splash Radius"
"BonusAccuracy_prefix" "{s:sign}"
"BonusAccuracy_postfix" "%"
//"BonusAccuracy_label" "Gun Accuracy"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" "%"
"BonusBulletSpeedPercent_prefix" "{s:sign}"
"BonusBulletSpeedPercent_postfix" "%"
"BonusBulletSpeedPercent_label" "총탄 속도"
"BonusBulletSpeedPercent_postvalue_label" "총탄 속도"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" "%"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "총탄 속도"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "총탄 속도"
"LifeStealPercent_prefix" "{s:sign}"
"LifeStealPercent_label" "체력 흡수"
"LifeStealPercent_postvalue_label" "체력 흡수"
"LifeStealPercent_postfix" "%"
"LifestealPercentHero_label" "체력 흡수"
"LifestealPercentHero_postvalue_label" "체력 흡수"
"LifestealPercentHero_postfix" "%"
"LifestealPercentNonHero_prefix" "{s:sign}"
"LifestealPercentNonHero_label" "비영웅 대상 체력 흡수"
"LifestealPercentNonHero_postvalue_label" "비영웅 대상 체력 흡수"
"LifestealPercentNonHero_postfix" "%"
"AbilityLifestealDuration_label" "능력 체력 흡수 지속 시간"
"AbilityLifestealDuration_postvalue_label" "능력 체력 흡수 지속 시간"
"AbilityLifestealDuration_postfix" "초"
"BulletLifestealPercent_prefix" "{s:sign}"
"BulletLifestealPercent_label" "총탄 체력 흡수"
"BulletLifestealPercent_postvalue_label" "총탄 체력 흡수"
"BulletLifestealPercent_postfix" "%"
"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_LIFESTEAL_label" "총탄 체력 흡수"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "총탄 체력 흡수"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" "%"
"TechLifestealPercent_prefix" "{s:sign}"
"TechLifestealPercent_label" "마법 체력 흡수"
"TechLifestealPercent_postvalue_label" "마법 체력 흡수"
"TechLifestealPercent_postfix" "%"
"MeleeLifestealPercent_prefix" "{s:sign}"
"MeleeLifestealPercent_label" "근거리 공격 체력 흡수"
"MeleeLifestealPercent_postvalue_label" "근거리 공격 체력 흡수"
"MeleeLifestealPercent_postfix" "%"
"StunDuration_label" "기절 지속 시간"
"StunDuration_postvalue_label" "기절 지속 시간"
"StunDuration_postfix" "초"
"StunDelay_label" "기절 지연"
"StunDelay_postvalue_label" "기절 지연 시간"
"StunDelay_postfix" "초"
"MinStunDuration_postfix" "초"
"MinStunDuration_label" "최소 기절 지속 시간"
"MinStunDuration_postvalue_label" "최소 기절 지속 시간"
"MaxStunDuration_postfix" "초"
"MaxStunDuration_label" "최대 기절 지속 시간"
"MaxStunDuration_postvalue_label" "최대 기절 지속 시간"
"DazeDuration_label" "멍해짐 지속 시간"
"DazeDuration_postvalue_label" "멍해짐 지속 시간"
"DazeDuration_postfix" "초"
"TossDuration_postvalue_label" "지속 시간"
"TossDuration_postfix" "초"
//"MeleeDamageReduction_label" "Melee Armor"
"MeleeDamageReductionPercent_prefix" "{s:sign}"
"MeleeDamageReductionPercent_postfix" "%"
//"MeleeDamageReductionPercent_label" "Melee Armor"
"MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEE_RESIST_postfix" "%"
//"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor"
//"DispenserHealth_label" "Dispenser Health"
//"ShotRegenTime_label" "Shot Regen Time"
"ShotRegenTime_postfix" "초"
//"MaxShots_label" "Max Shots"
"PathLength_label" "광선 길이"
"PathLength_postvalue_label" "광선 길이"
"PathLength_postfix" "m"
"ChainCount_label" "최대 연쇄 피해 수"
"ChainCount_postvalue_label" "최대 연쇄 피해 수"
"BonusPerChain_label" "연쇄 피해"
"BonusPerChain_postvalue_label" "연쇄 피해"
"RichochetChance_label" "발동 확률"
"RichochetChance_postvalue_label" "발동 확률"
"RichochetChance_postfix" "%"
//"SlowSpeedLimit_label" "Speed Reduced To"
"HealAmpReceivePercent_prefix" "{s:sign}"
"HealAmpReceivePercent_label" "받는 치유량 증가"
"HealAmpReceivePercent_postvalue_label" "받는 치유량 증가"
"HealAmpReceivePercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" "%"
"HealAmpCastPercent_prefix" "{s:sign}"
"HealAmpCastPercent_label" "주는 치유량"
"HealAmpCastPercent_postvalue_label" "주는 치유량"
"HealAmpCastPercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "주는 치유량"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "주는 치유량"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" "%"
"HealAmpRegenPercent_prefix" "{s:sign}"
//"HealAmpRegenPercent_label" "Health Regen Boost"
"HealAmpRegenPercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" "%"
"HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}"
//"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier"
"HealAmpRegenMultiplierOutOfCombat_postfix" "x"
"HealAmpReceivePenaltyPercent_label" "받는 치유량"
"HealAmpReceivePenaltyPercent_postvalue_label" "받는 치유량"
"HealAmpReceivePenaltyPercent_postfix" "%"
"HealAmpRegenPenaltyPercent_label" "받는 치유량"
"HealAmpRegenPenaltyPercent_postvalue_label" "받는 치유량"
"HealAmpRegenPenaltyPercent_postfix" "%"
"HealingEffectiveness_label" "치유 효율"
"HealingEffectiveness_postvalue_label" "치유 효율"
"HealingEffectiveness_postfix" "%"
"PercentHealthHealing_label" "체력 치유량"
"PercentHealthHealing_postvalue_label" "체력 치유량"
"PercentHealthHealing_postfix" "%"
"ProcChance_label" "발동 확률"
"ProcChance_postvalue_label" "발동 확률"
"ProcChance_postfix" "%"
//"OutgoingDamageReduction_label" "Attack Damage"
"OutgoingDamageReduction_prefix" "-"
"OutgoingDamageReduction_postfix" "%"
"OutgoingDamagePercent_prefix" "{s:sign}"
"OutgoingDamagePercent_label" "피해"
"OutgoingDamagePercent_postvalue_label" "피해"
"OutgoingDamagePercent_postfix" "%"
"ProcHealth_label" "체력 임곗값"
"ProcHealth_postvalue_label" "체력 임곗값"
"ProcHealth_postfix" "%"
//"DamageBoostFromBehind_label" "Damage From Behind"
"DamageBoostFromBehind_postfix" "%"
//"DamageBoostElsewhere_label" "Damage From Elsewhere"
"DamageBoostElsewhere_postfix" "%"
//"BonusDPSVsPlayers_label" "DPS vs Players"
//"BonusDPSVsCreeps_label" "DPS vs Creeps"
//"EvasionPercentGlider_label" "Evasion Chance Gliding"
"EvasionPercentGlider_postfix" "%"
"EvasionPercent_label" "총탄 회피"
"EvasionPercent_postvalue_label" "총탄 회피"
"EvasionPercent_postfix" "%"
//"MeleeDamagePercent_label" "Melee Damage Bonus"
"MeleeDamagePercent_postfix" "%"
"TechShieldHealth_label" "마법 방어막 수명"
"TechShieldHealth_postvalue_label" "마법 방어막 수명"
//"TempTechShieldHealth_label" "Temp Spirit Shield Health"
"TechShieldDamagePercent_prefix" "{s:sign}"
//"TechShieldDamagePercent_label" "Spirit Shield Damage"
"TechShieldDamagePercent_postfix" "%"
"BulletShieldHealth_label" "총탄 방어막 수명"
"BulletShieldHealth_postvalue_label" "총탄 방어막 수명"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "총탄 방어막 수명"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "총탄 방어막 수명"
//"TempBulletShieldHealth_label" "Temp Bullet Shield Health"
"BulletShieldDamagePercent_prefix" "{s:sign}"
//"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields"
"BulletShieldDamagePercent_postfix" "%"
//"ShieldBlockPercent_label" "Damage Deflected"
"ShieldBlockPercent_postfix" "%"
//"DamagePercent_label" "Bullet Damage Done"
"DamagePercent_postfix" "%"
//"CycleTimePercent_label" "Fire Rate compared to Gun"
"CycleTimePercent_postfix" "%"
//"StickyClusterCount_label" "Splits into"
//"StickyClusterCount_postfix" "Sticky Grenades"
//"FuseDuration_label" "Fuse Duration"
//"FuseDuration_postfix" ""
//"DroneCount_label" "Drone Count"
//"BasicReflectPercent_label" "Basic Damage Reflect"
"BasicReflectPercent_postfix" "%"
"LifeDrainPerSecond_label" "초당 피해"
"LifeDrainPerSecond_postvalue_label" "초당 피해"
"HealthPercent_label" "체력 비율"
"HealthPercent_postvalue_label" "체력 비율"
"HealthPercent_postfix" "%"
//"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier"
"DodgeAnimSpeedScale_postfix" "x"
"BulletDamagePercent_prefix" "{s:sign}"
"BulletDamagePercent_label" "총탄 피해"
"BulletDamagePercent_postvalue_label" "총탄 피해"
"BulletDamagePercent_postfix" "%"
"AbilityLifestealPercent_prefix" "{s:sign}"
"AbilityLifestealPercent_label" "마법 체력 흡수"
"AbilityLifestealPercent_postvalue_label" "마법 체력 흡수"
"AbilityLifestealPercent_postfix" "%"
"AbilityLifestealPercentHero_prefix" "{s:sign}"
"AbilityLifestealPercentHero_label" "마법 체력 흡수"
"AbilityLifestealPercentHero_postvalue_label" "마법 체력 흡수"
"AbilityLifestealPercentHero_postfix" "%"
"MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_LIFESTEAL_label" "마법 체력 흡수"
"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "마법 체력 흡수"
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix" "%"
"AbilityLifestealPercentHeroPassive_prefix" "{s:sign}"
"AbilityLifestealPercentHeroPassive_label" "마법 체력 흡수"
"AbilityLifestealPercentHeroPassive_postvalue_label" "마법 체력 흡수"
"AbilityLifestealPercentHeroPassive_postfix" "%"
"AbilityLifestealPercentNonHero_prefix" "{s:sign}"
"AbilityLifestealPercentNonHero_label" "비영웅 대상 마법 체력 흡수"
"AbilityLifestealPercentNonHero_postvalue_label" "비영웅 대상 마법 체력 흡수"
"AbilityLifestealPercentNonHero_postfix" "%"
"RegenDuration_label" "재생 지속 시간"
"RegenDuration_postvalue_label" "재생 지속 시간"
"RegenDuration_postfix" "초"
//"SpreadDuration_label" "Spread Duration: "
"SpreadDuration_postfix" "초"
"EndRadius_label" "종료 반경"
"EndRadius_postvalue_label" "종료 반경"
"EndRadius_postfix" "m"
//"BulletPercentAsBurn_label" "Bullet Damage as Burning"
"BulletPercentAsBurn_postfix" "%"
"ItemInitialCharges_label" "충전"
"ItemInitialCharges_postvalue_label" "충전"
"AuraDuration_label" "오라 지속 시간"
"AuraDuration_postvalue_label" "오라 지속 시간"
"AuraDuration_postfix" "초"
//"ApproachSpeed_label" "Project Speed"
"GrenadesInVolley_label" "수류탄 수량"
"GrenadesInVolley_postvalue_label" "수류탄 수"
"ReloadSpeedDecrease_label" "재장전 시간"
"ReloadSpeedDecrease_postvalue_label" "재장전 시간"
"ReloadSpeedDecrease_postfix" "%"
"AbsorbPercentage_label" "흡수된 피해"
"AbsorbPercentage_postvalue_label" "흡수된 피해"
"AbsorbPercentage_postfix" "%"
//"HitCap_label" "Hit Cap"
//"HitCap_postfix" "hits"
//"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit"
"AbilityDamageReductionPerHit_postfix" "%"
//"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red"
"ActiveAbilityDamageReduction_postfix" "%"
"BonusAttackRange_postfix" "m"
//"BonusAttackRange_label" "Weapon Range"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" "m"
"BonusAttackRangePercent_prefix" "{s:sign}"
"BonusAttackRangePercent_postfix" "%"
"BonusAttackRangePercent_label" "무기 피해 감소 범위"
"BonusAttackRangePercent_postvalue_label" "무기 피해 감소 범위"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" "%"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "무기 피해 감소 범위"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "무기 피해 감소 범위"
"WeaponRecoilReduction_postfix" "%"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" "%"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"BonusDPSPercent_prefix" "{s:sign}"
"BonusDPSPercent_label" "총탄 피해"
"BonusDPSPercent_postvalue_label" "총탄 피해"
"BonusDPSPercent_postfix" "%"
//"DroneHealth_label" "Drone Health"
//"DeployHealthRegen_label" "Deployable Health"
"TurretFireRate_label" "포탑 연사 속도"
"TurretFireRate_postvalue_label" "포탑 연사 속도"
"TurretFireRate_prefix" "{s:sign}"
"TurretFireRate_postfix" "%"
"TurretDPS_label" "포탑 초당 피해"
"TurretDPS_postvalue_label" "포탑 초당 피해"
//"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier"
"MobileResupplyRegenMultiplier_postfix" "x"
"HealRadius_label" "치유 반경"
"HealRadius_postvalue_label" "치유 반경"
"HealRadius_postfix" "m"
"BulletArmorReduction_prefix" "{s:sign}"
"BulletArmorReduction_postfix" "%"
"BulletArmorReduction_label" "총탄 저항"
"BulletArmorReduction_postvalue_label" "총탄 저항"
"LocalBulletArmorReduction_prefix" "{s:sign}"
"LocalBulletArmorReduction_postfix" "%"
"LocalBulletArmorReduction_label" "총탄 저항"
"LocalBulletArmorReduction_postvalue_label" "총탄 저항"
"LocalTechArmorReduction_prefix" "{s:sign}"
//"LocalTechArmorReduction_label" "Magic Resist"
"LocalTechArmorReduction_postfix" "%"
"BulletResistOnActive_label" "총탄 저항"
"BulletResistOnActive_postvalue_label" "총탄 저항"
"BulletResistOnActive_prefix" "{s:sign}"
"BulletResistOnActive_postfix" "%"
"WeaponPowerAmp_prefix" "{s:sign}"
//"WeaponPowerAmp_label" "Courage"
"WeaponPowerWhileActivated_prefix" "{s:sign}"
//"WeaponPowerWhileActivated_label" "Courage"
"FireRate_postfix" "%"
"WeaponPower_prefix" "{s:sign}"
"WeaponPower_label" "무기 피해"
"WeaponPower_postvalue_label" "무기 피해"
"WeaponPower_postfix" "%"
"MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_POWER_label" "무기 피해"
"MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "무기 피해"
"MODIFIER_VALUE_WEAPON_POWER_postfix" "%"
"DamageIncrease_prefix" "{s:sign}"
"DamageIncrease_label" "입은 피해"
"DamageIncrease_postvalue_label" "입은 피해"
"DamageIncreasePercent_prefix" "{s:sign}"
"DamageIncreasePercent_label" "입은 피해"
"DamageIncreasePercent_postvalue_label" "입은 피해"
"DamageIncreasePercent_postfix" "%"
"BonusAbilitySpeed_prefix" "{s:sign}"
//"BonusAbilitySpeed_postfix" ""
//"BonusAbilitySpeed_label" "Ability Move Speed"
"ReloadSpeedMultipler_prefix" "{s:sign}"
"ReloadSpeedMultipler_label" "재장전 시간"
"ReloadSpeedMultipler_postvalue_label" "재장전 시간"
"ReloadSpeedMultipler_postfix" "%"
"MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_RELOAD_SPEED_label" "재장전 시간"
"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "재장전 시간"
"MODIFIER_VALUE_RELOAD_SPEED_postfix" "%"
"HealthRegenPerTrooper_prefix" "+"
"HealthRegenPerTrooper_postfix" "(근처 트루퍼당)"
"HealthRegenPerTrooper_label" "체력 재생"
"HealthRegenPerTrooper_postvalue_label" "체력 재생"
//"TroopersToSummon_label" "Troopers created"
//"TrooperLifetime_label" "Trooper lifetime"
"TrooperLifetime_postfix" "초"
"DamagePerChain_label" "전기 충격 피해"
"DamagePerChain_postvalue_label" "전기 충격 피해"
"SpeedMax_label" "이동 속도"
"SpeedMax_postvalue_label" "이동 속도"
"SpeedMax_postfix" "m(초당)"
"MoveSpeedMax_label" "이동 속도"
"MoveSpeedMax_postvalue_label" "이동 속도"
"MoveSpeedMax_postfix" "m(초당)"
"BulletDamagePercentAsTechDamage_label" "보너스 마법 피해"
"BulletDamagePercentAsTechDamage_postvalue_label" "마법 피해 보너스"
//"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage "
"BonusCritDamagePercent_prefix" "{s:sign}"
//"BonusCritDamagePercent_label" "Bonus Crit Damage"
"BonusCritDamagePercent_postfix" "%"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" "%"
//"DPSDmgPercent_label" "DPS as Damage"
"DPSDmgPercent_postfix" "%"
"DamagePerSecond_label" "초당 피해"
"DamagePerSecond_postvalue_label" "초당 피해"
//"TechReduction_label" "Spirit Reduction"
//"TechResistReduction_label" "Target Spirit Resist"
//"TechResistReduction_prefix" ""
"TechResistReduction_postfix" "%"
"DamagePulseAmount_label" "파동 피해"
"DamagePulseAmount_postvalue_label" "파동 피해"
"DamagePulseInterval_label" "파동 간격"
"DamagePulseInterval_postvalue_label" "파동 간격"
"DamagePulseInterval_postfix" "초"
"DamagePulseRadius_label" "파동 반경"
"DamagePulseRadius_postvalue_label" "파동 반경"
"DamagePulseRadius_postfix" "m"
"CloseRangeBonusDamagePercent_prefix" "+"
"CloseRangeBonusDamagePercent_label" "무기 피해"
"CloseRangeBonusDamagePercent_postvalue_label" "무기 피해"
"CloseRangeBonusDamagePercent_postfix" "%"
"CloseRangeBonusDamageRange_label" "근거리"
"CloseRangeBonusDamageRange_postvalue_label" "근거리"
"CloseRangeBonusDamageRange_postfix" "m"
"CloseRangeBonusWeaponPower_prefix" "{s:sign}"
"CloseRangeBonusWeaponPower_label" "무기 피해"
"CloseRangeBonusWeaponPower_postvalue_label" "무기 피해"
"CloseRangeBonusWeaponPower_postfix" "%"
"CloseRangeBonusWeaponPower_conditional" "범위 내"
"BonusSpirit_conditional" "발동 후"
"AfterProc_conditional" "발동 후"
"DuringAmbush_conditional" "기습 중"
"AboveHealthThreshold_conditional" "체력 임곗값 초과"
"BelowHealthThreshold_conditional" "체력 임곗값 미만"
"DashJump_conditional" "대시 점프 이후"
//"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold"
"Quicksilver_conditional" "능력 사용 후"
"SurgeOfPower_conditional" "능력 사용 후"
"SpiritStrike_conditional" "근거리 공격 성공 후"
"LongRangeBonusWeaponPowerMinRange_label" "최소 거리"
"LongRangeBonusWeaponPowerMinRange_postvalue_label" "최소 거리"
"LongRangeBonusWeaponPowerMinRange_postfix" "m"
"LongRangeBonusWeaponPower_prefix" "{s:sign}"
"LongRangeBonusWeaponPower_label" "무기 피해"
"LongRangeBonusWeaponPower_postvalue_label" "무기 피해"
"LongRangeBonusWeaponPower_postfix" "%"
"LongRangeBonusWeaponPower_conditional" "범위 밖"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "최소 거리"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "최소 거리"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" "m"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "무기 피해"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "무기 피해"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" "%"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "범위 밖"
"TechRangeMultiplier_prefix" "{s:sign}"
"TechRangeMultiplier_label" "능력 범위"
"TechRangeMultiplier_postvalue_label" "능력 범위"
"TechRangeMultiplier_postfix" "%"
"TechRangeMultiplierBuff_prefix" "{s:sign}"
"TechRangeMultiplierBuff_label" "능력 범위"
"TechRangeMultiplierBuff_postvalue_label" "능력 범위"
"TechRangeMultiplierBuff_postfix" "%"
"ImbuedTechRangeMultiplier_prefix" "{s:sign}"
"ImbuedTechRangeMultiplier_label" "보강한 능력 범위"
"ImbuedTechRangeMultiplier_postvalue_label" "보강한 능력 범위"
"ImbuedTechRangeMultiplier_postfix" "%"
"NonImbuedTechRangeMultiplier_prefix" "{s:sign}"
"NonImbuedTechRangeMultiplier_label" "보강하지 않은 능력 범위"
"NonImbuedTechRangeMultiplier_postvalue_label" "보강하지 않은 능력 범위"
"NonImbuedTechRangeMultiplier_postfix" "%"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" "%"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "보강한 능력 범위"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "보강한 능력 범위"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "보강하지 않은 능력 범위"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "보강하지 않은 능력 범위"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
//"ThrowRange_label" "Throw Range"
"ThrowRange_postfix" "m"
"TechRadiusMultiplier_prefix" "{s:sign}"
"TechRadiusMultiplier_label" "반경"
"TechRadiusMultiplier_postvalue_label" "반경"
"TechRadiusMultiplier_postfix" "%"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "반경"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "반경"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" "%"
"TechRadiusMultiplierBuff_prefix" "{s:sign}"
"TechRadiusMultiplierBuff_label" "반경"
"TechRadiusMultiplierBuff_postvalue_label" "반경"
"TechRadiusMultiplierBuff_postfix" "%"
"ImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"ImbuedTechRadiusMultiplier_label" "Imbued Radius"
"ImbuedTechRadiusMultiplier_postfix" "%"
"NonImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius"
"NonImbuedTechRadiusMultiplier_postfix" "%"
"TechRangeAdditive_prefix" "{s:sign}"
"TechRangeAdditive_label" "능력 범위"
"TechRangeAdditive_postvalue_label" "능력 범위"
"TechRangeAdditive_postfix" "m"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "능력 범위"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" "m"
//"WindUpTime_label" "Windup Time"
"WindUpTime_postfix" "초"
"HealthDrainedPerSecond_label" "체력 흡수"
"HealthDrainedPerSecond_postvalue_label" "체력 흡수"
"HealthDrainedPerSecond_postfix" "(초당)"
"DebuffDurationReductionPercentage_label" "약화 지속 시간 감소"
"DebuffDurationReductionPercentage_postvalue_label" "약화 지속 시간 감소"
"DebuffDurationReductionPercentage_postfix" "%"
//"HealthCost_label" "Health Cost"
"ZipLineSpeedPercent_prefix" "{s:sign}"
"ZipLineSpeedPercent_label" "집라인 속도"
"ZipLineSpeedPercent_postvalue_label" "집라인 속도"
"ZipLineSpeedPercent_postfix" "%"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "집라인 속도"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "집라인 속도"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" "%"
//"ZiplineJumpBonusDuration_label" "Jump Off Duration"
"ZiplineJumpBonusDuration_postfix" "초"
//"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus"
"ZiplineJumpBonusMoveSpeed_postfix" "m"
"BonusZipLineSpeed_prefix" "{s:sign}"
//"BonusZipLineSpeed_label" "Hyperline Speed"
"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}"
"MaxProjectiles_label" "투사체 수"
"MaxProjectiles_postvalue_label" "투사체 수"
//"DeathDelay_label" "Delay Death Duration"
//"TackleDurationMax_label" "Max Tackle Duration"
"MoveSpeed_postfix" "m"
"MoveSpeedBonus_prefix" "{s:sign}"
"MoveSpeedBonus_label" "이동 속도"
"MoveSpeedBonus_postvalue_label" "이동 속도"
"MoveSpeedBonus_postfix" "m"
//"MoveSpeedFriendlyBuff_prefix" ""
//"MoveSpeedFriendlyBuff_label" "Ally Move Speed"
"MoveSpeedFriendlyBuff_postfix" "m(초당)"
//"ProcBuildupPercent_label" "Proc Buildup"
"ProcBuildupPercent_postfix" "%"
//"AwakenDamage_label" "Awaken Damage"
//"LockOnTime_label" "Lock On Time"
"LockOnTime_postfix" "초"
//"StalkDuration_label" "Stalk Time"
"StalkDuration_postfix" "초"
"MaxStacks_label" "최대 중첩"
"MaxStacks_postvalue_label" "최대 중첩"
"CurrentStacks_label" "현재 중첩:"
"CurrentStacks_postvalue_label" "현재 중첩:"
"CurrentBonus_label" "현재 보너스:"
"CurrentBonus_postvalue_label" "현재 보너스:"
//"TimeToMaxStacks_label" "Time To Max Stacks"
"TimeToMaxStacks_postfix" "초"
//"DamagePerHit_label" "Damage Per Hit"
//"FinalBlow_label" "Final Blow Damage"
"DamageThreshold_label" "피해 임곗값"
"DamageThreshold_postvalue_label" "피해 임곗값"
"DamageReduction_label" "피해 감소"
"DamageReduction_postvalue_label" "피해 감소"
"DamageReduction_postfix" "%"
"MeleeDamage_label" "근거리 공격 피해"
"MeleeDamage_postvalue_label" "근거리 공격 피해"
//"ConvertedHealth_label" "Trooper Health"
"SilenceDuration_label" "침묵 지속 시간"
"SilenceDuration_postvalue_label" "침묵 지속 시간"
"SilenceDuration_postfix" "초"
"Range_postfix" "m"
"Range_label" "범위"
"Range_postvalue_label" "범위"
"MinRange_label" "최소 범위"
"MinRange_postvalue_label" "최소 범위"
"MinRange_postfix" "m"
//"ConeRadius_label" "Lightning Distance"
"ConeRadius_postfix" "m"
"ConeAngle_label" "원뿔형 각도"
"ConeAngle_postvalue_label" "원뿔형 각도"
"ConeAngle_postfix" " 도"
"ShockRadius_label" "반경"
"ShockRadius_postvalue_label" "반경"
"ShockRadius_postfix" "m"
//"KnockDownRadius_label" "Knockdown Radius"
"KnockDownRadius_postfix" "m"
"BurnDuration_postfix" "초"
"BurnDuration_label" "화상 지속 시간"
"BurnDuration_postvalue_label" "화상 지속 시간"
"AbilityCooldown_postfix" "초"
"AbilityCooldown_label" "쿨다운"
"AbilityCooldown_postvalue_label" "쿨다운"
"TechCooldown_postfix" "%"
"TechDuration_postfix" "%"
"TechLifesteal_postfix" "%"
"TechRange_postfix" "%"
"HealingPercent_label" "치유 비율"
"HealingPercent_postvalue_label" "치유 비율"
"HealingPercent_postfix" "%"
"AbilityCooldownBetweenCharge_label" "충전 지연"
"AbilityCooldownBetweenCharge_postvalue_label" "충전 지연 시간"
"AbilityCooldownBetweenCharge_postfix" "초"
"AbilityChargeUpTime_label" "충전 시간"
"AbilityChargeUpTime_postvalue_label" "충전 시간"
"AbilityChargeUpTime_postfix" "초"
"AbilityDuration_postfix" "초"
"AbilityDuration_label" "지속 시간"
"AbilityDuration_postvalue_label" "지속 시간"
"TetherDuration_postfix" "초"
"TetherDuration_label" "속박 지속 시간"
"TetherDuration_postvalue_label" "속박 지속 시간"
"TetherRadius_postfix" "m"
//"TetherRadius_label" "Tether Radius"
"AbilityCastRange_postfix" "m"
"AbilityCastRange_label" "시전 범위"
"AbilityCastRange_postvalue_label" "시전 범위"
"AbilityCastRangeMinimum_postfix" "m"
//"AbilityCastRangeMinimum_label" "Range Minimum"
"AbilityChannelTime_postfix" "초"
"AbilityChannelTime_label" "능력 집중 지속 시간"
"AbilityChannelTime_postvalue_label" "능력 집중 지속 시간"
"AbilityCastDelay_postfix" "초"
"AbilityCastDelay_label" "시전 지연"
"AbilityCastDelay_postvalue_label" "시전 지연 시간"
"MaxRecasts_label" "최대 재시전"
"MaxRecasts_postvalue_label" "최대 재시전"
"AbilityCharges_label" "충전"
"AbilityCharges_postvalue_label" "충전"
"BonusAbilityDurationPercent_prefix" "{s:sign}"
"BonusAbilityDurationPercent_label" "능력 지속 시간"
"BonusAbilityDurationPercent_postvalue_label" "능력 지속 시간"
"BonusAbilityDurationPercent_postfix" "%"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "능력 지속 시간"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "능력 지속 시간"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" "%"
"NonImbuedBonusDuration_prefix" "{s:sign}"
"NonImbuedBonusDuration_label" "보강하지 않은 능력 지속 시간"
"NonImbuedBonusDuration_postvalue_label" "보강하지 않은 능력 지속 시간"
"NonImbuedBonusDuration_postfix" "%"
"ImbuedBonusDuration_prefix" "{s:sign}"
"ImbuedBonusDuration_label" "보강한 능력 지속 시간"
"ImbuedBonusDuration_postvalue_label" "보강한 능력 지속 시간"
"ImbuedBonusDuration_postfix" "%"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "보강한 능력 지속 시간"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "보강한 능력 지속 시간"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" "%"
"MissCooldown_postfix" "초"
//"MissCooldown_label" "Cooldown on miss"
"ShockDelay_label" "기절 전 지연 시간"
"ShockDelay_postvalue_label" "기절 전 지연 시간"
"ShockDelay_postfix" "초"
"ArmTime_label" "설치 시간"
"ArmTime_postvalue_label" "설치 시간"
"ArmTime_postfix" "초"
"Barrel_ArmTime_label" "설치 시간"
"Barrel_ArmTime_postvalue_label" "설치 시간"
"Barrel_ArmTime_postfix" "초"
"ExplodeDelay_label" "폭발 지연 시간"
"ExplodeDelay_postvalue_label" "폭발 지연 시간"
"ExplodeDelay_postfix" "초"
"BuildUpPercentPerHit_label" "타격당 축적"
"BuildUpPercentPerHit_postvalue_label" "타격당 축적"
"BuildUpPercentPerHit_postfix" "%"
"BuildUpPerSecond_label" "초당 축적"
"BuildUpPerSecond_postvalue_label" "초당 축적"
"BuildUpPerSecond_postfix" "%"
//"FreezeBuildUpTime_label" "Freeze buildup time"
"FreezeBuildUpTime_postfix" "초"
//"CritStackInterval_label" "Crit Charge Delay"
"CritStackInterval_postfix" "초"
"TurretLifetime_label" "활성 시간"
"TurretLifetime_postvalue_label" "활성 시간"
"TurretLifetime_postfix" "초"
"CritCoatingDamagePercent_prefix" "{s:sign}"
//"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus"
"CritCoatingDamagePercent_postfix" "%"
//"ExplosionCoatingRadius_label" "Explosion Coating Radius"
"ExplosionCoatingRadius_postfix" "m"
//"SlowCoatingProcChance_label" "Slowing Coating Chance"
"SlowCoatingProcChance_postfix" "%"
//"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount"
"SlowCoatingMoveSpeed_postfix" "%"
//"SlowCoatingDuration_label" "Slowing Coating Slow Duration"
//"SlowCoatingDuration_postfix" ""
"MaxLifetime_label" "활성 시간"
"MaxLifetime_postvalue_label" "활성 시간"
"MaxLifetime_postfix" "초"
//"ZipLineArrowLifetime_label" "Arrow Flight Time"
//"ZipLineArrowLifetime_postfix" ""
//"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack"
"DamageTakenPercentIncreasePerStack_postfix" "%"
//"ShotsFired_label" "Shots fired"
//"ShotsFired_postfix" ""
//"TimeBetweenShots_label" "Time between shots"
//"TimeBetweenShots_postfix" ""
//"DroneDPS_label" "Drone Damage"
"DroneDPS_postfix" "초당 피해"
"DistanceBuff_postfix" "%"
//"DistanceBuff_label" "Increase at Max Range"
//"FullDistance_label" "Max Range: "
"FullDistance_postfix" "m"
"ProcDamage_label" "마법 피해"
"ProcDamage_postvalue_label" "마법 피해"
//"BaseDamagePct_label" "Bonus Spirit Amp"
"BaseDamagePct_prefix" "{s:sign}"
"BaseDamagePct_postfix" "%"
"TargetsPerTick_label" "발사당 대상 적중"
"TargetsPerTick_postvalue_label" "발사당 대상 명중"
"HealthToDamage_label" "피해"
"HealthToDamage_postvalue_label" "피해"
"SelfDamagePct_label" "체력 소모"
"SelfDamagePct_postvalue_label" "체력 소모"
"SelfDamagePct_postfix" "%"
"DamageHealPerTarget_label" "대상당 피해/치유"
"DamageHealPerTarget_postvalue_label" "대상당 피해/치유"
//"DeathTaxHeal_label" "Health Per Kill"
"ChainRadius_label" "연쇄 피해 반경"
"ChainRadius_postvalue_label" "연쇄 피해 반경"
"ChainRadius_postfix" "m"
//"LaunchDamage_postfix" ""
//"LaunchDamage_label" "Knockback Damage"
//"ImpaleDamage_postfix" ""
//"ImpaleDamage_label" "Impale Damage"
//"ImpaleDuration_label" "Impale Duration"
"ImpaleDuration_postfix" "초"
"ExplosionRadius_label" "폭발 반경"
"ExplosionRadius_postvalue_label" "폭발 반경"
"ExplosionRadius_postfix" "m"
"MinExplosionRadius_label" "최소 폭발 반경"
"MinExplosionRadius_postvalue_label" "최소 폭발 반경"
"MinExplosionRadius_postfix" "m"
"MaxExplosionRadius_label" "최대 폭발 반경"
"MaxExplosionRadius_postvalue_label" "최대 폭발 반경"
"MaxExplosionRadius_postfix" "m"
"ExplosionDamage_label" "폭발 피해"
"ExplosionDamage_postvalue_label" "폭발 피해"
//"MinExplosionDamage_label" "Min Explosion Damage: "
//"MinExplosionDamage_postfix" ""
//"ExplosionMinPercent_label" "Min Explosion Damage: "
"ExplosionMinPercent_postfix" "%"
//"ExplosionMaxPercent_label" "Max Explosion Damage: "
"ExplosionMaxPercent_postfix" "%"
//"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot"
"EMPBuildupPercentPerShot_postfix" "%"
"InvisFadeToDuration_label" "투명화 전환 시간"
"InvisFadeToDuration_postvalue_label" "투명 상태 지속 시간"
"InvisFadeToDuration_postfix" "초"
"InvisMoveSpeedMod_prefix" "{s:sign}"
"InvisMoveSpeedMod_postfix" "m"
"InvisMoveSpeedMod_label" "투명 상태 질주 속도"
"InvisMoveSpeedMod_postvalue_label" "투명 상태 질주 속도"
//"MeleeAttackLength_label" "Melee Range"
"MeleeAttackLength_postfix" "m"
"ArmingDuration_label" "설치 시간"
"ArmingDuration_postvalue_label" "설치 시간"
"ArmingDuration_postfix" "초"
"AirJumpVerticalSpeedPercent_prefix" "{s:sign}"
//"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed"
"AirJumpVerticalSpeedPercent_postfix" "%"
//"ReflectDamage_label" "Bullet Reflect Damage"
"ReflectDamage_postfix" "%"
"ImmobilizeDuration_label" "이동 불가 지속 시간"
"ImmobilizeDuration_postvalue_label" "이동 불가 지속 시간"
"ImmobilizeDuration_postfix" "초"
"AirControlPercentBarrier_label" "공중 제어"
"AirControlPercentBarrier_postvalue_label" "공중 제어"
"AirControlPercentBarrier_prefix" "{s:sign}"
"AirControlPercentBarrier_postfix" "%"
"AirControlPercent_label" "공중 제어"
"AirControlPercent_postvalue_label" "공중 제어"
"AirControlPercent_prefix" "{s:sign}"
"AirControlPercent_postfix" "%"
"AirControlAccelPercent_label" "공중 가속"
"AirControlAccelPercent_postvalue_label" "공중 가속"
"AirControlAccelPercent_prefix" "{s:sign}"
"AirControlAccelPercent_postfix" "%"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "공중 제어"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "공중 제어"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" "%"
//"HeadStompBonusDamage_label" "Head Stomp Damage Bonus"
//"HeadStompBonusDamage_postfix" ""
//"HeadStompBonusRadius_label" "Head Stomp Radius Bonus"
//"HeadStompBonusRadius_postfix" ""
//"BouncePadStompCount_label" "Max Head Stomps"
"NPCProcChance_label" "트루퍼 발동 확률"
"NPCProcChance_postvalue_label" "트루퍼 발동 확률"
"NPCProcChance_postfix" "%"
"HeroProcChance_label" "영웅 발동 확률"
"HeroProcChance_postvalue_label" "영웅 발동 확률"
"HeroProcChance_postfix" "%"
//"AbilityProjectileSpeedPercent_label" "Speed Increase"
"AbilityProjectileSpeedPercent_postfix" "%"
//"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase"
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" "%"
"TechCleaveDamagePercent_label" "가르기 피해"
"TechCleaveDamagePercent_postvalue_label" "가르기 피해"
"TechCleaveDamagePercent_postfix" "%"
"TechCleaveTargetCap_label" "추가 대상"
"TechCleaveTargetCap_postvalue_label" "추가 대상"
//"TechCleaveTargetCap_postfix" ""
"TechCleaveRadius_label" "가르기 반경"
"TechCleaveRadius_postvalue_label" "가르기 반경"
"TechCleaveRadius_postfix" "m"
"InitialRadius_label" "시작 반경"
"InitialRadius_postvalue_label" "시작 반경"
"InitialRadius_postfix" "m"
//"BlurVisionRange_label" "Blur Vision Range"
"BlurVisionRange_postfix" "m"
//"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase"
"ExplosiveShotRadiusPercent_postfix" "%"
//"TechPowerPerCharge_label" "Spirit per Charge"
//"FireRatePerCharge_label" "Fire Rate per Charge"
"FireRatePerCharge_postfix" "%"
//"ChargeDuration_label" "Charge Duration"
"ChargeDuration_postfix" "초"
//"MaxCharges_label" "Max Charges"
//"ExtraBladeDamage_label" "Extra Damage per Charge"
//"WaveStunDuration_label" "Disarm/EMP Duration"
"WaveStunDuration_postfix" "초"
"WaveLifetime_label" "투사체 활성 시간"
"WaveLifetime_postvalue_label" "투사체 활성 시간"
"WaveLifetime_postfix" "초"
//"LockedRadius_label" "Chain Length"
"LockedRadius_postfix" "m"
//"BoostDuration_label" "Ally Move Speed Duration"
"BoostDuration_postfix" "초"
//"ShieldPercentage_label" "Shield Max Health %"
"ShieldPercentage_postfix" "% 최대 체력"
"ShieldDuration_label" "방어막 지속 시간"
"ShieldDuration_postvalue_label" "방어막 지속 시간"
"ShieldDuration_postfix" "초"
"SlowRadius_label" "둔화 반경"
"SlowRadius_postvalue_label" "둔화 반경"
"SlowRadius_postfix" "m"
//"SmokeDuration_label" "Smoke Duration"
"SmokeDuration_postfix" "초"
//"SmokeRadius_label" "Smoke Radius"
"SmokeRadius_postfix" "m"
"ChainDuration_label" "결박 지속 시간"
"ChainDuration_postvalue_label" "결박 지속 시간"
"ChainDuration_postfix" "초"
//"InfectDuration_label" "Infect Duration"
"InfectDuration_postfix" "초"
//"CloudDuration_label" "Cloud Lifetime"
"CloudDuration_postfix" "초"
"TimeSlowPercent_label" "시간 둔화"
"TimeSlowPercent_postvalue_label" "시간 둔화"
"TimeSlowPercent_postfix" "%"
//"CombatRegenPercent_label" "Health Regen in Combat"
"CombatRegenPercent_postfix" "%"
"AttackPower_prefix" "{s:sign}"
//"AttackPower_postfix" ""
//"AttackPower_label" "Attack Power"
"AbilityPower_prefix" "{s:sign}"
//"AbilityPower_postfix" ""
//"AbilityPower_label" "Ability Power"
"DefensePower_prefix" "{s:sign}"
//"DefensePower_postfix" ""
//"DefensePower_label" "Defense Power"
//"InfectionBonusDPS_prefix" ""
//"InfectionBonusDPS_postfix" ""
//"InfectionBonusDPS_label" "Infection Bonus DPS"
//"DecoyLifetime_prefix" ""
"DecoyLifetime_postfix" "초"
"Health_label" "체력"
"Health_postvalue_label" "체력"
//"Grenades_label" "Extra Bombs"
//"SearchRadius_label" "Search Radius"
"SearchRadius_postfix" "m"
//"GrenadesPerVolley_label" "Bombs Per Volley"
//"BulletArmorPenetration_label" "Target Bullet Resist"
//"BulletArmorPenetration_postfix" ""
//"RampDuration_label" "Ramp Duration"
"RampDuration_postfix" "초"
//"EndDuration_label" "Final Duration"
"EndDuration_postfix" "초"
//"FinalSlow_label" "Slowest Speed"
"FinalSlow_postfix" "m(초당)"
"WeaponPowerPerStack_prefix" "{s:sign}"
"WeaponPowerPerStack_label" "중첩당 무기 피해"
"WeaponPowerPerStack_postvalue_label" "중첩당 무기 피해"
"WeaponPowerPerStack_postfix" "%"
"WeaponPowerPerStackNonHero_prefix" "{s:sign}"
"WeaponPowerPerStackNonHero_label" "비영웅 무기 피해"
"WeaponPowerPerStackNonHero_postvalue_label" "비영웅 무기 피해"
"WeaponPowerPerStackNonHero_postfix" "%"
"NonHeroStackLimit_label" "비영웅 중첩 한도"
"NonHeroStackLimit_postvalue_label" "비영웅 중첩 한도"
"DamageToStack_label" "중첩으로 전환되는 피해"
"DamageToStack_postvalue_label" "중첩으로 전환되는 피해"
"DamageDuration_label" "지속 시간"
"DamageDuration_postvalue_label" "지속 시간"
"DamageDuration_postfix" "초"
"RegenWhileInvisible_label" "투명 상태일 때 체력 재생"
"RegenWhileInvisible_postvalue_label" "투명 상태일 때 체력 재생"
"RegenWhileInvisible_prefix" "+"
"DamageRadius_label" "피해 반경"
"DamageRadius_postvalue_label" "피해 반경"
"DamageRadius_postfix" "m"
//"RegenerationRate_label" "Restore Time"
"RegenerationRate_postfix" "초"
"BulletShieldMaxHealth_prefix" "{s:sign}"
"BulletShieldMaxHealth_label" "총탄 방어막 수명"
"BulletShieldMaxHealth_postvalue_label" "총탄 방어막 수명"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "총탄 방어막 수명"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "총탄 방어막 수명"
"ActiveBulletShieldMaxHealth_prefix" "{s:sign}"
"ActiveBulletShieldMaxHealth_label" "총탄 방어막 수명"
"ActiveBulletShieldMaxHealth_postvalue_label" "총탄 방어막 수명"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "총탄 방어막 수명"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "총탄 방어막 수명"
"TechShieldMaxHealth_prefix" "{s:sign}"
"TechShieldMaxHealth_label" "마법 방어막 수명"
"TechShieldMaxHealth_postvalue_label" "마법 방어막 수명"
"WeaponPowerPerKill_label" "처치당 무기 피해"
"WeaponPowerPerKill_postvalue_label" "처치당 무기 피해"
"WeaponPowerPerKill_prefix" "+"
"WeaponPowerPerKill_postfix" "%"
//"WeaponPowerPerAssist_label" "Courage per Assist"
//"WeaponPowerPerDeath_label" "Courage per Death"
"FireRatePerKill_label" "처치당 연사 속도"
"FireRatePerKill_postvalue_label" "처치당 연사 속도"
"FireRatePerKill_prefix" "+"
"FireRatePerKill_postfix" "%"
"BonusZoomPercent_prefix" "{s:sign}"
"BonusZoomPercent_label" "무기 확대"
"BonusZoomPercent_postvalue_label" "무기 확대"
"BonusZoomPercent_postfix" "%"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "무기 확대"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "무기 확대"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" "%"
"MaxDPS_label" "최대 초당 피해"
"MaxDPS_postvalue_label" "최대 초당 피해"
//"DamageOnHit_label" "Damage on Hit"
"ProcCooldown_label" "최대 빈도"
"ProcCooldown_postvalue_label" "최대 빈도"
"ProcCooldown_postfix" "초"
//"WeaponPowerPerEnemy_label" "Courage per Enemy"
"WeaponPowerPerEnemy_prefix" "+"
//"FireRatePerEnemy_label" "Fire Rate per Enemy"
"FireRatePerEnemy_prefix" "+"
"FireRatePerEnemy_postfix" "%"
//"AssaultDuration_label" "Air Attack Duration"
"AssaultDuration_postfix" "초"
//"AssaultFireRate_label" "Air Attack Fire Rate"
"AssaultFireRate_prefix" "{s:sign}"
"AssaultFireRate_postfix" "%"
"ActiveHealthRegen_prefix" "{s:sign}"
"ActiveHealthRegen_label" "체력 재생"
"ActiveHealthRegen_postvalue_label" "체력 재생"
"ActiveHealthRegen_postfix" "체력(초당)"
"ActiveBonusFireRate_label" "연사 속도"
"ActiveBonusFireRate_postvalue_label" "연사 속도"
"ActiveBonusFireRate_postfix" "%"
"SurgeDelay_label" "지연"
"SurgeDelay_postvalue_label" "지연 시간"
"SurgeDelay_postfix" "초"
//"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack"
//"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses"
"FervorMovespeed_label" "이동 속도"
"FervorMovespeed_postvalue_label" "이동 속도"
"FervorMovespeed_postfix" "m(초당)"
"FervorFireRate_label" "연사 속도"
"FervorFireRate_postvalue_label" "연사 속도"
"FervorFireRate_postfix" "%"
//"FervorDebuffResistance_label" "Enrage Debuff Resistance"
"FervorDebuffResistance_postfix" "%"
"FervorTechResist_label" "마법 저항"
"FervorTechResist_postvalue_label" "마법 저항"
"PassiveFireRate_label" "연사 속도"
"PassiveFireRate_postvalue_label" "연사 속도"
"PassiveFireRate_postfix" "%"
"TechDamagePercent_Label" "피해"
"TechDamagePercent_postvalue_label" "피해"
"TechDamagePercent_Postfix" "%"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "피해"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "피해"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" "%"
"DelayDuration_Label" "지연 지속 시간"
"DelayDuration_postvalue_label" "지연 지속 시간"
"DelayDuration_Postfix" "초"
//"MinimumDamage_Label" "Minimum Damage"
"EMPDuration_label" "약화 지속 시간"
"EMPDuration_postvalue_label" "약화 지속 시간"
"EMPDuration_postfix" "초"
//"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets"
"BonusBulletDamageToEMPTargets_prefix" "+"
"BonusBulletDamageToEMPTargets_postfix" "%"
"modifier_silencer_proc_active" "소음기"
"BulletDamageReflectedPct_label" "총탄 피해 반사"
"BulletDamageReflectedPct_postvalue_label" "총탄 피해 반사"
"BulletDamageReflectedPct_postfix" "%"
"SpiritDamageReflectedPct_label" "마법 피해 반사"
"SpiritDamageReflectedPct_postvalue_label" "마법 피해 반사"
"SpiritDamageReflectedPct_postfix" "%"
"DamageReflectedFrequencyPct_label" "발동 확률"
"DamageReflectedFrequencyPct_postvalue_label" "발동 확률"
"DamageReflectedFrequencyPct_postfix" "%"
"modifier_armor_reactive_armor" "보복 사격"
"ReturnFireBulletResist_prefix" "+"
"ReturnFireBulletResist_label" "총탄 저항"
"ReturnFireBulletResist_postvalue_label" "총탄 저항"
"ReturnFireBulletResist_postfix" "%"
//"RespawnBonusHealth_label" "Respawn Bonus Health"
//"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration"
"RespawnBonusHealthDuration_postfix" "초"
//"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health"
//"DeathImmunityDuration_label" "Death Immunity Duration"
//"DeathImmunityDuration_postfix" "s"
//"DeathImmunityPulseRateMultiplier_label" "Pulse Rate"
//"DeathImmunityPulseRateMultiplier_postfix" "x"
//"modifier_cheat_death_immunity" "Death Immune"
"StasisRadius_label" "반경"
"StasisRadius_postvalue_label" "반경"
"StasisRadius_postfix" "m"
//"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined"
"HealPercentAmount_label" "치유"
"HealPercentAmount_postvalue_label" "치유량"
"HealPercentAmount_postfix" "%"
"Stamina_label" "활력"
"Stamina_postvalue_label" "활력"
"Stamina_prefix" "{s:sign}"
"MODIFIER_VALUE_STAMINA_label" "활력"
"MODIFIER_VALUE_STAMINA_postvalue_label" "활력"
"MODIFIER_VALUE_STAMINA_prefix" "{s:sign}"
"StaminaCooldownReduction_prefix" "{s:sign}"
"StaminaCooldownReduction_label" "활력 회복"
"StaminaCooldownReduction_postvalue_label" "활력 회복"
"StaminaCooldownReduction_postfix" "%"
//"ActiveHealthChange_label" "Health Steal"
"ActiveHealthChange_postfix" "체력"
//"ActiveWeaponDamageChange_label" "Weapon Damage Steal"
"ActiveWeaponDamageChange_postfix" "%"
//"modifier_upgrade_siphon_buff" "Siphon"
"modifier_upgrade_siphon_debuff" "잃은 체력"
//"SiphonRadius_label" "Activate Radius"
"SiphonRadius_postfix" "m"
"TechResistDuration_label" "지속 시간"
"TechResistDuration_postvalue_label" "지속 시간"
"TechResistDuration_postfix" "초"
"BleedTechResist_label" "마법 저항"
"BleedTechResist_postvalue_label" "마법 저항"
"BleedTechResist_prefix" "{s:sign}"
"BleedTechResist_postfix" "%"
//"StackProcDamage_label" "Burst Damage"
"StackDuration_label" "중첩 지속 시간"
"StackDuration_postvalue_label" "중첩 지속 시간"
"StackDuration_postfix" "초"
"HeadShotBonusDamage_prefix" "{s:sign}"
"HeadShotBonusDamage_label" "헤드샷 보너스 피해"
"HeadShotBonusDamage_postvalue_label" "헤드샷 보너스 피해"
"HeadShotDebuffDuration_label" "지속 시간"
"HeadShotDebuffDuration_postvalue_label" "지속 시간"
"HeadShotDebuffDuration_postfix" "초"
"HeadShotCooldown_label" "쿨다운"
"HeadShotCooldown_postvalue_label" "쿨다운"
"HeadShotCooldown_postfix" "초"
//"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown"
//"ActiveChainDuration_label" "Tether Duration"
"ActiveChainDuration_postfix" "초"
"ActiveBulletArmorReduction_label" "총탄 저항 감소"
"ActiveBulletArmorReduction_postvalue_label" "총탄 저항 감소"
//"modifier_galvanic_storm" "Galvanic Storm"
//"BuildupPerProc_label" "Buildup on Shock"
"BuildupPerProc_postfix" "%"
//"BuildupDamage_label" "Damage on Buildup"
//"ShockBuildupDuration_label" "Shock Buildup Lifetime"
"ShockBuildupDuration_postfix" "초"
"GalvanicProcDuration_label" "둔화 지속 시간"
"GalvanicProcDuration_postvalue_label" "둔화 지속 시간"
"GalvanicProcDuration_postfix" "초"
"FireRateSlow_label" "연사 속도"
"FireRateSlow_postvalue_label" "연사 속도"
"FireRateSlow_prefix" "-"
"FireRateSlow_postfix" "%"
"MODIFIER_VALUE_FIRE_RATE_SLOW_label" "연사 속도"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "연사 속도"
"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" "%"
"TechPowerReduction_label" "마력"
"TechPowerReduction_postvalue_label" "마력"
//"SlowFireRatePercent_label" "Fire Rate Scale"
"SlowFireRatePercent_prefix" "{s:sign}"
"SlowFireRatePercent_postfix" "%"
"MaxFireRateSlowPercent_label" "최대 연사 속도"
"MaxFireRateSlowPercent_postvalue_label" "최대 연사 속도"
"MaxFireRateSlowPercent_postfix" "%"
"MaxFireRateSlowPercent_prefix" "-"
//"FireRateScale_label" "Fire Rate Scale"
"FireRateScale_prefix" "{s:sign}"
"FireRateScale_postfix" "%"
//"ActiveHealAmount_label" "Self Heal"
//"ActiveHealAmount_postfix" "HP"
//"BonusDamagePerHero_label" "Bonus Damage Per Hero"
"BonusDamagePerHero_postfix" "%"
//"DebuffDelay_label" "Debuff Delay"
"DebuffDelay_postfix" "초"
//"ArmorLossPerHit_label" "Resist lost per Hit"
"ArmorLossPerHit_postfix" "%"
//"StackLossFrequency_label" "Resist Loss Frequency"
"StackLossFrequency_postfix" "초"
"MaxBulletResist_label" "최대 총탄 저항"
"MaxBulletResist_postvalue_label" "최대 총탄 저항"
"MaxBulletResist_postfix" "%"
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "광전사"
"berserker_stack" "광전사"
"WeaponDamageBonus_prefix" "{s:sign}"
"WeaponDamageBonus_label" "무기 피해"
"WeaponDamageBonus_postvalue_label" "무기 피해"
"TechDamageBonusPercent_prefix" "{s:sign}"
"TechDamageBonusPercent_label" "마법 피해"
"TechDamageBonusPercent_postvalue_label" "마법 피해"
"TechDamageBonusPercent_postfix" "%"
"SuperiorStaminaBonusSpirit_prefix" "{s:sign}"
//"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash"
"EchoShardBonusSpirit_prefix" "{s:sign}"
//"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability"
"BonusSpirit_prefix" "{s:sign}"
"BonusSpirit_label" "마력"
"BonusSpirit_postvalue_label" "마력"
"BonusSpiritLifesteal_prefix" "{s:sign}"
"BonusSpiritLifesteal_label" "마법 체력 흡수"
"BonusSpiritLifesteal_postvalue_label" "마법 체력 흡수"
"BonusSpiritLifesteal_postfix" "%"
//"modifier_power_shard_bonus" "Echo Boost"
//"BonusDuration_label" "Bonus Duration"
"BonusDuration_postfix" "초"
//"superior_stamina_buff" "Bonus Spirit Power"
"HighGroundBonusWeaponPower_prefix" "{s:sign}"
//"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies"
"HighGroundBonusWeaponPower_postfix" "%"
"BonusBaseWeaponDamage_prefix" "{s:sign}"
"BonusBaseWeaponDamage_label" "무기 피해"
"BonusBaseWeaponDamage_postvalue_label" "무기 피해"
"BonusBaseWeaponDamage_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "무기 피해"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "무기 피해"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" "%"
"BaseAttackDamagePercent_prefix" "{s:sign}"
"BaseAttackDamagePercent_label" "무기 피해"
"BaseAttackDamagePercent_postvalue_label" "무기 피해"
"BaseAttackDamagePercent_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" "%"
"BaseAttackDamagePercentAltFire_prefix" "{s:sign}"
"BaseAttackDamagePercentAltFire_label" "보조 사격 무기 피해"
"BaseAttackDamagePercentAltFire_postvalue_label" "보조 사격 무기 피해"
"BaseAttackDamagePercentAltFire_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "보조 사격 무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "보조 사격 무기 피해"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" "%"
"ImbuedTechPower_prefix" "{s:sign}"
"ImbuedTechPower_label" "보강한 능력 마력"
"ImbuedTechPower_postvalue_label" "보강한 능력 마력"
"MovementSpeedBonusDuration_label" "이동 속도 지속 시간"
"MovementSpeedBonusDuration_postvalue_label" "이동 속도 지속 시간"
"MovementSpeedBonusDuration_postfix" "초"
//"EnemyLifeThreshold_label" "Threshold"
"EnemyLifeThreshold_postfix" "%"
//"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken"
"CloneDamageTakenIncreasePercent_prefix" "{s:sign}"
"CloneDamageTakenIncreasePercent_postfix" "%"
"ability_abort_cast" "중단"
"ability_cancel_channel" "중단"
//"citadel_ability_lightning_dodge" "Lightning Roll"
//"citadel_ability_lightning_dodge_passive" "Lightning Roll"
//"citadel_ability_basicdamagereflect" "Reflect Basic Damage"
//"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall"
//"modifier_limit_ability_cooldown" "Quick Cooldowns"
//"ability_golden_idol" "Drop Soul Urn"
"golden_idol_bonus_01" "추가 영혼 +35%"
"golden_idol_bonus_02" "능력 포인트 +1"
//"ability_capture_zip_line" "Capture Hyperline"
//"modifier_citadel_capture_zipline_timer" "Capturing Hyperline"
//"modifier_citadel_containment_victim" "Containment"
"modifier_hollow_point_stack" "중공탄"
//"LifeThreshold_label" "Life Threshold"
"LifeThreshold_postfix" "%"
//"Cloaked" "Cloaked"
"zipline_boost" "집라인 부스트 상태"
"ActiveTechPower_label" "마력"
"ActiveTechPower_postvalue_label" "마력"
"ActiveTechPower_prefix" "+"
//"ActiveBulletShieldHealth_label" "Active Shield Health"
//"ActiveBulletShieldDuration_label" "Active Shield Duration"
"ActiveBulletShieldDuration_postfix" "초"
"PassiveShieldCooldown_label" "쿨다운"
"PassiveShieldCooldown_postvalue_label" "쿨다운"
"PassiveShieldCooldown_postfix" "초"
"active_bullet_shield" "총탄 방어막"
//"SlamDownRadius_label" "Slam Radius"
"SlamDownRadius_postfix" "m"
"StealDuration_label" "흡수 지속 시간"
"StealDuration_postvalue_label" "흡수 지속 시간"
"StealDuration_postfix" "초"
"VeilCross_conditional" "우주 장막 통과"
"modifier_veil_walker_triggered" "장막 걸음 연사 속도"
"modifier_veil_walker_stealth" "장막 걸음 투명 상태"
"InvisDuration_label" "투명 지속 시간"
"InvisDuration_postvalue_label" "투명 지속 시간"
"InvisDuration_postfix" "초"
"SlideScale_label" "활주 거리"
"SlideScale_postvalue_label" "활주 거리"
"SlideScale_postfix" "%"
"SlideScale_prefix" "+"
"AirMoveIncreasePercent_label" "공중 점프/대시 거리"
"AirMoveIncreasePercent_postvalue_label" "공중 점프/대시 거리"
"AirMoveIncreasePercent_postfix" "%"
"AirMoveIncreasePercent_prefix" "+"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "공중 점프/대시 거리"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "공중 점프/대시 거리"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" "%"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" "+"
"FreeAirJumps_prefix" "{s:sign}"
"FreeAirJumps_label" "무료 공중 점프"
"FreeAirJumps_postvalue_label" "무료 공중 점프"
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}"
"MODIFIER_VALUE_FREE_AIR_JUMPS_label" "무료 공중 점프"
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "무료 공중 점프"
"ActiveReloadPercent_label" "탄약"
"ActiveReloadPercent_postvalue_label" "탄약"
"ActiveReloadPercent_postfix" "%"
"ActiveReloadPercent_prefix" "+"
"ImbuedCooldownMultiplier_label" "보강한 능력 쿨다운"
"ImbuedCooldownMultiplier_postvalue_label" "보강한 능력 쿨다운"
"ImbuedCooldownMultiplier_postfix" "%"
"RespawnHealthPercent_label" "부활 체력"
"RespawnHealthPercent_postvalue_label" "부활 체력"
"RespawnHealthPercent_postfix" "%"
"ActiveBonusMoveSpeed_label" "이동 속도"
"ActiveBonusMoveSpeed_postvalue_label" "이동 속도"
"ActiveBonusMoveSpeed_prefix" "{s:sign}"
"ActiveBonusMoveSpeed_postfix" "m"
"ActiveItemUse_conditional" "활성화 상태일 때"
"BuffMoveSpeedBonus_label" "이동 속도"
"BuffMoveSpeedBonus_postvalue_label" "이동 속도"
"BuffMoveSpeedBonus_postfix" "m"
"BuffMoveSpeedBonus_prefix" "{s:sign}"
//"ChannelMoveSpeed_label" "Channel Move Speed"
"ChannelMoveSpeed_postfx" "m"
//"ChannelMoveSpeed_prefix" ""
"BulletShieldOnCast_label" "총탄 방어막"
"BulletShieldOnCast_postvalue_label" "총탄 방어막"
"TechShieldOnCast_label" "마법 방어막"
"TechShieldOnCast_postvalue_label" "마법 방어막"
//"BulletShieldDuration_label" "Bullet Shield Duration"
"BulletShieldDuration_postfix" "초"
//"BloodPoolDPS_label" "Blood Pool DPS"
//"BloodPoolDuration_label" "Blood Pool Duration"
"BloodPoolDuration_postfix" "초"
//"BloodPoolRadius_label" "Blood Pool Radius"
"BloodPoolRadius_postfix" "m"
"LowHealthThreshold_label" "체력 임곗값"
"LowHealthThreshold_postvalue_label" "체력 임곗값"
"LowHealthThreshold_postfix" "%"
"LowHealthTechResist_label" "마법 저항"
"LowHealthTechResist_postvalue_label" "마법 저항"
"LowHealthTechResist_prefix" "{s:sign}"
//"LowHealthWeaponPowerPercent_label" "Courage"
"LowHealthWeaponPowerPercent_prefix" "{s:sign}"
"LowHealthWeaponPowerPercent_postfix" "%"
"ExecuteThreshold_label" "처형 임곗값"
"ExecuteThreshold_postvalue_label" "처형 임곗값"
"ExecuteThreshold_postfix" "%"
"BuildupDuration_label" "축적 만료 시간"
"BuildupDuration_postvalue_label" "축적 만료 시간"
"BuildupDuration_postfix" "초"
//"BuildupExpire_label" "Buildup Expire"
"BuildupExpire_postfix" "초"
//"BuildupDecayDelay_label" "Buildup Decay Delay"
"BuildupDecayDelay_postfix" "초"
//"BuildupRate_label" "Buildup Per Shot"
//"BuildupRate_postfix" ""
"BuildupPerShot_label" "총탄당 축적"
"BuildupPerShot_postvalue_label" "총탄당 축적"
"BuildupPerShot_postfix" "%"
//"StacksPerShot_label" "Stacks Per Shot"
//"DamageOnApply_label" "Damage On Apply"
"citadel_modifier_teleport" "순간이동 중"
"citadel_modifier_hideout_teleport" "은신처 떠나는 중"
"citadel_trigger_teleport_sandbox" "영웅 체험으로 순간이동 중"
"citadel_trigger_teleport_hideout" "은신처로 순간이동 중"
"MaxHealthLossPercent_label" "최대 체력"
"MaxHealthLossPercent_postvalue_label" "최대 체력"
"MaxHealthLossPercent_postfix" "%"
"BonusClipPerKill_prefix" "{s:sign}"
"BonusClipPerKill_label" "처치당 탄약 보너스"
"BonusClipPerKill_postvalue_label" "처치당 탄약 보너스"
"BonusSpiritPerKill_prefix" "{s:sign}"
//"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill"
//"MaxClipBonus_label" "Max Clip Bonus"
"SummonDuration_label" "소환 지속 시간"
"SummonDuration_postvalue_label" "소환 지속 시간"
"SummonDuration_postfix" "초"
"Reloaded" "재장전 완료!"
"BonusAmmo" "보너스 탄약!"
"ExplodeDamage_label" "폭발 피해"
"ExplodeDamage_postvalue_label" "폭발 피해"
"StaminaRegenPercent_label" "활력 재생"
"StaminaRegenPercent_postvalue_label" "활력 재생"
"StaminaRegenPercent_postfix" "%"
"MeleeResistPercent_prefix" "{s:sign}"
"MeleeResistPercent_label" "근거리 공격 저항"
"MeleeResistPercent_postvalue_label" "근거리 공격 저항"
"MeleeResistPercent_postfix" "%"
"BuffDuration_label" "강화 지속 시간"
"BuffDuration_postvalue_label" "강화 지속 시간"
"BuffDuration_postfix" "초"
"GroundDashReductionPercent_label" "대시 거리"
"GroundDashReductionPercent_postvalue_label" "대시 거리"
"GroundDashReductionPercent_postfix" "%"
"ActivePlayerStats_Percentage" "%"
"ActivePlayerStats_MoveSpeed" "m"
"ActivePlayerStats_Regen" "체력"
"ActivePlayerStats_Health" "체력"
"TechDamageReduction_label" "마법 피해 감소"
"TechDamageReduction_postvalue_label" "마법 피해 감소"
"TechDamageReduction_postfix" "%"
"ActiveMoveSpeedPenalty_label" "활성화 시 이동 속도 페널티"
"ActiveMoveSpeedPenalty_postvalue_label" "활성화 시 이동 속도 페널티"
"ActiveMoveSpeedPenalty_postfix" "m"
"IncomingDamagePercent_label" "입은 피해"
"IncomingDamagePercent_postvalue_label" "입은 피해"
"IncomingDamagePercent_postfix" "%"
"IncomingDamagePercent_prefix" "{s:sign}"
"IncomingDamagePercentFromCaster_label" "입은 피해"
"IncomingDamagePercentFromCaster_postvalue_label" "입은 피해"
"IncomingDamagePercentFromCaster_postfix" "%"
"IncomingDamagePercentFromCaster_prefix" "{s:sign}"
"IncomingBulletDamagePercentFromCaster_label" "입은 총탄 피해"
"IncomingBulletDamagePercentFromCaster_postvalue_label" "입은 총탄 피해"
"IncomingBulletDamagePercentFromCaster_postfix" "%"
"IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}"
"SlowResistance_label" "둔화 저항"
"SlowResistance_postvalue_label" "둔화 저항"
"SlowResistance_postfix" "%"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "둔화 저항"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "둔화 저항"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" "%"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "활력 회복"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" "%"
"CooldownReductionPerHit_label" "타격당 쿨다운 감소"
"CooldownReductionPerHit_postvalue_label" "타격당 쿨다운 감소"
"CooldownReductionPerHit_postfix" "초"
"ParryCooldownReduction_label" "방어 쿨다운"
"ParryCooldownReduction_postvalue_label" "방어 쿨다운"
"ParryCooldownReduction_prefix" "-"
"ParryCooldownReduction_postfix" "초"
"ImmunityDuration_label" "면역 지속 시간"
"ImmunityDuration_postvalue_label" "면역 지속 시간"
"ImmunityDuration_postfix" "초"
"CombatBarrier_label" "방벽"
"CombatBarrier_postvalue_label" "방벽"
"BarrierDuration_label" "방벽 지속 시간"
"BarrierDuration_postvalue_label" "방벽 지속 시간"
"BarrierDuration_postfix" "초"
"InterruptCooldown_label" "중단 시 쿨다운"
"InterruptCooldown_postvalue_label" "중단 시 쿨다운"
"InterruptCooldown_postfix" "초"
"BonusSoulsPct_label" "보너스 영혼"
"BonusSoulsPct_postvalue_label" "보너스 영혼"
"BonusSoulsPct_prefix" "+"
"BonusSoulsPct_postfix" "%"
"EnemyRange_label" "적 거리"
"EnemyRange_postvalue_label" "적 거리"
"EnemyRange_postfix" "m"
"ReduceFootstepSound_label" "발소리 거리"
"ReduceFootstepSound_postvalue_label" "발소리 거리"
"ReduceFootstepSound_postfix" "%"
"WeaponDamagePerStack_label" "중첩당 무기 피해"
"WeaponDamagePerStack_postvalue_label" "중첩당 무기 피해"
"WeaponDamagePerStack_postfix" "%"
"WeaponDamagePerStack_prefix" "+"
"LightMeleeAmmo_label" "탄약"
"LightMeleeAmmo_postvalue_label" "탄약"
"LightMeleeAmmo_postfix" "%"
"LightMeleeAmmo_prefix" "+"
"HeavyMeleeMultiplier_label" "강한 근거리 공격 보너스"
"HeavyMeleeMultiplier_postvalue_label" "강한 근거리 공격 보너스"
"HeavyMeleeMultiplier_postfix" "x"
"SpellParryDuration_label" "마법 방어 지속 시간"
"SpellParryDuration_postvalue_label" "마법 방어 지속 시간"
"SpellParryDuration_postfix" "초"
"CooldownOnMissReduction_label" "빗나갈 시 쿨다운"
"CooldownOnMissReduction_postvalue_label" "빗나갈 시 쿨다운"
"CooldownOnMissReduction_postfix" "%"
"HealOnCounterSpell_label" "치유"
"HealOnCounterSpell_postvalue_label" "치유"
"ProcMaxRange_label" "발동 최대 범위"
"ProcMaxRange_postvalue_label" "발동 최대 범위"
"ProcMaxRange_postfix" "m"
"HealOnHit_postvalue_label" "적중 시 치유"
"GravityScale_label" "중력 비율"
"GravityScale_postvalue_label" "중력 비율"
"GravityScale_postfix" "%"
"AirBonusDamageGiven_label" "공중 피해"
"AirBonusDamageGiven_postvalue_label" "공중 피해"
"AirBonusDamageGiven_prefix" "{s:sign}"
"AirBonusDamageGiven_postfix" "%"
"AirBonusDamageTaken_label" "받는 공중 피해"
"AirBonusDamageTaken_postvalue_label" "받는 공중 피해"
"AirBonusDamageTaken_postfix" "%"
"MinHeal_label" "최소 치유"
"MinHeal_postvalue_label" "최소 치유"
"BuffFrequency_label" "강화 빈도"
"BuffFrequency_postvalue_label" "강화 빈도"
"BuffFrequency_postfix" "초"
"BulletRadius_label" "총탄 반경"
"BulletRadius_postvalue_label" "총탄 반경"
"BulletRadius_postfix" "m"
"StatusImmuneDuration_label" "절대 저항 지속 시간"
"StatusImmuneDuration_postvalue_label" "절대 저항 지속 시간"
"StatusImmuneDuration_postfix" "초"
"CooldownReductionOnHitMin_label" "최소 감소"
"CooldownReductionOnHitMin_postvalue_label" "최소 감소"
"CooldownReductionOnHitMin_postfix" "초"
"CooldownReductionOnHitPct_label" "적중 시 쿨다운 감소"
"CooldownReductionOnHitPct_postvalue_label" "적중 시 쿨다운 감소"
"CooldownReductionOnHitPct_postfix" "%"
"EvasionWhileSliding_label" "활주 중 회피"
"EvasionWhileSliding_postvalue_label" "활주 중 회피" "EvasionWhileSliding_postfix" "%"
"FireRateWhileSliding_label" "활주 중 연사 속도"
"FireRateWhileSliding_postvalue_label" "활주 중 연사 속도"
"FireRateWhileSliding_postfix" "%"
"HealthPctDamage_label" "현재 체력 비례 피해"
"HealthPctDamage_postvalue_label" "현재 체력 비례 피해"
"HealthPctDamage_postfix" "%"
"MaxHPDamage_label" "최대 체력 피해"
"MaxHPDamage_postvalue_label" "최대 체력 피해"
"MaxHPDamage_postfix" "%"
"ResistStealAmount_label" "훔친 저항"
"ResistStealAmount_postvalue_label" "훔친 저항"
"ResistStealAmount_postfix" "%"
"OmniPendantBonusAbilityCharges_prefix" "{s:sign}"
"OmniPendantBonusAbilityCharges_label" "충전 능력"
"OmniPendantBonusAbilityCharges_postvalue_label" "충전 능력"
"BonusAbilityChargesNonCharge_prefix" "{s:sign}"
"BonusAbilityChargesNonCharge_label" "비충전 능력"
"BonusAbilityChargesNonCharge_postvalue_label" "비충전 능력"
"WeaponDamageBonusPerKill_prefix" "{s:sign}"
"WeaponDamageBonusPerKill_label" "처치당 무기 피해"
"WeaponDamageBonusPerKill_postvalue_label" "처치당 무기 피해"
"WeaponDamageBonusPerKill_postfix" "%"
"ImbueAbilityLifesteal_prefix" "{s:sign}"
"ImbueAbilityLifesteal_label" "보강한 체력 흡수"
"ImbueAbilityLifesteal_postvalue_label" "보강한 체력 흡수"
"ImbueAbilityLifesteal_postfix" "%"
"MissingHPHeal_label" "잃은 체력 치유"
"MissingHPHeal_postvalue_label" "잃은 체력 치유"
"MissingHPHeal_postfix" "%"
"RegenerationDuration_label" "재생 지속 시간"
"RegenerationDuration_postvalue_label" "재생 지속 시간"
"RegenerationDuration_postfix" "초"
"Regeneration_label" "재생"
"Regeneration_postvalue_label" "재생"
"Regeneration_postfix" " 체력(초당)"
"FlyingBulletResist_label" "총탄 저항"
"FlyingBulletResist_postvalue_label" "총탄 저항"
"FlyingBulletResist_postfix" "%"
"RecastWindow_label" "재시전 제한 시간"
"RecastWindow_postvalue_label" "재시전 제한 시간"
"RecastWindow_postfix" "초"
"UnstoppablePerHero_prefix" "+"
"UnstoppablePerHero_label" "영웅당"
"UnstoppablePerHero_postvalue_label" "영웅당"
"UnstoppablePerHero_postfix" "초"
//-----------------------------------------------------------------------------
// END Ability Properties desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Stat Descriptions - Used in Tooltips/Resources
//-----------------------------------------------------------------------------
"StatDesc_SpiritPowerDesc" "마력 - 능력 및 아이템의 효과 증폭"
"StatDesc_AbilityRangeDesc" "능력 범위 - 능력과 아이템의 범위와 반경 증가"
"StatDesc_AbilityDurationDesc" "능력 지속 시간 - 능력과 아이템의 지속 시간 증가"
"StatDesc_WeaponDamageDesc" "무기 피해 - 무기 및 근거리 공격 피해 조정 비율"
"StatDesc_MoveSpeedDesc" "이동 속도 - 현재 이동 속도"
"StatDesc_SpiritResistDesc" "마법 저항 - 마법 피해에 대한 저항 비율"
"StatDesc_WeaponResistDesc" "총탄 방어 - 총탄 피해에 대한 저항 비율"
"StatDesc_HealingBoostDesc" "주는 치유량 - 주는 치유 능력 조정 비율"
"StatDesc_HealingAmpDesc" "받는 치유량 - 받는 치유량 조정 비율"
"StatDesc_AmmoDesc" "탄약 - 재장전을 하지 않고 무기가 발사할 수 있는 총탄의 수"
"StatDesc_FireRateDesc" "연사 속도 - 무기의 연사 속도 조정 비율"
"StatDesc_SpiritLifestealDesc" "마법 체력 흡수 - 마법 피해를 입히고 회복하는 체력 비율"
"StatDesc_WeaponLifestealDesc" "총탄 체력 흡수 - 총탄 피해를 입히고 회복하는 체력 비율"
"StatDesc_BulletEvationDesc" "총탄 회피 - 무기로 공격받을 시 총탄 회피 확률"
"StatDesc_RegenDesc" "체력 회복 - 초당 회복되는 체력의 양"
"StatDesc_DamageAmpDesc" "피해 증폭 - 모든 입히는 피해량 조정 비율"
//-----------------------------------------------------------------------------
// Inline Attributes
//-----------------------------------------------------------------------------
"InlineAttribute_Fortitude" "Fortitude"
"InlineAttribute_Courage" "Courage"
"InlineAttribute_Spirit" "마력"
"InlineAttribute_Slow" "둔화"
"InlineAttribute_SlowResistance""둔화 저항"
"InlineAttribute_DamageAmp" "피해 증가"
"InlineAttribute_SpiritDamage" "마법 피해"
"InlineAttribute_SpiritDPS" "지속 마법 피해"
"InlineAttribute_WeaponDPS" "지속 무기 피해"
"InlineAttribute_BonusSpiritDamage" "보너스 마법 피해"
"InlineAttribute_AbilityCooldown" "쿨다운"
"InlineAttribute_Stun" "기절"
"InlineAttribute_Heal" "치유"
"InlineAttribute_Heals" "치유"
"InlineAttribute_Healing" "치유"
"InlineAttribute_Health" "체력"
"InlineAttribute_MaxHealth" "최대 체력"
"InlineAttribute_Regen" "재생"
"InlineAttribute_MeleeDamage" "근거리 공격 피해"
"InlineAttribute_BulletDamage" "총탄 피해"
"InlineAttribute_FireRate" "연사 속도"
"InlineAttribute_ReducedFireRate" "감소된 연사 속도"
"InlineAttribute_BonusFireRate" "보너스 연사 속도"
"InlineAttribute_MoveSpeed" "이동 속도"
"InlineAttribute_BonusMoveSpeed""보너스 이동 속도"
"InlineAttribute_WeaponDamage" "무기 피해"
"InlineAttribute_BonusWeaponDamage" "보너스 무기 피해"
"InlineAttribute_SpiritResist" "마법 저항"
"InlineAttribute_BulletResist" "총탄 저항"
"InlineAttribute_CombatBarrier" "방벽"
"InlineAttribute_Immobilize" "이동 불가"
"InlineAttribute_Sleep" "수면"
"InlineAttribute_StaminaRegenPerSecond" "활력 회복"
"InlineAttribute_KnockBack" "밀쳐내기"
"InlineAttribute_KnockUp" "들어올리기"
"InlineAttribute_Pull" "끌어당기기"
"InlineAttribute_Pulls" "끌어당기기"
"InlineAttribute_Pulling" "끌어당기기"
"InlineAttribute_PureDamage" "순수 피해"
"InlineAttribute_Silence" "침묵"
"InlineAttribute_BonusSprintSpeed""보너스 질주 속도"
}
}