"lang" { "Language" "latam" "Tokens" { //----------------------------------------------------------------------------- // Unit states (that we want to show) //----------------------------------------------------------------------------- "MODIFIER_STATE_ROOTED" "Inmovilizado" "MODIFIER_STATE_DISARMED" "Desarmado" "MODIFIER_STATE_SILENCED" "Silenciado" "MODIFIER_STATE_STUNNED" "Aturdido" "MODIFIER_STATE_INVULNERABLE" "Invulnerable" "MODIFIER_STATE_TECH_INVULNERABLE" "Invulnerable espiritualmente" //"MODIFIER_STATE_BURNING" "Burning" // Commenting this out so it doesn't show overhead of the player your applied it to //"MODIFIER_STATE_SLOWED" "Slowed" //"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield" //"MODIFIER_STATE_IS_ASLEEP" "Asleep" //"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable" "MODIFIER_STATE_CHAINED" "Encadenado" //"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled" //"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof" //"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached" //"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed" "MODIFIER_STATE_TOXIC_BULLETS" "Tóxico" //"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time" "MODIFIER_STATE_BLINDED" "Cegado" // Status Effects "Citadel_StatusEffect" "Efecto de estado" "Citadel_StatusEffectStun" "Aturdir" "Citadel_StatusEffectEMP" "Silenciado" "Citadel_StatusEffectFreeze" "Congelar" "Citadel_StatusEffectBurn" "Quemar" "Citadel_StatusEffectBleed" "Sangrar" "Citadel_StatusEffectSleep" "Dormir" "Citadel_StatusEffectTethered" "Vínculo" "Citadel_StatusEffectImmobilize" "Inmovilizar" "Citadel_StatusEffectDisarmed" "Desarmar" "Citadel_StatusEffectInvisible" "Invisible" "Citadel_StatusEffectPetrify" "Petrificar" "Citadel_StatusEffectCustomDebuff" "Efectos negativos" //"Citadel_StatusEffectStacks" "Stacks " "Citadel_StatusEffectInfiniteClip" "Munición infinita" //"Citadel_StatusEffectBulletDebuff" "Bullet Debuff" //"Citadel_StatusEffectBuff" "Buff" "Citadel_StatusEffectUnstoppable" "Imparable" "Citadel_StatusEffectDisplacement" "Desplazar" "Citadel_StatusEffectSilence" "Silenciar" "Citadel_StatusEffectCurse" "Maldición" //"modifier_citadel_in_shop" "In Shop" "modifier_citadel_in_fountain" "Base" "modifier_citadel_pre_match_wait" "Esperando el inicio de la partida" //"modifier_citadel_rapid_fire" "Bullet Storm" //"modifier_citadel_damageboost" "Damage Boost" //"modifier_citadel_damage_reduction" "Armor Boost" "modifier_slowaura" "Ralentizado" "modifier_citadel_slowtarget" "Ralentizado" "modifier_citadel_lineslow" "Ralentizado" "modifier_slow_base" "Ralentizado" "modifier_damageovertime" "Sangrando" "modifier_citadel_stunned" "Aturdido" "modifier_citadel_knockdown" "Aturdido" "modifier_citadel_delayed_stun" "Aturdimiento retrasado" //"modifier_citadel_knockdown_stumble" "Stumble" "modifier_citadel_banished" "Desterrado" "modifier_citadel_tethered" "Vinculado" //"modifier_citadel_speed_boost" "Speed Boost" //"modifier_pullaura" "Pulled" //"modifier_healaura" "Healing" "modifier_citadel_root" "Inmovilizado" //"modifier_citadel_charging" "Charging" //"modifier_invis" "Stealthed" //"modifier_invis_start_delay" "Entering Stealth" //"modifier_invis_fading" "Fading" //"modifier_camouflage_invis" "Camouflaged" "modifier_citadel_silenced" "Silenciado" "silencer_immune" "Inmune a Silenciador" //"modifier_citadel_muted" "Muted" "modifier_citadel_disarmed" "Desarmado" "modifier_citadel_tech_shield" "Escudo espiritual" "modifier_citadel_revealed_on_map" "Revelado" "modifier_citadel_cursed" "Maldito" "modifier_citadel_feared" "Temido⁠" "modifier_item_disarmed" "Desarmado" "modifier_citadel_disarm_proc" "Desarmado" //"modifier_citadel_disarm_proc_buildup" "Disarming..." //"disarm_immune" "Disarm Immune" //"modifier_citadel_dodging" "Dodging" //"modifier_prevent_healing" "Healing Disabled" //"modifier_obscured_by_steam" "Obscured" "modifier_citadel_unstick" "Despegando" "modifier_citadel_barrier" "Barrera" "base_stat_regen" "Regeneración base del héroe" "modifier_citadel_dazed" "Desorientado" //----------------------------------------------------------------------------- // END Unit states //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Property Text //----------------------------------------------------------------------------- "Citadel_AbilityProperty_OnHit" "Al impactar:" "Citadel_AbilityProperty_OnExplode" "Al explotar:" "Citadel_AbilityProperty_OnAttach" "Al adjuntar:" "Citadel_AbilityProperty_BulletBuildup" "Acumulación de balas:" "Citadel_AbilityProperty_OnPickup" "Al recoger:" "Citadel_AbilityProperty_Withdrawals" "Retiros:" "Citadel_AbilityProperty_OnHitEnemy" "Al impactar en enemigos:" "Citadel_AbilityProperty_OnHitFriendly" "Al impactar en aliados:" "Citadel_AbilityProperty_OnCursedCast" "Al usar lanzamiento maldito:" //----------------------------------------------------------------------------- // Stat desc - These are the labels in the hero stats for each EStatType //----------------------------------------------------------------------------- "StatDesc_DPS" "DPS" "StatDesc_DPS_postvalue_label" "de DPS" "StatDesc_MeleeDamage" "Daño cuerpo a cuerpo" "StatDesc_MeleeDamage_postvalue_label" "de daño cuerpo a cuerpo" "StatDesc_LightMeleeDamage" "Cuerpo a cuerpo ligero" "StatDesc_LightMeleeDamage_postvalue_label" "de cuerpo a cuerpo ligero" "StatDesc_HeavyMeleeDamage" "Cuerpo a cuerpo pesado" "StatDesc_HeavyMeleeDamage_postvalue_label" "de cuerpo a cuerpo pesado" "StatDesc_MaxHealth" "Vida máxima" "StatDesc_MaxHealth_postvalue_label" "de vida máxima" "StatDesc_ClipSizeBonus" "Munición" "StatDesc_ClipSizeBonus_postvalue_label" "de munición" "StatDesc_ClipSizeIncrease" "Aumento del tamaño del clip" "StatDesc_ClipSizeIncrease_postvalue_label" "de aumento del tamaño del clip" "StatDesc_ClipSizeIncrease_postfix" " %" //"StatDesc_BonusClips" "Clips" //"StatDesc_AmmoRegen" "Ammo Regen" "StatDesc_HealthRegen" "Regen. de vida" "StatDesc_HealthRegen_postvalue_label" "de regeneración de vida" "StatDesc_BaseHealthRegen" "Regen. de vida" "StatDesc_BaseHealthRegen_postvalue_label" "de regeneración de vida" "StatDesc_OutOfCombatHealthRegen" "Regeneración sin combate" "StatDesc_OutOfCombatHealthRegen_postvalue_label" "de regeneración sin combate" //"StatDesc_ExternalHealthRegen" "External Health Regen" "StatDesc_RunSpeed" "Velocidad de movimiento" "StatDesc_RunSpeed_postvalue_label" "de vel. de mov." "StatDesc_RunSpeed_postfix" " m/s" "StatDesc_SprintSpeed" "Velocidad de esprint" "StatDesc_SprintSpeed_postvalue_label" "de velocidad de esprint" "StatDesc_SprintSpeed_postfix" " m/s" //"StatDesc_RunAcceleration" "Move Acceleration" //"StatDesc_SprintAcceleration" "Sprint Acceleration" "StatDesc_IncomingDamageReduction" "Armadura" "StatDesc_IncomingDamageReduction_postvalue_label" "de armadura" //"StatDesc_IncomingDamageScale" "Incoming Damage Scale" "StatDesc_BulletArmor" "Armadura" "StatDesc_BulletArmor_postvalue_label" "de armadura" "StatDesc_BulletArmorDamageReduction" "Resistencia balística" "StatDesc_BulletArmorDamageReduction_postvalue_label" "de resistencia balística" "StatDesc_BulletArmorDamageReduction_postfix" " %" //"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor" //"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale" //"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor" //"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale" "StatDesc_TechArmor" "Armadura espiritual" "StatDesc_TechArmor_postvalue_label" "de armadura espiritual" "StatDesc_TechArmorDamageReduction" "Resistencia espiritual" "StatDesc_TechArmorDamageReduction_postvalue_label" "de resistencia espiritual" "StatDesc_TechArmorDamageReduction_postfix" " %" //"StatDesc_IncomingAbilityDamageReduction" "Ability Armor" //"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale" "StatDesc_TechPower" "Poder espiritual" "StatDesc_TechPower_postvalue_label" "de poder espiritual" //"StatDesc_ManaPerLevel" "Energy Per Level" //"StatDesc_HealthPerLevel" "Health Per Level" //"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level" //"StatDesc_HealthRegenPerLevel" "Health Regen Per Level" //"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level" //"StatDesc_SuperSprintSpeed" "Super Sprint Speed" //"StatDesc_WeaponRange" "Range" //"StatDesc_WeaponRecoilReduction" "Recoil Reduction" "StatDesc_FireRate" "Cadencia de tiro" "StatDesc_FireRate_postvalue_label" "de cadencia de tiro" "StatDesc_FireRate_postfix" " %" //"StatDesc_Toughness" "Toughness" //"StatDesc_Technology" "Technology" //"StatDesc_Weaponry" "Weaponry" "StatDesc_WeaponPower" "Daño por arma" "StatDesc_WeaponPower_postvalue_label" "de daño por arma" "StatDesc_BulletDamage" "Daño balístico" "StatDesc_BulletDamage_postvalue_label" "de daño balístico" //"StatDesc_TechPowerAmp" "Spirit" //"StatDesc_EnergyMax" "Energy Cells" //"StatDesc_EnergyRegenTime" "Energy Regen Time" "StatDesc_RoundsPerSecond" "Balas por seg." "StatDesc_RoundsPerSecond_postvalue_label" "de balas por seg." //"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level" //"StatDesc_WeaponPowerAmp" "Bullet Damage Amp" //"StatDesc_AirJumps" "Air Jumps" //"StatDesc_ZipLineSpeed" "Hyperline Speed" //"StatDesc_ProcModifier" "Proc Modifier" "StatDesc_TechCooldown" "Tiempo de recarga de la habilidad" "StatDesc_TechCooldown_postvalue_label" "de tiempo de recarga de la habilidad" "StatDesc_TechCooldown_postfix" " %" "StatDesc_TechCooldownBetweenCharges" "Tiempo de recarga de la carga" "StatDesc_TechCooldownBetweenCharges_postvalue_label" "de tiempo de recarga de la carga" "StatDesc_TechCooldownBetweenCharges_postfix" " %" "StatDesc_TechRange" "Alcance de la habilidad" "StatDesc_TechRange_postvalue_label" "de alcance de habilidad" "StatDesc_TechRange_postfix" " %" "StatDesc_MaxChargesIncrease" "Aumento del máx. de cargas" "StatDesc_MaxChargesIncrease_postvalue_label" "de aumento del máx. de cargas" //"StatDesc_RechargeRate" "Recharge Rate" "StatDesc_TechDuration" "Duración de la habilidad" "StatDesc_TechDuration_postvalue_label" "de duración de las habilidades" "StatDesc_TechDuration_postfix" " %" "StatDesc_WeaponPowerAttribute" "Daño por arma" "StatDesc_WeaponPowerAttribute_postvalue_label" "de daño por arma" "StatDesc_ArmorAttribute" "Armadura" "StatDesc_ArmorAttribute_postvalue_label" "de armadura" "StatDesc_HealthAttribute" "Vida" "StatDesc_HealthAttribute_postvalue_label" "de vida" "StatDesc_TechDamageAttribute" "Daño espiritual" "StatDesc_TechDamageAttribute_postvalue_label" "de daño espiritual" "StatDesc_FireRateAttribute" "Cadencia de tiro" "StatDesc_FireRateAttribute_postvalue_label" "de cadencia de tiro" "StatDesc_ReloadTime" "Tiempo de recarga" "StatDesc_ReloadTime_postvalue_label" "de recarga" "StatDesc_ReloadTime_postfix" " s" "StatDesc_Stamina" "Resistencia" "StatDesc_Stamina_postvalue_label" "de resistencia" "StatDesc_StaminaRegenPerSecond" "Recuperación de resistencia" "StatDesc_StaminaRegenPerSecond_postvalue_label" "de recuperación de resistencia" "StatDesc_StaminaRegenPerSecond_postfix" " %" "StatDesc_DashSpeedInMeters" "de velocidad de impulso" "StatDesc_DashSpeedInMeters_postvalue_label" "de velocidad de impulso" "StatDesc_DashSpeedInMeters_postfix" " m/s" "StatDesc_SpiritLifestealEffectiveness" "Efectividad del robo de vida" "StatDesc_SpiritLifestealEffectiveness_postvalue_label" "de efect. del robo de vida" "StatDesc_SpiritLifestealEffectiveness_postfix" " %" "StatDesc_BaseWeaponDamage" "Daño por arma" "StatDesc_BaseWeaponDamage_postvalue_label" "de daño por arma" "StatDesc_BaseWeaponDamage_postfix" " %" "StatDesc_TechDamageScale" "Daño espiritual" "StatDesc_TechDamageScale_postvalue_label" "de daño espiritual" //"StatDesc_TechShieldHealth" "Spirit Shield" "StatDesc_BulletShieldHealth" "Escudo contra daño" "StatDesc_BulletShieldHealth_postvalue_label" "de escudo contra daño" "StatDesc_ReloadSpeed_prefix" "{s:sign}" "StatDesc_ReloadSpeed" "Reducción de la recarga" "StatDesc_ReloadSpeed_postvalue_label" "de reducción de la recarga" "StatDesc_ReloadSpeed_postfix" " %" "StatDesc_CritDamageReceivedScale" "Reducción de críticos" "StatDesc_CritDamageReceivedScale_postvalue_label" "de reducción de críticos" "StatDesc_CritDamageReceivedScale_postfix" " %" "StatDesc_StaminaCooldown" "Tiempo de recarga de la resistencia" "StatDesc_StaminaCooldown_postvalue_label" "de tiempo de recarga de resistencia" "StatDesc_StaminaCooldown_postfix" " s" "StatDesc_StaminaRegenIncrease_prefix" "+" "StatDesc_StaminaRegenIncrease" "Recuperación de resistencia" "StatDesc_StaminaRegenIncrease_postvalue_label" "de recuperación de resistencia" "StatDesc_StaminaRegenIncrease_postfix" " %" "StatDesc_DebuffResist" "Resistencia a efectos negativos" "StatDesc_DebuffResist_postvalue_label" "de resistencia a efectos negativos" "StatDesc_DebuffResist_postfix" " %" "StatDesc_HealingOutput" "Curación otorgada" "StatDesc_HealingOutput_postvalue_label" "de curación otorgada" "StatDesc_HealingOutput_postfix" " %" "StatDesc_CritDamageBonusScale" "Escala de críticos adicional" "StatDesc_CritDamageBonusScale_postvalue_label" "de escala adicional de críticos" "StatDesc_CritDamageBonusScale_postfix" " %" "StatDesc_MeleeResist" "Resistencia cuerpo a cuerpo" "StatDesc_MeleeResist_postvalue_label" "de resistencia cuerpo a cuerpo" "StatDesc_MeleeResist_postfix" " %" "StatDesc_BulletSpeed" "Velocidad balística" "StatDesc_BulletSpeed_postvalue_label" "de velocidad balística" "StatDesc_BulletSpeed_postfix" " m/s" "StatDesc_BulletSpeedIncrease" "Aumento de velocidad balística" "StatDesc_BulletSpeedIncrease_postvalue_label" "de aumento de velocidad balística" "StatDesc_BulletSpeedIncrease_postfix" " %" "StatDesc_WeaponRangeFalloffMin_postfix" " m" "StatDesc_WeaponRangeFalloffMax_postfix" " m" //"StatDesc_AttackPower" "Attack Power" //"StatDesc_AbilityPower" "Ability Power" //"StatDesc_DefensePower" "Defense Power" "StatDesc_TechLifesteal_prefix" "{s:sign}" "StatDesc_TechLifesteal" "Robo de vida espiritual" "StatDesc_TechLifesteal_postvalue_label" "de robo de vida espiritual" "StatDesc_TechLifesteal_postfix" " %" "StatDesc_TechLifestealNonHero_prefix" "{s:sign}" "StatDesc_TechLifestealNonHero" "Robo de vida espiritual de no héroes" "StatDesc_TechLifestealNonHero_postvalue_label" "de robo de vida espiritual de no héroes" "StatDesc_BulletLifesteal_prefix" "{s:sign}" "StatDesc_BulletLifesteal" "Robo de vida balístico" "StatDesc_BulletLifesteal_postvalue_label" "de robo de vida balístico" "StatDesc_BulletLifesteal_postfix" " %" "StatDesc_StaminaRegenPercent" "Recuperación de resistencia" "StatDesc_StaminaRegenPercent_postvalue_label" "de recuperación de resistencia" "StatDesc_StaminaRegenPercent_postfix" " %" "Attribute_EWeaponAttribute_RapidFire" "Disparo rápido" "Attribute_EWeaponAttribute_BurstFire" "Ráfaga de fuego" "Attribute_EWeaponAttribute_Spreadshot" "Disparo dividido" "Attribute_EWeaponAttribute_BeamWeapon" "Arma de rayos" "Attribute_EWeaponAttribute_CloseRange" "Corto alcance" "Attribute_EWeaponAttribute_MediumRange" "Mediano alcance" "Attribute_EWeaponAttribute_LongRange" "Largo alcance" "Attribute_EWeaponAttribute_HeavyHitter" "Impactos fuertes" "Attribute_EWeaponAttribute_Projectile" "Proyectil" "Attribute_EWeaponAttribute_Pistol" "Pistola" "Attribute_EWeaponAttribute_Heavy" "Artillería pesada" "Attribute_EWeaponAttribute_Bow" "Arco" "Attribute_EWeaponAttribute_Bouncy" "Rebotante" "Attribute_EWeaponAttribute_Crossbow" "Ballesta" //"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus" //"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus" //"HealthAttribute_Desc" "%s1 to any health and health regen bonuses" //"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus" //"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus" //"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses" //"ArmorAttribute_Desc_0" "no additional bullet armor bonuses" //"HealthAttribute_Desc_0" "no additional health and health regen bonuses" //"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses" //"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses" //----------------------------------------------------------------------------- // END Stat desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Properties desc //----------------------------------------------------------------------------- "AffectedProperty_new_value" "{s:valNew}" "AffectedPropertyPostFix" "{s:valPostfix}" "EMultiplyBase_postfix" " %" "HealAmount_label" "de curación" "HealAmount_postvalue_label" "de curación" "HealInterval_label" "de intervalo de curación" "HealInterval_postvalue_label" "de intervalo de curación" "HealInterval_postfix" " s" "SlowPercent_label" "Velocidad de movimiento" "SlowPercent_postvalue_label" "de vel. de mov." "SlowPercent_postfix" " %" "SlowPercent_prefix" "-" "movement_slow" "-de vel. de movimiento" "SlowPercentPerStack" "Vel. de movimiento por acumulación" "SlowPercentPerStack_postvalue_label" "de vel. de movimiento por acumulación" "SlowPercentPerStack_postfix" " %" "SlowPercentPerStack_prefix" "-" "MovementSpeedSlow_label" "de vel. de mov." "MovementSpeedSlow_postvalue_label" "de vel. de mov." "MovementSpeedSlow_postfix" " %" "MovementSpeedSlow_prefix" "-" "MovementSlowDuration_label" "de ralentización" "MovementSlowDuration_postvalue_label" "de duración de ralent." "MovementSlowDuration_postfix" " s" "MoveSpeedBonusPct_label" "de vel. de mov. adicional" "MoveSpeedBonusPct_postvalue_label" "de vel. de mov. adicional" "MoveSpeedBonusPct_prefix" " +" "MoveSpeedBonusPct_postfix" " %" //"DroneLifetime_label" "Drone Lifetime" "CritChance_label" "de probabilidad de crítico" "CritChance_postvalue_label" "de probabilidad de crítico" "CritChance_postfix" " %" "ShieldHealth_label" "de vida del escudo" "ShieldHealth_postvalue_label" "de vida del escudo" //"SpeedBoostPercent_label" "Speed" "SpeedBoostPercent_prefix" "{s:sign}" "SpeedBoostPercent_postfix" " %" "Damage_label" "de daño" "Damage_postvalue_label" "de daño" "DamagePerStack_label" "Daño por acumulación" "DamagePerStack_postvalue_label" "de daño por acumulación" "DamageBoosted_label" "de daño" "DamageBoosted_postvalue_label" "de daño" "BonusDamage_label" "Daño adicional" "BonusDamage_postvalue_label" "de daño adicional" "BonusDamagePercent_label" "Daño adicional" "BonusDamagePercent_postvalue_label" "de daño adicional" "BonusDamagePercent_prefix" "{s:sign}" "BonusDamagePercent_postfix" " %" "DamagePlayer_label" "de daño a jugadores" "DamagePlayer_postvalue_label" "de daño a jugadores" "DamageNPC_label" "de daño a no jugadores" "DamageNPC_postvalue_label" "de daño a no jugadores" "DetectionRadius_label" "de radio de detección" "DetectionRadius_postvalue_label" "de radio de detección" //"MaxMines_label" "Max Mines" //"HealRate_label" "Heal Rate" "HealRate_postfix" " por s" "Radius_label" "de radio" "Radius_postvalue_label" "de radio" "Radius_postfix" " m" "InactiveRadius_label" "de radio inactivo" "InactiveRadius_postvalue_label" "de radio inactivo" "InactiveRadius_postfix" " m" "ActiveRadius_label" "de radio activo" "ActiveRadius_postvalue_label" "de radio activo" "ActiveRadius_postfix" " m" "MaxRadius_label" "de radio máximo" "MinRadius_postvalue_label" "de radio mínimo" "MinRadius_postfix" " m" "MaxRadius_postvalue_label" "de radio máximo" "MaxRadius_postfix" " m" //"TackleRadius_label" "Tackle Radius" "TackleRadius_postfix" " m" "MovementDamagePercent_label" "de daño" "MovementDamagePercent_postvalue_label" "de daño" "DPS_label" "Daño por segundo" "DPS_postvalue_label" "de daño por seg." "DamagePercentHealth_label" "Daño según vida máxima" "DamagePercentHealth_postvalue_label" "de daño según vida máx." "DamagePercentHealth_postfix" " %" "DPSPercentHealth_label" "de daño según vida máx." "DPSPercentHealth_postvalue_label" "de daño según vida máx." "DPSPercentHealth_postfix" " %" //"DPSIncrease_label" "Damage Increase Rate" "DPSMin_label" "de DPS mínimo" "DPSMin_postvalue_label" "de DPS mínimo" "DPSMax_label" "de DPS máximo" "DPSMax_postvalue_label" "de DPS máximo" "DPS_Self_label" "de daño autoinfligido" "DPS_Self_postvalue_label" "de daño autoinfligido" "DPS_Self_postfix" " por s" "BaseAttackDamage_prefix" "{s:sign}" "BaseAttackDamage_label" "de daño base" "BaseAttackDamage_postvalue_label" "de daño base" "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "Daño base" "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "de daño base" "BonusHealth_prefix" "{s:sign}" "BonusHealth_label" "de vida adicional" "BonusHealth_postvalue_label" "de vida adicional" "MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_label" "Vida adicional" "MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "de vida adicional" "SpiritPowerInnate_prefix" "{s:sign}" "SpiritPowerInnate_label" "Poder espiritual" "SpiritPowerInnate_postvalue_label" "de poder espiritual" "MaxHealth_prefix" "{s:sign}" "MaxHealth_label" "de vida máxima" "MaxHealth_postvalue_label" "de vida máxima" //"BonusEnergyMax_label" "Energy Cells" "BonusMaxHealth_prefix" "{s:sign}" "BonusMaxHealth_label" "Vida máxima" "BonusMaxHealth_postvalue_label" "de vida máxima" "BonusHealthPercent_prefix" "{s:sign}" "BonusHealthPercent_postfix" " %" "BonusHealthPercent_label" "de vida" "BonusHealthPercent_postvalue_label" "de vida" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" " %" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "Vida" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "de vida" "BonusHealthRegen_prefix" "{s:sign}" "BonusHealthRegen_label" "de regeneración de vida" "BonusHealthRegen_postvalue_label" "de regen. de vida" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "Regeneración de vida" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "de regeneración de vida" "OutOfCombatHealthRegen_prefix" "{s:sign}" "OutOfCombatHealthRegen_label" "Regeneración fuera de combate" "OutOfCombatHealthRegen_postvalue_label" "de regen. fuera de combate" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "Regeneración fuera de combate" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "de regen. fuera de combate" "BaseWeaponDamage_postfix" " %" //"LevelUpBaseWeaponDamage" "Bullet Damage" "LevelUpBaseMeleeDamage" "Daño cuerpo a cuerpo" "HealthRegen_prefix" "{s:sign}" "HealthRegen_label" "de regeneración de vida" "HealthRegen_postvalue_label" "de regen. de vida" "BonusRegenMaxHealthPercent_prefix" "{s:sign}" "BonusRegenMaxHealthPercent_postfix" " %" "BonusRegenMaxHealthPercent_label" "de regen. de vida máx." "BonusRegenMaxHealthPercent_postvalue_label" "de regen. de vida máx." "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" " %" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "Regeneración de vida máxima" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "de regen. de vida máx." "BonusHealthRegenOutOfCombat_prefix" "{s:sign}" //"BonusHealthRegenOutOfCombat_postfix" "" //"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat" "ExternalBonusHealthRegen_prefix" "{s:sign}" "ExternalBonusHealthRegen_postfix" " por seg." "ExternalBonusHealthRegen_label" "Regeneración de vida" "ExternalBonusHealthRegen_postvalue_label" "de regen. de vida" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" " por seg." "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "Regeneración de vida" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "de regeneración de vida" "ActiveHealthRegenBoost_prefix" "{s:sign}" //"ActiveHealthRegenBoost_postfix" "hp/s" "ActiveHealthRegenBoost_label" "de regeneración de vida" "ActiveHealthRegenBoost_postvalue_label" "de regen. de vida" "NonPlayerBonusWeaponPower_label" "Daño por arma contra PNJ" "NonPlayerBonusWeaponPower_postvalue_label" "de daño por arma contra PNJ" "NonPlayerBonusWeaponPower_prefix" "{s:sign}" "NonPlayerBonusWeaponPower_postfix" " %" "NonPlayerBonusWeaponPower_conditional" "contra PNJ" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "Daño por arma contra PNJ" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "Daño por arma contra PNJ" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "contra PNJ" "NonPlayerBulletResist_label" "Resistencia balística contra PNJ" "NonPlayerBulletResist_postvalue_label" "de resist. balística contra PNJ" "NonPlayerBulletResist_prefix" "{s:sign}" "NonPlayerBulletResist_postfix" " %" "NonPlayerBulletResist_conditional" "contra PNJ" "BonusMeleeDamagePercent_prefix" "{s:sign}" "BonusMeleeDamagePercent_postfix" " %" "BonusMeleeDamagePercent_label" "de daño cuerpo a cuerpo" "BonusMeleeDamagePercent_postvalue_label" "de daño cuerpo a cuerpo" "BonusMeleeDamage_prefix" "{s:sign}" "BonusMeleeDamage_label" "de daño cuerpo a cuerpo" "BonusMeleeDamage_postvalue_label" "de daño cuerpo a cuerpo" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "Daño cuerpo a cuerpo" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "de daño cuerpo a cuerpo" "FuseTime_label" "de duración del fusible" "FuseTime_postvalue_label" "de duración de la mecha" "FuseTime_postfix" " s" "BonusAmmoRegen_prefix" "{s:sign}" "BonusAmmoRegen_postfix" " por s" //"BonusAmmoRegen_label" "Ammo Regen" "BonusAmmo_prefix" "{s:sign}" "BonusAmmo_postfix" " %" //"BonusAmmo_label" "Bullets" "Lifetime_postfix" " s" "Lifetime_label" "de duración" "Lifetime_postvalue_label" "de duración" "Distance_postfix" " m" //"Distance_label" "Distance" //"ChainDamageCoeff_postfix" "% of gun damage" //"ChainDamageCoeff_label" "Chain Damage" "BulletArmor_prefix" "{s:sign}" "BulletArmor_label" "de armadura antibalas" "BulletArmor_postvalue_label" "de armadura antibalas" "MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_label" "Armadura antibalas" "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "de armadura antibalas" "BulletResist_prefix" "{s:sign}" "BulletResist_postfix" " %" "BulletResist_label" "de resist. balística" "BulletResist_postvalue_label" "de resist. balística" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" " %" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "Resistencia balística" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "de resistencia balística" "BulletArmorDamageReduction_prefix" "{s:sign}" "BulletArmorDamageReduction_postfix" " %" "BulletArmorDamageReduction_label" "de resist. balística" "BulletArmorDamageReduction_postvalue_label" "de resist. balística" "BulletArmorDamageReductionPerStack_prefix" "{s:sign}" "BulletArmorDamageReductionPerStack_postfix" " %" "BulletArmorDamageReductionPerStack_label" "de resist. balística por acumulación" "BulletArmorDamageReductionPerStack_postvalue_label" "de resist. balística por acumulación" // this name is misleading since we use this as a debuff ("TechResist" is the buff version) "TechArmorDamageReduction_prefix" "{s:sign}" "TechArmorDamageReduction_postfix" " %" "TechArmorDamageReduction_Label" "de resistencia espiritual" "TechArmorDamageReduction_postvalue_label" "de resist. espiritual" "BulletResistReduction_label" "Resistencia balística" "BulletResistReduction_postvalue_label" "de resist. balística" "BulletResistReduction_postfix" " %" "MeleeResistReduction_label" "Resistencia cuerpo a cuerpo" "MeleeResistReduction_postvalue_label" "de resistencia cuerpo a cuerpo" "MeleeResistReduction_postfix" " %" "BulletResistReductionPerStack_label" "de resist. balística por acumulación" "BulletResistReductionPerStack_postvalue_label" "de resist. balística por acumulación" "BulletResistReductionPerStack_postfix" " %" "MagicResistReduction_label" "Resistencia espiritual" "MagicResistReduction_postvalue_label" "de resist. espiritual" "MagicResistReduction_postfix" " %" "TechDamageScale_prefix" "{s:sign}" "TechDamageScale_postfix" " %" "TechDamageScale_label" "de daño espiritual" "TechDamageScale_postvalue_label" "de daño espiritual" "OutgoingTechDamagePercent_label" "Daño espiritual" "OutgoingTechDamagePercent_postvalue_label" "de daño espiritual" "OutgoingTechDamagePercent_postfix" " %" "TechArmor_prefix" "{s:sign}" "TechArmor_label" "de armadura espiritual" "TechArmor_postvalue_label" "de armadura espiritual" "MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_ARMOR_label" "Armadura espiritual" "MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "de armadura espiritual" "TechResist_prefix" "{s:sign}" "TechResist_postfix" " %" "TechResist_label" "de resist. espiritual" "TechResist_postvalue_label" "de resist. espiritual" "MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RESIST_postfix" " %" "MODIFIER_VALUE_TECH_RESIST_label" "de resistencia espiritual" "MODIFIER_VALUE_TECH_RESIST_postvalue_label" "de resistencia espiritual" "TechResistPerStack_prefix" "{s:sign}" "TechResistPerStack_postfix" " %" "TechResistPerStack_label" "de amp. espiritual por acumulación" "TechResistPerStack_postvalue_label" "de amp. espiritual por acumulación" "MagicIncreasePerStack_prefix" "{s:sign}" "MagicIncreasePerStack_postfix" " %" "MagicIncreasePerStack_label" "de amp. espiritual por acumulación" "MagicIncreasePerStack_postvalue_label" "de amp. espiritual por acumulación" "BulletDamageReduction_postfix" " %" "BulletDamageReduction_label" "de armadura antibalas" "BulletDamageReduction_postvalue_label" "de armadura antibalas" "ActiveBulletDamageReduction_prefix" "{s:sign}" "ActiveBulletDamageReduction_label" "de daño balístico" "ActiveBulletDamageReduction_postvalue_label" "de daño balístico" "ActiveBulletDamageReduction_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Armadura antibalas" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "de armadura antibalas" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Daño balístico" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "de daño balístico" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %" "BonusMoveSpeed_prefix" "{s:sign}" "BonusMoveSpeed_label" "de vel. de movimiento" "BonusMoveSpeed_postvalue_label" "de vel. de mov." "BonusMoveSpeed_postfix" " m/s" "FloatMoveSpeed_label" "Velocidad de flotación" "FloatMoveSpeed_postvalue_label" "de velocidad de flotación" "FloatMoveSpeed_postfix" " m/s" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "Velocidad de movimiento" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "de vel. de mov." "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" " m/s" "RestoreDelay_prefix" "{s:sign}" "RestoreDelay_label" "Restablecer retraso" "RestoreDelay_postvalue_label" "de atraso de recuperación" "RestoreDelay_postfix" " s" "HealLifePercentOutOfCombat_prefix" "{s:sign}" "HealLifePercentOutOfCombat_label" "Regeneración de vida máxima" "HealLifePercentOutOfCombat_postvalue_label" "de regen. de vida máx." "HealLifePercentOutOfCombat_postfix" " %" "TeleporterBonus" "¡Velocidad de movimiento adicional!" "RunSpeed_postfix" " m/s" "WeaponRange_label" "Alcance del arma" "WeaponRange_postvalue_label" "de alcance de arma" "WeaponRange_postfix" " m" "BonusMoveSpeedPercent_prefix" "{s:sign}" "BonusMoveSpeedPercent_postfix" " %" "BonusMoveSpeedPercent_label" "Velocidad de movimiento" "BonusMoveSpeedPercent_postvalue_label" "de vel. de mov." "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" " %" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "Velocidad de movimiento" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "de vel. de mov." "SlowResistancePercent_prefix" "{s:sign}" "SlowResistancePercent_label" "Resistencia a la ralentización" "SlowResistancePercent_postvalue_label" "de resist. a ralentización" "SlowResistancePercent_postfix" " %" "AirSpeedBonus_label" "Velocidad adicional en el aire" "AirSpeedBonus_postvalue_label" "de vel. adicional en el aire" "AirSpeedBonus_prefix" "{s:sign}" "AirSpeedBonus_postfix" " m/s" //"AscendSpeed_label" "" //"DescendSpeed_label" "" "BonusCooldownReduction_label" "Reducción del tiempo de recarga por bala" "BonusCooldownReduction_postvalue_label" "de reducción del tiempo de recarga por bala" "BonusClipSize_prefix" "{s:sign}" "BonusClipSize_label" "Munición" "BonusClipSize_postvalue_label" "de munición" "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "Munición" "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "de munición" "BonusClipSizePercent_prefix" "{s:sign}" "BonusClipSizePercent_postfix" " %" "BonusClipSizePercent_label" "Munición máxima" "BonusClipSizePercent_postvalue_label" "de munición máxima" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" " %" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "Munición máxima" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "de munición máxima" "TemporaryBonusClipSize_prefix" "{s:sign}" "TemporaryBonusClipSize_label" "Munición temporal" "TemporaryBonusClipSize_postvalue_label" "de munición temporal" "TemporaryBonusClipSizePercent_prefix" "{s:sign}" "TemporaryBonusClipSizePercent_postfix" " %" "TemporaryBonusClipSizePercent_label" "Munición temporal" "TemporaryBonusClipSizePercent_postvalue_label" "de munición temporal" "AmmoReloadPercent_postfix" " %" "AmmoReloadPercent_label" "Balas recargadas" "AmmoReloadPercent_postvalue_label" "balas recargadas" "BulletPenetrationPercent_postfix" " %" "BulletPenetrationPercent_label" "Daño por perforación balística" "BulletPenetrationPercent_postvalue_label" "de daño de perforación por bala" "TechPower_prefix" "{s:sign}" "TechPower_label" "Poder espiritual" "TechPower_postvalue_label" "de poder espiritual" "MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_label" "Poder espiritual" "MODIFIER_VALUE_TECH_POWER_postvalue_label" "de poder espiritual" "TechPowerPercent_prefix" "{s:sign}" "TechPowerPercent_label" "Poder espiritual" "TechPowerPercent_postvalue_label" "de poder espiritual" "TechPowerPercent_postfix" " %" "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_PERCENT_label" "Poder espiritual" "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "de poder espiritual" "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" " %" "ArmorPower_prefix" "{s:sign}" "ArmorPower_label" "Vida base" "ArmorPower_postvalue_label" "de vida base" "ArmorPower_postfix" " %" "MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_ARMOR_POWER_label" "Vida base" "MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "de vida base" "MODIFIER_VALUE_ARMOR_POWER_postfix" " %" "TechPowerAmp_prefix" "{s:sign}" //"TechPowerAmp_label" "Spirit" //"TechPowerAmp_postfix" "" "SpellAmplificationPercent_prefix" "{s:sign}" "SpellAmplificationPercent_label" "Poder espiritual" "SpellAmplificationPercent_postvalue_label" "de poder espiritual" //BaseDamagePerShot_label "Base Damage" "NanoTechPerShot_label" "Daño espiritual" "NanoTechPerShot_postvalue_label" "de daño espiritual" //"ExplosiveSplashDamage_label" "Explode Damage" "BulletDamageTotal_label" "Daño balístico" "BulletDamageTotal_postvalue_label" "de daño balístico" "ChargesRestored_label" "Cargas restauradas" "ChargesRestored_postvalue_label" "carga(s) restaurada(s)" "BonusFireRate_prefix" "{s:sign}" "BonusFireRate_postfix" " %" "BonusFireRate_label" "Cadencia de tiro" "BonusFireRate_postvalue_label" "de cadencia de tiro" "MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}" "MODIFIER_VALUE_FIRE_RATE_postfix" " %" "MODIFIER_VALUE_FIRE_RATE_label" "Cadencia de tiro" "MODIFIER_VALUE_FIRE_RATE_postvalue_label" "de cadencia de tiro" "ActivatedFireRate_prefix" "{s:sign}" "ActivatedFireRate_postfix" " %" "ActivatedFireRate_label" "Cadencia de tiro" "ActivatedFireRate_postvalue_label" "de cadencia de tiro" "BonusFireRatePlayerUnit_prefix" "{s:sign}" "BonusFireRatePlayerUnit_postfix" " %" "BonusFireRatePlayerUnit_label" "Cadencia de tiro de los secuaces" "BonusFireRatePlayerUnit_postvalue_label" "de cadencia de tiro de los secuaces" "BonusFireRateNPC_prefix" "{s:sign}" "BonusFireRateNPC_postfix" " %" "BonusFireRateNPC_label" "Cadencia de tiro de los PNJ" "BonusFireRateNPC_postvalue_label" "de cadencia de tiro de los PNJ" "BonusMeleeAttackSpeed_prefix" "{s:sign}" "BonusMeleeAttackSpeed_postfix" " %" //"BonusMeleeAttackSpeed_label" "Melee Speed" "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" " %" "AbilityDamageReduction_label" "Reducción de daño espiritual" "AbilityDamageReduction_postvalue_label" "de reducción de daño espiritual" "AbilityDamageReduction_postfix" " %" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "Reducción de daño espiritual" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "de reducción de daño espiritual" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" " %" //"SlowProcChance_label" "Chance to slow on hit" "SlowProcChance_postfix" " %" "EnemySlowPct_label" "Velocidad de movimiento de enemigos" "EnemySlowPct_postvalue_label" "de vel. de mov. de enemigos" "EnemySlowPct_postfix" " %" "EnemySlowPct_prefix" "-" "SlowDuration_label" "Duración de la ralentización" "SlowDuration_postvalue_label" "de duración de ralent." "SlowDuration_postfix" " s" "MoveSpeedSlowDuration_label" "Duración de la ralentización" "MoveSpeedSlowDuration_postvalue_label" "de duración de ralent." "MoveSpeedSlowDuration_postfix" " s" //"PoisonDamage_label" "Poison Damage" "PoisonDuration_label" "Duración" "PoisonDuration_postvalue_label" "de duración" "PoisonDuration_postfix" " s" "DebuffDuration_label" "Duración del efecto negativo" "DebuffDuration_postvalue_label" "de dur. del efecto negativo" "DebuffDuration_postfix" " s" "DotHealthPercent_label" "Daño por sangrado" "DotHealthPercent_postvalue_label" "de daño por sangrado" "DotHealthPercent_postfix" "% de DPS" "CurrentHealthPercent_label" "Vida actual" "CurrentHealthPercent_postvalue_label" "de vida actual" "CurrentHealthPercent_postfix" " %" "CurrentHealthPercentDamage_label" "Vida actual" "CurrentHealthPercentDamage_postvalue_label" "de vida actual" "CurrentHealthPercentDamage_postfix" " %" "FreezeDuration_label" "Duración del congelamiento" "FreezeDuration_postvalue_label" "de duración del congelamiento" "FreezeDuration_postfix" " s" "CooldownReduction_prefix" "{s:sign}" "CooldownReduction_postfix" " %" "CooldownReduction_label" "Reducción del t. de recarga de habilidades" "CooldownReduction_postvalue_label" "de reducción del t. de recarga de habilidades" "UltimateCooldownReduction_prefix" "{s:sign}" "UltimateCooldownReduction_postfix" " %" "UltimateCooldownReduction_label" "Reducción del tiempo de recarga de la habilidad definitiva" "UltimateCooldownReduction_postvalue_label" "de reducción de t. de recarga de la habilidad definitiva" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "Reducción del t. de recarga de habilidades" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "de reducción del t. de recarga de habilidades" "SingleAbilityCooldownReduction_prefix" "{s:sign}" "SingleAbilityCooldownReduction_postfix" " %" "SingleAbilityCooldownReduction_label" "Reducción del t. de recarga de habilidades" "SingleAbilityCooldownReduction_postvalue_label" "de reducción del t. de recarga de habilidades" "ItemCooldownReduction_prefix" "{s:sign}" "ItemCooldownReduction_postfix" " %" "ItemCooldownReduction_label" "Reducción del tiempo de recarga de objetos" "ItemCooldownReduction_postvalue_label" "de reducción del t. de recarga de objetos" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "Reducción del tiempo de recarga de objetos" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "de reducción del tiempo de recarga de objetos" "CooldownRefundPercent_postfix" " %" "CooldownRefundPercent_label" "Restauración del tiempo de recarga" "CooldownRefundPercent_postvalue_label" "de restauración del t. de recarga" "ImbuedCooldownReduction_prefix" "{s:sign}" "ImbuedCooldownReduction_postfix" " %" "ImbuedCooldownReduction_label" "Reducción del t. de recarga de las habilidades imbuidas" "ImbuedCooldownReduction_postvalue_label" "de reducción de t. de recarga de las habilidades imbuidas" "NonImbuedCooldownReduction_prefix" "{s:sign}" "NonImbuedCooldownReduction_postfix" " %" "NonImbuedCooldownReduction_label" "Reducción del t. de recarga de las habilidades sin imbuir" "NonImbuedCooldownReduction_postvalue_label" "de reducción de t. de recarga de las habilidades sin imbuir" "CooldownReductionFlat_postfix" " s" "CooldownReductionFlat_label" "Reducción de tiempo de recarga" "CooldownReductionFlat_postvalue_label" "de reducción de tiempo de recarga" "BonusAbilityCharges_prefix" "{s:sign}" "BonusAbilityCharges_label" "Cargas adicionales de la habilidad" "BonusAbilityCharges_postvalue_label" "de cargas adicionales de la habilidad" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "Cargas adicionales de la habilidad" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "Cargas adicionales de la habilidad" //"BonusChargedAbilityDamage_label" "Charged Ability Damage" "BonusChargedAbilityDamage_prefix" "{s:sign}" "BonusChargedAbilityDamage_postfix" " %" "CooldownBetweenChargeReduction_prefix" "{s:sign}" "CooldownBetweenChargeReduction_label" "Rapidez entre cargas" "CooldownBetweenChargeReduction_postvalue_label" "de rapidez entre cargas" "CooldownBetweenChargeReduction_postfix" " %" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "Rapidez entre cargas" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "de rapidez entre cargas" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" " %" "BonusSprintSpeed_prefix" "{s:sign}" "BonusSprintSpeed_postfix" " m/s" "BonusSprintSpeed_label" "Velocidad de esprint" "BonusSprintSpeed_postvalue_label" "de velocidad de esprint" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" " m/s" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "Velocidad de esprint" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "de velocidad de esprint" "SprintSpeed_postfix" " m/s" "SprintSpeed_label" "Velocidad de esprint" "SprintSpeed_postvalue_label" "de velocidad de esprint" "BonusSprintSpeedPercent_prefix" "{s:sign}" "BonusSprintSpeedPercent_label" "Velocidad de esprint" "BonusSprintSpeedPercent_postvalue_label" "de velocidad de esprint" "BonusSprintSpeedPercent_postfix" " %" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "Velocidad de esprint" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "de velocidad de esprint" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" " %" "BonusSuperSprintSpeed_prefix" "{s:sign}" "BonusSuperSprintSpeed_label" "Velocidad de esprint" "BonusSuperSprintSpeed_postvalue_label" "de velocidad de esprint" "BonusSuperSprintSpeedPercent_prefix" "{s:sign}" "BonusSuperSprintSpeedPercent_postfix" " %" "TotalHealthRegen_label" "Regeneración total de vida" "TotalHealthRegen_postvalue_label" "de regen. total de vida" "StatusResistancePercent_prefix" "{s:sign}" "StatusResistancePercent_label" "Resistencia a efectos negativos" "StatusResistancePercent_postvalue_label" "de resist. a efectos negativos" "StatusResistancePercent_postfix" " %" "InnateStatusResistancePercent_prefix" "{s:sign}" "InnateStatusResistancePercent_label" "de resistencia a efectos negativos" "InnateStatusResistancePercent_postvalue_label" "de resistencia a efectos negativos" "InnateStatusResistancePercent_postfix" " %" "FervorStatusResistancePercent_prefix" "{s:sign}" "FervorStatusResistancePercent_label" "de resistencia a efectos negativos" "FervorStatusResistancePercent_postvalue_label" "de resistencia a efectos negativos" "FervorStatusResistancePercent_postfix" " %" "MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}" "MODIFIER_VALUE_STATUS_RESISTANCE_label" "Resistencia a efectos negativos" "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "de resistencia a efectos negativos" "MODIFIER_VALUE_STATUS_RESISTANCE_postfix" " %" "StatusResistanceDuration_label" "Duración" "StatusResistanceDuration_postvalue_label" "de duración" "StatusResistanceDuration_postfix" " s" "CleavePercentage_prefix" "{s:sign}" //"CleavePercentage_label" "Splash Amount" "CleavePercentage_postfix" " %" //"CleaveRadius_label" "Splash Radius" "BonusAccuracy_prefix" "{s:sign}" "BonusAccuracy_postfix" " %" //"BonusAccuracy_label" "Gun Accuracy" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" " %" "BonusBulletSpeedPercent_prefix" "{s:sign}" "BonusBulletSpeedPercent_postfix" " %" "BonusBulletSpeedPercent_label" "Velocidad balística" "BonusBulletSpeedPercent_postvalue_label" "de velocidad balística" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" " %" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "Velocidad balística" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "de velocidad balística" "LifeStealPercent_prefix" "{s:sign}" "LifeStealPercent_label" "Robo de vida" "LifeStealPercent_postvalue_label" "de robo de vida" "LifeStealPercent_postfix" " %" "LifestealPercentHero_label" "Robo de vida" "LifestealPercentHero_postvalue_label" "de robo de vida" "LifestealPercentHero_postfix" " %" "LifestealPercentNonHero_prefix" "{s:sign}" "LifestealPercentNonHero_label" "Robo de vida de no héroes" "LifestealPercentNonHero_postvalue_label" "de robo de vida de no héroes" "LifestealPercentNonHero_postfix" " %" "AbilityLifestealDuration_label" "Duración de robo de vida" "AbilityLifestealDuration_postvalue_label" "de duración de robo de vida" "AbilityLifestealDuration_postfix" " s" "BulletLifestealPercent_prefix" "{s:sign}" "BulletLifestealPercent_label" "Robo de vida balístico" "BulletLifestealPercent_postvalue_label" "de robo de vida balístico" "BulletLifestealPercent_postfix" " %" "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_LIFESTEAL_label" "Robo de vida balístico" "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "de robo de vida balístico" "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" " %" "TechLifestealPercent_prefix" "{s:sign}" "TechLifestealPercent_label" "Robo de vida espiritual" "TechLifestealPercent_postvalue_label" "de robo de vida espiritual" "TechLifestealPercent_postfix" " %" "MeleeLifestealPercent_prefix" "{s:sign}" "MeleeLifestealPercent_label" "Robo de vida cuerpo a cuerpo" "MeleeLifestealPercent_postvalue_label" "de robo de vida cuerpo a cuerpo" "MeleeLifestealPercent_postfix" " %" "StunDuration_label" "Duración de aturdimiento" "StunDuration_postvalue_label" "de aturdimiento" "StunDuration_postfix" " s" "StunDelay_label" "Retraso de aturdimiento" "StunDelay_postvalue_label" "de retraso de aturdimiento" "StunDelay_postfix" " s" "MinStunDuration_postfix" " s" "MinStunDuration_label" "Duración mín. de aturdimiento" "MinStunDuration_postvalue_label" "de duración mín. de aturdimiento" "MaxStunDuration_postfix" " s" "MaxStunDuration_label" "Duración máx. de aturdimiento" "MaxStunDuration_postvalue_label" "de duración máx. de aturdimiento" "DazeDuration_label" "Duración de desorientación" "DazeDuration_postvalue_label" "de desorientación" "DazeDuration_postfix" " s" "TossDuration_postvalue_label" "de duración" "TossDuration_postfix" " s" //"MeleeDamageReduction_label" "Melee Armor" "MeleeDamageReductionPercent_prefix" "{s:sign}" "MeleeDamageReductionPercent_postfix" " %" //"MeleeDamageReductionPercent_label" "Melee Armor" "MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_MELEE_RESIST_postfix" " %" //"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor" //"DispenserHealth_label" "Dispenser Health" //"ShotRegenTime_label" "Shot Regen Time" "ShotRegenTime_postfix" " s" //"MaxShots_label" "Max Shots" "PathLength_label" "Longitud del rayo" "PathLength_postvalue_label" "de longitud del rayo" "PathLength_postfix" " m" "ChainCount_label" "Saltos máximos" "ChainCount_postvalue_label" "de saltos máximos" "BonusPerChain_label" "Daño al saltar" "BonusPerChain_postvalue_label" "de daño al saltar" "RichochetChance_label" "Probabilidad de activación" "RichochetChance_postvalue_label" "de probabilidad de activación" "RichochetChance_postfix" " %" //"SlowSpeedLimit_label" "Speed Reduced To" "HealAmpReceivePercent_prefix" "{s:sign}" "HealAmpReceivePercent_label" "Mejora de sanación recibida" "HealAmpReceivePercent_postvalue_label" "de mejora de sanación recibida" "HealAmpReceivePercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" " %" "HealAmpCastPercent_prefix" "{s:sign}" "HealAmpCastPercent_label" "Curación otorgada" "HealAmpCastPercent_postvalue_label" "de curación otorgada" "HealAmpCastPercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "Curación otorgada" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "de curación otorgada" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" " %" "HealAmpRegenPercent_prefix" "{s:sign}" //"HealAmpRegenPercent_label" "Health Regen Boost" "HealAmpRegenPercent_postfix" " %" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" " %" "HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}" //"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier" "HealAmpRegenMultiplierOutOfCombat_postfix" " ×" "HealAmpReceivePenaltyPercent_label" "Curación recibida" "HealAmpReceivePenaltyPercent_postvalue_label" "de curación recibida" "HealAmpReceivePenaltyPercent_postfix" " %" "HealAmpRegenPenaltyPercent_label" "Curación recibida" "HealAmpRegenPenaltyPercent_postvalue_label" "de curación recibida" "HealAmpRegenPenaltyPercent_postfix" " %" "HealingEffectiveness_label" "Efectividad de curación" "HealingEffectiveness_postvalue_label" "de efectividad de curación" "HealingEffectiveness_postfix" " %" "PercentHealthHealing_label" "Vida curada" "PercentHealthHealing_postvalue_label" "de vida curada" "PercentHealthHealing_postfix" " %" "ProcChance_label" "Probabilidad de activación" "ProcChance_postvalue_label" "de probabilidad de activación" "ProcChance_postfix" " %" //"OutgoingDamageReduction_label" "Attack Damage" "OutgoingDamageReduction_prefix" "-" "OutgoingDamageReduction_postfix" " %" "OutgoingDamagePercent_prefix" "{s:sign}" "OutgoingDamagePercent_label" "Daño" "OutgoingDamagePercent_postvalue_label" "de daño" "OutgoingDamagePercent_postfix" " %" "ProcHealth_label" "Umbral de vida" "ProcHealth_postvalue_label" "de umbral de vida" "ProcHealth_postfix" " %" //"DamageBoostFromBehind_label" "Damage From Behind" "DamageBoostFromBehind_postfix" " %" //"DamageBoostElsewhere_label" "Damage From Elsewhere" "DamageBoostElsewhere_postfix" " %" //"BonusDPSVsPlayers_label" "DPS vs Players" //"BonusDPSVsCreeps_label" "DPS vs Creeps" //"EvasionPercentGlider_label" "Evasion Chance Gliding" "EvasionPercentGlider_postfix" " %" "EvasionPercent_label" "Evasión de balas" "EvasionPercent_postvalue_label" "de evasión de balas" "EvasionPercent_postfix" " %" //"MeleeDamagePercent_label" "Melee Damage Bonus" "MeleeDamagePercent_postfix" " %" "TechShieldHealth_label" "Vida del escudo espiritual" "TechShieldHealth_postvalue_label" "de vida del escudo espiritual" //"TempTechShieldHealth_label" "Temp Spirit Shield Health" "TechShieldDamagePercent_prefix" "{s:sign}" //"TechShieldDamagePercent_label" "Spirit Shield Damage" "TechShieldDamagePercent_postfix" " %" "BulletShieldHealth_label" "Vida del escudo antibalas" "BulletShieldHealth_postvalue_label" "de vida del escudo antibalas" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "Vida del escudo antibalas" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "de vida del escudo antibalas" //"TempBulletShieldHealth_label" "Temp Bullet Shield Health" "BulletShieldDamagePercent_prefix" "{s:sign}" //"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields" "BulletShieldDamagePercent_postfix" " %" //"ShieldBlockPercent_label" "Damage Deflected" "ShieldBlockPercent_postfix" " %" //"DamagePercent_label" "Bullet Damage Done" "DamagePercent_postfix" " %" //"CycleTimePercent_label" "Fire Rate compared to Gun" "CycleTimePercent_postfix" " %" //"StickyClusterCount_label" "Splits into" //"StickyClusterCount_postfix" "Sticky Grenades" //"FuseDuration_label" "Fuse Duration" //"FuseDuration_postfix" "" //"DroneCount_label" "Drone Count" //"BasicReflectPercent_label" "Basic Damage Reflect" "BasicReflectPercent_postfix" " %" "LifeDrainPerSecond_label" "Daño por segundo" "LifeDrainPerSecond_postvalue_label" "de daño por seg." "HealthPercent_label" "Porcentaje de vida" "HealthPercent_postvalue_label" "de porcentaje de vida" "HealthPercent_postfix" " %" //"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier" "DodgeAnimSpeedScale_postfix" " ×" "BulletDamagePercent_prefix" "{s:sign}" "BulletDamagePercent_label" "Daño balístico" "BulletDamagePercent_postvalue_label" "de daño balístico" "BulletDamagePercent_postfix" " %" "AbilityLifestealPercent_prefix" "{s:sign}" "AbilityLifestealPercent_label" "Robo de vida espiritual" "AbilityLifestealPercent_postvalue_label" "de robo de vida espiritual" "AbilityLifestealPercent_postfix" " %" "AbilityLifestealPercentHero_prefix" "{s:sign}" "AbilityLifestealPercentHero_label" "Robo de vida espiritual" "AbilityLifestealPercentHero_postvalue_label" "de robo de vida espiritual" "AbilityLifestealPercentHero_postfix" " %" "MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_LIFESTEAL_label" "Robo de vida espiritual" "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "de robo de vida espiritual" "MODIFIER_VALUE_TECH_LIFESTEAL_postfix" " %" "AbilityLifestealPercentHeroPassive_prefix" "{s:sign}" "AbilityLifestealPercentHeroPassive_label" "Robo de vida espiritual" "AbilityLifestealPercentHeroPassive_postvalue_label" "de robo de vida espiritual" "AbilityLifestealPercentHeroPassive_postfix" " %" "AbilityLifestealPercentNonHero_prefix" "{s:sign}" "AbilityLifestealPercentNonHero_label" "Robo de vida espiritual de no héroes" "AbilityLifestealPercentNonHero_postvalue_label" "de robo de vida espiritual de no héroes" "AbilityLifestealPercentNonHero_postfix" " %" "RegenDuration_label" "Duración de la regeneración" "RegenDuration_postvalue_label" "de duración de regeneración" "RegenDuration_postfix" " s" //"SpreadDuration_label" "Spread Duration: " "SpreadDuration_postfix" " s" "EndRadius_label" "Radio final" "EndRadius_postvalue_label" "de radio final" "EndRadius_postfix" " m" //"BulletPercentAsBurn_label" "Bullet Damage as Burning" "BulletPercentAsBurn_postfix" " %" "ItemInitialCharges_label" "Cargas" "ItemInitialCharges_postvalue_label" "de cargas" "AuraDuration_label" "Duración del aura" "AuraDuration_postvalue_label" "de duración del aura" "AuraDuration_postfix" " s" //"ApproachSpeed_label" "Project Speed" "GrenadesInVolley_label" "Granadas" "GrenadesInVolley_postvalue_label" "granadas" "ReloadSpeedDecrease_label" "Tiempo de recarga" "ReloadSpeedDecrease_postvalue_label" "de recarga" "ReloadSpeedDecrease_postfix" " %" "AbsorbPercentage_label" "Daño absorbido" "AbsorbPercentage_postvalue_label" "de daño absorbido" "AbsorbPercentage_postfix" " %" //"HitCap_label" "Hit Cap" //"HitCap_postfix" "hits" //"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit" "AbilityDamageReductionPerHit_postfix" " %" //"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red" "ActiveAbilityDamageReduction_postfix" " %" "BonusAttackRange_postfix" " metros" //"BonusAttackRange_label" "Weapon Range" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" " metros" "BonusAttackRangePercent_prefix" "{s:sign}" "BonusAttackRangePercent_postfix" " %" "BonusAttackRangePercent_label" "Distancia de caída del arma" "BonusAttackRangePercent_postvalue_label" "de distancia de caída del arma" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" " %" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "Distancia de caída del arma" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "de distancia de caída del arma" "WeaponRecoilReduction_postfix" " %" //"WeaponRecoilReduction_label" "Recoil Reduction" "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" " %" //"WeaponRecoilReduction_label" "Recoil Reduction" "BonusDPSPercent_prefix" "{s:sign}" "BonusDPSPercent_label" "Daño balístico" "BonusDPSPercent_postvalue_label" "de daño balístico" "BonusDPSPercent_postfix" " %" //"DroneHealth_label" "Drone Health" //"DeployHealthRegen_label" "Deployable Health" "TurretFireRate_label" "Cadencia de tiro de torreta" "TurretFireRate_postvalue_label" "de cadencia de tiro de torreta" "TurretFireRate_prefix" "{s:sign}" "TurretFireRate_postfix" " %" "TurretDPS_label" "DPS de torreta" "TurretDPS_postvalue_label" "de DPS de torreta" //"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier" "MobileResupplyRegenMultiplier_postfix" " ×" "HealRadius_label" "Radio de curación" "HealRadius_postvalue_label" "de radio de curación" "HealRadius_postfix" " m" "BulletArmorReduction_prefix" "{s:sign}" "BulletArmorReduction_postfix" " %" "BulletArmorReduction_label" "Resistencia balística" "BulletArmorReduction_postvalue_label" "de resist. balística" "LocalBulletArmorReduction_prefix" "{s:sign}" "LocalBulletArmorReduction_postfix" " %" "LocalBulletArmorReduction_label" "Resistencia balística" "LocalBulletArmorReduction_postvalue_label" "de resist. balística" "LocalTechArmorReduction_prefix" "{s:sign}" //"LocalTechArmorReduction_label" "Magic Resist" "LocalTechArmorReduction_postfix" " %" "BulletResistOnActive_label" "Resistencia balística" "BulletResistOnActive_postvalue_label" "de resist. balística" "BulletResistOnActive_prefix" "{s:sign}" "BulletResistOnActive_postfix" " %" "WeaponPowerAmp_prefix" "{s:sign}" //"WeaponPowerAmp_label" "Courage" "WeaponPowerWhileActivated_prefix" "{s:sign}" //"WeaponPowerWhileActivated_label" "Courage" "FireRate_postfix" " %" "WeaponPower_prefix" "{s:sign}" "WeaponPower_label" "Daño por arma" "WeaponPower_postvalue_label" "de daño por arma" "WeaponPower_postfix" " %" "MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_POWER_label" "Daño por arma" "MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "de daño por arma" "MODIFIER_VALUE_WEAPON_POWER_postfix" " %" "DamageIncrease_prefix" "{s:sign}" "DamageIncrease_label" "Daño recibido" "DamageIncrease_postvalue_label" "de daño recibido" "DamageIncreasePercent_prefix" "{s:sign}" "DamageIncreasePercent_label" "Daño recibido" "DamageIncreasePercent_postvalue_label" "de daño recibido" "DamageIncreasePercent_postfix" " %" "BonusAbilitySpeed_prefix" "{s:sign}" //"BonusAbilitySpeed_postfix" "" //"BonusAbilitySpeed_label" "Ability Move Speed" "ReloadSpeedMultipler_prefix" "{s:sign}" "ReloadSpeedMultipler_label" "Tiempo de recarga" "ReloadSpeedMultipler_postvalue_label" "de recarga" "ReloadSpeedMultipler_postfix" " %" "MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_RELOAD_SPEED_label" "Tiempo de recarga" "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "de tiempo de recarga" "MODIFIER_VALUE_RELOAD_SPEED_postfix" " %" "HealthRegenPerTrooper_prefix" "+" "HealthRegenPerTrooper_postfix" " por soldado cercano" "HealthRegenPerTrooper_label" "Regeneración de vida" "HealthRegenPerTrooper_postvalue_label" "de regen. de vida" //"TroopersToSummon_label" "Troopers created" //"TrooperLifetime_label" "Trooper lifetime" "TrooperLifetime_postfix" " s" "DamagePerChain_label" "Daño eléctrico" "DamagePerChain_postvalue_label" "de daño eléctrico" "SpeedMax_label" "Velocidad de movimiento" "SpeedMax_postvalue_label" "de vel. de mov." "SpeedMax_postfix" " m/s" "MoveSpeedMax_label" "Velocidad de movimiento" "MoveSpeedMax_postvalue_label" "de vel. de mov." "MoveSpeedMax_postfix" " m/s" "BulletDamagePercentAsTechDamage_label" "Daño espiritual adicional" "BulletDamagePercentAsTechDamage_postvalue_label" "de daño espiritual adicional" //"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage " "BonusCritDamagePercent_prefix" "{s:sign}" //"BonusCritDamagePercent_label" "Bonus Crit Damage" "BonusCritDamagePercent_postfix" " %" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" " %" //"DPSDmgPercent_label" "DPS as Damage" "DPSDmgPercent_postfix" " %" "DamagePerSecond_label" "Daño por segundo" "DamagePerSecond_postvalue_label" "de daño por seg." //"TechReduction_label" "Spirit Reduction" //"TechResistReduction_label" "Target Spirit Resist" //"TechResistReduction_prefix" "" "TechResistReduction_postfix" " %" "DamagePulseAmount_label" "Daño por pulsación" "DamagePulseAmount_postvalue_label" "de daño por pulsación" "DamagePulseInterval_label" "Intervalo entre pulsaciones" "DamagePulseInterval_postvalue_label" "de intervalo entre pulsaciones" "DamagePulseInterval_postfix" " s" "DamagePulseRadius_label" "Radio de las pulsaciones" "DamagePulseRadius_postvalue_label" "de radio de pulsaciones" "DamagePulseRadius_postfix" " m" "CloseRangeBonusDamagePercent_prefix" "+" "CloseRangeBonusDamagePercent_label" "Daño por arma" "CloseRangeBonusDamagePercent_postvalue_label" "de daño por arma" "CloseRangeBonusDamagePercent_postfix" " %" "CloseRangeBonusDamageRange_label" "Corto alcance" "CloseRangeBonusDamageRange_postvalue_label" "de corto alcance" "CloseRangeBonusDamageRange_postfix" " m" "CloseRangeBonusWeaponPower_prefix" "{s:sign}" "CloseRangeBonusWeaponPower_label" "Daño por arma" "CloseRangeBonusWeaponPower_postvalue_label" "de daño por arma" "CloseRangeBonusWeaponPower_postfix" " %" "CloseRangeBonusWeaponPower_conditional" "dentro del alcance" "BonusSpirit_conditional" "tras la activación" "AfterProc_conditional" "tras la activación" "DuringAmbush_conditional" "durante emboscada" "AboveHealthThreshold_conditional" "por encima del umbral de vida" "BelowHealthThreshold_conditional" "por debajo del umbral de vida" "DashJump_conditional" "tras un salto con impulso" //"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold" "Quicksilver_conditional" "después de usar una habilidad" "SurgeOfPower_conditional" "después de usar una habilidad" "SpiritStrike_conditional" "después de una pelea cuerpo a cuerpo exitosa" "LongRangeBonusWeaponPowerMinRange_label" "Distancia mínima" "LongRangeBonusWeaponPowerMinRange_postvalue_label" "de distancia mínima" "LongRangeBonusWeaponPowerMinRange_postfix" " m" "LongRangeBonusWeaponPower_prefix" "{s:sign}" "LongRangeBonusWeaponPower_label" "Daño por arma" "LongRangeBonusWeaponPower_postvalue_label" "de daño por arma" "LongRangeBonusWeaponPower_postfix" " %" "LongRangeBonusWeaponPower_conditional" "por encima del alcance" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "de distancia mín." "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "de distancia mín." "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" " m" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "de daño por arma" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "de daño por arma" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" " %" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "por encima del alcance" "TechRangeMultiplier_prefix" "{s:sign}" "TechRangeMultiplier_label" "Alcance de habilidad" "TechRangeMultiplier_postvalue_label" "de alcance de habilidad" "TechRangeMultiplier_postfix" " %" "TechRangeMultiplierBuff_prefix" "{s:sign}" "TechRangeMultiplierBuff_label" "Alcance de habilidad" "TechRangeMultiplierBuff_postvalue_label" "de alcance de habilidad" "TechRangeMultiplierBuff_postfix" " %" "ImbuedTechRangeMultiplier_prefix" "{s:sign}" "ImbuedTechRangeMultiplier_label" "Alcance de las habilidades imbuidas" "ImbuedTechRangeMultiplier_postvalue_label" "de alcance de hab. imbuidas" "ImbuedTechRangeMultiplier_postfix" " %" "NonImbuedTechRangeMultiplier_prefix" "{s:sign}" "NonImbuedTechRangeMultiplier_label" "Alcance de las habilidades sin imbuir" "NonImbuedTechRangeMultiplier_postvalue_label" "de alcance de hab. sin imbuir" "NonImbuedTechRangeMultiplier_postfix" " %" "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "Alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "de alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" " %" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de las habilidades imbuidas" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de las habilidades imbuidas" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de las habilidades sin imbuir" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de hab. sin imbuir" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %" //"ThrowRange_label" "Throw Range" "ThrowRange_postfix" " m" "TechRadiusMultiplier_prefix" "{s:sign}" "TechRadiusMultiplier_label" "Radio" "TechRadiusMultiplier_postvalue_label" "de radio" "TechRadiusMultiplier_postfix" " %" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "Radio" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "de radio" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" " %" "TechRadiusMultiplierBuff_prefix" "{s:sign}" "TechRadiusMultiplierBuff_label" "Radio" "TechRadiusMultiplierBuff_postvalue_label" "de radio" "TechRadiusMultiplierBuff_postfix" " %" "ImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"ImbuedTechRadiusMultiplier_label" "Imbued Radius" "ImbuedTechRadiusMultiplier_postfix" " %" "NonImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius" "NonImbuedTechRadiusMultiplier_postfix" " %" "TechRangeAdditive_prefix" "{s:sign}" "TechRangeAdditive_label" "Alcance de habilidad" "TechRangeAdditive_postvalue_label" "de alcance de habilidad" "TechRangeAdditive_postfix" " m" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "Alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "de alcance de habilidad" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" " m" //"WindUpTime_label" "Windup Time" "WindUpTime_postfix" " s" "HealthDrainedPerSecond_label" "Vida drenada" "HealthDrainedPerSecond_postvalue_label" "de vida drenada" "HealthDrainedPerSecond_postfix" " por seg." "DebuffDurationReductionPercentage_label" "Reducción de la duración del efecto negativo" "DebuffDurationReductionPercentage_postvalue_label" "de reducción de la duración del efecto negativo" "DebuffDurationReductionPercentage_postfix" " %" //"HealthCost_label" "Health Cost" "ZipLineSpeedPercent_prefix" "{s:sign}" "ZipLineSpeedPercent_label" "Velocidad en la vía rápida" "ZipLineSpeedPercent_postvalue_label" "de velocidad en la vía rápida" "ZipLineSpeedPercent_postfix" " %" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "Velocidad en la vía rápida" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "de velocidad en la vía rápida" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" " %" //"ZiplineJumpBonusDuration_label" "Jump Off Duration" "ZiplineJumpBonusDuration_postfix" " s" //"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus" "ZiplineJumpBonusMoveSpeed_postfix" " m" "BonusZipLineSpeed_prefix" "{s:sign}" //"BonusZipLineSpeed_label" "Hyperline Speed" "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}" "MaxProjectiles_label" "Proyectiles" "MaxProjectiles_postvalue_label" "proyectiles" //"DeathDelay_label" "Delay Death Duration" //"TackleDurationMax_label" "Max Tackle Duration" "MoveSpeed_postfix" " m" "MoveSpeedBonus_prefix" "{s:sign}" "MoveSpeedBonus_label" "Velocidad de movimiento" "MoveSpeedBonus_postvalue_label" "de vel. de mov." "MoveSpeedBonus_postfix" " m" //"MoveSpeedFriendlyBuff_prefix" "" //"MoveSpeedFriendlyBuff_label" "Ally Move Speed" "MoveSpeedFriendlyBuff_postfix" " m/s" //"ProcBuildupPercent_label" "Proc Buildup" "ProcBuildupPercent_postfix" " %" //"AwakenDamage_label" "Awaken Damage" //"LockOnTime_label" "Lock On Time" "LockOnTime_postfix" " segundos" //"StalkDuration_label" "Stalk Time" "StalkDuration_postfix" " segundos" "MaxStacks_label" "Acumulaciones máximas" "MaxStacks_postvalue_label" "acumulaciones máximas" "CurrentStacks_label" "Acumulaciones actuales:" "CurrentStacks_postvalue_label" "de acumulaciones actuales:" "CurrentBonus_label" "Bonificación actual:" "CurrentBonus_postvalue_label" "de bonificación actual" //"TimeToMaxStacks_label" "Time To Max Stacks" "TimeToMaxStacks_postfix" " s" //"DamagePerHit_label" "Damage Per Hit" //"FinalBlow_label" "Final Blow Damage" "DamageThreshold_label" "Umbral de daño" "DamageThreshold_postvalue_label" "de umbral de daño" "DamageReduction_label" "Reducción de daño" "DamageReduction_postvalue_label" "de reducción de daño" "DamageReduction_postfix" " %" "MeleeDamage_label" "Daño cuerpo a cuerpo" "MeleeDamage_postvalue_label" "de daño cuerpo a cuerpo" //"ConvertedHealth_label" "Trooper Health" "SilenceDuration_label" "Duración del silencio" "SilenceDuration_postvalue_label" "de duración del silencio" "SilenceDuration_postfix" " s" "Range_postfix" " m" "Range_label" "Alcance" "Range_postvalue_label" "de alcance" "MinRange_label" "Alcance mínimo" "MinRange_postvalue_label" "de alcance mínimo" "MinRange_postfix" " m" //"ConeRadius_label" "Lightning Distance" "ConeRadius_postfix" " m" "ConeAngle_label" "Ángulo del cono" "ConeAngle_postvalue_label" "de ángulo del cono" "ConeAngle_postfix" " grados" "ShockRadius_label" "Radio" "ShockRadius_postvalue_label" "de radio" "ShockRadius_postfix" " m" //"KnockDownRadius_label" "Knockdown Radius" "KnockDownRadius_postfix" " m" "BurnDuration_postfix" " s" "BurnDuration_label" "Duración de la quemadura" "BurnDuration_postvalue_label" "de duración de la quemadura" "AbilityCooldown_postfix" " s" "AbilityCooldown_label" "Tiempo de recarga" "AbilityCooldown_postvalue_label" "de recarga" "TechCooldown_postfix" " %" "TechDuration_postfix" " %" "TechLifesteal_postfix" " %" "TechRange_postfix" " %" "HealingPercent_label" "Porcentaje de curación" "HealingPercent_postvalue_label" "de porcentaje de curación" "HealingPercent_postfix" " %" "AbilityCooldownBetweenCharge_label" "Retraso de la carga" "AbilityCooldownBetweenCharge_postvalue_label" "de retraso de la carga" "AbilityCooldownBetweenCharge_postfix" " s" "AbilityChargeUpTime_label" "Tiempo de carga" "AbilityChargeUpTime_postvalue_label" "de tiempo de recarga" "AbilityChargeUpTime_postfix" " s" "AbilityDuration_postfix" " s" "AbilityDuration_label" "Duración" "AbilityDuration_postvalue_label" "de duración" "TetherDuration_postfix" " s" "TetherDuration_label" "Duración del vínculo" "TetherDuration_postvalue_label" "de duración del vínculo" "TetherRadius_postfix" " m" //"TetherRadius_label" "Tether Radius" "AbilityCastRange_postfix" " m" "AbilityCastRange_label" "Alcance de lanzamiento" "AbilityCastRange_postvalue_label" "de alcance de lanzamiento" "AbilityCastRangeMinimum_postfix" " m" //"AbilityCastRangeMinimum_label" "Range Minimum" "AbilityChannelTime_postfix" " s" "AbilityChannelTime_label" "Duración de la canalización" "AbilityChannelTime_postvalue_label" "de duración de la canalización" "AbilityCastDelay_postfix" " s" "AbilityCastDelay_label" "Retraso del lanzamiento" "AbilityCastDelay_postvalue_label" "de retraso del lanzamiento" "MaxRecasts_label" "Relanzamientos máximos" "MaxRecasts_postvalue_label" "relanzamientos máximos" "AbilityCharges_label" "Cargas" "AbilityCharges_postvalue_label" "de cargas" "BonusAbilityDurationPercent_prefix" "{s:sign}" "BonusAbilityDurationPercent_label" "Duración de las habilidades" "BonusAbilityDurationPercent_postvalue_label" "de duración de habilidades" "BonusAbilityDurationPercent_postfix" " %" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "Duración de las habilidades" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "de duración de la habilidad" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" " %" "NonImbuedBonusDuration_prefix" "{s:sign}" "NonImbuedBonusDuration_label" "Duración de las habilidades sin imbuir" "NonImbuedBonusDuration_postvalue_label" "de duración de habilidades sin imbuir" "NonImbuedBonusDuration_postfix" " %" "ImbuedBonusDuration_prefix" "{s:sign}" "ImbuedBonusDuration_label" "Duración de las habilidades imbuidas" "ImbuedBonusDuration_postvalue_label" "de duración de habilidades imbuidas" "ImbuedBonusDuration_postfix" " %" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "Duración de las habilidades imbuidas" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "de duración de la habilidad imbuida" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" " %" "MissCooldown_postfix" " s" //"MissCooldown_label" "Cooldown on miss" "ShockDelay_label" "Retraso antes de aturdimiento" "ShockDelay_postvalue_label" "de retraso antes de aturdimiento" "ShockDelay_postfix" " s" "ArmTime_label" "Tiempo para armar" "ArmTime_postvalue_label" "de tiempo para armar" "ArmTime_postfix" " s" "Barrel_ArmTime_label" "Tiempo para armar" "Barrel_ArmTime_postvalue_label" "de tiempo para armar" "Barrel_ArmTime_postfix" " s" "ExplodeDelay_label" "Retraso de la explosión" "ExplodeDelay_postvalue_label" "de retraso de la explosión" "ExplodeDelay_postfix" " s" "BuildUpPercentPerHit_label" "Acumulación por impacto" "BuildUpPercentPerHit_postvalue_label" "de acumulación por impacto" "BuildUpPercentPerHit_postfix" " %" "BuildUpPerSecond_label" "Acumulación por segundo" "BuildUpPerSecond_postvalue_label" "de acumulación por segundo" "BuildUpPerSecond_postfix" " %" //"FreezeBuildUpTime_label" "Freeze buildup time" "FreezeBuildUpTime_postfix" " s" //"CritStackInterval_label" "Crit Charge Delay" "CritStackInterval_postfix" " s" "TurretLifetime_label" "Duración" "TurretLifetime_postvalue_label" "de duración" "TurretLifetime_postfix" " s" "CritCoatingDamagePercent_prefix" "{s:sign}" //"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus" "CritCoatingDamagePercent_postfix" " %" //"ExplosionCoatingRadius_label" "Explosion Coating Radius" "ExplosionCoatingRadius_postfix" " m" //"SlowCoatingProcChance_label" "Slowing Coating Chance" "SlowCoatingProcChance_postfix" " %" //"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount" "SlowCoatingMoveSpeed_postfix" " %" //"SlowCoatingDuration_label" "Slowing Coating Slow Duration" //"SlowCoatingDuration_postfix" "" "MaxLifetime_label" "Duración" "MaxLifetime_postvalue_label" "de duración" "MaxLifetime_postfix" " s" //"ZipLineArrowLifetime_label" "Arrow Flight Time" //"ZipLineArrowLifetime_postfix" "" //"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack" "DamageTakenPercentIncreasePerStack_postfix" " %" //"ShotsFired_label" "Shots fired" //"ShotsFired_postfix" "" //"TimeBetweenShots_label" "Time between shots" //"TimeBetweenShots_postfix" "" //"DroneDPS_label" "Drone Damage" "DroneDPS_postfix" " DPS" "DistanceBuff_postfix" " %" //"DistanceBuff_label" "Increase at Max Range" //"FullDistance_label" "Max Range: " "FullDistance_postfix" " m" "ProcDamage_label" "Daño espiritual" "ProcDamage_postvalue_label" "de daño espiritual" //"BaseDamagePct_label" "Bonus Spirit Amp" "BaseDamagePct_prefix" "{s:sign}" "BaseDamagePct_postfix" " %" "TargetsPerTick_label" "Objetivos por disparo" "TargetsPerTick_postvalue_label" "de objetivos impactados por disparo" "HealthToDamage_label" "Daño" "HealthToDamage_postvalue_label" "de daño" "SelfDamagePct_label" "Costo de vida" "SelfDamagePct_postvalue_label" "de costo de vida" "SelfDamagePct_postfix" " %" "DamageHealPerTarget_label" "Daño/curación por objetivo" "DamageHealPerTarget_postvalue_label" "de daño/curación por objetivo" //"DeathTaxHeal_label" "Health Per Kill" "ChainRadius_label" "Radio del salto" "ChainRadius_postvalue_label" "de radio del salto" "ChainRadius_postfix" " m" //"LaunchDamage_postfix" "" //"LaunchDamage_label" "Knockback Damage" //"ImpaleDamage_postfix" "" //"ImpaleDamage_label" "Impale Damage" //"ImpaleDuration_label" "Impale Duration" "ImpaleDuration_postfix" " s" "ExplosionRadius_label" "Radio de la explosión" "ExplosionRadius_postvalue_label" "de radio de la explosión" "ExplosionRadius_postfix" " m" "MinExplosionRadius_label" "Radio mín. de la explosión" "MinExplosionRadius_postvalue_label" "de radio mín. de la explosión" "MinExplosionRadius_postfix" " m" "MaxExplosionRadius_label" "Radio máx. de la explosión" "MaxExplosionRadius_postvalue_label" "de daño máx. de la explosión" "MaxExplosionRadius_postfix" " m" "ExplosionDamage_label" "Daño de la explosión" "ExplosionDamage_postvalue_label" "de daño de explosión" //"MinExplosionDamage_label" "Min Explosion Damage: " //"MinExplosionDamage_postfix" "" //"ExplosionMinPercent_label" "Min Explosion Damage: " "ExplosionMinPercent_postfix" " %" //"ExplosionMaxPercent_label" "Max Explosion Damage: " "ExplosionMaxPercent_postfix" " %" //"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot" "EMPBuildupPercentPerShot_postfix" " %" "InvisFadeToDuration_label" "Tiempo de desvanecimiento" "InvisFadeToDuration_postvalue_label" "de desvanecimiento" "InvisFadeToDuration_postfix" " s" "InvisMoveSpeedMod_prefix" "{s:sign}" "InvisMoveSpeedMod_postfix" " m" "InvisMoveSpeedMod_label" "Velocidad de esprint invisible" "InvisMoveSpeedMod_postvalue_label" "de velocidad de esprint invisible" //"MeleeAttackLength_label" "Melee Range" "MeleeAttackLength_postfix" " m" "ArmingDuration_label" "Tiempo para armarse" "ArmingDuration_postvalue_label" "para armarse" "ArmingDuration_postfix" " s" "AirJumpVerticalSpeedPercent_prefix" "{s:sign}" //"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed" "AirJumpVerticalSpeedPercent_postfix" " %" //"ReflectDamage_label" "Bullet Reflect Damage" "ReflectDamage_postfix" " %" "ImmobilizeDuration_label" "Duración de la inmovilización" "ImmobilizeDuration_postvalue_label" "de inmovilización" "ImmobilizeDuration_postfix" " s" "AirControlPercentBarrier_label" "Control aéreo" "AirControlPercentBarrier_postvalue_label" "de control aéreo" "AirControlPercentBarrier_prefix" "{s:sign}" "AirControlPercentBarrier_postfix" " %" "AirControlPercent_label" "Control aéreo" "AirControlPercent_postvalue_label" "de control aéreo" "AirControlPercent_prefix" "{s:sign}" "AirControlPercent_postfix" " %" "AirControlAccelPercent_label" "Aceleración aérea" "AirControlAccelPercent_postvalue_label" "de aceleración aérea" "AirControlAccelPercent_prefix" "{s:sign}" "AirControlAccelPercent_postfix" " %" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "Control aéreo" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "de control aéreo" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" " %" //"HeadStompBonusDamage_label" "Head Stomp Damage Bonus" //"HeadStompBonusDamage_postfix" "" //"HeadStompBonusRadius_label" "Head Stomp Radius Bonus" //"HeadStompBonusRadius_postfix" "" //"BouncePadStompCount_label" "Max Head Stomps" "NPCProcChance_label" "Probabilidad de activación de soldados" "NPCProcChance_postvalue_label" "de probabilidad de activación de soldados" "NPCProcChance_postfix" " %" "HeroProcChance_label" "Probabilidad de activación del héroe" "HeroProcChance_postvalue_label" "de probabilidad de activación del héroe" "HeroProcChance_postfix" " %" //"AbilityProjectileSpeedPercent_label" "Speed Increase" "AbilityProjectileSpeedPercent_postfix" " %" //"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase" "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" " %" "TechCleaveDamagePercent_label" "Daño por hendidura" "TechCleaveDamagePercent_postvalue_label" "de daño por hendidura" "TechCleaveDamagePercent_postfix" " %" "TechCleaveTargetCap_label" "Objetivos adicionales" "TechCleaveTargetCap_postvalue_label" "de objetivos adicionales" //"TechCleaveTargetCap_postfix" "" "TechCleaveRadius_label" "Radio de hendidura" "TechCleaveRadius_postvalue_label" "de radio de hendidura" "TechCleaveRadius_postfix" " m" "InitialRadius_label" "Radio inicial" "InitialRadius_postvalue_label" "de radio inicial" "InitialRadius_postfix" " m" //"BlurVisionRange_label" "Blur Vision Range" "BlurVisionRange_postfix" " m" //"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase" "ExplosiveShotRadiusPercent_postfix" " %" //"TechPowerPerCharge_label" "Spirit per Charge" //"FireRatePerCharge_label" "Fire Rate per Charge" "FireRatePerCharge_postfix" " %" //"ChargeDuration_label" "Charge Duration" "ChargeDuration_postfix" " s" //"MaxCharges_label" "Max Charges" //"ExtraBladeDamage_label" "Extra Damage per Charge" //"WaveStunDuration_label" "Disarm/EMP Duration" "WaveStunDuration_postfix" " s" "WaveLifetime_label" "Duración del proyectil" "WaveLifetime_postvalue_label" "de vida útil del proyectil" "WaveLifetime_postfix" " s" //"LockedRadius_label" "Chain Length" "LockedRadius_postfix" " m" //"BoostDuration_label" "Ally Move Speed Duration" "BoostDuration_postfix" " s" //"ShieldPercentage_label" "Shield Max Health %" "ShieldPercentage_postfix" " % de vida máxima" "ShieldDuration_label" "Duración del escudo" "ShieldDuration_postvalue_label" "de duración del escudo" "ShieldDuration_postfix" " s" "SlowRadius_label" "Radio de ralentización" "SlowRadius_postvalue_label" "de radio de ralentización" "SlowRadius_postfix" " m" //"SmokeDuration_label" "Smoke Duration" "SmokeDuration_postfix" " s" //"SmokeRadius_label" "Smoke Radius" "SmokeRadius_postfix" " m" "ChainDuration_label" "Duración del vínculo" "ChainDuration_postvalue_label" "de duración del vínculo" "ChainDuration_postfix" " s" //"InfectDuration_label" "Infect Duration" "InfectDuration_postfix" " s" //"CloudDuration_label" "Cloud Lifetime" "CloudDuration_postfix" " s" "TimeSlowPercent_label" "Ralentización" "TimeSlowPercent_postvalue_label" "de ralentización" "TimeSlowPercent_postfix" " %" //"CombatRegenPercent_label" "Health Regen in Combat" "CombatRegenPercent_postfix" " %" "AttackPower_prefix" "{s:sign}" //"AttackPower_postfix" "" //"AttackPower_label" "Attack Power" "AbilityPower_prefix" "{s:sign}" //"AbilityPower_postfix" "" //"AbilityPower_label" "Ability Power" "DefensePower_prefix" "{s:sign}" //"DefensePower_postfix" "" //"DefensePower_label" "Defense Power" //"InfectionBonusDPS_prefix" "" //"InfectionBonusDPS_postfix" "" //"InfectionBonusDPS_label" "Infection Bonus DPS" //"DecoyLifetime_prefix" "" "DecoyLifetime_postfix" " s" "Health_label" "Vida" "Health_postvalue_label" "de vida" //"Grenades_label" "Extra Bombs" //"SearchRadius_label" "Search Radius" "SearchRadius_postfix" " m" //"GrenadesPerVolley_label" "Bombs Per Volley" //"BulletArmorPenetration_label" "Target Bullet Resist" //"BulletArmorPenetration_postfix" "" //"RampDuration_label" "Ramp Duration" "RampDuration_postfix" " s" //"EndDuration_label" "Final Duration" "EndDuration_postfix" " s" //"FinalSlow_label" "Slowest Speed" "FinalSlow_postfix" " m/s" "WeaponPowerPerStack_prefix" "{s:sign}" "WeaponPowerPerStack_label" "Daño por arma por acumulación" "WeaponPowerPerStack_postvalue_label" "de daño por arma por acumulación" "WeaponPowerPerStack_postfix" " %" "WeaponPowerPerStackNonHero_prefix" "{s:sign}" "WeaponPowerPerStackNonHero_label" "Daño por arma a no héroes" "WeaponPowerPerStackNonHero_postvalue_label" "de daño por arma a no héroes" "WeaponPowerPerStackNonHero_postfix" " %" "NonHeroStackLimit_label" "Límite de acumulaciones en no héroes" "NonHeroStackLimit_postvalue_label" "de límite de acumulaciones en no héroes" "DamageToStack_label" "Daño recibido para cada acumulación" "DamageToStack_postvalue_label" "de daño recibido para cada acumulación" "DamageDuration_label" "Duración" "DamageDuration_postvalue_label" "de duración" "DamageDuration_postfix" " s" "RegenWhileInvisible_label" "Regeneración de vida durante la invisibilidad" "RegenWhileInvisible_postvalue_label" "de regen. de vida mientras está invisible" "RegenWhileInvisible_prefix" "+" "DamageRadius_label" "Radio de daño" "DamageRadius_postvalue_label" "de radio de daño" "DamageRadius_postfix" " m" //"RegenerationRate_label" "Restore Time" "RegenerationRate_postfix" " s" "BulletShieldMaxHealth_prefix" "{s:sign}" "BulletShieldMaxHealth_label" "Vida del escudo antibalas" "BulletShieldMaxHealth_postvalue_label" "de vida del escudo antibalas" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Vida del escudo antibalas" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "de vida del escudo antibalas" "ActiveBulletShieldMaxHealth_prefix" "{s:sign}" "ActiveBulletShieldMaxHealth_label" "Vida del escudo antibalas" "ActiveBulletShieldMaxHealth_postvalue_label" "de vida del escudo antibalas" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Vida del escudo antibalas" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "de vida del escudo antibalas" "TechShieldMaxHealth_prefix" "{s:sign}" "TechShieldMaxHealth_label" "Vida del escudo espiritual" "TechShieldMaxHealth_postvalue_label" "de vida del escudo espiritual" "WeaponPowerPerKill_label" "Daño por arma por víctima" "WeaponPowerPerKill_postvalue_label" "de daño por arma por víctima" "WeaponPowerPerKill_prefix" "+" "WeaponPowerPerKill_postfix" " %" //"WeaponPowerPerAssist_label" "Courage per Assist" //"WeaponPowerPerDeath_label" "Courage per Death" "FireRatePerKill_label" "Cadencia de tiro por víctima" "FireRatePerKill_postvalue_label" "de cadencia de tiro por víctima" "FireRatePerKill_prefix" " +" "FireRatePerKill_postfix" " %" "BonusZoomPercent_prefix" "{s:sign}" "BonusZoomPercent_label" "Ampliación del retículo" "BonusZoomPercent_postvalue_label" "de acercamiento de arma" "BonusZoomPercent_postfix" " %" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "Ampliación del retículo" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "de ampliación del retículo" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" " %" "MaxDPS_label" "DPS máximo" "MaxDPS_postvalue_label" "de DPS máximo" //"DamageOnHit_label" "Damage on Hit" "ProcCooldown_label" "Frecuencia máxima" "ProcCooldown_postvalue_label" "de frecuencia máx." "ProcCooldown_postfix" " s" //"WeaponPowerPerEnemy_label" "Courage per Enemy" "WeaponPowerPerEnemy_prefix" "+" //"FireRatePerEnemy_label" "Fire Rate per Enemy" "FireRatePerEnemy_prefix" "+" "FireRatePerEnemy_postfix" " %" //"AssaultDuration_label" "Air Attack Duration" "AssaultDuration_postfix" " s" //"AssaultFireRate_label" "Air Attack Fire Rate" "AssaultFireRate_prefix" "{s:sign}" "AssaultFireRate_postfix" " %" "ActiveHealthRegen_prefix" "{s:sign}" "ActiveHealthRegen_label" "Regeneración de vida" "ActiveHealthRegen_postvalue_label" "de regen. de vida" "ActiveHealthRegen_postfix" "de vida por seg" "ActiveBonusFireRate_label" "Cadencia de tiro" "ActiveBonusFireRate_postvalue_label" "de cadencia de tiro" "ActiveBonusFireRate_postfix" " %" "SurgeDelay_label" "Retraso" "SurgeDelay_postvalue_label" "de retraso" "SurgeDelay_postfix" " s" //"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack" //"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses" "FervorMovespeed_label" "Velocidad de movimiento" "FervorMovespeed_postvalue_label" "de vel. de mov." "FervorMovespeed_postfix" "   m/s" "FervorFireRate_label" "Cadencia de tiro" "FervorFireRate_postvalue_label" "de cadencia de tiro" "FervorFireRate_postfix" " %" //"FervorDebuffResistance_label" "Enrage Debuff Resistance" "FervorDebuffResistance_postfix" " %" "FervorTechResist_label" "Resistencia espiritual" "FervorTechResist_postvalue_label" "de resist. espiritual" "PassiveFireRate_label" "Cadencia de tiro" "PassiveFireRate_postvalue_label" "de cadencia de tiro" "PassiveFireRate_postfix" " %" "TechDamagePercent_Label" "Daño" "TechDamagePercent_postvalue_label" "de daño" "TechDamagePercent_Postfix" " %" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "Daño" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "de daño" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" " %" "DelayDuration_Label" "Duración del retraso" "DelayDuration_postvalue_label" "de duración del retraso" "DelayDuration_Postfix" " s" //"MinimumDamage_Label" "Minimum Damage" "EMPDuration_label" "Duración del efecto negativo" "EMPDuration_postvalue_label" "de dur. del efecto negativo" "EMPDuration_postfix" " s" //"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets" "BonusBulletDamageToEMPTargets_prefix" "+" "BonusBulletDamageToEMPTargets_postfix" " %" "modifier_silencer_proc_active" "SILENCIADOR" "BulletDamageReflectedPct_label" "Daño balístico devuelto" "BulletDamageReflectedPct_postvalue_label" "de daño devuelto por bala" "BulletDamageReflectedPct_postfix" " %" "SpiritDamageReflectedPct_label" "Daño espiritual devuelto" "SpiritDamageReflectedPct_postvalue_label" "de daño espiritual devuelto" "SpiritDamageReflectedPct_postfix" " %" "DamageReflectedFrequencyPct_label" "Probabilidad de activación" "DamageReflectedFrequencyPct_postvalue_label" "de probabilidad de activación" "DamageReflectedFrequencyPct_postfix" " %" "modifier_armor_reactive_armor" "Devolver fuego" "ReturnFireBulletResist_prefix" "+" "ReturnFireBulletResist_label" "Resistencia balística" "ReturnFireBulletResist_postvalue_label" "de resist. balística" "ReturnFireBulletResist_postfix" " %" //"RespawnBonusHealth_label" "Respawn Bonus Health" //"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration" "RespawnBonusHealthDuration_postfix" " s" //"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health" //"DeathImmunityDuration_label" "Death Immunity Duration" //"DeathImmunityDuration_postfix" "s" //"DeathImmunityPulseRateMultiplier_label" "Pulse Rate" //"DeathImmunityPulseRateMultiplier_postfix" "x" //"modifier_cheat_death_immunity" "Death Immune" "StasisRadius_label" "Radio" "StasisRadius_postvalue_label" "de radio" "StasisRadius_postfix" " m" //"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined" "HealPercentAmount_label" "Curación" "HealPercentAmount_postvalue_label" "de curación" "HealPercentAmount_postfix" " %" "Stamina_label" "Resistencia" "Stamina_postvalue_label" "de resistencia" "Stamina_prefix" "{s:sign}" "MODIFIER_VALUE_STAMINA_label" "Resistencia" "MODIFIER_VALUE_STAMINA_postvalue_label" "de resistencia" "MODIFIER_VALUE_STAMINA_prefix" "{s:sign}" "StaminaCooldownReduction_prefix" "{s:sign}" "StaminaCooldownReduction_label" "Recuperación de resistencia" "StaminaCooldownReduction_postvalue_label" "de recuperación de resistencia" "StaminaCooldownReduction_postfix" " %" //"ActiveHealthChange_label" "Health Steal" "ActiveHealthChange_postfix" "Vida" //"ActiveWeaponDamageChange_label" "Weapon Damage Steal" "ActiveWeaponDamageChange_postfix" " %" //"modifier_upgrade_siphon_buff" "Siphon" "modifier_upgrade_siphon_debuff" "Vida robada" //"SiphonRadius_label" "Activate Radius" "SiphonRadius_postfix" " m" "TechResistDuration_label" "Duración" "TechResistDuration_postvalue_label" "de duración" "TechResistDuration_postfix" " s" "BleedTechResist_label" "Resistencia espiritual" "BleedTechResist_postvalue_label" "de resist. espiritual" "BleedTechResist_prefix" "{s:sign}" "BleedTechResist_postfix" " %" //"StackProcDamage_label" "Burst Damage" "StackDuration_label" "Duración por acumulación" "StackDuration_postvalue_label" "de duración por acumulación" "StackDuration_postfix" " s" "HeadShotBonusDamage_prefix" "{s:sign}" "HeadShotBonusDamage_label" "Daño adicional por disparo a la cabeza" "HeadShotBonusDamage_postvalue_label" "de daño adicional por disparo a la cabeza" "HeadShotDebuffDuration_label" "Duración" "HeadShotDebuffDuration_postvalue_label" "de duración" "HeadShotDebuffDuration_postfix" " s" "HeadShotCooldown_label" "Tiempo de recarga" "HeadShotCooldown_postvalue_label" "de recarga" "HeadShotCooldown_postfix" " s" //"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown" //"ActiveChainDuration_label" "Tether Duration" "ActiveChainDuration_postfix" " s" "ActiveBulletArmorReduction_label" "Reducción de resistencia balística" "ActiveBulletArmorReduction_postvalue_label" "de reducción de resist. balística" //"modifier_galvanic_storm" "Galvanic Storm" //"BuildupPerProc_label" "Buildup on Shock" "BuildupPerProc_postfix" " %" //"BuildupDamage_label" "Damage on Buildup" //"ShockBuildupDuration_label" "Shock Buildup Lifetime" "ShockBuildupDuration_postfix" " s" "GalvanicProcDuration_label" "Duración de la ralentización" "GalvanicProcDuration_postvalue_label" "de duración de ralent." "GalvanicProcDuration_postfix" " s" "FireRateSlow_label" "Cadencia de tiro" "FireRateSlow_postvalue_label" "de cadencia de tiro" "FireRateSlow_prefix" "-" "FireRateSlow_postfix" " %" "MODIFIER_VALUE_FIRE_RATE_SLOW_label" "Cadencia de tiro" "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "de cadencia de tiro" "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-" "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" " %" "TechPowerReduction_label" "Poder espiritual" "TechPowerReduction_postvalue_label" "de poder espiritual" //"SlowFireRatePercent_label" "Fire Rate Scale" "SlowFireRatePercent_prefix" "{s:sign}" "SlowFireRatePercent_postfix" " %" "MaxFireRateSlowPercent_label" "Cadencia de tiro máxima" "MaxFireRateSlowPercent_postvalue_label" "de cadencia de tiro máxima" "MaxFireRateSlowPercent_postfix" " %" "MaxFireRateSlowPercent_prefix" "-" //"FireRateScale_label" "Fire Rate Scale" "FireRateScale_prefix" "{s:sign}" "FireRateScale_postfix" " %" //"ActiveHealAmount_label" "Self Heal" //"ActiveHealAmount_postfix" "HP" //"BonusDamagePerHero_label" "Bonus Damage Per Hero" "BonusDamagePerHero_postfix" " %" //"DebuffDelay_label" "Debuff Delay" "DebuffDelay_postfix" " s" //"ArmorLossPerHit_label" "Resist lost per Hit" "ArmorLossPerHit_postfix" " %" //"StackLossFrequency_label" "Resist Loss Frequency" "StackLossFrequency_postfix" " s" "MaxBulletResist_label" "Resistencia máxima a balas" "MaxBulletResist_postvalue_label" "de resist. máx. a balas" "MaxBulletResist_postfix" " %" "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "Frenético" "berserker_stack" "Frenético" "WeaponDamageBonus_prefix" "{s:sign}" "WeaponDamageBonus_label" "Daño por arma" "WeaponDamageBonus_postvalue_label" "de daño por arma" "TechDamageBonusPercent_prefix" "{s:sign}" "TechDamageBonusPercent_label" "Daño espiritual" "TechDamageBonusPercent_postvalue_label" "de daño espiritual" "TechDamageBonusPercent_postfix" " %" "SuperiorStaminaBonusSpirit_prefix" "{s:sign}" //"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash" "EchoShardBonusSpirit_prefix" "{s:sign}" //"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability" "BonusSpirit_prefix" "{s:sign}" "BonusSpirit_label" "Poder espiritual" "BonusSpirit_postvalue_label" "de poder espiritual" "BonusSpiritLifesteal_prefix" "{s:sign}" "BonusSpiritLifesteal_label" "Robo de vida espiritual" "BonusSpiritLifesteal_postvalue_label" "de robo de vida espiritual" "BonusSpiritLifesteal_postfix" " %" //"modifier_power_shard_bonus" "Echo Boost" //"BonusDuration_label" "Bonus Duration" "BonusDuration_postfix" " s" //"superior_stamina_buff" "Bonus Spirit Power" "HighGroundBonusWeaponPower_prefix" "{s:sign}" //"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies" "HighGroundBonusWeaponPower_postfix" " %" "BonusBaseWeaponDamage_prefix" "{s:sign}" "BonusBaseWeaponDamage_label" "Daño por arma" "BonusBaseWeaponDamage_postvalue_label" "de daño por arma" "BonusBaseWeaponDamage_postfix" " %" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "Daño por arma" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "de daño por arma" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" " %" "BaseAttackDamagePercent_prefix" "{s:sign}" "BaseAttackDamagePercent_label" "Daño por arma" "BaseAttackDamagePercent_postvalue_label" "de daño por arma" "BaseAttackDamagePercent_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "Daño por arma" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "de daño por arma" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" " %" "BaseAttackDamagePercentAltFire_prefix" "{s:sign}" "BaseAttackDamagePercentAltFire_label" "Daño por disparo secundario" "BaseAttackDamagePercentAltFire_postvalue_label" "de daño por disparo secundario" "BaseAttackDamagePercentAltFire_postfix" " %" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "Daño por disparo secundario" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "de daño por disparo secundario" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" " %" "ImbuedTechPower_prefix" "{s:sign}" "ImbuedTechPower_label" "Poder espiritual de habilidad imbuida" "ImbuedTechPower_postvalue_label" "de poder espiritual de habilidad imbuida" "MovementSpeedBonusDuration_label" "Duración de velocidad de movimiento" "MovementSpeedBonusDuration_postvalue_label" "de velocidad de movimiento" "MovementSpeedBonusDuration_postfix" " s" //"EnemyLifeThreshold_label" "Threshold" "EnemyLifeThreshold_postfix" " %" //"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken" "CloneDamageTakenIncreasePercent_prefix" "{s:sign}" "CloneDamageTakenIncreasePercent_postfix" " %" "ability_abort_cast" "Cancelar" "ability_cancel_channel" "Finalizar canalización" //"citadel_ability_lightning_dodge" "Lightning Roll" //"citadel_ability_lightning_dodge_passive" "Lightning Roll" //"citadel_ability_basicdamagereflect" "Reflect Basic Damage" //"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall" //"modifier_limit_ability_cooldown" "Quick Cooldowns" //"ability_golden_idol" "Drop Soul Urn" "golden_idol_bonus_01" "+35 % de almas adicionales" "golden_idol_bonus_02" "+1 punto de habilidad" //"ability_capture_zip_line" "Capture Hyperline" //"modifier_citadel_capture_zipline_timer" "Capturing Hyperline" //"modifier_citadel_containment_victim" "Containment" "modifier_hollow_point_stack" "Punta hueca" //"LifeThreshold_label" "Life Threshold" "LifeThreshold_postfix" " %" //"Cloaked" "Cloaked" "zipline_boost" "Vía rápida acelerada" "ActiveTechPower_label" "Poder espiritual" "ActiveTechPower_postvalue_label" "de poder espiritual" "ActiveTechPower_prefix" "+" //"ActiveBulletShieldHealth_label" "Active Shield Health" //"ActiveBulletShieldDuration_label" "Active Shield Duration" "ActiveBulletShieldDuration_postfix" " s" "PassiveShieldCooldown_label" "Tiempo de recarga" "PassiveShieldCooldown_postvalue_label" "de recarga" "PassiveShieldCooldown_postfix" " s" "active_bullet_shield" "de escudo antibalas" //"SlamDownRadius_label" "Slam Radius" "SlamDownRadius_postfix" " m" "StealDuration_label" "Duración del robo" "StealDuration_postvalue_label" "de duración de robo" "StealDuration_postfix" " s" "VeilCross_conditional" "Cruzar el velo cósmico" "modifier_veil_walker_triggered" "Cadencia de tiro del velo" "modifier_veil_walker_stealth" "Invisibilidad del caminante del velo" "InvisDuration_label" "Duración de la invisibilidad" "InvisDuration_postvalue_label" "de duración de invisibilidad" "InvisDuration_postfix" " s" "SlideScale_label" "Distancia de deslizamiento" "SlideScale_postvalue_label" "de distancia de deslizamiento" "SlideScale_postfix" " %" "SlideScale_prefix" "+" "AirMoveIncreasePercent_label" "Distancia de salto/impulso en el aire" "AirMoveIncreasePercent_postvalue_label" "de dist. de salto/impulso" "AirMoveIncreasePercent_postfix" " %" "AirMoveIncreasePercent_prefix" "+" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "Distancia de salto/impulso en el aire" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "de distancia de salto/impulso en el aire" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" " %" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" " +" "FreeAirJumps_prefix" "{s:sign}" "FreeAirJumps_label" "Saltos en el aire adicionales" "FreeAirJumps_postvalue_label" "saltos en el aire adicionales" "MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}" "MODIFIER_VALUE_FREE_AIR_JUMPS_label" "Saltos en el aire adicionales" "MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "saltos en el aire adicionales" "ActiveReloadPercent_label" "Munición" "ActiveReloadPercent_postvalue_label" "de munición" "ActiveReloadPercent_postfix" " %" "ActiveReloadPercent_prefix" "+" "ImbuedCooldownMultiplier_label" "Tiempo de recarga de las habilidades imbuidas" "ImbuedCooldownMultiplier_postvalue_label" "de t. de recarga de las habilidades imbuidas" "ImbuedCooldownMultiplier_postfix" " %" "RespawnHealthPercent_label" "Vida al renacer" "RespawnHealthPercent_postvalue_label" "de vida al renacer" "RespawnHealthPercent_postfix" " %" "ActiveBonusMoveSpeed_label" "Velocidad de movimiento" "ActiveBonusMoveSpeed_postvalue_label" "de vel. de mov." "ActiveBonusMoveSpeed_prefix" "{s:sign}" "ActiveBonusMoveSpeed_postfix" " m/s" "ActiveItemUse_conditional" "mientras esté activo" "BuffMoveSpeedBonus_label" "Velocidad de movimiento" "BuffMoveSpeedBonus_postvalue_label" "de vel. de mov." "BuffMoveSpeedBonus_postfix" " m/s" "BuffMoveSpeedBonus_prefix" "{s:sign}" //"ChannelMoveSpeed_label" "Channel Move Speed" "ChannelMoveSpeed_postfx" " m/s" //"ChannelMoveSpeed_prefix" "" "BulletShieldOnCast_label" "Escudo antibalas" "BulletShieldOnCast_postvalue_label" "de escudo antibalas" "TechShieldOnCast_label" "Escudo espiritual" "TechShieldOnCast_postvalue_label" "de escudo espiritual" //"BulletShieldDuration_label" "Bullet Shield Duration" "BulletShieldDuration_postfix" " s" //"BloodPoolDPS_label" "Blood Pool DPS" //"BloodPoolDuration_label" "Blood Pool Duration" "BloodPoolDuration_postfix" " s" //"BloodPoolRadius_label" "Blood Pool Radius" "BloodPoolRadius_postfix" " m" "LowHealthThreshold_label" "Umbral de vida" "LowHealthThreshold_postvalue_label" "de umbral de vida" "LowHealthThreshold_postfix" " %" "LowHealthTechResist_label" "Resistencia espiritual" "LowHealthTechResist_postvalue_label" "de resist. espiritual" "LowHealthTechResist_prefix" "{s:sign}" //"LowHealthWeaponPowerPercent_label" "Courage" "LowHealthWeaponPowerPercent_prefix" "{s:sign}" "LowHealthWeaponPowerPercent_postfix" " %" "ExecuteThreshold_label" "Umbral de ejecución" "ExecuteThreshold_postvalue_label" "de umbral de ejecución" "ExecuteThreshold_postfix" " %" "BuildupDuration_label" "Reducción de la acumulación" "BuildupDuration_postvalue_label" "de reducción de la acumulación" "BuildupDuration_postfix" " s" //"BuildupExpire_label" "Buildup Expire" "BuildupExpire_postfix" " s" //"BuildupDecayDelay_label" "Buildup Decay Delay" "BuildupDecayDelay_postfix" " s" //"BuildupRate_label" "Buildup Per Shot" //"BuildupRate_postfix" "" "BuildupPerShot_label" "Acumulación por disparo" "BuildupPerShot_postvalue_label" "de acumulación por disparo" "BuildupPerShot_postfix" " %" //"StacksPerShot_label" "Stacks Per Shot" //"DamageOnApply_label" "Damage On Apply" "citadel_modifier_teleport" "Teletransportándose" "citadel_modifier_hideout_teleport" "Abandonando el Escondite" "citadel_trigger_teleport_sandbox" "Teletransportándose al modo de prueba" "citadel_trigger_teleport_hideout" "Teletransportándose al Escondite" "MaxHealthLossPercent_label" "Vida máxima" "MaxHealthLossPercent_postvalue_label" "de vida máxima" "MaxHealthLossPercent_postfix" " %" "BonusClipPerKill_prefix" "{s:sign}" "BonusClipPerKill_label" "Munición adicional por víctima" "BonusClipPerKill_postvalue_label" "de munición adicional por víctima" "BonusSpiritPerKill_prefix" "{s:sign}" //"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill" //"MaxClipBonus_label" "Max Clip Bonus" "SummonDuration_label" "Duración de la invocación" "SummonDuration_postvalue_label" "de duración de la invocación" "SummonDuration_postfix" " s" "Reloaded" "¡Recargado!" "BonusAmmo" "¡Munición adicional!" "ExplodeDamage_label" "Daño al explotar" "ExplodeDamage_postvalue_label" "de daño al explotar" "StaminaRegenPercent_label" "Regeneración de resistencia" "StaminaRegenPercent_postvalue_label" "de regen. de resistencia" "StaminaRegenPercent_postfix" " %" "MeleeResistPercent_prefix" "{s:sign}" "MeleeResistPercent_label" "Resistencia cuerpo a cuerpo" "MeleeResistPercent_postvalue_label" "de resistencia cuerpo a cuerpo" "MeleeResistPercent_postfix" " %" "BuffDuration_label" "Duración de efectos positivos" "BuffDuration_postvalue_label" "de dur. de efectos positivos" "BuffDuration_postfix" " s" "GroundDashReductionPercent_label" "Distancia de impulso" "GroundDashReductionPercent_postvalue_label" "de distancia de impulso" "GroundDashReductionPercent_postfix" " %" "ActivePlayerStats_Percentage" " %" "ActivePlayerStats_MoveSpeed" " m" "ActivePlayerStats_Regen" "Vida" "ActivePlayerStats_Health" "Vida" "TechDamageReduction_label" "Reducción de daño espiritual" "TechDamageReduction_postvalue_label" "de reducción de daño espiritual" "TechDamageReduction_postfix" " %" "ActiveMoveSpeedPenalty_label" "Penalización activa de vel. de movimiento" "ActiveMoveSpeedPenalty_postvalue_label" "de penalización activa de vel. de mov." "ActiveMoveSpeedPenalty_postfix" " m/s" "IncomingDamagePercent_label" "Daño recibido" "IncomingDamagePercent_postvalue_label" "de daño recibido" "IncomingDamagePercent_postfix" " %" "IncomingDamagePercent_prefix" "{s:sign}" "IncomingDamagePercentFromCaster_label" "Daño recibido" "IncomingDamagePercentFromCaster_postvalue_label" "de daño recibido" "IncomingDamagePercentFromCaster_postfix" " %" "IncomingDamagePercentFromCaster_prefix" "{s:sign}" "IncomingBulletDamagePercentFromCaster_label" "Daño balístico recibido" "IncomingBulletDamagePercentFromCaster_postvalue_label" "de daño balístico recibido" "IncomingBulletDamagePercentFromCaster_postfix" " %" "IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}" "SlowResistance_label" "Resistencia a la ralentización" "SlowResistance_postvalue_label" "de duración de resist. a ralentización" "SlowResistance_postfix" " %" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "Resistencia a la ralentización" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "de resistencia a la ralentización" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" " %" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "de recuperación de resistencia" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" " %" "CooldownReductionPerHit_label" "Reducción del tiempo de recarga por impacto" "CooldownReductionPerHit_postvalue_label" "de reducción del tiempo de recarga por impacto" "CooldownReductionPerHit_postfix" " s" "ParryCooldownReduction_label" "Tiempo de recarga del contraataque" "ParryCooldownReduction_postvalue_label" "de t. de recarga del contraataque" "ParryCooldownReduction_prefix" "-" "ParryCooldownReduction_postfix" " s" "ImmunityDuration_label" "Duración de la inmunidad" "ImmunityDuration_postvalue_label" "de duración de la inmunidad" "ImmunityDuration_postfix" " s" "CombatBarrier_label" "Barrera" "CombatBarrier_postvalue_label" "de barrera" "BarrierDuration_label" "Duración de la barrera" "BarrierDuration_postvalue_label" "de duración de barrera" "BarrierDuration_postfix" " s" "InterruptCooldown_label" "Interrupción del tiempo de recarga" "InterruptCooldown_postvalue_label" "de interrupción del tiempo de recarga" "InterruptCooldown_postfix" " s" "BonusSoulsPct_label" "Almas adicionales" "BonusSoulsPct_postvalue_label" "almas adicionales" "BonusSoulsPct_prefix" " +" "BonusSoulsPct_postfix" " %" "EnemyRange_label" "Distancia de enemigos" "EnemyRange_postvalue_label" "de distancia de enemigos" "EnemyRange_postfix" " m" "ReduceFootstepSound_label" "Distancia del sonido de pasos" "ReduceFootstepSound_postvalue_label" "de distancia del sonido de pasos" "ReduceFootstepSound_postfix" " %" "WeaponDamagePerStack_label" "Daño por arma por acumulación" "WeaponDamagePerStack_postvalue_label" "de daño por arma por acumulación" "WeaponDamagePerStack_postfix" " %" "WeaponDamagePerStack_prefix" " +" "LightMeleeAmmo_label" "Munición" "LightMeleeAmmo_postvalue_label" "de munición" "LightMeleeAmmo_postfix" " %" "LightMeleeAmmo_prefix" " +" "HeavyMeleeMultiplier_label" "Bonificación de cuerpo a cuerpo pesado" "HeavyMeleeMultiplier_postvalue_label" "de bonif. de cuerpo a cuerpo pesado" "HeavyMeleeMultiplier_postfix" "x" "SpellParryDuration_label" "Duración del contrahechizo" "SpellParryDuration_postvalue_label" "de contrahechizo" "SpellParryDuration_postfix" " s" "CooldownOnMissReduction_label" "Tiempo de recarga al fallar" "CooldownOnMissReduction_postvalue_label" "de tiempo de recarga al fallar" "CooldownOnMissReduction_postfix" " %" "HealOnCounterSpell_label" "Curación" "HealOnCounterSpell_postvalue_label" "de curación" "ProcMaxRange_label" "Alcance máximo de activación" "ProcMaxRange_postvalue_label" "de alcance máximo de activación" "ProcMaxRange_postfix" " m" "HealOnHit_postvalue_label" "de curación al impacto" "GravityScale_label" "Escala de gravedad" "GravityScale_postvalue_label" "de escala de gravedad" "GravityScale_postfix" " %" "AirBonusDamageGiven_label" "Daño ​​en el aire" "AirBonusDamageGiven_postvalue_label" "de daño ​​en el aire" "AirBonusDamageGiven_prefix" "{s:sign}" "AirBonusDamageGiven_postfix" " %" "AirBonusDamageTaken_label" "Daño recibido en el aire" "AirBonusDamageTaken_postvalue_label" "de daño recibido en el aire" "AirBonusDamageTaken_postfix" " %" "MinHeal_label" "Curación mín." "MinHeal_postvalue_label" "de curación mín." "BuffFrequency_label" "Frecuencia de efectos positivos" "BuffFrequency_postvalue_label" "de frecuencia de efectos positivos" "BuffFrequency_postfix" " s" "BulletRadius_label" "Radio de la bala" "BulletRadius_postvalue_label" "de radio de la bala" "BulletRadius_postfix" " m" "StatusImmuneDuration_label" "Duración de imparable" "StatusImmuneDuration_postvalue_label" "de duración de imparable" "StatusImmuneDuration_postfix" " s" "CooldownReductionOnHitMin_label" "Reducción mín." "CooldownReductionOnHitMin_postvalue_label" "de reducción mín." "CooldownReductionOnHitMin_postfix" " s" "CooldownReductionOnHitPct_label" "Reducción de tiempo de recarga al impactar" "CooldownReductionOnHitPct_postvalue_label" "de reducción de tiempo de recarga al impactar" "CooldownReductionOnHitPct_postfix" " %" "EvasionWhileSliding_label" "Evasión al deslizarse" "EvasionWhileSliding_postvalue_label" "de evasión al deslizarse" "EvasionWhileSliding_postfix" " %" "FireRateWhileSliding_label" "Cadencia de tiro al deslizarse" "FireRateWhileSliding_postvalue_label" "de cadencia de tiro al deslizarse" "FireRateWhileSliding_postfix" " %" "HealthPctDamage_label" "Daño según vida actual" "HealthPctDamage_postvalue_label" "de daño según vida actual" "HealthPctDamage_postfix" " %" "MaxHPDamage_label" "Daño según vida máxima" "MaxHPDamage_postvalue_label" "de daño según vida máxima" "MaxHPDamage_postfix" " %" "ResistStealAmount_label" "Resistencia robada" "ResistStealAmount_postvalue_label" "de resistencia robada" "ResistStealAmount_postfix" " %" "OmniPendantBonusAbilityCharges_prefix" "{s:sign}" "OmniPendantBonusAbilityCharges_label" "Habilidades con cargas" "OmniPendantBonusAbilityCharges_postvalue_label" "de habilidades con cargas" "BonusAbilityChargesNonCharge_prefix" "{s:sign}" "BonusAbilityChargesNonCharge_label" "Habilidades sin cargas" "BonusAbilityChargesNonCharge_postvalue_label" "de habilidades sin cargas" "WeaponDamageBonusPerKill_prefix" "{s:sign}" "WeaponDamageBonusPerKill_label" "Daño por arma por víctima" "WeaponDamageBonusPerKill_postvalue_label" "de daño por arma por víctima" "WeaponDamageBonusPerKill_postfix" " %" "ImbueAbilityLifesteal_prefix" "{s:sign}" "ImbueAbilityLifesteal_label" "Robo de vida imbuido" "ImbueAbilityLifesteal_postvalue_label" "de robo de vida imbuido" "ImbueAbilityLifesteal_postfix" " %" "MissingHPHeal_label" "Curación según vida faltante" "MissingHPHeal_postvalue_label" "de curación según vida faltante" "MissingHPHeal_postfix" " %" "RegenerationDuration_label" "Duración de regeneración" "RegenerationDuration_postvalue_label" "de duración de regeneración" "RegenerationDuration_postfix" " s" "Regeneration_label" "Regeneración" "Regeneration_postvalue_label" "de regeneración" "Regeneration_postfix" " vida/s" "FlyingBulletResist_label" "Resistencia balística" "FlyingBulletResist_postvalue_label" "de resist. balística" "FlyingBulletResist_postfix" " %" "RecastWindow_label" "Periodo de relanzamiento" "RecastWindow_postvalue_label" "de periodo de relanzamiento" "RecastWindow_postfix" " s" "UnstoppablePerHero_prefix" " +" "UnstoppablePerHero_label" "Por héroe" "UnstoppablePerHero_postvalue_label" "por héroe" "UnstoppablePerHero_postfix" " s" //----------------------------------------------------------------------------- // END Ability Properties desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Stat Descriptions - Used in Tooltips/Resources //----------------------------------------------------------------------------- "StatDesc_SpiritPowerDesc" "Poder espiritual: Aumenta la eficacia de tus habilidades y objetos." "StatDesc_AbilityRangeDesc" "Alcance de las habilidades: Aumenta el alcance y el radio de tus habilidades y objetos." "StatDesc_AbilityDurationDesc" "Duración de las habilidades: Aumenta la duración de tus habilidades y objetos." "StatDesc_WeaponDamageDesc" "Daño por arma: Porcentaje de modificación del daño de tus ataques cuerpo a cuerpo y con arma." "StatDesc_MoveSpeedDesc" "Velocidad de movimiento: Tu velocidad de movimiento actual." "StatDesc_SpiritResistDesc" "Armadura espiritual: Tu resistencia al daño espiritual recibido." "StatDesc_WeaponResistDesc" "Armadura antibalas: Tu resistencia ante el daño recibido por balas." "StatDesc_HealingBoostDesc" "Curación otorgada: Porcentaje de modificación de la curación que otorgan tus habilidades." "StatDesc_HealingAmpDesc" "Curación recibida: Porcentaje de modificación de la curación que recibida." "StatDesc_AmmoDesc" "Munición: Cantidad de disparos de tu arma antes de tener que recargarla." "StatDesc_FireRateDesc" "Cadencia de tiro: Porcentaje de modificación de la cadencia de tiro de tu arma." "StatDesc_SpiritLifestealDesc" "Robo de vida espiritual: Cantidad de vida que recuperas al infligir daño espiritual." "StatDesc_WeaponLifestealDesc" "Robo de vida por arma: Cantidad de vida que recuperas al infligir daño por arma." "StatDesc_BulletEvationDesc" "Evasión de balas: Porcentaje de probabilidad de esquivar balas recibidas." "StatDesc_RegenDesc" "Regeneración de vida: Cantidad de vida regenerada por segundo." "StatDesc_DamageAmpDesc" "Amplificación de daño: Modifica el porcentaje a cualquier daño infligido" //----------------------------------------------------------------------------- // Inline Attributes //----------------------------------------------------------------------------- "InlineAttribute_Fortitude" "Fortificación" "InlineAttribute_Courage" "Valentía" "InlineAttribute_Spirit" "Espíritu" "InlineAttribute_Slow" "ralentización" "InlineAttribute_SlowResistance""resistencia a la ralentización" "InlineAttribute_DamageAmp" "daño aumentado" "InlineAttribute_SpiritDamage" "daño espiritual" "InlineAttribute_SpiritDPS" "daño espiritual con el tiempo" "InlineAttribute_WeaponDPS" "daño por arma a lo largo del tiempo" "InlineAttribute_BonusSpiritDamage" "daño espiritual adicional" "InlineAttribute_AbilityCooldown" "tiempo de recarga" "InlineAttribute_Stun" "aturdimiento" "InlineAttribute_Heal" "curación" "InlineAttribute_Heals" "cura" "InlineAttribute_Healing" "curación" "InlineAttribute_Health" "vida" "InlineAttribute_MaxHealth" "vida máx." "InlineAttribute_Regen" "regeneración" "InlineAttribute_MeleeDamage" "daño cuerpo a cuerpo" "InlineAttribute_BulletDamage" "daño balístico" "InlineAttribute_FireRate" "cadencia de tiro" "InlineAttribute_ReducedFireRate" "cadencia de tiro reducida" "InlineAttribute_BonusFireRate" "cadencia de tiro adicional" "InlineAttribute_MoveSpeed" "velocidad de movimiento" "InlineAttribute_BonusMoveSpeed""velocidad de movimiento adicional" "InlineAttribute_WeaponDamage" "daño por arma" "InlineAttribute_BonusWeaponDamage" "daño adicional por arma" "InlineAttribute_SpiritResist" "resistencia espiritual" "InlineAttribute_BulletResist" "resistencia balística" "InlineAttribute_CombatBarrier" "barrera" "InlineAttribute_Immobilize" "inmovilización" "InlineAttribute_Sleep" "adormecer" "InlineAttribute_StaminaRegenPerSecond" "recuperación de resistencia" "InlineAttribute_KnockBack" "tiro hacia atrás" "InlineAttribute_KnockUp" "lanza por los aires" "InlineAttribute_Pull" "atraer" "InlineAttribute_Pulls" "atrae" "InlineAttribute_Pulling" "atrayendo" "InlineAttribute_PureDamage" "daño puro" "InlineAttribute_Silence" "Silenciar" "InlineAttribute_BonusSprintSpeed""velocidad de esprint adicional" } }