"lang"
{
"Language" "latam"
"Tokens"
{
//-----------------------------------------------------------------------------
// Unit states (that we want to show)
//-----------------------------------------------------------------------------
"MODIFIER_STATE_ROOTED" "Inmovilizado"
"MODIFIER_STATE_DISARMED" "Desarmado"
"MODIFIER_STATE_SILENCED" "Silenciado"
"MODIFIER_STATE_STUNNED" "Aturdido"
"MODIFIER_STATE_INVULNERABLE" "Invulnerable"
"MODIFIER_STATE_TECH_INVULNERABLE" "Invulnerable espiritualmente"
//"MODIFIER_STATE_BURNING" "Burning"
// Commenting this out so it doesn't show overhead of the player your applied it to
//"MODIFIER_STATE_SLOWED" "Slowed"
//"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield"
//"MODIFIER_STATE_IS_ASLEEP" "Asleep"
//"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable"
"MODIFIER_STATE_CHAINED" "Encadenado"
//"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled"
//"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof"
//"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached"
//"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed"
"MODIFIER_STATE_TOXIC_BULLETS" "Tóxico"
//"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time"
"MODIFIER_STATE_BLINDED" "Cegado"
// Status Effects
"Citadel_StatusEffect" "Efecto de estado"
"Citadel_StatusEffectStun" "Aturdir"
"Citadel_StatusEffectEMP" "Silenciado"
"Citadel_StatusEffectFreeze" "Congelar"
"Citadel_StatusEffectBurn" "Quemar"
"Citadel_StatusEffectBleed" "Sangrar"
"Citadel_StatusEffectSleep" "Dormir"
"Citadel_StatusEffectTethered" "Vínculo"
"Citadel_StatusEffectImmobilize" "Inmovilizar"
"Citadel_StatusEffectDisarmed" "Desarmar"
"Citadel_StatusEffectInvisible" "Invisible"
"Citadel_StatusEffectPetrify" "Petrificar"
"Citadel_StatusEffectCustomDebuff" "Efectos negativos"
//"Citadel_StatusEffectStacks" "Stacks "
"Citadel_StatusEffectInfiniteClip" "Munición infinita"
//"Citadel_StatusEffectBulletDebuff" "Bullet Debuff"
//"Citadel_StatusEffectBuff" "Buff"
"Citadel_StatusEffectUnstoppable" "Imparable"
"Citadel_StatusEffectDisplacement" "Desplazar"
"Citadel_StatusEffectSilence" "Silenciar"
"Citadel_StatusEffectCurse" "Maldición"
//"modifier_citadel_in_shop" "In Shop"
"modifier_citadel_in_fountain" "Base"
"modifier_citadel_pre_match_wait" "Esperando el inicio de la partida"
//"modifier_citadel_rapid_fire" "Bullet Storm"
//"modifier_citadel_damageboost" "Damage Boost"
//"modifier_citadel_damage_reduction" "Armor Boost"
"modifier_slowaura" "Ralentizado"
"modifier_citadel_slowtarget" "Ralentizado"
"modifier_citadel_lineslow" "Ralentizado"
"modifier_slow_base" "Ralentizado"
"modifier_damageovertime" "Sangrando"
"modifier_citadel_stunned" "Aturdido"
"modifier_citadel_knockdown" "Aturdido"
"modifier_citadel_delayed_stun" "Aturdimiento retrasado"
//"modifier_citadel_knockdown_stumble" "Stumble"
"modifier_citadel_banished" "Desterrado"
"modifier_citadel_tethered" "Vinculado"
//"modifier_citadel_speed_boost" "Speed Boost"
//"modifier_pullaura" "Pulled"
//"modifier_healaura" "Healing"
"modifier_citadel_root" "Inmovilizado"
//"modifier_citadel_charging" "Charging"
//"modifier_invis" "Stealthed"
//"modifier_invis_start_delay" "Entering Stealth"
//"modifier_invis_fading" "Fading"
//"modifier_camouflage_invis" "Camouflaged"
"modifier_citadel_silenced" "Silenciado"
"silencer_immune" "Inmune a Silenciador"
//"modifier_citadel_muted" "Muted"
"modifier_citadel_disarmed" "Desarmado"
"modifier_citadel_tech_shield" "Escudo espiritual"
"modifier_citadel_revealed_on_map" "Revelado"
"modifier_citadel_cursed" "Maldito"
"modifier_citadel_feared" "Temido"
"modifier_item_disarmed" "Desarmado"
"modifier_citadel_disarm_proc" "Desarmado"
//"modifier_citadel_disarm_proc_buildup" "Disarming..."
//"disarm_immune" "Disarm Immune"
//"modifier_citadel_dodging" "Dodging"
//"modifier_prevent_healing" "Healing Disabled"
//"modifier_obscured_by_steam" "Obscured"
"modifier_citadel_unstick" "Despegando"
"modifier_citadel_barrier" "Barrera"
"base_stat_regen" "Regeneración base del héroe"
"modifier_citadel_dazed" "Desorientado"
//-----------------------------------------------------------------------------
// END Unit states
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Property Text
//-----------------------------------------------------------------------------
"Citadel_AbilityProperty_OnHit" "Al impactar:"
"Citadel_AbilityProperty_OnExplode" "Al explotar:"
"Citadel_AbilityProperty_OnAttach" "Al adjuntar:"
"Citadel_AbilityProperty_BulletBuildup" "Acumulación de balas:"
"Citadel_AbilityProperty_OnPickup" "Al recoger:"
"Citadel_AbilityProperty_Withdrawals" "Retiros:"
"Citadel_AbilityProperty_OnHitEnemy" "Al impactar en enemigos:"
"Citadel_AbilityProperty_OnHitFriendly" "Al impactar en aliados:"
"Citadel_AbilityProperty_OnCursedCast" "Al usar lanzamiento maldito:"
//-----------------------------------------------------------------------------
// Stat desc - These are the labels in the hero stats for each EStatType
//-----------------------------------------------------------------------------
"StatDesc_DPS" "DPS"
"StatDesc_DPS_postvalue_label" "de DPS"
"StatDesc_MeleeDamage" "Daño cuerpo a cuerpo"
"StatDesc_MeleeDamage_postvalue_label" "de daño cuerpo a cuerpo"
"StatDesc_LightMeleeDamage" "Cuerpo a cuerpo ligero"
"StatDesc_LightMeleeDamage_postvalue_label" "de cuerpo a cuerpo ligero"
"StatDesc_HeavyMeleeDamage" "Cuerpo a cuerpo pesado"
"StatDesc_HeavyMeleeDamage_postvalue_label" "de cuerpo a cuerpo pesado"
"StatDesc_MaxHealth" "Vida máxima"
"StatDesc_MaxHealth_postvalue_label" "de vida máxima"
"StatDesc_ClipSizeBonus" "Munición"
"StatDesc_ClipSizeBonus_postvalue_label" "de munición"
"StatDesc_ClipSizeIncrease" "Aumento del tamaño del clip"
"StatDesc_ClipSizeIncrease_postvalue_label" "de aumento del tamaño del clip"
"StatDesc_ClipSizeIncrease_postfix" " %"
//"StatDesc_BonusClips" "Clips"
//"StatDesc_AmmoRegen" "Ammo Regen"
"StatDesc_HealthRegen" "Regen. de vida"
"StatDesc_HealthRegen_postvalue_label" "de regeneración de vida"
"StatDesc_BaseHealthRegen" "Regen. de vida"
"StatDesc_BaseHealthRegen_postvalue_label" "de regeneración de vida"
"StatDesc_OutOfCombatHealthRegen" "Regeneración sin combate"
"StatDesc_OutOfCombatHealthRegen_postvalue_label" "de regeneración sin combate"
//"StatDesc_ExternalHealthRegen" "External Health Regen"
"StatDesc_RunSpeed" "Velocidad de movimiento"
"StatDesc_RunSpeed_postvalue_label" "de vel. de mov."
"StatDesc_RunSpeed_postfix" " m/s"
"StatDesc_SprintSpeed" "Velocidad de esprint"
"StatDesc_SprintSpeed_postvalue_label" "de velocidad de esprint"
"StatDesc_SprintSpeed_postfix" " m/s"
//"StatDesc_RunAcceleration" "Move Acceleration"
//"StatDesc_SprintAcceleration" "Sprint Acceleration"
"StatDesc_IncomingDamageReduction" "Armadura"
"StatDesc_IncomingDamageReduction_postvalue_label" "de armadura"
//"StatDesc_IncomingDamageScale" "Incoming Damage Scale"
"StatDesc_BulletArmor" "Armadura"
"StatDesc_BulletArmor_postvalue_label" "de armadura"
"StatDesc_BulletArmorDamageReduction" "Resistencia balística"
"StatDesc_BulletArmorDamageReduction_postvalue_label" "de resistencia balística"
"StatDesc_BulletArmorDamageReduction_postfix" " %"
//"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor"
//"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale"
//"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor"
//"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale"
"StatDesc_TechArmor" "Armadura espiritual"
"StatDesc_TechArmor_postvalue_label" "de armadura espiritual"
"StatDesc_TechArmorDamageReduction" "Resistencia espiritual"
"StatDesc_TechArmorDamageReduction_postvalue_label" "de resistencia espiritual"
"StatDesc_TechArmorDamageReduction_postfix" " %"
//"StatDesc_IncomingAbilityDamageReduction" "Ability Armor"
//"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale"
"StatDesc_TechPower" "Poder espiritual"
"StatDesc_TechPower_postvalue_label" "de poder espiritual"
//"StatDesc_ManaPerLevel" "Energy Per Level"
//"StatDesc_HealthPerLevel" "Health Per Level"
//"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level"
//"StatDesc_HealthRegenPerLevel" "Health Regen Per Level"
//"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level"
//"StatDesc_SuperSprintSpeed" "Super Sprint Speed"
//"StatDesc_WeaponRange" "Range"
//"StatDesc_WeaponRecoilReduction" "Recoil Reduction"
"StatDesc_FireRate" "Cadencia de tiro"
"StatDesc_FireRate_postvalue_label" "de cadencia de tiro"
"StatDesc_FireRate_postfix" " %"
//"StatDesc_Toughness" "Toughness"
//"StatDesc_Technology" "Technology"
//"StatDesc_Weaponry" "Weaponry"
"StatDesc_WeaponPower" "Daño por arma"
"StatDesc_WeaponPower_postvalue_label" "de daño por arma"
"StatDesc_BulletDamage" "Daño balístico"
"StatDesc_BulletDamage_postvalue_label" "de daño balístico"
//"StatDesc_TechPowerAmp" "Spirit"
//"StatDesc_EnergyMax" "Energy Cells"
//"StatDesc_EnergyRegenTime" "Energy Regen Time"
"StatDesc_RoundsPerSecond" "Balas por seg."
"StatDesc_RoundsPerSecond_postvalue_label" "de balas por seg."
//"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level"
//"StatDesc_WeaponPowerAmp" "Bullet Damage Amp"
//"StatDesc_AirJumps" "Air Jumps"
//"StatDesc_ZipLineSpeed" "Hyperline Speed"
//"StatDesc_ProcModifier" "Proc Modifier"
"StatDesc_TechCooldown" "Tiempo de recarga de la habilidad"
"StatDesc_TechCooldown_postvalue_label" "de tiempo de recarga de la habilidad"
"StatDesc_TechCooldown_postfix" " %"
"StatDesc_TechCooldownBetweenCharges" "Tiempo de recarga de la carga"
"StatDesc_TechCooldownBetweenCharges_postvalue_label" "de tiempo de recarga de la carga"
"StatDesc_TechCooldownBetweenCharges_postfix" " %"
"StatDesc_TechRange" "Alcance de la habilidad"
"StatDesc_TechRange_postvalue_label" "de alcance de habilidad"
"StatDesc_TechRange_postfix" " %"
"StatDesc_MaxChargesIncrease" "Aumento del máx. de cargas"
"StatDesc_MaxChargesIncrease_postvalue_label" "de aumento del máx. de cargas"
//"StatDesc_RechargeRate" "Recharge Rate"
"StatDesc_TechDuration" "Duración de la habilidad"
"StatDesc_TechDuration_postvalue_label" "de duración de las habilidades"
"StatDesc_TechDuration_postfix" " %"
"StatDesc_WeaponPowerAttribute" "Daño por arma"
"StatDesc_WeaponPowerAttribute_postvalue_label" "de daño por arma"
"StatDesc_ArmorAttribute" "Armadura"
"StatDesc_ArmorAttribute_postvalue_label" "de armadura"
"StatDesc_HealthAttribute" "Vida"
"StatDesc_HealthAttribute_postvalue_label" "de vida"
"StatDesc_TechDamageAttribute" "Daño espiritual"
"StatDesc_TechDamageAttribute_postvalue_label" "de daño espiritual"
"StatDesc_FireRateAttribute" "Cadencia de tiro"
"StatDesc_FireRateAttribute_postvalue_label" "de cadencia de tiro"
"StatDesc_ReloadTime" "Tiempo de recarga"
"StatDesc_ReloadTime_postvalue_label" "de recarga"
"StatDesc_ReloadTime_postfix" " s"
"StatDesc_Stamina" "Resistencia"
"StatDesc_Stamina_postvalue_label" "de resistencia"
"StatDesc_StaminaRegenPerSecond" "Recuperación de resistencia"
"StatDesc_StaminaRegenPerSecond_postvalue_label" "de recuperación de resistencia"
"StatDesc_StaminaRegenPerSecond_postfix" " %"
"StatDesc_DashSpeedInMeters" "de velocidad de impulso"
"StatDesc_DashSpeedInMeters_postvalue_label" "de velocidad de impulso"
"StatDesc_DashSpeedInMeters_postfix" " m/s"
"StatDesc_SpiritLifestealEffectiveness" "Efectividad del robo de vida"
"StatDesc_SpiritLifestealEffectiveness_postvalue_label" "de efect. del robo de vida"
"StatDesc_SpiritLifestealEffectiveness_postfix" " %"
"StatDesc_BaseWeaponDamage" "Daño por arma"
"StatDesc_BaseWeaponDamage_postvalue_label" "de daño por arma"
"StatDesc_BaseWeaponDamage_postfix" " %"
"StatDesc_TechDamageScale" "Daño espiritual"
"StatDesc_TechDamageScale_postvalue_label" "de daño espiritual"
//"StatDesc_TechShieldHealth" "Spirit Shield"
"StatDesc_BulletShieldHealth" "Escudo contra daño"
"StatDesc_BulletShieldHealth_postvalue_label" "de escudo contra daño"
"StatDesc_ReloadSpeed_prefix" "{s:sign}"
"StatDesc_ReloadSpeed" "Reducción de la recarga"
"StatDesc_ReloadSpeed_postvalue_label" "de reducción de la recarga"
"StatDesc_ReloadSpeed_postfix" " %"
"StatDesc_CritDamageReceivedScale" "Reducción de críticos"
"StatDesc_CritDamageReceivedScale_postvalue_label" "de reducción de críticos"
"StatDesc_CritDamageReceivedScale_postfix" " %"
"StatDesc_StaminaCooldown" "Tiempo de recarga de la resistencia"
"StatDesc_StaminaCooldown_postvalue_label" "de tiempo de recarga de resistencia"
"StatDesc_StaminaCooldown_postfix" " s"
"StatDesc_StaminaRegenIncrease_prefix" "+"
"StatDesc_StaminaRegenIncrease" "Recuperación de resistencia"
"StatDesc_StaminaRegenIncrease_postvalue_label" "de recuperación de resistencia"
"StatDesc_StaminaRegenIncrease_postfix" " %"
"StatDesc_DebuffResist" "Resistencia a efectos negativos"
"StatDesc_DebuffResist_postvalue_label" "de resistencia a efectos negativos"
"StatDesc_DebuffResist_postfix" " %"
"StatDesc_HealingOutput" "Curación otorgada"
"StatDesc_HealingOutput_postvalue_label" "de curación otorgada"
"StatDesc_HealingOutput_postfix" " %"
"StatDesc_CritDamageBonusScale" "Escala de críticos adicional"
"StatDesc_CritDamageBonusScale_postvalue_label" "de escala adicional de críticos"
"StatDesc_CritDamageBonusScale_postfix" " %"
"StatDesc_MeleeResist" "Resistencia cuerpo a cuerpo"
"StatDesc_MeleeResist_postvalue_label" "de resistencia cuerpo a cuerpo"
"StatDesc_MeleeResist_postfix" " %"
"StatDesc_BulletSpeed" "Velocidad balística"
"StatDesc_BulletSpeed_postvalue_label" "de velocidad balística"
"StatDesc_BulletSpeed_postfix" " m/s"
"StatDesc_BulletSpeedIncrease" "Aumento de velocidad balística"
"StatDesc_BulletSpeedIncrease_postvalue_label" "de aumento de velocidad balística"
"StatDesc_BulletSpeedIncrease_postfix" " %"
"StatDesc_WeaponRangeFalloffMin_postfix" " m"
"StatDesc_WeaponRangeFalloffMax_postfix" " m"
//"StatDesc_AttackPower" "Attack Power"
//"StatDesc_AbilityPower" "Ability Power"
//"StatDesc_DefensePower" "Defense Power"
"StatDesc_TechLifesteal_prefix" "{s:sign}"
"StatDesc_TechLifesteal" "Robo de vida espiritual"
"StatDesc_TechLifesteal_postvalue_label" "de robo de vida espiritual"
"StatDesc_TechLifesteal_postfix" " %"
"StatDesc_TechLifestealNonHero_prefix" "{s:sign}"
"StatDesc_TechLifestealNonHero" "Robo de vida espiritual de no héroes"
"StatDesc_TechLifestealNonHero_postvalue_label" "de robo de vida espiritual de no héroes"
"StatDesc_BulletLifesteal_prefix" "{s:sign}"
"StatDesc_BulletLifesteal" "Robo de vida balístico"
"StatDesc_BulletLifesteal_postvalue_label" "de robo de vida balístico"
"StatDesc_BulletLifesteal_postfix" " %"
"StatDesc_StaminaRegenPercent" "Recuperación de resistencia"
"StatDesc_StaminaRegenPercent_postvalue_label" "de recuperación de resistencia"
"StatDesc_StaminaRegenPercent_postfix" " %"
"Attribute_EWeaponAttribute_RapidFire" "Disparo rápido"
"Attribute_EWeaponAttribute_BurstFire" "Ráfaga de fuego"
"Attribute_EWeaponAttribute_Spreadshot" "Disparo dividido"
"Attribute_EWeaponAttribute_BeamWeapon" "Arma de rayos"
"Attribute_EWeaponAttribute_CloseRange" "Corto alcance"
"Attribute_EWeaponAttribute_MediumRange" "Mediano alcance"
"Attribute_EWeaponAttribute_LongRange" "Largo alcance"
"Attribute_EWeaponAttribute_HeavyHitter" "Impactos fuertes"
"Attribute_EWeaponAttribute_Projectile" "Proyectil"
"Attribute_EWeaponAttribute_Pistol" "Pistola"
"Attribute_EWeaponAttribute_Heavy" "Artillería pesada"
"Attribute_EWeaponAttribute_Bow" "Arco"
"Attribute_EWeaponAttribute_Bouncy" "Rebotante"
"Attribute_EWeaponAttribute_Crossbow" "Ballesta"
//"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus"
//"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus"
//"HealthAttribute_Desc" "%s1 to any health and health regen bonuses"
//"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus"
//"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus"
//"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses"
//"ArmorAttribute_Desc_0" "no additional bullet armor bonuses"
//"HealthAttribute_Desc_0" "no additional health and health regen bonuses"
//"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses"
//"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses"
//-----------------------------------------------------------------------------
// END Stat desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Properties desc
//-----------------------------------------------------------------------------
"AffectedProperty_new_value" "{s:valNew}"
"AffectedPropertyPostFix" "{s:valPostfix}"
"EMultiplyBase_postfix" " %"
"HealAmount_label" "de curación"
"HealAmount_postvalue_label" "de curación"
"HealInterval_label" "de intervalo de curación"
"HealInterval_postvalue_label" "de intervalo de curación"
"HealInterval_postfix" " s"
"SlowPercent_label" "Velocidad de movimiento"
"SlowPercent_postvalue_label" "de vel. de mov."
"SlowPercent_postfix" " %"
"SlowPercent_prefix" "-"
"movement_slow" "-de vel. de movimiento"
"SlowPercentPerStack" "Vel. de movimiento por acumulación"
"SlowPercentPerStack_postvalue_label" "de vel. de movimiento por acumulación"
"SlowPercentPerStack_postfix" " %"
"SlowPercentPerStack_prefix" "-"
"MovementSpeedSlow_label" "de vel. de mov."
"MovementSpeedSlow_postvalue_label" "de vel. de mov."
"MovementSpeedSlow_postfix" " %"
"MovementSpeedSlow_prefix" "-"
"MovementSlowDuration_label" "de ralentización"
"MovementSlowDuration_postvalue_label" "de duración de ralent."
"MovementSlowDuration_postfix" " s"
"MoveSpeedBonusPct_label" "de vel. de mov. adicional"
"MoveSpeedBonusPct_postvalue_label" "de vel. de mov. adicional"
"MoveSpeedBonusPct_prefix" " +"
"MoveSpeedBonusPct_postfix" " %"
//"DroneLifetime_label" "Drone Lifetime"
"CritChance_label" "de probabilidad de crítico"
"CritChance_postvalue_label" "de probabilidad de crítico"
"CritChance_postfix" " %"
"ShieldHealth_label" "de vida del escudo"
"ShieldHealth_postvalue_label" "de vida del escudo"
//"SpeedBoostPercent_label" "Speed"
"SpeedBoostPercent_prefix" "{s:sign}"
"SpeedBoostPercent_postfix" " %"
"Damage_label" "de daño"
"Damage_postvalue_label" "de daño"
"DamagePerStack_label" "Daño por acumulación"
"DamagePerStack_postvalue_label" "de daño por acumulación"
"DamageBoosted_label" "de daño"
"DamageBoosted_postvalue_label" "de daño"
"BonusDamage_label" "Daño adicional"
"BonusDamage_postvalue_label" "de daño adicional"
"BonusDamagePercent_label" "Daño adicional"
"BonusDamagePercent_postvalue_label" "de daño adicional"
"BonusDamagePercent_prefix" "{s:sign}"
"BonusDamagePercent_postfix" " %"
"DamagePlayer_label" "de daño a jugadores"
"DamagePlayer_postvalue_label" "de daño a jugadores"
"DamageNPC_label" "de daño a no jugadores"
"DamageNPC_postvalue_label" "de daño a no jugadores"
"DetectionRadius_label" "de radio de detección"
"DetectionRadius_postvalue_label" "de radio de detección"
//"MaxMines_label" "Max Mines"
//"HealRate_label" "Heal Rate"
"HealRate_postfix" " por s"
"Radius_label" "de radio"
"Radius_postvalue_label" "de radio"
"Radius_postfix" " m"
"InactiveRadius_label" "de radio inactivo"
"InactiveRadius_postvalue_label" "de radio inactivo"
"InactiveRadius_postfix" " m"
"ActiveRadius_label" "de radio activo"
"ActiveRadius_postvalue_label" "de radio activo"
"ActiveRadius_postfix" " m"
"MaxRadius_label" "de radio máximo"
"MinRadius_postvalue_label" "de radio mínimo"
"MinRadius_postfix" " m"
"MaxRadius_postvalue_label" "de radio máximo"
"MaxRadius_postfix" " m"
//"TackleRadius_label" "Tackle Radius"
"TackleRadius_postfix" " m"
"MovementDamagePercent_label" "de daño"
"MovementDamagePercent_postvalue_label" "de daño"
"DPS_label" "Daño por segundo"
"DPS_postvalue_label" "de daño por seg."
"DamagePercentHealth_label" "Daño según vida máxima"
"DamagePercentHealth_postvalue_label" "de daño según vida máx."
"DamagePercentHealth_postfix" " %"
"DPSPercentHealth_label" "de daño según vida máx."
"DPSPercentHealth_postvalue_label" "de daño según vida máx."
"DPSPercentHealth_postfix" " %"
//"DPSIncrease_label" "Damage Increase Rate"
"DPSMin_label" "de DPS mínimo"
"DPSMin_postvalue_label" "de DPS mínimo"
"DPSMax_label" "de DPS máximo"
"DPSMax_postvalue_label" "de DPS máximo"
"DPS_Self_label" "de daño autoinfligido"
"DPS_Self_postvalue_label" "de daño autoinfligido"
"DPS_Self_postfix" " por s"
"BaseAttackDamage_prefix" "{s:sign}"
"BaseAttackDamage_label" "de daño base"
"BaseAttackDamage_postvalue_label" "de daño base"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "Daño base"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "de daño base"
"BonusHealth_prefix" "{s:sign}"
"BonusHealth_label" "de vida adicional"
"BonusHealth_postvalue_label" "de vida adicional"
"MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_label" "Vida adicional"
"MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "de vida adicional"
"SpiritPowerInnate_prefix" "{s:sign}"
"SpiritPowerInnate_label" "Poder espiritual"
"SpiritPowerInnate_postvalue_label" "de poder espiritual"
"MaxHealth_prefix" "{s:sign}"
"MaxHealth_label" "de vida máxima"
"MaxHealth_postvalue_label" "de vida máxima"
//"BonusEnergyMax_label" "Energy Cells"
"BonusMaxHealth_prefix" "{s:sign}"
"BonusMaxHealth_label" "Vida máxima"
"BonusMaxHealth_postvalue_label" "de vida máxima"
"BonusHealthPercent_prefix" "{s:sign}"
"BonusHealthPercent_postfix" " %"
"BonusHealthPercent_label" "de vida"
"BonusHealthPercent_postvalue_label" "de vida"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" " %"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "Vida"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "de vida"
"BonusHealthRegen_prefix" "{s:sign}"
"BonusHealthRegen_label" "de regeneración de vida"
"BonusHealthRegen_postvalue_label" "de regen. de vida"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "Regeneración de vida"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "de regeneración de vida"
"OutOfCombatHealthRegen_prefix" "{s:sign}"
"OutOfCombatHealthRegen_label" "Regeneración fuera de combate"
"OutOfCombatHealthRegen_postvalue_label" "de regen. fuera de combate"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "Regeneración fuera de combate"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "de regen. fuera de combate"
"BaseWeaponDamage_postfix" " %"
//"LevelUpBaseWeaponDamage" "Bullet Damage"
"LevelUpBaseMeleeDamage" "Daño cuerpo a cuerpo"
"HealthRegen_prefix" "{s:sign}"
"HealthRegen_label" "de regeneración de vida"
"HealthRegen_postvalue_label" "de regen. de vida"
"BonusRegenMaxHealthPercent_prefix" "{s:sign}"
"BonusRegenMaxHealthPercent_postfix" " %"
"BonusRegenMaxHealthPercent_label" "de regen. de vida máx."
"BonusRegenMaxHealthPercent_postvalue_label" "de regen. de vida máx."
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" " %"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "Regeneración de vida máxima"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "de regen. de vida máx."
"BonusHealthRegenOutOfCombat_prefix" "{s:sign}"
//"BonusHealthRegenOutOfCombat_postfix" ""
//"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat"
"ExternalBonusHealthRegen_prefix" "{s:sign}"
"ExternalBonusHealthRegen_postfix" " por seg."
"ExternalBonusHealthRegen_label" "Regeneración de vida"
"ExternalBonusHealthRegen_postvalue_label" "de regen. de vida"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" " por seg."
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "Regeneración de vida"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "de regeneración de vida"
"ActiveHealthRegenBoost_prefix" "{s:sign}"
//"ActiveHealthRegenBoost_postfix" "hp/s"
"ActiveHealthRegenBoost_label" "de regeneración de vida"
"ActiveHealthRegenBoost_postvalue_label" "de regen. de vida"
"NonPlayerBonusWeaponPower_label" "Daño por arma contra PNJ"
"NonPlayerBonusWeaponPower_postvalue_label" "de daño por arma contra PNJ"
"NonPlayerBonusWeaponPower_prefix" "{s:sign}"
"NonPlayerBonusWeaponPower_postfix" " %"
"NonPlayerBonusWeaponPower_conditional" "contra PNJ"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "Daño por arma contra PNJ"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "Daño por arma contra PNJ"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" " %"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "contra PNJ"
"NonPlayerBulletResist_label" "Resistencia balística contra PNJ"
"NonPlayerBulletResist_postvalue_label" "de resist. balística contra PNJ"
"NonPlayerBulletResist_prefix" "{s:sign}"
"NonPlayerBulletResist_postfix" " %"
"NonPlayerBulletResist_conditional" "contra PNJ"
"BonusMeleeDamagePercent_prefix" "{s:sign}"
"BonusMeleeDamagePercent_postfix" " %"
"BonusMeleeDamagePercent_label" "de daño cuerpo a cuerpo"
"BonusMeleeDamagePercent_postvalue_label" "de daño cuerpo a cuerpo"
"BonusMeleeDamage_prefix" "{s:sign}"
"BonusMeleeDamage_label" "de daño cuerpo a cuerpo"
"BonusMeleeDamage_postvalue_label" "de daño cuerpo a cuerpo"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "Daño cuerpo a cuerpo"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "de daño cuerpo a cuerpo"
"FuseTime_label" "de duración del fusible"
"FuseTime_postvalue_label" "de duración de la mecha"
"FuseTime_postfix" " s"
"BonusAmmoRegen_prefix" "{s:sign}"
"BonusAmmoRegen_postfix" " por s"
//"BonusAmmoRegen_label" "Ammo Regen"
"BonusAmmo_prefix" "{s:sign}"
"BonusAmmo_postfix" " %"
//"BonusAmmo_label" "Bullets"
"Lifetime_postfix" " s"
"Lifetime_label" "de duración"
"Lifetime_postvalue_label" "de duración"
"Distance_postfix" " m"
//"Distance_label" "Distance"
//"ChainDamageCoeff_postfix" "% of gun damage"
//"ChainDamageCoeff_label" "Chain Damage"
"BulletArmor_prefix" "{s:sign}"
"BulletArmor_label" "de armadura antibalas"
"BulletArmor_postvalue_label" "de armadura antibalas"
"MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_label" "Armadura antibalas"
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "de armadura antibalas"
"BulletResist_prefix" "{s:sign}"
"BulletResist_postfix" " %"
"BulletResist_label" "de resist. balística"
"BulletResist_postvalue_label" "de resist. balística"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" " %"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "Resistencia balística"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "de resistencia balística"
"BulletArmorDamageReduction_prefix" "{s:sign}"
"BulletArmorDamageReduction_postfix" " %"
"BulletArmorDamageReduction_label" "de resist. balística"
"BulletArmorDamageReduction_postvalue_label" "de resist. balística"
"BulletArmorDamageReductionPerStack_prefix" "{s:sign}"
"BulletArmorDamageReductionPerStack_postfix" " %"
"BulletArmorDamageReductionPerStack_label" "de resist. balística por acumulación"
"BulletArmorDamageReductionPerStack_postvalue_label" "de resist. balística por acumulación"
// this name is misleading since we use this as a debuff ("TechResist" is the buff version)
"TechArmorDamageReduction_prefix" "{s:sign}"
"TechArmorDamageReduction_postfix" " %"
"TechArmorDamageReduction_Label" "de resistencia espiritual"
"TechArmorDamageReduction_postvalue_label" "de resist. espiritual"
"BulletResistReduction_label" "Resistencia balística"
"BulletResistReduction_postvalue_label" "de resist. balística"
"BulletResistReduction_postfix" " %"
"MeleeResistReduction_label" "Resistencia cuerpo a cuerpo"
"MeleeResistReduction_postvalue_label" "de resistencia cuerpo a cuerpo"
"MeleeResistReduction_postfix" " %"
"BulletResistReductionPerStack_label" "de resist. balística por acumulación"
"BulletResistReductionPerStack_postvalue_label" "de resist. balística por acumulación"
"BulletResistReductionPerStack_postfix" " %"
"MagicResistReduction_label" "Resistencia espiritual"
"MagicResistReduction_postvalue_label" "de resist. espiritual"
"MagicResistReduction_postfix" " %"
"TechDamageScale_prefix" "{s:sign}"
"TechDamageScale_postfix" " %"
"TechDamageScale_label" "de daño espiritual"
"TechDamageScale_postvalue_label" "de daño espiritual"
"OutgoingTechDamagePercent_label" "Daño espiritual"
"OutgoingTechDamagePercent_postvalue_label" "de daño espiritual"
"OutgoingTechDamagePercent_postfix" " %"
"TechArmor_prefix" "{s:sign}"
"TechArmor_label" "de armadura espiritual"
"TechArmor_postvalue_label" "de armadura espiritual"
"MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_ARMOR_label" "Armadura espiritual"
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "de armadura espiritual"
"TechResist_prefix" "{s:sign}"
"TechResist_postfix" " %"
"TechResist_label" "de resist. espiritual"
"TechResist_postvalue_label" "de resist. espiritual"
"MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RESIST_postfix" " %"
"MODIFIER_VALUE_TECH_RESIST_label" "de resistencia espiritual"
"MODIFIER_VALUE_TECH_RESIST_postvalue_label" "de resistencia espiritual"
"TechResistPerStack_prefix" "{s:sign}"
"TechResistPerStack_postfix" " %"
"TechResistPerStack_label" "de amp. espiritual por acumulación"
"TechResistPerStack_postvalue_label" "de amp. espiritual por acumulación"
"MagicIncreasePerStack_prefix" "{s:sign}"
"MagicIncreasePerStack_postfix" " %"
"MagicIncreasePerStack_label" "de amp. espiritual por acumulación"
"MagicIncreasePerStack_postvalue_label" "de amp. espiritual por acumulación"
"BulletDamageReduction_postfix" " %"
"BulletDamageReduction_label" "de armadura antibalas"
"BulletDamageReduction_postvalue_label" "de armadura antibalas"
"ActiveBulletDamageReduction_prefix" "{s:sign}"
"ActiveBulletDamageReduction_label" "de daño balístico"
"ActiveBulletDamageReduction_postvalue_label" "de daño balístico"
"ActiveBulletDamageReduction_postfix" " %"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Armadura antibalas"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "de armadura antibalas"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "Daño balístico"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "de daño balístico"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" " %"
"BonusMoveSpeed_prefix" "{s:sign}"
"BonusMoveSpeed_label" "de vel. de movimiento"
"BonusMoveSpeed_postvalue_label" "de vel. de mov."
"BonusMoveSpeed_postfix" " m/s"
"FloatMoveSpeed_label" "Velocidad de flotación"
"FloatMoveSpeed_postvalue_label" "de velocidad de flotación"
"FloatMoveSpeed_postfix" " m/s"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "Velocidad de movimiento"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "de vel. de mov."
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" " m/s"
"RestoreDelay_prefix" "{s:sign}"
"RestoreDelay_label" "Restablecer retraso"
"RestoreDelay_postvalue_label" "de atraso de recuperación"
"RestoreDelay_postfix" " s"
"HealLifePercentOutOfCombat_prefix" "{s:sign}"
"HealLifePercentOutOfCombat_label" "Regeneración de vida máxima"
"HealLifePercentOutOfCombat_postvalue_label" "de regen. de vida máx."
"HealLifePercentOutOfCombat_postfix" " %"
"TeleporterBonus" "¡Velocidad de movimiento adicional!"
"RunSpeed_postfix" " m/s"
"WeaponRange_label" "Alcance del arma"
"WeaponRange_postvalue_label" "de alcance de arma"
"WeaponRange_postfix" " m"
"BonusMoveSpeedPercent_prefix" "{s:sign}"
"BonusMoveSpeedPercent_postfix" " %"
"BonusMoveSpeedPercent_label" "Velocidad de movimiento"
"BonusMoveSpeedPercent_postvalue_label" "de vel. de mov."
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" " %"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "Velocidad de movimiento"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "de vel. de mov."
"SlowResistancePercent_prefix" "{s:sign}"
"SlowResistancePercent_label" "Resistencia a la ralentización"
"SlowResistancePercent_postvalue_label" "de resist. a ralentización"
"SlowResistancePercent_postfix" " %"
"AirSpeedBonus_label" "Velocidad adicional en el aire"
"AirSpeedBonus_postvalue_label" "de vel. adicional en el aire"
"AirSpeedBonus_prefix" "{s:sign}"
"AirSpeedBonus_postfix" " m/s"
//"AscendSpeed_label" ""
//"DescendSpeed_label" ""
"BonusCooldownReduction_label" "Reducción del tiempo de recarga por bala"
"BonusCooldownReduction_postvalue_label" "de reducción del tiempo de recarga por bala"
"BonusClipSize_prefix" "{s:sign}"
"BonusClipSize_label" "Munición"
"BonusClipSize_postvalue_label" "de munición"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "Munición"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "de munición"
"BonusClipSizePercent_prefix" "{s:sign}"
"BonusClipSizePercent_postfix" " %"
"BonusClipSizePercent_label" "Munición máxima"
"BonusClipSizePercent_postvalue_label" "de munición máxima"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" " %"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "Munición máxima"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "de munición máxima"
"TemporaryBonusClipSize_prefix" "{s:sign}"
"TemporaryBonusClipSize_label" "Munición temporal"
"TemporaryBonusClipSize_postvalue_label" "de munición temporal"
"TemporaryBonusClipSizePercent_prefix" "{s:sign}"
"TemporaryBonusClipSizePercent_postfix" " %"
"TemporaryBonusClipSizePercent_label" "Munición temporal"
"TemporaryBonusClipSizePercent_postvalue_label" "de munición temporal"
"AmmoReloadPercent_postfix" " %"
"AmmoReloadPercent_label" "Balas recargadas"
"AmmoReloadPercent_postvalue_label" "balas recargadas"
"BulletPenetrationPercent_postfix" " %"
"BulletPenetrationPercent_label" "Daño por perforación balística"
"BulletPenetrationPercent_postvalue_label" "de daño de perforación por bala"
"TechPower_prefix" "{s:sign}"
"TechPower_label" "Poder espiritual"
"TechPower_postvalue_label" "de poder espiritual"
"MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_label" "Poder espiritual"
"MODIFIER_VALUE_TECH_POWER_postvalue_label" "de poder espiritual"
"TechPowerPercent_prefix" "{s:sign}"
"TechPowerPercent_label" "Poder espiritual"
"TechPowerPercent_postvalue_label" "de poder espiritual"
"TechPowerPercent_postfix" " %"
"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_PERCENT_label" "Poder espiritual"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "de poder espiritual"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" " %"
"ArmorPower_prefix" "{s:sign}"
"ArmorPower_label" "Vida base"
"ArmorPower_postvalue_label" "de vida base"
"ArmorPower_postfix" " %"
"MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_ARMOR_POWER_label" "Vida base"
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "de vida base"
"MODIFIER_VALUE_ARMOR_POWER_postfix" " %"
"TechPowerAmp_prefix" "{s:sign}"
//"TechPowerAmp_label" "Spirit"
//"TechPowerAmp_postfix" ""
"SpellAmplificationPercent_prefix" "{s:sign}"
"SpellAmplificationPercent_label" "Poder espiritual"
"SpellAmplificationPercent_postvalue_label" "de poder espiritual"
//BaseDamagePerShot_label "Base Damage"
"NanoTechPerShot_label" "Daño espiritual"
"NanoTechPerShot_postvalue_label" "de daño espiritual"
//"ExplosiveSplashDamage_label" "Explode Damage"
"BulletDamageTotal_label" "Daño balístico"
"BulletDamageTotal_postvalue_label" "de daño balístico"
"ChargesRestored_label" "Cargas restauradas"
"ChargesRestored_postvalue_label" "carga(s) restaurada(s)"
"BonusFireRate_prefix" "{s:sign}"
"BonusFireRate_postfix" " %"
"BonusFireRate_label" "Cadencia de tiro"
"BonusFireRate_postvalue_label" "de cadencia de tiro"
"MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIRE_RATE_postfix" " %"
"MODIFIER_VALUE_FIRE_RATE_label" "Cadencia de tiro"
"MODIFIER_VALUE_FIRE_RATE_postvalue_label" "de cadencia de tiro"
"ActivatedFireRate_prefix" "{s:sign}"
"ActivatedFireRate_postfix" " %"
"ActivatedFireRate_label" "Cadencia de tiro"
"ActivatedFireRate_postvalue_label" "de cadencia de tiro"
"BonusFireRatePlayerUnit_prefix" "{s:sign}"
"BonusFireRatePlayerUnit_postfix" " %"
"BonusFireRatePlayerUnit_label" "Cadencia de tiro de los secuaces"
"BonusFireRatePlayerUnit_postvalue_label" "de cadencia de tiro de los secuaces"
"BonusFireRateNPC_prefix" "{s:sign}"
"BonusFireRateNPC_postfix" " %"
"BonusFireRateNPC_label" "Cadencia de tiro de los PNJ"
"BonusFireRateNPC_postvalue_label" "de cadencia de tiro de los PNJ"
"BonusMeleeAttackSpeed_prefix" "{s:sign}"
"BonusMeleeAttackSpeed_postfix" " %"
//"BonusMeleeAttackSpeed_label" "Melee Speed"
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" " %"
"AbilityDamageReduction_label" "Reducción de daño espiritual"
"AbilityDamageReduction_postvalue_label" "de reducción de daño espiritual"
"AbilityDamageReduction_postfix" " %"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "Reducción de daño espiritual"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "de reducción de daño espiritual"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" " %"
//"SlowProcChance_label" "Chance to slow on hit"
"SlowProcChance_postfix" " %"
"EnemySlowPct_label" "Velocidad de movimiento de enemigos"
"EnemySlowPct_postvalue_label" "de vel. de mov. de enemigos"
"EnemySlowPct_postfix" " %"
"EnemySlowPct_prefix" "-"
"SlowDuration_label" "Duración de la ralentización"
"SlowDuration_postvalue_label" "de duración de ralent."
"SlowDuration_postfix" " s"
"MoveSpeedSlowDuration_label" "Duración de la ralentización"
"MoveSpeedSlowDuration_postvalue_label" "de duración de ralent."
"MoveSpeedSlowDuration_postfix" " s"
//"PoisonDamage_label" "Poison Damage"
"PoisonDuration_label" "Duración"
"PoisonDuration_postvalue_label" "de duración"
"PoisonDuration_postfix" " s"
"DebuffDuration_label" "Duración del efecto negativo"
"DebuffDuration_postvalue_label" "de dur. del efecto negativo"
"DebuffDuration_postfix" " s"
"DotHealthPercent_label" "Daño por sangrado"
"DotHealthPercent_postvalue_label" "de daño por sangrado"
"DotHealthPercent_postfix" "% de DPS"
"CurrentHealthPercent_label" "Vida actual"
"CurrentHealthPercent_postvalue_label" "de vida actual"
"CurrentHealthPercent_postfix" " %"
"CurrentHealthPercentDamage_label" "Vida actual"
"CurrentHealthPercentDamage_postvalue_label" "de vida actual"
"CurrentHealthPercentDamage_postfix" " %"
"FreezeDuration_label" "Duración del congelamiento"
"FreezeDuration_postvalue_label" "de duración del congelamiento"
"FreezeDuration_postfix" " s"
"CooldownReduction_prefix" "{s:sign}"
"CooldownReduction_postfix" " %"
"CooldownReduction_label" "Reducción del t. de recarga de habilidades"
"CooldownReduction_postvalue_label" "de reducción del t. de recarga de habilidades"
"UltimateCooldownReduction_prefix" "{s:sign}"
"UltimateCooldownReduction_postfix" " %"
"UltimateCooldownReduction_label" "Reducción del tiempo de recarga de la habilidad definitiva"
"UltimateCooldownReduction_postvalue_label" "de reducción de t. de recarga de la habilidad definitiva"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "Reducción del t. de recarga de habilidades"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "de reducción del t. de recarga de habilidades"
"SingleAbilityCooldownReduction_prefix" "{s:sign}"
"SingleAbilityCooldownReduction_postfix" " %"
"SingleAbilityCooldownReduction_label" "Reducción del t. de recarga de habilidades"
"SingleAbilityCooldownReduction_postvalue_label" "de reducción del t. de recarga de habilidades"
"ItemCooldownReduction_prefix" "{s:sign}"
"ItemCooldownReduction_postfix" " %"
"ItemCooldownReduction_label" "Reducción del tiempo de recarga de objetos"
"ItemCooldownReduction_postvalue_label" "de reducción del t. de recarga de objetos"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" " %"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "Reducción del tiempo de recarga de objetos"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "de reducción del tiempo de recarga de objetos"
"CooldownRefundPercent_postfix" " %"
"CooldownRefundPercent_label" "Restauración del tiempo de recarga"
"CooldownRefundPercent_postvalue_label" "de restauración del t. de recarga"
"ImbuedCooldownReduction_prefix" "{s:sign}"
"ImbuedCooldownReduction_postfix" " %"
"ImbuedCooldownReduction_label" "Reducción del t. de recarga de las habilidades imbuidas"
"ImbuedCooldownReduction_postvalue_label" "de reducción de t. de recarga de las habilidades imbuidas"
"NonImbuedCooldownReduction_prefix" "{s:sign}"
"NonImbuedCooldownReduction_postfix" " %"
"NonImbuedCooldownReduction_label" "Reducción del t. de recarga de las habilidades sin imbuir"
"NonImbuedCooldownReduction_postvalue_label" "de reducción de t. de recarga de las habilidades sin imbuir"
"CooldownReductionFlat_postfix" " s"
"CooldownReductionFlat_label" "Reducción de tiempo de recarga"
"CooldownReductionFlat_postvalue_label" "de reducción de tiempo de recarga"
"BonusAbilityCharges_prefix" "{s:sign}"
"BonusAbilityCharges_label" "Cargas adicionales de la habilidad"
"BonusAbilityCharges_postvalue_label" "de cargas adicionales de la habilidad"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "Cargas adicionales de la habilidad"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "Cargas adicionales de la habilidad"
//"BonusChargedAbilityDamage_label" "Charged Ability Damage"
"BonusChargedAbilityDamage_prefix" "{s:sign}"
"BonusChargedAbilityDamage_postfix" " %"
"CooldownBetweenChargeReduction_prefix" "{s:sign}"
"CooldownBetweenChargeReduction_label" "Rapidez entre cargas"
"CooldownBetweenChargeReduction_postvalue_label" "de rapidez entre cargas"
"CooldownBetweenChargeReduction_postfix" " %"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "Rapidez entre cargas"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "de rapidez entre cargas"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" " %"
"BonusSprintSpeed_prefix" "{s:sign}"
"BonusSprintSpeed_postfix" " m/s"
"BonusSprintSpeed_label" "Velocidad de esprint"
"BonusSprintSpeed_postvalue_label" "de velocidad de esprint"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" " m/s"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "Velocidad de esprint"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "de velocidad de esprint"
"SprintSpeed_postfix" " m/s"
"SprintSpeed_label" "Velocidad de esprint"
"SprintSpeed_postvalue_label" "de velocidad de esprint"
"BonusSprintSpeedPercent_prefix" "{s:sign}"
"BonusSprintSpeedPercent_label" "Velocidad de esprint"
"BonusSprintSpeedPercent_postvalue_label" "de velocidad de esprint"
"BonusSprintSpeedPercent_postfix" " %"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "Velocidad de esprint"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "de velocidad de esprint"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" " %"
"BonusSuperSprintSpeed_prefix" "{s:sign}"
"BonusSuperSprintSpeed_label" "Velocidad de esprint"
"BonusSuperSprintSpeed_postvalue_label" "de velocidad de esprint"
"BonusSuperSprintSpeedPercent_prefix" "{s:sign}"
"BonusSuperSprintSpeedPercent_postfix" " %"
"TotalHealthRegen_label" "Regeneración total de vida"
"TotalHealthRegen_postvalue_label" "de regen. total de vida"
"StatusResistancePercent_prefix" "{s:sign}"
"StatusResistancePercent_label" "Resistencia a efectos negativos"
"StatusResistancePercent_postvalue_label" "de resist. a efectos negativos"
"StatusResistancePercent_postfix" " %"
"InnateStatusResistancePercent_prefix" "{s:sign}"
"InnateStatusResistancePercent_label" "de resistencia a efectos negativos"
"InnateStatusResistancePercent_postvalue_label" "de resistencia a efectos negativos"
"InnateStatusResistancePercent_postfix" " %"
"FervorStatusResistancePercent_prefix" "{s:sign}"
"FervorStatusResistancePercent_label" "de resistencia a efectos negativos"
"FervorStatusResistancePercent_postvalue_label" "de resistencia a efectos negativos"
"FervorStatusResistancePercent_postfix" " %"
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}"
"MODIFIER_VALUE_STATUS_RESISTANCE_label" "Resistencia a efectos negativos"
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "de resistencia a efectos negativos"
"MODIFIER_VALUE_STATUS_RESISTANCE_postfix" " %"
"StatusResistanceDuration_label" "Duración"
"StatusResistanceDuration_postvalue_label" "de duración"
"StatusResistanceDuration_postfix" " s"
"CleavePercentage_prefix" "{s:sign}"
//"CleavePercentage_label" "Splash Amount"
"CleavePercentage_postfix" " %"
//"CleaveRadius_label" "Splash Radius"
"BonusAccuracy_prefix" "{s:sign}"
"BonusAccuracy_postfix" " %"
//"BonusAccuracy_label" "Gun Accuracy"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" " %"
"BonusBulletSpeedPercent_prefix" "{s:sign}"
"BonusBulletSpeedPercent_postfix" " %"
"BonusBulletSpeedPercent_label" "Velocidad balística"
"BonusBulletSpeedPercent_postvalue_label" "de velocidad balística"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" " %"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "Velocidad balística"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "de velocidad balística"
"LifeStealPercent_prefix" "{s:sign}"
"LifeStealPercent_label" "Robo de vida"
"LifeStealPercent_postvalue_label" "de robo de vida"
"LifeStealPercent_postfix" " %"
"LifestealPercentHero_label" "Robo de vida"
"LifestealPercentHero_postvalue_label" "de robo de vida"
"LifestealPercentHero_postfix" " %"
"LifestealPercentNonHero_prefix" "{s:sign}"
"LifestealPercentNonHero_label" "Robo de vida de no héroes"
"LifestealPercentNonHero_postvalue_label" "de robo de vida de no héroes"
"LifestealPercentNonHero_postfix" " %"
"AbilityLifestealDuration_label" "Duración de robo de vida"
"AbilityLifestealDuration_postvalue_label" "de duración de robo de vida"
"AbilityLifestealDuration_postfix" " s"
"BulletLifestealPercent_prefix" "{s:sign}"
"BulletLifestealPercent_label" "Robo de vida balístico"
"BulletLifestealPercent_postvalue_label" "de robo de vida balístico"
"BulletLifestealPercent_postfix" " %"
"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_LIFESTEAL_label" "Robo de vida balístico"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "de robo de vida balístico"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" " %"
"TechLifestealPercent_prefix" "{s:sign}"
"TechLifestealPercent_label" "Robo de vida espiritual"
"TechLifestealPercent_postvalue_label" "de robo de vida espiritual"
"TechLifestealPercent_postfix" " %"
"MeleeLifestealPercent_prefix" "{s:sign}"
"MeleeLifestealPercent_label" "Robo de vida cuerpo a cuerpo"
"MeleeLifestealPercent_postvalue_label" "de robo de vida cuerpo a cuerpo"
"MeleeLifestealPercent_postfix" " %"
"StunDuration_label" "Duración de aturdimiento"
"StunDuration_postvalue_label" "de aturdimiento"
"StunDuration_postfix" " s"
"StunDelay_label" "Retraso de aturdimiento"
"StunDelay_postvalue_label" "de retraso de aturdimiento"
"StunDelay_postfix" " s"
"MinStunDuration_postfix" " s"
"MinStunDuration_label" "Duración mín. de aturdimiento"
"MinStunDuration_postvalue_label" "de duración mín. de aturdimiento"
"MaxStunDuration_postfix" " s"
"MaxStunDuration_label" "Duración máx. de aturdimiento"
"MaxStunDuration_postvalue_label" "de duración máx. de aturdimiento"
"DazeDuration_label" "Duración de desorientación"
"DazeDuration_postvalue_label" "de desorientación"
"DazeDuration_postfix" " s"
"TossDuration_postvalue_label" "de duración"
"TossDuration_postfix" " s"
//"MeleeDamageReduction_label" "Melee Armor"
"MeleeDamageReductionPercent_prefix" "{s:sign}"
"MeleeDamageReductionPercent_postfix" " %"
//"MeleeDamageReductionPercent_label" "Melee Armor"
"MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEE_RESIST_postfix" " %"
//"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor"
//"DispenserHealth_label" "Dispenser Health"
//"ShotRegenTime_label" "Shot Regen Time"
"ShotRegenTime_postfix" " s"
//"MaxShots_label" "Max Shots"
"PathLength_label" "Longitud del rayo"
"PathLength_postvalue_label" "de longitud del rayo"
"PathLength_postfix" " m"
"ChainCount_label" "Saltos máximos"
"ChainCount_postvalue_label" "de saltos máximos"
"BonusPerChain_label" "Daño al saltar"
"BonusPerChain_postvalue_label" "de daño al saltar"
"RichochetChance_label" "Probabilidad de activación"
"RichochetChance_postvalue_label" "de probabilidad de activación"
"RichochetChance_postfix" " %"
//"SlowSpeedLimit_label" "Speed Reduced To"
"HealAmpReceivePercent_prefix" "{s:sign}"
"HealAmpReceivePercent_label" "Mejora de sanación recibida"
"HealAmpReceivePercent_postvalue_label" "de mejora de sanación recibida"
"HealAmpReceivePercent_postfix" " %"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" " %"
"HealAmpCastPercent_prefix" "{s:sign}"
"HealAmpCastPercent_label" "Curación otorgada"
"HealAmpCastPercent_postvalue_label" "de curación otorgada"
"HealAmpCastPercent_postfix" " %"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "Curación otorgada"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "de curación otorgada"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" " %"
"HealAmpRegenPercent_prefix" "{s:sign}"
//"HealAmpRegenPercent_label" "Health Regen Boost"
"HealAmpRegenPercent_postfix" " %"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" " %"
"HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}"
//"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier"
"HealAmpRegenMultiplierOutOfCombat_postfix" " ×"
"HealAmpReceivePenaltyPercent_label" "Curación recibida"
"HealAmpReceivePenaltyPercent_postvalue_label" "de curación recibida"
"HealAmpReceivePenaltyPercent_postfix" " %"
"HealAmpRegenPenaltyPercent_label" "Curación recibida"
"HealAmpRegenPenaltyPercent_postvalue_label" "de curación recibida"
"HealAmpRegenPenaltyPercent_postfix" " %"
"HealingEffectiveness_label" "Efectividad de curación"
"HealingEffectiveness_postvalue_label" "de efectividad de curación"
"HealingEffectiveness_postfix" " %"
"PercentHealthHealing_label" "Vida curada"
"PercentHealthHealing_postvalue_label" "de vida curada"
"PercentHealthHealing_postfix" " %"
"ProcChance_label" "Probabilidad de activación"
"ProcChance_postvalue_label" "de probabilidad de activación"
"ProcChance_postfix" " %"
//"OutgoingDamageReduction_label" "Attack Damage"
"OutgoingDamageReduction_prefix" "-"
"OutgoingDamageReduction_postfix" " %"
"OutgoingDamagePercent_prefix" "{s:sign}"
"OutgoingDamagePercent_label" "Daño"
"OutgoingDamagePercent_postvalue_label" "de daño"
"OutgoingDamagePercent_postfix" " %"
"ProcHealth_label" "Umbral de vida"
"ProcHealth_postvalue_label" "de umbral de vida"
"ProcHealth_postfix" " %"
//"DamageBoostFromBehind_label" "Damage From Behind"
"DamageBoostFromBehind_postfix" " %"
//"DamageBoostElsewhere_label" "Damage From Elsewhere"
"DamageBoostElsewhere_postfix" " %"
//"BonusDPSVsPlayers_label" "DPS vs Players"
//"BonusDPSVsCreeps_label" "DPS vs Creeps"
//"EvasionPercentGlider_label" "Evasion Chance Gliding"
"EvasionPercentGlider_postfix" " %"
"EvasionPercent_label" "Evasión de balas"
"EvasionPercent_postvalue_label" "de evasión de balas"
"EvasionPercent_postfix" " %"
//"MeleeDamagePercent_label" "Melee Damage Bonus"
"MeleeDamagePercent_postfix" " %"
"TechShieldHealth_label" "Vida del escudo espiritual"
"TechShieldHealth_postvalue_label" "de vida del escudo espiritual"
//"TempTechShieldHealth_label" "Temp Spirit Shield Health"
"TechShieldDamagePercent_prefix" "{s:sign}"
//"TechShieldDamagePercent_label" "Spirit Shield Damage"
"TechShieldDamagePercent_postfix" " %"
"BulletShieldHealth_label" "Vida del escudo antibalas"
"BulletShieldHealth_postvalue_label" "de vida del escudo antibalas"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "Vida del escudo antibalas"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "de vida del escudo antibalas"
//"TempBulletShieldHealth_label" "Temp Bullet Shield Health"
"BulletShieldDamagePercent_prefix" "{s:sign}"
//"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields"
"BulletShieldDamagePercent_postfix" " %"
//"ShieldBlockPercent_label" "Damage Deflected"
"ShieldBlockPercent_postfix" " %"
//"DamagePercent_label" "Bullet Damage Done"
"DamagePercent_postfix" " %"
//"CycleTimePercent_label" "Fire Rate compared to Gun"
"CycleTimePercent_postfix" " %"
//"StickyClusterCount_label" "Splits into"
//"StickyClusterCount_postfix" "Sticky Grenades"
//"FuseDuration_label" "Fuse Duration"
//"FuseDuration_postfix" ""
//"DroneCount_label" "Drone Count"
//"BasicReflectPercent_label" "Basic Damage Reflect"
"BasicReflectPercent_postfix" " %"
"LifeDrainPerSecond_label" "Daño por segundo"
"LifeDrainPerSecond_postvalue_label" "de daño por seg."
"HealthPercent_label" "Porcentaje de vida"
"HealthPercent_postvalue_label" "de porcentaje de vida"
"HealthPercent_postfix" " %"
//"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier"
"DodgeAnimSpeedScale_postfix" " ×"
"BulletDamagePercent_prefix" "{s:sign}"
"BulletDamagePercent_label" "Daño balístico"
"BulletDamagePercent_postvalue_label" "de daño balístico"
"BulletDamagePercent_postfix" " %"
"AbilityLifestealPercent_prefix" "{s:sign}"
"AbilityLifestealPercent_label" "Robo de vida espiritual"
"AbilityLifestealPercent_postvalue_label" "de robo de vida espiritual"
"AbilityLifestealPercent_postfix" " %"
"AbilityLifestealPercentHero_prefix" "{s:sign}"
"AbilityLifestealPercentHero_label" "Robo de vida espiritual"
"AbilityLifestealPercentHero_postvalue_label" "de robo de vida espiritual"
"AbilityLifestealPercentHero_postfix" " %"
"MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_LIFESTEAL_label" "Robo de vida espiritual"
"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "de robo de vida espiritual"
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix" " %"
"AbilityLifestealPercentHeroPassive_prefix" "{s:sign}"
"AbilityLifestealPercentHeroPassive_label" "Robo de vida espiritual"
"AbilityLifestealPercentHeroPassive_postvalue_label" "de robo de vida espiritual"
"AbilityLifestealPercentHeroPassive_postfix" " %"
"AbilityLifestealPercentNonHero_prefix" "{s:sign}"
"AbilityLifestealPercentNonHero_label" "Robo de vida espiritual de no héroes"
"AbilityLifestealPercentNonHero_postvalue_label" "de robo de vida espiritual de no héroes"
"AbilityLifestealPercentNonHero_postfix" " %"
"RegenDuration_label" "Duración de la regeneración"
"RegenDuration_postvalue_label" "de duración de regeneración"
"RegenDuration_postfix" " s"
//"SpreadDuration_label" "Spread Duration: "
"SpreadDuration_postfix" " s"
"EndRadius_label" "Radio final"
"EndRadius_postvalue_label" "de radio final"
"EndRadius_postfix" " m"
//"BulletPercentAsBurn_label" "Bullet Damage as Burning"
"BulletPercentAsBurn_postfix" " %"
"ItemInitialCharges_label" "Cargas"
"ItemInitialCharges_postvalue_label" "de cargas"
"AuraDuration_label" "Duración del aura"
"AuraDuration_postvalue_label" "de duración del aura"
"AuraDuration_postfix" " s"
//"ApproachSpeed_label" "Project Speed"
"GrenadesInVolley_label" "Granadas"
"GrenadesInVolley_postvalue_label" "granadas"
"ReloadSpeedDecrease_label" "Tiempo de recarga"
"ReloadSpeedDecrease_postvalue_label" "de recarga"
"ReloadSpeedDecrease_postfix" " %"
"AbsorbPercentage_label" "Daño absorbido"
"AbsorbPercentage_postvalue_label" "de daño absorbido"
"AbsorbPercentage_postfix" " %"
//"HitCap_label" "Hit Cap"
//"HitCap_postfix" "hits"
//"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit"
"AbilityDamageReductionPerHit_postfix" " %"
//"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red"
"ActiveAbilityDamageReduction_postfix" " %"
"BonusAttackRange_postfix" " metros"
//"BonusAttackRange_label" "Weapon Range"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" " metros"
"BonusAttackRangePercent_prefix" "{s:sign}"
"BonusAttackRangePercent_postfix" " %"
"BonusAttackRangePercent_label" "Distancia de caída del arma"
"BonusAttackRangePercent_postvalue_label" "de distancia de caída del arma"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" " %"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "Distancia de caída del arma"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "de distancia de caída del arma"
"WeaponRecoilReduction_postfix" " %"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" " %"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"BonusDPSPercent_prefix" "{s:sign}"
"BonusDPSPercent_label" "Daño balístico"
"BonusDPSPercent_postvalue_label" "de daño balístico"
"BonusDPSPercent_postfix" " %"
//"DroneHealth_label" "Drone Health"
//"DeployHealthRegen_label" "Deployable Health"
"TurretFireRate_label" "Cadencia de tiro de torreta"
"TurretFireRate_postvalue_label" "de cadencia de tiro de torreta"
"TurretFireRate_prefix" "{s:sign}"
"TurretFireRate_postfix" " %"
"TurretDPS_label" "DPS de torreta"
"TurretDPS_postvalue_label" "de DPS de torreta"
//"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier"
"MobileResupplyRegenMultiplier_postfix" " ×"
"HealRadius_label" "Radio de curación"
"HealRadius_postvalue_label" "de radio de curación"
"HealRadius_postfix" " m"
"BulletArmorReduction_prefix" "{s:sign}"
"BulletArmorReduction_postfix" " %"
"BulletArmorReduction_label" "Resistencia balística"
"BulletArmorReduction_postvalue_label" "de resist. balística"
"LocalBulletArmorReduction_prefix" "{s:sign}"
"LocalBulletArmorReduction_postfix" " %"
"LocalBulletArmorReduction_label" "Resistencia balística"
"LocalBulletArmorReduction_postvalue_label" "de resist. balística"
"LocalTechArmorReduction_prefix" "{s:sign}"
//"LocalTechArmorReduction_label" "Magic Resist"
"LocalTechArmorReduction_postfix" " %"
"BulletResistOnActive_label" "Resistencia balística"
"BulletResistOnActive_postvalue_label" "de resist. balística"
"BulletResistOnActive_prefix" "{s:sign}"
"BulletResistOnActive_postfix" " %"
"WeaponPowerAmp_prefix" "{s:sign}"
//"WeaponPowerAmp_label" "Courage"
"WeaponPowerWhileActivated_prefix" "{s:sign}"
//"WeaponPowerWhileActivated_label" "Courage"
"FireRate_postfix" " %"
"WeaponPower_prefix" "{s:sign}"
"WeaponPower_label" "Daño por arma"
"WeaponPower_postvalue_label" "de daño por arma"
"WeaponPower_postfix" " %"
"MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_POWER_label" "Daño por arma"
"MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "de daño por arma"
"MODIFIER_VALUE_WEAPON_POWER_postfix" " %"
"DamageIncrease_prefix" "{s:sign}"
"DamageIncrease_label" "Daño recibido"
"DamageIncrease_postvalue_label" "de daño recibido"
"DamageIncreasePercent_prefix" "{s:sign}"
"DamageIncreasePercent_label" "Daño recibido"
"DamageIncreasePercent_postvalue_label" "de daño recibido"
"DamageIncreasePercent_postfix" " %"
"BonusAbilitySpeed_prefix" "{s:sign}"
//"BonusAbilitySpeed_postfix" ""
//"BonusAbilitySpeed_label" "Ability Move Speed"
"ReloadSpeedMultipler_prefix" "{s:sign}"
"ReloadSpeedMultipler_label" "Tiempo de recarga"
"ReloadSpeedMultipler_postvalue_label" "de recarga"
"ReloadSpeedMultipler_postfix" " %"
"MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_RELOAD_SPEED_label" "Tiempo de recarga"
"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "de tiempo de recarga"
"MODIFIER_VALUE_RELOAD_SPEED_postfix" " %"
"HealthRegenPerTrooper_prefix" "+"
"HealthRegenPerTrooper_postfix" " por soldado cercano"
"HealthRegenPerTrooper_label" "Regeneración de vida"
"HealthRegenPerTrooper_postvalue_label" "de regen. de vida"
//"TroopersToSummon_label" "Troopers created"
//"TrooperLifetime_label" "Trooper lifetime"
"TrooperLifetime_postfix" " s"
"DamagePerChain_label" "Daño eléctrico"
"DamagePerChain_postvalue_label" "de daño eléctrico"
"SpeedMax_label" "Velocidad de movimiento"
"SpeedMax_postvalue_label" "de vel. de mov."
"SpeedMax_postfix" " m/s"
"MoveSpeedMax_label" "Velocidad de movimiento"
"MoveSpeedMax_postvalue_label" "de vel. de mov."
"MoveSpeedMax_postfix" " m/s"
"BulletDamagePercentAsTechDamage_label" "Daño espiritual adicional"
"BulletDamagePercentAsTechDamage_postvalue_label" "de daño espiritual adicional"
//"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage "
"BonusCritDamagePercent_prefix" "{s:sign}"
//"BonusCritDamagePercent_label" "Bonus Crit Damage"
"BonusCritDamagePercent_postfix" " %"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" " %"
//"DPSDmgPercent_label" "DPS as Damage"
"DPSDmgPercent_postfix" " %"
"DamagePerSecond_label" "Daño por segundo"
"DamagePerSecond_postvalue_label" "de daño por seg."
//"TechReduction_label" "Spirit Reduction"
//"TechResistReduction_label" "Target Spirit Resist"
//"TechResistReduction_prefix" ""
"TechResistReduction_postfix" " %"
"DamagePulseAmount_label" "Daño por pulsación"
"DamagePulseAmount_postvalue_label" "de daño por pulsación"
"DamagePulseInterval_label" "Intervalo entre pulsaciones"
"DamagePulseInterval_postvalue_label" "de intervalo entre pulsaciones"
"DamagePulseInterval_postfix" " s"
"DamagePulseRadius_label" "Radio de las pulsaciones"
"DamagePulseRadius_postvalue_label" "de radio de pulsaciones"
"DamagePulseRadius_postfix" " m"
"CloseRangeBonusDamagePercent_prefix" "+"
"CloseRangeBonusDamagePercent_label" "Daño por arma"
"CloseRangeBonusDamagePercent_postvalue_label" "de daño por arma"
"CloseRangeBonusDamagePercent_postfix" " %"
"CloseRangeBonusDamageRange_label" "Corto alcance"
"CloseRangeBonusDamageRange_postvalue_label" "de corto alcance"
"CloseRangeBonusDamageRange_postfix" " m"
"CloseRangeBonusWeaponPower_prefix" "{s:sign}"
"CloseRangeBonusWeaponPower_label" "Daño por arma"
"CloseRangeBonusWeaponPower_postvalue_label" "de daño por arma"
"CloseRangeBonusWeaponPower_postfix" " %"
"CloseRangeBonusWeaponPower_conditional" "dentro del alcance"
"BonusSpirit_conditional" "tras la activación"
"AfterProc_conditional" "tras la activación"
"DuringAmbush_conditional" "durante emboscada"
"AboveHealthThreshold_conditional" "por encima del umbral de vida"
"BelowHealthThreshold_conditional" "por debajo del umbral de vida"
"DashJump_conditional" "tras un salto con impulso"
//"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold"
"Quicksilver_conditional" "después de usar una habilidad"
"SurgeOfPower_conditional" "después de usar una habilidad"
"SpiritStrike_conditional" "después de una pelea cuerpo a cuerpo exitosa"
"LongRangeBonusWeaponPowerMinRange_label" "Distancia mínima"
"LongRangeBonusWeaponPowerMinRange_postvalue_label" "de distancia mínima"
"LongRangeBonusWeaponPowerMinRange_postfix" " m"
"LongRangeBonusWeaponPower_prefix" "{s:sign}"
"LongRangeBonusWeaponPower_label" "Daño por arma"
"LongRangeBonusWeaponPower_postvalue_label" "de daño por arma"
"LongRangeBonusWeaponPower_postfix" " %"
"LongRangeBonusWeaponPower_conditional" "por encima del alcance"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "de distancia mín."
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "de distancia mín."
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" " m"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "de daño por arma"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "de daño por arma"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" " %"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "por encima del alcance"
"TechRangeMultiplier_prefix" "{s:sign}"
"TechRangeMultiplier_label" "Alcance de habilidad"
"TechRangeMultiplier_postvalue_label" "de alcance de habilidad"
"TechRangeMultiplier_postfix" " %"
"TechRangeMultiplierBuff_prefix" "{s:sign}"
"TechRangeMultiplierBuff_label" "Alcance de habilidad"
"TechRangeMultiplierBuff_postvalue_label" "de alcance de habilidad"
"TechRangeMultiplierBuff_postfix" " %"
"ImbuedTechRangeMultiplier_prefix" "{s:sign}"
"ImbuedTechRangeMultiplier_label" "Alcance de las habilidades imbuidas"
"ImbuedTechRangeMultiplier_postvalue_label" "de alcance de hab. imbuidas"
"ImbuedTechRangeMultiplier_postfix" " %"
"NonImbuedTechRangeMultiplier_prefix" "{s:sign}"
"NonImbuedTechRangeMultiplier_label" "Alcance de las habilidades sin imbuir"
"NonImbuedTechRangeMultiplier_postvalue_label" "de alcance de hab. sin imbuir"
"NonImbuedTechRangeMultiplier_postfix" " %"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "Alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "de alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" " %"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de las habilidades imbuidas"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de las habilidades imbuidas"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "Alcance de las habilidades sin imbuir"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "de alcance de hab. sin imbuir"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" " %"
//"ThrowRange_label" "Throw Range"
"ThrowRange_postfix" " m"
"TechRadiusMultiplier_prefix" "{s:sign}"
"TechRadiusMultiplier_label" "Radio"
"TechRadiusMultiplier_postvalue_label" "de radio"
"TechRadiusMultiplier_postfix" " %"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "Radio"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "de radio"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" " %"
"TechRadiusMultiplierBuff_prefix" "{s:sign}"
"TechRadiusMultiplierBuff_label" "Radio"
"TechRadiusMultiplierBuff_postvalue_label" "de radio"
"TechRadiusMultiplierBuff_postfix" " %"
"ImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"ImbuedTechRadiusMultiplier_label" "Imbued Radius"
"ImbuedTechRadiusMultiplier_postfix" " %"
"NonImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius"
"NonImbuedTechRadiusMultiplier_postfix" " %"
"TechRangeAdditive_prefix" "{s:sign}"
"TechRangeAdditive_label" "Alcance de habilidad"
"TechRangeAdditive_postvalue_label" "de alcance de habilidad"
"TechRangeAdditive_postfix" " m"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "Alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "de alcance de habilidad"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" " m"
//"WindUpTime_label" "Windup Time"
"WindUpTime_postfix" " s"
"HealthDrainedPerSecond_label" "Vida drenada"
"HealthDrainedPerSecond_postvalue_label" "de vida drenada"
"HealthDrainedPerSecond_postfix" " por seg."
"DebuffDurationReductionPercentage_label" "Reducción de la duración del efecto negativo"
"DebuffDurationReductionPercentage_postvalue_label" "de reducción de la duración del efecto negativo"
"DebuffDurationReductionPercentage_postfix" " %"
//"HealthCost_label" "Health Cost"
"ZipLineSpeedPercent_prefix" "{s:sign}"
"ZipLineSpeedPercent_label" "Velocidad en la vía rápida"
"ZipLineSpeedPercent_postvalue_label" "de velocidad en la vía rápida"
"ZipLineSpeedPercent_postfix" " %"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "Velocidad en la vía rápida"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "de velocidad en la vía rápida"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" " %"
//"ZiplineJumpBonusDuration_label" "Jump Off Duration"
"ZiplineJumpBonusDuration_postfix" " s"
//"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus"
"ZiplineJumpBonusMoveSpeed_postfix" " m"
"BonusZipLineSpeed_prefix" "{s:sign}"
//"BonusZipLineSpeed_label" "Hyperline Speed"
"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}"
"MaxProjectiles_label" "Proyectiles"
"MaxProjectiles_postvalue_label" "proyectiles"
//"DeathDelay_label" "Delay Death Duration"
//"TackleDurationMax_label" "Max Tackle Duration"
"MoveSpeed_postfix" " m"
"MoveSpeedBonus_prefix" "{s:sign}"
"MoveSpeedBonus_label" "Velocidad de movimiento"
"MoveSpeedBonus_postvalue_label" "de vel. de mov."
"MoveSpeedBonus_postfix" " m"
//"MoveSpeedFriendlyBuff_prefix" ""
//"MoveSpeedFriendlyBuff_label" "Ally Move Speed"
"MoveSpeedFriendlyBuff_postfix" " m/s"
//"ProcBuildupPercent_label" "Proc Buildup"
"ProcBuildupPercent_postfix" " %"
//"AwakenDamage_label" "Awaken Damage"
//"LockOnTime_label" "Lock On Time"
"LockOnTime_postfix" " segundos"
//"StalkDuration_label" "Stalk Time"
"StalkDuration_postfix" " segundos"
"MaxStacks_label" "Acumulaciones máximas"
"MaxStacks_postvalue_label" "acumulaciones máximas"
"CurrentStacks_label" "Acumulaciones actuales:"
"CurrentStacks_postvalue_label" "de acumulaciones actuales:"
"CurrentBonus_label" "Bonificación actual:"
"CurrentBonus_postvalue_label" "de bonificación actual"
//"TimeToMaxStacks_label" "Time To Max Stacks"
"TimeToMaxStacks_postfix" " s"
//"DamagePerHit_label" "Damage Per Hit"
//"FinalBlow_label" "Final Blow Damage"
"DamageThreshold_label" "Umbral de daño"
"DamageThreshold_postvalue_label" "de umbral de daño"
"DamageReduction_label" "Reducción de daño"
"DamageReduction_postvalue_label" "de reducción de daño"
"DamageReduction_postfix" " %"
"MeleeDamage_label" "Daño cuerpo a cuerpo"
"MeleeDamage_postvalue_label" "de daño cuerpo a cuerpo"
//"ConvertedHealth_label" "Trooper Health"
"SilenceDuration_label" "Duración del silencio"
"SilenceDuration_postvalue_label" "de duración del silencio"
"SilenceDuration_postfix" " s"
"Range_postfix" " m"
"Range_label" "Alcance"
"Range_postvalue_label" "de alcance"
"MinRange_label" "Alcance mínimo"
"MinRange_postvalue_label" "de alcance mínimo"
"MinRange_postfix" " m"
//"ConeRadius_label" "Lightning Distance"
"ConeRadius_postfix" " m"
"ConeAngle_label" "Ángulo del cono"
"ConeAngle_postvalue_label" "de ángulo del cono"
"ConeAngle_postfix" " grados"
"ShockRadius_label" "Radio"
"ShockRadius_postvalue_label" "de radio"
"ShockRadius_postfix" " m"
//"KnockDownRadius_label" "Knockdown Radius"
"KnockDownRadius_postfix" " m"
"BurnDuration_postfix" " s"
"BurnDuration_label" "Duración de la quemadura"
"BurnDuration_postvalue_label" "de duración de la quemadura"
"AbilityCooldown_postfix" " s"
"AbilityCooldown_label" "Tiempo de recarga"
"AbilityCooldown_postvalue_label" "de recarga"
"TechCooldown_postfix" " %"
"TechDuration_postfix" " %"
"TechLifesteal_postfix" " %"
"TechRange_postfix" " %"
"HealingPercent_label" "Porcentaje de curación"
"HealingPercent_postvalue_label" "de porcentaje de curación"
"HealingPercent_postfix" " %"
"AbilityCooldownBetweenCharge_label" "Retraso de la carga"
"AbilityCooldownBetweenCharge_postvalue_label" "de retraso de la carga"
"AbilityCooldownBetweenCharge_postfix" " s"
"AbilityChargeUpTime_label" "Tiempo de carga"
"AbilityChargeUpTime_postvalue_label" "de tiempo de recarga"
"AbilityChargeUpTime_postfix" " s"
"AbilityDuration_postfix" " s"
"AbilityDuration_label" "Duración"
"AbilityDuration_postvalue_label" "de duración"
"TetherDuration_postfix" " s"
"TetherDuration_label" "Duración del vínculo"
"TetherDuration_postvalue_label" "de duración del vínculo"
"TetherRadius_postfix" " m"
//"TetherRadius_label" "Tether Radius"
"AbilityCastRange_postfix" " m"
"AbilityCastRange_label" "Alcance de lanzamiento"
"AbilityCastRange_postvalue_label" "de alcance de lanzamiento"
"AbilityCastRangeMinimum_postfix" " m"
//"AbilityCastRangeMinimum_label" "Range Minimum"
"AbilityChannelTime_postfix" " s"
"AbilityChannelTime_label" "Duración de la canalización"
"AbilityChannelTime_postvalue_label" "de duración de la canalización"
"AbilityCastDelay_postfix" " s"
"AbilityCastDelay_label" "Retraso del lanzamiento"
"AbilityCastDelay_postvalue_label" "de retraso del lanzamiento"
"MaxRecasts_label" "Relanzamientos máximos"
"MaxRecasts_postvalue_label" "relanzamientos máximos"
"AbilityCharges_label" "Cargas"
"AbilityCharges_postvalue_label" "de cargas"
"BonusAbilityDurationPercent_prefix" "{s:sign}"
"BonusAbilityDurationPercent_label" "Duración de las habilidades"
"BonusAbilityDurationPercent_postvalue_label" "de duración de habilidades"
"BonusAbilityDurationPercent_postfix" " %"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "Duración de las habilidades"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "de duración de la habilidad"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" " %"
"NonImbuedBonusDuration_prefix" "{s:sign}"
"NonImbuedBonusDuration_label" "Duración de las habilidades sin imbuir"
"NonImbuedBonusDuration_postvalue_label" "de duración de habilidades sin imbuir"
"NonImbuedBonusDuration_postfix" " %"
"ImbuedBonusDuration_prefix" "{s:sign}"
"ImbuedBonusDuration_label" "Duración de las habilidades imbuidas"
"ImbuedBonusDuration_postvalue_label" "de duración de habilidades imbuidas"
"ImbuedBonusDuration_postfix" " %"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "Duración de las habilidades imbuidas"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "de duración de la habilidad imbuida"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" " %"
"MissCooldown_postfix" " s"
//"MissCooldown_label" "Cooldown on miss"
"ShockDelay_label" "Retraso antes de aturdimiento"
"ShockDelay_postvalue_label" "de retraso antes de aturdimiento"
"ShockDelay_postfix" " s"
"ArmTime_label" "Tiempo para armar"
"ArmTime_postvalue_label" "de tiempo para armar"
"ArmTime_postfix" " s"
"Barrel_ArmTime_label" "Tiempo para armar"
"Barrel_ArmTime_postvalue_label" "de tiempo para armar"
"Barrel_ArmTime_postfix" " s"
"ExplodeDelay_label" "Retraso de la explosión"
"ExplodeDelay_postvalue_label" "de retraso de la explosión"
"ExplodeDelay_postfix" " s"
"BuildUpPercentPerHit_label" "Acumulación por impacto"
"BuildUpPercentPerHit_postvalue_label" "de acumulación por impacto"
"BuildUpPercentPerHit_postfix" " %"
"BuildUpPerSecond_label" "Acumulación por segundo"
"BuildUpPerSecond_postvalue_label" "de acumulación por segundo"
"BuildUpPerSecond_postfix" " %"
//"FreezeBuildUpTime_label" "Freeze buildup time"
"FreezeBuildUpTime_postfix" " s"
//"CritStackInterval_label" "Crit Charge Delay"
"CritStackInterval_postfix" " s"
"TurretLifetime_label" "Duración"
"TurretLifetime_postvalue_label" "de duración"
"TurretLifetime_postfix" " s"
"CritCoatingDamagePercent_prefix" "{s:sign}"
//"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus"
"CritCoatingDamagePercent_postfix" " %"
//"ExplosionCoatingRadius_label" "Explosion Coating Radius"
"ExplosionCoatingRadius_postfix" " m"
//"SlowCoatingProcChance_label" "Slowing Coating Chance"
"SlowCoatingProcChance_postfix" " %"
//"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount"
"SlowCoatingMoveSpeed_postfix" " %"
//"SlowCoatingDuration_label" "Slowing Coating Slow Duration"
//"SlowCoatingDuration_postfix" ""
"MaxLifetime_label" "Duración"
"MaxLifetime_postvalue_label" "de duración"
"MaxLifetime_postfix" " s"
//"ZipLineArrowLifetime_label" "Arrow Flight Time"
//"ZipLineArrowLifetime_postfix" ""
//"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack"
"DamageTakenPercentIncreasePerStack_postfix" " %"
//"ShotsFired_label" "Shots fired"
//"ShotsFired_postfix" ""
//"TimeBetweenShots_label" "Time between shots"
//"TimeBetweenShots_postfix" ""
//"DroneDPS_label" "Drone Damage"
"DroneDPS_postfix" " DPS"
"DistanceBuff_postfix" " %"
//"DistanceBuff_label" "Increase at Max Range"
//"FullDistance_label" "Max Range: "
"FullDistance_postfix" " m"
"ProcDamage_label" "Daño espiritual"
"ProcDamage_postvalue_label" "de daño espiritual"
//"BaseDamagePct_label" "Bonus Spirit Amp"
"BaseDamagePct_prefix" "{s:sign}"
"BaseDamagePct_postfix" " %"
"TargetsPerTick_label" "Objetivos por disparo"
"TargetsPerTick_postvalue_label" "de objetivos impactados por disparo"
"HealthToDamage_label" "Daño"
"HealthToDamage_postvalue_label" "de daño"
"SelfDamagePct_label" "Costo de vida"
"SelfDamagePct_postvalue_label" "de costo de vida"
"SelfDamagePct_postfix" " %"
"DamageHealPerTarget_label" "Daño/curación por objetivo"
"DamageHealPerTarget_postvalue_label" "de daño/curación por objetivo"
//"DeathTaxHeal_label" "Health Per Kill"
"ChainRadius_label" "Radio del salto"
"ChainRadius_postvalue_label" "de radio del salto"
"ChainRadius_postfix" " m"
//"LaunchDamage_postfix" ""
//"LaunchDamage_label" "Knockback Damage"
//"ImpaleDamage_postfix" ""
//"ImpaleDamage_label" "Impale Damage"
//"ImpaleDuration_label" "Impale Duration"
"ImpaleDuration_postfix" " s"
"ExplosionRadius_label" "Radio de la explosión"
"ExplosionRadius_postvalue_label" "de radio de la explosión"
"ExplosionRadius_postfix" " m"
"MinExplosionRadius_label" "Radio mín. de la explosión"
"MinExplosionRadius_postvalue_label" "de radio mín. de la explosión"
"MinExplosionRadius_postfix" " m"
"MaxExplosionRadius_label" "Radio máx. de la explosión"
"MaxExplosionRadius_postvalue_label" "de daño máx. de la explosión"
"MaxExplosionRadius_postfix" " m"
"ExplosionDamage_label" "Daño de la explosión"
"ExplosionDamage_postvalue_label" "de daño de explosión"
//"MinExplosionDamage_label" "Min Explosion Damage: "
//"MinExplosionDamage_postfix" ""
//"ExplosionMinPercent_label" "Min Explosion Damage: "
"ExplosionMinPercent_postfix" " %"
//"ExplosionMaxPercent_label" "Max Explosion Damage: "
"ExplosionMaxPercent_postfix" " %"
//"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot"
"EMPBuildupPercentPerShot_postfix" " %"
"InvisFadeToDuration_label" "Tiempo de desvanecimiento"
"InvisFadeToDuration_postvalue_label" "de desvanecimiento"
"InvisFadeToDuration_postfix" " s"
"InvisMoveSpeedMod_prefix" "{s:sign}"
"InvisMoveSpeedMod_postfix" " m"
"InvisMoveSpeedMod_label" "Velocidad de esprint invisible"
"InvisMoveSpeedMod_postvalue_label" "de velocidad de esprint invisible"
//"MeleeAttackLength_label" "Melee Range"
"MeleeAttackLength_postfix" " m"
"ArmingDuration_label" "Tiempo para armarse"
"ArmingDuration_postvalue_label" "para armarse"
"ArmingDuration_postfix" " s"
"AirJumpVerticalSpeedPercent_prefix" "{s:sign}"
//"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed"
"AirJumpVerticalSpeedPercent_postfix" " %"
//"ReflectDamage_label" "Bullet Reflect Damage"
"ReflectDamage_postfix" " %"
"ImmobilizeDuration_label" "Duración de la inmovilización"
"ImmobilizeDuration_postvalue_label" "de inmovilización"
"ImmobilizeDuration_postfix" " s"
"AirControlPercentBarrier_label" "Control aéreo"
"AirControlPercentBarrier_postvalue_label" "de control aéreo"
"AirControlPercentBarrier_prefix" "{s:sign}"
"AirControlPercentBarrier_postfix" " %"
"AirControlPercent_label" "Control aéreo"
"AirControlPercent_postvalue_label" "de control aéreo"
"AirControlPercent_prefix" "{s:sign}"
"AirControlPercent_postfix" " %"
"AirControlAccelPercent_label" "Aceleración aérea"
"AirControlAccelPercent_postvalue_label" "de aceleración aérea"
"AirControlAccelPercent_prefix" "{s:sign}"
"AirControlAccelPercent_postfix" " %"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "Control aéreo"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "de control aéreo"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" " %"
//"HeadStompBonusDamage_label" "Head Stomp Damage Bonus"
//"HeadStompBonusDamage_postfix" ""
//"HeadStompBonusRadius_label" "Head Stomp Radius Bonus"
//"HeadStompBonusRadius_postfix" ""
//"BouncePadStompCount_label" "Max Head Stomps"
"NPCProcChance_label" "Probabilidad de activación de soldados"
"NPCProcChance_postvalue_label" "de probabilidad de activación de soldados"
"NPCProcChance_postfix" " %"
"HeroProcChance_label" "Probabilidad de activación del héroe"
"HeroProcChance_postvalue_label" "de probabilidad de activación del héroe"
"HeroProcChance_postfix" " %"
//"AbilityProjectileSpeedPercent_label" "Speed Increase"
"AbilityProjectileSpeedPercent_postfix" " %"
//"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase"
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" " %"
"TechCleaveDamagePercent_label" "Daño por hendidura"
"TechCleaveDamagePercent_postvalue_label" "de daño por hendidura"
"TechCleaveDamagePercent_postfix" " %"
"TechCleaveTargetCap_label" "Objetivos adicionales"
"TechCleaveTargetCap_postvalue_label" "de objetivos adicionales"
//"TechCleaveTargetCap_postfix" ""
"TechCleaveRadius_label" "Radio de hendidura"
"TechCleaveRadius_postvalue_label" "de radio de hendidura"
"TechCleaveRadius_postfix" " m"
"InitialRadius_label" "Radio inicial"
"InitialRadius_postvalue_label" "de radio inicial"
"InitialRadius_postfix" " m"
//"BlurVisionRange_label" "Blur Vision Range"
"BlurVisionRange_postfix" " m"
//"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase"
"ExplosiveShotRadiusPercent_postfix" " %"
//"TechPowerPerCharge_label" "Spirit per Charge"
//"FireRatePerCharge_label" "Fire Rate per Charge"
"FireRatePerCharge_postfix" " %"
//"ChargeDuration_label" "Charge Duration"
"ChargeDuration_postfix" " s"
//"MaxCharges_label" "Max Charges"
//"ExtraBladeDamage_label" "Extra Damage per Charge"
//"WaveStunDuration_label" "Disarm/EMP Duration"
"WaveStunDuration_postfix" " s"
"WaveLifetime_label" "Duración del proyectil"
"WaveLifetime_postvalue_label" "de vida útil del proyectil"
"WaveLifetime_postfix" " s"
//"LockedRadius_label" "Chain Length"
"LockedRadius_postfix" " m"
//"BoostDuration_label" "Ally Move Speed Duration"
"BoostDuration_postfix" " s"
//"ShieldPercentage_label" "Shield Max Health %"
"ShieldPercentage_postfix" " % de vida máxima"
"ShieldDuration_label" "Duración del escudo"
"ShieldDuration_postvalue_label" "de duración del escudo"
"ShieldDuration_postfix" " s"
"SlowRadius_label" "Radio de ralentización"
"SlowRadius_postvalue_label" "de radio de ralentización"
"SlowRadius_postfix" " m"
//"SmokeDuration_label" "Smoke Duration"
"SmokeDuration_postfix" " s"
//"SmokeRadius_label" "Smoke Radius"
"SmokeRadius_postfix" " m"
"ChainDuration_label" "Duración del vínculo"
"ChainDuration_postvalue_label" "de duración del vínculo"
"ChainDuration_postfix" " s"
//"InfectDuration_label" "Infect Duration"
"InfectDuration_postfix" " s"
//"CloudDuration_label" "Cloud Lifetime"
"CloudDuration_postfix" " s"
"TimeSlowPercent_label" "Ralentización"
"TimeSlowPercent_postvalue_label" "de ralentización"
"TimeSlowPercent_postfix" " %"
//"CombatRegenPercent_label" "Health Regen in Combat"
"CombatRegenPercent_postfix" " %"
"AttackPower_prefix" "{s:sign}"
//"AttackPower_postfix" ""
//"AttackPower_label" "Attack Power"
"AbilityPower_prefix" "{s:sign}"
//"AbilityPower_postfix" ""
//"AbilityPower_label" "Ability Power"
"DefensePower_prefix" "{s:sign}"
//"DefensePower_postfix" ""
//"DefensePower_label" "Defense Power"
//"InfectionBonusDPS_prefix" ""
//"InfectionBonusDPS_postfix" ""
//"InfectionBonusDPS_label" "Infection Bonus DPS"
//"DecoyLifetime_prefix" ""
"DecoyLifetime_postfix" " s"
"Health_label" "Vida"
"Health_postvalue_label" "de vida"
//"Grenades_label" "Extra Bombs"
//"SearchRadius_label" "Search Radius"
"SearchRadius_postfix" " m"
//"GrenadesPerVolley_label" "Bombs Per Volley"
//"BulletArmorPenetration_label" "Target Bullet Resist"
//"BulletArmorPenetration_postfix" ""
//"RampDuration_label" "Ramp Duration"
"RampDuration_postfix" " s"
//"EndDuration_label" "Final Duration"
"EndDuration_postfix" " s"
//"FinalSlow_label" "Slowest Speed"
"FinalSlow_postfix" " m/s"
"WeaponPowerPerStack_prefix" "{s:sign}"
"WeaponPowerPerStack_label" "Daño por arma por acumulación"
"WeaponPowerPerStack_postvalue_label" "de daño por arma por acumulación"
"WeaponPowerPerStack_postfix" " %"
"WeaponPowerPerStackNonHero_prefix" "{s:sign}"
"WeaponPowerPerStackNonHero_label" "Daño por arma a no héroes"
"WeaponPowerPerStackNonHero_postvalue_label" "de daño por arma a no héroes"
"WeaponPowerPerStackNonHero_postfix" " %"
"NonHeroStackLimit_label" "Límite de acumulaciones en no héroes"
"NonHeroStackLimit_postvalue_label" "de límite de acumulaciones en no héroes"
"DamageToStack_label" "Daño recibido para cada acumulación"
"DamageToStack_postvalue_label" "de daño recibido para cada acumulación"
"DamageDuration_label" "Duración"
"DamageDuration_postvalue_label" "de duración"
"DamageDuration_postfix" " s"
"RegenWhileInvisible_label" "Regeneración de vida durante la invisibilidad"
"RegenWhileInvisible_postvalue_label" "de regen. de vida mientras está invisible"
"RegenWhileInvisible_prefix" "+"
"DamageRadius_label" "Radio de daño"
"DamageRadius_postvalue_label" "de radio de daño"
"DamageRadius_postfix" " m"
//"RegenerationRate_label" "Restore Time"
"RegenerationRate_postfix" " s"
"BulletShieldMaxHealth_prefix" "{s:sign}"
"BulletShieldMaxHealth_label" "Vida del escudo antibalas"
"BulletShieldMaxHealth_postvalue_label" "de vida del escudo antibalas"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Vida del escudo antibalas"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "de vida del escudo antibalas"
"ActiveBulletShieldMaxHealth_prefix" "{s:sign}"
"ActiveBulletShieldMaxHealth_label" "Vida del escudo antibalas"
"ActiveBulletShieldMaxHealth_postvalue_label" "de vida del escudo antibalas"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "Vida del escudo antibalas"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "de vida del escudo antibalas"
"TechShieldMaxHealth_prefix" "{s:sign}"
"TechShieldMaxHealth_label" "Vida del escudo espiritual"
"TechShieldMaxHealth_postvalue_label" "de vida del escudo espiritual"
"WeaponPowerPerKill_label" "Daño por arma por víctima"
"WeaponPowerPerKill_postvalue_label" "de daño por arma por víctima"
"WeaponPowerPerKill_prefix" "+"
"WeaponPowerPerKill_postfix" " %"
//"WeaponPowerPerAssist_label" "Courage per Assist"
//"WeaponPowerPerDeath_label" "Courage per Death"
"FireRatePerKill_label" "Cadencia de tiro por víctima"
"FireRatePerKill_postvalue_label" "de cadencia de tiro por víctima"
"FireRatePerKill_prefix" " +"
"FireRatePerKill_postfix" " %"
"BonusZoomPercent_prefix" "{s:sign}"
"BonusZoomPercent_label" "Ampliación del retículo"
"BonusZoomPercent_postvalue_label" "de acercamiento de arma"
"BonusZoomPercent_postfix" " %"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "Ampliación del retículo"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "de ampliación del retículo"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" " %"
"MaxDPS_label" "DPS máximo"
"MaxDPS_postvalue_label" "de DPS máximo"
//"DamageOnHit_label" "Damage on Hit"
"ProcCooldown_label" "Frecuencia máxima"
"ProcCooldown_postvalue_label" "de frecuencia máx."
"ProcCooldown_postfix" " s"
//"WeaponPowerPerEnemy_label" "Courage per Enemy"
"WeaponPowerPerEnemy_prefix" "+"
//"FireRatePerEnemy_label" "Fire Rate per Enemy"
"FireRatePerEnemy_prefix" "+"
"FireRatePerEnemy_postfix" " %"
//"AssaultDuration_label" "Air Attack Duration"
"AssaultDuration_postfix" " s"
//"AssaultFireRate_label" "Air Attack Fire Rate"
"AssaultFireRate_prefix" "{s:sign}"
"AssaultFireRate_postfix" " %"
"ActiveHealthRegen_prefix" "{s:sign}"
"ActiveHealthRegen_label" "Regeneración de vida"
"ActiveHealthRegen_postvalue_label" "de regen. de vida"
"ActiveHealthRegen_postfix" "de vida por seg"
"ActiveBonusFireRate_label" "Cadencia de tiro"
"ActiveBonusFireRate_postvalue_label" "de cadencia de tiro"
"ActiveBonusFireRate_postfix" " %"
"SurgeDelay_label" "Retraso"
"SurgeDelay_postvalue_label" "de retraso"
"SurgeDelay_postfix" " s"
//"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack"
//"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses"
"FervorMovespeed_label" "Velocidad de movimiento"
"FervorMovespeed_postvalue_label" "de vel. de mov."
"FervorMovespeed_postfix" " m/s"
"FervorFireRate_label" "Cadencia de tiro"
"FervorFireRate_postvalue_label" "de cadencia de tiro"
"FervorFireRate_postfix" " %"
//"FervorDebuffResistance_label" "Enrage Debuff Resistance"
"FervorDebuffResistance_postfix" " %"
"FervorTechResist_label" "Resistencia espiritual"
"FervorTechResist_postvalue_label" "de resist. espiritual"
"PassiveFireRate_label" "Cadencia de tiro"
"PassiveFireRate_postvalue_label" "de cadencia de tiro"
"PassiveFireRate_postfix" " %"
"TechDamagePercent_Label" "Daño"
"TechDamagePercent_postvalue_label" "de daño"
"TechDamagePercent_Postfix" " %"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "Daño"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "de daño"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" " %"
"DelayDuration_Label" "Duración del retraso"
"DelayDuration_postvalue_label" "de duración del retraso"
"DelayDuration_Postfix" " s"
//"MinimumDamage_Label" "Minimum Damage"
"EMPDuration_label" "Duración del efecto negativo"
"EMPDuration_postvalue_label" "de dur. del efecto negativo"
"EMPDuration_postfix" " s"
//"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets"
"BonusBulletDamageToEMPTargets_prefix" "+"
"BonusBulletDamageToEMPTargets_postfix" " %"
"modifier_silencer_proc_active" "SILENCIADOR"
"BulletDamageReflectedPct_label" "Daño balístico devuelto"
"BulletDamageReflectedPct_postvalue_label" "de daño devuelto por bala"
"BulletDamageReflectedPct_postfix" " %"
"SpiritDamageReflectedPct_label" "Daño espiritual devuelto"
"SpiritDamageReflectedPct_postvalue_label" "de daño espiritual devuelto"
"SpiritDamageReflectedPct_postfix" " %"
"DamageReflectedFrequencyPct_label" "Probabilidad de activación"
"DamageReflectedFrequencyPct_postvalue_label" "de probabilidad de activación"
"DamageReflectedFrequencyPct_postfix" " %"
"modifier_armor_reactive_armor" "Devolver fuego"
"ReturnFireBulletResist_prefix" "+"
"ReturnFireBulletResist_label" "Resistencia balística"
"ReturnFireBulletResist_postvalue_label" "de resist. balística"
"ReturnFireBulletResist_postfix" " %"
//"RespawnBonusHealth_label" "Respawn Bonus Health"
//"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration"
"RespawnBonusHealthDuration_postfix" " s"
//"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health"
//"DeathImmunityDuration_label" "Death Immunity Duration"
//"DeathImmunityDuration_postfix" "s"
//"DeathImmunityPulseRateMultiplier_label" "Pulse Rate"
//"DeathImmunityPulseRateMultiplier_postfix" "x"
//"modifier_cheat_death_immunity" "Death Immune"
"StasisRadius_label" "Radio"
"StasisRadius_postvalue_label" "de radio"
"StasisRadius_postfix" " m"
//"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined"
"HealPercentAmount_label" "Curación"
"HealPercentAmount_postvalue_label" "de curación"
"HealPercentAmount_postfix" " %"
"Stamina_label" "Resistencia"
"Stamina_postvalue_label" "de resistencia"
"Stamina_prefix" "{s:sign}"
"MODIFIER_VALUE_STAMINA_label" "Resistencia"
"MODIFIER_VALUE_STAMINA_postvalue_label" "de resistencia"
"MODIFIER_VALUE_STAMINA_prefix" "{s:sign}"
"StaminaCooldownReduction_prefix" "{s:sign}"
"StaminaCooldownReduction_label" "Recuperación de resistencia"
"StaminaCooldownReduction_postvalue_label" "de recuperación de resistencia"
"StaminaCooldownReduction_postfix" " %"
//"ActiveHealthChange_label" "Health Steal"
"ActiveHealthChange_postfix" "Vida"
//"ActiveWeaponDamageChange_label" "Weapon Damage Steal"
"ActiveWeaponDamageChange_postfix" " %"
//"modifier_upgrade_siphon_buff" "Siphon"
"modifier_upgrade_siphon_debuff" "Vida robada"
//"SiphonRadius_label" "Activate Radius"
"SiphonRadius_postfix" " m"
"TechResistDuration_label" "Duración"
"TechResistDuration_postvalue_label" "de duración"
"TechResistDuration_postfix" " s"
"BleedTechResist_label" "Resistencia espiritual"
"BleedTechResist_postvalue_label" "de resist. espiritual"
"BleedTechResist_prefix" "{s:sign}"
"BleedTechResist_postfix" " %"
//"StackProcDamage_label" "Burst Damage"
"StackDuration_label" "Duración por acumulación"
"StackDuration_postvalue_label" "de duración por acumulación"
"StackDuration_postfix" " s"
"HeadShotBonusDamage_prefix" "{s:sign}"
"HeadShotBonusDamage_label" "Daño adicional por disparo a la cabeza"
"HeadShotBonusDamage_postvalue_label" "de daño adicional por disparo a la cabeza"
"HeadShotDebuffDuration_label" "Duración"
"HeadShotDebuffDuration_postvalue_label" "de duración"
"HeadShotDebuffDuration_postfix" " s"
"HeadShotCooldown_label" "Tiempo de recarga"
"HeadShotCooldown_postvalue_label" "de recarga"
"HeadShotCooldown_postfix" " s"
//"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown"
//"ActiveChainDuration_label" "Tether Duration"
"ActiveChainDuration_postfix" " s"
"ActiveBulletArmorReduction_label" "Reducción de resistencia balística"
"ActiveBulletArmorReduction_postvalue_label" "de reducción de resist. balística"
//"modifier_galvanic_storm" "Galvanic Storm"
//"BuildupPerProc_label" "Buildup on Shock"
"BuildupPerProc_postfix" " %"
//"BuildupDamage_label" "Damage on Buildup"
//"ShockBuildupDuration_label" "Shock Buildup Lifetime"
"ShockBuildupDuration_postfix" " s"
"GalvanicProcDuration_label" "Duración de la ralentización"
"GalvanicProcDuration_postvalue_label" "de duración de ralent."
"GalvanicProcDuration_postfix" " s"
"FireRateSlow_label" "Cadencia de tiro"
"FireRateSlow_postvalue_label" "de cadencia de tiro"
"FireRateSlow_prefix" "-"
"FireRateSlow_postfix" " %"
"MODIFIER_VALUE_FIRE_RATE_SLOW_label" "Cadencia de tiro"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "de cadencia de tiro"
"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" " %"
"TechPowerReduction_label" "Poder espiritual"
"TechPowerReduction_postvalue_label" "de poder espiritual"
//"SlowFireRatePercent_label" "Fire Rate Scale"
"SlowFireRatePercent_prefix" "{s:sign}"
"SlowFireRatePercent_postfix" " %"
"MaxFireRateSlowPercent_label" "Cadencia de tiro máxima"
"MaxFireRateSlowPercent_postvalue_label" "de cadencia de tiro máxima"
"MaxFireRateSlowPercent_postfix" " %"
"MaxFireRateSlowPercent_prefix" "-"
//"FireRateScale_label" "Fire Rate Scale"
"FireRateScale_prefix" "{s:sign}"
"FireRateScale_postfix" " %"
//"ActiveHealAmount_label" "Self Heal"
//"ActiveHealAmount_postfix" "HP"
//"BonusDamagePerHero_label" "Bonus Damage Per Hero"
"BonusDamagePerHero_postfix" " %"
//"DebuffDelay_label" "Debuff Delay"
"DebuffDelay_postfix" " s"
//"ArmorLossPerHit_label" "Resist lost per Hit"
"ArmorLossPerHit_postfix" " %"
//"StackLossFrequency_label" "Resist Loss Frequency"
"StackLossFrequency_postfix" " s"
"MaxBulletResist_label" "Resistencia máxima a balas"
"MaxBulletResist_postvalue_label" "de resist. máx. a balas"
"MaxBulletResist_postfix" " %"
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "Frenético"
"berserker_stack" "Frenético"
"WeaponDamageBonus_prefix" "{s:sign}"
"WeaponDamageBonus_label" "Daño por arma"
"WeaponDamageBonus_postvalue_label" "de daño por arma"
"TechDamageBonusPercent_prefix" "{s:sign}"
"TechDamageBonusPercent_label" "Daño espiritual"
"TechDamageBonusPercent_postvalue_label" "de daño espiritual"
"TechDamageBonusPercent_postfix" " %"
"SuperiorStaminaBonusSpirit_prefix" "{s:sign}"
//"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash"
"EchoShardBonusSpirit_prefix" "{s:sign}"
//"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability"
"BonusSpirit_prefix" "{s:sign}"
"BonusSpirit_label" "Poder espiritual"
"BonusSpirit_postvalue_label" "de poder espiritual"
"BonusSpiritLifesteal_prefix" "{s:sign}"
"BonusSpiritLifesteal_label" "Robo de vida espiritual"
"BonusSpiritLifesteal_postvalue_label" "de robo de vida espiritual"
"BonusSpiritLifesteal_postfix" " %"
//"modifier_power_shard_bonus" "Echo Boost"
//"BonusDuration_label" "Bonus Duration"
"BonusDuration_postfix" " s"
//"superior_stamina_buff" "Bonus Spirit Power"
"HighGroundBonusWeaponPower_prefix" "{s:sign}"
//"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies"
"HighGroundBonusWeaponPower_postfix" " %"
"BonusBaseWeaponDamage_prefix" "{s:sign}"
"BonusBaseWeaponDamage_label" "Daño por arma"
"BonusBaseWeaponDamage_postvalue_label" "de daño por arma"
"BonusBaseWeaponDamage_postfix" " %"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "Daño por arma"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "de daño por arma"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" " %"
"BaseAttackDamagePercent_prefix" "{s:sign}"
"BaseAttackDamagePercent_label" "Daño por arma"
"BaseAttackDamagePercent_postvalue_label" "de daño por arma"
"BaseAttackDamagePercent_postfix" " %"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "Daño por arma"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "de daño por arma"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" " %"
"BaseAttackDamagePercentAltFire_prefix" "{s:sign}"
"BaseAttackDamagePercentAltFire_label" "Daño por disparo secundario"
"BaseAttackDamagePercentAltFire_postvalue_label" "de daño por disparo secundario"
"BaseAttackDamagePercentAltFire_postfix" " %"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "Daño por disparo secundario"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "de daño por disparo secundario"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" " %"
"ImbuedTechPower_prefix" "{s:sign}"
"ImbuedTechPower_label" "Poder espiritual de habilidad imbuida"
"ImbuedTechPower_postvalue_label" "de poder espiritual de habilidad imbuida"
"MovementSpeedBonusDuration_label" "Duración de velocidad de movimiento"
"MovementSpeedBonusDuration_postvalue_label" "de velocidad de movimiento"
"MovementSpeedBonusDuration_postfix" " s"
//"EnemyLifeThreshold_label" "Threshold"
"EnemyLifeThreshold_postfix" " %"
//"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken"
"CloneDamageTakenIncreasePercent_prefix" "{s:sign}"
"CloneDamageTakenIncreasePercent_postfix" " %"
"ability_abort_cast" "Cancelar"
"ability_cancel_channel" "Finalizar canalización"
//"citadel_ability_lightning_dodge" "Lightning Roll"
//"citadel_ability_lightning_dodge_passive" "Lightning Roll"
//"citadel_ability_basicdamagereflect" "Reflect Basic Damage"
//"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall"
//"modifier_limit_ability_cooldown" "Quick Cooldowns"
//"ability_golden_idol" "Drop Soul Urn"
"golden_idol_bonus_01" "+35 % de almas adicionales"
"golden_idol_bonus_02" "+1 punto de habilidad"
//"ability_capture_zip_line" "Capture Hyperline"
//"modifier_citadel_capture_zipline_timer" "Capturing Hyperline"
//"modifier_citadel_containment_victim" "Containment"
"modifier_hollow_point_stack" "Punta hueca"
//"LifeThreshold_label" "Life Threshold"
"LifeThreshold_postfix" " %"
//"Cloaked" "Cloaked"
"zipline_boost" "Vía rápida acelerada"
"ActiveTechPower_label" "Poder espiritual"
"ActiveTechPower_postvalue_label" "de poder espiritual"
"ActiveTechPower_prefix" "+"
//"ActiveBulletShieldHealth_label" "Active Shield Health"
//"ActiveBulletShieldDuration_label" "Active Shield Duration"
"ActiveBulletShieldDuration_postfix" " s"
"PassiveShieldCooldown_label" "Tiempo de recarga"
"PassiveShieldCooldown_postvalue_label" "de recarga"
"PassiveShieldCooldown_postfix" " s"
"active_bullet_shield" "de escudo antibalas"
//"SlamDownRadius_label" "Slam Radius"
"SlamDownRadius_postfix" " m"
"StealDuration_label" "Duración del robo"
"StealDuration_postvalue_label" "de duración de robo"
"StealDuration_postfix" " s"
"VeilCross_conditional" "Cruzar el velo cósmico"
"modifier_veil_walker_triggered" "Cadencia de tiro del velo"
"modifier_veil_walker_stealth" "Invisibilidad del caminante del velo"
"InvisDuration_label" "Duración de la invisibilidad"
"InvisDuration_postvalue_label" "de duración de invisibilidad"
"InvisDuration_postfix" " s"
"SlideScale_label" "Distancia de deslizamiento"
"SlideScale_postvalue_label" "de distancia de deslizamiento"
"SlideScale_postfix" " %"
"SlideScale_prefix" "+"
"AirMoveIncreasePercent_label" "Distancia de salto/impulso en el aire"
"AirMoveIncreasePercent_postvalue_label" "de dist. de salto/impulso"
"AirMoveIncreasePercent_postfix" " %"
"AirMoveIncreasePercent_prefix" "+"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "Distancia de salto/impulso en el aire"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "de distancia de salto/impulso en el aire"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" " %"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" " +"
"FreeAirJumps_prefix" "{s:sign}"
"FreeAirJumps_label" "Saltos en el aire adicionales"
"FreeAirJumps_postvalue_label" "saltos en el aire adicionales"
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}"
"MODIFIER_VALUE_FREE_AIR_JUMPS_label" "Saltos en el aire adicionales"
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "saltos en el aire adicionales"
"ActiveReloadPercent_label" "Munición"
"ActiveReloadPercent_postvalue_label" "de munición"
"ActiveReloadPercent_postfix" " %"
"ActiveReloadPercent_prefix" "+"
"ImbuedCooldownMultiplier_label" "Tiempo de recarga de las habilidades imbuidas"
"ImbuedCooldownMultiplier_postvalue_label" "de t. de recarga de las habilidades imbuidas"
"ImbuedCooldownMultiplier_postfix" " %"
"RespawnHealthPercent_label" "Vida al renacer"
"RespawnHealthPercent_postvalue_label" "de vida al renacer"
"RespawnHealthPercent_postfix" " %"
"ActiveBonusMoveSpeed_label" "Velocidad de movimiento"
"ActiveBonusMoveSpeed_postvalue_label" "de vel. de mov."
"ActiveBonusMoveSpeed_prefix" "{s:sign}"
"ActiveBonusMoveSpeed_postfix" " m/s"
"ActiveItemUse_conditional" "mientras esté activo"
"BuffMoveSpeedBonus_label" "Velocidad de movimiento"
"BuffMoveSpeedBonus_postvalue_label" "de vel. de mov."
"BuffMoveSpeedBonus_postfix" " m/s"
"BuffMoveSpeedBonus_prefix" "{s:sign}"
//"ChannelMoveSpeed_label" "Channel Move Speed"
"ChannelMoveSpeed_postfx" " m/s"
//"ChannelMoveSpeed_prefix" ""
"BulletShieldOnCast_label" "Escudo antibalas"
"BulletShieldOnCast_postvalue_label" "de escudo antibalas"
"TechShieldOnCast_label" "Escudo espiritual"
"TechShieldOnCast_postvalue_label" "de escudo espiritual"
//"BulletShieldDuration_label" "Bullet Shield Duration"
"BulletShieldDuration_postfix" " s"
//"BloodPoolDPS_label" "Blood Pool DPS"
//"BloodPoolDuration_label" "Blood Pool Duration"
"BloodPoolDuration_postfix" " s"
//"BloodPoolRadius_label" "Blood Pool Radius"
"BloodPoolRadius_postfix" " m"
"LowHealthThreshold_label" "Umbral de vida"
"LowHealthThreshold_postvalue_label" "de umbral de vida"
"LowHealthThreshold_postfix" " %"
"LowHealthTechResist_label" "Resistencia espiritual"
"LowHealthTechResist_postvalue_label" "de resist. espiritual"
"LowHealthTechResist_prefix" "{s:sign}"
//"LowHealthWeaponPowerPercent_label" "Courage"
"LowHealthWeaponPowerPercent_prefix" "{s:sign}"
"LowHealthWeaponPowerPercent_postfix" " %"
"ExecuteThreshold_label" "Umbral de ejecución"
"ExecuteThreshold_postvalue_label" "de umbral de ejecución"
"ExecuteThreshold_postfix" " %"
"BuildupDuration_label" "Reducción de la acumulación"
"BuildupDuration_postvalue_label" "de reducción de la acumulación"
"BuildupDuration_postfix" " s"
//"BuildupExpire_label" "Buildup Expire"
"BuildupExpire_postfix" " s"
//"BuildupDecayDelay_label" "Buildup Decay Delay"
"BuildupDecayDelay_postfix" " s"
//"BuildupRate_label" "Buildup Per Shot"
//"BuildupRate_postfix" ""
"BuildupPerShot_label" "Acumulación por disparo"
"BuildupPerShot_postvalue_label" "de acumulación por disparo"
"BuildupPerShot_postfix" " %"
//"StacksPerShot_label" "Stacks Per Shot"
//"DamageOnApply_label" "Damage On Apply"
"citadel_modifier_teleport" "Teletransportándose"
"citadel_modifier_hideout_teleport" "Abandonando el Escondite"
"citadel_trigger_teleport_sandbox" "Teletransportándose al modo de prueba"
"citadel_trigger_teleport_hideout" "Teletransportándose al Escondite"
"MaxHealthLossPercent_label" "Vida máxima"
"MaxHealthLossPercent_postvalue_label" "de vida máxima"
"MaxHealthLossPercent_postfix" " %"
"BonusClipPerKill_prefix" "{s:sign}"
"BonusClipPerKill_label" "Munición adicional por víctima"
"BonusClipPerKill_postvalue_label" "de munición adicional por víctima"
"BonusSpiritPerKill_prefix" "{s:sign}"
//"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill"
//"MaxClipBonus_label" "Max Clip Bonus"
"SummonDuration_label" "Duración de la invocación"
"SummonDuration_postvalue_label" "de duración de la invocación"
"SummonDuration_postfix" " s"
"Reloaded" "¡Recargado!"
"BonusAmmo" "¡Munición adicional!"
"ExplodeDamage_label" "Daño al explotar"
"ExplodeDamage_postvalue_label" "de daño al explotar"
"StaminaRegenPercent_label" "Regeneración de resistencia"
"StaminaRegenPercent_postvalue_label" "de regen. de resistencia"
"StaminaRegenPercent_postfix" " %"
"MeleeResistPercent_prefix" "{s:sign}"
"MeleeResistPercent_label" "Resistencia cuerpo a cuerpo"
"MeleeResistPercent_postvalue_label" "de resistencia cuerpo a cuerpo"
"MeleeResistPercent_postfix" " %"
"BuffDuration_label" "Duración de efectos positivos"
"BuffDuration_postvalue_label" "de dur. de efectos positivos"
"BuffDuration_postfix" " s"
"GroundDashReductionPercent_label" "Distancia de impulso"
"GroundDashReductionPercent_postvalue_label" "de distancia de impulso"
"GroundDashReductionPercent_postfix" " %"
"ActivePlayerStats_Percentage" " %"
"ActivePlayerStats_MoveSpeed" " m"
"ActivePlayerStats_Regen" "Vida"
"ActivePlayerStats_Health" "Vida"
"TechDamageReduction_label" "Reducción de daño espiritual"
"TechDamageReduction_postvalue_label" "de reducción de daño espiritual"
"TechDamageReduction_postfix" " %"
"ActiveMoveSpeedPenalty_label" "Penalización activa de vel. de movimiento"
"ActiveMoveSpeedPenalty_postvalue_label" "de penalización activa de vel. de mov."
"ActiveMoveSpeedPenalty_postfix" " m/s"
"IncomingDamagePercent_label" "Daño recibido"
"IncomingDamagePercent_postvalue_label" "de daño recibido"
"IncomingDamagePercent_postfix" " %"
"IncomingDamagePercent_prefix" "{s:sign}"
"IncomingDamagePercentFromCaster_label" "Daño recibido"
"IncomingDamagePercentFromCaster_postvalue_label" "de daño recibido"
"IncomingDamagePercentFromCaster_postfix" " %"
"IncomingDamagePercentFromCaster_prefix" "{s:sign}"
"IncomingBulletDamagePercentFromCaster_label" "Daño balístico recibido"
"IncomingBulletDamagePercentFromCaster_postvalue_label" "de daño balístico recibido"
"IncomingBulletDamagePercentFromCaster_postfix" " %"
"IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}"
"SlowResistance_label" "Resistencia a la ralentización"
"SlowResistance_postvalue_label" "de duración de resist. a ralentización"
"SlowResistance_postfix" " %"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "Resistencia a la ralentización"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "de resistencia a la ralentización"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" " %"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "de recuperación de resistencia"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" " %"
"CooldownReductionPerHit_label" "Reducción del tiempo de recarga por impacto"
"CooldownReductionPerHit_postvalue_label" "de reducción del tiempo de recarga por impacto"
"CooldownReductionPerHit_postfix" " s"
"ParryCooldownReduction_label" "Tiempo de recarga del contraataque"
"ParryCooldownReduction_postvalue_label" "de t. de recarga del contraataque"
"ParryCooldownReduction_prefix" "-"
"ParryCooldownReduction_postfix" " s"
"ImmunityDuration_label" "Duración de la inmunidad"
"ImmunityDuration_postvalue_label" "de duración de la inmunidad"
"ImmunityDuration_postfix" " s"
"CombatBarrier_label" "Barrera"
"CombatBarrier_postvalue_label" "de barrera"
"BarrierDuration_label" "Duración de la barrera"
"BarrierDuration_postvalue_label" "de duración de barrera"
"BarrierDuration_postfix" " s"
"InterruptCooldown_label" "Interrupción del tiempo de recarga"
"InterruptCooldown_postvalue_label" "de interrupción del tiempo de recarga"
"InterruptCooldown_postfix" " s"
"BonusSoulsPct_label" "Almas adicionales"
"BonusSoulsPct_postvalue_label" "almas adicionales"
"BonusSoulsPct_prefix" " +"
"BonusSoulsPct_postfix" " %"
"EnemyRange_label" "Distancia de enemigos"
"EnemyRange_postvalue_label" "de distancia de enemigos"
"EnemyRange_postfix" " m"
"ReduceFootstepSound_label" "Distancia del sonido de pasos"
"ReduceFootstepSound_postvalue_label" "de distancia del sonido de pasos"
"ReduceFootstepSound_postfix" " %"
"WeaponDamagePerStack_label" "Daño por arma por acumulación"
"WeaponDamagePerStack_postvalue_label" "de daño por arma por acumulación"
"WeaponDamagePerStack_postfix" " %"
"WeaponDamagePerStack_prefix" " +"
"LightMeleeAmmo_label" "Munición"
"LightMeleeAmmo_postvalue_label" "de munición"
"LightMeleeAmmo_postfix" " %"
"LightMeleeAmmo_prefix" " +"
"HeavyMeleeMultiplier_label" "Bonificación de cuerpo a cuerpo pesado"
"HeavyMeleeMultiplier_postvalue_label" "de bonif. de cuerpo a cuerpo pesado"
"HeavyMeleeMultiplier_postfix" "x"
"SpellParryDuration_label" "Duración del contrahechizo"
"SpellParryDuration_postvalue_label" "de contrahechizo"
"SpellParryDuration_postfix" " s"
"CooldownOnMissReduction_label" "Tiempo de recarga al fallar"
"CooldownOnMissReduction_postvalue_label" "de tiempo de recarga al fallar"
"CooldownOnMissReduction_postfix" " %"
"HealOnCounterSpell_label" "Curación"
"HealOnCounterSpell_postvalue_label" "de curación"
"ProcMaxRange_label" "Alcance máximo de activación"
"ProcMaxRange_postvalue_label" "de alcance máximo de activación"
"ProcMaxRange_postfix" " m"
"HealOnHit_postvalue_label" "de curación al impacto"
"GravityScale_label" "Escala de gravedad"
"GravityScale_postvalue_label" "de escala de gravedad"
"GravityScale_postfix" " %"
"AirBonusDamageGiven_label" "Daño en el aire"
"AirBonusDamageGiven_postvalue_label" "de daño en el aire"
"AirBonusDamageGiven_prefix" "{s:sign}"
"AirBonusDamageGiven_postfix" " %"
"AirBonusDamageTaken_label" "Daño recibido en el aire"
"AirBonusDamageTaken_postvalue_label" "de daño recibido en el aire"
"AirBonusDamageTaken_postfix" " %"
"MinHeal_label" "Curación mín."
"MinHeal_postvalue_label" "de curación mín."
"BuffFrequency_label" "Frecuencia de efectos positivos"
"BuffFrequency_postvalue_label" "de frecuencia de efectos positivos"
"BuffFrequency_postfix" " s"
"BulletRadius_label" "Radio de la bala"
"BulletRadius_postvalue_label" "de radio de la bala"
"BulletRadius_postfix" " m"
"StatusImmuneDuration_label" "Duración de imparable"
"StatusImmuneDuration_postvalue_label" "de duración de imparable"
"StatusImmuneDuration_postfix" " s"
"CooldownReductionOnHitMin_label" "Reducción mín."
"CooldownReductionOnHitMin_postvalue_label" "de reducción mín."
"CooldownReductionOnHitMin_postfix" " s"
"CooldownReductionOnHitPct_label" "Reducción de tiempo de recarga al impactar"
"CooldownReductionOnHitPct_postvalue_label" "de reducción de tiempo de recarga al impactar"
"CooldownReductionOnHitPct_postfix" " %"
"EvasionWhileSliding_label" "Evasión al deslizarse"
"EvasionWhileSliding_postvalue_label" "de evasión al deslizarse" "EvasionWhileSliding_postfix" " %"
"FireRateWhileSliding_label" "Cadencia de tiro al deslizarse"
"FireRateWhileSliding_postvalue_label" "de cadencia de tiro al deslizarse"
"FireRateWhileSliding_postfix" " %"
"HealthPctDamage_label" "Daño según vida actual"
"HealthPctDamage_postvalue_label" "de daño según vida actual"
"HealthPctDamage_postfix" " %"
"MaxHPDamage_label" "Daño según vida máxima"
"MaxHPDamage_postvalue_label" "de daño según vida máxima"
"MaxHPDamage_postfix" " %"
"ResistStealAmount_label" "Resistencia robada"
"ResistStealAmount_postvalue_label" "de resistencia robada"
"ResistStealAmount_postfix" " %"
"OmniPendantBonusAbilityCharges_prefix" "{s:sign}"
"OmniPendantBonusAbilityCharges_label" "Habilidades con cargas"
"OmniPendantBonusAbilityCharges_postvalue_label" "de habilidades con cargas"
"BonusAbilityChargesNonCharge_prefix" "{s:sign}"
"BonusAbilityChargesNonCharge_label" "Habilidades sin cargas"
"BonusAbilityChargesNonCharge_postvalue_label" "de habilidades sin cargas"
"WeaponDamageBonusPerKill_prefix" "{s:sign}"
"WeaponDamageBonusPerKill_label" "Daño por arma por víctima"
"WeaponDamageBonusPerKill_postvalue_label" "de daño por arma por víctima"
"WeaponDamageBonusPerKill_postfix" " %"
"ImbueAbilityLifesteal_prefix" "{s:sign}"
"ImbueAbilityLifesteal_label" "Robo de vida imbuido"
"ImbueAbilityLifesteal_postvalue_label" "de robo de vida imbuido"
"ImbueAbilityLifesteal_postfix" " %"
"MissingHPHeal_label" "Curación según vida faltante"
"MissingHPHeal_postvalue_label" "de curación según vida faltante"
"MissingHPHeal_postfix" " %"
"RegenerationDuration_label" "Duración de regeneración"
"RegenerationDuration_postvalue_label" "de duración de regeneración"
"RegenerationDuration_postfix" " s"
"Regeneration_label" "Regeneración"
"Regeneration_postvalue_label" "de regeneración"
"Regeneration_postfix" " vida/s"
"FlyingBulletResist_label" "Resistencia balística"
"FlyingBulletResist_postvalue_label" "de resist. balística"
"FlyingBulletResist_postfix" " %"
"RecastWindow_label" "Periodo de relanzamiento"
"RecastWindow_postvalue_label" "de periodo de relanzamiento"
"RecastWindow_postfix" " s"
"UnstoppablePerHero_prefix" " +"
"UnstoppablePerHero_label" "Por héroe"
"UnstoppablePerHero_postvalue_label" "por héroe"
"UnstoppablePerHero_postfix" " s"
//-----------------------------------------------------------------------------
// END Ability Properties desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Stat Descriptions - Used in Tooltips/Resources
//-----------------------------------------------------------------------------
"StatDesc_SpiritPowerDesc" "Poder espiritual: Aumenta la eficacia de tus habilidades y objetos."
"StatDesc_AbilityRangeDesc" "Alcance de las habilidades: Aumenta el alcance y el radio de tus habilidades y objetos."
"StatDesc_AbilityDurationDesc" "Duración de las habilidades: Aumenta la duración de tus habilidades y objetos."
"StatDesc_WeaponDamageDesc" "Daño por arma: Porcentaje de modificación del daño de tus ataques cuerpo a cuerpo y con arma."
"StatDesc_MoveSpeedDesc" "Velocidad de movimiento: Tu velocidad de movimiento actual."
"StatDesc_SpiritResistDesc" "Armadura espiritual: Tu resistencia al daño espiritual recibido."
"StatDesc_WeaponResistDesc" "Armadura antibalas: Tu resistencia ante el daño recibido por balas."
"StatDesc_HealingBoostDesc" "Curación otorgada: Porcentaje de modificación de la curación que otorgan tus habilidades."
"StatDesc_HealingAmpDesc" "Curación recibida: Porcentaje de modificación de la curación que recibida."
"StatDesc_AmmoDesc" "Munición: Cantidad de disparos de tu arma antes de tener que recargarla."
"StatDesc_FireRateDesc" "Cadencia de tiro: Porcentaje de modificación de la cadencia de tiro de tu arma."
"StatDesc_SpiritLifestealDesc" "Robo de vida espiritual: Cantidad de vida que recuperas al infligir daño espiritual."
"StatDesc_WeaponLifestealDesc" "Robo de vida por arma: Cantidad de vida que recuperas al infligir daño por arma."
"StatDesc_BulletEvationDesc" "Evasión de balas: Porcentaje de probabilidad de esquivar balas recibidas."
"StatDesc_RegenDesc" "Regeneración de vida: Cantidad de vida regenerada por segundo."
"StatDesc_DamageAmpDesc" "Amplificación de daño: Modifica el porcentaje a cualquier daño infligido"
//-----------------------------------------------------------------------------
// Inline Attributes
//-----------------------------------------------------------------------------
"InlineAttribute_Fortitude" "Fortificación"
"InlineAttribute_Courage" "Valentía"
"InlineAttribute_Spirit" "Espíritu"
"InlineAttribute_Slow" "ralentización"
"InlineAttribute_SlowResistance""resistencia a la ralentización"
"InlineAttribute_DamageAmp" "daño aumentado"
"InlineAttribute_SpiritDamage" "daño espiritual"
"InlineAttribute_SpiritDPS" "daño espiritual con el tiempo"
"InlineAttribute_WeaponDPS" "daño por arma a lo largo del tiempo"
"InlineAttribute_BonusSpiritDamage" "daño espiritual adicional"
"InlineAttribute_AbilityCooldown" "tiempo de recarga"
"InlineAttribute_Stun" "aturdimiento"
"InlineAttribute_Heal" "curación"
"InlineAttribute_Heals" "cura"
"InlineAttribute_Healing" "curación"
"InlineAttribute_Health" "vida"
"InlineAttribute_MaxHealth" "vida máx."
"InlineAttribute_Regen" "regeneración"
"InlineAttribute_MeleeDamage" "daño cuerpo a cuerpo"
"InlineAttribute_BulletDamage" "daño balístico"
"InlineAttribute_FireRate" "cadencia de tiro"
"InlineAttribute_ReducedFireRate" "cadencia de tiro reducida"
"InlineAttribute_BonusFireRate" "cadencia de tiro adicional"
"InlineAttribute_MoveSpeed" "velocidad de movimiento"
"InlineAttribute_BonusMoveSpeed""velocidad de movimiento adicional"
"InlineAttribute_WeaponDamage" "daño por arma"
"InlineAttribute_BonusWeaponDamage" "daño adicional por arma"
"InlineAttribute_SpiritResist" "resistencia espiritual"
"InlineAttribute_BulletResist" "resistencia balística"
"InlineAttribute_CombatBarrier" "barrera"
"InlineAttribute_Immobilize" "inmovilización"
"InlineAttribute_Sleep" "adormecer"
"InlineAttribute_StaminaRegenPerSecond" "recuperación de resistencia"
"InlineAttribute_KnockBack" "tiro hacia atrás"
"InlineAttribute_KnockUp" "lanza por los aires"
"InlineAttribute_Pull" "atraer"
"InlineAttribute_Pulls" "atrae"
"InlineAttribute_Pulling" "atrayendo"
"InlineAttribute_PureDamage" "daño puro"
"InlineAttribute_Silence" "Silenciar"
"InlineAttribute_BonusSprintSpeed""velocidad de esprint adicional"
}
}