"lang"
{
"Language" "schinese"
"Tokens"
{
//-----------------------------------------------------------------------------
// Unit states (that we want to show)
//-----------------------------------------------------------------------------
"MODIFIER_STATE_ROOTED" "被定身"
"MODIFIER_STATE_DISARMED" "被缴械"
"MODIFIER_STATE_SILENCED" "被沉默"
"MODIFIER_STATE_STUNNED" "被眩晕"
"MODIFIER_STATE_INVULNERABLE" "无敌"
"MODIFIER_STATE_TECH_INVULNERABLE" "元灵无敌"
//"MODIFIER_STATE_BURNING" "Burning"
// Commenting this out so it doesn't show overhead of the player your applied it to
//"MODIFIER_STATE_SLOWED" "Slowed"
//"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield"
//"MODIFIER_STATE_IS_ASLEEP" "Asleep"
//"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable"
"MODIFIER_STATE_CHAINED" "被禁锢"
//"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled"
//"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof"
//"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached"
//"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed"
"MODIFIER_STATE_TOXIC_BULLETS" "剧毒"
//"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time"
"MODIFIER_STATE_BLINDED" "被致盲"
// Status Effects
"Citadel_StatusEffect" "状态效果"
"Citadel_StatusEffectStun" "眩晕"
"Citadel_StatusEffectEMP" "被沉默"
"Citadel_StatusEffectFreeze" "冻结"
"Citadel_StatusEffectBurn" "燃烧"
"Citadel_StatusEffectBleed" "流失生命"
"Citadel_StatusEffectSleep" "睡眠"
"Citadel_StatusEffectTethered" "束缚"
"Citadel_StatusEffectImmobilize" "定身"
"Citadel_StatusEffectDisarmed" "缴械"
"Citadel_StatusEffectInvisible" "隐身"
"Citadel_StatusEffectPetrify" "石化"
"Citadel_StatusEffectCustomDebuff" "减益"
//"Citadel_StatusEffectStacks" "Stacks "
"Citadel_StatusEffectInfiniteClip" "无限弹药"
//"Citadel_StatusEffectBulletDebuff" "Bullet Debuff"
//"Citadel_StatusEffectBuff" "Buff"
"Citadel_StatusEffectUnstoppable" "势不可挡"
"Citadel_StatusEffectDisplacement" "位移"
"Citadel_StatusEffectSilence" "沉默"
"Citadel_StatusEffectCurse" "扰动"
//"modifier_citadel_in_shop" "In Shop"
"modifier_citadel_in_fountain" "主基地"
"modifier_citadel_pre_match_wait" "正在等待比赛开始"
//"modifier_citadel_rapid_fire" "Bullet Storm"
//"modifier_citadel_damageboost" "Damage Boost"
//"modifier_citadel_damage_reduction" "Armor Boost"
"modifier_slowaura" "被减速"
"modifier_citadel_slowtarget" "被减速"
"modifier_citadel_lineslow" "被减速"
"modifier_slow_base" "被减速"
"modifier_damageovertime" "正在流失生命"
"modifier_citadel_stunned" "被眩晕"
"modifier_citadel_knockdown" "被眩晕"
"modifier_citadel_delayed_stun" "延迟眩晕"
//"modifier_citadel_knockdown_stumble" "Stumble"
"modifier_citadel_banished" "被放逐"
"modifier_citadel_tethered" "被束缚"
//"modifier_citadel_speed_boost" "Speed Boost"
//"modifier_pullaura" "Pulled"
//"modifier_healaura" "Healing"
"modifier_citadel_root" "被定身"
//"modifier_citadel_charging" "Charging"
//"modifier_invis" "Stealthed"
//"modifier_invis_start_delay" "Entering Stealth"
//"modifier_invis_fading" "Fading"
//"modifier_camouflage_invis" "Camouflaged"
"modifier_citadel_silenced" "被沉默"
"silencer_immune" "沉默免疫"
//"modifier_citadel_muted" "Muted"
"modifier_citadel_disarmed" "被缴械"
"modifier_citadel_tech_shield" "元灵护盾"
"modifier_citadel_revealed_on_map" "现身"
"modifier_citadel_cursed" "扰动"
"modifier_citadel_feared" "被恐惧"
"modifier_item_disarmed" "被缴械"
"modifier_citadel_disarm_proc" "被缴械"
//"modifier_citadel_disarm_proc_buildup" "Disarming..."
//"disarm_immune" "Disarm Immune"
//"modifier_citadel_dodging" "Dodging"
//"modifier_prevent_healing" "Healing Disabled"
//"modifier_obscured_by_steam" "Obscured"
"modifier_citadel_unstick" "取消固定"
"modifier_citadel_barrier" "屏障"
"base_stat_regen" "英雄基础恢复"
"modifier_citadel_dazed" "发呆"
//-----------------------------------------------------------------------------
// END Unit states
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Property Text
//-----------------------------------------------------------------------------
"Citadel_AbilityProperty_OnHit" "命中时:"
"Citadel_AbilityProperty_OnExplode" "爆炸时:"
"Citadel_AbilityProperty_OnAttach" "附着时:"
"Citadel_AbilityProperty_BulletBuildup" "子弹累积:"
"Citadel_AbilityProperty_OnPickup" "拾取时:"
"Citadel_AbilityProperty_Withdrawals" "撤退时:"
"Citadel_AbilityProperty_OnHitEnemy" "击中敌人时:"
"Citadel_AbilityProperty_OnHitFriendly" "击中友军时:"
"Citadel_AbilityProperty_OnCursedCast" "被诅咒施法时:"
//-----------------------------------------------------------------------------
// Stat desc - These are the labels in the hero stats for each EStatType
//-----------------------------------------------------------------------------
"StatDesc_DPS" "每秒伤害"
"StatDesc_DPS_postvalue_label" "每秒伤害"
"StatDesc_MeleeDamage" "近战伤害"
"StatDesc_MeleeDamage_postvalue_label" "近战伤害"
"StatDesc_LightMeleeDamage" "近战轻击"
"StatDesc_LightMeleeDamage_postvalue_label" "近战轻击"
"StatDesc_HeavyMeleeDamage" "近战重击"
"StatDesc_HeavyMeleeDamage_postvalue_label" "近战重击"
"StatDesc_MaxHealth" "最大生命值"
"StatDesc_MaxHealth_postvalue_label" "最大生命值"
"StatDesc_ClipSizeBonus" "弹药"
"StatDesc_ClipSizeBonus_postvalue_label" "弹药"
"StatDesc_ClipSizeIncrease" "弹匣大小增加"
"StatDesc_ClipSizeIncrease_postvalue_label" "弹匣大小增加"
"StatDesc_ClipSizeIncrease_postfix" "%"
//"StatDesc_BonusClips" "Clips"
//"StatDesc_AmmoRegen" "Ammo Regen"
"StatDesc_HealthRegen" "生命恢复"
"StatDesc_HealthRegen_postvalue_label" "生命恢复"
"StatDesc_BaseHealthRegen" "生命恢复"
"StatDesc_BaseHealthRegen_postvalue_label" "生命恢复"
"StatDesc_OutOfCombatHealthRegen" "非战斗恢复"
"StatDesc_OutOfCombatHealthRegen_postvalue_label" "非战斗恢复"
//"StatDesc_ExternalHealthRegen" "External Health Regen"
"StatDesc_RunSpeed" "移动速度"
"StatDesc_RunSpeed_postvalue_label" "移动速度"
"StatDesc_RunSpeed_postfix" "米"
"StatDesc_SprintSpeed" "疾跑速度"
"StatDesc_SprintSpeed_postvalue_label" "疾跑速度"
"StatDesc_SprintSpeed_postfix" "米"
//"StatDesc_RunAcceleration" "Move Acceleration"
//"StatDesc_SprintAcceleration" "Sprint Acceleration"
"StatDesc_IncomingDamageReduction" "护甲"
"StatDesc_IncomingDamageReduction_postvalue_label" "护甲"
//"StatDesc_IncomingDamageScale" "Incoming Damage Scale"
"StatDesc_BulletArmor" "护甲"
"StatDesc_BulletArmor_postvalue_label" "护甲"
"StatDesc_BulletArmorDamageReduction" "子弹抗性"
"StatDesc_BulletArmorDamageReduction_postvalue_label" "子弹抗性"
"StatDesc_BulletArmorDamageReduction_postfix" "%"
//"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor"
//"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale"
//"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor"
//"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale"
"StatDesc_TechArmor" "元灵护甲"
"StatDesc_TechArmor_postvalue_label" "元灵护甲"
"StatDesc_TechArmorDamageReduction" "元灵抗性"
"StatDesc_TechArmorDamageReduction_postvalue_label" "元灵抗性"
"StatDesc_TechArmorDamageReduction_postfix" "%"
//"StatDesc_IncomingAbilityDamageReduction" "Ability Armor"
//"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale"
"StatDesc_TechPower" "元灵力量"
"StatDesc_TechPower_postvalue_label" "元灵力量"
//"StatDesc_ManaPerLevel" "Energy Per Level"
//"StatDesc_HealthPerLevel" "Health Per Level"
//"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level"
//"StatDesc_HealthRegenPerLevel" "Health Regen Per Level"
//"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level"
//"StatDesc_SuperSprintSpeed" "Super Sprint Speed"
//"StatDesc_WeaponRange" "Range"
//"StatDesc_WeaponRecoilReduction" "Recoil Reduction"
"StatDesc_FireRate" "射速"
"StatDesc_FireRate_postvalue_label" "射速"
"StatDesc_FireRate_postfix" "%"
//"StatDesc_Toughness" "Toughness"
//"StatDesc_Technology" "Technology"
//"StatDesc_Weaponry" "Weaponry"
"StatDesc_WeaponPower" "武器伤害"
"StatDesc_WeaponPower_postvalue_label" "武器伤害"
"StatDesc_BulletDamage" "子弹伤害"
"StatDesc_BulletDamage_postvalue_label" "子弹伤害"
//"StatDesc_TechPowerAmp" "Spirit"
//"StatDesc_EnergyMax" "Energy Cells"
//"StatDesc_EnergyRegenTime" "Energy Regen Time"
"StatDesc_RoundsPerSecond" "每秒子弹数"
"StatDesc_RoundsPerSecond_postvalue_label" "每秒子弹数"
//"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level"
//"StatDesc_WeaponPowerAmp" "Bullet Damage Amp"
//"StatDesc_AirJumps" "Air Jumps"
//"StatDesc_ZipLineSpeed" "Hyperline Speed"
//"StatDesc_ProcModifier" "Proc Modifier"
"StatDesc_TechCooldown" "技能冷却"
"StatDesc_TechCooldown_postvalue_label" "技能冷却"
"StatDesc_TechCooldown_postfix" "%"
"StatDesc_TechCooldownBetweenCharges" "充能冷却"
"StatDesc_TechCooldownBetweenCharges_postvalue_label" "充能冷却"
"StatDesc_TechCooldownBetweenCharges_postfix" "%"
"StatDesc_TechRange" "技能距离"
"StatDesc_TechRange_postvalue_label" "技能距离"
"StatDesc_TechRange_postfix" "%"
"StatDesc_MaxChargesIncrease" "最大充能数提升"
"StatDesc_MaxChargesIncrease_postvalue_label" "最大充能数提升"
//"StatDesc_RechargeRate" "Recharge Rate"
"StatDesc_TechDuration" "技能持续时间"
"StatDesc_TechDuration_postvalue_label" "技能持续时间"
"StatDesc_TechDuration_postfix" "%"
"StatDesc_WeaponPowerAttribute" "武器伤害"
"StatDesc_WeaponPowerAttribute_postvalue_label" "武器伤害"
"StatDesc_ArmorAttribute" "护甲"
"StatDesc_ArmorAttribute_postvalue_label" "护甲"
"StatDesc_HealthAttribute" "生命值"
"StatDesc_HealthAttribute_postvalue_label" "生命值"
"StatDesc_TechDamageAttribute" "元灵伤害"
"StatDesc_TechDamageAttribute_postvalue_label" "元灵伤害"
"StatDesc_FireRateAttribute" "射速"
"StatDesc_FireRateAttribute_postvalue_label" "射速"
"StatDesc_ReloadTime" "装填时间"
"StatDesc_ReloadTime_postvalue_label" "装填时间"
"StatDesc_ReloadTime_postfix" "秒"
"StatDesc_Stamina" "耐力"
"StatDesc_Stamina_postvalue_label" "耐力"
"StatDesc_StaminaRegenPerSecond" "耐力恢复"
"StatDesc_StaminaRegenPerSecond_postvalue_label" "耐力恢复"
"StatDesc_StaminaRegenPerSecond_postfix" "%"
"StatDesc_DashSpeedInMeters" "冲刺速度"
"StatDesc_DashSpeedInMeters_postvalue_label" "冲刺速度"
"StatDesc_DashSpeedInMeters_postfix" "米/秒"
"StatDesc_SpiritLifestealEffectiveness" "生命吸取威力"
"StatDesc_SpiritLifestealEffectiveness_postvalue_label" "生命吸取威力"
"StatDesc_SpiritLifestealEffectiveness_postfix" "%"
"StatDesc_BaseWeaponDamage" "武器伤害"
"StatDesc_BaseWeaponDamage_postvalue_label" "武器伤害"
"StatDesc_BaseWeaponDamage_postfix" "%"
"StatDesc_TechDamageScale" "元灵伤害"
"StatDesc_TechDamageScale_postvalue_label" "元灵伤害"
//"StatDesc_TechShieldHealth" "Spirit Shield"
"StatDesc_BulletShieldHealth" "伤害护盾"
"StatDesc_BulletShieldHealth_postvalue_label" "伤害护盾"
"StatDesc_ReloadSpeed_prefix" "{s:sign}"
"StatDesc_ReloadSpeed" "装填时间降低"
"StatDesc_ReloadSpeed_postvalue_label" "装填时间降低"
"StatDesc_ReloadSpeed_postfix" "%"
"StatDesc_CritDamageReceivedScale" "强击降低"
"StatDesc_CritDamageReceivedScale_postvalue_label" "强击降低"
"StatDesc_CritDamageReceivedScale_postfix" "%"
"StatDesc_StaminaCooldown" "耐力冷却"
"StatDesc_StaminaCooldown_postvalue_label" "耐力冷却"
"StatDesc_StaminaCooldown_postfix" "秒"
"StatDesc_StaminaRegenIncrease_prefix" "+"
"StatDesc_StaminaRegenIncrease" "耐力恢复"
"StatDesc_StaminaRegenIncrease_postvalue_label" "耐力恢复"
"StatDesc_StaminaRegenIncrease_postfix" "%"
"StatDesc_DebuffResist" "减益抗性"
"StatDesc_DebuffResist_postvalue_label" "减益抗性"
"StatDesc_DebuffResist_postfix" "%"
"StatDesc_HealingOutput" "治疗量"
"StatDesc_HealingOutput_postvalue_label" "治疗量"
"StatDesc_HealingOutput_postfix" "%"
"StatDesc_CritDamageBonusScale" "强击伤害比例"
"StatDesc_CritDamageBonusScale_postvalue_label" "强击伤害比例"
"StatDesc_CritDamageBonusScale_postfix" "%"
"StatDesc_MeleeResist" "近战抗性"
"StatDesc_MeleeResist_postvalue_label" "近战抗性"
"StatDesc_MeleeResist_postfix" "%"
"StatDesc_BulletSpeed" "子弹速度"
"StatDesc_BulletSpeed_postvalue_label" "子弹速度"
"StatDesc_BulletSpeed_postfix" "米/秒"
"StatDesc_BulletSpeedIncrease" "子弹速度增加"
"StatDesc_BulletSpeedIncrease_postvalue_label" "子弹速度增加"
"StatDesc_BulletSpeedIncrease_postfix" "%"
"StatDesc_WeaponRangeFalloffMin_postfix" "米"
"StatDesc_WeaponRangeFalloffMax_postfix" "米"
//"StatDesc_AttackPower" "Attack Power"
//"StatDesc_AbilityPower" "Ability Power"
//"StatDesc_DefensePower" "Defense Power"
"StatDesc_TechLifesteal_prefix" "{s:sign}"
"StatDesc_TechLifesteal" "元灵吸取生命"
"StatDesc_TechLifesteal_postvalue_label" "元灵吸取生命"
"StatDesc_TechLifesteal_postfix" "%"
"StatDesc_TechLifestealNonHero_prefix" "{s:sign}"
"StatDesc_TechLifestealNonHero" "对非英雄单位元灵吸取生命"
"StatDesc_TechLifestealNonHero_postvalue_label" "对非英雄单位元灵吸取生命"
"StatDesc_BulletLifesteal_prefix" "{s:sign}"
"StatDesc_BulletLifesteal" "子弹吸取生命"
"StatDesc_BulletLifesteal_postvalue_label" "子弹吸取生命"
"StatDesc_BulletLifesteal_postfix" "%"
"StatDesc_StaminaRegenPercent" "耐力恢复"
"StatDesc_StaminaRegenPercent_postvalue_label" "耐力恢复"
"StatDesc_StaminaRegenPercent_postfix" "%"
"Attribute_EWeaponAttribute_RapidFire" "速射"
"Attribute_EWeaponAttribute_BurstFire" "连发"
"Attribute_EWeaponAttribute_Spreadshot" "扩散射击"
"Attribute_EWeaponAttribute_BeamWeapon" "光束武器"
"Attribute_EWeaponAttribute_CloseRange" "近程"
"Attribute_EWeaponAttribute_MediumRange" "中程"
"Attribute_EWeaponAttribute_LongRange" "远程"
"Attribute_EWeaponAttribute_HeavyHitter" "高输出"
"Attribute_EWeaponAttribute_Projectile" "投射物"
"Attribute_EWeaponAttribute_Pistol" "手枪"
"Attribute_EWeaponAttribute_Heavy" "重炮"
"Attribute_EWeaponAttribute_Bow" "长弓"
"Attribute_EWeaponAttribute_Bouncy" "弹跳"
"Attribute_EWeaponAttribute_Crossbow" "弩"
//"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus"
//"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus"
//"HealthAttribute_Desc" "%s1 to any health and health regen bonuses"
//"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus"
//"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus"
//"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses"
//"ArmorAttribute_Desc_0" "no additional bullet armor bonuses"
//"HealthAttribute_Desc_0" "no additional health and health regen bonuses"
//"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses"
//"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses"
//-----------------------------------------------------------------------------
// END Stat desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Ability Properties desc
//-----------------------------------------------------------------------------
"AffectedProperty_new_value" "{s:valNew}"
"AffectedPropertyPostFix" "{s:valPostfix}"
"EMultiplyBase_postfix" "%"
"HealAmount_label" "治疗量"
"HealAmount_postvalue_label" "治疗量"
"HealInterval_label" "治疗间隔"
"HealInterval_postvalue_label" "治疗间隔"
"HealInterval_postfix" "秒"
"SlowPercent_label" "移动速度"
"SlowPercent_postvalue_label" "移动速度"
"SlowPercent_postfix" "%"
"SlowPercent_prefix" "-"
"movement_slow" "-移动速度"
"SlowPercentPerStack" "每层叠加移动速度"
"SlowPercentPerStack_postvalue_label" "每层叠加移动速度"
"SlowPercentPerStack_postfix" "%"
"SlowPercentPerStack_prefix" "-"
"MovementSpeedSlow_label" "移动速度"
"MovementSpeedSlow_postvalue_label" "移动速度"
"MovementSpeedSlow_postfix" "%"
"MovementSpeedSlow_prefix" "-"
"MovementSlowDuration_label" "减速持续时间"
"MovementSlowDuration_postvalue_label" "减速持续时间"
"MovementSlowDuration_postfix" "秒"
"MoveSpeedBonusPct_label" "移动速度加成"
"MoveSpeedBonusPct_postvalue_label" "移动速度加成"
"MoveSpeedBonusPct_prefix" "+"
"MoveSpeedBonusPct_postfix" "%"
//"DroneLifetime_label" "Drone Lifetime"
"CritChance_label" "强击概率"
"CritChance_postvalue_label" "强击概率"
"CritChance_postfix" "%"
"ShieldHealth_label" "护盾生命值"
"ShieldHealth_postvalue_label" "护盾生命值"
//"SpeedBoostPercent_label" "Speed"
"SpeedBoostPercent_prefix" "{s:sign}"
"SpeedBoostPercent_postfix" "%"
"Damage_label" "伤害"
"Damage_postvalue_label" "伤害"
"DamagePerStack_label" "每层叠加伤害"
"DamagePerStack_postvalue_label" "每层叠加伤害"
"DamageBoosted_label" "伤害"
"DamageBoosted_postvalue_label" "伤害"
"BonusDamage_label" "额外伤害"
"BonusDamage_postvalue_label" "额外伤害"
"BonusDamagePercent_label" "额外伤害"
"BonusDamagePercent_postvalue_label" "额外伤害"
"BonusDamagePercent_prefix" "{s:sign}"
"BonusDamagePercent_postfix" "%"
"DamagePlayer_label" "对玩家角色造成的伤害"
"DamagePlayer_postvalue_label" "对玩家造成的伤害"
"DamageNPC_label" "对非玩家角色造成的伤害"
"DamageNPC_postvalue_label" "对非玩家角色造成的伤害"
"DetectionRadius_label" "探测半径"
"DetectionRadius_postvalue_label" "探测半径"
//"MaxMines_label" "Max Mines"
//"HealRate_label" "Heal Rate"
"HealRate_postfix" "/秒"
"Radius_label" "半径"
"Radius_postvalue_label" "半径"
"Radius_postfix" "米"
"InactiveRadius_label" "失效半径"
"InactiveRadius_postvalue_label" "失效半径"
"InactiveRadius_postfix" "米"
"ActiveRadius_label" "激活半径"
"ActiveRadius_postvalue_label" "激活半径"
"ActiveRadius_postfix" "米"
"MaxRadius_label" "最大半径"
"MinRadius_postvalue_label" "最小半径"
"MinRadius_postfix" "米"
"MaxRadius_postvalue_label" "最大半径"
"MaxRadius_postfix" "米"
//"TackleRadius_label" "Tackle Radius"
"TackleRadius_postfix" "米"
"MovementDamagePercent_label" "伤害"
"MovementDamagePercent_postvalue_label" "伤害"
"DPS_label" "每秒伤害"
"DPS_postvalue_label" "每秒伤害"
"DamagePercentHealth_label" "最大生命值转伤害"
"DamagePercentHealth_postvalue_label" "最大生命值转伤害"
"DamagePercentHealth_postfix" "%"
"DPSPercentHealth_label" "最大生命值转伤害"
"DPSPercentHealth_postvalue_label" "最大生命值转伤害"
"DPSPercentHealth_postfix" "%"
//"DPSIncrease_label" "Damage Increase Rate"
"DPSMin_label" "最低每秒伤害"
"DPSMin_postvalue_label" "最低每秒伤害"
"DPSMax_label" "最高每秒伤害"
"DPSMax_postvalue_label" "最高每秒伤害"
"DPS_Self_label" "对自身伤害"
"DPS_Self_postvalue_label" "对自身伤害"
"DPS_Self_postfix" "/秒"
"BaseAttackDamage_prefix" "{s:sign}"
"BaseAttackDamage_label" "基础伤害"
"BaseAttackDamage_postvalue_label" "基础伤害"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "基础伤害"
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "基础伤害"
"BonusHealth_prefix" "{s:sign}"
"BonusHealth_label" "额外生命值"
"BonusHealth_postvalue_label" "额外生命值"
"MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_label" "额外生命值"
"MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "额外生命值"
"SpiritPowerInnate_prefix" "{s:sign}"
"SpiritPowerInnate_label" "元灵力量"
"SpiritPowerInnate_postvalue_label" "元灵力量"
"MaxHealth_prefix" "{s:sign}"
"MaxHealth_label" "最大生命值"
"MaxHealth_postvalue_label" "最大生命值"
//"BonusEnergyMax_label" "Energy Cells"
"BonusMaxHealth_prefix" "{s:sign}"
"BonusMaxHealth_label" "最大生命值"
"BonusMaxHealth_postvalue_label" "最大生命值"
"BonusHealthPercent_prefix" "{s:sign}"
"BonusHealthPercent_postfix" "%"
"BonusHealthPercent_label" "生命值"
"BonusHealthPercent_postvalue_label" "生命值"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" "%"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "生命值"
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "生命值"
"BonusHealthRegen_prefix" "{s:sign}"
"BonusHealthRegen_label" "生命恢复"
"BonusHealthRegen_postvalue_label" "生命恢复"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "生命恢复"
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "生命恢复"
"OutOfCombatHealthRegen_prefix" "{s:sign}"
"OutOfCombatHealthRegen_label" "脱离战斗后恢复"
"OutOfCombatHealthRegen_postvalue_label" "脱离战斗后恢复"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "脱离战斗后恢复"
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "脱离战斗后恢复"
"BaseWeaponDamage_postfix" "%"
//"LevelUpBaseWeaponDamage" "Bullet Damage"
"LevelUpBaseMeleeDamage" "近战伤害"
"HealthRegen_prefix" "{s:sign}"
"HealthRegen_label" "生命恢复"
"HealthRegen_postvalue_label" "生命恢复"
"BonusRegenMaxHealthPercent_prefix" "{s:sign}"
"BonusRegenMaxHealthPercent_postfix" "%"
"BonusRegenMaxHealthPercent_label" "最大生命值恢复"
"BonusRegenMaxHealthPercent_postvalue_label" "最大生命值恢复"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" "%"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "最大生命值恢复"
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "最大生命值恢复"
"BonusHealthRegenOutOfCombat_prefix" "{s:sign}"
//"BonusHealthRegenOutOfCombat_postfix" ""
//"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat"
"ExternalBonusHealthRegen_prefix" "{s:sign}"
"ExternalBonusHealthRegen_postfix" "/秒"
"ExternalBonusHealthRegen_label" "生命恢复"
"ExternalBonusHealthRegen_postvalue_label" "生命恢复"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" "/秒"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "生命恢复"
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "生命恢复"
"ActiveHealthRegenBoost_prefix" "{s:sign}"
//"ActiveHealthRegenBoost_postfix" "hp/s"
"ActiveHealthRegenBoost_label" "生命恢复"
"ActiveHealthRegenBoost_postvalue_label" "生命恢复"
"NonPlayerBonusWeaponPower_label" "对非英雄角色的武器伤害"
"NonPlayerBonusWeaponPower_postvalue_label" "对非英雄角色的武器伤害"
"NonPlayerBonusWeaponPower_prefix" "{s:sign}"
"NonPlayerBonusWeaponPower_postfix" "%"
"NonPlayerBonusWeaponPower_conditional" "对非英雄角色"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "对非英雄角色的武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "对非英雄角色的武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "对非英雄角色"
"NonPlayerBulletResist_label" "对非英雄角色的子弹抗性"
"NonPlayerBulletResist_postvalue_label" "对非英雄角色的子弹抗性"
"NonPlayerBulletResist_prefix" "{s:sign}"
"NonPlayerBulletResist_postfix" "%"
"NonPlayerBulletResist_conditional" "对非英雄角色"
"BonusMeleeDamagePercent_prefix" "{s:sign}"
"BonusMeleeDamagePercent_postfix" "%"
"BonusMeleeDamagePercent_label" "近战伤害"
"BonusMeleeDamagePercent_postvalue_label" "近战伤害"
"BonusMeleeDamage_prefix" "{s:sign}"
"BonusMeleeDamage_label" "近战伤害"
"BonusMeleeDamage_postvalue_label" "近战伤害"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "近战伤害"
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "近战伤害"
"FuseTime_label" "引信时间"
"FuseTime_postvalue_label" "引信时间"
"FuseTime_postfix" "秒"
"BonusAmmoRegen_prefix" "{s:sign}"
"BonusAmmoRegen_postfix" "每秒"
//"BonusAmmoRegen_label" "Ammo Regen"
"BonusAmmo_prefix" "{s:sign}"
"BonusAmmo_postfix" "%"
//"BonusAmmo_label" "Bullets"
"Lifetime_postfix" "秒"
"Lifetime_label" "部署时长"
"Lifetime_postvalue_label" "部署时长"
"Distance_postfix" "米"
//"Distance_label" "Distance"
//"ChainDamageCoeff_postfix" "% of gun damage"
//"ChainDamageCoeff_label" "Chain Damage"
"BulletArmor_prefix" "{s:sign}"
"BulletArmor_label" "子弹护甲"
"BulletArmor_postvalue_label" "子弹护甲"
"MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_label" "子弹护甲"
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "子弹护甲"
"BulletResist_prefix" "{s:sign}"
"BulletResist_postfix" "%"
"BulletResist_label" "子弹抗性"
"BulletResist_postvalue_label" "子弹抗性"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" "%"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "子弹抗性"
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "子弹抗性"
"BulletArmorDamageReduction_prefix" "{s:sign}"
"BulletArmorDamageReduction_postfix" "%"
"BulletArmorDamageReduction_label" "子弹抗性"
"BulletArmorDamageReduction_postvalue_label" "子弹抗性"
"BulletArmorDamageReductionPerStack_prefix" "{s:sign}"
"BulletArmorDamageReductionPerStack_postfix" "%"
"BulletArmorDamageReductionPerStack_label" "每层叠加的子弹抗性"
"BulletArmorDamageReductionPerStack_postvalue_label" "每层叠加的子弹抗性"
// this name is misleading since we use this as a debuff ("TechResist" is the buff version)
"TechArmorDamageReduction_prefix" "{s:sign}"
"TechArmorDamageReduction_postfix" "%"
"TechArmorDamageReduction_Label" "元灵抗性"
"TechArmorDamageReduction_postvalue_label" "元灵抗性"
"BulletResistReduction_label" "子弹抗性"
"BulletResistReduction_postvalue_label" "子弹抗性"
"BulletResistReduction_postfix" "%"
"MeleeResistReduction_label" "近战抗性"
"MeleeResistReduction_postvalue_label" "近战抗性"
"MeleeResistReduction_postfix" "%"
"BulletResistReductionPerStack_label" "每层叠加的子弹抗性"
"BulletResistReductionPerStack_postvalue_label" "每层叠加的子弹抗性"
"BulletResistReductionPerStack_postfix" "%"
"MagicResistReduction_label" "元灵抗性"
"MagicResistReduction_postvalue_label" "元灵抗性"
"MagicResistReduction_postfix" "%"
"TechDamageScale_prefix" "{s:sign}"
"TechDamageScale_postfix" "%"
"TechDamageScale_label" "元灵伤害"
"TechDamageScale_postvalue_label" "元灵伤害"
"OutgoingTechDamagePercent_label" "元灵伤害"
"OutgoingTechDamagePercent_postvalue_label" "元灵伤害"
"OutgoingTechDamagePercent_postfix" "%"
"TechArmor_prefix" "{s:sign}"
"TechArmor_label" "元灵护甲"
"TechArmor_postvalue_label" "元灵护甲"
"MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_ARMOR_label" "元灵护甲"
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "元灵护甲"
"TechResist_prefix" "{s:sign}"
"TechResist_postfix" "%"
"TechResist_label" "元灵抗性"
"TechResist_postvalue_label" "元灵抗性"
"MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RESIST_postfix" "%"
"MODIFIER_VALUE_TECH_RESIST_label" "元灵抗性"
"MODIFIER_VALUE_TECH_RESIST_postvalue_label" "元灵抗性"
"TechResistPerStack_prefix" "{s:sign}"
"TechResistPerStack_postfix" "%"
"TechResistPerStack_label" "每层元灵提升"
"TechResistPerStack_postvalue_label" "每层元灵提升"
"MagicIncreasePerStack_prefix" "{s:sign}"
"MagicIncreasePerStack_postfix" "%"
"MagicIncreasePerStack_label" "每层元灵提升"
"MagicIncreasePerStack_postvalue_label" "每层元灵提升"
"BulletDamageReduction_postfix" "%"
"BulletDamageReduction_label" "子弹护甲"
"BulletDamageReduction_postvalue_label" "子弹护甲"
"ActiveBulletDamageReduction_prefix" "{s:sign}"
"ActiveBulletDamageReduction_label" "子弹伤害"
"ActiveBulletDamageReduction_postvalue_label" "子弹伤害"
"ActiveBulletDamageReduction_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "子弹护甲"
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "子弹护甲"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "子弹伤害"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "子弹伤害"
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%"
"BonusMoveSpeed_prefix" "{s:sign}"
"BonusMoveSpeed_label" "移动速度"
"BonusMoveSpeed_postvalue_label" "移动速度"
"BonusMoveSpeed_postfix" "米"
"FloatMoveSpeed_label" "漂浮速度"
"FloatMoveSpeed_postvalue_label" "漂浮速度"
"FloatMoveSpeed_postfix" "米"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "移动速度"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "移动速度"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" "米"
"RestoreDelay_prefix" "{s:sign}"
"RestoreDelay_label" "恢复延迟"
"RestoreDelay_postvalue_label" "恢复延迟"
"RestoreDelay_postfix" " 秒"
"HealLifePercentOutOfCombat_prefix" "{s:sign}"
"HealLifePercentOutOfCombat_label" "最大生命值恢复"
"HealLifePercentOutOfCombat_postvalue_label" "最大生命值恢复"
"HealLifePercentOutOfCombat_postfix" "%"
"TeleporterBonus" "额外移动速度!"
"RunSpeed_postfix" "米/秒"
"WeaponRange_label" "武器射程"
"WeaponRange_postvalue_label" "武器攻击范围"
"WeaponRange_postfix" "米"
"BonusMoveSpeedPercent_prefix" "{s:sign}"
"BonusMoveSpeedPercent_postfix" "%"
"BonusMoveSpeedPercent_label" "移动速度"
"BonusMoveSpeedPercent_postvalue_label" "移动速度"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" "%"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "移动速度"
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "移动速度"
"SlowResistancePercent_prefix" "{s:sign}"
"SlowResistancePercent_label" "减速抗性"
"SlowResistancePercent_postvalue_label" "减速抗性"
"SlowResistancePercent_postfix" "%"
"AirSpeedBonus_label" "空中速度加成"
"AirSpeedBonus_postvalue_label" "空中速度加成"
"AirSpeedBonus_prefix" "{s:sign}"
"AirSpeedBonus_postfix" "米"
//"AscendSpeed_label" ""
//"DescendSpeed_label" ""
"BonusCooldownReduction_label" "每发子弹减少冷却"
"BonusCooldownReduction_postvalue_label" "每发子弹减少冷却"
"BonusClipSize_prefix" "{s:sign}"
"BonusClipSize_label" "弹药"
"BonusClipSize_postvalue_label" "弹药"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "弹药"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "弹药"
"BonusClipSizePercent_prefix" "{s:sign}"
"BonusClipSizePercent_postfix" "%"
"BonusClipSizePercent_label" "最大弹药量"
"BonusClipSizePercent_postvalue_label" "最大弹药量"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" "%"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "最大弹药量"
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "最大弹药量"
"TemporaryBonusClipSize_prefix" "{s:sign}"
"TemporaryBonusClipSize_label" "临时弹药"
"TemporaryBonusClipSize_postvalue_label" "临时弹药"
"TemporaryBonusClipSizePercent_prefix" "{s:sign}"
"TemporaryBonusClipSizePercent_postfix" "%"
"TemporaryBonusClipSizePercent_label" "临时弹药"
"TemporaryBonusClipSizePercent_postvalue_label" "临时弹药"
"AmmoReloadPercent_postfix" "%"
"AmmoReloadPercent_label" "装填的子弹数"
"AmmoReloadPercent_postvalue_label" "装填的子弹数"
"BulletPenetrationPercent_postfix" "%"
"BulletPenetrationPercent_label" "子弹穿透伤害"
"BulletPenetrationPercent_postvalue_label" "子弹穿透伤害"
"TechPower_prefix" "{s:sign}"
"TechPower_label" "元灵力量"
"TechPower_postvalue_label" "元灵力量"
"MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_label" "元灵力量"
"MODIFIER_VALUE_TECH_POWER_postvalue_label" "元灵力量"
"TechPowerPercent_prefix" "{s:sign}"
"TechPowerPercent_label" "元灵力量"
"TechPowerPercent_postvalue_label" "元灵力量"
"TechPowerPercent_postfix" "%"
"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_POWER_PERCENT_label" "元灵力量"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "元灵力量"
"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" "%"
"ArmorPower_prefix" "{s:sign}"
"ArmorPower_label" "基础生命值"
"ArmorPower_postvalue_label" "基础生命值"
"ArmorPower_postfix" "%"
"MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_ARMOR_POWER_label" "基础生命值"
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "基础生命值"
"MODIFIER_VALUE_ARMOR_POWER_postfix" "%"
"TechPowerAmp_prefix" "{s:sign}"
//"TechPowerAmp_label" "Spirit"
//"TechPowerAmp_postfix" ""
"SpellAmplificationPercent_prefix" "{s:sign}"
"SpellAmplificationPercent_label" "元灵力量"
"SpellAmplificationPercent_postvalue_label" "元灵力量"
//BaseDamagePerShot_label "Base Damage"
"NanoTechPerShot_label" "元灵伤害"
"NanoTechPerShot_postvalue_label" "元灵伤害"
//"ExplosiveSplashDamage_label" "Explode Damage"
"BulletDamageTotal_label" "子弹伤害"
"BulletDamageTotal_postvalue_label" "子弹伤害"
"ChargesRestored_label" "充能数恢复"
"ChargesRestored_postvalue_label" "充能数恢复"
"BonusFireRate_prefix" "{s:sign}"
"BonusFireRate_postfix" "%"
"BonusFireRate_label" "射速"
"BonusFireRate_postvalue_label" "射速"
"MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIRE_RATE_postfix" "%"
"MODIFIER_VALUE_FIRE_RATE_label" "射速"
"MODIFIER_VALUE_FIRE_RATE_postvalue_label" "射速"
"ActivatedFireRate_prefix" "{s:sign}"
"ActivatedFireRate_postfix" "%"
"ActivatedFireRate_label" "射速"
"ActivatedFireRate_postvalue_label" "射速"
"BonusFireRatePlayerUnit_prefix" "{s:sign}"
"BonusFireRatePlayerUnit_postfix" "%"
"BonusFireRatePlayerUnit_label" "小兵射速"
"BonusFireRatePlayerUnit_postvalue_label" "小兵射速"
"BonusFireRateNPC_prefix" "{s:sign}"
"BonusFireRateNPC_postfix" "%"
"BonusFireRateNPC_label" "非英雄角色射速"
"BonusFireRateNPC_postvalue_label" "非英雄角色射速"
"BonusMeleeAttackSpeed_prefix" "{s:sign}"
"BonusMeleeAttackSpeed_postfix" "%"
//"BonusMeleeAttackSpeed_label" "Melee Speed"
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" "%"
"AbilityDamageReduction_label" "元灵伤害降低"
"AbilityDamageReduction_postvalue_label" "元灵伤害降低"
"AbilityDamageReduction_postfix" "%"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "元灵伤害降低"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "元灵伤害降低"
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" "%"
//"SlowProcChance_label" "Chance to slow on hit"
"SlowProcChance_postfix" "%"
"EnemySlowPct_label" "敌人移动速度"
"EnemySlowPct_postvalue_label" "敌人移动速度"
"EnemySlowPct_postfix" "%"
"EnemySlowPct_prefix" "-"
"SlowDuration_label" "减速持续时间"
"SlowDuration_postvalue_label" "减速持续时间"
"SlowDuration_postfix" "秒"
"MoveSpeedSlowDuration_label" "减速持续时间"
"MoveSpeedSlowDuration_postvalue_label" "减速持续时间"
"MoveSpeedSlowDuration_postfix" "秒"
//"PoisonDamage_label" "Poison Damage"
"PoisonDuration_label" "持续时间"
"PoisonDuration_postvalue_label" "持续时间"
"PoisonDuration_postfix" "秒"
"DebuffDuration_label" "减益持续时间"
"DebuffDuration_postvalue_label" "减益持续时间"
"DebuffDuration_postfix" "秒"
"DotHealthPercent_label" "流失生命伤害"
"DotHealthPercent_postvalue_label" "流失生命伤害"
"DotHealthPercent_postfix" "%每秒伤害"
"CurrentHealthPercent_label" "当前生命值"
"CurrentHealthPercent_postvalue_label" "当前生命值"
"CurrentHealthPercent_postfix" "%"
"CurrentHealthPercentDamage_label" "当前生命值"
"CurrentHealthPercentDamage_postvalue_label" "当前生命值"
"CurrentHealthPercentDamage_postfix" "%"
"FreezeDuration_label" "冻结持续时间"
"FreezeDuration_postvalue_label" "冻结持续时间"
"FreezeDuration_postfix" "秒"
"CooldownReduction_prefix" "{s:sign}"
"CooldownReduction_postfix" "%"
"CooldownReduction_label" "技能冷却时间减少"
"CooldownReduction_postvalue_label" "技能冷却时间减少"
"UltimateCooldownReduction_prefix" "{s:sign}"
"UltimateCooldownReduction_postfix" "%"
"UltimateCooldownReduction_label" "终极技能冷却时间减少"
"UltimateCooldownReduction_postvalue_label" "终极技能冷却时间减少"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "技能冷却时间减少"
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "技能冷却时间减少"
"SingleAbilityCooldownReduction_prefix" "{s:sign}"
"SingleAbilityCooldownReduction_postfix" "%"
"SingleAbilityCooldownReduction_label" "技能冷却时间减少"
"SingleAbilityCooldownReduction_postvalue_label" "技能冷却时间减少"
"ItemCooldownReduction_prefix" "{s:sign}"
"ItemCooldownReduction_postfix" "%"
"ItemCooldownReduction_label" "物品冷却时间减少"
"ItemCooldownReduction_postvalue_label" "物品冷却时间减少"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "物品冷却时间减少"
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "物品冷却时间减少"
"CooldownRefundPercent_postfix" "%"
"CooldownRefundPercent_label" "冷却时间减免"
"CooldownRefundPercent_postvalue_label" "冷却时间减免"
"ImbuedCooldownReduction_prefix" "{s:sign}"
"ImbuedCooldownReduction_postfix" "%"
"ImbuedCooldownReduction_label" "已加强技能冷却时间减少"
"ImbuedCooldownReduction_postvalue_label" "已加强技能冷却时间减少"
"NonImbuedCooldownReduction_prefix" "{s:sign}"
"NonImbuedCooldownReduction_postfix" "%"
"NonImbuedCooldownReduction_label" "非加强技能冷却时间减少"
"NonImbuedCooldownReduction_postvalue_label" "非加强技能冷却时间减少"
"CooldownReductionFlat_postfix" "秒"
"CooldownReductionFlat_label" "冷却时间减少"
"CooldownReductionFlat_postvalue_label" "冷却时间减少"
"BonusAbilityCharges_prefix" "{s:sign}"
"BonusAbilityCharges_label" "额外技能充能数"
"BonusAbilityCharges_postvalue_label" "额外技能充能数"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "额外技能充能数"
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "额外技能充能数"
//"BonusChargedAbilityDamage_label" "Charged Ability Damage"
"BonusChargedAbilityDamage_prefix" "{s:sign}"
"BonusChargedAbilityDamage_postfix" "%"
"CooldownBetweenChargeReduction_prefix" "{s:sign}"
"CooldownBetweenChargeReduction_label" "充能间隔缩短"
"CooldownBetweenChargeReduction_postvalue_label" "充能间隔缩短"
"CooldownBetweenChargeReduction_postfix" "%"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "充能间隔缩短"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "充能间隔缩短"
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" "%"
"BonusSprintSpeed_prefix" "{s:sign}"
"BonusSprintSpeed_postfix" "米"
"BonusSprintSpeed_label" "疾跑速度"
"BonusSprintSpeed_postvalue_label" "疾跑速度"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" "米"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "疾跑速度"
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "疾跑速度"
"SprintSpeed_postfix" "米"
"SprintSpeed_label" "疾跑速度"
"SprintSpeed_postvalue_label" "疾跑速度"
"BonusSprintSpeedPercent_prefix" "{s:sign}"
"BonusSprintSpeedPercent_label" "疾跑速度"
"BonusSprintSpeedPercent_postvalue_label" "疾跑速度"
"BonusSprintSpeedPercent_postfix" "%"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "疾跑速度"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "疾跑速度"
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" "%"
"BonusSuperSprintSpeed_prefix" "{s:sign}"
"BonusSuperSprintSpeed_label" "疾跑速度"
"BonusSuperSprintSpeed_postvalue_label" "疾跑速度"
"BonusSuperSprintSpeedPercent_prefix" "{s:sign}"
"BonusSuperSprintSpeedPercent_postfix" "%"
"TotalHealthRegen_label" "总生命值恢复"
"TotalHealthRegen_postvalue_label" "总生命值恢复"
"StatusResistancePercent_prefix" "{s:sign}"
"StatusResistancePercent_label" "减益抗性"
"StatusResistancePercent_postvalue_label" "减益抗性"
"StatusResistancePercent_postfix" "%"
"InnateStatusResistancePercent_prefix" "{s:sign}"
"InnateStatusResistancePercent_label" "减益抗性"
"InnateStatusResistancePercent_postvalue_label" "减益抗性"
"InnateStatusResistancePercent_postfix" "%"
"FervorStatusResistancePercent_prefix" "{s:sign}"
"FervorStatusResistancePercent_label" "减益抗性"
"FervorStatusResistancePercent_postvalue_label" "减益抗性"
"FervorStatusResistancePercent_postfix" "%"
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}"
"MODIFIER_VALUE_STATUS_RESISTANCE_label" "减益抗性"
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "减益抗性"
"MODIFIER_VALUE_STATUS_RESISTANCE_postfix" "%"
"StatusResistanceDuration_label" "持续时间"
"StatusResistanceDuration_postvalue_label" "持续时间"
"StatusResistanceDuration_postfix" "秒"
"CleavePercentage_prefix" "{s:sign}"
//"CleavePercentage_label" "Splash Amount"
"CleavePercentage_postfix" "%"
//"CleaveRadius_label" "Splash Radius"
"BonusAccuracy_prefix" "{s:sign}"
"BonusAccuracy_postfix" "%"
//"BonusAccuracy_label" "Gun Accuracy"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" "%"
"BonusBulletSpeedPercent_prefix" "{s:sign}"
"BonusBulletSpeedPercent_postfix" "%"
"BonusBulletSpeedPercent_label" "子弹速度"
"BonusBulletSpeedPercent_postvalue_label" "子弹速度"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" "%"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "子弹速度"
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "子弹速度"
"LifeStealPercent_prefix" "{s:sign}"
"LifeStealPercent_label" "吸取生命"
"LifeStealPercent_postvalue_label" "吸取生命"
"LifeStealPercent_postfix" "%"
"LifestealPercentHero_label" "吸取生命"
"LifestealPercentHero_postvalue_label" "吸取生命"
"LifestealPercentHero_postfix" "%"
"LifestealPercentNonHero_prefix" "{s:sign}"
"LifestealPercentNonHero_label" "对非英雄单位吸取生命"
"LifestealPercentNonHero_postvalue_label" "对非英雄单位吸取生命"
"LifestealPercentNonHero_postfix" "%"
"AbilityLifestealDuration_label" "技能生命吸取持续时间"
"AbilityLifestealDuration_postvalue_label" "技能生命吸取持续时间"
"AbilityLifestealDuration_postfix" "秒"
"BulletLifestealPercent_prefix" "{s:sign}"
"BulletLifestealPercent_label" "子弹吸取生命"
"BulletLifestealPercent_postvalue_label" "子弹吸取生命"
"BulletLifestealPercent_postfix" "%"
"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_LIFESTEAL_label" "子弹吸取生命"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "子弹吸取生命"
"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" "%"
"TechLifestealPercent_prefix" "{s:sign}"
"TechLifestealPercent_label" "元灵吸取生命"
"TechLifestealPercent_postvalue_label" "元灵吸取生命"
"TechLifestealPercent_postfix" "%"
"MeleeLifestealPercent_prefix" "{s:sign}"
"MeleeLifestealPercent_label" "近战吸取生命"
"MeleeLifestealPercent_postvalue_label" "近战吸取生命"
"MeleeLifestealPercent_postfix" "%"
"StunDuration_label" "眩晕时间"
"StunDuration_postvalue_label" "眩晕时间"
"StunDuration_postfix" "秒"
"StunDelay_label" "眩晕延迟"
"StunDelay_postvalue_label" "眩晕延迟"
"StunDelay_postfix" "秒"
"MinStunDuration_postfix" "秒"
"MinStunDuration_label" "最短眩晕时间"
"MinStunDuration_postvalue_label" "最短眩晕时间"
"MaxStunDuration_postfix" "秒"
"MaxStunDuration_label" "最长眩晕时间"
"MaxStunDuration_postvalue_label" "最长眩晕时间"
"DazeDuration_label" "发呆持续时间"
"DazeDuration_postvalue_label" "发呆持续时间"
"DazeDuration_postfix" "秒"
"TossDuration_postvalue_label" "持续时间"
"TossDuration_postfix" "秒"
//"MeleeDamageReduction_label" "Melee Armor"
"MeleeDamageReductionPercent_prefix" "{s:sign}"
"MeleeDamageReductionPercent_postfix" "%"
//"MeleeDamageReductionPercent_label" "Melee Armor"
"MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}"
"MODIFIER_VALUE_MELEE_RESIST_postfix" "%"
//"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor"
//"DispenserHealth_label" "Dispenser Health"
//"ShotRegenTime_label" "Shot Regen Time"
"ShotRegenTime_postfix" "秒"
//"MaxShots_label" "Max Shots"
"PathLength_label" "光束长度"
"PathLength_postvalue_label" "光束长度"
"PathLength_postfix" "米"
"ChainCount_label" "最大跳跃数"
"ChainCount_postvalue_label" "最大跳跃数"
"BonusPerChain_label" "跳跃时伤害"
"BonusPerChain_postvalue_label" "跳跃时伤害"
"RichochetChance_label" "触发几率"
"RichochetChance_postvalue_label" "触发几率"
"RichochetChance_postfix" "%"
//"SlowSpeedLimit_label" "Speed Reduced To"
"HealAmpReceivePercent_prefix" "{s:sign}"
"HealAmpReceivePercent_label" "受到的治疗量提升"
"HealAmpReceivePercent_postvalue_label" "受到的治疗量提升"
"HealAmpReceivePercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost"
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" "%"
"HealAmpCastPercent_prefix" "{s:sign}"
"HealAmpCastPercent_label" "治疗量"
"HealAmpCastPercent_postvalue_label" "治疗量"
"HealAmpCastPercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "治疗量"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "治疗量"
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" "%"
"HealAmpRegenPercent_prefix" "{s:sign}"
//"HealAmpRegenPercent_label" "Health Regen Boost"
"HealAmpRegenPercent_postfix" "%"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}"
//"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost"
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" "%"
"HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}"
//"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier"
"HealAmpRegenMultiplierOutOfCombat_postfix" "倍"
"HealAmpReceivePenaltyPercent_label" "受疗量"
"HealAmpReceivePenaltyPercent_postvalue_label" "受疗量"
"HealAmpReceivePenaltyPercent_postfix" "%"
"HealAmpRegenPenaltyPercent_label" "受疗量"
"HealAmpRegenPenaltyPercent_postvalue_label" "受疗量"
"HealAmpRegenPenaltyPercent_postfix" "%"
"HealingEffectiveness_label" "治疗有效性"
"HealingEffectiveness_postvalue_label" "治疗有效性"
"HealingEffectiveness_postfix" "%"
"PercentHealthHealing_label" "生命值治疗"
"PercentHealthHealing_postvalue_label" "生命值治疗"
"PercentHealthHealing_postfix" "%"
"ProcChance_label" "触发几率"
"ProcChance_postvalue_label" "触发几率"
"ProcChance_postfix" "%"
//"OutgoingDamageReduction_label" "Attack Damage"
"OutgoingDamageReduction_prefix" "-"
"OutgoingDamageReduction_postfix" "%"
"OutgoingDamagePercent_prefix" "{s:sign}"
"OutgoingDamagePercent_label" "伤害"
"OutgoingDamagePercent_postvalue_label" "伤害"
"OutgoingDamagePercent_postfix" "%"
"ProcHealth_label" "生命临界值"
"ProcHealth_postvalue_label" "生命临界值"
"ProcHealth_postfix" "%"
//"DamageBoostFromBehind_label" "Damage From Behind"
"DamageBoostFromBehind_postfix" "%"
//"DamageBoostElsewhere_label" "Damage From Elsewhere"
"DamageBoostElsewhere_postfix" "%"
//"BonusDPSVsPlayers_label" "DPS vs Players"
//"BonusDPSVsCreeps_label" "DPS vs Creeps"
//"EvasionPercentGlider_label" "Evasion Chance Gliding"
"EvasionPercentGlider_postfix" "%"
"EvasionPercent_label" "子弹闪避"
"EvasionPercent_postvalue_label" "子弹闪避"
"EvasionPercent_postfix" "%"
//"MeleeDamagePercent_label" "Melee Damage Bonus"
"MeleeDamagePercent_postfix" "%"
"TechShieldHealth_label" "元灵护盾生命值"
"TechShieldHealth_postvalue_label" "元灵护盾生命值"
//"TempTechShieldHealth_label" "Temp Spirit Shield Health"
"TechShieldDamagePercent_prefix" "{s:sign}"
//"TechShieldDamagePercent_label" "Spirit Shield Damage"
"TechShieldDamagePercent_postfix" "%"
"BulletShieldHealth_label" "子弹护盾生命值"
"BulletShieldHealth_postvalue_label" "子弹护盾生命值"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "子弹屏障生命值"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "子弹屏障生命值"
//"TempBulletShieldHealth_label" "Temp Bullet Shield Health"
"BulletShieldDamagePercent_prefix" "{s:sign}"
//"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields"
"BulletShieldDamagePercent_postfix" "%"
//"ShieldBlockPercent_label" "Damage Deflected"
"ShieldBlockPercent_postfix" "%"
//"DamagePercent_label" "Bullet Damage Done"
"DamagePercent_postfix" "%"
//"CycleTimePercent_label" "Fire Rate compared to Gun"
"CycleTimePercent_postfix" "%"
//"StickyClusterCount_label" "Splits into"
//"StickyClusterCount_postfix" "Sticky Grenades"
//"FuseDuration_label" "Fuse Duration"
//"FuseDuration_postfix" ""
//"DroneCount_label" "Drone Count"
//"BasicReflectPercent_label" "Basic Damage Reflect"
"BasicReflectPercent_postfix" "%"
"LifeDrainPerSecond_label" "每秒伤害"
"LifeDrainPerSecond_postvalue_label" "每秒伤害"
"HealthPercent_label" "生命值百分比"
"HealthPercent_postvalue_label" "生命值百分比"
"HealthPercent_postfix" "%"
//"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier"
"DodgeAnimSpeedScale_postfix" "倍"
"BulletDamagePercent_prefix" "{s:sign}"
"BulletDamagePercent_label" "子弹伤害"
"BulletDamagePercent_postvalue_label" "子弹伤害"
"BulletDamagePercent_postfix" "%"
"AbilityLifestealPercent_prefix" "{s:sign}"
"AbilityLifestealPercent_label" "元灵吸取生命"
"AbilityLifestealPercent_postvalue_label" "元灵吸取生命"
"AbilityLifestealPercent_postfix" "%"
"AbilityLifestealPercentHero_prefix" "{s:sign}"
"AbilityLifestealPercentHero_label" "元灵吸取生命"
"AbilityLifestealPercentHero_postvalue_label" "元灵吸取生命"
"AbilityLifestealPercentHero_postfix" "%"
"MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_LIFESTEAL_label" "元灵吸取生命"
"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "元灵吸取生命"
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix" "%"
"AbilityLifestealPercentHeroPassive_prefix" "{s:sign}"
"AbilityLifestealPercentHeroPassive_label" "元灵吸取生命"
"AbilityLifestealPercentHeroPassive_postvalue_label" "元灵吸取生命"
"AbilityLifestealPercentHeroPassive_postfix" "%"
"AbilityLifestealPercentNonHero_prefix" "{s:sign}"
"AbilityLifestealPercentNonHero_label" "对非英雄单位元灵吸取生命"
"AbilityLifestealPercentNonHero_postvalue_label" "对非英雄单位元灵吸取生命"
"AbilityLifestealPercentNonHero_postfix" "%"
"RegenDuration_label" "恢复持续时间"
"RegenDuration_postvalue_label" "恢复持续时间"
"RegenDuration_postfix" "秒"
//"SpreadDuration_label" "Spread Duration: "
"SpreadDuration_postfix" "秒"
"EndRadius_label" "终端半径"
"EndRadius_postvalue_label" "终端半径"
"EndRadius_postfix" "米"
//"BulletPercentAsBurn_label" "Bullet Damage as Burning"
"BulletPercentAsBurn_postfix" "%"
"ItemInitialCharges_label" "充能数"
"ItemInitialCharges_postvalue_label" "充能数"
"AuraDuration_label" "光环持续时间"
"AuraDuration_postvalue_label" "光环持续时间"
"AuraDuration_postfix" "秒"
//"ApproachSpeed_label" "Project Speed"
"GrenadesInVolley_label" "手雷数量"
"GrenadesInVolley_postvalue_label" "手雷数量"
"ReloadSpeedDecrease_label" "装填时间"
"ReloadSpeedDecrease_postvalue_label" "装填时间"
"ReloadSpeedDecrease_postfix" "%"
"AbsorbPercentage_label" "伤害吸收量"
"AbsorbPercentage_postvalue_label" "伤害吸收量"
"AbsorbPercentage_postfix" "%"
//"HitCap_label" "Hit Cap"
//"HitCap_postfix" "hits"
//"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit"
"AbilityDamageReductionPerHit_postfix" "%"
//"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red"
"ActiveAbilityDamageReduction_postfix" "%"
"BonusAttackRange_postfix" "米"
//"BonusAttackRange_label" "Weapon Range"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" "米"
"BonusAttackRangePercent_prefix" "{s:sign}"
"BonusAttackRangePercent_postfix" "%"
"BonusAttackRangePercent_label" "武器衰减距离"
"BonusAttackRangePercent_postvalue_label" "武器衰减距离"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" "%"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "武器衰减距离"
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "武器衰减距离"
"WeaponRecoilReduction_postfix" "%"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" "%"
//"WeaponRecoilReduction_label" "Recoil Reduction"
"BonusDPSPercent_prefix" "{s:sign}"
"BonusDPSPercent_label" "子弹伤害"
"BonusDPSPercent_postvalue_label" "子弹伤害"
"BonusDPSPercent_postfix" "%"
//"DroneHealth_label" "Drone Health"
//"DeployHealthRegen_label" "Deployable Health"
"TurretFireRate_label" "炮塔射速"
"TurretFireRate_postvalue_label" "炮塔射速"
"TurretFireRate_prefix" "{s:sign}"
"TurretFireRate_postfix" "%"
"TurretDPS_label" "炮塔每秒伤害"
"TurretDPS_postvalue_label" "炮塔每秒伤害"
//"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier"
"MobileResupplyRegenMultiplier_postfix" "倍"
"HealRadius_label" "治疗半径"
"HealRadius_postvalue_label" "治疗半径"
"HealRadius_postfix" "米"
"BulletArmorReduction_prefix" "{s:sign}"
"BulletArmorReduction_postfix" "%"
"BulletArmorReduction_label" "子弹抗性"
"BulletArmorReduction_postvalue_label" "子弹抗性"
"LocalBulletArmorReduction_prefix" "{s:sign}"
"LocalBulletArmorReduction_postfix" "%"
"LocalBulletArmorReduction_label" "子弹抗性"
"LocalBulletArmorReduction_postvalue_label" "子弹抗性"
"LocalTechArmorReduction_prefix" "{s:sign}"
//"LocalTechArmorReduction_label" "Magic Resist"
"LocalTechArmorReduction_postfix" "%"
"BulletResistOnActive_label" "子弹抗性"
"BulletResistOnActive_postvalue_label" "子弹抗性"
"BulletResistOnActive_prefix" "{s:sign}"
"BulletResistOnActive_postfix" "%"
"WeaponPowerAmp_prefix" "{s:sign}"
//"WeaponPowerAmp_label" "Courage"
"WeaponPowerWhileActivated_prefix" "{s:sign}"
//"WeaponPowerWhileActivated_label" "Courage"
"FireRate_postfix" "%"
"WeaponPower_prefix" "{s:sign}"
"WeaponPower_label" "武器伤害"
"WeaponPower_postvalue_label" "武器伤害"
"WeaponPower_postfix" "%"
"MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_POWER_label" "武器伤害"
"MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "武器伤害"
"MODIFIER_VALUE_WEAPON_POWER_postfix" "%"
"DamageIncrease_prefix" "{s:sign}"
"DamageIncrease_label" "承受的伤害"
"DamageIncrease_postvalue_label" "承受的伤害"
"DamageIncreasePercent_prefix" "{s:sign}"
"DamageIncreasePercent_label" "承受的伤害"
"DamageIncreasePercent_postvalue_label" "承受的伤害"
"DamageIncreasePercent_postfix" "%"
"BonusAbilitySpeed_prefix" "{s:sign}"
//"BonusAbilitySpeed_postfix" ""
//"BonusAbilitySpeed_label" "Ability Move Speed"
"ReloadSpeedMultipler_prefix" "{s:sign}"
"ReloadSpeedMultipler_label" "装填时间"
"ReloadSpeedMultipler_postvalue_label" "装填时间"
"ReloadSpeedMultipler_postfix" "%"
"MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}"
"MODIFIER_VALUE_RELOAD_SPEED_label" "装填时间"
"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "装填时间"
"MODIFIER_VALUE_RELOAD_SPEED_postfix" "%"
"HealthRegenPerTrooper_prefix" "+"
"HealthRegenPerTrooper_postfix" " 每个附近步兵"
"HealthRegenPerTrooper_label" "生命恢复"
"HealthRegenPerTrooper_postvalue_label" "生命恢复"
//"TroopersToSummon_label" "Troopers created"
//"TrooperLifetime_label" "Trooper lifetime"
"TrooperLifetime_postfix" "秒"
"DamagePerChain_label" "电击伤害"
"DamagePerChain_postvalue_label" "电击伤害"
"SpeedMax_label" "移动速度"
"SpeedMax_postvalue_label" "移动速度"
"SpeedMax_postfix" "米/秒"
"MoveSpeedMax_label" "移动速度"
"MoveSpeedMax_postvalue_label" "移动速度"
"MoveSpeedMax_postfix" "米/秒"
"BulletDamagePercentAsTechDamage_label" "额外元灵伤害"
"BulletDamagePercentAsTechDamage_postvalue_label" "额外元灵伤害"
//"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage "
"BonusCritDamagePercent_prefix" "{s:sign}"
//"BonusCritDamagePercent_label" "Bonus Crit Damage"
"BonusCritDamagePercent_postfix" "%"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" "%"
//"DPSDmgPercent_label" "DPS as Damage"
"DPSDmgPercent_postfix" "%"
"DamagePerSecond_label" "每秒伤害"
"DamagePerSecond_postvalue_label" "每秒伤害"
//"TechReduction_label" "Spirit Reduction"
//"TechResistReduction_label" "Target Spirit Resist"
//"TechResistReduction_prefix" ""
"TechResistReduction_postfix" "%"
"DamagePulseAmount_label" "脉冲伤害"
"DamagePulseAmount_postvalue_label" "脉冲伤害"
"DamagePulseInterval_label" "脉冲间隔"
"DamagePulseInterval_postvalue_label" "脉冲间隔"
"DamagePulseInterval_postfix" "秒"
"DamagePulseRadius_label" "脉冲半径"
"DamagePulseRadius_postvalue_label" "脉冲半径"
"DamagePulseRadius_postfix" "米"
"CloseRangeBonusDamagePercent_prefix" "+"
"CloseRangeBonusDamagePercent_label" "武器伤害"
"CloseRangeBonusDamagePercent_postvalue_label" "武器伤害"
"CloseRangeBonusDamagePercent_postfix" "%"
"CloseRangeBonusDamageRange_label" "近程"
"CloseRangeBonusDamageRange_postvalue_label" "近程"
"CloseRangeBonusDamageRange_postfix" "米"
"CloseRangeBonusWeaponPower_prefix" "{s:sign}"
"CloseRangeBonusWeaponPower_label" "武器伤害"
"CloseRangeBonusWeaponPower_postvalue_label" "武器伤害"
"CloseRangeBonusWeaponPower_postfix" "%"
"CloseRangeBonusWeaponPower_conditional" "射程内"
"BonusSpirit_conditional" "触发后"
"AfterProc_conditional" "触发后"
"DuringAmbush_conditional" "伏击期间"
"AboveHealthThreshold_conditional" "高于生命临界值"
"BelowHealthThreshold_conditional" "低于生命临界值"
"DashJump_conditional" "冲刺跳跃后"
//"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold"
"Quicksilver_conditional" "使用技能后"
"SurgeOfPower_conditional" "使用技能后"
"SpiritStrike_conditional" "成功近战攻击后"
"LongRangeBonusWeaponPowerMinRange_label" "最小距离"
"LongRangeBonusWeaponPowerMinRange_postvalue_label" "最小距离"
"LongRangeBonusWeaponPowerMinRange_postfix" "米"
"LongRangeBonusWeaponPower_prefix" "{s:sign}"
"LongRangeBonusWeaponPower_label" "武器伤害"
"LongRangeBonusWeaponPower_postvalue_label" "武器伤害"
"LongRangeBonusWeaponPower_postfix" "%"
"LongRangeBonusWeaponPower_conditional" "射程外"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "最小距离"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "最小距离"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" "米"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "武器伤害"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "武器伤害"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" "%"
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "射程外"
"TechRangeMultiplier_prefix" "{s:sign}"
"TechRangeMultiplier_label" "技能距离"
"TechRangeMultiplier_postvalue_label" "技能距离"
"TechRangeMultiplier_postfix" "%"
"TechRangeMultiplierBuff_prefix" "{s:sign}"
"TechRangeMultiplierBuff_label" "技能距离"
"TechRangeMultiplierBuff_postvalue_label" "技能距离"
"TechRangeMultiplierBuff_postfix" "%"
"ImbuedTechRangeMultiplier_prefix" "{s:sign}"
"ImbuedTechRangeMultiplier_label" "已加强技能的距离"
"ImbuedTechRangeMultiplier_postvalue_label" "已加强技能的距离"
"ImbuedTechRangeMultiplier_postfix" "%"
"NonImbuedTechRangeMultiplier_prefix" "{s:sign}"
"NonImbuedTechRangeMultiplier_label" "非加强技能的距离"
"NonImbuedTechRangeMultiplier_postvalue_label" "非加强技能的距离"
"NonImbuedTechRangeMultiplier_postfix" "%"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" "%"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "已加强技能的距离"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "已加强技能的距离"
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "非加强技能的距离"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "非加强技能的距离"
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%"
//"ThrowRange_label" "Throw Range"
"ThrowRange_postfix" "米"
"TechRadiusMultiplier_prefix" "{s:sign}"
"TechRadiusMultiplier_label" "半径"
"TechRadiusMultiplier_postvalue_label" "半径"
"TechRadiusMultiplier_postfix" "%"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "半径"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "半径"
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" "%"
"TechRadiusMultiplierBuff_prefix" "{s:sign}"
"TechRadiusMultiplierBuff_label" "半径"
"TechRadiusMultiplierBuff_postvalue_label" "半径"
"TechRadiusMultiplierBuff_postfix" "%"
"ImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"ImbuedTechRadiusMultiplier_label" "Imbued Radius"
"ImbuedTechRadiusMultiplier_postfix" "%"
"NonImbuedTechRadiusMultiplier_prefix" "{s:sign}"
//"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius"
"NonImbuedTechRadiusMultiplier_postfix" "%"
"TechRangeAdditive_prefix" "{s:sign}"
"TechRangeAdditive_label" "技能距离"
"TechRangeAdditive_postvalue_label" "技能距离"
"TechRangeAdditive_postfix" "米"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "技能距离"
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" "米"
//"WindUpTime_label" "Windup Time"
"WindUpTime_postfix" "秒"
"HealthDrainedPerSecond_label" "生命流失"
"HealthDrainedPerSecond_postvalue_label" "生命流失"
"HealthDrainedPerSecond_postfix" "/秒"
"DebuffDurationReductionPercentage_label" "减益持续时间降低"
"DebuffDurationReductionPercentage_postvalue_label" "减益持续时间降低"
"DebuffDurationReductionPercentage_postfix" "%"
//"HealthCost_label" "Health Cost"
"ZipLineSpeedPercent_prefix" "{s:sign}"
"ZipLineSpeedPercent_label" "滑索速度"
"ZipLineSpeedPercent_postvalue_label" "滑索速度"
"ZipLineSpeedPercent_postfix" "%"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "滑索速度"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "滑索速度"
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" "%"
//"ZiplineJumpBonusDuration_label" "Jump Off Duration"
"ZiplineJumpBonusDuration_postfix" "秒"
//"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus"
"ZiplineJumpBonusMoveSpeed_postfix" "米"
"BonusZipLineSpeed_prefix" "{s:sign}"
//"BonusZipLineSpeed_label" "Hyperline Speed"
"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}"
"MaxProjectiles_label" "投射物数量"
"MaxProjectiles_postvalue_label" "投射物数量"
//"DeathDelay_label" "Delay Death Duration"
//"TackleDurationMax_label" "Max Tackle Duration"
"MoveSpeed_postfix" "米"
"MoveSpeedBonus_prefix" "{s:sign}"
"MoveSpeedBonus_label" "移动速度"
"MoveSpeedBonus_postvalue_label" "移动速度"
"MoveSpeedBonus_postfix" "米"
//"MoveSpeedFriendlyBuff_prefix" ""
//"MoveSpeedFriendlyBuff_label" "Ally Move Speed"
"MoveSpeedFriendlyBuff_postfix" "米/秒"
//"ProcBuildupPercent_label" "Proc Buildup"
"ProcBuildupPercent_postfix" "%"
//"AwakenDamage_label" "Awaken Damage"
//"LockOnTime_label" "Lock On Time"
"LockOnTime_postfix" " 秒"
//"StalkDuration_label" "Stalk Time"
"StalkDuration_postfix" " 秒"
"MaxStacks_label" "最大叠加层数"
"MaxStacks_postvalue_label" "最大叠加层数"
"CurrentStacks_label" "当前叠加层数:"
"CurrentStacks_postvalue_label" "当前叠加层数:"
"CurrentBonus_label" "当前加成:"
"CurrentBonus_postvalue_label" "当前加成:"
//"TimeToMaxStacks_label" "Time To Max Stacks"
"TimeToMaxStacks_postfix" "秒"
//"DamagePerHit_label" "Damage Per Hit"
//"FinalBlow_label" "Final Blow Damage"
"DamageThreshold_label" "伤害临界值"
"DamageThreshold_postvalue_label" "伤害临界值"
"DamageReduction_label" "伤害降低"
"DamageReduction_postvalue_label" "伤害降低"
"DamageReduction_postfix" "%"
"MeleeDamage_label" "近战伤害"
"MeleeDamage_postvalue_label" "近战伤害"
//"ConvertedHealth_label" "Trooper Health"
"SilenceDuration_label" "沉默持续时间"
"SilenceDuration_postvalue_label" "沉默持续时间"
"SilenceDuration_postfix" "秒"
"Range_postfix" "米"
"Range_label" "范围"
"Range_postvalue_label" "范围"
"MinRange_label" "最低距离"
"MinRange_postvalue_label" "最低距离"
"MinRange_postfix" "米"
//"ConeRadius_label" "Lightning Distance"
"ConeRadius_postfix" "米"
"ConeAngle_label" "锥形角度"
"ConeAngle_postvalue_label" "锥形角度"
"ConeAngle_postfix" "º"
"ShockRadius_label" "半径"
"ShockRadius_postvalue_label" "半径"
"ShockRadius_postfix" "米"
//"KnockDownRadius_label" "Knockdown Radius"
"KnockDownRadius_postfix" "米"
"BurnDuration_postfix" "秒"
"BurnDuration_label" "燃烧持续时间"
"BurnDuration_postvalue_label" "燃烧持续时间"
"AbilityCooldown_postfix" "秒"
"AbilityCooldown_label" "冷却"
"AbilityCooldown_postvalue_label" "冷却时间"
"TechCooldown_postfix" "%"
"TechDuration_postfix" "%"
"TechLifesteal_postfix" "%"
"TechRange_postfix" "%"
"HealingPercent_label" "治疗百分比"
"HealingPercent_postvalue_label" "治疗百分比"
"HealingPercent_postfix" "%"
"AbilityCooldownBetweenCharge_label" "充能冷却"
"AbilityCooldownBetweenCharge_postvalue_label" "充能冷却"
"AbilityCooldownBetweenCharge_postfix" "秒"
"AbilityChargeUpTime_label" "充能时间"
"AbilityChargeUpTime_postvalue_label" "充能时间"
"AbilityChargeUpTime_postfix" "秒"
"AbilityDuration_postfix" "秒"
"AbilityDuration_label" "持续时间"
"AbilityDuration_postvalue_label" "持续时间"
"TetherDuration_postfix" "秒"
"TetherDuration_label" "束缚持续时间"
"TetherDuration_postvalue_label" "束缚持续时间"
"TetherRadius_postfix" "米"
//"TetherRadius_label" "Tether Radius"
"AbilityCastRange_postfix" "米"
"AbilityCastRange_label" "施法距离"
"AbilityCastRange_postvalue_label" "施法距离"
"AbilityCastRangeMinimum_postfix" "米"
//"AbilityCastRangeMinimum_label" "Range Minimum"
"AbilityChannelTime_postfix" "秒"
"AbilityChannelTime_label" "施法持续时间"
"AbilityChannelTime_postvalue_label" "施法持续时间"
"AbilityCastDelay_postfix" "秒"
"AbilityCastDelay_label" "施法延迟"
"AbilityCastDelay_postvalue_label" "施法延迟"
"MaxRecasts_label" "最大重新施法次数"
"MaxRecasts_postvalue_label" "最大重新施法次数"
"AbilityCharges_label" "充能数"
"AbilityCharges_postvalue_label" "充能数"
"BonusAbilityDurationPercent_prefix" "{s:sign}"
"BonusAbilityDurationPercent_label" "技能持续时间"
"BonusAbilityDurationPercent_postvalue_label" "技能持续时间"
"BonusAbilityDurationPercent_postfix" "%"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "技能持续时间"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "技能持续时间"
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" "%"
"NonImbuedBonusDuration_prefix" "{s:sign}"
"NonImbuedBonusDuration_label" "非加强技能持续时间"
"NonImbuedBonusDuration_postvalue_label" "非加强技能持续时间"
"NonImbuedBonusDuration_postfix" "%"
"ImbuedBonusDuration_prefix" "{s:sign}"
"ImbuedBonusDuration_label" "已加强技能持续时间"
"ImbuedBonusDuration_postvalue_label" "已加强技能持续时间"
"ImbuedBonusDuration_postfix" "%"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "已加强技能持续时间"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "已加强技能持续时间"
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" "%"
"MissCooldown_postfix" "秒"
//"MissCooldown_label" "Cooldown on miss"
"ShockDelay_label" "眩晕前延迟"
"ShockDelay_postvalue_label" "眩晕前延迟"
"ShockDelay_postfix" "秒"
"ArmTime_label" "装备时间"
"ArmTime_postvalue_label" "装备时间"
"ArmTime_postfix" "秒"
"Barrel_ArmTime_label" "装备时间"
"Barrel_ArmTime_postvalue_label" "装备时间"
"Barrel_ArmTime_postfix" "秒"
"ExplodeDelay_label" "爆炸延迟"
"ExplodeDelay_postvalue_label" "爆炸延迟"
"ExplodeDelay_postfix" "秒"
"BuildUpPercentPerHit_label" "每次射击的累积量"
"BuildUpPercentPerHit_postvalue_label" "每次射击的累积量"
"BuildUpPercentPerHit_postfix" "%"
"BuildUpPerSecond_label" "每秒累积量"
"BuildUpPerSecond_postvalue_label" "每秒累积量"
"BuildUpPerSecond_postfix" "%"
//"FreezeBuildUpTime_label" "Freeze buildup time"
"FreezeBuildUpTime_postfix" "秒"
//"CritStackInterval_label" "Crit Charge Delay"
"CritStackInterval_postfix" "秒"
"TurretLifetime_label" "部署时长"
"TurretLifetime_postvalue_label" "部署时长"
"TurretLifetime_postfix" "秒"
"CritCoatingDamagePercent_prefix" "{s:sign}"
//"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus"
"CritCoatingDamagePercent_postfix" "%"
//"ExplosionCoatingRadius_label" "Explosion Coating Radius"
"ExplosionCoatingRadius_postfix" "米"
//"SlowCoatingProcChance_label" "Slowing Coating Chance"
"SlowCoatingProcChance_postfix" "%"
//"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount"
"SlowCoatingMoveSpeed_postfix" "%"
//"SlowCoatingDuration_label" "Slowing Coating Slow Duration"
//"SlowCoatingDuration_postfix" ""
"MaxLifetime_label" "部署时长"
"MaxLifetime_postvalue_label" "部署时长"
"MaxLifetime_postfix" "秒"
//"ZipLineArrowLifetime_label" "Arrow Flight Time"
//"ZipLineArrowLifetime_postfix" ""
//"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack"
"DamageTakenPercentIncreasePerStack_postfix" "%"
//"ShotsFired_label" "Shots fired"
//"ShotsFired_postfix" ""
//"TimeBetweenShots_label" "Time between shots"
//"TimeBetweenShots_postfix" ""
//"DroneDPS_label" "Drone Damage"
"DroneDPS_postfix" "每秒伤害"
"DistanceBuff_postfix" "%"
//"DistanceBuff_label" "Increase at Max Range"
//"FullDistance_label" "Max Range: "
"FullDistance_postfix" "米"
"ProcDamage_label" "元灵伤害"
"ProcDamage_postvalue_label" "元灵伤害"
//"BaseDamagePct_label" "Bonus Spirit Amp"
"BaseDamagePct_prefix" "{s:sign}"
"BaseDamagePct_postfix" "%"
"TargetsPerTick_label" "每次射击命中目标数"
"TargetsPerTick_postvalue_label" "每次射击命中目标数"
"HealthToDamage_label" "伤害"
"HealthToDamage_postvalue_label" "伤害"
"SelfDamagePct_label" "生命值消耗"
"SelfDamagePct_postvalue_label" "生命值消耗"
"SelfDamagePct_postfix" "%"
"DamageHealPerTarget_label" "每个目标伤害/治疗量"
"DamageHealPerTarget_postvalue_label" "每个目标伤害/治疗量"
//"DeathTaxHeal_label" "Health Per Kill"
"ChainRadius_label" "跳跃半径"
"ChainRadius_postvalue_label" "跳跃半径"
"ChainRadius_postfix" "米"
//"LaunchDamage_postfix" ""
//"LaunchDamage_label" "Knockback Damage"
//"ImpaleDamage_postfix" ""
//"ImpaleDamage_label" "Impale Damage"
//"ImpaleDuration_label" "Impale Duration"
"ImpaleDuration_postfix" "秒"
"ExplosionRadius_label" "爆炸半径"
"ExplosionRadius_postvalue_label" "爆炸半径"
"ExplosionRadius_postfix" "米"
"MinExplosionRadius_label" "最小爆炸半径"
"MinExplosionRadius_postvalue_label" "最小爆炸半径"
"MinExplosionRadius_postfix" "米"
"MaxExplosionRadius_label" "最大爆炸半径"
"MaxExplosionRadius_postvalue_label" "最大爆炸半径"
"MaxExplosionRadius_postfix" "米"
"ExplosionDamage_label" "爆炸伤害"
"ExplosionDamage_postvalue_label" "爆炸伤害"
//"MinExplosionDamage_label" "Min Explosion Damage: "
//"MinExplosionDamage_postfix" ""
//"ExplosionMinPercent_label" "Min Explosion Damage: "
"ExplosionMinPercent_postfix" "%"
//"ExplosionMaxPercent_label" "Max Explosion Damage: "
"ExplosionMaxPercent_postfix" "%"
//"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot"
"EMPBuildupPercentPerShot_postfix" "%"
"InvisFadeToDuration_label" "淡出时间"
"InvisFadeToDuration_postvalue_label" "淡出时间"
"InvisFadeToDuration_postfix" "秒"
"InvisMoveSpeedMod_prefix" "{s:sign}"
"InvisMoveSpeedMod_postfix" "米"
"InvisMoveSpeedMod_label" "隐身疾跑速度"
"InvisMoveSpeedMod_postvalue_label" "隐身疾跑速度"
//"MeleeAttackLength_label" "Melee Range"
"MeleeAttackLength_postfix" "米"
"ArmingDuration_label" "装备持续时间"
"ArmingDuration_postvalue_label" "装备持续时间"
"ArmingDuration_postfix" "秒"
"AirJumpVerticalSpeedPercent_prefix" "{s:sign}"
//"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed"
"AirJumpVerticalSpeedPercent_postfix" "%"
//"ReflectDamage_label" "Bullet Reflect Damage"
"ReflectDamage_postfix" "%"
"ImmobilizeDuration_label" "定身持续时间"
"ImmobilizeDuration_postvalue_label" "定身持续时间"
"ImmobilizeDuration_postfix" "秒"
"AirControlPercentBarrier_label" "空中控制"
"AirControlPercentBarrier_postvalue_label" "空中控制"
"AirControlPercentBarrier_prefix" "{s:sign}"
"AirControlPercentBarrier_postfix" "%"
"AirControlPercent_label" "空中控制"
"AirControlPercent_postvalue_label" "空中控制"
"AirControlPercent_prefix" "{s:sign}"
"AirControlPercent_postfix" "%"
"AirControlAccelPercent_label" "空中加速"
"AirControlAccelPercent_postvalue_label" "空中加速"
"AirControlAccelPercent_prefix" "{s:sign}"
"AirControlAccelPercent_postfix" "%"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "空中控制"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "空中控制"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" "%"
//"HeadStompBonusDamage_label" "Head Stomp Damage Bonus"
//"HeadStompBonusDamage_postfix" ""
//"HeadStompBonusRadius_label" "Head Stomp Radius Bonus"
//"HeadStompBonusRadius_postfix" ""
//"BouncePadStompCount_label" "Max Head Stomps"
"NPCProcChance_label" "步兵触发几率"
"NPCProcChance_postvalue_label" "步兵触发几率"
"NPCProcChance_postfix" "%"
"HeroProcChance_label" "英雄触发几率"
"HeroProcChance_postvalue_label" "英雄触发几率"
"HeroProcChance_postfix" "%"
//"AbilityProjectileSpeedPercent_label" "Speed Increase"
"AbilityProjectileSpeedPercent_postfix" "%"
//"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase"
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" "%"
"TechCleaveDamagePercent_label" "分裂伤害"
"TechCleaveDamagePercent_postvalue_label" "分裂伤害"
"TechCleaveDamagePercent_postfix" "%"
"TechCleaveTargetCap_label" "额外伤害单位数"
"TechCleaveTargetCap_postvalue_label" "额外伤害单位数"
//"TechCleaveTargetCap_postfix" ""
"TechCleaveRadius_label" "分裂半径"
"TechCleaveRadius_postvalue_label" "分裂半径"
"TechCleaveRadius_postfix" "米"
"InitialRadius_label" "初始半径"
"InitialRadius_postvalue_label" "初始半径"
"InitialRadius_postfix" "米"
//"BlurVisionRange_label" "Blur Vision Range"
"BlurVisionRange_postfix" "米"
//"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase"
"ExplosiveShotRadiusPercent_postfix" "%"
//"TechPowerPerCharge_label" "Spirit per Charge"
//"FireRatePerCharge_label" "Fire Rate per Charge"
"FireRatePerCharge_postfix" "%"
//"ChargeDuration_label" "Charge Duration"
"ChargeDuration_postfix" "秒"
//"MaxCharges_label" "Max Charges"
//"ExtraBladeDamage_label" "Extra Damage per Charge"
//"WaveStunDuration_label" "Disarm/EMP Duration"
"WaveStunDuration_postfix" "秒"
"WaveLifetime_label" "投射物部署时长"
"WaveLifetime_postvalue_label" "投射物部署时长"
"WaveLifetime_postfix" "秒"
//"LockedRadius_label" "Chain Length"
"LockedRadius_postfix" "米"
//"BoostDuration_label" "Ally Move Speed Duration"
"BoostDuration_postfix" "秒"
//"ShieldPercentage_label" "Shield Max Health %"
"ShieldPercentage_postfix" "%最大生命值"
"ShieldDuration_label" "护盾持续时间"
"ShieldDuration_postvalue_label" "护盾持续时间"
"ShieldDuration_postfix" "秒"
"SlowRadius_label" "减速半径"
"SlowRadius_postvalue_label" "减速半径"
"SlowRadius_postfix" "米"
//"SmokeDuration_label" "Smoke Duration"
"SmokeDuration_postfix" "秒"
//"SmokeRadius_label" "Smoke Radius"
"SmokeRadius_postfix" "米"
"ChainDuration_label" "束缚持续时间"
"ChainDuration_postvalue_label" "束缚持续时间"
"ChainDuration_postfix" "秒"
//"InfectDuration_label" "Infect Duration"
"InfectDuration_postfix" "秒"
//"CloudDuration_label" "Cloud Lifetime"
"CloudDuration_postfix" "秒"
"TimeSlowPercent_label" "时间变慢"
"TimeSlowPercent_postvalue_label" "时间变慢"
"TimeSlowPercent_postfix" "%"
//"CombatRegenPercent_label" "Health Regen in Combat"
"CombatRegenPercent_postfix" "%"
"AttackPower_prefix" "{s:sign}"
//"AttackPower_postfix" ""
//"AttackPower_label" "Attack Power"
"AbilityPower_prefix" "{s:sign}"
//"AbilityPower_postfix" ""
//"AbilityPower_label" "Ability Power"
"DefensePower_prefix" "{s:sign}"
//"DefensePower_postfix" ""
//"DefensePower_label" "Defense Power"
//"InfectionBonusDPS_prefix" ""
//"InfectionBonusDPS_postfix" ""
//"InfectionBonusDPS_label" "Infection Bonus DPS"
//"DecoyLifetime_prefix" ""
"DecoyLifetime_postfix" "秒"
"Health_label" "生命值"
"Health_postvalue_label" "生命值"
//"Grenades_label" "Extra Bombs"
//"SearchRadius_label" "Search Radius"
"SearchRadius_postfix" "米"
//"GrenadesPerVolley_label" "Bombs Per Volley"
//"BulletArmorPenetration_label" "Target Bullet Resist"
//"BulletArmorPenetration_postfix" ""
//"RampDuration_label" "Ramp Duration"
"RampDuration_postfix" "秒"
//"EndDuration_label" "Final Duration"
"EndDuration_postfix" "秒"
//"FinalSlow_label" "Slowest Speed"
"FinalSlow_postfix" "米/秒"
"WeaponPowerPerStack_prefix" "{s:sign}"
"WeaponPowerPerStack_label" "每层叠加的武器伤害"
"WeaponPowerPerStack_postvalue_label" "每层叠加的武器伤害"
"WeaponPowerPerStack_postfix" "%"
"WeaponPowerPerStackNonHero_prefix" "{s:sign}"
"WeaponPowerPerStackNonHero_label" "非英雄武器伤害"
"WeaponPowerPerStackNonHero_postvalue_label" "非英雄武器伤害"
"WeaponPowerPerStackNonHero_postfix" "%"
"NonHeroStackLimit_label" "非英雄叠加次数上限"
"NonHeroStackLimit_postvalue_label" "非英雄叠加次数上限"
"DamageToStack_label" "受到伤害转化成层数"
"DamageToStack_postvalue_label" "受到伤害转化成层数"
"DamageDuration_label" "持续时间"
"DamageDuration_postvalue_label" "持续时间"
"DamageDuration_postfix" "秒"
"RegenWhileInvisible_label" "隐身时生命恢复"
"RegenWhileInvisible_postvalue_label" "隐身时生命恢复"
"RegenWhileInvisible_prefix" "+"
"DamageRadius_label" "伤害半径"
"DamageRadius_postvalue_label" "伤害半径"
"DamageRadius_postfix" "米"
//"RegenerationRate_label" "Restore Time"
"RegenerationRate_postfix" "秒"
"BulletShieldMaxHealth_prefix" "{s:sign}"
"BulletShieldMaxHealth_label" "子弹护盾生命值"
"BulletShieldMaxHealth_postvalue_label" "子弹护盾生命值"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "子弹屏障生命值"
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "子弹屏障生命值"
"ActiveBulletShieldMaxHealth_prefix" "{s:sign}"
"ActiveBulletShieldMaxHealth_label" "子弹护盾生命值"
"ActiveBulletShieldMaxHealth_postvalue_label" "子弹护盾生命值"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "子弹屏障生命值"
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "子弹屏障生命值"
"TechShieldMaxHealth_prefix" "{s:sign}"
"TechShieldMaxHealth_label" "元灵护盾生命值"
"TechShieldMaxHealth_postvalue_label" "元灵护盾生命值"
"WeaponPowerPerKill_label" "每次击败获得武器伤害"
"WeaponPowerPerKill_postvalue_label" "每次击败获得武器伤害"
"WeaponPowerPerKill_prefix" "+"
"WeaponPowerPerKill_postfix" "%"
//"WeaponPowerPerAssist_label" "Courage per Assist"
//"WeaponPowerPerDeath_label" "Courage per Death"
"FireRatePerKill_label" "每次击败获得射速"
"FireRatePerKill_postvalue_label" "每次击败获得射速"
"FireRatePerKill_prefix" "+"
"FireRatePerKill_postfix" "%"
"BonusZoomPercent_prefix" "{s:sign}"
"BonusZoomPercent_label" "武器放大"
"BonusZoomPercent_postvalue_label" "武器放大"
"BonusZoomPercent_postfix" "%"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "武器放大"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "武器放大"
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" "%"
"MaxDPS_label" "最高每秒伤害"
"MaxDPS_postvalue_label" "最高每秒伤害"
//"DamageOnHit_label" "Damage on Hit"
"ProcCooldown_label" "最大频率"
"ProcCooldown_postvalue_label" "最大频率"
"ProcCooldown_postfix" "秒"
//"WeaponPowerPerEnemy_label" "Courage per Enemy"
"WeaponPowerPerEnemy_prefix" "+"
//"FireRatePerEnemy_label" "Fire Rate per Enemy"
"FireRatePerEnemy_prefix" "+"
"FireRatePerEnemy_postfix" "%"
//"AssaultDuration_label" "Air Attack Duration"
"AssaultDuration_postfix" "秒"
//"AssaultFireRate_label" "Air Attack Fire Rate"
"AssaultFireRate_prefix" "{s:sign}"
"AssaultFireRate_postfix" "%"
"ActiveHealthRegen_prefix" "{s:sign}"
"ActiveHealthRegen_label" "生命恢复"
"ActiveHealthRegen_postvalue_label" "生命恢复"
"ActiveHealthRegen_postfix" "每秒生命"
"ActiveBonusFireRate_label" "射速"
"ActiveBonusFireRate_postvalue_label" "射速"
"ActiveBonusFireRate_postfix" "%"
"SurgeDelay_label" "延迟"
"SurgeDelay_postvalue_label" "延迟"
"SurgeDelay_postfix" "秒"
//"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack"
//"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses"
"FervorMovespeed_label" "移动速度"
"FervorMovespeed_postvalue_label" "移动速度"
"FervorMovespeed_postfix" "米/秒"
"FervorFireRate_label" "射速"
"FervorFireRate_postvalue_label" "射速"
"FervorFireRate_postfix" "%"
//"FervorDebuffResistance_label" "Enrage Debuff Resistance"
"FervorDebuffResistance_postfix" "%"
"FervorTechResist_label" "元灵抗性"
"FervorTechResist_postvalue_label" "元灵抗性"
"PassiveFireRate_label" "射速"
"PassiveFireRate_postvalue_label" "射速"
"PassiveFireRate_postfix" "%"
"TechDamagePercent_Label" "伤害"
"TechDamagePercent_postvalue_label" "伤害"
"TechDamagePercent_Postfix" "%"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "伤害"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "伤害"
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" "%"
"DelayDuration_Label" "延迟持续时间"
"DelayDuration_postvalue_label" "延迟持续时间"
"DelayDuration_Postfix" "秒"
//"MinimumDamage_Label" "Minimum Damage"
"EMPDuration_label" "减益持续时间"
"EMPDuration_postvalue_label" "减益持续时间"
"EMPDuration_postfix" "秒"
//"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets"
"BonusBulletDamageToEMPTargets_prefix" "+"
"BonusBulletDamageToEMPTargets_postfix" "%"
"modifier_silencer_proc_active" "沉默子弹"
"BulletDamageReflectedPct_label" "子弹伤害反弹"
"BulletDamageReflectedPct_postvalue_label" "子弹伤害反弹"
"BulletDamageReflectedPct_postfix" "%"
"SpiritDamageReflectedPct_label" "元灵伤害反弹"
"SpiritDamageReflectedPct_postvalue_label" "元灵伤害反弹"
"SpiritDamageReflectedPct_postfix" "%"
"DamageReflectedFrequencyPct_label" "触发几率"
"DamageReflectedFrequencyPct_postvalue_label" "触发几率"
"DamageReflectedFrequencyPct_postfix" "%"
"modifier_armor_reactive_armor" "回应射击"
"ReturnFireBulletResist_prefix" "+"
"ReturnFireBulletResist_label" "子弹抗性"
"ReturnFireBulletResist_postvalue_label" "子弹抗性"
"ReturnFireBulletResist_postfix" "%"
//"RespawnBonusHealth_label" "Respawn Bonus Health"
//"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration"
"RespawnBonusHealthDuration_postfix" "秒"
//"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health"
//"DeathImmunityDuration_label" "Death Immunity Duration"
//"DeathImmunityDuration_postfix" "s"
//"DeathImmunityPulseRateMultiplier_label" "Pulse Rate"
//"DeathImmunityPulseRateMultiplier_postfix" "x"
//"modifier_cheat_death_immunity" "Death Immune"
"StasisRadius_label" "半径"
"StasisRadius_postvalue_label" "半径"
"StasisRadius_postfix" "米"
//"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined"
"HealPercentAmount_label" "治疗量"
"HealPercentAmount_postvalue_label" "治疗量"
"HealPercentAmount_postfix" "%"
"Stamina_label" "耐力"
"Stamina_postvalue_label" "耐力"
"Stamina_prefix" "{s:sign}"
"MODIFIER_VALUE_STAMINA_label" "耐力"
"MODIFIER_VALUE_STAMINA_postvalue_label" "耐力"
"MODIFIER_VALUE_STAMINA_prefix" "{s:sign}"
"StaminaCooldownReduction_prefix" "{s:sign}"
"StaminaCooldownReduction_label" "耐力恢复"
"StaminaCooldownReduction_postvalue_label" "耐力恢复"
"StaminaCooldownReduction_postfix" "%"
//"ActiveHealthChange_label" "Health Steal"
"ActiveHealthChange_postfix" "生命值"
//"ActiveWeaponDamageChange_label" "Weapon Damage Steal"
"ActiveWeaponDamageChange_postfix" "%"
//"modifier_upgrade_siphon_buff" "Siphon"
"modifier_upgrade_siphon_debuff" "被吸取的生命值"
//"SiphonRadius_label" "Activate Radius"
"SiphonRadius_postfix" "米"
"TechResistDuration_label" "持续时间"
"TechResistDuration_postvalue_label" "持续时间"
"TechResistDuration_postfix" "秒"
"BleedTechResist_label" "元灵抗性"
"BleedTechResist_postvalue_label" "元灵抗性"
"BleedTechResist_prefix" "{s:sign}"
"BleedTechResist_postfix" "%"
//"StackProcDamage_label" "Burst Damage"
"StackDuration_label" "叠加持续时间"
"StackDuration_postvalue_label" "叠加持续时间"
"StackDuration_postfix" "秒"
"HeadShotBonusDamage_prefix" "{s:sign}"
"HeadShotBonusDamage_label" "头弹额外伤害"
"HeadShotBonusDamage_postvalue_label" "头弹额外伤害"
"HeadShotDebuffDuration_label" "持续时间"
"HeadShotDebuffDuration_postvalue_label" "持续时间"
"HeadShotDebuffDuration_postfix" "秒"
"HeadShotCooldown_label" "冷却时间"
"HeadShotCooldown_postvalue_label" "冷却时间"
"HeadShotCooldown_postfix" "秒"
//"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown"
//"ActiveChainDuration_label" "Tether Duration"
"ActiveChainDuration_postfix" "秒"
"ActiveBulletArmorReduction_label" "子弹抗性降低"
"ActiveBulletArmorReduction_postvalue_label" "子弹抗性降低量"
//"modifier_galvanic_storm" "Galvanic Storm"
//"BuildupPerProc_label" "Buildup on Shock"
"BuildupPerProc_postfix" "%"
//"BuildupDamage_label" "Damage on Buildup"
//"ShockBuildupDuration_label" "Shock Buildup Lifetime"
"ShockBuildupDuration_postfix" "秒"
"GalvanicProcDuration_label" "减速持续时间"
"GalvanicProcDuration_postvalue_label" "减速持续时间"
"GalvanicProcDuration_postfix" "秒"
"FireRateSlow_label" "射速"
"FireRateSlow_postvalue_label" "射速"
"FireRateSlow_prefix" "-"
"FireRateSlow_postfix" "%"
"MODIFIER_VALUE_FIRE_RATE_SLOW_label" "射速"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "射速"
"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-"
"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" "%"
"TechPowerReduction_label" "元灵力量"
"TechPowerReduction_postvalue_label" "元灵力量"
//"SlowFireRatePercent_label" "Fire Rate Scale"
"SlowFireRatePercent_prefix" "{s:sign}"
"SlowFireRatePercent_postfix" "%"
"MaxFireRateSlowPercent_label" "最大射速"
"MaxFireRateSlowPercent_postvalue_label" "最大射速"
"MaxFireRateSlowPercent_postfix" "%"
"MaxFireRateSlowPercent_prefix" "-"
//"FireRateScale_label" "Fire Rate Scale"
"FireRateScale_prefix" "{s:sign}"
"FireRateScale_postfix" "%"
//"ActiveHealAmount_label" "Self Heal"
//"ActiveHealAmount_postfix" "HP"
//"BonusDamagePerHero_label" "Bonus Damage Per Hero"
"BonusDamagePerHero_postfix" "%"
//"DebuffDelay_label" "Debuff Delay"
"DebuffDelay_postfix" "秒"
//"ArmorLossPerHit_label" "Resist lost per Hit"
"ArmorLossPerHit_postfix" "%"
//"StackLossFrequency_label" "Resist Loss Frequency"
"StackLossFrequency_postfix" "秒"
"MaxBulletResist_label" "最大子弹抗性"
"MaxBulletResist_postvalue_label" "最大子弹抗性"
"MaxBulletResist_postfix" "%"
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "狂战士"
"berserker_stack" "狂战士"
"WeaponDamageBonus_prefix" "{s:sign}"
"WeaponDamageBonus_label" "武器伤害"
"WeaponDamageBonus_postvalue_label" "武器伤害"
"TechDamageBonusPercent_prefix" "{s:sign}"
"TechDamageBonusPercent_label" "元灵伤害"
"TechDamageBonusPercent_postvalue_label" "元灵伤害"
"TechDamageBonusPercent_postfix" "%"
"SuperiorStaminaBonusSpirit_prefix" "{s:sign}"
//"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash"
"EchoShardBonusSpirit_prefix" "{s:sign}"
//"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability"
"BonusSpirit_prefix" "{s:sign}"
"BonusSpirit_label" "元灵力量"
"BonusSpirit_postvalue_label" "元灵力量"
"BonusSpiritLifesteal_prefix" "{s:sign}"
"BonusSpiritLifesteal_label" "元灵吸取生命"
"BonusSpiritLifesteal_postvalue_label" "元灵吸取生命"
"BonusSpiritLifesteal_postfix" "%"
//"modifier_power_shard_bonus" "Echo Boost"
//"BonusDuration_label" "Bonus Duration"
"BonusDuration_postfix" "秒"
//"superior_stamina_buff" "Bonus Spirit Power"
"HighGroundBonusWeaponPower_prefix" "{s:sign}"
//"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies"
"HighGroundBonusWeaponPower_postfix" "%"
"BonusBaseWeaponDamage_prefix" "{s:sign}"
"BonusBaseWeaponDamage_label" "武器伤害"
"BonusBaseWeaponDamage_postvalue_label" "武器伤害"
"BonusBaseWeaponDamage_postfix" "%"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "武器伤害"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "武器伤害"
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" "%"
"BaseAttackDamagePercent_prefix" "{s:sign}"
"BaseAttackDamagePercent_label" "武器伤害"
"BaseAttackDamagePercent_postvalue_label" "武器伤害"
"BaseAttackDamagePercent_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" "%"
"BaseAttackDamagePercentAltFire_prefix" "{s:sign}"
"BaseAttackDamagePercentAltFire_label" "次要发射武器伤害"
"BaseAttackDamagePercentAltFire_postvalue_label" "次要发射武器伤害"
"BaseAttackDamagePercentAltFire_postfix" "%"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "副武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "副武器伤害"
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" "%"
"ImbuedTechPower_prefix" "{s:sign}"
"ImbuedTechPower_label" "已加强技能元灵力量"
"ImbuedTechPower_postvalue_label" "已加强技能元灵力量"
"MovementSpeedBonusDuration_label" "加速持续时间"
"MovementSpeedBonusDuration_postvalue_label" "加速持续时间"
"MovementSpeedBonusDuration_postfix" "秒"
//"EnemyLifeThreshold_label" "Threshold"
"EnemyLifeThreshold_postfix" "%"
//"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken"
"CloneDamageTakenIncreasePercent_prefix" "{s:sign}"
"CloneDamageTakenIncreasePercent_postfix" "%"
"ability_abort_cast" "中止"
"ability_cancel_channel" "结束施法"
//"citadel_ability_lightning_dodge" "Lightning Roll"
//"citadel_ability_lightning_dodge_passive" "Lightning Roll"
//"citadel_ability_basicdamagereflect" "Reflect Basic Damage"
//"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall"
//"modifier_limit_ability_cooldown" "Quick Cooldowns"
//"ability_golden_idol" "Drop Soul Urn"
"golden_idol_bonus_01" "+35% 额外魂魄"
"golden_idol_bonus_02" "+1 技能点"
//"ability_capture_zip_line" "Capture Hyperline"
//"modifier_citadel_capture_zipline_timer" "Capturing Hyperline"
//"modifier_citadel_containment_victim" "Containment"
"modifier_hollow_point_stack" "空尖弹"
//"LifeThreshold_label" "Life Threshold"
"LifeThreshold_postfix" "%"
//"Cloaked" "Cloaked"
"zipline_boost" "滑索速度加成"
"ActiveTechPower_label" "元灵力量"
"ActiveTechPower_postvalue_label" "元灵力量"
"ActiveTechPower_prefix" "+"
//"ActiveBulletShieldHealth_label" "Active Shield Health"
//"ActiveBulletShieldDuration_label" "Active Shield Duration"
"ActiveBulletShieldDuration_postfix" "秒"
"PassiveShieldCooldown_label" "冷却时间"
"PassiveShieldCooldown_postvalue_label" "冷却时间"
"PassiveShieldCooldown_postfix" "秒"
"active_bullet_shield" "子弹护盾"
//"SlamDownRadius_label" "Slam Radius"
"SlamDownRadius_postfix" "米"
"StealDuration_label" "吸取持续时间"
"StealDuration_postvalue_label" "吸取持续时间"
"StealDuration_postfix" "秒"
"VeilCross_conditional" "穿越宇宙玄幕"
"modifier_veil_walker_triggered" "穿幕攻击速度"
"modifier_veil_walker_stealth" "穿幕隐身"
"InvisDuration_label" "隐身持续时间"
"InvisDuration_postvalue_label" "隐身持续时间"
"InvisDuration_postfix" "秒"
"SlideScale_label" "滑行距离"
"SlideScale_postvalue_label" "滑行距离"
"SlideScale_postfix" "%"
"SlideScale_prefix" "+"
"AirMoveIncreasePercent_label" "空中跳跃/冲刺距离"
"AirMoveIncreasePercent_postvalue_label" "空中跳跃/冲刺距离"
"AirMoveIncreasePercent_postfix" "%"
"AirMoveIncreasePercent_prefix" "+"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "空中跳跃/冲刺距离"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "空中跳跃/冲刺距离"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" "%"
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" "+"
"FreeAirJumps_prefix" "{s:sign}"
"FreeAirJumps_label" "免费空中跳跃"
"FreeAirJumps_postvalue_label" "免费空中跳跃"
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}"
"MODIFIER_VALUE_FREE_AIR_JUMPS_label" "免费空中跳跃"
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "免费空中跳跃"
"ActiveReloadPercent_label" "弹药"
"ActiveReloadPercent_postvalue_label" "弹药"
"ActiveReloadPercent_postfix" "%"
"ActiveReloadPercent_prefix" "+"
"ImbuedCooldownMultiplier_label" "已加强技能冷却时间"
"ImbuedCooldownMultiplier_postvalue_label" "已加强技能冷却时间"
"ImbuedCooldownMultiplier_postfix" "%"
"RespawnHealthPercent_label" "重生生命值"
"RespawnHealthPercent_postvalue_label" "重生生命值"
"RespawnHealthPercent_postfix" "%"
"ActiveBonusMoveSpeed_label" "移动速度"
"ActiveBonusMoveSpeed_postvalue_label" "移动速度"
"ActiveBonusMoveSpeed_prefix" "{s:sign}"
"ActiveBonusMoveSpeed_postfix" "米"
"ActiveItemUse_conditional" "使用时"
"BuffMoveSpeedBonus_label" "移动速度"
"BuffMoveSpeedBonus_postvalue_label" "移动速度"
"BuffMoveSpeedBonus_postfix" "米"
"BuffMoveSpeedBonus_prefix" "{s:sign}"
//"ChannelMoveSpeed_label" "Channel Move Speed"
"ChannelMoveSpeed_postfx" "米"
//"ChannelMoveSpeed_prefix" ""
"BulletShieldOnCast_label" "子弹护盾"
"BulletShieldOnCast_postvalue_label" "子弹护盾"
"TechShieldOnCast_label" "元灵护盾"
"TechShieldOnCast_postvalue_label" "元灵护盾"
//"BulletShieldDuration_label" "Bullet Shield Duration"
"BulletShieldDuration_postfix" "秒"
//"BloodPoolDPS_label" "Blood Pool DPS"
//"BloodPoolDuration_label" "Blood Pool Duration"
"BloodPoolDuration_postfix" "每秒伤害"
//"BloodPoolRadius_label" "Blood Pool Radius"
"BloodPoolRadius_postfix" "米"
"LowHealthThreshold_label" "生命临界值"
"LowHealthThreshold_postvalue_label" "生命临界值"
"LowHealthThreshold_postfix" "%"
"LowHealthTechResist_label" "元灵抗性"
"LowHealthTechResist_postvalue_label" "元灵抗性"
"LowHealthTechResist_prefix" "{s:sign}"
//"LowHealthWeaponPowerPercent_label" "Courage"
"LowHealthWeaponPowerPercent_prefix" "{s:sign}"
"LowHealthWeaponPowerPercent_postfix" "%"
"ExecuteThreshold_label" "淘汰临界值"
"ExecuteThreshold_postvalue_label" "淘汰临界值"
"ExecuteThreshold_postfix" "%"
"BuildupDuration_label" "累积衰变时长"
"BuildupDuration_postvalue_label" "累积衰变时长"
"BuildupDuration_postfix" "秒"
//"BuildupExpire_label" "Buildup Expire"
"BuildupExpire_postfix" "秒"
//"BuildupDecayDelay_label" "Buildup Decay Delay"
"BuildupDecayDelay_postfix" "秒"
//"BuildupRate_label" "Buildup Per Shot"
//"BuildupRate_postfix" ""
"BuildupPerShot_label" "每次射击的累积量"
"BuildupPerShot_postvalue_label" "每次射击的累积量"
"BuildupPerShot_postfix" "%"
//"StacksPerShot_label" "Stacks Per Shot"
//"DamageOnApply_label" "Damage On Apply"
"citadel_modifier_teleport" "正在传送"
"citadel_modifier_hideout_teleport" "正在离开大本营"
"citadel_trigger_teleport_sandbox" "正在传送到沙盒"
"citadel_trigger_teleport_hideout" "正在传送到大本营"
"MaxHealthLossPercent_label" "最大生命值"
"MaxHealthLossPercent_postvalue_label" "最大生命值"
"MaxHealthLossPercent_postfix" "%"
"BonusClipPerKill_prefix" "{s:sign}"
"BonusClipPerKill_label" "每次击败额外弹药"
"BonusClipPerKill_postvalue_label" "每次击败额外弹药"
"BonusSpiritPerKill_prefix" "{s:sign}"
//"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill"
//"MaxClipBonus_label" "Max Clip Bonus"
"SummonDuration_label" "召唤持续时间"
"SummonDuration_postvalue_label" "召唤持续时间"
"SummonDuration_postfix" "秒"
"Reloaded" "已装弹!"
"BonusAmmo" "额外弹药!"
"ExplodeDamage_label" "爆炸伤害"
"ExplodeDamage_postvalue_label" "爆炸伤害"
"StaminaRegenPercent_label" "耐力恢复"
"StaminaRegenPercent_postvalue_label" "耐力恢复"
"StaminaRegenPercent_postfix" "%"
"MeleeResistPercent_prefix" "{s:sign}"
"MeleeResistPercent_label" "近战抗性"
"MeleeResistPercent_postvalue_label" "近战抗性"
"MeleeResistPercent_postfix" "%"
"BuffDuration_label" "增益持续时间"
"BuffDuration_postvalue_label" "增益持续时间"
"BuffDuration_postfix" "秒"
"GroundDashReductionPercent_label" "冲刺距离"
"GroundDashReductionPercent_postvalue_label" "冲刺距离"
"GroundDashReductionPercent_postfix" "%"
"ActivePlayerStats_Percentage" "%"
"ActivePlayerStats_MoveSpeed" "米"
"ActivePlayerStats_Regen" "生命值"
"ActivePlayerStats_Health" "生命值"
"TechDamageReduction_label" "元灵伤害降低"
"TechDamageReduction_postvalue_label" "元灵伤害降低"
"TechDamageReduction_postfix" "%"
"ActiveMoveSpeedPenalty_label" "道具使用移动速度损失"
"ActiveMoveSpeedPenalty_postvalue_label" "道具使用移动速度损失"
"ActiveMoveSpeedPenalty_postfix" "米"
"IncomingDamagePercent_label" "承受的伤害"
"IncomingDamagePercent_postvalue_label" "承受的伤害"
"IncomingDamagePercent_postfix" "%"
"IncomingDamagePercent_prefix" "{s:sign}"
"IncomingDamagePercentFromCaster_label" "承受的伤害"
"IncomingDamagePercentFromCaster_postvalue_label" "承受的伤害"
"IncomingDamagePercentFromCaster_postfix" "%"
"IncomingDamagePercentFromCaster_prefix" "{s:sign}"
"IncomingBulletDamagePercentFromCaster_label" "承受的子弹伤害"
"IncomingBulletDamagePercentFromCaster_postvalue_label" "承受的子弹伤害"
"IncomingBulletDamagePercentFromCaster_postfix" "%"
"IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}"
"SlowResistance_label" "减速抗性"
"SlowResistance_postvalue_label" "减速抗性"
"SlowResistance_postfix" "%"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "减速抗性"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "减速抗性"
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" "%"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "耐力恢复"
"MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" "%"
"CooldownReductionPerHit_label" "每次击中时的冷却时间减少"
"CooldownReductionPerHit_postvalue_label" "每次击中减少冷却"
"CooldownReductionPerHit_postfix" "秒"
"ParryCooldownReduction_label" "格挡冷却"
"ParryCooldownReduction_postvalue_label" "格挡冷却"
"ParryCooldownReduction_prefix" "-"
"ParryCooldownReduction_postfix" "秒"
"ImmunityDuration_label" "免疫持续时间"
"ImmunityDuration_postvalue_label" "免疫持续时间"
"ImmunityDuration_postfix" "秒"
"CombatBarrier_label" "屏障"
"CombatBarrier_postvalue_label" "屏障"
"BarrierDuration_label" "屏障持续时间"
"BarrierDuration_postvalue_label" "屏障持续时间"
"BarrierDuration_postfix" "秒"
"InterruptCooldown_label" "打断冷却"
"InterruptCooldown_postvalue_label" "打断冷却"
"InterruptCooldown_postfix" "秒"
"BonusSoulsPct_label" "额外魂魄"
"BonusSoulsPct_postvalue_label" "额外魂魄"
"BonusSoulsPct_prefix" "+"
"BonusSoulsPct_postfix" "%"
"EnemyRange_label" "敌军距离"
"EnemyRange_postvalue_label" "敌军距离"
"EnemyRange_postfix" "米"
"ReduceFootstepSound_label" "脚步声距离"
"ReduceFootstepSound_postvalue_label" "脚步声距离"
"ReduceFootstepSound_postfix" "%"
"WeaponDamagePerStack_label" "每叠加一层的武器伤害"
"WeaponDamagePerStack_postvalue_label" "每层叠加的武器伤害"
"WeaponDamagePerStack_postfix" "%"
"WeaponDamagePerStack_prefix" "+"
"LightMeleeAmmo_label" "弹药"
"LightMeleeAmmo_postvalue_label" "弹药"
"LightMeleeAmmo_postfix" "%"
"LightMeleeAmmo_prefix" "+"
"HeavyMeleeMultiplier_label" "近战重击加成"
"HeavyMeleeMultiplier_postvalue_label" "近战重击加成"
"HeavyMeleeMultiplier_postfix" "倍"
"SpellParryDuration_label" "法术格挡持续时间"
"SpellParryDuration_postvalue_label" "法术格挡持续时间"
"SpellParryDuration_postfix" "秒"
"CooldownOnMissReduction_label" "未命中时冷却"
"CooldownOnMissReduction_postvalue_label" "未命中时冷却"
"CooldownOnMissReduction_postfix" "%"
"HealOnCounterSpell_label" "治疗量"
"HealOnCounterSpell_postvalue_label" "治疗量"
"ProcMaxRange_label" "最大触发距离"
"ProcMaxRange_postvalue_label" "最大触发距离"
"ProcMaxRange_postfix" "米"
"HealOnHit_postvalue_label" "击中时治疗"
"GravityScale_label" "重力比例"
"GravityScale_postvalue_label" "重力比例"
"GravityScale_postfix" "%"
"AirBonusDamageGiven_label" "空中时伤害"
"AirBonusDamageGiven_postvalue_label" "空中时伤害"
"AirBonusDamageGiven_prefix" "{s:sign}"
"AirBonusDamageGiven_postfix" "%"
"AirBonusDamageTaken_label" "空中时受到伤害"
"AirBonusDamageTaken_postvalue_label" "空中时受到伤害"
"AirBonusDamageTaken_postfix" "%"
"MinHeal_label" "最低治疗"
"MinHeal_postvalue_label" "最低治疗"
"BuffFrequency_label" "增益频率"
"BuffFrequency_postvalue_label" "增益频率"
"BuffFrequency_postfix" "秒"
"BulletRadius_label" "子弹半径"
"BulletRadius_postvalue_label" "子弹半径"
"BulletRadius_postfix" "米"
"StatusImmuneDuration_label" "势不可挡持续时间"
"StatusImmuneDuration_postvalue_label" "势不可挡持续时间"
"StatusImmuneDuration_postfix" "秒"
"CooldownReductionOnHitMin_label" "最低减少"
"CooldownReductionOnHitMin_postvalue_label" "最低减少"
"CooldownReductionOnHitMin_postfix" "秒"
"CooldownReductionOnHitPct_label" "击中时减少冷却时间"
"CooldownReductionOnHitPct_postvalue_label" "击中时减少冷却时间"
"CooldownReductionOnHitPct_postfix" "%"
"EvasionWhileSliding_label" "滑行时闪避"
"EvasionWhileSliding_postvalue_label" "滑行时闪避" "EvasionWhileSliding_postfix" "%"
"FireRateWhileSliding_label" "滑行时射速"
"FireRateWhileSliding_postvalue_label" "滑行时射速"
"FireRateWhileSliding_postfix" "%"
"HealthPctDamage_label" "当前生命值伤害"
"HealthPctDamage_postvalue_label" "当前生命值伤害"
"HealthPctDamage_postfix" "%"
"MaxHPDamage_label" "最大生命值伤害"
"MaxHPDamage_postvalue_label" "最大生命值伤害"
"MaxHPDamage_postfix" "%"
"ResistStealAmount_label" "抗性吸取"
"ResistStealAmount_postvalue_label" "抗性吸取"
"ResistStealAmount_postfix" "%"
"OmniPendantBonusAbilityCharges_prefix" "{s:sign}"
"OmniPendantBonusAbilityCharges_label" "充能的技能"
"OmniPendantBonusAbilityCharges_postvalue_label" "充能的技能"
"BonusAbilityChargesNonCharge_prefix" "{s:sign}"
"BonusAbilityChargesNonCharge_label" "非充能的技能"
"BonusAbilityChargesNonCharge_postvalue_label" "非充能的技能"
"WeaponDamageBonusPerKill_prefix" "{s:sign}"
"WeaponDamageBonusPerKill_label" "每次击败获得武器伤害"
"WeaponDamageBonusPerKill_postvalue_label" "每次击败获得武器伤害"
"WeaponDamageBonusPerKill_postfix" "%"
"ImbueAbilityLifesteal_prefix" "{s:sign}"
"ImbueAbilityLifesteal_label" "加强生命吸取"
"ImbueAbilityLifesteal_postvalue_label" "加强生命吸取"
"ImbueAbilityLifesteal_postfix" "%"
"MissingHPHeal_label" "缺失生命值治疗"
"MissingHPHeal_postvalue_label" "缺失生命值治疗"
"MissingHPHeal_postfix" "%"
"RegenerationDuration_label" "恢复持续时间"
"RegenerationDuration_postvalue_label" "恢复持续时间"
"RegenerationDuration_postfix" "秒"
"Regeneration_label" "恢复"
"Regeneration_postvalue_label" "恢复"
"Regeneration_postfix" "生命/秒"
"FlyingBulletResist_label" "子弹抗性"
"FlyingBulletResist_postvalue_label" "子弹抗性"
"FlyingBulletResist_postfix" "%"
"RecastWindow_label" "再次施放窗口"
"RecastWindow_postvalue_label" "再次施放窗口"
"RecastWindow_postfix" "秒"
"UnstoppablePerHero_prefix" "+"
"UnstoppablePerHero_label" "每个英雄"
"UnstoppablePerHero_postvalue_label" "每个英雄"
"UnstoppablePerHero_postfix" "秒"
//-----------------------------------------------------------------------------
// END Ability Properties desc
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Stat Descriptions - Used in Tooltips/Resources
//-----------------------------------------------------------------------------
"StatDesc_SpiritPowerDesc" "元灵力量 - 会增加技能和物品的效果"
"StatDesc_AbilityRangeDesc" "技能距离 - 会增加技能和物品的距离和半径"
"StatDesc_AbilityDurationDesc" "技能持续时间 - 会增加技能和物品的持续时间"
"StatDesc_WeaponDamageDesc" "武器伤害 - 对你的枪械和近战攻击所造成伤害进行的百分比修改"
"StatDesc_MoveSpeedDesc" "移动速度 - 你当前的移动速度"
"StatDesc_SpiritResistDesc" "元灵护甲 - 对所受到的元灵伤害的抗性"
"StatDesc_WeaponResistDesc" "子弹护甲 - 对所受到的子弹伤害的抗性"
"StatDesc_HealingBoostDesc" "治疗量 - 对治疗类技能造成的治疗量进行的百分比修改"
"StatDesc_HealingAmpDesc" "受疗量 - 对获得治疗量的百分比修改"
"StatDesc_AmmoDesc" "弹药 - 你的枪械需要重新装填之前子弹的数量"
"StatDesc_FireRateDesc" "射速 - 对你的枪械射击速度进行的百分比修改"
"StatDesc_SpiritLifestealDesc" "元灵吸取生命 - 通过造成元灵伤害所恢复的生命值"
"StatDesc_WeaponLifestealDesc" "武器吸取生命 - 通过造成武器伤害所恢复的生命值"
"StatDesc_BulletEvationDesc" "子弹闪避 - 躲避来袭子弹的几率(以百分比计算)"
"StatDesc_RegenDesc" "生命值恢复 - 每秒所恢复的生命值"
"StatDesc_DamageAmpDesc" "伤害加深 - 修改所有输出伤害的百分比"
//-----------------------------------------------------------------------------
// Inline Attributes
//-----------------------------------------------------------------------------
"InlineAttribute_Fortitude" "坚毅之心"
"InlineAttribute_Courage" "勇气"
"InlineAttribute_Spirit" "元灵"
"InlineAttribute_Slow" "减速"
"InlineAttribute_SlowResistance""减速抗性"
"InlineAttribute_DamageAmp" "伤害增加量"
"InlineAttribute_SpiritDamage" "元灵伤害"
"InlineAttribute_SpiritDPS" "持续元灵伤害"
"InlineAttribute_WeaponDPS" "持续武器伤害"
"InlineAttribute_BonusSpiritDamage" "额外元灵伤害"
"InlineAttribute_AbilityCooldown" "冷却时间"
"InlineAttribute_Stun" "眩晕"
"InlineAttribute_Heal" "治疗"
"InlineAttribute_Heals" "治疗"
"InlineAttribute_Healing" "治疗"
"InlineAttribute_Health" "生命值"
"InlineAttribute_MaxHealth" "最大生命值"
"InlineAttribute_Regen" "恢复"
"InlineAttribute_MeleeDamage" "近战伤害"
"InlineAttribute_BulletDamage" "子弹伤害"
"InlineAttribute_FireRate" "射速"
"InlineAttribute_ReducedFireRate" "射速降低"
"InlineAttribute_BonusFireRate" "额外射速"
"InlineAttribute_MoveSpeed" "移动速度"
"InlineAttribute_BonusMoveSpeed""额外移动速度"
"InlineAttribute_WeaponDamage" "武器伤害"
"InlineAttribute_BonusWeaponDamage" "额外武器伤害"
"InlineAttribute_SpiritResist" "元灵抗性"
"InlineAttribute_BulletResist" "子弹抗性"
"InlineAttribute_CombatBarrier" "屏障"
"InlineAttribute_Immobilize" "定身"
"InlineAttribute_Sleep" "睡眠"
"InlineAttribute_StaminaRegenPerSecond" "耐力恢复"
"InlineAttribute_KnockBack" "击退"
"InlineAttribute_KnockUp" "击飞"
"InlineAttribute_Pull" "拖拽"
"InlineAttribute_Pulls" "拖拽"
"InlineAttribute_Pulling" "拖拽"
"InlineAttribute_PureDamage" "纯粹伤害"
"InlineAttribute_Silence" "沉默"
"InlineAttribute_BonusSprintSpeed""额外冲刺速度"
}
}