"lang" { "Language" "schinese" "Tokens" { //----------------------------------------------------------------------------- // Unit states (that we want to show) //----------------------------------------------------------------------------- "MODIFIER_STATE_ROOTED" "被定身" "MODIFIER_STATE_DISARMED" "被缴械" "MODIFIER_STATE_SILENCED" "被沉默" "MODIFIER_STATE_STUNNED" "被眩晕" "MODIFIER_STATE_INVULNERABLE" "无敌" "MODIFIER_STATE_TECH_INVULNERABLE" "元灵无敌" //"MODIFIER_STATE_BURNING" "Burning" // Commenting this out so it doesn't show overhead of the player your applied it to //"MODIFIER_STATE_SLOWED" "Slowed" //"MODIFIER_STATE_BULLET_SHIELD_WEAKENED" "Weakened Bullet Shield" //"MODIFIER_STATE_IS_ASLEEP" "Asleep" //"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS" "Crit Vulnerable" "MODIFIER_STATE_CHAINED" "被禁锢" //"MODIFIER_STATE_ALL_ARMOR_DISABLED" "Armors Disabled" //"MODIFIER_STATE_BULLET_INVULNERABLE" "Bulletproof" //"MODIFIER_STATE_DRONE_ATTACHED" "Drone Attached" //"MODIFIER_STATE_WEAPON_JAMMED" "Weapon Jammed" "MODIFIER_STATE_TOXIC_BULLETS" "剧毒" //"MODIFIER_STATE_DISPLAY_LIFETIME" "Life Time" "MODIFIER_STATE_BLINDED" "被致盲" // Status Effects "Citadel_StatusEffect" "状态效果" "Citadel_StatusEffectStun" "眩晕" "Citadel_StatusEffectEMP" "被沉默" "Citadel_StatusEffectFreeze" "冻结" "Citadel_StatusEffectBurn" "燃烧" "Citadel_StatusEffectBleed" "流失生命" "Citadel_StatusEffectSleep" "睡眠" "Citadel_StatusEffectTethered" "束缚" "Citadel_StatusEffectImmobilize" "定身" "Citadel_StatusEffectDisarmed" "缴械" "Citadel_StatusEffectInvisible" "隐身" "Citadel_StatusEffectPetrify" "石化" "Citadel_StatusEffectCustomDebuff" "减益" //"Citadel_StatusEffectStacks" "Stacks " "Citadel_StatusEffectInfiniteClip" "无限弹药" //"Citadel_StatusEffectBulletDebuff" "Bullet Debuff" //"Citadel_StatusEffectBuff" "Buff" "Citadel_StatusEffectUnstoppable" "势不可挡" "Citadel_StatusEffectDisplacement" "位移" "Citadel_StatusEffectSilence" "沉默" "Citadel_StatusEffectCurse" "扰动" //"modifier_citadel_in_shop" "In Shop" "modifier_citadel_in_fountain" "主基地" "modifier_citadel_pre_match_wait" "正在等待比赛开始" //"modifier_citadel_rapid_fire" "Bullet Storm" //"modifier_citadel_damageboost" "Damage Boost" //"modifier_citadel_damage_reduction" "Armor Boost" "modifier_slowaura" "被减速" "modifier_citadel_slowtarget" "被减速" "modifier_citadel_lineslow" "被减速" "modifier_slow_base" "被减速" "modifier_damageovertime" "正在流失生命" "modifier_citadel_stunned" "被眩晕" "modifier_citadel_knockdown" "被眩晕" "modifier_citadel_delayed_stun" "延迟眩晕" //"modifier_citadel_knockdown_stumble" "Stumble" "modifier_citadel_banished" "被放逐" "modifier_citadel_tethered" "被束缚" //"modifier_citadel_speed_boost" "Speed Boost" //"modifier_pullaura" "Pulled" //"modifier_healaura" "Healing" "modifier_citadel_root" "被定身" //"modifier_citadel_charging" "Charging" //"modifier_invis" "Stealthed" //"modifier_invis_start_delay" "Entering Stealth" //"modifier_invis_fading" "Fading" //"modifier_camouflage_invis" "Camouflaged" "modifier_citadel_silenced" "被沉默" "silencer_immune" "沉默免疫" //"modifier_citadel_muted" "Muted" "modifier_citadel_disarmed" "被缴械" "modifier_citadel_tech_shield" "元灵护盾" "modifier_citadel_revealed_on_map" "现身" "modifier_citadel_cursed" "扰动" "modifier_citadel_feared" "被恐惧" "modifier_item_disarmed" "被缴械" "modifier_citadel_disarm_proc" "被缴械" //"modifier_citadel_disarm_proc_buildup" "Disarming..." //"disarm_immune" "Disarm Immune" //"modifier_citadel_dodging" "Dodging" //"modifier_prevent_healing" "Healing Disabled" //"modifier_obscured_by_steam" "Obscured" "modifier_citadel_unstick" "取消固定" "modifier_citadel_barrier" "屏障" "base_stat_regen" "英雄基础恢复" "modifier_citadel_dazed" "发呆" //----------------------------------------------------------------------------- // END Unit states //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Property Text //----------------------------------------------------------------------------- "Citadel_AbilityProperty_OnHit" "命中时:" "Citadel_AbilityProperty_OnExplode" "爆炸时:" "Citadel_AbilityProperty_OnAttach" "附着时:" "Citadel_AbilityProperty_BulletBuildup" "子弹累积:" "Citadel_AbilityProperty_OnPickup" "拾取时:" "Citadel_AbilityProperty_Withdrawals" "撤退时:" "Citadel_AbilityProperty_OnHitEnemy" "击中敌人时:" "Citadel_AbilityProperty_OnHitFriendly" "击中友军时:" "Citadel_AbilityProperty_OnCursedCast" "被诅咒施法时:" //----------------------------------------------------------------------------- // Stat desc - These are the labels in the hero stats for each EStatType //----------------------------------------------------------------------------- "StatDesc_DPS" "每秒伤害" "StatDesc_DPS_postvalue_label" "每秒伤害" "StatDesc_MeleeDamage" "近战伤害" "StatDesc_MeleeDamage_postvalue_label" "近战伤害" "StatDesc_LightMeleeDamage" "近战轻击" "StatDesc_LightMeleeDamage_postvalue_label" "近战轻击" "StatDesc_HeavyMeleeDamage" "近战重击" "StatDesc_HeavyMeleeDamage_postvalue_label" "近战重击" "StatDesc_MaxHealth" "最大生命值" "StatDesc_MaxHealth_postvalue_label" "最大生命值" "StatDesc_ClipSizeBonus" "弹药" "StatDesc_ClipSizeBonus_postvalue_label" "弹药" "StatDesc_ClipSizeIncrease" "弹匣大小增加" "StatDesc_ClipSizeIncrease_postvalue_label" "弹匣大小增加" "StatDesc_ClipSizeIncrease_postfix" "%" //"StatDesc_BonusClips" "Clips" //"StatDesc_AmmoRegen" "Ammo Regen" "StatDesc_HealthRegen" "生命恢复" "StatDesc_HealthRegen_postvalue_label" "生命恢复" "StatDesc_BaseHealthRegen" "生命恢复" "StatDesc_BaseHealthRegen_postvalue_label" "生命恢复" "StatDesc_OutOfCombatHealthRegen" "非战斗恢复" "StatDesc_OutOfCombatHealthRegen_postvalue_label" "非战斗恢复" //"StatDesc_ExternalHealthRegen" "External Health Regen" "StatDesc_RunSpeed" "移动速度" "StatDesc_RunSpeed_postvalue_label" "移动速度" "StatDesc_RunSpeed_postfix" "米" "StatDesc_SprintSpeed" "疾跑速度" "StatDesc_SprintSpeed_postvalue_label" "疾跑速度" "StatDesc_SprintSpeed_postfix" "米" //"StatDesc_RunAcceleration" "Move Acceleration" //"StatDesc_SprintAcceleration" "Sprint Acceleration" "StatDesc_IncomingDamageReduction" "护甲" "StatDesc_IncomingDamageReduction_postvalue_label" "护甲" //"StatDesc_IncomingDamageScale" "Incoming Damage Scale" "StatDesc_BulletArmor" "护甲" "StatDesc_BulletArmor_postvalue_label" "护甲" "StatDesc_BulletArmorDamageReduction" "子弹抗性" "StatDesc_BulletArmorDamageReduction_postvalue_label" "子弹抗性" "StatDesc_BulletArmorDamageReduction_postfix" "%" //"StatDesc_IncomingBulletDamageReduction" "Bullet Damage Armor" //"StatDesc_IncomingBulletDamageScale" "Bullet Damage Scale" //"StatDesc_IncomingMeleeDamageReduction" "Melee Damage Armor" //"StatDesc_IncomingMeleeDamageScale" "Melee Damage Scale" "StatDesc_TechArmor" "元灵护甲" "StatDesc_TechArmor_postvalue_label" "元灵护甲" "StatDesc_TechArmorDamageReduction" "元灵抗性" "StatDesc_TechArmorDamageReduction_postvalue_label" "元灵抗性" "StatDesc_TechArmorDamageReduction_postfix" "%" //"StatDesc_IncomingAbilityDamageReduction" "Ability Armor" //"StatDesc_IncomingAbilityDamageScale" "Ability Damage Scale" "StatDesc_TechPower" "元灵力量" "StatDesc_TechPower_postvalue_label" "元灵力量" //"StatDesc_ManaPerLevel" "Energy Per Level" //"StatDesc_HealthPerLevel" "Health Per Level" //"StatDesc_ManaRegenPerLevel" "Energy Regen Per Level" //"StatDesc_HealthRegenPerLevel" "Health Regen Per Level" //"StatDesc_WeaponDPSPerLevel" "Weapon DPS Per Level" //"StatDesc_SuperSprintSpeed" "Super Sprint Speed" //"StatDesc_WeaponRange" "Range" //"StatDesc_WeaponRecoilReduction" "Recoil Reduction" "StatDesc_FireRate" "射速" "StatDesc_FireRate_postvalue_label" "射速" "StatDesc_FireRate_postfix" "%" //"StatDesc_Toughness" "Toughness" //"StatDesc_Technology" "Technology" //"StatDesc_Weaponry" "Weaponry" "StatDesc_WeaponPower" "武器伤害" "StatDesc_WeaponPower_postvalue_label" "武器伤害" "StatDesc_BulletDamage" "子弹伤害" "StatDesc_BulletDamage_postvalue_label" "子弹伤害" //"StatDesc_TechPowerAmp" "Spirit" //"StatDesc_EnergyMax" "Energy Cells" //"StatDesc_EnergyRegenTime" "Energy Regen Time" "StatDesc_RoundsPerSecond" "每秒子弹数" "StatDesc_RoundsPerSecond_postvalue_label" "每秒子弹数" //"StatDesc_BulletDamagePerLevel" "Bullet Damage Per Level" //"StatDesc_WeaponPowerAmp" "Bullet Damage Amp" //"StatDesc_AirJumps" "Air Jumps" //"StatDesc_ZipLineSpeed" "Hyperline Speed" //"StatDesc_ProcModifier" "Proc Modifier" "StatDesc_TechCooldown" "技能冷却" "StatDesc_TechCooldown_postvalue_label" "技能冷却" "StatDesc_TechCooldown_postfix" "%" "StatDesc_TechCooldownBetweenCharges" "充能冷却" "StatDesc_TechCooldownBetweenCharges_postvalue_label" "充能冷却" "StatDesc_TechCooldownBetweenCharges_postfix" "%" "StatDesc_TechRange" "技能距离" "StatDesc_TechRange_postvalue_label" "技能距离" "StatDesc_TechRange_postfix" "%" "StatDesc_MaxChargesIncrease" "最大充能数提升" "StatDesc_MaxChargesIncrease_postvalue_label" "最大充能数提升" //"StatDesc_RechargeRate" "Recharge Rate" "StatDesc_TechDuration" "技能持续时间" "StatDesc_TechDuration_postvalue_label" "技能持续时间" "StatDesc_TechDuration_postfix" "%" "StatDesc_WeaponPowerAttribute" "武器伤害" "StatDesc_WeaponPowerAttribute_postvalue_label" "武器伤害" "StatDesc_ArmorAttribute" "护甲" "StatDesc_ArmorAttribute_postvalue_label" "护甲" "StatDesc_HealthAttribute" "生命值" "StatDesc_HealthAttribute_postvalue_label" "生命值" "StatDesc_TechDamageAttribute" "元灵伤害" "StatDesc_TechDamageAttribute_postvalue_label" "元灵伤害" "StatDesc_FireRateAttribute" "射速" "StatDesc_FireRateAttribute_postvalue_label" "射速" "StatDesc_ReloadTime" "装填时间" "StatDesc_ReloadTime_postvalue_label" "装填时间" "StatDesc_ReloadTime_postfix" "秒" "StatDesc_Stamina" "耐力" "StatDesc_Stamina_postvalue_label" "耐力" "StatDesc_StaminaRegenPerSecond" "耐力恢复" "StatDesc_StaminaRegenPerSecond_postvalue_label" "耐力恢复" "StatDesc_StaminaRegenPerSecond_postfix" "%" "StatDesc_DashSpeedInMeters" "冲刺速度" "StatDesc_DashSpeedInMeters_postvalue_label" "冲刺速度" "StatDesc_DashSpeedInMeters_postfix" "米/秒" "StatDesc_SpiritLifestealEffectiveness" "生命吸取威力" "StatDesc_SpiritLifestealEffectiveness_postvalue_label" "生命吸取威力" "StatDesc_SpiritLifestealEffectiveness_postfix" "%" "StatDesc_BaseWeaponDamage" "武器伤害" "StatDesc_BaseWeaponDamage_postvalue_label" "武器伤害" "StatDesc_BaseWeaponDamage_postfix" "%" "StatDesc_TechDamageScale" "元灵伤害" "StatDesc_TechDamageScale_postvalue_label" "元灵伤害" //"StatDesc_TechShieldHealth" "Spirit Shield" "StatDesc_BulletShieldHealth" "伤害护盾" "StatDesc_BulletShieldHealth_postvalue_label" "伤害护盾" "StatDesc_ReloadSpeed_prefix" "{s:sign}" "StatDesc_ReloadSpeed" "装填时间降低" "StatDesc_ReloadSpeed_postvalue_label" "装填时间降低" "StatDesc_ReloadSpeed_postfix" "%" "StatDesc_CritDamageReceivedScale" "强击降低" "StatDesc_CritDamageReceivedScale_postvalue_label" "强击降低" "StatDesc_CritDamageReceivedScale_postfix" "%" "StatDesc_StaminaCooldown" "耐力冷却" "StatDesc_StaminaCooldown_postvalue_label" "耐力冷却" "StatDesc_StaminaCooldown_postfix" "秒" "StatDesc_StaminaRegenIncrease_prefix" "+" "StatDesc_StaminaRegenIncrease" "耐力恢复" "StatDesc_StaminaRegenIncrease_postvalue_label" "耐力恢复" "StatDesc_StaminaRegenIncrease_postfix" "%" "StatDesc_DebuffResist" "减益抗性" "StatDesc_DebuffResist_postvalue_label" "减益抗性" "StatDesc_DebuffResist_postfix" "%" "StatDesc_HealingOutput" "治疗量" "StatDesc_HealingOutput_postvalue_label" "治疗量" "StatDesc_HealingOutput_postfix" "%" "StatDesc_CritDamageBonusScale" "强击伤害比例" "StatDesc_CritDamageBonusScale_postvalue_label" "强击伤害比例" "StatDesc_CritDamageBonusScale_postfix" "%" "StatDesc_MeleeResist" "近战抗性" "StatDesc_MeleeResist_postvalue_label" "近战抗性" "StatDesc_MeleeResist_postfix" "%" "StatDesc_BulletSpeed" "子弹速度" "StatDesc_BulletSpeed_postvalue_label" "子弹速度" "StatDesc_BulletSpeed_postfix" "米/秒" "StatDesc_BulletSpeedIncrease" "子弹速度增加" "StatDesc_BulletSpeedIncrease_postvalue_label" "子弹速度增加" "StatDesc_BulletSpeedIncrease_postfix" "%" "StatDesc_WeaponRangeFalloffMin_postfix" "米" "StatDesc_WeaponRangeFalloffMax_postfix" "米" //"StatDesc_AttackPower" "Attack Power" //"StatDesc_AbilityPower" "Ability Power" //"StatDesc_DefensePower" "Defense Power" "StatDesc_TechLifesteal_prefix" "{s:sign}" "StatDesc_TechLifesteal" "元灵吸取生命" "StatDesc_TechLifesteal_postvalue_label" "元灵吸取生命" "StatDesc_TechLifesteal_postfix" "%" "StatDesc_TechLifestealNonHero_prefix" "{s:sign}" "StatDesc_TechLifestealNonHero" "对非英雄单位元灵吸取生命" "StatDesc_TechLifestealNonHero_postvalue_label" "对非英雄单位元灵吸取生命" "StatDesc_BulletLifesteal_prefix" "{s:sign}" "StatDesc_BulletLifesteal" "子弹吸取生命" "StatDesc_BulletLifesteal_postvalue_label" "子弹吸取生命" "StatDesc_BulletLifesteal_postfix" "%" "StatDesc_StaminaRegenPercent" "耐力恢复" "StatDesc_StaminaRegenPercent_postvalue_label" "耐力恢复" "StatDesc_StaminaRegenPercent_postfix" "%" "Attribute_EWeaponAttribute_RapidFire" "速射" "Attribute_EWeaponAttribute_BurstFire" "连发" "Attribute_EWeaponAttribute_Spreadshot" "扩散射击" "Attribute_EWeaponAttribute_BeamWeapon" "光束武器" "Attribute_EWeaponAttribute_CloseRange" "近程" "Attribute_EWeaponAttribute_MediumRange" "中程" "Attribute_EWeaponAttribute_LongRange" "远程" "Attribute_EWeaponAttribute_HeavyHitter" "高输出" "Attribute_EWeaponAttribute_Projectile" "投射物" "Attribute_EWeaponAttribute_Pistol" "手枪" "Attribute_EWeaponAttribute_Heavy" "重炮" "Attribute_EWeaponAttribute_Bow" "长弓" "Attribute_EWeaponAttribute_Bouncy" "弹跳" "Attribute_EWeaponAttribute_Crossbow" "弩" //"WeaponPowerAttribute_Desc" "%s1 to any weapon damage bonus" //"ArmorAttribute_Desc" "%s1 to any bullet and spirit armor bonus" //"HealthAttribute_Desc" "%s1 to any health and health regen bonuses" //"TechDamageAttribute_Desc" "%s1 to any spirit damage bonus" //"FireRateAttribute_Desc" "%s1 to any weapon fire rate bonus" //"WeaponPowerAttribute_Desc_0" "no additional weapon damage bonuses" //"ArmorAttribute_Desc_0" "no additional bullet armor bonuses" //"HealthAttribute_Desc_0" "no additional health and health regen bonuses" //"TechDamageAttribute_Desc_0" "no additional spirit damage bonuses" //"FireRateAttribute_Desc_0" "no additional weapon fire rate bonuses" //----------------------------------------------------------------------------- // END Stat desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ability Properties desc //----------------------------------------------------------------------------- "AffectedProperty_new_value" "{s:valNew}" "AffectedPropertyPostFix" "{s:valPostfix}" "EMultiplyBase_postfix" "%" "HealAmount_label" "治疗量" "HealAmount_postvalue_label" "治疗量" "HealInterval_label" "治疗间隔" "HealInterval_postvalue_label" "治疗间隔" "HealInterval_postfix" "秒" "SlowPercent_label" "移动速度" "SlowPercent_postvalue_label" "移动速度" "SlowPercent_postfix" "%" "SlowPercent_prefix" "-" "movement_slow" "-移动速度" "SlowPercentPerStack" "每层叠加移动速度" "SlowPercentPerStack_postvalue_label" "每层叠加移动速度" "SlowPercentPerStack_postfix" "%" "SlowPercentPerStack_prefix" "-" "MovementSpeedSlow_label" "移动速度" "MovementSpeedSlow_postvalue_label" "移动速度" "MovementSpeedSlow_postfix" "%" "MovementSpeedSlow_prefix" "-" "MovementSlowDuration_label" "减速持续时间" "MovementSlowDuration_postvalue_label" "减速持续时间" "MovementSlowDuration_postfix" "秒" "MoveSpeedBonusPct_label" "移动速度加成" "MoveSpeedBonusPct_postvalue_label" "移动速度加成" "MoveSpeedBonusPct_prefix" "+" "MoveSpeedBonusPct_postfix" "%" //"DroneLifetime_label" "Drone Lifetime" "CritChance_label" "强击概率" "CritChance_postvalue_label" "强击概率" "CritChance_postfix" "%" "ShieldHealth_label" "护盾生命值" "ShieldHealth_postvalue_label" "护盾生命值" //"SpeedBoostPercent_label" "Speed" "SpeedBoostPercent_prefix" "{s:sign}" "SpeedBoostPercent_postfix" "%" "Damage_label" "伤害" "Damage_postvalue_label" "伤害" "DamagePerStack_label" "每层叠加伤害" "DamagePerStack_postvalue_label" "每层叠加伤害" "DamageBoosted_label" "伤害" "DamageBoosted_postvalue_label" "伤害" "BonusDamage_label" "额外伤害" "BonusDamage_postvalue_label" "额外伤害" "BonusDamagePercent_label" "额外伤害" "BonusDamagePercent_postvalue_label" "额外伤害" "BonusDamagePercent_prefix" "{s:sign}" "BonusDamagePercent_postfix" "%" "DamagePlayer_label" "对玩家角色造成的伤害" "DamagePlayer_postvalue_label" "对玩家造成的伤害" "DamageNPC_label" "对非玩家角色造成的伤害" "DamageNPC_postvalue_label" "对非玩家角色造成的伤害" "DetectionRadius_label" "探测半径" "DetectionRadius_postvalue_label" "探测半径" //"MaxMines_label" "Max Mines" //"HealRate_label" "Heal Rate" "HealRate_postfix" "/秒" "Radius_label" "半径" "Radius_postvalue_label" "半径" "Radius_postfix" "米" "InactiveRadius_label" "失效半径" "InactiveRadius_postvalue_label" "失效半径" "InactiveRadius_postfix" "米" "ActiveRadius_label" "激活半径" "ActiveRadius_postvalue_label" "激活半径" "ActiveRadius_postfix" "米" "MaxRadius_label" "最大半径" "MinRadius_postvalue_label" "最小半径" "MinRadius_postfix" "米" "MaxRadius_postvalue_label" "最大半径" "MaxRadius_postfix" "米" //"TackleRadius_label" "Tackle Radius" "TackleRadius_postfix" "米" "MovementDamagePercent_label" "伤害" "MovementDamagePercent_postvalue_label" "伤害" "DPS_label" "每秒伤害" "DPS_postvalue_label" "每秒伤害" "DamagePercentHealth_label" "最大生命值转伤害" "DamagePercentHealth_postvalue_label" "最大生命值转伤害" "DamagePercentHealth_postfix" "%" "DPSPercentHealth_label" "最大生命值转伤害" "DPSPercentHealth_postvalue_label" "最大生命值转伤害" "DPSPercentHealth_postfix" "%" //"DPSIncrease_label" "Damage Increase Rate" "DPSMin_label" "最低每秒伤害" "DPSMin_postvalue_label" "最低每秒伤害" "DPSMax_label" "最高每秒伤害" "DPSMax_postvalue_label" "最高每秒伤害" "DPS_Self_label" "对自身伤害" "DPS_Self_postvalue_label" "对自身伤害" "DPS_Self_postfix" "/秒" "BaseAttackDamage_prefix" "{s:sign}" "BaseAttackDamage_label" "基础伤害" "BaseAttackDamage_postvalue_label" "基础伤害" "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BASEATTACK_DAMAGE_label" "基础伤害" "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label" "基础伤害" "BonusHealth_prefix" "{s:sign}" "BonusHealth_label" "额外生命值" "BonusHealth_postvalue_label" "额外生命值" "MODIFIER_VALUE_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_label" "额外生命值" "MODIFIER_VALUE_HEALTH_MAX_postvalue_label" "额外生命值" "SpiritPowerInnate_prefix" "{s:sign}" "SpiritPowerInnate_label" "元灵力量" "SpiritPowerInnate_postvalue_label" "元灵力量" "MaxHealth_prefix" "{s:sign}" "MaxHealth_label" "最大生命值" "MaxHealth_postvalue_label" "最大生命值" //"BonusEnergyMax_label" "Energy Cells" "BonusMaxHealth_prefix" "{s:sign}" "BonusMaxHealth_label" "最大生命值" "BonusMaxHealth_postvalue_label" "最大生命值" "BonusHealthPercent_prefix" "{s:sign}" "BonusHealthPercent_postfix" "%" "BonusHealthPercent_label" "生命值" "BonusHealthPercent_postvalue_label" "生命值" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix" "%" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label" "生命值" "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label" "生命值" "BonusHealthRegen_prefix" "{s:sign}" "BonusHealthRegen_label" "生命恢复" "BonusHealthRegen_postvalue_label" "生命恢复" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label" "生命恢复" "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label" "生命恢复" "OutOfCombatHealthRegen_prefix" "{s:sign}" "OutOfCombatHealthRegen_label" "脱离战斗后恢复" "OutOfCombatHealthRegen_postvalue_label" "脱离战斗后恢复" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix" "{s:sign}" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label" "脱离战斗后恢复" "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label" "脱离战斗后恢复" "BaseWeaponDamage_postfix" "%" //"LevelUpBaseWeaponDamage" "Bullet Damage" "LevelUpBaseMeleeDamage" "近战伤害" "HealthRegen_prefix" "{s:sign}" "HealthRegen_label" "生命恢复" "HealthRegen_postvalue_label" "生命恢复" "BonusRegenMaxHealthPercent_prefix" "{s:sign}" "BonusRegenMaxHealthPercent_postfix" "%" "BonusRegenMaxHealthPercent_label" "最大生命值恢复" "BonusRegenMaxHealthPercent_postvalue_label" "最大生命值恢复" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix" "%" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label" "最大生命值恢复" "MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label" "最大生命值恢复" "BonusHealthRegenOutOfCombat_prefix" "{s:sign}" //"BonusHealthRegenOutOfCombat_postfix" "" //"BonusHealthRegenOutOfCombat_label" "Health Regen Out of Combat" "ExternalBonusHealthRegen_prefix" "{s:sign}" "ExternalBonusHealthRegen_postfix" "/秒" "ExternalBonusHealthRegen_label" "生命恢复" "ExternalBonusHealthRegen_postvalue_label" "生命恢复" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix" "{s:sign}" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix" "/秒" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label" "生命恢复" "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label" "生命恢复" "ActiveHealthRegenBoost_prefix" "{s:sign}" //"ActiveHealthRegenBoost_postfix" "hp/s" "ActiveHealthRegenBoost_label" "生命恢复" "ActiveHealthRegenBoost_postvalue_label" "生命恢复" "NonPlayerBonusWeaponPower_label" "对非英雄角色的武器伤害" "NonPlayerBonusWeaponPower_postvalue_label" "对非英雄角色的武器伤害" "NonPlayerBonusWeaponPower_prefix" "{s:sign}" "NonPlayerBonusWeaponPower_postfix" "%" "NonPlayerBonusWeaponPower_conditional" "对非英雄角色" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label" "对非英雄角色的武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label" "对非英雄角色的武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix" "%" "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional" "对非英雄角色" "NonPlayerBulletResist_label" "对非英雄角色的子弹抗性" "NonPlayerBulletResist_postvalue_label" "对非英雄角色的子弹抗性" "NonPlayerBulletResist_prefix" "{s:sign}" "NonPlayerBulletResist_postfix" "%" "NonPlayerBulletResist_conditional" "对非英雄角色" "BonusMeleeDamagePercent_prefix" "{s:sign}" "BonusMeleeDamagePercent_postfix" "%" "BonusMeleeDamagePercent_label" "近战伤害" "BonusMeleeDamagePercent_postvalue_label" "近战伤害" "BonusMeleeDamage_prefix" "{s:sign}" "BonusMeleeDamage_label" "近战伤害" "BonusMeleeDamage_postvalue_label" "近战伤害" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label" "近战伤害" "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label" "近战伤害" "FuseTime_label" "引信时间" "FuseTime_postvalue_label" "引信时间" "FuseTime_postfix" "秒" "BonusAmmoRegen_prefix" "{s:sign}" "BonusAmmoRegen_postfix" "每秒" //"BonusAmmoRegen_label" "Ammo Regen" "BonusAmmo_prefix" "{s:sign}" "BonusAmmo_postfix" "%" //"BonusAmmo_label" "Bullets" "Lifetime_postfix" "秒" "Lifetime_label" "部署时长" "Lifetime_postvalue_label" "部署时长" "Distance_postfix" "米" //"Distance_label" "Distance" //"ChainDamageCoeff_postfix" "% of gun damage" //"ChainDamageCoeff_label" "Chain Damage" "BulletArmor_prefix" "{s:sign}" "BulletArmor_label" "子弹护甲" "BulletArmor_postvalue_label" "子弹护甲" "MODIFIER_VALUE_BULLET_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_label" "子弹护甲" "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label" "子弹护甲" "BulletResist_prefix" "{s:sign}" "BulletResist_postfix" "%" "BulletResist_label" "子弹抗性" "BulletResist_postvalue_label" "子弹抗性" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix" "%" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label" "子弹抗性" "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label" "子弹抗性" "BulletArmorDamageReduction_prefix" "{s:sign}" "BulletArmorDamageReduction_postfix" "%" "BulletArmorDamageReduction_label" "子弹抗性" "BulletArmorDamageReduction_postvalue_label" "子弹抗性" "BulletArmorDamageReductionPerStack_prefix" "{s:sign}" "BulletArmorDamageReductionPerStack_postfix" "%" "BulletArmorDamageReductionPerStack_label" "每层叠加的子弹抗性" "BulletArmorDamageReductionPerStack_postvalue_label" "每层叠加的子弹抗性" // this name is misleading since we use this as a debuff ("TechResist" is the buff version) "TechArmorDamageReduction_prefix" "{s:sign}" "TechArmorDamageReduction_postfix" "%" "TechArmorDamageReduction_Label" "元灵抗性" "TechArmorDamageReduction_postvalue_label" "元灵抗性" "BulletResistReduction_label" "子弹抗性" "BulletResistReduction_postvalue_label" "子弹抗性" "BulletResistReduction_postfix" "%" "MeleeResistReduction_label" "近战抗性" "MeleeResistReduction_postvalue_label" "近战抗性" "MeleeResistReduction_postfix" "%" "BulletResistReductionPerStack_label" "每层叠加的子弹抗性" "BulletResistReductionPerStack_postvalue_label" "每层叠加的子弹抗性" "BulletResistReductionPerStack_postfix" "%" "MagicResistReduction_label" "元灵抗性" "MagicResistReduction_postvalue_label" "元灵抗性" "MagicResistReduction_postfix" "%" "TechDamageScale_prefix" "{s:sign}" "TechDamageScale_postfix" "%" "TechDamageScale_label" "元灵伤害" "TechDamageScale_postvalue_label" "元灵伤害" "OutgoingTechDamagePercent_label" "元灵伤害" "OutgoingTechDamagePercent_postvalue_label" "元灵伤害" "OutgoingTechDamagePercent_postfix" "%" "TechArmor_prefix" "{s:sign}" "TechArmor_label" "元灵护甲" "TechArmor_postvalue_label" "元灵护甲" "MODIFIER_VALUE_TECH_ARMOR_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_ARMOR_label" "元灵护甲" "MODIFIER_VALUE_TECH_ARMOR_postvalue_label" "元灵护甲" "TechResist_prefix" "{s:sign}" "TechResist_postfix" "%" "TechResist_label" "元灵抗性" "TechResist_postvalue_label" "元灵抗性" "MODIFIER_VALUE_TECH_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RESIST_postfix" "%" "MODIFIER_VALUE_TECH_RESIST_label" "元灵抗性" "MODIFIER_VALUE_TECH_RESIST_postvalue_label" "元灵抗性" "TechResistPerStack_prefix" "{s:sign}" "TechResistPerStack_postfix" "%" "TechResistPerStack_label" "每层元灵提升" "TechResistPerStack_postvalue_label" "每层元灵提升" "MagicIncreasePerStack_prefix" "{s:sign}" "MagicIncreasePerStack_postfix" "%" "MagicIncreasePerStack_label" "每层元灵提升" "MagicIncreasePerStack_postvalue_label" "每层元灵提升" "BulletDamageReduction_postfix" "%" "BulletDamageReduction_label" "子弹护甲" "BulletDamageReduction_postvalue_label" "子弹护甲" "ActiveBulletDamageReduction_prefix" "{s:sign}" "ActiveBulletDamageReduction_label" "子弹伤害" "ActiveBulletDamageReduction_postvalue_label" "子弹伤害" "ActiveBulletDamageReduction_postfix" "%" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "子弹护甲" "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "子弹护甲" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label" "子弹伤害" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label" "子弹伤害" "ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix" "%" "BonusMoveSpeed_prefix" "{s:sign}" "BonusMoveSpeed_label" "移动速度" "BonusMoveSpeed_postvalue_label" "移动速度" "BonusMoveSpeed_postfix" "米" "FloatMoveSpeed_label" "漂浮速度" "FloatMoveSpeed_postvalue_label" "漂浮速度" "FloatMoveSpeed_postfix" "米" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label" "移动速度" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label" "移动速度" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix" "米" "RestoreDelay_prefix" "{s:sign}" "RestoreDelay_label" "恢复延迟" "RestoreDelay_postvalue_label" "恢复延迟" "RestoreDelay_postfix" " 秒" "HealLifePercentOutOfCombat_prefix" "{s:sign}" "HealLifePercentOutOfCombat_label" "最大生命值恢复" "HealLifePercentOutOfCombat_postvalue_label" "最大生命值恢复" "HealLifePercentOutOfCombat_postfix" "%" "TeleporterBonus" "额外移动速度!" "RunSpeed_postfix" "米/秒" "WeaponRange_label" "武器射程" "WeaponRange_postvalue_label" "武器攻击范围" "WeaponRange_postfix" "米" "BonusMoveSpeedPercent_prefix" "{s:sign}" "BonusMoveSpeedPercent_postfix" "%" "BonusMoveSpeedPercent_label" "移动速度" "BonusMoveSpeedPercent_postvalue_label" "移动速度" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix" "%" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label" "移动速度" "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label" "移动速度" "SlowResistancePercent_prefix" "{s:sign}" "SlowResistancePercent_label" "减速抗性" "SlowResistancePercent_postvalue_label" "减速抗性" "SlowResistancePercent_postfix" "%" "AirSpeedBonus_label" "空中速度加成" "AirSpeedBonus_postvalue_label" "空中速度加成" "AirSpeedBonus_prefix" "{s:sign}" "AirSpeedBonus_postfix" "米" //"AscendSpeed_label" "" //"DescendSpeed_label" "" "BonusCooldownReduction_label" "每发子弹减少冷却" "BonusCooldownReduction_postvalue_label" "每发子弹减少冷却" "BonusClipSize_prefix" "{s:sign}" "BonusClipSize_label" "弹药" "BonusClipSize_postvalue_label" "弹药" "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_label" "弹药" "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label" "弹药" "BonusClipSizePercent_prefix" "{s:sign}" "BonusClipSizePercent_postfix" "%" "BonusClipSizePercent_label" "最大弹药量" "BonusClipSizePercent_postvalue_label" "最大弹药量" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix" "%" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label" "最大弹药量" "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label" "最大弹药量" "TemporaryBonusClipSize_prefix" "{s:sign}" "TemporaryBonusClipSize_label" "临时弹药" "TemporaryBonusClipSize_postvalue_label" "临时弹药" "TemporaryBonusClipSizePercent_prefix" "{s:sign}" "TemporaryBonusClipSizePercent_postfix" "%" "TemporaryBonusClipSizePercent_label" "临时弹药" "TemporaryBonusClipSizePercent_postvalue_label" "临时弹药" "AmmoReloadPercent_postfix" "%" "AmmoReloadPercent_label" "装填的子弹数" "AmmoReloadPercent_postvalue_label" "装填的子弹数" "BulletPenetrationPercent_postfix" "%" "BulletPenetrationPercent_label" "子弹穿透伤害" "BulletPenetrationPercent_postvalue_label" "子弹穿透伤害" "TechPower_prefix" "{s:sign}" "TechPower_label" "元灵力量" "TechPower_postvalue_label" "元灵力量" "MODIFIER_VALUE_TECH_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_label" "元灵力量" "MODIFIER_VALUE_TECH_POWER_postvalue_label" "元灵力量" "TechPowerPercent_prefix" "{s:sign}" "TechPowerPercent_label" "元灵力量" "TechPowerPercent_postvalue_label" "元灵力量" "TechPowerPercent_postfix" "%" "MODIFIER_VALUE_TECH_POWER_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_POWER_PERCENT_label" "元灵力量" "MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label" "元灵力量" "MODIFIER_VALUE_TECH_POWER_PERCENT_postfix" "%" "ArmorPower_prefix" "{s:sign}" "ArmorPower_label" "基础生命值" "ArmorPower_postvalue_label" "基础生命值" "ArmorPower_postfix" "%" "MODIFIER_VALUE_ARMOR_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_ARMOR_POWER_label" "基础生命值" "MODIFIER_VALUE_ARMOR_POWER_postvalue_label" "基础生命值" "MODIFIER_VALUE_ARMOR_POWER_postfix" "%" "TechPowerAmp_prefix" "{s:sign}" //"TechPowerAmp_label" "Spirit" //"TechPowerAmp_postfix" "" "SpellAmplificationPercent_prefix" "{s:sign}" "SpellAmplificationPercent_label" "元灵力量" "SpellAmplificationPercent_postvalue_label" "元灵力量" //BaseDamagePerShot_label "Base Damage" "NanoTechPerShot_label" "元灵伤害" "NanoTechPerShot_postvalue_label" "元灵伤害" //"ExplosiveSplashDamage_label" "Explode Damage" "BulletDamageTotal_label" "子弹伤害" "BulletDamageTotal_postvalue_label" "子弹伤害" "ChargesRestored_label" "充能数恢复" "ChargesRestored_postvalue_label" "充能数恢复" "BonusFireRate_prefix" "{s:sign}" "BonusFireRate_postfix" "%" "BonusFireRate_label" "射速" "BonusFireRate_postvalue_label" "射速" "MODIFIER_VALUE_FIRE_RATE_prefix" "{s:sign}" "MODIFIER_VALUE_FIRE_RATE_postfix" "%" "MODIFIER_VALUE_FIRE_RATE_label" "射速" "MODIFIER_VALUE_FIRE_RATE_postvalue_label" "射速" "ActivatedFireRate_prefix" "{s:sign}" "ActivatedFireRate_postfix" "%" "ActivatedFireRate_label" "射速" "ActivatedFireRate_postvalue_label" "射速" "BonusFireRatePlayerUnit_prefix" "{s:sign}" "BonusFireRatePlayerUnit_postfix" "%" "BonusFireRatePlayerUnit_label" "小兵射速" "BonusFireRatePlayerUnit_postvalue_label" "小兵射速" "BonusFireRateNPC_prefix" "{s:sign}" "BonusFireRateNPC_postfix" "%" "BonusFireRateNPC_label" "非英雄角色射速" "BonusFireRateNPC_postvalue_label" "非英雄角色射速" "BonusMeleeAttackSpeed_prefix" "{s:sign}" "BonusMeleeAttackSpeed_postfix" "%" //"BonusMeleeAttackSpeed_label" "Melee Speed" "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix" "%" "AbilityDamageReduction_label" "元灵伤害降低" "AbilityDamageReduction_postvalue_label" "元灵伤害降低" "AbilityDamageReduction_postfix" "%" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label" "元灵伤害降低" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label" "元灵伤害降低" "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix" "%" //"SlowProcChance_label" "Chance to slow on hit" "SlowProcChance_postfix" "%" "EnemySlowPct_label" "敌人移动速度" "EnemySlowPct_postvalue_label" "敌人移动速度" "EnemySlowPct_postfix" "%" "EnemySlowPct_prefix" "-" "SlowDuration_label" "减速持续时间" "SlowDuration_postvalue_label" "减速持续时间" "SlowDuration_postfix" "秒" "MoveSpeedSlowDuration_label" "减速持续时间" "MoveSpeedSlowDuration_postvalue_label" "减速持续时间" "MoveSpeedSlowDuration_postfix" "秒" //"PoisonDamage_label" "Poison Damage" "PoisonDuration_label" "持续时间" "PoisonDuration_postvalue_label" "持续时间" "PoisonDuration_postfix" "秒" "DebuffDuration_label" "减益持续时间" "DebuffDuration_postvalue_label" "减益持续时间" "DebuffDuration_postfix" "秒" "DotHealthPercent_label" "流失生命伤害" "DotHealthPercent_postvalue_label" "流失生命伤害" "DotHealthPercent_postfix" "%每秒伤害" "CurrentHealthPercent_label" "当前生命值" "CurrentHealthPercent_postvalue_label" "当前生命值" "CurrentHealthPercent_postfix" "%" "CurrentHealthPercentDamage_label" "当前生命值" "CurrentHealthPercentDamage_postvalue_label" "当前生命值" "CurrentHealthPercentDamage_postfix" "%" "FreezeDuration_label" "冻结持续时间" "FreezeDuration_postvalue_label" "冻结持续时间" "FreezeDuration_postfix" "秒" "CooldownReduction_prefix" "{s:sign}" "CooldownReduction_postfix" "%" "CooldownReduction_label" "技能冷却时间减少" "CooldownReduction_postvalue_label" "技能冷却时间减少" "UltimateCooldownReduction_prefix" "{s:sign}" "UltimateCooldownReduction_postfix" "%" "UltimateCooldownReduction_label" "终极技能冷却时间减少" "UltimateCooldownReduction_postvalue_label" "终极技能冷却时间减少" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label" "技能冷却时间减少" "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "技能冷却时间减少" "SingleAbilityCooldownReduction_prefix" "{s:sign}" "SingleAbilityCooldownReduction_postfix" "%" "SingleAbilityCooldownReduction_label" "技能冷却时间减少" "SingleAbilityCooldownReduction_postvalue_label" "技能冷却时间减少" "ItemCooldownReduction_prefix" "{s:sign}" "ItemCooldownReduction_postfix" "%" "ItemCooldownReduction_label" "物品冷却时间减少" "ItemCooldownReduction_postvalue_label" "物品冷却时间减少" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix" "%" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label" "物品冷却时间减少" "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label" "物品冷却时间减少" "CooldownRefundPercent_postfix" "%" "CooldownRefundPercent_label" "冷却时间减免" "CooldownRefundPercent_postvalue_label" "冷却时间减免" "ImbuedCooldownReduction_prefix" "{s:sign}" "ImbuedCooldownReduction_postfix" "%" "ImbuedCooldownReduction_label" "已加强技能冷却时间减少" "ImbuedCooldownReduction_postvalue_label" "已加强技能冷却时间减少" "NonImbuedCooldownReduction_prefix" "{s:sign}" "NonImbuedCooldownReduction_postfix" "%" "NonImbuedCooldownReduction_label" "非加强技能冷却时间减少" "NonImbuedCooldownReduction_postvalue_label" "非加强技能冷却时间减少" "CooldownReductionFlat_postfix" "秒" "CooldownReductionFlat_label" "冷却时间减少" "CooldownReductionFlat_postvalue_label" "冷却时间减少" "BonusAbilityCharges_prefix" "{s:sign}" "BonusAbilityCharges_label" "额外技能充能数" "BonusAbilityCharges_postvalue_label" "额外技能充能数" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label" "额外技能充能数" "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label" "额外技能充能数" //"BonusChargedAbilityDamage_label" "Charged Ability Damage" "BonusChargedAbilityDamage_prefix" "{s:sign}" "BonusChargedAbilityDamage_postfix" "%" "CooldownBetweenChargeReduction_prefix" "{s:sign}" "CooldownBetweenChargeReduction_label" "充能间隔缩短" "CooldownBetweenChargeReduction_postvalue_label" "充能间隔缩短" "CooldownBetweenChargeReduction_postfix" "%" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label" "充能间隔缩短" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label" "充能间隔缩短" "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix" "%" "BonusSprintSpeed_prefix" "{s:sign}" "BonusSprintSpeed_postfix" "米" "BonusSprintSpeed_label" "疾跑速度" "BonusSprintSpeed_postvalue_label" "疾跑速度" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix" "米" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_label" "疾跑速度" "MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label" "疾跑速度" "SprintSpeed_postfix" "米" "SprintSpeed_label" "疾跑速度" "SprintSpeed_postvalue_label" "疾跑速度" "BonusSprintSpeedPercent_prefix" "{s:sign}" "BonusSprintSpeedPercent_label" "疾跑速度" "BonusSprintSpeedPercent_postvalue_label" "疾跑速度" "BonusSprintSpeedPercent_postfix" "%" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label" "疾跑速度" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label" "疾跑速度" "MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix" "%" "BonusSuperSprintSpeed_prefix" "{s:sign}" "BonusSuperSprintSpeed_label" "疾跑速度" "BonusSuperSprintSpeed_postvalue_label" "疾跑速度" "BonusSuperSprintSpeedPercent_prefix" "{s:sign}" "BonusSuperSprintSpeedPercent_postfix" "%" "TotalHealthRegen_label" "总生命值恢复" "TotalHealthRegen_postvalue_label" "总生命值恢复" "StatusResistancePercent_prefix" "{s:sign}" "StatusResistancePercent_label" "减益抗性" "StatusResistancePercent_postvalue_label" "减益抗性" "StatusResistancePercent_postfix" "%" "InnateStatusResistancePercent_prefix" "{s:sign}" "InnateStatusResistancePercent_label" "减益抗性" "InnateStatusResistancePercent_postvalue_label" "减益抗性" "InnateStatusResistancePercent_postfix" "%" "FervorStatusResistancePercent_prefix" "{s:sign}" "FervorStatusResistancePercent_label" "减益抗性" "FervorStatusResistancePercent_postvalue_label" "减益抗性" "FervorStatusResistancePercent_postfix" "%" "MODIFIER_VALUE_STATUS_RESISTANCE_prefix" "{s:sign}" "MODIFIER_VALUE_STATUS_RESISTANCE_label" "减益抗性" "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label" "减益抗性" "MODIFIER_VALUE_STATUS_RESISTANCE_postfix" "%" "StatusResistanceDuration_label" "持续时间" "StatusResistanceDuration_postvalue_label" "持续时间" "StatusResistanceDuration_postfix" "秒" "CleavePercentage_prefix" "{s:sign}" //"CleavePercentage_label" "Splash Amount" "CleavePercentage_postfix" "%" //"CleaveRadius_label" "Splash Radius" "BonusAccuracy_prefix" "{s:sign}" "BonusAccuracy_postfix" "%" //"BonusAccuracy_label" "Gun Accuracy" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix" "%" "BonusBulletSpeedPercent_prefix" "{s:sign}" "BonusBulletSpeedPercent_postfix" "%" "BonusBulletSpeedPercent_label" "子弹速度" "BonusBulletSpeedPercent_postvalue_label" "子弹速度" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix" "%" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label" "子弹速度" "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label" "子弹速度" "LifeStealPercent_prefix" "{s:sign}" "LifeStealPercent_label" "吸取生命" "LifeStealPercent_postvalue_label" "吸取生命" "LifeStealPercent_postfix" "%" "LifestealPercentHero_label" "吸取生命" "LifestealPercentHero_postvalue_label" "吸取生命" "LifestealPercentHero_postfix" "%" "LifestealPercentNonHero_prefix" "{s:sign}" "LifestealPercentNonHero_label" "对非英雄单位吸取生命" "LifestealPercentNonHero_postvalue_label" "对非英雄单位吸取生命" "LifestealPercentNonHero_postfix" "%" "AbilityLifestealDuration_label" "技能生命吸取持续时间" "AbilityLifestealDuration_postvalue_label" "技能生命吸取持续时间" "AbilityLifestealDuration_postfix" "秒" "BulletLifestealPercent_prefix" "{s:sign}" "BulletLifestealPercent_label" "子弹吸取生命" "BulletLifestealPercent_postvalue_label" "子弹吸取生命" "BulletLifestealPercent_postfix" "%" "MODIFIER_VALUE_BULLET_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_LIFESTEAL_label" "子弹吸取生命" "MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label" "子弹吸取生命" "MODIFIER_VALUE_BULLET_LIFESTEAL_postfix" "%" "TechLifestealPercent_prefix" "{s:sign}" "TechLifestealPercent_label" "元灵吸取生命" "TechLifestealPercent_postvalue_label" "元灵吸取生命" "TechLifestealPercent_postfix" "%" "MeleeLifestealPercent_prefix" "{s:sign}" "MeleeLifestealPercent_label" "近战吸取生命" "MeleeLifestealPercent_postvalue_label" "近战吸取生命" "MeleeLifestealPercent_postfix" "%" "StunDuration_label" "眩晕时间" "StunDuration_postvalue_label" "眩晕时间" "StunDuration_postfix" "秒" "StunDelay_label" "眩晕延迟" "StunDelay_postvalue_label" "眩晕延迟" "StunDelay_postfix" "秒" "MinStunDuration_postfix" "秒" "MinStunDuration_label" "最短眩晕时间" "MinStunDuration_postvalue_label" "最短眩晕时间" "MaxStunDuration_postfix" "秒" "MaxStunDuration_label" "最长眩晕时间" "MaxStunDuration_postvalue_label" "最长眩晕时间" "DazeDuration_label" "发呆持续时间" "DazeDuration_postvalue_label" "发呆持续时间" "DazeDuration_postfix" "秒" "TossDuration_postvalue_label" "持续时间" "TossDuration_postfix" "秒" //"MeleeDamageReduction_label" "Melee Armor" "MeleeDamageReductionPercent_prefix" "{s:sign}" "MeleeDamageReductionPercent_postfix" "%" //"MeleeDamageReductionPercent_label" "Melee Armor" "MODIFIER_VALUE_MELEE_RESIST_prefix" "{s:sign}" "MODIFIER_VALUE_MELEE_RESIST_postfix" "%" //"MODIFIER_VALUE_MELEE_RESIST_label" "Melee Armor" //"DispenserHealth_label" "Dispenser Health" //"ShotRegenTime_label" "Shot Regen Time" "ShotRegenTime_postfix" "秒" //"MaxShots_label" "Max Shots" "PathLength_label" "光束长度" "PathLength_postvalue_label" "光束长度" "PathLength_postfix" "米" "ChainCount_label" "最大跳跃数" "ChainCount_postvalue_label" "最大跳跃数" "BonusPerChain_label" "跳跃时伤害" "BonusPerChain_postvalue_label" "跳跃时伤害" "RichochetChance_label" "触发几率" "RichochetChance_postvalue_label" "触发几率" "RichochetChance_postfix" "%" //"SlowSpeedLimit_label" "Speed Reduced To" "HealAmpReceivePercent_prefix" "{s:sign}" "HealAmpReceivePercent_label" "受到的治疗量提升" "HealAmpReceivePercent_postvalue_label" "受到的治疗量提升" "HealAmpReceivePercent_postfix" "%" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label" "Healing Received Boost" "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix" "%" "HealAmpCastPercent_prefix" "{s:sign}" "HealAmpCastPercent_label" "治疗量" "HealAmpCastPercent_postvalue_label" "治疗量" "HealAmpCastPercent_postfix" "%" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label" "治疗量" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label" "治疗量" "MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix" "%" "HealAmpRegenPercent_prefix" "{s:sign}" //"HealAmpRegenPercent_label" "Health Regen Boost" "HealAmpRegenPercent_postfix" "%" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix" "{s:sign}" //"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label" "Health Regen Boost" "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix" "%" "HealAmpRegenMultiplierOutOfCombat_prefix" "{s:sign}" //"HealAmpRegenMultiplierOutOfCombat_label" "Health Regen Multiplier" "HealAmpRegenMultiplierOutOfCombat_postfix" "倍" "HealAmpReceivePenaltyPercent_label" "受疗量" "HealAmpReceivePenaltyPercent_postvalue_label" "受疗量" "HealAmpReceivePenaltyPercent_postfix" "%" "HealAmpRegenPenaltyPercent_label" "受疗量" "HealAmpRegenPenaltyPercent_postvalue_label" "受疗量" "HealAmpRegenPenaltyPercent_postfix" "%" "HealingEffectiveness_label" "治疗有效性" "HealingEffectiveness_postvalue_label" "治疗有效性" "HealingEffectiveness_postfix" "%" "PercentHealthHealing_label" "生命值治疗" "PercentHealthHealing_postvalue_label" "生命值治疗" "PercentHealthHealing_postfix" "%" "ProcChance_label" "触发几率" "ProcChance_postvalue_label" "触发几率" "ProcChance_postfix" "%" //"OutgoingDamageReduction_label" "Attack Damage" "OutgoingDamageReduction_prefix" "-" "OutgoingDamageReduction_postfix" "%" "OutgoingDamagePercent_prefix" "{s:sign}" "OutgoingDamagePercent_label" "伤害" "OutgoingDamagePercent_postvalue_label" "伤害" "OutgoingDamagePercent_postfix" "%" "ProcHealth_label" "生命临界值" "ProcHealth_postvalue_label" "生命临界值" "ProcHealth_postfix" "%" //"DamageBoostFromBehind_label" "Damage From Behind" "DamageBoostFromBehind_postfix" "%" //"DamageBoostElsewhere_label" "Damage From Elsewhere" "DamageBoostElsewhere_postfix" "%" //"BonusDPSVsPlayers_label" "DPS vs Players" //"BonusDPSVsCreeps_label" "DPS vs Creeps" //"EvasionPercentGlider_label" "Evasion Chance Gliding" "EvasionPercentGlider_postfix" "%" "EvasionPercent_label" "子弹闪避" "EvasionPercent_postvalue_label" "子弹闪避" "EvasionPercent_postfix" "%" //"MeleeDamagePercent_label" "Melee Damage Bonus" "MeleeDamagePercent_postfix" "%" "TechShieldHealth_label" "元灵护盾生命值" "TechShieldHealth_postvalue_label" "元灵护盾生命值" //"TempTechShieldHealth_label" "Temp Spirit Shield Health" "TechShieldDamagePercent_prefix" "{s:sign}" //"TechShieldDamagePercent_label" "Spirit Shield Damage" "TechShieldDamagePercent_postfix" "%" "BulletShieldHealth_label" "子弹护盾生命值" "BulletShieldHealth_postvalue_label" "子弹护盾生命值" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label" "子弹屏障生命值" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label" "子弹屏障生命值" //"TempBulletShieldHealth_label" "Temp Bullet Shield Health" "BulletShieldDamagePercent_prefix" "{s:sign}" //"BulletShieldDamagePercent_label" "Damage Amplification vs Bullet Shields" "BulletShieldDamagePercent_postfix" "%" //"ShieldBlockPercent_label" "Damage Deflected" "ShieldBlockPercent_postfix" "%" //"DamagePercent_label" "Bullet Damage Done" "DamagePercent_postfix" "%" //"CycleTimePercent_label" "Fire Rate compared to Gun" "CycleTimePercent_postfix" "%" //"StickyClusterCount_label" "Splits into" //"StickyClusterCount_postfix" "Sticky Grenades" //"FuseDuration_label" "Fuse Duration" //"FuseDuration_postfix" "" //"DroneCount_label" "Drone Count" //"BasicReflectPercent_label" "Basic Damage Reflect" "BasicReflectPercent_postfix" "%" "LifeDrainPerSecond_label" "每秒伤害" "LifeDrainPerSecond_postvalue_label" "每秒伤害" "HealthPercent_label" "生命值百分比" "HealthPercent_postvalue_label" "生命值百分比" "HealthPercent_postfix" "%" //"DodgeAnimSpeedScale_label" "Dodge Speed Multiplier" "DodgeAnimSpeedScale_postfix" "倍" "BulletDamagePercent_prefix" "{s:sign}" "BulletDamagePercent_label" "子弹伤害" "BulletDamagePercent_postvalue_label" "子弹伤害" "BulletDamagePercent_postfix" "%" "AbilityLifestealPercent_prefix" "{s:sign}" "AbilityLifestealPercent_label" "元灵吸取生命" "AbilityLifestealPercent_postvalue_label" "元灵吸取生命" "AbilityLifestealPercent_postfix" "%" "AbilityLifestealPercentHero_prefix" "{s:sign}" "AbilityLifestealPercentHero_label" "元灵吸取生命" "AbilityLifestealPercentHero_postvalue_label" "元灵吸取生命" "AbilityLifestealPercentHero_postfix" "%" "MODIFIER_VALUE_TECH_LIFESTEAL_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_LIFESTEAL_label" "元灵吸取生命" "MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label" "元灵吸取生命" "MODIFIER_VALUE_TECH_LIFESTEAL_postfix" "%" "AbilityLifestealPercentHeroPassive_prefix" "{s:sign}" "AbilityLifestealPercentHeroPassive_label" "元灵吸取生命" "AbilityLifestealPercentHeroPassive_postvalue_label" "元灵吸取生命" "AbilityLifestealPercentHeroPassive_postfix" "%" "AbilityLifestealPercentNonHero_prefix" "{s:sign}" "AbilityLifestealPercentNonHero_label" "对非英雄单位元灵吸取生命" "AbilityLifestealPercentNonHero_postvalue_label" "对非英雄单位元灵吸取生命" "AbilityLifestealPercentNonHero_postfix" "%" "RegenDuration_label" "恢复持续时间" "RegenDuration_postvalue_label" "恢复持续时间" "RegenDuration_postfix" "秒" //"SpreadDuration_label" "Spread Duration: " "SpreadDuration_postfix" "秒" "EndRadius_label" "终端半径" "EndRadius_postvalue_label" "终端半径" "EndRadius_postfix" "米" //"BulletPercentAsBurn_label" "Bullet Damage as Burning" "BulletPercentAsBurn_postfix" "%" "ItemInitialCharges_label" "充能数" "ItemInitialCharges_postvalue_label" "充能数" "AuraDuration_label" "光环持续时间" "AuraDuration_postvalue_label" "光环持续时间" "AuraDuration_postfix" "秒" //"ApproachSpeed_label" "Project Speed" "GrenadesInVolley_label" "手雷数量" "GrenadesInVolley_postvalue_label" "手雷数量" "ReloadSpeedDecrease_label" "装填时间" "ReloadSpeedDecrease_postvalue_label" "装填时间" "ReloadSpeedDecrease_postfix" "%" "AbsorbPercentage_label" "伤害吸收量" "AbsorbPercentage_postvalue_label" "伤害吸收量" "AbsorbPercentage_postfix" "%" //"HitCap_label" "Hit Cap" //"HitCap_postfix" "hits" //"AbilityDamageReductionPerHit_label" "Ability Dmg Red Per Hit" "AbilityDamageReductionPerHit_postfix" "%" //"ActiveAbilityDamageReduction_label" "Active Ability Dmg Red" "ActiveAbilityDamageReduction_postfix" "%" "BonusAttackRange_postfix" "米" //"BonusAttackRange_label" "Weapon Range" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix" "米" "BonusAttackRangePercent_prefix" "{s:sign}" "BonusAttackRangePercent_postfix" "%" "BonusAttackRangePercent_label" "武器衰减距离" "BonusAttackRangePercent_postvalue_label" "武器衰减距离" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix" "%" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label" "武器衰减距离" "MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label" "武器衰减距离" "WeaponRecoilReduction_postfix" "%" //"WeaponRecoilReduction_label" "Recoil Reduction" "MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix" "%" //"WeaponRecoilReduction_label" "Recoil Reduction" "BonusDPSPercent_prefix" "{s:sign}" "BonusDPSPercent_label" "子弹伤害" "BonusDPSPercent_postvalue_label" "子弹伤害" "BonusDPSPercent_postfix" "%" //"DroneHealth_label" "Drone Health" //"DeployHealthRegen_label" "Deployable Health" "TurretFireRate_label" "炮塔射速" "TurretFireRate_postvalue_label" "炮塔射速" "TurretFireRate_prefix" "{s:sign}" "TurretFireRate_postfix" "%" "TurretDPS_label" "炮塔每秒伤害" "TurretDPS_postvalue_label" "炮塔每秒伤害" //"MobileResupplyRegenMultiplier_label" "Mobile Resupply Regen Multiplier" "MobileResupplyRegenMultiplier_postfix" "倍" "HealRadius_label" "治疗半径" "HealRadius_postvalue_label" "治疗半径" "HealRadius_postfix" "米" "BulletArmorReduction_prefix" "{s:sign}" "BulletArmorReduction_postfix" "%" "BulletArmorReduction_label" "子弹抗性" "BulletArmorReduction_postvalue_label" "子弹抗性" "LocalBulletArmorReduction_prefix" "{s:sign}" "LocalBulletArmorReduction_postfix" "%" "LocalBulletArmorReduction_label" "子弹抗性" "LocalBulletArmorReduction_postvalue_label" "子弹抗性" "LocalTechArmorReduction_prefix" "{s:sign}" //"LocalTechArmorReduction_label" "Magic Resist" "LocalTechArmorReduction_postfix" "%" "BulletResistOnActive_label" "子弹抗性" "BulletResistOnActive_postvalue_label" "子弹抗性" "BulletResistOnActive_prefix" "{s:sign}" "BulletResistOnActive_postfix" "%" "WeaponPowerAmp_prefix" "{s:sign}" //"WeaponPowerAmp_label" "Courage" "WeaponPowerWhileActivated_prefix" "{s:sign}" //"WeaponPowerWhileActivated_label" "Courage" "FireRate_postfix" "%" "WeaponPower_prefix" "{s:sign}" "WeaponPower_label" "武器伤害" "WeaponPower_postvalue_label" "武器伤害" "WeaponPower_postfix" "%" "MODIFIER_VALUE_WEAPON_POWER_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_POWER_label" "武器伤害" "MODIFIER_VALUE_WEAPON_POWER_postvalue_label" "武器伤害" "MODIFIER_VALUE_WEAPON_POWER_postfix" "%" "DamageIncrease_prefix" "{s:sign}" "DamageIncrease_label" "承受的伤害" "DamageIncrease_postvalue_label" "承受的伤害" "DamageIncreasePercent_prefix" "{s:sign}" "DamageIncreasePercent_label" "承受的伤害" "DamageIncreasePercent_postvalue_label" "承受的伤害" "DamageIncreasePercent_postfix" "%" "BonusAbilitySpeed_prefix" "{s:sign}" //"BonusAbilitySpeed_postfix" "" //"BonusAbilitySpeed_label" "Ability Move Speed" "ReloadSpeedMultipler_prefix" "{s:sign}" "ReloadSpeedMultipler_label" "装填时间" "ReloadSpeedMultipler_postvalue_label" "装填时间" "ReloadSpeedMultipler_postfix" "%" "MODIFIER_VALUE_RELOAD_SPEED_prefix" "{s:sign}" "MODIFIER_VALUE_RELOAD_SPEED_label" "装填时间" "MODIFIER_VALUE_RELOAD_SPEED_postvalue_label" "装填时间" "MODIFIER_VALUE_RELOAD_SPEED_postfix" "%" "HealthRegenPerTrooper_prefix" "+" "HealthRegenPerTrooper_postfix" " 每个附近步兵" "HealthRegenPerTrooper_label" "生命恢复" "HealthRegenPerTrooper_postvalue_label" "生命恢复" //"TroopersToSummon_label" "Troopers created" //"TrooperLifetime_label" "Trooper lifetime" "TrooperLifetime_postfix" "秒" "DamagePerChain_label" "电击伤害" "DamagePerChain_postvalue_label" "电击伤害" "SpeedMax_label" "移动速度" "SpeedMax_postvalue_label" "移动速度" "SpeedMax_postfix" "米/秒" "MoveSpeedMax_label" "移动速度" "MoveSpeedMax_postvalue_label" "移动速度" "MoveSpeedMax_postfix" "米/秒" "BulletDamagePercentAsTechDamage_label" "额外元灵伤害" "BulletDamagePercentAsTechDamage_postvalue_label" "额外元灵伤害" //"BulletDamagePercentAsTechDamage_postfix" "% Bullet Damage " "BonusCritDamagePercent_prefix" "{s:sign}" //"BonusCritDamagePercent_label" "Bonus Crit Damage" "BonusCritDamagePercent_postfix" "%" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix" "%" //"DPSDmgPercent_label" "DPS as Damage" "DPSDmgPercent_postfix" "%" "DamagePerSecond_label" "每秒伤害" "DamagePerSecond_postvalue_label" "每秒伤害" //"TechReduction_label" "Spirit Reduction" //"TechResistReduction_label" "Target Spirit Resist" //"TechResistReduction_prefix" "" "TechResistReduction_postfix" "%" "DamagePulseAmount_label" "脉冲伤害" "DamagePulseAmount_postvalue_label" "脉冲伤害" "DamagePulseInterval_label" "脉冲间隔" "DamagePulseInterval_postvalue_label" "脉冲间隔" "DamagePulseInterval_postfix" "秒" "DamagePulseRadius_label" "脉冲半径" "DamagePulseRadius_postvalue_label" "脉冲半径" "DamagePulseRadius_postfix" "米" "CloseRangeBonusDamagePercent_prefix" "+" "CloseRangeBonusDamagePercent_label" "武器伤害" "CloseRangeBonusDamagePercent_postvalue_label" "武器伤害" "CloseRangeBonusDamagePercent_postfix" "%" "CloseRangeBonusDamageRange_label" "近程" "CloseRangeBonusDamageRange_postvalue_label" "近程" "CloseRangeBonusDamageRange_postfix" "米" "CloseRangeBonusWeaponPower_prefix" "{s:sign}" "CloseRangeBonusWeaponPower_label" "武器伤害" "CloseRangeBonusWeaponPower_postvalue_label" "武器伤害" "CloseRangeBonusWeaponPower_postfix" "%" "CloseRangeBonusWeaponPower_conditional" "射程内" "BonusSpirit_conditional" "触发后" "AfterProc_conditional" "触发后" "DuringAmbush_conditional" "伏击期间" "AboveHealthThreshold_conditional" "高于生命临界值" "BelowHealthThreshold_conditional" "低于生命临界值" "DashJump_conditional" "冲刺跳跃后" //"EnemyAboveHealthThreshold_conditional" "Enemy above health threshold" "Quicksilver_conditional" "使用技能后" "SurgeOfPower_conditional" "使用技能后" "SpiritStrike_conditional" "成功近战攻击后" "LongRangeBonusWeaponPowerMinRange_label" "最小距离" "LongRangeBonusWeaponPowerMinRange_postvalue_label" "最小距离" "LongRangeBonusWeaponPowerMinRange_postfix" "米" "LongRangeBonusWeaponPower_prefix" "{s:sign}" "LongRangeBonusWeaponPower_label" "武器伤害" "LongRangeBonusWeaponPower_postvalue_label" "武器伤害" "LongRangeBonusWeaponPower_postfix" "%" "LongRangeBonusWeaponPower_conditional" "射程外" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label" "最小距离" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label" "最小距离" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix" "米" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label" "武器伤害" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label" "武器伤害" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix" "%" "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional" "射程外" "TechRangeMultiplier_prefix" "{s:sign}" "TechRangeMultiplier_label" "技能距离" "TechRangeMultiplier_postvalue_label" "技能距离" "TechRangeMultiplier_postfix" "%" "TechRangeMultiplierBuff_prefix" "{s:sign}" "TechRangeMultiplierBuff_label" "技能距离" "TechRangeMultiplierBuff_postvalue_label" "技能距离" "TechRangeMultiplierBuff_postfix" "%" "ImbuedTechRangeMultiplier_prefix" "{s:sign}" "ImbuedTechRangeMultiplier_label" "已加强技能的距离" "ImbuedTechRangeMultiplier_postvalue_label" "已加强技能的距离" "ImbuedTechRangeMultiplier_postfix" "%" "NonImbuedTechRangeMultiplier_prefix" "{s:sign}" "NonImbuedTechRangeMultiplier_label" "非加强技能的距离" "NonImbuedTechRangeMultiplier_postvalue_label" "非加强技能的距离" "NonImbuedTechRangeMultiplier_postfix" "%" "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENT_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix" "%" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "已加强技能的距离" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "已加强技能的距离" "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix" "{s:sign}" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label" "非加强技能的距离" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label" "非加强技能的距离" "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix" "%" //"ThrowRange_label" "Throw Range" "ThrowRange_postfix" "米" "TechRadiusMultiplier_prefix" "{s:sign}" "TechRadiusMultiplier_label" "半径" "TechRadiusMultiplier_postvalue_label" "半径" "TechRadiusMultiplier_postfix" "%" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_label" "半径" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label" "半径" "MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix" "%" "TechRadiusMultiplierBuff_prefix" "{s:sign}" "TechRadiusMultiplierBuff_label" "半径" "TechRadiusMultiplierBuff_postvalue_label" "半径" "TechRadiusMultiplierBuff_postfix" "%" "ImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"ImbuedTechRadiusMultiplier_label" "Imbued Radius" "ImbuedTechRadiusMultiplier_postfix" "%" "NonImbuedTechRadiusMultiplier_prefix" "{s:sign}" //"NonImbuedTechRadiusMultiplier_label" "Non-Imbued Radius" "NonImbuedTechRadiusMultiplier_postfix" "%" "TechRangeAdditive_prefix" "{s:sign}" "TechRangeAdditive_label" "技能距离" "TechRangeAdditive_postvalue_label" "技能距离" "TechRangeAdditive_postfix" "米" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix" "{s:sign}" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label" "技能距离" "MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix" "米" //"WindUpTime_label" "Windup Time" "WindUpTime_postfix" "秒" "HealthDrainedPerSecond_label" "生命流失" "HealthDrainedPerSecond_postvalue_label" "生命流失" "HealthDrainedPerSecond_postfix" "/秒" "DebuffDurationReductionPercentage_label" "减益持续时间降低" "DebuffDurationReductionPercentage_postvalue_label" "减益持续时间降低" "DebuffDurationReductionPercentage_postfix" "%" //"HealthCost_label" "Health Cost" "ZipLineSpeedPercent_prefix" "{s:sign}" "ZipLineSpeedPercent_label" "滑索速度" "ZipLineSpeedPercent_postvalue_label" "滑索速度" "ZipLineSpeedPercent_postfix" "%" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label" "滑索速度" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postvalue_label" "滑索速度" "MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_postfix" "%" //"ZiplineJumpBonusDuration_label" "Jump Off Duration" "ZiplineJumpBonusDuration_postfix" "秒" //"ZiplineJumpBonusMoveSpeed_label" "Jump Off Speed Bonus" "ZiplineJumpBonusMoveSpeed_postfix" "米" "BonusZipLineSpeed_prefix" "{s:sign}" //"BonusZipLineSpeed_label" "Hyperline Speed" "MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix" "{s:sign}" "MaxProjectiles_label" "投射物数量" "MaxProjectiles_postvalue_label" "投射物数量" //"DeathDelay_label" "Delay Death Duration" //"TackleDurationMax_label" "Max Tackle Duration" "MoveSpeed_postfix" "米" "MoveSpeedBonus_prefix" "{s:sign}" "MoveSpeedBonus_label" "移动速度" "MoveSpeedBonus_postvalue_label" "移动速度" "MoveSpeedBonus_postfix" "米" //"MoveSpeedFriendlyBuff_prefix" "" //"MoveSpeedFriendlyBuff_label" "Ally Move Speed" "MoveSpeedFriendlyBuff_postfix" "米/秒" //"ProcBuildupPercent_label" "Proc Buildup" "ProcBuildupPercent_postfix" "%" //"AwakenDamage_label" "Awaken Damage" //"LockOnTime_label" "Lock On Time" "LockOnTime_postfix" " 秒" //"StalkDuration_label" "Stalk Time" "StalkDuration_postfix" " 秒" "MaxStacks_label" "最大叠加层数" "MaxStacks_postvalue_label" "最大叠加层数" "CurrentStacks_label" "当前叠加层数:" "CurrentStacks_postvalue_label" "当前叠加层数:" "CurrentBonus_label" "当前加成:" "CurrentBonus_postvalue_label" "当前加成:" //"TimeToMaxStacks_label" "Time To Max Stacks" "TimeToMaxStacks_postfix" "秒" //"DamagePerHit_label" "Damage Per Hit" //"FinalBlow_label" "Final Blow Damage" "DamageThreshold_label" "伤害临界值" "DamageThreshold_postvalue_label" "伤害临界值" "DamageReduction_label" "伤害降低" "DamageReduction_postvalue_label" "伤害降低" "DamageReduction_postfix" "%" "MeleeDamage_label" "近战伤害" "MeleeDamage_postvalue_label" "近战伤害" //"ConvertedHealth_label" "Trooper Health" "SilenceDuration_label" "沉默持续时间" "SilenceDuration_postvalue_label" "沉默持续时间" "SilenceDuration_postfix" "秒" "Range_postfix" "米" "Range_label" "范围" "Range_postvalue_label" "范围" "MinRange_label" "最低距离" "MinRange_postvalue_label" "最低距离" "MinRange_postfix" "米" //"ConeRadius_label" "Lightning Distance" "ConeRadius_postfix" "米" "ConeAngle_label" "锥形角度" "ConeAngle_postvalue_label" "锥形角度" "ConeAngle_postfix" "º" "ShockRadius_label" "半径" "ShockRadius_postvalue_label" "半径" "ShockRadius_postfix" "米" //"KnockDownRadius_label" "Knockdown Radius" "KnockDownRadius_postfix" "米" "BurnDuration_postfix" "秒" "BurnDuration_label" "燃烧持续时间" "BurnDuration_postvalue_label" "燃烧持续时间" "AbilityCooldown_postfix" "秒" "AbilityCooldown_label" "冷却" "AbilityCooldown_postvalue_label" "冷却时间" "TechCooldown_postfix" "%" "TechDuration_postfix" "%" "TechLifesteal_postfix" "%" "TechRange_postfix" "%" "HealingPercent_label" "治疗百分比" "HealingPercent_postvalue_label" "治疗百分比" "HealingPercent_postfix" "%" "AbilityCooldownBetweenCharge_label" "充能冷却" "AbilityCooldownBetweenCharge_postvalue_label" "充能冷却" "AbilityCooldownBetweenCharge_postfix" "秒" "AbilityChargeUpTime_label" "充能时间" "AbilityChargeUpTime_postvalue_label" "充能时间" "AbilityChargeUpTime_postfix" "秒" "AbilityDuration_postfix" "秒" "AbilityDuration_label" "持续时间" "AbilityDuration_postvalue_label" "持续时间" "TetherDuration_postfix" "秒" "TetherDuration_label" "束缚持续时间" "TetherDuration_postvalue_label" "束缚持续时间" "TetherRadius_postfix" "米" //"TetherRadius_label" "Tether Radius" "AbilityCastRange_postfix" "米" "AbilityCastRange_label" "施法距离" "AbilityCastRange_postvalue_label" "施法距离" "AbilityCastRangeMinimum_postfix" "米" //"AbilityCastRangeMinimum_label" "Range Minimum" "AbilityChannelTime_postfix" "秒" "AbilityChannelTime_label" "施法持续时间" "AbilityChannelTime_postvalue_label" "施法持续时间" "AbilityCastDelay_postfix" "秒" "AbilityCastDelay_label" "施法延迟" "AbilityCastDelay_postvalue_label" "施法延迟" "MaxRecasts_label" "最大重新施法次数" "MaxRecasts_postvalue_label" "最大重新施法次数" "AbilityCharges_label" "充能数" "AbilityCharges_postvalue_label" "充能数" "BonusAbilityDurationPercent_prefix" "{s:sign}" "BonusAbilityDurationPercent_label" "技能持续时间" "BonusAbilityDurationPercent_postvalue_label" "技能持续时间" "BonusAbilityDurationPercent_postfix" "%" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix" "{s:sign}" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label" "技能持续时间" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label" "技能持续时间" "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix" "%" "NonImbuedBonusDuration_prefix" "{s:sign}" "NonImbuedBonusDuration_label" "非加强技能持续时间" "NonImbuedBonusDuration_postvalue_label" "非加强技能持续时间" "NonImbuedBonusDuration_postfix" "%" "ImbuedBonusDuration_prefix" "{s:sign}" "ImbuedBonusDuration_label" "已加强技能持续时间" "ImbuedBonusDuration_postvalue_label" "已加强技能持续时间" "ImbuedBonusDuration_postfix" "%" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix" "{s:sign}" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_label" "已加强技能持续时间" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label" "已加强技能持续时间" "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix" "%" "MissCooldown_postfix" "秒" //"MissCooldown_label" "Cooldown on miss" "ShockDelay_label" "眩晕前延迟" "ShockDelay_postvalue_label" "眩晕前延迟" "ShockDelay_postfix" "秒" "ArmTime_label" "装备时间" "ArmTime_postvalue_label" "装备时间" "ArmTime_postfix" "秒" "Barrel_ArmTime_label" "装备时间" "Barrel_ArmTime_postvalue_label" "装备时间" "Barrel_ArmTime_postfix" "秒" "ExplodeDelay_label" "爆炸延迟" "ExplodeDelay_postvalue_label" "爆炸延迟" "ExplodeDelay_postfix" "秒" "BuildUpPercentPerHit_label" "每次射击的累积量" "BuildUpPercentPerHit_postvalue_label" "每次射击的累积量" "BuildUpPercentPerHit_postfix" "%" "BuildUpPerSecond_label" "每秒累积量" "BuildUpPerSecond_postvalue_label" "每秒累积量" "BuildUpPerSecond_postfix" "%" //"FreezeBuildUpTime_label" "Freeze buildup time" "FreezeBuildUpTime_postfix" "秒" //"CritStackInterval_label" "Crit Charge Delay" "CritStackInterval_postfix" "秒" "TurretLifetime_label" "部署时长" "TurretLifetime_postvalue_label" "部署时长" "TurretLifetime_postfix" "秒" "CritCoatingDamagePercent_prefix" "{s:sign}" //"CritCoatingDamagePercent_label" "Crit Coating Crit Bonus" "CritCoatingDamagePercent_postfix" "%" //"ExplosionCoatingRadius_label" "Explosion Coating Radius" "ExplosionCoatingRadius_postfix" "米" //"SlowCoatingProcChance_label" "Slowing Coating Chance" "SlowCoatingProcChance_postfix" "%" //"SlowCoatingMoveSpeed_label" "Slowing Coating Slow Amount" "SlowCoatingMoveSpeed_postfix" "%" //"SlowCoatingDuration_label" "Slowing Coating Slow Duration" //"SlowCoatingDuration_postfix" "" "MaxLifetime_label" "部署时长" "MaxLifetime_postvalue_label" "部署时长" "MaxLifetime_postfix" "秒" //"ZipLineArrowLifetime_label" "Arrow Flight Time" //"ZipLineArrowLifetime_postfix" "" //"DamageTakenPercentIncreasePerStack_label" "Damage Increase Per Stack" "DamageTakenPercentIncreasePerStack_postfix" "%" //"ShotsFired_label" "Shots fired" //"ShotsFired_postfix" "" //"TimeBetweenShots_label" "Time between shots" //"TimeBetweenShots_postfix" "" //"DroneDPS_label" "Drone Damage" "DroneDPS_postfix" "每秒伤害" "DistanceBuff_postfix" "%" //"DistanceBuff_label" "Increase at Max Range" //"FullDistance_label" "Max Range: " "FullDistance_postfix" "米" "ProcDamage_label" "元灵伤害" "ProcDamage_postvalue_label" "元灵伤害" //"BaseDamagePct_label" "Bonus Spirit Amp" "BaseDamagePct_prefix" "{s:sign}" "BaseDamagePct_postfix" "%" "TargetsPerTick_label" "每次射击命中目标数" "TargetsPerTick_postvalue_label" "每次射击命中目标数" "HealthToDamage_label" "伤害" "HealthToDamage_postvalue_label" "伤害" "SelfDamagePct_label" "生命值消耗" "SelfDamagePct_postvalue_label" "生命值消耗" "SelfDamagePct_postfix" "%" "DamageHealPerTarget_label" "每个目标伤害/治疗量" "DamageHealPerTarget_postvalue_label" "每个目标伤害/治疗量" //"DeathTaxHeal_label" "Health Per Kill" "ChainRadius_label" "跳跃半径" "ChainRadius_postvalue_label" "跳跃半径" "ChainRadius_postfix" "米" //"LaunchDamage_postfix" "" //"LaunchDamage_label" "Knockback Damage" //"ImpaleDamage_postfix" "" //"ImpaleDamage_label" "Impale Damage" //"ImpaleDuration_label" "Impale Duration" "ImpaleDuration_postfix" "秒" "ExplosionRadius_label" "爆炸半径" "ExplosionRadius_postvalue_label" "爆炸半径" "ExplosionRadius_postfix" "米" "MinExplosionRadius_label" "最小爆炸半径" "MinExplosionRadius_postvalue_label" "最小爆炸半径" "MinExplosionRadius_postfix" "米" "MaxExplosionRadius_label" "最大爆炸半径" "MaxExplosionRadius_postvalue_label" "最大爆炸半径" "MaxExplosionRadius_postfix" "米" "ExplosionDamage_label" "爆炸伤害" "ExplosionDamage_postvalue_label" "爆炸伤害" //"MinExplosionDamage_label" "Min Explosion Damage: " //"MinExplosionDamage_postfix" "" //"ExplosionMinPercent_label" "Min Explosion Damage: " "ExplosionMinPercent_postfix" "%" //"ExplosionMaxPercent_label" "Max Explosion Damage: " "ExplosionMaxPercent_postfix" "%" //"EMPBuildupPercentPerShot_label" "Silence Charge Per Shot" "EMPBuildupPercentPerShot_postfix" "%" "InvisFadeToDuration_label" "淡出时间" "InvisFadeToDuration_postvalue_label" "淡出时间" "InvisFadeToDuration_postfix" "秒" "InvisMoveSpeedMod_prefix" "{s:sign}" "InvisMoveSpeedMod_postfix" "米" "InvisMoveSpeedMod_label" "隐身疾跑速度" "InvisMoveSpeedMod_postvalue_label" "隐身疾跑速度" //"MeleeAttackLength_label" "Melee Range" "MeleeAttackLength_postfix" "米" "ArmingDuration_label" "装备持续时间" "ArmingDuration_postvalue_label" "装备持续时间" "ArmingDuration_postfix" "秒" "AirJumpVerticalSpeedPercent_prefix" "{s:sign}" //"AirJumpVerticalSpeedPercent_label" "Air Jump Vertical Speed" "AirJumpVerticalSpeedPercent_postfix" "%" //"ReflectDamage_label" "Bullet Reflect Damage" "ReflectDamage_postfix" "%" "ImmobilizeDuration_label" "定身持续时间" "ImmobilizeDuration_postvalue_label" "定身持续时间" "ImmobilizeDuration_postfix" "秒" "AirControlPercentBarrier_label" "空中控制" "AirControlPercentBarrier_postvalue_label" "空中控制" "AirControlPercentBarrier_prefix" "{s:sign}" "AirControlPercentBarrier_postfix" "%" "AirControlPercent_label" "空中控制" "AirControlPercent_postvalue_label" "空中控制" "AirControlPercent_prefix" "{s:sign}" "AirControlPercent_postfix" "%" "AirControlAccelPercent_label" "空中加速" "AirControlAccelPercent_postvalue_label" "空中加速" "AirControlAccelPercent_prefix" "{s:sign}" "AirControlAccelPercent_postfix" "%" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_label" "空中控制" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label" "空中控制" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix" "%" //"HeadStompBonusDamage_label" "Head Stomp Damage Bonus" //"HeadStompBonusDamage_postfix" "" //"HeadStompBonusRadius_label" "Head Stomp Radius Bonus" //"HeadStompBonusRadius_postfix" "" //"BouncePadStompCount_label" "Max Head Stomps" "NPCProcChance_label" "步兵触发几率" "NPCProcChance_postvalue_label" "步兵触发几率" "NPCProcChance_postfix" "%" "HeroProcChance_label" "英雄触发几率" "HeroProcChance_postvalue_label" "英雄触发几率" "HeroProcChance_postfix" "%" //"AbilityProjectileSpeedPercent_label" "Speed Increase" "AbilityProjectileSpeedPercent_postfix" "%" //"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label" "Speed Increase" "MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix" "%" "TechCleaveDamagePercent_label" "分裂伤害" "TechCleaveDamagePercent_postvalue_label" "分裂伤害" "TechCleaveDamagePercent_postfix" "%" "TechCleaveTargetCap_label" "额外伤害单位数" "TechCleaveTargetCap_postvalue_label" "额外伤害单位数" //"TechCleaveTargetCap_postfix" "" "TechCleaveRadius_label" "分裂半径" "TechCleaveRadius_postvalue_label" "分裂半径" "TechCleaveRadius_postfix" "米" "InitialRadius_label" "初始半径" "InitialRadius_postvalue_label" "初始半径" "InitialRadius_postfix" "米" //"BlurVisionRange_label" "Blur Vision Range" "BlurVisionRange_postfix" "米" //"ExplosiveShotRadiusPercent_label" "Explosive Shot Radius Increase" "ExplosiveShotRadiusPercent_postfix" "%" //"TechPowerPerCharge_label" "Spirit per Charge" //"FireRatePerCharge_label" "Fire Rate per Charge" "FireRatePerCharge_postfix" "%" //"ChargeDuration_label" "Charge Duration" "ChargeDuration_postfix" "秒" //"MaxCharges_label" "Max Charges" //"ExtraBladeDamage_label" "Extra Damage per Charge" //"WaveStunDuration_label" "Disarm/EMP Duration" "WaveStunDuration_postfix" "秒" "WaveLifetime_label" "投射物部署时长" "WaveLifetime_postvalue_label" "投射物部署时长" "WaveLifetime_postfix" "秒" //"LockedRadius_label" "Chain Length" "LockedRadius_postfix" "米" //"BoostDuration_label" "Ally Move Speed Duration" "BoostDuration_postfix" "秒" //"ShieldPercentage_label" "Shield Max Health %" "ShieldPercentage_postfix" "%最大生命值" "ShieldDuration_label" "护盾持续时间" "ShieldDuration_postvalue_label" "护盾持续时间" "ShieldDuration_postfix" "秒" "SlowRadius_label" "减速半径" "SlowRadius_postvalue_label" "减速半径" "SlowRadius_postfix" "米" //"SmokeDuration_label" "Smoke Duration" "SmokeDuration_postfix" "秒" //"SmokeRadius_label" "Smoke Radius" "SmokeRadius_postfix" "米" "ChainDuration_label" "束缚持续时间" "ChainDuration_postvalue_label" "束缚持续时间" "ChainDuration_postfix" "秒" //"InfectDuration_label" "Infect Duration" "InfectDuration_postfix" "秒" //"CloudDuration_label" "Cloud Lifetime" "CloudDuration_postfix" "秒" "TimeSlowPercent_label" "时间变慢" "TimeSlowPercent_postvalue_label" "时间变慢" "TimeSlowPercent_postfix" "%" //"CombatRegenPercent_label" "Health Regen in Combat" "CombatRegenPercent_postfix" "%" "AttackPower_prefix" "{s:sign}" //"AttackPower_postfix" "" //"AttackPower_label" "Attack Power" "AbilityPower_prefix" "{s:sign}" //"AbilityPower_postfix" "" //"AbilityPower_label" "Ability Power" "DefensePower_prefix" "{s:sign}" //"DefensePower_postfix" "" //"DefensePower_label" "Defense Power" //"InfectionBonusDPS_prefix" "" //"InfectionBonusDPS_postfix" "" //"InfectionBonusDPS_label" "Infection Bonus DPS" //"DecoyLifetime_prefix" "" "DecoyLifetime_postfix" "秒" "Health_label" "生命值" "Health_postvalue_label" "生命值" //"Grenades_label" "Extra Bombs" //"SearchRadius_label" "Search Radius" "SearchRadius_postfix" "米" //"GrenadesPerVolley_label" "Bombs Per Volley" //"BulletArmorPenetration_label" "Target Bullet Resist" //"BulletArmorPenetration_postfix" "" //"RampDuration_label" "Ramp Duration" "RampDuration_postfix" "秒" //"EndDuration_label" "Final Duration" "EndDuration_postfix" "秒" //"FinalSlow_label" "Slowest Speed" "FinalSlow_postfix" "米/秒" "WeaponPowerPerStack_prefix" "{s:sign}" "WeaponPowerPerStack_label" "每层叠加的武器伤害" "WeaponPowerPerStack_postvalue_label" "每层叠加的武器伤害" "WeaponPowerPerStack_postfix" "%" "WeaponPowerPerStackNonHero_prefix" "{s:sign}" "WeaponPowerPerStackNonHero_label" "非英雄武器伤害" "WeaponPowerPerStackNonHero_postvalue_label" "非英雄武器伤害" "WeaponPowerPerStackNonHero_postfix" "%" "NonHeroStackLimit_label" "非英雄叠加次数上限" "NonHeroStackLimit_postvalue_label" "非英雄叠加次数上限" "DamageToStack_label" "受到伤害转化成层数" "DamageToStack_postvalue_label" "受到伤害转化成层数" "DamageDuration_label" "持续时间" "DamageDuration_postvalue_label" "持续时间" "DamageDuration_postfix" "秒" "RegenWhileInvisible_label" "隐身时生命恢复" "RegenWhileInvisible_postvalue_label" "隐身时生命恢复" "RegenWhileInvisible_prefix" "+" "DamageRadius_label" "伤害半径" "DamageRadius_postvalue_label" "伤害半径" "DamageRadius_postfix" "米" //"RegenerationRate_label" "Restore Time" "RegenerationRate_postfix" "秒" "BulletShieldMaxHealth_prefix" "{s:sign}" "BulletShieldMaxHealth_label" "子弹护盾生命值" "BulletShieldMaxHealth_postvalue_label" "子弹护盾生命值" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "子弹屏障生命值" "MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "子弹屏障生命值" "ActiveBulletShieldMaxHealth_prefix" "{s:sign}" "ActiveBulletShieldMaxHealth_label" "子弹护盾生命值" "ActiveBulletShieldMaxHealth_postvalue_label" "子弹护盾生命值" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix" "{s:sign}" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label" "子弹屏障生命值" "ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label" "子弹屏障生命值" "TechShieldMaxHealth_prefix" "{s:sign}" "TechShieldMaxHealth_label" "元灵护盾生命值" "TechShieldMaxHealth_postvalue_label" "元灵护盾生命值" "WeaponPowerPerKill_label" "每次击败获得武器伤害" "WeaponPowerPerKill_postvalue_label" "每次击败获得武器伤害" "WeaponPowerPerKill_prefix" "+" "WeaponPowerPerKill_postfix" "%" //"WeaponPowerPerAssist_label" "Courage per Assist" //"WeaponPowerPerDeath_label" "Courage per Death" "FireRatePerKill_label" "每次击败获得射速" "FireRatePerKill_postvalue_label" "每次击败获得射速" "FireRatePerKill_prefix" "+" "FireRatePerKill_postfix" "%" "BonusZoomPercent_prefix" "{s:sign}" "BonusZoomPercent_label" "武器放大" "BonusZoomPercent_postvalue_label" "武器放大" "BonusZoomPercent_postfix" "%" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix" "{s:sign}" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label" "武器放大" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label" "武器放大" "MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix" "%" "MaxDPS_label" "最高每秒伤害" "MaxDPS_postvalue_label" "最高每秒伤害" //"DamageOnHit_label" "Damage on Hit" "ProcCooldown_label" "最大频率" "ProcCooldown_postvalue_label" "最大频率" "ProcCooldown_postfix" "秒" //"WeaponPowerPerEnemy_label" "Courage per Enemy" "WeaponPowerPerEnemy_prefix" "+" //"FireRatePerEnemy_label" "Fire Rate per Enemy" "FireRatePerEnemy_prefix" "+" "FireRatePerEnemy_postfix" "%" //"AssaultDuration_label" "Air Attack Duration" "AssaultDuration_postfix" "秒" //"AssaultFireRate_label" "Air Attack Fire Rate" "AssaultFireRate_prefix" "{s:sign}" "AssaultFireRate_postfix" "%" "ActiveHealthRegen_prefix" "{s:sign}" "ActiveHealthRegen_label" "生命恢复" "ActiveHealthRegen_postvalue_label" "生命恢复" "ActiveHealthRegen_postfix" "每秒生命" "ActiveBonusFireRate_label" "射速" "ActiveBonusFireRate_postvalue_label" "射速" "ActiveBonusFireRate_postfix" "%" "SurgeDelay_label" "延迟" "SurgeDelay_postvalue_label" "延迟" "SurgeDelay_postfix" "秒" //"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack" "Fervor Stack" //"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses" "Enrage Bonuses" "FervorMovespeed_label" "移动速度" "FervorMovespeed_postvalue_label" "移动速度" "FervorMovespeed_postfix" "米/秒" "FervorFireRate_label" "射速" "FervorFireRate_postvalue_label" "射速" "FervorFireRate_postfix" "%" //"FervorDebuffResistance_label" "Enrage Debuff Resistance" "FervorDebuffResistance_postfix" "%" "FervorTechResist_label" "元灵抗性" "FervorTechResist_postvalue_label" "元灵抗性" "PassiveFireRate_label" "射速" "PassiveFireRate_postvalue_label" "射速" "PassiveFireRate_postfix" "%" "TechDamagePercent_Label" "伤害" "TechDamagePercent_postvalue_label" "伤害" "TechDamagePercent_Postfix" "%" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label" "伤害" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label" "伤害" "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix" "%" "DelayDuration_Label" "延迟持续时间" "DelayDuration_postvalue_label" "延迟持续时间" "DelayDuration_Postfix" "秒" //"MinimumDamage_Label" "Minimum Damage" "EMPDuration_label" "减益持续时间" "EMPDuration_postvalue_label" "减益持续时间" "EMPDuration_postfix" "秒" //"BonusBulletDamageToEMPTargets_label" "Bullet Damage to Silenced targets" "BonusBulletDamageToEMPTargets_prefix" "+" "BonusBulletDamageToEMPTargets_postfix" "%" "modifier_silencer_proc_active" "沉默子弹" "BulletDamageReflectedPct_label" "子弹伤害反弹" "BulletDamageReflectedPct_postvalue_label" "子弹伤害反弹" "BulletDamageReflectedPct_postfix" "%" "SpiritDamageReflectedPct_label" "元灵伤害反弹" "SpiritDamageReflectedPct_postvalue_label" "元灵伤害反弹" "SpiritDamageReflectedPct_postfix" "%" "DamageReflectedFrequencyPct_label" "触发几率" "DamageReflectedFrequencyPct_postvalue_label" "触发几率" "DamageReflectedFrequencyPct_postfix" "%" "modifier_armor_reactive_armor" "回应射击" "ReturnFireBulletResist_prefix" "+" "ReturnFireBulletResist_label" "子弹抗性" "ReturnFireBulletResist_postvalue_label" "子弹抗性" "ReturnFireBulletResist_postfix" "%" //"RespawnBonusHealth_label" "Respawn Bonus Health" //"RespawnBonusHealthDuration_label" "Respawn Bonus Health Duration" "RespawnBonusHealthDuration_postfix" "秒" //"upgrade_rebirth/respawn_bonus_health_modifier" "Rebirth Bonus Health" //"DeathImmunityDuration_label" "Death Immunity Duration" //"DeathImmunityDuration_postfix" "s" //"DeathImmunityPulseRateMultiplier_label" "Pulse Rate" //"DeathImmunityPulseRateMultiplier_postfix" "x" //"modifier_cheat_death_immunity" "Death Immune" "StasisRadius_label" "半径" "StasisRadius_postvalue_label" "半径" "StasisRadius_postfix" "米" //"upgrade_quarantine/modifier_citadel_quarantine" "Quarantined" "HealPercentAmount_label" "治疗量" "HealPercentAmount_postvalue_label" "治疗量" "HealPercentAmount_postfix" "%" "Stamina_label" "耐力" "Stamina_postvalue_label" "耐力" "Stamina_prefix" "{s:sign}" "MODIFIER_VALUE_STAMINA_label" "耐力" "MODIFIER_VALUE_STAMINA_postvalue_label" "耐力" "MODIFIER_VALUE_STAMINA_prefix" "{s:sign}" "StaminaCooldownReduction_prefix" "{s:sign}" "StaminaCooldownReduction_label" "耐力恢复" "StaminaCooldownReduction_postvalue_label" "耐力恢复" "StaminaCooldownReduction_postfix" "%" //"ActiveHealthChange_label" "Health Steal" "ActiveHealthChange_postfix" "生命值" //"ActiveWeaponDamageChange_label" "Weapon Damage Steal" "ActiveWeaponDamageChange_postfix" "%" //"modifier_upgrade_siphon_buff" "Siphon" "modifier_upgrade_siphon_debuff" "被吸取的生命值" //"SiphonRadius_label" "Activate Radius" "SiphonRadius_postfix" "米" "TechResistDuration_label" "持续时间" "TechResistDuration_postvalue_label" "持续时间" "TechResistDuration_postfix" "秒" "BleedTechResist_label" "元灵抗性" "BleedTechResist_postvalue_label" "元灵抗性" "BleedTechResist_prefix" "{s:sign}" "BleedTechResist_postfix" "%" //"StackProcDamage_label" "Burst Damage" "StackDuration_label" "叠加持续时间" "StackDuration_postvalue_label" "叠加持续时间" "StackDuration_postfix" "秒" "HeadShotBonusDamage_prefix" "{s:sign}" "HeadShotBonusDamage_label" "头弹额外伤害" "HeadShotBonusDamage_postvalue_label" "头弹额外伤害" "HeadShotDebuffDuration_label" "持续时间" "HeadShotDebuffDuration_postvalue_label" "持续时间" "HeadShotDebuffDuration_postfix" "秒" "HeadShotCooldown_label" "冷却时间" "HeadShotCooldown_postvalue_label" "冷却时间" "HeadShotCooldown_postfix" "秒" //"upgrade_leveler/headshot_cooldown_modifier" "Head Shot Bonus Cooldown" //"ActiveChainDuration_label" "Tether Duration" "ActiveChainDuration_postfix" "秒" "ActiveBulletArmorReduction_label" "子弹抗性降低" "ActiveBulletArmorReduction_postvalue_label" "子弹抗性降低量" //"modifier_galvanic_storm" "Galvanic Storm" //"BuildupPerProc_label" "Buildup on Shock" "BuildupPerProc_postfix" "%" //"BuildupDamage_label" "Damage on Buildup" //"ShockBuildupDuration_label" "Shock Buildup Lifetime" "ShockBuildupDuration_postfix" "秒" "GalvanicProcDuration_label" "减速持续时间" "GalvanicProcDuration_postvalue_label" "减速持续时间" "GalvanicProcDuration_postfix" "秒" "FireRateSlow_label" "射速" "FireRateSlow_postvalue_label" "射速" "FireRateSlow_prefix" "-" "FireRateSlow_postfix" "%" "MODIFIER_VALUE_FIRE_RATE_SLOW_label" "射速" "MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label" "射速" "MODIFIER_VALUE_FIRE_RATE_SLOW_prefix" "-" "MODIFIER_VALUE_FIRE_RATE_SLOW_postfix" "%" "TechPowerReduction_label" "元灵力量" "TechPowerReduction_postvalue_label" "元灵力量" //"SlowFireRatePercent_label" "Fire Rate Scale" "SlowFireRatePercent_prefix" "{s:sign}" "SlowFireRatePercent_postfix" "%" "MaxFireRateSlowPercent_label" "最大射速" "MaxFireRateSlowPercent_postvalue_label" "最大射速" "MaxFireRateSlowPercent_postfix" "%" "MaxFireRateSlowPercent_prefix" "-" //"FireRateScale_label" "Fire Rate Scale" "FireRateScale_prefix" "{s:sign}" "FireRateScale_postfix" "%" //"ActiveHealAmount_label" "Self Heal" //"ActiveHealAmount_postfix" "HP" //"BonusDamagePerHero_label" "Bonus Damage Per Hero" "BonusDamagePerHero_postfix" "%" //"DebuffDelay_label" "Debuff Delay" "DebuffDelay_postfix" "秒" //"ArmorLossPerHit_label" "Resist lost per Hit" "ArmorLossPerHit_postfix" "%" //"StackLossFrequency_label" "Resist Loss Frequency" "StackLossFrequency_postfix" "秒" "MaxBulletResist_label" "最大子弹抗性" "MaxBulletResist_postvalue_label" "最大子弹抗性" "MaxBulletResist_postfix" "%" "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack" "狂战士" "berserker_stack" "狂战士" "WeaponDamageBonus_prefix" "{s:sign}" "WeaponDamageBonus_label" "武器伤害" "WeaponDamageBonus_postvalue_label" "武器伤害" "TechDamageBonusPercent_prefix" "{s:sign}" "TechDamageBonusPercent_label" "元灵伤害" "TechDamageBonusPercent_postvalue_label" "元灵伤害" "TechDamageBonusPercent_postfix" "%" "SuperiorStaminaBonusSpirit_prefix" "{s:sign}" //"SuperiorStaminaBonusSpirit_label" "Spirit Power After Second Jump/Dash" "EchoShardBonusSpirit_prefix" "{s:sign}" //"EchoShardBonusSpirit_label" "Spirit Power for Echo Ability" "BonusSpirit_prefix" "{s:sign}" "BonusSpirit_label" "元灵力量" "BonusSpirit_postvalue_label" "元灵力量" "BonusSpiritLifesteal_prefix" "{s:sign}" "BonusSpiritLifesteal_label" "元灵吸取生命" "BonusSpiritLifesteal_postvalue_label" "元灵吸取生命" "BonusSpiritLifesteal_postfix" "%" //"modifier_power_shard_bonus" "Echo Boost" //"BonusDuration_label" "Bonus Duration" "BonusDuration_postfix" "秒" //"superior_stamina_buff" "Bonus Spirit Power" "HighGroundBonusWeaponPower_prefix" "{s:sign}" //"HighGroundBonusWeaponPower_label" "Weapon Damage When Above Enemies" "HighGroundBonusWeaponPower_postfix" "%" "BonusBaseWeaponDamage_prefix" "{s:sign}" "BonusBaseWeaponDamage_label" "武器伤害" "BonusBaseWeaponDamage_postvalue_label" "武器伤害" "BonusBaseWeaponDamage_postfix" "%" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label" "武器伤害" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label" "武器伤害" "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix" "%" "BaseAttackDamagePercent_prefix" "{s:sign}" "BaseAttackDamagePercent_label" "武器伤害" "BaseAttackDamagePercent_postvalue_label" "武器伤害" "BaseAttackDamagePercent_postfix" "%" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label" "武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label" "武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix" "%" "BaseAttackDamagePercentAltFire_prefix" "{s:sign}" "BaseAttackDamagePercentAltFire_label" "次要发射武器伤害" "BaseAttackDamagePercentAltFire_postvalue_label" "次要发射武器伤害" "BaseAttackDamagePercentAltFire_postfix" "%" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix" "{s:sign}" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label" "副武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label" "副武器伤害" "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix" "%" "ImbuedTechPower_prefix" "{s:sign}" "ImbuedTechPower_label" "已加强技能元灵力量" "ImbuedTechPower_postvalue_label" "已加强技能元灵力量" "MovementSpeedBonusDuration_label" "加速持续时间" "MovementSpeedBonusDuration_postvalue_label" "加速持续时间" "MovementSpeedBonusDuration_postfix" "秒" //"EnemyLifeThreshold_label" "Threshold" "EnemyLifeThreshold_postfix" "%" //"CloneDamageTakenIncreasePercent_label" "Clone Damage Taken" "CloneDamageTakenIncreasePercent_prefix" "{s:sign}" "CloneDamageTakenIncreasePercent_postfix" "%" "ability_abort_cast" "中止" "ability_cancel_channel" "结束施法" //"citadel_ability_lightning_dodge" "Lightning Roll" //"citadel_ability_lightning_dodge_passive" "Lightning Roll" //"citadel_ability_basicdamagereflect" "Reflect Basic Damage" //"citadel_ability_bullet_damage_amp_wall" "Bullet Damage Amp Wall" //"modifier_limit_ability_cooldown" "Quick Cooldowns" //"ability_golden_idol" "Drop Soul Urn" "golden_idol_bonus_01" "+35% 额外魂魄" "golden_idol_bonus_02" "+1 技能点" //"ability_capture_zip_line" "Capture Hyperline" //"modifier_citadel_capture_zipline_timer" "Capturing Hyperline" //"modifier_citadel_containment_victim" "Containment" "modifier_hollow_point_stack" "空尖弹" //"LifeThreshold_label" "Life Threshold" "LifeThreshold_postfix" "%" //"Cloaked" "Cloaked" "zipline_boost" "滑索速度加成" "ActiveTechPower_label" "元灵力量" "ActiveTechPower_postvalue_label" "元灵力量" "ActiveTechPower_prefix" "+" //"ActiveBulletShieldHealth_label" "Active Shield Health" //"ActiveBulletShieldDuration_label" "Active Shield Duration" "ActiveBulletShieldDuration_postfix" "秒" "PassiveShieldCooldown_label" "冷却时间" "PassiveShieldCooldown_postvalue_label" "冷却时间" "PassiveShieldCooldown_postfix" "秒" "active_bullet_shield" "子弹护盾" //"SlamDownRadius_label" "Slam Radius" "SlamDownRadius_postfix" "米" "StealDuration_label" "吸取持续时间" "StealDuration_postvalue_label" "吸取持续时间" "StealDuration_postfix" "秒" "VeilCross_conditional" "穿越宇宙玄幕" "modifier_veil_walker_triggered" "穿幕攻击速度" "modifier_veil_walker_stealth" "穿幕隐身" "InvisDuration_label" "隐身持续时间" "InvisDuration_postvalue_label" "隐身持续时间" "InvisDuration_postfix" "秒" "SlideScale_label" "滑行距离" "SlideScale_postvalue_label" "滑行距离" "SlideScale_postfix" "%" "SlideScale_prefix" "+" "AirMoveIncreasePercent_label" "空中跳跃/冲刺距离" "AirMoveIncreasePercent_postvalue_label" "空中跳跃/冲刺距离" "AirMoveIncreasePercent_postfix" "%" "AirMoveIncreasePercent_prefix" "+" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label" "空中跳跃/冲刺距离" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label" "空中跳跃/冲刺距离" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix" "%" "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix" "+" "FreeAirJumps_prefix" "{s:sign}" "FreeAirJumps_label" "免费空中跳跃" "FreeAirJumps_postvalue_label" "免费空中跳跃" "MODIFIER_VALUE_FREE_AIR_JUMPS_prefix" "{s:sign}" "MODIFIER_VALUE_FREE_AIR_JUMPS_label" "免费空中跳跃" "MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label" "免费空中跳跃" "ActiveReloadPercent_label" "弹药" "ActiveReloadPercent_postvalue_label" "弹药" "ActiveReloadPercent_postfix" "%" "ActiveReloadPercent_prefix" "+" "ImbuedCooldownMultiplier_label" "已加强技能冷却时间" "ImbuedCooldownMultiplier_postvalue_label" "已加强技能冷却时间" "ImbuedCooldownMultiplier_postfix" "%" "RespawnHealthPercent_label" "重生生命值" "RespawnHealthPercent_postvalue_label" "重生生命值" "RespawnHealthPercent_postfix" "%" "ActiveBonusMoveSpeed_label" "移动速度" "ActiveBonusMoveSpeed_postvalue_label" "移动速度" "ActiveBonusMoveSpeed_prefix" "{s:sign}" "ActiveBonusMoveSpeed_postfix" "米" "ActiveItemUse_conditional" "使用时" "BuffMoveSpeedBonus_label" "移动速度" "BuffMoveSpeedBonus_postvalue_label" "移动速度" "BuffMoveSpeedBonus_postfix" "米" "BuffMoveSpeedBonus_prefix" "{s:sign}" //"ChannelMoveSpeed_label" "Channel Move Speed" "ChannelMoveSpeed_postfx" "米" //"ChannelMoveSpeed_prefix" "" "BulletShieldOnCast_label" "子弹护盾" "BulletShieldOnCast_postvalue_label" "子弹护盾" "TechShieldOnCast_label" "元灵护盾" "TechShieldOnCast_postvalue_label" "元灵护盾" //"BulletShieldDuration_label" "Bullet Shield Duration" "BulletShieldDuration_postfix" "秒" //"BloodPoolDPS_label" "Blood Pool DPS" //"BloodPoolDuration_label" "Blood Pool Duration" "BloodPoolDuration_postfix" "每秒伤害" //"BloodPoolRadius_label" "Blood Pool Radius" "BloodPoolRadius_postfix" "米" "LowHealthThreshold_label" "生命临界值" "LowHealthThreshold_postvalue_label" "生命临界值" "LowHealthThreshold_postfix" "%" "LowHealthTechResist_label" "元灵抗性" "LowHealthTechResist_postvalue_label" "元灵抗性" "LowHealthTechResist_prefix" "{s:sign}" //"LowHealthWeaponPowerPercent_label" "Courage" "LowHealthWeaponPowerPercent_prefix" "{s:sign}" "LowHealthWeaponPowerPercent_postfix" "%" "ExecuteThreshold_label" "淘汰临界值" "ExecuteThreshold_postvalue_label" "淘汰临界值" "ExecuteThreshold_postfix" "%" "BuildupDuration_label" "累积衰变时长" "BuildupDuration_postvalue_label" "累积衰变时长" "BuildupDuration_postfix" "秒" //"BuildupExpire_label" "Buildup Expire" "BuildupExpire_postfix" "秒" //"BuildupDecayDelay_label" "Buildup Decay Delay" "BuildupDecayDelay_postfix" "秒" //"BuildupRate_label" "Buildup Per Shot" //"BuildupRate_postfix" "" "BuildupPerShot_label" "每次射击的累积量" "BuildupPerShot_postvalue_label" "每次射击的累积量" "BuildupPerShot_postfix" "%" //"StacksPerShot_label" "Stacks Per Shot" //"DamageOnApply_label" "Damage On Apply" "citadel_modifier_teleport" "正在传送" "citadel_modifier_hideout_teleport" "正在离开大本营" "citadel_trigger_teleport_sandbox" "正在传送到沙盒" "citadel_trigger_teleport_hideout" "正在传送到大本营" "MaxHealthLossPercent_label" "最大生命值" "MaxHealthLossPercent_postvalue_label" "最大生命值" "MaxHealthLossPercent_postfix" "%" "BonusClipPerKill_prefix" "{s:sign}" "BonusClipPerKill_label" "每次击败额外弹药" "BonusClipPerKill_postvalue_label" "每次击败额外弹药" "BonusSpiritPerKill_prefix" "{s:sign}" //"BonusSpiritPerKill_label" "Bonus Spirit Power Per Kill" //"MaxClipBonus_label" "Max Clip Bonus" "SummonDuration_label" "召唤持续时间" "SummonDuration_postvalue_label" "召唤持续时间" "SummonDuration_postfix" "秒" "Reloaded" "已装弹!" "BonusAmmo" "额外弹药!" "ExplodeDamage_label" "爆炸伤害" "ExplodeDamage_postvalue_label" "爆炸伤害" "StaminaRegenPercent_label" "耐力恢复" "StaminaRegenPercent_postvalue_label" "耐力恢复" "StaminaRegenPercent_postfix" "%" "MeleeResistPercent_prefix" "{s:sign}" "MeleeResistPercent_label" "近战抗性" "MeleeResistPercent_postvalue_label" "近战抗性" "MeleeResistPercent_postfix" "%" "BuffDuration_label" "增益持续时间" "BuffDuration_postvalue_label" "增益持续时间" "BuffDuration_postfix" "秒" "GroundDashReductionPercent_label" "冲刺距离" "GroundDashReductionPercent_postvalue_label" "冲刺距离" "GroundDashReductionPercent_postfix" "%" "ActivePlayerStats_Percentage" "%" "ActivePlayerStats_MoveSpeed" "米" "ActivePlayerStats_Regen" "生命值" "ActivePlayerStats_Health" "生命值" "TechDamageReduction_label" "元灵伤害降低" "TechDamageReduction_postvalue_label" "元灵伤害降低" "TechDamageReduction_postfix" "%" "ActiveMoveSpeedPenalty_label" "道具使用移动速度损失" "ActiveMoveSpeedPenalty_postvalue_label" "道具使用移动速度损失" "ActiveMoveSpeedPenalty_postfix" "米" "IncomingDamagePercent_label" "承受的伤害" "IncomingDamagePercent_postvalue_label" "承受的伤害" "IncomingDamagePercent_postfix" "%" "IncomingDamagePercent_prefix" "{s:sign}" "IncomingDamagePercentFromCaster_label" "承受的伤害" "IncomingDamagePercentFromCaster_postvalue_label" "承受的伤害" "IncomingDamagePercentFromCaster_postfix" "%" "IncomingDamagePercentFromCaster_prefix" "{s:sign}" "IncomingBulletDamagePercentFromCaster_label" "承受的子弹伤害" "IncomingBulletDamagePercentFromCaster_postvalue_label" "承受的子弹伤害" "IncomingBulletDamagePercentFromCaster_postfix" "%" "IncomingBulletDamagePercentFromCaster_prefix" "{s:sign}" "SlowResistance_label" "减速抗性" "SlowResistance_postvalue_label" "减速抗性" "SlowResistance_postfix" "%" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label" "减速抗性" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label" "减速抗性" "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix" "%" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postvalue_label" "耐力恢复" "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE_postfix" "%" "CooldownReductionPerHit_label" "每次击中时的冷却时间减少" "CooldownReductionPerHit_postvalue_label" "每次击中减少冷却" "CooldownReductionPerHit_postfix" "秒" "ParryCooldownReduction_label" "格挡冷却" "ParryCooldownReduction_postvalue_label" "格挡冷却" "ParryCooldownReduction_prefix" "-" "ParryCooldownReduction_postfix" "秒" "ImmunityDuration_label" "免疫持续时间" "ImmunityDuration_postvalue_label" "免疫持续时间" "ImmunityDuration_postfix" "秒" "CombatBarrier_label" "屏障" "CombatBarrier_postvalue_label" "屏障" "BarrierDuration_label" "屏障持续时间" "BarrierDuration_postvalue_label" "屏障持续时间" "BarrierDuration_postfix" "秒" "InterruptCooldown_label" "打断冷却" "InterruptCooldown_postvalue_label" "打断冷却" "InterruptCooldown_postfix" "秒" "BonusSoulsPct_label" "额外魂魄" "BonusSoulsPct_postvalue_label" "额外魂魄" "BonusSoulsPct_prefix" "+" "BonusSoulsPct_postfix" "%" "EnemyRange_label" "敌军距离" "EnemyRange_postvalue_label" "敌军距离" "EnemyRange_postfix" "米" "ReduceFootstepSound_label" "脚步声距离" "ReduceFootstepSound_postvalue_label" "脚步声距离" "ReduceFootstepSound_postfix" "%" "WeaponDamagePerStack_label" "每叠加一层的武器伤害" "WeaponDamagePerStack_postvalue_label" "每层叠加的武器伤害" "WeaponDamagePerStack_postfix" "%" "WeaponDamagePerStack_prefix" "+" "LightMeleeAmmo_label" "弹药" "LightMeleeAmmo_postvalue_label" "弹药" "LightMeleeAmmo_postfix" "%" "LightMeleeAmmo_prefix" "+" "HeavyMeleeMultiplier_label" "近战重击加成" "HeavyMeleeMultiplier_postvalue_label" "近战重击加成" "HeavyMeleeMultiplier_postfix" "倍" "SpellParryDuration_label" "法术格挡持续时间" "SpellParryDuration_postvalue_label" "法术格挡持续时间" "SpellParryDuration_postfix" "秒" "CooldownOnMissReduction_label" "未命中时冷却" "CooldownOnMissReduction_postvalue_label" "未命中时冷却" "CooldownOnMissReduction_postfix" "%" "HealOnCounterSpell_label" "治疗量" "HealOnCounterSpell_postvalue_label" "治疗量" "ProcMaxRange_label" "最大触发距离" "ProcMaxRange_postvalue_label" "最大触发距离" "ProcMaxRange_postfix" "米" "HealOnHit_postvalue_label" "击中时治疗" "GravityScale_label" "重力比例" "GravityScale_postvalue_label" "重力比例" "GravityScale_postfix" "%" "AirBonusDamageGiven_label" "空中时伤害" "AirBonusDamageGiven_postvalue_label" "空中时伤害" "AirBonusDamageGiven_prefix" "{s:sign}" "AirBonusDamageGiven_postfix" "%" "AirBonusDamageTaken_label" "空中时受到伤害" "AirBonusDamageTaken_postvalue_label" "空中时受到伤害" "AirBonusDamageTaken_postfix" "%" "MinHeal_label" "最低治疗" "MinHeal_postvalue_label" "最低治疗" "BuffFrequency_label" "增益频率" "BuffFrequency_postvalue_label" "增益频率" "BuffFrequency_postfix" "秒" "BulletRadius_label" "子弹半径" "BulletRadius_postvalue_label" "子弹半径" "BulletRadius_postfix" "米" "StatusImmuneDuration_label" "势不可挡持续时间" "StatusImmuneDuration_postvalue_label" "势不可挡持续时间" "StatusImmuneDuration_postfix" "秒" "CooldownReductionOnHitMin_label" "最低减少" "CooldownReductionOnHitMin_postvalue_label" "最低减少" "CooldownReductionOnHitMin_postfix" "秒" "CooldownReductionOnHitPct_label" "击中时减少冷却时间" "CooldownReductionOnHitPct_postvalue_label" "击中时减少冷却时间" "CooldownReductionOnHitPct_postfix" "%" "EvasionWhileSliding_label" "滑行时闪避" "EvasionWhileSliding_postvalue_label" "滑行时闪避" "EvasionWhileSliding_postfix" "%" "FireRateWhileSliding_label" "滑行时射速" "FireRateWhileSliding_postvalue_label" "滑行时射速" "FireRateWhileSliding_postfix" "%" "HealthPctDamage_label" "当前生命值伤害" "HealthPctDamage_postvalue_label" "当前生命值伤害" "HealthPctDamage_postfix" "%" "MaxHPDamage_label" "最大生命值伤害" "MaxHPDamage_postvalue_label" "最大生命值伤害" "MaxHPDamage_postfix" "%" "ResistStealAmount_label" "抗性吸取" "ResistStealAmount_postvalue_label" "抗性吸取" "ResistStealAmount_postfix" "%" "OmniPendantBonusAbilityCharges_prefix" "{s:sign}" "OmniPendantBonusAbilityCharges_label" "充能的技能" "OmniPendantBonusAbilityCharges_postvalue_label" "充能的技能" "BonusAbilityChargesNonCharge_prefix" "{s:sign}" "BonusAbilityChargesNonCharge_label" "非充能的技能" "BonusAbilityChargesNonCharge_postvalue_label" "非充能的技能" "WeaponDamageBonusPerKill_prefix" "{s:sign}" "WeaponDamageBonusPerKill_label" "每次击败获得武器伤害" "WeaponDamageBonusPerKill_postvalue_label" "每次击败获得武器伤害" "WeaponDamageBonusPerKill_postfix" "%" "ImbueAbilityLifesteal_prefix" "{s:sign}" "ImbueAbilityLifesteal_label" "加强生命吸取" "ImbueAbilityLifesteal_postvalue_label" "加强生命吸取" "ImbueAbilityLifesteal_postfix" "%" "MissingHPHeal_label" "缺失生命值治疗" "MissingHPHeal_postvalue_label" "缺失生命值治疗" "MissingHPHeal_postfix" "%" "RegenerationDuration_label" "恢复持续时间" "RegenerationDuration_postvalue_label" "恢复持续时间" "RegenerationDuration_postfix" "秒" "Regeneration_label" "恢复" "Regeneration_postvalue_label" "恢复" "Regeneration_postfix" "生命/秒" "FlyingBulletResist_label" "子弹抗性" "FlyingBulletResist_postvalue_label" "子弹抗性" "FlyingBulletResist_postfix" "%" "RecastWindow_label" "再次施放窗口" "RecastWindow_postvalue_label" "再次施放窗口" "RecastWindow_postfix" "秒" "UnstoppablePerHero_prefix" "+" "UnstoppablePerHero_label" "每个英雄" "UnstoppablePerHero_postvalue_label" "每个英雄" "UnstoppablePerHero_postfix" "秒" //----------------------------------------------------------------------------- // END Ability Properties desc //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Stat Descriptions - Used in Tooltips/Resources //----------------------------------------------------------------------------- "StatDesc_SpiritPowerDesc" "元灵力量 - 会增加技能和物品的效果" "StatDesc_AbilityRangeDesc" "技能距离 - 会增加技能和物品的距离和半径" "StatDesc_AbilityDurationDesc" "技能持续时间 - 会增加技能和物品的持续时间" "StatDesc_WeaponDamageDesc" "武器伤害 - 对你的枪械和近战攻击所造成伤害进行的百分比修改" "StatDesc_MoveSpeedDesc" "移动速度 - 你当前的移动速度" "StatDesc_SpiritResistDesc" "元灵护甲 - 对所受到的元灵伤害的抗性" "StatDesc_WeaponResistDesc" "子弹护甲 - 对所受到的子弹伤害的抗性" "StatDesc_HealingBoostDesc" "治疗量 - 对治疗类技能造成的治疗量进行的百分比修改" "StatDesc_HealingAmpDesc" "受疗量 - 对获得治疗量的百分比修改" "StatDesc_AmmoDesc" "弹药 - 你的枪械需要重新装填之前子弹的数量" "StatDesc_FireRateDesc" "射速 - 对你的枪械射击速度进行的百分比修改" "StatDesc_SpiritLifestealDesc" "元灵吸取生命 - 通过造成元灵伤害所恢复的生命值" "StatDesc_WeaponLifestealDesc" "武器吸取生命 - 通过造成武器伤害所恢复的生命值" "StatDesc_BulletEvationDesc" "子弹闪避 - 躲避来袭子弹的几率(以百分比计算)" "StatDesc_RegenDesc" "生命值恢复 - 每秒所恢复的生命值" "StatDesc_DamageAmpDesc" "伤害加深 - 修改所有输出伤害的百分比" //----------------------------------------------------------------------------- // Inline Attributes //----------------------------------------------------------------------------- "InlineAttribute_Fortitude" "坚毅之心" "InlineAttribute_Courage" "勇气" "InlineAttribute_Spirit" "元灵" "InlineAttribute_Slow" "减速" "InlineAttribute_SlowResistance""减速抗性" "InlineAttribute_DamageAmp" "伤害增加量" "InlineAttribute_SpiritDamage" "元灵伤害" "InlineAttribute_SpiritDPS" "持续元灵伤害" "InlineAttribute_WeaponDPS" "持续武器伤害" "InlineAttribute_BonusSpiritDamage" "额外元灵伤害" "InlineAttribute_AbilityCooldown" "冷却时间" "InlineAttribute_Stun" "眩晕" "InlineAttribute_Heal" "治疗" "InlineAttribute_Heals" "治疗" "InlineAttribute_Healing" "治疗" "InlineAttribute_Health" "生命值" "InlineAttribute_MaxHealth" "最大生命值" "InlineAttribute_Regen" "恢复" "InlineAttribute_MeleeDamage" "近战伤害" "InlineAttribute_BulletDamage" "子弹伤害" "InlineAttribute_FireRate" "射速" "InlineAttribute_ReducedFireRate" "射速降低" "InlineAttribute_BonusFireRate" "额外射速" "InlineAttribute_MoveSpeed" "移动速度" "InlineAttribute_BonusMoveSpeed""额外移动速度" "InlineAttribute_WeaponDamage" "武器伤害" "InlineAttribute_BonusWeaponDamage" "额外武器伤害" "InlineAttribute_SpiritResist" "元灵抗性" "InlineAttribute_BulletResist" "子弹抗性" "InlineAttribute_CombatBarrier" "屏障" "InlineAttribute_Immobilize" "定身" "InlineAttribute_Sleep" "睡眠" "InlineAttribute_StaminaRegenPerSecond" "耐力恢复" "InlineAttribute_KnockBack" "击退" "InlineAttribute_KnockUp" "击飞" "InlineAttribute_Pull" "拖拽" "InlineAttribute_Pulls" "拖拽" "InlineAttribute_Pulling" "拖拽" "InlineAttribute_PureDamage" "纯粹伤害" "InlineAttribute_Silence" "沉默" "InlineAttribute_BonusSprintSpeed""额外冲刺速度" } }