"lang" { "Language" "indonesian" "Tokens" { //----------------------------------------------------------------------------- // Hero Bull // Abrams //----------------------------------------------------------------------------- "Citadel_Abrams_HeroTag_1" "Tank" "Citadel_Abrams_HeroTag_2" "Petarung" "Citadel_Abrams_HeroTag_3" "Serudukan" "citadel_ability_bull_charge" "Tabrak Serang" "citadel_ability_bull_charge_quip" "Menabrakkan diri ke arah musuh untuk menyeretnya" "citadel_ability_bull_charge_desc" "Menyerang, {g:citadel_inline_attribute:'Pulling'} musuh yang kamu kenai. Mendorong hero ke tembok akan menerapkan {g:citadel_inline_attribute:'Stun'}.
Jika kamu bertabrakan dengan hero, maka gerakanmu akan dipercepat selama menyerang." //"modifier_citadel_bull_charging" "Charging" "citadel_ability_bull_charge_t1_desc" "Menerapkan {s:SlowPercent}% Perlambatan selama {s:SlowDuration} dtk." "citadel_ability_bull_charge_t2_desc" "Saat Menabrak Tembok: +{s:StunDuration} dtk.Durasi Stun" "citadel_ability_bull_charge_t3_desc" "{s:AbilityCooldown} dtk. Cooldown
Saat Bertabrakan dengan Hero: +{s:WeaponDamageBonus} Damage Senjata untuk {s:WeaponPowerIncreaseDuration} dtk." "modifier_shoulder_charge_buff" "Bonus Damage" "modifier_charge_drag_enemy" "Tabrak Serang" "ChargeSpeed_label" "Kecepatan Isi Daya" "ChargeSpeed_postvalue_label" "Kecepatan Isi Daya" "ChargeSpeed_postfix" " m/dtk." "ImpactDurationBonus_label" "Durasi Bonus" "ImpactDurationBonus_postvalue_label" "Durasi Bonus" "ImpactDurationBonus_postfix" " dtk." "ImpactCooldownReductionPercentage_label" "Cooldown Direset" "ImpactCooldownReductionPercentage_postvalue_label" "Cooldown Direset" "ImpactCooldownReductionPercentage_postfix" "%" "WeaponPowerIncreaseDuration_label" "Durasi Damage Senjata" "WeaponPowerIncreaseDuration_postvalue_label" "Durasi Damage Senjata" "WeaponPowerIncreaseDuration_postfix" " dtk." "citadel_ability_bull_charge_on_hero_collide_header" "Saat Bertabrakan dengan Hero:" "citadel_ability_bull_charge_on_wall_header" "Saat Menabrak Tembok:" "citadel_ability_bull_heal" "Renggut Jiwa" "citadel_ability_bull_heal_quip" "Menguras health musuh terdekat" "citadel_ability_bull_heal_desc" "Menguras health musuh di sekitar, memberikan {g:citadel_inline_attribute:'SpiritDPS'} dan {g:citadel_inline_attribute:'Healing'} dari porsi damage yang diberikan." "citadel_ability_bull_heal_t3_desc" "+{s:Radius} m Radius dan +{s:DPS} DPS dengan penskalaan Spirit yang ditingkatkan" "HealingFactor_label" "Curi HP" "HealingFactor_postvalue_label" "Curi HP" "HealingFactor_postfix" "%" "NonHeroHealingFactor_label" "Curi HP pada Non-Hero" "NonHeroHealingFactor_postvalue_label" "Curi HP pada Non-Hero" "NonHeroHealingFactor_postfix" "%" "citadel_ability_bull_heal/modifier_bull_heal_aura" "Renggut Jiwa" "citadel_ability_passive_beefy" "Tahan Banting" "citadel_ability_passive_beefy_quip" "Memulihkan damage yang terima" "citadel_ability_passive_beefy_desc" "Mendapatkan bonus atribut pertahanan. Menerima damage memberikan {g:citadel_inline_attribute:'Regen'} sementara dari porsi damage yang diterima." "citadel_ability_passive_beefy_t3_desc" "+{s:StatusResistancePercent}% Pertahanan Debuff dan +{s:RegenIncomingDamagePercent}% Damage yang Dipulihkan" "RegenIncomingDamagePercent_label" "Damage yang Dipulihkan" "RegenIncomingDamagePercent_postvalue_label" "Damage yang Dipulihkan" "RegenIncomingDamagePercent_postfix" "%" "RegenIncomingDamageDuration_label" "Waktu Pemulihan" "RegenIncomingDamageDuration_postvalue_label" "Waktu Pemulihan" "RegenIncomingDamageDuration_postfix" " dtk." "citadel_ability_bull_leap" "Benturan Seismik" "citadel_ability_bull_leap_quip" "Hancurkan musuh dari atas dan stun mereka" "citadel_ability_bull_leap_desc" "Melompat tinggi ke udara sebelum menghantam tanah, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Stun'}." //"modifier_citadel_bull_leap" "Boosting" "citadel_ability_bull_leap_t3_desc" "Saat skill digunakan, menjadi Tak Terhentikan selama {s:ImmunityDuration} dtk. dan +{s:ImpactRadius} m Radius Benturan" "AbilityButtonHint_BullLeapCrash" "Mendarat" //"modifier_abrams_immunity" "Immunity" "BonusMaxHealthPerHero_label" "Health Maks." "BonusMaxHealthPerHero_postvalue_label" "Health Maks." "BonusMaxHealthPerHero_prefix" "{s:sign}" "BonusFireRatePerHero_label" "Tingkat Tembakan" "BonusFireRatePerHero_postvalue_label" "Tingkat Tembakan" "BonusFireRatePerHero_prefix" "{s:sign}" "BonusFireRatePerHero_postfix" "%" "LandingBonusesDuration_label" "Durasi Buff" "LandingBonusesDuration_postvalue_label" "Durasi Buff" "LandingBonusesDuration_postfix" " dtk." //----------------------------------------------------------------------------- // Hero Seven // Gigawatt //----------------------------------------------------------------------------- "Citadel_Gigawatt_HeroTag_1" "Tegangan Tinggi" "Citadel_Gigawatt_HeroTag_2" "Tanpa Ampun" "Citadel_Gigawatt_HeroTag_3" "Zona Bebas Skill" //"citadel_ability_chain_lightning" "Chain Lightning" //"citadel_ability_chain_lightning_t1" "Chain Radius" //"citadel_ability_chain_lightning_t2" "Chain Damage" //"citadel_ability_chain_lightning_t3" "360 Cone" //"citadel_ability_chain_lightning_t3_desc" "Chain lightning can hit any enemies around the target." "citadel_ability_static_charge" "Listrik Statis" "citadel_ability_static_charge_desc" "Menyetrum hero musuh yang dibidik. Setelah beberapa saat, listrik statis membekukan dan memberi damage pada musuh di dalam radius." "citadel_ability_static_charge_quip" "Terapkan area stun tertunda pada hero musuh" "citadel_ability_static_charge/modifier_citadel_staticcharge" "Listrik Statis" "citadel_ability_static_charge_t2_desc" "+{s:ShockRadius} m Radius dan
+{s:AbilityCastRange} m Jangkauan Skill" "citadel_ability_static_charge_t3_desc" "+{s:StunDuration} dtk. Durasi Stun dan
+{s:Damage} Damage" "citadel_ability_static_charge_v2" "Listrik Statis" "citadel_ability_static_charge_v2_desc" "Menyerang ke depan dengan petir, menerapkan pengisian pada unit atau area yang terkena. Setelah beberapa saat, listrik statis memberikan efek stun dan damage pada musuh dalam radius serangan." "citadel_ability_static_charge_v2_quip" "Menerapkan stun area yang tertunda" "citadel_ability_lightning_ball" "Bola Petir" "citadel_ability_lightning_ball_quip" "Melempar bola petir yang merusak" "citadel_ability_lightning_ball_desc" "Melempar bola petir dalam garis lurus. Memberikan damage pada semua target dalam radius. Melambat saat memberikan damage pada musuh dan berhenti saat menabrak objek dalam map." "citadel_ability_lightning_ball_t2_desc" "-{s:SlowPercent}% Kecepatan Gerakan saat mengenai target dan +{s:MaxLifetime} dtk. Durasi Aktif" "citadel_ability_lightning_ball_t3_desc" "+{s:DPS} DPS dan +{s:ShockRadius} m radius" "citadel_ability_lightning_ball/modifier_citadel_lightningball" "Bola Petir (Pelan)" "ability_power_surge" "Lonjakan Daya" "ability_power_surge_quip" "Buat panah listrik dengan tembakan" "ability_power_surge_desc" "Mengisi senjata dengan efek kejut, membuat peluru memberikan damage kejut pada target. Damage kejut ini memantul ke musuh di dekat target. Efek muncul satu kali per tembakan beruntun." "ability_power_surge_t2_desc" "+{s:BonusMoveSpeed} m Kecepatan Gerakan
+{s:BonusPerChain} Damage dan peningkatan penskalaan" "ability_power_surge_t3_desc" "+{s:AbilityDuration} dtk. Durasi
Menerapkan {s:TechResistDebuff}% Pertahanan Spirit" "modifier_power_surge" "Rantai Petir" "modifier_power_surge_debuff" "Pertahanan Spirit Turun" //"ChainLightningRadius_label" "Chain Lightning Range"v "ChainLightningRadius_postfix" " m" //"WeaponDamageDebuff_label" "Weapon Damage Debuff" "WeaponDamageDebuff_postfix" "%" //"VoltageDrainDuration_label" "Draining Time" "VoltageDrainDuration_postfix" " dtk." //"DrainTimeNeeded_label" "Drain Time for Proc" "DrainTimeNeeded_postfix" " dtk." "citadel_ability_storm_cloud" "Awan Badai" "citadel_ability_gigawatt_lightning_strike" "Sambaran Badai Petir" "citadel_ability_storm_cloud_quip" "Panggang musuh di area besar" "citadel_ability_storm_cloud_desc" "Memanggil awan badai yang meluas di sekitarmu yang memberikan damage pada semua musuh dalam radius. Musuh tidak menerima damage jika berada di luar garis pandang." "citadel_ability_storm_cloud_t1_desc" "+{s:BulletResistOnActive}% Pertahanan Peluru saat memanggil Awan Badai" "citadel_ability_storm_cloud_t2_desc" "+{s:AbilityChannelTime} dtk. Waktu Penggunaan
+{s:Radius} m Radius Akhir
+{s:InitialRadius} m Radius Awal" "citadel_ability_storm_cloud_t3_desc" "+{s:DPS} DPS
+{s:FlightControlEnabled} m/dtk. Kecepatan Terbang" "citadel_ability_storm_cloud_lightning_strike_desc" "Saat dilakukan, tekan {g:citadel_binding:'Attack'} untuk menandai area untuk disambar dengan sambaran petir kuat yang menjatuhkan musuh setelah penundaan {s:LightningStrikeDelay} dtk. Hanya dapat digunakan satu kali per penggunaan." "citadel_ability_storm_cloud_lightning_strike" "Sambaran Petir" "FlightControlEnabled_label" "Kecepatang Terbang" "FlightControlEnabled_postvalue_label" "Kecepatang Terbang" "FlightControlEnabled_postfix" " m" //"ExpandTime_label" "Expand time" "ExpandTime_postfix" " dtk." "LightningStrikeDamage_label" "Damage Petir" "LightningStrikeDamage_postvalue_label" "Damage Petir" "LightningStrikeRadius_label" "Radius Petir" "LightningStrikeRadius_postvalue_label" "Radius Petir" "LightningStrikeRadius_postfix" " m" //----------------------------------------------------------------------------- // Hero Cadence //----------------------------------------------------------------------------- //"citadel_weapon_cadence_set" "Arioso Annihilator" //"citadel_weapon_cadence_set_desc" "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded." //"cadence_ability_anthem" "Anthem" //"cadence_ability_anthem_quip" "Lead the charge, inspiring allies in earshot and giving them weapon buffs" //"cadence_ability_anthem_desc" "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends." //"modifier_cadence_anthem_buff" "Cadence Anthem" //"modifier_cadence_anthem_aoe" "Singing Anthem" //"ExtraLargeClip_label" "Clip Bonus" "ExtraLargeClip_postfix" "%" //"PeakFireRateBonus_label" "Peak Fire Rate Bonus" "PeakFireRateBonus_postfix" "%" //"cadence_ability_lullaby" "Lullaby" //"cadence_ability_lullaby_quip" "Lull any foe you come within earshot of to sleep." //"cadence_ability_lullaby_desc" "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing." //"modifier_cadence_sleeping" "Sleeping" //"modifier_cadence_sleep_aoe" "Singing a Lullaby" //"LingerDuration_label" "Linger Duration" "LingerDuration_postfix" " dtk." "DashDistance_label" "Jarak Dash" "DashDistance_postvalue_label" "Jarak Dash" "DashDistance_postfix" " m" //"cadence_ability_silencecontraptions" "Silence Contraptions" //"cadence_ability_silencecontraptions_quip" "Start a melee brawl. No guns allowed." //"cadence_ability_silencecontraptions_desc" "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets." //"citadel_ability_silencecontraptions_t3_desc" "Melee also EMP's enemies" //"BonusStamina_label" "Bonus Stamina" //"MeleeEMP_label" "Enemies Silenced" //"modifier_cadence_silence_contraptions_debuff" "Silence Contraptions" //"modifier_cadence_silence_contraptions" "Silence Contraptions" //"cadence_ability_grandfinale" "Grand Finale" //"cadence_ability_grandfinale_quip" "Build a stage, then fight from it with weapon buffs." //"cadence_ability_grandfinale_desc" "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets." "StageDuration_label" "Durasi" "StageDuration_postvalue_label" "Durasi" "StageDuration_postfix" " dtk." //"modifier_cadence_grandfinale_buff" "Grand Finale" //"cadence_ability_crescendo" "Crescendo" //"cadence_ability_crescendo_quip" "Encase enemies in glass then shatter it" //"cadence_ability_crescendo_desc" "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after." //"modifier_cadence_crescendo_in_aoe" "Encased in Glass" //"modifier_cadence_crescendo_post_aoe" "Shattered" "ability_cadence_tempo_bullet" "Tempo" "ability_cadence_tempo_bullet/modifier_tempo_bullet" "Tempo" "ability_cadence_tempo_bullet_desc" "Melakukan skill akan mengisi energi {s:MaxProcCount} peluru berikutnya. Peluru yang terisi energi memberikan bonus Damage dan mengurangi semua Cooldown-mu ." "AbilityCooldownPerHit_label" "Pengurangan Cooldown per Serangan" "AbilityCooldownPerHit_postvalue_label" "Pengurangan Cooldown per Serangan" "AbilityCooldownPerHit_postfix" " dtk." "ability_cadence_charm" "Curi Pandang" "ability_cadence_charm_desc" "Melihat ke arah target, memberikan Damage pada musuh pertama yang terkena dan menandainya.

Jika korban sudah ditandai, mereka akan mendapatkan Damage tambahan dan menerima efek Terpaku.

Musuh yang terpaku akan dipaksa untuk bergerak ke arahmu dengan kecepatan yang dikurangi." "ability_cadence_charm/modifier_mark" "Tergoda..." "ability_cadence_charm/modifier_charm" "Terpaku" "ability_cadence_burstaura" "Meningkat" "ability_cadence_burstaura/modifier_burstaura" "Meningkat" "CharmDamage_label" "Damage Terpaku" "CharmDamage_postvalue_label" "Damage Terpaku" //----------------------------------------------------------------------------- // Hero McGinnis (previous names: // Engineer // Forge ) //----------------------------------------------------------------------------- "Citadel_Engineer_HeroTag_1" "Penemu" "Citadel_Engineer_HeroTag_2" "Pendukung" "Citadel_Engineer_HeroTag_3" "Pengganggu" "citadel_ability_fissure_wall" "Dinding Pertahanan" "citadel_ability_fissure_wall_quip" "Menciptakan dinding untuk menghalangi musuh" "citadel_ability_fissure_wall_desc" "Membuat dinding yang menerapkan perlambatan kepada musuh yang dilewatinya. Ledakkan dinding untuk membagi area menjadi dua dan memberikan damage ke musuh terdekat.
Setelah skill dilakukan, tekan {g:citadel_binding:'Attack'} atau {g:citadel_binding:'Ability3'} untuk meledakkan dinding lebih awal.

Dapat Dihancurkan dengan Serangan Jarak Dekat." "citadel_ability_fissure_wall_t1_desc" "Meningkatkan damage {s:hero_name} sebesar +{s:BonusDamagePercent}% pada musuh yang terkena serangan selama {s:DebuffDuration} dtk." "citadel_ability_fissure_wall_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityDuration} dtk. Durasi" "citadel_ability_fissure_wall_t3_desc" "Meluncurkan {s:CreateTurrets} Tank Mini di dekat dinding selama {s:TurretLifeTime} dtk.
+{s:SlowPercent}% Perlambatan" //"citadel_ability_fissure_wall_trigger" "Trigger Fissure Wall" //"citadel_ability_fissure_wall_cancel" "Cancel Fissure Wall" "WallStunDuration_label" "Durasi Stun" "WallStunDuration_postvalue_label" "Durasi Stun" "WallStunDuration_postfix" " dtk." "WallImpactRange_label" "Jangkauan Benturan" "WallImpactRange_postvalue_label" "Jangkauan Benturan" "WallImpactRange_postfix" " m" "citadel_ability_mobile_resupply" "Tabung Penyembuh" "citadel_ability_mobile_resupply_quip" "Luncurkan spirit penyembuh" "citadel_ability_mobile_resupply_desc" "Mengirim spirit yang memberikan {g:citadel_inline_attribute:'Healing'} kepada rekan tim terdekat." "citadel_ability_mobile_resupply_t1_desc" "+{s:AbilityDuration} dtk. Durasi" "citadel_ability_mobile_resupply_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan memberikan +{s:StaminaCooldownReduction}% Pemulihan Stamina" "citadel_ability_mobile_resupply_t3_desc" "+{s:MaxHealthRegenPct}% HP Pemulihan Maks.
+{s:HealRadius} m Radius Penyembuhan
+{s:SpiritResist}% Pertahanan Spirit" "MaxHealthRegenPct_label" "Pemulihan Health Maks." "MaxHealthRegenPct_postvalue_label" "Pemulihan Health Maks." "MaxHealthRegenPct_postfix" "%" "modifier_mobile_resupply" "Tabung Penyembuh" "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply" "Pemulihan" "FireRateBonus_label" "Bonus Tingkat Tembakan" "FireRateBonus_postvalue_label" "Bonus Tingkat Tembakan" "FireRateBonus_postfix" "%" //TurretHealMult_label "Turret Heal Mult" //TurretHealMult_postfix "x" "citadel_ability_shieldedsentry" "Tank Mini" "citadel_ability_shieldedsentry_quip" "Meluncurkan tank mini otomatis" "citadel_ability_shieldedsentry_desc" "Meluncurkan tank mini yang menembaki musuh, memberikan {g:citadel_inline_attribute:'SpiritDPS'}. Tank mini menghilang setelah durasi aktif selesai.
Tank mini memberikan damage yang dikurangi pada pasukan dan minion." "citadel_ability_shieldedsentry_t1_desc" "+{s:TurretDPS} DPS Menara dan +{s:TurretAttackRange} m Jangkauan Serangan" "citadel_ability_shieldedsentry_t3_desc" "+{s:AttackSpeedMult}% Tingkat Tembakan Menara dan +{s:TurretLifetime} dtk. Durasi Aktif Menara" //"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack" "Sentry Bullet Resist Debuff" "modifier_forge_mini_turret_debuff" "Tank Mini - Lambat" //"TurretMoveSlowPercent_label" "Turret Movement Slow" "TurretMoveSlowPercent_postfix" "%" //"modifier_sentry_deploy" "Initializing..." //"TurretDeployTime_label" "Deploy Time" "TurretDeployTime_postfix" " dtk." "BulletArmorReductionPerStack_label" "Damage Peluru" "BulletArmorReductionPerStack_postvalue_label" "Damage Peluru" "BulletArmorReductionPerStack_postfix" "% per akumulasi" "BulletArmorReductionPerStack_prefix" "+" "ShieldedSentry_EffectsPerStack" "Per akumulasi:" "TurretHealthScaling_label" "Health Menara" "TurretHealthScaling_postvalue_label" "Health Menara" "TurretHealthScaling_postfix" "%" "TurretBaseHealth_label" "Health Menara" "TurretBaseHealth_postvalue_label" "Health Menara" "TurretAttackRange_label" "Jangkauan Serangan" "TurretAttackRange_postvalue_label" "Jangkauan Serangan" "TurretAttackRange_postfix" " m" //"ability_shielded_sentry_rocket" "Sentry Rocket" "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent" "Damage Dinding Debuff" "citadel_ability_rocket_barrage" "Serangan Kuat" "citadel_ability_rocket_barrage_quip" "Bombardir area menggunakan roket" "citadel_ability_rocket_barrage_desc" "Melepaskan tembakan roket yang mendarat di target lokasi.

{s:hero_name} diperlambat dan masih dapat menggunakan stamina." "citadel_ability_rocket_barrage_t1_desc" "Menerapkan {s:MoveSlowPercent}% perlambatan gerakan dan dash selama {s:SlowDuration} dtk." "citadel_ability_rocket_barrage_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityDuration} dtk. Durasi" "citadel_ability_rocket_barrage_t3_desc" "+{s:ExplosionRadius} m Radius dan +{s:DamagePerRocket} Damage per Roket dengan peningkatan penskalaan spirit" "DamagePerRocket_label" "Damage per Roket" "DamagePerRocket_postvalue_label" "Damage per Roket" "GrenadesPerSecond_label" "Roket per Detik" "GrenadesPerSecond_postvalue_label" "Roket per Detik" "MaxDistance_label" "Jangkauan Maks." "MaxDistance_postvalue_label" "Jangkauan Maks." "MaxDistance_postfix" " m" "MinDistance_label" "Jangkauan Min." "MinDistance_postvalue_label" "Jangkauan Min." "MinDistance_postfix" " m" "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow" "Serangan Kuat Lambat" //----------------------------------------------------------------------------- // Wraith //----------------------------------------------------------------------------- "Citadel_Wraith_HeroTag_1" "Duelist" "Citadel_Wraith_HeroTag_2" "Isolator" "Citadel_Wraith_HeroTag_3" "Telekinesis" "citadel_ability_psychic_lift" "Telekinesis" "citadel_ability_psychic_lift_quip" "Mengangkat musuh, menginterupsi dan membungkamnya" "citadel_ability_psychic_lift_desc" "Mengangkat hero musuh ke udara dan membantingnya ke arah lokasi yang ditarget." "citadel_ability_psychic_lift/lift" "Telekinesis" "citadel_ability_psychic_lift_t3_desc" "+{s:AbilityDuration} dtk. Durasi Debuff dan +{s:AbilityCastRange} m Jangkauan Lemparan dan Skill" "modifier_citadel_psychiclift" "Diangkat - Aduh!" //"modifier_citadel_psychiclift_self" "Lifting - Silenced + Disarmed" "psychic_lift_debuff_duration_label" "Durasi Perlambatan" "psychic_lift_debuff_duration_postvalue_label" "Durasi Perlambatan" "psychic_lift_debuff_duration_postfix" " dtk." "TossDistance_label" "Jangkauan Lemparan" "TossDistance_postvalue_label" "Jangkauan Lemparan" "TossDistance_postfix" " m" "citadel_ability_psychic_lift_slam_desc" "
Membanting target ke tanah memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan {g:citadel_inline_attribute:'Slow'}, dan mencegah penggunaan stamina serta item dan skill berbasis gerakan" //"citadel_ability_psychic_daggers_desc" "Telekinetically throw cards that hit random targets around you." "citadel_ability_projectmind" "Pembaca Pikiran" "citadel_ability_projectmind_quip" "Berteleportasi ke lokasi yang ditargetkan" "citadel_ability_projectmind_desc" "Berteleportasi ke lokasi yang ditargetkan." "BulletShieldOnLand_label" "Pengaman saat Teleportasi" "BulletShieldOnLand_postvalue_label" "Pengaman saat Teleportasi" "citadel_ability_projectmind_t2_desc" "{s:CombatBarrier} Perisai untuk {s:BarrierDuration} dtk. Perisai berbanding lurus dengan Kekuatan Spirit." "modifier_wraith_project_mind_shield" "Perisai Tempur" "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield" "Pengaman" "wraith_project_mind_t2_title" "Pengaman:" //"citadel_ability_psychic_daggers" "Royal Flush" //"citadel_ability_psychic_daggers_quip" "Damage random targets around you" //"ShootInterval_label" "Card Interval" "ShootInterval_postfix" " dtk." //"MaxDaggers_label" "Card Count" //"citadel_ability_psychic_daggers_t3_desc" "Each card bounces once onto another enemy in range" //"DamagePerDagger_label" "Damage per card" "citadel_ability_wraith_rapidfire" "Otomatis Penuh" "citadel_ability_wraith_rapidfire_quip" "Meningkatkan tingkat tembakan" "citadel_ability_wraith_rapidfire_desc" "Meningkatkan tingkat tembakan untuk sementara waktu dan memberikan bonus {g:citadel_inline_attribute:'SpiritDamage'}" "citadel_ability_wraith_rapidfire_t2_desc" "+{s:BonusFireRate}% Tingkat Tembakan dan +{s:AbilityDuration} dtk. Durasi" "citadel_ability_wraith_rapidfire_t3_desc" "Amunisi tak terbatas dan Peningkatan Penskalaan untuk Damage Spirit per Peluru" //"citadel_ability_wraith_rapidfire/modifier_rapidfire" "Rapid Fire" "citadel_ability_card_toss" "Trik Kartu" "citadel_ability_card_toss_quip" "Melempar kartu homing" "citadel_ability_card_toss_desc" "Memberikan damage senjata untuk memanggil jenis kartu secara acak. Setiap kartu dapat dilemparkan, memberikan damage dan menerapkan efek yang berbeda tergatung dari jenis kartu. Kartu yang dilemparkan melayang ke arah musuh atau titik di bawah crosshair-mu.

Berganti Skill untuk melempar kartu pertama" "citadel_ability_card_toss_t2_desc" "+{s:Damage} Damage dan peningkatan Penskalaan Spirit" "citadel_ability_card_toss_t3_desc" "Semua jenis kartu ditingkatkan dan memiliki kesempatan lebih tinggi untuk mendapatkan Joker" "CardResourceGenPctScale_label" "Tingkat Peluncuran Kartu" "CardResourceGenPctScale_postvalue_label" "Tingkat Peluncuran Kartu" "CardResourceGenPctScale_postfix" "%" "MaxCards_label" "Ukuran Tangan" "MaxCards_postvalue_label" "Ukuran Tangan" "CardHandDuration_label" "Durasi Tangan" "CardHandDuration_postvalue_label" "Durasi Tangan" "ability_header_card_toss_suits_desc" "
Setiap jenis kartu memberikan bonus yang berbeda. Joker dihitung sebagai semua jenis kartu." "ability_header_card_toss_spade" "Sekop" "SpadeDamageBonus_label" "Bonus Damage" "SpadeDamageBonus_postvalue_label" "Bonus Damage" "SpadeDamageBonus_postfix" "%" "ability_header_card_toss_club" "Keriting" "ClubSlowPercent_label" "Kecepatan Gerakan" "ClubSlowPercent_postvalue_label" "Kecepatan Gerakan" "ClubSlowPercent_prefix" "-" "ClubSlowPercent_postfix" "%" "ability_header_card_toss_heart" "Hati" "HeartHeal_label" "Penyembuhan" "HeartHeal_postvalue_label" "Penyembuhan" "ability_header_card_toss_diamond" "Wajik" "DiamondResistShred_label" "Pengurangan Pertahanan Peluru dan Spirit" "DiamondResistShred_postvalue_label" "Pengurangan Pertahanan Peluru dan Spirit" "DiamondResistShred_postfix" "%" "JokerExtraCards_label" "Bagi Kartu" "JokerExtraCards_postvalue_label" "Bagi Kartu" //"citadel_ability_psychic_pulse" "Psychic Pulse" //"citadel_ability_psychic_pulse_quip" "Reveal enemies through walls" //"citadel_ability_psychic_pulse_desc" "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls" //"SenseRange_label" "Sense Range" //----------------------------------------------------------------------------- // Hero Heavy //----------------------------------------------------------------------------- //"ability_heal_drone" "Medic Drone" //"ability_heal_drone_desc" "Deploy a medic drone which slowly heals you and a nearby teammate.\nReplaces any other drone." //"ability_speed_drone" "Speed Drone" //"ability_speed_drone_desc" "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\nReplaces any other drone." //"ability_heavy_drone" "Utility Drone" //"ability_heavy_drone_desc" "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched." //"ability_rocket_drone" "Heavy Drone" //"ability_rocket_drone_desc" "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies." //"ability_rocket_drone_t1_desc" "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun" //"ability_rocket_drone_t2_desc" "The Drone applies health regen to Heavy and a nearby target for {s:DroneHealthRegen} health per second ." //"ability_rocket_drone_t3_desc" "Maximum rockets per second +{s:RocketsPerSecond}" "RocketsPerSecond_label" "Roket per Detik" "RocketsPerSecond_postvalue_label" "Roket per Detik" //"ability_uber_drone" "Uber Charge" //"ability_uber_drone_desc" "After a charge-up time, Heavy turns invulnerable" //"ability_uber_drone_t1_desc" "While Ubered, infinite clip and no windup" //"ability_uber_drone_t2_desc" "Uber Duration +{s:UberDuration}s" //"ability_uber_drone_t3_desc" "Gain +{s:RageOnUber} stacks of Heavy Rage" //"ability_propulsion_gel" "Propulsion Gel" //"ability_propulsion_gel_desc" "Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them" //"ability_propulsion_gel_t1_desc" "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units" //"ability_propulsion_gel_t2_desc" "Gel travel distance +{s:AbilityCastRange}m" //"ability_propulsion_gel_t3_desc" "Move speed bonus +{s:MoveSpeedFriendlyBuff}" //"ability_self_purge" "Uproar" //"ability_self_purge_desc" "Drags enemies towards heavy and causes an explosion." //"ability_heavy_rage" "Heavy Rage" //"ability_heavy_rage_desc" "Passive - Increases Heavy's gun damage by {s:DamageMultiplierPercent}% each time it hits an enemy, up to {s:StacksPerEntity} stacks per enemy Hero and NPCs" //"ability_heavy_rage_t1_desc" "Max stacks per enemy Hero or NPCs +{s:StacksPerEntity}" //"ability_heavy_rage_t3_desc" "Gain {s:StacksOnTakeDamage} stacks when an enemy damages Heavy" //"modifier_passive_heavy_rage_stacks" "Rage Stacks" //"ability_self_purge_t1_desc" "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion" //"DamagePerBullet_label" "Damage Per Bullet" //"modifier_drone_heal" "Medic Drone" //"modifier_drone_heal_watcher" "Medic Drone" //"modifier_drone_speed" "Speed Drone" //"modifier_drone_rockets" "Rocket Drone" //"modifier_drone_activation_medic" "Medic Drone - deploying" //"modifier_drone_activation_speed" "Speed Drone - deploying" //"modifier_drone_activation_rockets" "Rocket Drone - deploying" //"modifier_drone_uber" "UBER INVULNERABILITY" //"modifier_drone_uber_charging" "Uber Charging" //"ability_overcharge" "Energy Surge" //"ability_overcharge_desc" "Temporarily boosts the effect of Heavy's current drone and increases his fire rate." //"modifier_overcharge_rapidfire" "Energy Surge" //"DronePowerMultiplier_label" "Drone Power Multiplier" //"ability_ammo_pouch" "Bandolier" //"ability_ammo_pouch_desc" "Large increase to Heavy's ammo" //"ability_smelt" "Smelt" //"ability_smelt_desc" "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns." "DroneHealthRegen_label" "Pemulihan Health" "DroneHealthRegen_postvalue_label" "Pemulihan Health" "DroneHealthRegen_postfix" "/dtk." "DroneBonusMoveSpeed_prefix" "{s:sign}" "DroneBonusMoveSpeed_label" "Kecepatan Gerakan" "DroneBonusMoveSpeed_postvalue_label" "Kecepatan Gerakan" //"DroneBonusMoveSpeed_postfix" "" "DroneBonusReloadTime_label" "Durasi Isi Ulang" "DroneBonusReloadTime_postvalue_label" "Durasi Isi Ulang" "DroneBonusReloadTime_postfix" "%" "DroneBonusWindupTime_prefix" "{s:sign}" //"DroneBonusWindupTime_label" "Windup Time" "DroneBonusWindupTime_postfix" "%" //"RocketDamage_label" "Rocket Damage" //"TimeBetweenRockets_label" "Time between rockets" "TimeBetweenRockets_postfix" " dtk." //"UberChargeTime_label" "Uber Charge Time" "UberChargeTime_postfix" " dtk." //"UberDuration_label" "Uber Duration" "UberDuration_postfix" " dtk." //----------------------------------------------------------------------------- // Paradox (previous name: // Chrono) //----------------------------------------------------------------------------- "Citadel_Chrono_HeroTag_1" "Diperhitungkan" "Citadel_Chrono_HeroTag_2" "Pengganggu" "Citadel_Chrono_HeroTag_3" "Ahli Taktik" "citadel_ability_chrono_time_wall" "Dinding Waktu" "citadel_ability_chrono_time_wall_quip" "Membuat dinding yang memperlambat proyektil" "citadel_ability_chrono_time_wall_desc" "Membuat dinding pengendali waktu yang menghentikan waktu untuk semua proyektil dan peluru musuh yang menyentuhnya dan meningkatkan kecepatan dan damage dari peluru rekan.

Musuh yang menyentuh dinding akan dilambatkan secara sementara." //"TargetGameplayTimeScale_label" "Time Scale" "TargetGameplayTimeScale_postfix" "%" "TimeWallWidth_label" "Lebar Dinding" "TimeWallWidth_postvalue_label" "Lebar Dinding" "TimeWallWidth_postfix" " m" "TimeWallHeight_label" "Tinggi Dinding" "TimeWallHeight_postvalue_label" "Tinggi Dinding" "TimeWallHeight_postfix" " m" "MovementSlowPct_label" "Perlambatan Gerakan" "MovementSlowPct_postvalue_label" "Perlambatan Gerakan" "MovementSlowPct_postfix" "%" "TimeWallSilenceDuration_label" "Durasi Bungkam" "TimeWallSilenceDuration_postvalue_label" "Durasi Bungkam" "TimeWallSilenceDuration_postfix" " dtk." "DamagePctPerWallHit_label" "Damage Health Maks." "DamagePctPerWallHit_postvalue_label" "Damage Health Maks." "DamagePctPerWallHit_postfix" "%" "DamageWallHit_label" "Damage saat Sentuh" "DamageWallHit_postvalue_label" "Damage saat Sentuh" "TimeScaleDuration_label" "Durasi Penghentian Waktu" "TimeScaleDuration_postvalue_label" "Durasi Penghentian Waktu" "TimeScaleDuration_postfix" " dtk." "TimeWallTimeScaleFriendly_label" "Kecepatan Peluru Rekan" "TimeWallTimeScaleFriendly_postvalue_label" "Kecepatan Peluru Rekan" "TimeWallTimeScaleFriendly_postfix" "x" "FriendlyBulletDamageBonus_prefix" "+" "FriendlyBulletDamageBonus_label" "Damage Senjata Rekan" "FriendlyBulletDamageBonus_postvalue_label" "Damage Senjata Rekan" "FriendlyBulletDamageBonus_postfix" "%" "modifier_citadel_chrono_time_wall_effect" "Dinding Waktu" //"citadel_ability_chrono_time_wall_t1_desc" "The wall speeds up Paradox's movement." "citadel_ability_chrono_time_wall_t1_desc" "+{s:AbilityDuration} dtk. Durasi
+{s:TimeWallWidth} m Lebar
+{s:TimeWallHeight} m Tinggi" "citadel_ability_chrono_time_wall_t2_desc" "Membungkam musuh selama {s:TimeWallSilenceDuration} dtk.
+{s:FriendlyBulletDamageBonus}% Damage Senjata" "citadel_ability_chrono_time_wall_t3_desc" "+2 Isi daya Skill" //"modifier_timewall_damageamp" "Damage Vulnerability" //"citadel_ability_time_bomb" "Time Bomb" //"citadel_ability_time_bomb_quip" "Proximity explosion" //"citadel_ability_time_bomb_desc" "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target." //"citadel_ability_time_bomb_t2_desc" "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s" //"citadel_ability_time_bomb_t3_desc" "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power" //"chrono_time_trap_debuff" "Time Bomb" "citadel_ability_chrono_pulse_grenade" "Granat Denyut" "citadel_ability_chrono_pulse_grenade_quip" "Melempar granat yang menyala, memberikan damage dan memperlambat waktu" "citadel_ability_chrono_pulse_grenade_desc" "Melempar granat yang mulai menyala saat mendarat. Setiap denyutan memperluas radius dan menerapkan {g:citadel_inline_attribute:'SpiritDamage'}, perlambatan waktu, dan mengakumulasi {g:citadel_inline_attribute:'DamageAmp'} untuk {s:hero_name} terhadap musuhnya." "citadel_ability_chrono_pulse_grenade_t2_desc" "+{s:PulseDamage} Damage Denyut dan peningkatan Penskalaan Spirit" "citadel_ability_chrono_pulse_grenade_t3_desc" "+{s:PulseGrenadeDamageAmplificationPerStack}% Pembesaran Damage dan +{s:AbilityDuration} dtk. Durasi" "Pulses_label" "Denyut" "Pulses_postvalue_label" "Denyut" "InitialDamage_label" "Damage Awal" "InitialDamage_postvalue_label" "Damage Awal" "PulseDamage_label" "Damage Denyut" "PulseDamage_postvalue_label" "Damage Denyut" "PulseGrenadeDamageAmplificationPerStack_label" "Pembesaran Damage per akumulasi" "PulseGrenadeDamageAmplificationPerStack_postvalue_label" "Pembesaran Damage per akumulasi" "PulseGrenadeDamageAmplificationPerStack_postfix" "%" "PulseGrenadeDebuffDuration_label" "Durasi Pembesaran" "PulseGrenadeDebuffDuration_postvalue_label" "Durasi Pembesaran" "PulseGrenadeDebuffDuration_postfix" " dtk." "PulseGrenadeTimeSlow_label" "Perlambatan Waktu" "PulseGrenadeTimeSlow_postvalue_label" "Perlambatan Waktu" "PulseGrenadeTimeSlow_postfix" "%" "modifier_pulsegrenade_magic_resist_debuff" "Granat Denyut" "modifier_citadel_chrono_pulse_grenade_debuff" "Granat Denyut" "modifier_chrono_pulse_grenade_tech_resist_debuff" "Granat Pulse - Pertahanan Spirit Turun" "citadel_ability_chrono_pulse_grenade_AMP" "Pembesaran Damage Granat Denyut" "citadel_ability_chrono_swap" "Pertukaran Paradoks" "citadel_ability_chrono_swap_quip" "Bertukar posisi dengan hero musuh." "modifier_chrono_swap_bubble_move" "Pertukaran Paradoks" "citadel_ability_chrono_swap_desc" "Menembakkan proyektil yang menukar posisimu dengan hero musuh yang ditarget." "citadel_ability_chrono_swap_t1_desc" "{s:CombatBarrier} Pengaman untuk {s:BarrierDuration} dtk. Pengaman yang meningkat dengan Spirit" "citadel_ability_chrono_swap_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityCastRange} m Jangkauan Skill" "citadel_ability_chrono_swap_t3_desc" "Menukarkan semua musuh dalam radius {s:MultiSwap} m dari target tembakan dan +{s:MaxHealthDamage}% Damage Health Maks." "modifier_citadel_chrono_swap_debuff" "Diperlambat" "modifier_citadel_chrono_swap_buff" "Kekebalan Spirit" "SwapDamage_label" "Damage Pertukaran" "SwapDamage_postvalue_label" "Damage Pertukaran" "MultiSwap_label" "Multiradius Target" "MultiSwap_postvalue_label" "Multiradius Target" "MultiSwap_postfix" " m" "citadel_ability_chrono_kinetic_carbine" "Karabin Kinetik" "citadel_ability_chrono_kinetic_carbine_quip" "Isi senjatamu untuk menerima damage tinggi dan penghentian waktu" "citadel_ability_chrono_kinetic_carbine_desc" "Mengisi daya dengan tembakan energi waktu yang kuat, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan Penghentian Waktu pada musuh yang terkena. Damage yang diberikan meningkat dengan {g:citadel_inline_attribute:'WeaponDamage'}. Kecepatan Gerakan meningkat saat mengisi daya.

Saat mengudara dan mengisi daya, {g:citadel_binding:'ADS'} untuk memperlambat gerakanmu." "citadel_ability_chrono_kinetic_carbine_t2_desc" "{s:AbilityCooldown} dtk. Cooldown
Meningkatkan Penskalaan Kecepatan" "citadel_ability_chrono_kinetic_carbine_t3_desc" "+{s:SpeedBoostDuration} dtk. Durasi Penahanan Isi Daya dan +{s:MaxBonusBulletDamage_scale}% Penskalaan Damage" "citadel_ability_chrono_kinetic_carbine_charged" "PENUH!" "citadel_ability_chrono_kinetic_carbine_expiring" "KEDALUWARSA" "SpeedChange_label" "Bonus Kecepatan" "SpeedChange_postvalue_label" "Bonus Kecepatan" "SpeedChange_postfix" "%" "SpeedBoostDuration_label" "Durasi Penahanan Isi Daya" "SpeedBoostDuration_postvalue_label" "Durasi Penahanan Isi Daya" "SpeedBoostDuration_postfix" " dtk." "MaxChargeDuration_label" "Durasi Isi Daya Penuh" "MaxChargeDuration_postvalue_label" "Durasi Isi Daya Penuh" "MaxChargeDuration_postfix" " dtk." "BaseBulletDamage_label" "Damage Peluru" "BaseBulletDamage_postvalue_label" "Damage Peluru" "MaxBonusBulletDamage_label" "Damage Maks." "MaxBonusBulletDamage_postvalue_label" "Damage Maks." "MinBonusBulletDamage_label" "Damage Min." "MinBonusBulletDamage_postvalue_label" "Damage Min." "MaxSlowDuration_label" "Penghentian Waktu Maks." "MaxSlowDuration_postvalue_label" "Penghentian Waktu Maks." "MaxSlowDuration_postfix" " dtk." "MinSlowDuration_label" "Penghentian Waktu Min." "MinSlowDuration_postvalue_label" "Penghentian Waktu Min." "MinSlowDuration_postfix" " dtk." "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine" "Karabin Kinetik" "CarbineHeadshotBonus_prefix" "+" "CarbineHeadshotBonus_label" "Bonus Headshot" "CarbineHeadshotBonus_postvalue_label" "Bonus Headshot" "CarbineHeadshotBonus_postfix" "%" //----------------------------------------------------------------------------- // Revenant //----------------------------------------------------------------------------- //"citadel_ability_revenant_siphon_energy" "Siphon Energy" //"citadel_ability_revenant_siphon_energy_desc" "Shock your target and steal their energy whenever you strike them with your gun." //"citadel_ability_revenant_blast" "Shock Wave" //"citadel_ability_revenant_blast_desc" "Unleash a blast of energy at your target" //"citadel_ability_revenant_infuse_weapon" "Infuse Weapon" //"citadel_ability_revenant_infuse_weapon_desc" "Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active." //"citadel_ability_revenant_infuse_weapon_trigger" "Disable" //"modifier_infuse_weapon_active" "Weapon Infused" //"modifier_infuse_weapon_proc_buildup" "Weakening" //"citadel_ability_revenant_energy_strike" "Energy Strike" //"citadel_ability_revenant_energy_strike_desc" "Strike the targeted area with a massive burst of energy." //----------------------------------------------------------------------------- // Slingshot //----------------------------------------------------------------------------- //"ability_slingshot_bruising_shot" "Bruising Shot" //"ability_slingshot_bruising_shot_desc" "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities." //"ability_slingshot_bruising_shot_t1_desc" "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy." //"BruiseDuration_label" "Bruise Duration" //"BruiseDamageVulnerability_label" "Damage Increase" //"BruiseDamageVulnerability_postfix" "% per stack" //"BonusPelletsPerShot_label" "Pellets per shot" //"ability_slingshot_catapult" "Catapult" //"ability_slingshot_catapult_desc" "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish." //"ExplodeDamage_label" "Explode Damage" //"ability_slingshot_open_wounds" "Open Wounds" //"ability_slingshot_open_wounds_desc" "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted." //"ability_slingshot_open_wounds_t3_desc" "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area." //"BurstDamage_label" "Damage Semburan" //"ability_slingshot_ultimate" "Earthquake" //"ability_slingshot_ultimate_desc" "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels." //----------------------------------------------------------------------------- // Infernus //----------------------------------------------------------------------------- "Citadel_Inferno_HeroTag_1" "Arsonis" "Citadel_Inferno_HeroTag_2" "Mudah Meledak" "Citadel_Inferno_HeroTag_3" "Pembakar Karet" "ability_incendiary_projectile" "Napalm" "ability_incendiary_projectile_amplification" "Pembesaran Damage Napalm" "ability_incendiary_projectile_quip" "Melepaskan napalm yang memperkuat damage" "ability_incendiary_projectile_desc" "Mengeluarkan cairan pembakar, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan {g:citadel_inline_attribute:'Slow'}, dan melumuri target dengan napalm." "ability_incendiary_projectile_t2_desc" "Efek Napalm: +{s:LifestealPercentHero}% Curi HP" "ability_incendiary_projectile_t3_desc" "Efek Napalm: +{s:IncomingDamagePercentFromCaster}% Damage Diterima dan {s:HealAmpReceivePenaltyPercent}% Penyembuhan" //"modifier_citadel_incendiaryprojectile_burn" "Burning from Incendiary" "ability_incendiary_projectile_debuff_header" "Efek Napalm:" "ability_flame_dash" "Jalur Api" "ability_flame_dash_quip" "Langkah membara meninggalkan jejak api" "ability_flame_dash_desc" "Dash ke depan, mendapatkan {g:citadel_inline_attribute:'SlowResistance'} saat meninggalkan jejak api yang memberikan {g:citadel_inline_attribute:'SpiritDPS'}.

Tahan{g:citadel_binding:'MoveForward'}saat dash aktif untuk melakukan dash lebih jauh." "ability_flame_dash_t2_desc" "+{s:GroundFlameDuration} dtk. Durasi Jejak dan +{s:DPS} DPS" "ability_flame_dash_t3_desc" "Mengaktifkan {s:AbilityCharges} Isi Daya Skill dengan {s:AbilityCooldownBetweenCharge} dtk. waktu Pengisian" //"modifier_flamedash" "Flame Dashing" //"ability_flame_dash_cancel_trigger" "Cancel Flame Dash" "DashSpeed_label" "Kecepatan Dash" "DashSpeed_postvalue_label" "Kecepatan Dash" "DashSpeed_postfix" " m/dtk." "SpeedBurstSpeed_label" "Kecepatan Dash Maks." "SpeedBurstSpeed_postvalue_label" "Kecepatan Dash Maks." "SpeedBurstSpeed_postfix" " m/dtk." "FlameAuraRadius_label" "Lebar Jejak" "FlameAuraRadius_postvalue_label" "Lebar Jejak" "FlameAuraRadius_postfix" " m" "FlameDashDebuff_label" "Bonus Damage Spirit" "FlameDashDebuff_postvalue_label" "Bonus Damage Spirit" "FlameDashDebuff_postfix" "%" "GroundFlameDuration_label" "Durasi Jejak" "GroundFlameDuration_postvalue_label" "Durasi Jejak" "GroundFlameDuration_postfix" " dtk." "FlameDashDebuffDuration_label" "Durasi Debuff" "FlameDashDebuffDuration_postvalue_label" "Durasi Debuff" "FlameDashDebuffDuration_postfix" " dtk." "DashTime_label" "Waktu Dash" "DashTime_postvalue_label" "Waktu Dash" "DashTime_postfix" " dtk." "FlameAuraDPS_label" "DPS" "FlameAuraDPS_postvalue_label" "DPS" "FlameAuraMovementSlow_label" "Perlambatan Gerakan Musuh" "FlameAuraMovementSlow_postvalue_label" "Perlambatan Gerakan Musuh" "FlameAuraMovementSlow_postfix" "%" //"FlameAuraSlowFireRate_label" "Enemy Fire Rate" "FlameAuraSlowFireRate_postfix" "%" "FlameAuraDuration_label" "Durasi Debuff" "FlameAuraDuration_postvalue_label" "Durasi Debuff" "FlameAuraDuration_postfix" " dtk." "modifier_flamedash_debuff" "Jalur Api" "ability_afterburn" "Luka Bakar" "ability_afterburn_SpiritSteal_AMP" "Pembesaran Damage Luka Bakar" "ability_afterburn_quip" "Tembak musuh untuk membakarnya" "ability_afterburn_desc" "Serangan dari senjata akan mengakumulasi efek terbakar, memberikan {g:citadel_inline_attribute:'SpiritDPS'}.

Durasi dasar efek terbakar di-refresh oleh skill dan diperpanjang oleh serangan dari senjata." "ability_afterburn_t2_desc" "Efek Terbakar: {s:OutgoingTechDamagePercent}% Damage Spirit" "ability_afterburn_t3_desc" "+{s:AfterburnDurationMax} dtk. Durasi Terbakar Maks." "ability_afterburn_burn_header" "Efek Terbakar:" "modifier_citadel_afterburn_buildup" "Menyalakan" "BuildUpBulletPercentPerHit_label" "Peningkatan per Peluru" "BuildUpBulletPercentPerHit_postvalue_label" "Peningkatan per Peluru" "BuildUpBulletPercentPerHit_postfix" "%" "CritBuildup_label" "Peningkatan per Headshot" "CritBuildup_postvalue_label" "Peningkatan per Headshot" "CritBuildup_postfix" "%" "AfterburnDurationMax_label" "Durasi Terbakar Maks." "AfterburnDurationMax_postvalue_label" "Durasi Terbakar Maks." "AfterburnDurationMax_postfix" " dtk." "AfterburnDurationBase_label" "Durasi Terbakar Dasar" "AfterburnDurationBase_postvalue_label" "Durasi Terbakar Dasar" "AfterburnDurationBase_postfix" " dtk." "RefillDurationHit_prefix" "{s:sign}" "RefillDurationHit_label" "Perpanjangan per Peluru" "RefillDurationHit_postvalue_label" "Perpanjangan per Peluru" "RefillDurationHit_postfix" " dtk." "RefillDurationCrit_prefix" "{s:sign}" "RefillDurationCrit_label" "Perpanjangan per Headshot" "RefillDurationCrit_postvalue_label" "Perpanjangan per Headshot" "RefillDurationCrit_postfix" " dtk." //"AfterburnExplodeRadius_label" "Spread Radius" "AfterburnExplodeRadius_postfix" " m" //"AfterburnExplodeDamage_label" "Explode Damage" //"afterburn_spirit_stolen_debuff" "Spirit Stolen" //"afterburn_spirit_stolen_buff" "Spirit Taken" "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot" "Terbakar setelah Luka Bakar" "modifier_afterburn_dot" "Terbakar setelah Luka Bakar" "ability_fire_bomb" "Tarian Api" "ability_fire_bomb_quip" "Stun semua musuh terdekat setelah penundaan singkat" "ability_fire_bomb_desc" "Menjadi bom aktif, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Stun'} ke semua musuh terdekat setelah penundaan.

Setelah dilakukan, Tarian Api tidak bisa diinterupsi." "ability_fire_bomb_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:LifeStealPercentOnHit}% Curi HP Ledakan" "ability_fire_bomb_t3_desc" "+{s:StunDuration} dtk. Durasi Stun dan +{s:Radius} m Radius" //"ability_fire_bomb/modifier_progressbar" "Harnessing Power" "BurnDPS_label" "DPS Bakar" "BurnDPS_postvalue_label" "DPS Bakar" //----------------------------------------------------------------------------- // Tempest //----------------------------------------------------------------------------- //"ability_tempest_ion_dagger" "Ion Dagger" //"ability_tempest_ion_dagger_desc" "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration." //"ChargedDuration_label" "Charged Duration" "ChargedDuration_postfix" " dtk." //"ReloadBullet_label" "Applying an ionizing charge automatically reloads 1 bullet" //"modifier_tempest_ionized_bullets_charged" "Charged!" //"modifier_tempest_ionized_bullets_buildup" "Ionizing" //"ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert" "Tesla Coil Nearby" //"ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp" "Tesla Coil Nearby" //"ability_tempest_faraday_cage" "Faraday Cage" //"ability_tempest_faraday_cage_desc" "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets." //"SpawnTroopers_label" "Spawn a melee trooper for each enemy hero trapped in the cage" //"FaradayCageHealth_label" "Cage Health" //"FaradayCageDuration_label" "Cage Duration" //"ability_tempest_tesla_coil" "Tesla Coil" //"ability_tempest_tesla_coil_desc" "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage." //"TeslaCoilHealth_label" "Tesla Coil Health" //"TeslaCoilLifetime_label" "Tesla Coil Lifetime" //"DischargeRadius_label" "Discharge Radius" "DischargeRadius_postfix" " m" //"OverchargePct_label" "Overcharge" "OverchargePct_postfix" "%" //"BonusTechDamage_label" "Bonus Spirit Damage" //"ability_tempest_weathermaker" "Weathermaker" //"ability_tempest_weathermaker_desc" "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage." //"VisionDuration_label" "Vision Duration" "VisionDuration_postfix" " dtk." //"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy" "Revealed" //"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming" "100% Chance of Lightning" //"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered" "Remain Covered" //"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter" "Seek Shelter" //----------------------------------------------------------------------------- // Apocalypse //----------------------------------------------------------------------------- //"apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby" "Tombstone Nearby" //"apocalypse_gigantic_sword" "Gigantic Sword" //"modifier_gigantic_sword" "You have a Gigantic Sword" //"apocalypse_gigantic_sword_desc" "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range." //"SwordSlow_label" "Movement Penalty" "SwordSlow_suffix" "%" "MeleeDamageBonusPct_label" "Bonus Damage" "MeleeDamageBonusPct_postvalue_label" "Bonus Damage" "MeleeDamageBonusPct_suffix" "%" //"MeleeDistanceBonusPct_label" "Bonus Distance" "MeleeDistanceBonusPct_suffix" "%" //"apocalypse_four_horsemen" "Four Horsemen" //"apocalypse_four_horsemen_desc" "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies." //"apocalypse_discharge_soul" "Discharge Soul" //"apocalypse_discharge_soul_desc" "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers." //"SlowSilenceDuration_label" "Slow / EMP Duration" //"SoulProjectileRadius_label" "Projectile Radius" //"apocalypse_armageddon" "Armageddon" //"apocalypse_armageddon_desc" "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal." //"MeteorDamage_label" "Meteor Damage" //"MeteorDamageRadius_label" "Meteor Damage Radius" //----------------------------------------------------------------------------- // Cold Metal //----------------------------------------------------------------------------- //"coldmetal_contract_to_kill" "Contract to Kill" //"coldmetal_contract_to_kill_desc" "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving." //"coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill" "Contract" //"coldmetal_charged_rocket" "Charged Rocket" //"coldmetal_charged_rocket_desc" "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles." //"coldmetal_cold_metal_killer" "Cold Metal Killer" //"coldmetal_cold_metal_killer_desc" "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact." //"coldmetal_impenetrable_cube" "Impenetrable Cube" //"coldmetal_impenetrable_cube_desc" "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles." //----------------------------------------------------------------------------- // Clawdril //----------------------------------------------------------------------------- //"clawdril_plasma_laser" "Plasma Laser" //"clawdril_plasma_laser_desc" "Fire a short-range plasma laser that deals massive damage to units in its way." //"clawdril_drill_and_pin" "Drill & Pin" //"clawdril_drill_and_pin_desc" "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals." //"clawdril_mining_expedition" "Mining Expedition" //"clawdril_mining_expedition_desc" "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates." //"clawdril_cyclone" "Cyclone" //"clawdril_cyclone_desc" "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets." //----------------------------------------------------------------------------- // Haze //----------------------------------------------------------------------------- "Citadel_Haze_HeroTag_1" "Assassin" "Citadel_Haze_HeroTag_2" "Tak Terdeteksi" "Citadel_Haze_HeroTag_3" "Mematikan" "ability_sleep_dagger" "Belati Penidur" "ability_sleep_dagger_quip" "Menidurkan musuh" "ability_sleep_dagger_desc" "Melempar belati yang memberikan damage dan menidurkan target. Target yang tertidur akan langsung bangun setelah menerima damage. Melempar Belati tidak menghilangkan efek Tak Terlihat. Belati Penidur tidak menganggu kemampuan musuh menggunakan skill." "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep" "Tidur" "ability_sleep_dagger_t1_desc" "{s:BulletResistReduction}% Pengurangan Pertahanan Peluru selama {s:BulletResistReductionDuration} dtk. saat bangun" "ability_sleep_dagger_t2_desc" "+{s:SleepDuration} dtk. Durasi Tidur
Menerapkan {s:FixationStacks} Akumulasi Kunci Target" "ability_sleep_dagger_t3_desc" "{s:AbilityCooldown} dtk. Cooldown
-{s:SlowPercent}% Kecepatan Gerakan dan Dash selama {s:DebuffDuration} dtk. saat bangun" "SleepMoveSpeed_label" "Kecepatan Gerak saat Tidur" "SleepMoveSpeed_postvalue_label" "Kecepatan Gerakan Saat Tidur" "SleepMoveSpeed_postfix" " m/dtk." "modifier_citadel_sleep_dagger_asleep" "Tertidur" //"HazeDaggerRadius_label" "Hit Radius" //"HazeDaggerRadius_postfix" "m" "SleepWakeUpDelay_label" "Penundaan Waktu Bangun" "SleepWakeUpDelay_postvalue_label" "Penundaan Waktu Bangun" "SleepWakeUpDelay_postfix" " dtk." "MinimumSleepTime_label" "Waktu Tidur Min." "MinimumSleepTime_postvalue_label" "Waktu Tidur Min." "MinimumSleepTime_postfix" " dtk." //"AoESleep_label" "Explode Radius" "AoESleep_postfix" " m" "SleepDuration_label" "Durasi Tidur" "SleepDuration_postvalue_label" "Durasi Tidur" "SleepDuration_postfix" " dtk." "modifier_citadel_sleep_dagger_postsleep" "Damage Berkurang" "ability_stacking_damage" "Kunci Target" "ability_stacking_damage_quip" "Memberikan peningkatan Damage Peluru pada target" "ability_stacking_damage_desc" "Menembak target akan meningkatkan Damage Peluru pada target. Mendapatkan satu akumulasi per peluru yang mengenai target, dan tiga untuk headshot." "ability_stacking_damage/modifier_passive_haze_stacking_damage" "Target Terkunci" "ability_stacking_damage_t1_desc" "Memberikan {s:ProcDamage} Damage Spirit kepada target dan memperlambatnya sebesar {s:SlowPercent}% selama {s:SlowDuration} dtk. untuk setiap {s:ProcDamageStackCount} akumulasi" "ability_stacking_damage_t2_desc" "+{s:MaxStacks} Maks. Akumulasi dan +{s:AbilityDuration} dtk. Durasi" "ability_stacking_damage_t3_desc" "+{s:DamageBonusFixedPerStack}/ per Akumulasi
Meningkat dengan Damage Senjata" "DamageBonusFixedPerStack_label" "Damage Senjata" "DamageBonusFixedPerStack_postvalue_label" "Damage Senjata" "DamageBonusFixedPerStack_prefix" "+" "DamageBonusFixedPerStack_postfix" "/akumulasi" "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow" "Slowed" "ability_smoke_bomb" "Bom Asap" "ability_smoke_bomb_quip" "Hilang dari pandangan" "ability_smoke_bomb_desc" "Menghilang dari pandangan, menjadi Tak Terlihat, dan mendapatkan kecepatan sprint. Menyerang akan menghilangkan efek Tak Terlihat, tapi menggunakan item tidak akan menghilangkan efek tersebut. Musuh terdekat dapat melihatmu meski dalam keadaan Tak Terlihat." //"ability_smoke_bomb_t1_desc" "{s:AbilityCooldown}s Ability Cooldown" "ability_smoke_bomb_t2_desc" "Mengaktifkan {s:AbilityCharges} Isi Daya Skill" "ability_smoke_bomb_t3_desc" "Menghilangkan debuff non-ultimate
Memberikan +{s:BulletLifesteal}% Curi HP Peluru selama {s:BuffDuration} dtk." //"modifier_citadel_smoke_bomb_in_smoke" "In Smoke" "modifier_citadel_smoke_bomb_invis" "Tak Terlihat" "PhaseOutDuration_label" "Durasa Tak Terkalahkan" "PhaseOutDuration_postvalue_label" "Durasi Tak Terkalahkan" "PhaseOutDuration_postfix" " dtk." //"ability_smoke_bomb/modifier_buff" "Stabilizer" "ability_bullet_flurry" "Tarian Peluru" "ability_bullet_flurry_quip" "Lepaskan rentetan peluru ke sekitarmu" "ability_bullet_flurry_desc" "Melayangkan rentetan tembakan, menembakkan peluru ke musuh terdekat dengan akurasi sempurna dan menambahkan Damage Peluru." //"ability_bullet_flurry/modifier_citadel_bullet_flurry" "Bullet Flurry" "ability_bullet_flurry_t2_desc" "+{s:BonusFireRate}% Tingkat Tembakan
+{s:DanceMoveSpeed} m Kecepatan Gerakan" "ability_bullet_flurry_t3_desc" "+{s:EvasionPercent}% Penghindaran
{s:AbilityCooldown} dtk. Cooldown" "BonusWeaponDamage_prefix" "+" "BonusWeaponDamage_label" "Damage Peluru" "BonusWeaponDamage_postvalue_label" "Damage Peluru" "DanceMoveSpeed_label" "Kecepatan Gerakan saat Menari" "DanceMoveSpeed_postvalue_label" "Kecepatan Gerakan Saat Menari" "DanceMoveSpeed_postfix" " m/dtk." //----------------------------------------------------------------------------- // Sumo // dynamo //----------------------------------------------------------------------------- "Citadel_Dynamo_HeroTag_1" "Kerja Tim" "Citadel_Dynamo_HeroTag_2" "Inisiator" "Citadel_Dynamo_HeroTag_3" "Penuh Tekanan" "citadel_ability_stomp" "Getaran Kinetik" "citadel_ability_stomp_quip" "Lepaskan serangan getaran di tanah yang melontarkan musuh ke udara" "citadel_ability_stomp_desc" "Melepaskan getaran energi yang menjalar di tanah, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'KnockUp'}." "citadel_ability_stomp_t1_desc" "+{s:AbilityCharges} Isi daya" "citadel_ability_stomp_t2_desc" "Saat Terkena: {s:BulletResistReduction}% Pertahanan Peluru dan -{s:SlowPercent}% Kecepatan Gerakan selama {s:SlowDuration} dtk." "citadel_ability_stomp_t3_desc" "+{s:Damage} Damage dan +{s:StompRange} m Jangkauan Skill" "StompRange_label" "Jangkauan Denyut" "StompRange_postvalue_label" "Jangkauan Denyut" "StompRange_postfix" " m" //"stomp_buff_modifier" "+Fire Rate" "BulletArmorReductionDuration_label" "Durasi" "BulletArmorReductionDuration_postvalue_label" "Durasi" "BulletArmorReductionDuration_postfix" " dtk." "StompWidth_label" "Luas Denyut" "StompWidth_postvalue_label" "Luas Denyut" "StompWidth_postfix" " m" "modifier_stomp_debuff" "Debuff Entakan" "citadel_ability_void_sphere" "Keterikatan Kuantum" "citadel_ability_void_sphere_quip" "Muncul dan menghilang dalam sekejap" "citadel_ability_void_sphere_desc" "Secara singkat menjadi tidak dapat ditarget saat berteleportasi ke target lokasi. Memulihkan stamina saat digunakan.

{g:citadel_binding:'AltCast'}:Membawa rekan terdekat bersamamu." "citadel_ability_void_sphere_t3_desc" "Mengurangi debuff non-ultimate sebesar {s:ReduceDebuffs}%
Mengisi ulang {s:ChargeReplenish} Daya" "modifier_void_sphere" "Keterikatan Kuantum" //"modifier_voidsphere_buff" "Void Sphere +Fire Rate" "AllyDistance_label" "Jarak Rekan Tim" "AllyDistance_postvalue_label" "Jarak Rekan Tim" "AllyDistance_postfix" " m" "VoidTime_label" "Waktu Menghilang" "VoidTime_postvalue_label" "Waktu Menghilang" "VoidTime_postfix" " dtk." "StaminaRestore_postvalue_label" "Stamina Dipulihkan" "StaminaRestore_label" "Stamina Dipulihkan" //"citadel_ability_charged_tackle" "Charged Tackle" //"citadel_ability_charged_tackle_quip" "Charge into combat" //"citadel_ability_charged_tackle_desc" "Build up power then enter a charge, dragging and damaging enemies in your path. Can be canceled early." //"citadel_ability_charged_tackle_t1_desc" "+{s:Damage} Damage and +{s:ChargeDistance}m Charge Distance." //"citadel_ability_charged_tackle_t2_desc" "Gain a {s:TechShield}HP Spirit Shield for {s:TechShieldDuration}s when Charged Tackle ends." //"citadel_ability_charged_tackle_t3_desc" "Remove Prepare Time and {s:AbilityCooldown}s Ability Cooldown" //"citadel_ability_charged_tackle/modifier_charge_pull_enemy" "Charged Tackle" //"citadel_ability_charged_tackle_cancel_channel" "Stop Charging" //"modifier_charged_tackle_prepare" "Building Power" //"modifier_charged_tackle_active" "Tackling" //"ChargeDistance_label" "Charge Distance" "ChargeDistance_postfix" " m" "TechShieldDuration_label" "Durasi Perisai" "TechShieldDuration_postvalue_label" "Durasi Perisai" "TechShieldDuration_postfix" " dtk." "citadel_ability_self_vacuum" "Singularitas" "citadel_ability_self_vacuum_quip" "Tarik dan stun tim musuh" "citadel_ability_self_vacuum_desc" "Membuat singularitas di tanganmu, memberikan{g:citadel_inline_attribute:'SpiritDPS'}, menerapkan {g:citadel_inline_attribute:'Stun'}, dan menarik musuh terdekat." "VacuumRadius_label" "Radius Singularitas" "VacuumRadius_postvalue_label" "Radius Singularitas" "VacuumRadius_postfix" " m" "citadel_ability_nikuman" "Aurora Pemulih" "citadel_ability_nikuman_quip" "Sembuhkan diri sendiri dan mereka yang ada di sekitarmu" "citadel_ability_nikuman_desc" "Saat digunakan, akan memulihkan health dari waktu ke waktu pada diri dan rekan tim terdekat.
Melakukan dash dan serangan jarak dekat tidak akan menghentikan jalannya skill." "citadel_ability_nikuman/modifier_nikuman" "Aurora Pemulih" //"TechShieldPerSecond_label" "Spirit Shield Added" "TechShieldPerSecond_postfix" "/dtk." "citadel_ability_nikuman_t1_desc" "Aura memberikan +{s:MovementSpeedBonus} m Kecepatan Gerakan selama skill dilakukan" "citadel_ability_nikuman_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityChannelTime} dtk. Durasi" "citadel_ability_nikuman_t3_desc" "Dapat bergerak penuh dan menggunakan skill lain, serta memulihkan +{s:HealMaxHealthPercent}% dari Health Maks. per detik." "HealMaxHealthPercent_label" "Maks. Health yang Dipulihkan" "HealMaxHealthPercent_postvalue_label" "Maks. Health yang Dipulihkan" "HealMaxHealthPercent_postfix" "%/dtk." "HealingPerSecond_label" "Health Dipulihkan" "HealingPerSecond_postvalue_label" "Health Dipulihkan" "HealingPerSecond_postfix" "/dtk." "ShareWithFriendsRadius_label" "Radius Penyembuhan Rekan Tim" "ShareWithFriendsRadius_postvalue_label" "Radius Penyembuhan Rekan Tim" "ShareWithFriendsRadius_postfix" " m" "modifier_nikuman_techshield" "Perisai Spirit" //"modifier_nikuman_buff" "+Fire Rate" //"modifier_nikuman_self_buff" "+Move Speed" //"FireRatePerSecondDuration_label" "Fire Rate Duration" "FireRatePerSecondDuration_postfix" " dtk." //----------------------------------------------------------------------------- // Zealot //----------------------------------------------------------------------------- //"citadel_ability_zealot_summon_spirits" "Energy Spirits" //"citadel_ability_zealot_summon_spirits_desc" "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds." //"modifier_summon_spirits" "Energy Spirits" //"SpiritCount_label" "Energy Spirits" //"citadel_ability_zealot_summon_spirits_t1_desc" "+{s:SpiritBulletArmor} Bullet Armor while there is a spirit active." //"citadel_ability_zealot_summon_spirits_t3_desc" "+{s:SpiritLifeSteal}% Life Steal on Energy Spirit damage." //"SpiritSpinDamage_label" "Damage when spinning" //"SpiritShotDamage_label" "Damage when shot" //"citadel_ability_zealot_tether" "Tether" //"citadel_ability_zealot_tether_desc" "Creates a beam of energy to a friend, with each hero sharing {s:TetheredShareStatsPct}% of their health regen, fire rate and spirit bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target." //"modifier_zealot_tether" "Tether" //"modifier_zealot_tether_self" "Tether" //"TetherRange_label" "Tether Max Range" "TetherRange_postfix" " m" //"TetheredBonusHealthRegen_label" "Bonus Health Regen" //"TetheredBonusFireRate_label" "Bonus Fire Rate" //"TetheredBonusMoveSpeedPct_label" "Bonus Move Speed" "TetheredBonusMoveSpeedPct_prefix" "+" "TetheredBonusMoveSpeedPct_postfix" "%" //"citadel_ability_zealot_spirit_echo" "Spirit Echo" //"citadel_ability_zealot_spirit_echo_desc" "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once." //"SpiritShotSlowPct_label" "Slow Percentage" "SpiritShotSlowDuration_label" "Durasi Perlambatan" "SpiritShotSlowDuration_postvalue_label" "Durasi Perlambatan" //"citadel_ability_zealot_spirit_echo_t1_desc" "+{s:SpiritShotSlowDuration} second Slow Duration" //"citadel_ability_zealot_spirit_echo_t2_desc" "+{s:MaxBounces} Max Bounces" //"citadel_ability_zealot_spirit_echo_t3_desc" "Echo slow now reduces Fire Rate {s:FireRateReduction}" //"modifier_zealot_spirit_echo_debuff" "Spirit Echo" //"citadel_ability_zealot_energy_warp" "Energy Warp" //"citadel_ability_zealot_energy_warp_desc" "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot." //"citadel_ability_zealot_energy_warp_t2_desc" "+{s:SilenceDuration} EMP Duration" //"citadel_ability_zealot_energy_warp_t3_desc" "Refresh Energy Warp cooldown upon killing any of the enemies EMPed by Energy Warp." //"modifier_zealot_energy_warp" "Energy Warp" //"citadel_ability_zealot_inner_fire" "Inner Fire" //"citadel_ability_zealot_inner_fire_desc" "Passive. Zealot gains health, and grows in physical power while using his other abilities." //"citadel_ability_zealot_inner_fire_t1_desc" "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered" //"citadel_ability_zealot_inner_fire_t2_desc" "Damage Resist +{s:DamageReductionWhileSpirits}% while using Summon Spirits" //"citadel_ability_zealot_inner_fire_t3_desc" "Health Regen +{s:BonusHealthRegenWhileEnergyWarp} while using Energy Warp" //"citadel_ability_zealot_weapon_drain_pulse" "Weapon Drain Pulse" //"citadel_ability_zealot_weapon_drain_pulse_desc" "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun." //"DrainPulseRadius_label" "Drain Pulse Radius" "DrainPulseRadius_postfix" " m" //"modifier_weapon_drain_pulse" "Weapon Drain Pulse" //"modifier_weapon_drain_pulse_debuff" "Zealot Courage Drain" //"WeaponPowerDrained_label" "Courage Drained" //"WeaponPowerGainPercent_label" "Courage Transferred" "WeaponPowerGainPercent_postfix" "%" //----------------------------------------------------------------------------- // Warden //----------------------------------------------------------------------------- "Citadel_Warden_HeroTag_1" "Inisiator" "Citadel_Warden_HeroTag_2" "Pemberani" "Citadel_Warden_HeroTag_3" "Petarung Tunggal" "ability_warden_lock_down" "Jampi-jampi" "ability_warden_lock_down_quip" "Kutuk target dan lumpuhkan jika mereka tidak dapat melarikan diri" "ability_warden_lock_down_desc" "Mengutuk hero musuh. Jika mereka tidak menjauh dari posisi awal mereka dalam rentang waktu melarikan diri, mereka akan menerima damage dan dilumpuhkan." "ability_warden_lock_down_t1_desc" "{s:hero_name} memberikan +{s:BulletArmorReduction}% Damage Peluru terhadap Hero yang terperangkap selama {s:BulletArmorReductionDuration} dtk." "ability_warden_lock_down_t2_desc" "+{s:ImmobilizeDuration} dtk. Durasi" "ability_warden_lock_down_t3_desc" "{s:AbilityCooldown} dtk. Cooldown
Membungkam musuh hingga mereka melepaskan diri atau dilumpuhkan" "StaminaReduction_label" "Pengurangan Stamina" "StaminaReduction_postvalue_label" "Pengurangan Stamina" "EscapeRange_label" "Jarak Melarikan Diri" "EscapeRange_postvalue_label" "Jarak Melarikan Diri" "EscapeRange_postfix" " m" "EscapeTime_label" "Waktu Melarikan Diri" "EscapeTime_postvalue_label" "Waktu Melarikan Diri" "EscapeTime_postfix" " dtk." "modifier_warden_lockdown_debuff" "Jampi-jampi" "modifier_warden_lockdown_debuff_hint" "Tinggalkan area untuk menghindari Jampi-jampi" "modifier_warden_lockdown_root" "Jampi-jampi" "ability_warden_high_alert" "Tekad Kuat" "ability_warden_high_alert_quip" "Mendapat pengaman dan kecepatan gerakan" "ability_warden_high_alert_desc" "Mendapat pengaman dan bonus kecepatan gerakan." "ability_warden_high_alert_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityDuration} dtk. Durasi" "ability_warden_high_alert_t3_desc" "+{s:StatusResistancePercent}% Pertahanan Debuff dan pensklaan Pengaman yang ditingkatkan" "modifier_warden_high_alert" "Tekad Kuat" //"modifier_warden_high_alert_hint" "" "ability_warden_crowd_control" "Labu Alkimia" "ability_warden_crowd_control_quip" "Beri damage dan debuff musuh terdekat" "ability_warden_crowd_control_desc" "Melempar labu yang memberikan damage dan mengurangi damage senjata dan kecepatan gerakan musuh saat terkena." "ability_warden_crowd_control_t1_desc" "Musuh yang terkena kehilangan {s:StaminaReduction} Stamina" "ability_warden_crowd_control_t2_desc" "+{s:Damage} Damage dan {s:WeaponPowerDebuff}% Damage Senjata" "ability_warden_crowd_control_t3_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:Radius} m Radius
Menerapkan -{s:FireRateSlow}% Tingkat Tembakan" "MoveSpeedSlowPct_label" "Kecepatan Gerakan" "MoveSpeedSlowPct_postvalue_label" "Kecepatan Gerakan" "MoveSpeedSlowPct_postfix" "%" "MoveSpeedSlowPct_prefix" "-" "WeaponPowerDebuff_label" "Damage Senjata" "WeaponPowerDebuff_postvalue_label" "Damage Senjata" "WeaponPowerDebuff_postfix" "%" "modifier_warden_crowd_control_debuff" "Labu Alkimia" "FlaskDebuffDuration_label" "Durasi Debuff Senjata" "FlaskDebuffDuration_postvalue_label" "Durasi Debuff Senjata" "FlaskDebuffDuration_postfix" " dtk." "ability_warden_riot_protocol" "Pertahanan Terakhir" "ability_warden_riot_protocol_quip" "Memancarkan getaran yang mencuri health musuh" "ability_warden_riot_protocol_desc" "Setelah mengisi daya selama {s:AbilityCastDelay} dtk., melepaskan getaran yang memberikan damage pada musuh dan menyembuhkan diri sebesar damage yang diberikan.
Pertahanan peluru dan spirit akan meningkat secara signifikan selama Pertahanan Terakhir aktif." "ability_warden_riot_protocol_t2_desc" "+{s:PulseDPS} DPS
{s:AbilityCooldown} dtk. Cooldown" "ability_warden_riot_protocol_t3_desc" "+{s:AbilityDuration} dtk. Durasi
Tak Terhentikan dan +{s:BulletResist}% Pertahanan saat skill digunakan" "modifier_warden_riot_protocol" "Pertahanan Terakhir" "modifier_warden_riot_protocol_enemy_debuff" "Diperlambat" //UnstoppableCastDelay "HealthStealPctHero_label" "Curi HP Hero" "HealthStealPctHero_postvalue_label" "Curi HP Hero" "HealthStealPctHero_postfix" "%" "HealthStealPct_label" "Curi HP Non-Hero" "HealthStealPct_postvalue_label" "Curi HP Non-Hero" "HealthStealPct_postfix" "%" "PulseInterval_label" "Interval Denyut" "PulseInterval_postvalue_label" "Interval Denyut" "RadiusIncreasePerPulse_label" "Radius Per Denyut" "RadiusIncreasePerPulse_postvalue_label" "Radius Per Denyut" "RadiusIncreasePerPulse_postfix" " m" "RadiusIncreasePerPulse_prefix" "+" "PulseInterval_postfix" " dtk." "PulseDPS_label" "DPS" "PulseDPS_postvalue_label" "DPS" //"DebuffMoveSlowPct_label" "Enemy Slow" "DebuffMoveSlowPct_postfix" "%" //"PulseDebuffDuration_label" "Enemy Slow duration" "PulseDebuffDuration_postfix" " dtk." "PulseRadius_label" "Radius Denyut" "PulseRadius_postvalue_label" "Radius Denyut" "PulseRadius_postfix" " m" //----------------------------------------------------------------------------- // Wrecker //----------------------------------------------------------------------------- "ability_wrecking_ball" "Bola Penghancur" "ability_wrecking_ball_quip" "Lemparkan bola besi untuk stun musuh" "ability_wrecking_ball_desc" "Membuat bola besi besar yang dapat dilempar, memberikan damage dan efek stun pada musuh pertama yang terkena. Bola memerlukan waktu untuk dibuat dan memperlambat gerakanmu saat membawanya." "WreckingBallDamage_label" "Damage" "WreckingBallDamage_postvalue_label" "Damage" "WreckingBallPickupTime_label" "Waktu Pembuatan" "WreckingBallPickupTime_postvalue_label" "Waktu Pembuatan" "WreckingBallPickupTime_postfix" " dtk." "MoveSpeedLimit_label" "Kecepatan Gerakan" "MoveSpeedLimit_postvalue_label" "Kecepatan Gerakan" "MoveSpeedLimit_postfix" " m/dtk." "modifier_wrecking_ball_auto_throw" "Bola Penghancur" "hint_throw_wrecking_ball" "Lempar Bola" "ability_wrecker_salvage" "Penggunaan Item" "ability_wrecker_salvage_desc" "Menempel pada Musuh, memberi damage ke musuh dan menyembuhkan diri sendiri saat menempel. Target harus berada di jarak pandang dan dalam jangkauan maksimal untuk terus menempel. Kill yang berhasil memulihkan isi daya Ledakan Bio." "ability_wrecker_salvage_quip" "Konsumsi pasukan musuh atau netral" "FireRateBuffDuration_label" "Durasi Bonus" "FireRateBuffDuration_postvalue_label" "Durasi Bonus" "FireRateBuffDuration_postfix" " dtk." "SalvageBonus_FireRate_label" "Tingkat Tembakan per bonus" "SalvageBonus_FireRate_postvalue_label" "Tingkat Tembakan per bonus" "SalvageBonus_Health_label" "Penyembuhan" "SalvageBonus_Health_postvalue_label" "Penyembuhan" "SalvageDuration_label" "Durasi Maks." "SalvageDuration_postvalue_label" "Durasi Maks." "SalvageDuration_postfix" " dtk." "ability_wrecker_salvage_t3_desc" "+{s:AbilityUnitTargetLimit} target tambahan" "ability_wrecker_salvage/modifier_wrecker_salvage" "Tertambat" "ConsumeHealPercentage_label" "Gunakan Persentase Penyembuhan" "ConsumeHealPercentage_postvalue_label" "Persentase Penggunaan Penyembuhan" "ConsumeHealPercentage_postfix" "%" "modifier_wrecker_salvage_buff" "Tingkat Tembakan Ditingkatkan" "ability_scrap_blast" "Ledakan Bio" "ability_scrap_blast_desc" "Menembakkan sisa dari pasukan yang dikonsumsi, memberikan damage dan memperlambat musuh. Terkena beberapa kali akan meningkatkan efek perlambatan." "ability_scrap_blast_quip" "Menembakkan ledakan bio" "EnemyMoveSlow_label" "Musuh diperlambat per serangan" "EnemyMoveSlow_postvalue_label" "Musuh diperlambat per serangan" "EnemyMoveSlow_postfix" "%" "EnemyMoveSlowDuration_label" "Durasi Perlambatan Musuh" "EnemyMoveSlowDuration_postvalue_label" "Durasi Perlambatan Musuh" "EnemyMoveSlowDuration_postfix" " dtk." "ScrapDamage_label" "Damage" "ScrapDamage_postvalue_label" "Damage" "ability_scrap_blast/modifier_scrap_blast_debuff" "Diperlambat" "ability_wrecker_ultimate" "Aliran Magnet" "ability_wrecker_ultimate_desc" "Tangkap musuh mana pun yang ditarget Wrecker, lalu berikan efek stasis dan cekam di atas kepala. Stun, dan berikan damage pada semua musuh yang tertangkap saat selesai. NPC yang tertangkap akan diselamatkan." //"ThrowDamage_label" "Throw Damage" //"GrabRange_postfix" " m" "ability_wrecker_ultimate_t3_desc" "Wrecker Kebal saat menggunakan" "wrecker_ultimate_grab_debuff" "Stasis" "ability_wrecker_teleport" "Jalan Gaib" "ability_wrecker_teleport_desc" "Luncurkan bayangan terbang kopian dirimu yang kamu kontrol dan teleportasikan tubuhmu di mana pun bayangan mendarat. Ledakan teleportasi akan memperlambat dan memberikan damage pada musuh selama waktu terbangmu." "ability_wrecker_teleport_quip" "Luncurkan ilusi terbang dirimu sendiri dan teleportasi tubuhmu di mana ilusi tersebut mendarat" "DamagePerSecondFlown_label" "Damage per detik saat terbang" "DamagePerSecondFlown_postvalue_label" "Damage per detik saat terbang" "citadel_ability_wrecker_garbage_suck" "Melampaui Batas" "citadel_ability_wrecker_garbage_suck_quip" "Perlambat dan berikan Damage pada musuh terdekat" "citadel_ability_wrecker_garbage_suck_desc" "Buat area yang memperlambat musuh terdekat dan memberikan damage kepada musuh setelah dilakukan. Damage diskalakan dengan total waktu penggunaan." "GarbageRadius_label" "Radius Melampaui Batas" "GarbageRadius_postvalue_label" "Radius Melampaui Batas" "GarbageRadius_postfix" " m" "BaseDamage_label" "Damage Dasar" "BaseDamage_postvalue_label" "Damage Dasar" "DamagePerSecondWrecker_label" "Damage per Detik" "DamagePerSecondWrecker_postvalue_label" "Damage per Detik" "citadel_ability_wrecker_bouldergrenade" "Bola Penghancur" "citadel_ability_wrecker_bouldergrenade_desc" "Membuat bola besi besar, memberikan damage dan efek stun pada musuh pertama yang terkena. Musuh terdekat akan menerima damage yang dikurangi." //----------------------------------------------------------------------------- // Lash //----------------------------------------------------------------------------- "Citadel_Lash_HeroTag_1" "Inisiator" "Citadel_Lash_HeroTag_2" "Terbang Tinggi" "Citadel_Lash_HeroTag_3" "Sombong" "citadel_ability_lash" "Tarik ke Udara" "citadel_ability_lash_quip" "Gunakan cambukmu untuk mendekatkanmu pada musuh" "citadel_ability_lash_desc" "Menarik diri dan melayang ke arah target. Menggunakan skill Tarik ke Udara juga akan mereset batasan lompatan udara dan dash." "citadel_ability_lash_t2_desc" "+{s:AbilityCastRange} m Jangkauan Skill dan mendapatkan +{s:WeaponDamageBonus} Damage Senjata selama {s:WeaponDamageBonusDuration} dtk." "citadel_ability_lash_t3_desc" "+{s:AbilityCharges} Daya
Saat Dilakukan: +{s:RestoreStaminaOnUse} Stamina dan +{s:AirControlPercent}% Kontrol Udara" "LashDamage_label" "Damage Tarik Ke Udara" "LashDamage_postvalue_label" "Damage Tarik Ke Udara" "WeaponFireRateBonus_label" "Tingkat Tembakan" "WeaponFireRateBonus_postvalue_label" "Tingkat Tembakan" "WeaponFireRateBonus_prefix" "+" "WeaponFireRateBonus_postfix" " %" "JumpVelocity_label" "Kecepatan Lompat" "JumpVelocity_postvalue_label" "Kecepatan Lompat" "JumpVelocity_postfix" " m/dtk." "lash_grapple_buff" "Damage Senjata" "WeaponDamageBonusDuration_label" "Durasi Bonus" "WeaponDamageBonusDuration_postvalue_label" "Durasi Bonus" "WeaponDamageBonusDuration_postfix" " dtk." "citadel_ability_lash_down_strike" "Entakan Tanah" "citadel_ability_lash_down_strike_quip" "Banting ke tanah dan berikan damage pada musuh" "citadel_ability_lash_down_strike_desc" "Mengentakkan tanah di bawah kakimu dan memberikan damage pada musuh di hadapanmu. Jika kamu melakukan Entakan Tanah saat mengudara, kamu akan mendarat dengan cepat. Damage menurun setelah 25 m." "StompDamagePerMeterPrimary_label" "Damage per Meter" "StompDamagePerMeterPrimary_postvalue_label" "Damage per Meter" "StompDamagePerMeterSecondary_label" "Damage per Meter (25+ m)" "StompDamagePerMeterSecondary_postvalue_label" "Damage per Meter (25+ m)" "citadel_ability_lash_down_strike_t2_desc" "Musuh yang terkena akan terlempar ke udara dan diperlambat sebesar {s:EnemySlowPct}% selama {s:SlowDuration} dtk." "citadel_ability_lash_down_strike_t3_desc" "Damage per Meter +120% dan meningkatkan penskalaan" // Custom Tool Tip +(8.75/7)% damage "lash_down_strike_slow_modifier" "Diperlambat" //"citadel_ability_shoryuken" "Shoryuken" //"citadel_ability_shoryuken_desc" "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air." //"modifier_lash_shoryuken" "Shoryuken" //"citadel_ability_shoryuken_t3_desc" "Hits multiple targets around Lash." //"EnemyLaunchHeight_label" "Enemy Launch Height" "EnemyLaunchHeight_postfix" " m" //"LashLaunchHeight_label" "Lash Launch Height" "LashLaunchHeight_postfix" " m" "ability_lash_flog" "Cambuk" "ability_lash_flog_quip" "Mendapatkan penyembuhan dari target di depanmu" "ability_lash_flog_desc" "Menyerang musuh di depanmu dengan cambukmu, {g:citadel_inline_attribute:'Healing'} dari porsi damage yang diberikan." "ability_lash_flog_t1_desc" "Menerapkan -{s:EnemySlowPct}% Kecepatan gerakan selama {s:EnemySlowDuration} dtk." "ability_lash_flog_t2_desc" "Menerapkan -{s:FireRateSlow}% Tingkat Tembakan
{s:AbilityCooldown} dtk. Cooldown" "ability_lash_flog_t3_desc" "+{s:Damage} Damage
+{s:TargetingConeAngle} Sudut Serangan
+{s:HealPctVsHeroes}% Penyembuhan" "HealPctVsHeroes_label" "Penyembuhan dari Hero" "HealPctVsHeroes_postvalue_label" "Penyembuhan dari Hero" "HealPctVsHeroes_postfix" "%" "HealPctVsNonHeroes_label" "Penyembuhan dari Non-Hero" "HealPctVsNonHeroes_postvalue_label" "Penyembuhan dari Non-Hero" "HealPctVsNonHeroes_postfix" "%" "EnemySlowDuration_label" "Durasi Debuff" "EnemySlowDuration_postvalue_label" "Durasi Debuff" "EnemySlowDuration_postfix" " dtk." //"WeaponPowerScalingTooltip_label" "Courage Bonus Damage" "WeaponPowerScalingTooltip_postfix" "%" "TargetingConeAngle_label" "Sudut Serangan" "TargetingConeAngle_postvalue_label" "Sudut Serangan" "TargetingConeAngle_postfix" "°" "ability_lash_flog/modifier_lash_flog_debuff" "Cambuk" //"citadel_ability_lash_high_explosive" "High Explosive" //"citadel_ability_lash_high_explosive_desc" "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact." //"citadel_ability_lash_throw_grenade" "Throw Explosive" //"modifier_lash_charge_grenade" "High Explosive" //"GrenadeExplosionRadius_label" "Explosion Radius" "GrenadeExplosionRadius_postfix" " m" "GrenadeDamage_label" "Damage Ledakan" "GrenadeDamage_postvalue_label" "Damage Ledakan" "citadel_ability_lash_ultimate" "Lemparan Kematian" "citadel_ability_lash_ultimate_quip" "Angkat musuh dan banting ke tanah" "citadel_ability_lash_ultimate_desc" "Menarget musuh untuk melilitkan cambuk. Setelah terlilit, musuh akan ditarik dan terkena stun, kemudian dibanting ke tanah. Target dan musuh mana pun dalam zona bantingan akan menerima damage dan diperlambat.
Tekan {g:citadel_binding:'Attack'} untuk menarik musuh yang terlilit dengan lebih cepat. Musuh yang tidak dalam garis pandang atau ke luar jangkauan selama waktu kait tidak akan terlilit." "citadel_ability_lash_ultimate_t3_desc" "Stun musuh dalam Radius selama {s:StunDuration} dtk.
+{s:AbilityCastRange} m Jangkauan Skill" "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff" "Lemparan Kematian" "citadel_ability_lash_ultimate_debuff" "Perlambatan Gerakan" "ImpactRadius_label" "Radius Benturan" "ImpactRadius_postvalue_label" "Radius Benturan" "ImpactRadius_postfix" " m" "LashUltimateChargeTime_label" "Durasi Isi Daya" "LashUltimateChargeTime_postvalue_label" "Durasi Isi Daya" "LashUltimateChargeTime_postfix" " dtk." "ThrowDistance_label" "Jarak Lemparan Maks." "ThrowDistance_postvalue_label" "Jarak Lemparan Maks." "ThrowDistance_postfix" " m" //----------------------------------------------------------------------------- // Kelvin //----------------------------------------------------------------------------- "Citadel_Kelvin_HeroTag_1" "Pelindung" "Citadel_Kelvin_HeroTag_2" "Penjelajah" "Citadel_Kelvin_HeroTag_3" "Dingin" "ability_icebeam/modifier_buildup" "Pembekuan" "ability_icepath/modifier_icepath" "Jalur Es" //"modifier_citadel_crystal_shield" "Absorbing Damage" "ability_ice_grenade" "Granat Es" "ability_ice_grenade_quip" "Memberikan damage dan memperlambat musuh" "ability_ice_grenade_desc" "Melempar granat yang meledak menjadi awan es yang membekukan yang memberikan {g:citadel_inline_attribute:'Heals'} kepada rekan tim dan menerapkan {g:citadel_inline_attribute:'SpiritDamage'}, serta mengurangi kecepatan gerakan kepada musuh." "ability_ice_grenade_t1_desc" "+{s:Damage} Damage dan +{s:HealAmount} Jumlah Penyembuhan" "ability_ice_grenade_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan debuff sekarang membekukan Regenerasi Stamina" "ability_ice_grenade_t3_desc" "+{s:Radius} m Radius. Damage dan Penyembuhan Pensklaan Spirit ditingkatkan." "ability_ice_grenade/kelvin_ice_grenade_slow" "Granat Es Lambat" "StaminaCooldownIncrease_label" "Pemulihan Stamina" "StaminaCooldownIncrease_postvalue_label" "Pemulihan Stamina" "StaminaCooldownIncrease_postfix" "%" "ability_icebeam" "Sinar Laser Arktika" "ability_icebeam_quip" "Terapkan peningkatan perlambatan" "ability_icebeam_desc" "Menembakkan energi dingin ke arah depan, memberikan damage pada target dan semakin lama kamu mengarahkan sinar laser pada mereka, maka semakin cepat penurunan gerakan dan tingkat tembakan mereka. Kamu mengalami penurunan kecepatan saat menggunakan Sinar Laser Arktika. Sinar laser mungkin juga menangkap jiwa." "ability_icebeam_t1_desc" "-{s:MaxSlowPercent}% Tingkat Tembakan dan Kecepatan Gerakan" "ability_icebeam_t2_desc" "+{s:DPS} DPS dan peningkatan Penskalaan Spirit" "ability_icebeam_t3_desc" "{s:AbilityCooldown} dtk. Cooldown dan Menembakkan {s:BeamSplitCount} Sinar Laser Arktika tambahan dalam {s:BeamSplit} m dari target terakhir yang terkena." "modifier_citadel_kelvin_frozen" "Beku" "ability_icebeam/modifier_slow" "Sinar Laser Arktika Lambat" "MaxGroundDashReductionPercent_label" "Perlambatan Dash Maks." "MaxGroundDashReductionPercent_postvalue_label" "Perlambatan Dash Maks." "MaxGroundDashReductionPercent_postfix" "%" "MaxSlowPercent_label" "Kecepatan Gerakan Maks." "MaxSlowPercent_postvalue_label" "Kecepatan Gerakan Maks." "MaxSlowPercent_postfix" "%" "MaxSlowPercent_prefix" "-" "MaxSlowTime_label" "Waktu untuk Debuff Maks." "MaxSlowTime_postvalue_label" "Waktu untuk Debuff Maks." "MaxSlowTime_postfix" " dtk." "modifier_citadel_disarmed_icebeam" "Senjata Beku" "IceBeamBuildupProcDuration_label" "Durasi Efek Debuff" "IceBeamBuildupProcDuration_postvalue_label" "Durasi Efek Debuff" "IceBeamBuildupProcDuration_postfix" " dtk." "modifier_icebeam_stacking_slow" "Sinar Laser Arktika" "BeamSplit_label" "Jangkauan Sinar Laser Ekstra" "BeamSplit_postvalue_label" "Jangkauan Sinar Laser Ekstra" "BeamSplit_postfix" " m" "AbilityButtonHint_CancelIceBeam" "Batalkan Sinar Laser Arktika" "ability_icepath" "Jalur Es" "ability_icepath_quip" "Berseluncur di jalur es yang mengambang" "ability_icepath_desc" "{s:hero_name} membuat jalur mengambang dari es dan salju yang memberikan bonus gerakan untuk dirinya dan rekan timnya. Kelvin mendapatkan {s:SlowResistancePercent}% pertahanan perlambatan selama durasi skill. Musuh juga dapat berjalan di atas jalur tersebut.
Tekan {g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'} untuk bergerak ke atas dan ke bawah saat berada di Jalur Es." "ability_icepath_t1_desc" "+{s:MoveSpeedBonus} m Kecepatan Gerakan dan +{s:BulletResist}% Pertahanan Peluru untuk {s:hero_name} saat berada di Jalur Es" "ability_icepath_t3_desc" "+{s:BonusSpiritPct}% Spirit dan +{s:BonusSpirit} Spirit untuk {s:hero_name} saat berada di Jalur Es" "SprintSpeedBonus_label" "Kecepatan Sprint" "SprintSpeedBonus_postvalue_label" "Kecepatan Sprint" "SprintSpeedBonus_prefix" "+" "SprintSpeedBonus_postfix" " m/dtk." "IcePathAuraDuration_label" "Durasi Jejak Es" "IcePathAuraDuration_postvalue_label" "Durasi Jejak Es" "IcePathAuraDuration_postfix" " dtk." //"BonusTechPower_label" "Spirit Power while Pathing" //"IcePathShardRadius_label" "Path Width" "IcePathShardRadius_postfix" " m" "BonusTechDamagePercent_label" "Bonus Damage Spirit" "BonusTechDamagePercent_postvalue_label" "Bonus Damage Spirit" "BonusTechDamagePercent_postfix" "%" "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff" "Jalur Es" "AbilityButtonHint_CancelIcePath" "Batalkan Jalur Es" "AbilityButtonHint_IcePathUp" "Naik" "AbilityButtonHint_IcePathDown" "Turun" "ability_ice_dome" "Kubah Es" "ability_ice_dome_trigger" "Kubah Es" "ability_ice_dome_quip" "Buat kubah penyembuh yang tidak dapat ditembus" "ability_ice_dome_desc" "Menarget diri sendiri atau Hero lain untuk membekukan udara dan menciptakan kubah yang tidak dapat ditembus di sekitar mereka. Saat berada di dalam kubah, rekan tim mendapatkan peningkatan {g:citadel_inline_attribute:'Regen'} dan musuh diperlambat.

Minion menjadi Kebal dan Beku di dalam Kubah Es." "ability_ice_dome_t3_desc" "Membersihkan debuff non-ultimate untukmu dan rekan tim.
+{s:BonusHealthRegen} Regenerasi Health dan Penskalaan Spirit yang ditingkatkan" "ability_ice_dome/modifier_ice_dome/modifier_debuff" "Kubah Es" "frozen_shelter_modifier_buff" "Kubah Es" "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff" "Kubah Es" "AbilityButtonHint_BreakIceDome" "Hapus Kubah Es" //----------------------------------------------------------------------------- // Bebop //----------------------------------------------------------------------------- "Citadel_Bebop_HeroTag_1" "Kait" "Citadel_Bebop_HeroTag_2" "Bom" "Citadel_Bebop_HeroTag_3" "Penghantam" "citadel_ability_uppercut" "Uppercut Ledakan" "citadel_ability_uppercut_quip" "Pukul musuh menjauh darimu" "citadel_ability_uppercut_desc" "Memberikan {g:citadel_inline_attribute:'MeleeDamage'} pada musuh terdekat dan menerapkan {g:citadel_inline_attribute:'KnockBack'}.

Saat mendarat, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'ReducedFireRate'} ke musuh terdekat lainnya.

Uppercut Ledakan dapat digunakan pada rekan tim.
" "citadel_ability_uppercut_t2_desc" "Saat Hero Terkena: Mendapatkan waktu isi daya cepat, 2x jangkauan senjata, dan +{s:BuffBaseWeaponPct}% damage senjata selama {s:BuffDuration} dtk." "citadel_ability_uppercut_t3_desc" "Saat Hero Terkena: Mengatur Cooldown Lengan Penarik ke 0 dan memulihkan +{s:MissingHPHeal}% health yang hilang" //"modifier_citadel_enemy_uppercutted" "Uppercutted!" "UppercutDamage_label" "Damage Uppercut" "UppercutDamage_postvalue_label" "Damage Uppercut" "LandingDamage_label" "Damage Area" "LandingDamage_postvalue_label" "Damage Area" "OnLandDamageRadius_label" "Radius Pendaratan" "OnLandDamageRadius_postvalue_label" "Radius Pendaratan" "OnLandDamageRadius_postfix" " m" "modifier_uppercut_buff" "Meningkatkan Senjata" //"modifier_uppercut_movespeed" "Uppercut Move Speed" "StunOnLand_label" "Durasi Stun" "StunOnLand_postvalue_label" "Durasi Stun" "StunOnLand_postfix" " dtk." //"UppercutBuffOnHit_label" "Boost Duration" "UppercutBuffOnHit_postfix" " dtk." "ExplodeDebuffDuration_label" "Durasi Penurunan Tingkat Tembakan" "ExplodeDebuffDuration_postvalue_label" "Durasi Penurunan Tingkat Tembakan" "ExplodeDebuffDuration_postfix" " dtk." "citadel_ability_sticky_bomb" "Bom Lengket" "citadel_ability_sticky_bomb_quip" "Tanam bom pada musuh" "citadel_ability_sticky_bomb_desc" "Memasang Bom yang akan meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke musuh terdekat.

Jika bom mengenai atau membunuh hero, kamu mendapatkan damage bonus permanen dari Bom Lengket.

Akumulasi berkurang setengah setelah {s:OnHitDiminish} serangan dan {s:OnKillDiminish} kill." "modifier_citadel_sticky_bomb_attached" "Bom diri sendiri" "citadel_ability_sticky_bomb_t3_desc" "Saat Digunakan:+{s:MovementSpeedBonus} m/dtk. Kecepatan Gerakan dan +{s:StatusResistancePercent}% Pertahanan Debuff selama {s:MovementSpeedBonusDuration} dtk." "StunTargetOnExplode_label" "Durasi" "StunTargetOnExplode_postvalue_label" "Durasi" "StunTargetOnExplode_postfix" " dtk." "BonusDamagePctPerPlayerHit_prefix" "{s:sign}" "BonusDamagePctPerPlayerHit_label" "Damage Bom Lengket" "BonusDamagePctPerPlayerHit_postvalue_label" "Damage Bom Lengket" "BonusDamagePctPerPlayerHit_postfix" "%" "BonusDamagePctPerPlayerKilled_prefix" "{s:sign}" "BonusDamagePctPerPlayerKilled_label" "Damage Bom Lengket" "BonusDamagePctPerPlayerKilled_postvalue_label" "Damage Bom Lengket" "BonusDamagePctPerPlayerKilled_postfix" "%" "citadel_ability_bebop_laser_beam" "Hyper Beam" "citadel_ability_bebop_laser_beam_quip" "Lepaskan sinar laser yang memberikan damage besar" "citadel_ability_bebop_laser_beam_desc" "Menembakkan energi kuat yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}." "modifier_bebop_laser_beam" "Hyper Beam" "citadel_ability_bebop_laser_beam_t3_desc" "Hyper Beam menyembuhkan {s:hero_name} sebanyak {s:BeamLifesteal}% dari damage pada hero dan {s:BeamLifestealNonHeroPercent}% dari damage pada non-hero" "BeamLength_label" "Panjang Sinar Laser" "BeamLength_postvalue_label" "Panjang Sinar Laser" "BeamLength_postfix" " m" "BeamWidth_label" "Lebar Area Laser" "BeamWidth_postvalue_label" "Lebar Area Laser" "BeamWidth_postfix" " m" "citadel_ability_hook" "Lengan Penarik" "citadel_ability_hook_quip" "Tarik target ke arahmu" "citadel_ability_hook_desc" "Meluncurkan tangan mekanis yang {g:citadel_inline_attribute:'Pulls'} karakter pertama yang terkena, dan menariknya.

Lengan Penarik dapat digunakan pada rekan tim.
" "citadel_ability_hook_t1_desc" "+{s:BulletAmp}% damage senjata terhadap korban selama {s:BuffDuration} dtk." "ability_bebop_stickybomb2" "Bom Lengket" "ability_bebop_stickybomb2_quip" "Lemparkan bom lengket ke musuh" "ability_bebop_stickybomb2_desc" "Melemparkan Bom Lengket yang meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke musuh terdekat.

Jika bom mengenai hero, bom akan menempel dan memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'}." //----------------------------------------------------------------------------- // Akimbo //----------------------------------------------------------------------------- //"akimbo_chargedshot" "Overload" //"akimbo_chargedshot_desc" "{s:hero_name} charges gun and deals Spirit Damage to nearby enemies in front." //"akimbo_chargedshot_t1_desc" "+{s:BonusMoveSpeed}m/s move speed while charging." //"akimbo_chargedshot_t3_desc" "Reduces enemy bullet armor by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s" //"akimbo_stealammo" "Steal Clip" //"akimbo_stealammo_desc" "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target." //"akimbo_stealammo/modifier_bonus_tech_power" "Spirit Bonus" //"StealTechPower_label" "Steal Spirit Power" //"TargetReloadSpeedPenalty_label" "Target Reload Speed Penalty" "TargetReloadSpeedPenalty_postfix" "%" "akimbo_bulletshield" "Perisai Peluru" //"akimbo_bulletshield_desc" "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.
Prevents " //"akimbo_bulletshield/modifier_duration" "{s:hero_name}'s Bullet Shield" //"akimbo_rocketman" "Rocket Man" //"akimbo_rocketman_desc" "{s:hero_name} transforms into a grenade that stuns enemies." //"akimbo_stealammo/modifier_reload_speed" "Slow Reload" //----------------------------------------------------------------------------- // Astro //----------------------------------------------------------------------------- "Citadel_Astro_HeroTag_1" "Peluru Jitu" "Citadel_Astro_HeroTag_2" "Mudah Meledak" "Citadel_Astro_HeroTag_3" "Penangkap" "ability_explosive_barrel" "Bubuk Mesiu" "ability_explosive_barrel_quip" "Lemparkan tong yang meledak saat ditembak" "ability_explosive_barrel_desc" "Melemparkan tong yang meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} yang membakar musuh dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.

Tong dapat diledakkan lebih awal dengan menembaknya, diserang dari jarak dekat, atau dibenturkan dengan tong lainnya.

Efek terbakar diakumulasikan sehingga tong-tong bertumpuk yang terbakar akan memberikan damage kombinasi.
Mode Alternatif memungkinkanmu untuk menempatkan tong di depan {s:hero_name}.
" "ability_explosive_barrel_t3_desc" "+{s:ImpactDamage} Damage Benturan
+{s:DPS} Damage Terbakar per Detik
{s:AbilityCooldownBetweenCharge} dtk. Waktu Isi Daya
Penskalaan Spirit yang Ditingkatkan" "modifier_astro_barrel_burn" "Bubuk Pembakar" //"BarrelLifetime_label" "Barrel Life Time" "BarrelLifetime_postfix" " dtk." //MinExplodeTime_label "Min Time to Explode" //MinExplodeTime_postfix "s" //"MirvOnExplode_label" "Mini-Bombs" //"MirvExplodeTime_label" "Mini-Bomb Fuse" "MirvExplodeTime_postfix" " dtk." //"MirvRadius_label" "Mini-BombsRadius" "MirvRadius_postfix" " m" //MirvDamagePercent_label "Mini-Bombs Damage" "BarrelDamageRadius_label" "Radius Ledakan" "BarrelDamageRadius_postvalue_label" "Radius Tembakan" "BarrelDamageRadius_postfix" " m" "ability_hat_trick" "Trik Topi" "ability_hat_trick_quip" "Melemparkan topinya untuk menyerang dan menampilkan musuh" "ability_hat_trick_desc" "Melemparkan topinya untuk menyerang, memperlambat, dan menampilkan musuh di balik dinding." "ability_bounce_pad" "Bantalan Pemantul" "ability_bounce_pad_quip" "Melontarkan dirimu dan rekan tim" "ability_bounce_pad_desc" "Menempatkan Bantalan Pemantul ke map yang melontarkan hero mana pun.

Kamu akan meledak saat mendarat, memberikan Damage ke musuh terdekat.

Ledakan hanya dapat terjadi sekali per orang per Bantalan Pemantul. " "ability_bounce_pad_t1_desc" "{s:AbilityCooldown} dtk. Cooldown" "ability_bounce_pad_t2_desc" "Kamu dan rekan tim mendapatkan +{s:SpeedOnLand} m/dtk. bonus kecepatan gerakan selama {s:BuffDuration} dtk. saat mendarat" "ability_bounce_pad_t3_desc" "+{s:StompStunDuration} dtk. Stun dari Entakan" "StompDamage_label" "Damage Entakan" "StompDamage_postvalue_label" "Damage Entakan" "StompDamage_postvalue_postvalue_label" "dari Damage Entakan" "StompStunDuration_postfix" " dtk." "StompStunDuration_label" "Durasi" "StompStunDuration_postvalue_label" "Durasi" //"StompRadius_label" "Stomp Radius" "StompRadius_postfix" " m" //"MinAirTimeForStomp_label" "Min Air Time for Stomp" //"MinAirTimeForStomp_postfix" "s" "ability_bounce_pad/speed_on_land""Kecepatan Gerakan" "ability_crackshot" "Peluru Jitu" "ability_crackshot_quip" "Mendapatkan bonus damage dengan headshot" "ability_crackshot_desc" "Headshot memberikan bonus Damage dan efek penalti Perlambatan Gerakan Berangsur. Efek ini hanya dapat muncul saat tidak dalam cooldown.

Cooldown dikurangi sebanyak {s:CrackshotNPCCDReduction}% saat mengenai NPC.
Skill Peluru Jitu mengabaikan aturan penurunan damage dan tidak berlaku pada minion." "FadingSlowPercent_label" "Perlambatan Gerakan Berangsur" "FadingSlowPercent_postvalue_label" "Perlambatan Gerakan Berangsur" "FadingSlowPercent_postfix" "%" "FadingSlowPercent_prefix" "-" "AbilityCooldownPerHeadshot_label" "Cooldown per Headshot" "AbilityCooldownPerHeadshot_postvalue_label" "Cooldown per Headshot" "AbilityCooldownPerHeadshot_postfix" " dtk." "AbilityCooldownPerHeadshotNPC_label" "Cooldown per Headshot NPC" "AbilityCooldownPerHeadshotNPC_postvalue_label" "Cooldown per Headshot NPC" "AbilityCooldownPerHeadshotNPC_postfix" " dtk." "ability_crackshot_t1_desc" "-{s:FadingSlowPercent}% Perlambatan Gerakan Berangsur" "ability_crackshot_t2_desc" "+{s:Damage} Damage dan {s:BulletResistReduction}% Pertahanan Peluru selama {s:BulletResistReductionDuration} dtk." "ability_crackshot_t3_desc" "{s:AbilityCooldownPerHeadshot} dtk. Cooldown pada Headshot Hero. {s:AbilityCooldownPerHeadshotNPC}dtk. pada Headshot NPC" "modifier_crackshot_bullet_resist_reduction" "-Pertahanan Peluru" //"citadel_ability_running_decoy" "Decoy" //"citadel_ability_running_decoy_desc" "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies." //"modifier_decoy_self_buff" "Decoy Active" //"citadel_ability_running_decoy_t1_desc" "Move speed +{s:MoveSpeedMod} m/s while decoy is active" //"citadel_ability_running_decoy_t2_desc" "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy" //"ability_head_stomp" "Head Stomp" //"ability_head_stomp_desc" "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them." //"citadel_trick_shot" "Shooting Star" //"citadel_trick_shot_desc" "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star." //"TrickShotTargetCount_label" "Targets Per Shot" "BulletSlowDuration_label" "Durasi Perlambatan" "BulletSlowDuration_postvalue_label" "Durasi Perlambatan" "BulletSlowDuration_postfix" " dtk." //"ability_target_practice" "Target Practice" //"ability_target_practice_quip" "Focus shots on a target to gain an advantage" //"ability_target_practice_desc" "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst" //"ability_target_practice_t3_desc" "Your bullets reduce your target's Bullet Resist by {s:BulletArmorReduction}% for {s:DebuffDuration}s" //"BonusPerHeadshot_label" "Bonus Per Headshot" "BonusPerHeadshot_prefix" "+" "BonusPerHeadshot_postfix" "%" //"modifier_target_practice" "Target Practice" //"target_practice_buildup" "Target Buildup" //"CooldownReductionOnProc_label" "Cooldown On Apply" //"TargetPracticeDuration_label" "Target Practice Duration" "TargetPracticeDuration_postfix" " dtk." //"ShotsToProc_label" "Shots Needed" //"DamageOnBuildup_label" "Damage on build up" //"modifier_target_practice_debuff" "Armor Break" //"modifier_target_practice_slow" "Slow" //"ability_astro_rifle" "Marksman" //"ability_astro_rifle_quip" "Precision Shots that escalate damage" //"ability_astro_rifle_desc" "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them." //"ability_astro_rifle_t1_desc" "Applies a {s:SlowPercent}% slow on hit. Lasts {s:SlowDurationPerStack}s per stack" //"ability_astro_rifle_t3_desc" "+{s:Damage} Damage with improved scaling" //"ability_astro_rifle_desc_debuff" "Damage Vulnerbility" "modifier_astro_rifle_slow" "Perlambatan Gerakan" "DamageAmplificationPerStack_prefix" "{s:sign}" "DamageAmplificationPerStack_label" "Bonus Damage per Akumulasi" "DamageAmplificationPerStack_postvalue_label" "Bonus Damage per Akumulasi" "DamageAmplificationPerStack_postfix" "%" "ability_gravity_lasso" "Laso Sihir" "ability_gravity_lasso_quip" "Tangkap dan seret musuh ke belakangmu" "ability_gravity_lasso_desc" "Melemparkan lasomu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'}, dan menerapkan {g:citadel_inline_attribute:'Stun'}.
Menggunakan Pemantul Bantalan akan memperpanjang durasi dari Laso Sihir." "modifier_astro_lasso_tether" "Rantai Laso" "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy" "Laso Sihir" "ability_gravity_lasso/modifier_citadel_gravity_lasso_self" "Laso Sihir" //"ability_astro_shotgun_toggle" "Force of Nature" //"ability_astro_shotgun_toggle_desc" "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods.

Lassoed units do not take damage when shooting backwards." "ClipSizeOverride_label" "Amunisi" "ClipSizeOverride_postvalue_label" "Amunisi" "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label" "Amunisi" "MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label" "Amunisi" //"BulletDamageIncrease_label" "Bullet damage increase" "BulletDamageIncrease_postfix" "%" //"AstroShotgunCloseRange_label" "Close Range Weapon Power" //"ability_astro_shotgun_toggle_t1_desc" "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power" "ExtraTargetConeAngle_label" "Penargetan Sudut Kerucut" "ExtraTargetConeAngle_postvalue_label" "Penargetan Sudut Kerucut" "BouncePadExtendDuration_postvalue_label" "Perpanjangan Durasi dari Bantalan Pemantul" "BouncePadExtendDuration_postfix" " dtk." //"modifier_lasso_enemy" "Being dragged" //"modifier_lasso_self" "Dragging someone" //----------------------------------------------------------------------------- // Hero Nano // Calico //----------------------------------------------------------------------------- "Citadel_Nano_HeroTag_1" "Penuh Trik" "Citadel_Nano_HeroTag_2" "Licin" "Citadel_Nano_HeroTag_3" "Damage Beruntun" "ability_perched_predator" "Sihir Sekhmet" "ability_perched_predator_desc" "Mengirim Roh Kucing yang menangkap target. Menangkap Hero akan menyebabkan ledakan segera setelahnya.
Tekan {g:citadel_binding:'Ability1'} untuk membuat ledakan secara manual." "ability_perched_predator_quip" "Mengirim Kucing Spirit untuk menangkap musuh" //"CatExplosionCount_label" "Explosions" //"CatMaxSpeed_label" "Ghostcat Max Speed" "CatMaxSpeed_postfix" " m/dtk." //"CatLifetime_label" "Cat Lifetime" "CatLifetime_postfix" " dtk." "ability_nano_pounce" "Terkam" "ability_nano_pounce_quip" "Melompat ke arah musuh" "ability_nano_pounce_desc" "Lompat ke arah target untuk memberikan Damage Jarak Dekat Ringan dan memperlambat musuh terdekat.
Kamu dapat menggunakan Terkam target kedua jika digunakan dalam {s:DoublePounceTime} dtk." "ability_nano_pounce_t1_desc" "+{s:SlowDuration} dtk. Durasi Lambat" "ability_nano_pounce_t2_desc" "Isi ulang amunisi hingga {s:ActiveReloadPercent}% dan memberikan +{s:FireRateSlow}% Tingkat Tembakan Lambat." "ability_nano_pounce_t3_desc" "+{s:Damage} Damage dan +{s:AbilityCharges} Isi Daya Skill." "PounceDebuffRadius_label" "Radius Perlambatan" "PounceDebuffRadius_postvalue_label" "Radius Perlambatan" "PounceDebuffRadius_postfix" " m" "PounceFriendlyRechargeTime_label" "Waktu Isi Daya Rekan Tim" "PounceFriendlyRechargeTime_postvalue_label" "Waktu Isi Daya Rekan Tim" "PounceFriendlyRechargeTime_postfix" " dtk." "PounceFriendlyTargetCD_label" "Cooldown Rekan Tim" "PounceFriendlyTargetCD_postvalue_label" "Cooldown Rekan Tim" "PounceFriendlyTargetCD_postfix" " dtk." "pounce_double_notify" "Terkaman Ganda" "ability_nano_proximity_ritual" "Penjaga Nekomata" "ability_nano_proximity_ritual_quip" "Meletakkan patung yang mengamati area" "ability_nano_proximity_ritual_desc" "Meletakkan Patung untuk melacak musuh di suatu area. Penjaga juga akan menyerang musuh yang baru saja menerima damage dari {s:hero_name}. Penyembuhan musuh yang ditarget akan berkurang dan akan menyembuhkan {s:hero_name} saat terkena damage." "StatueLifetime_label" "Waktu Penarikan Otomatis" "StatueLifetime_postvalue_label" "Waktu Penarikan Otomatis" "StatueLifetime_postfix" " dtk." "StatueHeldRegen_label" "Pemulihan Penarikan Ava" "StatueHeldRegen_postvalue_label" "Pemulihan Penarikan Ava" "StatueLifesteal_label" "Curi HP" "StatueLifesteal_postvalue_label" "Curi HP" "StatueLifesteal_postfix" "%" "StatueLifestealNonHero_label" "Curi HP Non-Hero" "StatueLifestealNonHero_postvalue_label" "Curi HP Non-Hero" "StatueLifestealNonHero_postfix" "%" "StatueActivateRange_label" "Tampilkan Musuh" "StatueActivateRange_postvalue_label" "Tampilkan Musuh" "StatueActivateRange_postfix" " m" "StatueAttackRadius_label" "Jangkauan Serangan" "StatueAttackRadius_postvalue_label" "Jangkauan Serangan" "StatueAttackRadius_postfix" " m" "StatueHealth_label" "(Normalisasi)" "StatueHealth_postvalue_label" "(Normalisasi)" "StatueHealth_postfix" "HP" "StatueVictimDamageReduction_label" "Pengurangan Damage" "StatueVictimDamageReduction_postvalue_label" "Pengurangan Damage" "StatueVictimDamageReduction_postfix" "%" "ability_nano_proximity_ritual_t1_desc" "Patung menjadi Tak Terlihat saat tidak menyerang." "ability_nano_proximity_ritual_t2_desc" "+{s:AbilityDuration} dtk. Durasi dan +{s:DPS} DPS." "ability_nano_proximity_ritual_t3_desc" "+{s:StatueVictimDamageReduction}% Pengurangan Damage dan {s:HealAmpReceivePenaltyPercent}% Pengurangan Penyembuhan pada target." "ability_nano_proximity_ritual_trigger" "Tarik Ava" "AvaRecallCooldown_label" "Pembatalan Cooldown" "AvaRecallCooldown_postvalue_label" "Pembatalan Cooldown" "AvaRecallCooldown_postfix" " dtk." "AbilityButtonHint_AvaRecall" "Tarik Ava" "AbilityButtonHint_AvaWarp" "Teleportasi ke Ava" "CITADEL_ABILITY_NO_HEALTH_RESOURCE" "Tidak Tersedia" "ability_nano_shadow_step" "Ratu Bayangan" "ability_nano_shadow_step_desc" "Menandai musuh dan dan menyelimuti diri dalam bayangan untuk menguatkan seranganmu dan membuat dirimu Tak Terlihat. Menyerang akan memperlihatkan dirimu untuk sementara. Mengenai musuh dengan Damage Jarak Dekat akan mengurangi Pertahanan Peluru mereka (berakumulasi)." "ability_nano_shadow_step_quip" "Memasuki bayangan untuk mengelabui musuh" "modifier_nano_shadow_step" "Langkah Bayangan" "NanoShadowBulletArmorReductionLight_prefix" "-" "NanoShadowBulletArmorReductionLight_label" "Pertahanan Peluru (Ringan)" "NanoShadowBulletArmorReductionLight_postvalue_label" "Pertahanan Peluru (Ringan)" "NanoShadowBulletArmorReductionHeavy_prefix" "-" "NanoShadowBulletArmorReductionHeavy_label" "Pertahanan Peluru (Berat)" "NanoShadowBulletArmorReductionHeavy_postvalue_label" "Pertahanan Peluru (Berat)" "NanoShadowBulletArmorReductionDuration_label" "Durasi Pertahanan Peluru" "NanoShadowBulletArmorReductionDuration_postvalue_label" "Durasi Pertahanan Peluru" "NanoShadowBulletArmorReductionDuration_postfix" " dtk." "NanoShadowMeleeAttackSpeedBonus_prefix" "+" "NanoShadowMeleeAttackSpeedBonus_label" "Kecepatan Serangan Jarak Dekat" "NanoShadowMeleeAttackSpeedBonus_postvalue_label" "Kecepatan Serangan Jarak Dekat" "NanoShadowMeleeAttackSpeedBonus_postfix" "%" "SilenceOnHeavyDuration_label" "Durasi Bungkam" "SilenceOnHeavyDuration_postvalue_label" "Durasi Bungkam" "SilenceOnHeavyDuration_postfix" " dtk." "modifier_nano_shadow_debuff" "-Pertahanan Peluru" "ability_nano_shadow_step_t2_desc" "+{s:SlowResistancePercent}% Penurunan Pertahanan Perlambatan saat Aktif" "ability_nano_shadow_step_t3_desc" "Serangan Jarak Dekat Berat yang memberikan efek Bungkam selama {s:SilenceOnHeavyDuration} dtk." "ability_nano_clustergrenade" "Bom Kegelapan" "ability_nano_clustergrenade_desc" "Melemparkan sekumpulan bom yang meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

Musuh yang terkena beberapa bom menerima damage {s:MultiHitPenaltyPercentage}%." "GrenadeCount_label" "Jumlah Bom" "GrenadeCount_postvalue_label" "Jumlah Bom" "ability_nano_clustergrenade_quip" "Melemparkan kumpulan bom" "ability_nano_clustergrenade_t2_desc" "Saat bersentuhan dengan bom: {s:MeleeResistReduction}% Pertahanan dari Serangan Jarak Dekat selama {s:MeleeResistReductionDuration} dtk.
" "BonusDamageVsBarrier_postvalue_label" "Bonus Damage terhadap Pengaman" "ability_nano_catform" "Ava" "ability_nano_catform_desc" "Berubah menjadi bayangan dan rasuki Ava. Kamu mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'} yang meningkat seiring waktu, dan menjadi tersembunyi di minimap.

Menerima damage dari hero musuh akan mereset kecepatan gerakan bonus dan membuat Ava memasuki cooldown singkat." "ability_nano_catform_trigger_buttonhint" "Keluar dari Ava" "ability_nano_catform/modifier_catform" "Ava" "ability_nano_catform_t2_desc" "+{s:HealthRegen}Regenerasi Health & +{s:MaxBonusMoveSpeedPercent}% Kecepatan Gerakan Maks." "ability_nano_catform_t3_desc" "Mendapatkan Pembesaran Damage seiring waktu sampai {s:OutgoingDamagePercent}%. Bertahan selama {s:DamageAmpDuration} dtk." "ability_nano_catform_quip" "Mengambil Alih Kontrol Ava" "MinBonusMoveSpeedPercent_postvalue_label" "Kecepatan Gerakan Min." "MaxBonusMoveSpeedPercent_postvalue_label" "Kecepatan Gerakan Maks." "MinBonusMoveSpeedPercent_postfix" "%" "MaxBonusMoveSpeedPercent_postfix" "%" "SpeedBuildDuration_postvalue_label" "Waktu untuk Bonus Maks." "SpeedBuildDuration_postfix" " dtk." "ability_nano_catform/damageamp" "Ava" "ability_nano_dash" "Cakar Lompat" "ability_nano_dash_desc" "Dash ke depan sebelum menebas semua musuh dalam radius lingkaran, memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

Jika skill mengenai paling tidak satu hero, {g:citadel_inline_attribute:'Heal'} sejumlah kecil health." "SlashRadius_label" "Radius Tebasan" "SlashRadius_postvalue_label" "Radius Tebasan" "SlashRadius_postfix" " m" "ability_nano_dash_t2_desc" "Hero yang terbunuh dalam {s:BountyDuration} dtk. memberikan +{s:BonusGoldOnKill} jiwa" "ability_nano_dash_t3_desc" "+{s:ImpactDamage} Damage & Saat mengenai Hero: {s:CooldownRefundPercent}% Reset Cooldown" "ability_nano_dash_quip" "Dash ke depan dan tebas musuh" "BountyDuration_postvalue_label" "Durasi Bonus Jiwa" "BountyDuration_label" "Durasi Bonus Jiwa" "BountyDuration_postfix" " dtk." "ability_nano_shadow_pulse" "Cakaran Bayangan" "ability_nano_shadow_pulse_desc" "Berubah menjadi bayangan dalam sekejap, tidak dapat ditarget, mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'}, dan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

Setelah penundaan, kembali dari bayangan dan memberikan {g:citadel_inline_attribute:'SpiritDamage'} lagi." "ShadowPulseDuration_label" "Durasi Bayangan" "ShadowPulseDuration_postvalue_label" "Durasi Bayangan" "ability_nano_shadow_pulse_t2_desc" "+{s:Damage} Damage dan +{s:BonusMoveSpeedPercent}% Kecepatan Gerakan" "ability_nano_shadow_pulse_t3_desc" "Saat Selesai: Menyembuhkan sebesar {s:HealAmount} dan mereset semua cooldown skill" "ability_nano_shadow_pulse/buff" "Kekuatan dari Bayangan" "DamageAmp_label" "Pembesaran Damage" "DamageAmp_postvalue_label" "Pembesaran Damage" "DamageAmp_postfix" "%" "ability_nano_shadow_pulse_quip" "Berubah menjadi Bayangan, mendapatkan kecepatan gerakan dan memberikan damage yang tertunda" //----------------------------------------------------------------------------- // Grey Talon (previous names: Archer / Orion) // hero_archer //----------------------------------------------------------------------------- "Citadel_Orion_HeroTag_1" "Presisi" "Citadel_Orion_HeroTag_2" "Pemburu" "Citadel_Orion_HeroTag_3" "Zona Bebas Skill" "ability_charged_shot" "Tembakan Isi Penuh" "ability_charged_shot_quip" "Isi daya tembakan jarak jauh" "ability_charged_shot_desc" "Mengisi daya tembakan kuat yang menghancurkan musuh. Tahan {g:citadel_binding:'Ability1'} atau {g:citadel_binding:'Attack'} untuk menahan tembakan." "ability_charged_shot_t2_desc" "+{s:Damage} Damage" "ability_charged_shot_t3_desc" "Menaikkan tingkat damage dan mengurangi cooldown pengisian daya selama {s:AbilityCooldownBetweenCharge} dtk." //"PowerJumpChannelTime_label" "In Power Jump Channel" "PowerJumpChannelTime_postfix" " dtk." "ability_power_jump" "Hujan Panah" "ability_power_jump_quip" "Lompat tinggi ke udara dan lepaskan multitembakan" "ability_power_jump_desc" "Melemparkanmu ke udara, memungkinkanmu untuk terbang perlahan. Saat di udara, kamu mendapatkan Damage Senjata dan multitembakan untuk senjatamu.
{g:citadel_binding:'AltCast'} untuk mengurangi ketinggian lompatan.
Tekan{g:citadel_binding:'Mantle'} untuk membatalkan lompatan." "ability_power_jump_t1_desc" "Saat mengudara, Damage Senjata bertambah sebesar +{s:WeaponDamageBonus} dan memberikan perlambatan gerakan sebesar {s:SlowPercent}% selama {s:SlowDuration} dtk." "ability_power_jump_t3_desc" "Saat mengudara, +{s:BulletLifestealPercent}% Curi HP Peluru, +{s:TechLifestealPercent}% Curi HP Spirit, dan +{s:EvasionPercent}% Penghindaran Peluru" //"modifier_citadel_archer_air_raid" "Power Jump" "BulletSplitShot_label" "Multitembakan Senjata" "BulletSplitShot_postvalue_label" "Multitembakan Senjata" //"AbilitySplitShot_label" "Charged Shot Multishot" //"ChargedShotBonus_label" "Charged Shot Damage" "ChargedShotBonus_prefix" "+" "ChargedShotBonus_postfix" "%" "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base" "Peluru Pelambat" "ability_power_jump/modifier_air_raid/modifier_slow_base" "Diperlambat" "ability_immobilize_trap" "Jerat Spirit" "ability_immobilize_trap_quip" "Pasang jebakan yang membatasi gerakan musuh" "ability_immobilize_trap_desc" "Melemparkan perangkap yang mulai bersiap. Setelah siap, perangkap akan dipicu ketika musuh memasuki radiusnya, memberikan efek Kutukan yang menginterupsi, membungkam, dan melucuti senjata, serta mencegah penggunaan item.
Tebak perangkap dengan Tembakan Isi Penuh untuk meledakan lebih awal dengan radius yang meningkat." "modifier_citadel_immobilize_trap_immobilize" "Jerat Spirit" "modifier_citadel_immobilize_trap_immobilize_debuff" "Debuff Jerat Spirit" "ability_immobilize_trap_t2_desc" "Memberikan {s:BulletArmorReduction}% Pertahanan Peluru selama {s:DebuffDuration} dtk." "ability_immobilize_trap_t3_desc" "+{s:ImmobilizeTrap_CurseDuration} dtk. Durasi Kutukan dan +{s:Radius} m Radius" "ability_immobilize_trap/trap_debuff" "Pengurangan Pertahanan Peluru" "ImmobilizeTrap_CurseDuration_label" "Durasi Kutukan" "ImmobilizeTrap_CurseDuration_postvalue_label" "Durasi Kutukan" "ImmobilizeTrap_CurseDuration_postfix" " dtk." "ChargedShotHitRadiusScale_label" "Radius Tembakan Isi Penuh" "ChargedShotHitRadiusScale_postvalue_label" "Radius Tembakan Isi Penuh" "ChargedShotHitRadiusScale_prefix" "+" "ChargedShotHitRadiusScale_postfix" "%" "ability_guided_arrow" "Si Burung Hantu" "ability_guided_arrow_quip" "Terbangkan burung hantu untuk memberikan damage pada musuh dari jauh" "ability_guided_arrow_desc" "Setelah {s:AbilityCastDelay} dtk. penundaan, luncurkan Si Burung Hantu yang kamu kontrol dan meledak saat benturan, memberikan damage dan efek stun pada musuh. Tahan{g:citadel_binding:'MoveForward'} untuk mempercepat gerak burung hantu.
Tekan{g:citadel_binding:'Mantle'} untuk melepaskan kontrol. Dapatkan Kekuatan Spirit Permanen untuk setiap hero musuh yang terbunuh oleh Si Burung Hantu." "ability_guided_arrow_t3_desc" "Setelah meledak, akan membunuh musuh dengan Health di bawah {s:LowHealthEnemyThresholdPct}%" "BonusTechPowerPerKill_label" "Kekuatan Spirit per Kill" "BonusTechPowerPerKill_postvalue_label" "Kekuatan Spirit per Kill" "modifier_citadel_archer_guided_arrow" "Si Burung Hantu" //----------------------------------------------------------------------------- // Lady Geist // hero ghost solider //----------------------------------------------------------------------------- "Citadel_Geist_HeroTag_1" "Curi HP" "Citadel_Geist_HeroTag_2" "Damage Diri" "Citadel_Geist_HeroTag_3" "Fatal" "ability_blood_bomb" "Bom Memabukkan" "ability_blood_bomb_bloodspill" "Serangan Beracun" "ability_blood_bomb_quip" "Mengorbankan sebagian health untuk meluncurkan bom yang memberikan damage" "ability_blood_bomb_desc" "Mengorbankan sebagian health untuk meluncurkan bom yang memberikan damage setelah bom aktif.
Jenis damage diri berupa Spirit dan dapat dikurangi." "ability_blood_bomb_t2_desc" "+{s:Radius} m Radius dan +{s:Damage} Damage." "ability_blood_bomb_t3_desc" "Bom meninggalkan serpihan beracun yang memberikan {s:BloodSpillDPSPercent}% damage per detik dari damage awal selama {s:BloodSpillDuration} dtk." "ability_life_drain" "Pengisap Nyawa" "ability_life_drain_quip" "Curi health dari musuh dari waktu ke waktu" "ability_life_drain_desc" "Membuat penambat yang menguras health musuh dari waktu ke waktu dan menyembuhkanmu. Target harus dalam garis pandangmu dan dalam jangkauan maksimum untuk dikuras health-nya. Kamu dapat menembak dan menggunakan skill lain selama mengisap, tapi kecepatan gerakanmu akan berkurang.
{g:citadel_binding:'AltCast'} untuk memberikan health pada hero rekan tim." "ability_life_drain/modifier_life_drain" "Pengisap Nyawa" "ability_life_drain/modifier_life_drain_caster" "Pengisap Nyawa" "modifier_life_drain_silence" "Dibungkam" //"FriendlyTargetCooldown" "Ally Target Cooldown" "FriendlyTargetCooldown_postfix" " dtk." "ability_life_drain_t3_desc" "Mengaktifkan dan Memberikan +2 Isi Daya. Meningkatkan penskalaan spirit." //"ability_life_drain_cancel_trigger" "Cancel Life Drain" "MaxRange_label" "Jangkauan Tambatan Maks." "MaxRange_postvalue_label" "Jangkauan Tambatan Maks." "MaxRange_postfix" " m" "BloodSpillDuration_label" "Durasi Genangan Beracun" "BloodSpillDuration_postvalue_label" "Durasi Genangan Beracun" "BloodSpillDuration_postfix" " dtk." "LifeDrainHealthMult_label" "Rasio Damage:Penyembuhan" "LifeDrainHealthMult_postvalue_label" "Rasio Damage:Penyembuhan" "LifeDrainHealthMult_postfix" "%" "HealFriendRadius_label" "Radius Penyembuhan Rekan Tim" "HealFriendRadius_postvalue_label" "Radius Penyembuhan Rekan Tim" "HealFriendRadius_postfix" " m" "ability_health_swap" "Pertukaran Jiwa" "ability_health_swap_quip" "Tukar health-mu saat ini dengan health milik hero musuh" "ability_health_swap_desc" "Menukar level health dengan health milik target. Health target tidak dapat diturunkan melebihi persentase minimum, dan {s:hero_name} akan selalu menerima jumlah health minimum berdasarkan health terkini target." "ability_health_swap_t2_desc" "Bungkam musuh dalam jarak {s:SilenceRadius} m selama {s:SilenceDuration} dtk." "ability_health_swap_t3_desc" "Saat Digunakan, +{s:BonusSpirit} Kekuatan Spirit, +{s:BonusFireRate}% Tingkat Tembakan dan +{s:TechResist}% Pertahanan Spirit selama {s:HealthSwapBuffDuration} dtk." "MinHealthTakenPct_label" "Health Min. Diterima" "MinHealthTakenPct_postvalue_label" "Health Min. Diterima" "MinHealthTakenPct_postfix" "%" //"modifier_blood_exchange" "Blood Exchange" "EnemyMinHealthPct_label" "Health Min. Musuh" "EnemyMinHealthPct_postvalue_label" "Health Min. Musuh" "EnemyMinHealthPct_postfix" "%" //"ability_health_swap/modifier_health_swap_debuff" "Health Swap" "HealthSwapBuffDuration_label" "Durasi Buff" "HealthSwapBuffDuration_postvalue_label" "Durasi Buff" "HealthSwapBuffDuration_postfix" " dtk." "modifier_health_swap_buff" "Pertukaran Jiwa" "SilenceRadius_label" "Radius Bungkam" "SilenceRadius_postvalue_label" "Radius Bungkam" "SilenceRadius_postfix" " m" //"ability_death_tax" "Death Tax" //"ability_death_tax_desc" "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health." //"modifier_citadel_death_tax" "Death Tax" //"modifier_citadel_death_tax_tech_amp" "Death Tax Power" //"ability_death_tax_t1_desc" "Reduce one of your Cooldowns by {s:CooldownReductionOnKill}s when a marked enemy dies" //"ability_death_tax_t3_desc" "Increase Spirit Power by {s:TechPowerAmpBonus} for {s:TechPowerAmpBonusDuration}s when a marked enemy dies. Stacks up to {s:TechPowerAmpBonusMaxStacks} times." "ability_blood_shards" "Jiwa Dengki" "ability_blood_shards_amplification" "Pembesaran Jiwa Dengki" "ability_blood_shards_quip" "Akumulasi tingkat damage pada musuh" "ability_blood_shards_desc" "Mengorbankan sedikit health untuk melemparkan bola darah yang menerapkan akumulasi Jiwa Dengki. Setiap akumulasi akan memperlambat target dan meningkatkan damage yang kamu berikan. Efek memperlambat berkurang seiring waktu." "ability_blood_shards_t2_desc" "+{s:HealthToDamage} Damage dan +{s:NumBloodShards} Bola Darah" "ability_blood_shards_t3_desc" "+{s:VulnerabilityPerStack}% Pembesaran Damage" "NumBloodShards_label" "Bola Darah" "NumBloodShards_postvalue_label" "Bola Darah" "MoveSpeedPenaltyPerStack_label" "Perlambatan Gerakan" "MoveSpeedPenaltyPerStack_postvalue_label" "Perlambatan Gerakan" "MoveSpeedPenaltyPerStack_postfix" "%" "VulnerabilityPerStack_label" "Pembesaran Damage" "VulnerabilityPerStack_postvalue_label" "Pembesaran Damage" "VulnerabilityPerStack_prefix" "+" "VulnerabilityPerStack_postfix" "%" "SelfDamage_label" "Damage Diri" "SelfDamage_postvalue_label" "Damage Diri" "ability_blood_shards/modifier_blood_shard_debuff" "Jiwa Dengki" "ghost_malice_stack_effect_header" "Efek per Akumulasi:" //"FriendlyTargetCooldown_label" "Friendly Cooldown" //----------------------------------------------------------------------------- // Phalanx //----------------------------------------------------------------------------- //"modifier_citadel_phalanx_reflect" "Reflect" //"citadel_ability_shield_toss" "Shield Toss" //"citadel_ability_shield_toss_desc" "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them." //"BounceCount_label" "Shield Bounces" //"DamagePerBounce_label" "Damage per bounce" //"citadel_ability_phalanx_reflect" "Reflect" //"citadel_ability_phalanx_reflect_desc" "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter." //"modifier_citadel_reflect_shield" "Reflect Shield" //"citadel_ability_reflect_shield" "Reflect Shield" //"citadel_ability_reflect_shield_desc" "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them." //"citadel_ability_defensive_fortress" "Defensive Fortress" //"citadel_ability_defensive_fortress_desc" "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it." //"citadel_ability_phalanx_sword_strike" "Ground Strike" //"citadel_ability_phalanx_sword_strike_desc" "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities." //"citadel_ability_converge" "Converge" //"citadel_ability_converge_desc" "Throw a grenade that quckly pulls enemies toward its center." //----------------------------------------------------------------------------- // Vindicta // hero_hornet //----------------------------------------------------------------------------- "Citadel_Vindicta_HeroTag_1" "Penembak Jitu" "Citadel_Vindicta_HeroTag_2" "Mengangkasa" "Citadel_Vindicta_HeroTag_3" "One Shot Kill" "citadel_ability_hornet_chain" "Pasak" "citadel_ability_hornet_chain_quip" "Tambatkan musuh ke tanah" "citadel_ability_hornet_chain_desc" "Melempar pasak yang menambat musuh ke lokasi mendaratnya pasak. Gerakan musuh dibatasi dalam jarak penambatan." "citadel_ability_hornet_chain_t3_desc" "+{s:ChainDuration} dtk. Durasi Tambat dan +{s:CaptureRadius} m Radius Tangkap" "modifier_citadel_hornet_chain_connection" "Tertambat ke tanah" "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection" "Tertambat ke tanah" "modifier_citadel_rootgrenade" "Lumpuh" "ChainLength_label" "Jarak Tambat" "ChainLength_postvalue_label" "Jarak Tambat" "ChainLength_postfix" " m" "CaptureRadius_label" "Radius Tangkapan" "CaptureRadius_postvalue_label" "Radius Tangkapan" "CaptureRadius_postfix" " m" //"citadel_ability_wing_blast" "Wing Blast" //"citadel_ability_wing_blast_desc" "Create a blast of air that pushes enemies away and damages them." //"modifier_citadel_wing_blast_push" "Being Vindicta Pushed" "citadel_ability_hornet_leap" "Terbang" "citadel_ability_hornet_leap_quip" "Terbang dan isi energi senjatamu" "citadel_ability_hornet_leap_desc" "Melompat ke udara dan terbang. Saat di udara, senjata memberikan damage bonus spirit dan item mendapatkan peningkatan jangkauan." "citadel_ability_hornet_leap_t1_desc" "+{s:BonusClipSizePercent}% Amunisi Dasar saat terbang" "citadel_ability_hornet_leap_t3_desc" "Membunuh Hero akan Mereset Durasi.
+{s:MagicDamagePerBullet} Damage Spirit dengan peningkatan penskalaan Spirit" "MagicDamagePerBullet_label" "Damage Spirit per Peluru" "MagicDamagePerBullet_postvalue_label" "Damage Spirit per Peluru" "FlyingItemCastRange_label" "Jangkauan Item" "FlyingItemCastRange_postvalue_label" "Jangkauan Item" "FlyingItemCastRange_postfix" "%" "FlyingItemCastRange_prefix" "+" //"modifier_citadel_hornetleap" "Vindicta Leap" //"citadel_ability_hornet_crit_stacking_buff" "Headhunter" //"citadel_ability_hornet_crit_stacking_buff_desc" "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times." //"modifier_citadel_hornet_crit_stacking_damage_buff" "Headhunter" //"citadel_ability_hornet_crit_vulernability" "Vindicta's Mark" //"citadel_ability_hornet_crit_vulernability_desc" "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect." //"modifier_citadel_hornet_crit_vulnerability" "Crit Vulnerable" //"citadel_ability_hornet_explosive_headshots" "Explosive Headshots" //"citadel_ability_hornet_explosive_headshots_desc" "Headshots you deal explode, dealing a percent of the damage to nearby enemies." //"citadel_ability_hornet_nest" "Vindicta Nest" //"citadel_ability_hornet_nest_desc" "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies." //"citadel_ability_hornet_mark" "Vindicta's Mark" //"citadel_ability_hornet_mark_desc" "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls." //"citadel_ability_hornet_mark_t2_desc" "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate" //"modifier_citadel_hornetmark" "Vindicta's Mark" "citadel_ability_hornet_sting" "Gagak Pengikut" "citadel_ability_hornet_sting_quip" "Melukai target dari waktu ke waktu" "citadel_ability_hornet_sting_desc" "Gagak pengikutmu memberikan damage benturan, mengurangi Pertahanan Peluru musuh, dan menerapkan efek berdarah yang memberikan damage berdasarkan health target terkini." "citadel_ability_hornet_sting_t1_desc" "Mengurangi Penyembuhan Diterima sebanyak {s:HealAmpReceivePenaltyPercent}%" "citadel_ability_hornet_sting_t2_desc" "+{s:DotHealthPercent}% Damage Pendarahan
{s:AbilityCooldown} dtk. Cooldown" "citadel_ability_hornet_sting_t3_desc" "+{s:DebuffDuration} dtk. Durasi
+{s:BulletResistReduction}% Pertahanan Peluru
{s:MagicResistReduction}% Pertahanan Spirit" "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff" "Gagak Pengikut" "BulletVulnerbility_prefix" "{s:sign}" "BulletVulnerbility_label" "Pembesaran Damage Peluru" "BulletVulnerbility_postvalue_label" "Pembesaran Damage Peluru" "BulletVulnerbility_postfix" "%" "citadel_ability_hornet_snipe" "Mata Elang" "citadel_ability_hornet_snipe_quip" "Bidik target yang terluka dan berikan damage besar" "citadel_ability_hornet_snipe_desc" "Menggunakan teropong senapan untuk menembakkan tembakan kuat dari jarak jauh. Memberikan hanya sebagian damage sampai terisi penuh setelah {s:TimeToFullCharge} dtk. membidik. Memberikan damage bonus pada musuh dengan health kurang dari {s:LowHealthEnemyThresholdPct}%. Melakukan serangan mematikan saat menggunakan Mata Elang akan memberimu damage senjata." "LowHealthEnemyDamageBonus_label" "Bonus Damage Maks." "LowHealthEnemyDamageBonus_postvalue_label" "Bonus Damage Maks." "LowHealthEnemyThresholdPct_label" "Batas Health Rendah" "LowHealthEnemyThresholdPct_postvalue_label" "Batas Health Rendah" "LowHealthEnemyThresholdPct_postfix" "%" "BonusGoldOnKill_label" "Bonus Jiwa per Serangan Mata Elang" "BonusGoldOnKill_postvalue_label" "Bonus Jiwa per Serangan Mata Elang" "assassin_modifier" "+Damage Senjata" //"modifier_citadel_assassinate_target" "Assassination Target - Find Cover!" "HeadshotBonus_prefix" "+" "HeadshotBonus_label" "Damage Headshot" "HeadshotBonus_postvalue_label" "Damage Headshot" "HeadshotBonus_postfix" "%" "TimeToFullCharge_label" "Durasi Isi Daya Penuh" "TimeToFullCharge_postvalue_label" "Durasi Isi Daya Penuh" "TimeToFullCharge_postfix" " dtk." "MinChargeDamagePercent_label" "Damage Kekuatan Tidak Ada" "MinChargeDamagePercent_postvalue_label" "Damage Kekuatan Tidak Ada" "MinChargeDamagePercent_postfix" "%" "AbilityButtonHint_AssassinateFoVCycle" "Mengalihkan Zoom" //----------------------------------------------------------------------------- // Digger (Formally Pouncer and Driller) Mo and Krill //----------------------------------------------------------------------------- "Citadel_Digger_HeroTag_1" "Tag-Tim" "Citadel_Digger_HeroTag_2" "Inisiator" "Citadel_Digger_HeroTag_3" "Penggali" //"citadel_ability_grapplehook" "Grapple Hook" //"citadel_ability_grapplehook_desc" "Launches out a hook, and pull {s:hero_name} towards the wall it hits." //"modifier_citadel_grapplehook_wall_hanging" "Grapple Hook Wall Hanging" "ability_burrow" "Gali Lubang" "ability_burrow2" "Gali Lubang" "ability_burrow_quip" "Bergerak di bawah tanah dan muncul dengan damage putaran" "ability_burrow_desc" "Menggali lubang bawah tanah, bergerak lebih cepat, dan mendapatkan armor spirit dan armor peluru. Damage dari hero musuh akan mengurangi bonus kecepatan.

Saat melompat keluar, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, dan {g:citadel_inline_attribute:'KnockUp'}." "ability_burrow2_desc" "Menggali lubang bawah tanah, mendapatkan Kecepatan Gerakan dan Armor. Melompat keluar memberikan Damage dan melemparkan musuh ke udara." "ability_digger_entertunnel" "Menggali..." "modifier_spin" "Putaran" "SpinDuration_label" "Durasi Putaran" "SpinDuration_postvalue_label" "Durasi Putaran" "SpinDuration_postfix" " dtk." "ability_burrow_cancel_channel" "Tutup Lubang" "ability_burrow_t1_desc" "+{s:DPS} DPS Putaran" "ability_burrow_t2_desc" "+{s:AbilityChannelTime} dtk. Gali Lubang dan +{s:Radius} m radius" "ability_burrow_t3_desc" "{s:AbilityCooldown} Cooldown dan +{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan" "ability_intimidate" "Entakan Intimidasi" "ability_intimidate_quip" "Berikan Damage pada musuh terdekat dan terima penyembuhan pada setiap serangannya" "ability_intimidate_desc" "Memberikan damage pada musuh terdekat dan menyembuhkan diri sebesar damage yang diberikan. Penyembuhan lebih besar saat memberikan damage pada hero musuh." "ability_intimidate_t2_desc" "{s:AbilityCooldown} dtk. Cooldown
+{s:Radius} m Radius" "ability_intimidate_t3_desc" "Menerapkan debuff yang membuat musuh menerima +{s:DamageBonus}% Damage dari {s:hero_name}. Efek berakumulasi dan berlangsung selama {s:DebuffDuration} dtk." "DamageHealMult_label" "Rasio Damage:Penyembuhan dari Hero" "DamageHealMult_postvalue_label" "Rasio Damage:Penyembuhan dari Hero" "DamageHealMult_postfix" "x" "DamageHealMultNonHero_label" "Rasio Damage:Penyembuhan" "DamageHealMultNonHero_postvalue_label" "Rasio Damage:Penyembuhan" "DamageHealMultNonHero_postfix" "x" "modifier_intimidate_debuff" "Entakan Intimidasi" "ability_throw_sand" "Tebaran Pasir" "ability_throw_sand_quip" "Melucuti senjata musuh di depanmu" "ability_throw_sand_desc" "Menebarkan pasir yang melucuti senjata musuh di hadapanmu dan memberikan damage." //"ability_throw_sand_t3_desc" "Prevents Stamina Usage." "ability_throw_sand_t1_desc" "+{s:Damage} Damage dan +{s:AbilityCastRange} m Jangkauan" "ability_throw_sand_t2_desc" "Memperlambat target sebesar -{s:SlowPercent}% dan mengurangi jarak dash sebesar {s:GroundDashReductionPercent}%" "ability_throw_sand_t3_desc" "+{s:AbilityDuration} dtk. Durasi dan {s:AbilityCooldown} Cooldown" "modifier_citadel_throw_sand_debuff" "Tebaran Pasir" "ability_ult_combo" "Kombo" "ability_ult_combo_quip" "Tahan pahlawan musuh di tempatnya dan hancurkan mereka" "ability_ult_combo_desc" "Menahan target di posisinya, membuatnya terkena stun dan menerima damage saat skill dilakukan. Jika target mati saat Kombo dilakukan, atau dalam 3 detik setelah Kombo berakhir, kamu akan menerima health maks. secara permanen." "ability_ult_combo_t1_desc" "+{s:LifeStealPercentOnHit}% Curi HP" "ability_ult_combo_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:ComboBulletResist}% Pertahanan Peluru" "ability_ult_combo_t3_desc" "+{s:AbilityChannelTime} dtk. Durasi dan +{s:DPS} Damage Per Detik dan peningkatan penskalaan" "LifestealPercentOnHit_label" "Curi HP" "LifestealPercentOnHit_postvalue_label" "Curi HP" "LifestealPercentOnHit_postfix" "%" "BonusHealthOnKill_label" "Bonus Health Maks. per Kill" "BonusHealthOnKill_postvalue_label" "Bonus Health Maks. per Kill" "ComboBulletResist_label" "Pertahanan Peluru Kombo" "ComboBulletResist_postvalue_label" "Pertahanan Peluru Kombo" "ComboBulletResist_postfix" "%" //"GrabExtraTargetRange_label" "Extra Target Range" "GrabExtraTargetRange_postfix" " m" "ability_digger_mudshield" "Perisai Lumpur" "ability_digger_mudshield/mudshield_modifier" "Perisai Lumpur" "ability_digger_mudshield_desc" "Mendapatkan Perisai Peluru, dan mengurangi damage peluru yang diterima. Setelah {s:ShieldDuration} dtk. atau jika skill diaktifkan lagi, perisai akan meledak, memberikan damage berdasarkan perisai yang tersisa." "BulletShieldPoints_label" "Perisai Peluru" "BulletShieldPoints_postvalue_label" "Perisai Peluru" "FlatBulletDamageReduction_label" "Pengurangan Damage Peluru" "FlatBulletDamageReduction_postvalue_label" "Pengurangan Damage Peluru" "BulletShieldMaxHealthPercentage_label" "Health Maks. Perisai Peluru" "BulletShieldMaxHealthPercentage_postvalue_label" "Health Maks. Perisai Peluru" "BulletShieldMaxHealthPercentage_postfix" "%" "BulletShieldMissingHealthPercentage_label" "Tidak Memiliki Health Perisai Peluru" "BulletShieldMissingHealthPercentage_postvalue_label" "Tidak Memiliki Health Perisai Peluru" "BulletShieldMissingHealthPercentage_postfix" "%" "BulletShieldDamageConversionPercent_label" "Damage Perisai Peluru Tersisa" "BulletShieldDamageConversionPercent_postvalue_label" "Damage Perisai Peluru Tersisa" "BulletShieldDamageConversionPercent_postfix" "%" //----------------------------------------------------------------------------- // Shiv //----------------------------------------------------------------------------- "Citadel_Shiv_HeroTag_1" "Amukan" "Citadel_Shiv_HeroTag_2" "Pendarahan" "Citadel_Shiv_HeroTag_3" "Pengulangan" "citadel_ability_shiv_dagger" "Pisau Gerigi" "citadel_ability_shiv_dagger_dot" "Damage Pendarahan Pisau Gerigi" "citadel_ability_shiv_dagger_quip" "Memberikan efek pendarahan yang berakumulasi pada target" "citadel_ability_shiv_dagger_desc" "Melemparkan pisau yang memberikan efek pendarahan pada musuh. Setiap musuh yang terkena akan memperbesar akumulasi dan mengulang durasi pendarahan, menyebabkan pendarahan meningkat pada setiap akumulasi." "citadel_ability_shiv_dagger_max_rage_desc" "
Pembukaan Ultimate: Saat Amukan penuh, pisau memberikan {s:FullRageCurrentHealthDamagePct}% damage dari health target saat ini saat terkena, dan menerapkan efek perlambatan kepada musuh yang berdarah." "modifier_shiv_bleed_thrown_shiv" "Pisau Gerigi" "modifier_citadel_shiv_dagger" "Pisau Gerigi" "modifier_shiv_thrown_shiv_slow_debuff" "Pisau Gerigi" "BleedDPSPerStack_label" "DPS Pendarahan per Pisau" "BleedDPSPerStack_postvalue_label" "DPS Pendarahan per Pisau" "AOERadius_label" "Radius Benturan" "AOERadius_postvalue_label" "Radius Benturan" "AOERadius_postfix" " m" "citadel_ability_shiv_dagger_t2_desc" "+{s:AbilityCharges} Daya" "citadel_ability_shiv_dagger_t3_desc" "+{s:BleedDPSPerStack} DPS Pendarahan dan peningkatan Penskalaan Spirit" "modifier_shiv_bleed" "Pendarahan" "BleedDamage_label" "Damage Pendarahan" "BleedDamage_postvalue_label" "Damage Pendarahan" "BleedDuration_label" "Durasi Pendarahan" "BleedDuration_postvalue_label" "Durasi Pendarahan" "BleedDuration_postfix" " dtk." "citadel_ability_shiv_dash" "Iris dan Potong" "citadel_ability_shiv_dash_quip" "Dash maju dan berikan damage pada semua musuh di jalurmu" "citadel_ability_shiv_dash_desc" "Dash ke depan, memberikan damage kepada musuh di sepanjang jalur. Musuh yang terkena serangan akan mengalami pengurangan {g:citadel_inline_attribute:'SpiritResist'}. Debuff ini dapat diakumulasi." "citadel_ability_shiv_dash_ult_desc" "
Skill Ultimate Terbuka: Saat amukan penuh, bayangan Shiv akan mengikuti jalur dash-nya setelah penundaan singkat, dan kembali memberikan damage kepada musuh." "citadel_ability_shiv_dash_t3_tooltip" "Saat terkena" "DashRange_label" "Jarak Dash" "DashRange_postvalue_label" "Jarak Dash" "DashRange_postfix" " m" "ImpactDamage_label" "Damage Benturan" "ImpactDamage_postvalue_label" "Damage Benturan" "ImpactSlowDuration_label" "Durasi Penurunan Benturan" "ImpactSlowDuration_postvalue_label" "Durasi Penurunan Benturan" "ImpactSlowDuration_postfix" " dtk." "ImpactMoveSlow_label" "Perlambatan Gerakan Benturan" "ImpactMoveSlow_postvalue_label" "Perlambatan Gerakan Benturan" "ImpactMoveSlow_postfix" "%" "DashSlowPct_label" "Perlambatan Dash" "DashSlowPct_postvalue_label" "Perlambatan Dash" "modifier_citadel_shiv_dash" "Iris dan Potong" "modifier_shiv_bleed_dash" "Iris dan Potong" "modifier_citadel_shiv_dash_impact_slow" "Iris dan Potong" "modifier_shiv_dash_heal_reduction" "Debuff Penyembuhan Iris dan Potong" "BurstFireOnHeroHit_postfix" " dtk." "citadel_ability_shiv_dash_t2_desc" "{s:TechArmorDamageReduction}% Pertahanan Spirit
+{s:DashRange} m Jarak Dash" "citadel_ability_shiv_dash_t3_desc" "+{s:ImpactDamage} Damage Benturan
-{s:CooldownReductionOnHit} dtk. Cooldown per Hero yang terkena serangan." "citadel_ability_shiv_defer_damage" "Pertumpahan Darah" "citadel_ability_shiv_defer_damage_quip" "Menangguhkan sebagian damage yang diterima" "citadel_ability_shiv_defer_damage_desc" "Hanya mendapat sebagian dari damage yang diterima dan menerima sisanya dari waktu ke waktu. Aktifkan untuk menghapus sebagian damage yang tertangguh." "citadel_ability_shiv_defer_damage_max_rage_desc" "
Skill Ultimate Terbuka: Saat amukan penuh, jumlah damage yang ditangguhkan akan meningkat." "citadel_ability_shiv_defer_damage_on_cast" "Saat Aktif" "DamagePctDeferred_label" "Damage Masuk Ditangguhkan" "DamagePctDeferred_postvalue_label" "Damage Masuk Ditangguhkan" "DamagePctDeferred_postfix" "%" "DamagePctDeferredMaxRage_label" "Damage Masuk Ditangguhkan" "DamagePctDeferredMaxRage_postvalue_label" "Damage Masuk Ditangguhkan" "DamagePctDeferredMaxRage_prefix" "+" "DamagePctDeferredMaxRage_postfix" "%" "DeferredDamageDuration_label" "Durasi Penangguhan Damage" "DeferredDamageDuration_postvalue_label" "Durasi Penangguhan Damage" "DeferredDamageDuration_postfix" " dtk." "DeferClearPct_label" "Damage Tertangguh Dihapus" "DeferClearPct_postvalue_label" "Damage Tertangguh Dihapus" "DeferClearPct_postfix" "%" "citadel_ability_shiv_killing_blow" "Serangan Mematikan" "citadel_ability_shiv_killing_blow_quip" "Bergerak ke arah hero dengan health rendah dan membunuhnya dengan cepat" "citadel_ability_shiv_killing_blow_active_desc" "Aktif: Melompat ke depan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada hero musuh pertama yang terkena. Jika health mereka di bawah ambang kematian, maka akandibunuh.

Membunuh musuh dengan Serangan Mematikan memungkinkanmu untuk menggunakan skill tersebut lagi dalam {s:RecastWindow} dtk. berikutnya" "citadel_ability_shiv_killing_blow_passive_desc" "Pasif: Memberikan damage pada musuh akan mengisi amukan. Saat amukan penuh, {s:hero_name} mendapatkan damage yang ditingkatkan dan membuka properti spesial skill lainnya." "citadel_ability_shiv_killing_blow_passive_desc_footer" "
Cooldown ditingkatkan sebesar +{s:FailedExecuteCooldownPenalty}% jika tidak ada hero yang terkena serangannya." "citadel_ability_shiv_killing_blow/active_buff" "Mengamuk" "citadel_ability_shiv_killing_blow_while_full_rage" "Saat Amukan Penuh" "citadel_ability_shiv_killing_blow_ui_meter" "Amukan" "EnemyHealthPercent_label" "Batas Health Musuh" "EnemyHealthPercent_postvalue_label" "Batas Health Musuh" "EnemyHealthPercent_postfix" "%" "BuffDamage_label" "Bonus Damage Amukan Penuh" "BuffDamage_postvalue_label" "Bonus Damage Amukan Penuh" "BuffDamage_prefix" "+" "BuffDamage_postfix" "%" "BuffMoveSpeed_label" "Kecepatan Gerakan" "BuffMoveSpeed_postvalue_label" "Kecepatan Gerakan" "BuffMoveSpeed_prefix" "+" "BuffMoveSpeed_postfix" " m/dtk." "citadel_ability_shiv_killing_blow_t1_desc" "+{s:AbilityCastRange} m Jangkauan
+{s:BonusMoveSpeed} m/dtk. saat Amukan Penuh." "citadel_ability_shiv_killing_blow_t2_desc" "+{s:BuffDamage}% Bonus Damage Amukan Penuh
{s:AbilityCooldown} dtk. Cooldown" "citadel_ability_shiv_killing_blow_t3_desc" "+{s:EnemyHealthPercent}% Ambang Health Musuh" //----------------------------------------------------------------------------- // Hero: Rutger //----------------------------------------------------------------------------- //"rutger_rocket" "Rocket Launcher" //"rutger_rocket_desc" "Launch a rocket that deals damage in an area and applies knockback.
Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius." //"rutger_force_field" "Force Field" //"rutger_force_field_desc" "Create a field at target location that pushes enemies away from its outer edge." //"rutger_cheat_death" "Cheat Death" //"rutger_cheat_death_desc" "When taking otherwise fatal damage, Rutger becomes unkillable for 4s." //"rutger_cheat_death_t2_desc" "+{s:BonusMoveSpeed}% Bonus move speed when Cheat Death activates." //"rutger_cheat_death_t3_desc" "+{s:BulletLifestealPercent}% Bullet Lifesteal when Cheat Death activates." //"rutger_pulse" "Pulse" //"rutger_pulse_desc" "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
The damage dealt is based on how close the enemy is to the center of the pulse." //"DamageMin_label" "Minimum Damage" //"DamageMax_label" "Maximum Damage" "MovementSlow_label" "Perlambatan Gerakan" "MovementSlow_postvalue_label" "Perlambatan Gerakan" "MovementSlow_postfix" "%" "FullRageCurrentHealthDamagePct_label" "Damage Health Saat Ini" "FullRageCurrentHealthDamagePct_postvalue_label" "Damage Health Saat Ini" "FullRageCurrentHealthDamagePct_postfix" "%" //----------------------------------------------------------------------------- // Pocket // synth //----------------------------------------------------------------------------- "Citadel_Synth_HeroTag_1" "Penipu" "Citadel_Synth_HeroTag_2" "Damage Beruntun" "Citadel_Synth_HeroTag_3" "Katak" "synth_plasma_flux" "Jubah Terbang" "synth_plasma_flux_quip" "Luncurkan jubah yang dapat memberikan damage dan lokasi teleportasimu" "synth_plasma_flux_desc" "Meluncurkan jubah hidup yang bergerak maju dan memberikan damage pada musuh. Tekan {g:citadel_binding:'Ability2'} untuk berteleportasi ke lokasinya." "synth_plasma_flux_t2_desc" "+{s:WeaponDamageBonus} Damage Senjata selama {s:WeaponDamageBonusDuration} dtk.
" "synth_plasma_flux_t3_desc" "+{s:MaxLifetime} dtk. Durasi Aktif dan {s:AbilityCooldown} dtk. Cooldown." "modifier_synth_plasma_flux_dps" "Jubah Terbang" "modifier_synth_plasma_flux_weapon_damage" "Bonus Damage Senjata" "synth_plasma_flux_teleport" "Teleportasi" "modifier_synth_plasma_flux_auto_projectile" "Jubah Terbang" "synth_pulse" "Tas Pesulap" "synth_pulse_quip" "Sembunyi dalam kopermu sebentar, lalu berikan damage" "synth_pulse_desc" "Bersembunyi dalam koper. Saat durasi berakhir, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada musuh terdekat. Durasi dapat diakhiri lebih cepat dengan melakukan tindakan apa pun." "synth_pulse_t3_desc" "+{s:EscapeDuration} dtk. Durasi
+{s:Radius} m Radius
-{s:SlowPercent}% Kecepatan Gerakan and Tingkat Tembakan selama {s:DebuffDuration} dtk." "EscapeDuration_label" "Durasi Sembunyi" "EscapeDuration_postvalue_label" "Durasi Sembunyi" "EscapeDuration_postfix" " dtk." "synth_barrage" "Hujan Tembakan" "synth_barrage_quip" "Meluncur di udara sambil menembakkan beberapa proyektil" "synth_barrage_desc" "Gunakan skill ini untuk mulai meluncurkan proyektil yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} di sekitar area dampaknya. Proyektil yang mengenai hero memberikan {s:hero_name} {g:citadel_inline_attribute:'DamageAmp'} yang berakumulasi.
Menggunakan skill saat mengudara akan membuat {s:hero_name} melayang.

Melakukan Dash di udara atau mengunakan skill Jubah Terbang tidak akan membatalkan skill Hujan Tembakan.
" "synth_barrage_t3_desc" "+{s:AmpPercentPerStack}% Pembesaran per Akumulasi dengan Radius {s:Radius} m" "DamagePerProjectile_label" "Damage per Proyektil" "DamagePerProjectile_postvalue_label" "Damage per Proyektil" "ProjectileAmount_label" "Jumlah Proyektil" "ProjectileAmount_postvalue_label" "Jumlah Proyektil" "ProjectileInterval_label" "Interval Proyektil" "ProjectileInterval_postvalue_label" "Interval Proyektil" "AmpPercentPerStack_label" "Pembesaran per akumulasi" "AmpPercentPerStack_postvalue_label" "Pembesaran per akumulasi" "AmpPercentPerStack_postfix" "%" "AmpDuration_label" "Durasi Pembesaran" "AmpDuration_postvalue_label" "Durasi Pembesaran" "AmpDuration_postfix" " dtk." "modifier_synth_barrage_debuff" "Penurunan Hujan Tembakan" "modifier_synth_barrage_amp" "Serangan - Pembesaran Damage" "synth_affliction" "Penderitaan" "synth_affliction_quip" "Memberikan damage dari waktu ke waktu pada musuh terdekat" "synth_affliction_desc" "Menerapkan {g:citadel_inline_attribute:'SpiritIcon'} damage spirit seiring waktu ke musuh di sekitar.

Damage Penderitaan tidak mematikan dan tidak diterapkan pada aktivasi item.
" "synth_affliction_t2_desc" "+{s:DebuffDuration} dtk. Durasi dan +{s:Radius} m Radius" "synth_affliction_t3_desc" "Mencegah semua penyembuhan
+{s:DPS} DPS dengan penskalaan Spirit yang ditingkatkan" "modifier_synth_affliction_debuff" "Dikutuk" //----------------------------------------------------------------------------- // Hero: Mirage //----------------------------------------------------------------------------- "Citadel_Mirage_HeroTag_1" "Pengawal" "Citadel_Mirage_HeroTag_2" "Penjelajah" "Citadel_Mirage_HeroTag_3" "Fokus" "mirage_tornado" "Angin Setan" "mirage_tornado_quip" "Mengubah dirimu menjadi angin puyuh yang menerbangkan musuh" "mirage_tornado_desc" "Mengubah diri menjadi angin puyuh yang bergerak maju, memberikan damage kepada musuh, memperlambat kecepatan gerakan mereka dan mengangkat mereka ke udara. Setelah selesai, kamu akan mendapatkan penghindaran peluru." "mirage_tornado_t1_desc" "+{s:Damage} Damage" "mirage_tornado_t2_desc" "
{s:AbilityCooldown} dtk. Cooldown
+{s:WhirlwindEvasionChance}% Penghindaran" "mirage_tornado_t3_desc" "Digunakan kembali dalam {s:RecastWindow} dtk..
Meningkatkan penskalaan spirit." "WhirlwindEvasionChance_label" "Peluang Penghindaran Peluru" "WhirlwindEvasionChance_postvalue_label" "Peluang Penghindaran Peluru" "WhirlwindEvasionChance_postfix" "%" "WhirlwindDuration_label" "Durasi Penghindaran Peluru" "WhirlwindDuration_postvalue_label" "Durasi Penghindaran Peluru" "WhirlwindDuration_postfix" " dtk." "HoldInPlaceDuration_label" "Durasi Pengangkatan" "HoldInPlaceDuration_postvalue_label" "Durasi Pengangkatan" "HoldInPlaceDuration_postfix" " dtk." "EnemyLiftDuration_label" "Waktu Pengangkatan" "EnemyLiftDuration_postvalue_label" "Waktu Pengangkatan" "EnemyLiftDuration_postfix" " dtk." "modifier_mirage_tornado_lift" "Angin Setan" "modifier_mirage_tornado_slow" "Angin Setan - Perlambatan" "modifier_mirage_tornado_hold_in_place" "Lumpuh" "mirage_fire_beetles" "Kumbang Api" "mirage_fire_beetles_quip" "Kirim kumbang yang mencuri HP dari musuh" "mirage_fire_beetles_desc" "Menyerang musuh dengan Kumbang Api, mencuri nyawa mereka dan menyebabkan mereka memberikan damage yang dikurangi." "mirage_fire_beetles_t2_desc" "+{s:AbilityCharges} Isi daya
+{s:StealDuration} dtk. Durasi" "mirage_fire_beetles_t3_desc" "{s:OutgoingDamagePenaltyPercent}% Penalti Damage
Peningkatan Pensklaan Spirit" "StatStealDuration_label" "Durasi Pencurian Health" "StatStealDuration_postvalue_label" "Durasi Pencurian Health" "StatStealDuration_postfix" " dtk." //"AbilityButtonHint_MirageLaunchFireBeetle" "Launch Fire Beetle" "modifier_mirage_fire_scarabs_health_gain" "Kumbang Api" "modifier_mirage_fire_scarabs_health_loss" "Kumbang Api" "MirageFireScarabsHealthSteal_label" "Curi Health per Dtk." "MirageFireScarabsHealthSteal_postvalue_label" "Curi Health per Dtk." "mirage_teleport" "Penjelajah" "mirage_teleport_quip" "Berteleportasi ke rekan tim atau hero musuh" "mirage_teleport_desc" "Menargetkan lokasi di map mini. Setelah menunggu sebentar, berteleportasi ke lokasi tersebut. Menerima damage saat menunggu akan membatalkan teleportasi." "MirageTeleportMoveSpeed_conditional" "Setelah teleportasi" "mirage_teleport_movespeed" "Penjelajah - Bonus Gerakan" "mirage_teleport_t1_desc" "+{s:BonusMoveSpeed} m Kecepatan Gerakan dan +{s:BonusFireRate}% Tingkat Tembakan selama {s:MovementSpeedBonusDuration} dtk." "mirage_teleport_t2_desc" "{s:CombatBarrier} Pengaman yang meningkat dengan Spirit" "TeleportCompletedTime_label" "Waktu Tunggu" "TeleportCompletedTime_postvalue_label" "Waktu Tunggu" "TeleportCompletedTime_postfix" " dtk." "mirage_sand_phantom" "Penanda Jin" "mirage_sand_phantom_quip" "Menerapkan tanda peningkatan damage" "mirage_sand_phantom_desc" "Aktif: Gunakan semua Penanda Jin untuk langsung memberikan damage." "mirage_sand_phantom_passive_desc" "Pasif: Tembakanmu akan memberikan Penanda Jin pada target. Saat tanda tersebut kedaluwarsa atau digunakan, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan target akan secara singkat terlihat di map. Setiap tanda tambahan menggandakan damage saat ini.

Terdapat Cooldown per target untuk menerapkan tanda tambahan
" "mirage_sand_phantom_t1_desc" "Saat Aktivasi: Menerapkan {s:MovementSpeedSlow}% Perlambatan Berangsur selama {s:SlowDuration} dtk." "mirage_sand_phantom_t2_desc" "+{s:ProcDamageBase} Damage Dasar dan +{s:VictimStackDuration} dtk. Durasi Pengganda" "mirage_sand_phantom_t3_desc" "{s:AbilityCooldown} dtk. Cooldown
+{s:DMarkMaxMarks} Penanda Maks.
Stun korban selama {s:StunDuration} dtk. saat Penanda Maks." "modifier_mirage_sand_phantom_passive_victim" "Penanda Jin" "ProcDamageBase_label" "Damage Dasar" "ProcDamageBase_postvalue_label" "Damage Dasar" "VictimStackDuration_label" "Durasi Penanda Jin" "VictimStackDuration_postvalue_label" "Durasi Penanda Jin" "VictimStackDuration_postfix" " dtk." "RevealDuration_label" "Durasi Ditampilkan" "RevealDuration_postvalue_label" "Durasi Ditampilkan" "RevealDuration_postfix" " dtk." "DMarkProcCD_label" "Cooldown per Target" "DMarkProcCD_postvalue_label" "Cooldown per Target" "DMarkProcCD_postfix" " dtk." "DMarkMaxMarks_label" "Tanda Maks." "DMarkMaxMarks_postvalue_label" "Tanda Maks." "DMarkMultiplierPerStack_label" "Damage per Tanda" "DMarkMultiplierPerStack_postvalue_label" "Damage per Tanda" "DMarkMultiplierPerStack_postfix" "x" //----------------------------------------------------------------------------- // Pestilence //----------------------------------------------------------------------------- //"citadel_ability_pestilence_infection" "Infection" //"citadel_ability_pestilence_infection_desc" "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection." //"modifier_citadel_pestilence_infection_buildup" "Infecting" //"citadel_ability_pestilence_contaminate" "Contaminate" //"citadel_ability_pestilence_contaminate_desc" "Attacking targets with your weapon increases their Infection level and resets the duration." "citadel_ability_pestilence_contaminate_t1" "DPS" "citadel_ability_pestilence_contaminate_t2" "DPS" "citadel_ability_pestilence_contaminate_t3" "DPS" //"citadel_ability_pestilence_drone" "Drones" //"citadel_ability_pestilence_drone_desc" "{s:hero_name} creates a drone that attaches to enemies causing DOT." //"citadel_ability_pestilence_drone_t1" "Add Attach Time" //"citadel_ability_pestilence_drone_t1_desc" "+{s:DroneAttachLifetime}s lifetime when attached to enemies" //"citadel_ability_pestilence_drone_t2" "Add Drones" //"citadel_ability_pestilence_drone_t2_desc" "+{s:DroneCount} additional drones" //"citadel_ability_pestilence_drone_t3" "Drone DPS" //"citadel_ability_pestilence_drone_t3_desc" "+{s:DPS} DPS" //----------------------------------------------------------------------------- // TENGU // IVY //----------------------------------------------------------------------------- "Citadel_Tengu_HeroTag_1" "Pemain Tim" "Citadel_Tengu_HeroTag_2" "Pengganggu" "Citadel_Tengu_HeroTag_3" "Setangguh Batu" "citadel_ability_tengu_urn" "Duri Penjerat" "citadel_ability_tengu_urn_quip" "Berikan damage dan perlambat musuh di area tersebut" "citadel_ability_tengu_urn_desc" "Memanggil duri pencekik yang memberikan damage dan memperlambat musuh dalam radius." "citadel_ability_tengu_urn_t2_desc" "+{s:Radius} m Radius dan peningkatan DPS penskalaan Spirit" "citadel_ability_tengu_urn_t3_desc" "Musuh yang terjerat duri selama {s:TimeToEntangle} dtk. akan Lumpuh selama +{s:EntangleDuration} dtk." "citadel_ability_tengu_stone_form" "Entakan Batu" "citadel_ability_tengu_stone_form_quip" "Berubah menjadi batu dan stun musuh terdekat" "citadel_ability_tengu_stone_form_desc" "Berubah menjadi batu kuat dan menghantam permukaan tanah, memberikan efek stun dan damage kepada musuh terdekat. Menyembuhkan diri sebesar persentase health maks." "citadel_ability_tengu_stone_form_t3_desc" "+{s:StunDuration} dtk. Durasi Stun dan peningkatan Damage penskalaan Spirit" "MaxHealthRegen_label" "Penyembuhan Health Maks." "MaxHealthRegen_postvalue_label" "Penyembuhan Health Maks." "MaxHealthRegen_postfix" "%" "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form" "Entakan Batu" "citadel_ability_tangotether" "Koneksi Kudzu" "citadel_ability_tangotether_quip" "Isi energi diri dan rekan tim terdekat" "citadel_ability_tangotether_desc" "Terhubung ke rekan tim terdekat untuk mendapatkan bonus, mereplikasi penyembuhan, dan mengabaikan penalti kecepatan gerakan saat menembak.

Mendapatkan Bonus 50% saat tidak terhubung.
Koneksi membutuhkan garis pandang.
" "citadel_ability_tangotether_t2_desc" "+{s:BonusFireRate}% Tingkat Tembakan dan +{s:BulletLifestealPercent}% Curi HP Peluru" "citadel_ability_tangotether_t3_desc" "Skill selalu aktif" //"tether_disconnecting" "Covenant - Disconnecting..." //"tether_disconnected" "Covenant - Disconnected" //"SelfMovementBonus_label" "Ivy Speed Bonus" "SelfMovementBonus_prefix" "+" "SelfMovementBonus_postfix" " m/dtk." //"TetherDistance_label" "Connection Range" "TetherDistance_postfix" " m" "TotalTetherTargets_label" "Jumlah Penambatan" "TotalTetherTargets_postvalue_label" "Jumlah Penambatan" "TetherSharedHealPct_label" "Pembagian Penyembuhan" "TetherSharedHealPct_postvalue_label" "Pembagian Penyembuhan" "TetherSharedHealPct_postfix" "%" //"citadel_modifier_tangotether_tether_receiver" "Covenant" "citadel_ability_tangotether_lock" "Target Terkunci" "AbilityButtonHint_DragonsFireSpeedUp" "Percepat" "AbilityButtonHint_DragonsFireSpeedDown" "Perlambat" "citadel_ability_tengu_airlift" "Serangan Udara" "citadel_ability_tengu_airlift_quip" "Sarangan Udara! Terbang dan jatuhkan rekan tim pada musuh" "citadel_ability_tengu_airlift_desc" "Menarik salah satu rekan tim dan terbang bersama. Jatuhkan rekan tim untuk menyebabkan ledakan besar, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Damage darimu dan rekanmu ditingkatkan saat mendarat.

Cooldown dikurangin sebesar {s:CooldownReductionPctOnOthers}% saat digunakan terhadap rekan tim.
Menerima damage akan menonaktifkan penggunaan skill untuk sementara waktu.
Saat melayang, rekan tim tidak dapat menyerang dan memberikan {s:AllyOutgoingDamagePercent}% damage.
" "citadel_ability_tengu_airlift_t1_desc" "Saat Mendarat: {s:AirDropBulletShield} Pengaman untuk {s:hero_name} dan rekan tim yang diskalakan dengan Spirit" "citadel_ability_tengu_airlift_t2_desc" "+{s:SlowPercent}% Perlambatan selama {s:AirDropDebuffDuration} dtk. saat mengenai musuh" "citadel_ability_tengu_airlift_t3_desc" "Bungkam selama {s:AirDropSilenceDuration} dtk. saat mengenai musuh.
Meningkatkan damage dan penskalaan Pengaman." "modifier_airlift_ally" "Serangan Udara" "AirDropDebuffDuration_label" "Durasi Perlambatan" "AirDropDebuffDuration_postvalue_label" "Durasi Perlambatan" "AirDropDebuffDuration_postfix" " dtk." "AirDropSilenceDuration_label" "Durasi Bungkam" "AirDropSilenceDuration_postvalue_label" "Durasi Bungkam" "AirDropSilenceDuration_postfix" " dtk." "AirDropDebuff02Duration_label" "Durasi Pertahanan Peluru" "AirDropDebuff02Duration_postvalue_label" "Durasi Pertahanan Peluru" "AirDropDebuff02Duration_postfix" " dtk." "AirDropExplodeRadius_label" "Radius Ledakan" "AirDropExplodeRadius_postvalue_label" "Radius Ledakan" "AirDropExplodeRadius_postfix" " m" "AirDropBuffDuration_label" "Durasi Buff" "AirDropBuffDuration_postvalue_label" "Durasi Buff" "AirDropBuffDuration_postfix" " dtk." //"AirDropBuffDuration_prefix" "" "AirDropBulletResist_label" "Pertahanan Peluru Rekan Tim" "AirDropBulletResist_postvalue_label" "Pertahanan Peluru Rekan Tim" "AirDropBulletResist_postfix" "%" "AirDropBulletResist_prefix" "+" "AirDropBulletArmorReduction_label" "Pertahanan Peluru Musuh" "AirDropBulletArmorReduction_postvalue_label" "Pertahanan Peluru Musuh" "AirDropBulletArmorReduction_postfix" "%" "AirDropOutgoingDamagePercent_label" "Bonus Damage Diberikan" "AirDropOutgoingDamagePercent_postvalue_label" "Bonus Damage Diberikan" "AirDropOutgoingDamagePercent_postfix" "%" "AirDropSelfCastDelay_label" "Waktu Penggunaan Skill Pada Diri" "AirDropSelfCastDelay_postvalue_label" "Waktu Penggunaan Skill pada Diri" "AirDropSelfCastDelay_postfix" " dtk." "AbilityButtonHint_DropBomb" "Jatuhkan Bom" "AirDropBulletShield_label" "Pengaman" "AirDropBulletShield_postvalue_label" "Pengaman" //"AirDropBulletShield_postfix" "" //----------------------------------------------------------------------------- // Slork //----------------------------------------------------------------------------- //"modifier_slork_gun_poison" "Slork Poison Sprayer" //"modifier_slork_scald" "Slork Scalding Spray" //"citadel_weapon_slork_set" "Poison Sprayer" //"citadel_weapon_slork_set_desc" "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies." //"slork_scald" "Scald" //"slork_scald_desc" "Spray out an arc of superheated water that damages enemies over time." //"slork_scald_t1_desc" "Spray in a wide arc" //"slork_scald_t3_desc" "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage" "DOTDuration_Label" "Durasi" "DOTDuration_postvalue_label" "Durasi" "DOTDuration_postfix" " dtk." //"slork_riptide" "Riptide" //"slork_riptide_desc" "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork." // "slork_scald_t1_desc" "Spray in a wide arc" //"slork_riptide_t3_desc" "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage" //"modifier_slork_riptide" "Burned by Riptide" //"slork_raging_current" "Torrent Storm" //"slork_raging_current_desc" "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced." //"TorrentDelay_Label" "Torrent Delay" //"TorrentDuration_Label" "Torrent Duration" //"TorrentRadius_Label" "Torrent Radius" "TorrentRadius_postfix" " m" //"slork_chomp" "Chomp" //"slork_chomp_desc" "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional {s:DamagePercentHealth}% of their max health in damage." "HobbledMovementSlow_Label" "Perlambatan Gerakan" "HobbledMovementSlow_postvalue_label" "Perlambatan Gerakan" "HobbledMovementSlow_postfix" "%" //"slork_chomp_t2_desc" "+{s:ChompHealPercent}% Lifesteal from Chomp damage" // "slork_chomp_t3_desc" "Chomp deals {s:DamageMissingPercentHealth}% of the enemies missing health each second." //"modifier_slork_chomp_grapple" "Chomping an Enemy" //"modifier_slork_chomp_hobbled" "Getting Chomped" "fathom_scalding_spray" "Semprotan Membara" "fathom_scalding_spray_quip" "Menyemprotkan air mendidih ke kerucut di depanmu." "fathom_scalding_spray_desc" "Menyemprotkan air mendidih ke kerucut di depanmu. Kamu mengumpulkan bonus Damage Senjata saat semprotan memberikan damage ke hero musuh." "WeaponDamageBonusPerSec_label" "Damage Senjata Didapatkan per Detik" "WeaponDamageBonusPerSec_postvalue_label" "Damage Senjata Didapatkan per Detik" "WeaponDamageBonusPerSec_postfix" "%" "fathom_breach" "Terobos masuk" "fathom_breach_quip" "Meluncur maju ke arah musuh" "fathom_breach_desc" "Meluncur maju, memberikan damage pada musuh terdekat di area mendarat, dan melontarkan mereka ke udara." "fathom_reefdweller_harpoon" "Tombak Karang" "fathom_reefdweller_harpoon_quip" "Melempar tombak untuk menarik dirimu ke suatu permukaan." "fathom_reefdweller_harpoon_desc" "Melemparkan tombak karang yang menempel ke dinding atau langit-langit, dan menarikmu. Mengaktifkan efek Tak Terllihat Penyergapan Pengintai saat ditarik. Setelah menempel di permukaan tombak karang,mendapatkan tambahan isi daya.

Mengaktfikan Tombak Karang tidak menghilangkan efek Tak Terlihat." "fathom_reefdweller_harpoon_passive_desc" "Pasif: Ketika tidak bertarung dan tersembunyi dari minimap, menyembuhkan sebagian health maks. setiap detiknya." "fathom_reefdweller_harpoon_t3_desc" "Setelah terlepas, mendapatkan {s:BonusFireRate}% Tingkat Tembakan untuk {s:DetachBuffDuration} dtk. atau sampai kamu mengisi ulang" "fathom_reefdweller_harpoon/regen" "Pemulihan Tombak Karang" "fathom_reefdweller_harpoon/detach_buff" "Tingkat Tembakan" "fathom_lurkers_ambush" "Penyergapan Pengintai" "fathom_lurkers_ambush_quip" "Menjadi Tak Terlihat dan melontarkan ludah pelumpuh." "fathom_lurkers_ambush_passive_desc" "Pasif: Ketika tidak bertarung dan tidak terlihat oleh musuh, menyembuhkan sebagian health maks. milikmu setiap detiknya.Jika kamu berdiri diam atau berjongkok, kamu menjadi tidak terlihat, kecuali jika kamu melakukan suatu tindakan. Saat benar-benar tidak terlihat, kamu menjadi kebal ." "fathom_lurkers_ambush_active_desc" "Tahan [{s:ability_key}] untuk mengisi penuh ludah di mulut yang memberikan damage dan memperlambat musuh. Durasi damage dan memperlambat meningkat semakin lama ludah ditahan sebelum dilontarkan.
Jika tidak sedang menempel ke dinding, durasi hanya setengah dari durasi normal." "fathom_lurkers_ambush/invis" "Tak Terlihat" "fathom_lurkers_ambush/regen" "Pemulihan Health" "fathom_lurkers_ambush/immobilize" "Lumpuh" "DebuffMaxDuration_label" "Durasi Perlambatan Maks." "DebuffMaxDuration_postvalue_label" "Durasi Perlambatan Maks." "DebuffMaxDuration_postfix" " dtk." "NotSeenByEnemiesRegen_label" "Pemulihan Health Maks." "NotSeenByEnemiesRegen_postvalue_label" "Pemulihan Health Maks." "NotSeenByEnemiesRegen_postfix" "%" "MaxDamage_label" "Damage Maks." "MaxDamage_postvalue_label" "Damage Maks." //"slork_ability_4" "Torrent" //"slork_ability_4_desc" "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air." //"slork_ability_invis" "Ambush Predator" //"slork_ability_invis_desc" "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal {s:AmbushDamage} damage and +{s:StaminaDamage} stamina damage to enemies in front of Slork." //"InvisReapplyDelay_Label" "Delay before fading" //"InvisRegen_Label" "Invis Max Health Regen" "InvisRegen_postfix" "%" //"AmbushDamage_Label" "Ambush Damage" //"StaminaDamage_Label" "Stamina Damage" // "slork_ability_invis_t2_desc" "-{s:InvisReapplyDelay}s Delay before fading" //"slork_last_breath" "Deep's Embrace" //"slork_last_breath_desc" "Encase yourself in a sphere of water that can absorb up to {s:DamageAbsorb} damage before bursting. When the sphere disipates for any reason enemies in range take {s:BurstDamage} damage." //"DamageAbsorb_Label" "Damage Absorbed" //"HitsToRelease_Label" "Tekan untuk Melepaskan" //"modifier_slork_invis" "Invisible" //"modifier_slork_ambush" "Ambush Damage" //"modifier_slork_visible" "Can't hide" //"modifier_slork_lastbreath" "Napas Terakhir" //"modifier_slork_lastbreath_damage_amp" "Dikait" //----------------------------------------------------------------------------- // Operative //----------------------------------------------------------------------------- "operative_umbrella_maneuver" "Manuver Payung" "operative_umbrella_maneuver_desc" "Menggunakan payung untuk menghasilkan embusan angin yang menerbangkanmu ke belakang. Kemudian, isi daya Payung untuk menembakkan proyektil yang meledak saat benturan." "operative_umbrella_maneuver_t3_desc" "[Belum Diimplementasikan]" "modifier_operative_umbrella_maneuver_watcher" "Manuver Payung" "modifier_operative_umbrella_maneuver_air_hang" "Manuver Payung" "operative_blindside" "Blindside" "operative_blindside_passive_desc" "Pasif: Memberikan damage bonus dengan senjata dan serangan jarak dekatmu ketika memukul musuh dari belakang." "operative_blindside_active_desc" "Aktif: Melemparkan granat kejut untuk mengurangi kecepatan putaran musuh." "BackstabBonusDamagePct_label" "Damage Blindside" "BackstabBonusDamagePct_postvalue_label" "Damage Blindside" "BackstabBonusDamagePct_postfix" "%" "TurnRateSlowDuration_label" "Durasi Kecepatan Putaran Diperlambat" "TurnRateSlowDuration_postvalue_label" "Durasi Kecepatan Putaran Diperlambat" "TurnRateSlowDuration_postfix" " dtk." //"EnemyTurnRateMax_label" "Enemy Turn Rate Max" //"EnemyTurnRateMax_postfix" "%" "operative_scattercharge" "Serangan Menyebar" "operative_scattercharge_desc" "Putar payungmu, luncurkan sejumlah tembakan daya dalam area kerucut di depanmu. Daya akan meledak setelah jatuh ke permukaan." "operative_revelation" "Wahyu" "operative_revelation_desc" "Mengaktifkan relikmu. Hero musuh terdekat menerima perlambatan gerakan dan dash, dan menerima damage dari waktu ke waktu saat melihat ke arahmu. Jika musuh melihatmu cukup lama, mereka akan dikutuk." "CurseDuration_label" "Durasi Kutukan" "CurseDuration_postvalue_label" "Durasi Kutukan" "CurseDuration_postfix" " dtk." "TimeBeforeCursed_label" "Waktu hingga Dikutuk" "TimeBeforeCursed_postvalue_label" "Waktu hingga Dikutuk" "TimeBeforeCursed_postfix" " dtk." "modifier_operative_revelation_caster" "Wahyu" "modifier_operative_revelation_debuff" "Kutukan Wahyu" //----------------------------------------------------------------------------- // Kali //----------------------------------------------------------------------------- //"citadel_ability_kali_spinning_blade" "Occilioblade" //"citadel_ability_kali_spinning_blade_quip" "Launch a boomerang that flies back" //"citadel_ability_kali_spinning_blade_desc" "Throw a spinning blade that deals damage and returns to you." //"citadel_ability_kali_spinning_blade_t1_desc" "{s:SlowPercent}% slow for {s:SlowDuration}s on enemies hit" //"citadel_ability_kali_spinning_blade_t2_desc" "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit" //"citadel_ability_kali_spinning_blade_t3_desc" "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade" //"CooldownReductionOnCatch_label" "Cooldown on Catch" //"CooldownReductionOnCatch_postfix" "s" "CooldownReductionOnHit_label" "Pengurangan Cooldown Saat Mengenai Hero" "CooldownReductionOnHit_postvalue_label" "Pengurangan Cooldown Saat Mengenai Hero" "CooldownReductionOnHit_postfix" " dtk." "CooldownReductionOnHitNonHero_label" "Pengurangan Cooldown Saat Mengenai Non-Hero" "CooldownReductionOnHitNonHero_postvalue_label" "Pengurangan Cooldown Saat Mengenai Non-Hero" "CooldownReductionOnHitNonHero_postfix" " dtk." "MaxCooldownReductionsFromHits_label" "Pengurangan Cooldown Maks." "MaxCooldownReductionsFromHits_postvalue_label" "Pengurangan Cooldown Maks." //"ability_kali_dust_storm" "Dust Storm" //"ability_kali_dust_storm_quip" "Send out a tornado that slows enemies" //"ability_kali_dust_storm_desc" "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow." //"EnemyBulletDamageReduction_label" "Enemy Weapon Damage" "EnemyBulletDamageReduction_postfix" "%" //"modifier_dust_storm_debuff" "Slow Firerate & Movement" //"ability_kali_dust_storm_t3_desc" "{s:AbilityCooldown} Cooldown and +{s:AbilityDuration}s Duration" //"citadel_ability_kali_disruptive_charge" "Pack Hunter" //"citadel_ability_kali_disruptive_charge_quip" "You and nearby allies move much faster" //"citadel_ability_kali_disruptive_charge_desc" "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time." //"citadel_ability_kali_disruptive_charge_t2_desc" "{s:LifestealPercent}% Damage Lifesteal for the duration of Pack Hunter" //"modifier_citadel_disruptive_charge" "Pack Hunter" //"MoveSpeedBonusPercentStart_label" "Speed Bonus" "MoveSpeedBonusPercentStart_prefix" "+" "MoveSpeedBonusPercentStart_postfix" "%" //"ability_kali_tornado_blade" "Whirling Blade" //"ability_kali_tornado_blade_desc" "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion." //"ability_kali_trappers_bolo" "Trapper's Delight" //"ability_kali_trappers_bolo_quip" "Immobilize nearby enemies" //"ability_kali_trappers_bolo_desc" "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero." //"ability_kali_trappers_bolo_t1_desc" "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s" //"ability_kali_trappers_bolo_t3_desc" "Stun enemies that are immobilized" //"BoloBounceCount_label" "Max Bounces" //"BoloProcDamage_label" "Damage on Immobilize" //"BoloHitDamage_label" "Damage on Hit" //"modifier_citadel_bolo" "Immobilizing..." "modifier_bolo_immobilized" "Lumpuh" //"modifier_bolo_leech" "Leeching..." //----------------------------------------------------------------------------- // Hero Demoman //----------------------------------------------------------------------------- //"mortar_sentry_grenade" "Mortar Sentry Grenade" //"ability_explosive_trap" "Remote Bomb" //"ability_explosive_trap_desc" "A bomb that launches everything it hits up in the air. Manually detonate by pressing [1] after arming. Useful for mobility." //"ability_explosive_trap_t1_desc" "ArmTime decreased by {s:ArmTime} and Blast Force +{s:Force}" //"ability_explosive_trap_t3_desc" "Bomb throw range +{s:ProjectileSpeedBonus}% and damage +{s:Damage}" //"Force_label" "Blast Force" //"citadel_ability_mortarsentry" "Mortar Sentry" //"citadel_ability_mortarsentry_desc" "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types" //"citadel_ability_mortarsentry_t1_desc" "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s" //"citadel_ability_mortarsentry_t2_desc" "Ability charges +{s:AbilityCharges}s and search radius +{s:SearchRadius}m" //"citadel_ability_mortarsentry_t3_desc" "Bombs per volley +{s:GrenadesPerVolley}" //"ability_mirv_grenade_buff" "Mad Bomber" //"ability_mirv_grenade_buff_desc" "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs." //"ability_mirv_grenade_buff_t1" "Mad Bomber" //"ability_mirv_grenade_buff_t1_desc" "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration" //"ability_mirv_grenade_buff_t2" "Potency" //"ability_mirv_grenade_buff_t2_desc" "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration" //"ability_mirv_grenade_buff_t3" "Carpet Bombing" //"ability_mirv_grenade_buff_t3_desc" "Infinite Shots while Mad Bomber is active" //"ability_carpetbomb_drone" "Street Cleaner" //"ability_carpetbomb_drone_desc" "Summon a drone that drops bombs as it flies. The Drone moves towards the aimed direction. Drone explodes in to a cluster of bombs when it expires" //"ability_carpetbomb_drone_t1_desc" "Drone Life Time +{s:DroneLifeTime}s" //"ability_carpetbomb_drone_t2_desc" "Ability Cooldown {s:AbilityCooldown}s and Drone Health +{s:DroneHealth}" //"ability_carpetbomb_drone_t3_desc" "Bomb drop interval {s:AttackRate}s and Drone speed +{s:DroneSpeed}" //"modifier_consumed_armor_buff" "Spirit and Bullet Armor" //"modifier_mirv_grenades" "Mad Bomber" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Hero Hijack //----------------------------------------------------------------------------- //"citadel_ability_hijack_stacking_weapon_jammer" "Weapon Jammer" //"citadel_ability_hijack_stacking_weapon_jammer_desc" "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves)." //"citadel_modifier_passive_hijack_stacking_weapon_jammer" "Gun Jammed" //"citadel_ability_surveillance_drone" "Deploy Combat Drone" //"citadel_ability_surveillance_drone_desc" "Deploys a fragile Combat Drone which has unique abilities." //"modifier_citadel_surveillance_drone_alive" "Combat Drone Active" //"citadel_hijack_drone_extra_abilities" "Combat Drone Abilities" //"citadel_ability_surveillance_drone_player_camera" "Player Camera" //"citadel_ability_surveillance_drone_player_camera_desc" "Switches Camera from Drone to Player" //"citadel_ability_drone_detecting_enemies" "Drone Infrared Camera" //"citadel_ability_drone_detecting_enemies_desc" "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at." //"citadel_ability_surveillance_drone_camera" "Drone Camera" //"citadel_ability_surveillance_drone_camera_desc" "Switches Camera from Player to Drone" //"citadel_ability_drone_teleport" "Drone Teleport" //"citadel_ability_drone_teleport_desc" "Instant Cast: teleports Hijack below the drone after the cast delay." //"citadel_ability_surveillance_drone_crash" "Drone Crash" //"citadel_ability_surveillance_drone_crash_desc" "Crashes Drone into ground dealing AOE damage" //"citadel_ability_hijack_mind_control" "Hack Enemy Units" //"citadel_ability_hijack_mind_control_desc" "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit." //"ability_hijack_richochet_projectile" "Ricochet Dagger" //"ability_hijack_richochet_projectile_desc" "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall." //"citadel_modifier_passive_hijack_weapon_jammer_buildup" "Weapon Jammer" //"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc" "Weapon Jammer Building" //"modifier_citadel_hijack_weapon_jammer_proc" "Weapon Jammed" //"modifier_citadel_hijack_weapon_jammer_proc_desc" "Weapon has been Jammed" //"modifier_citadel_drone_spotted_enemy" "Visible to Enemy" //"modifier_citadel_drone_spotted_enemy_desc" "The enemy can see your position" //"citadel_ability_surveillance_drone_t2_desc" "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage" //"ExtraDamagePerBounce_label" "Extra Damage per bounce" //"MindControlHealthBonus_label" "Extra Health given to units" //"MisfireBuildupPercentPerShot_label" "Buildup Percent Per Shot" //"CrashImpactRadius_label" "Crash Damage Radius" //"DroneCrashDamage_label" "Drone Crash Damage" //"DroneSpeed_label" "Drone Speed" //"MaxUnitsMindControl_label" "Max Units" //"PreBounceDamage_label" "Pre-Bounce Damage" //"PostBounceDamage_label" "Post-Bounce Damage" //"MisfireProcChance_label" "Percent Chance enemy Misfires" //"UnitBonusDamagePercent_label" "Damage increase percent" //"ability_hijack_richochet_projectile_t3_desc" "+{s:PreBounceDamage} Pre-Bounce Damage. +{s:PostBounceDamage} Post-Bounce Damage." //"citadel_ability_hijack_mind_control_t1_desc" "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage" //"citadel_ability_hijack_mind_control_t3_2_desc" "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage" //"citadel_ability_drone_detecting_enemies_t3" "Drone Infrared Camera" //"citadel_ability_drone_detecting_enemies_t3_desc" "Enable Drone infrared Camera" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Mecha Guy //----------------------------------------------------------------------------- //"citadel_ability_mechaguy_echo" "Echo" //"citadel_ability_mechaguy_echo_desc" "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by {s:SlowPercent}% for {s:SlowDuration}s" //"citadel_ability_mechaguy_echo_t2_desc" "Damage increases Echo duration by {s:RefreshAmount}s" //"citadel_ability_mechaguy_echo_t3_desc" "Echo spreads to nearby enemies" "modifier_citadel_mechaguy_echo_slow" "Diperlambat" //"modifier_citadel_mechaguy_echo" "Echo" //"citadel_ability_mechaguy_retaliate" "Retaliate" //"citadel_ability_mechaguy_retaliate_desc" "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging" //"citadel_ability_mechaguy_retaliate_t1_desc" "Projectile gains {s:Radius}m explosion radius" //"citadel_ability_mechaguy_retaliate_t2_desc" "+{s:DamageMultiplier}x damage multiplier" //"citadel_ability_mechaguy_retaliate_t3_desc" "Heals for {s:HealPercent}% damage taken" //"modifier_citadel_mechaguy_retaliate" "Retaliate" //"citadel_ability_mechaguy_double_edge" "Double Edge" //"citadel_ability_mechaguy_double_edge_desc" "Deals {s:Damage} damage to both you and your target" //"citadel_ability_mechaguy_double_edge_t2_desc" "Deals {s:DamageHealthPercent}% of your health as additional damage" //"citadel_ability_mechaguy_double_edge_t3_desc" "+{s:AbilityUnitTargetLimit} targets" //"citadel_ability_mechaguy_defense_field" "Reactive Armor" //"citadel_ability_mechaguy_defense_field_desc" "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken" //"modifier_mechaguy_defense_field_aura_thinker" "Reactive Armor" //"citadel_ability_mechaguy_defense_field_t2_desc" "+{s:RegenPercent}% health recovery " //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Duo //----------------------------------------------------------------------------- //"citadel_ability_duo_summon_drone" "Summon" //"citadel_ability_duo_summon_drone_desc" "Summons your drone." //"citadel_ability_duo_summon_drone_t1_desc" "Drone also gets player items" //"citadel_ability_duo_summon_drone_t2_desc" "Fire a barrage of rockets while in sentry mode" //"citadel_ability_duo_summon_drone_t3_desc" "Immobilize targets in place in attack mode" // //"citadel_ability_duo_energy_link" "Energy Link" //"citadel_ability_duo_energy_link_desc" "A short range tether which heals your drone. Breaks if you walk out of range.

If targeting an enemy, deals damage instead." //"modifier_citadel_duo_energy_link" "Energy Link" //"modifier_citadel_duo_energy_link_duration" "Energy Link" //"citadel_ability_duo_energy_link_t2_desc" "+{s:ExternalBonusHealthRegen} Regen
+{s:DPS} DPS" //"citadel_ability_duo_energy_link_t3_desc" "Applies damage and healing effects within {s:ZapDistance}m of target" // //"citadel_ability_duo_fusion_scalpel" "Fusion Scalpel" //"citadel_ability_duo_fusion_scalpel_desc" "Forms a link between you and your drone, dealing damage to enemies which touch it" //"modifier_citadel_duo_fusion_scalpel_target" "Fusion Scalpel" //"citadel_ability_duo_fusion_scalpel_t2_desc" "Slows enemies by {s:SlowPercent}% for {s:DebuffDuration}s" //"citadel_ability_duo_fusion_scalpel_t3_desc" "Link with up to {s:MaxAllyLinks} nearby allies" // //"citadel_ability_duo_arc_cannon" "Arc Cannon" //"citadel_ability_duo_arc_cannon_desc" "Duo's drone sweeps its laser {s:SweepCount} times from the sky, dealing damage to anyone caught in its path." //"citadel_ability_duo_arc_cannon_t1_desc" "Burns ground, dealing {s:BurnDPS} dps for {s:BurnDuration}s" //"citadel_ability_duo_arc_cannon_t3_desc" "+{s:SweepCount} sweeps
{s:SweepInterval}s between laser sweeps" //"citadel_modifier_duo_arc_cannon" "Arc Cannon" //"citadel_ability_duo_grenade" "Grenade" //"citadel_ability_duo_grenade_desc" "Throw a grenade that explodes after {s:ArmingDuration}s" //"citadel_ability_duo_grenade_t3_desc" "+{s:AbilityCharges} charges and Charge Delay {s:AbilityCooldownBetweenCharge}s" // Drone orders //"citadel_duo_drone_extra_abilities" "Combat Drone Abilities" //"citadel_ability_duo_order" "Order" //"citadel_ability_duo_order_attack" "Attack" //"citadel_ability_duo_order_attack_desc" "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target" //"citadel_ability_duo_order_sentry" "Sentry" //"citadel_ability_duo_order_sentry_desc" "Orders your drone to guard an area. It will automatically attack any nearby threats" //"citadel_ability_duo_order_follow" "Follow" //"citadel_ability_duo_order_follow_desc" "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot." //"citadel_ability_duo_order_cancel" "Cancel" // UI //"modifier_duo_drone_health" "Drone" // Drone //"citadel_modifier_duo_drone_tracker" "Drone" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Yamato //----------------------------------------------------------------------------- "Citadel_Yamato_HeroTag_1" "Tak Kenal Lelah" "Citadel_Yamato_HeroTag_2" "Akrobatik" "Citadel_Yamato_HeroTag_3" "Pengejar" "citadel_ability_power_slash" "Tebasan Kuat" "citadel_ability_power_slash_quip" "Isi daya dan serang, memberikan damage tinggi saat terisi penuh" "citadel_ability_power_slash_desc" "Lakukan skill ini untuk meningkatkan damage selama {s:AbilityCastDelay} detik, lalu melepaskan tebasan bertenaga penuh.
Tekan {g:citadel_binding:'Ability1'} atau {g:citadel_binding:'Attack'} untuk langsung melancarkan serangan dan memberikan damage sebagian." "power_slash_debuff" "Tebasan Kuat" "SlashLength_label" "Panjang Tebasan" "SlashLength_postvalue_label" "Panjang Tebasan" //"SlashWideRadius_label" "Power Stance Slash Radius" "SlashWideRadius_postfix" " m" "SlashLength_postfix" " m" //"RecoveryDuration_label" "Recovery Time" //"RecoveryDuration_prefix" "" "RecoveryDuration_postfix" " dtk." //"StanceWeaponRangeScale_label" "Weapon Range" "StanceWeaponRangeScale_postfix" "%" //"DamageMinDisplay_label" "Min Damage" //"DamageMaxDisplay_label" "Max Damage" //"ShortChargeDamagePct_label" "Short Charge Dmg" "ShortChargeDamagePct_postfix" "%" //"MediumChargeDamagePct_label" "Medium Charge Dmg" "MediumChargeDamagePct_postfix" "%" "FullChargeDamage_label" "Damage Kekuatan Penuh" "FullChargeDamage_postvalue_label" "Damage Kekuatan Penuh" "citadel_ability_power_slash_t1_desc" "{s:SlowPercent}% Perlambatan Gerakan selama {s:SlowDuration} dtk." "citadel_ability_power_slash_t2_desc" "{s:AbilityCooldown} dtk. Cooldown Skill" "citadel_ability_power_slash_t3_desc" "+{s:SlashLength} m Jangkauan Skill
+{s:FullChargeDamage} Damage and Meningkatkan Penskalaan Kekuatan Spirit" //"StaminaToRemove_label" "Stamina Drain" "citadel_ability_flying_strike" "Tupai Terbang" "citadel_ability_flying_strike_quip" "Terbang ke arah target" "citadel_ability_flying_strike_desc" "Melemparkan pengait untuk menarik diri ke arah musuh, memberikan {g:citadel_inline_attribute:'MeleeDamage'} dan memperlambat target saat sampai ke musuh." "citadel_ability_flying_strike/slow" "Perlambatan Tupai Terbang" //"citadel_ability_flying_strike/weapon_buff" "+Weapon Damage" "citadel_ability_flying_strike_t2_desc" "Mendapatkan + {s:SpiritBonus} Kekuatan Spirit selama {s:buffDuration} dtk." "citadel_ability_flying_strike_t3_desc" "Fungsi sekunder untuk menarik ke udara terhadap rekan tim
+ {s:AbilityCAStrange} m Jangkauan Skill
Mendapatkan 1 daya ekstra" "yamato_flying_strike_t3_header" "Saat mencapai target:" "citadel_ability_infinity_slash" "Transformasi Bayangan" "citadel_ability_infinity_slash_quip" "Menjadi tak terkalahkan dan lebih kuat lagi" "citadel_ability_infinity_slash_desc" "Bersatur dengan jiwa bayangan {s:hero_name}. Setelah transformasi awal tak terkalahkan, skill-mu di-refresh dan 60% lebih cepat. Kamu mendapatkan imunitas dari efek status negatif dan peningkatan pertahanan peluru dan spirit yang tinggi.
Ketika kamu mendapatkan kill hero, kamu mendapatkan penyembuhan dan durasinya diperpanjang." //"citadel_ability_infinity_slash_buff_header" "Per Hero Hit" "citadel_ability_infinity_slash_t2_desc" "+{s:BonusMoveSpeed} m Kecepatan Gerakan dan {s:AbilityCooldown} Cooldown" "citadel_ability_infinity_slash_t3_desc" "+{s:AbilityDuration} dtk. Durasi
+{s:BulletResist}% Pertahanan Peluru
+{s:TechResist}% Pertahanan Spirit" "ShadowDuration_label" "Penundaan Ledakan" "ShadowDuration_postvalue_label" "Penundaan Ledakan" "ShadowDuration_postfix" " dtk." //"PrepareTime_label" "Prepare Time" "PrepareTime_postfix" " dtk." "AbilitySpeedPct_label" "Kecepatan Skill" "AbilitySpeedPct_postvalue_label" "Kecepatan Skill" "AbilitySpeedPct_prefix" "+" "AbilitySpeedPct_postfix" "%" "ShadowFormDurationOnKill_label" "Durasi dari Kill" "ShadowFormDurationOnKill_postvalue_label" "Durasi dari Kill" "ShadowFormDurationOnKill_prefix" "+" "ShadowFormDurationOnKill_postfix" " dtk." "InfinitySlashHealOnKill_label" "Maks. Heal HP dari Kill" "InfinitySlashHealOnKill_postvalue_label" "Maks. Heal HP dari Kill" "InfinitySlashHealOnKill_postfix" "%" "InfinitySlashHealOnCast_label" "Maks. Pemulihan HP Saat Digunakan" "InfinitySlashHealOnCast_postvalue_label" "Maks. Pemulihan HP Saat Digunakan" "InfinitySlashHealOnCast_postfix" "%" "citadel_ability_infinity_slash/timer" "Wujud Bayangan" "citadel_ability_healing_slash" "Tebasan Maut" "citadel_ability_healing_slash_quip" "Berikan Damage pada musuh terdekat dan terima penyembuhan saat terkena" "citadel_ability_healing_slash_t1_desc" "Saat Terkena: +{s:BuffMeleeDamage}% Damage Jarak Dekat selama {s:BuffDuration} dtk." "citadel_ability_healing_slash_t2_desc" "Saat Hero Terkena: +{s:HealMaxHealth}%Penyembuhan Health Maks." "citadel_ability_healing_slash_t3_desc" "{s:AbilityCooldown} dtk.Cooldown dan penskalaan yang meningkat" "citadel_ability_healing_slash_desc" "Menebas musuh di hadapanmu, memberikan damage dan menurunkan tingat tembakan mereka. Jika mengenai hero musuh, kamu akan menerima penyembuhan." "citadel_ability_healing_slash/debuff" "Tebasan Maut" "HealMaxHealth_label" "Penyembuhan saat hero terkena" "HealMaxHealth_postvalue_label" "Penyembuhan saat hero terkena" "HealMaxHealth_postfix" "% Health Maks." "HealFixedHealth_label" "Penyembuhan saat hero terkena" "SpiritBonus_label" "Bonus Spirit" "SpiritBonus_postvalue_label" "Bonus Spirit" "HealFixedHealth_postvalue_label" "Penyembuhan saat hero terkena" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ballista //----------------------------------------------------------------------------- //"citadel_ability_ballista_shell_shotgun" "Flak Cannon" //"citadel_ability_ballista_shell_shotgun_desc" "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.

Deals weapon damage" //"citadel_ability_ballista_shell_shotgun_t3_desc" "Hitting {s:TargetsToAddCharge}+ targets refunds charge" //"citadel_ability_ballista_bullet_storm" "Bullet Storm" //"citadel_ability_ballista_bullet_storm_desc" "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows." //"citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff" "Bullet Storm" //"citadel_ability_ballista_ammo_pack" "Belt Feed" //"citadel_ability_ballista_ammo_pack_desc" "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

This can be cancelled by toggling off. Remaining shells will be lost." //"citadel_ability_ballista_ammo_pack_t1_desc" "+{s:ClipSize} shells" //"modifier_citadel_ballista_ammo_pack_pickup_timer" "Picking up ammo pack..." //"ability_teammate_armor_buff" "Protective Shell" //"ability_teammate_armor_buff_desc" "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself." //"ability_teammate_armor_buff_t1_desc" "Add move speed bonus effect +{s:SpeedBonus}m/s" //"ability_teammate_armor_buff_t2_desc" "Adds health regen effect +{s:HealthRegenBonus}" //"ability_teammate_armor_buff_t3_desc" "Bullet Shield +{s:BulletShieldHealth} and Spirit Shield +{s:TechShieldHealth}" //"SpeedBonus_label" "Move Speed Bonus" "SpeedBonus_postfix" " m/dtk." //"ability_teammate_armor_buff/modifier_consumed_armor_buff" "Protective Shell" //"citadel_ability_ballista_mine_field" "Mine Field" //"citadel_ability_ballista_mine_field_desc" "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims" //"citadel_ability_ballista_mine_field_t2_desc" "+{s:NumMines} mines" //"citadel_ability_ballista_fusion_bomb" "Fusion Bomb" //"citadel_ability_ballista_fusion_bomb_desc" "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}." //"Fuse_label" "Fuse length" "Fuse_postfix" "s" //"TickDamage_label" "Damage per bomb tick" //"BombDamagePercent_label" "Target max health as damage" "BombDamagePercent_postfix" "%" "MoveSpeedSlowPercent_label" "Perlambatan Gerakan" "MoveSpeedSlowPercent_postvalue_label" "Perlambatan Gerakan" "MoveSpeedSlowPercent_postfix" "%" "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label" "Perlambatan Gerakan" "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label" "Perlambatan Gerakan" "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix" "%" "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow" "Diperlambat" //"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant" "Planting bomb..." //"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target" "Take cover!" //----------------------------------------------------------------------------- // Viscous //----------------------------------------------------------------------------- "Citadel_Viscous_HeroTag_1" "Penghindaran" "Citadel_Viscous_HeroTag_2" "Pengganggu" "Citadel_Viscous_HeroTag_3" "Lendir" "viscous_goo_grenade" "Cipratan" "viscous_goo_grenade_desc" "Melempar bola lendir yang memberikan damage dan meninggalkan genangan lendir yang memperlambat gerakan musuh dalam radius." "viscous_goo_grenade_bounce_desc" "Beberapa serangan pada target yang sama akan memberikan damage lebih kecil." "viscous_goo_grenade_quip" "Memberikan damage pada musuh dan meninggalkan kekacauan" "viscous_goo_grenade_puddle_desc" "Genangan lendir menempel di tanah dan menerapkan perlambatan gerakan kepada musuh yang berjalan di atasnya.

Kamu dan rekan tim meluncur lebih cepat di genangan lendir." "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff" "Diperlambat" "viscous_goo_grenade_t1_desc" "+{s:Damage} Damage dan +{s:Radius} m Radius" "viscous_goo_grenade_t3_desc" "+{s:MaxBounces} Pantulan dan penskalaan spirit yang ditingkatkan" "MaxBounces_label""Memantul" "MaxBounces_postvalue_label""Memantul" "PuddleRadius_label" "Radius genangan" "PuddleRadius_postvalue_label" "Radius Genangan" "PuddleRadius_postfix" " m" "PuddleDuration_label" "Durasi Genangan" "PuddleDuration_postvalue_label" "Durasi Genangan" "PuddleDuration_postfix" " dtk." "viscous_restorative_goo" "Kubus" "viscous_restorative_goo_desc" "Membungkus target dalam kubus lendir pemulih yang melindungi dari damage, dan meningkatkan pemulihan health. Target tidak dapat melakukan tindakan baru selama di dalam kubus. Kubus dapat digunakan untuk diri sendiri. Tekan {g:citadel_binding:'Mantle'} untuk keluar lebih cepat." "viscous_restorative_goo_quip" "Kubus adalah tempat yang aman" "viscous_restorative_goo_t1_desc" "Meningkatkan Kecepatan Gerakan dan Pemulihan Stamina" "viscous_restorative_goo_t2_desc" "+{s:BonusHealthRegen} Regenerasi Health dan +{s:AbilityDuration} dtk. Durasi" "viscous_restorative_goo_t3_desc" "Menghapus semua Debuff non-ultimate dan {s:AbilityCooldown} dtk. Cooldown" "viscous_restorative_goo_buff_desc" "Setelah meninggalkan kubus, target mengalami peningkatan kecepatan gerakan dan pemulihan stamina untuk waktu singkat." "PostCubeBuffDuration_label" "Durasi Buff" "PostCubeBuffDuration_postvalue_label" "Durasi Buff" "PostCubeBuffDuration_postfix" " dtk." "modifier_restorative_goo" "Kubus" //"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress" "Breaking out" //"viscous_goo_puddle" "Goo Form" //"viscous_goo_puddle_desc" "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies." //"viscous_goo_puddle_t3_desc" "[Not Yet Implemented]" "viscous_goo_bowling_ball" "Bola Lendir" "viscous_goo_bowling_ball_desc" "Berubah menjadi bola lendir besar yang memberikan damage dan efek stun pada musuh yang terbentur. Bola memberikan pertahanan Peluru dan Spirit yang besar, memantul di dinding dan memungkinkan untuk melompat ganda." "viscous_goo_bowling_ball_quip" "Berguling-guling menyebabkan kekacauan" "viscous_goo_bowling_ball_t2_desc" "+{s:Damage} Damage dan +{s:BulletResist}% Pertahanan Peluru dan Spirit" "viscous_goo_bowling_ball_t3_desc" "+{s:AbilityDuration} dtk. Durasi, +{s:StunDuration} dtk. Durasi Stun, dan +{s:Damage_scale} Penskalaan Spirit" "BallRadius_label" "Radius Bola" "BallRadius_postvalue_label" "Radius Bola" "BallRadius_postfix" " m" "viscous_telepunch" "Genangan Berbahaya" "viscous_telepunch_desc" "Membuat kepalan tinju yang memukul semua musuh di sekitar dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.

Memukul musuh akan memberikan {g:citadel_inline_attribute:'MeleeDamage'} and menerapkan {g:citadel_inline_attribute:'Slow'}. Musuh dapat Menangkis serangan ini.

Kamu dan rekan tim memiliki Kontrol Udara yang ditingkatkan." "viscous_telepunch_quip" "Memukul musuh dengan kepalan raksasa" "viscous_telepunch_t1_desc" "+{s:AbilityCharges} Daya dan +{s:Damage} Damage" "viscous_telepunch_t2_desc" "+{s:Radius} m Radius dan +{s:LifeStealPercentOnHit}% Curi HP" "viscous_telepunch_t3_desc" "{s:AbilityCooldown} dtk. Cooldown dan sekarang memberikan Damage Jarak Dekat Berat" "ImpactDuration_label" "Durasi Perlambatan" "ImpactDuration_postvalue_label" "Durasi Perlambatan" "ImpactDuration_postfix" " dtk." //"BonusDamageAmp_label" "Increased Damage" "BonusDamageAmp_postfix" "%" "DamageHeavyMelee_label" "Damage" "DamageHeavyMelee_postvalue_label" "Damage" "viscous_gootapult""Splatapult" //"viscous_gootapult_desc" "Charge up and launch yourself, dealing damage and leaving a slowing area on impact." //"GooSlowPercent_label" "Puddle Slow Percent" "GooSlowPercent_postfix" "%" "GooDuration_label""Durasi Genangan" "GooDuration_postvalue_label""Durasi Genangan" "GooDuration_postfix" " dtk." //"citadel_ability_viscous_ball_boost" "Slam Ball" "RollingTime_label" "Waktu Bergulir" "RollingTime_postvalue_label" "Waktu Bergulir" "RollingTime_postfix" " dtk." "CubeHealth_label" "Health Kubus" "CubeHealth_postvalue_label" "Health Kubus" //"viscous_gootapult_hint" "Launch!" //----------------------------------------------------------------------------- // Hero Sky Monk //----------------------------------------------------------------------------- //"hero_skymonk_role" "Initiation" //"hero_skymonk_strengths" "Crafty" //"skymonk_sky_duel" "Sky Duel" //"ability_flying_nimbus" "Flying Nimbus" //"skymonk_break_of_dawn" "Break of Dawn" //"skymonk_pool_of_light" "Pool of Light" //"modifier_pool_of_light_buff" "Pool of Light" //"modifier_pool_of_light_debuff" "Decreased Courage" //----------------------------------------------------------------------------- // Gunslinger //----------------------------------------------------------------------------- //"gunslinger_rapid_fire" "Rapid Fire" //"gunslinger_rapid_fire_desc" "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air." //"gunslinger_rocket_launcher" "Rocket Launcher" //"gunslinger_rocket_launcher_desc" "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air." //"gunslinger_tenacity" "Tenacity" //"gunslinger_tenacity_desc" "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health." //"gunslinger_sleep_bomb" "Sleep Bomb" //"gunslinger_sleep_bomb_desc" "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches." "ability_empowerbullet" "Sulap" "ability_empowerbullet_desc" "Melakukan Dash atau Meluncur akan mengisi senjatamu dengan peluru berenergi yang memberikan bonus Damage sebesar persentase Damage Senjatamu.

Jika kamu kehabisan peluru, kamu mendapatkan ekstra. Beruntung." "ability_empowerbullet/empowerbullet_watcher" "Peluru Berenergi" "ProcDamagePercentage_label" "Bonus Damage Peluru" "ProcDamagePercentage_postvalue_label" "Bonus Damage Peluru" "ProcDamagePercentage_prefix" "+" "ProcDamagePercentage_postfix" "%" "ability_empowerbullet_t1_desc" "Mendapatkan +{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan saat terisi energi" "ability_empowerbullet_t2_desc" "Memberikan tambahan +{s:BulletArmorReduction}% damage senjata selama {s:DebuffDuration} dtk. pada korban" "ability_gunslinger_spreadingfire" "Setan Api" "ability_gunslinger_spreadingfire_desc" "Melemparkan proyektil yang diisi dengan roh setan. Setan ini akan merasuki musuh dan memberikan Damage dari waktu ke waktu.

Jika target mati saat dirasuki, Setan akan melompat ke musuh terdekat dan durasinya diulang." "ability_gunslinger_spreadingfire/modifier_spreadingfire_dot" "Api Menjalar" "ability_gunslinger_spreadingfire_t3_desc" "+{s:DPS} DPS. Menjalar ke +{s:SpreadTargets} target setelah death." "SpreadRadius_label" "Radius Lompatan" "SpreadRadius_postvalue_label" "Radius Lompatan" "SpreadRadius_postfix" " m" "SpreadTargets_label" "Target yang Melompat" "SpreadTargets_postvalue_label" "Target yang Melompat" "ability_gunslinger_demon_carbine" "Semburan Api Neraka" "ability_gunslinger_demon_carbine_desc" "Mengisi senjata dengan peluru setan. Setelah penundaan, tembakan selanjutnya diisi dengan energi untuk memberikan bonus damage dan menembus musuh." "DemonShotCount_label" "Peluru Setan" "DemonShotCount_postvalue_label" "Peluru Setan" "gunslinger_rapid_fire/modifier_citadel_rapid_fire" "Tembakan Beruntun" "ability_gunslinger_salvo" "Blitz Pemanggil Setan" "ability_gunslinger_salvo_desc" "Mengisi senjata dengan peluru setan. Setelah penundaan, melepaskan rentetan peluru pada target musuh, memberikan bonus Damage.

Musuh dapat mengadang peluru." "ability_gunslinger_salvo/gunslinger_salvo_warning_modifier" "Berlindung...!" "TotalShots_label" "Total Tembakan yang Ditembakkan" "TotalShots_postvalue_label" "Total Tembakan yang Ditembakkan" "gunslinger_demonMark" "Simbol Dunia Gelap" "gunslinger_demonMark_desc" "Secara pasif menandai musuh di sekitar dengan Simbol. Menembak musuh dengan Simbol menghabiskan efek, memberikan bonus Damage dan memberikan Tingkat Tembakan dan Kecepatan Gerakan." "gunslinger_demonMark/demonmark" "Tanda Iblis" "gunslinger_demonMark/demonmark/demonmark_buff" "Tanda Diklaim" //----------------------------------------------------------------------------- // Spade //----------------------------------------------------------------------------- //"citadel_ability_spade_hat_trick" "Hat Trick" //"citadel_ability_spade_hat_trick_desc" "Spade throws her hat, striking enemies along its path. Deals additional damage with successive hits

Restores all charges when cooldown completes." //"citadel_ability_spade_hat_trick_t1_desc" "Reduce total cooldown by 1s per unit hit" //"citadel_ability_spade_hat_trick_t3_desc" "Hero kills refill all charges" //"citadel_ability_spade_sleight_of_hand" "Sleight of Hand" //"citadel_ability_spade_sleight_of_hand_desc" "Stab a nearby enemy. If done from behind, heavily slows the target." //"StackDamage_label" "Stack Damage" //"citadel_ability_spade_sleeve_toss" "Sleeve toss" //"citadel_ability_spade_sleeve_toss_desc" "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation." "EffectDuration_label" "Durasi Debuff" "EffectDuration_postvalue_label" "Durasi Debuff" "EffectDuration_postfix" " dtk." //"Projectiles_label" " Projectiles" //"citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on" "Movement deals damage!" //"citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw" "Sleeve Toss" //"DamagePerMeter_label" "Damage per meter" //"citadel_ability_spade_vanishing_act" "Vanishing Act" //"citadel_ability_spade_vanishing_act_desc" "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage." //"citadel_ability_spade_vanishing_act_t3_desc" "+50% bonus damage" //"citadel_ability_spade_puppeteer" "Puppeteer" //"citadel_ability_spade_puppeteer_desc" "Spade turns the target into a puppet, forcing them to shoot nearby allies. Control is reduced if no targets are in range.

Puppets take reduced damage while being controlled." //"citadel_ability_spade_draw" "Draw" //"citadel_ability_spade_draw_desc" "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss" //"citadel_ability_spade_draw_t2_desc" "+100% card bonus" //"citadel_ability_spade_draw_t3_desc" "Draw two cards" //"CardsDrawn_label" "Cards Drawn" //"citadel_ability_spade_play" "Play" //"citadel_ability_spade_play_desc" "Plays your current card, gaining bonuses depending on which card is drawn.

BUG: Play your card to show upgrades in the shop" //"citadel_ability_spade_translocate" "Smoke and Mirrors" //"citadel_ability_spade_translocate_desc" "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot." //"citadel_ability_spade_translocate_t3_desc" "Disable armor after teleport" //"TeleportTime_label" "Teleport Delay" "TeleportTime_postfix" "s" //"citadel_ability_spade_translocate/modifier_citadel_spade_translocate" "Returning..." //"citadel_ability_spade_misdirection" "Shadow Box" //"citadel_ability_spade_misdirection_desc" "Creates a barrier which deals damage when crossed." //"citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura" "Misdirection zone" //"citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection" "Misdirection" // Modifiers //"citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act" "Vanished" //"citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet" "Puppeted" "citadel_ability_spade_sleight_of_hand/modifier_slow_base" "Diperlambat" //"citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker" "Damage Stacks" //"citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture" "Bleeding, don't move!" // // Cards // //"citadel_ability_spade_draw/modifier_citadel_spade_card" "Cards" // Buffs //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown" "Reduced Cooldown" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon" "Increased Attack Speed" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed" "Increased Move Speed" "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen" "Pemulihan" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength" "Strength" "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker" "Kulit Logam" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs" "Sleeve Toss Immobilizes" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm" "Hat Trick Disarms" // Debuffs //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp" "Abilities Disabled" "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root" "Lumpuh" "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed" "Senjata Dilucuti" "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot" "Pendarahan" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness" "Bullet Armor Reduced" //"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff" "Glitched" //----------------------------------------------------------------------------- // Yakuza //----------------------------------------------------------------------------- //"yakuza_shakedown" "Shakedown" //"yakuza_shakedown_target" "Shakedown" //"yakuza_shakedown_target_desc" "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy." //"yakuza_shakedown_target_t2_desc" "Ignore Channel Slowdown" //"ShareDamagePercent_label" "Increased Damage Share" "ShareDamagePercent_postfix" "%" "AbilityChannelTimeDisplay_label" "Durasi Skill" "AbilityChannelTimeDisplay_postvalue_label" "Durasi Skill" "AbilityChannelTimeDisplay_postfix" " dtk." //"yakuza_kobun" "Hired Muscle" //"yakuza_kobun_desc" "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast." //"SummonHealth_label" "Gangster Health" //"SummonDPS_label" "Gangster DPS" //"SummonCount_label" "Gangsters Summoned" //"SummonLifetime_label" "Gangster Lifetime" //"SummonCasterHealthPct_prefix" "Gangster Health" //"SummonCasterHealthPct_label" "to Gangster Health" //"SummonCasterHealthPct_postfix" "% of The Boss' health" //"yakuza_protection_racket" "Protection Racket" //"yakuza_protection_racket_desc" "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast." //"yakuza_protection_racket_t1_desc" "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting." //"MoveWhileShootingSpeedPenaltyReductionPercent_label" "move speed penalty while shooting reduction" //"yakuza_setting_sun" "Setting Sun" //"yakuza_setting_sun_desc" "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage." //"CenterDamage_label" "Damage at the center" //"OuterDamage_label" "Damage at the edge" //"SecondHit_label" "Double Strike a random hero in range." //----------------------------------------------------------------------------- // Hero Bomber //----------------------------------------------------------------------------- //"modifier_charged_bomb" "Charged Bomb" //----------------------------------------------------------------------------- // Hero Viper //----------------------------------------------------------------------------- "Citadel_Viper_HeroTag_1" "Penembak" "Citadel_Viper_HeroTag_2" "Licin" "Citadel_Viper_HeroTag_3" "Rat-a-Tat" "ability_viper_hookdagger" "Pisau Kait" "ability_viper_hookdagger_desc" "Melempar pisau yang memberikan Damage Spirit. Pisau akan mengait kembali dan memberikan Damage Spirit lagi dan Perlambatan." "ability_viper_hookdagger_t3_desc" "Melemparkan 2 Pisau tambahan" "ability_viper_hookdagger_quip" "Melempar pisau yang kembali kepadamu" "ability_viper_snakedash" "Melata" "ability_viper_snakedash_desc" "Jarak Meluncur meningkat sehingga dapat Meluncur naik dan berbelok lebih cepat saat Meluncur.
" "ability_viper_snakedash_t3_desc" "Saat Meluncur: Mendapatkan {s:CombatBarrier} pengaman selama {s:BuffDuration} dtk." "ability_viper_snakedash_quip" "Meningkatkan kelincahan Meluncur" "modifier_snakedash" "Dash Meliuk" "OutgoingDamage_label" "Damage Awal" "OutgoingDamage_postvalue_label" "Damage Awal" "ReturnDamage_label" "Damage Kait" "ReturnDamage_postvalue_label" "Damage Kait" "OutgoingProjectileLifetime_label" "Penundaan Kait" "OutgoingProjectileLifetime_postvalue_label" "Penundaan Kait" "OutgoingProjectileLifetime_postfix" " dtk." "ability_viper_venom" "Siraman Racun" "ability_viper_venom_desc" "Menyiram racun mematikan pada target. Setelah penundaan yang dipicu racun, Damage Spirit akan diberikan. Damage akan ditingkatkan berdasarkan health target yang hilang.

Siraman Racun akan mengabaikan pemblokiran damage saat Membatu." "VenomMinDamage_label" "Damage Racun Min." "VenomMinDamage_postvalue_label" "Damage Racun Min." "VenomMaxDamage_label" "Damage Racun Maks." "VenomMaxDamage_postvalue_label" "Damage Racun Maks." "VenomDuration_label" "Durasi Peningkatan Racun" "VenomDuration_postvalue_label" "Durasi Peningkatan Racun" "VenomDuration_postfix" " dtk." "VenomMaxDamageHealthPercentage_label" "Health untuk Damage Maks." "VenomMaxDamageHealthPercentage_postvalue_label" "Health untuk Damage Maks." "VenomMaxDamageHealthPercentage_postfix" "%" "ability_viper_venom_t3_desc" "Peluru mengakumulasi Siraman Racun" "VenomMissingHealthDamagePercentage_label" "Damage Health Hilang" "VenomMissingHealthDamagePercentage_postvalue_label" "Damage Health Hilang" "VenomMissingHealthDamagePercentage_postfix" "%" "ability_viper_venom_quip" "Menyiram musuh dengan racun mematikan" "ability_viper_venom/viper_venom_modifier_subclass" "Siraman Racun" "ability_viper_venom_t2_desc" "{s:HealAmpRegenPenaltyPercent}% Penyembuhan Diterima dan {s:AbilityCooldown} dtk. Cooldown" "ability_viper_ult" "Kutukan Batu" "ability_viper_ult_desc" "Membuat area heksagon di tanah. Setelah penundaan, SEMUA unit di dalam area silinder akan Membatu. Musuh juga menerima Damage Spirit. Unit yang membatu akan memblokir semua damage, tapi tidak dapat melakukan tindakan apa pun." "PetrifyDuration_label" "Durasi Membatu" "PetrifyDuration_postvalue_label" "Durasi Membatu" "PetrifyDuration_postfix" " dtk." "PetrifyDamageBreakThreshold_label" "Blokir Damage Membatu" "PetrifyDamageBreakThreshold_postvalue_label" "Blokir Damage Membatu" "ability_viper_ult/viper_ult_petrify" "Membatu" "ability_viper_ult_quip" "Mengubah rekan tim dan musuh menjadi batu" "HalfHeight_postfix" " m" "ability_viper_petrifybola" "Bolas Membatu" "ability_viper_petrifybola_desc" "Melemparkan bolas peledak. Saat meledak, bolas Memperlambat dan Memberikan Damage ke semua musuh di area sekitarnya.

Musuh yang terkena ledakan langsung dari bolas mendapatkan Damage tambahan dan Membatu. Unit yang Membatu memblokir semua damage, tapi tidak dapat melakukan tindakan." "PetrifyDamage_label" "Damage Membatu" "PetrifyDamage_postvalue_label" "Damage Membatu" "PetrifyRadius_label" "Radius Membatu" "PetrifyRadius_postvalue_label" "Radius Membatu" "PetrifyRadius_postfix" " m" "ability_viper_petrifybola/petrifybola_petrify" "Membatu" "ability_viper_petrifybola_t3_desc" "+{s:PetrifyDuration} dtk. Durasi Membatu. Menjadikan batu semua musuh di sekitarnya.
" "ability_viper_petrifybola_quip" "Melemparkan bolas membatu" "ability_viper_debuffdagger" "Belati Kejam" "ability_viper_debuffdagger_desc" "Melemparkan belati, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.

Setiap belati yang mengenai target yang sama memberikan akumulasi untuk {g:citadel_inline_attribute:'SpiritDamage'} dan {g:citadel_inline_attribute:'Slow'}." "ability_viper_debuffdagger_t2_desc" "Saat Terkena: {s:BulletResistReduction}% Pertahanan Peluru dan {s:BulletResistReductionPerStack}% Pertahanan Peluru per Akumulasi" "ability_viper_debuffdagger_t3_desc" "+{s:MaxStacks} Akumulasi Maks.
{s:AbilityCooldownBetweenCharge} dtk. Penundaan Pengisian Daya
Saat Terkena: Mengembalikan {s:CooldownRefundPercent}% Cooldown Pengisian Daya" "ability_viper_debuffdagger_quip" "Melemparkan pisau pelambat" "ability_viper_debuffdagger/debuff" "Kejam" //----------------------------------------------------------------------------- // Hero Magician //----------------------------------------------------------------------------- "Citadel_Magician_HeroTag_1" "Penipu" "Citadel_Magician_HeroTag_2" "Peniru" "Citadel_Magician_HeroTag_3" "Serbaguna" "ability_magician_magicbolt" "Blitz Sihir" "ability_magician_magicbolt_desc" "Menembakkan blitz sihir yang memberikan Damage, yang meningkat seiring gerakan menuju target. Jika kamu memiliki Asisten, mereka juga dapat melakukan Blitz Sihir dengan nilai damage yang dikurangi.

Tekan{g:citadel_binding:'Ability1'} untuk mengarahkan blitz kembali ke arah crosshair-mu." "ProjectileRedirectCount_label" "Pembidikan Ulang Maks." "ProjectileRedirectCount_postvalue_label" "Pembidikan Ulang Maks." "ability_magician_magicbolt_quip" "Meluncurkan blitz sihir yang dapat dikontrol" "AbilityButtonHint_MagicBoltRedirect" "Arahkan Ulang Blitz" "CloneDamagePercentage_label" "Damage Asisten" "CloneDamagePercentage_postvalue_label" "Damage Asisten" "CloneDamagePercentage_postfix" "%" "MinDamage_label" "Damage Minimum" "MinDamage_postvalue_label" "Damage Minimum" "MaxDamageTime_label" "Durasi Damage Maks." "MaxDamageTime_postvalue_label" "Durasi Damage Maks." "MaxDamageTime_postfix" " dtk." "ability_magician_magicbolt_t1_desc" "Blitz memberikan -{s:FireRateSlow}%Tingkat Tembakan untuk {s:DebuffDuration} dtk." "ability_magician_magicbolt_t3_desc" "+{s:MaxDamage}Damage Maks. +{s:CloneDamagePercentage}%Damage Asisten." "citadel_ability_magewalk" "Salah Arah" "citadel_ability_magewalkk_desc" "Menjadi tidak dapat ditarget untuk sementara sampai muncul di tujuan. {s:EmpoweredAttackCount} serangan pertamamu memberikan bonus Damage Spirit.

[Fungsi Utama] Muncul di lokasi yang ditargetkan.
{g:citadel_binding:'AltCast'} Muncul di lokasi.

Musuh tidak akan tahu Skill mana yang kamu gunakan." "MageTime_label" "Durasi Tidak Dapat Ditarget" "MageTime_postvalue_label" "Durasi Tidak Dapat Ditarget" "MageTime_postfix" " dtk." "modifier_magewalk_empoweredattacks" "Kartu Keberuntungan" "ability_magician_cloneturret" "Asisten Bayangan" "ability_magician_cloneturret_trigger" "Asisten Bayangan" "ability_magician_cloneturret_desc" "Memanggil Asisten ke lokasi yang ditargetkan. Asisten akan menyerang setiap kali kamu menembakkan senjata, memberikan Damage.

Saat Asisten keluar, tekan {g:citadel_binding:'Ability2'} untuk bertukar posisi dengan Asisten.

Memanggil Asisten Bayangan juga mengisi ulang senjata." "ability_magician_cloneturret_quip" "Memanggil asisten setiamu" "ability_magician_cloneturret_t2_desc" "+{s:AbilityDuration}s Durasi & Jangkauan 5 m" "ability_magician_cloneturret_t3_desc" "+{s:BonusFireRate}% Tingkat Tembakan dan +{s:Damage} Damage Asisten" "AbilityButtonHint_CloneTurretSwap" "Bertukar dengan Asisten" "CloneHealth_label" "Health Asisten" "CloneHealth_postvalue_label" "Health Asisten" "TotalSwaps_label" "Pertukaran Maks." "TotalSwaps_postvalue_label" "Pertukaran Maks." "LeashRadius_label" "Radius Maks. Tali" "LeashRadius_postvalue_label" "Radius Maks. Tali" "LeashRadius_postfix" " m" "ability_magician_escape" "Ahli Melarikan Diri" "ability_magician_escape_desc" "Berpindah cepat ke lokasi target. Saat sampai, dapatkan kecepatan gerakan sesaat dan menjadi Tak Terlihat.

[Fungsi Utama] Muncul di lokasi target.
{g:citadel_binding:'AltCast'} Muncul di lokasi.

Musuh tidak tahu skill mana yang kamu pilih." "ability_magician_escape/escape_buff_modifier" "Siap Melarikan Diri" "ability_magician_escape/escape_escaped_modifier" "Kabur!" "InvisibilityDuration_label" "Durasi Tak Terlihat" "InvisibilityDuration_postvalue_label" "Durasi Tak Terlihat" "StaminaHeal_label" "Penyembuhan Stamina" "StaminaHeal_postvalue_label" "Penyembuhan Stamina" "ability_magician_animalcurse" "Kutukan Kelinci" "ability_magician_animalcurse_desc" "Kutuk target menjadi Kelinci untuk sementara waktu.

Kelinci berukuran kecil dan bergerak lebih cepat, tapi mendapatkan Damage yang lebih besar dan tidak dapat melakukan banyak tindakan.
Kutukan tidak menginterupsi skill." "ability_magician_animalcurse/animalhex_curse_modifier" "Dikutuk!" "ability_magician_animalcurse_t3_desc" "Kutuk semua musuh dalam radius {s:Radius} m" "DamageAmpPercentage_label" "Pembesaran Damage" "DamageAmpPercentage_postvalue_label" "Pembesaran Damage" "DamageAmpPercentage_postfix" "%" "ability_magician_animalcurse_quip" "Mengubah musuh menjadi kelinci" "HexMoveSpeedLimit_label" "Batas Kecepatan Gerakan" "HexMoveSpeedLimit_postvalue_label" "Batas Kecepatan Gerakan" "HexMoveSpeedLimit_postfix" " m/dtk." "ability_magician_animalhexarea" "Kutukan Kelinci" "ability_magician_animalhexarea_desc" "Kutuk area target dan ubah semua musuh di area target menjadi Kelinci untuk sementara waktu.

Kelinci berukuran kecil dan bergerak lebih cepat, tapi mendapatkan Damage yang lebih besar dan tidak dapat melakukan banyak tindakan.
Kutukan tidak menginterupsi skill." "ability_magician_animalhexarea_t3_desc" "+{s:DamageAmpPercentage}% Pembesaran Damage dan +{s:Radius} m Radius" "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier" "Dikutuk!" "HexDuration_label" "Durasi Kutukan" "HexDuration_postvalue_label" "Durasi Kutukan" "HexDuration_postfix" " dtk." "ability_magician_stage" "Pukau Audiens" "ability_magician_stage_desc" "Menarget musuh. Kamu dan musuh target akan terikat pada Panggung dan tidak dapat pergi. Semua karakter lain didorong keluar dari radius." "ability_magician_shadowclone" "Homunculus Agung!" "ability_magician_shadowclone_desc" "Membuat klon diri dengan health dan damage yang lebih sedikit. Saat mati atau durasi hidupnya habis, klon akan meledak dan memberikan Damage Spirit.

Klon tidak dapat menggunakan skill Ultimate." "CloneHealthPercentage_label" "Health Klon" "CloneHealthPercentage_postvalue_label" "Health Klon" "CloneHealthPercentage_postfix" "%" "CloneLifetime_label" "Durasi Klon" "CloneLifetime_postvalue_label" "Durasi Klon" "CloneLifetime_postfix" " dtk." "ability_magician_shadowclone_t3_desc" "Klon dapat menggunakan Skill Ultimate." "ability_magician_bigbolt" "Grand Finale!" "ability_magician_bigbolt_desc" "Menyiapkan tiga blitz sihir yang LUAR BIASA. Setiap blitz memberikan Perlambatan Berangsur dan Damage Spirit yang meningkat untuk setiap blitz yang ditembakan." "TotalBolts_label" "Blitz Sihir" "TotalBolts_postvalue_label" "Blitz Sihir" "DamagePerShot_label" "Peningkatan Damage per Blitz" "DamagePerShot_postvalue_label" "Peningkatan Damage per Blitz" "ability_magician_bigbolt_t3_desc" "+{s:DamagePerShot} Damage per Blitz. Mengembalikan {s:BoltRefundPerKill} Blitz per Kill" "AbilityButtonHint_MagicianBigBoltFire" "Tembakan Blitz" "ability_magician_copyult" "Partisipasi Audiens" "ability_magician_copyult_desc" "Mengklon Skill Ultimate milik hero musuh selama waktu terbatas. Mengaktifkan ulang skill akan menggunakan Skill Ultimate yang Diklon.

Klon Skill Ultimate akan mendapatkan poin upgrade skill dari Ultimate aslinya.
Partisipasi Audiens juga akan mengklon cooldown." "ability_magician_copyult/copyult_modifier" "Tada!" "ability_magician_copyult/ultcopied" "Skill Ultimate Diklon...!" "ability_magician_inform_target_ultcopied" "Skill Ultimate Diklon...!" "CopiedUltWindow_label" "Durasi Klon" "CopiedUltWindow_postvalue_label" "Durasi Klon" "CopiedUltWindow_postfix" " dtk." "ability_magician_copyult_quip" "Klon Skill Ultimate musuh untuk waktu terbatas" "ability_magician_copyult_t1_desc" "Upgrade Klon." "ability_magician_copyult_t2_desc" "Upgrade Klon LAGI!" "ability_magician_copyult_t3_desc" "Upgrade Klon SEKALI LAGI!" "CopyCooldownPercentage_label" "Cooldown Diklon" "CopyCooldownPercentage_postvalue_label" "Cooldown Diklon" "CopyCooldownPercentage_postfix" "%" //----------------------------------------------------------------------------- // Hero Trapper //----------------------------------------------------------------------------- "ability_trapper_poisonjar" "Sebotol Phantasmicide" "ability_trapper_poisonjar_desc" "Melemparkan toples akan menyebarkan genangan beracun. Musuh yang terjebak di area genangan akan menerima efek Perlambatan dan Bungkam." "RadiusPerSecond_label" "Radius Peningkatan" "RadiusPerSecond_postvalue_label" "Radius Peningkatan" "RadiusPerSecond_postfix" " m/dtk." "ability_trapper_poisonjar_quip" "Melemparkan toples racun" "ability_trapper_poisonjar_t3_desc" "{s:TechArmorDamageReduction}% Pertahanan Spirit untuk musuh di area genangan" "ability_trapper_spidershield" "Penghalang Hama" "ability_trapper_spidershield_desc" "Menerapkan Perisai Tempur untuk menarget rekan tim dan dari waktu ke waktu memberikan Damage Spirit dan Perlambatan." "ability_trapper_spidershield_quip" "Menerapkan pengaman yang merusak" "ability_trapper_fear" "Gelombang Sutra" "ability_trapper_fear_desc" "Memberikan Damage Spirit akan menerapkan Perlambatan yang meningkat. Setelah perlambatan mencapai titik maksimum, akan memberikan efek Lumpuh dan sejumlah Damage Spirit pada target.

Efek ini memiliki cooldown per target." "ability_trapper_fear/trapper_fear_modifier" "Takut" "BuildupSpiritDamageThreshold_label" "Batas Damage Spirit" "BuildupSpiritDamageThreshold_postvalue_label" "Batas Damage Spirit" "BuildUpProcDamage_label" "Aktivasi Damage" "BuildUpProcDamage_postvalue_label" "Aktivasi Damage" "ability_trapper_webwall" "Perangkap Sutra" "ability_trapper_webwall_desc" "Membuat benang jaring di antara dua permukaan. Musuh yang menyentuhnya akan menerima Damage dan efek Perlambatan, dan wujudnya Ditampilkan." "MinWallToWallDistance_label" "Jarak Min. Jaring" "MinWallToWallDistance_postvalue_label" "Jarak Min. Jaring" "MinWallToWallDistance_postfix" " m" "MaxWallToWallDistance_label" "Jarak Maks. Jaring" "MaxWallToWallDistance_postvalue_label" "Jarak Maks. Jaring" "MaxWallToWallDistance_postfix" " m" "WebDuration_label" "Durasi Jaring" "WebDuration_postvalue_label" "Durasi Jaring" "WebDuration_postfix" " dtk." "ability_trapper_webwall/modifier_webwall_debuff" "Terjaring" "ability_trapper_webwall_t3_desc" "+{s:DebuffDuration} dtk. Durasi Debuff. Jaring juga akan memberikan efekBungkam selama {s:SilenceDuration} dtk." "ability_trapper_webwall_quip" "Membuat jaring berbahaya" "ability_trapper_spiderwave" "Wabah Merayap" "ability_trapper_spiderwave_desc" "Melepaskan gelombang laba-laba pertahanan yang mengejar musuh dan meledak, memberikan Damage Spirit.

Musuh yang terkena akan diracuni, kehilangan Spirit dan Pertahanan Spirit untuk sementara. Efek ini dapat diakumulasikan beberapa kali." "SpiderCount_label" "Laba-laba Lepas" "SpiderCount_postvalue_label" "Laba-laba Lepas" "SpiderLifetime_label" "Durasi Laba-laba" "SpiderLifetime_postvalue_label" "Durasi Laba-laba" "SpiderLifetime_postfix" " dtk." "SpiderDamage_label" "Damage Laba-laba" "SpiderDamage_postvalue_label" "Damage Laba-laba" "SpiderSearchRadius_label" "Jarak Kejaran Laba-laba" "SpiderSearchRadius_postvalue_label" "Jarak Kejaran Laba-laba" "SpiderSearchRadius_postfix" " m" "SpiritStealDuration_label" "Durasi Debuff Spirit" "SpiritStealDuration_postvalue_label" "Durasi Debuff Spirit" "SpiritReducedPerStack_label" "Pengurangan Spirit" "SpiritReducedPerStack_postvalue_label" "Pengurangan Spirit" "SpiritResReducedPerStack_label" "Pengurangan Pertahanan Spirit" "SpiritResReducedPerStack_postvalue_label" "Pengurangan Pertahanan Spirit" "SpiritResReducedPerStack_postfix" "%" "ability_trapper_spiderwave/trapper_stealspirit_buff" "Gelombang Laba-laba" "ability_trapper_spiderwave/trapper_stealspirit_debuff" "Gelombang Laba-laba" "ability_trapper_spiderwave_t2_desc" "Tambahan -{s:SpiritReducedPerStack} Spirit dan -{s:SpiritReducedPerStack}% Pertahanan Spirit" "ability_trapper_spiderwave_t3_desc" "Memanggil +{s:SpiderCount} Laba-laba" "ability_trapper_spiderwave_quip" "Melempar gelombang laba-laba spektral" //----------------------------------------------------------------------------- // VampireBat //----------------------------------------------------------------------------- "Citadel_VampireBat_HeroTag_1" "Pengusik" "Citadel_VampireBat_HeroTag_2" "Gesit" "Citadel_VampireBat_HeroTag_3" "Menjengkelkan" "ability_vampirebat_doubledagger" "Belati Ganda" "ability_vampirebat_doubledagger_desc" "Melemparkan belati dua kali, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

Jika belati mengenai target yang sama, maka akan memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'}. " "ability_vampirebat_doubledagger_t1_desc" "+{s:Damage}Damage & Bonus Damage" "ability_vampirebat_doubledagger_t3_desc" "Jika Terkena dua kali: Mengurangi Pertahanan Spirit sebesar {s:TechArmorDamageReduction}% selama {s:DebuffDuration} dtk." "ability_vampirebat_doubledagger_header" "Jika Terkena Dua Kali:" "ability_vampirebat_lovebites" "Gigitan Cinta" "ability_vampirebat_lovebites_flatdamage" "Gigitan Cinta (Pada Hit)" "ability_vampirebat_lovebites_desc" "Pelurumu akan menerapkan {g:citadel_inline_attribute:'SpiritDamage'} tambahan. Memberikan damage dengan skill-mu akan meningkatkan gigitan yang ganas, menghasilkan ledakan {g:citadel_inline_atribut: 'BonusSpiritDamage'}.

Gigitan Cinta memiliki cooldown unik per target." "ability_vampirebat_lovebites/lovebites_proc" "Gigitan Cinta" "ability_vampirebat_lovebites_t1_desc" "Saat Aktivasi: +{s:SlowPercent}% Perlambatan selama {s:SlowDuration} dtk." "ability_vampirebat_lovebites_t2_desc" "+{s:MagicDamagePerBullet} Damage Spirit per Peluru &
+{s:BonusDamage} Bonus Damage" "ability_vampirebat_lovebites_t3_desc" "{s:PerTargetCooldown} Cooldown
Saat Aktivasi: +{s:BonusFireRate}% Tingkat Tembakan selama {s:BuffDuration} dtk." "vampirebat_lovebites" "Gigitan Cinta" "PerTargetCooldown_postvalue_label" "Cooldown per Target" "PerTargetCooldown_postfix" " dtk." "ability_vampirebat_batblink" "Mundur Teratur" "ability_vampirebat_batblink_t1_desc" "Saat Digunakan: Mendapatkan +{s:BonusFireRate}% Tingkat Tembakan selama {s:BuffDuration} dtk. dan tambahan {s:BonusBullets} peluru" "ability_vampirebat_batblink_t3_desc" "+{s:MaxRecasts} Pemakaian Ulang
+{s:AbilityCastRange} m Jangkauan" "ability_vampirebat_batblink_desc" "Secara singkat menyebar, menjadi tidak dapat ditarget dan terbang ke lokasi yang dituju.

Pemakaian Ulang bisa dilakukan dalam waktu singkat." "BonusBullets_postvalue_label" "Bonus Peluru" "ability_vampirebat_batswarm" "Nox Nostra" "ability_vampirebat_batswarm_desc" "Aktif: Meluncurkan pasukan kelelawar untuk menyerang target, yang masing-masingnya memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Silence'}.

Pasif: Memicu Gigitan Cinta terhadap hero secara permanen meningkatkan jumlah kelelawar yang diluncurkan. " "ability_vampirebat_batswarm_t3_desc" "Saat Terkena: Memberikan +{s:CurrentHealthPercent}% Health Saat Ini sebagai Damage" "BatCount_label" "Jumlah Total Kelelawar Dilepaskan" "ability_vampirebat_batswarm/debuff" "Nox Nostra" "BatCount_postvalue_label" "Jumlah Total Kelelawar Dilepaskan" "BonusBatsCurrent_label" "Bonus Pemukul:" "BonusBatsMax_label" "Kelelawar Tambahan Maks." "BonusBatsMax_postvalue_label" "Kelelawar Tambahan Maks." "BonusBatsPerProc_label" "Kelelawar Tambahan Per Gigitan Cinta" "BonusBatsPerProc_postvalue_label" "Bonus Kelelawar per Gigitan Cinta" "BatSwarmLifeTime_label" "Durasi kelelawar" "BatSwarmLifeTime_postvalue_label" "Durasi kelelawar" "BatSwarmLifeTime_postfix" " dtk." "BatPerSecond_label" "Kelelawar per Detik" "BatPerSecond_postvalue_label" "Kelelawar per Detik" "ability_vampirebat_steallife" "Uang Bandar" "ability_vampirebat_steallife_desc""Aktif: Menebas dengan payungmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, yang semakin meningkat dengan berkurangnya health mereka. Menerima {g:citadel_inline_attribute:'Heal'} untuk setiap target yang terbunuh.

Pasif:Menahan {g:citadel_binding:'ADS'} menyebabkan mengapung sebentar.
Uang Bandar membunuh non-hero dengan health di bawah {s:TrooperExecuteThreshold}." "ability_vampirebat_steallife_t2_desc" "+{s:RakeHealPerKill} Heal per Kill
{s:AbilityCooldown} dtk. Cooldown" "ability_vampirebat_steallife_t3_desc" "+{s:MissingHealthDamagePercentage}% Damage kehilangan Health dan Penskalaan Spirit Heal per Kill yang ditingkatkan" "MissingHealthDamagePercentage_postvalue_label" "Penurunan Health sebagai Damage" "MissingHealthDamagePercentage_postfix" "%" "RakeHealPerKill_label" "Penyembuhan per Kill" "RakeHealPerKill_postvalue_label" "Penyembuhan per Kill" "modifier_slork_lastbreath" "Last Breath" "modifier_slork_lastbreath_damage_amp" "Baited" //----------------------------------------------------------------------------- // Punkgoat //----------------------------------------------------------------------------- "Citadel_Punkgoat_HeroTag_1" "Punk" "Citadel_Punkgoat_HeroTag_2" "Kacau" "Citadel_Punkgoat_HeroTag_3" "GOA.T." "BlastAOERadius_postvalue_label" "Radius Ledakan" "ability_punkgoat_tether" "Jerat Rantai" "ability_punkgoat_tether_desc" "Merantai musuh terdekat denganmu. Musuh yang terikat tidak dapat menggunakan skill gerakan dan menerima {g:citadel_inline_attribute:'Slow'} berat saat mereka menarik rantai.

Setelah penundaan, tarik semua musuh ke Billy dan berikan {g:citadel_inline_attribute:'SpiritDamage'}.

Rantai akan putus jika Billy kehilangan jarak pandang untuk beberapa saat." "ability_punkgoat_tether_t1_desc" "+{s:TechResist}% {g:citadel_inline_attribute:'SpiritResist'} & {g:citadel_inline_attribute:'BulletResist'}" "ability_punkgoat_tether_t3_desc" "+{s:AbilityCastRange} m Jangkauan Skill
+{s:UnstoppablePerHero} dtk. dari Tak Terhentikan per Hero yang ditarik" "RopeLength_postvalue_label" "Panjang Rantai" "RopeLength_postfix" " m" "RopeDuration_label" "Durasi Dirantai" "RopeDuration_postvalue_label" "Durasi Dirantai" "RopeDuration_postfix" " dtk." "ability_punkgoat_tether/tether_caster" "Dirantai" "EnemyDamageReductionPct_postvalue_label" "Damage dari musuh yang dirantai" "EnemyDamageReductionPct_postfix" "%" "DamageIncreasePct_postvalue_label" "Bonus Damage" "DamageIncreasePct_postfix" "%" "ability_punkgoat_tether/tether" "Dirantai ke Billy" "ability_punkgoat_tether/tether_firerate_slow" "Dirantai" "ability_punkgoat_tether/immobilize" "Lumpuh" "AbilityButtonHint_CancelTether" "Putuskan Rantai" "MoveSpeedSlowMaxPct_postvalue_label" "Perlambatan Kecepatan" "MoveSpeedSlowMaxPct_postfix" "%" "ability_punkgoat_tether/waiting_for_pull" "Dirantai" "RopeSnapDistance_postvalue_label" "Jarak Maksimum Rantai" "RopeSnapDistance_postfix" " m" "ability_punkgoat_tether/pull" "Tarikan Rantai" "ability_punkgoat_blasted" "Mabuk" "ability_punkgoat_blastedactive_desc" "Aktif: Peluru diperbesar terhadap musuh dengan efek kehancuran. Menyerang dengan serangan jarak dekat meningkatkan {g:citadel_inline_attribute:'MaxHealth'} dan memperpanjang durasi." "ability_punkgoat_blasted_desc" "Pasif:Serangan jarak dekat memulihkan amunisi dan memberikan efek kehancuran pada korban selama {s:BulletDamageAmpDuration} dtk." "ability_punkgoat_blasted/blasted" "Kesal" "ability_punkgoat_blasted/blastedshred" "Kehancuran" "ability_punkgoat_blasted/blastedhealthdisplay" "Kesal" "ability_punkgoat_blasted_t1_desc" "Saat Mabuk: +{s:BonusMoveSpeed} m/dtk.{g:citadel_inline_attribute:'BonusMoveSpeed'}" "ability_punkgoat_blasted_t2_desc" "+1 Serangan Penghancuran saat digunakan dan +{s:BulletDamageAmp}% Pembesaran Peluru Kehancuran" "ability_punkgoat_blasted_t3_desc" "+{s:MaxHealthMelee} Bonus Health Jarak Dekat dan Meningkatkan Penskalaan Spirit" "ability_punkgoat_blasted/blastedactive" "Mabuk" "DurationPerHeavyMelee_postvalue_label" "Menambahkan Waktu per Jarak Dekat" "DurationPerLightMelee_postvalue_label" "Durasi dari Serangan Jarak Dekat Ringan" "DurationPerHeavyMelee_postfix" " dtk." "DurationPerLightMelee_postfix" " dtk." "MaxDuration_postfix" " dtk." "MaxDuration_postvalue_label" "Durasi Maks." "MaxHealthMelee_label" "Bonus Health Serangan Jarak Dekat" "MaxHealthMelee_postvalue_label" "Bonus Health Serangan Jarak Dekat" "BulletDamageAmp_postvalue_label" "Pembesaran Peluru Kehancuran" "BulletDamageAmp_postfix" "%" "BulletDamageAmpDuration_postvalue_label" "Durasi Kehancuran" "BulletDamageAmpDuration_postfix" " dtk." "HealthBoostDuration_postvalue_label" "Durasi Peningkatan Health" "HealthBoostDuration_postfix" " dtk." "ability_header_bulletamp" "Kehancuran:" "ability_header_blasted_melee" "Saat Mabuk Jarak Dekat:" "ability_header_blasted" "Saat Mabuk:" "NonPlayerResourceScalePct_postvalue_label" "Efektivitas Non-Pemain" "NonPlayerResourceScalePct_postfix" "%" "LightMeleeScalePct_postvalue_label" "Efektivitas Jarak Dekat Ringan" "LightMeleeScalePct_postfix" "%" "ability_punkgoat_ult" "Penghancuran" "ability_punkgoat_ult_desc" "Membanting tongkatmu ke tanah, {g:citadel_inline_attribute:'Pulling'} musuh ke tanah dan memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

Bantingan membuat gelombang kejut yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'KnockUp'}." "ability_punkgoat_ult_t1_desc" "{s:AbilityCooldown} dtk. Cooldown" "ability_punkgoat_ult_t2_desc" "+{s:AbilityCharges} Isi daya dan +{s:AbilityCastRange} m Radius" "ability_punkgoat_ult_t3_desc" "{s:AbilityCooldownBetweenCharge} dtk. Waktu Isi Daya
Sekarang memberikan 50% Damage Jarak Dekat Berat" "SequentialHitScalePct_postvalue_label" "Damage Serangan Berulang" "SequentialHitScalePct_postfix" "%" "SequentialHitTime_postvalue_label" "Waktu Serangan Berulang" "SequentialHitTime_postfix" " dtk." "HeavyMeleeDamage_postvalue_label" "Damage" "ability_punkgoat_ult/stacking_damage" "Pembesaran Sigil" "WaveEndRadius_postvalue_label" "Radius Gelombang" "WaveEndRadius_postfix" " m" "ability_punkgoat_ult/slam_firerate_slow" "Terlempar" "ability_melee_punkgoat" "Jarak Dekat" "ability_punkgoat_goatflip" "Serudukan Kuat" "ability_punkgoat_goatflip_desc" "Menyeruduk ke arah musuh dan melemparkan musuh ke udara bersama dengan Billy.

Cooldown dikurangi sebesar 50% saat benturan.
" "ability_punkgoat_goatflip_t1_desc" "Saat Terkena: +{s:WeaponDamageBurst}% {g:citadel_inline_attribute:'WeaponDamage'} selama {s:WeaponDamageBurstDuration} dtk." "ability_punkgoat_goatflip_t2_desc" "{s:AbilityDuration} dtk. Durasi Isi Daya
" "ability_punkgoat_goatflip_t3_desc" "{s:AbilityCooldown} dtk. Cooldown
Saat Hero Terkena: +{s:MaxHealthBuffPct}% Health Maks. selama {s:MaxHealthBuffDuration} dtk." "ChargeMultiHitRadius_postvalue_label" "Jangkauan Serangan" "ChargeMultiHitRadius_postfix" " m" "ability_punkgoat_goatflip_on_hero_collide_header" "Saat Terkena:" "ability_punkgoat_goatflip/damagebuff" "Peningkatan Damage Serudukan" "ability_punkgoat_goatflip/maxhealthbuff" "Ketahanan Kambing" "MaxHealthBuffPct_postvalue_label" "Health Maks." "MaxHealthBuffPct_postfix" "%" "MaxHealthBuffDuration_postvalue_label" "Durasi" "MaxHealthBuffDuration_postfix" " dtk." "ability_punkgoat_goatflip/empowermelee" "Serangan Jarak Dekat yang Diperkuat" "WeaponDamageBurst_postvalue_label" "Damage Senjata" "WeaponDamageBurst_postfix" "%" "WeaponDamageBurstDuration_postvalue_label" "Durasi Damage Senjata" "WeaponDamageBurstDuration_postfix" " dtk." "DealMaxHealthDamagePct_postvalue_label" "Damage Health Maks." "DealMaxHealthDamagePct_postfix" "%" //----------------------------------------------------------------------------- // Doorman //----------------------------------------------------------------------------- "Citadel_Doorman_HeroTag_1" "Membingungkan" "Citadel_Doorman_HeroTag_2" "Kontrol Map" "Citadel_Doorman_HeroTag_3" "Permainan Pikiran" "ability_doorman_bomb" "Lonceng" "ability_doorman_bomb_desc" "Melemparkan lonceng yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} saat terkena. Lonceng akan meledak setelah penundaan pendek, memberikan tambahan {g:citadel_inline_attribute:'SpiritDamage'} dan menyebabkan musuh yang terkena mengalami penurunan akurasi senjata dan {g:citadel_inline_attribute:'Slow'} gerakan.

Dapat ditembak untuk meledakkan lebih awal." "ability_doorman_bomb_t1_desc" "+{s:AbilityCharges} Daya" "ability_doorman_bomb_t2_desc" "+{s:ImpactDamage} Efek Damage
+{s:ExplosionDamage} Damage Ledakan" "ability_doorman_bomb_t3_desc" "+{s:Radius} m Radius
+{s:BellLifetime} dtk. Durasi Aktif Lonceng
Peningkatan Penskalaan" "ability_doorman_bomb_impact" "Saat Terkena" "ability_doorman_bomb_Explosion" "Ledakan" "BellLifetime_label" "Durasi Lonceng" "BellLifetime_postvalue_label" "Durasi Lonceng" "BellLifetime_postfix" " dtk." "ability_doorman_bomb_debuff" "Saat Terkena" "DebuffAccuracy_label" "Akurasi Senjata" "DebuffAccuracy_postvalue_label" "Akurasi Senjata" "DebuffAccuracy_postfix" "%" "ability_doorman_luggage_cart" "Troli Bagasi" "ability_doorman_luggage_cart_desc" "Mengirimkan troli yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan {g:citadel_inline_attribute:'Pulls'} hero musuh bersamanya.

Pilihan penggunaan alternatif dengan {g:citadel_binding:'AltCast'} untuk menarget hero rekan." "ability_doorman_luggage_cart_t3_note" "Jika troli menabrak dinding saat menyeret musuh, maka akan memberikan damage bonus pada target." "ability_doorman_luggage_cart_t2_desc" "+{s:AbilityCastRange} m Jangkauan Skill
+{s:WallImpactDamage} Damage saat menabrak dinding" "ability_doorman_luggage_cart_t3_desc" "{s:AbilityCooldown} dtk. Cooldown dan {s:StunDuration} dtk. {g:citadel_inline_attribute:'Stun'} saat menabrak dinding" "ability_doormab_luggage_cart_on_wall_hit" "Saat Menabrak Tembok" "CartDamage_postvalue_label" "Damage Troli" "WallImpactDamage_postvalue_label" "Damage Benturan" "modifier_luggage_cart_drag" "Troli Bagasi" "ability_doorman_doorway" "Pintu Keluar" "ability_doorman_doorway_desc" "Menempatkan dua pintu yang saling terhubung. Pemain dan sebagian besar proyektil yang masuk dari satu pintu akan keluar dari pintu yang lainnya. Pintu-pintu tersebut akan menutup pada akhir durasi.

Kedua pintu harus ditempatkan dalam jarak ambang pintu satu sama lain." "ability_doorman_doorway_t2_desc" "Memberikan Pengaman saat pertama kali melewati pintu" "ability_doorman_doorway_t3_desc" "+{s:AbilityCastRange} m Jangkauan Skill. +{s:DoorwayDistance} m Jarak Pintu Keluar
dan berbanding lurus dengan Kekuatan Spirit." "ability_doorman_doorway_clear_first_hint" "Hapus peletakan" "ability_doorman_doorway_close" "Tutup Pintu" "ability_doorman_doorway_on_portal" "Di Portal" "DoorwayDistance_postvalue_label" "Jarak Ambang Pintu" "DoorwayDistance_label" "Jarak Ambang Pintu" "DoorwayDistance_postfix" " m" "ability_doorman_hotel" "Tamu Hotel" "ability_doorman_hotel_desc" "Mengirim tubuh fisik target untuk menjadi tamu di Hotel Baroness. Tamu harus segera menuju lift keluar, di mana mereka akan dikembalikan ke posisi semula.

Menginap di Hotel Baroness harus dibayar dengan {g:citadel_inline_attribute:'SpiritDamage'}. Jika tidak check-out tepat waktu, akan terkena {g:citadel_inline_attribute:'SpiritDamage'} tambahan." "ability_doorman_hotel_t1_desc" "{s:StaminaDrain} Pengisapan Stamina dan {s:AbilityCooldown} Cooldown" "ability_doorman_hotel_t2_desc" "+{s:Damage} Damage
+{s:LateCheckoutStun} dtk. Stun saat Gagal Check-Out" "ability_doorman_hotel_t3_desc" "Tak Terhentikan saat Baroness sibuk.
{s:LateCheckoutCooldown} dtk. Cooldown saat Gagal Check-Out." "ability_doorman_hotel/damage_timer" "Kabur dari Baroness" "doorman_hotel_duration_override_postvalue_label" "Waktu Check-Out" "doorman_hotel_duration_override_label" "Waktu Check-Out" "doorman_hotel_duration_override_postfix" " dtk." "HotelTimeScale_postvalue_label" "Perlambatan" "HotelTimeScale_label" "Perlambatan" "HotelTimeScale_postfix" "%" "doorman_hotel_cost" "Biaya Menginap" "doorman_hotel_fail" "Gagal Check-Out" "doorman_hotel_debuff" "Menjadi Tamu" "LateCheckoutDamage_postvalue_label" "Damage" //----------------------------------------------------------------------------- // Skyrunner //----------------------------------------------------------------------------- "ability_skyrunner_flakshot" "Tembakan Pemantul" "ability_skyrunner_flakshot_desc" "Peluru memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'} dan dapat memantul di permukaan." "RicochetChance_label" "Peluang Pantulan" "RicochetChance_postvalue_label" "Peluang Pantulan" "RicochetChance_postfix" "%" "ability_skyrunner_swingline" "Benang Kehidupan" "ability_skyrunner_swingline_desc" "Menembakkan benang yang menempel pada dunia dalam game yang memungkinkanmu untuk berayun.

Benang Kehidupan akan mereset semua lompatan dan dash di udara." "MaxMoveSpeed_label" "Kecepatan Gerakan Maks." "MaxMoveSpeed_postvalue_label" "Kecepatan Gerakan Maks." "MaxMoveSpeed_postfix" " m/dtk." //----------------------------------------------------------------------------- // Swan //----------------------------------------------------------------------------- "ability_swan_leap" "Jeté" "ability_swan_leap_desc" "Melompat ke arah target yang dituju. Jika tidak ada arah yang dipilih, maka akan melompat lurus ke atas." "ability_swan_leap/leapmodifier" "Jeté" "ability_swan_acrobat" "Akrobat" "ability_swan_acrobat_desc" "Mendapatkan bonus akumulasi setiap kali melakukan dash, lompat ganda, lompatan dinding, atau teleportasi.

Mendapatkan akumulasi baru akan mengulang durasi." "ability_swan_acrobat/stack" "Akrobat" "FireRatePerStack_label" "Tingkat Tembakan per Akumulasi" "FireRatePerStack_postvalue_label" "Tingkat Tembakan per Akumulasi" "FireRatePerStack_postfix" "%" "BurstBonusPerStack_label" "Bonus Semburan Senjata" "BurstBonusPerStack_postvalue_label" "Bonus Semburan Senjata" //----------------------------------------------------------------------------- // Frank //----------------------------------------------------------------------------- "hero_frank_lore" "Kebanyakan orang bertanya-tanya siapakah mereka sebenarnya. Bagi Victor, pertanyaan eksistensial ini sangatlah rumit karena dia tidak tahu siapa yang membuatnya saat dia terbangun di meja kamar mayat dan tanpa pengetahuan apa pun tentang pembuatnya.\n\nSekarang dia menjelajahi lima distrik ini untuk mencari jawaban, berharap ada yang mengenali bagian mana pun dari dirinya." "Citadel_Frank_HeroTag_1" "Kamu" "Citadel_Frank_HeroTag_2" "Tidak Bisa" "Citadel_Frank_HeroTag_3" "Membunuhku" //--Ability 1 "ability_frank_shocktarget2" "Baterai Kesakitan" "ability_frank_shocktarget2_desc" "Menerima damage apa pun secara pasif mengisi Baterai Kesakitanmu.

Setelah penuh, mengaktifkan skill yang menembakkan blitz setruman beberapa kali, memberikan {g:citadel_inline_attribute:'SpiritDamage'} sekali untuk setiap target." "ability_frank_shocktarget2_t1_desc" "Saat Terkena: Menerapkan {s:SlowPercent}% Perlambatan selama {s:SlowDuration} dtk." "ability_frank_shocktarget2_t3_desc" "Saat Mengenai Hero: Menyembuhkan sebesar {s:MissingHealthPercentHeal}% dari penurunan health dan peningkatan penskalaan Spirit" "BonusShocks_postvalue_label" "Bonus Blitz" "StoredDamageRequired_postvalue_label" "Damage untuk Mengisi Baterai" "MissingHealthPercentHeal_postvalue_label" "Penurunan Health sebagai Penyembuhan" "MissingHealthPercentHeal_label" "Penurunan Health sebagai Penyembuhan" "MissingHealthPercentHeal_postfix" "%" "BatteryGenerationPercent_label" "Generasi Baterai" "BatteryGenerationPercent_postfix" "%" //--Ability 1 (Old) "ability_frank_shocktarget" "Baterai Kesakitan" "ability_frank_shocktarget_desc" "Setrum target di depanmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} singkat.

Damage yang diterima disimpan sebagai {g:citadel_inline_attribute:'BonusSpiritDamage'} tambahan di penggunaan selanjutnya, hingga jumlah maksimum tertentu." "ability_frank_shocktarget_desc_t3bonus" "Target kemudian menyetrum target terdekat, memberikan {g:citadel_inline_attribute:'SpiritDPS'}." "BonusDamageCap_label" "Maks. Damage Tersimpan" "BonusDamageCap_postvalue_label" "Maks. Damage Tersimpan" "BonusDamageConversionPercent_label" "Damage Masuk yang Disimpan" "BonusDamageConversionPercent_postvalue_label" "Damage Masuk yang Disimpan" "BonusDamageConversionPercent_postfix" "%" "BonusDamagePerBullet_label" "Damage per Peluru" "BonusDamagePerBullet_postvalue_label" "Damage per Peluru" "ability_frank_shocktarget_t1_desc" "+{s:Damage} Damage, +{s:BonusDamageCap} Maks. Damage Tersimpan" "ShockDPS_label" "DPS Kejut" "ShockDPS_postvalue_label" "DPS Kejut" "ShockRange_label" "Jangkauan Kejut" "ShockRange_postvalue_label" "Jangkauan Kejut" "ShockRange_postfix" " m" "ShockDuration_label" "Durasi Kejut" "ShockDuration_postvalue_label" "Durasi Kejut" "ShockDuration_postfix" " dtk." //Ability 2 "ability_frank_selfzap" "Nyala Mesin" "ability_frank_selfzap_desc" "Memberikan {g:citadel_inline_attribute:'SpiritDamage'} untuk diri sendiri. Lalu mendapatkan bonus {g:citadel_inline_attribute:'Regen'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'}, mengalami penyusutan seiring waktu." "ability_frank_selfzap/selfzap" "Nyala Mesin" "ability_frank_selfzap_t2_desc" "+{s:TotalHealthRegen} Total Pemulihan HP dan {s:AbilityCooldown} dtk. Cooldown" "ability_frank_selfzap_t3_desc" "+{s:AbilityCharges} Isi Daya
+{s:StatusResistancePercent}% Pertahanan Debuff
Meningkatkan penskalaan spirit" //Ability 3 "ability_frank_painaura" "Aura Penderitaan" "ability_frank_painaura_desc" "Memberikan rasa sakit dan {g:citadel_inline_attribute:'SpiritDPS'} pada musuh juga diri sendiri.

Damage akan terus meningkat semakin lama skill dilakukan, hingga jumlah maksimum." "ability_frank_painaura_t1_desc" "Musuh menerima {s:SlowPercent}% Perlambatan Gerakan dan Dash" "ability_frank_painaura_t2_desc" "+{s:MinDPS} DPS Min. dan +{s:MaxDPS} DPS Maks." "ability_frank_painaura_t3_desc" "+{s:Radius} m Radius
Musuh menerima +{s:IncomingDamagePercent}% Damage" "IncomingDamagePercentOnHit_label" "Damage Diterima" "IncomingDamagePercentOnHit_postvalue_label" "Damage Diterima" "IncomingDamagePercentOnHit_postfix" "%" "IncomingDamagePercentOnHit_prefix" "{s:sign}" "ability_frank_painaura/painaura/painauradebuff" "Aura Penderitaan" "ability_frank_painaura_buttonhint" "Akhiri Aura" "SelfDamagePercentage_label" "Damage Diri" "SelfDamagePercentage_postvalue_label" "Damage Diri" "SelfDamagePercentage_postfix" "%" //Ability 4 "ability_frank_revive" "Bangkit dari Kubur" "ability_frank_revive_desc" "Melepaskan gelombang setelah menerima damage mematikan, menerapkan {g:citadel_inline_attribute:'Slow'} yang berkurang seiring waktu.

Setelah melakukan skill secara singkat, kamu bangkit kembali, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Stun'} ke musuh terdekat." "CooldownRefreshChancePercent_label" "Peluang Reset Cooldown" "CooldownRefreshChancePercent_postvalue_label" "Peluang Reset Cooldown" "CooldownRefreshChancePercent_postfix" "%" "ability_frank_revive/reviving" "Bangkit dari Kubur" "ability_frank_revive/slow" "Bangkit dari Kubur" "ability_frank_revive/selfbuff" "Bangkit dari Kubur" "ability_frank_revive_t1_desc" "Saat Sedang Coooldown: Mendapatkan +{s:BonusFireRate}%Tingkat Tembakan dan {s:BonusDamagePerBullet}Damage Spirit per Peluru" "ability_frank_revive_t3_desc" "+{s:Damage} Damage
+{s:StunDuration} Stun
{s:AbilityCooldown} dtk. Cooldown" "ability_frank_revive/zombie" "Bangkit dari Kubur Sementara" "ZombieLifeDuration_label" "Durasi Pembangkitan Sementara" "ZombieLifeDuration_postvalue_label" "Durasi Pembangkitan Sementara" "ZombieLifeDuration_postfix" " dtk." //----------------------------------------------------------------------------- // Drifter //----------------------------------------------------------------------------- "hero_drifter_lore" "Seorang vampir kuno yang berkeliaran di daratan Amerika, monster tanpa nama yang dikenal sebagai The Drifter, telah memangsa banyak makhluk hidup selama beberapa generasi.\n\nTidak seperti kebanyakan vampir, Drifter tidak menyukai perhiasan, atau gelar, dan sangat benci terhadap hukum dan tradisi vampir. Penolakan untuk mengikuti aturan yang ada ini telah membuatnya menjadi sosok yang mencolok di antara para Bangsawan Amerika Utara. Namun, walaupun Viscount dan Elders sangat menginginkannya untuk dieksekusi, Drifter tetap melakukan apa pun yang dia suka..." "Citadel_Drifter_HeroTag_1" "Penguntit" "Citadel_Drifter_HeroTag_2" "Haus Darah" "Citadel_Drifter_HeroTag_3" "Kejam" "ability_melee_drifter" "Jarak Dekat" "drifter_blood_blast" "Cabikan" "drifter_blood_blast_desc" "Arahkan ke musuh dalam area kerucut di depanmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Jika musuh berada dalam jarak yang dekat, memberikan bonus {g:citadel_inline_attribute:'MeleeDamage'}." "drifter_blood_blast_t2_desc" "{s:AbilityCooldown} dtk. Cooldown" "drifter_blood_blast_t3_desc" "Memberikan 55% Damage Jarak Dekat Berat
Membungkam musuh selama {s:DebuffDuration} dtk. jika dalam jarak dekat" "RangeForBonusDamage_label" "Jarak Dekat" "RangeForBonusDamage_postvalue_label" "Jarak Dekat" "RangeForBonusDamage_postfix" " m" "BulletLifestealPercentHero_label" "Curi HP Peluru" "BulletLifestealPercentHero_postvalue_label" "Curi HP Peluru" "BulletLifestealPercentHero_postfix" "%" "LifestealDuration_label" "Durasi Curi HP" "LifestealDuration_postvalue_label" "Durasi Curi HP" "LifestealDuration_postfix" " dtk." "drifter_blood_blast_header_on_close_range" "Pada Jarak Dekat" "DrifterRend_SpiritDamage_label" "Damage" "DrifterRend_SpiritDamage_postvalue_label" "Damage" "drifter_shadow_mark" "Penanda Penguntit" "drifter_shadow_mark_desc" "Mengirimkan penanda yang menyebabkan pendarahan pada target pertama, memberikan {g:citadel_inline_attribute:'SpiritDPS'}.

Saat musuh mengalami pendarahan kamu dapat mengaktifkan Penanda Penguntit untuk muncul di belakang mereka dalam sekejap." "drifter_shadow_mark_t1_desc" "{s:BulletResistReduction}% Pertahanan Peluru" "drifter_shadow_mark_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityDuration} dtk. Durasi" "drifter_shadow_mark_t3_desc" "+{s:DotHealthPercent}% Pendarahan dan {s:HealAmpReceivePenaltyPercent}% Penyembuhan Diterima" "drifter_shadow_mark_teleport" "Penyergapan" "ability_drifter_stalkers_mark_after_blink_desc" "Setelah penyergapan:" //"TeleportDamage_label" "Blink Damage" //"TeleportDamage_postvalue_label" "Blink Damage" "ability_drifter_hunger" "Aroma Darah" "ability_drifter_hunger_passive_desc" "Hero yang terisolasi meninggalkan jejak saat bergerak, dan detakan jantung mereka terdengar dari jauh.

Kamu memberikan pembesaran damage terhadap hero yang terisolasi, dan kamu akan mendapatkan {g:citadel_inline_attribute:'WeaponDamage'} permanen jika hero tersebut mati di dekatmu." "ability_drifter_hunger_active_desc" "Aktif: Kuatkan indramu, buka jalan ke hero terdekat." //"ability_drifter_hunger_desc" "When enemy heroes are low on health you deal amplified damage against them. These enemies leave a lingering blood trail as they move." "ability_drifter_hunger_on_kill_desc" "Saat Death Hero yang Terisolasi:" "ability_drifter_hunger_t1_desc" "+{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan saat berada di sekitar hero musuh yang terisolasi" "ability_drifter_hunger_t2_desc" "Saat death hero yang terisolasi: Menyembuhkan {s:HealOnKillPct}% health yang hilang, dan memulihkan {s:StaminaToRestore} Stamina" "AmpDamagePercent_label" "Damage yang Diperbesar" "AmpDamagePercent_postvalue_label" "Damage yang Diperbesar" "AmpDamagePercent_postfix" "%" "IsolationRange_label" "Jangkauan Isolasi" "IsolationRange_postvalue_label" "Jangkauan Isolasi" "IsolationRange_postfix" " m" "WeaponDmgPerIsolationKill_prefix" "+" "WeaponDmgPerIsolationKill_label" "Damage Senjata Permanen" "WeaponDmgPerIsolationKill_postvalue_label" "Damage Senjata Permanen" "WeaponDmgPerIsolationKill_postfix" "%" "CooldownReductionOnKill_label" "Pengurangan Cooldown" "CooldownReductionOnKill_postvalue_label" "Pengurangan Cooldown" "CooldownReductionOnKill_postfix" " dtk." "StaminaToRestore_label" "Stamina Dipulihkan" "StaminaToRestore_postvalue_label" "Stamina Dipulihkan" "MaxTrailTargets_label" "Jejak Maks. Target" "MaxTrailTargets_postvalue_label" "Jejak Maks. Target" "TrailDuration_label" "Durasi Jejak" "TrailDuration_postvalue_label" "Durasi Jejak" "TrailDuration_postfix" " dtk." "HungerLowHealthThreshold_label" "Batas Health untuk Jejak Darah" "HungerLowHealthThreshold_postvalue_label" "Batas Health untuk Jejak Darah" "HungerLowHealthThreshold_postfix" "%" "HealOnKillPct_label" "Penurunan Health sebagai Penyembuhan" "HealOnKillPct_postvalue_label" "Penurunan Health sebagai Penyembuhan" "HealOnKillPct_postfix" "%" "ability_drifter_hunger/hunger_target" "Si Kelaparan" "ability_drifter_hunger/hunger_satiated" "Kenyang" "ability_drifter_hunger/hunger_hungry" "Lapar" "ability_drifter_header_selfbuff" "Kenyang:" "ability_drifter_header_selfdebuff" "Lapar:" "StaminaHungry_label" "Stamina" "StaminaHungry_postvalue_label" "Stamina" "StaminaHungry_prefix" "{s:sign}" "OutgoingDamagePercentHungry_label" "Damage" "OutgoingDamagePercentHungry_postvalue_label" "Damage" "OutgoingDamagePercentHungry_postfix" "%" "OutgoingDamagePercentHungry_prefix" "{s:sign}" "KillDuration_label" "Durasi Kill" "KillDuration_postvalue_label" "Durasi Kill" "KillDuration_postfix" " dtk." "modifier_drifter_hunger_stealth" "Sembunyi" "drifter_darkness" "Malam Abadi" "drifter_darkness_desc" "Mengelilingi hero musuh terdekat dalam kegelapan yangsangat membatasi jarak pandang musuh dari unit di sekitarnya. Musuh yang terkena terlihat sebentar dan terisolasi selama durasi.

Kamu mendapatkan {g:citadel_inline_attribute:'BonusSprintSpeed'}." "drifter_darkness_t3_desc" "+{s:AbilityDuration} dtk. Durasi dan +{s:MaxTargets} Target Maks." //"VisionDistance_label" "Vision Range" //"VisionDistance_postvalue_label" "Vision Range" //"VisionDistance_postfix" "m" "SmallVisionDistance_label" "Jarak Pandang Dikurangi" "SmallVisionDistance_postvalue_label" "Mengurangi Jarak Pandang" "SmallVisionDistance_postfix" " m" "MaxTargets_label" "Target Maks." "MaxTargets_postvalue_label" "Target Maks." "SpiritDamagePerAttack_label" "Aktivasi Damage Spirit" "SpiritDamagePerAttack_postvalue_label" "Aktivasi Damage Spirit" //"DrifterNearbyRangeCheck_label" "Drifter Nearby" //"DrifterNearbyRangeCheck_postvalue_label" "Drifter Nearby" //"DrifterNearbyRangeCheck_postfix" "m" "modifier_drifter_darkness_target" "Malam Abadi" "drifter_infinity_slash" "Tebasan Bayangan" "drifter_last_breath" "Peluk Erat" "drifter_last_breath_desc" "Membungkus dirimu dalam bola air yang dapat menyerap damage sebelum bola meledak air. Saat lingkaran menghilang karena alasan apa pun, musuh dalam jangkauan menerima damage." "HitsToRelease_Label" "Hits to Release" "BurstDamage_label" "Burst Damage" "BurstDamage_postvalue_label" "Damage Beruntun" //----------------------------------------------------------------------------- // Punkgoat //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // BookWorm //----------------------------------------------------------------------------- "hero_bookworm_lore" "Paige adalah putri seorang pedagang buku langka; dia tumbuh di keluarga penyayang yang memprioritaskan kebaikan, sihir, dan penceritaan. Paige mengikuti nilai yang diajarkan orang tuanya, tapi adik laki-lakinya, Bryce, justru malah sebaliknya.\n\nSebagai remaja pemberontak, Bryce tidak hanya membenci sikap keluarganya yang dia pikir sok suci, tapi juga penolakan mereka untuk membiarkannya mencoba sihir yang mereka anggap terlalu berbahaya. Paige melakukan segalanya untuk menjauhkan Bryce dari masalah, tapi seperti kebanyakan remaja, semakin diberi tahu yang terbaik oleh kakak perempuannya, Bryce malah semakin membangkang. \n\nPaige tidak tahu apa yang Bryce lakukan hingga dia diusir dari rumah... Bryce sudah pergi dan orang tuanya menangis sepulangnya dia dari perpustakaan.\n\nHari berganti bulan, dan berubah menjadi tahun. Paige tumbuh menjadi penafsir yang mahir, mencari uang dengan membacakan cerita di perpustakaan di kelima wilayah New York. Meskipun orang tuanya tidak pernah bercerita tentang apa yang terjadi pada Bryce, rasa penasaran Paige kian tinggi untuk mencari tahu. Dia akan menemukan adik laki-lakinya dan tak seorang atau bahkan dewa pun akan bisa menghentikannya." "Citadel_Bookworm_HeroTag_1" "Membantu" "Citadel_Bookworm_HeroTag_2" "Pelindung" "Citadel_Bookworm_HeroTag_3" "Kutu buku" "ability_bookworm_dragonfire" "Kutu Buku" "ability_bookworm_dragonfire_desc" "Memunculkan naga mistis di lokasi target sebelum terbang maju, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan meninggalkan jalur api." "ability_bookworm_dragonfire/debuff" "Naga Mistis" "ability_bookworm_dragonfire_t1_desc" "{s:AbilityCooldown} dtk. Cooldown" "ability_bookworm_dragonfire_t2_desc" "+{s:AbilityCharges} Daya
+{s:GroundFlameDuration} dtk. Durasi Jejak
+{s:Radius} m Radius
" "ability_bookworm_dragonfire_t3_desc" "+{s:DragonTravelRange} m Jangkauan Terbang
+{s:Damage} Damage
+{s:DPS} DPS" "DragonTravelRange_postvalue_label" "Jangkauan Terbang Naga" "DragonTravelRange_postfix" " m" "DragonTravelRange_label" "Jangkauan Terbang Naga" "ability_bookworm_knightbarrier" "Armor Baja" "ability_bookworm_knightbarrier/knightbarrier" "Bertahan" "ability_bookworm_knightbarrier/attackbuff" "Bertarung" "ability_bookworm_knightbarrier_desc" "Memberikan rekan tim{g:citadel_inline_attribute:'CombatBarrier'}. Saat pengaman bekerja, mendapatkan {g:citadel_inline_attribute:'BonusWeaponDamage'}." "ability_bookworm_knightbarrier_t1_desc" "Saat Pengaman Aktif: +{s:BonusFireRate}% Tingkat Tembakan" "ability_bookworm_knightbarrier_t2_desc" "+{s:CombatBarrier} Pengaman dan +{s:AbilityDuration} dtk. Durasi" "ability_bookworm_knightbarrier_t3_desc" "Memengaruhi sampai {s:BonusTargets} rekan tambahan.
Meningkatkan penskalaan pengaman." "MeleeReflectPercentage_label" "Damage Serangan Jarak Dekat Dikembalikan" "MeleeReflectPercentage_postvalue_label" "Damage Serangan Jarak Dekat Dikembalikan" "MeleeReflectPercentage_postfix" "%" "ShoveRadius_label" "Radius Dorongan" "ShoveRadius_postvalue_label" "Radius Dorongan" "ShoveRadius_postfix" " m" "ability_bookworm_aoemagic" "Bacaan Menarik" "ability_bookworm_aoemagic_desc" "Menargetkan area dengan sihir tak kasatmata, menerapkan {g:citadel_inline_attribute:'Slow'}.

Sihir akan meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan efek {g:citadel_inline_attribute:'Immobilize'}." "ability_bookworm_aoemagic/areamodifier/root" "Bacaan Menarik" "ability_bookworm_aoemagic_t3_desc" "+{s:Radius}m Radius
Saat Terkena: Mengurangi Pertahanan Spirit sebesar {s:TechArmorDamageReduction}% selama {s:DebuffDuration} dtk." "ability_bookworm_knightcharge" "Serangan Gemuruh" "ability_bookworm_knightcharge_desc" "Melepaskan gelombang ksatria dan pasukan kuda bayangan yang menyerang di seluruh kota, {g:citadel_inline_attribute:'Healing'} rekan dan memberikan {g:citadel_inline_attribute:'SpiritDamage'} pada musuh.

Kekuatan {g:citadel_inline_attribute:'Heal'} dan {g:citadel_inline_attribute:'SpiritDamage'} diperbesar saat ksatria bergerak lebih jauh." "ability_bookworm_knightcharge/buff" "Serangan Gemuruh" "ability_bookworm_knightcharge_t2_desc" "Meningkatkan lebar sebesar +{s:KnightCountInFirstWave} Pasukan Kuda
{s:AbilityCooldown} Cooldown" "ability_bookworm_knightcharge_t3_desc" "+{s:Damage} Damage
+{s:StunDuration} dtk. Durasi Stun
+{s:MaxAmp}% Pembesaran Maks." "KnightCount_postvalue_label" "Ksatria & Pasukan Kuda Diluncurkan" "KnightPositionSpread_postvalue_label" "Gelombang Ksatria" "KnightPositionSpread_label" "Gelombang Ksatria" "KnightPositionSpread_postfix" " m" "MaxAmp_postvalue_label" "Pembesaran Maks." "MaxAmp_postfix" "%" "MaxAmp_prefix" "{s:sign}" "MaxAmpDistance_postvalue_label" "Jarak untuk Pembesaran Maks." "MaxAmpDistance_postfix" " m" //----------------------------------------------------------------------------- // Familiar //----------------------------------------------------------------------------- "ability_familiar_primary_weapon_bubblegun" "Damage Senjata" "ability_familiar_primary_weapon_bubblegun_crit" "Damage Senjata - Kritis" "ability_melee_familiar" "Jarak Dekat" "ability_familiar_ability01" "Tidur Siang" "ability_familiar_ability01_desc" "Menatap ke arah depan, menembus dinding dan tembok. Musuh dalam area pandang akan menerima efek perlambatan, pengurangan jarak dash, dan tidak dapat menggunakan skill gerakan.

Saat skill berakhir musuh akan jatuh tertidur dan akan terbangun dengan sakit kepala hebat yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} berat." "ability_familiar_ability01_t1_desc" "-{s:ConsumeStaminaOnWake} Stamina saat Bangun dan tidak mendapatkan Pemulihan Stamina saat tidur" "ability_familiar_ability01_t2_desc" "+{s:Radius} m Radius dan +{s:SleepDuration} dtk. Durasi Tidur" "ability_familiar_ability01_t3_desc" "{s:AbilityCooldown} dtk. cooldown
Pengurangan damage dan Tak Terhentikan saat skill digunakan" "DamagePctInAura_postvalue_label" "Damage terhadap Rem" "DamagePctInAura_postfix" "%" "ability_familiar_ability01/effect" "Terlelap..." "MinSleepTime_postvalue_label" "Waktu Tidur Min." "MinSleepTime_postfix" " dtk." "AwakeDamage_postvalue_label" "Damage saat Bangun" "AwakeDamage_label" "Damage saat Bangun" "ConsumeStaminaOnWake_postvalue_label" "Stamina saat bangun" "SleepDamageThreshold_label" "Batas Damage Tidur" "SleepDamageThreshold_postvalue_label" "Batas Damage Tidur" "DamageResistPctWhileChanneling_postvalue_label" "Pertahanan Damage Skill" "DamageResistPctWhileChanneling_postfix" "%" "MoveSpeedAndDashSlowPct_postvalue_label" "Perlambatan Gerakan/Dash" "MoveSpeedAndDashSlowPct_label" "Perlambatan Gerakan/Dash" "MoveSpeedAndDashSlowPct_postfix" "%" "ability_familiar_ability02" "Perang Bantal" "ability_familiar_ability02_desc" "Melempar bantal andalanmu akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan {g:citadel_inline_attribute:'KnockBack'} berat.

Serangan berhasil akan mengurangi cooldown skill-mu yang lain." "ability_familiar_ability02_t2_desc" "+{s:Radius} m Radius dan menerapkan -{s:FireRateSlow}% Tingkat Tembakan" "ability_familiar_ability02_t3_desc" "+{s:Damage} Damage and +1 Isi Daya" "BonusRadius_postvalue_label" "Bonus Radius" "BonusRadius_postfix" " m" "ability_familiar_attach" "Kebersamaan" "ability_familiar_attach_desc" "Melompat ke rekan tim, lalu tidur siang bersama. Kamu dan rekan timmu menerima ledakan {g:citadel_inline_attribute:'Heal'} berdasarkan health yang hilang dan diikuti oleh {g:citadel_inline_attribute:'Regen'} yang tersisa.

Melompat di antara rekan tim dengan {g:citadel_binding:'Ability2'} untuk memberikan penyembuhan, satu kali per rekan tim.

Kamu akan terlempar jika terkena efek stun skill ultimate.
Kamu dapat menggunakan item dan semua yang dapat diterapkan pada diri sendiri untuk menarget rekan tim.
" "ability_familiar_attach_t3_desc" "+{s:TechPowerPercent}% Kekuatan Spirit dan +{s:BonusSpiritPower} Kekuatan Spirit ketika tidur siang dan selama {s:HopOffEffecDuration} dtk. setelah tidur siang
Meningkatkan Penskalaan Spirit" "ability_familiar_attach_t2_desc" "{s:BonusBarrierAmpPercent}% Bonus Jangkauan Item, Durasi, dan Efektif Pengaman selama tidur siang" "MissingHealthHealPct_postvalue_label" "Penurunan Health saat Penyembuhan" "MissingHealthHealPct_postfix" "%" "HealCooldown_postvalue_label" "Cooldown Penyembuhan" "HealCooldown_postfix" " dtk." "ability_familiar_attach/recast" "Pemakaian Ulang Kebersamaan" "ability_familiar_attach/attachheal" "Penyembuhan Tidur Siang" "RecastDuration_postvalue_label" "Durasi Pemakaian Ulang" "RecastDuration_postfix" " dtk." "TemporaryHealth_postvalue_label" "Health Sementara" "DamageTakenPct_postvalue_label" "Damage Diterima" "DamageTakenPct_postfix" "%" "AbilityButtonHint_TagAlongHop" "Berpisah" "ItemCooldownReducePct_postvalue_label" "Cooldown Item Saat Digunakan" "ItemCooldownReducePct_postfix" "%" "ItemCooldownReduce_postvalue_label" "Cooldown Item Saat Digunakan" "ItemCooldownReduce_postfix" " dtk." "ability_familiar_attach/attached" "Tidur siang" "CDReduceOnPillowHit_postvalue_label" "Cooldown Saat Serangan Bantal" "CDReduceOnPillowHit_postfix" " dtk." "CDReduceOnPillowHit_prefix" "-" "BonusBarrierAmpPercent_label" "Efektivitas Pengaman" "BonusBarrierAmpPercent_postvalue_label" "Efektivitas Pengaman" "BonusBarrierAmpPercent_postfix" "%" "BonusItemDurationPercent_postvalue_label" "Bonus Durasi/Jangkauan Item" "BonusItemDurationPercent_postfix" "%" "HealthRegenDuration_label" "Durasi Pemulihan" "HealthRegenDuration_postvalue_label" "Durasi Pemulihan" "HealthRegenDuration_postfix" " dtk." "MissingHealthRegenPct_postfix" "%" "MissingHealthBurstPct_label" "Ledakan Penurunan Health" "MissingHealthBurstPct_postvalue_label" "Ledakan Penurunan Health" "MissingHealthBurstPct_postfix" "%" "BonusSpiritPower_label" "Bonus Kekuatan Spirit" "BonusSpiritPower_postvalue_label" "Bonus Kekuatan Spirit" "HopOffEffecDuration_label" "Durasi Buff" "HopOffEffecDuration_postvalue_label" "Durasi Buff" "HopOffEffecDuration_postfix" " dtk." "ability_familiar_attach/hopoutbuff" "Istirahat Cukup" "ability_header_helpinghands_ally" "Mengikuti Hero:" "ability_header_helpinghands_trooper" "Mengikuti Pasukan:" "PlayerInfestDuration_postvalue_label" "Durasi" "PlayerInfestDuration_label" "Durasi" "PlayerInfestDuration_postfix" " dtk." "NPCInfestDuration_postvalue_label" "Durasi" "NPCInfestDuration_postfix" " dtk." "AbilityButtonHint_CastOnHost" "Diterapkan pada Diri Sendiri" "ability_familiar_attach_trigger" "Lompat ke Rekan Tim" "ability_familiar_attach_trigger_desc" "Melompat ke rekan tim dan reset durasi {g:citadel_inline_attribute:'Regen'}, satu kali per rekan tim." "ability_familiar_helpinghands" "Pembantu Mungil" "ability_familiar_helpinghands_desc" "Memberikan sinyal kepada Pembantu untuk memberikan bantuan. Mereka dapat mengumpulkan kotak, mengumpulkan Sinner's Sacrifices, dan dikirim untuk mendukung rekan tim serta pasukan.

Mengikuti hero: Menyediakan peningkatan {g:citadel_inline_attribute:'SpiritResist'} singkat dan {g:citadel_inline_attribute:'MoveSpeed'} berangsur.

Mengikuti pasukan: Memberikan penyembuhan, damage, pertahanan, dan dapat mengikuti. Ketika tidak ada hero di sekitar, jiwa dari kill pasukan akan dibagikan kepada anggota tim.

Dapat dilakukan selama Kebersamaan. Pembantu akan tidur siang selama {s:HelperDowntimeDuration} dtk. setelah mengikuti seseorang." "ability_familiar_helpinghands_t1_desc" "+{s:HelperCount} Pembantu
+{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan" "ability_familiar_helpinghands_t2_desc" "+{s:HelperCount} Pembantu
+{s:InfestDamageTakenPercent}% Damage dan Pertahanan Pasukan" "ability_familiar_helpinghands_t3_desc" "+{s:HelperCount} Pembantu
+{s:TechArmorGain}% Pertahanan Spirit" "ability_familiar_helpinghands/buff" "Pembantu Mungil" "ability_familiar_helpinghands/spiritbuff" "Spirit Curian Musuh" "ability_familiar_helpinghands/shortdebuff" "Menguras Spirit" "ability_familiar_helpinghands/longdebuff" "Spirit Curian" "ability_familiar_helpinghands/infestbarrier" "Pengaman Fiksi" "InfestHeal_label" "Penyembuhan Pasukan" "InfestHeal_postvalue_label" "Penyembuhan" "InfestHeal_postfix" "/dtk." "InfestHealInterval_postvalue_label" "Interval Penyembuhan" "InfestHealInterval_postfix" " dtk." "TechArmorGain_postvalue_label" "Pertahanan Spirit" "TechArmorGain_postfix" "%" "InfestDamageTakenPercent_postvalue_label" "Damage/Pertahanan" "InfestDamageTakenPercent_prefix" "+" "InfestDamageTakenPercent_postfix" "%" "ability_familiar_helpinghands/infest" "Pembantu Mengikuti" //----------------------------------------------------------------------------- // Necro //----------------------------------------------------------------------------- //Ability 1 "ability_necro_hauntingskull" "Toples Kematian" "ability_necro_hauntingskull_desc" "Pasif: Mengumpulkan death saat semua mati di sekitarmu dan dimasukkan ke Toples Kematian.

Aktif:Melemparkan tomples untuk memanggil Deadhead yang secara berkelanjutan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke musuh.

Deadhead mengikutimu jika tidak ada musuh di dekatnya, dan memprioritaskan target senjatamu." "ability_necro_hauntingskull_t1_desc" "Mengumpulkan death akan memulihkan {s:HealPerPickup} health per pengambilan" "ability_necro_hauntingskull_t2_desc" "Saat Terkena: Menerapkan {s:SlowPercent}% Perlambatan selama {s:SlowDuration} dtk." "ability_necro_hauntingskull_t3_desc" "+{s:SkullCount} Deadhead
+{s:SkullLifetime} dtk. Durasi Deadhead" "PartCollectionRadius_postvalue_label" "Radius Pengumpulan" "PartCollectionRadius_label" "Radius Pengumpulan" "PartCollectionRadius_postfix" " m" "PartCollectionRequired_label" "Death yang Diperlukan" "PartCollectionRequired_postvalue_label" "Death yang Diperlukan" "TargetSearchRadius_postvalue_label" "Radius Pencarian" "TargetSearchRadius_label" "Radius Pencarian" "TargetSearchRadius_postfix" " m" "TargetDashRadius_postvalue_label" "Jarak Dash" "TargetDashRadius_label" "Jarak Dash" "TargetDashRadius_postfix" " m" "SkullRevives_postvalue_label" "Kebangkitan Deadhead" "SkullRevives_label" "Kebangkitan Deadhead" "HauntingSkullHealth_postvalue_label" "Health Deadhead" "TechArmorDamageReductionPerStack_postvalue_label" "Pertahanan Spirit per Akumulasi" "TechArmorDamageReductionPerStack_label" "Pertahanan Spirit per Akumulasi" "TechArmorDamageReductionPerStack_postfix" "%" "TotalSkullCount_postvalue_label" "Pemanggilan Deadhead Maks." "SkullCount_label" "Deadhead" "SkullCount_postvalue_label" "Deadhead" "SkullLifetime_label" "Durasi Aktif Deadhead" "SkullLifetime_postvalue_label" "Durasi Aktif Deadhead" "SkullLifetime_postfix" " dtk." "MaxHits_label" "Serangan Maks." "MaxHits_postvalue_label" "Serangan Maks." "SpiritPerStack_label" "Spirit per Akumulasi" "SpiritPerStack_postvalue_label" "Spirit per Akumulasi" "ability_necro_hauntingskull/stackingdebuff" "Toples Kematian" "IncomingDamagePercentFromCasterPerStack_postvalue_label" "Damage Diterima per Akumulasi" "IncomingDamagePercentFromCasterPerStack_postfix" "%" "IncomingDamagePercentFromCasterPerStack_prefix" "{s:sign}" "OutgoingDamagePercentPerStack_postvalue_label" "Damage Diberikan per Akumulasi" "OutgoingDamagePercentPerStack_postfix" "%" "OutgoingDamagePercentPerStack_prefix" "{s:sign}" "HealPerPickup_postvalue_label" "Penyembuhan Saat Diambil" "HealPerPickup_label" "Penyembuhan Saat Diambil" //Ability 2 - Wall "ability_necro_zombiewall" "Tangan Penyergap" "ability_necro_zombiewall_desc" "Mengeluarkan barisan tangan penyergap, memanggil Ghoul dan membuat celah. Musuh yang melewati akan menerima {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan efek {g:citadel_inline_attribute:'Immobilize'}.

Berganti Skill {g:citadel_binding:'AltCast'} memutar arah orientasi tembok." "ability_necro_zombiewall_t2_desc" "+{s:Damage} Damage dan +{s:ZombieWallLength} m Panjang Dinding" "ability_necro_zombiewall_t3_desc" "+{s:GhoulCount} Ghoul yang Dibangkitkan
{s:AbilityCooldown} dtk.Cooldown
+{s:ImmobilizeDuration} dtk. Durasi Lumpuh" "ZombieWallLength_postfix" " m" "ZombieWallLength_postvalue_label" "Panjang Dinding" "ZombieWallLength_label" "Panjang Dinding" "ZombieWallHeight_postfix" " m" "ZombieWallHeight_postvalue_label" "Tinggi Dinding" "ZombieWallDuration_postfix" " dtk." "ZombieWallDuration_postvalue_label" "Durasi Dinding" "ability_necro_zombiewall/zombiewall/debuff" "Tangan Penyergap" "ability_necro_zombiewall/buff" "Tangan Penyergap" "ability_necro_zombiewall/immobilize" "Tangan Penyergap" "zombiewall_rotate_hint" "Putar" //Ability 3 "ability_necro_fear" "Pencuri Serum" "ability_necro_fear_desc" "Senjatamu mencuri {g:citadel_inline_attribute:'WeaponDamage'} dan {g:citadel_inline_attribute:'SpiritResist'} seiring waktu, hingga jumlah maksimum per target." "ability_necro_fear/debuff" "Pencuri Serum" "ability_necro_fear_t3_desc" "+{s:MaxStolenTargets} Target Pencurian Maks.
Semua Pemanggilan sekarang menerapkan Pencuri Serum" "MaxStolenAttackDamage_label" "Damage Senjata Maks. yang Dicuri" "MaxStolenAttackDamage_postvalue_label" "Damage Senjata Maks. yang Dicuri" "MaxStolenAttackDamage_postfix" "%" "HealPerSecond_postvalue_label" "Penyembuhan per Detik" "HealPerSecond_label" "Penyembuhan per Detik" "MaxStolenSpiritResist_postvalue_label" "Pertahanan Spirit Maks. Curian" "MaxStolenSpiritResist_label" "Pertahanan Spirit Maks. Curian" "MaxStolenSpiritResist_postfix" "%" "MaxStolenFireRate_postvalue_label" "Tingkat Tembakan Maks. yang Dicuri" "MaxStolenFireRate_label" "Tingkat Tembakan Maks. yang Dicuri" "MaxStolenFireRate_postfix" "%" "MaxStolenTargets_postvalue_label" "Target Pencurian Maks." "MaxStolenTargets_label" "Target Pencurian Maks." // //Ability 4 - Gravestone "ability_necro_gravestone" "Aturan Pinjaman" "ability_necro_gravestone_desc_1" "Bawaan: Skill dapat memanggil Ghoul yang berhamburan menuju markas musuh, memberikan {g:citadel_inline_attribute:'MeleeDamage'}. Ghoul akan meledak saat mendekati hero atau minion, memberikan {g:citadel_inline_attribute:'SpiritDamage'} di suatu area dan memberikan {g:citadel_inline_attribute:'Slow'} singkat." "ability_necro_gravestone_desc_2" "Aktif: Membuat batu nisan di target lokasi yang memanggil ghoul seiring waktu. Musuh dapat menghancurkan batu nisan dengan dua serangan Jarak Dekat Berat." "ability_necro_gravestone_t1_desc" "+{s:MoveSpeedPercent}% Kecepatan Ghoul
{s:AbilityCooldown} dtk. Cooldown" "ability_necro_gravestone_t2_desc" "+{s:AbilityDuration} dtk. Durasi
{s:SummonFrequency} dtk. Waktu untuk Spawn" "ability_necro_gravestone_t3_desc" "Saat Death: Memberikan +{s:CurrentHealthDamagePercentage}% Health Saat Ini sebagai Damage" "ability_necro_gravestone/gravestone/buff" "Aturan Pinjaman" "BonusSpiritDamagePercentage_postvalue_label" "Bonus Damage Spirit" "BonusSpiritDamagePercentage_label" "Bonus Damage Spirit" "BonusSpiritDamagePercentage_postfix" "%" //Gravestone labels "MaxGravestones_postvalue_label" "Batu Nisan Maks." "MaxGravestones_label" "Batu Nisan Maks." "GravestoneHealth_label" "Health Baru Nisan" "GravestoneHealth_postvalue_label" "Health Baru Nisan" "AuraRadius_postvalue_label" "Radius Aura" "AuraRadius_label" "Radius Aura" "AuraRadius_postfix" " m" //--------Leftover/unused "ability_necro_summonskele" "Penggalian Kuburan" "ability_necro_summonskele_desc" "Mengeluarkan ghoul yang terkubur yang kemudian berhamburan ke arah markas musuh, memberikan {g:citadel_inline_attribute:'MeleeDamage'}.

Ghoul meledak saat mati atau mendekati hero, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} singkat.

Berganti Skill {g:citadel_binding:'AltCast'} menyebabkan ghoul yang muncul tetap berada ditempatnya.
Ghoul memprioritaskan target senjatamu.
" "ability_necro_summonskele_t2_desc" "+{s:MoveSpeedPercent}% Kecepatan Ghoul" "ability_necro_summonskele_t3_desc" "+{s:GhoulHealth} Health Ghoul, dan Ghoul juga keluar dari setiap Batu Nisan" //Ghoul labels "GhoulCount_label" "Pembangkitan Ghoul" "GhoulCount_postvalue_label" "Pembangkitan Ghoul" "GhoulHealth_label" "Health Ghoul" "GhoulHealth_postvalue_label" "Health Ghoul" "GhoulDPS_label" "Damage Ghoul per Detik" "GhoulDPS_postvalue_label" "Damage Ghoul per Detik" "GhoulLifetime_label" "Durasi Ghoul" "GhoulLifetime_postvalue_label" "Durasi Aktif" "GhoulLifetime_postfix" " dtk." "GhoulSummonFrequency_label" "Waktu Pemanggilan Ghoul" "GhoulSummonFrequency_postvalue_label" "Waktu Pemanggilan Ghoul" "GhoulSummonFrequency_postfix" " dtk." "GhoulMeleeDamage_postvalue_label" "Damage Jarak Dekat Ghoul" "GhoulMeleeDamage_label" "Damage Jarak Dekat Ghoul" //Summon labels "SummonFrequency_label" "Waktu antar Pemanggilan" "SummonFrequency_postvalue_label" "Waktu antar Pemanggilan" "SummonFrequency_postfix" " dtk." "SummonLifetime_label" "Durasi Pemanggilan" "SummonLifetime_postvalue_label" "Durasi Pemanggilan" "SummonLifetime_postfix" " dtk." "SummonMeleeDamage_label" "Damage Jarak Dekat" "SummonMeleeDamage_postvalue_label" "Damage Jarak Dekat" "SummonHealth_label" "Health Pemanggilan" "SummonHealth_postvalue_label" "Health Pemanggilan" "ability_necro_killsummon" "Pinjam Nyawa" "ability_necro_killsummon_desc" "Membunuh Ghoul atau rekan tim dengan health rendah untuk mendapatkan energi kehidupan mereka.

{g:citadel_binding:'Attack'}: Melemparkan energi kehidupan sebagai bom, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.
{g:citadel_binding:'AltCast'}: Mengonsumsi energi kehidupan akan menerima {g:citadel_inline_attribute:'Healing'}." "ability_necro_coffin" "Mundur!" "ability_necro_coffin_desc" "Mendapatkan {g:citadel_inline_attribute:'CombatBarrier'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Ketika pengaman berakhir, kamu akan melepaskan cincin energi mematikan, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}." "ability_necro_coffin/buff" "Mundur!" "ability_necro_coffin/debuff" "Mundur!" "ability_necro_haunt" "Hantu Mencekam" "ability_necro_haunt_desc" "Memberikan rekan tim {g:citadel_inline_attribute:'BonusMoveSpeed'} dan hantu yang bergerak di sekitar mereka.

Hantu akan mencari musuh terdekat, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}." "ability_necro_haunt/buff" "Spirit Mencekam" "ability_necro_haunt/slow" "Spirit Mencekam" "HauntCount_label" "Jumlah Hantu" "HauntCount_postvalue_label" "Jumlah Hantu" "TargetSearchRadiusVsHeroes_label" "Radius Pencarian" "TargetSearchRadiusVsHeroes_postvalue_label" "Radius Pencarian" "TargetSearchRadiusVsHeroes_postfix" " m" "ability_necro_wither" "Layu & Mati" "ability_necro_wither_desc_1" "Musuh yang terkena senjatamu akan layu, menerapkan {g:citadel_inline_attribute:'Slow'} yang meningkat dan mengurangi {g:citadel_inline_attribute:'SpiritResist'}." "ability_necro_wither_desc_2" "Musuh yang mati saat mengalami efek layu akan memunculkan Deadhead yang mengejar musuh terdekat, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

Deadhead mengikutimu jika tidak ada musuh di dekatnya.
Deadhead akan memprioritaskan target senjatamu.
" "ability_necro_wither_t3_desc" "Panggil Deadhead setiap Akumulasi {s:StacksToProcSkull}" "ArmorDamageReductionPerStack_postvalue_label" "Pertahanan Peluru & Spirit per Akumulasi" "ArmorDamageReductionPerStack_postfix" "%" "SkullsOnKill_label" "Deadhead saat Kill" "SkullsOnKill_postvalue_label" "Deadhead saat Kill" "SkullsOnPlayerKill_label" "Deadhead saat Kill Hero" "SkullsOnPlayerKill_postvalue_label" "Deadhead saat Kill Hero" //----------------------------------------------------------------------------- // Werewolf //----------------------------------------------------------------------------- "ability_werewolf_primary_weapon_rifle" "Damage Senjata" "ability_werewolf_primary_weapon_rifle_crit" "Damage Senjata - Kritis" "ability_melee_werewolf" "Jarak Dekat" "ability_header_human" "Wujud Manusia:" "ability_header_werewolf" "Wujud Manusia Serigala:" "ability_header_while_transformed" "Saat Transformasi:" "ability_werewolf_transformation" "Kutukan Lycan" "ability_werewolf_transformation_desc" "Pasif: Memberikan damage memicu Haus Darah, meningkat saat health rendah. Saat Haus Darah mencapai nilai maksimum, kamu secara otomatis menggunakan Kutukan Lycan.

Aktif:Bertranformasi langsung, mendapatkan peningkatan {g:citadel_inline_attribute:'MaxHealth'}, dan akumulasi {g:citadel_inline_attribute:'FireRate'} pada hero musuh, serta mengganti skill dan senjatamu dengan versi terkuatnya." "ability_werewolf_transformation/werewolf" "Kutukan Lycan" "ability_werewolf_transformation_t1_desc" "+{s:TechResist}% Pertahanan Peluru & Spirit" "ability_werewolf_transformation_t2_desc" "+{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan dan {s:BonusHealth} Bonus Health" "ability_werewolf_transformation_t3_desc" "Membunuh hero akan me-refresh skill dan durasi" "ability_werewolf_transformation_trigger" "Akhiri Kutukan" "ability_werewolf_transformation_trigger_desc" "Kembalilah ke bentuk manusiamu." "ability_werewolf_transformation_ready_hint" "Lepaskan!" "ability_werewolf_transformation/werewolf/stackingbuff" "Kutukan Lycan" "ability_werewolf_transformation/ready" "Kutukan Memanggil..." "AutoActivateHealthThreshold_postvalue_label" "Batas Health untuk Penggunaan Otomatis" "AutoActivateHealthThreshold_postfix" "%" "ability_werewolf_passive_desc" "Manusia:Melacak hero terakhir yang terkena serangan. Membunuh musuh yang dilacak memberikan bonus jiwa.

Manusia Serigala:Melacak hero dengan health rendah di dekatnya. Membunuh hero yang dilacak akan mengurangi cooldown." "KillDurationBonus_postvalue_label" "Bonus Durasi Kill" "KillDurationBonus_label" "Bonus Durasi Kill" "KillDurationBonus_postfix" " dtk." //----------------------------------------------------------------------------- // Human Abilities "ability_werewolf_netshot" "Bolas Penjerat" "ability_werewolf_netshot_desc" "Melemparkan bolas, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan efek {g:citadel_inline_attribute:'Slow'} dan mencegah kemampuan bergerak atau stamina." "ability_werewolf_netshot/debuff" "Bolas Penjerat" "ability_werewolf_netshot_t3_desc" "{s:DebuffDuration} dtk. Durasi Debuff.
Bolas memantul ke {s:RicochetCount} target tambahan" "ability_werewolf_kickflip" "Tendangan Sepatu" "ability_werewolf_kickflip_desc_1" "Dash ke depan dan mendorong musuh pertama yang terkena, memberikan {g:citadel_inline_attribute:'MeleeDamage'} saat mendorong dirimu sendiri dan menandai mereka." "ability_werewolf_kickflip_desc_2" "Menembak target yang ditandai, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menghilangkan tanda." "ability_werewolf_kickflip/disarm" "Tendangan Sepatu" "ability_werewolf_kickflip_t2_desc" "Saat Mengenai Hero: Memulihkan {s:StaminaRestore} Stamina" "ability_werewolf_kickflip_t3_desc" "+{s:BonusDamage} Bonus Damage dan musuh yang tertendang memberikan {s:OutgoingDamagePercent}% Damage selama {s:DebuffDuration} dtk." "MarkDuration_postvalue_label" "Durasi Penandaan" "MarkDuration_label" "Durasi Penandaan" "MarkDuration_postfix" " dtk." "ability_werewolf_unloadgun" "Sabetan Api" "ability_werewolf_unloadgun_desc" "Mengisi ulang senjatamu seketika. Kamu mendapatkan {g:citadel_inline_attribute:'BonusFireRate'} dan memberikan bonus {g:citadel_inline_attribute:'WeaponDamage'} berdasarkan health target untuk sejumlah tembakan terbatas, tapi mengalami penurunan akurasi.

Memberikan bonus Damage Senjata terhadap pasukan dan netral." "ability_werewolf_unloadgun_t3_desc" "Jika semua tembakan mengenai musuh, memberikan +{s:BonusCurrentHealthDamagePercentage}% Health Saat Ini setara Damage" "BulletSpread_postvalue_label" "Sebaran Senjata" "BulletSpread_label" "Sebaran Senjata" "BulletSpread_postfix" "°" "MaxShots_postvalue_label" "Tembakan Maks." "MaxShots_label" "Tembakan Maks." "ability_werewolf_unloadgun/buff" "Sabetan Api" "AccuracyPercentage_postvalue_label" "Akurasi Senjata" "AccuracyPercentage_label" "Akurasi Senjata" "AccuracyPercentage_postfix" "%" "CurrentHealthDamagePercentage_postvalue_label" "Health Saat Ini setara Damage" "CurrentHealthDamagePercentage_label" "Health Saat Ini setara Damage" "CurrentHealthDamagePercentage_postfix" "%" "BonusCurrentHealthDamagePercentage_postvalue_label" "Bonus Health Saat Ini setara Damage" "BonusCurrentHealthDamagePercentage_label" "Bonus Health Saat Ini setara Damage" "BonusCurrentHealthDamagePercentage_postfix" "%" //----------------------------------------------------------------------------- // Werewolf Abilities "citadel_weapon_werewolf_claws" "Cakar Lycan" "ability_werewolf_frenzy" "Cekikan Maut" "ability_werewolf_frenzy_desc" "Memberikan {g:citadel_inline_attribute:'MeleeDamage'} ke semua musuh di hadapanmu, menerima {g:citadel_inline_attribute:'Heal'} untuk sebagian dari damage yang diberikan. Damage meningkat semakin rendah health yang mereka miliki." "MaxDamageHealthPercentage_postvalue_label" "Persentase Health untuk Damage Maks." "MaxDamageHealthPercentage_label" "Persentase Health untuk Damage Maks." "MaxDamageHealthPercentage_postfix" "%" "ability_werewolf_maulingleap" "Lompatan Pencabik" "ability_werewolf_maulingleap_desc" "Melompat ke depan, cabik musuh pertama yang terkena {g:citadel_inline_attribute:'MeleeDamage'}. Mereka menerima penurunan {g:citadel_inline_attribute:'BulletResist'} dan menerima {g:citadel_inline_attribute:'SpiritDamage'} dari waktu ke waktu." "ability_werewolf_cripplingslash" "Pecutan Ekor" "ability_werewolf_cripplingslash_desc" "Menghantam musuh di sekitarmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Musuh menerima efek Pelucutan Senjata dan {g:citadel_inline_attribute:'Slow'} singkat." "ability_werewolf_cripplingslash_t3_desc" "+{s:DisarmDuration} dtk. Durasi Debuff" "ability_werewolf_cripplingslash/debuff" "Pecutan Ekor" "ability_werewolf_cripplingslash/disarm" "Pecutan Ekor" "ability_werewolf_onthehunt" "Perburuan" "ability_werewolf_onthehunt_desc" "Mendapatkan {g:citadel_inline_attribute:'BonusFireRate'} dan {g:citadel_inline_attribute:'BonusMoveSpeed'}, setengah untuk rekan tim terdekat. Kill selama waktu ini memberikan Pemakaian Ulang Perburuan. " "ability_werewolf_leap" "Lompatan Penghancur" "ability_werewolf_leap_desc" "Melompat di udara sebelum mendarat, memberikan {g:citadel_inline_attribute:'MeleeDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} ke musuh terdekat sambil mendorong mereka mundur." "ability_werewolf_leap_t1_desc" "Saat Mendarat: +{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan selama {s:LandingBonusesDuration} dtk." "ability_werewolf_leap_t3_desc" "Menerapkan {s:StunDuration} dtk. Stun" "ability_werewolf_leap/debuff" "Lompatan Penghancur" "ability_werewolf_leap/buff" "Lompatan Penghancur" //----------------------------------------------------------------------------- // Priest //----------------------------------------------------------------------------- "ability_melee_priest" "Jarak Dekat" "ability_priest_knockback" "Tembakan Senjata" "ability_priest_knockback_desc" "Menembakkan ledakan dengan shotgun-mu, memberikan {g:citadel_inline_attribute:'WeaponDamage'} dan mendorong musuh mundur. Musuh yang berada di dekat dinding menerima {g:citadel_inline_attribute:'Stun'} dan {g:citadel_inline_attribute:'BonusWeaponDamage'}." "ability_priest_knockback_t2_desc" "{s:AbilityCooldown} dtk. Cooldown Skill dan +{s:StunDuration}s Durasi Stun" "ability_priest_knockback_t3_desc" "Saat Stun di Dinding: Serangan jarak dekat berat berikutnya adalah diberkati" "ability_priest_knockback/debuff" "Tembakan Senjata" "ability_priest_knockback/buff" "Tembakan Senjata" "WallStunDistance_postvalue_label" "Jangkauan Stun Dinding" "WallStunDistance_label" "Jangkauan Stun Dinding" "WallStunDistance_postfix" " m" "ability_priest_selfheal" "Asap Dupa" "ability_priest_selfheal_desc" "Membakar dupa akan mengurangi damage yang diterima dan {g:citadel_inline_attribute:'Healing'} seiring waktu.

Kamu tidak dapat menyerang saat Asap Dupa aktif." "FlatHealthHealing_label" "Besar Penyembuhan" "FlatHealthHealing_postvalue_label" "Besar Penyembuhan" "ability_priest_stackingdefense" "Ulet" "ability_priest_stackingdefense_desc" "Menerima damage memberikan akumulasi {g:citadel_inline_attribute:'BulletResist'} dan {g:citadel_inline_attribute:'SpiritResist'} yang kedaluwarsa seiring waktu." "ability_priest_stackingdefense/stackingdefense" "Ulet" "ResistancePerStack_label" "Pertahanan per Akumulasi" "ResistancePerStack_postvalue_label" "Pertahanan per Akumulasi" "ResistancePerStack_postfix" "%" "ability_priest_smokegrenade" "Granat Gas Air Mata" "ability_priest_smokegrenade_desc" "Melemparkan granat gas air mata yang meledak setelah penundaan dan menghalangi pandangan. Musuh-musuh di sekitar mendapatkan {g:citadel_inline_attribute:'ReducedFireRate'}." "ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff" "Gas Air Mata" "StaminaDrain_label" "Pengurasan Stamina per Detik" "StaminaDrain_postvalue_label" "Pengurasan Stamina per Detik" "ability_priest_smokegrenade_t2_desc" "Saat Debuff: Menguras {s:StaminaDrain} Stamina per Detik" "ability_priest_barrage" "Jam Sihir" "ability_priest_barrage_desc" "Isi panahmu, tembakkan panahmu untuk memberikan {g:citadel_inline_attribute:'PureDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} sementara." "ability_priest_barrage_t3_desc" "Saat Hit: Mengeksekusi musuh di bawah {s:ExecuteThreshold}%" "TotalShotCount_label" "Total Tembakan" "TotalShotCount_postvalue_label" "Total Tembakan" "ability_priest_barrage_fire_hint" "Busur Api" "ability_priest_weaponswap" "Ira Domini" "ability_priest_weaponswap_desc" "Mengisi panah dengan 3 pasak, memberikan {g:citadel_inline_attribute:'WeaponDamage'} yang meningkat secara besar-besaran.

Pasak terakhir diberkati, memberikan bonus {g:citadel_inline_attribute:'PureDamage'} dan mengeksekusi musuh dengan health rendah." "ability_priest_weaponswap_t1_desc" "Saat Aktif: Mendapatkan +{s:BonusMoveSpeed} m/dtk. Kecepatan Gerakan" "ability_priest_weaponswap_t2_desc" "{s:AbilityCooldown} dtk. Cooldown Skill dan +{s:BonusDamage} Bonus Damage" "ability_priest_weaponswap_t3_desc" "Semua Pasak Diberkati" "StakeCount_label" "Total Pasak" "StakeCount_postvalue_label" "Total Pasak" "citadel_weapon_priest_crossbow" "Ira Domini" "citadel_weapon_priest_crossbow_crit" "Ira Domini - Kritis" "citadel_weapon_priest_crossbow_pure" "Ira Domini - Murni" "ability_header_priest_while_blessed" "Saat Diberkati:" "ability_priest_antispiritvest" "Rompi Taktik Terberkati" "ability_priest_antispiritvest_desc" "Mendapatkan {g:citadel_inline_attribute:'CombatBarrier'} pasif yang memberikan {g:citadel_inline_attribute:'BulletResist'} dan {g:citadel_inline_attribute:'SpiritResist'}. Pengaman memperbaiki diri sendiri saat keluar dari pertempuran." "ability_priest_antispiritvest_t3_desc" "Saat Pengaman Hancur: Mendapatkan {s:BaseAttackDamagePercent}% Damage Senjata selama {s:BuffDuration} dtk." "ability_priest_silencebomb" "Dupa Pencekik" "ability_priest_silencebomb_desc" "Melemparkan dupa akan menyebarkan awan. Musuh yang terjebak di dalam awan terkena Perlambatan dan Bungkam." "ability_priest_silencebomb_t3_desc" "Saat Debuff: Membungkam Penggunaan Stamina" "ability_priest_flashbang" "Granat Pengudusan" "ability_priest_flashbang_desc" "Melemparkan granat yang memantul sebelum meledak, memberikan {g:citadel_inline_attribute:'WeaponDamage'} dan membakar musuh.

Target yang terbakar memberikan {g:citadel_inline_attribute:'PureDamage'} kepada musuh di area tersebut dan menerima pengurangan penyembuhan." "ability_priest_flashbang_t2_desc" "+{s:Radius} m Radius & +{s:BurnDuration}s Durasi Terbakar" "ability_priest_flashbang_t3_desc" "{s:HealAmpReceivePenaltyPercent}% Penyembuhan Diterima dan kesempatan isi daya" "ability_priest_flashbang_pure" "Granat Pengudusan - Murni" "BurnRadius_postvalue_label" "Radius Terbakar" "BurnRadius_label" "Radius Terbakar" "BurnRadius_postfix" " m" "ability_priest_beartrap" "Perangkap Sihir" "ability_priest_beartrap_desc" "Tendang keluar perangkap yang siap digunakan setelah penundaan singkat.

Perangkap berfungsi saat musuh pertama menyentuhnya, memberikan {g:citadel_inline_attribute:'SpiritDamage'}, menerapkan efek {g:citadel_inline_attribute:'Immobilize'}, dan mengungkapkan musuh untuk beberapa waktu setelahnya." "ability_priest_beartrap/debuff" "Ditampilkan" "ability_priest_beartrap/immobilize" "Perangkap Sihir" "ability_priest_beartrap_t3_desc" "+{s:AbilitYCharges} Daya
Memberikan +{s:IncomingDamagePercentFromCaster}% damage terhadap target yang terungkap" //----------------------------------------------------------------------------- // Unicorn //----------------------------------------------------------------------------- "ability_melee_unicorn" "Jarak Dekat" "ability_unicorn_radiantblast" "Cahaya Pemangsa" "ability_unicorn_radiantblast_desc" "Meledakkan musuh dalam area kerucut di depanmu dengan suar cahaya. Musuh yang diledakan menerima {g:citadel_inline_attribute:'SpiritDamage'} saat diserang oleh {s:hero_name} dan memberikan curi HP spirit." "ability_unicorn_radiantblast_on_bullet_hit_desc" "Saat Terkena Peluru" "ability_unicorn_radiantblast_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:AbilityCastRange} m Jangkauan Skill" "ability_unicorn_radiantblast_t3_desc" "+{s:Damage} Damage dan Peningkatan Penskalaan Spirit" "FlareDamage_label" "Damage Suar" "FlareDamage_postvalue_label" "Damage Suar" "ability_unicorn_radiantblast/unicorn_radiantblast_debuff" "Cahaya Pemangsa" "ability_unicorn_prismaticguard" "Trik Memukau" "ability_unicorn_prismaticguard_desc" "Kelilingi dirimu dengan prisma pelindung. Jika pengaman hancur, akan memberikan efek bungkam terhadap musuh terdekat dan memberikan sebagian dari nilai pengaman sebagai damage." "ability_unicorn_prismaticguard_on_explode_desc" "Saat Meledak" "ability_unicorn_prismaticguard_t2_desc" "+{s:CombatBarrier} Pengaman dan Peningkatan Pengaman Penskalaan Spirit" "ability_unicorn_prismaticguard_t3_desc" "+{s:DebuffDuration} Durasi Bungkam dan {s:AbilityCooldown} dtk. Cooldown. Memungkinkan Sinar Keajaiban memantul." "ExplodeRadius_postvalue_label" "Radius Ledakan" "ExplodeRadius_postfix" " m" "ExplodeRadius_label" "Radius Ledakan" "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff" "Trik Memukau" "BarrierDamagePercentage_label" "Damage Pengaman" "BarrierDamagePercentage_postvalue_label" "Damage Pengaman" "BarrierDamagePercentage_postfix" "%" "ability_unicorn_dazzlingorb" "Sinar Keajaiban" "ability_unicorn_dazzlingorb_desc" "Meluncurkan bola cahaya mematikan yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}, serta mengurangi Jarak Dash saat benturan. Bola cahaya kemudian memantul ke musuh terdekat dalam jangkauan. Jika tidak ada target yang ditemukan, bola cahaya akan menunggu untuk durasi singkat sambil terus mencari target.

Memprioritaskan hero musuh saat memilih target." "ability_unicorn_dazzlingorb_t1_desc" "-{s:SlowPercent}% Kecepatan Gerakan dan {s:GroundDashReductionPercent}% Jarak Dash" "ability_unicorn_dazzlingorb_t2_desc" "+{s:Damage} Damage dan Peningkatan Penskalaan Spirit" "ability_unicorn_dazzlingorb_t3_desc" "+{s:MaxBounces} Pantulan Maks. dan {s:AbilityCooldown} dtk. Cooldown" "BounceGrace_postvalue_label" "Durasi Menunggu Maks." "BounceRadius_label" "Jangkauan Pantulan" "BounceRadius_postvalue_label" "Jangkauan Pantulan" "BounceRadius_postfix" " m" "ability_unicorn_luminousstrike" "Belati Kemilau" "ability_unicorn_luminousstrike_desc" "Memanggil seberkas cahaya dari langit. Setelah durasi singkat, sinar akan terbentuk sepenuhnya, menyebabkan ledakan yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} terhadap semua target di area tersebut.

Celeste akan menerima buff yang terakumulasi yang meningkatkan kerusakan spirit setiap kali mengenai hero musuh." "ability_unicorn_luminousstrike_t2_desc" "{s:AbilityCooldown} dtk. Cooldown dan +{s:ImpactDamage} Damage Benturan" "ability_unicorn_luminousstrike_t3_desc" "+{s:MagicIncreasePerStack}% Pembesaran Spirit dan +{s:FireRatePerStack}% Tingkat Tembakan Per Akumulasi" "ability_unicorn_luminousstrike/luminous_strike_dot_enemy" "Serangan Gemilang Terbakar" "ability_unicorn_luminousstrike/luminous_strike_buff" "Belati Kemilau" "AreaRadius_label" "Radius" "AreaRadius_postvalue_label" "Radius" "AreaRadius_postfix" " m" "ExplosionInterval_postvalue_label" "Interval Sinar" "ExplosionInterval_postfix" " dtk." "ExplosionInterval_label" "Interval Sinar" "PreExplosionDuration_postvalue_label" "Durasi Pembentukan Sinar" "PreExplosionDuration_postfix" " dtk." "BuffMaxStacks_postvalue_label" "Akumulasi Maks." //----------------------------------------------------------------------------- // Fencer //----------------------------------------------------------------------------- "ability_melee_fencer" "Jarak Dekat" "ability_fencer_throwblade" "Melepaskan Sigil" "ability_fencer_throwblade_desc" "Menggambar bola sigil di hadapanmu, lalu lompat mundur saat bola meledak, memberikan damage dan memperlambat musuh yang terjebak di dalamnya." "ability_fencer_throwblade_t1_desc" "Memperoleh +{s:BonusFireRate}% Tingkat Tembakan dan +{s:BonusBulletSpeedPercent}% Kecepatan Peluru selama {s:BuffDuration} dtk." "ability_fencer_throwblade_t2_desc" "Saat Terkena Pemain: +{s:StaminaToRestore} stamina dipulihkan dan mereset batas Lompat/Dash di Udara" "ability_fencer_throwblade_t3_desc" "Dapat dipakai ulang dalam {s:RecastTime} dtk." "ability_fencer_throwblade_on_player_hit" "Saat Terkena Pemain" "ResetsAirLimit_label" "Reset Batas di Udara" "ResetsAirLimit_postvalue_label" "Reset Batas di Udara" "SigilBuff_label" "Saat Digunakan:" "SigilRadius_label" "Radius" "SigilRadius_postvalue_label" "Radius" "SigilRadius_postfix" " m" "ability_fencer_lunge" "Langkah Sempurna" "ability_fencer_lunge_desc" "Melakukan serangkaian terjangan yang menerjang ke segala arah, memberikan tusukan tajam. Tahan tombol skill untuk mengatur waktu serangan, memberikan lebih banyak damage semakin lama tombol ditahan. Melepaskan serangan selama Kesempatan Sempurna, memberikan damage maksimum.

Tekan {g:citadel_binding:'Ability3'} untuk melakukannya lagi." "ability_fencer_lunge_t1_desc" "Serangan Sempurna pada Hero: Menyembuhkan {s:HealFixedHealth}" "ability_fencer_lunge_t2_desc" "{s:AbilityCooldown} dtk. Cooldown. Mendapatkan +{s:BulletResist}% Pertahanan Peluru saat menerjang" "ability_fencer_lunge_t3_desc" "+{s:PerfectDamage} Damage Sempurna dengan penskalaan Spirit.
Peningkatan kecepatan & jarak terjangan." "ability_fencer_lunge_on_hold_threshold" "Saat Ditahan Sempurna:" "ability_fencer_lunge_on_hold_threshold_label" "Saat Ditahan Sempurna:" "ability_fencer_lunge_recast_hint" "Pemakaian Ulang" "MaxStabs_label" "Terjangan Maks." "MaxStabs_postvalue_label" "Terjangan Maks." "PerfectHoldTimeStart_label" "Awal Kesempatan Sempurna" "PerfectHoldTimeStart_postvalue_label" "Awal Kesempatan Sempurna" "PerfectHoldTimeStart_postfix" " dtk." "PerfectWindowDuration_label" "Durasi Kesempatan Sempurna" "PerfectWindowDuration_postvalue_label" "Durasi Kesempatan Sempurna" "PerfectWindowDuration_postfix" " dtk." "FencerLungeStabDamage_label" "Damage Tahan Dasar" "FencerLungeStabDamage_postvalue_label" "Damage Tahan Dasar" "FencerLungeBaseDamage_label" "Damage Tahan Dasar" "FencerLungeBaseDamage_postvalue_label" "Damage Tahan Dasar" "MaxDamageBeforePerfect_label" "Damage Tahan Maks." "MaxDamageBeforePerfect_postvalue_label" "Damage Tahan Maks." "PerfectDamage_label" "Damage Sempurna" "PerfectDamage_postvalue_label" "Damage Sempurna" "StrikeRange_label" "Jangkauan Serangan" "StrikeRange_postvalue_label" "Jangkauan Serangan" "StrikeRange_postfix" " m" "LungeDistance_label" "Jarak Terjangan" "LungeDistance_postvalue_label" "Jarak Terjangan" "LungeDistance_postfix" " m" "AttackDashRange_label" "Jarak Serangan Terjangan" "AttackDashRange_postvalue_label" "Jarak Serangan Terjangan" "AttackDashRange_postfix" " m" "ability_fencer_lunge_on_proc" "Dari Aktivasi Akumulasi Maks.:" "ability_fencer_riposte" "Riposte" "ability_fencer_riposte_desc" "Bersiap untuk menangkis serangan selanjutnya. Saat tangkisan sukses, untuk sementara waktu menjadi kebal dan menarget hero musuh untuk dash ke arah mereka, memberikan efek stun kepada mereka dan mengurangi Pertahanan Jarak Dekat mereka.

Tekan {g:citadel_binding:'Ability2'} untuk memilih target.
Tidak terpicu terhadap damage pasukan atau netral.
" "RiposteChannelTime_postvalue_label" "Durasi Tangkisan" "RiposteChannelTime_postfix" " dtk." "LungeCooldownReduction_prefix" "-" "LungeCooldownReduction_label" "Cooldown Tusukan Terjangan" "LungeCooldownReduction_postvalue_label" "Cooldown Tusukan Terjangan" "LungeCooldownReduction_postfix" " dtk." "ability_fencer_riposte_on_parry" "Saat Terkena Kenop:" "modifier_fencer_riposte" "Riposte" //"DashRange_label" "Time Window" //"DashRange_postvalue_label" "Time Window" //"DashRange_postfix" "s" "ParryWindow_label" "Durasi Kebal" "ParryWindow_postvalue_label" "Durasi Kebal" "ParryWindow_postfix" " dtk." //"CounterTimeWindow_label" "Time Window" //"CounterTimeWindow_postvalue_label" "Time Window" //"CounterTimeWindow_postfix" "s" "ability_fencer_riposte_attack" "Riposte" "ability_fencer_riposte_attack_desc" "Melakukan dash cepat ke depan dan memberikan efek stun terhadap musuh dengan kenop senjata." "MeleeResistReductionDuration_label" "Durasi Pengurangan Pertahanan Jarak Dekat" "MeleeResistReductionDuration_postvalue_label" "Durasi Debuff" "MeleeResistReductionDuration_postfix" " dtk." "ability_fencer_riposte_t2_desc" "{s:MeleeResistReduction}% Pertahanan Jarak Dekat dan +{s:StunDuration} dtk. Durasi Stun" "ability_fencer_riposte_t3_desc" "Mendapatkan {s:TargetLifesteal}% Peluru, Spirit & Curi HP Jarak Dekat terhadap target Riposte selama {s:TargetLifestealDuration} dtk." "modifier_fencer_riposte_target_lifesteal" "Ditandai untuk Curi HP" "TargetLifesteal_label" "Curi HP Peluru & Spirit vs Target" "TargetLifesteal_postvalue_label" "Curi HP vs Target" "TargetLifesteal_postfix" "%" "TargetLifestealDuration_label" "Durasi Curi HP" "TargetLifestealDuration_postvalue_label" "Durasi Curi HP" "TargetLifestealDuration_postfix" " dtk." "ability_fencer_ultimate" "Itani Lo Sahn" "ability_fencer_ultimate_desc" "Mengisi daya dan melakukan tebasan jarak jauh. Musuh yang terkena serangan tidak dapat melakukan tindakan apa pun atau menyembuhkan dan terjebak dalam gerakan lambat. Ketika efek ini berakhir, mereka menderita damage dahsyat, memberikan bonus damage terhadap musuh dengan setengah health.

Saat dalam gerakan lambat, Apollo kebal dan musuh menerima damage yang dikurangi.

Tahan {g:citadel_binding:'Ability4'} atau {g:citadel_binding:'Attack'} untuk menunda penggunaan.
" //"ability_fencer_ultimate_t3_desc" "+{s:ImpactDamage} Impact Damage and +{s:DelayedDamage} Delayed Damage" //"ability_fencer_ultimate_t3_desc" "{s:}% Max Health Damage" "DelayedDamage_label" "Damage Tertunda" "DelayedDamage_postvalue_label" "Damage Tertunda" "FencerUltDebuffDuration_label" "Durasi Debuff" "FencerUltDebuffDuration_postvalue_label" "Durasi Debuff" "FencerUltDebuffDuration_postfix" " dtk." "DashRadius_label" "Radius" "DashRadius_postvalue_label" "Radius" "DashRadius_postfix" " m" "ApolloUltBonusTotalDamage_prefix" "+" "ApolloUltBonusTotalDamage_label" "Bonus Damage" "ApolloUltBonusTotalDamage_postvalue_label" "Bonus Damage" "ApolloUltBonusTotalDamage_postfix" "%" "IncomingDamageReductionPercent_label" "Pengurangan Damage Perlambatan Waktu" "IncomingDamageReductionPercent_postvalue_label" "Pengurangan Damage Perlambatan Waktu" "IncomingDamageReductionPercent_postfix" "%" "modifier_fencer_ultimate_target" "Grand Finale" "MinHealthFractionToTrack_postvalue_label" "Batas Health Rendah" "MinHealthFractionToTrack_postfix" "%" //----------------------------------------------------------------------------- // RatKing //----------------------------------------------------------------------------- "citadel_weapon_ratking_set" "Aturan Penguasa" "citadel_ability_jump_ratking" "Lompat" "ability_ratking_entertunnel" "Menyusup masuk..." "ability_ratking_scrap_grenade" "Granat Usang" "ability_ratking_scrap_grenade_desc" "Melemparkan granat usang yang meledak beberapa kali, memberikan {g:citadel_inline_attribute:'BulletDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}.

Serangan jarak dekat dapat menyingkirkan granat." "ability_ratking_scrap_grenade_t3_desc" "Menambahkan Ledakan Lebih Besar akhir tambahan." "ability_ratking_scrap_grenade_big_explosion_desc" "Ledakan akhir memiliki sumbu yang lebih panjang, tapi radius ledakannya lebih luas, memberikan peningkatan {g:citadel_inline_attribute:'BulletDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'} yang lebih kuat." "DamagePerShrapnel_postvalue_label" "Damage Ledakan" "DamagePerShrapnel_label" "Damage Ledakan" "Detonations_postvalue_label" "Ledakan" "ShrapnelSphereRadius_postvalue_label" "Radius Ledakan" "ShrapnelSphereRadius_label" "Radius Ledakan" "ShrapnelSphereRadius_postfix" " m" "BigExplosionDamage_postvalue_label" "Damage Ledakan Besar" "BigExplosionDamage_label" "Damage Ledakan Besar" "BigExplosionRadius_label" "Radius Ledakan Besar" "BigExplosionRadius_postvalue_label" "Radius Ledakan Besar" "BigExplosionRadius_postfix" " m" "BigExplosionSlowPercent_postvalue_label" "Kecepatan Gerakan Ledakan Besar" "BigExplosionSlowPercent_postfix" "%" "BigExplosionSlowPercent_label" "Kecepatan Gerakan Ledakan Besar" "ability_ratking_ratnibble" "Kawanan Tikus" "ability_ratking_ratnibble_desc" "Memanggil maju kawanan tikus yang melompat ke musuh, memberikan {g:citadel_inline_attribute:'SpiritDPS'} dan mengurangi {g:citadel_inline_attribute:'BulletResist'} pada setiap gigitan. Semakin banyak tikus yang menempel, semakin cepat mereka mengginggit target.

Musuh dapat memiliki beberapa tikus yang melekat, tapi bisa menyingkirkan tikus lebih awal dengan melakukan dash darat atau udara." "RatsAttached_postvalue_label" "Tikus Menempel" "BiteInterval_postvalue_label" "Interval Gigitan" "BiteInterval_label" "Interval Gigitan per Tikus" "BiteInterval_postfix" " dtk." "DamagePerBite_postvalue_label" "Damage per Gigitan" "DamagePerBite_label" "Damage per Gigitan" "ArmorReductionPerBite_postvalue_label" "Pertahanan Peluru per Gigitan" "ArmorReductionPerBite_label" "Pertahanan Peluru per Gigitan" "ArmorReductionPerBite_postfix" "%" "ability_ratking_ratnibble_t2_desc" "Peningkatan Ukuran Kawanan
+{s:DebuffDuration} dtk. Durasi Debuff" "ability_ratking_ratnibble_t3_desc" "+{s:DamagePerBite} Damage dan {s:ArmorReductionPerBite}% Pertahanan Peluru per Gigitan" "ability_ratking_ratnibble/ratking_nibble_enemy" "Gigitan Kecil - Dash untuk menjatuhkan tikus" "ability_ratking_ratnibble/ratking_nibble_enemy/ratking_nibble_enemy_linger" "Gigitan Kecil - Armor Peluru Dikurangi" "ability_ratking_ratnibble/ratking_nibble_enemy/ratking_nibble_armor_total" "Gigitan Kecil - Armor Peluru Dikurangi" "npc_neutral_bug_rat_swarm/neutral_rat_swarm" "Kawanan Tikus - Dash untuk menjatuhkan tikus" "DamagePerRat_postvalue_label" "Damage per Tikus" "DashSlowPercent_postvalue_label" "Jarak Dash" "DashSlowPercent_postfix" "%" "NibbleInterval_postvalue_label" "Interval Gigitan Kecil" "MaxRats_postvalue_label" "Jumlah Maks. Tikus yang Menempel" "ability_ratking_ratarmor" "Hama Kerajaan" "ability_ratking_ratarmor_desc" "Memakai armor usang, mendapatkan {g:citadel_inline_attribute:'CombatBarrier'} berdasarkan {g:citadel_inline_attribute:'MaxHealth'}-mu. Selama masih memakai armor, peluru memiliki kemungkinan untuk dipantulkan kembali ke penyerang.

Pengaman tidak mendapatkan keuntungan dari pertahanan." "ability_ratking_ratarmor_cap_desc" "Saat mengenakan Hama Kerajaan, damage yang diterima oleh Rat King dalam satu serangan dibatasi. Damage apa pun yang melebihi batas akan dikurangi hingga batas tersebut sebelum diterapkan." //"ability_ratking_ratarmor_t1_desc" "+{s:RatCount} Rat Count and +{s:AbilityDuration}s Duration" "ability_ratking_ratarmor_t2_desc" "{s:AbilityCooldown} dtk. Cooldown
+{s:ReturnFireChance}% Peluang Pengembalian Peluru" "ability_ratking_ratarmor_t3_desc" "Mengurangi semua damage hingga {s:MaxDamagePerHit} maks.
+ {s:MaxHealthPct}% Health Maks. sebagai Pengaman" "RatCount_postvalue_label" "Jumlah Tikus" "MaxHealthPct_postvalue_label" "Health Maks. sebagai Pengaman" "MaxHealthPct_label" "Health Maks. sebagai Pengaman" "MaxHealthPct_postfix" "%" "MaxDamagePerHit_postvalue_label" "Batas Damage" "MaxDamagePerHit_label" "Batas Damage" "ability_ratking_ratarmor/ratking_armor_caster" "Hama Kerajaan" "ReturnFireChance_postvalue_label" "Peluang Pengembalian Peluru" "ReturnFireChance_label" "Peluang Pengembalian Peluru" "ReturnFireChance_postfix" "%" "ability_ratking_standard_bearer" "Berkuasalah, Ratannia!" "ability_ratking_standard_bearer/modifier_standard_bearrer_aura" "Berkuasalah, Ratannia!" "ability_ratking_standard_bearer_charge_label" "Banner Aura" "AllyDamageReduction_postvalue_label" "Pengurangan Damage" "AllyDamageReduction_postfix" "%" "AllyDamageReduction_label" "Pengurangan Damage" "ability_ratking_standard_bearer_desc" "Mengisi daya dan memunculkan Banner Ratannia, memberikan {g:citadel_inline_attribute:'MoveSpeed'} yang ditingkatkan kepada semua rekan tim terdekat, kekebalan terhadap perlambatan, dan mengurangi damage yang diterima saat berada di dekat banner." "ability_ratking_standard_bearer_t1_desc" "+ {s:bonusMoveSpeed} m Kecepatan Gerakan" "ability_ratking_standard_bearer_t2_desc" "+{s:FlagDuration} Durasi Jejak
+{s:Radius} m Radius" "ability_ratking_standard_bearer_t3_desc" "+{s:Damage} Damage dan +{s:AllyDamageReduction}% Pengurangan Damage" "ability_ratking_standard_bearer_slam_desc" "Menghentakkan banner ke tanah yang menyebabkan meledaknya selokan, memberikan {g:citadel_inline_attribute:'BulletDamage'} sambil menerapkan {g:citadel_inline_attribute:'KnockUp'} dan {g:citadel_inline_attribute:'Slow'} kepada semua musuh di area. Tikus akan berkerumun keluar dari selokan, menerapkan Kawanan Tikus ke musuh yang terkena." "ability_ratking_standard_bearer_slam_label" "Hentakan Banner" "ability_ratking_standard_bearer_flag_desc" "Banner yang ditanam memberikan {g:citadel_inline_attribute:'FireRate'} dan menghapus penalti perlambatan gerakan saat menembak untuk semua rekan tim di area tersebut." "ability_ratking_standard_bearer_flag_label" "Banner Aura" "ExplodeTimer_postvalue_label" "Penundaan Ledakan Selokan" "ExplodeTimer_label" "Penundaan Ledakan Selokan" "ExplodeTimer_postfix" " dtk." "FlagDuration_postvalue_label" "Durasi Bendera" "FlagDuration_label" "Durasi Bendera" "FlagDuration_postfix" " dtk." "Ratking_PlantFlag_Hint" "Tancapkan Bendera" //----------------------------------------------------------------------------- // Baba //----------------------------------------------------------------------------- "citadel_weapon_baba_set" "Spesial Malam Bunko" "citadel_ability_baba_brew_brewing" "Menyeduh" "citadel_ability_baba_brew_brewed" "Sepenuhnya Terseduh" "citadel_ability_baba_brew_lock" "Jeda Menyeduh" "citadel_ability_baba_brew_unlock" "Lanjutkan Menyeduh" "ability_baba_bubbling_brew" "Benang Getah" "ability_baba_bubbling_brew_quip" "Benang Getah" "ability_baba_bubbling_brew_gun_damage" "Benang Getah (Saat Terkena)" "ability_baba_bubbling_brew_desc" "Rajut benang kusut yang mengikuti bidikanmu sebelum melesat di sepanjang jalurnya, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan mencuri {g:citadel_inline_attribute:'Spirit'} musuh, yang efektivitasnya ditingkatkan untuk Baba.

Saat memiliki {g:citadel_inline_attribute:'Spirit'} curian, Baba memberikan {g:citadel_inline_attribute:'BonusSpiritDamage'} pada setiap peluru." "ability_baba_bubbling_brew_t2_desc" "{s:AbilityCooldown} dtk. Cooldown
+{s:DebuffDuration} dtk. Durasi Debuff" "ability_baba_bubbling_brew_t3_desc" "+{s:AbilityCharges} Isi daya
Saat Terkena: Menarik musuh {s:PullDistance} m" "BubblingBrew_TechPowerSteal_label" "Spirit Curian per Hit" "BubblingBrew_TechPowerSteal_postvalue_label" "Spirit Curian per Hit" "StolenSpiritEffectiveness_label" "Efektivitas Spirit Curian" "StolenSpiritEffectiveness_postvalue_label" "Efektivitas Spirit Curian" "StolenSpiritEffectiveness_postfix" "%" "ExplodeTime_label" "Penundaan Semburan" "ExplodeTime_postvalue_label" "Penundaan Semburan" "ExplodeTime_postfix" " dtk." "ExplodeTimeInterval_label" "Interval Semburan" "ExplodeTimeInterval_postvalue_label" "Interval Semburan" "ExplodeTimeInterval_postfix" " dtk." "MaxStacks_BabaBubblingBrew_label" "Spirit Curian Maks." "MaxStacks_BabaBubblingBrew_postvalue_label" "Spirit Curian Maks." "modifier_baba_bubbling_brew_buff" "Spirit Curian" "modifier_baba_bubbling_brew_debuff" "Benang Getah" "modifier_baba_thread_pull" "Tarikan Benang Getah" "KnockbackDuration_label" "Durasi Dorong Mundur" "KnockbackDuration_postvalue_label" "Durasi Dorong Mundur" "KnockbackDuration_postfix" " dtk." "ability_baba_bench_run" "Kaki Panjang Nenek" "ability_baba_bench_run_quip" "Kaki Panjang Nenek: Melompat tinggi dan menendang siapa pun didekatnya menggunakan kaki terisi spirit." "ability_baba_bench_run_desc" "Kaki bangku akan memanjang, memberikan {g:citadel_inline_attribute:'BonusMoveSpeed'}, lompatan lebih tinggi, Pertahanan Debuff dan Pertahanan Serangan Jarak Dekat.

Serangan Jarak Dekat Ringan: Lakukan tendangan yang mendorong mundur musuh.
Serangan Jarak Dekat Berat: Lakukan entakan tanah yang menerapkan {g:citadel_inline_attribute:'KnockUp'}, {g:citadel_inline_attribute:'Slow'}, dan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.

Tahan {g:citadel_binding:'Crouch'} untuk mengisi daya lompatan tinggi, lepaskan untuk melompat." "ability_baba_bench_run_t1_desc" "+ {s:bonusMoveSpeed} m Kecepatan Gerakan" "ability_baba_bench_run_t2_desc" "{s:AbilityCooldown} dtk. Cooldown" "ability_baba_bench_run_t3_desc" "+{s:MeleeResist}% Resists
+{s:MeleeLifesteal}% Curi HP Jarak Dekat" "modifier_baba_bench_run" "Kaki Panjang Nenek" "BulletProcDamage_label" "Bonus Damage Spirit per Peluru" "BulletProcDamage_postvalue_label" "Bonus Damage Spirit per Peluru" "StolenSpiritBulletDamagePercent_prefix" "+" "StolenSpiritBulletDamagePercent_label" "Bonus Damage Dari Spirit Curian" "StolenSpiritBulletDamagePercent_postvalue_label" "Bonus Damage Dari Spirit Curian" "StolenSpiritBulletDamagePercent_postfix" "%" "LightKickKnockbackDistance_label" "Dorong Mundur Jarak Dekat Ringan" "LightKickKnockbackDistance_postvalue_label" "Dorong Mundur Jarak Dekat Ringan" "LightKickKnockbackDistance_postfix" " m" "GroundPoundKnockUpDuration_label" "Dorong Mundur Entakan Tanah" "GroundPoundKnockUpDuration_postvalue_label" "Dorong Mundur Entakan Tanah" "GroundPoundKnockUpDuration_postfix" " dtk." "BonusMeleeRange_label" "Jangkauan Serangan Jarak Dekat" "BonusMeleeRange_postvalue_label" "Jangkauan Serangan Jarak Dekat" "BonusMeleeRange_prefix" "{s:sign}" "BonusMeleeRange_postfix" " m" "MeleeSpiritDamage_label" "Damage Spirit Jarak Dekat Ringan" "MeleeSpiritDamage_postvalue_label" "Damage Spirit Jarak Dekat Ringan" "HeavyMeleeSpiritDamage_label" "Damage Jarak Dekat Berat" "HeavyMeleeSpiritDamage_postvalue_label" "Damage Jarak Dekat Berat" "HeavyMeleeSlowPercent_label" "Perlambatan Gerakan Jarak Dekat Berat" "HeavyMeleeSlowPercent_postvalue_label" "Perlambatan Gerakan Jarak Dekat Berat" "HeavyMeleeSlowPercent_postfix" "%" "HeavyMeleeSlowDuration_label" "Durasi Perlambatan Jarak Dekat Berat" "HeavyMeleeSlowDuration_postvalue_label" "Durasi Perlambatan Jarak Dekat Berat" "HeavyMeleeSlowDuration_postfix" " dtk." "MeleeResist_label" "Pertahanan Jarak Dekat" "MeleeResist_postvalue_label" "Pertahanan Jarak Dekat" "MeleeResist_prefix" "+" "MeleeResist_postfix" "%" "MaxJumpHeight_label" "Tinggi Lompatan Terisi Penuh" "MaxJumpHeight_postvalue_label" "Tinggi Lompatan Terisi Penuh" "MaxJumpHeight_prefix" "+" "MaxJumpHeight_postfix" "%" "MinJumpHeight_label" "Tinggi Lompatan" "MinJumpHeight_postvalue_label" "Tinggi Lompatan" "MinJumpHeight_prefix" "+" "MinJumpHeight_postfix" "%" "ability_baba_hexing_brew" "Teh Baba" "ability_baba_hexing_brew_quip" "Seduh teh spesial Baba, lalu lemparkan untuk membakar atau membungkam musuh, atau melindungi rekan tim." "ability_baba_hexing_brew_desc" "Seduh seteko teh yang memberikan efek sihir di area saat dilemparkan, bergantian dari waktu ke waktu antara {g:citadel_inline_attribute:'CombatBarrier'}, {g:citadel_inline_attribute:'Silence'}, atau luka bakar membara yang menyebabkan {g:citadel_inline_attribute:'SpiritDPS'} dan mengurangi {g:citadel_inline_attribute:'SpiritResist'}.

Tekan {g:citadel_binding:'ADS'} untuk menjeda atau melanjutkan penyeduhan." "ability_baba_hexing_brew_t3_desc" "+ {s:BrewEffectiveness}% Efektivitas Teh" "ability_header_baba_brew_barrier" "Teh Penenang:" "ability_header_baba_brew_silence" "Teh Pembungkam:" "ability_header_baba_brew_fire" "Teh Membara:" "BabaBrewBurnDPS_label" "DPS Terbakar" "BabaBrewBurnDPS_postvalue_label" "DPS Terbakar" "BabaBrewBurnSpiritResist_prefix" "{s:sign}" "BabaBrewBurnSpiritResist_label" "Pertahanan Spirit Terbakar" "BabaBrewBurnSpiritResist_postvalue_label" "Pertahanan Spirit Terbakar" "BabaBrewBurnSpiritResist_postfix" "%" "modifier_baba_brew_fire" "Teh Membara" "modifier_baba_brew_barrier" "Teh Penenang" "modifier_baba_brew_holding_silence" "Teh: Pembungkam" "modifier_baba_brew_holding_fire" "Teh: Membara" "modifier_baba_brew_holding_barrier" "Teh: Pengaman" "modifier_baba_brew_segment_none" "Menyeduh" "modifier_baba_brew_segment_barrier" "Penenang" "modifier_baba_brew_segment_fire" "Membara" "modifier_baba_brew_segment_silence" "Membungkam" "BrewTime_label" "Waktu Penyeduhan Awal" "BrewTime_postvalue_label" "Waktu Penyeduhan Awal" "BrewTime_postfix" " dtk." "ability_baba_hexing_brew/modifier_baba_brew_silence" "Teh Pembungkam" "modifier_baba_brew_holding" "Teh Baba" "baba_brew_ui_brewing" "Menyeduh..." "MaxLockonStacks_label" "Maks. Merpati Per Target" "MaxLockonStacks_postvalue_label" "Maks. Merpati Per Target" "FullLockonTime_label" "Durasi Sampai Penguncian Penuh" "FullLockonTime_postvalue_label" "Durasi Sampai Penguncian Penuh" "FullLockonTime_postfix" " dtk." "TimeToGainLockonStack_label" "Durasi Penguncian Per Merpati" "TimeToGainLockonStack_postvalue_label" "Durasi Penguncian Per Merpati" "TimeToGainLockonStack_postfix" " dtk." "ability_baba_ultimate_2" "Memberi Makan Burung" "ability_baba_ultimate_2_desc" "Tutupi target di hadapanmu dengan roti, menambahkan akumulasi {g:citadel_inline_attribute:'Slow'}.

Saat skill berakhir, sekawanan merpati akan membombardir target, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan mengutuk setiap target menjadi merpati. Jumlah roti meningkatkan damage dan durasi." "ability_baba_ultimate_2_t1_desc" "+{s:AbilityCastRange} m Jangkauan Skill
+{s:BabaUlt2MaxSlow}% Perlambatan Maks." "citadel_ability_baba_pigeon_assault_release_early" "Lepaskan Lebih Awal" "ability_baba_ultimate_2_t3_desc" "+{s:MaxDamage} Damage Maks.
+{s:MaxDamage_scale} Penskalaan Spirit
+{s:MaxPigeonDuration} dtk. Durasi Maks." "MaxPigeonDuration_label" "Durasi Merpati Maks." "MaxPigeonDuration_postvalue_label" "Durasi Merpati Maks." "MaxPigeonDuration_postfix" " dtk." "BabaUlt2LockOns_label" "Akumulasi Roti Maks. Per Target" "BabaUlt2LockOns_postvalue_label" "Akumulasi Roti Maks. Per Target" "BabaUlt2TimeToMaxStacks_label" "Durasi Sampai Akumulasi Maks." "BabaUlt2TimeToMaxStacks_postvalue_label" "Durasi Sampai Akumulasi Maks." "BabaUlt2TimeToMaxStacks_postfix" " dtk." "BabaUlt2MaxSlow_label" "Maks. Penurunan" "BabaUlt2MaxSlow_postvalue_label" "Maks. Penurunan" "BabaUlt2MaxSlow_postfix" "%" "TickInterval_label" "Durasi Antar Hit" "TickInterval_postvalue_label" "Durasi Antar Hit" "TickInterval_postfix" " dtk." "modifier_baba_ult2_mark" "Ditandai" "modifier_baba_ult2_pigeon" "Merpati" "TickDamageIncreasePerHit_label" "Peningkatan Damage" "TickDamageIncreasePerHit_postvalue_label" "Peningkatan Damage" "TickDamageIncreasePerHit_postfix" "%" //----------------------------------------------------------------------------- // ChessMaster //----------------------------------------------------------------------------- "citadel_weapon_chessmaster_set" "Senjata Alekhine" "ability_chessmaster_placepawn" "Menyiapkan Bidak" "ability_chessmaster_movechesspiece" "Gerakan Bidak" "ability_chessmaster_movechesspiece_desc" "Pindahkan ({g:citadel_binding:'ADS'}): Pilih sebuah bidak catur dan pindahkan ke lokasi yang diinginkan, memicu efek berdasarkan jenis bidaknya.

Gerakan Bidak memiliki cooldown unik per target." "ability_chessmaster_confirm_move_tip" "Bergerak" "ability_chessmaster_cancel_move_tip" "Batal" "ability_chessmaster_movechesspiece/moveally" "Gerakan Bidak" "MoveDistance_postvalue_label" "Jarak Gerakan" "MoveDistance_label" "Jarak Gerakan" "MoveDistance_postfix" " m" "SelfMoveDistance_postvalue_label" "Jarak Gerakan Raja" "SelfMoveDistance_label" "Jarak Gerakan Raja" "SelfMoveDistance_postfix" " m" "ability_header_on_move" "Saat Bergerak:" "AbilityButtonHint_MovePieceConfirm" "Gerakan Selesai" "AbilityButtonHint_MovePieceCancel" "Mundur" "ability_chessmaster_movechesspiece/movechesspiece" "Maju" //------------Ability 1 "ability_chessmaster_throwbishop" "Gajah Bersiap" "ability_chessmaster_throwbishop_trigger" "Gajah Bersiap" "ability_chessmaster_throwbishop_desc" "Membuat gajah yang berdiri di tempat selamanya.

Gerakan ({g:citadel_binding:'ADS'}): Menggerakkan gajah, akan menerapkan {g:citadel_inline_attribute:'Slow'} berangsur dan memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada musuh yang dilewatinya. Setelah penundaan, mengaktifkan kotak diagonal yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} tambahan saat diinjak.

Aktifkan ulang untuk menarik mundur gajah, akan mengakhiri skill." "ability_chessmaster_throwbishop_t1_desc" "+{s:MoveDistance} m Jarak Gerakan
+{s:FadingSlowPercent}% Perlambatan Berangsur" "ability_chessmaster_throwbishop_t2_desc" "+{s:MaxPieces} Bidak Maks.
Dapat digunakan ulang dalam {s:RecastWindow} dtk." "ability_chessmaster_throwbishop_t3_desc" "+{s:TileSteps} Jangkauan Kotak
Kotak mengurangi Pertahanan Spirit sebesar {s:TechArmorDamageReductionPerStack}%, berakumulasi {s:MaxStacks} kali" "ability_chessmaster_throwbishop_dot" "Gajah Bersiap - Kotak" "ability_header_on_square" "Saat Kotak Digunakan:" "MoveCooldown_postvalue_label" "Cooldown Gerakan" "MoveCooldown_label" "Cooldown Gerakan" "MoveCooldown_postfix" " dtk." "ExpireDistance_postvalue_label" "Jarak Penarikan" "ExpireDistance_label" "Jarak Penarikan" "ExpireDistance_postfix" " m" "GroundAuraLingerDuration_label" "Durasi Bertahan Aura" "GroundAuraLingerDuration_postvalue_label" "Durasi Bertahan Aura" "GroundAuraLingerDuration_postfix" " dtk." "MaxPieces_label" "Pengerahan Bidak Maks." "MaxPieces_postvalue_label" "Pengerahan Bidak Maks." //--------------Ability 2 "ability_chessmaster_knightbuff" "Kuda Pengawal Raja" "ability_chessmaster_knightbuff_desc" "Mempromosikan rekan tim menjadi kuda, memberikan bonus stamina dan {g:citadel_inline_attribute:'CombatBarrier'} selama beberapa waktu.

Jika kamu menerapkan kepada diri sendiri, kamu berubah menjadi raja, memberikan {g:citadel_inline_attribute:'CombatBarrier'} ganda, tanpa bonus stamina.

Gerakan ({g:citadel_binding:'ADS'}): Menggerakan bidak, menjadikannya kebal selama bergerak, sebelum berhenti." "ability_chessmaster_knightbuff_t2_desc" "+{s:CombatBarrier} Pengaman
+{s:Stamina} Stamina" "ability_chessmaster_knightbuff_t3_desc" "Dapat menarget dua rekan tim dalam radius.
Pada diri sendiri: Menghapus semua debuff setelah bergerak." //--------------Ability 3 "ability_chessmaster_forkpiece" "Benteng Ganda" "ability_chessmaster_forkpiece_trigger" "Benteng Ganda" "ability_chessmaster_forkpiece_desc" "Mengirimkan sepasang benteng yang bergerak maju, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Immobilize'}. Jika benteng mengenai dinding, benteng akan terpantul kembali ke arah yang berlawanan.

Pengaktifan Ulang: Pisahkan benteng secara tegak lurus.
" "ability_chessmaster_forkpiece_t1_desc" "Saat Terkena: {s:FireRateSlow}% Tingkat Tembakan selama {s:DebuffDuration} dtk." "ability_chessmaster_forkpiece_t2_desc" "Saat Terkena: {s:CurrentHealthPercent}% Health Saat Ini sebagai Damage" "ability_chessmaster_forkpiece_t3_desc" "+{s:MaxReflectCount} Pantulan Dinding
{s:AbilityCooldown} dtk. Cooldown
+{s:ImmobilizeDuration} dtk. Durasi Lumpuh." "ImmobilizeMinDuration_postvalue_label" "Durasi Lumpuh Min." "ImmobilizeMinDuration_label" "Durasi Lumpuh Min." "ImmobilizeMinDuration_postfix" " dtk." "MaxReflectCount_postvalue_label" "Pantulan Dinding" "MaxReflectCount_label" "Pantulan Dinding" "ImmobilizeMaxDuration_postvalue_label" "Durasi Lumpuh Maks." "ImmobilizeMaxDuration_label" "Durasi Lumpuh Maks." "ImmobilizeMaxDuration_postfix" " dtk." "KnightAuraRadius_postvalue_label" "Radius Jejak Benteng" "KnightAuraRadius_label" "Radius Jejak Benteng" "KnightAuraRadius_postfix" " m" "KnightAuraDuration_postvalue_label" "Durasi Jejak Benteng" "KnightAuraDuration_label" "Durasi Jejak Benteng" "KnightAuraDuration_postfix" " dtk." //---------Ability 4 "ability_chessmaster_queen" "Strategi Ratu" "ability_chessmaster_queen_trigger" "Strategi Ratu" "ability_chessmaster_queen_desc_active" "Memanggil ratu yang menghantam maju, memberikan {g:citadel_inline_attribute:'SpiritDamage'} di suatu area. Setelah penundaan, ratu melepaskan kotak dalam garis lurus yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} lagi dan menerapkan {g:citadel_inline_attribute:'Stun'}.

Gerakan({g:citadel_binding:'ADS'}): Ratu melompat ke lokasi target dan memberikan efek yang sama sekali lagi.

Aktikan ulang untuk menghentikan ratu lebih awal, mengakhiri skill.
" "ability_chessmaster_queen_t2_desc" "+{s:SlowPercent}% Perlambatan. Melakukan Skakmat kepada hero dengan health di bawah {s:CheckmateThreshold}, akan mengeksekusi hero tersebut." "ability_chessmaster_queen_t3_desc" "+{s:QueenBonusMoves} Gerakan
+{s:TileSteps} Jangkauan Kotak" "ability_chessmaster_queen/active" "Strategi Ratu" "ability_chessmaster_queen/lift" "Skak..." "TileSteps_postvalue_label" "Jangkauan Kotak" "TileSteps_label" "Jangkauan Kotak" "QueenCooldown_postvalue_label" "Cooldown Ratu" "QueenCooldown_label" "Cooldown Ratu" "QueenCooldown_postfix" " dtk." "QueenBonusMoves_postvalue_label" "Gerakan Tambahan" "QueenBonusMoves_label" "Gerakan Tambahan" "VisionAuraRadius_postvalue_label" "Radius Pandang" "VisionAuraRadius_label" "Radius Pandang" "VisionAuraRadius_postfix" " m" "SquareDuration_label" "Durasi Kotak" "SquareDuration_postvalue_label" "Durasi Kotak" "SquareDuration_postfix" " dtk." "SquareSize_label" "Jangkauan Kotak" "SquareSize_postvalue_label" "Jangkauan Kotak" "SquareSize_postfix" " m" "CheckmateDamage_postvalue_label" "Damage Skakmat" "CheckmateDamage_label" "Damage Skakmat" "CheckmateThreshold_postvalue_label" "Batas Skakmat" "CheckmateThreshold_label" "Batas Skakmat" "GrabRange_label" "Grab Range" //----------------------------------------------------------------------------- // END HERO ABILITIES //----------------------------------------------------------------------------- //Ability headers "ability_header_on_hit" "Saat Terkena:" "ability_header_on_kill" "Saat Kill:" "ability_header_on_hero_hit" "Saat Hero Terkena:" "ability_header_on_hero_kill" "Dari Kill Hero:" "ability_header_on_enemy_hit" "Saat Terkena Musuh:" "ability_header_on_friendly_hit" "Saat Terkena Teman:" "ability_header_on_headshot" "Saat Headshot:" "ability_header_on_buff" "Dari Buff:" "ability_header_on_debuff" "Dari Debuff:" "ability_header_on_landing" "Saat Mendarat:" "ability_header_passive" "Pasif:" "ability_header_on_proc" "Saat Aktivasi:" "ability_header_on_stack" "Saat Akumulasi:" "ability_header_on_max_stacks" "Dari Akumulasi Maks.:" "ability_header_on_wall_hit" "Saat Menabrak Tembok:" "ability_header_when_inactive" "Saat Nonaktif:" "ability_header_when_active" "Saat Aktif:" "ability_header_on_melee" "Saat Serangan Jarak Dekat:" "ability_header_on_barrier" "Saat Pengaman Aktif:" "ability_header_on_revive" "Saat Hidup Kembali:" "ability_header_on_empowered_cast" "Saat Serangan Diperkuat:" "ability_header_on_barrier_expire" "Saat Pengaman Roboh:" "ability_header_on_cast" "Saat Digunakan:" "ability_header_on_slide" "Saat Meluncur:" "ability_header_on_death" "Saat Death:" // Weapon names "citadel_gun_damage" "Damage Senjata" "citadel_gun_damage_alt" "Damage Senjata Alternatif" //"citadel_weapon_combo_melee" "Melee Combo" "citadel_weapon_yamato_set" "Ratapan Menyedihkan" "citadel_weapon_inferno_set" "Olok-Olok" "citadel_weapon_gigawatt_set" "Serangan Tanpa Ampun" "citadel_weapon_hornet_set" "Balas Dendam Si Pemalu" "citadel_weapon_orion_set" "Pagi Berkabung" "citadel_weapon_ghost_set" "Hadiah Johann" "citadel_weapon_atlas_set" "Kasus Selesai" "citadel_weapon_atlas_set_desc" "Isi ulang satu peluru pada satu waktu. Dapat diinterupsi." "citadel_weapon_wraith_set" "Uang Bandar" "citadel_weapon_forge_set" "Layanan Selesai" "citadel_weapon_forge_set_desc" "Meningkatkan tingkat tembakan saat senjata berputar" "citadel_weapon_bebop_set" "Bersahaja" "citadel_weapon_bebop_set_desc" "Menembakkan sinar laser terus menerus tanpa ada peluru yang bergerak" "citadel_weapon_nano_set" "Kebohongan Termanis" "citadel_weapon_dynamo_set" "Vonnegun" "citadel_weapon_kelvin_set" "Akhir Ekspedisi" "citadel_weapon_viscous_set" "Penerjemah Laut Dalam" "citadel_weapon_haze_set" "Ancaman & Tobat" "citadel_weapon_astro_set" "Perintah Dokter" "citadel_weapon_chrono_set" "Rahasia Dagang" "citadel_weapon_shiv_set" "Si Omdo" "citadel_weapon_tengu_set" "Tangan Pelindung" "citadel_weapon_krill_set" "Burung Kenari Kuning" "citadel_weapon_lash_set" "Kisah Pita Kaset" "citadel_weapon_warden_set" "Harga Kebebasan" "citadel_weapon_mirage_set" "Janji yang Ditepati" "citadel_weapon_synth_set" "Kambing Hitam" "citadel_weapon_viper_set" "Ular Derik" "citadel_weapon_magician_set" "Martabat" "citadel_weapon_slork_set" "Arus Deras" "citadel_weapon_trapper_set" "Pegawai Negeri" "citadel_weapon_wrecker_set" "Tukang Jagal" "citadel_weapon_operative_set" "Senapan Payung" "citadel_weapon_punkgoat_set" "Anak Kambing" "citadel_weapon_drifter_set" "Cengkraman Maut" "citadel_weapon_drifter_alt" "Senjata Alternatif Drifter" "citadel_weapon_bookworm_set" "Penutup Bab" "citadel_weapon_doorman_set" "Layanan Ramah" "citadel_weapon_frank_set" "Memento Mori" "citadel_weapon_vampirebat_set" "Orang Kaya Baru" "citadel_weapon_priest_set" "51:20" "citadel_weapon_unicorn_set" "Anak Panah Biru" "citadel_weapon_opera_set" "Senjata Opera" "citadel_weapon_necro_set" "Sang Guru" "citadel_weapon_werewolf_set" "Pistol Berbahaya" "citadel_weapon_werewolf_wolf_set" "Pembungkam Mulut" "citadel_weapon_familiar_set" "Malam Panjang" "citadel_weapon_fencer_set" "Pedang Ixia" "citadel_weapon_targetdummy_set" "Senjata Dummy" //"citadel_weapon_duo_set" "Duo Gun" //"citadel_weapon_heavy_set" "Heavy Gun" //"citadel_weapon_akimbo_set" "Akimbo Gun" //"citadel_weapon_gunslinger_set" "Gunslinger Gun" //"citadel_weapon_yakuza_set" "Yakuza Boss Gun" //"citadel_weapon_phalanx_set" "Phalanx Gun" //"citadel_weapon_kali_set" "Kali Gun" //"citadel_weapon_revenant_set" "Revenant Gun" //"citadel_weapon_demoman_set" "Demoman Gun" //"citadel_weapon_hijack_set" "Hijack Gun" //"citadel_weapon_mechaguy_set" "Mechaguy Gun" //"citadel_weapon_zealot_set" "Zealotry Gun" //"citadel_weapon_ballista_set" "Ballista Gun" //"citadel_weapon_apocalypse_set" "Apocalypse Gun" //"citadel_weapon_clawdril_set" "Clawdril Gun" //"citadel_weapon_coldmetal_set" "Cold Metal Gun" //"citadel_weapon_spade_set" "Spade Dice Launcher" //"citadel_weapon_rutger_set" "Rutger Gun" //"citadel_weapon_tokamak_set" "Curie-ous Times" //"citadel_weapon_tempest_set" "Tempest Gun" // Melee names "ability_melee_ghost" "Jarak Dekat" "citadel_ability_melee_bull" "Jarak Dekat" "citadel_ability_melee_gigawatt" "Jarak Dekat" "citadel_ability_melee_engineer" "Jarak Dekat" "ability_melee_heavy" "Jarak Dekat" "citadel_ability_melee_hornet" "Jarak Dekat" "ability_melee_archer" "Jarak Dekat" "citadel_ability_melee_chrono" "Jarak Dekat" "ability_melee_inferno" "Jarak Dekat" "citadel_ability_melee_wraith" "Jarak Dekat" "citadel_ability_melee_sumo" "Jarak Dekat" "ability_melee_kelvin" "Jarak Dekat" "ability_melee_viscous" "Jarak Dekat" "ability_melee_astro" "Jarak Dekat" "ability_melee_haze" "Jarak Dekat" "citadel_ability_melee_bebop" "Jarak Dekat" "ability_melee_nano" "Jarak Dekat" "citadel_ability_melee_shiv" "Jarak Dekat" "citadel_ability_melee_tengu" "Jarak Dekat" "ability_melee_digger" "Jarak Dekat" "citadel_ability_melee_kali" "Jarak Dekat" "citadel_ability_melee_revenant" "Jarak Dekat" "citadel_ability_melee_phalanx" "Jarak Dekat" "citadel_ability_melee_demoman" "Jarak Dekat" "ability_melee_zealot" "Jarak Dekat" "ability_melee_lash" "Jarak Dekat" "citadel_ability_melee_warden" "Jarak Dekat" "citadel_ability_melee_apocalypse" "Jarak Dekat" "citadel_ability_melee_clawdril" "Jarak Dekat" "citadel_ability_melee_coldmetal" "Jarak Dekat" "citadel_ability_melee_ballista" "Jarak Dekat" "citadel_ability_melee_spade" "Jarak Dekat" "citadel_ability_melee_tokamak" "Jarak Dekat" "ability_melee_yamato" "Jarak Dekat" "ability_melee_wrecker" "Jarak Dekat" "ability_melee_viper" "Jarak Dekat" "ability_melee_magician" "Jarak Dekat" "ability_melee_bookworm" "Jarak Dekat" "ability_melee_vampirebat" "Jarak Dekat" "ability_melee_doorman" "Jarak Dekat" "ability_melee_frank" "Jarak Dekat" "ability_melee_mirage" "Jarak Dekat" "ability_melee_opera" "Jarak Dekat" "ability_melee_necro" "Jarak Dekat" "ability_melee_ratking" "Jarak Dekat" "ability_melee_baba" "Jarak Dekat" "ability_baba_bench_melee" "Jarak Dekat" "ability_melee_chessmaster" "Jarak Dekat" "Citadel_Familiar_HeroTag_1" "Membantu" "Citadel_Familiar_HeroTag_2" "Kecil" "Citadel_Familiar_HeroTag_3" "zZzzZ" "Citadel_Fencer_HeroTag_1" "Keahlian" "Citadel_Fencer_HeroTag_2" "Mobilitas" "Citadel_Fencer_HeroTag_3" "Unggulan" "Citadel_Necro_HeroTag_1" "Mengerikan" "Citadel_Necro_HeroTag_2" "Zona Bebas Skill" "Citadel_Necro_HeroTag_3" "Ahli Ilmu Hitam" "Citadel_Priest_HeroTag_1" "Sang Saleh" "Citadel_Priest_HeroTag_2" "Ahli Senjata" "Citadel_Priest_HeroTag_3" "Penuh Taktik" "Citadel_Unicorn_HeroTag_1" "Penghibur" "Citadel_Unicorn_HeroTag_2" "Pengganggu" "Citadel_Unicorn_HeroTag_3" "Mempesona" "Citadel_Werewolf_HeroTag_1" "Liar" "Citadel_Werewolf_HeroTag_2" "Berantakan" "Citadel_Werewolf_HeroTag_3" "Transformasi" "Citadel_Artist_HeroTag_1" "Ambisius" "Citadel_Artist_HeroTag_2" "Gesit" "Citadel_Artist_HeroTag_3" "Kreatif" "Citadel_Baba_HeroTag_1" "Mengekeh" "Citadel_Baba_HeroTag_2" "Manik-manik" "Citadel_Baba_HeroTag_3" "Mengutuk" "Citadel_Chessmaster_HeroTag_1" "Penyiasat" "Citadel_Chessmaster_HeroTag_2" "Fokus" "Citadel_Chessmaster_HeroTag_3" "Skakmat" "Citadel_Deadpack_HeroTag_1" "Nekat" "Citadel_Deadpack_HeroTag_2" "Terbang Tinggi" "Citadel_Deadpack_HeroTag_3" "Mudah Meledak" "Citadel_Nurse_HeroTag_1" "Tegas" "Citadel_Nurse_HeroTag_2" "Menyeramkan" "Citadel_Nurse_HeroTag_3" "Penyelamat" "Citadel_Ratking_HeroTag_1" "Pekerja Keras" "Citadel_Ratking_HeroTag_2" "Megah" "Citadel_Ratking_HeroTag_3" "Ulet" "hero_astro_role" "Memantul untuk mengeluarkan tembakan" "hero_atlas_role" "Maju ke pertempuran jarak dekat" //"hero_ballista_role" "Shields up to drop the bomb" "hero_bebop_role" "Menangkap musuh dan menyerangnya dengan kombo mematikan" "hero_wrecker_role" "Rongsokan besi sebagai bahan senjata" "hero_chrono_role" "Mengendalikan Ruang dan Waktu" "hero_dynamo_role" "Mengunci tim musuh" "hero_forge_role" "Mengontrol pertempuran dengan tank tempur" //"hero_heavy_role" "Heavy Weapon Expert" "hero_ghost_role" "Mengorbankan sebagian health dan menguras health lawan untuk diri sendiri" "hero_gigawatt_role" "Menyetrum kerumunan musuh" "hero_haze_role" "Menyelinap masuk dan menghujani tembakan" "hero_hornet_role" "Menembak target tanpa diketahui" "hero_inferno_role" "Membakar musuh dan menontonnya terbakar hidup-hidup" "hero_kelvin_role" "Membekukan musuh di jalur esnya" "hero_lash_role" "Terjun dan mengentakkan musuh" "hero_krill_role" "Menggali di bawah musuh" "hero_nano_role" "Membawa malapetaka dari tepian medan pertempuran" "hero_orion_role" "Menembakkan tembakan jarak jauh" "hero_shiv_role" "Melukai musuh, lalu menyerang masuk untuk membunuh mereka" "hero_viscous_role" "Berguling-guling menangkis peluru" "hero_warden_role" "Melemahkan musuh dan mengejar mereka" "hero_wraith_role" "Melelehkan target yang terisolasi" "hero_yamato_role" "Melancarkan serangan bertenaga penuh dengan mahir" "hero_tengu_role" "Membentuk duo yang tangguh dengan rekan timnya" "hero_mirage_role" "Mengatur waktu tembakan dan menarget musuh yang mencoba melarikan diri" "hero_slork_role" "Menyusup ke pertempuran dan bersembunyi untuk memulihkan diri" "hero_synth_role" "Menyusup dan menyerang barisan belakang" "hero_viper_role" "Merayap maju dan membunuh musuh" "hero_magician_role" "Mengelabui dan memberi kutukan pada musuh" "hero_trapper_role" "Menjebak musuh dan mengendalikan ruang" "hero_operative_role" "Gunakan keahlian untuk memaksimalkan damage" //"hero_akimbo_playstyle" "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible." "hero_astro_playstyle" "Holliday bergantung pada keahliannya sebagai penembak jitu, menembak semua yang dia pantulkan ke udara. Dengan bidikan yang tepat, dia bisa memberikan damage yang berat. Keterampilannya membuatnya dapat mengisolasi musuh atau bergerak mundur dengan cepat." "hero_atlas_playstyle" "Abrams memiliki kekuatan dan kemampuan untuk memimpin dari garis depan, serta dapat menyerbu ke tengah-tengah musuh dan membuat mereka terpecah belah. Saat musuh menyia-nyiakan peluru mereka untuk menyerangnya, rekan satu tim di belakangnya dapat menyerang dengan bebas." //"hero_ballista_playstyle" "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device." "hero_bebop_playstyle" "Bebop dapat mengombinasikan skill-nya dengan berbagai cara. Melemahkan posisi musuh, menyelamatkan rekan tim, atau memberikan damage ledakan. Saat situasi memungkinkan untuk menyerang dengan berani, laser raksasanya tidak terkalahkan." "hero_wrecker_playstyle" "Dengan kemampuannya memilah rongsokan besi, Wrecker dapat membongkar pasukan, menghancurkan musuh dengan Bola Penghancurnya, dan menangkap semua musuh di Perangkap Stasisnya." "hero_chrono_playstyle" "Kemampuan memanipulasi waktu yang dimiliki Paradox memungkinkannya untuk mengalahkan musuh dalam pertarungan satu lawan satu. Dia unggul dengan cara memindahkan musuh ke dalam jangkauan ledakan granat denyut, ke dinding waktunya, atau ke tengah-tengah rekan timnya." "hero_dynamo_playstyle" "Dynamo menjaga health dirinya dan rekan timnya sambil menunggu waktu untuk beraksi. Tidak banyak yang dapat mengubah jalannya pertarungan selain pengguna Singularitas dengan koordinasi luar biasa." "hero_forge_playstyle" "Penempatan yang tepat sangatlah penting bagi McGinnis, baik dalam menciptakan zona mematikan dalam pertempuran atau memecah tim musuh. Dia mampu membantu timnya untuk terus maju serentak." "hero_ghost_playstyle" "Menghabiskan health untuk memberikan efek yang menghancurkan adalah sumber kekuatan Lady Geist. Saat kehabisan tenaga, dia dapat mengisap nyawa musuhnya." "hero_gigawatt_playstyle" "Seven adalah spesialis penyergapan. Di saat yang tepat, dia terjun ke dalam pertempuran seperti badai dan menghantam musuh-musuhnya dengan hujan petir." "hero_haze_playstyle" "Haze mengunci target dan menguasai setiap baku tembak. Dia lebih suka melakukan serangan sepihak, menghindari damage, dan menarget musuh yang tidak menyadari kehadirannya." "hero_hornet_playstyle" "Vindicta memiliki mobilitas untuk menyerang sesuka hati, memilih targetnya dan membuat mereka berdarah hingga mati perlahan. Musuh yang terluka pada jarak berapa pun akan berdiri bulu kuduknya saat Vindicta berada di map yang sama." "hero_inferno_playstyle" "Infernus memiliki banyak cara untuk memberikan damage dari waktu ke waktu, seperti membakar musuh sebelum membunuh mereka. Karena kecepatan Infernus yang luar biasa, musuh tidak dapat kabur dari kobaran apinya." //"hero_kali_playstyle" "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically." "hero_kelvin_playstyle" "Kelvin menyembuhkan dan menghentikan tim pada saat yang tepat, sehingga mengubah jalannya pertempuran. Dengan meluncur di sekitar musuh, dia juga memperlambat mereka sekaligus memberikan timnya keunggulan dalam bermanuver untuk mewujudkan kemenangan." "hero_lash_playstyle" "Lash tidak memberikan musuhnya ruang untuk bernapas, baik dengan menyerang tiba-tiba dari jarak jauh atau mengejar musuh saat mereka mencoba melarikan diri." "hero_krill_playstyle" "Dengan menggali di bawah tanah, Mo dan Krill dapat mendekati siapa pun. Begitu mereka sudah mendekat, situasinya bisa jadi sangat buruk bagi musuh." "hero_nano_playstyle" "Calico menggunakan bayangan untuk keuntungannya, masuk dan keluar pertempuran untuk memburu musuhnya satu per satu." "hero_orion_playstyle" "Sebagai pemburu yang terampil, Grey Talon menggunakan kombinasi akurasi yang mematikan, perangkap, dan posisi strategis untuk mengalahkan lawan yang paling tangguh." "hero_shiv_playstyle" "Shiv tidak suka bermain adil. Itulah sebabnya, dia mengandalkan taktik serang dan kabur untuk melemahkan musuhnya sebelum dia kembali untuk membunuh mereka." //"hero_tempest_playstyle" "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing." "hero_viscous_playstyle" "Viscous membuat kesal lawan-lawannya dengan teknik penghindaran yang lihai dan penggunaan penyembuhan yang strategis, sehingga memungkinkannya menahan serangan musuh yang paling brutal." "hero_warden_playstyle" "Warden memimpin pertempuran dari garis depan, terjun ke medan pertempuran dan menghalangi lawannya dari bertarung secara efektif. Namun, apa yang dianggap sebagai keberanian oleh Warden, dipandang sebagai kesembronoan oleh orang lain. Jika dia tidak berhati-hati, dia bisa dengan mudah menemukan dirinya terperangkap dalam kesulitan." "hero_wraith_playstyle" "Unggul dalam pertempuran satu lawan satu. Wraith mengisolasi target dan menghabisi mereka dengan efisiensi tanpa ampun. Dia kemudian berteleportasi sebelum ada yang bisa membalasnya." "hero_yamato_playstyle" "Yamato menghancurkan lawan-lawannya dengan serangan presisi mematikannya. Namun, serangan seperti itu sering kali membuatnya terekspos, sehingga dia harus memperhitungkan setiap serangannya." //"hero_spade_playstyle" "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." //"hero_tokamak_playstyle" "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities." //"hero_rutger_playstyle" "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome." "hero_synth_playstyle" "Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat." "hero_mirage_playstyle" "Mirage dapat menyelimuti dirinya dalam tornado dahsyat untuk mengejar musuh dan mengangkat mereka ke udara. Kumbangnya membantunya bertahan melawan banyak musuh. Dia selalu siap membantu rekan tim atau menyerang musuh di mana saja." "hero_slork_playstyle" "Sebagai pembunuh jarak dekat, Fathom dapat menyusup masuk dan keluar dari pertempuran dan memenangkan pertempuran yang panjang." "hero_tengu_playstyle" "Ivy memiliki trik dahsyat yang dapat memperlambat dan membuat musuh terkena stun. Dia paling efektif saat terhubung dengan rekan timnya, memperkuat senjatanya dan rekan timnya, serta saling menyembuhkan." "hero_viper_playstyle" "Dengan senjata kuat (dan dibarengi dengan racun yang mematikan), Vyper dapat melata ke belakang tim musuh dan membunuh target dengan prioritas tinggi saat hujan peluru." "hero_magician_playstyle" "Dengan bantungan dari asisten yang terpaksa, The Magnificent Sinclair dapat membuat bingung musuh dengan melontarkan kutukan dan blitz cepat." "hero_trapper_playstyle" "Trapper dapat menyerbu medan pertempuran dengan laba-laba berhantunya dan meninggalkan kutukan tak terlihat di area-area krusial. Jika kamu membiarkan Trapper bergerak bebas, kamu tidak akan bisa berjalan di map tanpa terkena jebakan." "hero_operative_playstyle" "Dengan menghambat gerakan musuh dan menghukum mereka yang menatapnya, Raven mendapatkan kesempatan untuk menusuk musuh dari belakang." "hero_bebop_lore" "Ditempa oleh seorang petugas tempat pembuangan sampah yang sudah menjanda; Bebop lebih dari sekadar golem rongsok baginya... dia adalah putra yang tidak pernah dimilikinya. Bersama-sama, mereka bekerja di tempat pembuangan besi pada siang hari dan mendengarkan jazz di malam hari. Itu adalah rutinitas mereka yang biasa nan damai. Namun sekarang, pencipta Bebop jatuh sakit. Nyonya Shelly tidak akan suka dengan apa yang dilakukan Bebop di malam hari untuk membayar pengobatannya, tapi dia tidak perlu mengetahuinya." "hero_lash_lore" "Jacob Lash adalah seorang bajingan." "hero_krill_lore" "Mo dan Krill adalah anggota Tikus Terowongan, sebuah kelompok yang menggunakan sistem terowongan bawah tanah untuk memfasilitasi perdagangan ilegal antardistrik kota. Meskipun sebagian besar penghuni dunia bawah tanah di New York menghormati pekerjaan para Tikus tersebut, terkadang ada juga geng-geng yang mencoba mengeksploitasi jaringan terowongan untuk melakukan balas dendam pribadi... Di saat seperti itulah Mo dan Krill turun tangan dan mengingatkan seluruh kota tentang apa yang bisa terjadi kepada siapa pun yang tidak menghargai kebaikan mereka." "hero_wraith_lore" "Sebagai fondasi dunia perjudian di New York, organisasi milik Wraith merupakan rahasia umum. Namun, berkat jumlah suap, ancaman, dan pemerasan yang tidak sedikit, Wraith tahu bahwa dia tak terjamah oleh hukum." "hero_slork_lore" "Sebagai monster tersohor dari Perairan Dalam, Fathom suka menumbuhkan aura misterius dan teror di sekelilingnya. Dia senang memangsa pelaut yang hilang arah dan meminta persembahan dari Selkie. Namun, Musuh Besar datang dan menghancurkan semuanya. Lagi pula, kalau soal menimbulkan teror, bagaimana mungkin dia bisa melawan kekuatan alam yang luar biasa? Tentu tidak adil. Dia harus melakukan sesuatu untuk menyelamatkan dirinya dari hal itu... dan dari situlah, dia mencari cara untuk memanggil Patron untuk memastikan bahwa dia akan tetap menjadi predator tertinggi di Perairan Dalam." "hero_trapper_lore" "Sebagai seorang pegawai New York Municipal Coven, Trapper menghabiskan hari-harinya menciptakan Guci Jiwa, memancing tikus raksasa, dan menangkap berbagai spesies penggangu dari Dunia Lain. Itu bukanlah pekerjaan yang glamor dan dia sangat membenci laba-laba, tapi dia harus melakukannya demi membeli tiket musim Knickerbocker." } }