"lang"
{
"Language" "English"
"Tokens"
{
"Citadel_Dashboard_BuildVersion" "#{d:buildNumber}"
"Citadel_Dashboard_BuildTime" "{s:buildTime}"
"OK" "OK"
"Cancel" "Cancel"
"Close" "Close"
"Ignore" "Ignore"
"DontShowAgain" "Don't show again"
"Citadel_GameName" "Deadlock"
"Citadel_PlaytestWarningTitle" "Early Development Build"
"Citadel_PlaytestWarningBody" "This game is early in development, with a lot of temporary art and experimental gameplay. All feedback is welcome."
"Citadel_LoadingScreen_Loading" "Loading..."
// Client only rich presence
"Citadel_RP_PendingReceived" "Friend Request Pending"
"Citadel_RP_PendingSent" "Friend Request Sent"
"Citadel_RP_NotFriends" "Not friends"
"Citadel_RP_Online" "Online"
"Citadel_RP_Busy" "Busy"
"Citadel_RP_Away" "Away"
"Citadel_RP_Snooze" "Snooze"
"Citadel_RP_LookingToTrade" "Looking To Trade"
"Citadel_RP_LookingToPlay" "Looking To Play"
"Citadel_RP_PlayingOtherGame" "Playing Other Game"
"Citadel_AlertPlayer_MatchReadyTitle" "Match Ready"
"Citadel_AlertPlayer_MatchReadyText" "Your game has started."
// disconnection
"GameUI_Disconnected" "Disconnected from Server"
"GameUI_Disconnect_ServerInfoOverflow" "Info data overflow"
"GameUI_Disconnect_TickMessage" "Error writing tick message"
"GameUI_Disconnect_StringTableMessage" "Error writing string table update message"
"GameUI_Disconnect_DeltaEntMessage" "Error writing delta entities message"
"GameUI_Disconnect_TempEntMessage" "Error writing temp entities message"
"GameUI_Disconnect_SoundsMessage" "Error writing game sounds message"
"GameUI_Disconnect_SnapshotOverflow" "Error reliable snapshot overflow"
"GameUI_Disconnect_SnapshotError" "Error sending snapshot"
"GameUI_Disconnect_ReliableOverflow" "Error reliable buffer overflow"
"GameUI_Disconnect_BadClientDeltaTick" "Client delta ticks out of order"
"GameUI_Disconnect_NoMoreSplits" "No more split screen slots"
"GameUI_Disconnect_TimedOut" "Communication with the remote host has been disrupted"
"GameUI_Disconnect_Disconnected" "Disconnected"
"GameUI_Disconnect_ReliableChannelOverflow" "Overflowed reliable channel"
"GameUI_Disconnect_LeavingSplit" "Leaving splitscreen"
"GameUI_Disconnect_DifferentClassTables" "Server uses different class tables"
"GameUI_Disconnect_ConnectionClosing" "Connection closing"
"GameUI_Disconnect_User" "Disconnected by user"
"GameUI_Disconnect_Server" "Disconnected from Server"
"GameUI_Disconnect_ConnectionLost" "Connection lost"
"GameUI_Disconnect_ConnectionOverflow" "Overflow error"
"GameUI_Disconnect_BadRelayPassword" "Bad relay password"
"GameUI_Disconnect_BadSpectatorPassword" "Bad spectator password"
"GameUI_Disconnect_HLTVRestricted" "SourceTV server is restricted to local spectators (class C)"
"GameUI_Disconnect_HLTVUnavailable" "No SourceTV relay available"
"GameUI_Disconnect_HLTVStop" "SourceTV stop"
"GameUI_Disconnect_Kicked" "Kicked by server admin"
"GameUI_Disconnect_BanAdded" "Added to banned list"
"GameUI_Disconnect_KickBanAdded" "Kicked and banned"
"GameUI_Disconnect_SteamIDBanned" "STEAM UserID is banned"
"GameUI_Disconnect_SteamIDInUse" "STEAM UserID is already in use on this server"
"GameUI_Disconnect_SteamLogon" "No Steam logon"
"GameUI_Disconnect_SteamInUse" "This Steam account is being used in another location"
"GameUI_Disconnect_SteamOwnership" "This Steam account does not own this game.\nPlease login to the correct Steam account"
"GameUI_Disconnect_SteamVAC" "VAC banned from secure server"
"GameUI_Disconnect_SteamTimeOut" "Valve Anti-Cheat challenge timed out. Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed."
"GameUI_Disconnect_SteamDropped" "Steam authorization failed. You must be connected to Steam to make the initial connection to the game server."
"GameUI_Disconnect_SteamTicket" "Invalid STEAM UserID Ticket"
"GameUI_Disconnect_NoSpectators" "Match does not allow spectators"
"GameUI_Disconnect_DisconnectByUser" "Disconnect by user"
"GameUI_Disconnect_DisconnectByServer" "Disconnect by server"
"GameUI_Disconnect_HLTVDirect" "SourceTV can not connect to game directly"
"GameUI_Disconnect_PureServer_ClientExtra" "Pure server: client has loaded extra file(s)"
"GameUI_Disconnect_PureServer_Mismatch" "Pure server: client file does not match server"
"GameUI_Disconnect_UserCmd" "Error in parsing user commands"
"GameUI_Disconnect_RejectedByGame" "Connection rejected by game"
"GameUI_Disconnect_SteamDeny_Misc" "Disconnected from gameserver. Miscellaneous Steam incompatibility."
"GameUI_Disconnect_SteamDeny_BadAntiCheat" "Disconnected from gameserver. Steam anti-cheat incompatibility."
"GameUI_Disconnect_ServerShutdown" "Disconnected from gameserver. The gameserver is shutting down."
"GameUI_Disconnect_ReplayIncompatible" "Replay is not compatible."
"GameUI_Disconnect_ConnectionTimedout" "Unable to establish a connection with the gameserver."
"GameUI_Disconnect_ServerIncompatible" "Server version is not compatible."
"Player_DisconnectReason_Idle" "Disconnected from gameserver. You were AFK for too long."
"GameUI_Disconnect_LocalProblem_ManyRelays" "Lost connection, even after trying several relays in different geographic locations. The most likely cause is a problem with your Internet connection."
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay" "Gameserver has lost connectivity with the primary relay the client was using."
"GameUI_Disconnect_LocalProblem_NetworkConfig" "Check your Internet connection. Unable to download the network configuration from CDN."
"GameUI_Disconnect_LocalProblem_Other" "Disconnected. It looks like there may be a problem with your Internet connection."
"GameUI_Disconnect_RemoteProblem_Timeout" "We stopped receiving communications from the remote host."
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting" "After several attempts to connect, the server did not respond."
"GameUI_Disconnect_RemoteProblem_Other" "Problem communicating with the remote host."
"GameUI_Disconnect_RemoteProblem_BadCrypt" "Remote host presented a bad cert, crypto key, or signature."
"GameUI_Disconnect_RemoteProblem_BadCert" "Remote host's cert isn't sufficient for authentication."
"GameUI_Disconnect_Unusual" "Disconnected. Something unusual happened. The console might have more details."
"GameUI_Disconnect_InternalError" "Disconnected due to an internal error. The console might have more details."
"GameUI_ServerConnectOutOfDate" "Server has not updated to the most recent version.\n"
"GameUI_ServerChallengeIncorrect" "Server did not respond with the correct challenge.\nIt may be out of date.\n"
"GameUI_ServerInsecure" "You are in insecure mode. You must restart before you can connect to secure servers.\n"
"GameUI_ServerRejectBadChallenge" "Bad challenge.\n"
"GameUI_ServerRejectLANRestrict" "Local servers are restricted to local clients (class C).\n"
"GameUI_ServerRejectBadPassword" "Bad password.\n"
"GameUI_ServerRejectServerFull" "Server is full.\n"
"GameUI_ServerRejectBanned" "You have been banned from this server.\n"
"GameUI_ServerRejectFailedChannel" "Failed to create net channel.\n"
"GameUI_ServerRejectOldVersion" "The server you are trying to connect to is running\nan older version of the game.\n"
"GameUI_ServerRejectBadSteamKey" "Invalid Steam key length\n"
"GameUI_ServerRejectOldProtocol" "This server is using an older protocol than your client.\n"
"GameUI_ServerRejectNewProtocol" "This server is using a newer protocol than your client.\n"
"GameUI_ServerRejectInvalidConnection" "Invalid connection.\n"
"GameUI_ServerRejectInvalidCertLen" "Invalid authentication certificate length.\n"
"GameUI_ServerRejectInvalidSteamCertLen" "STEAM certificate length error!\n"
"GameUI_ServerRejectSteam" "STEAM validation rejected\n"
"GameUI_ServerRejectGS" "GSCreateLocalUser failed\n"
"GameUI_ServerNoLobby" "The server was unable to locate the game session.\n"
"GameUI_ServerRequireSteams" "The server requires that you be running Steam.\n"
"GameUI_ServerAuthDisabled" "Authentication disabled.\n"
"GameUI_ServerCDKeyAuthInvalid" "CD Key authentication invalid for internet servers.\n"
"GameUI_ServerInvalidCDKey" "Invalid CD Key.\n"
"GameUI_ServerCDKeyInUse" "CD Key already in use.\n"
"GameUI_ClientRetryLimit" "Unable to establish connection to the server.\n"
"GameUI_ClientBadServerAddress" "Bad server address.\n"
"GameUI_ClientStringTableError" "Your string table data is different from the server, update your game.\n"
"GameUI_ClientUnableToCRCMap" "Unable to calculate map checksum.\n"
"GameUI_ClientNoMap" "Unable to load map specified by server.\n"
"GameUI_ClientDifferentMap" "Your map differs from the server, update your game.\n"
"GameUI_ClientUnableToCRCDLL" "Unable to calculate client side dll checksum.\n"
"GameUI_ClientConnectionTimedOut" "Connection to server timed out.\n"
"GameUI_ClientServerShutdown" "Server shutting down.\n"
"GameUI_ClientMissingModel" "Connection cannot continue due to missing model.\n"
"GameUI_ClientConsistencyFail" "Connection aborted due to server enforcing model consistency.\n"
"citadel_replay_manager_error_chunk_failed" "Replay not yet ready for download"
"citadel_replay_manager_error_write_failure" "Replay failed to write to local disk"
"citadel_metadata_manager_error_download_failure" "Failed to download the match metadata file for match {d:match_id}"
"citadel_metadata_manager_error_decompress_failure" "Failed to decompress the match metadata file"
"citadel_metadata_manager_error_parse_failure" "Failed to parse the match metadata file"
"citadel_metadata_manager_error_id_mismatch" "The Match ID for the meta data file did not match what was expected"
"citadel_metadata_manager_error_invalid_version" "The metadata file was an invalid version"
//Game
"Citadel_Scoreboard_Souls" "Souls"
"Citadel_Scoreboard_TeamKills" "Kills"
"Citadel_Scoreboard_TeamAP" "AP"
"Citadel_Scoreboard_KDA_Kills" "K"
"Citadel_Scoreboard_KDA_Deaths" "D"
"Citadel_Scoreboard_KDA_Assists" "A"
"Citadel_Scoreboard_Obj_Damage" "Obj Dmg:"
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip" "Click to request swapping lanes."
"Citadel_Scoreboard_LaneSwapRequesting_Tooltip" "Click to cancel this request."
"Citadel_Scoreboard_LaneSwapReceiving_Tooltip" "Click to swap lanes.
Right click to reject."
"Citadel_Scoreboard_LaneSwapRejecting_Tooltip" "Rejected."
"Citadel_Scoreboard_LaneSwapRejected_Tooltip" "Rejected."
"Citadel_Scoreboard_BrawlRoundTitle" "Round {i:sb_round}"
"Citadel_Scoreboard_BrawlRoundTotalTitle" "Total Round Time"
"Citadel_Scoreboard_Items" "Items"
//Match Info
"Citadel_ViewMatchID_Loading_Title" "Loading Match"
"Citadel_ViewMatchID_Loading_Body" "Please Wait"
"Citadel_ViewMatchID_Loading_Error" "Unable To View Match"
"Citadel_ViewMatchID_InFlight_Title" "Match is still active"
"Citadel_ViewMatchID_InFlight_Body" "This match is still being played. Would you like to spectate this match?"
//Playtest User
"Citadel_PlaytestUser_SubmitProcessing" "Please wait"
"Citadel_PlaytestUser_SubmitProcessingTitle" "Submitting User"
"Citadel_PlaytestUser_Result_Success" "Thank you for suggesting this user!"
"Citadel_PlaytestUser_Result_SuccessTitle" "Successfully submitted"
"Citadel_PlaytestUser_Result_GenericFailure" "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly."
"Citadel_PlaytestUser_Result_GenericFailureTitle" "Unable to submit"
"Citadel_PlaytestUser_Result_InvalidFriend" "You are not friends with the specified user"
"Citadel_PlaytestUser_Result_NotFriendsLongEnough" "You have not been friends with this user long enough to be able to send them an invite."
"Citadel_PlaytestUser_Result_AlreadyHasGame" "This player already has access to Deadlock"
"Citadel_PlaytestUser_Result_LimitedUser" "This player is a limited Steam user, and therefore is not eligible for playing Deadlock at this time."
// Discord Invite
"Citadel_DiscordInvite_Title" "Discord Invite"
"Citadel_DiscordInvite_DiscordLink" "Link:"
"Citadel_DiscordInvite_DiscordLinkHours" "This link will be valid for {i:num_hours} hours"
"Citadel_DiscordInvite_AlreadyClaimedTitle" "Already Claimed"
"Citadel_DiscordInvite_AlreadyClaimedText" "You have already claimed your Discord invite. We only allow for a single invite per user."
"Citadel_DiscordInvite_FailedTitle" "Error"
"Citadel_DiscordInvite_FailedText" "We were unable to generate you a Discord invite at this time. This is likely due to high user volume. Please try again in a little while."
"Citadel_DiscordInvite_DisabledTitle" "Disabled"
"Citadel_DiscordInvite_DisabledText" "Discord invites have been temporarily disabled while we perform maintenance. Please try again in a little while."
"Citadel_DiscordInvite_Close" "Close"
"Citadel_DiscordInvite_Copied" "Copied"
"Citadel_DiscordInvite_ConfirmCloseTitle" "Confirm Close"
"Citadel_DiscordInvite_ConfirmCloseText" "Are you sure you want to close the Discord Dialog? You will no longer be able to generate a Discord invite link once this dialog is closed."
"Citadel_DiscordInvite_CopyLink" "Copy Link to Clipboard"
"Citadel_DiscordInvite_Description" "Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join."
"Citadel_DiscordInvite_Loading" "Loading..."
"Citadel_PlayerFeedback_Title" "Player Feedback"
"Citadel_PlayerFeedback_Desc" "Thank you for being a part of the Deadlock early development playtester community.
Your input helps shape the game."
"Citadel_Key_Escape" "ESC"
"Citadel_Key_Tab" "Tab"
"Citadel_Key_CapsLock" "Caps"
"Citadel_Key_Enter" "Enter"
"Citadel_Key_LShift" "Shift"
"Citadel_Key_RShift" "R.Shift"
"Citadel_Key_LCtrl" "Ctrl"
"Citadel_Key_RCtrl" "R.Ctrl"
"Citadel_Key_LWin" "Win"
"Citadel_Key_RWin" "R.Win"
"Citadel_Key_LAlt" "Alt"
"Citadel_Key_RAlt" "R.Alt"
"Citadel_Key_PrintScreen" "PrtSc"
"Citadel_Key_NumLock" "Num"
"Citadel_Key_Space" "Space"
"Citadel_Three_Lanes" "Map Rework"
"Citadel_Shop_Rework" "Shop Rework"
"Citadel_Map_Gameplay_Update" "Major Update"
// User Feedback
"Citadel_UserFeedback_Tooltip" "Submit Feedback"
"Citadel_UserFeedback_Title" "Submit Feedback"
"Citadel_UserFeedback_TextPlaceholder" "Enter Information Here"
"Citadel_UserFeedback_TypeLabel" "Type"
"Citadel_UserFeedback_Submit" "Submit Feedback"
"Citadel_UserFeedback_SubmitProcessing" "Please wait"
"Citadel_UserFeedback_SubmitProcessingTitle" "Sending Feedback"
"Citadel_UserFeedback_Result_Success" "Thank you for your feedback. This will be reviewed by the team."
"Citadel_UserFeedback_Result_SuccessTitle" "Successfully submitted"
"Citadel_UserFeedback_Result_GenericFailure" "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly."
"Citadel_UserFeedback_Result_GenericFailureTitle" "Unable to send"
"Citadel_UserFeedback_eType_CriticalBug" "Critical Bug"
"Citadel_UserFeedback_eType_Bug" "Bug"
"Citadel_UserFeedback_eType_Suggestion" "Suggestion"
"Citadel_UserFeedback_eType_Other" "Other"
"Citadel_UserFeedback_eType_General" "General Feedback"
"Citadel_RecommendFriend_Title" "Invite your Friends"
"Citadel_RecommendFriend_desc" "Have friends who you'd like to play with in our playtests?
Click on their accounts below to invite them via Steam."
"Citadel_RecommendFriend_Timing_desc" "Invites are typically sent out within 1-2 days, but sometimes may take longer."
"Citadel_RecommendFriend_PopupButton" "Submit"
"Citadel_RecommendFriend_SelectTitle" "Select a Friend from Steam:"
"Citadel_RecommendFriend_ErrorMsg" "Must select a friend from list"
"Citadel_RecommendFriend_Email" "Email:"
"Citadel_RecommendFriend_EmailPrompt" "Email Address"
"Citadel_RecommendFriend_EmailDesc" "(Best email to reach your friend, but does not need to match the email address of their Steam account)"
"Citadel_RecommendFriend_Region" "Select Region:"
"Citadel_RecommendFriend_Comments" "Comments:"
"Citadel_RecommendFriend_CommentsPrompt" "Describe who this is briefly"
"Citadel_RecommendFriend_Region_NA" "North America"
"Citadel_RecommendFriend_Region_SA" "South America"
"Citadel_RecommendFriend_Region_EU" "Europe"
"Citadel_RecommendFriend_Region_SEA" "Asia/Pacific"
"Citadel_RecommendFriend_Region_Other" "Other (specify in comments)"
"Citadel_RecommendFriend_LocWarning" "While we are working on adding other languages, we currently only support English for this playtest. Please consider this for your friend invites."
// Report Player
"Citadel_ReportPlayer_Result_Success" "Thank you for your report!"
"Citadel_ReportPlayer_Result_SuccessTitle" "Successfully reported!"
"Citadel_ReportPlayer_Title" "Report Player"
"Citadel_ReportPlayer_Desc" "Report a player for bad behavior."
"Citadel_ReportPlayer_Result_GenericFailure" "Failed to submit the player report, unable to talk to the Deadlock network. Please try again shortly."
"Citadel_ReportPlayer_Result_AlreadyReported" "You have already reported this player recently."
"Citadel_ReportPlayer_Result_BannedFromReporting" "You are currently not allowed to report other players."
"Citadel_ReportPlayer_Result_WindowClosed" "Time limit to report expired. Player must be reported within 1 hour of match ending."
"Citadel_ReportPlayer_Reason_Title" "Reason:"
"Citadel_ReportPlayer_Reason_VoiceTextAbuse" "Voice/Text Abuse"
"Citadel_ReportPlayer_Reason_Abandon" "Left Match"
"Citadel_ReportPlayer_Reason_Griefing" "Griefing"
"Citadel_ReportPlayer_Reason_Smurfing" "Smurfing"
"Citadel_ReportPlayer_Reason_CheatingIssue" "Cheating"
"Citadel_ReportPlayer_Reason_Comments" "Comments:"
"Citadel_ReportPlayer_CommentPlaceholder" "Describe what issue you had with this player"
// Reporter Updates
"Citadel_ReporterUpdates_Title" "Report Update"
"Citadel_ReporterUpdates_ActionTaken" "We've recently taken action against a player you reported for {s:report_reason}."
"Citadel_ReporterUpdates_Reason_VoiceChat" "Voice / Text abuse"
"Citadel_ReporterUpdates_Reason_Griefing" "Griefing"
"Citadel_ReporterUpdates_Reason_LeftMatch" "leaving the match"
"Citadel_ReporterUpdates_Reason_Cheating" "Cheating"
"Citadel_ReporterUpdates_Reason_Smurfing" "Smurfing"
"Citadel_ReporterUpdates_Reason_Other" "inappropriate behavior"
"Citadel_ReporterUpdates_Close" "Close"
"Citadel_CommendPlayer_PopupTitle" "Commend Player"
"Citadel_CommendPlayer_PopupDesc" "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches."
"Citadel_CommendPlayer_Friendly" "Friendly and Fun"
"Citadel_CommendPlayer_Teamwork" "Team Player"
"Citadel_CommendPlayer_Skilled" "Skilled Gamer"
"Citadel_CommendToast_ReturnCommendTooltip" "Click To Return Commend"
"Citadel_CommendNotification_Nice" "Nice"
"Citadel_CommendIndicator_YouCommended" "You Commended"
"Citadel_CommendNotification_NumCommends" "{d:num_commends}"
"Citadel_CommendNotification_Label:f" "{num_commends, plural, one{player} other{players}} commended you"
"Citadel_CommendNotification_ReturnCommendTooltip" "Click to return a commend to {s:commender_name}"
"Citadel_SkipTutorial_Title" "Skip Tutorial"
"Citadel_SkipTutorial_Body" "Are you sure that you want to skip the tutorial? You should really only do this if you have played before."
"Citadel_Region_NA" "N America"
"Citadel_Region_Europe" "Europe"
"Citadel_Region_SEA" "Asia"
"Citadel_Region_SAmerica" "S America"
"Citadel_Region_Oceania" "Oceania"
"Citadel_Region_All" "All"
"Citadel_DisableDevMessage" "Don't show this again"
"Citadel_GenericError_RegionInfoNotProvided" "In order to play online, you must register your account."
"Citadel_GenericError_DurationControlBlocked" "You have exceeded the available amount of time that you are allowed to play online."
"Citadel_GenericError_InvalidClientVersion" "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version."
"Citadel_ProfileMatchHistory_Failed" "Failed to load match history"
"Citadel_MatchHistory_NoResponse" "Unable to talk to the Deadlock Network. Please try again in a little while"
"Citadel_MatchHistory_InternalError" "An unexpected error occurred while getting the match history"
"Citadel_MatchHistory_InvalidPermission" "You do not have permission to view this user's match history"
"Citadel_MatchHistory_TemporarilyDisabled" "Match history has temporarily been disabled for maintenance"
"Citadel_MatchHistory_TooBusy" "The Deadlock Network is too busy and unable to provide match history right now"
"Citadel_MatchHistory_RateLimited" "Please wait a little while before requesting more match history"
"Citadel_MatchHistory_Loss" "Loss"
"Citadel_MatchHistory_Win" "Win"
"Citadel_MatchHistory_ServerIssue" ""
"Citadel_MatchHistory_Disbanded" "Disbanded"
"Citadel_MatchHistory_Abandoned" "Abandoned"
"Citadel_MatchHistory_NotScored" "Not Scored"
"Citadel_MatchDetails_NoResponse" "Unable to talk to the Deadlock Network. Please try again in a little while"
"Citadel_MatchDetails_InternalError" "An unexpected error occurred while getting the match details"
"Citadel_MatchDetails_InvalidPermission" "You do not have permission to view the details of this match"
"Citadel_MatchDetails_TemporarilyDisabled" "Match details has temporarily been disabled for maintenance"
"Citadel_MatchDetails_TooBusy" "The Deadlock Network is too busy and unable to provide match details right now"
"Citadel_MatchDetails_RateLimited" "Please wait a little while before requesting more match details"
"Citadel_MatchDetails_InvalidMatch" "Invalid Match ID"
"Citadel_MatchDetails_MatchInFlight" "This match is still being played"
"Citadel_MatchDetails_WinningTeam" "{g:citadel_team_name:winning_team} Won"
"Citadel_MatchDetails_MatchDraw" "Draw"
"Citadel_MatchDetails_ServerError" "Server Error"
"Citadel_Hud_Paused" "Game is paused"
"Citadel_Hud_AutoFire" "Auto-Fire"
"Citadel_Hud_Pauser" " by {s:pauser}"
"Citadel_Hud_Unpausing" "Game is unpausing"
"Citadel_Notification_Paused_Title" "Paused"
"Citadel_Notification_Paused_Message" "The game has been paused"
"Citadel_Notification_Unpaused_Title" "Unpaused"
"Citadel_Notification_Unpaused_Message" "The game is unpausing..."
"Citadel_Notification_About_To_Respawn_Title" "Respawn Time"
"Citadel_Notification_About_To_Respawn_Message" "You are about to respawn..."
"Citadel_Hud_PreGame_Countdown" "Game Starting..."
"Citadel_Hud_CantPause" "Can't Pause for {i:pause_cooldown} more seconds"
"Citadel_Hud_CantUnpause" "Can't Unpause for {i:pause_cooldown} more seconds"
"Citadel_Hud_NoPausesLeft" "Can't pause. You've used your only pause this match."
"Citadel_Hud_NoTeamPausesLeft" "Can't pause. Your team has used up all of its pauses this match."
"Citadel_PauseMsg_UnpauseButton" "Press{g:citadel_binding:'Pause'}to unpause"
"Citadel_Hud_GG_Header" "Match Will End"
"Citadel_Hud_GG_LoseIn" "Your team conceded.
Your team will lose in:"
"Citadel_Hud_GG_LoseIn_Dev" "A developer called Dev GG.
Your team will lose in:"
"Citadel_Hud_GG_Cancel" "Cancel Concede"
"Citadel_Hud_ToNext" "TO NEXT"
"Citadel_Hud_BoonsRecieved" "Boons Received"
"Citadel_Hud_SoulsGathered" "Souls Gathered"
"Citadel_Hud_HealthCritical" "Health Critical"
"Citadel_Hud_Critical" "Critical"
"Citadel_Hud_Unkillable" "Unkillable"
"Citadel_Hud_Assassinate" "Assassinate!"
"Citadel_Hud_HealthWarning" "Health Warning"
"Citadel_Hud_LeaveMatch" "LEAVE MATCH"
"Citadel_Hud_ReturnToMatch" "RETURN TO GAME"
"Citadel_Hud_MicActive" "Microphone Active"
"Citadel_Hud_VoiceChatNotAvailable" "Chat currently disabled"
"Citadel_Hud_ChatDisabled" "Incoming chat currently disabled"
"Citadel_Hud_OutOfAmmo" "OUT OF AMMO"
"Citadel_Hud_LowAmmo" "LOW AMMO"
"Citadel_Hud_NotEnoughEnergy" "NOT ENOUGH ENERGY"
"Citadel_Hud_CastTimeRemaining" "{s:time_remaining} sec"
"Citadel_Hud_DPS" "DPS {i:dps}"
"Citadel_Hud_DamageMeter_Title" "Damage Meter"
"Citadel_Hud_DamageMeter_Live" "Live"
"Citadel_Hud_DamageMeter_DPS" "DPS"
"Citadel_Hud_DamageMeter_Total" "Total Damage"
"Citadel_Hud_DamageMeter_Duration" "Duration"
"Citadel_Hud_DamageMeter_DurationValue" "{f:1:damage_meter_duration}s"
"Citadel_Hud_RespawnIn" "Respawn in:"
"Citadel_Hud_RideZipLine" "HOLD {g:citadel_binding:'Zipline'} to Ride"
"Citadel_Hud_RideZipLineUnHoldRequired" "Disabled while flying"
"Citadel_Hud_RideZipLineOnCooldownValue" "{f:1:cooldown_seconds}s"
"Citadel_Hud_RideZipLineOnCooldown" "Unavailable after taking damage"
"Citadel_Hud_CaptureZipLine" "HOLD{g:citadel_binding:'HeldItem'}"
"Citadel_Hud_OpenShop" "Press {g:citadel_binding:'OpenHeroSheet'} to Shop"
"Citadel_Hud_OpenCorruptedShop" "Press {g:citadel_binding:'OpenHeroSheet'} to Corrupt Items"
"Citadel_Hud_LoadingDeathReplay" "Loading death replay"
"Citadel_Hud_DebugStats_Basic" "MATCH: {s:match_id}\nSERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)"
"Citadel_Hud_DebugStats_Detailed" "MATCH: {s:match_id}\nCLIENT FPS: {s:client_framerate} PING: {s:ping}\nSERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)"
"Citadel_Hud_DeathCam" "DEATH CAM"
"Citadel_Hud_CheaterVoteCaption" "{s:cheater_name}"
"Citadel_Hud_CheaterVoteAlert" "Someone in your game was caught cheating..."
"Citadel_Hud_CheaterVoteAlert_Action" "Hold{g:citadel_binding:'Scoreboard'}to decide their fate"
"Citadel_Hud_CheaterVote_Option_Play" "Frog Now,
Ban Later"
"Citadel_Hud_CheaterVote_Option_Ban" "Ban and
Leave Match"
"Citadel_Hud_RecentPurchases" "Recent Purchases:"
"Citadel_Hud_Denied" "Denied"
"Citadel_Hud_BuildOrder" "Build Order"
"Citadel_Hud_BuildOrder_AutobuyToggle" "Auto-purchase items"
"Citadel_Hud_BuildOrder_AutoQueue" "Auto-queue build at game start"
"Citadel_Hud_BuildOrder_On" "Pause Auto-Purchase"
"Citadel_Hud_BuildOrder_Off" "Resume Auto-Purchase"
"Citadel_Hud_BuildOrder_RemoveText" "Right click to remove items from Queue"
"Citadel_Hud_BuildOrder_ClearQueue" "Clear Queue"
"Citadel_Hud_AutoBuy_Paused" "Paused"
"Citadel_Hud_SelectBuild" "Quick Buy Starting Point:"
"Citadel_Hud_SelectBuild_Subhead" "You can customize the order of these items anytime during the match"
"Citadel_Hud_UseBuild" "Start with Current Build"
"Citadel_Hud_NoBuild" "Don't Load a Build"
"Citadel_Hud_NoBuild_Subhead" "Will add items myself"
"Citadel_Hud_ChooseHero" "Choose Hero"
"Citadel_Hud_MatchFull" "Match is Full"
"Citadel_Hud_TeamChoice" "Team:"
"Citadel_Hud_AutoSelect" "Auto-Select"
"Citadel_Hud_Spectate" "Spectate"
"Citadel_Hud_Quickbuy" "Quick Buy"
"Citadel_Hud_Quickbuy_Short" "Quickbuy"
"Citadel_Hud_Quickbuy_Index" "{i:index}"
"Citadel_Hud_Quickbuy_ModName" "{s:mod_name}"
"Citadel_Hud_Quickbuy_ModCost" "{i:mod_cost}"
"Citadel_Hud_Quickbuy_Empty" "Add Items to Quickbuy via
Right-Click or Drag"
"Citadel_Hud_Quickbuy_Instructional" "Add/Remove from Quickbuy with "
"Citadel_Hud_Quickbuy_Instructional_Ready" "Press {g:citadel_binding:'PurchaseQuickbuy'} to Purchase"
"Citadel_Hud_Quickbuy_QueueSize" "{i:queue_size}"
"Citadel_Hud_Quickbuy_ItemsReady" "{i:items_ready}"
"Citadel_Hud_Quickbuy_ToastLabel_Purchase" "Item Purchased"
"Citadel_Hud_Quickbuy_ToastLabel_Sell" "Item Sold"
"Citadel_Hud_Quickbuy_Tooltip" "You can click to buy any of these items or press {g:citadel_binding:'PurchaseQuickbuy'} while in range of the shop to buy your next quickbuy item."
"Citadel_Hud_Quickbuy_Tooltip_Autobuy" "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled)."
"Citadel_Hud_Quickbuy_Tooltip_Empty" "Use [M2] to add or remove items from your Quickbuy queue."
"Citadel_Hud_Quickbuy_Reorder_Tooltip" "Drag Items to Reorder"
"Citadel_Hud_Quickbuy_Delete_Tooltip" "Remove from Queue"
"Citadel_Hud_Quickbuy_Exceeds_Slots" "Slots Full"
"Citadel_Hud_Quickbuy_Sell_Slot" "Marked for Sell"
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f" "{i:items_ready} {items_ready, plural, one{Item} other{Items}}"
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f" "{i:queue_size} {queue_size, plural, one{Item} other{Items}}"
"CitadelComponentGroup_EBulletVelocity" "Bullet Velocity"
"CitadelComponentGroup_EMagazines" "Magazines"
"CitadelComponentGroup_EWeaponRange" "Assassin's Toolkit"
"CitadelComponentGroup_EHeadshotEnthusiasts" "Headshot Enthusiasts"
"CitadelComponentGroup_ERateOfFire" "Rate of Fire"
"CitadelComponentGroup_ESlowingBullets" "Slowing Bullets"
"CitadelComponentGroup_ETankingBullets" "Bruisers & Brawlers"
"CitadelComponentGroup_ESpiritSlinger" "Spirit Slinger"
"CitadelComponentGroup_EMisc" "Misc Passive"
"CitadelComponentGroup_EActives" "Actives"
"CitadelComponentGroup_EMoreHealth" "More Health"
"CitadelComponentGroup_EHealing" "Healing"
"CitadelComponentGroup_ERevitalization" "Revitalization"
"CitadelComponentGroup_EDebuffs" "Debuffs"
"CitadelComponentGroup_ESpiritProtection" "Spirit Protection"
"CitadelComponentGroup_EBulletProtection" "Bullet Protection"
"CitadelComponentGroup_ELifesteal" "Lifestealing"
"CitadelComponentGroup_EMelee" "Melee Lifesteal"
"CitadelComponentGroup_EMovementAndAgility" "Movement & Agility"
"CitadelComponentGroup_EAntiHealing" "Anti-Healing"
"CitadelComponentGroup_EAdditionalProtection" "Additional Protection"
"CitadelComponentGroup_EMoreSpirit" "More Spirit"
"CitadelComponentGroup_EBurstDamage" "Burst Damage"
"CitadelComponentGroup_ESpiritRange" "Ability Range"
"CitadelComponentGroup_EDuration" "Ability Duration"
"CitadelComponentGroup_ECharges" "Ability Charges"
"CitadelComponentGroup_ECooldown" "Cooldowns"
"CitadelComponentGroup_EMeleeSpirit" "Melee Spirit"
"CitadelComponentGroup_ESlowingMagic" "Slowing Magic"
"CitadelComponentGroup_EMagicVulnerability" "Magic Vulnerability"
"CitadelComponentGroup_ECrownControl" "Crowd Control"
"CitadelComponentGroup_EAntiGun" "Anti-Gun"
"CitadelComponentGroup_EMiscSpirit" "Misc Spirit"
"CitadelComponentGroup_ENotGrouped" "Not Grouped"
"Citadel_Hud_Autobuy_Tray_Title" "Purchase Order:"
"Citadel_Hud_Autobuy_HudHint_BuyKey" "{g:citadel_binding:'Default.PurchaseQuickbuy'}"
"Citadel_Hud_Autobuy_HudHint_PanelKey" "Hold{g:citadel_binding:'Default.Scoreboard'}for Queue"
"Citadel_Hud_Autobuy_Buy_Prompt" "Buy"
"Citadel_Hud_Autobuy_HudHint_CantPurchase" "Can't purchase in combat"
"Citadel_Hud_Autobuy_HudHint_ShopKey" "{g:citadel_binding:'Default.OpenHeroSheet'}to Open Shop"
"Citadel_Hud_PurchasingDisabled" "Purchasing Disabled From Combat"
"Citadel_InvalidCast_NoFullClips" "NO FULL CLIPS TO RELOAD"
"Citadel_MatchInfo_Mode_Ranked" "Ranked"
"Citadel_MatchInfo_Mode_HeroLabs" "Hero Labs"
"Citadel_MatchInfo_Mode_Standard" "Standard Match"
"Citadel_MatchInfo_Mode_CoopBot" "Standard Match (Bots)"
"Citadel_MatchInfo_Mode_Private" "Standard Match (Lobby)"
"Citadel_MatchInfo_Mode_StandardBrawl" "Street Brawl"
"Citadel_MatchInfo_Mode_CoopBotBrawl" "Street Brawl (Bots)"
"Citadel_MatchInfo_Mode_PrivateBrawl" "Street Brawl (Lobby)"
"Citadel_MatchInfo_LowPriorityMatch" "Low Priority Match"
"Citadel_Reconnect_IncompatibleVersionTitle" "Incompatible Version"
"Citadel_Reconnect_IncompatibleVersionBody" "Your client is no longer a valid version to connect to this server"
//"Citadel_Shop_Upgrade_Locked_Label" "Lvl {i:unlockLevelRequired}"
//"Citadel_Shop_Player_Level_Label" "Player Level: {i:total_player_level}"
"Citadel_Shop_SelectedBuildHeader" "{s:selected_build_name}"
//"Citadel_Shop_TierBonus" "Tier Bonus"
"Citadel_Shop_TierBonus_Weapon" "Weapon Damage"
"Citadel_Shop_TierBonus_Armor" "Base Health"
"Citadel_Shop_TierBonus_Tech" "Spirit Power"
//"Citadel_Item_Tooltip_ReturnToShop" "Return to Shop to purchase"
"Citadel_Item_Tooltip_CantAfford" "Can't afford mod"
//"Citadel_Player_Level_AbilityPoints" "1 Ability Point gained at levels 2, 3, 5, 7, and each level after"
//"Citadel_Player_Level_AbilityUnlocks" "1 Ability Unlock gained at levels 1, 2, 4, and 6"
//"Citadel_Player_Level_WeaponPower" "+{s:weapon_bonus}% Base Bullet Damage, +{s:melee_bonus}% Base Melee damage and +{s:health_bonus} Max Health "
"Citadel_Player_Level_Title" "Boons"
"Citadel_Player_Level_RewardsTitle" "Boon Rewards"
"Citadel_Player_Level_RewardsSubhead" "At each threshold, {s:hero_name} gains:"
"Citadel_Player_Level_AP_Rewards" "Ability Unlock or AP"
"Citadel_Player_Level_AP_Rewards_UnlockNote" "Abilities unlock at Boons 0, 2, 4 and 7"
"Citadel_Player_Level_AP_Rewards_Visuals" " or "
"Citadel_Player_Level_Stat_Rewards" "Stat Increases"
"Citadel_Player_Level_Stat_RewardsMax" "Stat Rewards max at Boon {#}"
"Citadel_Player_Level_ToNext" "{i:gold_to_next} TO NEXT"
"Citadel_Player_Level_TotalGold" "{i:total_gold} TOTAL SOULS"
"Citadel_Player_Level_MaxRewards" "Max Reached"
"Citadel_Player_Level_HeroLevel" "{g:citadel_hero_name:hero_id} Level {i:hero_level}"
"Citadel_Player_Level_APShort" "AP"
"Citadel_Player_Level_AbilityUnlocksShort" "Ability Unlock"
"Citadel_Player_Level_PowerIncreases" "Boons"
"Citadel_Player_Level_PowerIncreaseGrants" "Each Boon Grants:"
"Citadel_Player_Level_StatIncreases" "Stat Increases"
"Citadel_Player_Level_StatMax" "Rewards max at Boon 35"
"Citadel_Player_Level_Legend" "Legend:"
"Citadel_Player_Level_AbilityUnlock" "Ability Unlock"
"Citadel_Player_Level_PowerIncrease" "Boon"
"Citadel_Player_Level_AP" "AP"
"Citadel_Player_Level_BaseBullet" "Base Bullet Damage"
"Citadel_Player_Level_BaseMelee" "Base Melee Damage"
"Citadel_Player_Level_BaseHealth" "Base Health"
"Citadel_Player_Level_SpiritAmp" "Spirit Damage Amp"
"Citadel_Player_Level_SpiritPower" "Spirit Power"
"Citadel_Player_Level_BulletResist" "Bullet Resist"
"Citadel_Player_Level_TechResist" "Spirit Resist"
"Citadel_Player_Level_WeaponRange" "Weapon Range"
"Citadel_Hero_Stats_Tooltip_WeaponPower" "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree"
"Citadel_Hero_Stats_Tooltip_HealthMult" "Total Bonus to your Base Health gained from buying items in the Vitality tree"
"Citadel_Hero_Stats_Tooltip_Spirit" "Spirit Power increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree"
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc" "Look for the Spirit Power icon on your Abilities to see its effect."
"Citadel_Hero_Stats_Tooltip_Shards" "Your available currency to spend on items"
"Citadel_Hero_Stats_Souls" "Souls"
"Citadel_Hero_Stats_Unsecured" "Haunted Souls"
"Citadel_Shop_Destroy_Item" "Sell Item?"
"Citadel_Shop_Destroy_Item_Confirm" "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?"
"Citadel_Hero_Stats_ItemValue" "Item Value"
"Citadel_Hero_Stats_Title" "Hero Stats:"
"Citadel_Level_test" "99"
"Citadel_Shop_Purchased" "Owned"
"Citadel_Shop_HoldAlt" "Hold{g:citadel_binding:'Scoreboard'}"
"Citadel_Shop_ConditionalAttribute" "Conditional"
"Citadel_Shop_BonusAttribute" "Bonus"
"Citadel_ShopFilter_Durabilty" "Durability"
"Citadel_ShopFilter_WeaponDamage" "Weapon Damage"
"Citadel_ShopFilter_MagicDamage" "Spirit Damage"
"Citadel_ShopFilter_Ammo" "Ammo"
"Citadel_ShopFilter_FireRate" "Fire Rate"
"Citadel_ShopFilter_Melee" "Melee"
"Citadel_ShopFilter_Movement" "Movement"
"Citadel_ShopFilter_Healing" "Healing"
"Citadel_ShopFilter_Disruption" "Disruption"
"Citadel_ShopStats_Total" "Total"
"Citadel_ShopStats_Base" "Base"
"Citadel_ShopStats_Starting" "Starting"
"Citadel_ShopStats_Boons" "Boons"
"Citadel_ShopStats_ShopBonuses" "Shop Bonuses"
"Citadel_ShopStats_Mods" "Items"
"Citadel_ShopStats_GoldenStatues" "Golden Statues"
"Citadel_ShopStats_SpiritScaling" "Spirit"
"Citadel_Shop_NavTab_Builds" "Builds"
"Citadel_Shop_NavTab_Recommended" "Popular Items"
"Citadel_Shop_NavTab_AllItems" "All Items"
"Citadel_Shop_NavTab_WeaponItems" "Weapon Items"
"Citadel_Shop_NavTab_SpiritItems" "Spirit Items"
"Citadel_Shop_NavTab_VitalityItems" "Vitality Items"
"Citadel_Shop_SettingsTooltip" "Shop Settings"
"Citadel_Shop_ImbueTooltip_Title" "Choose an ability to imbue"
"Citadel_Shop_ActivePlacementTooltip_Title" "Choose an ability slot to complete purchase"
"Citadel_Shop_ActivePlacementTooltip_Drag" "Drag and drop to reassign current activated abilities"
"Citadel_Shop_SellMaxItems_Title" "Item Slots Full"
"Citadel_Shop_SellMaxItemsActive_Title" "Active Slots Full"
"Citadel_Shop_SellMaxItems_Desc" "Select an item to replace"
"Citadel_Shop_SellMaxItems_SellButton" "Sell"
"Citadel_Shop_SellMaxItems_Recommended" "Recommended"
"Citadel_Shop_PickEnhanceItem_Title" "Enhance an item"
"Citadel_Shop_PickEnhanceItem_Desc" "Pick which item you'd like to enhance"
"Citadel_Shop_AbilityIsImbued" "Imbued by {s:imbuing_ability_name}"
"Citadel_Shop_AbilityIsImbuing" "Imbued upon {s:imbued_ability_name}"
"Citadel_Shop_InCombat_Alert" "Damage Warning"
"Citadel_Shop_EnterPurchase_Key" "Enter"
"Citadel_Shop_EnterPurchase_Purchase" "to purchase {s:enter_purchase_item}"
"Citadel_Shop_EnterPurchase_Sell" "to sell {s:enter_purchase_item}"
"Citadel_Spectate_Connecting_Title" "Connecting To Match"
"Citadel_Spectate_Connecting_Buffering" "Connected to match, please wait while we buffer"
"Citadel_Spectate_Connecting_Waiting" "Please wait while we connect to the match. This may take up to a minute while the server starts the broadcast."
"Citadel_Spectate_KillsAndDeaths" "Kill & Death"
"Citadel_Spectate_Kills" "Kill"
"Citadel_Spectate_Deaths" "Death"
"Citadel_Ability_IsImbued" "Imbued"
"Citadel_Ability_CannotImbue" "Cannot be imbued"
"Citadel_ComponentRequired" "Upgrades From:"
"Citadel_ComponentOwned" "owned"
"Citadel_ItemOwnedBy" "Owned by:"
"Citadel_ItemModifies" "Modifies"
"Citadel_ItemViewImpact" "See Details"
"Citadel_ComponentUseIn" "Currently Used in:"
"Citadel_IsComponentOf" "Upgrades To:"
"Citadel_Item_Build_Annotation" "{s:mod_annotation}"
"Citadel_Item_Build_SellPriority" "Sell Priority: {i:sell_priority}"
"Citadel_Item_Build_RequiredFlexSlots" "Required Extra Slots: {i:required_flex_slots}"
"Citadel_Item_Build_ImbueTarget" "Imbue Suggestion:"
"Citadel_Suggested_Ability" "Recommended Next Ability"
"Citadel_PopularityLabel" "Purchased by players {d:popular_pct}% at this stage of the game."
"Citadel_PopularityLabel_Early" "Purchased early game in {d:popular_pct}% of matches."
"Citadel_PopularityLabel_Mid" "Purchased mid game in {d:popular_pct}% of matches."
"Citadel_PopularityLabel_Late" "Purchased late game in {d:popular_pct}% of matches."
"Citadel_PopularItems_Tooltip" "Last updated on {t:s:popular_items_updated_timestamp}"
"Citadel_ModBonus_WeaponInvestment" "Weapon Investment"
"Citadel_ModBonus_ArmorInvestment" "Vitality Investment"
"Citadel_ModBonus_TechInvestment" "Spirit Investment"
"Citadel_ModBonus_WeaponInvestmentDesc" "Weapon Damage Increases"
"Citadel_ModBonus_ArmorInvestmentDesc" "Health Increases"
"Citadel_ModBonus_TechInvestmentDesc" "Spirit Power Increases"
"Citadel_ModBonus_CostLow" "{i:souls}"
"Citadel_ModBonus_CostHigh" "{i:thousands_gold}.{i:hundreds_gold}K"
"Citadel_ModBonus_Percentage" "{i:bonus_percent}%"
"Citadel_ModInvestment_Max" "Max!"
"Citadel_Menu" "Menu"
"Citadel_Friends_WindowTitle" "Friends"
"Citadel_Players_WindowTitle" "Players"
"Citadel_FriendsCategory_Party" "Party"
"Citadel_FriendsCategory_PartyInvite" "Invites Sent"
"Citadel_FriendsCategory_IncomingPartyInvite" "Incoming Party Invites"
"Citadel_FriendsCategory_PlayingCitadel" "Playing"
"Citadel_FriendsCategory_Online" "Online"
"Citadel_FriendsCategory_Offline" "Offline"
"Citadel_FriendsCategory_Invited" "Invite Pending"
"Citadel_FriendsCategory_InviteSent" "Invite Granted"
"Citadel_FriendsCategory_AlreadyOwned" "Already Joined"
"Citadel_FriendsCategory_Pending" "Pending"
"Citadel_FriendsCategory_SentInvite" "Sent Invite"
"Citadel_FriendsCategory_CanInvite" "Can Invite"
"Citadel_Friends_Empty" "Your friends list is currently empty"
"Citadel_Friends_Add_Friend_Tooltip" "Add Friend"
"Citadel_Friends_Add_Friend_Entry_Placeholder" "Enter Friend Code to search for"
"Citadel_Friends_Add_Friend_Your_ID" "Your Friend Code is:"
"Citadel_Friends_Friend_Code_Button" "Add friend"
"Citadel_Friends_Play_With_Friends" "Play with Friends"
"Citadel_Friends_Online" "{d:friends_online} Online"
"Citadel_Friends_Playing" "{d:friends_in_game} In-Game"
"Citadel_InviteFrient_FailedToGetFriends_Title" "Error"
"Citadel_InviteFrient_FailedToGetFriends_Body" "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later."
"Citadel_MatchSurvey_NotFun" "Not Fun"
"Citadel_MatchSurvey_KindOfFun" "Kind of Fun"
"Citadel_MatchSurvey_SuperFun" "Super Fun"
"Citadel_MatchSurvey_Title" "Match Survey"
"Citadel_MatchSurvey_Submit" "SUBMIT"
"Citadel_MatchSurvey_Skip" "SKIP"
"Citadel_MatchSurvey_FreeformPlaceholder" "Share any other feedback you have for this match..."
"Citadel_JoinForum_Title" "Forum Access"
"Citadel_JoinForum_ErrorTitle" "Unable to Join Forum"
"Citadel_JoinForum_AlreadyClaimedText" "This account has already been granted forum access."
"Citadel_JoinForum_DisabledText" "Forum access is temporarily disabled for maintenance. Please try again in a little while."
"Citadel_JoinForum_EmailUsedText" "The provided email has already been registered with the forum. Please use a different email."
"Citadel_JoinForum_FailedText" "An unexpected error occurred"
"Citadel_JoinForum_Loading" "Loading..."
"Citadel_JoinForum_Email" "Email:"
"Citadel_JoinForum_EmailPlaceholder" "Email Address"
"Citadel_JoinForum_Submit" "Submit"
"Citadel_JoinForum_AcctDetails" "Your Account Details:"
"Citadel_JoinForum_Description" "The forum allows for users to report issues and discuss topics. By providing your email you'll be given a forum account and a password to access the forum."
"Citadel_JoinForum_FieldEmail" "Email"
"Citadel_JoinForum_FieldUsername" "User Name:"
"Citadel_JoinForum_FieldPassword" "Password:"
"Citadel_JoinForum_ChangePassword" "A random password has been generated for you to access your account."
"Citadel_JoinForum_CopyTooltip" "Copy to clipboard"
"Citadel_JoinForum_Copied" "Copied!"
"Citadel_JoinForum_ViewInfo" "View Forum Login Info"
"Citadel_Play_MatchmakingOfflineTitle" "Matchmaking Closed"
"Citadel_Play_MatchmakingOfflineExperimentalText" "Matchmaking is currently closed. Please come back during the scheduled playtesting times"
"Citadel_Play_MatchmakingOfflineText" "Matchmaking is currently offline. Please try again in a few minutes"
"Citadel_Play_NotConnectedToGCTitle" "Not Connected"
"Citadel_Play_NotConnectedToGCText" "You are not currently connected to the Deadlock network. You may be having connectivity issues to Steam or the Deadlock network may be temporarily offline"
"Citadel_Play_RankedMatchmakingOfflineTitle" "Ranked Matchmaking Closed"
"Citadel_Play_RankedMatchmakingOfflineText" "Ranked Matchmaking is currently closed. Please come back during your selected scheduled playtest times."
"Citadel_Play_RankedNoSchedule" "No Schedule Selected"
"Citadel_Play_RankedNoScheduleDesc" "You must select a scheduled time before you can play ranked."
"Citadel_RankedGames_Played" "{i:ranked_games_played} / {i:ranked_games_required} Games Played"
"Citadel_RankedGame_Played_desc" "Games Played to Qualify for Ranking"
"Citadel_RankedGames_PlayedQualified" "Your Rank will be calculated based on additional games"
"Citadel_RankedGames_Qualified1" "Additional games played will factor into your final ranking"
"Citadel_RankedGames_Qualified2" "Final rank will be awarded {t:s:end_day}"
"Citadel_RankedTitle" "Ranked"
"Citadel_Ranked_CalibratingTitle" "Calibrating"
"Citadel_RankedSeason_InvalidSeason" "Unable to load season information."
"Citadel_RankedSeason_MissingData" "Unable to load personal season progress. Try again later."
"Citadel_RankedSeason_Finished" "Finished"
"Citadel_RankedSeason_Active" "Active"
"Citadel_RankedSeason_Upcoming" "Upcoming"
"Citadel_RankedSeason_SeasonEnded" "Season has Ended"
"Citadel_RankedSeason_TimeRemaining" "{t:d:t:T:time_remaining} remaining"
"Citadel_RankedSeason_CurrentRank" "Current Rank"
"Citadel_RankedSeason_SeasonRank" "Season Rank"
"Citadel_RankedSeason_HighestRank" "Highest Rank"
"Citadel_RankedSeason_ProtectionRemaining" "{d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining"
"Citadel_RankedSeason_ProtectionUsed" "Demotion Protection Used"
"Citadel_RankedSeason_ResultingRank" "Resulting Rank"
"Citadel_RankedSeason_HeroWins:f" "{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}"
"Citadel_RankedSeason_HeroWinsRequired:f" "{d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}} required to unlock hero eligibility for ranked"
"Citadel_Ranked_ViewSeasonHistory" "View Season History"
"Citadel_Ranked_ViewLeaderboards" "View Leaderboards"
"Citadel_RankedSeason_Upcoming_StartsIn" "Season starts in {t:d:t:T:time_until_start}"
"Citadel_RankedSeason_Active_NotStarted" "Play ranked matches to start calibrating."
"Citadel_RankedSeason_Finished_NoMatches" "Did not participate."
"Citadel_RankedSeason_Finished_NotCalibrated" "Did not finish calibration."
"Citadel_RankedSeason_CurrentStreak" "Current Streak"
"Citadel_RankedSeason_Wins" "Wins"
"Citadel_RankedSeason_WinStreak" "Win Streak"
"Citadel_RankedSeason_WinStreak_Tooltip" "Win matches in a row to gain rank points faster."
"Citadel_RankedSeason_WinStreakPoints" "+{d:win_streak_points}pts"
"Citadel_RankedSeason_WinStreakBonus_TierWins:f" "{d:win_streak_tier_wins} Wins"
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f" "{d:win_streak_tier_wins}+ Wins"
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f" "+{d:win_streak_tier_points}pts"
"Citadel_RankedSeason_EligibilityTitle" "Eligibility requirements to play Ranked:"
"Citadel_RankedSeason_Eligibility_AccountWins:f" "{d:current_account_wins} / {d:required_account_wins} wins in Standard"
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f" "{d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins"
"Citadel_RankedSeason_Eligibility_NotEligible" "Play Standard matches to unlock Ranked"
"Citadel_RankedSeason_Eligibility_Eligible" "Ranked is available in the Play Menu"
"Citadel_RankedMatchHistory_Calibrating" "Calibrating {d:calibrating_number}/{d:calibration_matches}"
"Citadel_RankedMatchHistory_Calibrated" "Calibration Complete"
"Citadel_RankedMatchHistory_PointsChange" "{s:rank_points_change}pts"
"Citadel_RankedHistory_Title" "Ranked Seasons"
"Citadel_RankedHistory_SeasonNotJoined" "Not Joined"
"Citadel_RankedHistory_SeasonNotCalibrated" "Not Calibrated"
"Citadel_RankedHistory_SeasonCalibrating" "Calibrating"
"Citadel_RankedHistory_SeasonUpcoming" "--"
"Citadel_Ranked_NoSeasonActive" "No Season Currently Active"
"Citadel_Ranked_Table_Header_Rank" "Rank"
"Citadel_Ranked_Table_Header_Percentile" "Percentile"
"Citadel_Ranked_Table_Row_Percentile_Value" "{s:percentile}%"
"Citadel_Ranked_Overview_Tab_Name" "Overview"
"Citadel_Ranked_Matches_Tab_Name" "Matches"
"Citadel_Ranked_Heroes_Tab_Name" "Heroes"
"Citadel_Ranked_Overview_Header" "What is Ranked?"
"Citadel_Ranked_Overview_Bullet1" "Ranked is a more competitive way to play Deadlock with stricter rules."
"Citadel_Ranked_Overview_Bullet2" "There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI)."
"Citadel_Ranked_Overview_Eligibility" "Eligibility"
"Citadel_Ranked_Overview_Eligibility_Bullet1:f" "You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode."
"Citadel_Ranked_Overview_Eligibility_Bullet2" "Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other."
"Citadel_Ranked_Overview_Eligibility_Bullet3" "You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is {g:citadel_packed_rank_name:max_calibration_rank}."
"Citadel_Ranked_Overview_PlayingMatches" "Leveling Up"
"Citadel_Ranked_Overview_Playing_Bullet1" "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match."
"Citadel_Ranked_Overview_Playing_Bullet2" "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed."
"Citadel_Ranked_Overview_Playing_Bullet3" "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -> {g:citadel_packed_rank_name:'63'}). To advance from one full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -> {g:citadel_packed_rank_name:'61'})."
"Citadel_Ranked_Overview_Playing_Bullet4" "At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the {g:citadel_packed_rank_rank_name:'111'} Rank."
"Citadel_Ranked_Overview_HeroSelection" "Pre-Game Waiting Area"
"Citadel_Ranked_Overview_Hero_Bullet1" "Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area."
"Citadel_Ranked_Overview_Hero_Bullet2" "You can choose to change your hero to improve your team composition or swap lanes with allies."
"Citadel_LeaderboardRankDesc" "At {g:citadel_packed_rank_name:leaderboard_packed_rank} and higher, badges are no longer gained by receiving a fixed amount of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position."
"Citadel_RankedSeasonName_BetaSeason1" "Beta Season 1"
"Citadel_RankedProgress_CalibratedRank" "Calibration Complete"
"Citadel_RankedProgress_GainedRank" "Rank Up"
"Citadel_RankedProgress_LostRank" "Dropped to Rank"
"Citadel_RankedProgress_RankPoints" "Points"
"Citadel_RankedProgress_RankPointsChange" "{s:rank_change_prefix}{d:rank_change}pts"
"Citadel_Play_BotsOfflineTitle" "Bots Temporarily Offline"
"Citadel_Play_BotsOfflineText" "Bots are temporarily disabled, please check back later."
"Citadel_Play_StreetBrawl_Title" "Street Brawl"
"Citadel_Play_StreetBrawl_Desc" "A quick-paced 4v4 battle"
"Citadel_StreetBrawl_RoundTitle" "Round {d:sb_round}"
"Citadel_StreetBrawl_RoundSubtitle" "First to 3 wins"
"Citadel_Play_Street_Brawl_Logo_Part1" "Street"
"Citadel_Play_Street_Brawl_Logo_Part2" "Brawl"
"Citadel_StreetBrawl_Draft_Title" "Select Items"
"Citadel_StreetBrawl_Draft_Choice" "Choice {d:item_draft_round} of {d:item_draft_rounds_total}"
"Citadel_StreetBrawl_Draft_ReRoll_Btn" "Use Re-Roll"
"Citadel_StreetBrawl_Draft_ReRoll_Desc:f" "{i:rerolls} {rerolls, plural, one{Re-Roll} other{Re-Rolls}} Remaining"
"Citadel_StreetBrawl_Draft_Skip_Btn" "Skip Item"
"Citadel_StreetBrawl_Overtime_Title" "Overtime"
"Citadel_StreetBrawl_Overtime_Desc" "Increased Trooper Health
Increased Respawn Times"
"Citadel_StreetBrawl_MatchPoint" "Match Point"
"Citadel_StreetBrawl_MatchPoint_Both_Teams" "Both Teams"
"Citadel_ItemDraft_Rare" "Rare!"
"Citadel_ItemDraft_Legendary" "Legendary"
"Citadel_ItemDraft_Enhanced" "Enhanced"
"Citadel_Item_Corrupted" "Corrupted"
"Citadel_Item_Corrupted_Randomized" "Randomized!"
"Citadel_Shop_CorruptItem_Button" "Corrupt an Item"
"Citadel_Shop_PickCorruptItem_Title" "Corrupt an Item"
"Citadel_Shop_PickCorruptItem_Desc" "Select a high-tier item you own to corrupt it. Corrupted items are powerful, but buyer beware - every item also carries a randomized downside. Each game, The Broker will decide where the stats will land."
"Citadel_Shop_PickCorruptItem_None" "None of the items you own can be corrupted."
"Citadel_Shop_CorruptItem_Countdown" "The Broker is skipping town in {t:d:t:countdown_time}..."
"Citadel_Shop_PickCorruptItem_StreetBrawlDesc" "Corrupt one of your non-enhanced items for free. Corrupted items are permanently stronger, but every item carries a downside."
"Citadel_Shop_PickCorruptItem_Skip" "Skip"
"Citadel_ItemDraft_Bonus" "Bonus!"
"Citadel_PostGame_StreetBrawl" "Street Brawl"
"Citadel_StreetBrawl_AvgRoundDuration" "Avg Round"
"Citadel_Overtime" "Overtime"
"Citadel_StreetBrawl_Tooltip_Modified" "= Value adjusted for Street Brawl"
"Citadel_MatchmakingSchedule" "Update:"
"Citadel_MatchmakingSchedule_Desc" "Matchmaking now open 24/7!"
"Citadel_UnstickFailure_GameAnnouncement" "Unstick cannot be used if you have recently taken damage."
//Survey
"Citadel_Survey_Skip" "Skip"
"Citadel_Survey_Question_Title" "Playtester Survey"
"Citadel_Survey_Question_Number" "Question {d:question_number} / {d:max_question_number}"
"Citadel_Survey_Question_Desc" "Please provide your general, high-level reactions. Player input helps shape the game."
"Citadel_Survey_Submitting" "Submitting ..."
"Citadel_Survey_Question_ItemPower" "How powerful is this item?"
"Citadel_Survey_Question_ItemPower_LowLabel" "Too Weak"
"Citadel_Survey_Question_ItemPower_HighLabel" "Too Strong"
"Citadel_Survey_Question_ItemDesign" "How interesting or fun is this item?"
"Citadel_Survey_Question_ItemDesign_LowLabel" "Needs Redesign"
"Citadel_Survey_Question_ItemDesign_HighLabel" "Very Fun"
"Citadel_Survey_Question_HeroPlayAgainst" "How fun is it to play against this hero?"
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel" "Awful"
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel" "Great"
"Citadel_Survey_Question_HeroPlayAs" "How fun is it to play as this hero?"
"Citadel_Survey_Question_HeroPlayAs_LowLabel" "Awful"
"Citadel_Survey_Question_HeroPlayAs_HighLabel" "Great"
"Citadel_Survey_Question_HeroPower" "How powerful is this hero?"
"Citadel_Survey_Question_HeroPower_LowLabel" "Weak"
"Citadel_Survey_Question_HeroPower_HighLabel" "Powerful"
"Citadel_Survey_Question_HeroFrontliner" "How good of a frontliner is this hero?"
"Citadel_Survey_Question_HeroFrontliner_LowLabel" "Awful"
"Citadel_Survey_Question_HeroFrontliner_HighLabel" "Great"
"Citadel_Survey_Question_HeroCarry" "How good of a carry is this hero?"
"Citadel_Survey_Question_HeroCarry_LowLabel" "Awful"
"Citadel_Survey_Question_HeroCarry_HighLabel" "Great"
"Citadel_Survey_Question_HeroDisable" "How good is this hero at disables or crowd control?"
"Citadel_Survey_Question_HeroDisable_LowLabel" "Awful"
"Citadel_Survey_Question_HeroDisable_HighLabel" "Great"
"Citadel_Survey_Question_HeroUtility" "How good is this hero at non-cc utility or allied healing?"
"Citadel_Survey_Question_HeroUtility_LowLabel" "Awful"
"Citadel_Survey_Question_HeroUtility_HighLabel" "Great"
// Book
//"Citadel_Book_NotEnoughXP" "This chapter requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks."
//"Citadel_Book_NotEnoughXPSingle" "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks."
//"Citadel_Book_NotEnoughXP_Title" "Insufficient Unlocks"
//"Citadel_Book_UnlockXP_Title" "Unlock Chapter"
//"Citadel_Book_UnlockXP" "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
//"Citadel_Book_UnlockXPSingle" "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available."
//"Citadel_Book_UnlockItem_Title" "Unlock Item"
//"Citadel_Book_UnlockItem" "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
//"Citadel_Book_ComingSoon" "This section will be added in a future update. Keep checking back for more exciting adventures!"
//"Citadel_Book_ComingSoon_Title" "Coming Soon"
//"Citadel_Book_NotReachable_Title" "Can't Unlock Yet"
//"Citadel_Book_NotReachable" "Earlier chapters must be unlocked before this chapter can be unlocked"
"Citadel_Book_PrevPage" "Back"
"Citadel_Book_NextPage" "Next"
"Citadel_Book_Pause" "Pause"
"Citadel_Book_Play" "Play"
// Library
"Citadel_Library_Title" "The Library"
"Citadel_Library_Welcome" "Welcome to the Library"
//"Citadel_Library_Description" "By playing matches, you will earn chapter keys that you can use here to explore tales in the world of Deadlock.
For now, only one book is available: The Binding of Oathkeeper. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world."
//"Citadel_Library_Future_Label" "Future State:"
//"Citadel_Library_Future_Desc" "At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two."
//"Citadel_Library_ComingSoon" "Coming Soon"
//"Citadel_Library_Progress" "{d:pct_complete}% Complete"
//"Citadel_Library_AvailableBooks" "Available Books"
"Citadel_library_Modal_CTA" "How does this work?"
// Private Lobby
"Citadel_PrivateLobby_LeavePrompt_Exit" "Leave Custom Match"
"Citadel_PrivateLobby_LeavePrompt_Title" "Leave Custom Match"
"Citadel_PrivateLobby_LeavePrompt_Body" "Are you sure you want to leave this custom match?"
"Citadel_PrivateLobby_StartPrompt_Title" "Start Match"
"Citadel_PrivateLobby_StartPrompt_Body" "Are you sure you want to start the match?"
"Citadel_PrivateLobby_PageTitle" "Custom Match"
"Citadel_PrivateLobby_Group_Spectators" "Spectators"
"Citadel_PrivateLobby_Group_Unassigned" "Unassigned"
"Citadel_PrivateLobby_Group_Invites" "Invites"
"Citadel_PrivateLobby_Join" "Unassign Self"
"Citadel_PrivateLobby_Invite" "Invite Friends"
"Citadel_PrivateLobby_Bot_None" "Empty"
"Citadel_PrivateLobby_Bot_Easy" "Bots: Easy"
"Citadel_PrivateLobby_Bot_Medium" "Bots: Medium"
"Citadel_PrivateLobby_Bot_Hard" "Bots: Hard"
"Citadel_PrivateLobby_StartMatch" "Start Match"
"Citadel_PrivateLobby_Error_NotAllAssigned" "Not all players have yet chosen a team"
"Citadel_PrivateLobby_Error_NotAllReady" "Not all players are yet ready"
"Citadel_PrivateLobby_Error_NoPlayers" "There are no players in this match"
"Citadel_PrivateLobby_FindingMatch" "Match is starting soon"
"Citadel_PrivateLobby_MatchSettings" "Match Settings"
"Citadel_PrivateLobby_Versus" "VS"
"Citadel_PrivateLobby_Region_Unselected" "Select Region"
"Citadel_PrivateLobby_Region_ROW" "North America"
"Citadel_PrivateLobby_Region_Europe" "Europe"
"Citadel_PrivateLobby_Region_SEAsia" "SE Asia"
"Citadel_PrivateLobby_Region_SAmerica" "South America"
"Citadel_PrivateLobby_Region_Russia" "Russia"
"Citadel_PrivateLobby_Region_Oceania" "Oceania"
"Citadel_PrivateLobby_Ready" "Ready Up"
"Citadel_PrivateLobby_Unready" "Unready"
"Citadel_PrivateLobby_GameMode_Normal" "Game Mode - Normal"
"Citadel_PrivateLobby_GameMode_StreetBrawl" "Game Mode - Street Brawl"
"Citadel_PrivateLobby_Difficulty_None" "No Bots"
"Citadel_PrivateLobby_Difficulty_Easy" "Easy Bots"
"Citadel_PrivateLobby_Difficulty_Medium" "Medium Bots"
"Citadel_PrivateLobby_Difficulty_Hard" "Hard Bots"
"Citadel_PrivateLobby_RandomLanes_Off" "Specify Lane Assignments"
"Citadel_PrivateLobby_RandomLanes_On" "Default Lane Assignments"
"Citadel_PrivateLobby_PubliclyVisible_Off" "Visible Only to Players"
"Citadel_PrivateLobby_PubliclyVisible_On" "Visible to Everyone"
"Citadel_PrivateLobby_Duplicate_Heroes_Off" "Duplicate Heroes Disabled"
"Citadel_PrivateLobby_Duplicate_Heroes_On" "Duplicate Heroes Enabled"
"Citadel_PrivateLobby_Experimental_Heroes_Off" "Experimental Heroes Disabled"
"Citadel_PrivateLobby_Experimental_Heroes_On" "Experimental Heroes Enabled"
"Citadel_PrivateLobby_Cheats_Off" "Cheats Disabled"
"Citadel_PrivateLobby_Cheats_On" "Cheats Enabled"
"Citadel_PrivateLobby_CorruptedItemShopSpawnTime" "Broker Arrival Time - {d:minutes}m"
"Citadel_PrivateLobby_SwapTeams" "Swap Teams"
"Citadel_PrivateLobby_SwapTeamsTooltip" "Swap members between the two teams, maintaining the same lanes"
"Citadel_PrivateLobby_RandomizeTeams" "Randomize all Players"
"Citadel_PrivateLobby_ShuffleTeamsTooltip" "Randomly assign players within the lobby across the two different teams"
"Citadel_PrivateLobby_ShuffleTeams" "Shuffle within Team"
"Citadel_PrivateLobby_ShuffleLanesTooltip" "Randomly assign players within teams to different lanes"
"Citadel_ServerRegion_0" "Auto Select Region"
"Citadel_ServerRegion_7" "Australia"
"Citadel_ServerRegion_1" "US West"
"Citadel_ServerRegion_27" "US North Central"
"Citadel_ServerRegion_23" "US South East"
"Citadel_ServerRegion_22" "US South West"
"Citadel_ServerRegion_2" "US East"
"Citadel_ServerRegion_5" "Singapore"
"Citadel_ServerRegion_28" "Poland"
"Citadel_ServerRegion_19" "Japan"
"Citadel_ServerRegion_8" "Sweden"
"Citadel_ServerRegion_14" "Chile"
"Citadel_ServerRegion_44" "Finland"
"Citadel_ServerRegion_24" "Hong Kong"
"Citadel_ServerRegion_3" "France"
"Citadel_ServerRegion_21" "Spain"
"Citadel_ServerRegion_9" "Italy"
"Citadel_ServerRegion_45" "England"
"Citadel_ServerRegion_39" "South Korea"
"Citadel_ServerRegion_38" "Argentina"
"Citadel_ServerRegion_11" "South Africa"
"Citadel_ServerRegion_10" "South America"
"Citadel_ServerRegion_15" "Peru"
"Citadel_ServerRegion_31" "US South Central"
"Citadel_ServerRegion_50" "Netherlands"
"Citadel_ServerRegion_52" "Germany"
"Citadel_ServerRegion_48" "Hong Kong"
// Party
"Citadel_Party_InviteFriend" ""
"Citadel_Party_PrivateMatch" "Private Match"
"Citadel_Party_PartyPlayer" "Player"
"Citadel_Party_PartySpectator" "Spectator"
"Citadel_Party_JoinParty" "Join Party"
"Citadel_Party_JoinParty_Extended" "Join Party with Code"
"Citadel_Party_CreateParty_Extended" "Create Party Code to share"
"Citadel_Party_CreatePrivateLobby" "Create Private Lobby"
"Citadel_Party_PartyCodeLabel" "Invite Code:"
"Citadel_Party_PartyCodeHidden" "XXXXXX"
"Citadel_Party_InMatchMaking" "Party is finding a match"
"Citadel_Party_CancelMM" "Cancel"
"Citadel_Party_NotConnectedToGC" "Not connected to the Deadlock network"
"Citadel_Party_PlayerLabel" "Player"
"Citadel_Party_SpectatorLabel" "Spectator"
"Citadel_Party_Or" "Or"
"Citadel_Party_ReadyUp" "Ready"
"Citadel_Party_RolePlayer" "Player"
"Citadel_Party_RoleSpectator" "Spectator"
"Citadel_Party_CreatePartyTitle" "Creating Party"
"Citadel_Party_CreatePartyText" "Please wait"
"Citadel_Party_JoinPartyTitle" "Joining Party"
"Citadel_Party_JoinPartyText" "Please wait"
"Citadel_Party_PartyReadyTitle" "Setting Ready"
"Citadel_Party_PartyReadyText" "Please wait"
"Citadel_Party_SetTeamTitle" "Setting Team"
"Citadel_Party_SetTeamText" "Please wait"
"Citadel_Party_SetMMPrefernceTitle" "Setting Preference"
"Citadel_Party_SetMMPrefernceText" "Please wait"
"Citadel_Party_SetRegionTitle" "Setting Region"
"Citadel_Party_SetRegionText" "Please wait"
"Citadel_Party_LeavePartyTitle" "Leaving Party"
"Citadel_Party_LeavePartyText" "Please wait"
"Citadel_Party_PartyRoleTitle" "Changing Role"
"Citadel_Party_PartyRoleText" "Please wait"
"Citadel_Party_PartySlotTitle" "Changing Slot"
"Citadel_Party_PartySlotText" "Please wait"
"Citadel_Party_KickPlayerTitle" "Kicking Player"
"Citadel_Party_KickPlayerText" "Please wait"
"Citadel_Party_CancelInviteTitle" "Cancelling Invite"
"Citadel_Party_CancelInviteText" "Please wait"
"Citadel_Party_InviteUserTitle" "Inviting User"
"Citadel_Party_InviteUserText" "Please wait"
"Citadel_Party_SetBotDifficultyTitle" "Setting Bot Difficulty"
"Citadel_Party_SetBotDifficultyText" "Please wait"
"Citadel_Party_SetTeamNameTitle" "Setting Team Name"
"Citadel_Party_SetTeamNameText" "Please wait"
"Citadel_Party_Context_ReadyUp" "Ready Up"
"Citadel_Party_Context_SwitchTeam" "Switch Team"
"Citadel_Party_Context_ClearReady" "Clear Ready"
"Citadel_AcceptedInvitation_Title" "Accepted Invitation"
"Citadel_Party_SetMatchModeTitle" "Setting Party Mode"
"Citadel_Party_SetMatchModeText" "Please wait while we set up your party"
"Citadel_AcceptedInvitation_Name" "{g:citadel_persona:accepted_invitation} has accepted your invitation"
"Citadel_Party_KickedByTitle" "Kicked from Party"
"Citadel_Party_KickedByText" "You were kicked from your party by {g:citadel_persona:kicked_by_account}"
"Citadel_Party_DraftEndedByTitle" "Match Cancelled"
"Citadel_Party_DraftEndedByText" "{g:citadel_persona:account_id} cancelled the match"
"Citadel_Party_MMEndedByTitle" "Match Cancelled"
"Citadel_Party_MMEndedByText" "{g:citadel_persona:account_id} cancelled the match"
"Citadel_Party_MatchMakingFailedTitle" "Unable to Match"
"Citadel_Party_MatchMakingFailedText" "Unable to start the party match. Matchmaker error: {s:matchmaker_error}"
"Citadel_Party_InvitedToPartyTitle" "Party Invite"
"Citadel_Party_InvitedToPartyText" "{g:citadel_persona:invited_by_account} has invited you to join their party"
"Citadel_PartyInviteFriend_Title" "Invite Online Friends"
"Citadel_PartyInviteFriend_NoFriends" "None of your friends are currently playing Deadlock."
"Citadel_PartyInviteFriend_Close" "Close"
"Citadel_PartyInviteFriend_Cancel" "Cancel"
"Citadel_PartyInviteFriend_Invite" "Invite"
"Citadel_PartyInviteFriend_AlreadyMember" "Already in party"
"Citadel_PartyInviteFriend_AlreadyInvited" "Invited"
"Citadel_PartyInviteFriend_NotInParty" "Not in party"
"Citadel_PartyInviteFriend_InvitesFull" "Too many members"
"Citadel_JoinParty_Title" "Join Party"
"Citadel_JoinParty_Desc" "If you’ve been sent a party code, please input the code below."
"Citadel_JoinParty_Prompt" "Party ID"
"Citadel_Party_Invites:f" ""
"Citadel_PartyStartMatch" "Start Match"
"Citadel_PartyFindMatch" "Find Match"
"Citadel_Party_CreateEasyBot" "Create a party that you can invite your friends to in order to play together against easy bots"
"Citadel_Party_CreateHardBot" "Create a party that you can invite your friends to in order to play together against hard bots"
"Citadel_Party_CreateCoopBot" "Create a party that you can invite your friends to in order to matchmake together against bots"
"Citadel_Party_NoParty_Title" ""
"Citadel_Party_NoParty_Desc" "Invite friends to create a party"
"Citadel_Party_InviteFriends" "Invite Friends"
"Citadel_Party_LeaveParty" "Leave Party"
"Citadel_Party_JoinOrCreateParty" "Join or Create Party"
"Citadel_Party_PlayWithFriends" "Play with Friends"
"Citadel_Party_MatchHistory" "View Match History"
"Citadel_Party_InviteFriendTooltip" "Invite Friend to Party"
"Citadel_Party_InviteFriendToParty" "Invite to Party"
"Citadel_Party_InviteFriendToGameTooltip" "Invite this friend to the game"
"Citadel_Party_InviteFriendToGameButton" "Invite"
"Citadel_Party_UnavailableInQueueTooltip" "Unavailable while in Queue"
"Citadel_Party_AcceptInviteTooltip" "Accept Invite"
"Citadel_Party_AcceptInviteInGameTooltip" "Exit game and accept invite"
"Citadel_Party_DisabledInPartyTooltip" "Cannot accept invites while already in a party"
"Citadel_Party_DisabledInMMTooltip" "Cannot accept invites while in matchmaking"
"Citadel_Party_DeclineInviteTooltip" "Decline Invite"
"Citadel_Party_OutOfDateClientTooltip" "Game is out of date"
"Citadel_Party_InviteSent" "Invite Sent"
"Citadel_RosterMode_Party_Matchmaking" "Play Deadlock"
"Citadel_RosterMode_Party_RankedMatchmaking" "Play Ranked"
"Citadel_RosterMode_Party_HeroLabsMatchmake" "Play Hero Labs"
"Citadel_RosterMode_Party_CoopBotMM" "Play Bots"
"Citadel_RosterMode_Party_PrivateBotEasy" "Party Private Bot Match - Easy"
"Citadel_RosterMode_Party_PrivateBotMedium" "Party Private Bot Match - Medium"
"Citadel_RosterMode_Party_PrivateBotHard" "Party Private Bot Match - Hard"
"Citadel_BotMatchModal_Desc" "Select your Difficulty:"
"Citadel_BotMatchModal_Private" "Play a private standard match"
"Citadel_BotMatchModal_Coop" "Play an online standard match alongside other players"
"Citael_PrivateLobbyModal_CreateNewButton" "Create new Custom Match"
"Citael_PrivateLobbyModal_JoinCode" "Join existing via Code"
"Citadel_BotMatchModal_PrivateBrawl" "Play a private brawl match"
"Citadel_RosterMode_Matchmaking" "Deadlock"
"Citadel_RosterMode_StreetBrawl" "Street Brawl"
"Citadel_RosterMode_RankedMatchmaking" "Ranked"
"Citadel_RosterMode_HeroLabsMatchmaking" "Hero Labs"
"Citadel_RosterMode_CoopBotMM" "Bots"
"Citadel_RosterMode_PrivateBotEasy" "Private Bots - Easy"
"Citadel_RosterMode_PrivateBotMedium" "Private Bots - Medium"
"Citadel_RosterMode_PrivateBotHard" "Private Bots - Hard"
"Citadel_RosterMode_PrivateLobby" "Private Lobby"
"Citadel_RosterMode_TutorialGuided" "Tutorial - Guided Training"
"Citadel_RosterMode_TutorialSandbox" "Tutorial - Sandbox"
"Citadel_RosterMode_HeroTesting" "Sandbox Mode"
"Citadel_RosterMode_ExploreMap" "Explore NYC"
//"Citadel_RosterMode_Dev1v1Testing" "Development 1v1 Testing"
"Citadel_RosterMode_ChangeHero" "Change Hero"
"Citadel_RosterMode_ChangeOpponent" "Change Opponent"
"Citadel_RosterMode_EditRoster" "Edit Roster"
"Citadel_RosterMode_PreGameHeroDraft" "Change Hero"
"Citadel_Roster_HeroCount" "Heroes in roster: "
"Citadel_Roster_PreferredCount_Singular" "Priority hero: "
"Citadel_Roster_PreferredCount" "Priority heroes: "
"Citadel_Roster_HighPriorityCount_Singular" "High Priority hero: "
"Citadel_Roster_HighPriorityCount" "High Priority heroes: "
"Citadel_Roster_AddToRoster" "Add to Roster"
"Citadel_Roster_RemoveFromRoster" "Remove from Roster"
"Citadel_Roster_MakePriority" "Make Priority"
"Citadel_Roster_MakeHighPriority" "Make High Priority"
"Citadel_Roster_ClearPriority" "Clear Priority"
"Citadel_Roster_MakeBanned" "Avoid Hero"
"Citadel_Roster_ClearBan" "Stop Avoiding Hero"
"Citadel_Roster_NewHeroInvalidBan" "New heroes can't be avoided"
"Citadel_Roster_HeroLocked" "Hero is locked"
"Citadel_Roster_NoHeroes" "None"
"Citadel_Roster_Instructions_Title" "Create your Roster"
"Citadel_Roster_Instructions_Desc" "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.
You may mark heroes as Selected, Priority, or High Priority to increase your chances of being assigned that hero."
"Citadel_Roster_Instructions_Select" "{g:citadel_binding:'Attack'}To mark a Hero as Selected"
"Citadel_Roster_Instructions_Prefer" "{g:citadel_binding:'ADS'}To cycle between Priority or High Priority"
"Citadel_Roster_Instructions_Title_HeroLabs" "Hero Labs"
"Citadel_Roster_Instructions_Desc_HeroLabs" "Queue up to play as or against new Experimental Heroes.
Select a minimum of three Heroes, two of which must be standard, non-testing Heroes. Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero."
"Citadel_RosterUpdate_FailedTitle" "Unable to Update Roster"
"Citadel_RosterUpdate_Timeout" "Unable to connect to the Deadlock Network"
"Citadel_RosterUpdate_InternalError" "Unexpected error code {d:error_code}."
"Citadel_RosterUpdate_Disabled" "Roster updates are currently disabled."
"Citadel_RosterUpdate_TooBusy" "The Deadlock Network is too busy."
"Citadel_RosterUpdate_RateLimited" "Too many requests."
"Citadel_RosterUpdate_MMBusy" "Match is already being formed."
"Citadel_RosterUpdate_InvalidHeroSelection" "Invalid hero selection."
"Citadel_RosterUpdate_NotInMatchmaking" "Not in the matchmaking queue."
"Citadel_RosterUpdate_InvalidMode" "Game mode doesn't support roster edits."
"Citadel_PreGameHeroDraft_ChangeHero" "Change Hero"
"Citadel_PreGameHeroDraft_Confirm" "Lock Hero"
"Citadel_PreGameHeroDraft_ErrorHeroLocked" "Hero is already being played"
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f" "Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}"
"Citadel_PreGameHeroDraft_ErrorMisc" "Unable to select hero due to unknown error"
"Citadel_PreGameHeroDraft_ButtonLabel" "Press {g:citadel_binding:'Interact'} to Change Hero"
"Citadel_PreGameHeroDraft_ButtonLabelDisabled" "Cannot Change Hero Again"
"Citadel_HeroChangeNotification_Text" "{s:player_name} Changed Heroes"
"Citadel_BannedHeroes" "Banned Heroes"
"Citadel_BannedWarning_Title" "Avoided Hero"
"Citadel_BannedWarning_Desc" "You will be less likely to see this hero in this match."
"Citadel_RankedMatchStatus_Counts" "{d:count_current} / {d:count_required}"
"Citadel_RankedMatchStatus_Wins" "Wins"
"Citadel_ViewMatchID_Title" "View Match ID"
"Citadel_ViewMatchID_Desc" "Enter a match ID to view the match details"
"Citadel_ViewMatchID_Prompt" "Match ID"
"Citadel_ReadyUp_InvalidRoster" "You must have a valid roster before you can ready up"
"Citadel_ReadyUp_InvalidGroupRoster" "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster"
"Citadel_ReadyUp_InMatch" "You cannot ready up while in a match"
"Citadel_ReadyUp_TooManyLimitedHeroes" "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster."
"Citadel_AcceptFriendInvite_Title" "Accepting Invite"
"Citadel_AcceptFriendInvite_Body" "Please Wait"
"Citadel_AcceptFriendInvite_ErrorTitle" "Error"
"Citadel_AcceptFriendInvite_ErrorBody" "Unable to accept this invite at this time. Please try again later."
"Citadel_RemoveFriend_Title" "Removing Friend"
"Citadel_RemoveFriend_Body" "Please Wait"
"Citadel_RemoveFriend_ErrorTitle" "Error"
"Citadel_RemoveFriend_ErrorBody" "Unable to remove this friend at this time. Please try again later."
"Citadel_RemoveFriend_ConfirmTitle" "Remove Friend"
"Citadel_RemoveFriend_ConfirmBody" "Are you sure that you want to remove {g:dac_persona:b:account_id} as a friend?"
"Citadel_CancelFriendInvite_Title" "Removing Friend"
"Citadel_CancelFriendInvite_Body" "Please Wait"
"Citadel_CancelFriendInvite_ErrorTitle" "Error"
"Citadel_CancelFriendInvite_ErrorBody" "Unable to cancel this invite at this time. Please try again later."
"Citadel_CancelFriendInvite_ConfirmTitle" "Cancel Invite"
"Citadel_CancelFriendInvite_ConfirmBody" "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days."
"Citadel_IgnoreFriendInvite_Title" "Ignoring Invite"
"Citadel_IgnoreFriendInvite_Body" "Please Wait"
"Citadel_IgnoreFriendInvite_ErrorTitle" "Error"
"Citadel_IgnoreFriendInvite_ErrorBody" "Unable to ignore this invite at this time. Please try again later."
"Citadel_IgnoreFriendInvite_ConfirmTitle" "Ignore Invite"
"Citadel_IgnoreFriendInvite_ConfirmBody" "Are you sure that you want to ignore this invite sent by {g:dac_persona:b:account_id}?"
"Citadel_Hud_MovementSpeed" "Movespeed: "
"Citadel_Hud_ApPointsButton" "{i:ap_points_required}"
"Citadel_Hud_KillFeedPlayerDeath" "{s:killer_name} takes {i:bounty_amount}"
//"Citadel_HUD_LevelUpLocalPlayerMessage" "You've Reached"
//"Citadel_HUD_LevelUpSpectatingPlayerMessage" "{s:leveled_up_hero_name} has Reached"
"Citadel_HUD_Notification_LevelUp" "Level Up"
"Citadel_HUD_LevelUp_Title" "Boon Received"
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement" "Ability Unlock"
"Citadel_HUD_LevelUpUltimateAbilityUnlocked" "Ultimate Unlocked"
"Citadel_HUD_LevelUpAbilityPointAnnouncement" "Ability Point"
"Citadel_HUD_PatronBoon" "A gift from your Patron..."
"Citadel_HUD_PowerIncrease" "Power Increase"
"Citadel_HUD_WeaponPowerAnnouncement" "Bullet and Melee Damage"
"Citadel_HUD_PlayerKilledAnnouncement" " earned {i:param_1} "
"Citadel_HUD_PlayerKilledSelfAnnouncement" " killed themself "
"Citadel_HUD_PlayerLostGoldAnnouncement" " lost {i:param_1} "
"Citadel_HUD_RejuvCaptured" "Captured Rejuvenator"
"Citadel_HUD_RejuvStolen" "Stole Rejuvenator!"
"Citadel_HUD_RejuvRevived" "Revived!"
"Citadel_HUD_IdolPickedUp" "Picked Up!"
"Citadel_HUD_IdolReturned" "Returned!"
"Citadel_HUD_IdolExpired" "Expired..."
"Citadel_HUD_Koth_Time_Warning" "Time's Almost Up..."
"Citadel_HUD_KothCompleted" "Rift Secured!"
"Citadel_HUD_KothCompletedEnemy" "Rift Lost"
"Citadel_HUD_KothTimeRanOut" "Rift Faded Away..."
"Citadel_HUD_KothExpired" "Rift Has Faded..."
"Citadel_HUD_SoulBagPickup" "Soul Bag"
"Citadel_HUD_SoulBagPickup_Stolen" "Stolen!"
"Citadel_HUD_ToxicChatMute_Desc:f" "Has been given an extended comms ban for abusive communication, and will be muted for the remainder of the match."
"Citadel_HUD_Koth_Warning" "An Unstable Rift is Opening..."
"Citadel_HUD_Koth_Warning_Desc" "Go to the Rift to claim its power"
"Citadel_HUD_CorruptedItemShopSpawn" "The Broker has opened shop..."
"Citadel_HUD_CorruptedItemShopSpawn_Desc" "Increase the power of your items... if you dare"
"Citadel_HUD_CorruptedItemShopRestock" "The Broker Has Restocked..."
"Citadel_HUD_CorruptedItemShopRestock_Desc" "You may corrupt another item"
"Citadel_HUD_DamageSummary_Title" "Damage Taken"
"Citadel_HUD_DamageSummary_Hint" "Hold {g:citadel_binding:'ExtraInfo'} to view modified stats"
"Citadel_HUD_AdjustedBy" "ADJUSTED BY"
"Citadel_HUD_NextReward_PowerIncrease" "Boon"
"Citadel_HUD_TotalPowerIncreasesLabel" "Total Boons"
"Citadel_HUD_LevelReward_BulletDamage" "Bullet Damage"
"Citadel_HUD_LevelReward_Health" "Health"
"Citadel_HUD_LevelReward_SpiritDamage" "Spirit Damage"
//"Citadel_HUD_LevelReward_BulletResist" "Spirit Damage"
//"Citadel_HUD_LevelReward_WeaponRange" "Spirit Damage"
"Citadel_HUD_LevelReward_NextRewardsLabel" "Next Rewards:"
"Citadel_HUD_LevelReward_NetWorthHigh" "{s:thousands_gold}k"
"Citadel_HUD_LevelReward_NetWorthLow" "{i:gold}"
"Citadel_Hud_KillFeedNone" ""
"Citadel_Hud_KillFeedTrooper" "Trooper #{i:unit_num}"
"Citadel_Hud_KillFeedSuperNeutral" "MidBoss"
"Citadel_Hud_KillFeedNeutral" "Haunt #{i:unit_num}"
"Citadel_Hud_KillFeedSentry" "Sentry Turret"
"Citadel_Hud_KillFeedGuardian" "Guardian"
"Citadel_Hud_KillFeedAllGuardians" "Guardians"
"Citadel_Hud_KillFeedBarracksBoss" "Base Guardians"
"Citadel_Hud_KillFeedWalker" "Walker"
"Citadel_Hud_KillFeedAllWalkers" "Walkers"
"Citadel_Hud_KillFeedShieldName" "Shrine"
"Citadel_Hud_KillFeedTitan" "Patron"
"Citadel_Hud_KillFeedEnemyGuardian" "Guardian"
"Citadel_Hud_KillFeedEnemyWalker" "Walker"
"Citadel_Hud_KillFeedEnemyBarracksGuardian" "Base Guardians"
"Citadel_Hud_KillFeedFriendlyBarracksGuardian" "Base Guardians"
"Citadel_Hud_KillFeedEnemyTitan" "Patron"
"Citadel_Hud_KillFeedFriendlyGuardian" "Guardian"
"Citadel_Hud_KillFeedFriendlyWalker" "Walker"
"Citadel_Hud_KillFeedFriendlyTitan" "Patron"
"Citadel_Hud_KillFeedFriendlyShield" "Shrine"
"Citadel_Hud_KillFeedEnemyShield" "Shrine"
"Citadel_Hud_KillFeedVehicle" "Vehicle"
"Citadel_Hud_KillFeedWorld" "World"
"Citadel_Hud_Toast_SeasonalAchievement2024Unlocked" "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!"
"Citadel_Showcase_SeasonalAchievement2024" "December 2024"
"Citadel_Hud_Toast_SeasonalAchievement2025Unlocked" "{s:hero_name} ornament unlocked by {g:citadel_persona:account_id}!"
"Citadel_Showcase_SeasonalAchievement2025" "December 2025"
"Citadel_Hud_Toast_SeasonalKill" "{g:citadel_persona:killer_account_id} got a"
"Citadel_Hud_Toast_SeasonalKill2" "Snowball Kill!"
"Citadel_Event_Holiday_Challenge2025_Title" "2025 Holiday Challenge"
"Citadel_Event_Holiday_Challenge2025_Desc" "Win a match with each hero to receive a unique ornament for your hideout tree."
"Citadel_Event_Holiday_Challenge2025_Snowball" "Upgrade your throwable Snowball active item by adding more ornaments to your tree."
"Citadel_Event_Holiday_Challenge2025_Snowball_Level" "Level {i:item_level} / {i:item_max_level}"
"Citadel_Hud_Voting_Poster_Tooltip_Header" "Choose Your Poster"
"Citadel_Hud_Voting_Poster_Tooltip_Selected" "Selected"
"Objective_MidBoss" "Mid-Boss"
"Objective_Friendly_T1" "Friendly Guardian"
"Objective_Enemy_T1" "Enemy Guardian"
"Objective_Team1_T1" "Amber Guardian"
"Objective_Team2_T1" "Sapphire Guardian"
"Objective_Friendly_T2" "Friendly Walker"
"Objective_Enemy_T2" "Enemy Walker"
"Objective_Team1_T2" "Amber Walker"
"Objective_Team2_T2" "Sapphire Walker"
"Objective_Friendly_T3" "Friendly Patron"
"Objective_Enemy_T3" "Enemy Patron"
"Objective_Team1_T3" "Amber Patron"
"Objective_Team2_T3" "Sapphire Patron"
"Objective_Defender_Paused" "Invulnerable"
"Objective_Defender_Paused_desc" "Defenders Nearby"
"Objective_Defender_Resistant" "Nearby Defender Resistance"
"Objective_Friendly_BarrackBoss" "Friendly Base Boss"
"Objective_Enemy_BarrackBoss" "Enemy Base Boss"
"Objective_Team1_BarrackBoss" "Amber Base Boss"
"Objective_Team2_BarrackBoss" "Sapphire Base Boss"
"Objective_Friendly_ShieldGenerator" "Friendly Shrine"
"Objective_Enemy_ShieldGenerator" "Enemy Shrine"
"Objective_Team1_ShieldGenerator" "Amber Shrine"
"Objective_Team2_ShieldGenerator" "Sapphire Shrine"
"Objective_Friendly_T3_FirstPhase" "Friendly Patron (first phase)"
"Objective_Enemy_T3_FirstPhase" "Enemy Patron (first phase)"
"Objective_Team1_T3_FirstPhase" "Amber Patron (first phase)"
"Objective_Team2_T3_FirstPhase" "Sapphire Patron (first phase)"
"Objective_Friendly_T3_Final" "Friendly Patron (final phase)"
"Objective_Enemy_T3_Final" "Enemy Patron (final phase)"
"Objective_Team1_T3_Final" "Amber Patron (final phase)"
"Objective_Team2_T3_Final" "Sapphire Patron (final phase)"
"Objective_Message_Patron_Transforming" "The Patron is Transforming..."
"Objective_Message_MidBoss_OutOfRange" "Out of Range"
"Objective_Message_Protected" "Protected"
"Citadel_Team1_Name" "The Hidden King"
"Citadel_Team2_Name" "The Archmother"
"Citadel_Team1_Name_Uppercase:n" "THE HIDDEN KING"
"Citadel_Team2_Name_Uppercase:n" "THE ARCHMOTHER"
"Citadel_TeamName_Invalid" "Invalid"
"Citadel_TeamName_Unassigned" "Unassigned"
"Citadel_TeamName_Spectator" "Spectators"
"Citadel_TeamName_Neutral" "Haunts"
"Citadel_MyTeam" "My Team"
"Citadel_EnemyTeam" "Enemy Team"
"Citadel_Mod_Tooltip_Passive" "Passive"
"Citadel_Mod_Tooltip_Active" "Active"
"Citadel_Mod_Tooltip_Innate" "Innate"
"Citadel_Hud_TopbarPlayerNetworthPlayerLow" "{i:gold}"
"Citadel_Hud_TopbarPlayerNetworthPlayerMed" "{i:thousands_gold}.{i:hundred_gold}k"
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh" "{i:thousands_gold}k"
"Citadel_Hud_TopbarPlayerNetworth" "{i:thousands_gold}k"
"Citadel_ThousandsNumber" "{s:number_value}k"
"Citadel_HUD_AbilityUnlockAvailable" "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability"
"Citadel_HUD_AbilityUpgradeAvailable" "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability"
"Citadel_HUD_AbilityUnlock_Button" "Unlock"
"Citadel_HUD_AbilityUnlock_Locked" "Locked"
"Citadel_HUD_AbilityUnlockAvailableRadial" "Hold {g:citadel_binding:'ExtraInfo'} to Unlock an Ability"
"Citadel_HUD_AbilityUpgradeAvailableRadial" "Hold {g:citadel_binding:'ExtraInfo'} to Upgrade an Ability"
"Citadel_HUD_AbilityUpgradeUndo" "Undo"
"Citadel_HUD_JoinTeamChat_Dialog" "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat"
"Citadel_HUD_Damage_TooFar" "Too Far"
"Citadel_HUD_Damage_TooLow" "Too Low"
"Citadel_HUD_Damage_Invulnerable" "Shielded"
"Citadel_HUD_Damage_NoTroopers" "Need Troopers"
"Citadel_HUD_Damage_Resistant" "Resistant"
"Citadel_HUD_Damage_NotInMidPit" "Not in Pit"
"Citadel_HUD_Damage_NotInTier3Pit" "Not in Circle"
"Citadel_HUD_Damage_DefenderInTier3Pit" "Defender Nearby"
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY" "Ability Damage"
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET" "Gun Damage"
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL" "Environmental Damage"
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE" "Melee Damage"
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON" "Poison Damage"
"Citadel_AttackerClass_CLASS_TROOPER" "Trooper"
"Citadel_AttackerClass_CLASS_TROOPER_MEDIC" "Medic Trooper"
"Citadel_AttackerClass_CLASS_TROOPER_MELEE" "Melee Trooper"
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL" "Haunt"
"Citadel_AttackerClass_CLASS_TROOPER_BOSS" "T1 Guardian"
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS" "Shrine Guardians"
"Citadel_AttackerClass_CLASS_BOSS_TIER_2" "T2 Walker"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3" "The Patron"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER" "Hidden King"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE" "Archmother"
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL" "Temple Guardian"
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER" "Zap"
"Citadel_HUD_DamageReport_Title" "Damage Report"
"Citadel_HUD_DamageReport_DamageReceived" "Incoming Damage"
"Citadel_HUD_DamageReport_DamageDealt" "Outgoing Damage"
"Citadel_HUD_DamageReport_TopDamageSources:f" "{num_damage_rows, plural, one{Top Damage Source} other{Top {i:num_damage_rows} Damage Sources}}"
"Citadel_HUD_DamageReport_ShowMore" "Show More"
"Citadel_HUD_DamageReport_DamageByHero" "Damage By Hero"
"Citadel_HUD_DamageReport_CurrentLife" "Current Life"
"Citadel_HUD_DamageReport_LastRespawn" "(Last Death)"
"Citadel_HUD_DamageReport_Time600" "10 minutes"
"Citadel_HUD_DamageReport_Time300" "5 minutes"
"Citadel_HUD_DamageReport_Time180" "3 minutes"
"Citadel_HUD_DamageReport_Time60" "1 minute"
"Citadel_HUD_DamageReport_Time30" "30s"
"Citadel_HUD_DamageReport_AbilitySummary" "{s:ability_summary}"
"Citadel_HUD_DamageReport_HeroDamageReceived" "Damage Received from Hero"
"Citadel_HUD_DamageReport_AllHeroDamageReceived" "Damage Received from All Heroes"
"Citadel_HUD_DamageReport_HeroDamageDealt" "Damage Dealt to Hero"
"Citadel_HUD_DamageReport_AllHeroDamageDealt" "Damage Dealt to All Heroes"
"Citadel_HUD_DamageReport_Total" "Total Damage:"
"Citadel_HUD_DamageReport_TotalTaken" "Hero Damage Taken:"
"Citadel_HUD_DamageReport_TotalDamageValue" "{d:total_damage}"
"Citadel_HUD_DamageReport_DamagePercentWeapon" "{i:weapon_damage_percent}%"
"Citadel_HUD_DamageReport_DamagePercentAbility" "{i:ability_damage_percent}%"
"Citadel_HUD_Impact_Kill" "Kill"
"Citadel_HUD_Impact_Assist" "Assist"
"Citadel_HUD_Impact_Stunned" "Stunned"
"Citadel_HUD_Impact_Immobolized" "Immobilized"
"Citadel_HUD_Impact_Asleep" "Asleep"
"Citadel_HUD_Impact_Cursed" "Cursed"
"Citadel_HUD_Impact_Silenced" "Silenced"
"Citadel_HUD_Impact_Disarmed" "Disarmed"
"Citadel_PartyChat_Title" "Party Chat"
"Citadel_PartyChat_VoiceAndText" "Voice and text chat"
"Citadel_PartyChat_PlayerCount" "{i:players_in_team_chat} Players"
"Citadel_PartyChat_InGameOnly" "In-game only"
"Citadel_ChatType_Disabled" "Disabled"
"Citadel_ChatType_AllTeam" "All-team"
"Citadel_ChatType_PartyOnly" "Party-only"
"Citadel_LanePreference_Title" "Lane preference"
"Citadel_LanePreference_BalancedLanes" "Balanced"
"Citadel_LanePreference_WithParty" "With Party"
"Citadel_LanePreference_Balanced_Desc" "Lanes will be assigned based on the skill of all players in the match."
"Citadel_LanePreference_Party_Desc" "Lane assignments will prioritize keeping your party together."
"Citadel_LanePreference_Tooltip" "Prioritize starting in the same lane as party members when possible.
Note this may impact game balance."
"Citadel_HUD_DamageRows_DamageName" "{s:damage_name}"
"Citadel_HUD_DamageRows_DamageValue" "{i:damage_done}"
"Citadel_HUD_DamageRows_Hits:f" "x{i:hit_count}{hit_count, plural, one{ } other{}}"
"Citadel_HUD_DamageRows_PercentDecreased" "-{i:percent_adjusted}%"
"Citadel_HUD_DamageRows_PercentIncreased" "+{i:percent_adjusted}%"
"Citadel_PrivilegedFeatures_Title" "Behavior Summary"
"Citadel_PrivilegedFeatures_NoneDisabled" "You currently have no features disabled, your Patron thanks you!"
"Citadel_PrivilegedFeatures_CommsRestricted_Title" "Comms Restricted"
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle" "Comms"
"Citadel_PrivilegedFeatures_CommsRestricted_Active" "Your communications with other players have been restricted until {t:l:t:m:comms_ban_end_time}."
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive" "When communication restrictions are active, only players in your party will be able to see your chat or hear your voice."
"Citadel_PrivilegedFeatures_LowPriority_Title" "Low Priority Matchmaking"
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle" "Matchmaking"
"Citadel_PrivilegedFeatures_LowPriority_Active:f" "You have {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{win} other{wins}} left in Low Priority Matchmaking."
"Citadel_PrivilegedFeatures_LowPriority_Inactive" "Players who intentionally grief or abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking."
"Citadel_PrivilegedFeatures_ReportingDisabled_Title" "Reporting Disabled"
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle" "Reporting"
"Citadel_PrivilegedFeatures_ReportingDisabled_Active" "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}."
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive" "Inaccurate or excessive player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban."
"Citadel_PrivilegedFeatures_PausingDisabled_Title" "Pausing Disabled"
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle" "Pausing"
"Citadel_PrivilegedFeatures_PausingDisabled_Active" "The in-game pause feature has been disabled on your account until {t:l:t:m:pausing_ban_end_time}."
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive" "Excessive pausing in-game will result in the pause feature being disabled on your account."
"Citadel_Tip_0" "This is a tip."
"Citadel_Tip_1" "This is another tip."
"Citadel_Tip_2" "This is yet another tip."
"Citadel_Tip_4" "Destroy the core to win."
"Citadel_PlayerContextMenu_InviteToParty" "Invite to Party"
"Citadel_PlayerContextMenu_SpectateGame" "Spectate Game"
"Citadel_PlayerContextMenu_AcceptFriendRequest" "Accept Friend Request"
"Citadel_PlayerContextMenu_IgnoreFriendRequest" "Ignore Friend Request"
"Citadel_PlayerContextMenu_PartyLeave" "Leave Party"
"Citadel_PlayerContextMenu_PartyKick" "Kick From Party"
"Citadel_PlayerContextMenu_PartyCancelInvite" "Cancel Party Invite"
"Citadel_PlayerContextMenu_PartySwitchPlayer" "Switch to Player"
"Citadel_PlayerContextMenu_PartySwitchSpectator" "Switch to Spectator"
"Citadel_PlayerContextMenu_PartyCreateWith" "Create Party"
"Citadel_PlayerContextMenu_RemoveFriend" "Remove Friend"
"Citadel_PlayerContextMenu_CancelFriendInvite" "Cancel Friend Invite"
"Citadel_PlayerContextMenu_AddFriend" "Send Friend Invite"
"Citadel_PlayerContextMenu_ViewProfile" "View Profile"
"Citadel_PlayerContextMenu_AudioVolume" "Audio Volume"
"Citadel_PlayerContextMenu_EmptyMenu" "--"
"Citadel_PostGame_CopyMatchID" "Copy Match ID"
"Citadel_PostGame_CopyMatchIDSuccess" "Success"
"Citadel_PostGame_HighSkillRangeParties" "High Skill Range Parties"
"Citadel_PlayerCard_FavoriteHero" "Favorite Hero"
"Citadel_Party_Context_Invite" "Invite Friends"
"Citadel_Party_Context_Open" "Open Party"
"Citadel_Party_Context_Close" "Close Party"
"Citadel_Party_Context_PartyCode" "Party Code"
"Citadel_Party_Context_CopyCode" "Copy Party Code"
"Citadel_Party_Context_ShowCode" "Show"
"Citadel_Party_Context_HideCode" "Hide"
"Citadel_Party_SentInvite" "Invite Sent"
"Citadel_Party_Leave" "Leave Party"
"Citadel_Party_Report" "Report"
"Citadel_Party_Reported" "Reported"
"Citadel_Party_Commend" "Commend"
"Citadel_Party_Commended" "Commended"
"Citadel_PlayerList_Teammates" "Teammates"
"Citadel_PlayerList_Enemy" "Enemy Team"
"Citadel_Main_EarlyDevBuild" "Early Development Build"
"Citadel_Main_ViewProfile" "View Profile"
"Citadel_Main_PlayMode" "Select Play Mode:"
"Citadel_Playtest_Status" "Status:"
"Citadel_Playtest_Upcoming" "Playtest begins {t:l:t:m:playtest_start}"
"Citadel_Playtest_MatchmakingOpen" "Matchmaking open until {t:t:playtest_end}"
"Citadel_Playtest_MatchmakingPaused" "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}"
"Citadel_Playtest_Schedule" "Matchmaking Hours:"
"Citadel_Playtest_Region" "Region: {s:region_name}"
"Citadel_Playtest_Weekdays" "Monday - Thursday:"
"Citadel_Playtest_Weekends" "Friday - Sunday:"
"Citadel_Playtest_LocalTime" "Local Time"
"Citadel_Playtest_DiscordInfo" "Join the Deadlock discord to chat with other players and get the latest news."
"Citadel_Playtest_DiscordButton" "Join the Discord"
"Citadel_Playtest_RecommendInfo" "Invite a Friend"
"Citadel_Playtest_RecommendButton" "To be a Deadlock Playtester"
"Citadel_Playtest_CreateAccountsTitle" "Provide Feedback & Join the Discussion"
"Citadel_Playtest_CreateAccountsBody" "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get the latest news."
"Citadel_Playtest_JoinForum" "Join the Feedback Forums"
"Citadel_Playtest_JoinedForum" "Joined Forums"
"Citadel_Playtest_JoinDiscord" "Join the Discord"
"Citadel_Playtest_JoinedDiscord" "Joined Discord"
"Citadel_Playtest_GoToForum" "Go to Forums"
"Citadel_LearnMore" "Learn More"
"Citadel_StartMatchmaking_ErrorTitle" "Error"
"Citadel_StartMatchmaking_AlreadyFindingMatch" "Cannot enter matchmaking, you are already trying to find a match."
"Citadel_StartMatchmaking_PartyMemberInLobby" "Cannot enter matchmaking, you are already in a game. Please leave that game first."
"Citadel_StartMatchmaking_InvalidClientVersion" "Cannot enter matchmaking, your client is out of date. Please update and restart the game."
"Citadel_StartMatchmaking_MatchmakingDisabled" "Matchmaking is currently disabled for this mode. Please try again in a few minutes."
"Citadel_StartMatchmaking_MatchmakingTooBusy" "Matchmaking is currently under heavy load. Please try again in a few minutes."
"Citadel_StartMatchmaking_InternalError" "An internal error has occurred while trying to enter matchmaking."
"Citadel_StartMatchmaking_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and enter matchmaking. Please try again in a few minutes."
"Citadel_StartMatchmaking_InvalidParty" "This party has been disbanded and can not enter matchmaking"
"Citadel_StartMatchmaking_InvalidPartyPermissions" "You do not have permission to start matchmaking for this party"
"Citadel_StartMatchmaking_PartyMatchMaking" "This party has already started matchmaking"
"Citadel_StartMatchmaking_PartyMemberInMatch" "You are currently in a match and must first leave the match before you can ready up."
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion" "A member of your party has an out of date client version and needs to update before they can matchmake"
"Citadel_StartMatchmaking_PartyMemberNotReady" "A member of your party is not currently ready to matchmake"
"Citadel_StartMatchmaking_CannotSelectRegion" "Unable to select a region for matchmaking"
"Citadel_StartMatchmaking_PartyMemberNotAvailable" "Not all party members could be found online or available for matchmaking"
"Citadel_StartMatchmaking_TooManyPlayers" "There are too many players in this party to enter matchmaking in this mode"
"Citadel_StartMatchmaking_TooManySpectators" "There are too many spectators in this party to enter matchmaking in this mode"
"Citadel_StartMatchmaking_TooFewPlayers" "There are not enough players in this party to enter matchmaking in this mode"
"Citadel_StartMatchmaking_InvalidPartyMatchMode" "This game mode cannot be played with a party"
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked" "Not all players in this party have unlocked ranked matchmaking and therefore this mode cannot be played."
"Citadel_StartMatchmaking_PlayerBannedFromMode" "A player in this party is currently banned from playing in this mode."
"Citadel_StartMatchmaking_ModeLocked" "You have not yet unlocked the ability to play in this mode"
"Citadel_StartMatchmaking_ModeBanned" "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}"
"Citadel_StartMatchmaking_PermanentBan" "You have been permanently banned from this mode"
"Citadel_StartMatchmaking_RankedMMNotOpen" "Ranked matchmaking is not currently enabled for your selected schedule"
"Citadel_StartMatchmaking_RankedNotUnlocked" "You have not yet unlocked ranked matchmaking"
"Citadel_PlayMenu_LowPriorityDisable" "Unavailable while in Low Priority"
"Citadel_StartMatchmaking_NoRankedWhileInLowPri" "Ranked matchmaking is not allowed while in low priority"
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri" "Street Brawl matchmaking is not allowed while in low priority"
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned" "Ranked matchmaking is not allowed while you are communications banned"
"Citadel_StartMatchmaking_NoRankedWhileReportBanned" "Ranked matchmaking is not allowed while you are report banned"
"Citadel_StartMatchmaking_TooManyPlayersOnTeam" "Too many players are on the same team"
"Citadel_StartMatchmaking_UnableToFillTeam" "Unable to create valid teams based upon the current player teams"
"Citadel_StartMatchmaking_InvalidTeam" "A user has an invalid team selected for this game mode"
"Citadel_StartMatchmaking_InParty" "You can't enter matchmaking by yourself since you're in a party."
"Citadel_StartMatchmaking_InvalidHeroSelection" "You have not selected valid heroes to enter matchmaking."
"Citadel_StartMatchmaking_HeroRosterTooPopular" "Your hero roster doesn't contain any heroes that aren't already in use"
"Citadel_StartMatchmaking_NoRegionPings" "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU of your Internet connection."
"Citadel_StartMatchmaking_HeroLabsMMNotOpen" "Hero Labs matchmaking is not currently available."
"Citadel_StartMatchmaking_HeroLabsNotUnlocked" "You have not yet unlocked Hero Labs matchmaking."
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri" "Hero Labs matchmaking is not allowed while in low priority."
"Citadel_StartMatchmaking_AccountLocked" "Your Steam account is currently locked and is unable to play in this mode while locked"
"Citadel_StartMatchmaking_TooManyLimitedHeroes" "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster."
"Citadel_StartMatchmaking_UnverifiedPGI" "Unable to enter matchmaking while any party member is running Tools-mode, or has unsupported changes to the following sections of their 'gameinfo.gi': Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer"
"Citadel_StopMatchMaking_FailedToGetResponse" "Matchmaking stopped. Failed to get a response from the GC"
"Citadel_StopMatchMaking_GeneralError" "Matchmaking failed. Please try again"
"Citadel_LeaveLobby_FailedToGetResponse" "Failed to stop matchmaking. Please try again."
"Citadel_AlreadyInGame" "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking."
"Citadel_Dashboard_Matchmaking_SearchingForMatch" "Searching for Match"
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers" "COOP BOT MATCH - Waiting for Players"
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime" "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}"
"Citadel_Dashboard_Matchmaking_UsersInQueue" "{s:users_in_queue} players in queue"
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single" "{s:users_in_queue} player in queue"
"Citadel_Matchmaking_CannotCreateParty" "Can't join or create a party while matchmaking."
"Citadel_Matchmaking_WaitingForParty" "Waiting for Party"
"Citadel_Matchmaking_SearchingForMatch" "Finding"
"Citadel_Matchmaking_ConnectingToServer" "Connecting to Server"
"Citadel_Matchmaking_PartyMembersReady:f" "{d:ready_party_members} / {d:party_members}"
"Citadel_Matchmaking_ElapsedTime" "{s:queue_time}"
"Citadel_Matchmaking_InteractHint" "{g:citadel_binding:'OpenMainMenu'} to Cancel Search"
"Citadel_Matchmaking_HideoutCancelHint" "Hold {g:citadel_binding:'HideoutCancelMatchmaking'} to Cancel Search"
"Citadel_IdleMatchmaking_Removed_Title" "Removed from Matchmaking"
"Citadel_IdleMatchmaking_Removed_Body" "You were removed from matchmaking for being idle for too long"
"Citadel_IdleMatchmaking_IdleTimerExpired_Title" "Idle in matchmaking"
"Citadel_IdleMatchmaking_IdleTimerExpired_Body" "You've been idle in the matchmaking queue for too long, please move the mouse to make sure you are still there!"
"Citadel_IdleMatchmaking_Dialog_Title" "Idle Matchmaking"
"Citadel_IdleMatchmaking_Dialog_Body" "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking."
"Citadel_Dashboard_CompilingShaders" "Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}"
"Citadel_Dashboard_CompilingShaders_Title" "Pre-loading Map and Shaders"
"Citadel_Dashboard_CompilingShaders_Desc" "Completed {d:prewarm_progress} of {d:prewarm_progress_total}"
"Citadel_Dashboard_CompilingShaders_Play_Tooltip" "Waiting For Map Preload and Shader Compiling To Finish."
"Citadel_Dashboard_EnterMatchmaking" "Enter\nMatchmaking"
"Citadel_Dashboard_Roster_HeroTooPopular" "All selected heroes already in queue"
"Citadel_Dashboard_Roster_MissingHeroes" "Must select 3 heroes in roster to enter matchmaking"
"Citadel_Dashboard_Roster_ClearRoster" "Clear Roster"
"Citadel_Dashboard_PlayButtonTooltipText" "Start matchmaking with other players"
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck" "Standard Matchmaking currently unsupported for Steam Deck."
"Citadel_Dashboard_ReadyUpButtonTooltipText" "Select your roster and enable your party to play"
"Citadel_Dashboard_ClearReadyUpButtonTooltipText" "Clear your ready state so that your party can't play"
"Citadel_Dashboard_PartySetModeButtonTooltipText" "Select the mode for your party to play"
"Citadel_Dashboard_PartyClearModeButtonTooltipText" "Change the mode for your party to play"
"Citadel_Roster_Random" "Random"
"Citadel_GC_NoSteam" "Unable to matchmake. No connection to Steam."
"Citadel_GC_steamupdating" "Unable to matchmake. No connection to Steam."
"Citadel_GC_updating" "Unable to matchmake. The Deadlock Network is updating."
"Citadel_GC_noconnection" "Unable to matchmake. No connection to the Deadlock Network."
"Citadel_Dashboard_Status_ConnectingToServer" "Connecting to Game Server"
"Citadel_Dashboard_Status_ConnectingToServer_Detail" "Your match will begin shortly"
"Citadel_Dashboard_Status_GCOffline" "Deadlock Network Offline"
"Citadel_Dashboard_Status_GCOffline_Detail" "Some features may be unavailable"
"Citadel_Dashboard_Status_OutOfDateClient" "Update Available"
"Citadel_Dashboard_Status_OutOfDateClient_Detail" "Download on Steam"
"Citadel_Dashboard_Status_MatchInProgress" "Match in Progress"
"Citadel_Dashboard_Status_MatchInProgress_Detail" "{g:citadel_binding:'OpenMainMenu'} to Rejoin or Abandon"
"Citadel_Dashboard_RejoinTooltip" "Rejoin your game in progress"
"Citadel_Dashboard_AbandonTooltip" "Abandons you from the match you are currently playing"
"Citadel_Dashboard_PatchNotesTooltip" "View the latest patch notes"
"Citadel_Dashboard_SettingsTooltip" "Adjust settings such as display and audio"
"Citadel_Dashboard_ShowAnnounceTooltip" "Show Announcements"
"Citadel_Dashboard_CloseAnnounceTooltip" "Close Announcements"
"Citadel_Dashboard_ViewLibrary" "View Library"
"Citadel_Dashboard_ReloadPageTooltip" "Reload Current Page"
"Citadel_Dashboard_Status_Mode_Unranked" "Match"
"Citadel_Dashboard_Status_Mode_Placement" "Placement Match"
"Citadel_Dashboard_Status_Mode_Ranked" "Ranked Match"
"Citadel_Dashboard_Status_Mode_HeroLabs" "Hero Labs Match"
"Citadel_Dashboard_Status_Mode_Private" "Private Match"
"Citadel_Dashboard_Status_Mode_Coop" "Coop Bot Match"
"Citadel_Dashboard_Status_Mode_StreetBrawl" "Street Brawl"
"Citadel_HideoutConnectionFailed_Title" "Can't join Party Hideout"
"Citadel_HideoutConnectionFailed_NoServer" "No server assigned"
"Citadel_HideoutConnectionFailed_VersionIncompatible" "Client is incompatible"
"Citadel_HideoutConnectionFailed_FailedToConnect" "Failed to connect"
"Citadel_HideoutConnectionFailed_TooFewPlayers" "Not enough players for hideout"
"Citadel_HideoutConnectionFailed_PlayersInMatch" "Players currently in match"
"Citadel_HideoutConnectionFailed_GCDisabled" "Hideout servers are temporarily disabled"
"Citadel_HideoutBallJuggle_Increment" "{s:value}x"
"Citadel_HideoutBallJuggle_Land" "{s:value}x :)"
"Citadel_Dashboard_ShowHeroLabHeroes" "Show Experimental Heroes"
"Citadel_OrbClaimTime_postfix" "ms"
"Citadel_ReconnectPopup_Title" "Match in Progress"
"Citadel_ReconnectPopup_Message" "Would you like to reconnect?"
"Citadel_ReconnectPopup_Reconnect" "Reconnect"
"Citadel_ReconnectPopup_Abandon" "Abandon"
"Citadel_ReconnectPopup_AbandonConfirm" "Are you sure you want to Abandon?"
"Citadel_Connection_GCUpdating" "Network Updating"
"Citadel_Connection_GCUpdating_Desc" "Waiting to reconnect"
"Citadel_Connection_NoSession" "Network Not Connected"
"Citadel_Connection_NoSession_Desc" "Some features may be unavailable"
"Citadel_Connection_LoggingIn" "Connecting to Network"
"Citadel_Connection_LoggingIn_Desc" "Logging in..."
"Citadel_Connection_NoSteam" "No Steam Connection"
"Citadel_Connection_NoSteam_Desc" "Please connect to Steam"
"Citadel_Connection_SteamUpdating" "Steam Updating"
"Citadel_Connection_SteamUpdating_Desc" "Waiting for Steam to finish updating"
"Citadel_Watch_Title" "Watch Matches"
"Citadel_Watch_Featured" "Featured Matches"
"Citadel_Watch_Loading" "Loading..."
"Citadel_Watch_Page_NetWorthTeam0" "{d:net_worth_team_0}k"
"Citadel_Watch_Page_NetWorthTeam1" "{d:net_worth_team_1}k"
"Citadel_Watch_Page_Spectators:f" "{d:spectators} {spectators, plural, one{Spectator} other{Spectators}}"
"Citadel_Watch_Page_FriendInMatch" "Steam Friend in Match"
"Citadel_Watch_Page_MatchID" "ID: {s:match_id}"
"Citadel_Watch_FriendsCheckbox" "Friends Only"
"Citadel_ZiplineBoostDesc" "Zipline Boost"
"Citadel_ZiplineBoost_Active" "Active"
"Citadel_ZiplineBoost_Cooldown" "On Cooldown"
"citadel_mute_player" "Click to mute player"
"citadel_unmute_player" "Click to un-mute player"
"Citadel_PartyFindMatch_OpenInvitesTitle" "Pending Invites"
"Citadel_PartyFindMatch_OpenInvitesBody" "You have pending party invites that haven't been accepted. Do you want to cancel these invites and proceed?"
"Citadel_PartyFindMatch_SoloPartyTitle" "Empty Party"
"Citadel_PartyFindMatch_SoloPartyBody" "You are the only person in your party. Invite some friends to play together or leave your party to play by yourself."
"Citadel_PartyFindMatch_SoloParty_Leave" "Leave Party and Play"
"Citadel_PartyFindMatch_SoloParty_Wait" "Wait for friends"
"Citadel_PartyFindMatch_DevContinue" "DEV - Continue Anyway"
"Citadel_PartyFindMatch_LocalNotReady" "You must first ready up"
"Citadel_PartyFindMatch_OtherNotReady" "A party member has not yet readied up"
"Citadel_CreateParty_ErrorTitle" "Failed To Create Party"
"Citadel_CreateParty_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes."
"Citadel_CreateParty_InternalError" "An internal error has occurred while trying to create the party"
"Citadel_CreateParty_AlreadyInParty" "You are already part of a party and cannot create another one until you leave the current party."
"Citadel_CreateParty_Disabled" "The party system is temporarily disabled for maintenance. Please try again in a few minutes."
"Citadel_CreateParty_DisabledMode" "Parties are not currently allowed in this mode"
"Citadel_CreateParty_InvalidVersion" "Your client is not a current version. Please update your client and try again."
"Citadel_CreateParty_NoRegionPings" "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU of your Internet connection."
"Citadel_CreateParty_TooBusy" "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes."
"Citadel_CreateParty_RateLimited" "You have performed too many operations in a short period of time. Please wait a little while and try again."
"Citadel_CreateParty_NotFriends" "You must be friends with people that you send party invites to."
"Citadel_CreateParty_InMatchmaking" "Can't create a party while in matchmaking."
"Citadel_CreateParty_UnableToGetRegionPings" "You are not currently signed in to Steam or the Deadlock Network is unable to determine your current connectivity to our servers"
"Citadel_JoinOrCreateParty_Title" "Party Settings"
"Citadel_JoinOrCreateParty_JoinPartyWithCode" "Join Party"
"Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc" "Enter a party code to join an existing party"
"Citadel_JoinOrCreateParty_EnterCode" "Enter Party Code"
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode" "Party Settings"
"Citadel_JoinOrCreateParty_JoinParty" "Join"
"Citadel_JoinOrCreateParty_CreateNewParty" "Create Party"
"Citadel_JoinOrCreateParty_CreateNewParty_Desc" "Create a new party with a code to share"
"Citadel_JoinOrCreateParty_YourPartyCode" "Your Party Code"
"Citadel_JoinOrCreateParty_YourPartyCode_Desc" "Share this code to let others join your party"
"Citadel_JoinOrCreateParty_CreateParty" "Create Code"
"Citadel_JoinOrCreateParty_CopyPartyCode" "Copy Code"
"Citadel_JoinOrCreateParty_SelectAddFriend" "Invite a friend"
"Citadel_JoinOrCreateParty_FriendsInGame:f" "{d:friend_count} {friend_count, plural, one{friend} other{friends}} playing Deadlock"
"Citadel_FriendCode_Title" "Friend Code"
"Citadel_FriendCode_AddFriendLabel" "Enter Friend Code"
"Citadel_FriendCode_AddFriendPrompt" ""
"Citadel_FriendCode_AddFriendButton" "Add Friend"
"Citadel_FriendCode_GeneratedCodeLabel" "Copy My Friend Code"
"Citadel_FriendCode_GenerateCodeButton" "My Friend Code"
"Citadel_FriendCode_CodeCopied" "Friend Code Copied"
"Citadel_FriendCode_WaitingOnCode" "Attempting to connect"
"Citadel_FriendCode_Reconnect" "Reconnect"
"Citadel_FriendCode_UsesLeft" "Uses Left: {i:usesLeft}"
"Citadel_FriendCode_Expiration" "Expires: {t:s:expireDate} at {t:t:expireDate}"
"Citadel_FriendCode_RevokeCodeButton" "Revoke Code"
"Citadel_FriendCode_AddFriendBadCode" "Invalid Code"
"Citadel_FriendCode_Close" "Close"
"Citadel_FriendCode_FriendPopupTitle" "Invite Friend?"
"Citadel_FriendCode_GCContact" "Contacting Network"
"Citadel_FriendCode_PleaseWait" "Please wait"
"Citadel_FriendCode_ErrorTitle" "Error"
"Citadel_FriendCode_FailedToGetResponse" "Unable to talk to the Deadlock Network right now. Please try again in a few minutes."
"Citadel_FriendCode_FailedTooManyCodes" "You already have the maximum number of friend codes generated. Please revoke one before generating a new one."
"Citadel_FriendCode_FailedKeyInvalid" "This code is invalid."
"Citadel_FriendCode_FailedKeyExpired" "This code has expired."
"Citadel_FriendCode_FailedKeyUsedUp" "This code has already been used the maximum number of times."
"Citadel_FriendCode_FailedAlreadyFriends" "You are already friends with this user."
"Citadel_FriendCode_FailedDisabled" "This system is temporarily disabled."
"Citadel_FriendCode_FailedInternalError" "Unexpected internal server error. Please try again later."
"Citadel_FriendCode_FailedRateLimited" "You've sent too many requests. Please try again later."
"Citadel_FriendCode_FailedTooBusy" "This system is too busy right now. Please try again later."
"Citadel_FriendCode_TargetHasTooManyFriends" "This user already has the maximum number of allowed friends."
"Citadel_FriendCode_HaveTooManyFriends" "You already have the maximum number of allowed friends."
"Citadel_FriendCode_Blocked" "This user has blocked you. This may be a result of having recently sent a friend request."
"Citadel_FriendCode_Ignored" "You have been ignored by this user."
"Citadel_FriendCode_InviteSent" "Friend Invite sent."
"Citadel_PartyAction_ErrorTitle" "Error"
"Citadel_PartyAction_FailedToGetResponse" "Unable to talk to the Deadlock Network right now. Please try again in a few minutes."
"Citadel_PartyAction_InternalError" "An unexpected internal error occurred. Please try again in a few minutes."
"Citadel_PartyAction_InvalidParty" "The party could not be found. It may have already been abandoned."
"Citadel_PartyAction_InvalidPermissions" "You do not have permission to make those changes to that party."
"Citadel_PartyAction_InvalidTarget" "The specified target is no longer a member of the party."
"Citadel_PartyAction_InvalidValue" "The provided value was not valid for this party."
"Citadel_PartyAction_InMatchMaking" "The party is currently in matchmaking, and this change could not be made at this time."
"Citadel_PartyAction_InMatch" "The party is currently in a match, and this change could not be made at this time."
"Citadel_PartyAction_Disabled" "This action is temporarily disabled. Please try again in a few minutes."
"Citadel_PartyAction_TooBusy" "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes."
"Citadel_PartyAction_RateLimited" "You have performed too many operations in a short period of time. Please wait a little while and try again."
"Citadel_PartyAction_AlreadyDrafting" "The party has already started a match. You must stop the current match before you start another one."
"Citadel_MatchmakingStopped_Header" "Removed from matchmaking"
"Citadel_MatchmakingStopped_Reason_Unspecified" "You have been removed from matchmaking."
"Citadel_MatchmakingStopped_Reason_VersionUpdated" "Your client version is no longer compatible, and you have been removed from matchmaking. Please restart the game to update your client."
"Citadel_MatchmakingStopped_Reason_RankedClosed" "Ranked matchmaking is now closed."
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed" "Hero Labs matchmaking is now closed."
"Citadel_Popup_AlreadySearching_Header" "Matchmaking Already in Progress"
"Citadel_Popup_AlreadySearching_Body" "Do you want to cancel your current matchmaking to start a new one?"
"Citadel_PartySetMode_ErrorTitle" "Error"
"Citadel_PartySetMode_FailedToGetResponse" "Unable to talk to the Deadlock Network right now. Please try again in a few minutes."
"Citadel_PartySetMode_InternalError" "An unexpected internal error occurred. Please try again in a few minutes."
"Citadel_PartySetMode_InvalidParty" "The party could not be found. It may have already been abandoned."
"Citadel_PartySetMode_InvalidPermissions" "You do not have permission to make those changes to that party."
"Citadel_PartySetMode_InvalidValue" "The provided value was not valid for this party."
"Citadel_PartySetMode_InMatchMaking" "The party is currently in matchmaking, and this change could not be made at this time."
"Citadel_PartySetMode_InMatch" "The party is currently in a match, and this change could not be made at this time."
"Citadel_PartySetMode_Disabled" "This action is temporarily disabled. Please try again in a few minutes."
"Citadel_PartySetMode_TooBusy" "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes."
"Citadel_PartySetMode_RateLimited" "You have performed too many operations in a short period of time. Please wait a little while and try again."
"Citadel_PartySetMode_AlreadyDrafting" "The party has already started a match. You must stop the current match before you start another one."
"Citadel_PartySetMode_PlayerBanned" "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}"
"Citadel_PartySetMode_TooManyHighMMR" "Your party contains too many very high MMR players to be able to matchmake. We are temporarily not allowing this to avoid unbalanced teams among high skill players."
"Citadel_PartySetMode_PlayerPermaBanned" "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode"
"Citadel_PartySetMode_CannotLeavePrivate" "Private lobbies are not currently allowed to change modes right now"
"Citadel_PartySetMode_FiveStacksNotAllowed" "Parties with five players are not currently allowed within matchmaking at this time. Please try again with either a larger or smaller party."
"Citadel_PartySetMode_HeroLabsMMNotOpen" "Hero Labs matchmaking is not currently available."
"Citadel_PartySetMode_HeroLabsNotUnlocked" "A member of your party {g:citadel_persona:nl:account_id} is not yet eligible for Hero Labs matchmaking."
"Citadel_PartySetMode_NoHeroLabsWhileInLowPri" "A member of your party {g:citadel_persona:nl:account_id} is in low priority and therefore not currently able to queue for Hero Labs matchmaking."
"Citadel_PartySetMode_NoHighRangeFiveStack" "Your party has a high skill range with 5 players. When your party members have a wider range of skill than what would normally be allowed into a match, we match them with other similar wide range parties. As a result of your party having 5 members, there are no valid other party combinations to match you with. Adjust your party composition or size to matchmake."
"Citadel_PartySetMode_AccountLocked" "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode"
"Citadel_PartySetMode_BrawlMemberInLowPri" "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches and is unable to play Street Brawl"
"Citadel_PartySetMode_RankedInCalibration" "A member of your party {g:citadel_persona:nl:account_id} is still in ranked calibration and therefore unable to play ranked in a party"
"Citadel_PartySetMode_RankedInvalidPartySize" "Your party size is not supported in ranked. Only two players are allowed in a party in ranked."
"Citadel_PartySetMode_RankedPartySkillRangeInvalid" "Your party contains too large of a badge range to play together in ranked."
"Citadel_PartySetMode_RankedMemberInLowPri" "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches or other behavior bans and is unable to play ranked."
"Citadel_PartySetMode_RankedMemberCurrentlyBanned" "A member of your party {g:citadel_persona:nl:account_id} currently has a matchmaking ban and cannot play ranked."
"Citadel_PartyInvite_ErrorTitle" "Unable to Send Invite"
"Citadel_PartyInvite_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes."
"Citadel_PartyInvite_InternalError" "An internal error has occurred while trying to invite the user to the party"
"Citadel_PartyInvite_AlreadyInvited" "This user is already either in the party or has been invited"
"Citadel_PartyInvite_InvalidPermissions" "You do not have permission to invite this user to this party"
"Citadel_PartyInvite_InvalidParty" "The party that you tried to send the invite to no longer exists."
"Citadel_PartyInvite_Disabled" "Inviting users to parties has been temporarily disabled. Please try again in a few minutes."
"Citadel_PartyInvite_TooManyInvites" "There are too many invites already outstanding for this party. Please cancel previous invites before sending more."
"Citadel_PartyInvite_NotFriends" "You must be friends with people that you send party invites to."
"Citadel_PartyInvite_TooBusy" "The Deadlock Network is currently too busy to process this request right now. Please try again in a little while."
"Citadel_PartyInvite_RateLimited" "You have sent too many invites over the past few seconds. Please wait a little while before sending more invites."
"Citadel_PartyInvite_UserDoesntHaveGame" "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock."
"Citadel_PartyInvite_Accept" "Accept"
"Citadel_PartyInvite_Decline" "Decline"
"Citadel_PartyInvite_Hold" "Hold"
"Citadel_PartyInvite_EscapeHint" "{g:citadel_binding:'OpenMainMenu'} to Manage Invites"
"Citadel_JoinParty_ErrorTitle" "Error"
"Citadel_JoinParty_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes."
"Citadel_JoinParty_InternalError" "An internal error has occurred while trying to join the party"
"Citadel_JoinParty_AlreadyInParty" "You are already part of a party and cannot join another one until you leave the current party."
"Citadel_JoinParty_Disabled" "The party system is temporarily disabled for maintenance. Please try again in a few minutes."
"Citadel_JoinParty_InvalidParty" "The party you requested to join can no longer be found. The party may have been abandoned."
"Citadel_JoinParty_InvalidPermissions" "You do not have an invite to join the specified party."
"Citadel_JoinParty_InvalidVersion" "Your client is not a current version. Please update your client and try again."
"Citadel_JoinParty_NoRegionPings" "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU of your Internet connection."
"Citadel_JoinParty_TooBusy" "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again."
"Citadel_JoinParty_InvalidCode" "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned."
"Citadel_JoinParty_RateLimited" "You have made too many join requests recently. Please wait a few seconds before making more."
"Citadel_JoinParty_PartyInMatchMaking" "This party is currently in the matchmaking queue. Please try again later."
"Citadel_JoinParty_InMatchmaking" "Can't join a party while in the matchmaking queue."
"Citadel_JoinParty_PartyFull" "Party is full."
"Citadel_PartyInvite_AcceptInParty_Title" "Leave Current Party"
"Citadel_PartyInvite_AcceptInParty_Body" "You will need to leave your current party to join a new party. Do you want to leave your current party?"
"Citadel_LeaveParty_ErrorTitle" "Error"
"Citadel_LeaveParty_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and leave your party. Please try again in a few minutes."
"Citadel_LeaveParty_InternalError" "An internal error has occurred while trying to leave the party"
"Citadel_LeaveParty_NotInParty" "Unable to leave the requested party. You are not currently a member."
"Citadel_LeaveParty_InMatchMaking" "Your party is currently in matchmaking and this must be stopped before you can leave your party."
"Citadel_SpectateUser_BusyTitle" "Spectating User"
"Citadel_SpectateUser_BusyText" "Please Wait"
"Citadel_SpectateUser_ErrorTitle" "Unable to Spectate"
"Citadel_SpectateUser_FailedToGetResponse" "Unable to talk to the Deadlock Network right now and spectate this player. Please try again in a few minutes."
"Citadel_SpectateUser_InternalError" "An internal error has occurred while trying to spectate this player"
"Citadel_SpectateUser_Disabled" "Spectating users is temporarily disabled. Please try again later."
"Citadel_SpectateUser_TooBusy" "The Deadlock Network right now is too busy to process this request to spectate. Please try again in a few minutes."
"Citadel_SpectateUser_RateLimited" "You have requested to spectate too many users recently. Please wait a minute and try again."
"Citadel_SpectateUser_NotInGame" "The player you are trying to spectate is no longer in a game."
"Citadel_SpectateUser_DisabledForGame" "The game that the player is currently in doesn't allow for people to spectate."
"Citadel_SpectateUser_ServerFull" "The server currently has the maximum number of spectators allowed. Please try again later."
"Citadel_SpectateUser_NotFriends" "The player you requested to spectate is not a friend. You must be friends with the people you wish to spectate."
"Citadel_SpectateUser_InParty" "You are in a party, and spectating while in a party is currently not allowed. Please leave your party if you wish to spectate."
"Citadel_SpectateUser_InvalidRegion" "This match is being played in a different region and currently cannot be spectated."
"Citadel_Profile_Title" "Profile"
"Citadel_Profile_MatchHistory" "Match History"
"Citadel_Profile_MatchHistory_ViewAll" "View All Match History"
"Citadel_Profile_MatchHistory_ViewDetails" "View Details"
"Citadel_Profile_FriendID" "Friend Code: {i:r:account_id}"
"Citadel_Profile_CopyFriendCode" "Copy Friend Code"
"Citadel_Profile_CopyFriendCodeSuccess" "Success"
"Citadel_Profile_ViewSteamProfile" "View Steam Profile"
"Citadel_Profile_Showcase" "Showcase"
"Citadel_Profile_Loading" "Loading..."
"Citadel_Profile_MostPlayed" "Most Played Hero"
"Citadel_Profile_Win" "Win"
"Citadel_Profile_Loss" "Loss"
"Citadel_Profile_NotScored" "Not Scored"
"Citadel_Profile_Win_Short" "W"
"Citadel_Profile_Loss_Short" "L"
"Citadel_Profile_TimePlayedSort" "Time Played"
"Citadel_Profile_RankedPerformanceSort" "Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_2" "Highest relative to Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_1" "High relative to Skill Rating"
//"Citadel_Profile_Skill_Arrow_Tooltip_0" "Neutral relative to Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_-1" "Low relative to Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_-2" "Lowest relative to Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_0" "Play this hero to calibrate Skill Rating"
"Citadel_Profile_Stats_All" "All Heroes"
"Citadel_Profile_Stats_TitleSection" "All Time Stats"
"Citadel_Profile_Stats_GamesPlayed:f" "{games_played, plural, one{Game} other{Games}} Played"
"Citadel_Profile_Stats_GamesWon:f" "{games_won, plural, one{Game} other{Games}} Won"
"Citadel_Profile_Stats_Kills:f" "{stat_value, plural, one{Kill} other{Kills}}"
"Citadel_Profile_Stats_Assists:f" "{stat_value, plural, one{Assist} other{Assists}}"
"Citadel_Profile_Stats_HeroDamage:f" "Hero Damage"
"Citadel_Profile_Stats_ObjDamage:f" "Objective Damage"
"Citadel_Profile_Stats_LastHits:f" "{last_hits, plural, one{Last Hit} other{Last Hits}}"
"Citadel_Profile_Stats_Denies:f" "{denies, plural, one{Deny} other{Denies}}"
"Citadel_Profile_Stats_Healing:f" "Healing"
"Citadel_Profile_Stats_Commends:f" "{commend_count, plural, one{Commend} other{Commends}}"
"Citadel_Profile_Stats_Networth:f" "{stat_value, plural, one{Soul} other{Souls}} Collected"
"Citadel_Profile_Stats_Value_Networth_Low" "{i:game_networth}"
"Citadel_Profile_Stats_Value_Networth_High" "{i:game_networth}k"
"Citadel_Profile_Stats_SortBy" "Sort By:"
"Citadel_Profile_CoreRating" "Skill Rating"
"Citadel_Profile_ViewLeaderboard" "View Global Leaderboards"
"Citadel_skill_rating_explainer_title" "Skill Rating"
"Citadel_MatchPage_Prev" "Prev"
"Citadel_MatchPage_Next" "Next"
"Citadel_Social_Party" "Party"
"Citadel_Social_Invite" "Invite"
"Citadel_HeroPage_Sandbox" "Test Hero"
"Citadel_HeroPage_Sandbox_Solo" "Test Hero"
"Citadel_HeroPage_Sandbox_Party_Tooltip" "Test with Party"
"Citadel_HeroPage_BaseStats" "BASE STATS"
"Citadel_HeroPage_PlayerStats" "Player Stats"
"Citadel_HeroPage_MissingVideos" "Hero currently does not have movies created for abilities"
"Citadel_HeroPage_FatesTale" "A FATE'S TALE:"
"Citadel_HeroPage_Backstory" "Backstory:"
"Citadel_HeroPage_EditBuild" "Create/Edit Build"
"Citadel_HeroPage_Complexity" "Complexity"
"Citadel_HeroPage_HeroLabs_Title" "This Experimental Hero is expected to have frequent changes."
"Citadel_HeroPage_HeroLabs_Button" "View Changes"
"Citadel_MatchDetails_ViewGraphs" "View Graphs"
"Citadel_MatchDetails_Report" "R"
"Citadel_MatchDetails_ReportTooltip" "Click To Report Player"
"Citadel_MatchDetails_Reported" "Player Reported!"
"Citadel_MatchDetails_CommendTooltip" "Click To Commend Player"
"Citadel_MatchDetails_Team1NetWorth" "{i:team1_networth}k"
"Citadel_MatchDetails_Team2NetWorth" "{i:team2_networth}k"
"Citadel_MatchDetails_Team1Name" "{i:team2_networth}k"
"Citadel_MatchDetails_Stats" "Player Stats"
"Citadel_MatchDetails_NetWorth" "Total Souls"
"Citadel_MatchDetails_Kills" "Kills"
"Citadel_MatchDetails_Deaths" "Deaths"
"Citadel_MatchDetails_Assists" "Assists"
"Citadel_MatchDetails_PlayerDmg" "Player Dmg"
"Citadel_MatchDetails_PlayerDmgShort" "Plyr Dmg"
"Citadel_MatchDetails_ObjDmg" "Obj Dmg"
"Citadel_MatchDetails_Healing" "Healing"
"Citadel_MatchDetails_PlayerHealing" "Healing"
"Citadel_MatchDetails_PlayerBarriering" "Barrier Absorb"
"Citadel_MatchDetails_SelfDamage" "Self Damage"
"Citadel_MatchDetails_NotScored" "Match Not Scored"
"Citadel_MatchDetails_Victory" "Victorious"
"Citadel_MatchDetails_Defeat" "Defeated"
//The top row of the match results, either team name or outcome as appropriate for each language
"Citadel_MatchDetails_Team_Results_Top" "{s:team_name}"
//The bottom row of the match results, either team name or outcome as appropriate for each language
"Citadel_MatchDetails_Team_Results_Bottom" "{s:outcome_label}"
"Citadel_MatchDetails_Loading" "Loading Match Details"
"Citadel_MatchDetails_MatchID" "Match {s:match_id}"
"Citadel_MatchDetails_ViewScoreboard" "View Scoreboard"
"Citadel_MatchDetails_ShowDataBy" "Showing Data By:"
"Citadel_MatchDetails_ShowDataByPlayer" "Player"
"Citadel_MatchDetails_ShowDataByTeam" "Team"
"Citadel_MatchDetails_ViewAs" "View As:"
"Citadel_MatchDetails_ViewAsValue" "Value"
"Citadel_MatchDetails_ViewAsPct" "%"
"Citadel_MatchDetails_GraphType" "Graph Type:"
"Citadel_MatchDetails_StatsAt" "Stats at {s:sample_time}"
"Citadel_MatchDetails_Objectives" "Objectives"
"Citadel_MatchEnd_Title" "Match Cancelled"
"Citadel_MatchEnd_Subtitle" "Returning to Hideout"
"Citadel_GraphGroup_General" "General"
"Citadel_GraphGroup_Player" "Player-Specific"
"Citadel_GraphType_NetWorth" "Souls Collected"
"Citadel_GraphType_NetWorthDelta" "Souls Collected Difference"
"Citadel_GraphType_NetWorthPerMin" "Souls per Minute"
"Citadel_GraphType_Kills" "Kills"
"Citadel_GraphType_Deaths" "Deaths"
"Citadel_GraphType_Healing" "Healing"
"Citadel_GraphType_LaneStats" "Lane Stats"
"Citadel_GraphType_SoulsBySource" "Souls by Source"
"Citadel_GraphType_PermanentBuffs" "Permanent Buffs"
"Citadel_GraphType_DamageBreakdown" "Damage Breakdown"
"Citadel_GraphType_DamageType" "Damage Dealt by Type"
"Citadel_GraphType_HealingType" "Healing by Type"
"Citadel_GraphType_RegenBreakdown" "Regen by Type"
"Citadel_GraphType_DamageDealt" "Damage to Players"
"Citadel_GraphType_DamageTaken" "Damage from Players"
"Citadel_ProfileCard_StatTitle_Wins" "Wins"
"Citadel_ProfileCard_StatTitle_Kills" "Kills"
"Citadel_ProfileCard_StatTitle_GamesPlayed" "Matches"
"Citadel_ProfileCard_StatTitle_Commends" "Commends"
"Citadel_ProfileCard_StatValue_Int" "{d:stat_value}"
"Citadel_ProfileCard_StatValue_Date" "{t:s:stat_value}"
"Citadel_ProfileCard_StatValue_String" "{s:stat_value}"
"Citadel_ProfileCard_AccountID" "Account ID: {d:account_id}"
"Citadel_ProfileCard_PartyMatchmaking" "Party is Matchmaking"
"Citadel_ProfileCard_PartyInvited" "Invited to Party"
"Citadel_ProfileCard_PartyNotReady" "Not Ready"
"Citadel_ProfileCard_PartyReady" "Ready to Play"
"Citadel_ProfileCard_PartyRoster" "Roster"
"Citadel_Replay_Download" "Replay"
"Citadel_Replay_Downloading" "Downloading"
"Citadel_Replay_Watch" "Watch Replay"
"Citadel_Replay_NotReadyYet" "Replay Not Yet Ready"
"Citadel_Replay_Unavailable" "Replay Unavailable"
"Citadel_Replay_Expired" "Replay Expired"
"Citadel_Replay_ErrorDirect" "Error"
"Citadel_Replay_FindingReplay" "Finding Replay"
"Citadel_Replay_RequestingReplay" "Requesting Replay"
"Citadel_Replay_Error" "Error {s:replay_error}"
"Citadel_Replay_DownloadingPct" "Downloading - {d:replay_progress}%"
"Citadel_Replay_DecompressPct" "Decompressing - {d:replay_progress}%"
"Citadel_Replay_Delete" "Delete Replay"
"Citadel_Replay_Speed_Point25" "0.25x"
"Citadel_Replay_Speed_Point5" "0.5x"
"Citadel_Replay_Speed_1" "1x"
"Citadel_Replay_Speed_1Point5" "1.5x"
"Citadel_Replay_Speed_2" "2x"
"Citadel_Replay_Speed_4" "4x"
"Citadel_Replay_Speed_8" "8x"
"Citadel_Replay_Speed_16" "16x"
"Citadel_Graph_Team1" "Hidden King"
"Citadel_Graph_Team2" "Archmother"
"Citadel_Graph_NetWorthDeltaLine" "Souls Collected Difference"
"Citadel_Graph_WeaponDamage" "Gun Damage"
"Citadel_Graph_WeaponDamageCrit" "Gun Damage - Crit"
"Citadel_Graph_Souls_Players" "Enemy Kills"
"Citadel_Graph_Souls_Assists" "Kill Assists"
"Citadel_Graph_Souls_Boss" "Objectives"
"Citadel_Graph_Souls_Lane" "Troopers"
"Citadel_Graph_Souls_Neutral" "Haunts"
"Citadel_Graph_Souls_Treasure" "Urn"
"Citadel_Graph_Souls_Breakables" "Breakable Pickups"
"Citadel_Graph_Souls_Denies" "Denies"
"Citadel_Graph_Souls_TeamBonus" "Team Catch-Up"
"Citadel_Graph_Souls_AbilityAssassinate" "Ability Assassinate"
"Citadel_Graph_Souls_ItemTrophyCollector" "Trophy Collector"
"Citadel_Graph_Souls_ItemCultistSacrifice" "Cultist Sacrifice"
"Citadel_Graph_Souls_ItemGooseEgg" "Golden Goose Egg"
"Citadel_Graph_PermanentBuff_SpiritPower" "Spirit Power"
"Citadel_Graph_PermanentBuff_FireRate" "Fire Rate"
"Citadel_Graph_PermanentBuff_MaxAmmo" "Max Ammo"
"Citadel_Graph_PermanentBuff_BonusHealth" "Bonus Health"
"Citadel_Graph_PermanentBuff_CooldownReduction" "Cooldown Reduction"
"Citadel_Graph_PermanentBuff_WeaponDamage" "Weapon Damage"
"Citadel_Graph_PermanentBuff_BulletResist" "Bullet Resist"
"Citadel_Graph_PermanentBuff_SpiritResist" "Spirit Resist"
"Citadel_Graph_PermanentBuff_AbilityRange" "Ability Range"
"Citadel_Graph_PermanentBuff_MoveSpeed" "Move Speed"
"Citadel_Graph_PermanentBuffValue_Flat" "+{s:value}"
"Citadel_Graph_PermanentBuffValue_Percent" "+{s:value}%"
"Citadel_Graph_PermanentBuffValue_Meters" "+{s:value}m"
"Citadel_Graph_Souls_Percent" "{d:pct}%"
"Citadel_Graph_Souls_Percent_Paren" "({d:pct}%)"
"Citadel_Graph_Damage_Boss" "Objectives"
"Citadel_Graph_Damage_Creep" "Troopers"
"Citadel_Graph_Damage_Player" "Enemy Players"
"Citadel_Graph_Damage_Neutral" "Haunts"
"Citadel_LaneStats_Kills" "Kills"
"Citadel_LaneStats_Souls" "Souls"
"Citadel_LaneStats_LastHits" "Last Hits"
"Citadel_LaneStats_Denies" "Denies"
"Citadel_LaneStats_PlayerDamage" "Player Damage"
"Citadel_LaneStats_Tier1" "Tier 1"
"Citadel_LaneStats_Tier2" "Tier 2"
"Citadel_LaneStats_Guardians" "Base Guardians"
"Citadel_WatchPage_FilterGameMode_All" "All Modes"
"Citadel_WatchPage_FilterGameMode_Normal" "Standard Matches"
"Citadel_WatchPage_FilterGameMode_Ranked" "Ranked Matches"
"Citadel_WatchPage_FilterGameMode_Brawl" "Street Brawl Matches"
"Citadel_MatchHistory_FilterGameMode_All" "All Matches"
"Citadel_MatchHistory_FilterGameMode_Standard" "Standard Matches"
"Citadel_MatchHistory_FilterGameMode_Brawl" "Street Brawl Matches"
"Citadel_MatchHistory_FilterGameMode_CoopBot" "Coop Bot Matches"
"Citadel_MatchHistory_FilterGameMode_Ranked" "Ranked Matches"
"Citadel_WatchPage_FilterByHeroDefault" "Filter By Hero"
"Citadel_WatchPage_SearchMatchID" "Search By Match ID"
"Citadel_WatchPage_NextPage" "Next"
"Citadel_WatchPage_PrevPage" "Previous"
"Citadel_Watch_Page_LiveNow" "Live Now"
"Citadel_Watch_Page_Internal_Bots" "Bot Match"
"Citadel_Watch_Page_Loading" "Match Loading..."
"Citadel_Watch_Page_SpectateFull" "Spectating full"
"Citadel_Watch_Page_ViewAllMatches" "View all Matches"
"Citadel_Watch_Page_ViewFeaturedMatches" "View Featured Matches"
"Citadel_WatchPage_ActiveMatches:f" "{d:ActiveMatchCount} Active {ActiveMatchCount, plural, one{Match} other{Matches}}"
// Post Game
"Citadel_Post_Game_MostKills" "Most Kills"
"Citadel_Post_Game_Kills" "Kills"
"Citadel_Post_Game_MostBossDamage" "Most Boss Damage"
"Citadel_Post_Game_BossDamage" "Boss Damage"
"Citadel_Post_Game_MostHealing" "Most Healing"
"Citadel_Post_Game_Healing" "Healing"
"Citadel_Post_Game_HighestNetworth" "Highest Networth"
"Citadel_Post_Game_Networth" "Networth"
"Citadel_Post_Game_MostAssits" "Most Assists"
"Citadel_Post_Game_Assits" "Assists"
"Citadel_Post_Game_MostHeroDamage" "Most Hero Damage"
"Citadel_Post_Game_HeroDamage" "Hero Damage"
"Citadel_Post_Game_Retry" "Retry"
"Citadel_Post_Game_Personal" "Personal"
"Citadel_Post_Game_Ranked" "Ranked"
"Citadel_Post_Game_Scoreboard" "Scoreboard"
"Citadel_Post_Game_Graphs" "Personal"
"Citadel_Post_Game_Graphs_New" "Graphs"
"Citadel_Post_Game_PlayedBy" "played by"
"Citadel_Post_Game_You" "You"
"Citadel_Post_Game_HeroXPReward_Win" "Won Match"
"Citadel_Post_Game_HeroXPReward_Loss" "Lost Match"
"Citadel_Post_Game_HeroXPReward_Amount" "{d:reward_amount}xp"
"Citadel_Post_Game_Requeue" "Play Again"
"Citadel_Post_View_Other_Team" "View Other Team"
"Citadel_Post_Game_MVP" "MVP"
"Citadel_Post_Game_MVP_HonorableMention" "Key Player"
"Citadel_Post_Game_MVP_KeyPlayers" "Key Players"
"Citadel_Post_Game_HeroReleaseVoteResults" "Voting"
"Citadel_HeroReleaseVote_MatchCompleted_Desc" "All Submitted Votes"
"Citadel_HeroReleaseVote_MatchCompleted_Flavor" "Match Votes"
"Citadel_HeroReleaseVote_MatchWon_Desc" "Winners Double their Impact"
"Citadel_HeroReleaseVote_MatchWon_Flavor" "Winner's Bonus"
"Citadel_HeroReleaseVote_DailyBonus_Desc" "Vote Early, Vote Often"
"Citadel_HeroReleaseVote_DailyBonus_Flavor" "Daily Bonuses"
"Citadel_HeroReleaseVote_Terminal_Overhead" "Vote for the Next Hero"
"Citadel_HeroReleaseVote_Terminal_Interact" "Press {g:citadel_binding:'Interact'} to Vote"
// Hero Details Page
"CitadelHeroDetails_Basic" "Basic"
"CitadelHeroDetails_Background" "Background"
"CitadelHeroDetails_Stats" "Stats"
"CitadelHeroDetails_Equipment" "Equipment"
"CitadelHeroDetails_Builds" "Builds"
"CitadelHeroDetails_Progression" "Progression"
"CitadelHeroDetails_Builds_SelectButton" "Browse Builds"
"CitadelHeroDetails_Builds_CreateButton" "Create new Build"
"CitadelHeroDetails_Builds_EditButton" "Edit my Builds"
// Hero Stats
"CitadelHeroStats_Weapon" "Weapon Stats"
"CitadelHeroStats_Vitality" "Vitality Stats"
"CitadelHeroStats_Spirit" "Spirit Stats"
"CitadelHeroStats_SpiritPower_Impact" "Spirit Power Impact"
"CitadelHeroStats_SpiritPower_Desc" "Spirit Power increases the effectiveness of your Abilities and Items."
"CitadelHeroStats_Weapon_Falloff" "Falloff Range"
"CitadelHeroStats_Weapon_Falloff_NA" "N/A"
"Citadel_Shop_Sort_Tooltip_Categories" "Sort Items by Category"
"Citadel_Shop_Sort_Tooltip_Tier" "Sort Items by Price"
// Hero Builds UI
"Citadel_HeroBuilds_Title" "Hero Builds"
"Citadel_HeroBuilds_SelectedBuild_Title" "My Current Build:"
"Citadel_HeroBuilds_Browse_button" "View or Change Build"
"Citadel_HeroBuilds_Loading_Title" "Loading Builds"
"Citadel_HeroBuilds_Loading_Body" "Please Wait"
"Citadel_HeroBuilds_Loading_Failed" "Failed getting hero builds"
"Citadel_HeroBuilds_ValveCreated" "Valve"
"Citadel_HeroBuilds_Error_Publishing" "Failed to publish build. This may be due to an internal server error or invalid build data."
"Citadel_HeroBuilds_Error_InvalidBuild" "Invalid build submitted."
"Citadel_HeroBuilds_Error_BuildTooLarge" "This build is too large to publish. Try shortening its descriptions or annotations, or removing some items."
"Citadel_HeroBuilds_Reverting_Title" "Reverting Build"
"Citadel_HeroBuilds_Reverting_Error" "Failed to revert build"
"Citadel_HeroBuilds_Deleting_Title" "Deleting Build"
"Citadel_HeroBuilds_Deleting_Error" "Failed to delete build"
"Citadel_HeroBuilds_Saving_Title" "Publishing Build"
"Citadel_HeroBuilds_Saving_Error" "Failed to publish build"
"Citadel_HeroBuilds_ErrorTitle" "Error"
"Citadel_HeroBuilds_PleaseWait" "Please Wait"
"Citadel_HeroBuilds_EditBuild" "Edit Build"
"Citadel_HeroBuilds_EditCategory" "Edit Category"
"Citadel_HeroBuilds_NewCategory" "Category {d:number}"
"Citadel_HeroBuilds_EditMod" "Edit Item"
"Citadel_HeroBuilds_DefaultBuild_Title" "Default Build"
"Citadel_HeroBuilds_DefaultBuild_Failed" "Failed to update Default Build!"
"Citadel_HeroBuilds_DefaultBuild_Added" "New Default Build Added!"
"Citadel_HeroBuilds_DefaultBuild_Updated" "Existing Default Build Updated!"
"Citadel_HeroBuilds_DefaultBuildUpdate_Title" "Default Build"
"Citadel_HeroBuilds_BeginnerHeroBuild" "Beginner {s:hero_name} Build"
"Citadel_HeroBuilds_BeginnerHeroBuildDesc" "Valve-provided default recommended items for new players playing this hero."
"Citadel_HeroBuilds_DefaultHeroBuild" "Default {s:hero_name} Build"
"Citadel_HeroBuilds_DefaultHeroBuildDesc" "Valve-provided default recommended items for this hero."
"Citadel_HeroBuilds_CopiedHeroBuildName" "Copy of {s:persona_name}'s {s:hero_name} Build"
"Citadel_HeroBuilds_CopyBuildFailed_Title" "Failed To Copy Build"
"Citadel_HeroBuilds_CopyBuildFailed_Desc" "During a match, you can only copy builds from the hero you are currently playing."
"Citadel_InvalidPersonaName" "Invalid Persona Name"
"Citadel_HeroBuilds_MissingCategoryName" "Unknown"
"Citadel_HeroBuilds_CopiedHeroBuildDesc" "Created from MatchID {s:match_id}."
"Citadel_HeroBuilds_RecommendedItems" "Recommended Items"
"Citadel_HeroBuilds_EarlyGame" "Early Game"
"Citadel_HeroBuilds_MidGame" "Mid Game"
"Citadel_HeroBuilds_LateGame" "Late Game"
"Citadel_HeroBuilds_Early" "Early"
"Citadel_HeroBuilds_Mid" "Mid"
"Citadel_HeroBuilds_Late" "Late"
"Citadel_HeroBuilds_Lane" "Lane"
"Citadel_HeroBuilds_CategoryNameLabel" "Name"
"Citadel_HeroBuilds_CategoryName" "{s:category_name}"
"Citadel_HeroBuilds_CategoryDescriptionLabel" "Description"
"Citadel_HeroBuilds_CategoryDescription" "{s:category_description}"
"Citadel_HeroBuilds_OptionalParens" "Optional"
"Citadel_HeroBuilds_OptionalShort" "Optional"
"Citadel_HeroBuilds_Optional" "Items in this category are optional and will not be included by default when the build is added to the Queue."
"Citadel_HeroBuilds_QuickbuyAll" "Right click to Add/Remove items in category to Quickbuy."
"Citadel_HeroBuilds_NewHeroBuild" "New {s:hero_name} Build"
"Citadel_HeroBuilds_CopyOfName" "Copy of [{s:name}]"
"Citadel_HeroBuilds_CopyOfNameValve" "Copy of {s:name}"
"Citadel_HeroBuilds_TabName" "Builds"
"Citadel_HeroBuilds_AddCategory" "Add Category"
"Citadel_HeroBuilds_CompactAll" "Compact All"
"Citadel_HeroBuilds_CompactAllTooltip" "Resize every category to fit the items it contains."
"Citadel_HeroBuilds_CompactCategory" "Resize this category to fit the items it contains."
"Citadel_HeroBuilds_ShowAllLanguages" "Show All Languages"
"Citadel_HeroBuilds_Tab_MyBuilds" "My Builds"
"Citadel_HeroBuilds_Tab_Favorites" "Favorites"
"Citadel_HeroBuilds_Tab_PublicBuilds" "Public"
"Citadel_HeroBuilds_Obsolete" " [OUTDATED]"
"Citadel_HeroBuilds_BuildName" "{s:selected_hero_build_name}{s:obsolete_tag}"
"Citadel_HeroBuilds_BuildDescription" "{s:selected_hero_build_description}"
"Citadel_HeroBuilds_BuildID" "BuildID: {i:r:selected_hero_build_id}"
"Citadel_HeroBuilds_BuildID_Copied" "Copied to Clipboard!"
"Citadel_HeroBuilds_Version" "Version: {i:r:selected_hero_build_version}"
"Citadel_HeroBuilds_LastUpdatedTime" "Updated: {t:l:t:m:last_updated_time}"
"Citadel_HeroBuilds_EditInstructions" "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.
You can also right click on items to remove them from the build or add comments from the build author."
"Citadel_HeroBuilds_FavoriteButtonTooltip" "Toggle Favorite Build"
"Citadel_HeroBuilds_OldButtonTooltip" "This build has not been updated recently or contains references to items that no longer exist. Copying or editing a build will purge these outdated references."
"Citadel_HeroBuilds_ItemAnnotation" "Item Notes"
"Citadel_HeroBuilds_SetSellPriority" "Sell Priority"
"Citadel_HeroBuilds_SetImbueTarget" "Imbue Target"
"Citadel_HeroBuilds_ImbueTargetMessage" "This hero ability will show up as the suggested imbue target for this item in the purchase dialog, or if this item is purchased via Quickbuy, this will automatically be chosen as the imbue target."
"Citadel_HeroBuilds_RemoveFromBuild" "Remove"
"Citadel_HeroBuilds_UpdateAnnotationTitle" "Update Item Annotation"
"Citadel_HeroBuilds_UpdateAnnotationMessage" "These notes will show up in the tooltip for items in the shop when your build is active."
"Citadel_HeroBuilds_SellPriorityTitle" "Set Sell Priority"
"Citadel_HeroBuilds_SellPriorityMessage" "Items with the highest sell priority (0-100) will be sold first to make room for items in the build when slots are full and a Quickbuy purchase is made."
"Citadel_HeroBuilds_AddTag" "Search by Tag"
"Citadel_HeroBuilds_SearchText" "Search Text or BuildID"
"Citadel_HeroBuilds_Selected" "Active"
"Citadel_HeroBuilds_AbilityBuildTitle" "Ability Point Order"
"Citadel_HeroBuilds_AbilityBuildReset" "Edit"
"Citadel_HeroBuilds_AbilityBuildInstructions" "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want them to show up for users of your build."
"Citadel_HeroBuilds_PublishBuildTitle" "Publish Hero Build"
"Citadel_HeroBuilds_PublishBuildDesc" "This build will be made public to share with other players."
"Citadel_HeroBuilds_BuildNameTitle" "Build Name"
"Citadel_HeroBuilds_BuildDescriptionTitle" "Build Description"
"Citadel_HeroBuilds_PickABuildOption" "Default Suggested Build"
"Citadel_HeroBuilds_PublicBuildLabel" "Public Build"
"Citadel_HeroBuilds_PublishBuildLabel" "Publish"
"Citadel_HeroBuilds_PublishBuildTooltip" "Publish your build to allow it to show up in the Public Builds Tab, or to update an already Public build."
"Citadel_HeroBuilds_BuildPublishedLabel" "Build Published"
"Citadel_HeroBuilds_ValveBuildLabel" "Make Default"
"Citadel_HeroBuilds_DeleteBuildLabel" "Delete Build"
"Citadel_HeroBuilds_DeleteBuildTooltip" "Delete this build."
"Citadel_HeroBuilds_EditBuildTooltip" "Edit this build."
"Citadel_HeroBuilds_RevertBuildLabel" "Revert"
"Citadel_HeroBuilds_RevertBuildTooltip" "Wipes local changes made to this build, and replaces it with the currently published version."
"Citadel_HeroBuilds_SelectBuildLabel" "Make Default"
"Citadel_HeroBuilds_SaveBuild" "Save Changes"
"Citadel_HeroBuilds_CancelChanges" "Cancel"
"Citadel_HeroBuilds_FavoriteBuild" "Selected"
"Citadel_HeroBuilds_CreateBuildLabel" "Create New Build"
"Citadel_HeroBuilds_EditBuildLabel" "Edit"
"Citadel_HeroBuilds_CopyBuildLabel" "Duplicate Build"
"Citadel_HeroBuilds_CopyBuildTooltip" "Create a duplicate as a new build."
"Citadel_HeroBuilds_CopyPostGameBuild" "Create Build"
"Citadel_HeroBuilds_CopyPostGameBuild_Tooltip" "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold)."
"Citadel_HeroBuilds_BuildCreatorTitle" "Created by"
"Citadel_HeroBuilds_ValidateErrorTitle" "Error Saving Build"
"Citadel_HeroBuilds_ValidateErrorBody" "Make sure the build has a description and name, as well as at least 1 recommended item."
"Citadel_HeroBuilds_FavoriteCount" "{i:favorite_count}"
"Citadel_HeroBuilds_DailyFavorite" "Top Daily"
"Citadel_HeroBuilds_WeeklyFavorite" "Top Weekly"
"Citadel_HeroBuilds_DailyFavorite_Tooltip" "This is one of the most played builds for this hero in the last 24 hours."
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip" "This is one of the most played builds for this hero in the past 7 days. "
"Citadel_HeroBuilds_AllTimeFavorite" "All Time"
"Citadel_HeroBuilds_New" "New"
"Citadel_HeroBuilds_Old" "Old"
"Citadel_HeroBuilds_NameLabel" "Build Name"
"Citadel_HeroBuilds_DescriptionLabel" "Build Description"
"Citadel_HeroBuilds_PublishDialogVersion" "Version: {i:selected_hero_build_new_publish_version}"
"Citadel_HeroBuilds_BrowseBuilds" "Build Browser"
"Citadel_HeroBuilds_AddToQueue" "Quick Buy"
"Citadel_HeroBuilds_QueueFullBuild" "Queue all items in build to Quick Buy"
"Citadel_HeroBuilds_ExitBuilds" "Exit Browse"
"Citadel_HeroBuilds_DeletePopupTitle" "Delete Hero Build"
"Citadel_HeroBuilds_DeletePopupBody" "Are you sure you want to delete this hero build?"
"Citadel_HeroBuilds_DiscardPopupTitle" "Discard Changes"
"Citadel_HeroBuilds_DiscardPopupBody" "You have unsaved changes to this hero build. Are you sure you want to discard them?"
"Citadel_HeroBuilds_AddItem" "Add to Build"
"Citadel_HeroBuilds_AlreadyInBuild" "Already in Build"
"Citadel_HeroBuilds_RemoveItem" "Remove from Build"
"Citadel_HeroBuilds_BuildOptions" "Build Options"
"Citadel_HeroBuilds_CopyToClipboard" "Copy to Clipboard"
"Citadel_HeroBuilds_CopyToClipboardTooltip" "Copy build contents to your clipboard to share with others."
"Citadel_HeroBuilds_PasteFromClipboard" "Paste Build"
"Citadel_HeroBuilds_CopyToClipboardToast" "Build Copied to Clipboard..."
"Citadel_HeroBuilds_PasteFromClipboardToast" "Build Pasted from Clipboard..."
"Citadel_HeroBuilds_BrowseBuildTitle" "Browse Builds"
"Citadel_HeroBuilds_ChangeHero" "Change Hero"
"Citadel_HeroBuilds_BrowseBuildSubheader" "{s:hero_name}"
"Citadel_HeroBuilds_EditingBuildTitle" "Edit Build:"
"Citadel_HeroBuilds_EditingBuildSubheader" "{s:selected_hero_build_name}"
"Citadel_HeroBuilds_Popup_TooBusy_Title" "Failed to Perform Build Search"
"Citadel_HeroBuilds_Popup_TooBusy_Body" "Servers are busy fulfilling search requests."
"Citadel_HeroBuilds_AssignTags" "Assign Tags"
"Citadel_HeroBuilds_UseBuild" "Use Build"
"Citadel_HeroBuilds_Overview" "Overview"
"Citadel_BuildBrowser_Title" "Browse Builds"
"Citadel_BuildBrowser_SelectBuild" "Use Selected Build"
// Build Tags
"Citadel_BuildTagPicker_Title" "Select Tag"
"Citadel_BuildTagPicker_Standard" "Standard Tags"
"Citadel_BuildTagPicker_Abilities" "Abilities"
"Citadel_BuildTagPicker_BuildItems" "Items in Build"
"Citadel_BuildTagPicker_WeaponItems" "Weapon Items"
"Citadel_BuildTagPicker_VitalityItems" "Vitality Items"
"Citadel_BuildTagPicker_SpiritItems" "Spirit Items"
"citadel_build_tag_label" "{s:tag_name}"
"citadel_build_tag_weapon" "Weapon"
"citadel_build_tag_vitality" "Vitality"
"citadel_build_tag_spirit" "Spirit"
"citadel_build_tag_complexity_1" "For New Players"
"citadel_build_tag_complexity_2" "For Intermediate Players"
"citadel_build_tag_complexity_3" "For Advanced Players"
"citadel_build_tag_damage" "Damage"
"citadel_build_tag_utility" "Utility"
"citadel_build_tag_healing" "Healing"
"citadel_build_tag_crowd_control" "Crowd Control"
"citadel_build_tag_mobility" "Mobility"
"citadel_build_tag_melee" "Melee"
"citadel_build_tag_headshots" "Headshots"
"citadel_build_tag_debuff" "Debuff"
"Citadel_HeroBuilds_AP_Next_Indicator" "Recommended"
"Citadel_HeroLabsPatchNotes_PopupTitle" "{s:hero_name} Recent Changes"
"Citadel_SelectHero" "Select a Hero"
// SteamShare
"Citadel_Steamshare_Title_Kill_Player" "Kill"
"Citadel_Steamshare_Desc_Kill_Player" "You killed {s:victim_name}"
"Citadel_Steamshare_Title_Death_Player" "Death"
"Citadel_Steamshare_Desc_Death_Player" "You were killed by {s:killer_name}"
"Citadel_Steamshare_Title_Respawn_Player" "Respawn"
"Citadel_Steamshare_Desc_Respawn_Player" "You respawned"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Guardian" "Allied Guardian"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Guardian" "Your Guardian has been destroyed"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Walker" "Allied Walker"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Walker" "Your Walker has been destroyed"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Patron" "Allied Patron"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Patron" "Your Patron has been destroyed"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_BaseGuardians" "Allied Base Guardians"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_BaseGuardians" "Your Base Guardians have been destroyed"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Shrine" "Allied Shrine"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Shrine" "Your Shrine has been destroyed"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Guardian" "Enemy Guardian"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Guardian" "Enemy Guardian has been destroyed"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Walker" "Enemy Walker"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Walker" "Enemy Walker has been destroyed"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Patron" "Enemy Patron"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Patron" "Enemy Patron has been destroyed"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_BaseGuardians" "Enemy Base Guardians"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_BaseGuardians" "Enemy Base Guardians have been destroyed"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Shrine" "Enemy Shrine"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Shrine" "Enemy Shrine has been destroyed"
"Citadel_Steamshare_Title_Neutral_ObjectiveDestroyed_MidBoss" "Haunt MidBoss"
"Citadel_Steamshare_Desc_Neutral_ObjectiveDestroyed_MidBoss" "Haunt MidBoss has been defeated"
// Unit names
"guardian_unit" "Guardian"
"walker_unit" "Walker"
"titan_unit" "Patron"
"shrine_unit" "Shrine"
"boss_barracks_unit" "Base Guardian"
"neutral_mushrooms_1" "Slum Shroom I"
"neutral_mushrooms_2" "Slum Shroom II"
"neutral_mushrooms_3" "Slum Shroom III"
"neutral_plants_1" "Crabbage Pot I"
"neutral_plants_2" "Crabbage Pot II"
"neutral_plants_3" "Crabbage Pot III"
"neutral_books_1" "Past Dues I"
"neutral_books_2" "Past Dues II"
"neutral_books_3" "Past Dues III"
"neutral_lanterns_1" "Festival Spirit I"
"neutral_lanterns_2" "Festival Spirit II"
"neutral_lanterns_3" "Festival Spirit III"
"neutral_puppets_1" "Stage Hand I"
"neutral_puppets_2" "Stage Hand II"
"neutral_puppets_3" "Stage Hand III"
"neutral_trash_1" "Gutter Ghoul I"
"neutral_trash_2" "Gutter Ghoul II"
"neutral_trash_3" "Gutter Ghoul III"
"neutral_barrel_1" "Barrel Mimic I"
"neutral_barrel_2" "Barrel Mimic II"
"neutral_barrel_3" "Barrel Mimic III"
"neutral_underhand_1" "Underhand I"
"neutral_underhand_2" "Underhand II"
"neutral_underhand_3" "Underhand III"
"neutral_specimens_1" "Specimen I"
"neutral_specimens_2" "Specimen II"
"neutral_specimens_3" "Specimen III"
"neutral_overseer_1" "Overseer I"
"neutral_overseer_2" "Overseer II"
"neutral_overseer_3" "Overseer III"
"neutral_sinners" "Sinner's Sacrifice"
"modifier_learning_hero_ability" "Learning"
"citadel_ability_melee_parry" "Parry"
"citadel_ability_player_ping" "Ping"
"citadel_ability_melee_parry/parry_cooldown_display" "Parry Cooldown"
"citadel_ability_melee_genericperson" "Melee"
"CitadelCategoryWeapon" "Weapon"
"CitadelCategoryArmor" "Vitality"
"CitadelCategoryTech" "Spirit"
"CitadelCategoryFlex" "Flex"
"CitadelCategoryBuilds" "Build"
"CitadelCategorySuggested" "Suggested Items"
"CitadelCategoryCustom" "Custom Build"
"CitadelShopSearch" "Search Items"
"CitadelShopFilter_ShowAllItems" "All"
"CitadelShopFilter_ShowPopularItems" "Popular Items"
"CitadelShopFilter_SearchPlaceholder" "Backspace to Search"
"CitadelShopFilter_FiltersActive" "Active Filters:"
"CitadelShopFilter_ClearFilters" "Clear"
"CitadelShopFilter_FilterAndMode" "AND Mode"
"CitadelShopFilter_FilterOrMode" "OR Mode"
"CitadelShopFilter_FilterAnd" "AND"
"CitadelShopFilter_FilterOr" "OR"
"CitadelShopFilter_FilterAlwaysShowNames" "Show Names"
"CitadelShopFilter_AndTooltip" "Items shown must match ALL filters"
"CitadelShopFilter_OrTooltip" "Items shown can match ANY filter"
"CitadelShopFiltered_PopularItems" "Popular Items"
"CitadelShopFiltered_Title" "Item Filters:"
"CitadelShopFilterCategory_Physical" "Physical"
"CitadelShopFilterCategory_GunImprovements" "Gun Improvements"
"CitadelShopFilterCategory_AbilityImprovements" "Ability Improvements"
"CitadelShopFilterCategory_Spirit" "Spirit"
"CitadelShopFilterCategory_AdditionalDamage" "Additional Damage"
"CitadelShopFilterCategory_Defense" "Defense"
"CitadelShopFilterCategory_Health" "Health"
"CitadelShopFilterCategory_Resistances" "Resistances"
"CitadelShopFilterCategory_Movement" "Movement"
"CitadelShopFilterCategory_Vulnerability" "Vulnerability"
"CitadelShopFilterCategory_Effectiveness" "Reductions"
"CitadelShopFilterCategory_GunReductions" "Gun Reductions"
"CitadelShopFilterCategory_StatusEffects" "Status Effects"
"CitadelShopFilterCategory_Mobility" "Mobility"
"CitadelShopFilterCategory_Disruption" "Disruption"
"CitadelShopFilterCategory_Misc" "Misc"
"CitadelShopFilterCategory_Popular" "Popular Items"
"EShopFilterWeaponDamage" "Weapon Damage"
"EShopFilterWeaponAmmo" "Ammo"
"EShopFilterWeaponFireRate" "Fire Rate"
"EShopFilterWeaponBulletVelocity" "Bullet Velocity"
"EShopFilterWeaponRange" "Range"
"EShopFilterMelee" "Melee"
"EShopFilterPhysicalAdditionalDamage" "Additional Physical Damage"
"EShopFilterSpiritDamage" "Spirit Power"
"EShopFilterSpiritCooldownAndCharges" "Cooldown & Charges"
"EShopFilterSpiritDuration" "Duration"
"EShopFilterSpiritRange" "Range"
"EShopFilterSpiritAdditionalDamage" "Spirit Damage"
"EShopFilterSpiritAdditionalDamagePct" "Health % Damage"
"EShopFilterHP" "HP"
"EShopFilterRegen" "Regen"
"EShopFilterOutOfCombatRegen" "Out of Combat Regen"
"EShopFilterBarrier" "Barrier"
"EShopFilterHealing" "Healing"
"EShopFilterLifesteal" "Lifesteal"
"EShopFilterPhysicalResist" "Physical Resistance"
"EShopFilterSpiritResist" "Spirit Resistance"
"EShopFilterMeleeResist" "Melee Resistance"
"EShopFilterDebuffResist" "Debuff Resistance"
"EShopFilterSlowResist" "Slow Resistance"
"EShopFilterAntiCC" "Anti-CC"
"EShopFilterInvulnerability" "Invulnerability"
"EShopFilterMoveSpeed" "Move Speed"
"EShopFilterSprint" "Sprint"
"EShopFilterStamina" "Stamina"
"EShopFilterJumpAndDash" "Jump/Dash/Slide"
"EShopFilterTeleport" "Teleport"
"EShopFilterStealth" "Stealth"
"EShopFilterBulletVuln" "Physical Vulnerability"
"EShopFilterSpiritVuln" "Spirit Vulnerability"
"EShopFilterAntiHeal" "Anti-Healing"
"EShopFilterBulletDamageReduction" "Bullet Damage Reduction"
"EShopFilterFireRateReduction" "Fire Rate Reduction"
"EShopFilterSpiritDamageReduction" "Spirit Damage Reduction"
"EShopFilterMobilityReduction" "Slow"
"EShopFilterStatus_Stun" "Stun"
"EShopFilterStatus_Disarm" "Disarm"
"EShopFilterStatus_Silence" "Silence"
"EShopFilterStatus_Curse" "Curse"
"EShopFilterStatus_Immobilize" "Immobilize"
"EShopFilterStatus_Grounded" "Grounding"
"EShopFilterActive" "Active Items"
"EShopFilterImbue" "Imbue Items"
"EShopFilterPopularEarlyGame" "Popular (Early Game)"
"EShopFilterPopularMidGame" "Popular (Mid Game)"
"EShopFilterPopularLateGame" "Popular (Late Game)"
"ShopFilter_HintSecondary" "Press {g:citadel_key:'MOUSE1'} to select a single filter.
Press {g:citadel_key:'MOUSE2'} to select multiple filters"
"Minimap_HintControls_MinimapPing" "{g:citadel_key:'MOUSE1'} / {g:citadel_binding:'Ping'}: Ping"
"Minimap_HintControls_MinimapRadialMenu" "{g:citadel_key:'MOUSE1'} / {g:citadel_binding:'Ping'} Hold: Radial Menu"
"Minimap_HintControls_MinimapDrawing" "{g:citadel_key:'MOUSE2'}: Draw on Minimap"
"EShopFilterItemWeapon" "Weapon Items"
"EShopFilterItemSpirit" "Spirit Items"
"EShopFilterItemVitality" "Vitality Items"
"CitadelShop_PopularItemGenerated" "Generated from match data"
"CitadelShop_SearchExampleLine1" "Search Examples:"
"CitadelShop_SearchExampleLine2" "Name: Phantom Strike"
"CitadelShop_SearchExampleLine3" "Property: Bullet Resist"
"CitadelShop_SearchExampleAlt" "Try searching by Item Name or by stat such as Ammo, Lifesteal or Spirit Power"
"Citadel_Dead_ShopReminder" "{g:citadel_binding:'OpenHeroSheet'}Shop & Upgrade"
"Citadel_Dead_ReplayDeath" "{g:citadel_binding:'ReplayDeath'}Replay Death"
//-----------------------------------------------------------------------------
// Item and Upgrade Modifiers
"citadel_ability_sprint_roll" "Sprint"
"modifier_citadel_sprint_start" "Holstering Weapon..."
"modifier_citadel_sprint_end" "Unholstering Weapon..."
"trooper_boss_grenade" "Stun Grenade"
"citadel_ability_tier2boss_laser_beam" "Laser"
"citadel_ability_tier2boss_stomp" "Stomp"
"citadel_ability_tier2boss_rocket_barrage" "Rocket Barrage"
"modifier_tier2boss_rocket_damage_aura_debuff" "Rocket Barrage"
"trooper_neutral_gun" "Tincan Gun"
"super_neutral_gun" "Mid Boss Gun"
"super_neutral_charge" "Mid Boss Charge"
"citadel_ability_tier3boss_laser_beam" "Patron Laser"
"citadel_ability_tier3boss_aoe_wave" "Patron"
"citadel_ability_tier3boss_drop_bombs" "Patron"
"citadel_ability_tier3boss_rocket_barrage" "Patron"
"citadel_ability_drone_boss_laser_beam" "Boss Laser"
"citadel_ability_dash" "Dash"
"citadel_ability_slide" "Slide"
"citadel_ability_jump" "Jump"
"citadel_ability_mantle" "Mantle"
"citadel_ability_teleport" "Teleport"
"citadel_ability_zip_line" "Knocked off Zipline"
"ability_golden_idol" "Soul Urn"
// IN-GAME MODIFIERS
"modifier_idol_pickup_aura/aura_target/timer" "Picking up Soul Urn"
"modifier_neutral_gold_pickup_aura/aura_target/timer" "Picking up Unsecured Souls"
"modifier_rejuv_pickup_aura/aura_target/timer" "Picking up Team Rejuvenator"
"modifier_early_gold_pickup_aura/aura_target/timer" "Capturing Team Souls"
"modifier_citadel_holding_golden_idol" "Deliver the Urn"
"modifier_citadel_returning_golden_idol" "Depositing Urn"
"modifier_citadel_holding_golden_idol_visible" "Visible to Enemies"
"modifier_citadel_idol_pickup_disabled" "Urn Timeout"
"modifier_citadel_idol_pickup_disabled_desc" "Can't Pick up Urn"
"modifier_knocked_off_zipline_slow" "Knocked off zipline"
"modifier_citadel_respawn_credit" "Instant Revive"
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed" "Mystic Reverb"
"modifier_citadel_delayed_catapult_launch" "Damaged - Jump Pad Charging"
"modifier_citadel_secure_souls" "Cleansing Souls"
"modifier_hint_vertical_movement" "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down"
"modifier_hint_can_cancel" "Press {g:citadel_binding:'Mantle'} to cancel"
"modifier_citadel_dps_tracker" "DPS"
"modifier_citadel_accuracy_tracker" "Accuracy"
"modifier_walker_resist_aura" "Walker Resist Aura"
"modifier_citadel_capture_point_meteor/contributor" "Capturing Point"
"misc_modifier_HUD_label" "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}"
"HUD_event_indicator_gold_pickup_plus" "+"
//****************************************************************************************************************************************************************************
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY" "Already activated"
"CITADEL_ABILITY_INVALID_IN_COOLDOWN" "On Cooldown for {f:1:cooldown_seconds}s"
"CITADEL_ABILITY_INVALID_NOT_LEARNED" "Not yet learned"
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES" "Not enough charges"
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY" "Charge delay"
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION" "You are busy"
"CITADEL_ABILITY_INVALID_MUTED" "Abilities and Items Disabled"
"CITADEL_ABILITY_INVALID_PREMATCH" "Match not yet started"
"CITADEL_ABILITY_INVALID_SILENCED" "Abilities Disabled"
"CITADEL_ABILITY_INVALID_SILENCED_IDOL" "Carrying Urn - Abilities Disabled"
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES" "Movement Abilities Disabled"
"CITADEL_ABILITY_INVALID_DISARMED" "Gun Disabled"
"CITADEL_ABILITY_INVALID_ROOTED" "Movement Abilities Disabled"
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE" "Out of range"
"CITADEL_ABILITY_INVALID_NO_TARGET" "No target"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER" "Requires Target Trooper"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC" "Requires Target NPC"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO" "Requires Target Hero"
"CITADEL_ABILITY_INVALID_POSITION" "Invalid Position"
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND" "Can't be used off ground"
"CITADEL_ABILITY_INVALID_NO_ABILITY" "No ability"
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE" "Can't be used while aiming"
"CITADEL_ABILITY_INVALID_ASLEEP" "Asleep - Can't Take Action"
"CITADEL_ABILITY_INVALID_STUNNED" "Stunned - Can't Take Action"
"CITADEL_ABILITY_INVALID_CHAINED" "Movement Abilities Disabled"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY" "Not enough energy"
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW" "Enemy health too low"
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH" "Your health is too high"
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET" "No hyperline targeted"
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS" "No valid units in Ability Radius"
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA" "Out of Stamina"
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED" "Stamina Disabled"
"CITADEL_ABILITY_INVALID_NOT_DEAD" "Must Be Dead"
"CITADEL_ABILITY_INVALID_NOT_ALIVE" "Must Be Alive"
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP" "Can't air jump twice"
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS" "Can't air jump three times"
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH" "Can't air dash twice"
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES" "Can't air dash three times"
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH" "Can't down dash twice"
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES" "Can't down dash three times"
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP" "Can't wall jump twice"
"CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP" "Can't wall jump three times"
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH" "Nothing to refresh"
"CITADEL_ABILITY_INVALID_BEETLE_TARGET" "Target has beetle"
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL" "Clip is full"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED" "Dash-Jump: Already Missed timing"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA" "Dash-Jump: Not Enough Stamina"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY" "Dash-Jump: Too early"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE" "Dash-Jump: Too late"
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET" "Debug command requires hero target"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE" "Not enough ability resource"
"CITADEL_ABILITY_INVALID_NOT_BLOOD" "Not enough rage"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM" "Ceiling too low"
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR" "No damage to clear"
"CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR" "Doors too far apart"
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT" "Unable to Teleport"
"CITADEL_ABILITY_INVALID_CONSUME_TARGET" "Target can't be consumed"
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED" "Doorways not allowed here"
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED" "Placement is blocked"
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP" "Disabled during Urn Pickup"
"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED" "Hover Ability to Choose a Poster"
"citadel_ability_interrupted" "Interrupted"
"citadel_ability_personal_shield" ""
"citadel_ability_quick_melee" "Melee"
"citadel_ability_sprint" ""
"citadel_ability_action" ""
"citadel_hint_zoom" "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon."
"citadel_hint_slide" "Hold {g:citadel_binding:'Crouch'} while running down a ramp to slide."
"citadel_hint_zipline" "Hold {g:citadel_binding:'Zipline'} to jump on the hyperline."
"citadel_hint_mantle" "Hold {g:citadel_binding:'Mantle'} to climb over obstacles."
"citadel_hint_ladder" "Press {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} to jump onto the ladder."
"citadel_hint_buy_items" "Return to the base or a shop to buy mods."
"citadel_hint_melee" "Press {g:citadel_binding:'AbilityMelee'} to use your melee attack."
"citadel_hint_learn_initial_ability" "Hold{g:citadel_binding:'Scoreboard'}to choose which ability to unlock."
"citadel_hint_learn_ability" "Hold down an ability {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} or {g:citadel_binding:'Ability4'} to learn that ability."
"citadel_hint_upgrade_ability" "Hold {g:citadel_binding:'Scoreboard'} to upgrade your abilities."
"citadel_hint_hero_testing_shop" "Press {g:citadel_binding:'OpenHeroSheet'} to open up the shop and set test options."
// Ability Hints
"citadel_hint_flamedash_boost" "Press {g:citadel_binding:'Roll'} to boost. Requires Stamina."
"citadel_hint_activate_wall" "Press {g:citadel_binding:'Attack'} to create the wall early."
"citadel_hint_guided_arrow_boost" "Hold {g:citadel_binding:'Attack'} to boost arrow speed."
"citadel_hint_flying_strike_early_activate" "Press {g:citadel_binding:'Attack'} to fly to your target early."
//-----------------------------------------------------------------------------
// Breakable Prop modifiers
//-----------------------------------------------------------------------------
"fire_rate_pickup/small_fire_rate" "Increased fire rate"
"health_regen_pickup/small_health_regen" "Increased health regen"
"move_speed_pickup/small_move_speed" "Increased Movement Speed"
"double_jump_pickup/double_jump" "Double Jump and Zipline Speed"
"extra_gold_pickup/extra_gold_pickup" "Bonus Bounty Next Hero Kill"
"cooldown_reduction_pickup/cooldown_reduction" "Reduced Cooldown"
"zipline_speed_pickup/zipline_speed" "Increased Zipline Speed"
"extra_stamina_pickup/extra_stamina" "Extra Stamina"
"clip_size_pickup/clip_size" "3 Large clips"
"small_gold_pickup_label:f" "{amount, plural, one{Soul} other{Souls}}"
"big_gold_pickup_label:f" "{amount, plural, one{Soul} other{Souls}}"
"cooldown_reduction_pickup_label" "Lower Cooldowns"
"move_speed_pickup_label" "Faster Movement"
"health_regen_pickup_label" "Healing"
"zipline_speed_pickup_label" "Zipline Speed"
"extra_stamina_pickup_label" "Extra Stamina"
"clip_size_pickup_label" "3 Large clips"
"fire_rate_pickup_label" "Fire Rate"
"gun_powerup_pickup" "Gun"
"survival_powerup_pickup" "Survival"
"casting_powerup_pickup" "Casting"
"movement_powerup_pickup" "Movement"
"refresh_powerup_pickup" "Refresh"
"change_team_powerup_pickup" "Change Team"
"souls_powerup_pickup" "Souls"
"spirit_permanent_pickup_label" "+2 Spirit Power"
"firerate_permanent_pickup_label" "+1.5% Fire Rate"
"ammo_permanent_pickup_label" "+3% Max Ammo"
"hp_permanent_pickup_label" "+15 Bonus Health"
"cd_permanent_pickup_label" "+0.5% Cooldown Reduction"
"wp_permanent_pickup_label" "+3% Weapon Damage"
"bulletresist_permanent_pickup_label" "+0.5% Bullet Resist"
"spiritresist_permanent_pickup_label" "+0.5% Spirit Resist"
"range_permanent_pickup_label" "+0.25% Ability Range"
"movespeed_permanent_pickup_label" "+0.1m Move Speed"
"spirit_permanent_pickup_label_lv2" "+3 Spirit Power"
"firerate_permanent_pickup_label_lv2" "+2% Fire Rate"
"ammo_permanent_pickup_label_lv2" "+5% Max Ammo"
"hp_permanent_pickup_label_lv2" "+20 Bonus Health"
"cd_permanent_pickup_label_lv2" "+0.75% Cooldown Reduction"
"wp_permanent_pickup_label_lv2" "+4% Weapon Damage"
"bulletresist_permanent_pickup_label_lv2" "+0.75% Bullet Resist"
"spiritresist_permanent_pickup_label_lv2" "+0.75% Spirit Resist"
"range_permanent_pickup_label_lv2" "+0.5% Ability Range"
"movespeed_permanent_pickup_label_lv2" "+0.2m Move Speed"
"spirit_permanent_pickup_label_lv3" "+4 Spirit Power"
"firerate_permanent_pickup_label_lv3" "+2.5% Fire Rate"
"ammo_permanent_pickup_label_lv3" "+7% Max Ammo"
"hp_permanent_pickup_label_lv3" "+30 Bonus Health"
"cd_permanent_pickup_label_lv3" "+1% Cooldown Reduction"
"wp_permanent_pickup_label_lv3" "+6% Weapon Damage"
"bulletresist_permanent_pickup_label_lv3" "+1% Bullet Resist"
"spiritresist_permanent_pickup_label_lv3" "+1% Spirit Resist"
"range_permanent_pickup_label_lv3" "+0.75% Ability Range"
"movespeed_permanent_pickup_label_lv3" "+0.3m Move Speed"
"breakable_pickup_missing_loc" "PICKUP MISSING LOC NAME"
"Item_Rejuvenator" "Rejuvenator"
"modifier_vanguard_buff" "Vanguard Buff"
"Citadel_AcquireTicket_ErrorTitle" "Error"
"Citadel_AcquireTicket_BusyTitle" "Joining Game"
"Citadel_AcquireTicket_BusyText" "Please Wait"
"Citadel_AcquireTicket_InternalError" "Unable to talk to the Network right now and obtain access to the server. Please try again."
"citadel_next_attack_delay_reason_reload" "Reloading"
"citadel_next_attack_delay_reason_weapon_swap" "Swapping"
"citadel_next_attack_delay_reason_bebop_spin_up" ""
"citadel_next_attack_delay_reason_wraith_spin_up" ""
"citadel_next_attack_delay_reason_viscous_charge_shot" ""
"citadel_next_attack_delay_reason_disarmed" "Disarmed"
"citadel_next_attack_delay_reason_stunned" "Stunned"
"citadel_east_team_name" "AMBER"
"citadel_west_team_name" "SAPPHIRE"
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
"citadel_settings_dismiss" "Dismiss"
"citadel_settings_search" " Search..."
"citadel_settings_search_subsetting_prefix" ": "
"citadel_settings_history_prev" "Prev"
"citadel_settings_history_next" "Next"
"citadel_settings_highlight_hero_specific" "Highlight Hero-Specific Settings"
"citadel_settings_global_hero_indicator_desc" "Setting for:"
"citadel_settings_video_options" "Options"
"citadel_settings_video_options_confirm_reset" "Are you sure you want to reset your video options?"
"citadel_settings_video_options_reset_tooltip" "Reset video options."
"citadel_settings_video" "Video"
"citadel_settings_video_search" "graphics"
"citadel_settings_audio" "Audio"
"citadel_settings_audio_search" "sound"
"citadel_settings_about" "About"
"citadel_settings_social" "Social"
"citadel_settings_communication" "Communication"
"citadel_settings_hero" "Heroes"
"citadel_settings_hotkeys" "Keybinds"
"citadel_settings_steaminput" "Controller"
"citadel_settings_steaminput_connected" "Connected"
"citadel_ability_upgrade_tab_desc" "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] will upgrade your ability. These are additional binds."
"citadel_settings_per_unit_hotkeys" "Hero-specific settings"
"citadel_settings_advanced" "Advanced"
"citadel_settings_advanced_settings" "Advanced Settings"
"citadel_settings_always_show_all" "Always show all settings"
"citadel_settings_always_show_all_tooltip" "While browsing a specific hero's settings, also show the global settings that are shared by all heroes. Turn this off to see only the settings that can be customized per hero.
Shared settings are always shown while browsing your base settings, or when hero-specific settings are disabled."
"citadel_settings_default_view" "Default settings view"
"citadel_settings_default_view_current_hero" "Current hero"
"citadel_settings_default_view_base_settings" "Base settings"
"citadel_settings_default_view_tooltip" "Choose which view appears by default when opening the Settings menu.
Current hero: Default to editing settings for your currently active hero.
Base settings: Default to editing base settings."
"citadel_settings_remember_selected_hero" "Remember selected hero"
"citadel_settings_remember_selected_hero_tooltip" "When off, Settings opens to the view of the hero you're playing if Current Hero is your default view, and to base settings otherwise.
When on, Settings remembers the hero you selected in the hero selector and reopens to the same view. If you have chosen Current Hero as your default view, your selected hero in the Settings menu will still update whenever you swap heroes in the game."
"citadel_settings_show_all_off_notice_title" "Showing Hero-Specific Settings Only"
"citadel_settings_show_all_off_notice_body" "While browsing a specific hero, only the settings that can be customized for that hero are shown.
To change this or any other global settings, select Base Settings in the hero selector."
"citadel_Hotkeys_Tooltip_PerUnitHotkeys" "Enable/disable hero-specific keybinds, reticle customization, and mouse sensitivity."
"citadel_settings_hero_selector_tooltip" "Click to select the hero whose settings you want to modify."
"citadel_settings_highlight_hero_specific_tooltip" "Hold to highlight all settings that can be customized per-hero.
Others are global and will change for all heroes if modified."
"citadel_settings_hero_specific_enabled_title" "Hero-specific Settings Enabled"
"citadel_settings_hero_specific_enabled_body" "To browse settings for specific heroes, click the hero icon in the upper left to open the hero selector and select a hero.
The first icon represents your base settings. Individual heroes can customize one or more of these settings, but otherwise fall back to the base settings.
Hold {g:citadel_key:'TAB'} while browsing the Settings menu to highlight the settings that can be customized per-hero. Other settings are global and will remain the same regardless of which hero you are playing."
"citadel_settings_hero_specific_disabled_title" "Global Settings Enabled"
"citadel_settings_hero_specific_disabled_body" "You have turned off hero-specific settings. Any changes you make now will affect all heroes.
Your per-hero customizations have been saved in case you wish to enable hero-specific settings again in the future."
"citadel_settings_dont_show_again" "Don't show this again"
//Reserved in case we want to put a name on the base/fallback settings set
"citadel_settings_basesettings" "Base Settings"
"citadel_settings_view_mode" "Current View"
"citadel_settings_hero_selector_collapse_tooltip" "Close hero selector."
"citadel_settings_hero_selector_switch_to_base_tooltip" "Change view to base settings."
"citadel_settings_hero_selector_switch_to_hero_tooltip" "Change view to current hero settings."
"citadel_settings_chatwheel" "Chat Wheel"
"citadel_settings_chatwheel_search" "ping wheel"
"citadel_settings_chatwheel_confirm_reset" "Are you sure you want to reset your Chat Wheel settings?"
"citadel_settings_chatwheel_reset_tooltip" "Reset Chat Wheel settings."
"citadel_settings_communication_permissions" "Permissions"
"citadel_settings_communication_permissions_tooltip" "Chat and Voice Settings"
"citadel_settings_communication_permissions_desc" "Choose which types of communication you'd like to receive by default. Players can also be individually muted by using the Escape menu. Disabling Pings will also disable Chat Wheel and Map Drawings from those players."
"citadel_settings_communication_permissions_confirm_reset" "Are you sure you want to reset your communication permissions?"
"citadel_settings_communication_permissions_reset_tooltip" "Reset communication permissions."
"citadel_settings_communication_party" "Party members"
"citadel_settings_communication_allies" "Allies"
"citadel_settings_communication_opponents" "Opponents"
"citadel_settings_communication_spectated" "Spectated players"
"citadel_settings_communication_allow_text" "Text"
"citadel_settings_communication_allow_voice" "Voice"
"citadel_settings_communication_allow_voice_search" "voip"
"citadel_settings_communication_allow_pings" "Pings"
"chat_wheel_options" "WHEEL OPTIONS"
"citadel_settings_volume" "Volume"
"citadel_settings_volume_confirm_reset" "Are you sure you want to reset your volume settings?"
"citadel_settings_volume_reset_tooltip" "Reset volume settings."
"citadel_settings_audio_output" "Output"
"citadel_settings_audio_output_confirm_reset" "Are you sure you want to reset your audio output settings?"
"citadel_settings_audio_output_reset_tooltip" "Reset audio output settings."
"citadel_settings_audio_options" "Options"
"citadel_settings_voice" "Voice"
"citadel_settings_voice_search" "voip"
"citadel_settings_voice_confirm_reset" "Are you sure you want to reset your mic settings for voice chat?"
"citadel_settings_voice_reset_tooltip" "Reset mic settings for voice chat."
"citadel_settings_game" "Game"
"citadel_settings_reset_game_tooltip" "Reset game settings."
"citadel_reset_game" "Reset Game Settings?"
"citadel_confirm_reset_game" "Are you sure you want to reset your game settings?"
"citadel_settings_game_options" "Options"
"citadel_settings_game_abilities_items_confirm_reset" "Are you sure you want to restore all ability & item settings to the defaults?"
"citadel_settings_game_abilities_items_reset_tooltip" "Reset ability & item settings."
"citadel_settings_skill_rating" "Skill Rating"
"citadel_settings_skill_rating_confirm_reset" "Are you sure you want to reset your skill rating settings to the defaults?"
"citadel_settings_skill_rating_reset_tooltip" "Reset skill rating settings."
"citadel_settings_skill_rating_notification" "Rating change notifications"
"citadel_settings_skill_rating_notification_tip" "Show notifications when your own skill rating changes."
"citadel_settings_skill_rating_post_game" "Post-match team ratings"
"citadel_settings_skill_rating_post_game_tip" "Show average team rating after each match."
"citadel_settings_network" "Network"
"citadel_settings_mastervolume" "Master volume"
"citadel_settings_mastervolume_desc" "Adjusts the overall volume of the game."
"citadel_settings_gamevolume" "Gameplay audio"
"citadel_settings_gamevolume_search" "sound effects"
"citadel_settings_gamevolume_desc" "Adjusts the volume of sound effects, music, and dialogue."
"citadel_settings_musicvolume" "Menu music"
"citadel_settings_musicvolume_desc" "Adjusts the volume of the music in the main menu."
"citadel_settings_voicevolume" "Voice chat (incoming)"
"citadel_settings_voicevolume_search" "voip"
"citadel_settings_voicevolume_desc" "Adjust the volume of other players' microphones."
"citadel_settings_gamevoicevolume" "Mic Volume"
"citadel_settings_gamevoicevolume_desc" "Controls the input volume of your microphone"
"citadel_settings_playsoundinbackground" "Play sound in background"
"citadel_settings_playsoundinbackground_desc" "Select whether game audio should play even when another application window is in focus."
"citadel_settings_showsubtitles" "Show subtitles"
"citadel_settings_showsubtitles_desc" "When enabled, subtitles will appear for in-game dialogue."
"citadel_settings_showsubtitles_search" "closed captions VO voiceover CC"
"citadel_settings_subtitles_search" "subtitles closed captions VO voiceover CC"
"citadel_settings_subtitles_custom_style" "Custom subtitles"
"citadel_settings_subtitles_custom_style_tooltip" "Customize the size, colors, and font of subtitles."
"citadel_settings_subtitles_filter_allies" "Self and allies"
"citadel_settings_subtitles_filter_allies_tooltip" "Voice lines from your hero and your teammates."
"citadel_settings_subtitles_filter_enemies" "Enemies"
"citadel_settings_subtitles_filter_enemies_tooltip" "Voice lines from enemy heroes you can hear."
"citadel_settings_subtitles_filter_npcs" "Announcers and NPCs"
"citadel_settings_subtitles_filter_npcs_tooltip" "Voice lines from other characters like the Patrons, the Soul Urn, and the Curiosity Dealer."
"citadel_settings_subtitles_filter_abilities" "Abilities and items"
"citadel_settings_subtitles_filter_kills" "Kills and reactions"
"citadel_settings_subtitles_filter_pings" "Pings"
"citadel_settings_subtitles_filter_conversations" "Conversations"
"citadel_settings_subtitles_filter_patrons" "Patrons"
"citadel_settings_subtitles_filter_soul_urn" "Soul Urn"
"citadel_settings_subtitles_filter_shopkeeper" "Shopkeepers"
"citadel_settings_subtitles_filter_newscaster" "Newscaster"
"citadel_settings_subtitles_font_size" "Subtitle size"
"citadel_settings_subtitles_font_size_tooltip" "The size of the subtitle text."
"citadel_settings_subtitles_text_color" "Subtitle color"
"citadel_settings_subtitles_text_color_tooltip" "The color of the subtitle text."
"citadel_settings_subtitles_background_color" "Subtitle background"
"citadel_settings_subtitles_background_color_tooltip" "The color of the field behind the subtitle text, or of the outline around it."
"citadel_settings_subtitles_background_style" "Subtitle background style"
"citadel_settings_subtitles_background_style_tooltip" "Show subtitles on a solid field, or with an outline around the text instead."
"citadel_settings_subtitles_background_style_solid" "Solid"
"citadel_settings_subtitles_background_style_outline" "Outline"
"citadel_settings_subtitles_background_opacity" "Background opacity"
"citadel_settings_subtitles_background_opacity_tooltip" "Set the opacity of the field behind the subtitle text."
"citadel_settings_subtitles_outline_thickness" "Subtitle outline thickness"
"citadel_settings_subtitles_outline_thickness_tooltip" "Set the thickness of the outline around the subtitle text."
"citadel_settings_subtitles_font" "Subtitle font"
"citadel_settings_subtitles_font_tooltip" "The font used for subtitle text."
"citadel_settings_subtitles_font_default" "Standard"
"citadel_settings_subtitles_font_block" "Block"
"citadel_settings_subtitles_font_stylized" "Stylized"
"citadel_settings_subtitles_bold_font" "Bold subtitles"
"citadel_settings_subtitles_bold_font_tooltip" "Show subtitle text in a bold font."
"citadel_settings_subtitles_all_caps" "All-cap subtitles"
"citadel_settings_subtitles_all_caps_tooltip" "Show subtitles in all capital letters."
"citadel_settings_subtitles_speaker_names" "Speaker names"
"citadel_settings_subtitles_speaker_names_tooltip" "Show an icon, a name, or both to indicate who is speaking. Speakers without an icon always show their name."
"citadel_settings_subtitles_speaker_names_icon_and_name" "Icon and name"
"citadel_settings_subtitles_speaker_names_icon" "Icon only"
"citadel_settings_subtitles_speaker_names_name" "Name only"
"citadel_settings_subtitles_preview_1" "Nice beard."
"citadel_settings_subtitles_preview_2" "Nice mustache."
"citadel_settings_subtitles_preview_3" "Well aren't we a pair of handsome bastards."
"citadel_settings_voice_steam_link" "Recording device settings are configured using Steam voice settings."
"citadel_settings_voice_level" "Voice level"
"citadel_settings_voice_level_search" "voip"
"citadel_settings_voice_level_desc" "This bar displays the current volume level being detected by your microphone. Use it to test your mic and set a mic trigger threshold if desired."
"citadel_settings_openmicthreshold" "Mic trigger threshold"
"citadel_settings_voice_always_sample_mic" "Always Sample Mic"
"citadel_settings_openmicthreshold_desc" "Only transmit voice when audio input volume is above this level. This threshold applies even if you have open mic enabled for voice chat."
"citadel_hotkeys_tooltip_chatvoiceparty" "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard."
"citadel_hotkeys_tooltip_chatvoiceteam" "Use your microphone to communicate with all team members."
"citadel_hotkeys_tooltip_togglemute" "Mute or unmute game audio."
"citadel_hotkeys_tooltip_move_up" "Used by heroes with flight abilities to gain altitude while airborne."
"citadel_hotkeys_tooltip_move_down" "Used by heroes with flight abilities to drop in altitude while airborne."
"citadel_hotkeys_tooltip_down_dash" "Dash straight down while airborne, the same as double-tapping Crouch."
"citadel_hotkeys_tooltip_held_item" "Parry an incoming melee attack. If you are carrying an item such as the Soul Urn, this command throws it instead."
"citadel_hotkeys_tooltip_interact" "Interact with the highlighted object."
"citadel_hotkeys_tooltip_cosmetic1" "Apply in-game cosmetic sprays, or use seasonal cosmetic items."
"citadel_hotkeys_tooltip_purchase_quickbuy" "Purchase the next item in your quickbuy queue, if you can afford it."
"citadel_hotkeys_tooltip_scoreboard" "Hold to show the full in-match scoreboard and expanded HUD details, and to allow free mouse cursor movement."
"citadel_hotkeys_tooltip_extra_info" "Hold to show additional details on HUD elements and in-world distance markers, without losing mouse camera control."
"citadel_hotkeys_tooltip_avoid_hero" "Used on the hero roster to mark a hero you want to ensure you are not assigned."
"citadel_hotkeys_tooltip_instant_ping" "Tap to Ping. Long hold will cancel ping. Chat Wheel will not open. Mini Radials Will."
"citadel_hotkeys_tooltip_ping" "Press to ping the location you are aiming at. Hold to open the Chat Wheel."
"citadel_hotkeys_tooltip_chat_wheel" "Open the Chat Wheel immediately, without a hold delay."
"citadel_hotkeys_tooltip_quick_ping" "Instantly send the selected ping without opening the Chat Wheel."
"citadel_hotkeys_tooltip_pause" "Pause the match for all players, or resume a match you paused."
"citadel_hotkeys_tooltip_replay_death" "While dead, watch a replay of the moments leading up to your death."
"citadel_hotkeys_tooltip_teammate_camera" "Hold to view the match through this teammate's camera. Teammates are numbered in the order they appear on the top bar."
"citadel_hotkeys_tooltip_reset_camera" "Level the camera back to the horizon."
"citadel_hotkeys_tooltip_spec_camera_mode" "Cycle through the spectator camera modes."
"citadel_hotkeys_tooltip_spec_switch_team" "Switch to spectating the other team."
"citadel_hotkeys_tooltip_spec_free_cursor" "Switch between controlling the camera with the mouse and using a free cursor to interact with the spectator HUD."
"citadel_hotkeys_tooltip_minimap_view_amber" "Show only the Hidden King team's view on the minimap."
"citadel_hotkeys_tooltip_minimap_view_sapphire" "Show only the Archmother team's view on the minimap."
"citadel_hotkeys_tooltip_spectate_player" "Spectate this hero. Heroes are numbered left to right in the order they appear on the top bar."
"citadel_hotkeys_tooltip_minimap_view_both" "Show both teams' views on the minimap."
"citadel_hotkeys_tooltip_minimap_view_target" "Show the view of the spectated player's team on the minimap."
"citadel_hotkeys_tooltip_shop_purchase_search_match" "When your shop search has narrowed the results to a single item, buy it, or sell it if you already own it. Works while typing in the search box."
"citadel_hotkeys_tooltip_shop_focus_search" "Switch to the All Items tab and start typing in the shop search box."
"citadel_hotkeys_tooltip_shop_tab_build" "Switch to the Builds tab of the shop."
"citadel_hotkeys_tooltip_shop_tab_recommended" "Switch to the Popular Items tab of the shop."
"citadel_hotkeys_tooltip_shop_tab_all_items" "Switch to the All Items tab of the shop."
"citadel_hotkeys_tooltip_shop_tab_weapon" "Switch to the Weapon Items tab of the shop."
"citadel_hotkeys_tooltip_shop_tab_spirit" "Switch to the Spirit Items tab of the shop."
"citadel_hotkeys_tooltip_shop_tab_vitality" "Switch to the Vitality Items tab of the shop."
"citadel_hotkeys_tooltip_shop_tier_up" "Scroll the shop up one price tier.
If you have disabled the Snap Scrolling to Price Tiers option, this scrolls a small amount instead."
"citadel_hotkeys_tooltip_shop_tier_down" "Scroll the shop down one price tier.
If you have disabled the Snap Scrolling to Price Tiers option, this scrolls a small amount instead."
"citadel_settings_monitor_mic_desc" "Turn this on to listen to your microphone while adjusting voice settings."
"citadel_settings_streamlined_mic_desc" "Open the recording device when the game is started, instead of when the mic is used."
"citadel_settings_defaultaudio" "Default"
"citadel_settings_sounddevice" "Output device"
"citadel_settings_sounddevice_desc" "Select the speakers or headset where you would like game audio to play."
"citadel_settings_sounddevice_search" "speakers headset headphone"
"citadel_settings_voice_sounddevice" "Input device"
"citadel_settings_voice_sounddevice_desc" "Select the microphone to use for voice chat."
"citadel_settings_voice_sounddevice_search" "microphone"
"citadel_settings_no_audio_input_devices" "No microphone detected"
"citadel_settings_speakerconfig" "Speaker configuration"
"citadel_settings_speakerconfig_desc" "Select the type of device (headphones or speakers) for which audio output should be optimized."
"citadel_settings_headphones" "Headphones"
"citadel_settings_2speakers" "2 Speakers"
"citadel_settings_4speakers" "4 Speakers"
"citadel_settings_5speakers" "5.1 Speakers"
"citadel_settings_7speakers" "7.1 Speakers"
"citadel_settings_audiodefaults" "Restore Defaults"
"citadel_settings_display" "Display"
"citadel_settings_display_device" "Display"
"citadel_settings_display_refresh_rate" "{d:refresh_rate} Hz"
"citadel_settings_display_option_label" "{d:r:display_width}x{d:r:display_height} ({s:refresh_rate_label})"
"citadel_settings_display_confirm_reset" "Are you sure you want to reset your display settings?
This also sets your display to its native resolution."
"citadel_settings_display_reset_tooltip" "Reset display settings."
"citadel_settings_display_choice" "Monitor {d:displayNumber} - {s:displayName}"
"citadel_settings_usenativeresolution" "Use native resolution"
"citadel_settings_resolution" "Resolution"
"citadel_settings_customresolution" "Custom resolution"
"citadel_settings_aspectratio" "Aspect ratio"
"citadel_settings_aspectratio169" "16x9"
"citadel_settings_aspectratio1610" "16x10"
"citadel_settings_aspectratio219" "21x9"
"citadel_settings_219_clamp_HUD" "Inset HUD"
"citadel_settings_219_clamp_HUD_desc" "Enabling this option keeps the HUD elements in the center of the screen when playing in 21x9 aspect ratio."
"citadel_settings_fullscreen_focus_behavior" "Minimize on focus loss"
"citadel_settings_fullscreen_focus_behavior_desc" "Minimize the game if another application gains focus.
This setting only applies when playing in full-screen mode."
"citadel_settings_custom_ui_colors" "Custom UI colors"
"citadel_settings_custom_ui_colors_tooltip" "Modify the colors used for certain elements in the UI."
"citadel_settings_custom_ui_colors_search" "colorblind CVD"
"citadel_settings_enemy_ui_color" "Enemy color"
"citadel_settings_enemy_ui_color_tooltip" "The color used for enemy health bars and other enemy indicators in the UI."
"citadel_settings_enemy_ui_color_search" "enemy color health bar colorblind"
"citadel_settings_enemy_damage_delta_color" "Enemy damage color"
"citadel_settings_enemy_damage_delta_color_tooltip" "The color that briefly marks the health an enemy just lost when you damage them."
"citadel_settings_enemy_damage_delta_color_search" "enemy damage delta health bar yellow colorblind"
"citadel_settings_enemy_zipline_color" "Enemy zipline color"
"citadel_settings_enemy_zipline_color_tooltip" "The color used for enemy ziplines, and for enemy objectives on the minimap."
"citadel_settings_enemy_zipline_color_search" "enemy zipline rope objective boss walker minimap color colorblind"
"citadel_settings_video_preview" "Preview rendering changes"
"citadel_settings_video_preview_desc" "After modifying video performance or camera view settings that affect rendering, briefly reveal the game world to view the impact of those changes."
"citadel_settings_video_preview_time" "Preview duration"
"citadel_settings_video_preview_time_desc" "Adjust the length of time for which the game world is revealed after changing video performance or camera view settings."
"citadel_settings_light_sensitivity_mode" "Reduce flashing effects"
"citadel_settings_light_sensitivity_mode_search" "photosensitivity"
"citadel_settings_light_sensitivity_mode_desc" "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present."
"citadel_settings_camera_shake" "Reduce camera shake"
"citadel_settings_camera_shake_search" "screen shake motion sickness"
"citadel_settings_camera_shake_desc" "Reduce camera shake from impacts, explosions and other effects."
"citadel_settings_auto_fire" "Auto-fire"
"citadel_settings_auto_fire_search" "autofire shoot attack hold toggle invert wrist hand strain rsi carpal tunnel"
"citadel_settings_auto_fire_desc" "Your weapon fires continuously without holding Fire. Press Fire to stop shooting, and press it again to resume."
"citadel_settings_auto_move" "Auto-move"
"citadel_settings_auto_move_search" "autorun sprint forward walk wrist hand strain rsi carpal tunnel"
"citadel_settings_auto_move_desc" "Double-tap Move Forward to keep moving forward without holding the key. Press Move Forward or Move Back to stop."
"citadel_settings_auto_mantle_forward" "Auto-mantle forwards"
"citadel_settings_auto_mantle_forward_search" "climb ledge jump vault wrist hand strain rsi carpal tunnel"
"citadel_settings_auto_mantle_forward_desc" "Automatically mantle onto ledges you walk into while moving forward on the ground, without pressing Jump. Breakables are skipped so you can break them."
"citadel_settings_auto_mantle_backward" "Auto-mantle backwards"
"citadel_settings_auto_mantle_backward_search" "reverse climb ledge jump vault stuck wrist hand strain rsi carpal tunnel"
"citadel_settings_auto_mantle_backward_desc" "Automatically mantle onto ledges you back into while moving backward on the ground, without pressing Jump. Breakables are skipped."
"citadel_settings_auto_mantle_in_air" "Auto-mantle in air"
"citadel_settings_auto_mantle_in_air_search" "airborne midair jump dash climb ledge vault wrist hand strain rsi carpal tunnel"
"citadel_settings_auto_mantle_in_air_desc" "Automatically mantle onto ledges you move forward or backward into while in the air, without pressing Jump. Breakables are skipped."
"citadel_settings_apply" "Apply Settings"
"citadel_settings_videodefaults" "Restore Defaults"
"citadel_settings_shop_show_item_names" "Show item names"
"citadel_settings_shop_item_names_tooltip" "When enabled, item names will be displayed over the icons in the shop."
"citadel_settings_shop_search_use_name_only" "Only search names"
"citadel_settings_shop_search_use_name_only_tooltip" "When enabled, only the name of the item will be used in search, and the item description will be ignored."
"citadel_settings_shop_open_focus_search" "Immediate search focus"
"citadel_settings_shop_open_focus_search_tooltip" "When enabled, opening the shop puts the keyboard in the search box so you can type an item name right away. Press {g:citadel_key:'ESCAPE'} to return the keyboard to the game."
"citadel_settings_shop_scroll_snap" "Snap scrolling to price tiers"
"citadel_settings_shop_scroll_snap_tooltip" "When enabled, scrolling the All Items tab of the shop with the mouse wheel moves one price tier at a time."
"citadel_settings_unit_status_show_health" "Health numbers"
"citadel_settings_unit_status_show_health_tooltip" "Show health numbers in health bars."
"citadel_settings_unit_status_show_ally_health" "Ally health numbers"
"citadel_settings_unit_status_show_ally_health_tooltip" "Show health numbers on allied heroes' health bars when they take damage."
"citadel_settings_unit_status_show_ally_health_search" "teammate health bar hp values"
"citadel_settings_unit_status_show_critical" "Critical health effects"
"citadel_settings_unit_status_show_critical_tooltip" "Show text and animations on health bars of enemies with critical health levels."
"citadel_settings_unit_status_hero_name" "Name above health bars"
"citadel_settings_unit_status_hero_name_tooltip" "What to show above other heroes' health bars."
"citadel_settings_unit_status_hero_name_search" "player name hero name health bar overhead"
"citadel_settings_unit_status_hero_name_player" "Player name"
"citadel_settings_unit_status_hero_name_hero" "Hero name"
"citadel_settings_unit_status_hero_name_none" "None"
"citadel_settings_damage_text_cumulative" "Show cumulative damage"
"citadel_settings_damage_text_cumulative_tooltip" "Choose the way you see ongoing damage dealt to targets."
"citadel_settings_damage_text_cumulative_off" "Off"
"citadel_settings_damage_text_cumulative_running" "Real-time"
"citadel_settings_damage_text_cumulative_final" "Final total only"
"citadel_settings_damage_text_cumulative_off_tooltip" "Only show the individual damage numbers for each hit."
"citadel_settings_damage_text_cumulative_running_tooltip" "In addition to individual damage numbers, also show the total recent damage dealt to a target, updated as you continue damaging them."
"citadel_settings_damage_text_cumulative_final_tooltip" "In addition to individual damage numbers, also show the total damage dealt to a target once you stop dealing damage to them."
"citadel_settings_enable_console" "Dev command console"
"citadel_settings_enable_console_tooltip" "If you have launch options like -dev or -console that enable the console they override this setting."
"citadel_settings_wheel_delay_desc" "Wheel delay:"
"citadel_settings_quick_cast_desc" "Casting mode:"
"citadel_settings_quick_cast_items_desc" "Active item casting"
"citadel_settings_quick_cast_items_tooltip" "Set the casting mode for Active items.
If the casting mode for a specific hero ever matches your base setting, further changes to the base setting will apply to that hero until you override them."
"citadel_settings_quick_cast_global" "Casting mode"
"citadel_settings_quick_cast_default_desc" "Set the default casting mode for hero abilities.
If the casting mode for a specific hero ability ever matches your base setting, further changes to the base setting will apply to that ability until overridden."
"citadel_settings_quick_cast_default_confirm_press_hold" "This will change the casting mode for all abilities using your previous default casting mode.
WARNING: Quick Cast is incompatible with Press and Hold. Any hero using Press and Hold alt-casting will have their alt-cast mode reset to Alternate Cast Button.
Are you sure you want to change your default casting mode to Quick Cast?"
"citadel_settings_quick_cast_error_confirm" "Quick Cast is incompatible with Press and Hold alt-casting.
If you would like to use Quick Cast for this ability, please change your alternate cast mode first."
"citadel_settings_quick_cast_error_press_hold" "Not Allowed"
"citadel_settings_quick_cast_global_warning" "Confirm Change"
"citadel_settings_quick_cast_success" "Success"
"citadel_settings_quick_cast_set_success" "Quick Cast Mode for all hero abilities set successfully."
"citadel_settings_ability_quickcast_tooltip" "Toggle to enable/disable quickcast for this specific ability/item"
"citadel_settings_quickcast_default" "Ability Default"
"citadel_settings_quickcast_item_default" "Item Default"
"citadel_settings_quickcast_enabled" "Instant Cast"
"citadel_settings_quickcast_disabled" "Quick Cast"
"citadel_settings_quickcast_default_tooltip" "Uses the ability or item's default casting mode."
"citadel_settings_quickcast_confirm_cast_tooltip" "Press the button to select the item or ability, then cast by pressing the Fire button."
"citadel_settings_quickcast_enabled_tooltip" "Cast as soon as the button is pressed."
"citadel_settings_quickcast_disabled_tooltip" "Cast when the button is released."
"citadel_settings_quickcast_confirm_cast" "Confirm Cast"
"citadel_quickbuy_auto_buy_enable" "Quickbuy Auto Purchase"
"citadel_quickbuy_auto_buy_enable_tooltip" "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop."
"citadel_quickbuy_purchase_prompts_enable" "Quickbuy Purchase Prompts"
"citadel_quickbuy_purchase_prompts_enable_tooltip" "If enabled, show purchase prompts when you queue an item as opposed to when it is purchased."
"citadel_settings_streamer_mode" "Streamer mode"
"citadel_settings_streamer_mode_search" "hide player names"
"citadel_settings_streamer_mode_tooltip" "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards."
"citadel_settings_speedometer_ui_enable" "Speedometer"
"citadel_settings_speedometer_ui_enable_tooltip" "Enables speed testing functionality."
"citadel_settings_active_window_unpause" "Focus game when unpaused"
"citadel_settings_active_window_unpause_tooltip" "Turn this on to bring the game window into focus when the game is about to unpause."
"citadel_settings_cancel_with_ability_key" "Cancel with ability key"
"citadel_settings_cancel_with_ability_key_tooltip" "Enables pressing either the ability key or the cancel ability key to cancel abilities."
"citadel_settings_always_show_hud_stats" "Always show HUD Stats"
"citadel_settings_always_show_hud_stats_tooltip" "Turn this on to always have the stats on the left of the HUD visible."
"citadel_camera_pitch_inverted" "Invert mouse"
"citadel_camera_pitch_inverted_search" "invert y-axis"
"citadel_camera_pitch_inverted_tooltip" "When inverted, move the mouse forward to look down and backward to look up."
"citadel_camera_zoom_is_toggle" "Toggle zoom"
"citadel_camera_zoom_is_toggle_search" "Zoom-lock ADS mode hold"
"citadel_camera_zoom_is_toggle_tooltip" "Remain zoomed in until the Zoom button is pressed a second time to cancel.
This is a global setting and cannot be set independently per hero."
"citadel_camera_hero_fov" "Camera FOV"
"citadel_settings_camera_fov_search" "Field of vision"
"citadel_camera_hero_fov_new" "The Legacy FOV setting has been replaced with a slider allowing greater customization of your field of view."
"citadel_camera_hero_fov_tooltip" "Adjust the field of view. A larger angle provides a wider field of view, while a smaller angle narrows it."
"citadel_settings_camera" "Camera Settings"
"citadel_settings_camera_confirm_reset" "Are you sure you want to reset your camera settings?"
"citadel_settings_camera_reset_tooltip" "Reset camera settings."
"citadel_settings_camera_search" "camera fov field of view invert pitch zoom toggle shake motion sickness spectating dead teammate follow view"
"citadel_settings_spectator_camera" "Spectator & Replay Camera"
"citadel_settings_spectator_camera_confirm_reset" "Are you sure you want to reset your spectator and replay camera settings?"
"citadel_settings_spectator_camera_reset_tooltip" "Reset spectator and replay camera settings."
"citadel_settings_spectator_camera_search" "spectator spectating replay content creation fade transparency camera offset override field of view fov"
"citadel_settings_spectator_auto_target_view" "Follow spectated player's view"
"citadel_settings_spectator_auto_target_view_tooltip" "While you are dead, spectating a match or watching a replay, the camera turns back to the watched player's view shortly after you stop moving the mouse. Turn off to keep the camera where you aim it."
"citadel_settings_camera_fade_viewed_near_opacity" "Viewed hero close-up opacity"
"citadel_settings_camera_fade_viewed_near_dist" "Viewed hero full-fade distance"
"citadel_settings_camera_fade_viewed_far_dist" "Viewed hero fade start distance"
"citadel_settings_camera_fade_viewed_tooltip" "The hero you are watching fades out as the camera gets close to them. It starts fading at the fade start distance and reaches the close-up opacity at the fully faded distance. Set the opacity to 100% to never fade."
"citadel_settings_camera_fade_other_near_opacity" "Other unit close-up opacity"
"citadel_settings_camera_fade_other_near_dist" "Other unit full-fade distance"
"citadel_settings_camera_fade_other_far_dist" "Other unit fade start distance"
"citadel_settings_camera_fade_other_tooltip" "Other heroes, bosses and shrines fade out as the camera gets close to them. They start fading at the fade start distance and reach the close-up opacity at the fully faded distance. Set the opacity to 100% to never fade."
"citadel_settings_camera_overrides_enabled" "Custom spectator camera"
"citadel_settings_camera_overrides_enabled_tooltip" "Place the camera with the offsets below instead of each hero's own camera."
"citadel_settings_camera_override_pivot_x" "Pivot forward offset"
"citadel_settings_camera_override_pivot_y" "Pivot side offset"
"citadel_settings_camera_override_pivot_z" "Pivot height"
"citadel_settings_camera_override_pivot_x_crouching" "Crouching pivot forward offset"
"citadel_settings_camera_override_pivot_y_crouching" "Crouching pivot side offset"
"citadel_settings_camera_override_pivot_z_crouching" "Crouching pivot height"
"citadel_settings_camera_override_pivot_tooltip" "The point on the hero that the camera orbits around. Forward is positive, left is positive, up is positive."
"citadel_settings_camera_override_x" "Camera forward offset"
"citadel_settings_camera_override_y" "Camera side offset"
"citadel_settings_camera_override_z" "Camera vertical offset"
"citadel_settings_camera_override_offset_tooltip" "Where the camera sits relative to the pivot. Negative forward values move it behind the hero, positive side values move it to the left."
"citadel_settings_camera_override_worst_case_x" "Near-wall forward offset"
"citadel_settings_camera_override_worst_case_y" "Near-wall side offset"
"citadel_settings_camera_override_worst_case_z" "Near-wall vertical offset"
"citadel_settings_camera_override_worst_case_tooltip" "Where the camera retreats to when the hero is pressed up against a wall."
"citadel_settings_camera_override_ads_x" "Zoomed forward offset"
"citadel_settings_camera_override_ads_y" "Zoomed side offset"
"citadel_settings_camera_override_ads_z" "Zoomed vertical offset"
"citadel_settings_camera_override_ads_tooltip" "Where the camera sits relative to the pivot while the spectated hero is zoomed in."
"citadel_settings_camera_override_fov" "Field of view"
"citadel_settings_camera_override_ads_fov" "Zoomed field of view"
"citadel_settings_camera_override_fov_tooltip" "Field of view of the custom spectator camera, normally and while the spectated hero is zoomed in."
"citadel_settings_camera_presets" "Camera Presets"
"citadel_settings_camera_preset_default" "Default"
"citadel_settings_camera_preset_1" "Camera 1"
"citadel_settings_camera_preset_2" "Camera 2"
"citadel_settings_camera_preset_3" "Camera 3"
"citadel_settings_interface" "Interface"
"citadel_settings_interface_confirm_reset" "Are you sure you want to reset interface settings?"
"citadel_settings_interface_reset_tooltip" "Reset interface settings."
"citadel_settings_shop" "Shop"
"citadel_settings_shop_confirm_reset" "Are you sure you want to reset shop settings?"
"citadel_settings_shop_reset_tooltip" "Reset shop setting."
"citadel_settings_hero_specific_confirm_reset" "Are you sure you want to turn off hero-specific settings?
Your hero customizations will be preserved in case you turn them back on."
"citadel_settings_hero_specific_confirm_reset_disabled" "Are you sure you want to reset hero-specific settings?"
"citadel_settings_hero_specific_reset_tooltip" "Reset hero-specific settings."
"citadel_enable_ping_indicator" "HUD ping indicator"
"citadel_enable_ping_indicator_tooltip" "Show on-screen indicators pointing toward pings made by your teammates."
"citadel_settings_alt_cast_mode_section" "Alternate Cast"
"citadel_settings_alt_cast_mode" "Alternate cast mode"
"citadel_settings_alt_cast_mode_tooltip" "Set the input method for performing an alt-cast instead of a regular cast."
"citadel_settings_alt_cast_double_tap" "Double Tap"
"citadel_settings_alt_cast_double_tap_tooltip" "Double tap an ability button to alternate cast the ability."
"citadel_settings_alt_cast_key" "Alternate Cast Button"
"citadel_settings_alt_cast_key_tooltip" "Alternate cast an ability by selecting it then pressing the alt-cast button, or by holding the alt-cast button and then pressing an ability key."
"citadel_settings_alt_cast_press_and_hold" "Press and Hold"
"citadel_settings_alt_cast_press_and_hold_tooltip" "Hold an ability button for a short duration to alternate cast."
"citadel_settings_alt_cast_double_tap_window" "Double tap cast window"
"citadel_settings_alt_cast_double_tap_window_tooltip" "Set the duration within which a second tap will register as a double tap and trigger an alternate cast."
"citadel_settings_alt_cast_hold_time" "Alternate cast hold time"
"citadel_settings_alt_cast_hold_time_tooltip" "Set the duration for which the ability button must be held in order to trigger an alternate cast."
"citadel_settings_alt_cast_global_confirm_quick_cast" "WARNING: Press and Hold is incompatible with Quick Cast. If you apply Press and Hold, any hero abilities set to Quick Cast will revert to Ability Default.
Are you sure you want to change your alt-cast mode to Press and Hold?"
"citadel_settings_alt_cast_global_warning" "Confirm Change"
"citadel_settings_cancel_ability_mode" "Change Cancel Ability Mode:"
"citadel_settings_cancel_ability_mode_desc" "Note: Abilities will be cancelled with the Cancel Key when possible."
"citadel_settings_cancel_ability_mode_cancel_key" "Cancel Key"
"citadel_settings_cancel_ability_mode_ability_key" "Ability Key"
"citadel_settings_cancel_ability_mode_either" "Cancel Key or the Ability Key"
"citadel_settings_cancel_ability_mode_cancel_key_tooltip" "Cancel an active ability by pressing the Cancel Key"
"citadel_settings_cancel_ability_mode_ability_key_tooltip" "Cancel an active ability by pressing the Ability key again"
"citadel_settings_cancel_ability_mode_either_tooltip" "Cancel an active ability by pressing the Cancel Key or Ability key again"
// Settings sharing
"citadel_settings_share_tooltip" "Share your reticle and/or keybind customizations as a code, or apply a settings code from another player."
"citadel_settings_share_popup_title" "Share Settings"
"citadel_settings_share_tab_export" "Share my settings"
"citadel_settings_share_tab_import" "Apply a code"
"citadel_settings_share_export_desc" "Choose which settings to share, then copy the code and send it to another player."
"citadel_settings_share_scope_title" "Hero Settings"
"citadel_settings_share_scope_all_heroes" "All heroes"
"citadel_settings_share_scope_all_heroes_tooltip" "Your base settings for the selected categories, plus every hero's hero-specific customizations."
"citadel_settings_share_scope_base" "Base settings"
"citadel_settings_share_scope_base_tooltip" "Your base settings for the selected categories, without any hero-specific customizations."
"citadel_settings_share_scope_hero_tooltip" "This hero's settings, so the receiving player will be able to apply the same settings you currently use for this hero."
"citadel_settings_share_categories_title" "Include"
"citadel_settings_share_reticle" "Reticle"
"citadel_settings_share_keybinds" "Keybinds"
"citadel_settings_share_copy" "Copy code"
"citadel_settings_share_copied" "Copied!"
"citadel_settings_share_nothing_selected" "Select something to share."
"citadel_settings_share_import_desc" "Paste a code from another player to see what it contains, then choose what to apply."
"citadel_settings_share_paste_placeholder" "Paste a settings code here..."
"citadel_settings_share_paste_clipboard" "Paste from clipboard"
"citadel_settings_share_invalid_code" "This isn't a valid Deadlock settings code."
"citadel_settings_share_contents_title" "This code contains:"
"citadel_settings_share_contents_scope_base" "Base settings"
"citadel_settings_share_preview_caption" "These will be your settings after this code is applied:"
"citadel_settings_share_contents_preview_tooltip" "{s:scope_name}"
"citadel_settings_share_contents_scope_all:f" "Base settings + {i:scope_hero_count} {scope_hero_count, plural, one{hero} other{heroes}}"
"citadel_settings_share_contents_heroes_tooltip" "Base settings + {s:hero_list}"
"citadel_settings_share_contents_hero_separator" ", "
"citadel_settings_share_base_differs" "This code's base settings differ from yours."
"citadel_settings_share_heroes_ignored" "This code contains hero-specific customizations.
They won't be applied because you aren't using hero-specific settings."
"citadel_settings_share_base_as_overrides" "Your base settings will be kept. Where the code's base settings differ, they'll be applied as hero-specific customizations for the heroes in this code."
"citadel_settings_share_summary_reticle:f" "{i:reticle_count} {reticle_count, plural, one{customization} other{customizations}} - {i:reticle_diff_count} of your current settings will change"
"citadel_settings_share_summary_keybinds:f" "{i:bind_count} {bind_count, plural, one{customization} other{customizations}} - {i:bind_diff_count} of your current keybinds will change"
"citadel_settings_share_summary_none" "0 customizations"
"citadel_settings_share_summary_reticle_same:f" "{i:reticle_count} {reticle_count, plural, one{customization} other{customizations}} - all match your current settings"
"citadel_settings_share_summary_keybinds_same:f" "{i:bind_count} {bind_count, plural, one{customization} other{customizations}} - all match your current binds"
"citadel_settings_share_warning_unbinds_required" "Applying these keybinds will leave one or more critical gameplay commands unbound."
"citadel_settings_share_missing_binds_caption" "After applying, these commands required for gameplay will have no key bound:"
"citadel_settings_share_missing_binds_caption_scopes" "After applying, these commands required for gameplay will have no key bound. Be sure to bind them for the heroes shown, or in your base settings if the base settings icon ({g:citadel_icon:'BASE_SETTINGS'}) is shown:"
"citadel_settings_share_apply_title" "Apply"
"citadel_settings_share_apply_reticle" "Reticle"
"citadel_settings_share_apply_reticle_tooltip" "Applies the reticle settings in the code. You can undo this until you change a setting yourself or close the settings menu."
"citadel_settings_share_apply_keybinds" "Keybinds"
"citadel_settings_share_apply_keybinds_tooltip" "Applies the keybinds in the code. You can undo this until you change a setting yourself or close the settings menu."
"citadel_settings_share_apply_base" "Base settings"
"citadel_settings_share_apply_base_tooltip" "Replace your base settings with the ones in this code.
Turn this off to keep your own base settings and have any differences applied as hero-specific overrides for these heroes."
"citadel_settings_share_apply" "Apply"
"citadel_settings_share_preview_changes" "Preview Code Contents"
"citadel_settings_share_applied" "Settings applied."
"citadel_settings_share_reverted" "Settings reverted."
"citadel_settings_share_undo" "Undo"
"citadel_settings_share_undo_tooltip" "Revert your settings to how they were before the last code was applied. Available until you change a keybind or reticle setting yourself, or close the settings menu."
"citadel_settings_crosshair_copy_code" "Copy code"
"citadel_settings_crosshair_copy_code_tooltip" "Copy this reticle as a code you can send to other players."
"citadel_settings_crosshair_paste_code" "Paste & apply code"
"citadel_settings_crosshair_paste_code_tooltip" "Apply a reticle code from your clipboard to this reticle."
"citadel_settings_crosshair_code_copied" "Reticle code copied"
"citadel_settings_crosshair_code_pasted" "Reticle applied"
"citadel_settings_crosshair_code_paste_failed" "The clipboard doesn't contain a reticle code"
"citadel_settings_crosshair_code_paste_multiple" "Clipboard contains multiple reticles"
"citadel_settings_crosshair_undo_paste_tooltip" "Undo pasted reticle changes.
If you make further changes or exit Settings, you will no longer be able to revert to your previous reticle settings."
"citadel_settings_share_new_setting" "Shareable Settings"
"citadel_settings_share_new_setting_desc" "Copy your reticle and keybind settings as a code to share with other players, or apply a code from someone else. Find it next to the search bar."
// Keybind map popup
"citadel_keybind_map_button" "View Keybind Map"
"citadel_keybind_map_title" "Keybind Map"
"citadel_keybind_map_show_chords" "View chords"
"citadel_keybind_map_show_chords_tooltip" "Hold {g:citadel_key:'SHIFT'} to see the modifier key chords bound with these keys instead of the single-key binds."
// One-letter marks on keys chorded with SHIFT, ALT and CTRL in the keybind map (each sits in its own fixed slot)
"citadel_keybind_map_chord_shift" "S"
"citadel_keybind_map_chord_alt" "A"
"citadel_keybind_map_chord_ctrl" "C"
"citadel_keybind_map_hint" "Highlighted keys are bound to commands. Hover over one to see its bindings.
Click any key to bind a command to it."
"citadel_keybind_map_mouse1" "M1"
"citadel_keybind_map_mouse2" "M2"
"citadel_keybind_map_mouse3" "M3"
"citadel_keybind_map_mouse4" "M4"
"citadel_keybind_map_mouse5" "M5"
"citadel_keybind_map_other_keys" "Other Keys"
"citadel_keybind_map_no_command_bound" "No command bound"
"citadel_keybind_map_keyboard_layout" "Keyboard layout"
"citadel_keybind_map_layout_auto" "Auto-detect"
"citadel_keybind_map_layout_belgian" "Belgian AZERTY (ISO)"
"citadel_keybind_map_layout_brazilian" "Brazilian ABNT2"
"citadel_keybind_map_layout_czech" "Czech QWERTZ (ISO)"
"citadel_keybind_map_layout_danish" "Danish (ISO)"
"citadel_keybind_map_layout_french_legacy" "French AZERTY, Legacy (ISO)"
"citadel_keybind_map_layout_french_standard" "French AZERTY, Standard (ISO)"
"citadel_keybind_map_layout_german" "German QWERTZ (ISO)"
"citadel_keybind_map_layout_hungarian" "Hungarian QWERTZ (ISO)"
"citadel_keybind_map_layout_italian" "Italian (ISO)"
"citadel_keybind_map_layout_japanese" "Japanese (JIS)"
"citadel_keybind_map_layout_latin_american" "Latin American (ISO)"
"citadel_keybind_map_layout_norwegian" "Norwegian (ISO)"
"citadel_keybind_map_layout_polish_programmers" "Polish Programmers (ANSI)"
"citadel_keybind_map_layout_portuguese" "Portuguese (ISO)"
"citadel_keybind_map_layout_russian_ansi" "Russian (ANSI)"
"citadel_keybind_map_layout_russian_iso" "Russian (ISO)"
"citadel_keybind_map_layout_spanish" "Spanish (ISO)"
"citadel_keybind_map_layout_swedish" "Swedish / Finnish (ISO)"
"citadel_keybind_map_layout_swiss_french" "Swiss French QWERTZ (ISO)"
"citadel_keybind_map_layout_swiss_german" "Swiss German QWERTZ (ISO)"
"citadel_keybind_map_layout_turkish_q" "Turkish Q (ISO)"
"citadel_keybind_map_layout_uk" "United Kingdom (ISO)"
"citadel_keybind_map_layout_ukrainian_ansi" "Ukrainian Enhanced (ANSI)"
"citadel_keybind_map_layout_ukrainian_iso" "Ukrainian Enhanced (ISO)"
"citadel_keybind_map_layout_us" "US (ANSI)"
"citadel_keybind_map_layout_us_dvorak" "US Dvorak (ANSI)"
// Keycap text for keys that may have no button code, shown when the keyboard layout names them nothing (JIS, ABNT2)
"citadel_keybind_map_key_hankaku" "半角/全角"
"citadel_keybind_map_key_yen" "¥"
"citadel_keybind_map_key_ro" "ろ"
"citadel_keybind_map_key_muhenkan" "無変換"
"citadel_keybind_map_key_henkan" "変換"
"citadel_keybind_map_key_kana" "かな"
"citadel_keybind_map_key_abnt2_slash" "/"
"citadel_keybind_map_new_setting" "Keybind Map"
"citadel_keybind_map_new_setting_desc" "See every key and mouse button you have bound, which are still free, and what each one does. Hold SHIFT while viewing the keybind map to see chords bound to each key, and click any key to bind a command to it. Find it at the top of the Keybinds section."
"citadel_bind_key_title" "Bind Command"
"citadel_bind_key_categories" "Category"
"citadel_bind_key_commands" "Command"
"citadel_bind_key_bind_as" "Bind As"
"citadel_bind_key_replace" "Replace:"
"citadel_bind_key_replace_existing" "Replace existing bind"
"citadel_bind_key_add_new" "Add as secondary bind"
"citadel_bind_key_binding_method" "Binding Method"
"citadel_bind_key_hero_specific_bind" "Hero-Specific Bind"
"citadel_bind_key_global_bind" "Global Bind"
"citadel_bind_key_legend_title" "Key:"
"citadel_bind_key_legend_missing_critical" "Missing critical keybind"
"citadel_bind_key_legend_missing_standard" "Missing standard keybind"
"citadel_bind_key_legend_missing_optional" "Missing optional keybind"
"citadel_bind_key_legend_none_missing" "No missing binds"
"citadel_bind_key_legend_bound" "Bound command"
"citadel_bind_key_legend_hero_specific" "Hero-specific keybind"
"citadel_bind_key_current_keybind" "Current keybind:"
"citadel_bind_key_current_keybinds" "Current keybinds:"
"citadel_bind_key_unbound" "None"
"citadel_bind_key_delete" "Delete Binding"
"citadel_bind_key_apply" "Apply Bind"
"citadel_bind_key_nothing_to_bind" "No command can be bound to this key."
"citadel_bind_key_conflict_tooltip" "Binding will remove this from:"
"citadel_bind_key_own_bind_tooltip" "Already bound to this command."
"citadel_bind_key_delete_confirm_title" "Delete Binding"
"citadel_bind_key_delete_confirm_body" "Remove this binding from {s:bind_key_command}?"
"citadel_settings_reset_popup_title" "Reset Settings"
"citadel_settings_reset_popup_scope_title" "Reset"
"citadel_settings_reset_popup_sections_title" "Categories"
"citadel_settings_reset_popup_section_count:f" "{s:section_name} ({i:reset_count} {reset_count, plural, one{setting} other{settings}})"
"citadel_settings_reset_popup_scope_hero" "{s:selected_hero_name} only"
"citadel_settings_reset_popup_scope_hero_tooltip" "Reset this hero's customizations in the selected categories so they revert to your base settings. Global settings shared by all heroes and other heroes' customizations will not be affected."
"citadel_settings_reset_popup_scope_base" "Base settings only"
"citadel_settings_reset_popup_scope_base_tooltip" "Restore the game defaults for your base settings in the selected categories. Hero-specific customizations are kept."
"citadel_settings_reset_popup_scope_all_heroes" "All heroes"
"citadel_settings_reset_popup_scope_all_heroes_tooltip" "Remove every hero's customizations in the selected categories so all heroes use your base settings again. Your base settings will not be affected."
"citadel_settings_reset_popup_scope_everything" "Base settings and all heroes"
"citadel_settings_reset_popup_scope_everything_tooltip" "Restore the game defaults for your base settings in the selected categories and remove every hero's customizations for them."
"citadel_settings_reset_popup_selectall" "Select All"
"citadel_settings_reset_popup_deselectall" "Deselect All"
"citadel_settings_reset" "Reset"
"citadel_settings_category_reset" "Reset Settings?"
"citadel_settings_confirm_reset_global" "Are you sure you want to reset all settings in the selected categories?
This cannot be undone."
"citadel_settings_confirm_reset_global_base" "Are you sure you want to reset your base settings in the selected categories back to their defaults?
Hero-specific customizations are kept."
"citadel_settings_confirm_reset_global_all_heroes" "Are you sure you want to remove every hero's customizations in the selected categories? All heroes will use your base settings for them again.
Your base settings will not be affected.
This cannot be undone."
"citadel_settings_confirm_reset_global_hero" "Are you sure you want to reset the hero-specific customizations for {s:selected_hero_name} in the selected categories back to your base settings?
Other heroes and your base settings will not be affected."
"citadel_settings_confirm_reset_global_everything" "Are you sure you want to set your base settings in the selected categories back to their defaults and remove every hero's customizations for them?
This cannot be undone."
"citadel_settings_reset_hero_scope_note" "Hero-specific settings for {s:selected_hero_name} will revert to your base settings. Other heroes and your base settings will not be affected."
"citadel_settings_reset_hero_scope_shared_note" "Hero-specific settings for {s:selected_hero_name} will revert to your base settings, and the settings here that are shared by all heroes will revert to the game defaults. Other heroes' customizations will not be affected."
"citadel_settings_reset_hero_scope_shared_keybinds_note" "Hero-specific settings for {s:selected_hero_name} will revert to your base settings, and the other settings here that are shared by all heroes will revert to the game defaults. Keybinds shared by all heroes will not be reset. Other heroes' customizations will not be affected."
"citadel_settings_reset_hero_scope_keybinds_note" "Hero-specific settings for {s:selected_hero_name} will revert to your base settings. Keybinds shared by all heroes will not be reset. Other heroes and your base settings will not be affected."
"citadel_settings_reset_base_scope_note" "Your base settings will revert to the game defaults. Hero-specific settings for individual heroes will not be affected."
"citadel_settings_reset_base_scope_shared_note" "Your base settings and settings shared by all heroes will revert to the game defaults. Hero-specific settings for individual heroes will not be affected."
"citadel_settings_reset_row_confirm_title" "Reset Setting"
"citadel_settings_reset_row_confirm_body" "Are you sure you want to reset this setting?"
"citadel_settings_keybind_category_reset" "Reset Keybinds?"
"citadel_settings_reset_keybind" "Reset"
"citadel_settings_reset_keybind_tooltip" "Reset keybind to default"
"citadel_settings_reset_row_tooltip" "Reset setting."
"citadel_settings_clear_keybind_tooltip" "Clear keybind"
"citadel_settings_will_reset_tooltip" "Conflicting binds will be cleared:"
"citadel_settings_reset_video_tooltip" "Set display to native resolution and restore default video settings."
"citadel_reset_video" "Reset Video Settings?"
"citadel_confirm_reset_video" "Are you sure you want to reset your video settings?
This also sets your display to its native resolution."
"citadel_settings_resolution_size" "Resolution"
"citadel_settings_resolution_display_mode" "Window mode"
"citadel_settings_window" "Window"
"citadel_settings_coop_fullscreen" "Co-op Full Screen"
"citadel_settings_fullscreen" "Full Screen"
"citadel_settings_fullscreenbrightness" "Full Screen Brightness"
"citadel_settings_borderless" "Borderless Window"
"citadel_settings_chat_ptt" "Push to Talk"
"citadel_settings_chat_openmic" "Open mic"
"citadel_settings_chat_openmic_team" "Open mic (team)"
"citadel_settings_chat_openmic_team_desc" "Transmit your voice to teammates at all times, instead of only when holding the key bound to Voice chat (team)."
"citadel_settings_chat_openmic_party" "Open mic (party)"
"citadel_settings_chat_openmic_party_desc" "Transmit your voice to party members at all times, instead of only when holding the key bound to Voice chat (party)."
"citadel_settings_monitor_mic" "Listen to my mic"
"citadel_settings_streamlined_mic" "Streamlined mic"
"citadel_settings_reset_audio_tooltip" "Reset audio settings."
"citadel_reset_audio" "Reset Audio Settings?"
"citadel_confirm_reset_audio" "Are you sure you want to reset your audio settings?"
"citadel_settings_mousesensitivity" "Mouse sensitivity"
"citadel_settings_mousesensitivity_y_scale" "Mouse sensitivity: Y-axis scaling"
"citadel_settings_mousesensitivity_y_scale_search" "y-axis scaling"
"citadel_settings_mousezoomsensitivity" "Zoom sensitivity ratio"
"citadel_settings_mousezoomsensitivity_tooltip" "Adjust the sensitivity of the mouse while zoomed in."
"citadel_settings_mousesensitivity_y_scale_tooltip" "Scaling factor applied to vertical mouse movement. At the default 1, looking up and down uses the same sensitivity as looking left and right."
"citadel_settings_mousecursorscale" "Cursor size"
"citadel_settings_mousecursorscale_tooltip" "Increase or reduce the size of the mouse cursor."
"citadel_settings_keybinddefaults" "Reset all keybinds."
"citadel_settings_pingwheeldefaults" "Reset Chat Wheel to default"
"citadel_settings_keybind_category_confirm_reset" "Keybinds in other groups may be unbound if currently bound to this group’s defaults.
Are you sure you want to reset all keybinds in this group?"
"citadel_settings_movementkeybinds" "Movement"
"citadel_settings_movementkeybinds_reset_tooltip" "Reset movement keybinds."
"citadel_settings_combatkeybinds" "Combat"
"citadel_settings_combatkeybinds_reset_tooltip" "Reset combat keybinds."
"citadel_settings_abilitieskeybinds" "Abilities"
"citadel_settings_abilitieskeybinds_reset_tooltip" "Reset ability keybinds."
"citadel_settings_itemkeybinds" "Items"
"citadel_settings_itemkeybinds_reset_tooltip" "Reset item keybinds and item casting mode."
"citadel_settings_ingamemenukeybinds" "In-Game Menus"
"citadel_settings_ingamemenukeybinds_reset_tooltip" "Reset in-game menu keybinds."
"citadel_settings_hideoutkeybinds" "Hideout"
"citadel_settings_hideoutkeybinds_reset_tooltip" "Reset Hideout keybinds."
"citadel_settings_shopkeybinds" "Shop"
"citadel_settings_shopkeybinds_reset_tooltip" "Reset shop keybinds."
"citadel_settings_shop_keybinds_new_setting" "Shop Keybinds"
"citadel_settings_shop_keybinds_new_setting_desc" "The shop hotkeys can now be rebound. While the shop is open they take priority over your other keybinds."
"citadel_settings_audiokeybinds" "Audio"
"citadel_settings_audiokeybinds_reset_tooltip" "Reset audio keybinds."
"citadel_settings_misckeybinds" "Miscellaneous"
"citadel_settings_misckeybinds_reset_tooltip" "Reset miscellaneous keybinds."
"citadel_settings_communicationkeybinds" "Communication"
"citadel_settings_communicationkeybinds_reset_tooltip" "Reset communication keybinds."
"citadel_settings_spectatorkeybinds" "Spectator/Replay"
"citadel_settings_spectatorkeybinds_reset_tooltip" "Reset spectator/replay keybinds."
"citadel_settings_replaykeybinds" "Replay-Specific"
"citadel_settings_replaykeybinds_reset_tooltip" "Reset replay-specific keybinds."
"citadel_settings_hero_specific" "Hero-Specific Settings"
"citadel_settings_hero_specific_hotkeys_hero" "Hero"
"citadel_settings_hotkeys_reset" "Reset"
"citadel_settings_ping_wheel_slot1" "Slot 1"
"citadel_settings_ping_wheel_slot2" "Slot 2"
"citadel_settings_ping_wheel_slot3" "Slot 3"
"citadel_settings_ping_wheel_slot4" "Slot 4"
"citadel_settings_ping_wheel_context_slot5" "Contextual Slot 5"
"citadel_settings_ping_wheel_context_slot5_tooltip" "When enabled, Chat Wheel slot 5 automatically offers a phrase suited to the current situation, such as requesting healing when a nearby ally is low on health. Turn this off to choose a fixed phrase for slot 5."
"citadel_settings_ping_wheel_slot5" "Slot 5"
"citadel_settings_ping_wheel_slot6" "Slot 6"
"citadel_settings_ping_wheel_slot7" "Slot 7"
"citadel_settings_ping_wheel_slot8" "Slot 8"
"citadel_settings_ping_wheel_contextual" "Use contextual wheel slot"
"citadel_settings_ping_wheel_contextual_desc" "Contextual Slot is changed during gameplay based on the current context"
"citadel_settings_keybind_primary" "Primary"
"citadel_settings_keybind_conjunction_or" "or"
"citadel_settings_keybind_secondary" "Secondary (Optional)"
"citadel_settings_language" "Language"
"citadel_settings_language_search" "localization"
"citadel_settings_language_options" "Language Options"
"citadel_settings_reset_language_tooltip" "Reset language settings."
"citadel_reset_language" "Reset Language Settings?"
"citadel_confirm_reset_language" "Are you sure you want to reset your language settings?
This will not change your primary in-game text language."
"citadel_settings_ui_language" "In-game text"
"citadel_settings_ui_language_tooltip" "Set the primary UI language."
"citadel_settings_language_change_title" "Change Pending"
"citadel_settings_language_change_body" "Language setting changes will not take effect until the next time you restart Deadlock."
"citadel_settings_show_telemtry_settings" "Show HUD Telemetry Settings"
"citadel_settings_telemtry_settings_info_desc" "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD"
"citadel_settings_show_active_slot_popup" "Active item slot popup"
"citadel_settings_auto_buy_items" "Auto-purchase items"
"citadel_settings_auto_buy_items_tooltip" "When near a shop, automatically purchase queued quickbuy items you can afford."
"citadel_settings_auto_queue_build" "Auto-queue build"
"citadel_settings_auto_queue_build_tooltip" "Automatically add your build's items to the quickbuy queue when starting a game."
"citadel_settings_accessibility" "Accessibility"
"citadel_settings_accessibility_options" "Accessibility Options"
"citadel_settings_reset_accessibility_tooltip" "Reset accessibility settings."
"citadel_reset_accessibility" "Reset Accessibility Settings?"
"citadel_confirm_reset_accessibility" "Are you sure you want to reset accessibility settings?"
"citadel_reset_advanced" "Reset Advanced Settings?"
"citadel_confirm_reset_advanced" "Are you sure you want to reset advanced settings?
The hero-specific settings option will not be affected."
"citadel_settings_reset_advanced_tooltip" "Reset advanced settings. The hero-specific settings option will not be affected."
"citadel_settings_reset_communication_tooltip" "Reset Chat Wheel and communication options."
"citadel_reset_communication" "Reset Communication Settings?"
"citadel_confirm_reset_communication" "Are you sure you want to reset communication settings?"
"citadel_settings_chat" "Chat"
"citadel_settings_chat_filter_onlyfriends" "Only show chat from friends and party"
"citadel_settings_text_filter_filtered" "Enable text filtering"
"citadel_settings_chat_filter" "Allowed chat"
"citadel_settings_chat_filter_allow_none" "No incoming chat"
"citadel_settings_chat_filter_allow_friendly" "Friendly players (friends, party members)"
"citadel_settings_chat_filter_allow_teams" "Friendly players and teammates"
"citadel_settings_chat_filter_allow_all" "All players"
"citadel_settings_chat_filter_settings_apply_to_spectating" "Apply Allowed Chat Filter Settings to Spectating"
"citadel_settings_chat_whispers" "Display Steam messages as whispers"
"citadel_settings_chat_join_regional" "Join regional chat channel on startup"
"citadel_settings_chat_allow_global" "Channel messages appear in other channel tabs"
"citadel_settings_chat_mute_everyone" "Mute all incoming chat"
"citadel_settings_chat_mute_enemies" "Mute chat from enemies"
"citadel_settings_steam_text_filter_title" "Text filter"
"citadel_settings_steam_text_filter_new" "Open Steam Settings"
"citadel_settings_steam_text_filter_tooltip" "Chat text filtering is controlled by your Steam settings. Click to open them."
"citadel_settings_steam_text_filter" "Steam Text Filter Settings"
"citadel_settings_english_hero_names" "English hero names"
"citadel_settings_english_hero_names_desc" "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text."
"citadel_settings_english_mod_names" "English item names"
"citadel_settings_english_mod_names_desc" "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text."
"citadel_settings_secondary_language_builds" "Alternate hero build language"
"citadel_settings_secondary_language_builds_desc" "Public builds authored in this language will be shown in addition to builds in your primary language."
"citadel_settings_language_none" "None"
"citadel_settings_crosshair" "Reticle"
"citadel_settings_crosshair_search" "Crosshair"
"citadel_settings_crosshair_customization" "Advanced Reticle Customization"
"citadel_settings_crosshair_customization_desc" "You can now customize your reticle's line and center dot border thickness, gaps, and fill color as well as the size of your center dot."
"citadel_settings_crosshair_confirm_reset" "Are you sure you want to reset your reticle settings?"
"citadel_settings_crosshair_reset_tooltip" "Reset reticle settings."
"citadel_settings_crosshair_size" "Crosshair"
"citadel_settings_crosshair_pip_gap" "Line gap"
"citadel_settings_crosshair_pip_width" "Line width"
"citadel_settings_crosshair_pip_height" "Line height"
"citadel_settings_crosshair_pip_outline_border" "Line border"
"citadel_settings_crosshair_pip_outline_gap" "Line border gap"
"citadel_settings_crosshair_pip_outline_opacity" "Line border opacity"
"citadel_settings_crosshair_pip_border" "Line borders"
"citadel_settings_crosshair_static_pip_gap" "Reticle motion"
"citadel_settings_crosshair_static_pip_gap_tooltip" "Allow reticle pips to move as you fire, and let reticle components react to zooming, accuracy effects, and hero abilities.
When off, reticles always stay static."
"citadel_settings_crosshair_collapse" "Collapse static reticle"
"citadel_settings_crosshair_collapse_tooltip" "Heroes have varying default reticle gaps. Enable this setting to collapse the gap to zero. When using hero-specific settings, this makes it possible to have the same reticle for all heroes without the need to customize the gap for each."
"citadel_settings_crosshair_custom" "Themed hero reticles"
"citadel_settings_crosshair_custom_tooltip" "Use the predefined, thematic hero reticles instead of the basic reticle.
Not all heroes have themed reticles."
"citadel_settings_crosshair_disable_custom" "Disable custom hero crosshairs"
"citadel_settings_crosshair_color" "Color"
"citadel_settings_crosshair_dot_size" "Dot size"
"citadel_settings_crosshair_dot_outline_border" "Dot border"
"citadel_settings_crosshair_dot_outline_gap" "Dot border gap"
"citadel_settings_crosshair_fill_color" "Fill color"
"citadel_settings_crosshair_border_color" "Border color"
"citadel_settings_crosshair_color_r" "Fill red"
"citadel_settings_crosshair_color_g" "Fill green"
"citadel_settings_crosshair_color_b" "Fill blue"
"citadel_settings_crosshair_color_search" "color"
"citadel_settings_color_picker_red" "R"
"citadel_settings_color_picker_green" "G"
"citadel_settings_color_picker_blue" "B"
"citadel_settings_crosshair_outline_color_r" "Border red"
"citadel_settings_crosshair_outline_color_g" "Border green"
"citadel_settings_crosshair_outline_color_b" "Border blue"
"citadel_settings_crosshair_outline_color_search" "color"
"citadel_settings_crosshair_visibility" "Dot"
"citadel_settings_crosshair_pip_opacity" "Line opacity"
"citadel_settings_crosshair_dot_opacity" "Dot opacity"
"citadel_settings_crosshair_dot_outline_opacity" "Dot border opacity"
"citadel_settings_crosshair_defaults" "Reset to Default"
"citadel_settings_rendering" "Performance"
"citadel_settings_rendering_search" "rendering graphics"
"citadel_settings_rendering_confirm_reset" "Are you sure you want to restore default rendering quality settings?"
"citadel_settings_rendering_reset_tooltip" "Reset rendering quality settings."
"citadel_settings_videopreset" "Rendering quality"
"citadel_settings_videopreset_low" "Low"
"citadel_settings_videopreset_med" "Medium"
"citadel_settings_videopreset_high" "High"
"citadel_settings_videopreset_ultra" "Ultra"
"citadel_settings_basicvideosettings" "Use basic settings"
"citadel_settings_advancedvideosettings" "Advanced settings"
"citadel_settings_fastestvideo" "Fastest"
"citadel_settings_appearancevideo" "Best looking"
"citadel_settings_ssao" "Screen space AO"
"citadel_settings_ssao_desc" "Approximates soft contact shadowing using screen space data.
Performance cost: moderate/consistent."
"citadel_settings_ssao_quality_off" "Off"
"citadel_settings_ssao_quality_low" "Low"
"citadel_settings_ssao_quality_med" "Med"
"citadel_settings_ssao_quality_high" "High"
"citadel_settings_ssao_quality_ultra" "Ultra"
"citadel_settings_post_bloom" "Post process bloom"
"citadel_settings_post_bloom_desc" "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.
Performance cost: small/consistent"
"citadel_settings_effects_bloom" "Effects bloom"
"citadel_settings_effects_bloom_desc" "Allows us to draw effects directly into the bloom buffer to enhance visuals.
Performance cost: small/consistent"
"citadel_settings_fxaa" "Antialiasing"
"citadel_settings_fxaa_desc" "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.
Performance cost: small/consistent"
"citadel_settings_fsr2" "FSR2"
"citadel_settings_fsr2_desc" "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling"
"citadel_settings_area_lights" "Area lights"
"citadel_settings_area_lights_desc" "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.
Performance cost: small/consistent"
"citadel_settings_depth_of_field" "Depth of field"
"citadel_settings_depth_of_field_desc" "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.
Performance cost: negligible"
"citadel_settings_displacement_mapping" "Displacement mapping"
"citadel_settings_displacement_mapping_desc" "Screen space displacement effect for higher fidelity bumps on world geometry.
Performance cost: moderate/consistent"
"citadel_settings_mboit" "MBOIT"
"citadel_settings_mboit_desc" "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame."
"citadel_settings_motion_blur" "Motion blur"
"citadel_settings_motion_blur_desc" "WIP objects-only motion blur effect."
"citadel_settings_motion_blur_off" "Off"
"citadel_settings_motion_blur_objects_only" "On"
"citadel_settings_motion_blur_player_only" "Player Only"
"citadel_settings_screen_space_shadows" "Contact Shadows"
"citadel_settings_screen_space_shadows_desc" "Not currently used."
"citadel_settings_camera_volume_cutout" "Camera Cutout"
"citadel_settings_camera_volume_cutout_desc" "Not currently used"
"citadel_settings_render_portals" "Portal Rendering"
"citadel_settings_vsync" "VSync"
"citadel_settings_vsync_desc" "Eliminates screen tearing artifacts but increases input latency."
"citadel_settings_dfao" "Distance field shadows"
"citadel_settings_dfao_desc" "Approximates soft contact shadowing from characters and dynamic objects using distance field data.
Performance cost: moderate/varies"
"citadel_settings_dfao_quality_off" "Off"
"citadel_settings_dfao_quality_low" "Low"
"citadel_settings_dfao_quality_med" "Med"
"citadel_settings_dfao_quality_high" "High"
"citadel_settings_dfao_quality_ultra" "Ultra"
"citadel_settings_fogquality" "Fog quality"
"citadel_settings_fogquality_desc" "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems."
"citadel_settings_fogquality_low" "Low"
"citadel_settings_fogquality_high" "High"
"citadel_settings_texturequality" "Texture quality"
"citadel_settings_texturequality_desc" "Lower settings reduce texture resolution to possibly improve performance on lower-end systems."
"citadel_settings_texturequality_low" "Low"
"citadel_settings_texturequality_med" "Med"
"citadel_settings_texturequality_high" "High"
"citadel_settings_shadow_quality" "Shadow quality"
"citadel_settings_shadow_quality_desc" "Lower settings reduce shadow rendering quality to improve performance on lower-end systems."
"citadel_settings_shadow_quality_low" "Low"
"citadel_settings_shadow_quality_med" "Med"
"citadel_settings_shadow_quality_high" "High"
"citadel_settings_shadow_quality_ultra" "Ultra"
"citadel_settings_upscaling" "Upscaling technology"
"citadel_settings_upscaling_desc" "Generates high resolution frames from low resolution, faster-to-render internal frames.
FSR2 uses temporal anti-aliasing (TAA).
Performance cost: moderate/consistent"
"citadel_settings_upscaling_none" "Stretch"
"citadel_settings_upscaling_fsr" "FSR"
"citadel_settings_upscaling_fsr2" "FSR2 (TAA)"
"citadel_settings_upscaling_fsr3" "FSR3 (TAA)"
"citadel_settings_upscaling_dlss" "NVIDIA DLSS"
"citadel_settings_antialiasing" "Anti-aliasing"
"citadel_settings_antialiasing_desc" "Post-process anti-aliasing effect to use when FSR2 is disabled.
Performance cost: small/consistent"
"citadel_settings_antialiasing_none" "None"
"citadel_settings_antialiasing_fxaa" "FXAA"
"citadel_settings_antialiasing_cmaa" "CMAA"
"citadel_settings_particlequality" "Effects Quality"
"citadel_settings_particlequality_desc" "Cull unnecessary parts of effects for better performance. Not currently used."
"citadel_settings_particlequality_low" "Low"
"citadel_settings_particlequality_med" "Med"
"citadel_settings_particlequality_high" "High"
"citadel_settings_fsr_rcas_sharpness" "FSR sharpness"
"citadel_settings_fsr_rcas_sharpness_desc" "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image."
"citadel_settings_renderquality" "Render quality"
"citadel_settings_renderquality_desc" "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts."
"citadel_settings_fsr2scaling" "Scaling mode"
"citadel_settings_fsr2scaling_desc" "FSR scaling boosts frame rates by rendering fewer pixels. Higher scaling rates lower the native resolution, but renders faster."
"citadel_settings_fsr2scaling_native" "1x"
"citadel_settings_fsr2scaling_quality" "1.5x"
"citadel_settings_fsr2scaling_balanced" "1.7x"
"citadel_settings_fsr2scaling_performance" "2x"
"citadel_settings_fsr2_sharpness" "FSR sharpness"
"citadel_settings_fsr2_sharpness_desc" "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image."
"citadel_settings_dlssscaling" "Scaling mode"
"citadel_settings_dlssscaling_desc" "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card
Higher scaling rates lower the native resolution, but renders faster."
"citadel_settings_dlssscaling_auto" "Auto"
"citadel_settings_dlssscaling_quality" "1.5x"
"citadel_settings_dlssscaling_balanced" "1.7x"
"citadel_settings_dlssscaling_performance" "2x"
"citadel_settings_dlssscaling_DLAA" "1x (DLAA)"
"citadel_settings_dlsstechnology" "DLSS Model"
"citadel_settings_dlsstechnology_desc" "DLSS model being used
CNN is the current default model using Convolutional Neural Networks
Transformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive."
"citadel_settings_dlsstechnology_cnn" "CNN"
"citadel_settings_dlsstechnology_transformer" "Transformer"
"citadel_settings_fps_max" "In-game maximum FPS"
"citadel_settings_fps_max_tip" "Extended values can be provided with the +fps_max launch option.\nValues out of range for the slider will disable the slider."
"citadel_settings_fps_max_ui" "Dashboard maximum FPS"
"citadel_settings_fps_max_ui_tip" "Extended values can be provided with the +fps_max_ui launch option.\nValues out of range for the slider will disable the slider."
"citadel_settings_fsr" "FidelityFX Super Resolution"
"citadel_settings_fsr_tooltip" "High quality upscaling when game render screen quality is less than 100%.\nRequires Anti-Aliasing enabled."
"citadel_settings_render_system" "Rendering"
"citadel_settings_render_system_tooltip" "Graphics API"
"citadel_settings_render_system_recommended" "recommended"
"citadel_settings_low_latency" "NVIDIA Reflex"
"citadel_settings_low_latency_tip" "NVIDIA Reflex is a low latency technology that reduces input lag by synchronizing the CPU and GPU."
"citadel_settings_low_latency_amd" "AMD Anti-Lag 2.0"
"citadel_settings_low_latency_tip_amd" "AMD Anti-Lag 2.0 is a low latency technology that reduces input lag by synchronizing the CPU and GPU."
"citadel_settings_lowlatency_off" "Disabled"
"citadel_settings_lowlatency_on" "Enabled"
"citadel_settings_lowlatency_boost" "Enabled + Boost"
"citadel_settings_low_latency_tooltip_off" "Low latency mode is disabled."
"citadel_settings_low_latency_tooltip_on" "Low latency mode is now enabled and optimizes system latency."
"citadel_settings_low_latency_tooltip_boost" "Low latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible."
"citadel_settings_contextual_slot" "[Contextual Slot]"
"citadel_settings_contextual_slot_label" "Contextual Ping Wheel Slot"
"citadel_settings_contextual_slot_invalid" "No Context Pings"
"citadel_settings_mouse" "Mouse"
"citadel_settings_mouse_options" "Options"
"citadel_settings_mouse_sensitivity" "Sensitivity"
"citadel_settings_reset_mouse_tooltip" "Reset mouse settings."
"citadel_reset_mouse" "Reset Mouse Settings?"
"citadel_confirm_reset_mouse" "Are you sure you want to reset your mouse settings?"
"citadel_settings_mouse_options_confirm_reset" "Are you sure you want to reset your mouse options?"
"citadel_settings_mouse_options_reset_tooltip" "Reset mouse options."
"citadel_settings_mouse_sensitivity_confirm_reset" "Are you sure you want to reset your mouse sensitivity settings?"
"citadel_settings_mouse_sensitivity_reset_tooltip" "Reset mouse sensitivity settings."
"citadel_settings_controller" "Controller"
"citadel_settings_reset_controller_tooltip" "Reset controller settings."
"citadel_reset_controller" "Reset Controller Settings?"
"citadel_confirm_reset_controller" "Are you sure you want to reset your controller settings?"
"citadel_settings_steam_input_config:f" "{d:controller_count} {controller_count, plural, one{Controller} other{Controllers}}"
"citadel_settings_steam_input" "Controller Options"
"citadel_settings_steam_input_no_controller" "Controller not detected"
"citadel_settings_steam_input_open_configurator" "Open Steam Settings"
"citadel_settings_glyph_lock_mode" "Button prompts"
"citadel_settings_glyph_lock_mode_search" "icons glyphs"
"citadel_settings_glyph_lock_mode_off" "Automatic"
"citadel_settings_glyph_lock_mode_kbm" "Keyboard & Mouse"
"citadel_settings_glyph_lock_mode_gamepad" "Gamepad"
"citadel_settings_glyph_lock_mode_tooltip" "Select whether the game should always display keyboard and mouse input icons, always display controller button icons as long as a controller is connected, or change input prompt icons automatically based on the last input source."
"citadel_settings_glyph_universal_toggle" "Universal controller glyphs"
"citadel_settings_glyph_universal_toggle_search" "button icons"
"citadel_settings_glyph_universal_tooltip" "Show generic controller button icons regardless of the type of controller connected."
"citadel_settings_keybind_unbound" "[?]"
"citadel_settings_keybind_unbound_warning_title" "Prior Binding Removed"
"citadel_settings_keybind_unbound_warning_body:f" "{num_conflicts, plural, one{You have saved one or more keybinds that were previously assigned to another command:
{s:existing_binding_primary}{s:existing_binding_secondary}
Please be sure to rebind this command.} other{You have saved keybinds that were previously associated with other commands:
{s:existing_binding_primary}
{s:existing_binding_secondary}
Please be sure to rebind these commands.}}"
"Citadel_GraphicsDriverWarning_Title" "Warning: Graphics Driver Out-of-Date"
"Citadel_GraphicsDriverOutOfDateWarning_AMD" "For an optimal gameplay experience, please visit AMD support to download the latest driver."
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia" "For an optimal gameplay experience, please visit Nvidia support to download the latest driver."
"Citadel_GraphicsSettingsWarning_Title" "Graphics Settings Recommendation"
"Citadel_VariableRefreshRateRecommendation_Nvidia" "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect."
"Citadel_RefreshRateRecommendation" "It looks like your display has a {d:max_refresh_rate} Hz mode but it's currently running at {d:curr_refresh_rate} Hz. Using the highest refresh rate your display supports is generally recommended for an optimal gameplay experience."
"Citadel_LowLatencyVSyncRecommendation_Nvidia" "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience."
"citadel_settings_gsync" "NVIDIA G-Sync"
"citadel_settings_gsync_info" "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect."
"citadel_settings_gsync_enabled" "Enabled"
"citadel_settings_gsync_disabled" "Disabled"
"Citadel_Settings_Telemetry_SectionHeader" "HUD Telemetry"
"Citadel_Settings_Telemetry_SectionHeader_confirm_reset" "Are you sure you want to reset your telemetry settings?"
"Citadel_Settings_Telemetry_SectionHeader_reset_tooltip" "Reset telemetry settings."
"Citadel_Settings_Rendering_Interface" "Interface"
"Citadel_Settings_HudTelemetry_FrameTime" "Show frame time and FPS"
"Citadel_Settings_HudTelemetry_FrameTime_Info" "Shows the worst recent frame time in milliseconds, and the current average frames per second."
"Citadel_Settings_HudTelemetry_FrameTimePoor" "Frame time alert threshold"
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info" "When the frame time exceeds this value, conditions are considered \"poor.\""
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display" "{f:1:ms}ms = {f:0:fps}FPS"
"Citadel_Settings_HudTelemetry_Ping" "Show ping"
"Citadel_Settings_HudTelemetry_Ping_Info" "Shows the round trip latency to the server, in milliseconds."
"Citadel_Settings_HudTelemetry_NetworkMissedTicks" "Show network problems"
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info" "Shows the percentage of ticks that are not available at the time they are needed due to network loss or late delivery.
The rate in each direction (upstream to the server and downstream from the server) is displayed.
Network misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering. This number only counts ticks that are missed due to network misdelivery and not corrected."
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor" "Tick miss rate alert threshold"
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info" "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered \"poor.\""
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed" "Show detailed network quality"
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info" "Display network information on two lines. In addition to the ping and missed tick rate, this also shows the raw packet loss and jitter measurements."
"Citadel_Settings_HudTelemetry_NetworkQualityGraph" "Show jitter"
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info" "Show a realtime graph of network jitter. Misdelivery events (loss, reordering, or excessive jitter) are highlighted."
"Citadel_Settings_HudTelemetry_Show_Never" "Never"
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions" "If conditions are poor"
"Citadel_Settings_HudTelemetry_Show_Always" "Always"
"citadel_settings_keybind_hero_name" "{s:hero_name}"
"citadel_settings_no_results" "No settings found."
"citadel_settings_active_item_slot_popup" "When purchasing an active item, show a popup for selecting and managing slot assignments."
"citadel_keybind_popup_title" "Bind Hotkey"
"citadel_keybind_popup_subtitle" "{s:command}"
"citadel_keybind_popup_single_key_bind" "Single keys only. Key combos not supported."
"citadel_keybind_popup_cursormiddle_restriction" "Only Mouse 3 or SHIFT / ALT + Mouse 1, 2, or 3 allowed."
"citadel_keybind_popup_no_mouse_buttons" "Mouse buttons cannot be bound to this command."
"citadel_keybind_popup_cancel" "Cancel"
"citadel_keybind_popup_confirm" "Confirm"
"citadel_keybind_popup_ignore_conflict" "Bind Anyway"
"citadel_keybind_popup_conflict_name" "{s:first_command}"
"citadel_keybind_popup_conflict_list:f" "{s:first_command} + {d:numAdditional} more"
"citadel_keybind_alt" "ALT"
"citadel_keybind_shift" "SHIFT"
"citadel_keybind_ctrl" "CTRL"
"citadel_keybind_windows" "WIN"
"citadel_keybind_command" "CMD"
"citadel_keybind_tab" "TAB"
"citadel_keybind_melee" "Melee"
"citadel_keybind_ability1" "Ability 1"
"citadel_keybind_ability2" "Ability 2"
"citadel_keybind_ability3" "Ability 3"
"citadel_keybind_ability4" "Ability 4"
"citadel_keybind_upgrade_ability1" "Upgrade ability 1"
"citadel_keybind_upgrade_ability2" "Upgrade ability 2"
"citadel_keybind_upgrade_ability3" "Upgrade ability 3"
"citadel_keybind_upgrade_ability4" "Upgrade ability 4"
"citadel_keybind_item1" "Item 1"
"citadel_keybind_item2" "Item 2"
"citadel_keybind_item3" "Item 3"
"citadel_keybind_item4" "Item 4"
"citadel_keybind_forward" "Move forward"
"citadel_keybind_backwards" "Move backward"
"citadel_keybind_left" "Move left (strafe)"
"citadel_keybind_right" "Move right (strafe)"
"citadel_keybind_up" "Fly up"
"citadel_keybind_down" "Fly down"
"citadel_keybind_mantle" "Jump / mantle"
"citadel_keybind_attack" "Fire"
"citadel_keybind_ads" "Zoom / alt-fire"
"citadel_keybind_ads_search" "ADS aim down sights"
"citadel_keybind_reset_camera" "Reset camera"
"citadel_keybind_ping" "In-world Ping (Long Hold) Chat Wheel"
"citadel_keybind_instant_ping" "In-world Ping"
"citadel_keybind_quick_response" "Quick Response"
"citadel_keybind_extra_info" "Extra info"
"citadel_keybind_alt_cast" "Alternate cast"
"citadel_keybind_replay_death" "Replay death"
"citadel_keybind_upgrade_ability_1" "Upgrade Ability 1"
"citadel_keybind_upgrade_ability_2" "Upgrade Ability 2"
"citadel_keybind_upgrade_ability_3" "Upgrade Ability 3"
"citadel_keybind_upgrade_ability_4" "Upgrade Ability 4"
"citadel_keybind_chat_all" "Chat (all)"
"citadel_keybind_chat_team" "Chat (team)"
"citadel_keybind_mouse_wheel" "Chat Wheel"
"citadel_keybind_held_item" "Melee parry / throw held item"
"citadel_keybind_teleport_to_objective" "Teleport"
"citadel_keybind_spec_next_target" "Spectate next target"
"citadel_keybind_spec_prev_target" "Spectate prev target"
"citadel_keybind_spec_change_Team" "Switch teams"
"citadel_keybind_toggle_spec_camera" "Camera mode"
"citadel_keybind_spectator_fly_up" "Fly up"
"citadel_keybind_spectator_fly_down" "Fly down"
"citadel_keybind_spec_in_eye" "Spectate in-eye"
"citadel_keybind_spec_chase" "Spectate chase cam"
"citadel_keybind_cancel_ability" "Cancel ability"
"citadel_keybind_chatwheel_option1" "Quick ping 1"
"citadel_keybind_chatwheel_option2" "Quick ping 2"
"citadel_keybind_chatwheel_option3" "Quick ping 3"
"citadel_keybind_chatwheel_option4" "Quick ping 4"
"citadel_keybind_chatwheel_option5" "Quick ping 5"
"citadel_keybind_chatwheel_option6" "Quick ping 6"
"citadel_keybind_chatwheel_option7" "Quick ping 7"
"citadel_keybind_chatwheel_option8" "Quick ping 8"
"citadel_keybind_chatwheel_option9" "Quick ping 9"
"citadel_keybind_chatwheel_option10" "Quick ping 10"
"citadel_keybind_chatwheel_option11" "Quick ping 11"
"citadel_keybind_chatwheel_option12" "Quick ping 12"
"citadel_keybind_cosmetic1" "Cosmetic"
"citadel_keybind_cosmetic1_search" "snowball poster spray"
"citadel_keybind_replay_next_target" "Replay Next Target"
"citadel_keybind_replay_prev_target" "Replay Prev Target"
"citadel_keybind_replay_change_Team" "Change Spectating Team"
"citadel_keybind_toggle_replay_camera" "Change Replay Camera mode"
"citadel_keybind_replay_fly_up" "Replay Fly Up"
"citadel_keybind_replay_fly_down" "Replay Fly Down"
"citadel_keybind_increase_replay_speed" "Increase replay speed"
"citadel_keybind_decrease_replay_speed" "Decrease replay speed"
"citadel_keybind_toggle_replay_pause" "Pause replay"
"citadel_keybind_purchase_quickbuy" "Purchase quickbuy"
"citadel_keybind_dev_console" "Dev console"
"citadel_keybind_alt_modifier" "Alt Modifier"
"citadel_keybind_open_hero_sheet" "Open shop"
"citadel_keybind_scoreboard" "Scoreboard"
"citadel_keybind_roll" "Dash"
"citadel_keybind_reload" "Reload"
"citadel_keybind_pause" "Pause"
"citadel_keybind_zipline" "Zipline / rope"
"citadel_keybind_toggle_mute" "Toggle mute"
"citadel_keybind_crouch" "Crouch / slide"
"citadel_keybind_crouch_toggle" "Toggle crouch / toggle slide"
"citadel_keybind_down_dash" "Down dash"
"citadel_keybind_push_to_talk" "Voice chat (team)"
"citadel_keybind_push_to_talk_search" "voip push to talk"
"citadel_keybind_push_to_talk_party" "Voice chat (party)"
"citadel_keybind_push_to_talk_party_search" "voip push to talk"
"citadel_keybind_interact" "Interact"
"citadel_reset_keybind" "Reset All Keybinds?"
"citadel_confirm_reset_keybindings" "Are you sure you want to reset your keybinds and associated settings?"
"citadel_switch_camera_teammate_1" "Teammate 1 camera"
"citadel_switch_camera_teammate_2" "Teammate 2 camera"
"citadel_switch_camera_teammate_3" "Teammate 3 camera"
"citadel_switch_camera_teammate_4" "Teammate 4 camera"
"citadel_switch_camera_teammate_5" "Teammate 5 camera"
"citadel_keybind_toggle_free_cursor" "Toggle free cursor"
"citadel_keybind_minimap_view_amber_team" "Hidden King minimap view"
"citadel_keybind_minimap_view_sapphire_team" "Archmother minimap view"
"citadel_keybind_minimap_view_spectator_team" "Dual-team minimap view"
"citadel_keybind_minimap_view_targets_team" "Target's minimap view"
"citadel_keybind_spectate_player_1" "Spectate player 1"
"citadel_keybind_spectate_player_2" "Spectate player 2"
"citadel_keybind_spectate_player_3" "Spectate player 3"
"citadel_keybind_spectate_player_4" "Spectate player 4"
"citadel_keybind_spectate_player_5" "Spectate player 5"
"citadel_keybind_spectate_player_6" "Spectate player 6"
"citadel_keybind_spectate_player_7" "Spectate player 7"
"citadel_keybind_spectate_player_8" "Spectate player 8"
"citadel_keybind_spectate_player_9" "Spectate player 9"
"citadel_keybind_spectate_player_10" "Spectate player 10"
"citadel_keybind_spectate_player_11" "Spectate player 11"
"citadel_keybind_spectate_player_12" "Spectate player 12"
"citadel_keybind_open_main_menu" "Main Menu"
"citadel_keybind_cursorselect" "Select"
"citadel_keybind_cursorcontext" "Menu"
"citadel_keybind_cursormiddle" "Avoid hero"
"citadel_keybind_menuback" "Back"
"citadel_keybind_menuup" "Up"
"citadel_keybind_menudown" "Down"
"citadel_keybind_menuleft" "Left"
"citadel_keybind_menuright" "Right"
"citadel_keybind_scoreboard_sheet" "HUD detail view"
"citadel_keybind_settings_postgame_scoreboard" "Post-game scoreboard"
"citadel_keybind_postgame_scoreboard" "Scoreboard"
"citadel_keybind_postgame_graphs" "Graphs"
"citadel_mute_game_audio" "Mute game Audio"
"citadel_unmute_game_audio" "Unmute game Audio"
"citadel_game_audio_muted" "Game Audio Muted"
"citadel_game_audio_press_unmute" "Press {g:citadel_binding:'ToggleMute'} to unmute"
// Names for key binds. Only need to add unique binds.
"ExtraInfo" "Extra Info"
"Scoreboard" "Scoreboard"
"PushToTalk" "Push to talk"
"OpenHeroSheet" "Open Shop"
"Citadel_KeybindConflict" "Binding conflict:"
"Citadel_DuplicateKeybind" "Duplicate Keybind"
"Citadel_DuplicateKeybindDescKey" "Key"
"Citadel_DuplicateKeybindDescBoundMultiple" " is bound to multiple commands: "
"Citadel_UnableToBindKey" "Unable to Bind Key"
"Citadel_UnableToBindUniqueKey" "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'"
"Citadel_UnknownKey" "Unknown Key"
"Citadel_ModifierKeybindOnly" "Only Modifier Keys can be bound to this keybind."
"Citadel_ConflictingWithPrimaryModifier" "This modifier conflicts with {s:key_name}"
"citadel_clientversion" "#{d:client_version_number}"
"Citadel_ClientVersion_Connary" ""
"OS_Default_Device" "Default Device"
"citadel_settings_milliseconds_postfix" " ms"
"citadel_settings_seconds_postfix" " s"
"citadel_settings_fps_postfix" " fps"
"citadel_settings_degrees_postfix" "°"
"citadel_settings_pixels_postfix" " px"
"citadel_settings_slider_percentage" "%"
"citadel_settings_multiplier_postfix" "x"
//-----------------------------------------------------------------------------
// New Settings
//-----------------------------------------------------------------------------
"citadel_settings_new" "New"
"citadel_settings_clear_all" "Clear All"
"citadel_settings_violator_new" "New"
"citadel_settings_violator_updated" "Updated"
"citadel_settings_communication_permissions_new_setting" "Communication Permissions"
"citadel_settings_chat_wheel_delay_new_setting" "Chat Wheel Delay"
"citadel_settings_chat_wheel_delay_new_setting_desc" "You can now freely adjust the duration of time before the Chat Wheel appears when holding the In-World Ping / Chat Wheel key."
"citadel_settings_video_preview_new_setting" "Video Settings Preview"
"citadel_settings_video_preview_new_setting_desc" "When modifying video performance settings or camera FOV, the Settings menu will now become temporarily transparent to allow you to see the effects of the change. This can be disabled in Settings."
"citadel_settings_hideout_camera_new_setting" "Hideout Camera"
"citadel_settings_hideout_camera_new_setting_desc" "The camera in the Hideout can now be moved in and out with new keybinds."
"citadel_settings_global_reset_new_setting" "Global Settings Reset"
"citadel_settings_global_reset_new_setting_desc" "You can now reset all Deadlock settings, or a selected subset of settings, via the button to the right of the search bar."
"citadel_settings_mouse_cursor_size_new_setting" "Mouse Settings"
"citadel_settings_mouse_cursor_size_new_setting_desc" "Mouse settings have been moved to a dedicated new section, which now includes an option for adjusting the size of the mouse cursor."
"citadel_settings_rope_zipline_binding" "Ropes Keybind"
"citadel_settings_rope_zipline_binding_desc" "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding."
"citadel_settings_cosmetic_interact_binding" "Interact Keybind"
"citadel_settings_cosmetic_interact_binding_desc" "We've replaced the \"Interact with Hideout object\" keybind with a new global \"Interact\" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again."
"citadel_settings_twelve_quick_pings_new_setting" "Additional Quick Ping Binds"
"citadel_settings_twelve_quick_pings_new_setting_desc" "You can now bind up to 12 quick pings. Extra quick ping slots will be shown in Settings only if the prior slots have all been bound."
"citadel_settings_center_HUD_new_setting" "Inset HUD for 21x9"
"citadel_settings_center_HUD_new_setting_desc" "If playing in 21x9 aspect ratio, you can now choose whether to keep the HUD elements at the center of the screen or pinned to the corners."
"citadel_settings_subtitles_new_setting" "Subtitles"
"citadel_settings_subtitles_new_setting_desc" "Subtitles can now be enabled for in-game dialogue."
"citadel_settings_shop_options_new_setting" "Shop Options"
"citadel_settings_shop_options_new_setting_desc" "You can now choose whether to auto-focus the search bar when entering the shop, and whether searches should only match against the item names and exclude other matching text in the item tooltip. There is also now an option to snap to price tiers when scrolling through the shop catalog."
"citadel_settings_hero_specific_settings_new_setting" "Hero-Specific Game Settings"
"citadel_settings_hero_specific_settings_new_setting_desc" "Reticle settings, mouse sensitivity, alternate casting mode, and the option to cancel abilities with the ability key can now be customized for individual heroes. You can also now set Quick Cast for abilities that do not have an alt-cast option regardless of the hero's alt-cast setting."
"citadel_settings_custom_ui_colors_new_setting" "Accessibility Options"
"citadel_settings_custom_ui_colors_new_setting_desc" "New accessibility options reduce how often you need to hold or press keys: fire without holding the Fire key, double-tap Move Forward to keep moving, and mantle onto ledges automatically. You can also now freely choose the color used for enemy health bars and other enemy indicators in the UI."
"citadel_settings_camera_shake_new_setting" "Reduce Camera Shake"
"citadel_settings_camera_shake_new_setting_desc" "You can now reduce camera shake in the Camera Settings."
"citadel_settings_spectator_camera_new_setting" "Spectator Camera"
"citadel_settings_spectator_camera_new_setting_desc" "You can now adjust camera fading and other spectator and replay camera options in Advanced settings."
"citadel_settings_spectate_player_hotkeys_new_setting" "Spectate Player Hotkeys"
"citadel_settings_spectate_player_hotkeys_new_setting_desc" "While spectating or watching a replay, press the number row keys to jump immediately between the corresponding heroes, or set your own custom bindings. Default binds for replay speed have been updated to use the square bracket keys."
"citadel_settings_health_damage_display_new_setting" "Health and Damage Display Options"
"citadel_settings_health_damage_display_new_setting_desc" "You can now choose whether health bars should display health numbers, how to display damage dealt cumulatively, and whether to show text and animations on the health bars of enemies with critical health."
"citadel_settings_unit_status_hero_name_new_setting" "Health Bar Names"
"citadel_settings_unit_status_hero_name_new_setting_desc" "You can now choose whether other heroes' health bars show the player's name, the hero's name, or no name."
//-----------------------------------------------------------------------------
// Get Started Content
//-----------------------------------------------------------------------------
"guide_get_started_title" "Get Started"
"guide_overview_main_header" "Welcome"
"guide_the_map_main_header" "Overview"
"guide_upgrades_main_header" "Gaining Power"
"guide_basics_main_header" "Basic Controls"
"guide_advanced_main_header" "Special Moves"
"guide_outro_main_header" "Highlights"
"guide_the_map_welcome_sub_header" "Introduction"
"guide_overview_header" "Welcome to Deadlock"
"guide_overview_desc" "Explore the various sections to learn about the game."
"guide_the_map_welcome_header" "Introduction"
"guide_the_map_welcome_desc" "Welcome to The Cursed Apple. If your team wants to emerge victorious, you’ll need to wield both guns and supernatural powers to lay siege to the enemy base."
"guide_the_map_header" "Overview"
"guide_the_map_desc" "Hover over areas on the map to learn more about the things you'll see while playing Deadlock."
"guide_the_map_lanes_header" "Lanes"
"guide_the_map_lanes_desc" "There are three lanes, each with a zipline that players can ride to move quickly."
"guide_the_map_guardians_header" "Guardians"
"guide_the_map_guardians_desc" "Guardians are the first line of defense in each lane. Their attacks are very powerful, so it's best to push into them with your troopers."
"guide_the_map_walkers_header" "Walkers"
"guide_the_map_walkers_desc" "Walkers lie deeper in the lanes and have an arsenal of defensive moves."
"guide_the_map_troopers_header" "Troopers"
"guide_the_map_troopers_desc" "Troopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter."
"guide_the_map_core_header" "Core"
"guide_the_map_core_desc" "There is a shrine at the back of each team's base. Destroying the enemy shrine wins the game."
"guide_the_map_core_alt_header" "Base"
"guide_the_map_core_alt_desc" "Your goal is to siege the enemy base, and destroy their defenses to reveal their team's Patron. Destroy the Patron, and victory is yours."
"guide_the_map_midboss_header" "Temple Boss"
"guide_the_map_midboss_desc" "The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths."
"guide_upgrades_last_hit_header" "Souls"
"guide_upgrades_last_hit_desc" "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.
Souls are shared among allies nearby."
"guide_upgrades_yellow_orbs_header" "Securing Souls"
"guide_upgrades_yellow_orbs_desc" "When an enemy dies, extra souls appear.
You can secure these Souls by shooting the blue orb containing them or letting them float away."
"guide_upgrades_deny_header" "Stealing Souls"
"guide_upgrades_deny_desc" "Enemy Soul Orbs are orange and enemies will get them if they float away or if they shoot them.
You can shoot these Orange Orbs first to steal them."
"guide_upgrades_killing_guardians_header" "Ability Points"
"guide_upgrades_killing_guardians_desc" "As you collect souls, you'll also be granted Ability Points (AP).
You can spend these points to upgrade your abilities by holding {g:citadel_binding:'Scoreboard'}"
"guide_upgrades_going_home_header" "Shop"
"guide_upgrades_going_home_desc" "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.
There's also a shop next to each guardian, available until the guardian is destroyed."
"guide_upgrades_upgrade_abilities_header" "Upgrade Abilities"
"guide_upgrades_upgrade_abilities_desc" "Spend Ability Points to upgrade your abilities.
Abilities have three upgrade tiers."
"guide_upgrades_buy_mods_header" "Buy Items"
"guide_upgrades_buy_mods_desc" "Items can modify a variety of things like ammo count, melee damage or health regeneration. Items that increase Spirit Power improve the effectiveness of your abilities.
There is a Suggested Items tab with hand-picked recommendations for each hero."
"guide_neutrals_header" "Haunts"
"guide_neutrals_desc" "There are many neutral creatures lurking around the map. Defeat them to earn souls.
Sometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power."
"guide_movement_jump_header" "Jump"
"guide_movement_jump_desc" "Press {g:citadel_binding:'Mantle'} to jump."
"guide_movement_crouch_header" "Crouch"
"guide_movement_crouch_desc" "Hold {g:citadel_binding:'Crouch'} to crouch."
"guide_movement_slide_header" "Slide"
"guide_movement_slide_desc" "Hold {g:citadel_binding:'Crouch'} to slide while moving down a ramp or moving at high speed."
"guide_movement_dodge_header" "Dash"
"guide_movement_dodge_desc" "While moving press {g:citadel_binding:'Roll'} to dash.
Requires stamina."
"guide_movement_zipline_header" "Ziplines"
"guide_movement_zipline_desc" "Hold {g:citadel_binding:'Zipline'} to get on the line.
You can jump off by pressing {g:citadel_binding:'Mantle'}"
"guide_movement_mantle_header" "Mantle"
"guide_movement_mantle_desc" "Hold {g:citadel_binding:'Mantle'} when near a ledge to mantle up."
"guide_movement_double_jump_header" "Double Jump"
"guide_movement_double_jump_desc" "Press {g:citadel_binding:'Mantle'} while in midair to double jump.
Special moves like double jump use your stamina bar, located below your reticle."
"guide_movement_airdash_header" "Air Dash"
"guide_movement_airdash_desc" "While airborne, {g:citadel_binding:'Roll'} to perform an air dash.
Requires stamina."
"guide_movement_dodge_jump_header" "Dash Jump"
"guide_movement_dodge_jump_desc" "Combine a dash and a well-timed jump to perform a dash jump.
Requires stamina."
"guide_basics_shoot_header" "Shoot"
"guide_basics_shoot_desc" "Press {g:citadel_binding:'Attack'} to shoot.
Gun damage falls off at longer ranges."
"guide_basics_aim_header" "Zoom"
"guide_basics_aim_desc" "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon."
"guide_basics_melee_header" "Melee"
"guide_basics_melee_desc" "Press {g:citadel_binding:'AbilityMelee'} to make a quick attack. Hold {g:citadel_binding:'AbilityMelee'} to deliver a powerful charging attack."
"guide_basics_reload_header" "Reload"
"guide_basics_reload_desc" "Press {g:citadel_binding:'Reload'} to reload your weapon. Certain actions, such as melee, will pause reload."
"guide_advanced_parry_header" "Parry"
"guide_advanced_parry_desc" "Press {g:citadel_binding:'HeldItem'} to parry an enemy's melee attack.
They will be stunned and will receive increased melee damage."
"guide_basics_abilities_header" "Abilities"
"guide_basics_abilities_desc" "Press {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} to use your hero's abilities."
"guide_back_to_dashboard" "Back to Dashboard"
//-----------------------------------------------------------------------------
// END Get Started
//-----------------------------------------------------------------------------
"citadel_spectator_voice_mode_0" "Player Voice On"
"citadel_spectator_voice_mode_1" "Player Voice Off"
"hud_free_cursor_mode_0" "Enable Cursor"
"hud_free_cursor_mode_1" "Enable Camera Control"
"hud_prev_player" "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player"
"hud_next_player" "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Next Player"
"hud_spectating" "Spectating"
"hud_change_camera" "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera"
"hud_spectating_camera_dolly_out" "{g:citadel_binding:'Spectator.SpectatorChase'}Zoom Out"
"hud_spectating_camera_dolly_in" "{g:citadel_binding:'Spectator.SpectatorInEye'}Zoom In"
"hud_spectating_camera_dolly" "{g:citadel_binding:'Spectator.SpectatorInEye'}{g:citadel_binding:'Spectator.SpectatorChase'}Zoom"
"hud_spectate_next_prev" "Next / Prev"
"hud_spectate_fly_down" "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Down"
"hud_spectate_fly_up" "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Up"
"hud_spectate_change_team" "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team"
"hud_spectate_count" "{d:spectatorCount}"
"hud_spectate_count_tooltip" "Viewers currently spectating"
"hud_spectate_minimap_view_sapphire" "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archmother"
"hud_spectate_minimap_view_amber" "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Hidden King"
"hud_spectate_minimap_view_both_teams" "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Both Teams"
"hud_spectate_minimap_view_target_team" "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target's"
"hud_spectate_minimap_view" "Map View"
"kill_hype_KillStreak_count" "{d:kill_streak}"
"kill_hype_KillStreak:f" "Kill
Streak!"
"kill_hype_FirstBlood" "First
Blood!"
"team_msg_Idol_Desc" "Soul Urn"
"Citadel_GameOver_Victory:f" "Victory"
"Citadel_GameOver_Defeat:f" "Defeat"
"Citadel_LaneColorPurple" "Purple"
"Citadel_LaneColorBlue" "Blue"
"Citadel_LaneColorYellow" "Yellow"
"Citadel_LaneColorGreen" "Green"
"Citadel_LaneNameBlue" "Broadway"
"Citadel_LaneNameYellow" "York"
"Citadel_LaneNameGreen" "Greenwich"
"Citadel_LaneExpress" "Express"
"Citadel_LaneColorUnassigned" "Unassigned"
"Citadel_TeamMsg_EnemyBossKilledTitle" "Enemy {s:lane_color} Tier {i:boss_tier}"
"Citadel_TeamMsg_BossKilledTitle" "Your {s:lane_color} Tier {i:boss_tier}"
"Citadel_TeamMsg_BossKilledMessage" "DESTROYED"
"Citadel_TeamMsg_EnemyTitanKilledTitle" "Enemy Patron"
"Citadel_TeamMsg_TitanKilledTitle" "Your Patron"
"Citadel_FlexSlot_Title" "Extra Slot Unlocked"
"Citadel_FlexSlotUnlockedSlot02" "You've unlocked an extra slot for killing one of the Enemy Walkers"
"Citadel_FlexSlotUnlockedSlot03" "You've unlocked an extra slot for killing two of the Enemy Walkers"
"Citadel_FlexSlotUnlockedSlot04" "You've unlocked an extra slot for killing all of the Enemy Walkers"
"Citadel_FlexSlotUnlockedSlot01" ""
"Citadel_FlexSlotVanguard" "Vanguard arriving soon to {Lane Color} Lane"
"ModIconTooltip_UnlockSlot02" "Unlocked after your team destroys one enemy Walker"
"ModIconTooltip_UnlockSlot03" "Unlocked after your team destroys two enemy Walkers"
"ModIconTooltip_UnlockSlot04" "Unlocked after your team destroys three enemy Walkers"
"ModIconTooltip_UnlockSlot01" ""
"team_msg_TitanDefeated_Title" "Patron destroyed"
"team_msg_YourTitanDefeated_Desc" "Your Patron has been destroyed"
"team_msg_TheirTitanDefeated_Desc" "Your team has defeated the enemy Patron"
"team_msg_TitanDefeated_Desc" "A Patron has been destroyed"
"citadel_survey_fun_hero" "How fun was the hero you played today?"
//"citadel_survey_least_fun_hero_to_play_against" "Which hero was the least fun to play against?"
"citadel_survey_match_fun" "How fun was the match?"
//"ability_upgrade_description" "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below."
//"ability_upgrade_extra_info" "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility)."
//"ability_upgrade_description_open_shop" "Tier {s:upgradeTier} upgrades"
"menu_play" "Play"
"menu_play_normal" "Deadlock"
"menu_play_unranked" "Standard"
"menu_play_ranked" "Ranked"
"menu_play_roster_button" "Play"
"menu_play_normal_count" "{s:mm_unranked_count} In Queue"
"menu_play_allmodes_count" "{s:queued_users} in Queue"
"menu_ready_up" "Ready Up"
"menu_clear_ready_up" "Clear Ready"
"menu_edit_roster" "EDIT roster"
"menu_leave_queue" "CANCEL search"
"menu_clear_party_mode" "Change Mode"
"menu_leave_testing" "LEAVE testing"
"menu_resume" "RESUME"
"menu_abandon" "ABANDON Match"
"menu_leave" "LEAVE match"
"menu_disconnect" "DISCONNECT"
"menu_leave_spectate" "LEAVE Spectating"
"menu_rejoin" "REJOIN"
"menu_watch" "Watch"
"menu_heroes" "Heroes"
"menu_news" "News"
"menu_submit_feedback" "Submit Feedback"
"menu_control_zoo" "Control Zoo"
"menu_getstarted" "Get Started"
"menu_bot_practice" "Play Bot Match"
"menu_bot_custom" "Custom Match"
"menu_bot_hero_labs" "Hero Labs"
"menu_placement_matches" "Play Deadlock"
"menu_learn" "Learn to Play"
"menu_ranked" "Ranked"
"menu_resources" "Resources"
"menu_training" "Training"
"menu_browseshop" "Browse Items"
"menu_social" "Party"
"menu_tpsandbox" "Teleport to Sandbox"
"menu_tphideout" "Teleport to Hideout"
"menu_shoparea" "The Atrium"
"menu_shoparea_sub" "Practice Range"
"menu_seasonal_2025" "Holiday Challenge"
"menu_new_violator" "New"
"Citadel_Exit_Game_Confirm" "Are you sure?"
"menu_exit" "Exit Deadlock"
"menu_exit_deadlock" "EXIT GAME"
"Citadel_Confirm_Discord" "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite."
"Citadel_Confirm_Discord_Create" "Create Discord Invite"
"Citadel_Confirm_Discord_Created_Body" "You have already created your Discord invite and are not able to create any more."
"Citadel_Confirm_Discord_Created_Title" "Unable to Create Discord Invite"
"Citadel_Confirm_Discord_InMatch_Title" "Cannot Claim Now"
"Citadel_Confirm_Discord_InMatch_Body" "Please claim your Discord link later when you are not in a party or in matchmaking"
"Citadel_Dashboard_Recommended" "Recommended"
"Citadel_Commend_Toast_NoHero_Generic" "{s:commender} commended you"
"Citadel_Commend_Toast_Generic" "{s:commender} ({s:commender_hero}) commended you"
"Citadel_Commend_Toast_Friendly" "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with."
"Citadel_Commend_Toast_Teamwork" "{s:commender} ({s:commender_hero}) commended you for being a Team Player."
"Citadel_Commend_Toast_Skilled" "{s:commender} ({s:commender_hero}) commended you for being a Skilled Gamer"
"menu_exit_db_page" "Back"
"menu_settings" "SETTINGS"
"menu_profile" "Profile"
"menu_announcements" "Announcements"
"menu_sandbox" "Sandbox Mode"
"menu_hero_grid" "Heroes"
"menu_book_library" "The Library"
"menu_hero_training" "Hero Training"
"menu_bots" "Bot Match"
"menu_explore_map" "Explore NYC"
"menu_bots_guided" "Guided"
"menu_bots_coop" "Online Co-op"
"menu_bots_easy" "Easy"
"menu_bots_hard" "Hard"
"menu_bots_medium" "Medium"
"citadel_bot_name" "Bot"
"menu_watch_live_games" "{d:live_matches} Live Now"
"menu_botmatchmaking" "Bot Match"
"menu_changehero" "SWAP hero"
"menu_new_tag" "New!"
"HeroesPageTitle" "Heroes"
"menu_bots_lane_training" "Lane Training"
"menu_play_sandbox_desc" "Test Hero abilities, movement, and items"
"menu_play_lane_training_desc" "Learn the early game with a friendly hero to guide the way."
"menu_play_bots_easy_desc" "Play a private match against bots"
"menu_play_custom_game_desc" "Create or join a custom match for up to 12 players"
"menu_play_explore_map_desc" "Run around an empty city to test movement and navigation."
"menu_play_hero_labs_desc" "Help test experimental new Heroes"
"menu_play_hero_labs_locked_desc" "Help test experimental new Heroes. Unlocked after 50 games played"
"menu_play_placement_matches_desc" "Play your first few matches of Deadlock."
"menu_edit_roster_desc" "Update your roster of heroes for the next match."
"menu_leave_queue_desc" "Leave the matchmaking queue."
"menu_play_get_started_time_est" "4 Minutes"
"menu_play_sandbox_time_est" "3 Minutes"
"menu_play_lane_training_time_est" "8 Minutes"
"menu_play_lane_training" "Lane Training"
"menu_play_unavailable_in_queue" "Unavailable while in Queue"
"menu_play_unavailable_in_party" "Unavailable while in Party"
"menu_play_get_started_desc" "A helpful breakdown of the game's Objectives and Controls."
"menu_play_botmatchmaking_desc" "Play against Bots privately or alongside other players"
"menu_play_browse_shop_desc" "Browse all items in the shop and get ready for your next match!"
"menu_play_learn_to_play_desc" "Learn the basics to get started"
"menu_voiceacting" "Dialogue Player"
"menu_voiceacting_title" "Dialogue Player"
"menu_voicelines" "Voice Lines"
"menu_voicelines_desc" "Listen to every hero's voice lines, from pre-match banter to their deadliest one-liners."
"citadel_voicelines_title" "Voice Lines"
"citadel_voicelines_subtitle" "Hear what every hero has to say"
"citadel_voicelines_heroes" "Heroes"
"citadel_voicelines_patrons" "Patrons"
"citadel_voicelines_others" "Others"
"citadel_voicelines_soul_urn" "Soul Urn"
"citadel_voicelines_line_count" "{d:voice_line_count} Voice Lines"
"citadel_voicelines_play_random" "Play Random Line"
"citadel_voicelines_search_placeholder" "Search voice lines or heroes..."
"citadel_voicelines_empty" "No voice lines are available for this character yet."
"citadel_voicelines_empty_search" "No voice lines match your search."
"citadel_voicelines_roster_show_conversations" "Shift+Click to hear only their conversations"
"citadel_voicelines_roster_show_all_conversations" "Shift+Click to show all conversations"
"citadel_voicelines_category_all" "All"
"citadel_voicelines_category_heroselect" "Hero Select"
"citadel_voicelines_category_abilities" "Abilities"
"citadel_voicelines_category_items" "Items"
"citadel_voicelines_category_levelup" "Level Up"
"citadel_voicelines_category_kills" "Kills"
"citadel_voicelines_category_allies" "Allies"
"citadel_voicelines_category_enemies" "Enemies"
"citadel_voicelines_category_reactions" "Reactions"
"citadel_voicelines_category_match" "Match"
"citadel_voicelines_category_urn_waiting" "Waiting"
"citadel_voicelines_category_urn_carried" "Carried"
"citadel_voicelines_category_urn_delivered" "Delivered"
"citadel_voicelines_category_urn_expired" "Expired"
"citadel_voicelines_category_streetbrawl" "Street Brawl"
"citadel_voicelines_category_tutorial" "Tutorial"
"citadel_voicelines_category_conversations" "Conversations"
"citadel_voicelines_category_pings" "Pings"
"citadel_voicelines_category_seasonal" "Seasonal"
"citadel_voicelines_category_other" "Other"
"citadel_voicelines_category_temp_grunts" "Grunts"
"citadel_voicelines_category_temp_nosubs" "Unused"
"menu_play_matchmaking" "Play a standard match against other players"
"menu_play_ranked_matchmaking" "Play a ranked match against other players"
"menu_play_ranked_locked" "Locked"
"menu_play_ranked_locked_details" "View Details at your Rank Hub →"
"menu_play_low_priority_title" "Low Priority Matchmaking"
"menu_play_low_priority_games:f" "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining"
"menu_play_low_priority_matchmaking:f" "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players.
You must win {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking."
"menu_learn_incomplete" "Incomplete"
"menu_learn_completed" "Completed"
"Citadel_RankedNotAllowed_MissingData" "Cannot determine eligibility. Try again later."
"Citadel_RankedNotAllowed_NotEnoughMatches:f" "Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed."
"Citadel_RankedNotAllowed_LowPri:f" "Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining."
"Citadel_RankedNotAllowed_CommsBan" "Cannot play with a communication ban. Ban expires {t:ban_expire_time} "
"Citadel_RankedNotAllowed_ReportBan" "Cannot play with a reports ban. Ban expires {t:ban_expire_time}"
"Citadel_RankedNotAllowed_PartyMemberMissingData" "Cannot determine party member {g:citadel_persona:member_account_id} eligibility."
"Citadel_RankedNotAllowed_PartyMemberInCalibration" "Party member {g:citadel_persona:member_account_id} has not finished calibration."
"Citadel_RankedNotAllowed_PartyInvalidSize" "Invalid party size: {d:party_size}"
"Citadel_RankedNotAllowed_PartySkillRange" "Party member ranks are too far apart."
"menu_hero_labs_unavailable" "Locked"
"menu_hero_labs_schedule_title" "Available Times:"
"menu_hero_labs_schedule_times" "{t:t:start_time} - {t:t:end_time}"
"menu_ranked_title" "Ranked:"
"menu_ranked_schedule_title" "Available Times:"
"menu_ranked_unavailable" "Locked"
"menu_ranked_unavailable_desc" "You must play 50 Standard Games in order to queue for Ranked"
"menu_ranked_schedule_weekdays_monfri" "Mon - Fri:"
"menu_ranked_schedule_weekends_satsun" "Sat - Sun:"
"menu_ranked_schedule_alldays" "Daily Schedule:"
"menu_ranked_schedule_timeplaceholder" "{t:t:start_time} - {t:t:end_time}"
"menu_ranked_select_schedule" "Select Schedule"
"menu_ranked_view_schedules" "View all Schedules"
"menu_ranked_set_schedule" "Set Schedule"
"menu_ranked_week_dates" "{t:s:start_day} - {t:s:end_day}"
"Citadel_SetSchedule_Failed" "Error Setting Schedule"
"Citadel_SetSchedule_FailedToSetSchedule" "Failed to set your schedule. Please try again later."
"Citadel_SetSchedule_AlreadySet" "Unable to set schedule because your schedule has already been set."
"Citadel_SetSchedule_Success" "Success"
"Citadel_SetSchedule_LocalTimes" "Schedule displayed in local time"
"Citadel_SetSchedule_RegionWithIndex" "{s:region_name} {d:region_index}"
"Citadel_SetSchedule_Selected" "Selected"
"Citadel_SetSchedule_SetSuccessfully" "Schedule Set Successfully"
"Citadel_ranked_scheduleModal_title" "Ranked Schedules"
"Citadel_ranked_scheduleModal_desc" "Select the ranked windows that best suit your preferred playtimes.
You will always play on the closest available server, regardless of selected time window."
"Citadel_ranked_scheduleModal_warning" "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule."
"Citadel_ranked_open" "Open Now"
"Citadel_ranked_closed" "Ranked Closed"
"Citadel_ranked_comingsoon" "The first Ranked games will begin Tuesday, October 15th at 8pm GMT"
"Citadel_ranked_schedule_explainer" "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule."
"Citadel_ranked_explainer_button" "What is Ranked?"
"Citadel_ranked_explainer_title" "Ranked Matchmaking"
"Citadel_core_skill_rating" "Core Skill Rating"
"Citadel_ranked_explainer_desc" "Ranked is a challenge mode that provides a more competitive Deadlock experience where you'll be matchmade with players of similar skill to determine your Skill Rank among the global population.
Each week, players can choose to join this competition by playing Ranked matches during their region's open time periods to demonstrate their individual skill."
"Citadel_Profile_Skill_Rating_Intro" "Skill Rating is a measurement of a player's recent and historical performance."
"Citadel_Profile_Skill_Rating_Tooltip" "Skill Rating - Click for Details"
"Citadel_ranked_howitworks_title" "How does it work?"
"Citadel_ranked_howitworks_desc" "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.
There are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to , which further distinguishes their position within that tier.
Each individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).
Unplayed heroes will always begin with lower relative weightings to your Core Skill Rating.
Skill Rating updates immediately post-match.
Only you can see your Skill Rating."
"Citadel_ranked_rankedmedals" "Badge Levels:"
"Citadel_ranked_subranks_explainer" "Level: I, II, III, IV, V, "
"Citadel_GlobalLeaderboard_Title" "Global Leaderboards"
"Citadel_GlobalLeaderboard_Desc" "Skill Rating"
"Citadel_GlobalLeaderboard_Note" "A minimum of {i:required_games_played} games played in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard"
"Citadel_GlobalLeaderboard_HeroNote" "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days, {i:min_hero_wins_total} total lifetime wins on {s:leaderboard_hero_name} and {i:min_games_total} total games account wide is required to appear on the leaderboard"
"Citadel_GlobalLeaderboard_Player" "Player"
"Citadel_GlobalLeaderboard_Overall" "Overall"
"Citadel_GlobalLeaderboard_OverallRating" "Overall Rating"
"Citadel_GlobalLeaderboard_Error" "Error Loading Leaderboards"
"Citadel_GlobalLeaderboard_Empty" "Selected Leaderboard is Currently Empty"
"Citadel_ranked_explainer_note" "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd."
"Citadel_ranked_result_title" "Skill Rating"
"Citadel_ranked_result_rankup" "Your Skill Rating Increased"
"Citadel_ranked_result_adjustment" "Rank Adjustment"
"Citadel_ranked_numGamesPlayed" "{s:games_played} Games Played"
"Citadel_ranked_match_history" "Match History:"
"Citadel_Ranked_Validating" "Processing Ranked Matchmaking..."
"Citadel_Ranked_ErrorTitle" "Error in Ranked Matchmaking"
"Citadel_Ranked_NotEnoughMatchesPlayed" "Not enough matches played."
"Citadel_Ranked_NotEnoughHeroesUnlocked" "Not enough heroes unlocked."
"Citadel_Ranked_InternalError" "Internal error."
"Citadel_RankedSeason_ViewNote" "Viewable when season ends"
// Old Rank Names
"Citadel_ranks_rank0" "Obscurus"
"Citadel_ranks_rank1" "Initiate"
"Citadel_ranks_rank2" "Seeker"
"Citadel_ranks_rank3" "Alchemist"
"Citadel_ranks_rank4" "Arcanist"
"Citadel_ranks_rank5" "Ritualist"
"Citadel_ranks_rank6" "Emissary"
"Citadel_ranks_rank7" "Archon"
"Citadel_ranks_rank8" "Oracle"
"Citadel_ranks_rank9" "Phantom"
"Citadel_ranks_rank10" "Ascendant"
"Citadel_ranks_rank11" "Eternus"
// New Rank Names
"Citadel_ranks_0" "Obscurus"
"Citadel_ranks_1" "Initiate"
"Citadel_ranks_2" "Seeker"
"Citadel_ranks_3" "Acolyte"
"Citadel_ranks_4" "Sentinel"
"Citadel_ranks_5" "Mystic"
"Citadel_ranks_6" "Ritualist"
"Citadel_ranks_7" "Emissary"
"Citadel_ranks_8" "Oracle"
"Citadel_ranks_9" "Phantom"
"Citadel_ranks_10" "Ascendant"
"Citadel_ranks_11" "Eternus"
"Citadel_rank_material_0" ""
"Citadel_rank_material_1" "Brick"
"Citadel_rank_material_2" "Stone"
"Citadel_rank_material_3" "Iron"
"Citadel_rank_material_4" "Bronze"
"Citadel_rank_material_5" "Silver"
"Citadel_rank_material_6" "Gold"
"Citadel_rank_material_7" "Platinum"
"Citadel_rank_material_8" "Diamond"
"Citadel_rank_material_9" ""
"Citadel_rank_material_10" ""
"Citadel_rank_material_11" ""
"Citadel_subranks_1" "I"
"Citadel_subranks_2" "II"
"Citadel_subranks_3" "III"
"Citadel_subranks_4" "IV"
"Citadel_subranks_5" "V"
"Citadel_subranks_6" "VI"
"Citadel_rank_phase_example" "{t:s:popup_start_day} - {t:s:popup_end_day}"
"Citadel_ranked_no_matches" "No Ranked Matches Played Yet This Season"
"Citadel_ranked_load_more" "Load More"
"item_info_abilities" "Abilities"
"item_info_flex_slots" "Extra Slots"
"item_info_active" "Active"
"item_info_imbue" "Imbue"
"item_info_new" "NEW"
"item_info_sell" "Sell"
"item_info_no_shop" "No Nearby Shop"
"item_info_purchasing_disabled" "Purchasing Disabled due to Combat"
"item_info_sold_out" "Owned"
"item_info_cant_afford" "Can't Afford"
"item_info_add_to_queue" "Add to Queue"
"item_info_component_locked" "Used as Component"
"item_info_actives_full" "Actives Full"
"item_info_buy" "Click to Buy"
"item_disabled_playtest" "Item Disabled"
"item_info_queue" "Right Click to Queue"
"item_info_queued" "Queued!"
"item_info_tier_tier1" "T1"
"item_info_tier_tier2" "T2"
"item_info_tier_tier3" "T3"
"item_info_tier_tier4" "T4"
"item_info_component_required" "Requires Component {s:component_required}"
"AbandonMatchPrompt_Title" "Abandon this match?"
"AbandonMatchPrompt_Text" "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.
Are you sure?"
"AbandonMatchPrompt_Countdown" "Abandon with Penalty ({d:countdown_seconds})"
"AbandonMatchPrompt_Confirm" "Abandon with Penalty"
"AbandonMatchPrompt_Cancel" "Stay in match"
"LeaveMatchPrompt_Title" "Leave this match?"
"LeaveMatchPrompt_Text" "You will not be able to rejoin once you leave."
"LeaveMatchPrompt_Confirm" "Leave"
"LeaveMatchPrompt_Cancel" "Stay"
"Unranked_AbandonTriggerEarly" "This game will not be scored. The match will end in {d:end_game_countdown} seconds."
"Ranked_AbandonTriggerEarly" "This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted."
"AbandonTriggerTeam_Title" "Player has Left Match"
"Unranked_AbandonTriggerTeam" "It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win."
"Ranked_AbandonTriggerTeam" "You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win."
"MyRosterTitle" "MY ROSTER"
"Roster_Create_Title" "Create Roster"
"Select_Hero_Title" "Select Hero"
//"MyRoster_SelectHeroes" "Select Heroes to add or remove them from your Roster."
//"MyRoster_PreferHeroes" "Star a hero to prefer them for the next match."
"ConfirmRoster_BadRoster:f" "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match."
"SelectHeroFromRoster" "Select a hero from your roster to play"
"MyRosterAddHeroes" "Add Heroes"
"MyRosterConfirm" "Confirm"
"MyRosterConfirmAndReadyUp" "Confirm & Ready Up"
"MyRosterSaveAndClose" "Save and Close"
"MyRosterSaveAndBack" "Save and Back"
"MyRosterCancelForEveryone" "Cancel for all in party"
"MyRosterRosterEmpty" "ROSTER EMPTY"
"MyRosterRosterDesc:f" "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue"
"MyRosterSelectHero" "Select a Hero"
"MyRosterNoHeroDesc" "You will be assigned one of these heroes to play when you enter the match."
"MyRosterNumHeroesInRoster" "{i:num_heroes_in_roster} HEROES IN ROSTER"
"MyRosterNumHeroesInRosterSingular" "{i:num_heroes_in_roster} HERO IN ROSTER"
"MyRosterGreatForNewPlayers" "Great for New Players"
"MyRosterHeroLabsHero" "Hero Labs"
"MyRosterAssignedTesting" "Assigned Testing"
"MyRosterAssignedOpenTesting" "Open Testing"
"MyRosterChangeHero" "Change Hero"
"MyRosterLetsGo" "Enter Queue"
"MyRosterReadyUp" "Ready Up!"
"MyRosterCreateParty" "Create Party!"
"MyRosterWaitForParty" "Waiting on party members..."
"MyRosterExit" "Exit Roster"
"MyRosterExitRosterConfirm" "Are you sure you want to exit the roster? This will exit the roster for your entire party."
"MyRosterPartyHighSkillRangeTitle" "Party with Wide Skill Range"
"MyRosterPartyHighSkillRangeNew" "Your party members have a wide range of skill.
As a result, any lower skilled players in your match will have a harder time than usual."
"PartyWarningPostGame" "High Range Party Match"
"Citadel_Roster_ViewBackstory_Tooltip" "View Character Backstory"
"Citadel_Roster_TestHero" "Test"
"Citadel_Roster_RandomHero" "Random Hero"
"Citadel_Roster_RandomHero_Desc" "When enabled, the matchmaker will pick a random hero among all available."
"Citadel_Roster_InRoster" "In Roster"
"Citadel_Roster_Priority" "Priority"
"Citadel_Roster_HighPriority" "High Priority"
"Citadel_HeroGrid_Marksman" "Marksman"
"Citadel_HeroGrid_Assassin" "Assassin"
"Citadel_HeroGrid_Mystic" "Mystic"
"Citadel_HeroGrid_Brawler" "Brawler"
"MyRosterPartyReadyCount" "{d:party_ready_count}/{d:party_player_count} Ready"
"MyRosterPartyMemberRoster" "Hero Already in Rosters:"
"MyRosterRosterDesc_MinNonNew" "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new"
"MyRosterRosterDesc_NeedsMoreNonNew:f" "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue"
"MyRosterRosterDesc_PartyInvalid" "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster."
"MyRosterRosterDesc_HeroLabs" "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes"
"MyRosterRosterDesc_NeedsMoreNonNewOld" "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new"
"MyRosterRosterDesc_NotEnoughHighestPri" "As an Eternus 6 player, you must select at least {d:min_highest_priority} heroes as your highest priority"
"MyRosterRosterDesc_NotEnoughHighestPriParty" "As an Eternus 6 player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority"
"Citadel_PriorityToken" "New Hero Priority Token"
"Citadel_PriorityToken_Desc" "Earn Hero Priority Tokens by playing matches.
Once you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero.
The rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool."
"Citadel_PriorityToken_Available" "Available"
"Citadel_PriorityToken_Progress" ""
"Citadel_PriorityToken_MatchesPlayed" ""
"Citadel_PriorityToken_Cancel" "Remove"
//-----------------------------------------------------------------------------
// SANDBOX - DEMO CONTROLS
//-----------------------------------------------------------------------------
"HeroTesting_LastHits" "Last Hits: {i:lastHits}"
"HeroTesting_OrbsSecured" "Orbs Secured: {i:orbsSecured}"
"HeroTesting_OrbsDenied" "Orbs Denied: {i:orbsDenied}"
"HeroTesting_TestTools" "Testing Tools"
"HeroTesting_HoldAlt" "Hold{g:citadel_binding:'Scoreboard'}"
"HeroTesting_LaneChallenge" "Lane Challenge"
"HeroTesting_HeroTools" "My Hero Tools"
"HeroTesting_ChangeHero" "Change Hero"
"HeroTesting_ChangeTeam" "Change Team"
"HeroTesting_ResetHero" "Reset Hero"
"HeroTesting_LevelUp" "Level Up"
"HeroTesting_MaxLevel" "Max Level"
"HeroTesting_HalfHealth" "Half Health"
"HeroTesting_FullHealth" "Full Health"
"HeroTesting_KillHero" "Kill Hero"
"HeroTesting_GiveGold" "Give Souls"
"HeroTesting_AllPerks" "All Upgrades"
"HeroTesting_SpawnCamp" "Spawn Near Haunts"
"HeroTesting_ToggleCombatLog" "Combat Log"
"HeroTesting_NoTarget" "Avoid Targeting"
"HeroTesting_FastMovespeed" "Fast Movespeed"
"HeroTesting_GameRules" "Game Rules"
"HeroTesting_ExtraOptions" "Extra Options"
"HeroTesting_SectionCorruptedItems" "Corrupted Items"
"HeroTesting_SectionStreetBrawl" "Street Brawl"
"HeroTesting_NoDeath" "No Death"
"HeroTesting_NoCooldown" "No Cooldown"
"HeroTesting_UnlockFlex" "Extra Slots"
"HeroTesting_FastStamina" "Fast Stamina"
"HeroTesting_UnlimitedAmmo" "No Reload"
"HeroTesting_InfiniteMoney" "Free Shop"
"HeroTesting_Photomode" "Photomode"
"HeroTesting_Photomode_desc" "Hide All HUD and Healthbars and the local player."
"HeroTesting_HideUI" "Hide UI"
"HeroTesting_HideHealthBars" "Hide HP Bars"
"HeroTesting_HideOwnHealth" "Hide Your HP Bar"
"HeroTesting_LockCamera" "Lock Camera"
"HeroTesting_ToggleSpeedGraph" "Speed Graph"
"HeroTesting_BulletRange" "Falloff Display"
"HeroTesting_ToggleDistanceGuides" "Distance Guides"
"HeroTesting_ToggleFalloffGuides" "Falloff Guides"
"HeroTesting_ToggleStreetBrawlPropertyValues" "Brawl Balance"
"HeroTesting_ToggleStreetBrawl_Desc" "Toggle Street Brawl balance adjustments for abilities and items"
"HeroTesting_ToggleEnhancedItems" "Enhanced Items"
"HeroTesting_LegendaryItems" "Legendary Items"
"HeroTesting_ToggleCorruptedItems" "Corrupted Items"
"HeroTesting_SpeedDown" "Speed-"
"HeroTesting_SpeedNormal" "Speed="
"HeroTesting_SpeedUp" "Speed+"
"HeroTesting_HeroControl" "Bot Basics"
"HeroTesting_TakeControl" "Take Control"
"HeroTesting_RemoveBots" "Remove All Bots"
"HeroTesting_HeroToSpawn" "Spawn Hero"
"HeroTesting_SpawnEnemy" "+As Enemy"
"HeroTesting_SpawnFriendly" "+As Friendly"
"HeroTesting_MakeMimic" "Make Mimic"
"HeroTesting_MakePuppet" "Make Puppet"
"HeroTesting_ClearFollow" "Clear Follow"
"HeroTesting_BotControl" "Bots++"
"HeroTesting_BotBehavior" "Bot Behavior"
"HeroTesting_BotTestMode" "Test Mode"
"HeroTesting_BotTestMode_Desc" "Bots idle and only do what the toggles below tell them to"
"HeroTesting_BotMoveLeftRight" "Move Side"
"HeroTesting_BotMoveForwardBack" "Forward/Back"
"HeroTesting_BotCrouch" "Crouch"
"HeroTesting_BotJump" "Jump"
"HeroTesting_BotParry" "Parry"
"HeroTesting_BotOff" "Off"
"HeroTesting_BotShoot" "Shoot"
"HeroTesting_BotLightMelee" "Light Melee"
"HeroTesting_BotHeavyMelee" "Heavy Melee"
"HeroTesting_BotAbilities" "Bot Abilities"
"HeroTesting_BotCastAbilities" "Abilities"
"HeroTesting_BotCastItems" "Items"
"HeroTesting_BotUseAbility" "Use ability:"
"HeroTesting_BotAbility1" "1"
"HeroTesting_BotAbility2" "2"
"HeroTesting_BotAbility3" "3"
"HeroTesting_BotAbility4" "Ult"
"HeroTesting_BotAbilityStop" "Stop"
"HeroTesting_BotItem1" "1"
"HeroTesting_BotItem2" "2"
"HeroTesting_BotItem3" "3"
"HeroTesting_BotItem4" "4"
"HeroTesting_BotItemStop" "Item-Off"
"HeroTesting_BotUseAbilityRepeated" "Repeated Cast"
"HeroTesting_BotGiveAllAbilities" "Max Bot Abilities"
"HeroTesting_BotGiveAllAbilities_Desc" "Give bots all abilities and Upgrades"
"HeroTesting_BotRecording" "Bot Recording"
"HeroTesting_BotRecordTarget_Desc" "Puppet the bot under your crosshair and record its actions until you press Stop Recording\n(Bind to a key recommended)"
"HeroTesting_BotRecordStop_Desc" "Stop bot recording or playback\n(Bind to a key recommended)"
"HeroTesting_BotPlayback_Desc" "Replays recorded commands\n(Bind to a key recommended)"
"HeroTesting_BotRecordLoop" "Loop Playback"
"HeroTesting_BotRecordLoop_Desc" "Playback restarts from the beginning automatically"
"HeroTesting_BotRecordCopy" "Share Recording"
"HeroTesting_BotRecordCopy_Desc" "Aim at a bot to copy its recording to the clipboard as a share code"
"HeroTesting_BotRecordPaste" "Paste Recording"
"HeroTesting_BotRecordPaste_Desc" "Load a shared recording from the clipboard to a bot you are aiming at. If no bot is selected, a new bot will be spawned"
"HeroTesting_BotManage" "Manage Bots"
"HeroTesting_ReticleTarget" "Target Action"
"HeroTesting_ReticleTarget_BotLevelUp" "Bot Level Up"
"HeroTesting_ReticleTarget_BotReset" "Bot Reset"
"HeroTesting_FreeCursor" "Free Cursor"
"HeroTesting_LockCursor" "Lock Cursor"
"HeroTesting_FreeCursor_Desc" "Toggle unlocked cursor. Pin the menu to keep it on screen"
"HeroTesting_Collapse_Desc" "Hide or show the testing tools"
"HeroTesting_GeneralControls_Desc" "Your hero, game rules, and basic bot controls"
"HeroTesting_BotControl_Desc" "Bot spawning, behavior, abilities, and recordings"
"HeroTesting_MapControl_Desc" "Troopers, haunts, objectives, and map spawns"
"HeroTesting_Misc_Desc" "Shop rules, overlays, and the DPS meter"
"HeroTesting_Troopers_Desc" "Toggle trooper waves spawning"
"HeroTesting_Neutrals_Desc" "Toggle haunt camps spawning"
"HeroTesting_UrnEnabled_Desc" "Toggle the Soul Urn spawning"
"HeroTesting_RiftEnabled_Desc" "Toggle the Unstable Rift spawning"
"HeroTesting_BreakablesEnabled_Desc" "Toggle breakables respawning after they break"
"HeroTesting_HealingSnacks" "Healing Snacks"
"HeroTesting_HealingSnacksEnabled_Desc" "Toggle the healing snacks around the map spawning and respawning"
"HeroTesting_ForceSpawnBreakables_Desc" "Respawn every breakable on the map now"
"HeroTesting_ForceSpawnHealingSnacks_Desc" "Spawn every healing snack on the map now"
"HeroTesting_SpawnTrooperWave" "Trooper Wave"
"HeroTesting_SpawnTrooperWave_Desc" "Spawn a trooper wave in every lane"
"HeroTesting_SpawnCamp_Desc" "Respawn the haunt camps near you"
"HeroTesting_ForceSpawnUrn_Desc" "Spawn the Soul Urn now"
"HeroTesting_ForceSpawnRift_Desc" "Spawn the Unstable Rift now"
"HeroTesting_NPC_SpawnT1_Desc" "Respawn every Guardian"
"HeroTesting_NPC_SpawnT2_Desc" "Respawn every Walker"
"HeroTesting_NPC_SpawnBarracks_Desc" "Respawn every Base Guardian"
"HeroTesting_NPC_SpawnShrines_Desc" "Respawn every Shrine"
"HeroTesting_NPC_SpawnTrooperNormalFriendly_Desc" "Spawn a friendly trooper"
"HeroTesting_NPC_SpawnTrooperMedicFriendly_Desc" "Spawn a friendly medic trooper"
"HeroTesting_NPC_SpawnTrooperMeleeFriendly_Desc" "Spawn a friendly melee trooper"
"HeroTesting_NPC_SpawnTrooperNormalEnemy_Desc" "Spawn an enemy trooper"
"HeroTesting_NPC_SpawnTrooperMedicEnemy_Desc" "Spawn an enemy medic trooper"
"HeroTesting_NPC_SpawnTrooperMeleeEnemy_Desc" "Spawn an enemy melee trooper"
"HeroTesting_ToggleDistanceGuides_Desc" "Show distance guides around your hero"
"HeroTesting_ToggleFalloffGuides_Desc" "Show where your weapon damage starts to fall off, and where it bottoms out"
"HeroTesting_BulletRange_Desc" "Show reduction from falloff on damage numbers"
"HeroTesting_ToggleSpeedGraph_Desc" "Show a graph of your movement speed"
"HeroTesting_ResetDPSMeter_Desc" "Clear the DPS meter"
"HeroTesting_DummyBulletResist_Desc" "Bullet resist added to every Target Dummy"
"HeroTesting_DummySpiritResist_Desc" "Spirit resist added to every Target Dummy"
"HeroTesting_DummyDebuffResist_Desc" "Debuff resist added to every Target Dummy"
"HeroTesting_DummyHealthRegen_Desc" "Health regen per second added to every Target Dummy"
"HeroTesting_GeneralControls" "General Controls"
"HeroTesting_Heal" "Heal"
"HeroTesting_SetHealth" "Set Health"
"HeroTesting_DealDamage" "Damage"
"HeroTesting_HotkeyHint" "Hotkey"
"HeroTesting_BotHeal" "Bot Heal"
"HeroTesting_SetBotHealth" "Bot Health"
"HeroTesting_DealBotDamage" "Bot Damage"
"HeroTesting_KillBot" "Kill Bot"
"HeroTesting_StartRecord" "Start Record"
"HeroTesting_StopRecord" "Stop Record"
"HeroTesting_ChangeHero_Desc" "Switch to a different hero"
"HeroTesting_ChangeTeam_Desc" "Switch to the other team"
"HeroTesting_ResetHero_Desc" "Start your hero over: souls, items, and ability upgrades are cleared"
"HeroTesting_AllPerks_Desc" "Unlocks every ability with all of its upgrades"
"HeroTesting_LevelUp_Desc" "Gives you enough souls to reach the next level"
"HeroTesting_MaxLevel_Desc" "Gives you enough souls to reach max level"
"HeroTesting_HalfHealth_Desc" "Sets your health to half of your max health"
"HeroTesting_FullHealth_Desc" "Restore your health to full"
"HeroTesting_Heal_Desc" "Heals you by the amount in the box"
"HeroTesting_SetHealth_Desc" "Sets your health to the amount in the box, up to your max health"
"HeroTesting_DealDamage_Desc" "Deals the amount in the box to you as bullet damage"
"HeroTesting_KillHero_Desc" "Kills your hero"
"HeroTesting_GiveGold_Desc" "Gives you the amount of souls in the box"
"HeroTesting_GiveBuffs" "Give Buffs"
"HeroTesting_GiveBuffs_Desc" "Gives you this many random permanent buffs, up to 50 at once"
"HeroTesting_NoTarget_Desc" "Bots and NPCs stop targeting you"
"HeroTesting_FastMovespeed_Desc" "Gain +9m Move Speed"
"HeroTesting_Noclip_Desc" "Fly freely through walls and the ground"
"HeroTesting_Hotkey_Desc" "Click, then press a key to bind this action"
"HeroTesting_ToggleCombatLog_Desc" "Show or hide the combat log"
"HeroTesting_NoDeath_Desc" "Your health can't drop below 1"
"HeroTesting_UnlimitedAmmo_Desc" "Your weapon never needs to reload"
"HeroTesting_NoCooldown_Desc" "Abilities and items come off cooldown instantly"
"HeroTesting_FastStamina_Desc" "Stamina recharges almost instantly"
"HeroTesting_SpeedDown_Desc" "Slow down game time"
"HeroTesting_SpeedNormal_Desc" "Return game time to normal speed"
"HeroTesting_SpeedUp_Desc" "Speed up game time"
"HeroTesting_TakeControl_Desc" "Swap into the bot under your crosshair"
"HeroTesting_RemoveBots_Desc" "Kick every bot from the game"
"HeroTesting_SpawnBotCard_Desc" "Click to choose which hero the spawn buttons create"
"HeroTesting_SpawnEnemy_Desc" "Spawn the selected hero as an enemy bot"
"HeroTesting_SpawnFriendly_Desc" "Spawn the selected hero as a friendly bot"
"HeroTesting_MakeMimic_Desc" "The bot under your crosshair copies your inputs"
"HeroTesting_MakePuppet_Desc" "You control the bot under your crosshair while your hero stands still"
"HeroTesting_ClearFollow_Desc" "Stop the mimic or puppet bot from copying you"
"HeroTesting_ReticleTarget_BotLevelUp_Desc" "Level up the bot under your crosshair"
"HeroTesting_ReticleTarget_BotReset_Desc" "Reset the bot under your crosshair"
"HeroTesting_BotHeal_Desc" "Heals the bot under your crosshair by the amount in the box"
"HeroTesting_SetBotHealth_Desc" "Sets the health of the bot under your crosshair to the amount in the box, up to its max health"
"HeroTesting_DealBotDamage_Desc" "Deal the amount in the box to the bot under your crosshair as bullet damage"
"HeroTesting_KillBot_Desc" "Kill the bot under your crosshair"
"HeroTesting_BotMoveLeftRight_Desc" "All bots strafe side to side"
"HeroTesting_BotMoveForwardBack_Desc" "All bots walk forward and back"
"HeroTesting_BotCrouch_Desc" "All bots stay crouched"
"HeroTesting_BotJump_Desc" "All bots jump repeatedly"
"HeroTesting_BotShoot_Desc" "All bots fire their weapon nonstop"
"HeroTesting_BotParry_Desc" "All bots parry nonstop"
"HeroTesting_BotLightMelee_Desc" "All bots light melee nonstop"
"HeroTesting_BotHeavyMelee_Desc" "All bots heavy melee nonstop"
"HeroTesting_BotAbility_Desc" "All bots cast this ability every few seconds, ignoring its cooldown"
"HeroTesting_BotAbilityStop_Desc" "All bots stop casting abilities"
"HeroTesting_BotItem_Desc" "All bots use the active item in this slot every few seconds, ignoring its cooldown"
"HeroTesting_BotItemStop_Desc" "All bots stop using items"
"HeroTesting_BotUseAbilityRepeated_Desc" "When off, bots cast once and then stop"
"HeroTesting_InfiniteMoney_Desc" "Buy items without spending souls"
"HeroTesting_HideUI_Desc" "Hide the HUD (except your health bar) and outlines. Hold TAB to show them again"
"HeroTesting_HideHealthBars_Desc" "Hide health bars above heroes and units"
"HeroTesting_HideOwnHealth_Desc" "Hide your own health bar on the HUD"
"HeroTesting_LockCamera_Desc" "Freeze the camera in place while you keep controlling your hero"
"HeroTesting_ToggleEnhancedItems_Desc" "Items you buy are enhanced, and the shop shows their enhanced versions"
"HeroTesting_LegendaryItems_Desc" "Adds Street Brawl legendary items to the bottom of the All Items shop tab"
"HeroTesting_ToggleCorruptedItems_Desc" "Items you buy are corrupted, and the shop shows their corrupted versions"
"HeroTesting_ShowCorruptedVariance" "Show Variance"
"HeroTesting_ShowCorruptedVariance_Desc" "Apply the random per-match bonus and penalty variance to corrupted items"
"HeroTesting_RerollCorruptedItems" "Reroll Corrupted Items"
"HeroTesting_RerollCorruptedItems_Desc" "Reroll the random penalty and stat variance of every corrupted item"
"citadel_keybind_noclip" "No Clip"
"citadel_keybind_botrecord" "Record"
"citadel_keybind_botrecord_stop" "Stop"
"citadel_keybind_botrecord_playback" "Playback"
"citadel_keybind_reroll_corrupted_items" "Reroll Corrupted Items"
"HeroTesting_MapControl" "Map"
"HeroTesting_NPC_Spawn" "Active Spawns"
"HeroTesting_Neutrals" "Haunts"
"HeroTesting_Troopers" "Troopers"
"HeroTesting_Rift" "Unstable Rift"
"HeroTesting_Urn" "Soul Urn"
"HeroTesting_NPC_ForceSpawn" "Force Spawn"
"HeroTesting_NPC_SpawnT1" "Guardians"
"HeroTesting_NPC_SpawnT2" "Walkers"
"HeroTesting_NPC_SpawnBarracks" "Base Guardians"
"HeroTesting_NPC_SpawnShrines" "Shrines"
"HeroTesting_NPC_SpawnTrooper" "Create Trooper"
"HeroTesting_TrooperFriendly" "Friendly"
"HeroTesting_TrooperEnemy" "Enemy"
"HeroTesting_TrooperNormal" "Normal"
"HeroTesting_TrooperMedic" "Medic"
"HeroTesting_TrooperMelee" "Melee"
"HeroTesting_Misc" "Misc"
"HeroTesting_PinOpen" "Pin Open"
"HeroTesting_Unpin" "Unpin"
"HeroTesting_Pin_Desc" "Keeps the testing tools on screen after you let go of the scoreboard key. Hold the scoreboard key to click them"
"HeroTesting_Overlays" "Overlays"
"HeroTesting_DPSMeter" "DPS Meter"
"HeroTesting_ShowDPSMeter" "DPS Meter"
"HeroTesting_ShowDPSMeter_Desc" "Shows your DPS and total damage dealt. Combat ends 3 seconds after your last hit, and the result stays on screen until you deal damage again"
"HeroTesting_ResetDPSMeter" "Reset Meter"
"HeroTesting_DummyStats" "Dummy Hero Stats"
"HeroTesting_DummyStats_Desc" "Sets the bullet resist, spirit resist, debuff resist and health regen of every Target Dummy"
"HeroTesting_DummyBulletResist" "Dummy Bullet Resist %"
"HeroTesting_DummySpiritResist" "Dummy Spirit Resist %"
"HeroTesting_DummyDebuffResist" "Dummy Debuff Resist %"
"HeroTesting_DummyHealthRegen" "Dummy Health Regen /s"
"HeroTesting_KillTarget" "Kill Target"
"HeroTesting_KillTarget_Desc" "Kill the entity that is under your crosshair"
"HeroTesting_SpawnAllNeutrals" "Spawn All Haunts"
"HeroTesting_SpawnAllNeutrals_Desc" "Respawn every haunt camp on the map"
"HeroTesting_NPC_ForceKill" "Force Kill"
"HeroTesting_Breakables" "Breakables"
"HeroTesting_ForceKillNeutrals_Desc" "Kill every haunt on the map"
"HeroTesting_ForceKillBreakables_Desc" "Break every breakable on the map"
"HeroTesting_ForceKillHealingSnacks_Desc" "Remove every healing snack on the map"
"HeroTesting_ForceKillTroopers_Desc" "Kill every lane trooper on the map"
"HeroTesting_ForceKillGuardians_Desc" "Kill every Guardian"
"HeroTesting_ForceKillWalkers_Desc" "Kill every Walker"
"HeroTesting_ForceKillBaseGuardians_Desc" "Kill every Base Guardian"
"HeroTesting_ForceKillShrines_Desc" "Destroy every Shrine"
"HeroTesting_HealTarget" "Heal Target"
"HeroTesting_HealTarget_Desc" "Fully heal the entity under your crosshair"
"DevMenu_Title" "Dev Commands"
"DevMenu_ChangeHero" "CHANGE HERO"
"DevMenu_ChangeTeam" "CHANGE TEAM"
"DevMenu_UnstickHero" "Unstick Hero"
"DevMenu_SelfKill" "Suicide"
"DevMenu_Substitute" "Substitute"
"DevMenu_UnstickHeroTooltip" "Early Development Tool - Use to Unstick Hero if caught in world geometry"
"DevMenu_Expand" "Expand"
"DevMenu_Collapse" "Collapse"
//-----------------------------------------------------------------------------
// TUTORIAL - LANE TRAINING
//-----------------------------------------------------------------------------
"Tutorial_Recommended" "Recommended"
"Tutorial_BrawlBots" "Street Brawl (Bots)"
"Tutorial_BrawlBots_Desc" "Try a Street Brawl match against Bots"
"LaneTraining_Intro_Title" "Welcome to Lane Training"
"LaneTraining_Intro_Desc" "The goal of the early game is to build up enough power to take down objectives.
When you complete the goals listed on the right, you'll be ready to take on the Guardian."
"LaneTraining_Intro_Button" "Begin"
"LaneTraining_Intro_Targets" "Objectives"
"LaneTraining_Outro_Title" "Lane Training finished"
//"ReportCard_PlayerDamage" "Player Damage"
//"ReportCard_PlayerDamage_Desc" "Damage you’ve dealt to enemy heroes"
//"ReportCard_PlayerDamage_Progress" "{i:playerDamage} / {i:playerDamageNextGoal}"
"ReportCard_LastHits" "Killing Blows"
//"ReportCard_LastHits_Tutorial" "Get 25 Killing Blows"
//"ReportCard_LastHits_Desc" "Achieve the last hit on Troopers and Enemy Heroes."
"ReportCard_LastHits_Progress" "{i:lastHits} / {i:lastHitsNextGoal}"
"ReportCard_OrbsSecured" "Green Souls Shot"
"ReportCard_OrbsSecuredDesc" "Secure a Green orb by shooting it in the air"
//"ReportCard_OrbsSecured_Tutorial" "Shoot 25 Souls"
//"ReportCard_OrbsSecured_Desc" "Shoot Blue Souls from felled enemies and Orange Souls stolen from your opponents."
//"ReportCard_OrbsSecured_Progress" "{i:orbsSecured} / {i:orbsSecuredNextGoal}"
"ReportCard_OrbsDenied" "Orange Souls Shot"
"ReportCard_OrbsDeniedDesc" "Steal an Orange orb from an enemy's kill by shooting it"
//"ReportCard_OrbsDenied_Desc" "Souls you've denied"
//"ReportCard_OrbsDenied_Progress" "{i:orbsDenied} / {i:orbsDeniedNextGoal}"
"ReportCard_ModsPurchased" "Item Purchased"
"ReportCard_ModsPurchased_Desc" "Buy an item at the Shop"
"ReportCard_ModsPurchased_Progress" "{i:modsPurchased} / {i:modsPurchasedNextGoal}"
"ReportCard_AbilitiesUpgraded" "Ability Upgraded"
"ReportCard_AbilitiesUpgraded_Desc" "Upgrade an Ability by holding{g:citadel_binding:'Scoreboard'}"
"ReportCard_AbilitiesUpgraded_Progress" "{i:abilitiesUpgraded} / {i:abilitiesUpgradedNextGoal}"
"ReportCard_SoulsCollected_Desc" "Collect 1000 souls from killing enemy troopers"
//"ReportCard_GuardianDamage" "Guardian Damage"
//"ReportCard_GuardianDamage_Desc" "Damage you’ve dealt to enemy objectives"
//"ReportCard_GuardianDamage_Progress" "{i:guardianDamage} / {i:guardianDamageNextGoal}"
//"ReportCard_DamageTaken" "Damage Taken"
//"ReportCard_DamageTaken_Desc" "For incoming damage, less is more"
//"ReportCard_DamageTaken_Progress" "{i:damageTaken} < {i:damageTakenNextGoal}"
//"ReportCard_NetWorth" "Souls Earned"
//"ReportCard_NetWorth_Desc" "Souls gained by killing troopers and shooting orbs"
"ReportCard_NetWorth_Progress" "{i:netWorth} / {i:netWorthNextGoal} Souls"
"ReportCard_PowerUp" "Power Up your Hero"
"ReportCard_PowerUp_Desc" "Ride the Transit Line back to base and spend all your Souls and Ability Points"
"ReportCard_KillGuardian" "Take Down the Enemy Guardian"
"ReportCard_KillGuardian_Desc" "Take down anyone who stands in your way to victory!"
//"NewPlayer_NewPlayerFlow" "Learn to Play"
"NewPlayer_Skip" "Skip Tutorial"
//"NewPlayer_NewPlayerFlow_Desc" "To get started, check out the tasks within Learn."
//"NewPlayer_GetStarted" "Review Get Started"
//"NewPlayer_GetStarted_Time" "4 mins"
//"NewPlayer_HeroSandbox" "Try out your moves in Hero Training"
//"NewPlayer_HeroSandbox_Time" "5 mins"
//"NewPlayer_LaneTraining" "Learn the early game in Lane Training"
//"NewPlayer_LaneTraining_Time" "8 mins"
//"NewPlayer_YouAreFinished" "You're ready! Try a bot match within Practice or Play your first game!"
//"NewPlayer_Finish" "End Tutorial"
"Basics_Tutorial_Title" "Basics Tutorial"
"Basics_Tutorial_Desc" "Learn the ropes in this quick interactive walkthrough."
"HeroTraining_Intro_Title" "Welcome to Hero Training"
"HeroTraining_Intro_Desc" "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual."
"HeroTraining_Outro_Title" "Basics Tutorial Complete"
"HeroTraining_Outro_Desc" "Next try playing a match of Street Brawl."
"HeroTraining_Outro_Button" "Finish"
"HeroTraining_Continue_Button" "Keep Playing"
"NPE_Heroes_Modal_Title" "Recommended Heroes"
"NPE_Heroes_Modal_Desc" "Looks like this is your first time playing!
We've highlighted a few Heroes that are great for New Players. We recommend trying out one of these if you're uncertain about where to start."
"NPE_Heroes_Modal_Button" "Got it!"
"NPE_Bots_Modal_Desc" "Your first bot match!
Bot matches are great for gaining familiarity with a hero, but don't accurately recreate the flow and teamwork of a PvP match.
Once you feel comfortable, feel free to leave the bot match and hop into matchmaking."
"NPE_Bots_Modal_Button" "Got it!"
"Sandbox_Tutorial_Movement" "Test out Controls"
"Sandbox_Tutorial_Movement_desc" "Use this area to test out your controls."
"Sandbox_Tutorial_Controls_Move" "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}"
"Sandbox_Tutorial_Controls_Jump" "{g:citadel_binding:1st:'Mantle'}"
"Sandbox_Tutorial_Controls_Attack" "{g:citadel_binding:1st:'Attack'}"
"Sandbox_Tutorial_Controls_Zoom" "{g:citadel_binding:1st:'ADS'}"
"Sandbox_Tutorial_Controls_Reload" "{g:citadel_binding:1st:'Reload'}"
"Sandbox_Tutorial_Controls_LightMelee" "{g:citadel_binding:1st:'AbilityMelee'}"
"Sandbox_Tutorial_Controls_HeavyMelee" "Hold {g:citadel_binding:1st:'AbilityMelee'}"
"Sandbox_Tutorial_Controls_Parry" "{g:citadel_binding:1st:'HeldItem'}"
"Sandbox_Tutorial_Controls_Dash" "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_Slide" "{g:citadel_binding:1st:'Crouch'} then {g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_AirDash" "{g:citadel_binding:1st:'Mantle'} then {g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_Mantle" "Hold {g:citadel_binding:1st:'Mantle'}"
"Sandbox_Tutorial_Controls_Mantle_desc" "Mantle
"
"Sandbox_Tutorial_Controls_task_Move" "Move"
"Sandbox_Tutorial_Controls_task_Jump" "Jump"
"Sandbox_Tutorial_Controls_task_Attack" "Shoot"
"Sandbox_Tutorial_Controls_task_Zoom" "Zoom"
"Sandbox_Tutorial_Controls_task_Reload" "Reload"
"Sandbox_Tutorial_Controls_task_Dash" "Dash"
"Sandbox_Tutorial_Controls_task_Slide" "Slide"
"Sandbox_Tutorial_Controls_task_AirDash" "Air Dash"
"Sandbox_Tutorial_Controls_task_LightMelee" "Light Melee"
"Sandbox_Tutorial_Controls_task_HeavyMelee" "Heavy Melee"
"Sandbox_Tutorial_Controls_task_Parry" "Parry"
"Sandbox_Tutorial_Step_1" "1 of 6"
"Sandbox_Tutorial_Step_2" "2 of 6"
"Sandbox_Tutorial_Step_3" "3 of 6"
"Sandbox_Tutorial_Step_4" "4 of 6"
"Sandbox_Tutorial_Step_5" "5 of 6"
"Sandbox_Tutorial_Step_6" "6 of 6"
"Sandbox_Tutorial_Controls_Cast" "Cast"
"Sandbox_Tutorial_Controls_Upgraded" "Upgrade"
"Sandbox_Tutorial_Controls_PurchaseMods" "Purchase Escalating Exposure"
"Sandbox_Tutorial_Controls_CloseShop" "Close Shop"
"Sandbox_Tutorial_Controls_DestroyGuardian" "Guardian Destroyed"
"Sandbox_Tutorial_Unlock_Abilities" "Unlock Your Abilities"
"Sandbox_Tutorial_Unlock_Abilities_desc" "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities."
"Sandbox_Tutorial_Abilities" "Use an Ability"
"Sandbox_Tutorial_Abilities_Unlock_desc" "Hold {g:citadel_binding:'Ability1'} to Unlock"
"Sandbox_Tutorial_Abilities_Cast_desc" "Press {g:citadel_binding:'Ability1'} to Cast"
"Sandbox_Tutorial_Abilities_Upgrade_desc" "Hold {g:citadel_binding:'Default.Scoreboard'} and click to Upgrade"
"Sandbox_Tutorial_Upgrades" "Upgrade Ability"
"Sandbox_Tutorial_Upgrades_desc" "Hold {g:citadel_binding:'Default.Scoreboard'} Ability Points."
"Sandbox_Tutorial_Ultimate" "Unleash your Ultimate"
"Sandbox_Tutorial_Ultimate_desc" "Kill Troopers ({i:troopers_remaining} remaining)"
"Sandbox_Tutorial_UltimateAbility" "{s:Ability4Name2}"
"Sandbox_Tutorial_UltimateAbility_desc" "Press {g:citadel_binding:'Ability4'} to cast your Ultimate."
"Sandbox_Tutorial_KillTroopers" "Kill Troopers ({i:troopers_remaining} remaining)"
"Sandbox_Tutorial_KillTroopers_desc" "There are {i:troopers_remaining} enemy troopers remaining."
"Sandbox_Tutorial_Zipline" "Ride the Zipline"
"Sandbox_Tutorial_Zipline_desc" "Aim at the Zipline, then hold {g:citadel_binding:'Default.Mantle'} to ride it to your Guardian."
"Sandbox_Tutorial_Mods" "Purchase Items"
"Sandbox_Tutorial_Mods_desc" "Items in the Curiosity Shop make your hero much more powerful.
Move within range of the shop and press {g:citadel_binding:'OpenHeroSheet'}."
"Sandbox_Tutorial_DestroyGuardian" "Defeat the Enemy Guardian"
"Sandbox_Tutorial_DestroyGuardian_desc" "We've loaded you up with some additional Items and Ability Points, now face off against enemy heroes and troopers.
Destroy their Guardian while defending your own."
//"Sandbox_Tutorial_Completed" "Sandbox Completed"
//"Sandbox_Tutorial_Completed_desc" "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training."
"BrowseItems_Title" "Browse Items"
"BrowseItems_Desc" "Browse through the item catalog to get yourself ready for your next match!"
"CreateBuilds_Title" "Create a Build for {s:hero_name}"
"CreateBuilds_Desc" "Select items in the shop to add them to the recommended build list"
"Hideout_View_Builds" "Builds"
"Hideout_Reset_Camera" "Reset Camera"
"Hideout_required_keybind_missing" "Critical keybind missing"
"Hideout_required_keybind_missing_tooltip" "One or more basic commands required for gameplay are currently unbound.
If using hero-specific settings, this may be for one or multiple heroes. A red indicator on a hero in the selector indicates a critical bind is missing for that hero.
The empty binding field for any missing critical keybinds will be outlined in red."
"citadel_settings_missing_binds_caption" "These commands are required for gameplay but have no key bound:"
"citadel_settings_missing_binds_caption_scopes" "These commands are required for gameplay but have no key bound. Bind them for the heroes shown, or in your base settings if the base settings icon ({g:citadel_icon:'BASE_SETTINGS'}) is shown:"
"citadel_settings_missing_binds_all_heroes" "All heroes"
"citadel_settings_missing_binds_more_heroes:f" "+{d:more_hero_count} {more_hero_count, plural, one{hero} other{heroes}}"
"AbilityButtonHint_Activate" "Activate"
"AbilityButtonHint_Detonate" "Detonate"
"AbilityButtonHint_EruptWall" "Erupt Wall"
"AbilityButtonHint_CancelAll" "Cancel"
"AbilityButtonHint_CancelAbility" "Cancel {s:ability_name}"
"AbilityButtonHint_CancelWall" "Remove Wall"
"AbilityButtonHint_DetonateDjinnBomb" "Detonate Djinn Bomb"
//"AbilityButtonHint_CastShadowRedemption" "Resurrect with Shadow Redemption"
"AbilityButtonHint_StopLifeDrain" "Stop Life Drain"
"AbilityButtonHint_SpeedBoost" "Speed Boost"
"AbilityButtonHint_GuidedArrowSpeed" "Accelerate"
"AbilityButtonHint_GuidedArrowRelease" "Detonate"
"AbilityButtonHint_MoveUp" "Move Up"
"AbilityButtonHint_MoveDown" "Move Down"
"AbilityButtonHint_FlyUp" "Fly Up"
"AbilityButtonHint_FlyDown" "Fly Down"
"AbilityButtonHint_DropIdol" "Drop Urn"
"AbilityButtonHint_RollingGooAccelerate" "Go Fast"
"AbilityButtonHint_RollingGooJump" "Jump"
"AbilityButtonHint_RollingGooCancel" "Cancel"
"AbilityButtonHint_Throw" "Throw"
"AbilityButtonHint_Deploy" "Deploy"
"AbilityButtonHint_Teleport" "Teleport"
"AbilityButtonHint_SwitchToAltCastMode" "Switch to Alternate Cast Mode"
"AbilityButtonHint_SwitchToNormalCastMode" "Switch to Standard Mode"
"AbilityButtonHint_Deselect" "Deselect"
"AbilityButtonHint_CastOnTarget" "Cast on Target"
"AbilityButtonHint_CastOnSelf" "Cast on Self"
"AbilityButtonHint_ZipLineBoost" "Zipline Speed Boost {s:ability_cooldown}"
"AbilityButtonHint_LightningCrashDive" "Dive Early"
"AbilityButtonHint_CancelIceDome" "Remove Shelter"
"AbilityButtonHint_GrabTarget" "Grab Target"
"AbilityButtonHint_DropTarget" "Drop Ally"
"AbilityButtonHint_HatTrickFire" "Shoot"
"AbilityButtonHint_HatTrickCancel" "Return"
"AbilityButtonHint_MeleeRejuvinator" "Heavy Melee to claim Rejuvenator"
"AbilityButtonHint_RejuvenatorOwned" "Rejuvenator Already Owned - Will go to Ally"
"AbilityButtonHint_MeleePowerUp" "Heavy Melee to claim PowerUp"
"AbilityButtonHint_MeleeChangeTeam" "Heavy Melee to change your team"
"AbilityButtonHint_MeleePickUp" "Heavy Melee to claim souls"
"AbilityButtonHint_MeleeHeavyPunchDestroy" "Heavy Melee to Destroy"
"AbilityButtonHint_MeleeIdolCashIn" "Heavy Melee to contest Soul Urn"
"AbilityButtonHint_MeleeIdolPickup" "Melee to pick up Soul Urn"
"AbilityButtonHint_ClimbRope" "Hold {g:citadel_binding:'Zipline'} to Climb Rope"
"AbilityButtonHint_Swing" "Swing"
"AbilityButtonHint_PlacePoster" "Place Poster"
"AbilityButtonHint_HealTarget" "Heal Target"
"AbilityButtonHint_HealSelf" "Heal Self"
"AbilityButtonHint_ShrinkTarget" "Shrink Target"
"AbilityButtonHint_ShrinkSelf" "Shrink Self"
"AbilityButtonHint_CastVoidSphere" "Teleport"
"AbilityButtonHint_AltCastVoidSphere" "Bring Allies"
"AbilityButtonHint_CastRestorativeGoo" "Cube Target"
"AbilityButtonHint_AltCastRestorativeGoo" "Cube Self"
"AbilityButtonHint_AltCastStickyBomb" "Bomb Self"
"AbilityButtonHint_CastIceDome" "Cast Frozen Shelter"
"AbilityButtonHint_CastLifeDrain" "Drain Enemy"
"AbilityButtonHint_AlotCastLifeDrain" "Heal Ally"
"AbilityButtonHint_AltCastUnitTarget" "Target Unit"
//-----------------------------------------------------------------------------
// Guided Bot Match
//-----------------------------------------------------------------------------
"GuidedBotMatch_KeepPlaying" "Keep Playing"
"GuidedBotMatch_Finish" "Finish"
"GuidedBotMatch_Concluded" "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode."
"GuidedBotMatch_Start" "Begin"
//-----------------------------------------------------------------------------
// Start Chat Ping Messages
//-----------------------------------------------------------------------------
"citadel_chatmessage" "{s:target} {s:message}"
"citadel_chatmessage_old" "{s:target} {s:persona}: {s:message}"
"citadel_chat_all" "[ALL]"
"citadel_chat_spectators" "[SPECTATORS ONLY]"
"citadel_chat_allies" "[ALLIES]"
"citadel_bot_name_prefix" "[Bot]"
"citadel_bot_name_unknown" "Unknown"
"citadel_purchasemessage" "{s:param_1}"
"citadel_ping_wheel_message" "{s:message}"
"citadel_bot_message" "{s:lane_color} - {s:assignment}"
"citadel_bot_message_verbose" "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}"
"citadel_bot_objective_none" "None"
"citadel_bot_objective_attack_t1" "Attacking T1"
"citadel_bot_objective_attack_t2" "Attacking T2"
"citadel_bot_objective_defend_lane" "Defending Lane"
"citadel_bot_objective_defend_zipline" "Defending T1"
"citadel_bot_objective_defend_base" "Defending Base"
"citadel_bot_objective_push_zipline" "Pushing Zipline"
"citadel_bot_objective_attack_lane" "Attacking Lane"
"citadel_ping_wheel_disabled_while_dead" "Disabled While Dead"
"citadel_all_chat_label_prefix" "[ALL] "
"citadel_chatwheel_label_Care" "Careful"
"citadel_chatwheel_message_Care" "Careful"
"citadel_chatwheel_label_BRB" "Be Right Back"
"citadel_chatwheel_message_BRB" "Be right back!"
"citadel_chatwheel_label_Stun" "Stun"
"citadel_chatwheel_message_Stun" "Stun!"
"citadel_chatwheel_label_Help" "Help"
"citadel_chatwheel_message_Help" "Need Help!"
"citadel_chatwheel_message_Help_yellow" "Need Help on York!"
"citadel_chatwheel_message_Help_blue" "Need Help on Broadway!"
"citadel_chatwheel_message_Help_purple" "Need Help on Purple!"
"citadel_chatwheel_message_Help_green" "Need Help on Greenwich!"
"citadel_chatwheel_message_lane_needs_help" "This Lane Needs Help!"
"citadel_chatwheel_message_lane_needs_help_yellow" "York Needs Help!"
"citadel_chatwheel_message_lane_needs_help_blue" "Broadway Needs Help!"
"citadel_chatwheel_message_lane_needs_help_purple" "Purple Needs Help!"
"citadel_chatwheel_message_lane_needs_help_green" "Greenwich Needs Help!"
"citadel_chatwheel_message_guardian_needs_help" "Our Guardian Needs Help"
"citadel_chatwheel_message_guardian_needs_help_yellow" "York Guardian Needs Help"
"citadel_chatwheel_message_guardian_needs_help_blue" "Broadway Guardian Needs Help"
"citadel_chatwheel_message_guardian_needs_help_purple" "Purple Guardian Needs Help"
"citadel_chatwheel_message_guardian_needs_help_green" "Greenwich Guardian Needs Help"
"citadel_chatwheel_message_Request_Follow" "Come with Me!"
"citadel_chatwheel_message_gank" "Going to Gank"
"citadel_chatwheel_message_Rejuv_Drop" "Rejuv's Dropping"
"citadel_chatwheel_label_Rejuv_Drop" "Rejuv"
"citadel_chatwheel_message_need_cover" "Cover me!"
"citadel_chatwheel_label_need_cover" "Cover Me"
"citadel_chatwheel_message_nevermind" "Never mind"
"citadel_chatwheel_label_nevermind" "Never mind"
"citadel_chatwheel_message_no_teamfight" "I'm not ready for a teamfight"
"citadel_chatwheel_label_no_teamfight" "Not Ready"
"citadel_chatwheel_message_press_advantage" "We need to press the advantage!"
"citadel_chatwheel_label_press_advantage" "Press"
"citadel_chatwheel_message_lets_hide" "Let's hide here"
"citadel_chatwheel_label_lets_hide" "Hide Here"
"citadel_chatwheel_message_danger_area" "It's dangerous here..."
"citadel_chatwheel_label_danger_area" "It's Dangerous"
"citadel_chatwheel_message_clear_troopers" "I'll deal with the troopers"
"citadel_chatwheel_label_clear_troopers" "Troopers"
"citadel_chatwheel_message_meet_here" "Let's meet here"
"citadel_chatwheel_label_meet_here" "Meet Here"
"citadel_chatwheel_message_flank" "I'll flank 'em"
"citadel_chatwheel_label_flank" "I'll Flank"
"citadel_chatwheel_message_leaving_area" "I'm leaving the area!"
"citadel_chatwheel_label_leaving_area" "Leaving Area"
"citadel_chatwheel_label_Push" "Push Lane..."
"citadel_chatwheel_message_Push" "Push!"
"citadel_chatwheel_push_yellow" "Push York"
"citadel_chatwheel_push_blue" "Push Broadway"
"citadel_chatwheel_push_green" "Push Greenwich"
"citadel_chatwheel_push_purple" "Push Purple"
"citadel_chatwheel_label_push_guardian" "Push Guardian..."
"citadel_chatwheel_message_push_guardian" "Push the Guardian"
"citadel_chatwheel_label_defend_guardian" "Defend Guardian..."
"citadel_chatwheel_message_defend_guardian" "Defend the Guardian"
"citadel_chatwheel_label_push_walker" "Push Walker..."
"citadel_chatwheel_message_push_walker" "Push the Walker"
"citadel_chatwheel_label_defend_walker" "Defend Walker..."
"citadel_chatwheel_message_defend_walker" "Defend the Walker"
"citadel_chatwheel_message_push_guardian_yellow" "Push the York Guardian"
"citadel_chatwheel_message_push_guardian_blue" "Push the Broadway Guardian"
"citadel_chatwheel_message_push_guardian_green" "Push the Greenwich Guardian"
"citadel_chatwheel_message_push_guardian_purple" "Push the Purple Guardian"
"citadel_chatwheel_message_defend_guardian_yellow" "Defend the York Guardian"
"citadel_chatwheel_message_defend_guardian_blue" "Defend the Broadway Guardian"
"citadel_chatwheel_message_defend_guardian_green" "Defend the Greenwich Guardian"
"citadel_chatwheel_message_defend_guardian_purple" "Defend the Purple Guardian"
"citadel_chatwheel_message_push_walker_yellow" "Push the York Walker"
"citadel_chatwheel_message_push_walker_blue" "Push the Broadway Walker"
"citadel_chatwheel_message_push_walker_green" "Push the Greenwich Walker"
"citadel_chatwheel_message_push_walker_purple" "Push the Purple Walker"
"citadel_chatwheel_message_defend_walker_yellow" "Defend the York Walker"
"citadel_chatwheel_message_defend_walker_blue" "Defend the Broadway Walker"
"citadel_chatwheel_message_defend_walker_green" "Defend the Greenwich Walker"
"citadel_chatwheel_message_defend_walker_purple" "Defend the Purple Walker"
"citadel_chatwheel_message_heading_to_lane_generic" "Heading to lane"
"citadel_chatwheel_label_push_patron" "Push Patron"
"citadel_chatwheel_message_push_patron" "Push the Patron"
"citadel_chatwheel_label_defend_patron" "Defend Patron"
"citadel_chatwheel_message_defend_patron" "Defend the Patron"
"citadel_chatwheel_label_patron_under_attack" "Patron Under Attack"
"citadel_chatwheel_message_patron_under_attack" "They're taking our Patron"
"citadel_chatwheel_label_push_shrine" "Push Shrine"
"citadel_chatwheel_message_push_shrine" "Push the Shrine"
"citadel_chatwheel_label_defend_shrine" "Defend Shrine"
"citadel_chatwheel_message_defend_shrine" "Defend the Shrine"
"citadel_chatwheel_label_push_base_guardian" "Push Base Guardian..."
"citadel_chatwheel_message_push_base_guardian" "Push the Base Guardian"
"citadel_chatwheel_message_push_base_guardian_yellow" "Push the York Base Guardian"
"citadel_chatwheel_message_push_base_guardian_blue" "Push the Broadway Base Guardian"
"citadel_chatwheel_message_push_base_guardian_green" "Push the Greenwich Base Guardian"
"citadel_chatwheel_message_push_base_guardian_purple" "Push the Purple Base Guardian"
"citadel_chatwheel_label_defend_base_guardian" "Defend Base Guardian..."
"citadel_chatwheel_message_defend_base_guardian" "Defend the Base Guardian"
"citadel_chatwheel_message_defend_base_guardian_yellow" "Defend the York Base Guardian"
"citadel_chatwheel_message_defend_base_guardian_blue" "Defend the Broadway Base Guardian"
"citadel_chatwheel_message_defend_base_guardian_green" "Defend the Greenwich Base Guardian"
"citadel_chatwheel_message_defend_base_guardian_purple" "Defend the Purple Base Guardian"
"citadel_chatwheel_label_missing" "Missing"
"citadel_chatwheel_message_Missing" "Missing!"
"citadel_chatwheel_label_GoodJob" "Good Job"
"citadel_chatwheel_message_GoodJob" "Good Job!"
"citadel_chatwheel_label_thanks" "Thanks"
"citadel_chatwheel_message_thanks" "Thanks!"
"citadel_chatwheel_label_Go" "Go"
"citadel_chatwheel_message_Go" "Go!"
"citadel_chatwheel_label_OMW" "On my Way"
"citadel_chatwheel_message_OMW" "On my way!"
"citadel_chat_placeholder" "To (ALL):"
"citadel_chat_placeholder_team" "To (ALLIES):"
"citadel_chat_placeholder_spec_team" "To (SPECTATORS):"
"citadel_chat_placeholder_party" "To (PARTY):"
"citadel_chatwheel_label_missing_hero" "Missing"
"citadel_chatwheel_message_missing_hero" "is missing"
"citadel_chatwheel_label_hero_is_dead" "Dead"
"citadel_chatwheel_message_hero_is_dead" "is dead"
"citadel_chatwheel_label_hero_almost_respawned" "Almost Back"
"citadel_chatwheel_message_hero_almost_respawned" "is almost back"
"citadel_chatwheel_label_enemy_low_health" "Critical"
"citadel_chatwheel_message_enemy_low_health" "is almost dead"
"citadel_chatwheel_label_door_here" "Door"
"citadel_chatwheel_message_door_here" "Door's here"
"citadel_chatwheel_label_sinners_here" "Sinner's Here"
"citadel_chatwheel_message_sinners_here" "Sinner's Sacrifice is here"
"citadel_chatwheel_label_loose_souls" "Soul Bag"
"citadel_chatwheel_message_loose_souls" "Soul bag here"
"citadel_chatwheel_label_someone_was_here" "Someone Was Here"
"citadel_chatwheel_message_someone_was_here" "Someone was here"
"citadel_chatwheel_label_shop_closed" "Closed"
"citadel_chatwheel_message_shop_closed" "Shop's closed"
"citadel_chatwheel_label_visit_shop" "Visit Shop"
"citadel_chatwheel_message_visit_shop" "Visit the shop"
"citadel_chatwheel_label_ignore_shop" "Ignore Shop"
"citadel_chatwheel_message_ignore_shop" "Ignore the shop"
"citadel_chatwheel_label_missing_yellow" "Missing York"
"citadel_chatwheel_message_missing_yellow" "Missing York!"
"citadel_chatwheel_label_missing_blue" "Missing Broadway"
"citadel_chatwheel_message_missing_blue" "Missing Broadway!"
"citadel_chatwheel_label_missing_green" "Missing Greenwich"
"citadel_chatwheel_message_missing_green" "Missing Greenwich!"
"citadel_chatwheel_label_missing_purple" "Missing Greenwich"
"citadel_chatwheel_message_missing_purple" "Missing Greenwich!"
"citadel_chatwheel_label_lets_go_here" "Let's Go Here"
"citadel_chatwheel_label_headed_this_way" "Headed This Way"
"citadel_chatwheel_label_see_enemy" "Enemy Here"
"citadel_chatwheel_label_GetBack" "Get Back"
"citadel_chatwheel_message_GetBack" "Get Back!"
//"citadel_chatwheel_label_placeholder" ""
"citadel_chatwheel_label_cancel" "Cancel"
//"citadel_chatwheel_label_respond" "Respond 'On My Way'"
"citadel_chatwheel_label_retreat" "Retreat"
"citadel_chatwheel_label_follow_me" "Follow Me"
"citadel_chatwheel_label_Headed_Blue" "{s:hero_name} Headed Broadway"
"citadel_chatwheel_label_Headed_Yellow" "{s:hero_name} Headed York"
"citadel_chatwheel_label_Headed_Purple" "{s:hero_name} Headed Greenwich"
"citadel_chatwheel_label_Headed_Green" "{s:hero_name} Headed Greenwich"
//"citadel_chatwheel_label_Stun_Hero" "Stun {s:hero_name}"
"citadel_chatwheel_label_Attack_Hero" "Attack {s:hero_name}"
"citadel_chatwheel_label_ImBack" "I'm Back"
"citadel_chatwheel_message_ImBack" "I'm Back"
"citadel_chatwheel_label_GoingIn" "Going In"
"citadel_chatwheel_message_GoingIn" "I'm going in!"
"citadel_chatwheel_label_StayTogether" "Stay Together"
"citadel_chatwheel_message_StayTogether" "Stay Together"
"citadel_chatwheel_label_Yes" "Yes"
"citadel_chatwheel_message_Yes" "Yes!"
"citadel_chatwheel_label_No" "No"
"citadel_chatwheel_message_No" "No!"
"citadel_chatwheel_label_HoldUp" "Wait/Hold Up"
"citadel_chatwheel_message_HoldUp" "Wait"
"citadel_chatwheel_label_GoodGame" "Good Game"
"citadel_chatwheel_message_GoodGame" "Good Game!"
"citadel_chatwheel_label_thanksGameOver" "Thanks"
"citadel_chatwheel_message_thanksGameOver" "Thanks!"
"citadel_chatwheel_label_WellPlayed" "Well
Played"
"citadel_chatwheel_message_WellPlayed" "Well Played!"
"citadel_chatwheel_label_GoodJobGameOver" "Good Job"
"citadel_chatwheel_message_GoodJobGameOver" "Good Job!"
//"citadel_chatwheel_label_PregameEnemy" "Taunt {s:hero_name}"
//"citadel_chatwheel_message_PregameEnemy" "Taunt {s:hero_name}"
//"citadel_chatwheel_label_PregameTeammate" "Praise {s:hero_name}"
//"citadel_chatwheel_message_PregameTeammate" "Praise {s:hero_name}"
"citadel_chatwheel_label_lane_yellow" "York"
"citadel_chatwheel_label_lane_blue" "Broadway"
"citadel_chatwheel_label_lane_green" "Greenwich"
"citadel_chatwheel_label_lane_purple" "Purple"
"citadel_chatwheel_label_Defend" "Defend Lane..."
"citadel_chatwheel_message_Defend" "Defend Lane!"
"citadel_chatwheel_message_Defend_Yellow" "Defend York"
"citadel_chatwheel_message_Defend_Blue" "Defend Broadway"
"citadel_chatwheel_message_Defend_Green" "Defend Greenwich"
"citadel_chatwheel_message_Defend_Purple" "Defend Purple"
"citadel_chatwheel_message_HeadedToYellow" "Headed to York"
"citadel_chatwheel_message_HeadedToBlue" "Headed to Broadway"
"citadel_chatwheel_message_HeadedToGreen" "Headed to Greenwich"
"citadel_chatwheel_message_HeadedToPurple" "Headed to Purple"
"citadel_chatwheel_label_HeadedToBase" "Headed To Base"
"citadel_chatwheel_message_HeadedToBase" "Headed To Base!"
"citadel_chatwheel_message_headed_to_lane" "Headed To Lane..."
"citadel_chatwheel_help_with_idol_label" "Help with Urn"
"citadel_chatwheel_idol_here_label" "Urn Here"
"citadel_chatwheel_idol_here_message" "Soul Urn is here!"
"citadel_chatwheel_help_with_idol_message" "Help me deliver the urn"
"citadel_chatwheel_youre_welcome" "You're Welcome"
"citadel_chatwheel_no_problem" "No Problem"
"citadel_chatwheel_sorry" "Sorry"
"citadel_chatwheel_need_plan" "What's the plan?"
"citadel_chatwheel_label_need_plan" "Plan?"
"citadel_chatwheel_can_heal" "I can heal you"
"citadel_chatwheel_have_heal" "Have Heal"
"citadel_chatwheel_heal_please" "Heal Please"
"citadel_chatwheel_need_heal" "Need Heal"
"citadel_chatwheel_label_GoingToRat" "Going to Rat"
"citadel_chatwheel_message_GoingToRat" "Going to Rat!"
"citadel_chatwheel_label_OK" "Okay"
"citadel_chatwheel_message_OK" "Okay"
"citadel_chatwheel_label_LookHere" "Look here"
"citadel_chatwheel_message_LookHere" "Look here!"
"citadel_chatwheel_label_going_shop" "Shop"
"citadel_chatwheel_message_going_shop" "Going to Shop"
"citadel_chatwheel_label_going_corrupted_shop" "Corrupted Shop"
"citadel_chatwheel_message_going_corrupted_shop" "Going to The Broker"
"citadel_chatwheel_label_visit_corrupted_shop" "Visit Shop"
"citadel_chatwheel_message_visit_corrupted_shop" "Visit the Broker"
"citadel_chatwheel_label_ignore_corrupted_shop" "Ignore Shop"
"citadel_chatwheel_message_ignore_corrupted_shop" "Ignore the Broker"
"citadel_chatwheel_label_going_farm" "Going to farm"
"citadel_chatwheel_label_steal_farm" "Let's steal their farm"
"citadel_chatwheel_label_going_rat" "Going to rat"
"citadel_chatwheel_label_split_push" "Split Push"
"citadel_chatwheel_label_im_leaving" "I'm leaving"
"citadel_chatwheel_label_overextend" "Don't Push"
"citadel_chatwheel_label_enemy_stealing_farm" "They're stealing our camps!"
"citadel_chatwheel_label_bridge_buff_here" "Bridge Buff"
"citadel_chatwheel_label_koth_rift_emerging" "Rift Emerging"
"citadel_chatwheel_label_koth_rift_here" "Rift Here"
"citadel_chatwheel_label_mid_boss_here" "Mid Boss is Here"
"citadel_chatwheel_label_lets_take_midboss" "Take the Rejuvenator"
"citadel_chatwheel_label_enemy_taking_midboss" "Enemy Taking Rejuvenator"
"citadel_chatwheel_label_lets_go_this_way" "Let's go this way"
"citadel_chatwheel_message_going_farm" "Going to farm"
"citadel_chatwheel_message_steal_farm" "Let's steal their farm"
"citadel_chatwheel_message_going_rat" "Going to rat"
"citadel_chatwheel_message_split_push" "Let's split push"
"citadel_chatwheel_message_im_leaving" "I'm leaving"
"citadel_chatwheel_message_overextend" "Don't overextend!"
"citadel_chatwheel_message_bridge_buff_here" "{s:param_1} Buff Here"
"citadel_chatwheel_message_koth_rift_emerging" "The Rift is Emerging"
"citadel_chatwheel_message_koth_rift_emerging_yellow" "Rift opening on York"
"citadel_chatwheel_message_koth_rift_emerging_blue" "Rift opening on Broadway"
"citadel_chatwheel_message_koth_rift_emerging_green" "Rift opening on Greenwich"
"citadel_chatwheel_message_koth_rift_emerging_purple" "The Rift is Emerging on Purple"
"citadel_chatwheel_message_koth_rift_here" "Rift Here!"
"citadel_chatwheel_message_koth_rift_here_yellow" "Rift on York!"
"citadel_chatwheel_message_koth_rift_here_blue" "Rift on Broadway!"
"citadel_chatwheel_message_koth_rift_here_green" "Rift on Greenwich!"
"citadel_chatwheel_message_koth_rift_here_purple" "The Rift has Arrived on Purple"
"citadel_chatwheel_message_mid_boss_here" "Mid Boss is Here"
"citadel_chatwheel_message_lets_take_midboss" "Let's go for the Rejuvenator"
"citadel_chatwheel_message_enemy_taking_midboss" "They're going for the Rejuvenator"
"citadel_chatwheel_message_lets_go_this_way" "Let's go this way"
// Fixed ping radial palette. Labels take no substitution; messages use {s:param_1}.
"citadel_chatwheel_label_attack_here" "Attack Here"
"citadel_chatwheel_message_attack_here" "Let's attack here"
"citadel_chatwheel_label_defend_here" "Defend Here"
"citadel_chatwheel_message_defend_here" "Let's defend here"
"citadel_chatwheel_label_heading_here" "Heading Here"
"citadel_chatwheel_message_heading_here" "Heading here"
// NOT _attack_hero: label_Attack_Hero exists and loc tokens are case insensitive.
"citadel_chatwheel_label_attack_this_hero" "Attack"
"citadel_chatwheel_message_attack_this_hero" "Attack {s:param_1}"
"citadel_chatwheel_label_ignore_hero" "Ignore"
"citadel_chatwheel_message_ignore_hero" "Ignore {s:param_1}"
// Dropdown text for messages whose param_1 is only known once the ping is sent
"citadel_chatwheel_dropdown_attack_this_hero" "Attack this hero"
"citadel_chatwheel_dropdown_ignore_hero" "Ignore this hero"
"citadel_chatwheel_label_someone_buy_this" "Someone Buy This"
"citadel_chatwheel_message_someone_buy_this" "Someone buy {s:param_1}"
"citadel_chatwheel_label_dont_buy_this" "Don't Buy This"
"citadel_chatwheel_message_dont_buy_this" "Don't buy {s:param_1}"
"citadel_chatwheel_label_buying_this" "Buying This"
"citadel_chatwheel_message_buying_this" "I'm buying {s:param_1}"
"citadel_chatwheel_label_have_this_item" "I Have This"
"citadel_chatwheel_message_have_this_item" "I have {s:param_1}"
"citadel_chatwheel_label_item_good_pick" "Good Pick"
"citadel_chatwheel_message_item_good_pick" "{s:param_1} is a good pick"
"citadel_chatwheel_label_stick_with_me" "Stick With Me"
"citadel_chatwheel_message_stick_with_me" "Stick with me"
"citadel_chatwheel_label_im_with_you" "I'm With You"
"citadel_chatwheel_message_im_with_you" "I'm with you"
"citadel_chatwheel_label_are_you_ready" "Ready?"
"citadel_chatwheel_message_are_you_ready" "Are you ready?"
"citadel_chatwheel_label_ultimate_ready" "Ultimate Ready"
"citadel_chatwheel_message_ultimate_ready" "{s:param_1}'s Ultimate is ready"
"citadel_chatwheel_message_ultimate_ready_self" "My Ultimate is ready"
"citadel_chatwheel_label_ultimate_down" "Ultimate Is On Cooldown"
"citadel_chatwheel_message_ultimate_down" "{s:param_1}'s Ultimate is on cooldown"
"citadel_chatwheel_message_ultimate_down_self" "My Ultimate is on cooldown"
"citadel_chatwheel_message_enemy_stealing_farm" "They're stealing our camps"
"citadel_chatwheel_label_watch_out" "Watch Out"
"citadel_chatwheel_message_watch_out" "Watch out!"
"citadel_chatwheel_label_going_to_urn" "Going to Urn"
"citadel_chatwheel_message_going_to_urn" "Going to the Urn"
"citadel_chatwheel_label_going_to_base" "Going to Base"
"citadel_chatwheel_message_going_to_base" "Going to base"
"citadel_chatwheel_label_going_to_push" "Going to Push"
"citadel_chatwheel_message_going_to_push" "Going to push"
"citadel_chatwheel_label_going_to_defend" "Going to Defend"
"citadel_chatwheel_message_going_to_defend" "Going to defend"
"citadel_chatwheel_label_going_to_bridge_buff" "Going to Bridge Buff"
"citadel_chatwheel_message_going_to_bridge_buff" "Going to the {s:param_1} Buff"
"citadel_chatwheel_label_urn_help" "Help With Urn"
"citadel_chatwheel_message_urn_help" "Help deliver the Urn"
"citadel_chatwheel_label_stop_urn" "Enemy Has Urn"
"citadel_chatwheel_message_stop_urn" "They have the Urn!"
"citadel_chatwheel_responding_to" "Responding to:"
//"citadel_quick_response_cancel" "Cancel Last Ping Message"
//"citadel_quick_response_respond_onmyway_to_hero" "Respond 'On my Way' to {s:hero_name}"
//"citadel_quick_response_respond_onmyway" "Respond 'On my Way'"
"Citadel_ChatTarget_GameAllies" "Allies"
"Citadel_ChatTarget_GameAll" "All"
"Citadel_ChatTarget_Party" "Party"
"Citadel_ChatSender_LocalClient" "System"
"Citadel_ChatError_Timeout" "Failed to send message: timeout."
"Citadel_ChatError_InternalError" "Failed to send message: internal error."
"Citadel_ChatError_InvalidPermission" "Failed to send message: no permission."
"Citadel_ChatError_Disabled" "Failed to send message: chat is currently disabled."
"Citadel_ChatError_RateLimited" "Failed to send message: too many recent messages."
"Citadel_ChatError_InvalidMsg" "Failed to send message: invalid message."
"Citadel_ChatError_Unknown" "Failed to send message: unknown reason."
// These are loc strings for ping response rules. Good for if we don't have VO for a response rule to show what the player would've said.
"ping_message" "{s:pre_punctuation}{s:ping}{s:post_punctuation}"
"ping_pre_exclamation" ""
"ping_post_exclamation" "!"
"ping_headed_yellow" "Headed to York"
"ping_headed_blue" "Headed to Broadway"
"ping_headed_green" "Headed to Greenwich"
"ping_headed_purple" "Headed to Greenwich"
"headed_this_way" "Headed this way"
"ping_defend" "Defend"
"ping_defend_yellow" "Defend York"
"ping_defend_blue" "Defend Broadway"
"ping_defend_green" "Defend Greenwich"
"ping_defend_purple" "Defend Greenwich"
"ping_defend_base" "Defend the Base"
"ping_yellow_help" "York Needs Help"
"ping_blue_help" "Broadway Needs Help"
"ping_green_help" "Greenwich Needs Help"
"ping_purple_help" "Greenwich Needs Help"
"ping_on_way" "On my Way"
"ping_nevermind" "Cancel That"
"ping_see" "Spotted"
"ping_see_param_2" "is here with {s:param_2} health"
"ping_enemy_count_small" "There's two of them"
"ping_enemy_count_big" "There's a lot of them"
"ping_enemy_count_all" "They're all here"
"Ping_Low_Health" "low"
"ping_they_are" "They're"
"ping_the_enemy" "the enemy!"
"ping_lets_go_this_way" "Let's go this way"
"ping_lets_go_yellow" "Let's go York"
"ping_lets_go_blue" "Let's go Broadway"
"ping_lets_go_green" "Let's go Greenwich"
"ping_lets_go_purple" "Let's go Greenwich"
"ping_push_yellow" "Let's Push York"
"ping_push_blue" "Let's Push Broadway"
"ping_push_green" "Let's Push Greenwich"
"ping_push_purple" "Let's Push Greenwich"
"ping_missing_yellow" "Missing York!"
"ping_missing_blue" "Missing Broadway!"
"ping_missing_green" "Missing Greenwich!"
"ping_missing_purple" "Missing Greenwich!"
"ping_request_follow" "Follow me"
"ping_nice_work" "Nice work"
"ping_good_job" "Good job"
"ping_need_help_purple" "Need help Greenwich"
"ping_need_help_blue" "Need help Broadway"
"ping_need_help_yellow" "Need help York"
"ping_need_help_green" "Need help Greenwich"
"ping_retreat" "Pull back!"
"ping_careful" "Careful"
"ping_thank_you" "Thank You!"
"_back_" "Get back"
"ping_attack_enemy_titan" "Let's take their Patron"
"ping_titan_under" "They're taking our Patron"
"ping_take_core" "Let's take out their core"
"headed_to_yellow" "headed to Yellow"
"headed_to_blue" "headed to Blue"
"headed_to_green" "headed to Green"
"headed_to_purple" "headed to Purple"
"ping_attack" "Priority target"
"ping_stun" "Stun please"
"ping_jar_call" "Soul Urn is here!"
"ping_koth" "Unstable Rift is here!"
"ping_enemy_take_mid" "They're taking mid!"
"ping_take_mid" "Let's take mid!"
"ping_use_ability" "{s:param_1} is ready!"
"not_ready" "{s:param_1} is on cooldown"
"ping_ability_ready" "{s:param_1} is ready!"
"ping_ability_on_cooldown" "{s:param_1} is on cooldown"
"ping_im_back" "I'm Back!"
"ping_going_in" "I'm going in!"
"ping_stay_together" "Stay Together"
"respond_yes" "Yes!"
"respond_no" "No!"
//"player_wait" "Wait"
//"hold_up" "Hold up"
"_missing_" "is missing"
"ping_affermative_" "Affirmative"
"top_of_garage" "is on top of the garage"
"under_garage" "is inside the garage"
"on_top_of_mid" "is on top of mid"
"in_mid" "inside mid"
"on_bridge" "is on the bridge"
"on_roof" "is on the roof"
"ping_enemy_has_item" "has {s:param_2}"
"Citadel_Ping_Customize_Reminder" "You may change the options in your chat wheel via Settings."
"citadel_chat_item_draft_reaction_rare" "Rare!"
"citadel_chat_item_draft_reaction_legendary" "Legendary!"
"citadel_ping_cooldown_seconds_postfix" "s"
//-----------------------------------------------------------------------------
// END Chat
//-----------------------------------------------------------------------------
//"citadel_next_ap_abilities" " {i:gold_to_next_level} to next Lvl"
//"citadel_ap_max_level" "max Lvl"
"citadel_value_then_value_now_ability_upgrades" "({s:ValueNow} → {s:ValueThen})"
// Gun Tags
"Citadel_GunTag_Shotgun" "Shotgun"
"Citadel_GunTag_BurstFire" "Burst Fire"
"Citadel_GunTag_Projectile" "Projectile"
"Citadel_GunTag_Heavy" "Heavy Artillery"
"Citadel_GunTag_SMG" "SMG"
"Citadel_GunTag_Sniper" "Sniper Rifle"
"Citadel_GunTag_Bow" "Bow"
"Citadel_GunTag_Pistol" "Pistol"
"Citadel_GunTag_" ""
// Capture Points
"capture_point_escort/capturing_escort" "Capturing"
"Citadel_CapturePoint_Capturer_Capturing" "Capturing"
// Hideout
"Citadel_Hideout_Welcome" "Welcome to the Hideout"
"Citadel_Hideout_Play" "Press {g:citadel_binding:'Interact'} to select a game mode"
"Citadel_Hideout_Watch" "Press {g:citadel_binding:'Interact'} to watch matches"
"Citadel_Hideout_Heroes" "Press {g:citadel_binding:'Interact'} to see heroes"
"Citadel_Hideout_Learn" "Press {g:citadel_binding:'Interact'} to learn how to play"
"Citadel_Hideout_Ranked" "Press {g:citadel_binding:'Interact'} to see Ranked Season details"
"Citadel_Hideout_VoteHero" "Press {g:citadel_binding:'Interact'} to vote for the next Hero"
"Citadel_Hideout_VotingStatus" "Press {g:citadel_binding:'Interact'} to view voting details"
"Citadel_Hideout_Resources" "Press {g:citadel_binding:'Interact'} to view resources"
"Citadel_Hideout_Exit" "Press {g:citadel_binding:'Interact'} to leave Deadlock"
"Citadel_Hideout_ToggleFastCooldowns" "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina"
"Citadel_Hideout_Intro" "Press any key to Start"
"Citadel_Hideout_News" "Read All About It"
"Citadel_Hideout_News_Button" "Press {g:citadel_binding:'Interact'} to view the news"
"Citadel_Hideout_VoiceLines" "Press {g:citadel_binding:'Interact'} to listen to dialogue lines"
"Citadel_Hideout_XmasGlobeEarned_Temp" "Souvenir earned by {s:hideout_owner} during the Winter Update"
"Citadel_Hideout_VaultHint01" "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls"
"Citadel_Hideout_VaultHint02" "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more"
"Citadel_Hideout_HolidayChallenge" "Press {g:citadel_binding:'Interact'} to view Holiday Challenge Progress"
"citadel_keybind_hideout_use" "Interact with Hideout object"
"citadel_keybind_hideout_news" "Show recent news"
"citadel_keybind_hideout_cancel_matchmaking" "Cancel matchmaking"
"citadel_keybind_hideout_accept_request" "Accept request"
"citadel_keybind_hideout_reject_request" "Reject request"
"citadel_keybind_hideout_camera_in" "Move Hideout camera in"
"citadel_keybind_hideout_camera_out" "Move Hideout camera out"
"citadel_keybind_hideout_survey_option_1" "Survey Option 1"
"citadel_keybind_hideout_survey_option_2" "Survey Option 2"
"citadel_keybind_hideout_survey_option_3" "Survey Option 3"
"citadel_keybind_hideout_survey_option_4" "Survey Option 4"
"citadel_keybind_hideout_survey_option_5" "Survey Option 5"
"citadel_keybind_hideout_survey_skip" "Survey Skip"
"citadel_keybind_shop_purchase_search_match" "Buy/sell search result"
"citadel_keybind_shop_focus_search" "Search items"
"citadel_keybind_shop_tab_build" "Builds tab"
"citadel_keybind_shop_tab_recommended" "Popular Items tab"
"citadel_keybind_shop_tab_all_items" "All Items tab"
"citadel_keybind_shop_tab_weapon" "Weapon tab"
"citadel_keybind_shop_tab_spirit" "Spirit tab"
"citadel_keybind_shop_tab_vitality" "Vitality tab"
"citadel_keybind_shop_tier_up" "Scroll up"
"citadel_keybind_shop_tier_down" "Scroll down"
"Citadel_News_MajorUpdate" "Major Update"
"Citadel_News_RegularUpdate" "Regular Update"
"Citadel_News_SmallUpdate" "Small Update"
"Citadel_News_ViewAllNews" "View All News"
"Citadel_News_Title" "Recent Updates"
"Citadel_News_Subtitle" "All the news that's fit to print."
"Citadel_News_LoadMore" "Load More"
"Citadel_News_Loading" "Loading..."
"Citadel_News_FailedToLoad" "No news is currently available."
"Citadel_QuestPrompt_DailyHeroVoteHeader" "Daily Bonus"
"Citadel_QuestPrompt_DailyHeroVote" "WIN A MATCH"
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount" "+4 VOTES"
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount2" "x2 VOTES"
"Citadel_News_OldGods_Title" "Old Gods, New Blood"
"Citadel_News_CityNeverSleeps_Title" "City Never Sleeps"
"Citadel_StartupPause_Title" "Startup Paused"
"Citadel_StartupPause_Message" "Waiting before loading the hideout."
"Citadel_StartupPause_Continue" "Continue"
"Citadel_StartupPause_Exit" "Exit Game"
"Citadel_Pregame_WaitingForPlayers" "Players Connecting"
"Citadel_Pregame_WaitingForMapToLoad" "Finishing Loading"
"Citadel_MatchIntro_HeroReveal" "JOINING THE FIGHT as..."
"Citadel_HeroReleaseVote_Title" "Who's next?"
"Citadel_HeroReleaseVote_Countdown" "{t:d:t:countdown_time} until next hero unlocks"
"Citadel_HeroReleaseVote_HowToGet" "Play a Standard Match or Street Brawl to earn votes."
"Citadel_HeroReleaseVote_HowToGetBonus" "Your first win of the day gives you 4 additional votes."
"Citadel_HeroReleaseVote_RemainingVotes:f" "You have {d:remaining_votes} {remaining_votes, plural, one{VOTE} other{VOTES}} to cast"
"Citadel_HeroReleaseVote_VoteInstructions" "Use the Voting Machine during Pre-Game to cast your votes."
"Citadel_HeroReleaseVote_VoteAction" "Vote Now!"
"Citadel_HeroReleaseVote_VoteSubmitted" "Vote Submitted"
"Citadel_HeroReleaseVote_VoteRules" "Vote once during each Standard or Street Brawl match.\nThe winning team's votes count double.\nAnd your first win of the day doubles that again!"
"Citadel_HeroReleaseVote_VoteButton" "Vote"
"Citadel_HeroReleaseVote_VotingButton" "Vote Summary"
"Citadel_HeroReleaseVote_VoteCounter" "Your Total"
"Citadel_HeroReleaseVote_Unlocked" "Unlocked"
"Citadel_HeroReleaseVote_Voted" "Voted!"
"Citadel_HeroReleaseVote_World" "Vote"
"Citadel_HeroReleaseVote_World_HasVotes" "Vote"
"Citadel_HeroReleaseVote_World_RemainingVotes:f" "{d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} to cast"
"Citadel_HeroReleaseVote_Toast_HasVotes:f" "You have {d:remaining_votes} hero unlock {remaining_votes, plural, one{vote} other{votes}}.
Cast {remaining_votes, plural, one{it} other{them}} at the hideout ballot box."
"Citadel_HeroReleaseVote_Reveal_Title" "THE VOTES are in..."
"Citadel_HeroReleaseVote_Reveal_Introducting" "Introducing"
"Citadel_HeroReleaseVote_Button_Swap" "Swap to {s:hero_name}"
// Subtitle strings and non-hero speaker names for subtitles
"Citadel_Subtitles_Message_World" "{s:subtitle_text}"
"Citadel_Subtitles_Message_Entity" "{s:subtitle_actor}: {s:subtitle_text}"
"Citadel_Subtitles_Message_IconAndName" "{s:subtitle_actor}: {s:subtitle_text}"
"Citadel_Subtitles_Message_Icon" ": {s:subtitle_text}"
"npc_newscaster" "Newscaster"
"npc_seasonal" "Newscaster"
"npc_shopkeeper" "Curiosity Dealer"
"npc_broker" "Broker"
"npc_spirit_jar" "Soul Urn"
"npc_male_patron" "Hidden King"
"npc_female_patron" "Archmother"
// Street Brawl Strings
"Citadel_Hud_BuyPhase_Countdown" "Round Begins In..."
"Citadel_Hud_TopbarStreeBrawlScore" "{i:score}pts"
//The top row of the street brawl scoring message, either team name or outcome as appropriate for each language
"Citadel_Hud_StreeBrawlTeamName" "{s:team_name}"
"Citadel_Hud_StreeBrawlScores" "Round Complete"
"Citadel_Hud_StreetBrawlShopCountdown" "Round Begins in:"
// Combat Log
"Citadel_CombatLogHeading" "COMBAT LOG"
"Citadel_CombatLog_All" "All"
"Citadel_CombatLog_Modifiers" "Buffs"
"Citadel_CombatLog_HiddenModifiers" "Hidden Buffs"
"Citadel_CombatLog_CompressDamage" "Merge Events"
"Citadel_CombatLog_Deaths" "Deaths"
"Citadel_CombatLog_Damage" "Damage"
"Citadel_CombatLog_Healing" "Healing"
"Citadel_CombatLog_Attacker" "Attacker:"
"Citadel_CombatLog_Target" "Target:"
"Citadel_CombatLog_Abilities" "Abilities"
"Citadel_CombatLog_Items" "Items"
"Citadel_CombatLog_Clear" "Clear"
"Citadel_CombatLog_HealthDeltas" "Health Changes"
"citadel_combat_log_hits" "%s1 hits %s2 for %s3 damage%s4.\n"
"citadel_combat_log_hits_with" "%s1 hits %s2 with %s3 for %s4 damage%s5.\n"
"citadel_combat_log_headshots_with_gun" "%s1 headshots %s2 for %s3 damage%s4.\n"
"citadel_combat_log_shoots_with_gun" "%s1 shoots %s2 for %s3 damage%s4.\n"
"citadel_combat_log_is_hit" "%s1 is hit for %s2 damage%s3.\n"
"citadel_combat_log_is_hit_with" "%s1 is hit with %s2 for %s3 damage%s4.\n"
"citadel_combat_log_hits_n" "%s1 hits %s2 %s5x for %s3 damage%s4.\n"
"citadel_combat_log_hits_with_n" "%s1 hits %s2 %s6x with %s3 for %s4 damage%s5.\n"
"citadel_combat_log_headshots_with_gun_n" "%s1 headshots %s2 %s5x for %s3 damage%s4.\n"
"citadel_combat_log_shoots_with_gun_n" "%s1 shoots %s2 %s5x for %s3 damage%s4.\n"
"citadel_combat_log_is_hit_n" "%s1 is hit for %s2 %s4x damage%s3.\n"
"citadel_combat_log_is_hit_with_n" "%s1 is hit with %s2 %s5x for %s3 damage%s4.\n"
"citadel_combat_log_heals" "%s1 heals %s2 for %s3 health%s4.\n"
"citadel_combat_log_minion_heals" "%s1's %s2 heals %s3 for %s4 health%s5.\n"
"citadel_combat_log_healed" "%s1 was healed for %s2.\n"
"citadel_combat_log_heals_n" "%s1 heals %s2 %s5x for %s3 health%s4.\n"
"citadel_combat_log_minion_heals_n" "%s1's %s2 heals %s3 %s6x for %s4 health%s5.\n"
"citadel_combat_log_healed_n" "%s1 was healed %s3x for %s2.\n"
"citadel_combat_log_killed_by_minion" "%s1 is killed by %s2's %s3!\n"
"citadel_combat_log_killed_by" "%s1 is killed by %s2!\n"
"citadel_combat_log_killed" "%s1 is killed!\n"
"citadel_combat_log_receives_buff_from" "%s1 receives %s2 buff from %s3 %s4.\n"
"citadel_combat_log_receives_debuff_from" "%s1 receives %s2 debuff from %s3 %s4.\n"
"citadel_combat_log_receives_buff" "%s1 receives %s2 buff.\n"
"citadel_combat_log_receives_debuff" "%s1 receives %s2 debuff.\n"
"citadel_combat_log_loses_buff" "%s1 loses %s2 buff after %s3s.\n"
"citadel_combat_log_loses_debuff" "%s1 loses %s2 debuff after %s3s.\n"
"citadel_combat_log_illusion" " (Illusion)"
"citadel_combat_log_ability_toggle_on" "%s1 toggles %s2 on.\n"
"citadel_combat_log_ability_toggle_off" "%s1 toggles %s2 off.\n"
"citadel_combat_log_ability_cast" "%s1 casts %s2.\n"
"citadel_combat_log_ability_cast_target" "%s1 casts %s2 on %s3.\n"
"citadel_combat_log_ability_triggered" "%s1 triggered %s2\n"
"citadel_combat_log_ability_triggered_target" "%s1 has %s2 triggered by %s3.\n"
"citadel_combat_log_item_cast" "%s1 uses %s2.\n"
"citadel_combat_log_item_cast_target" "%s1 uses %s2 on %s3.\n"
"citadel_combat_log_purchase" "%s1 purchases %s2.\n"
"citadel_combat_log_playerstats" "%s1 KDA: %s2 GPM/XPM: %s3\n"
"citadel_combat_log_all" "All"
// Play Of The Game
"Citadel_PlayOfTheGame_StarringMajor" "Starring"
"Citadel_PlayOfTheGame_StarringMinor" "Featuring"
"Citadel_PlayOfTheGame_PlayedBy" "played by"
"Citadel_PlayOfTheGame_Intro_1" "[Play of the Game]"
"Citadel_PostGame_AwardSouls" "Most
Souls"
"Citadel_PostGame_AwardKills" "Most
Kills"
"Citadel_PostGame_AwardWeaponKills" "Most
Weapon Kills"
"Citadel_PostGame_AwardHeadshotKills" "Most
Headshot Kills"
"Citadel_PostGame_AwardAbilityKills" "Most
Ability Kills"
"Citadel_PostGame_AwardMeleeKills" "Most
Melee Kills"
"Citadel_PostGame_AwardMaxKillstreak" "
Killstreak"
"Citadel_PostGame_AwardAssists" "Most
Assists"
"Citadel_PostGame_AwardPlayerDmg" "Most
Player Dmg"
"Citadel_PostGame_AwardObjDmg" "Most
OBJ Dmg"
"Citadel_PostGame_AwardHealing" "Most
Healing"
"Citadel_PostGame_AwardSouls_Rank2" "Second Most
Souls"
"Citadel_PostGame_AwardKills_Rank2" "Second Most
Kills"
"Citadel_PostGame_AwardWeaponKills_Rank2" "Second Most
Weapon Kills"
"Citadel_PostGame_AwardHeadshotKills_Rank2" "Second Most
Headshot Kills"
"Citadel_PostGame_AwardAbilityKills_Rank2" "Second Most
Ability Kills"
"Citadel_PostGame_AwardMeleeKills_Rank2" "Second Most
Melee Kills"
"Citadel_PostGame_AwardMaxKillstreak_Rank2" "
Killstreak"
"Citadel_PostGame_AwardAssists_Rank2" "Second Most
Assists"
"Citadel_PostGame_AwardPlayerDmg_Rank2" "Second Most
Player Dmg"
"Citadel_PostGame_AwardObjDmg_Rank2" "Second Most
OBJ Dmg"
"Citadel_PostGame_AwardHealing_Rank2" "Second Most
Healing"
"Citadel_PostGame_AwardSouls_Rank3" "Third Most
Souls"
"Citadel_PostGame_AwardKills_Rank3" "Third Most
Kills"
"Citadel_PostGame_AwardWeaponKills_Rank3" "Third Most
Weapon Kills"
"Citadel_PostGame_AwardHeadshotKills_Rank3" "Third Most
Headshot Kills"
"Citadel_PostGame_AwardAbilityKills_Rank3" "Third Most
Ability Kills"
"Citadel_PostGame_AwardMeleeKills_Rank3" "Third Most
Melee Kills"
"Citadel_PostGame_AwardMaxKillstreak_Rank3" "
Killstreak"
"Citadel_PostGame_AwardAssists_Rank3" "Third Most
Assists"
"Citadel_PostGame_AwardPlayerDmg_Rank3" "Third Most
Player Dmg"
"Citadel_PostGame_AwardObjDmg_Rank3" "Third Most
OBJ Dmg"
"Citadel_PostGame_AwardHealing_Rank3" "Third Most
Healing"
"Citadel_PostGame_AwardSouls_RankOther" "
Souls"
"Citadel_PostGame_AwardKills_RankOther" "
Kills"
"Citadel_PostGame_AwardWeaponKills_RankOther" "
Weapon Kills"
"Citadel_PostGame_AwardHeadshotKills_RankOther" "
Headshot Kills"
"Citadel_PostGame_AwardAbilityKills_RankOther" "
Ability Kills"
"Citadel_PostGame_AwardMeleeKills_RankOther" "
Melee Kills"
"Citadel_PostGame_AwardMaxKillstreak_RankOther" "
Killstreak"
"Citadel_PostGame_AwardAssists_RankOther" "
Assists"
"Citadel_PostGame_AwardPlayerDmg_RankOther" "
Player Dmg"
"Citadel_PostGame_AwardObjDmg_RankOther" "
OBJ Dmg"
"Citadel_PostGame_AwardHealing_RankOther" "
Healing"
"Citadel_UnitIndicator_Distance" "{s:distance}m"
"Citadel_Minimap_Radial_Ping_Attack" "Attack"
"Citadel_Minimap_Radial_Ping_Going" "Going"
"Citadel_Minimap_Radial_Ping_Defend" "Defend"
"Citadel_Minimap_Radial_Ping_Watch" "Watch"
// Map District and Building Names
"map_district_amber" "Hidden King : "
"map_district_sapphire" "Archmother : "
"map_district_york" "York : "
"map_district_broadway" "Broadway : "
"map_district_park" "Greenwich : "
"map_district_haunted_slums" "Haunted Lot"
"map_district_chinatown" "Chinatown"
"map_district_chinatown_d" "Chinatown :"
"map_district_fairfax" "Plaza"
"map_district_theater" "Theater"
"map_district_mid" "Mid : "
"map_district_canal" "Canal : "
"map_district_sunkenplaza" "Sunken Plaza"
"map_district_building_base" "Base"
"map_district_building_docks" "Docks"
"map_district_building_times_square" "Times Square"
"map_district_building_central_park" "Central Park"
"map_district_building_pit" "Pit"
"map_district_building_parkside" "Park"
"map_district_building_yorkside" "York"
"map_district_building_factory" "Factory"
"map_district_building_stock_exchange" "Stock Exchange"
"map_district_building_uptown" "Uptown"
"map_district_building_downtown" "Downtown"
"map_district_building_brownstones" "Brownstones"
"map_district_building_campus" "Campus"
"map_district_building_belltower" "Bell Tower"
}
}