"lang"
{
"Language" "schinese"
"Tokens"
{
"Citadel_Dashboard_BuildVersion" "#{d:buildNumber}"
"Citadel_Dashboard_BuildTime" "{s:buildTime}"
"OK" "知道了"
"Cancel" "取消"
"Close" "关闭"
"Ignore" "忽略"
"DontShowAgain" "不再显示"
"Citadel_GameName" "异锁"
"Citadel_PlaytestWarningTitle" "欢迎"
"Citadel_PlaytestWarningBody" "欢迎大家提供反馈!"
"Citadel_LoadingScreen_Loading" "正在载入…"
// Client only rich presence
"Citadel_RP_PendingReceived" "好友请求待处理"
"Citadel_RP_PendingSent" "好友请求已发送"
"Citadel_RP_NotFriends" "非好友"
"Citadel_RP_Online" "在线"
"Citadel_RP_Busy" "忙碌"
"Citadel_RP_Away" "离开"
"Citadel_RP_Snooze" "打盹"
"Citadel_RP_LookingToTrade" "想交易"
"Citadel_RP_LookingToPlay" "想玩游戏"
"Citadel_RP_PlayingOtherGame" "正在玩其他游戏"
"Citadel_AlertPlayer_MatchReadyTitle" "比赛就绪"
"Citadel_AlertPlayer_MatchReadyText" "游戏已开始。"
// disconnection
"GameUI_Disconnected" "服务器断开连接"
"GameUI_Disconnect_ServerInfoOverflow" "信息数据溢出"
"GameUI_Disconnect_TickMessage" "写入记数信息时出错"
"GameUI_Disconnect_StringTableMessage" "写入字符串表更新信息时出错"
"GameUI_Disconnect_DeltaEntMessage" "写入变量实体信息时出错"
"GameUI_Disconnect_TempEntMessage" "写入临时实体信息时出错"
"GameUI_Disconnect_SoundsMessage" "写入游戏音效信息时出错"
"GameUI_Disconnect_SnapshotOverflow" "可用快照溢出错误"
"GameUI_Disconnect_SnapshotError" "发送快照错误"
"GameUI_Disconnect_ReliableOverflow" "可用缓冲溢出错误"
"GameUI_Disconnect_BadClientDeltaTick" "客户端变量记数失序"
"GameUI_Disconnect_NoMoreSplits" "没有更多的分屏位置"
"GameUI_Disconnect_TimedOut" "与远程主机的通讯受到干扰"
"GameUI_Disconnect_Disconnected" "已断开连接"
"GameUI_Disconnect_ReliableChannelOverflow" "可用通道溢出"
"GameUI_Disconnect_LeavingSplit" "离开分屏"
"GameUI_Disconnect_DifferentClassTables" "服务器端使用不同的类表"
"GameUI_Disconnect_ConnectionClosing" "正在关闭连接"
"GameUI_Disconnect_User" "用户断开连接"
"GameUI_Disconnect_Server" "服务器断开连接"
"GameUI_Disconnect_ConnectionLost" "已丢失连接"
"GameUI_Disconnect_ConnectionOverflow" "溢出错误"
"GameUI_Disconnect_BadRelayPassword" "中继密码错误"
"GameUI_Disconnect_BadSpectatorPassword" "观众密码错误"
"GameUI_Disconnect_HLTVRestricted" "观战服务器已被限制为本地观众可用(C 类)"
"GameUI_Disconnect_HLTVUnavailable" "没有可用的观战中继"
"GameUI_Disconnect_HLTVStop" "观战中止"
"GameUI_Disconnect_Kicked" "被服务器管理员踢出"
"GameUI_Disconnect_BanAdded" "被加入封禁名单"
"GameUI_Disconnect_KickBanAdded" "被踢出并被封禁"
"GameUI_Disconnect_SteamIDBanned" "用户ID被封禁"
"GameUI_Disconnect_SteamIDInUse" "用户ID在这个服务器中已被使用"
"GameUI_Disconnect_SteamLogon" "未登录"
"GameUI_Disconnect_SteamInUse" "这个账户正在另一个位置使用"
"GameUI_Disconnect_SteamOwnership" "这个账户没有这个游戏。\n请登录正确的账户"
"GameUI_Disconnect_SteamVAC" "被VAC从安全服务器中封禁"
"GameUI_Disconnect_SteamTimeOut" "官方反作弊系统(VAC)连接超时。请确保没有使用与VAC冲突的软件,而且正确安装了客户端。"
"GameUI_Disconnect_SteamDropped" "验证失败。必须连接至蒸汽平台才能建立与游戏服务器的初始连接。"
"GameUI_Disconnect_SteamTicket" "无效的用户ID标签"
"GameUI_Disconnect_NoSpectators" "该比赛不允许观战"
"GameUI_Disconnect_DisconnectByUser" "用户断开连接"
"GameUI_Disconnect_DisconnectByServer" "服务器断开连接"
"GameUI_Disconnect_HLTVDirect" "观战无法直接连接至游戏"
"GameUI_Disconnect_PureServer_ClientExtra" "纯服务器:客户端加载了额外文件"
"GameUI_Disconnect_PureServer_Mismatch" "纯服务器:客户端文件与服务器不匹配"
"GameUI_Disconnect_UserCmd" "解析用户指令错误"
"GameUI_Disconnect_RejectedByGame" "连接被游戏拒绝"
"GameUI_Disconnect_SteamDeny_Misc" "从游戏服务器断开连接。杂项不兼容。"
"GameUI_Disconnect_SteamDeny_BadAntiCheat" "从游戏服务器断开连接。反作弊不兼容。"
"GameUI_Disconnect_ServerShutdown" "从游戏服务器断开连接。游戏服务器正在关机。"
"GameUI_Disconnect_ReplayIncompatible" "回放不兼容。"
"GameUI_Disconnect_ConnectionTimedout" "无法与游戏服务器建立连接。"
"GameUI_Disconnect_ServerIncompatible" "服务器版本不兼容。"
"Player_DisconnectReason_Idle" "与服务器断开连接。你的挂机时间太长。"
"GameUI_Disconnect_LocalProblem_ManyRelays" "已失去连接,此前已尝试与不同地区的多个中继服务器连接。最有可能的原因是你的网络连接出现问题。"
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay" "游戏服务器已与客户端使用的主中继服务器失去连接。"
"GameUI_Disconnect_LocalProblem_NetworkConfig" "请检查网络连接。无法从 CDN 下载网络配置文件。"
"GameUI_Disconnect_LocalProblem_Other" "已断开连接。可能是本地的网络连接出现问题。"
"GameUI_Disconnect_RemoteProblem_Timeout" "我们已停止从远程主机接收通讯。"
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting" "已数次尝试连接,但服务器没有响应。"
"GameUI_Disconnect_RemoteProblem_Other" "与远程主机的通讯遇到问题。"
"GameUI_Disconnect_RemoteProblem_BadCrypt" "远程主机的证书、密钥或签名存在问题。"
"GameUI_Disconnect_RemoteProblem_BadCert" "远程主机的证书不能满足验证。"
"GameUI_Disconnect_Unusual" "已断开连接。出现特殊情况。控制台可能会有更多详情。"
"GameUI_Disconnect_InternalError" "由于内部错误,已断开连接。控制台可能会有更多详情。"
"GameUI_ServerConnectOutOfDate" "服务器尚未更新到最新版本。\n"
"GameUI_ServerChallengeIncorrect" "服务器未对正确的挑战作出响应。\n版本可能已过时。\n"
"GameUI_ServerInsecure" "你正处于非安全模式中。必须重新启动游戏才能连接至安全服务器。\n"
"GameUI_ServerRejectBadChallenge" "错误的挑战。\n"
"GameUI_ServerRejectLANRestrict" "本地服务器仅限于本地客户端(C 类)。\n"
"GameUI_ServerRejectBadPassword" "密码错误。\n"
"GameUI_ServerRejectServerFull" "服务器已满。\n"
"GameUI_ServerRejectBanned" "你已被此服务器封禁。\n"
"GameUI_ServerRejectFailedChannel" "创建网络频道失败。\n"
"GameUI_ServerRejectOldVersion" "你正在试图连接的服务器\n运行着较旧版本的游戏。\n"
"GameUI_ServerRejectBadSteamKey" "无效的序列号长度\n"
"GameUI_ServerRejectOldProtocol" "此服务器使用的连接协议比你客户端使用的更旧。\n"
"GameUI_ServerRejectNewProtocol" "此服务器使用的连接协议比你客户端使用的更新。\n"
"GameUI_ServerRejectInvalidConnection" "无效的连接。\n"
"GameUI_ServerRejectInvalidCertLen" "无效的验证证书长度。\n"
"GameUI_ServerRejectInvalidSteamCertLen" "证书长度错误!\n"
"GameUI_ServerRejectSteam" "验证被拒\n"
"GameUI_ServerRejectGS" "GSCreateLocalUser 失败\n"
"GameUI_ServerNoLobby" "服务器无法定位游戏会话。\n"
"GameUI_ServerRequireSteams" "服务器要求你运行蒸汽平台。\n"
"GameUI_ServerAuthDisabled" "验证已禁用。\n"
"GameUI_ServerCDKeyAuthInvalid" "序列号验证对于互联网服务器无效。\n"
"GameUI_ServerInvalidCDKey" "无效的序列号。\n"
"GameUI_ServerCDKeyInUse" "序列号已被使用。\n"
"GameUI_ClientRetryLimit" "无法与服务器建立连接。\n"
"GameUI_ClientBadServerAddress" "服务器地址错误。\n"
"GameUI_ClientStringTableError" "你的字符串表数据与服务器的不符,请更新游戏。\n"
"GameUI_ClientUnableToCRCMap" "无法计算地图校验。\n"
"GameUI_ClientNoMap" "无法加载服务器指定的地图。\n"
"GameUI_ClientDifferentMap" "你的地图与服务器的不符,请更新游戏。\n"
"GameUI_ClientUnableToCRCDLL" "无法计算客户端部分的 DLL 文件校验和。\n"
"GameUI_ClientConnectionTimedOut" "服务器连接超时。\n"
"GameUI_ClientServerShutdown" "服务器正在关闭。\n"
"GameUI_ClientMissingModel" "无法继续进行连接,模型文件丢失。\n"
"GameUI_ClientConsistencyFail" "连接中断,模型文件与服务器不一致。\n"
"citadel_replay_manager_error_chunk_failed" "回放尚未准备好下载"
"citadel_replay_manager_error_write_failure" "回放写入本地磁盘失败"
"citadel_metadata_manager_error_download_failure" "比赛{d:match_id}的比赛元数据文件下载失败"
"citadel_metadata_manager_error_decompress_failure" "比赛元数据文件解压失败"
"citadel_metadata_manager_error_parse_failure" "解析比赛元数据文件失败"
"citadel_metadata_manager_error_id_mismatch" "元数据文件的比赛编号与预期不符"
"citadel_metadata_manager_error_invalid_version" "元数据文件是无效版本"
//Game
"Citadel_Scoreboard_Souls" "魂魄"
"Citadel_Scoreboard_TeamKills" "击败次数"
"Citadel_Scoreboard_TeamAP" "技能点"
"Citadel_Scoreboard_KDA_Kills" "击败"
"Citadel_Scoreboard_KDA_Deaths" "击倒"
"Citadel_Scoreboard_KDA_Assists" "助攻"
"Citadel_Scoreboard_Obj_Damage" "目标伤害:"
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip" "点击即可请求交换分路。"
"Citadel_Scoreboard_LaneSwapRequesting_Tooltip" "点击即可取消此请求。"
"Citadel_Scoreboard_LaneSwapReceiving_Tooltip" "点击即可交换分路。
右键点击即可拒绝。"
"Citadel_Scoreboard_LaneSwapRejecting_Tooltip" "已拒绝。"
"Citadel_Scoreboard_LaneSwapRejected_Tooltip" "已拒绝。"
"Citadel_Scoreboard_BrawlRoundTitle" "第 {i:sb_round} 回合"
"Citadel_Scoreboard_BrawlRoundTotalTitle" "总回合时间"
"Citadel_Scoreboard_Items" "物品"
//Match Info
"Citadel_ViewMatchID_Loading_Title" "正在载入比赛"
"Citadel_ViewMatchID_Loading_Body" "请等待"
"Citadel_ViewMatchID_Loading_Error" "无法观看比赛"
"Citadel_ViewMatchID_InFlight_Title" "比赛仍在进行中"
"Citadel_ViewMatchID_InFlight_Body" "这场比赛仍在进行中。你想观看这场比赛吗?"
//Playtest User
"Citadel_PlaytestUser_SubmitProcessing" "请稍等"
"Citadel_PlaytestUser_SubmitProcessingTitle" "正在提交用户"
"Citadel_PlaytestUser_Result_Success" "感谢你推荐此用户!"
"Citadel_PlaytestUser_Result_SuccessTitle" "已提交成功"
"Citadel_PlaytestUser_Result_GenericFailure" "提交用户失败,无法与《异锁》网络通信。请稍后再试。"
"Citadel_PlaytestUser_Result_GenericFailureTitle" "无法提交"
"Citadel_PlaytestUser_Result_InvalidFriend" "你不是指定用户的好友"
"Citadel_PlaytestUser_Result_NotFriendsLongEnough" "你与此用户成为好友的时间太短,无法向其发送邀请。"
"Citadel_PlaytestUser_Result_AlreadyHasGame" "此玩家已具有《异锁》访问权"
"Citadel_PlaytestUser_Result_LimitedUser" "此玩家为受限用户,因此当前不具备玩《异锁》的资格。"
// Discord Invite
"Citadel_DiscordInvite_Title" "邀请"
"Citadel_DiscordInvite_DiscordLink" "链接:"
"Citadel_DiscordInvite_DiscordLinkHours" "此链接的有效期为 {i:num_hours} 小时"
"Citadel_DiscordInvite_AlreadyClaimedTitle" "已领取"
"Citadel_DiscordInvite_AlreadyClaimedText" "你已经接受了邀请。每位用户只可接受一次邀请。"
"Citadel_DiscordInvite_FailedTitle" "错误"
"Citadel_DiscordInvite_FailedText" "当前无法为你生成邀请。这可能是因为用户人数太多。请稍后再试。"
"Citadel_DiscordInvite_DisabledTitle" "已禁用"
"Citadel_DiscordInvite_DisabledText" "维护期间,邀请暂时禁用。请稍后再试。"
"Citadel_DiscordInvite_Close" "关闭"
"Citadel_DiscordInvite_Copied" "已复制"
"Citadel_DiscordInvite_ConfirmCloseTitle" "确认关闭"
"Citadel_DiscordInvite_ConfirmCloseText" "你确定要关闭对话吗?此对话关闭后,你将无法再生成邀请链接。"
"Citadel_DiscordInvite_CopyLink" "将链接复制到剪贴板"
"Citadel_DiscordInvite_Description" "如下所示,你已受邀加入《异锁》的频道,将链接复制到浏览器中并按照提示加入。"
"Citadel_DiscordInvite_Loading" "正在载入…"
"Citadel_PlayerFeedback_Title" "玩家反馈"
"Citadel_PlayerFeedback_Desc" "感谢参与异锁社区。
你的反馈对游戏很有帮助。"
"Citadel_Key_Escape" "ESC"
"Citadel_Key_Tab" "Tab"
"Citadel_Key_CapsLock" "Caps"
"Citadel_Key_Enter" "Enter"
"Citadel_Key_LShift" "Shift"
"Citadel_Key_RShift" "右Shift"
"Citadel_Key_LCtrl" "Ctrl"
"Citadel_Key_RCtrl" "右Ctrl"
"Citadel_Key_LWin" "Win"
"Citadel_Key_RWin" "右Win"
"Citadel_Key_LAlt" "Alt"
"Citadel_Key_RAlt" "右Alt"
"Citadel_Key_PrintScreen" "PrtSc"
"Citadel_Key_NumLock" "Num"
"Citadel_Key_Space" "空格"
"Citadel_Three_Lanes" "地图重做"
"Citadel_Shop_Rework" "商店重制"
"Citadel_Map_Gameplay_Update" "重大更新"
// User Feedback
"Citadel_UserFeedback_Tooltip" "提交反馈"
"Citadel_UserFeedback_Title" "提交反馈"
"Citadel_UserFeedback_TextPlaceholder" "在此输入信息"
"Citadel_UserFeedback_TypeLabel" "类型"
"Citadel_UserFeedback_Submit" "提交反馈"
"Citadel_UserFeedback_SubmitProcessing" "请稍等"
"Citadel_UserFeedback_SubmitProcessingTitle" "正在发送反馈"
"Citadel_UserFeedback_Result_Success" "感谢你的反馈。《异锁》团队将会进行查看。"
"Citadel_UserFeedback_Result_SuccessTitle" "已提交成功"
"Citadel_UserFeedback_Result_GenericFailure" "提交反馈失败,无法与《异锁》网络通信。请稍后再试。"
"Citadel_UserFeedback_Result_GenericFailureTitle" "无法发送"
"Citadel_UserFeedback_eType_CriticalBug" "严重错误"
"Citadel_UserFeedback_eType_Bug" "错误"
"Citadel_UserFeedback_eType_Suggestion" "建议"
"Citadel_UserFeedback_eType_Other" "其它"
"Citadel_UserFeedback_eType_General" "一般反馈"
"Citadel_RecommendFriend_Title" "邀请好友"
"Citadel_RecommendFriend_desc" "有好友想玩我们的游戏?
在下方点击其账户发送邀请吧!"
"Citadel_RecommendFriend_Timing_desc" "邀请通常在 1-2 天内发出,但有时可能需要更长时间。"
"Citadel_RecommendFriend_PopupButton" "提交"
"Citadel_RecommendFriend_SelectTitle" "选择好友:"
"Citadel_RecommendFriend_ErrorMsg" "必须从列表中选择好友"
"Citadel_RecommendFriend_Email" "电子邮件:"
"Citadel_RecommendFriend_EmailPrompt" "电子邮件地址"
"Citadel_RecommendFriend_EmailDesc" "(联系好友的最佳电子邮件地址,无需与其账户的电子邮件地址匹配)"
"Citadel_RecommendFriend_Region" "选择地区:"
"Citadel_RecommendFriend_Comments" "留言:"
"Citadel_RecommendFriend_CommentsPrompt" "对好友进行简单描述"
"Citadel_RecommendFriend_Region_NA" "北美洲"
"Citadel_RecommendFriend_Region_SA" "南美洲"
"Citadel_RecommendFriend_Region_EU" "欧洲"
"Citadel_RecommendFriend_Region_SEA" "亚太地区"
"Citadel_RecommendFriend_Region_Other" "其他(请在留言中注明)"
"Citadel_RecommendFriend_LocWarning" "我们正在努力添加其他语言,但此游戏测试当前仅支持英文。邀请好友时请考虑这一情况。"
// Report Player
"Citadel_ReportPlayer_Result_Success" "感谢你的举报!"
"Citadel_ReportPlayer_Result_SuccessTitle" "已举报成功!"
"Citadel_ReportPlayer_Title" "举报玩家"
"Citadel_ReportPlayer_Desc" "举报玩家的不当行为。"
"Citadel_ReportPlayer_Result_GenericFailure" "提交玩家举报失败,无法与《异锁》网络通信。请稍后再试。"
"Citadel_ReportPlayer_Result_AlreadyReported" "你最近已经举报了这名玩家。"
"Citadel_ReportPlayer_Result_BannedFromReporting" "目前不允许你举报其他玩家。"
"Citadel_ReportPlayer_Result_WindowClosed" "举报时限已过。必须在比赛结束后的 1 小时内举报玩家。"
"Citadel_ReportPlayer_Reason_Title" "原因:"
"Citadel_ReportPlayer_Reason_VoiceTextAbuse" "滥用语音/文字"
"Citadel_ReportPlayer_Reason_Abandon" "弃赛"
"Citadel_ReportPlayer_Reason_Griefing" "恶意破坏"
"Citadel_ReportPlayer_Reason_Smurfing" "开小号"
"Citadel_ReportPlayer_Reason_CheatingIssue" "作弊"
"Citadel_ReportPlayer_Reason_Comments" "留言:"
"Citadel_ReportPlayer_CommentPlaceholder" "描述你发现这名玩家有什么问题"
// Reporter Updates
"Citadel_ReporterUpdates_Title" "举报更新"
"Citadel_ReporterUpdates_ActionTaken" "我们最近对你举报的一名玩家采取了行动(举报理由为{s:report_reason})。"
"Citadel_ReporterUpdates_Reason_VoiceChat" "滥用语音/文字"
"Citadel_ReporterUpdates_Reason_Griefing" "恶意破坏"
"Citadel_ReporterUpdates_Reason_LeftMatch" "离开比赛"
"Citadel_ReporterUpdates_Reason_Cheating" "作弊"
"Citadel_ReporterUpdates_Reason_Smurfing" "开小号"
"Citadel_ReporterUpdates_Reason_Other" "不当行为"
"Citadel_ReporterUpdates_Close" "关闭"
"Citadel_CommendPlayer_PopupTitle" "称赞玩家"
"Citadel_CommendPlayer_PopupDesc" "祝贺某位玩家在游戏中的表现,并告知匹配系统你会很高兴在未来的比赛中看到相关玩家。"
"Citadel_CommendPlayer_Friendly" "友好有趣"
"Citadel_CommendPlayer_Teamwork" "团队至上"
"Citadel_CommendPlayer_Skilled" "技术高超"
"Citadel_CommendToast_ReturnCommendTooltip" "点击即可返回称赞页面。"
"Citadel_CommendNotification_Nice" "漂亮!"
"Citadel_CommendIndicator_YouCommended" "你已称赞"
"Citadel_CommendNotification_NumCommends" "{d:num_commends}"
"Citadel_CommendNotification_Label:f" "{num_commends, plural, one{名玩家} other{名玩家}}称赞了你"
"Citadel_CommendNotification_ReturnCommendTooltip" "点击后回赞{s:commender_name}"
"Citadel_SkipTutorial_Title" "跳过教程"
"Citadel_SkipTutorial_Body" "你确定要跳过教程吗?强烈建议你仅在已经玩过此游戏的情况下跳过教程。"
"Citadel_Region_NA" "北美洲"
"Citadel_Region_Europe" "欧洲"
"Citadel_Region_SEA" "亚洲"
"Citadel_Region_SAmerica" "南美洲"
"Citadel_Region_Oceania" "大洋洲"
"Citadel_Region_All" "全部"
"Citadel_DisableDevMessage" "不再显示"
"Citadel_GenericError_RegionInfoNotProvided" "要在线进行游戏,你必须注册账户。"
"Citadel_GenericError_DurationControlBlocked" "你已超出允许在线进行游戏的可用时间。"
"Citadel_GenericError_InvalidClientVersion" "由于版本差异,你的客户端无法连接到此服务器。请尝试将你的客户端更新至最新版本。"
"Citadel_ProfileMatchHistory_Failed" "比赛历史载入失败"
"Citadel_MatchHistory_NoResponse" "无法与《异锁》网络通信。请稍后再试。"
"Citadel_MatchHistory_InternalError" "获取比赛历史记录时发生意外错误"
"Citadel_MatchHistory_InvalidPermission" "你没有权限查看此玩家的比赛历史记录"
"Citadel_MatchHistory_TemporarilyDisabled" "因维护,比赛历史记录已暂时禁用"
"Citadel_MatchHistory_TooBusy" "《异锁》网络太忙,目前无法提供比赛历史记录"
"Citadel_MatchHistory_RateLimited" "请稍等片刻,然后再请求更多比赛历史记录"
"Citadel_MatchHistory_Loss" "败北"
"Citadel_MatchHistory_Win" "胜利"
"Citadel_MatchHistory_Disbanded" "已解散"
"Citadel_MatchHistory_Abandoned" "放弃"
"Citadel_MatchHistory_NotScored" "未得分"
"Citadel_MatchDetails_NoResponse" "无法与《异锁》网络通信。请稍后再试。"
"Citadel_MatchDetails_InternalError" "获取比赛详情时发生意外错误"
"Citadel_MatchDetails_InvalidPermission" "你没有权限查看这场比赛的详情"
"Citadel_MatchDetails_TemporarilyDisabled" "因维护,比赛详情已暂时禁用"
"Citadel_MatchDetails_TooBusy" "《异锁》网络太忙,目前无法提供比赛详情"
"Citadel_MatchDetails_RateLimited" "请稍等片刻,然后再请求更多比赛详情"
"Citadel_MatchDetails_InvalidMatch" "无效的比赛ID"
"Citadel_MatchDetails_MatchInFlight" "本场比赛还在进行中"
"Citadel_MatchDetails_WinningTeam" "{g:citadel_team_name:winning_team} 获胜"
"Citadel_MatchDetails_MatchDraw" "平局"
"Citadel_MatchDetails_ServerError" "服务器错误"
"Citadel_Hud_Paused" "游戏已暂停,"
"Citadel_Hud_AutoFire" "自动射击"
"Citadel_Hud_Pauser" "{s:pauser}暂停了比赛"
"Citadel_Hud_Unpausing" "游戏即将结束暂停"
"Citadel_Notification_Paused_Title" "已暂停"
"Citadel_Notification_Paused_Message" "游戏已暂停"
"Citadel_Notification_Unpaused_Title" "结束暂停"
"Citadel_Notification_Unpaused_Message" "游戏即将结束暂停…"
"Citadel_Notification_About_To_Respawn_Title" "重生时间"
"Citadel_Notification_About_To_Respawn_Message" "你即将重生…"
"Citadel_Hud_PreGame_Countdown" "游戏即将开始…"
"Citadel_Hud_CantPause" "{i:pause_cooldown}秒后才能暂停"
"Citadel_Hud_CantUnpause" "{i:pause_cooldown}秒后才能结束暂停"
"Citadel_Hud_NoPausesLeft" "无法暂停。你已使用本场比赛唯一的暂停机会。"
"Citadel_Hud_NoTeamPausesLeft" "无法暂停。你的队伍已用完本场比赛所有的暂停机会。"
"Citadel_PauseMsg_UnpauseButton" "按下{g:citadel_binding:'Pause'}取消暂停"
"Citadel_Hud_GG_Header" "比赛即将结束"
"Citadel_Hud_GG_LoseIn" "你的队伍已认输。
你的队伍马上失败:"
"Citadel_Hud_GG_LoseIn_Dev" "一名开发者宣布了投降。
你的队伍马上落败:"
"Citadel_Hud_GG_Cancel" "取消投降"
"Citadel_Hud_ToNext" "下一恩赐"
"Citadel_Hud_BoonsRecieved" "收到的恩赐"
"Citadel_Hud_SoulsGathered" "收集的魂魄"
"Citadel_Hud_HealthCritical" "生命危急"
"Citadel_Hud_Critical" "危急"
"Citadel_Hud_Unkillable" "无法被击倒"
"Citadel_Hud_Assassinate" "狙击!"
"Citadel_Hud_HealthWarning" "生命值低"
"Citadel_Hud_LeaveMatch" "离开比赛"
"Citadel_Hud_ReturnToMatch" "返回至游戏"
"Citadel_Hud_MicActive" "麦克风激活"
"Citadel_Hud_VoiceChatNotAvailable" "聊天当前已禁用"
"Citadel_Hud_ChatDisabled" "聊天当前已禁用"
"Citadel_Hud_OutOfAmmo" "弹药用尽"
"Citadel_Hud_LowAmmo" "弹药量低"
"Citadel_Hud_NotEnoughEnergy" "能量不足"
"Citadel_Hud_CastTimeRemaining" "{s:time_remaining}秒"
"Citadel_Hud_DPS" "每秒伤害 {i:dps}"
"Citadel_Hud_DamageMeter_Title" "伤害统计"
"Citadel_Hud_DamageMeter_Live" "实时"
"Citadel_Hud_DamageMeter_DPS" "每秒伤害"
"Citadel_Hud_DamageMeter_Total" "总伤害"
"Citadel_Hud_DamageMeter_Duration" "持续时间"
"Citadel_Hud_DamageMeter_DurationValue" "{f:1:damage_meter_duration}秒"
"Citadel_Hud_RespawnIn" "重生倒计时:"
"Citadel_Hud_RideZipLine" "按住{g:citadel_binding:'Zipline'}即可搭乘"
"Citadel_Hud_RideZipLineUnHoldRequired" "飞行时禁用"
"Citadel_Hud_RideZipLineOnCooldownValue" "{f:1:cooldown_seconds}秒"
"Citadel_Hud_RideZipLineOnCooldown" "受到伤害后不可用"
"Citadel_Hud_CaptureZipLine" "按住{g:citadel_binding:'HeldItem'}"
"Citadel_Hud_OpenShop" "按下{g:citadel_binding:'OpenHeroSheet'}进行选购"
"Citadel_Hud_OpenCorruptedShop" "按下{g:citadel_binding:'OpenHeroSheet'}可以异化物品"
"Citadel_Hud_LoadingDeathReplay" "正在载入击倒回放"
"Citadel_Hud_DebugStats_Basic" "比赛:{s:match_id}\n服务器CPU:{s:server_frametime_avg_pct}%(峰值:{s:server_frametime_max_pct}%)"
"Citadel_Hud_DebugStats_Detailed" "比赛:{s:match_id}\n客户端每秒帧数:{s:client_framerate} 延迟:{s:ping}\n服务器CPU:{s:server_frametime_avg_pct}%(峰值:{s:server_frametime_max_pct}%)"
"Citadel_Hud_DeathCam" "击倒视角"
"Citadel_Hud_CheaterVoteCaption" "{s:cheater_name}"
"Citadel_Hud_CheaterVoteAlert" "你的比赛中有人作弊被抓…"
"Citadel_Hud_CheaterVoteAlert_Action" "按住{g:citadel_binding:'Scoreboard'}决定该玩家的命运"
"Citadel_Hud_CheaterVote_Option_Play" "现在变青蛙
稍后再封禁"
"Citadel_Hud_CheaterVote_Option_Ban" "封禁并
离开比赛"
"Citadel_Hud_RecentPurchases" "近期购买:"
"Citadel_Hud_Denied" "回收"
"Citadel_Hud_BuildOrder" "出装顺序"
"Citadel_Hud_BuildOrder_AutobuyToggle" "自动购买物品"
"Citadel_Hud_BuildOrder_AutoQueue" "游戏开始时为出装自动排队"
"Citadel_Hud_BuildOrder_On" "暂停自动购买"
"Citadel_Hud_BuildOrder_Off" "恢复自动购买"
"Citadel_Hud_BuildOrder_RemoveText" "右键点击即可从队列中移除物品"
"Citadel_Hud_BuildOrder_ClearQueue" "清空队列"
"Citadel_Hud_AutoBuy_Paused" "已暂停"
"Citadel_Hud_SelectBuild" "快速购买起点:"
"Citadel_Hud_SelectBuild_Subhead" "你可以在比赛期间随时自定义这些物品的顺序"
"Citadel_Hud_UseBuild" "以当前的出装开始"
"Citadel_Hud_NoBuild" "不要加载出装"
"Citadel_Hud_NoBuild_Subhead" "我会自己添加物品"
"Citadel_Hud_ChooseHero" "选择英雄"
"Citadel_Hud_MatchFull" "比赛已满员"
"Citadel_Hud_TeamChoice" "队伍:"
"Citadel_Hud_AutoSelect" "自动选择"
"Citadel_Hud_Spectate" "观战"
"Citadel_Hud_Quickbuy" "快速购买"
"Citadel_Hud_Quickbuy_Short" "快速购买"
"Citadel_Hud_Quickbuy_Index" "{i:index}"
"Citadel_Hud_Quickbuy_ModName" "{s:mod_name}"
"Citadel_Hud_Quickbuy_ModCost" "{i:mod_cost}"
"Citadel_Hud_Quickbuy_Empty" "通过右键点击或拖动
将物品添加至快速购买"
"Citadel_Hud_Quickbuy_Instructional" "用添加至/移出快速购买"
"Citadel_Hud_Quickbuy_Instructional_Ready" "按下{g:citadel_binding:'PurchaseQuickbuy'}进行购买"
"Citadel_Hud_Quickbuy_QueueSize" "{i:queue_size}"
"Citadel_Hud_Quickbuy_ItemsReady" "{i:items_ready}"
"Citadel_Hud_Quickbuy_ToastLabel_Purchase" "已购买物品"
"Citadel_Hud_Quickbuy_ToastLabel_Sell" "已出售物品"
"Citadel_Hud_Quickbuy_Tooltip" "点击后购买其中任意物品,或在商店范围内按下{g:citadel_binding:'PurchaseQuickbuy'}购买下一件快速购买物品。"
"Citadel_Hud_Quickbuy_Tooltip_Autobuy" "在商店范围内且买得起此物品时就会购买此物品。当启用免费购买时(比如在沙盒模式中)将忽略此功能。"
"Citadel_Hud_Quickbuy_Tooltip_Empty" "使用 [M2] 将物品添加至你的快速购买队列或从中移除。"
"Citadel_Hud_Quickbuy_Reorder_Tooltip" "拖动物品即可重新排序"
"Citadel_Hud_Quickbuy_Delete_Tooltip" "从队列中移除"
"Citadel_Hud_Quickbuy_Exceeds_Slots" "栏位已满"
"Citadel_Hud_Quickbuy_Sell_Slot" "标记为出售"
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f" "{i:items_ready}件物品"
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f" "{i:queue_size}件物品"
"CitadelComponentGroup_EBulletVelocity" "子弹速度"
"CitadelComponentGroup_EMagazines" "弹匣"
"CitadelComponentGroup_EWeaponRange" "刺客工具组"
"CitadelComponentGroup_EHeadshotEnthusiasts" "头弹爱好者"
"CitadelComponentGroup_ERateOfFire" "射速"
"CitadelComponentGroup_ESlowingBullets" "减速弹"
"CitadelComponentGroup_ETankingBullets" "承伤斗士"
"CitadelComponentGroup_ESpiritSlinger" "元灵法师"
"CitadelComponentGroup_EMisc" "杂项被动"
"CitadelComponentGroup_EActives" "主动"
"CitadelComponentGroup_EMoreHealth" "生命增值"
"CitadelComponentGroup_EHealing" "治疗量"
"CitadelComponentGroup_ERevitalization" "活力恢复"
"CitadelComponentGroup_EDebuffs" "减益"
"CitadelComponentGroup_ESpiritProtection" "元灵防御"
"CitadelComponentGroup_EBulletProtection" "子弹防御"
"CitadelComponentGroup_ELifesteal" "正在吸取生命"
"CitadelComponentGroup_EMelee" "近战吸取生命"
"CitadelComponentGroup_EMovementAndAgility" "移动与敏捷度"
"CitadelComponentGroup_EAntiHealing" "反治疗"
"CitadelComponentGroup_EAdditionalProtection" "额外防御"
"CitadelComponentGroup_EMoreSpirit" "额外元灵"
"CitadelComponentGroup_EBurstDamage" "爆发伤害"
"CitadelComponentGroup_ESpiritRange" "技能有效范围"
"CitadelComponentGroup_EDuration" "技能持续时间"
"CitadelComponentGroup_ECharges" "技能充能"
"CitadelComponentGroup_ECooldown" "冷却时间"
"CitadelComponentGroup_EMeleeSpirit" "近战元灵"
"CitadelComponentGroup_ESlowingMagic" "减速魔法"
"CitadelComponentGroup_EMagicVulnerability" "魔法易伤"
"CitadelComponentGroup_ECrownControl" "人群控制"
"CitadelComponentGroup_EAntiGun" "反枪"
"CitadelComponentGroup_EMiscSpirit" "杂项元灵"
"CitadelComponentGroup_ENotGrouped" "未分组"
"Citadel_Hud_Autobuy_Tray_Title" "购买顺序:"
"Citadel_Hud_Autobuy_HudHint_BuyKey" "{g:citadel_binding:'Default.PurchaseQuickbuy'}"
"Citadel_Hud_Autobuy_HudHint_PanelKey" "按住{g:citadel_binding:'Default.Scoreboard'}查看队列"
"Citadel_Hud_Autobuy_Buy_Prompt" "购买"
"Citadel_Hud_Autobuy_HudHint_CantPurchase" "战斗时无法购买"
"Citadel_Hud_Autobuy_HudHint_ShopKey" "{g:citadel_binding:'Default.OpenHeroSheet'}打开商店"
"Citadel_Hud_PurchasingDisabled" "战斗时禁用购买"
"Citadel_InvalidCast_NoFullClips" "无满弹匣可装填"
"Citadel_MatchInfo_Mode_Ranked" "天梯"
"Citadel_MatchInfo_Mode_HeroLabs" "英雄实验室"
"Citadel_MatchInfo_Mode_Standard" "标准比赛"
"Citadel_MatchInfo_Mode_CoopBot" "标准比赛(机器人)"
"Citadel_MatchInfo_Mode_Private" "标准比赛(房间)"
"Citadel_MatchInfo_Mode_StandardBrawl" "街头乱斗"
"Citadel_MatchInfo_Mode_CoopBotBrawl" "街头乱斗(机器人)"
"Citadel_MatchInfo_Mode_PrivateBrawl" "街头乱斗(房间)"
"Citadel_MatchInfo_LowPriorityMatch" "低优先级比赛"
"Citadel_Reconnect_IncompatibleVersionTitle" "不兼容版本"
"Citadel_Reconnect_IncompatibleVersionBody" "你的客户端不再是连接此服务器的有效版本"
//"Citadel_Shop_Upgrade_Locked_Label" "Lvl {i:unlockLevelRequired}"
//"Citadel_Shop_Player_Level_Label" "Player Level: {i:total_player_level}"
"Citadel_Shop_SelectedBuildHeader" "{s:selected_build_name}"
//"Citadel_Shop_TierBonus" "Tier Bonus"
"Citadel_Shop_TierBonus_Weapon" "武器伤害"
"Citadel_Shop_TierBonus_Armor" "基础生命值"
"Citadel_Shop_TierBonus_Tech" "元灵力量"
//"Citadel_Item_Tooltip_ReturnToShop" "Return to Shop to purchase"
"Citadel_Item_Tooltip_CantAfford" "买不起道具"
//"Citadel_Player_Level_AbilityPoints" "1 Ability Point gained at levels 2, 3, 5, 7, and each level after"
//"Citadel_Player_Level_AbilityUnlocks" "1 Ability Unlock gained at levels 1, 2, 4, and 6"
//"Citadel_Player_Level_WeaponPower" "+{s:weapon_bonus}% Base Bullet Damage, +{s:melee_bonus}% Base Melee damage and +{s:health_bonus} Max Health "
"Citadel_Player_Level_Title" "恩赐"
"Citadel_Player_Level_RewardsTitle" "恩赐奖励"
"Citadel_Player_Level_RewardsSubhead" "{s:hero_name}在每个恩赐会获得:"
"Citadel_Player_Level_AP_Rewards" "技能解锁或技能点"
"Citadel_Player_Level_AP_Rewards_UnlockNote" "技能会在 0 个、2 个、4 个和 7 个恩赐时解锁"
"Citadel_Player_Level_AP_Rewards_Visuals" "或"
"Citadel_Player_Level_Stat_Rewards" "属性提升"
"Citadel_Player_Level_Stat_RewardsMax" "属性奖励在{#}个恩赐时达到最大值"
"Citadel_Player_Level_ToNext" "到下个恩赐还需 {i:gold_to_next}"
"Citadel_Player_Level_TotalGold" "总魂魄数 {i:total_gold}"
"Citadel_Player_Level_MaxRewards" "已达到最大奖励"
"Citadel_Player_Level_HeroLevel" "{i:hero_level}级{g:citadel_hero_name:hero_id}"
"Citadel_Player_Level_APShort" "技能点"
"Citadel_Player_Level_AbilityUnlocksShort" "技能解锁点"
"Citadel_Player_Level_PowerIncreases" "恩赐"
"Citadel_Player_Level_PowerIncreaseGrants" "每个恩赐授予:"
"Citadel_Player_Level_StatIncreases" "属性提升"
"Citadel_Player_Level_StatMax" "奖励在35个恩赐时达到上限"
"Citadel_Player_Level_Legend" "图例:"
"Citadel_Player_Level_AbilityUnlock" "技能解锁点"
"Citadel_Player_Level_PowerIncrease" "恩赐"
"Citadel_Player_Level_AP" "技能点"
"Citadel_Player_Level_BaseBullet" "基础子弹伤害"
"Citadel_Player_Level_BaseMelee" "基础近战伤害"
"Citadel_Player_Level_BaseHealth" "基础生命值"
"Citadel_Player_Level_SpiritAmp" "元灵伤害提升"
"Citadel_Player_Level_SpiritPower" "元灵力量"
"Citadel_Player_Level_BulletResist" "子弹抗性"
"Citadel_Player_Level_TechResist" "元灵抗性"
"Citadel_Player_Level_WeaponRange" "武器射程"
"Citadel_Hero_Stats_Tooltip_WeaponPower" "在武器树中购买物品所获得的武器和近战伤害总加成"
"Citadel_Hero_Stats_Tooltip_HealthMult" "在活力树中购买物品所获得的基础生命值总加成"
"Citadel_Hero_Stats_Tooltip_Spirit" "元灵力量可提升你的技能效果。元灵力量可通过在元灵树中购买物品获得。"
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc" "查看技能中的元灵力量图标即可了解其效果。"
"Citadel_Hero_Stats_Tooltip_Shards" "你可用于购买物品的金钱"
"Citadel_Hero_Stats_Souls" "魂魄"
"Citadel_Hero_Stats_Unsecured" "游荡魂魄"
"Citadel_Shop_Destroy_Item" "出售物品?"
"Citadel_Shop_Destroy_Item_Confirm" "你确定要以{i:item_sell_amount}个魂魄的价格(买入价格的一半)卖出物品{s:item_name}吗?"
"Citadel_Hero_Stats_ItemValue" "物品价值"
"Citadel_Hero_Stats_Title" "英雄属性:"
"Citadel_Level_test" "99"
"Citadel_Shop_Purchased" "已拥有"
"Citadel_Shop_HoldAlt" "按住{g:citadel_binding:'Scoreboard'}"
"Citadel_Shop_ConditionalAttribute" "有条件"
"Citadel_Shop_BonusAttribute" "加成"
"Citadel_ShopFilter_Durabilty" "耐久性"
"Citadel_ShopFilter_WeaponDamage" "武器伤害"
"Citadel_ShopFilter_MagicDamage" "元灵伤害"
"Citadel_ShopFilter_Ammo" "弹药"
"Citadel_ShopFilter_FireRate" "射速"
"Citadel_ShopFilter_Melee" "近战"
"Citadel_ShopFilter_Movement" "移动"
"Citadel_ShopFilter_Healing" "治疗"
"Citadel_ShopFilter_Disruption" "干扰"
"Citadel_ShopStats_Total" "总计"
"Citadel_ShopStats_Base" "基础"
"Citadel_ShopStats_Starting" "基础"
"Citadel_ShopStats_Boons" "恩赐"
"Citadel_ShopStats_ShopBonuses" "商店加成"
"Citadel_ShopStats_Mods" "物品"
"Citadel_ShopStats_GoldenStatues" "金色雕像"
"Citadel_ShopStats_SpiritScaling" "元灵"
"Citadel_Shop_NavTab_Builds" "出装"
"Citadel_Shop_NavTab_Recommended" "热门物品"
"Citadel_Shop_NavTab_AllItems" "全部物品"
"Citadel_Shop_NavTab_WeaponItems" "武器物品"
"Citadel_Shop_NavTab_SpiritItems" "元灵物品"
"Citadel_Shop_NavTab_VitalityItems" "活力物品"
"Citadel_Shop_SettingsTooltip" "商店设置"
"Citadel_Shop_ImbueTooltip_Title" "选择要加强的技能"
"Citadel_Shop_ActivePlacementTooltip_Title" "选择技能栏位以完成购买"
"Citadel_Shop_ActivePlacementTooltip_Drag" "拖放以重新分配当前已激活技能"
"Citadel_Shop_SellMaxItems_Title" "物品栏已满"
"Citadel_Shop_SellMaxItemsActive_Title" "主动物品栏已满"
"Citadel_Shop_SellMaxItems_Desc" "选择一件物品进行替换"
"Citadel_Shop_SellMaxItems_SellButton" "出售"
"Citadel_Shop_SellMaxItems_Recommended" "推荐"
"Citadel_Shop_PickEnhanceItem_Title" "强化一件物品"
"Citadel_Shop_PickEnhanceItem_Desc" "选择想要增强的物品"
"Citadel_Shop_AbilityIsImbued" "{s:imbuing_ability_name}加强"
"Citadel_Shop_AbilityIsImbuing" "已加强{s:imbued_ability_name}"
"Citadel_Shop_InCombat_Alert" "伤害警告"
"Citadel_Shop_EnterPurchase_Key" "Enter"
"Citadel_Shop_EnterPurchase_Purchase" "购买 {s:enter_purchase_item}"
"Citadel_Shop_EnterPurchase_Sell" "出售 {s:enter_purchase_item}"
"Citadel_Spectate_Connecting_Title" "正在连接至比赛"
"Citadel_Spectate_Connecting_Buffering" "已连接至比赛,正在缓冲,请稍候。"
"Citadel_Spectate_Connecting_Waiting" "正在连接比赛,请稍候。服务器可能需要最多一分钟的时间来启动比赛播送。"
"Citadel_Spectate_KillsAndDeaths" "击败和击倒"
"Citadel_Spectate_Kills" "击败"
"Citadel_Spectate_Deaths" "击倒"
"Citadel_Ability_IsImbued" "已加强"
"Citadel_Ability_CannotImbue" "无法加强"
"Citadel_ComponentRequired" "升级自:"
"Citadel_ComponentOwned" "已拥有"
"Citadel_ItemOwnedBy" "拥有者:"
"Citadel_ItemModifies" "调整"
"Citadel_ItemViewImpact" "查看详情"
"Citadel_ComponentUseIn" "当前用于:"
"Citadel_IsComponentOf" "升级为:"
"Citadel_Item_Build_Annotation" "{s:mod_annotation}"
"Citadel_Item_Build_SellPriority" "出售优先级:{i:sell_priority}"
"Citadel_Item_Build_RequiredFlexSlots" "所需额外栏位:{i:required_flex_slots}"
"Citadel_Item_Build_ImbueTarget" "加强建议:"
"Citadel_Suggested_Ability" "推荐的下一个技能"
"Citadel_PopularityLabel" "本阶段有{d:popular_pct}%玩家购买。"
"Citadel_PopularityLabel_Early" "{d:popular_pct}%的比赛中在前期购买。"
"Citadel_PopularityLabel_Mid" "{d:popular_pct}%的比赛中在中期购买。"
"Citadel_PopularityLabel_Late" "{d:popular_pct}%的比赛中在后期购买。"
"Citadel_PopularItems_Tooltip" "最后更新于{t:s:popular_items_updated_timestamp}"
"Citadel_ModBonus_WeaponInvestment" "武器投入"
"Citadel_ModBonus_ArmorInvestment" "活力投入"
"Citadel_ModBonus_TechInvestment" "元灵投入"
"Citadel_ModBonus_WeaponInvestmentDesc" "武器伤害提升"
"Citadel_ModBonus_ArmorInvestmentDesc" "生命值提升"
"Citadel_ModBonus_TechInvestmentDesc" "元灵力量提升"
"Citadel_ModBonus_CostLow" "{i:souls}"
"Citadel_ModBonus_CostHigh" "{i:thousands_gold}.{i:hundreds_gold}K"
"Citadel_ModBonus_Percentage" "{i:bonus_percent}%"
"Citadel_ModInvestment_Max" "最高!"
"Citadel_Menu" "菜单"
"Citadel_Friends_WindowTitle" "好友"
"Citadel_Players_WindowTitle" "玩家"
"Citadel_FriendsCategory_Party" "队伍"
"Citadel_FriendsCategory_PartyInvite" "邀请已发送"
"Citadel_FriendsCategory_IncomingPartyInvite" "收到的组队邀请"
"Citadel_FriendsCategory_PlayingCitadel" "游戏中"
"Citadel_FriendsCategory_Online" "在线"
"Citadel_FriendsCategory_Offline" "离线"
"Citadel_FriendsCategory_Invited" "邀请待处理"
"Citadel_FriendsCategory_InviteSent" "邀请已发送"
"Citadel_FriendsCategory_AlreadyOwned" "已加入"
"Citadel_FriendsCategory_Pending" "待处理"
"Citadel_FriendsCategory_SentInvite" "已发送邀请"
"Citadel_FriendsCategory_CanInvite" "可以邀请"
"Citadel_Friends_Empty" "好友列表当前为空"
"Citadel_Friends_Add_Friend_Tooltip" "添加好友"
"Citadel_Friends_Add_Friend_Entry_Placeholder" "输入好友代码进行搜索"
"Citadel_Friends_Add_Friend_Your_ID" "你的好友代码是:"
"Citadel_Friends_Friend_Code_Button" "添加好友"
"Citadel_Friends_Play_With_Friends" "与好友同玩"
"Citadel_Friends_Online" "{d:friends_online} 人在线"
"Citadel_Friends_Playing" "{d:friends_in_game}人游戏中"
"Citadel_InviteFrient_FailedToGetFriends_Title" "错误"
"Citadel_InviteFrient_FailedToGetFriends_Body" "无法与《异锁》网络通信以了解可以邀请哪些好友。请稍后再试。"
"Citadel_MatchSurvey_NotFun" "不好玩"
"Citadel_MatchSurvey_KindOfFun" "有点好玩"
"Citadel_MatchSurvey_SuperFun" "很好玩"
"Citadel_MatchSurvey_Title" "比赛调查"
"Citadel_MatchSurvey_Submit" "提交"
"Citadel_MatchSurvey_Skip" "跳过"
"Citadel_MatchSurvey_FreeformPlaceholder" "分享你对这场比赛的任何其他反馈…"
"Citadel_JoinForum_Title" "论坛访问"
"Citadel_JoinForum_ErrorTitle" "无法加入论坛"
"Citadel_JoinForum_AlreadyClaimedText" "已授予这个账户论坛访问权。"
"Citadel_JoinForum_DisabledText" "由于维护,论坛访问暂时禁用。请稍后重试。"
"Citadel_JoinForum_EmailUsedText" "提供的电子邮件已在论坛注册。请使用其他电子邮件。"
"Citadel_JoinForum_FailedText" "发生意外错误"
"Citadel_JoinForum_Loading" "正在载入…"
"Citadel_JoinForum_Email" "电子邮件:"
"Citadel_JoinForum_EmailPlaceholder" "电子邮件地址"
"Citadel_JoinForum_Submit" "提交"
"Citadel_JoinForum_AcctDetails" "你的账户详情:"
"Citadel_JoinForum_Description" "用户可以在论坛中报告问题并展开主题讨论。提供你的电子邮件,即可获得用来访问论坛的账户和密码。"
"Citadel_JoinForum_FieldEmail" "电子邮件"
"Citadel_JoinForum_FieldUsername" "用户名:"
"Citadel_JoinForum_FieldPassword" "密码:"
"Citadel_JoinForum_ChangePassword" "已生成一个随机密码,用来访问你的账户。"
"Citadel_JoinForum_CopyTooltip" "复制到剪贴板"
"Citadel_JoinForum_Copied" "已复制!"
"Citadel_JoinForum_ViewInfo" "查看论坛登录信息"
"Citadel_Play_MatchmakingOfflineTitle" "匹配已关闭"
"Citadel_Play_MatchmakingOfflineExperimentalText" "匹配功能当前已关闭。请在安排的游戏时间回来。"
"Citadel_Play_MatchmakingOfflineText" "匹配当前处于离线状态。请在几分钟后重试"
"Citadel_Play_NotConnectedToGCTitle" "未连接"
"Citadel_Play_NotConnectedToGCText" "您目前未连接到《异锁》网络。您可能遇到了平台连接问题,或者《异锁》网络暂时离线"
"Citadel_Play_RankedMatchmakingOfflineTitle" "天梯匹配已关闭"
"Citadel_Play_RankedMatchmakingOfflineText" "段位匹配功能当前已关闭。请在你选择的游戏时间回来使用。"
"Citadel_Play_RankedNoSchedule" "未选择日程"
"Citadel_Play_RankedNoScheduleDesc" "你必须选择一个已安排的时间才能进行段位比赛。"
"Citadel_RankedGames_Played" "{i:ranked_games_played} / {i:ranked_games_required} 已游玩比赛"
"Citadel_RankedGame_Played_desc" "为获得段位资格而进行的比赛"
"Citadel_RankedGames_PlayedQualified" "你的段位将根据额外比赛计算"
"Citadel_RankedGames_Qualified1" "所进行的额外比赛将计入你最终的段位中"
"Citadel_RankedGames_Qualified2" "最终段位授予时间:{t:s:end_day}"
"Citadel_RankedTitle" "天梯"
"Citadel_Ranked_CalibratingTitle" "校准中"
"Citadel_RankedSeason_InvalidSeason" "无法载入赛季信息。"
"Citadel_RankedSeason_MissingData" "无法载入赛季信息的进度。请稍后再试。"
"Citadel_RankedSeason_Finished" "已结束"
"Citadel_RankedSeason_Active" "激活"
"Citadel_RankedSeason_Upcoming" "即将开始"
"Citadel_RankedSeason_SeasonEnded" "赛季已经结束"
"Citadel_RankedSeason_TimeRemaining" "还剩余{t:d:t:T:time_remaining}"
"Citadel_RankedSeason_CurrentRank" "当前段位"
"Citadel_RankedSeason_SeasonRank" "赛季段位"
"Citadel_RankedSeason_HighestRank" "最高段位"
"Citadel_RankedSeason_ProtectionRemaining" "还剩余{d:demotion_protection_remaining}/{d:demotion_protection_total}次保护"
"Citadel_RankedSeason_ProtectionUsed" "已使用降级保护"
"Citadel_RankedSeason_ResultingRank" "最终段位"
"Citadel_RankedSeason_HeroWins:f" "{d:hero_wins}{hero_wins, plural, one{次胜利} other{次胜利}}"
"Citadel_RankedSeason_HeroWinsRequired:f" "每名英雄都需要{d:wins_required_per_hero}{wins_required_per_hero, plural, one{场胜利} other{场胜利}}才能在天梯模式中游玩"
"Citadel_Ranked_ViewSeasonHistory" "查看赛季历史"
"Citadel_Ranked_ViewLeaderboards" "查看排行榜"
"Citadel_RankedSeason_Upcoming_StartsIn" "赛季将于{t:d:t:T:time_until_start}后开始"
"Citadel_RankedSeason_Active_NotStarted" "游玩天梯比赛,开始校准。"
"Citadel_RankedSeason_Finished_NoMatches" "没有参加。"
"Citadel_RankedSeason_Finished_NotCalibrated" "没有完成校准。"
"Citadel_RankedSeason_CurrentStreak" "当前连胜"
"Citadel_RankedSeason_Wins" "获胜次数"
"Citadel_RankedSeason_WinStreak" "连胜"
"Citadel_RankedSeason_WinStreak_Tooltip" "比赛连胜可以让天梯积分的获得速度加快。"
"Citadel_RankedSeason_WinStreakPoints" "+{d:win_streak_points}积分"
"Citadel_RankedSeason_WinStreakBonus_TierWins:f" "{d:win_streak_tier_wins}场胜利"
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f" "{d:win_streak_tier_wins}+胜利"
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f" "+{d:win_streak_tier_points}积分"
"Citadel_RankedSeason_EligibilityTitle" "游玩天梯模式的资格要求:"
"Citadel_RankedSeason_Eligibility_AccountWins:f" "{d:current_account_wins} / {d:required_account_wins}场标准模式胜利"
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f" "{d:current_unlocked_heroes} / {d:required_unlocked_heroes}名英雄超过{d:required_hero_win_count}场胜利"
"Citadel_RankedSeason_Eligibility_NotEligible" "游玩标准比赛可以解锁天梯模式"
"Citadel_RankedSeason_Eligibility_Eligible" "天梯模式在游玩菜单中可以找到"
"Citadel_RankedMatchHistory_Calibrating" "校准中 {d:calibrating_number}/{d:calibration_matches}"
"Citadel_RankedMatchHistory_Calibrated" "校准完成"
"Citadel_RankedMatchHistory_PointsChange" "{s:rank_points_change}点积分"
"Citadel_RankedHistory_Title" "天梯赛季"
"Citadel_RankedHistory_SeasonNotJoined" "未加入"
"Citadel_RankedHistory_SeasonNotCalibrated" "未校准"
"Citadel_RankedHistory_SeasonCalibrating" "校准中"
"Citadel_RankedHistory_SeasonUpcoming" "--"
"Citadel_Ranked_NoSeasonActive" "目前没有进行中的赛季"
"Citadel_Ranked_Table_Header_Rank" "段位"
"Citadel_Ranked_Table_Header_Percentile" "百分位"
"Citadel_Ranked_Table_Row_Percentile_Value" "{s:percentile}%"
"Citadel_Ranked_Overview_Tab_Name" "概览"
"Citadel_Ranked_Matches_Tab_Name" "比赛"
"Citadel_Ranked_Heroes_Tab_Name" "英雄"
"Citadel_Ranked_Overview_Header" "什么是天梯比赛?"
"Citadel_Ranked_Overview_Bullet1" "天梯模式能以更具竞技性的玩法在更严格的规则下游玩异锁。"
"Citadel_Ranked_Overview_Bullet2" "有11种不同的段位。每个段位分为6个子段位(1 - VI)。"
"Citadel_Ranked_Overview_Eligibility" "资格"
"Citadel_Ranked_Overview_Eligibility_Bullet1:f" "你的账号必须拥有{d:required_account_wins}场总{d:required_account_wins, plural, one {胜场} other {胜场}}。你还必须拥有至少{d:required_hero_unlocks}名{d:required_hero_unlocks, plural, one {英雄} other {英雄}}在标准模式达到{d:required_hero_wins}场{d:required_hero_wins, plural, one {胜利} other {胜利}}。"
"Citadel_Ranked_Overview_Eligibility_Bullet2" "玩家只能单排或双排去匹配天梯模式。双排的玩家必须在相邻的一个段位以内。不朽之星玩家只能与相差在3个子段位的其他不朽之星玩家一起匹配。"
"Citadel_Ranked_Overview_Eligibility_Bullet3" "必须完成{d:required_solo_calibration_games}场单排校准比赛。完成校准后的最高段位是{g:citadel_packed_rank_name:max_calibration_rank}。"
"Citadel_Ranked_Overview_PlayingMatches" "升级"
"Citadel_Ranked_Overview_Playing_Bullet1" "每场胜利/失败会使你平均获得+/-{d:ranked_point_gain}积分。具体数字会根据匹配系统对该场比赛或连胜纪录产生的期望而有所不同。在每场比赛后会通过一个可见的进度条来看到天梯积分的更新。"
"Citadel_Ranked_Overview_Playing_Bullet2" "晋升到新段位或子段位时,你都会获得降级保护代币。每次徽章段位晋升时会获得5枚,子段位晋升时会获得2枚。如果在降级保护生效时比赛失败,原本应该降级实际不会降级,而是消耗一枚代币。"
"Citadel_Ranked_Overview_Playing_Bullet3" "从一个子段位晋升到下一个子段位时,需要获得1 000天梯积分(如{g:citadel_packed_rank_name:'62'} -> {g:citadel_packed_rank_name:'63'})。从一个完整的徽章段位晋升到下一个段位,需要获得2 000天梯积分(如{g:citadel_packed_rank_name:'56'} -> {g:citadel_packed_rank_name:'61'})。"
"Citadel_Ranked_Overview_Playing_Bullet4" "在最高段位时,规则稍有变化。还是和以前一样获得或失去天梯积分,但是子段位不再是固定数值。子段位会根据{g:citadel_packed_rank_rank_name:'111'}段位内的玩家百分位每天分配一次。"
"Citadel_Ranked_Overview_HeroSelection" "赛前等候区域"
"Citadel_Ranked_Overview_Hero_Bullet1" "进入新的天梯比赛后,你可以看到游戏中所有玩家的段位分布,然后你将进入赛前等待区域。"
"Citadel_Ranked_Overview_Hero_Bullet2" "可以选择更换英雄,让队伍组成更加完善,或者与队友换路。"
"Citadel_LeaderboardRankDesc" "在{g:citadel_packed_rank_name:leaderboard_packed_rank}和以上的段位,不再通过提升固定数量的积分来获得徽章。所有符合条件的玩家会根据天梯积分进行排名,再根据他们的百分位来分配徽章。"
"Citadel_RankedSeasonName_BetaSeason1" "测试赛季1"
"Citadel_RankedProgress_CalibratedRank" "校准完成"
"Citadel_RankedProgress_GainedRank" "段位提升"
"Citadel_RankedProgress_LostRank" "段位滑落"
"Citadel_RankedProgress_RankPoints" "积分"
"Citadel_RankedProgress_RankPointsChange" "{s:rank_change_prefix}{d:rank_change}点积分"
"Citadel_Play_BotsOfflineTitle" "机器人暂时离线"
"Citadel_Play_BotsOfflineText" "机器人暂时禁用,请稍后再试。"
"Citadel_Play_StreetBrawl_Title" "街头乱斗"
"Citadel_Play_StreetBrawl_Desc" "快节奏的4v4战斗"
"Citadel_StreetBrawl_RoundTitle" "第 {d:sb_round} 回合"
"Citadel_StreetBrawl_RoundSubtitle" "率先获得3胜"
"Citadel_Play_Street_Brawl_Logo_Part1" "街头"
"Citadel_Play_Street_Brawl_Logo_Part2" "乱斗"
"Citadel_StreetBrawl_Draft_Title" "选择物品"
"Citadel_StreetBrawl_Draft_Choice" "选择 {d:item_draft_round} / {d:item_draft_rounds_total}"
"Citadel_StreetBrawl_Draft_ReRoll_Btn" "使用重选"
"Citadel_StreetBrawl_Draft_ReRoll_Desc:f" "剩余{i:rerolls}次重选"
"Citadel_StreetBrawl_Draft_Skip_Btn" "跳过物品"
"Citadel_StreetBrawl_Overtime_Title" "超时"
"Citadel_StreetBrawl_Overtime_Desc" "步兵生命值提升
复活时间增加"
"Citadel_StreetBrawl_MatchPoint" "赛点"
"Citadel_StreetBrawl_MatchPoint_Both_Teams" "双方队伍"
"Citadel_ItemDraft_Rare" "稀有!"
"Citadel_ItemDraft_Legendary" "传说"
"Citadel_ItemDraft_Enhanced" "已加强"
"Citadel_Item_Corrupted" "已异化"
"Citadel_Item_Corrupted_Randomized" "随机!"
"Citadel_Shop_CorruptItem_Button" "异化一件物品"
"Citadel_Shop_PickCorruptItem_Title" "异化一件物品"
"Citadel_Shop_PickCorruptItem_Desc" "选择一件你拥有的高级物品进行异化。异化的物品威力强大,但需谨慎——每件物品都会附带一个随机缺陷。每局游戏,经纪商都会决定缺陷的属性。"
"Citadel_Shop_PickCorruptItem_None" "你拥有的物品都不能被异化。"
"Citadel_Shop_CorruptItem_Countdown" "经纪商将在{t:d:t:countdown_time}后离开……"
"Citadel_Shop_PickCorruptItem_StreetBrawlDesc" "免费异化已拥有的一件未加强物品。物品被异化后会永久增强,但是每件物品都会有一个缺陷。"
"Citadel_Shop_PickCorruptItem_Skip" "跳过"
"Citadel_ItemDraft_Bonus" "额外!"
"Citadel_PostGame_StreetBrawl" "街头乱斗"
"Citadel_StreetBrawl_AvgRoundDuration" "回合平均"
"Citadel_Overtime" "超时"
"Citadel_StreetBrawl_Tooltip_Modified" "= 已为街头乱斗调整数值"
"Citadel_MatchmakingSchedule" "更新:"
"Citadel_MatchmakingSchedule_Desc" "现在匹配全天开放!"
"Citadel_UnstickFailure_GameAnnouncement" "如果近期受到过伤害,解救功能无法使用。"
//Survey
"Citadel_Survey_Skip" "跳过"
"Citadel_Survey_Question_Title" "游戏人员调查"
"Citadel_Survey_Question_Number" "第{d:question_number}个问题 / 共{d:max_question_number}个"
"Citadel_Survey_Question_Desc" "请提供您宏观的总体反应。玩家的反馈有助于完善游戏。"
"Citadel_Survey_Submitting" "正在提交…"
"Citadel_Survey_Question_ItemPower" "这个物品强度如何?"
"Citadel_Survey_Question_ItemPower_LowLabel" "太弱"
"Citadel_Survey_Question_ItemPower_HighLabel" "太强"
"Citadel_Survey_Question_ItemDesign" "这个物品有趣吗?"
"Citadel_Survey_Question_ItemDesign_LowLabel" "需要重新设计"
"Citadel_Survey_Question_ItemDesign_HighLabel" "很有趣"
"Citadel_Survey_Question_HeroPlayAgainst" "与这个英雄对抗有趣吗?"
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel" "很难受"
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel" "很享受"
"Citadel_Survey_Question_HeroPlayAs" "使用这个英雄好玩吗?"
"Citadel_Survey_Question_HeroPlayAs_LowLabel" "很难受"
"Citadel_Survey_Question_HeroPlayAs_HighLabel" "很享受"
"Citadel_Survey_Question_HeroPower" "这个英雄强度如何?"
"Citadel_Survey_Question_HeroPower_LowLabel" "弱"
"Citadel_Survey_Question_HeroPower_HighLabel" "强"
"Citadel_Survey_Question_HeroFrontliner" "这个英雄作为前排表现如何?"
"Citadel_Survey_Question_HeroFrontliner_LowLabel" "很难受"
"Citadel_Survey_Question_HeroFrontliner_HighLabel" "很享受"
"Citadel_Survey_Question_HeroCarry" "这个英雄作为核心表现如何?"
"Citadel_Survey_Question_HeroCarry_LowLabel" "很难受"
"Citadel_Survey_Question_HeroCarry_HighLabel" "很享受"
"Citadel_Survey_Question_HeroDisable" "这个英雄作为控制或者团控表现如何?"
"Citadel_Survey_Question_HeroDisable_LowLabel" "很难受"
"Citadel_Survey_Question_HeroDisable_HighLabel" "很享受"
"Citadel_Survey_Question_HeroUtility" "这个英雄作为非控制型辅助或者奶妈表现如何?"
"Citadel_Survey_Question_HeroUtility_LowLabel" "很难受"
"Citadel_Survey_Question_HeroUtility_HighLabel" "很享受"
// Book
//"Citadel_Book_NotEnoughXP" "This chapter requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks."
//"Citadel_Book_NotEnoughXPSingle" "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks."
//"Citadel_Book_NotEnoughXP_Title" "Insufficient Unlocks"
//"Citadel_Book_UnlockXP_Title" "Unlock Chapter"
//"Citadel_Book_UnlockXP" "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
//"Citadel_Book_UnlockXPSingle" "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available."
//"Citadel_Book_UnlockItem_Title" "Unlock Item"
//"Citadel_Book_UnlockItem" "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
//"Citadel_Book_ComingSoon" "This section will be added in a future update. Keep checking back for more exciting adventures!"
//"Citadel_Book_ComingSoon_Title" "Coming Soon"
//"Citadel_Book_NotReachable_Title" "Can't Unlock Yet"
//"Citadel_Book_NotReachable" "Earlier chapters must be unlocked before this chapter can be unlocked"
"Citadel_Book_PrevPage" "上一页"
"Citadel_Book_NextPage" "下一页"
"Citadel_Book_Pause" "暂停"
"Citadel_Book_Play" "播放"
// Library
"Citadel_Library_Title" "图书馆"
"Citadel_Library_Welcome" "欢迎来到图书馆"
//"Citadel_Library_Description" "By playing matches, you will earn chapter keys that you can use here to explore tales in the world of Deadlock.
For now, only one book is available: The Binding of Oathkeeper. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world."
//"Citadel_Library_Future_Label" "Future State:"
//"Citadel_Library_Future_Desc" "At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two."
//"Citadel_Library_ComingSoon" "Coming Soon"
//"Citadel_Library_Progress" "{d:pct_complete}% Complete"
//"Citadel_Library_AvailableBooks" "Available Books"
"Citadel_library_Modal_CTA" "怎么操作?"
// Private Lobby
"Citadel_PrivateLobby_LeavePrompt_Exit" "离开自定义比赛"
"Citadel_PrivateLobby_LeavePrompt_Title" "离开自定义比赛"
"Citadel_PrivateLobby_LeavePrompt_Body" "你确定要离开自定义比赛吗?"
"Citadel_PrivateLobby_StartPrompt_Title" "开始比赛"
"Citadel_PrivateLobby_StartPrompt_Body" "你确定要开始比赛吗?"
"Citadel_PrivateLobby_PageTitle" "自定义比赛"
"Citadel_PrivateLobby_Group_Spectators" "观众"
"Citadel_PrivateLobby_Group_Unassigned" "未分配"
"Citadel_PrivateLobby_Group_Invites" "邀请"
"Citadel_PrivateLobby_Join" "取消分配自己"
"Citadel_PrivateLobby_Invite" "邀请好友"
"Citadel_PrivateLobby_Bot_None" "空"
"Citadel_PrivateLobby_Bot_Easy" "机器人:简单"
"Citadel_PrivateLobby_Bot_Medium" "机器人:中等"
"Citadel_PrivateLobby_Bot_Hard" "机器人:困难"
"Citadel_PrivateLobby_StartMatch" "开始比赛"
"Citadel_PrivateLobby_Error_NotAllAssigned" "部分玩家尚未选择队伍"
"Citadel_PrivateLobby_Error_NotAllReady" "部分玩家尚未准备就绪"
"Citadel_PrivateLobby_Error_NoPlayers" "此比赛中没有玩家"
"Citadel_PrivateLobby_FindingMatch" "比赛即将开始"
"Citadel_PrivateLobby_MatchSettings" "比赛设置"
"Citadel_PrivateLobby_Versus" "VS"
"Citadel_PrivateLobby_Region_Unselected" "选择地区"
"Citadel_PrivateLobby_Region_ROW" "北美洲"
"Citadel_PrivateLobby_Region_Europe" "欧洲"
"Citadel_PrivateLobby_Region_SEAsia" "东南亚"
"Citadel_PrivateLobby_Region_SAmerica" "南美洲"
"Citadel_PrivateLobby_Region_Russia" "俄罗斯"
"Citadel_PrivateLobby_Region_Oceania" "大洋洲"
"Citadel_PrivateLobby_Ready" "就绪"
"Citadel_PrivateLobby_Unready" "未就绪"
"Citadel_PrivateLobby_GameMode_Normal" "游戏模式 - 普通"
"Citadel_PrivateLobby_GameMode_StreetBrawl" "游戏模式 - 街头乱斗"
"Citadel_PrivateLobby_Difficulty_None" "无机器人"
"Citadel_PrivateLobby_Difficulty_Easy" "简单难度机器人"
"Citadel_PrivateLobby_Difficulty_Medium" "中等难度机器人"
"Citadel_PrivateLobby_Difficulty_Hard" "困难难度机器人"
"Citadel_PrivateLobby_RandomLanes_Off" "指定分路分配"
"Citadel_PrivateLobby_RandomLanes_On" "默认分路分配"
"Citadel_PrivateLobby_PubliclyVisible_Off" "仅对玩家可见"
"Citadel_PrivateLobby_PubliclyVisible_On" "对所有人可见"
"Citadel_PrivateLobby_Duplicate_Heroes_Off" "重复英雄已禁用"
"Citadel_PrivateLobby_Duplicate_Heroes_On" "重复英雄已启用"
"Citadel_PrivateLobby_Experimental_Heroes_Off" "实验英雄已禁用"
"Citadel_PrivateLobby_Experimental_Heroes_On" "实验英雄已启用"
"Citadel_PrivateLobby_Cheats_Off" "作弊功能已禁用"
"Citadel_PrivateLobby_Cheats_On" "作弊功能已启用"
"Citadel_PrivateLobby_CorruptedItemShopSpawnTime" "经纪商到达时间 - {d:minutes}分钟"
"Citadel_PrivateLobby_SwapTeams" "交换队伍"
"Citadel_PrivateLobby_SwapTeamsTooltip" "两支队伍之间交换成员,保持分路不变"
"Citadel_PrivateLobby_RandomizeTeams" "随机分配所有玩家"
"Citadel_PrivateLobby_ShuffleTeamsTooltip" "将大厅内的玩家随机分配到两支不同队伍"
"Citadel_PrivateLobby_ShuffleTeams" "队伍内随机分配"
"Citadel_PrivateLobby_ShuffleLanesTooltip" "将队伍中的玩家随机分配到不同分路"
"Citadel_ServerRegion_0" "自动选择地区"
"Citadel_ServerRegion_7" "澳大利亚"
"Citadel_ServerRegion_1" "美国西部"
"Citadel_ServerRegion_27" "美国中北部"
"Citadel_ServerRegion_23" "美国东南部"
"Citadel_ServerRegion_22" "美国西南部"
"Citadel_ServerRegion_2" "美国东部"
"Citadel_ServerRegion_5" "新加坡"
"Citadel_ServerRegion_28" "波兰"
"Citadel_ServerRegion_19" "日本"
"Citadel_ServerRegion_8" "瑞典"
"Citadel_ServerRegion_14" "智利"
"Citadel_ServerRegion_44" "芬兰"
"Citadel_ServerRegion_24" "香港"
"Citadel_ServerRegion_3" "法国"
"Citadel_ServerRegion_21" "西班牙"
"Citadel_ServerRegion_9" "意大利"
"Citadel_ServerRegion_45" "英格兰"
"Citadel_ServerRegion_39" "韩国"
"Citadel_ServerRegion_38" "阿根廷"
"Citadel_ServerRegion_11" "南非"
"Citadel_ServerRegion_10" "南美洲"
"Citadel_ServerRegion_15" "秘鲁"
"Citadel_ServerRegion_31" "美国中南部"
"Citadel_ServerRegion_50" "荷兰"
"Citadel_ServerRegion_52" "德国"
"Citadel_ServerRegion_48" "香港"
"Citadel_Party_PrivateMatch" "私人比赛"
"Citadel_Party_PartyPlayer" "玩家"
"Citadel_Party_PartySpectator" "观众"
"Citadel_Party_JoinParty" "加入队伍"
"Citadel_Party_JoinParty_Extended" "通过代码加入队伍"
"Citadel_Party_CreateParty_Extended" "创建用于分享的队伍代码"
"Citadel_Party_CreatePrivateLobby" "创建私人大厅"
"Citadel_Party_PartyCodeLabel" "邀请代码:"
"Citadel_Party_PartyCodeHidden" "XXXXXX"
"Citadel_Party_InMatchMaking" "队伍正在寻找比赛"
"Citadel_Party_CancelMM" "取消"
"Citadel_Party_NotConnectedToGC" "未连接至《异锁》网络"
"Citadel_Party_PlayerLabel" "玩家"
"Citadel_Party_SpectatorLabel" "观众"
"Citadel_Party_Or" "或"
"Citadel_Party_ReadyUp" "就绪"
"Citadel_Party_RolePlayer" "玩家"
"Citadel_Party_RoleSpectator" "观众"
"Citadel_Party_CreatePartyTitle" "正在创建队伍"
"Citadel_Party_CreatePartyText" "请稍等"
"Citadel_Party_JoinPartyTitle" "正在加入队伍"
"Citadel_Party_JoinPartyText" "请稍等"
"Citadel_Party_PartyReadyTitle" "设置就绪"
"Citadel_Party_PartyReadyText" "请稍等"
"Citadel_Party_SetTeamTitle" "正在设置队伍"
"Citadel_Party_SetTeamText" "请稍等"
"Citadel_Party_SetMMPrefernceTitle" "正在设置偏好"
"Citadel_Party_SetMMPrefernceText" "请稍等"
"Citadel_Party_SetRegionTitle" "正在设置区域"
"Citadel_Party_SetRegionText" "请稍等"
"Citadel_Party_LeavePartyTitle" "正在离开队伍"
"Citadel_Party_LeavePartyText" "请稍等"
"Citadel_Party_PartyRoleTitle" "正在变更角色"
"Citadel_Party_PartyRoleText" "请稍等"
"Citadel_Party_PartySlotTitle" "正在变更栏位"
"Citadel_Party_PartySlotText" "请稍等"
"Citadel_Party_KickPlayerTitle" "正在踢出玩家"
"Citadel_Party_KickPlayerText" "请稍等"
"Citadel_Party_CancelInviteTitle" "正在取消邀请"
"Citadel_Party_CancelInviteText" "请稍等"
"Citadel_Party_InviteUserTitle" "正在邀请用户"
"Citadel_Party_InviteUserText" "请稍等"
"Citadel_Party_SetBotDifficultyTitle" "正在设置机器人难度"
"Citadel_Party_SetBotDifficultyText" "请稍等"
"Citadel_Party_SetTeamNameTitle" "正在设置队伍名称"
"Citadel_Party_SetTeamNameText" "请稍等"
"Citadel_Party_Context_ReadyUp" "就绪"
"Citadel_Party_Context_SwitchTeam" "切换队伍"
"Citadel_Party_Context_ClearReady" "取消就绪"
"Citadel_AcceptedInvitation_Title" "已接受的邀请"
"Citadel_Party_SetMatchModeTitle" "正在设置队伍模式"
"Citadel_Party_SetMatchModeText" "正在设置你的队伍,请稍等"
"Citadel_AcceptedInvitation_Name" "{g:citadel_persona:accepted_invitation}已接受你的邀请"
"Citadel_Party_KickedByTitle" "被踢出队伍"
"Citadel_Party_KickedByText" "你被{g:citadel_persona:kicked_by_account}踢出了队伍"
"Citadel_Party_DraftEndedByTitle" "匹配已取消"
"Citadel_Party_DraftEndedByText" "{g:citadel_persona:account_id}取消了匹配"
"Citadel_Party_MMEndedByTitle" "匹配已取消"
"Citadel_Party_MMEndedByText" "{g:citadel_persona:account_id}取消了匹配"
"Citadel_Party_MatchMakingFailedTitle" "无法匹配"
"Citadel_Party_MatchMakingFailedText" "无法启动队伍匹配。匹配系统出错:{s:matchmaker_error}"
"Citadel_Party_InvitedToPartyTitle" "组队邀请"
"Citadel_Party_InvitedToPartyText" "{g:citadel_persona:invited_by_account}邀请你加入队伍"
"Citadel_PartyInviteFriend_Title" "邀请在线好友"
"Citadel_PartyInviteFriend_NoFriends" "你没有正在玩《异锁》的好友。"
"Citadel_PartyInviteFriend_Close" "关闭"
"Citadel_PartyInviteFriend_Cancel" "取消"
"Citadel_PartyInviteFriend_Invite" "邀请"
"Citadel_PartyInviteFriend_AlreadyMember" "已在队伍中"
"Citadel_PartyInviteFriend_AlreadyInvited" "已邀请"
"Citadel_PartyInviteFriend_NotInParty" "不在队伍中"
"Citadel_PartyInviteFriend_InvitesFull" "成员过多"
"Citadel_JoinParty_Title" "加入队伍"
"Citadel_JoinParty_Desc" "如果你已收到队伍代码,请在下方输入代码。"
"Citadel_JoinParty_Prompt" "队伍 ID"
"Citadel_Party_Invites:f" ""
"Citadel_PartyStartMatch" "开始比赛"
"Citadel_PartyFindMatch" "寻找比赛"
"Citadel_Party_CreateEasyBot" "创建一支队伍并邀请好友加入,一同对战简单水平的机器人"
"Citadel_Party_CreateHardBot" "创建一支队伍并邀请好友加入,一同对战困难水平的机器人"
"Citadel_Party_CreateCoopBot" "创建一支队伍并邀请好友加入,一同对战机器人"
"Citadel_Party_NoParty_Desc" "邀请好友来组队"
"Citadel_Party_InviteFriends" "邀请好友"
"Citadel_Party_LeaveParty" "离开队伍"
"Citadel_Party_JoinOrCreateParty" "加入或创建队伍"
"Citadel_Party_PlayWithFriends" "与好友同玩"
"Citadel_Party_MatchHistory" "查看比赛历史记录"
"Citadel_Party_InviteFriendTooltip" "邀请好友加入队伍"
"Citadel_Party_InviteFriendToParty" "邀请至队伍"
"Citadel_Party_InviteFriendToGameTooltip" "邀请这名好友加入游戏"
"Citadel_Party_InviteFriendToGameButton" "邀请"
"Citadel_Party_UnavailableInQueueTooltip" "在队列中不可用"
"Citadel_Party_AcceptInviteTooltip" "接受邀请"
"Citadel_Party_AcceptInviteInGameTooltip" "退出游戏并接受邀请"
"Citadel_Party_DisabledInPartyTooltip" "已经在队伍中,无法接受邀请"
"Citadel_Party_DisabledInMMTooltip" "正在匹配,无法接受邀请"
"Citadel_Party_DeclineInviteTooltip" "拒绝邀请"
"Citadel_Party_OutOfDateClientTooltip" "游戏版本过时"
"Citadel_Party_InviteSent" "邀请已发送"
"Citadel_RosterMode_Party_Matchmaking" "玩《异锁》"
"Citadel_RosterMode_Party_RankedMatchmaking" "玩段位比赛"
"Citadel_RosterMode_Party_HeroLabsMatchmake" "玩英雄实验室"
"Citadel_RosterMode_Party_CoopBotMM" "玩人机对战"
"Citadel_RosterMode_Party_PrivateBotEasy" "私人组队人机对战 - 简单"
"Citadel_RosterMode_Party_PrivateBotMedium" "私人组队人机对战 - 中等"
"Citadel_RosterMode_Party_PrivateBotHard" "私人组队人机对战 - 困难"
"Citadel_BotMatchModal_Desc" "选择你的难度:"
"Citadel_BotMatchModal_Private" "玩私人标准比赛"
"Citadel_BotMatchModal_Coop" "与其他玩家一起进行在线标准比赛"
"Citael_PrivateLobbyModal_CreateNewButton" "创建新的自定义比赛"
"Citael_PrivateLobbyModal_JoinCode" "通过代码加入现有大厅"
"Citadel_BotMatchModal_PrivateBrawl" "玩私人乱斗比赛"
"Citadel_RosterMode_Matchmaking" "异锁"
"Citadel_RosterMode_StreetBrawl" "街头乱斗"
"Citadel_RosterMode_RankedMatchmaking" "天梯"
"Citadel_RosterMode_HeroLabsMatchmaking" "英雄实验室"
"Citadel_RosterMode_CoopBotMM" "机器人"
"Citadel_RosterMode_PrivateBotEasy" "私人人机对战 - 简单"
"Citadel_RosterMode_PrivateBotMedium" "私人人机对战 - 中等"
"Citadel_RosterMode_PrivateBotHard" "私人人机对战 - 困难"
"Citadel_RosterMode_PrivateLobby" "私人房间"
"Citadel_RosterMode_TutorialGuided" "教程 - 指导训练"
"Citadel_RosterMode_TutorialSandbox" "教程 - 沙盒"
"Citadel_RosterMode_HeroTesting" "沙盒模式"
"Citadel_RosterMode_ExploreMap" "探索纽约"
//"Citadel_RosterMode_Dev1v1Testing" "Development 1v1 Testing"
"Citadel_RosterMode_ChangeHero" "更换英雄"
"Citadel_RosterMode_ChangeOpponent" "更换对手"
"Citadel_RosterMode_EditRoster" "编辑阵容"
"Citadel_RosterMode_PreGameHeroDraft" "更换英雄"
"Citadel_Roster_HeroCount" "阵容中的英雄:"
"Citadel_Roster_PreferredCount_Singular" "优先英雄:"
"Citadel_Roster_PreferredCount" "优先英雄:"
"Citadel_Roster_HighPriorityCount_Singular" "高优先英雄:"
"Citadel_Roster_HighPriorityCount" "高优先英雄:"
"Citadel_Roster_AddToRoster" "加入阵容"
"Citadel_Roster_RemoveFromRoster" "移出阵容"
"Citadel_Roster_MakePriority" "设为优先"
"Citadel_Roster_MakeHighPriority" "设为高优先"
"Citadel_Roster_ClearPriority" "清除优先"
"Citadel_Roster_MakeBanned" "避开英雄"
"Citadel_Roster_ClearBan" "停止避开英雄"
"Citadel_Roster_NewHeroInvalidBan" "新英雄无法避免"
"Citadel_Roster_HeroLocked" "英雄已锁定"
"Citadel_Roster_NoHeroes" "无"
"Citadel_Roster_Instructions_Title" "创造你的阵容"
"Citadel_Roster_Instructions_Desc" "选择至少三名英雄,比赛开始时你将会自动分配到其中一名。
你可以将英雄标记为“已选”、“优先”,或者“高优先”,以提高分配到该英雄的几率。"
"Citadel_Roster_Instructions_Select" "{g:citadel_binding:'Attack'}将一名英雄标记为已选"
"Citadel_Roster_Instructions_Prefer" "{g:citadel_binding:'ADS'}在优先与高优先之间切换"
"Citadel_Roster_Instructions_Title_HeroLabs" "英雄实验室"
"Citadel_Roster_Instructions_Desc_HeroLabs" "加入队列,玩全新的实验英雄或与之对抗。
选择至少3名英雄,其中2名必须是标准的非实验英雄。自上一次玩实验英雄以来过去的时间越长,玩家就越有可能得到其所选阵容中的实验英雄。"
"Citadel_RosterUpdate_FailedTitle" "无法更新阵容"
"Citadel_RosterUpdate_Timeout" "无法连接至《异锁》网络"
"Citadel_RosterUpdate_InternalError" "意外错误代码 {d:error_code}。"
"Citadel_RosterUpdate_Disabled" "阵容更新目前已禁用。"
"Citadel_RosterUpdate_TooBusy" "《异锁》网络太过繁忙。"
"Citadel_RosterUpdate_RateLimited" "请求过多。"
"Citadel_RosterUpdate_MMBusy" "比赛已经开始进行。"
"Citadel_RosterUpdate_InvalidHeroSelection" "英雄选择无效。"
"Citadel_RosterUpdate_NotInMatchmaking" "不在匹配队列中。"
"Citadel_RosterUpdate_InvalidMode" "游戏模式不支持编辑阵容。"
"Citadel_PreGameHeroDraft_ChangeHero" "更换英雄"
"Citadel_PreGameHeroDraft_Confirm" "锁定英雄"
"Citadel_PreGameHeroDraft_ErrorHeroLocked" "英雄已被选择"
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f" "{d:lockout_seconds}{lockout_seconds, plural, one{秒} other{秒}}内无法更换英雄"
"Citadel_PreGameHeroDraft_ErrorMisc" "由于未知错误,无法选择英雄"
"Citadel_PreGameHeroDraft_ButtonLabel" "按下{g:citadel_binding:'Interact'}更改英雄"
"Citadel_PreGameHeroDraft_ButtonLabelDisabled" "无法再次更改英雄"
"Citadel_HeroChangeNotification_Text" "{s:player_name}已更换英雄"
"Citadel_BannedHeroes" "被禁英雄"
"Citadel_BannedWarning_Title" "避开英雄"
"Citadel_BannedWarning_Desc" "你在这场比赛中看到这名英雄的可能性会降低。"
"Citadel_RankedMatchStatus_Counts" "{d:count_current} / {d:count_required}"
"Citadel_RankedMatchStatus_Wins" "获胜次数"
"Citadel_ViewMatchID_Title" "查看比赛 ID"
"Citadel_ViewMatchID_Desc" "输入比赛 ID 以查看比赛详情"
"Citadel_ViewMatchID_Prompt" "比赛 ID"
"Citadel_ReadyUp_InvalidRoster" "你必须具备有效的阵容,然后才能准备就绪"
"Citadel_ReadyUp_InvalidGroupRoster" "你的阵容与队伍中其他玩家的阵容重叠太严重。请尝试添加更多英雄,或更改你阵容中的英雄"
"Citadel_ReadyUp_InMatch" "你正在比赛中,无法准备就绪"
"Citadel_ReadyUp_TooManyLimitedHeroes" "你的阵容中大部分是新英雄。为了有助于组建比赛,我们当前要求阵容中包括部分旧英雄。请添加更多英雄到阵容中。"
"Citadel_AcceptFriendInvite_Title" "正在接受邀请"
"Citadel_AcceptFriendInvite_Body" "请稍等"
"Citadel_AcceptFriendInvite_ErrorTitle" "错误"
"Citadel_AcceptFriendInvite_ErrorBody" "当前无法接受此邀请。请稍后重试。"
"Citadel_RemoveFriend_Title" "正在移除好友"
"Citadel_RemoveFriend_Body" "请稍等"
"Citadel_RemoveFriend_ErrorTitle" "错误"
"Citadel_RemoveFriend_ErrorBody" "当前无法移除此好友。请稍后重试。"
"Citadel_RemoveFriend_ConfirmTitle" "移除好友"
"Citadel_RemoveFriend_ConfirmBody" "你确定要移除好友{g:dac_persona:b:account_id}吗?"
"Citadel_CancelFriendInvite_Title" "正在移除好友"
"Citadel_CancelFriendInvite_Body" "请稍等"
"Citadel_CancelFriendInvite_ErrorTitle" "错误"
"Citadel_CancelFriendInvite_ErrorBody" "当前无法取消此邀请。请稍后重试。"
"Citadel_CancelFriendInvite_ConfirmTitle" "取消邀请"
"Citadel_CancelFriendInvite_ConfirmBody" "你确定要取消对{g:dac_persona:b:account_id}发出的好友邀请吗?你在接下来的几天中将无法再次对其发送邀请。"
"Citadel_IgnoreFriendInvite_Title" "正在忽略邀请"
"Citadel_IgnoreFriendInvite_Body" "请稍等"
"Citadel_IgnoreFriendInvite_ErrorTitle" "错误"
"Citadel_IgnoreFriendInvite_ErrorBody" "当前无法忽略此邀请。请稍后重试。"
"Citadel_IgnoreFriendInvite_ConfirmTitle" "忽略邀请"
"Citadel_IgnoreFriendInvite_ConfirmBody" "你确定要忽略{g:dac_persona:b:account_id}发送给你的邀请吗?"
"Citadel_Hud_MovementSpeed" "移动速度:"
"Citadel_Hud_ApPointsButton" "{i:ap_points_required}"
"Citadel_Hud_KillFeedPlayerDeath" "{s:killer_name}获得{i:bounty_amount}金钱"
//"Citadel_HUD_LevelUpLocalPlayerMessage" "You've Reached"
//"Citadel_HUD_LevelUpSpectatingPlayerMessage" "{s:leveled_up_hero_name} has Reached"
"Citadel_HUD_Notification_LevelUp" "升级"
"Citadel_HUD_LevelUp_Title" "收到了恩赐"
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement" "技能解锁"
"Citadel_HUD_LevelUpUltimateAbilityUnlocked" "终极技能已解锁"
"Citadel_HUD_LevelUpAbilityPointAnnouncement" "技能点"
"Citadel_HUD_PatronBoon" "来自守护神的礼物…"
"Citadel_HUD_PowerIncrease" "力量提升"
"Citadel_HUD_WeaponPowerAnnouncement" "子弹和近战伤害"
"Citadel_HUD_PlayerKilledAnnouncement" " 获得了{i:param_1} "
"Citadel_HUD_PlayerKilledSelfAnnouncement" " 击倒了自己"
"Citadel_HUD_PlayerLostGoldAnnouncement" " 失去了{i:param_1} "
"Citadel_HUD_RejuvCaptured" "捕获了复生石"
"Citadel_HUD_RejuvStolen" "夺走了复生石!"
"Citadel_HUD_RejuvRevived" "复活!"
"Citadel_HUD_IdolPickedUp" "已拾取!"
"Citadel_HUD_IdolReturned" "已归还!"
"Citadel_HUD_IdolExpired" "已过期……"
"Citadel_HUD_Koth_Time_Warning" "时间快到了..."
"Citadel_HUD_KothCompleted" "裂隙已安全!"
"Citadel_HUD_KothCompletedEnemy" "裂隙已失去"
"Citadel_HUD_KothTimeRanOut" "裂隙渐渐消失……"
"Citadel_HUD_KothExpired" "裂隙已消失……"
"Citadel_HUD_SoulBagPickup" "魂魄袋"
"Citadel_HUD_SoulBagPickup_Stolen" "已带走!"
"Citadel_HUD_ToxicChatMute_Desc:f" "因辱骂性交流被延长禁言时间,并将在比赛剩余时间内被禁言。"
"Citadel_HUD_Koth_Warning" "一道不稳定的裂隙正在打开……"
"Citadel_HUD_Koth_Warning_Desc" "前往裂隙夺取力量"
"Citadel_HUD_CorruptedItemShopSpawn" "经纪商已开张营业……"
"Citadel_HUD_CorruptedItemShopSpawn_Desc" "增强物品的威力……如果你有胆量"
"Citadel_HUD_CorruptedItemShopRestock" "经纪商已补货……"
"Citadel_HUD_CorruptedItemShopRestock_Desc" "可以再异化一件物品"
"Citadel_HUD_DamageSummary_Title" "受到伤害"
"Citadel_HUD_DamageSummary_Hint" "按住{g:citadel_binding:'ExtraInfo'}可以查看修改后的数值"
"Citadel_HUD_AdjustedBy" "调整源:"
"Citadel_HUD_NextReward_PowerIncrease" "恩赐"
"Citadel_HUD_TotalPowerIncreasesLabel" "恩赐总数"
"Citadel_HUD_LevelReward_BulletDamage" "子弹伤害"
"Citadel_HUD_LevelReward_Health" "生命值"
"Citadel_HUD_LevelReward_SpiritDamage" "元灵伤害"
//"Citadel_HUD_LevelReward_BulletResist" "Spirit Damage"
//"Citadel_HUD_LevelReward_WeaponRange" "Spirit Damage"
"Citadel_HUD_LevelReward_NextRewardsLabel" "下个奖励:"
"Citadel_HUD_LevelReward_NetWorthHigh" "{s:thousands_gold}k"
"Citadel_HUD_LevelReward_NetWorthLow" "{i:gold}"
"Citadel_Hud_KillFeedNone" ""
"Citadel_Hud_KillFeedTrooper" "步兵 #{i:unit_num}"
"Citadel_Hud_KillFeedSuperNeutral" "中区头目"
"Citadel_Hud_KillFeedNeutral" "魂灵 #{i:unit_num}"
"Citadel_Hud_KillFeedSentry" "岗哨炮塔"
"Citadel_Hud_KillFeedGuardian" "卫士"
"Citadel_Hud_KillFeedAllGuardians" "卫士"
"Citadel_Hud_KillFeedBarracksBoss" "基地卫士"
"Citadel_Hud_KillFeedWalker" "机甲"
"Citadel_Hud_KillFeedAllWalkers" "机甲"
"Citadel_Hud_KillFeedShieldName" "圣坛"
"Citadel_Hud_KillFeedTitan" "守护神"
"Citadel_Hud_KillFeedEnemyGuardian" "卫士"
"Citadel_Hud_KillFeedEnemyWalker" "机甲"
"Citadel_Hud_KillFeedEnemyBarracksGuardian" "基地卫士"
"Citadel_Hud_KillFeedFriendlyBarracksGuardian" "基地卫士"
"Citadel_Hud_KillFeedEnemyTitan" "守护神"
"Citadel_Hud_KillFeedFriendlyGuardian" "卫士"
"Citadel_Hud_KillFeedFriendlyWalker" "机甲"
"Citadel_Hud_KillFeedFriendlyTitan" "守护神"
"Citadel_Hud_KillFeedFriendlyShield" "圣坛"
"Citadel_Hud_KillFeedEnemyShield" "圣坛"
"Citadel_Hud_KillFeedVehicle" "载具"
"Citadel_Hud_KillFeedWorld" "世界"
"Citadel_Hud_Toast_SeasonalAchievement2024Unlocked" "{g:citadel_persona:account_id}获得了{s:hero_name}的节日奖励!"
"Citadel_Showcase_SeasonalAchievement2024" "2024年12月"
"Citadel_Hud_Toast_SeasonalAchievement2025Unlocked" "{g:citadel_persona:account_id}解锁的{s:hero_name}装饰品!"
"Citadel_Showcase_SeasonalAchievement2025" "2025年12月"
"Citadel_Hud_Toast_SeasonalKill" "{g:citadel_persona:killer_account_id}获得了"
"Citadel_Hud_Toast_SeasonalKill2" "雪球击倒!"
"Citadel_Event_Holiday_Challenge2025_Title" "2025年假日挑战"
"Citadel_Event_Holiday_Challenge2025_Desc" "使用每位英雄赢下一场比赛就能获得大本营的树上一件独特的装饰品。"
"Citadel_Event_Holiday_Challenge2025_Snowball" "向圣诞树上添加更多装饰品可以升级你的投掷雪球主动道具。"
"Citadel_Event_Holiday_Challenge2025_Snowball_Level" "等级 {i:item_level} / {i:item_max_level}"
"Citadel_Hud_Voting_Poster_Tooltip_Header" "选择你的海报"
"Citadel_Hud_Voting_Poster_Tooltip_Selected" "已选择"
"Objective_MidBoss" "中区头目"
"Objective_Friendly_T1" "友方卫士"
"Objective_Enemy_T1" "敌方卫士"
"Objective_Team1_T1" "琥珀卫士"
"Objective_Team2_T1" "宝蓝卫士"
"Objective_Friendly_T2" "友方机甲"
"Objective_Enemy_T2" "敌方机甲"
"Objective_Team1_T2" "琥珀机甲"
"Objective_Team2_T2" "宝蓝机甲"
"Objective_Friendly_T3" "友方守护神"
"Objective_Enemy_T3" "敌方守护神"
"Objective_Team1_T3" "琥珀守护神"
"Objective_Team2_T3" "宝蓝守护神"
"Objective_Defender_Paused" "无敌"
"Objective_Defender_Paused_desc" "附近有防御者"
"Objective_Defender_Resistant" "附近防御者抗性"
"Objective_Friendly_BarrackBoss" "友方基地头目"
"Objective_Enemy_BarrackBoss" "敌方基地头目"
"Objective_Team1_BarrackBoss" "琥珀基地头目"
"Objective_Team2_BarrackBoss" "宝蓝基地头目"
"Objective_Friendly_ShieldGenerator" "友方圣坛"
"Objective_Enemy_ShieldGenerator" "敌方圣坛"
"Objective_Team1_ShieldGenerator" "琥珀圣坛"
"Objective_Team2_ShieldGenerator" "宝蓝圣坛"
"Objective_Friendly_T3_FirstPhase" "友方守护神(第一阶段)"
"Objective_Enemy_T3_FirstPhase" "敌方守护神(第一阶段)"
"Objective_Team1_T3_FirstPhase" "琥珀守护神(第一阶段)"
"Objective_Team2_T3_FirstPhase" "宝蓝守护神(第一阶段)"
"Objective_Friendly_T3_Final" "友方守护神(最后阶段)"
"Objective_Enemy_T3_Final" "敌方守护神(最后阶段)"
"Objective_Team1_T3_Final" "琥珀守护神(最后阶段)"
"Objective_Team2_T3_Final" "宝蓝守护神(最后阶段)"
"Objective_Message_Patron_Transforming" "守护神正在变形…"
"Objective_Message_MidBoss_OutOfRange" "超出射程"
"Objective_Message_Protected" "受到保护"
"Citadel_Team1_Name" "隐王"
"Citadel_Team2_Name" "源祖"
"Citadel_Team1_Name_Uppercase:n" "隐王"
"Citadel_Team2_Name_Uppercase:n" "源祖"
"Citadel_TeamName_Invalid" "无效"
"Citadel_TeamName_Unassigned" "未分配"
"Citadel_TeamName_Spectator" "观众"
"Citadel_TeamName_Neutral" "魂灵"
"Citadel_MyTeam" "我方"
"Citadel_EnemyTeam" "敌方队伍"
"Citadel_Mod_Tooltip_Passive" "被动"
"Citadel_Mod_Tooltip_Active" "主动"
"Citadel_Mod_Tooltip_Innate" "先天"
"Citadel_Hud_TopbarPlayerNetworthPlayerLow" "{i:gold}"
"Citadel_Hud_TopbarPlayerNetworthPlayerMed" "{i:thousands_gold}.{i:hundred_gold}k"
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh" "{i:thousands_gold}k"
"Citadel_Hud_TopbarPlayerNetworth" "{i:thousands_gold}k"
"Citadel_ThousandsNumber" "{s:number_value}k"
"Citadel_HUD_AbilityUnlockAvailable" "按住{g:citadel_binding:'Scoreboard'}解锁技能"
"Citadel_HUD_AbilityUpgradeAvailable" "按住{g:citadel_binding:'Scoreboard'}升级技能"
"Citadel_HUD_AbilityUnlock_Button" "解锁"
"Citadel_HUD_AbilityUnlock_Locked" "待解锁"
"Citadel_HUD_AbilityUnlockAvailableRadial" "按住{g:citadel_binding:'ExtraInfo'}可以解锁技能"
"Citadel_HUD_AbilityUpgradeAvailableRadial" "按住{g:citadel_binding:'ExtraInfo'}可以升级技能"
"Citadel_HUD_AbilityUpgradeUndo" "撤销"
"Citadel_HUD_JoinTeamChat_Dialog" "按住{g:citadel_binding:'PushToTalk'}选择加入队伍聊天"
"Citadel_HUD_Damage_TooFar" "太远"
"Citadel_HUD_Damage_TooLow" "太低"
"Citadel_HUD_Damage_Invulnerable" "无敌"
"Citadel_HUD_Damage_NoTroopers" "需要步兵"
"Citadel_HUD_Damage_Resistant" "抗性"
"Citadel_HUD_Damage_NotInMidPit" "不在坑中"
"Citadel_HUD_Damage_NotInTier3Pit" "不在圈内"
"Citadel_HUD_Damage_DefenderInTier3Pit" "附近有防御者"
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY" "技能伤害"
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET" "武器伤害"
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL" "环境伤害"
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE" "近战伤害"
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON" "毒素伤害"
"Citadel_AttackerClass_CLASS_TROOPER" "步兵"
"Citadel_AttackerClass_CLASS_TROOPER_MEDIC" "医疗兵"
"Citadel_AttackerClass_CLASS_TROOPER_MELEE" "近战步兵"
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL" "魂灵"
"Citadel_AttackerClass_CLASS_TROOPER_BOSS" "1 级卫士"
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS" "圣坛卫士"
"Citadel_AttackerClass_CLASS_BOSS_TIER_2" "2级机甲"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3" "守护神"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER" "隐王"
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE" "源祖"
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL" "圣殿卫士"
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER" "雷击"
"Citadel_HUD_DamageReport_Title" "伤害报告"
"Citadel_HUD_DamageReport_DamageReceived" "受到伤害"
"Citadel_HUD_DamageReport_DamageDealt" "输出伤害"
"Citadel_HUD_DamageReport_TopDamageSources:f" "{num_damage_rows, plural, one{最高伤害来源} other{最高的{i:num_damage_rows}个伤害来源}}"
"Citadel_HUD_DamageReport_ShowMore" "显示更多"
"Citadel_HUD_DamageReport_DamageByHero" "英雄造成的伤害"
"Citadel_HUD_DamageReport_CurrentLife" "当前生命"
"Citadel_HUD_DamageReport_LastRespawn" "(上次被击倒)"
"Citadel_HUD_DamageReport_Time600" "10分钟"
"Citadel_HUD_DamageReport_Time300" "5分钟"
"Citadel_HUD_DamageReport_Time180" "3分钟"
"Citadel_HUD_DamageReport_Time60" "1分钟"
"Citadel_HUD_DamageReport_Time30" "30秒"
"Citadel_HUD_DamageReport_AbilitySummary" "{s:ability_summary}"
"Citadel_HUD_DamageReport_HeroDamageReceived" "来自英雄的伤害"
"Citadel_HUD_DamageReport_AllHeroDamageReceived" "来自全部英雄的伤害"
"Citadel_HUD_DamageReport_HeroDamageDealt" "对英雄造成的伤害"
"Citadel_HUD_DamageReport_AllHeroDamageDealt" "对全部英雄造成的伤害"
"Citadel_HUD_DamageReport_Total" "总伤害:"
"Citadel_HUD_DamageReport_TotalTaken" "受到的英雄伤害:"
"Citadel_HUD_DamageReport_TotalDamageValue" "{d:total_damage}"
"Citadel_HUD_DamageReport_DamagePercentWeapon" "{i:weapon_damage_percent}%"
"Citadel_HUD_DamageReport_DamagePercentAbility" "{i:ability_damage_percent}%"
"Citadel_HUD_Impact_Kill" "击败"
"Citadel_HUD_Impact_Assist" "助攻"
"Citadel_HUD_Impact_Stunned" "被眩晕"
"Citadel_HUD_Impact_Immobolized" "被定身"
"Citadel_HUD_Impact_Asleep" "沉睡中"
"Citadel_HUD_Impact_Cursed" "扰动"
"Citadel_HUD_Impact_Silenced" "被沉默"
"Citadel_HUD_Impact_Disarmed" "被缴械"
"Citadel_PartyChat_Title" "队伍聊天"
"Citadel_PartyChat_VoiceAndText" "语音和文字聊天"
"Citadel_PartyChat_PlayerCount" "{i:players_in_team_chat}名玩家"
"Citadel_PartyChat_InGameOnly" "仅限游戏中"
"Citadel_ChatType_Disabled" "已禁用"
"Citadel_ChatType_AllTeam" "所有队伍"
"Citadel_ChatType_PartyOnly" "仅队伍"
"Citadel_LanePreference_Title" "分路偏好"
"Citadel_LanePreference_BalancedLanes" "均衡"
"Citadel_LanePreference_WithParty" "和队伍一起"
"Citadel_LanePreference_Balanced_Desc" "分路将根据比赛中所有玩家的技术水平分配。"
"Citadel_LanePreference_Party_Desc" "分路分配将优先考虑保持你的队伍不变。"
"Citadel_LanePreference_Tooltip" "尽可能与组队成员开局优先走同一条分路。
注意这可能会影响游戏平衡。"
"Citadel_HUD_DamageRows_DamageName" "{s:damage_name}"
"Citadel_HUD_DamageRows_DamageValue" "{i:damage_done}"
"Citadel_HUD_DamageRows_Hits:f" "x{i:hit_count}{hit_count, plural, one{ } other{}}"
"Citadel_HUD_DamageRows_PercentDecreased" "-{i:percent_adjusted}%"
"Citadel_HUD_DamageRows_PercentIncreased" "+{i:percent_adjusted}%"
"Citadel_PrivilegedFeatures_Title" "行为总结"
"Citadel_PrivilegedFeatures_NoneDisabled" "你当前没有功能被禁用,你的守护神谢谢你!"
"Citadel_PrivilegedFeatures_CommsRestricted_Title" "交流受限"
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle" "交流"
"Citadel_PrivilegedFeatures_CommsRestricted_Active" "你与其他玩家的交流受到限制,结束时间为{t:l:t:m:comms_ban_end_time}。"
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive" "当交流限制生效时,只有你队伍中的玩家才能看到你的聊天或听到你的语音。"
"Citadel_PrivilegedFeatures_LowPriority_Title" "低优先级匹配"
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle" "匹配"
"Citadel_PrivilegedFeatures_LowPriority_Active:f" "你在低优先级匹配中还有{i:low_priority_games_remaining}场胜利需要完成。"
"Citadel_PrivilegedFeatures_LowPriority_Inactive" "故意破坏或放弃比赛的玩家将被放入单独的低优先级匹配队列。生效时,只会与其他也处于低优先级匹配队列的玩家进行匹配。"
"Citadel_PrivilegedFeatures_ReportingDisabled_Title" "举报已禁用"
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle" "正在举报"
"Citadel_PrivilegedFeatures_ReportingDisabled_Active" "你帐户中的游戏内玩家举报功能已禁用,结束时间为{t:l:t:m:report_ban_end_time}。"
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive" "不准确或过多的玩家举报将导致你帐户的举报功能被禁用,如果问题持续存在,则永久封禁帐户。"
"Citadel_PrivilegedFeatures_PausingDisabled_Title" "暂停已禁用"
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle" "正在暂停"
"Citadel_PrivilegedFeatures_PausingDisabled_Active" "你帐户中的游戏内暂停功能已禁用,结束时间为{t:l:t:m:pausing_ban_end_time}。"
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive" "游戏内过度暂停将导致你帐户的暂停功能被禁用。"
"Citadel_Tip_0" "这是一个提示。"
"Citadel_Tip_1" "这是另一个提示。"
"Citadel_Tip_2" "这又是一个提示。"
"Citadel_Tip_4" "摧毁核心即可获胜。"
"Citadel_PlayerContextMenu_InviteToParty" "邀请至队伍"
"Citadel_PlayerContextMenu_SpectateGame" "观战"
"Citadel_PlayerContextMenu_AcceptFriendRequest" "接受好友请求"
"Citadel_PlayerContextMenu_IgnoreFriendRequest" "忽略好友请求"
"Citadel_PlayerContextMenu_PartyLeave" "离开队伍"
"Citadel_PlayerContextMenu_PartyKick" "踢出队伍"
"Citadel_PlayerContextMenu_PartyCancelInvite" "取消组队邀请"
"Citadel_PlayerContextMenu_PartySwitchPlayer" "切换为玩家"
"Citadel_PlayerContextMenu_PartySwitchSpectator" "切换为观众"
"Citadel_PlayerContextMenu_PartyCreateWith" "创建队伍"
"Citadel_PlayerContextMenu_RemoveFriend" "移除好友"
"Citadel_PlayerContextMenu_CancelFriendInvite" "取消好友邀请"
"Citadel_PlayerContextMenu_AddFriend" "发送好友邀请"
"Citadel_PlayerContextMenu_ViewProfile" "查看个人资料"
"Citadel_PlayerContextMenu_AudioVolume" "音量"
"Citadel_PlayerContextMenu_EmptyMenu" "--"
"Citadel_PostGame_CopyMatchID" "复制比赛 ID"
"Citadel_PostGame_CopyMatchIDSuccess" "成功"
"Citadel_PostGame_HighSkillRangeParties" "技术水平差距较大的队伍"
"Citadel_PlayerCard_FavoriteHero" "最爱英雄"
"Citadel_Party_Context_Invite" "邀请好友"
"Citadel_Party_Context_Open" "开始组队"
"Citadel_Party_Context_Close" "结束组队"
"Citadel_Party_Context_PartyCode" "队伍代码"
"Citadel_Party_Context_CopyCode" "复制队伍代码"
"Citadel_Party_Context_ShowCode" "显示"
"Citadel_Party_Context_HideCode" "隐藏"
"Citadel_Party_SentInvite" "邀请已发送"
"Citadel_Party_Leave" "离开队伍"
"Citadel_Party_Report" "举报"
"Citadel_Party_Reported" "已举报"
"Citadel_Party_Commend" "称赞"
"Citadel_Party_Commended" "已称赞"
"Citadel_PlayerList_Teammates" "队友"
"Citadel_PlayerList_Enemy" "敌方队伍"
"Citadel_Main_EarlyDevBuild" " "
"Citadel_Main_ViewProfile" "查看个人资料"
"Citadel_Main_PlayMode" "选择游戏模式:"
"Citadel_Playtest_Status" "状态:"
"Citadel_Playtest_Upcoming" "游戏开始时间:{t:l:t:m:playtest_start}"
"Citadel_Playtest_MatchmakingOpen" "匹配开放至:{t:t:playtest_end}"
"Citadel_Playtest_MatchmakingPaused" "匹配当前已暂停:{t:d:unranked_mm_pause_time}"
"Citadel_Playtest_Schedule" "匹配时间:"
"Citadel_Playtest_Region" "地区:{s:region_name}"
"Citadel_Playtest_Weekdays" "周一至周四:"
"Citadel_Playtest_Weekends" "周五至周日:"
"Citadel_Playtest_LocalTime" "本地时间"
"Citadel_Playtest_DiscordInfo" "加入《异锁》的频道,与其他玩家聊天并获取最新消息。"
"Citadel_Playtest_DiscordButton" "加入"
"Citadel_Playtest_RecommendInfo" "邀请好友"
"Citadel_Playtest_RecommendButton" "成为异锁玩家"
"Citadel_Playtest_CreateAccountsTitle" "提供反馈并参与讨论"
"Citadel_Playtest_CreateAccountsBody" "创建论坛账户以提供有关游戏的反馈。加入《异锁》的聊天频道,与其他玩家聊天并获取最新消息。"
"Citadel_Playtest_JoinForum" "加入反馈论坛"
"Citadel_Playtest_JoinedForum" "已加入论坛"
"Citadel_Playtest_JoinDiscord" "加入"
"Citadel_Playtest_JoinedDiscord" "已加入"
"Citadel_Playtest_GoToForum" "前往论坛"
"Citadel_LearnMore" "了解更多"
"Citadel_StartMatchmaking_ErrorTitle" "错误"
"Citadel_StartMatchmaking_AlreadyFindingMatch" "无法进入匹配,你已经在尝试寻找匹配。"
"Citadel_StartMatchmaking_PartyMemberInLobby" "无法进入匹配,你已经在游戏中。请先离开这局游戏。"
"Citadel_StartMatchmaking_InvalidClientVersion" "无法进入匹配,你的客户端已过时。请更新并重启游戏。"
"Citadel_StartMatchmaking_MatchmakingDisabled" "此模式当前已禁用匹配。请几分钟后重试。"
"Citadel_StartMatchmaking_MatchmakingTooBusy" "匹配当前过于繁忙。请几分钟后重试。"
"Citadel_StartMatchmaking_InternalError" "尝试进入匹配时发生了内部错误。"
"Citadel_StartMatchmaking_FailedToGetResponse" "当前无法与《异锁》网络通信并进入匹配。请几分钟后重试。"
"Citadel_StartMatchmaking_InvalidParty" "此队伍已解散,无法进入匹配"
"Citadel_StartMatchmaking_InvalidPartyPermissions" "你没有权限为此队伍开始匹配"
"Citadel_StartMatchmaking_PartyMatchMaking" "此队伍已经开始了匹配"
"Citadel_StartMatchmaking_PartyMemberInMatch" "你当前在比赛中,必须先离开比赛才能就绪。"
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion" "你的队伍中有成员的客户端版本已过时,需要先更新才能匹配"
"Citadel_StartMatchmaking_PartyMemberNotReady" "你队伍中有成员尚未准备好匹配"
"Citadel_StartMatchmaking_CannotSelectRegion" "无法为匹配选择地区"
"Citadel_StartMatchmaking_PartyMemberNotAvailable" "有队伍成员不在线或无法进行匹配"
"Citadel_StartMatchmaking_TooManyPlayers" "队伍中玩家过多,无法在此模式中进入匹配"
"Citadel_StartMatchmaking_TooManySpectators" "队伍中观众过多,无法在此模式中进入匹配"
"Citadel_StartMatchmaking_TooFewPlayers" "队伍中玩家不足,无法在此模式中进入匹配"
"Citadel_StartMatchmaking_InvalidPartyMatchMode" "此游戏模式无法组队玩"
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked" "队伍中有玩家尚未解锁段位匹配,因此无法进入此模式。"
"Citadel_StartMatchmaking_PlayerBannedFromMode" "队伍中有玩家当前在此模式中遭到封禁。"
"Citadel_StartMatchmaking_ModeLocked" "你尚未解锁玩此模式的能力"
"Citadel_StartMatchmaking_ModeBanned" "你被暂时禁止玩此模式,封禁持续至 {t:s:time_stamp} {t:t:time_stamp}"
"Citadel_StartMatchmaking_PermanentBan" "你被永久禁止玩此模式"
"Citadel_StartMatchmaking_RankedMMNotOpen" "你选择的日程目前尚未启用天梯匹配"
"Citadel_StartMatchmaking_RankedNotUnlocked" "你尚未解锁段位匹配"
"Citadel_PlayMenu_LowPriorityDisable" "低优先级状态下不可用"
"Citadel_StartMatchmaking_NoRankedWhileInLowPri" "处于低优先级时不允许进行段位匹配"
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri" "处于低优先级时不允许进行街头乱斗的匹配"
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned" "通讯封禁期间不允许进行段位匹配"
"Citadel_StartMatchmaking_NoRankedWhileReportBanned" "举报封禁期间不允许进行段位匹配"
"Citadel_StartMatchmaking_TooManyPlayersOnTeam" "同队玩家过多"
"Citadel_StartMatchmaking_UnableToFillTeam" "无法在当前玩家队伍的基础上创建有效队伍"
"Citadel_StartMatchmaking_InvalidTeam" "一名用户为此游戏模式选择了无效的队伍"
"Citadel_StartMatchmaking_InParty" "你已在队伍中,无法独自进入匹配。"
"Citadel_StartMatchmaking_InvalidHeroSelection" "你尚未选择有效的英雄来进入匹配。"
"Citadel_StartMatchmaking_HeroRosterTooPopular" "你英雄阵容中的所有英雄都已有人使用"
"Citadel_StartMatchmaking_NoRegionPings" "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
"Citadel_StartMatchmaking_HeroLabsMMNotOpen" "英雄实验室匹配目前不可用。"
"Citadel_StartMatchmaking_HeroLabsNotUnlocked" "你尚未解锁英雄实验室匹配。"
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri" "处于低优先级时不允许进行英雄实验室匹配。"
"Citadel_StartMatchmaking_AccountLocked" "你的账户当前已锁定,锁定期间无法玩此模式"
"Citadel_StartMatchmaking_TooManyLimitedHeroes" "你的阵容中大部分是新英雄。为了有助于组建比赛,我们当前要求阵容中包括部分旧英雄。请添加更多英雄到阵容中。"
"Citadel_StartMatchmaking_UnverifiedPGI" "无法在组队成员运行工具模式(Tools-mode)或对'gameinfo.gi'进行下列不支持的部分更改的情况下进行队伍匹配: Engine2,MaterialSystem2,NetworkSystem,Particles,RenderSystem,SceneSystem,WorldRenderer"
"Citadel_StopMatchMaking_FailedToGetResponse" "匹配已停止。无法从 GC 获得响应。"
"Citadel_StopMatchMaking_GeneralError" "匹配失败。请重试"
"Citadel_LeaveLobby_FailedToGetResponse" "停止匹配失败。请重试。"
"Citadel_AlreadyInGame" "开始匹配失败。你已在游戏中。请离开当前游戏以开始匹配。"
"Citadel_Dashboard_Matchmaking_SearchingForMatch" "正在匹配比赛"
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers" "人机合作 - 正在等待玩家参加"
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime" "人机合作 - 比赛将在{s:coop_time_remaining}后开始"
"Citadel_Dashboard_Matchmaking_UsersInQueue" "队列中有{s:users_in_queue}名玩家"
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single" "队列中有{s:users_in_queue}名玩家"
"Citadel_Matchmaking_CannotCreateParty" "匹配时无法加入或创建队伍。"
"Citadel_Matchmaking_WaitingForParty" "等待组队"
"Citadel_Matchmaking_SearchingForMatch" "正在寻找"
"Citadel_Matchmaking_ConnectingToServer" "正在连接至服务器"
"Citadel_Matchmaking_PartyMembersReady:f" "{d:ready_party_members} / {d:party_members}"
"Citadel_Matchmaking_ElapsedTime" "{s:queue_time}"
"Citadel_Matchmaking_InteractHint" "{g:citadel_binding:'OpenMainMenu'}取消搜索"
"Citadel_Matchmaking_HideoutCancelHint" "按住{g:citadel_binding:'HideoutCancelMatchmaking'}取消搜索"
"Citadel_IdleMatchmaking_Removed_Title" "已从匹配中移除"
"Citadel_IdleMatchmaking_Removed_Body" "你因为挂机时间过长而被从匹配中移除"
"Citadel_IdleMatchmaking_IdleTimerExpired_Title" "在匹配中挂机"
"Citadel_IdleMatchmaking_IdleTimerExpired_Body" "你在匹配队列中挂机时间过长,请移动鼠标确认你仍在游戏中!"
"Citadel_IdleMatchmaking_Dialog_Title" "挂机匹配"
"Citadel_IdleMatchmaking_Dialog_Body" "你当前正在进行匹配,但似乎不在计算机前。请移动鼠标,否则将会被从匹配中移除。"
"Citadel_Dashboard_CompilingShaders" "正在预载地图和编译着色器:已完成 {d:prewarm_progress}/{d:prewarm_progress_total}"
"Citadel_Dashboard_CompilingShaders_Title" "正在预载地图和着色器"
"Citadel_Dashboard_CompilingShaders_Desc" "已完成 {d:prewarm_progress}/{d:prewarm_progress_total}"
"Citadel_Dashboard_CompilingShaders_Play_Tooltip" "正在等待地图预载和着色器编译完成"
"Citadel_Dashboard_EnterMatchmaking" "进入\n匹配"
"Citadel_Dashboard_Roster_HeroTooPopular" "选择的所有英雄都已在队列中"
"Citadel_Dashboard_Roster_MissingHeroes" "必须在阵容中选择 3 名英雄才能进入匹配"
"Citadel_Dashboard_Roster_ClearRoster" "清空阵容"
"Citadel_Dashboard_PlayButtonTooltipText" "开始与其他玩家匹配"
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck" "Steam Deck 当前不支持标准匹配"
"Citadel_Dashboard_ReadyUpButtonTooltipText" "选择你的阵容,这样你的队伍就可以开始游戏"
"Citadel_Dashboard_ClearReadyUpButtonTooltipText" "取消你的就绪状态,这样你的队伍就无法开始游戏"
"Citadel_Dashboard_PartySetModeButtonTooltipText" "选择队伍要玩的模式"
"Citadel_Dashboard_PartyClearModeButtonTooltipText" "更改队伍要玩的模式"
"Citadel_Roster_Random" "随机"
"Citadel_GC_NoSteam" "无法匹配。未连接至蒸汽平台。"
"Citadel_GC_steamupdating" "无法匹配。未连接至蒸汽平台。"
"Citadel_GC_updating" "无法匹配。《异锁》网络正在更新。"
"Citadel_GC_noconnection" "无法匹配。未连接至《异锁》网络。"
"Citadel_Dashboard_Status_ConnectingToServer" "正在连接至游戏服务器"
"Citadel_Dashboard_Status_ConnectingToServer_Detail" "比赛马上开始"
"Citadel_Dashboard_Status_GCOffline" "《异锁》网络离线"
"Citadel_Dashboard_Status_GCOffline_Detail" "一些功能可能不可用"
"Citadel_Dashboard_Status_OutOfDateClient" "更新已推出"
"Citadel_Dashboard_Status_OutOfDateClient_Detail" "在蒸汽平台上下载"
"Citadel_Dashboard_Status_MatchInProgress" "比赛进行中"
"Citadel_Dashboard_Status_MatchInProgress_Detail" "{g:citadel_binding:'OpenMainMenu'}重新加入或放弃"
"Citadel_Dashboard_RejoinTooltip" "重新加入正在进行的游戏"
"Citadel_Dashboard_AbandonTooltip" "放弃你当前正在进行的比赛"
"Citadel_Dashboard_PatchNotesTooltip" "查看最新补丁说明"
"Citadel_Dashboard_SettingsTooltip" "调整显示和音频等设置"
"Citadel_Dashboard_ShowAnnounceTooltip" "显示公告"
"Citadel_Dashboard_CloseAnnounceTooltip" "关闭公告"
"Citadel_Dashboard_ViewLibrary" "查看图书馆"
"Citadel_Dashboard_ReloadPageTooltip" "重新载入当前页面"
"Citadel_Dashboard_Status_Mode_Unranked" "比赛"
"Citadel_Dashboard_Status_Mode_Placement" "定级比赛"
"Citadel_Dashboard_Status_Mode_Ranked" "天梯比赛"
"Citadel_Dashboard_Status_Mode_HeroLabs" "英雄实验室比赛"
"Citadel_Dashboard_Status_Mode_Private" "私人比赛"
"Citadel_Dashboard_Status_Mode_Coop" "合作人机对战"
"Citadel_Dashboard_Status_Mode_StreetBrawl" "街头乱斗"
"Citadel_HideoutConnectionFailed_Title" "无法加入大本营队伍"
"Citadel_HideoutConnectionFailed_NoServer" "未分配服务器"
"Citadel_HideoutConnectionFailed_VersionIncompatible" "客户端不兼容"
"Citadel_HideoutConnectionFailed_FailedToConnect" "连接失败"
"Citadel_HideoutConnectionFailed_TooFewPlayers" "大本营的玩家数量不足"
"Citadel_HideoutConnectionFailed_PlayersInMatch" "玩家当前在比赛中"
"Citadel_HideoutConnectionFailed_GCDisabled" "大本营服务器暂时被禁用"
"Citadel_HideoutBallJuggle_Increment" "{s:value}倍"
"Citadel_HideoutBallJuggle_Land" "{s:value}倍 :)"
"Citadel_Dashboard_ShowHeroLabHeroes" "显示实验英雄"
"Citadel_OrbClaimTime_postfix" "ms"
"Citadel_ReconnectPopup_Title" "比赛进行中"
"Citadel_ReconnectPopup_Message" "想要重新连接吗?"
"Citadel_ReconnectPopup_Reconnect" "重新连接"
"Citadel_ReconnectPopup_Abandon" "放弃"
"Citadel_ReconnectPopup_AbandonConfirm" "确定要放弃吗?"
"Citadel_Connection_GCUpdating" "网络更新中"
"Citadel_Connection_GCUpdating_Desc" "等待重新连接"
"Citadel_Connection_NoSession" "网络未连接"
"Citadel_Connection_NoSession_Desc" "部分功能可能不可用"
"Citadel_Connection_LoggingIn" "正在连接至网络"
"Citadel_Connection_LoggingIn_Desc" "正在登录……"
"Citadel_Connection_NoSteam" "没有蒸汽平台连接"
"Citadel_Connection_NoSteam_Desc" "请连接至蒸汽平台"
"Citadel_Connection_SteamUpdating" "蒸汽平台更新中"
"Citadel_Connection_SteamUpdating_Desc" "请等待蒸汽平台完成更新"
"Citadel_Watch_Title" "观看比赛"
"Citadel_Watch_Featured" "精选比赛"
"Citadel_Watch_Loading" "正在载入…"
"Citadel_Watch_Page_NetWorthTeam0" "{d:net_worth_team_0}k"
"Citadel_Watch_Page_NetWorthTeam1" "{d:net_worth_team_1}k"
"Citadel_Watch_Page_Spectators:f" "{d:spectators}名观众"
"Citadel_Watch_Page_FriendInMatch" "比赛中的好友"
"Citadel_Watch_Page_MatchID" "ID:{s:match_id}"
"Citadel_Watch_FriendsCheckbox" "仅限好友"
"Citadel_ZiplineBoostDesc" "滑索加速"
"Citadel_ZiplineBoost_Active" "激活"
"Citadel_ZiplineBoost_Cooldown" "正在冷却中"
"citadel_mute_player" "点击将玩家静音"
"citadel_unmute_player" "点击取消玩家静音"
"Citadel_PartyFindMatch_OpenInvitesTitle" "待处理邀请"
"Citadel_PartyFindMatch_OpenInvitesBody" "你有尚未接受的组队邀请。你想要取消这些邀请并继续吗?"
"Citadel_PartyFindMatch_SoloPartyTitle" "队伍无人"
"Citadel_PartyFindMatch_SoloPartyBody" "你是队伍里的唯一成员。邀请好友一起玩,或离开队伍独自玩。"
"Citadel_PartyFindMatch_SoloParty_Leave" "离开队伍玩游戏"
"Citadel_PartyFindMatch_SoloParty_Wait" "等待好友"
"Citadel_PartyFindMatch_DevContinue" "DEV - 继续继续"
"Citadel_PartyFindMatch_LocalNotReady" "你必须先就绪"
"Citadel_PartyFindMatch_OtherNotReady" "有队伍成员尚未就绪"
"Citadel_CreateParty_ErrorTitle" "创建队伍失败"
"Citadel_CreateParty_FailedToGetResponse" "当前无法与《异锁》网络通信并创建队伍。请几分钟后重试。"
"Citadel_CreateParty_InternalError" "尝试创建队伍时发生了内部错误"
"Citadel_CreateParty_AlreadyInParty" "你已加入了一个队伍,必须先离开当前队伍才能创建另一个。"
"Citadel_CreateParty_Disabled" "由于维护,队伍系统暂时禁用。请几分钟后重试。"
"Citadel_CreateParty_DisabledMode" "此模式当前不允许组队"
"Citadel_CreateParty_InvalidVersion" "你的客户端不是最新版本。请更新你的客户端并重试。"
"Citadel_CreateParty_NoRegionPings" "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
"Citadel_CreateParty_TooBusy" "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
"Citadel_CreateParty_RateLimited" "你在短时间内进行了太多操作。请稍等,然后重试。"
"Citadel_CreateParty_NotFriends" "你必须与对方成为好友,才能向其发送组队邀请。"
"Citadel_CreateParty_InMatchmaking" "匹配时无法创建队伍。"
"Citadel_CreateParty_UnableToGetRegionPings" "你当前没有登录,或《异锁》网络无法确认你与游戏服务器的连接"
"Citadel_JoinOrCreateParty_Title" "组队设置"
"Citadel_JoinOrCreateParty_JoinPartyWithCode" "加入队伍"
"Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc" "输入队伍代码来加入已有的队伍"
"Citadel_JoinOrCreateParty_EnterCode" "输入队伍代码"
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode" "组队设置"
"Citadel_JoinOrCreateParty_JoinParty" "加入"
"Citadel_JoinOrCreateParty_CreateNewParty" "创建队伍"
"Citadel_JoinOrCreateParty_CreateNewParty_Desc" "创建一个新队伍并分享代码"
"Citadel_JoinOrCreateParty_YourPartyCode" "你的队伍代码"
"Citadel_JoinOrCreateParty_YourPartyCode_Desc" "分享此代码来让其他人加入队伍"
"Citadel_JoinOrCreateParty_CreateParty" "创建代码"
"Citadel_JoinOrCreateParty_CopyPartyCode" "复制代码"
"Citadel_JoinOrCreateParty_SelectAddFriend" "邀请好友"
"Citadel_JoinOrCreateParty_FriendsInGame:f" "{d:friend_count}名好友正在游玩异锁"
"Citadel_FriendCode_Title" "好友代码"
"Citadel_FriendCode_AddFriendLabel" "输入好友代码"
"Citadel_FriendCode_AddFriendButton" "添加好友"
"Citadel_FriendCode_GeneratedCodeLabel" "复制我的好友代码"
"Citadel_FriendCode_GenerateCodeButton" "我的好友代码"
"Citadel_FriendCode_CodeCopied" "好友代码已复制"
"Citadel_FriendCode_WaitingOnCode" "正在尝试连接"
"Citadel_FriendCode_Reconnect" "重新连接"
"Citadel_FriendCode_UsesLeft" "剩余次数:{i:usesLeft}"
"Citadel_FriendCode_Expiration" "过期时间:{t:s:expireDate}{t:t:expireDate}"
"Citadel_FriendCode_RevokeCodeButton" "撤销代码"
"Citadel_FriendCode_AddFriendBadCode" "代码无效"
"Citadel_FriendCode_Close" "关闭"
"Citadel_FriendCode_FriendPopupTitle" "邀请好友?"
"Citadel_FriendCode_GCContact" "正在联系网络"
"Citadel_FriendCode_PleaseWait" "请稍等"
"Citadel_FriendCode_ErrorTitle" "错误"
"Citadel_FriendCode_FailedToGetResponse" "当前无法与《异锁》网络通信。请几分钟后重试。"
"Citadel_FriendCode_FailedTooManyCodes" "你生成的好友代码数量已达到上限。请先撤销一个,然后再生成新的。"
"Citadel_FriendCode_FailedKeyInvalid" "此代码无效。"
"Citadel_FriendCode_FailedKeyExpired" "此代码已过期。"
"Citadel_FriendCode_FailedKeyUsedUp" "此代码使用次数已达上限。"
"Citadel_FriendCode_FailedAlreadyFriends" "你已是此用户的好友。"
"Citadel_FriendCode_FailedDisabled" "系统暂时禁用。"
"Citadel_FriendCode_FailedInternalError" "意外的内部服务器错误。请稍后重试。"
"Citadel_FriendCode_FailedRateLimited" "你已发送了太多请求。请稍后重试。"
"Citadel_FriendCode_FailedTooBusy" "系统当前过于繁忙。请稍后重试。"
"Citadel_FriendCode_TargetHasTooManyFriends" "此用户的好友数量已达到所允许的上限。"
"Citadel_FriendCode_HaveTooManyFriends" "你的好友数量已达到所允许的上限。"
"Citadel_FriendCode_Blocked" "此用户屏蔽了你。这可能是因为你最近发送了好友请求。"
"Citadel_FriendCode_Ignored" "你已被此用户忽略。"
"Citadel_FriendCode_InviteSent" "好友邀请已发送。"
"Citadel_PartyAction_ErrorTitle" "错误"
"Citadel_PartyAction_FailedToGetResponse" "当前无法与《异锁》网络通信。请几分钟后重试。"
"Citadel_PartyAction_InternalError" "发生了意外的内部错误。请几分钟后重试。"
"Citadel_PartyAction_InvalidParty" "无法找到队伍。该队伍可能已被放弃。"
"Citadel_PartyAction_InvalidPermissions" "你没有权限为该队伍做出这些更改。"
"Citadel_PartyAction_InvalidTarget" "指定目标不再是队伍成员。"
"Citadel_PartyAction_InvalidValue" "提供的值对此队伍无效。"
"Citadel_PartyAction_InMatchMaking" "此队伍正在进行匹配,当前无法进行此变更。"
"Citadel_PartyAction_InMatch" "此队伍正在比赛中,当前无法进行此变更。"
"Citadel_PartyAction_Disabled" "此操作暂时禁用。请几分钟后重试。"
"Citadel_PartyAction_TooBusy" "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
"Citadel_PartyAction_RateLimited" "你在短时间内进行了太多操作。请稍等,然后重试。"
"Citadel_PartyAction_AlreadyDrafting" "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。"
"Citadel_MatchmakingStopped_Header" "已从匹配中移除"
"Citadel_MatchmakingStopped_Reason_Unspecified" "已将你从匹配中移除"
"Citadel_MatchmakingStopped_Reason_VersionUpdated" "你的客户端版本不再兼容,已将你从匹配中移除。请重启游戏以更新客户端。"
"Citadel_MatchmakingStopped_Reason_RankedClosed" "天梯匹配现已关闭"
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed" "英雄实验室匹配现已关闭。"
"Citadel_Popup_AlreadySearching_Header" "匹配已在进行中"
"Citadel_Popup_AlreadySearching_Body" "想要取消当前的匹配重新开始吗?"
"Citadel_PartySetMode_ErrorTitle" "错误"
"Citadel_PartySetMode_FailedToGetResponse" "当前无法与《异锁》网络通信。请几分钟后重试。"
"Citadel_PartySetMode_InternalError" "发生了意外的内部错误。请几分钟后重试。"
"Citadel_PartySetMode_InvalidParty" "无法找到队伍。该队伍可能已被放弃。"
"Citadel_PartySetMode_InvalidPermissions" "你没有权限为该队伍做出这些更改。"
"Citadel_PartySetMode_InvalidValue" "提供的值对此队伍无效。"
"Citadel_PartySetMode_InMatchMaking" "此队伍正在进行匹配,当前无法进行此变更。"
"Citadel_PartySetMode_InMatch" "此队伍正在比赛中,当前无法进行此变更。"
"Citadel_PartySetMode_Disabled" "此操作暂时禁用。请几分钟后重试。"
"Citadel_PartySetMode_TooBusy" "《异锁》网络当前过于繁忙,无法处理此操作。请几分钟后重试。"
"Citadel_PartySetMode_RateLimited" "你在短时间内进行了太多操作。请稍等,然后重试。"
"Citadel_PartySetMode_AlreadyDrafting" "队伍已经开始了一场比赛。你必须停止当前比赛才能开始另一场。"
"Citadel_PartySetMode_PlayerBanned" "你的队伍中有成员({g:citadel_persona:nl:account_id})当前被禁止玩此模式,封禁持续至{t:s:time_stamp}{t:t:time_stamp}"
"Citadel_PartySetMode_TooManyHighMMR" "你的队伍中包含太多高 MMR 玩家,无法匹配。我们暂时不允许高水平玩家组成影响比赛平衡的队伍。"
"Citadel_PartySetMode_PlayerPermaBanned" "你的队伍中有成员({g:citadel_persona:nl:account_id})永久性被禁止玩此模式"
"Citadel_PartySetMode_CannotLeavePrivate" "私人大厅当前不允许更改模式"
"Citadel_PartySetMode_FiveStacksNotAllowed" "五人队伍当前不允许进行匹配。请尝试组建人数更多或更少的队伍。"
"Citadel_PartySetMode_HeroLabsMMNotOpen" "英雄实验室匹配目前不可用。"
"Citadel_PartySetMode_HeroLabsNotUnlocked" "你的队伍中有成员({g:citadel_persona:nl:account_id})尚未获得英雄实验室匹配资格。"
"Citadel_PartySetMode_NoHeroLabsWhileInLowPri" "你的队伍中有成员({g:citadel_persona:nl:account_id})处于低优先级,目前无法加入英雄实验室匹配队列。"
"Citadel_PartySetMode_NoHighRangeFiveStack" "你队伍的5名玩家技术水平差异过大。当队伍成员技术水平差异超出比赛通常允许的范围时,我们会将其与其他具有类似技术水平差异的队伍匹配。鉴于你的队伍有 5 名成员,没有其他有效的队伍构成可与你的队伍匹配。调整你的队伍构成或规模后再进行匹配。"
"Citadel_PartySetMode_AccountLocked" "你队伍成员{g:citadel_persona:nl:account_id}的账户当前已锁定,无法玩此模式"
"Citadel_PartySetMode_BrawlMemberInLowPri" "你队伍的成员{g:citadel_persona:nl:account_id}当前为低优先级状态,无法游玩街头乱斗"
"Citadel_PartySetMode_RankedInCalibration" "你队伍的成员{g:citadel_persona:nl:account_id}还在天梯校准中,因此无法组队游玩天梯比赛"
"Citadel_PartySetMode_RankedInvalidPartySize" "你的队伍人数不支持游玩天梯比赛。天梯比赛中每个队伍只允许有两名玩家。"
"Citadel_PartySetMode_RankedPartySkillRangeInvalid" "你队伍的徽章差距过大,无法一起游玩天梯比赛。"
"Citadel_PartySetMode_RankedMemberInLowPri" "你队伍的成员{g:citadel_persona:nl:account_id}当前为低优先级状态,或者处于其他行为封禁状态,无法游玩天梯比赛。"
"Citadel_PartySetMode_RankedMemberCurrentlyBanned" "你队伍的成员{g:citadel_persona:nl:account_id}当前为匹配封禁状态,无法游玩天梯比赛。"
"Citadel_PartyInvite_ErrorTitle" "无法发送邀请"
"Citadel_PartyInvite_FailedToGetResponse" "当前无法与《异锁》网络通信去邀请特定用户。请在几分钟后重试。"
"Citadel_PartyInvite_InternalError" "尝试邀请用户加入队伍时发生了内部错误"
"Citadel_PartyInvite_AlreadyInvited" "这个用户已在一个队伍中,或已被邀请"
"Citadel_PartyInvite_InvalidPermissions" "你没有邀请这个用户加入这个队伍的许可"
"Citadel_PartyInvite_InvalidParty" "尝试发送邀请的队伍已经不存在。"
"Citadel_PartyInvite_Disabled" "邀请用户加入队伍的功能暂时被禁用。请在几分钟后重试。"
"Citadel_PartyInvite_TooManyInvites" "这个队伍有过多相关邀请。请在继续发送前取消之前的邀请。"
"Citadel_PartyInvite_NotFriends" "邀请加入队伍的玩家必须是你的好友。"
"Citadel_PartyInvite_TooBusy" "《异锁》网络当前过于繁忙,无法处理你的请求。请稍等片刻后重试。"
"Citadel_PartyInvite_RateLimited" "你在过去几秒内发送了过多邀请。请稍等片刻后再继续发送。"
"Citadel_PartyInvite_UserDoesntHaveGame" "邀请的玩家还未游玩过《异锁》。你只能发送给玩过《异锁》的用户。"
"Citadel_PartyInvite_Accept" "接受"
"Citadel_PartyInvite_Decline" "拒绝"
"Citadel_PartyInvite_Hold" "暂挂"
"Citadel_PartyInvite_EscapeHint" "{g:citadel_binding:'OpenMainMenu'}管理邀请"
"Citadel_JoinParty_ErrorTitle" "错误"
"Citadel_JoinParty_FailedToGetResponse" "当前无法与《异锁》网络通信并加入队伍。请几分钟后重试。"
"Citadel_JoinParty_InternalError" "尝试加入队伍时发生了内部错误"
"Citadel_JoinParty_AlreadyInParty" "你已加入了一个队伍,必须先离开当前队伍才能加入另一个。"
"Citadel_JoinParty_Disabled" "由于维护,队伍系统暂时禁用。请几分钟后重试。"
"Citadel_JoinParty_InvalidParty" "你请求加入的队伍已无法找到。该队伍可能已被放弃。"
"Citadel_JoinParty_InvalidPermissions" "你没有收到加入指定队伍的邀请。"
"Citadel_JoinParty_InvalidVersion" "你的客户端不是最新版本。请更新你的客户端并重试。"
"Citadel_JoinParty_NoRegionPings" "无法与任何 Steam 数据报中继通信。如果你已连接至互联网,这通常是由防火墙、MTU(最大传输单元)或互联网连接问题引起的。"
"Citadel_JoinParty_TooBusy" "《异锁》网络当前过于繁忙,无法处理你的请求。请等待一分钟,然后再试。"
"Citadel_JoinParty_InvalidCode" "你提供的代码和任何队伍都不匹配。该代码可能无效,或关联队伍已被放弃。"
"Citadel_JoinParty_RateLimited" "你最近发送了太多加入请求。请等待几秒,再继续发送。"
"Citadel_JoinParty_PartyInMatchMaking" "此队伍当前处于匹配队列中。请稍后重试。"
"Citadel_JoinParty_InMatchmaking" "在匹配队列中无法加入队伍。"
"Citadel_JoinParty_PartyFull" "队伍已满。"
"Citadel_PartyInvite_AcceptInParty_Title" "离开当前队伍"
"Citadel_PartyInvite_AcceptInParty_Body" "需要离开当前队伍才能加入新队伍。想要离开当前队伍吗?"
"Citadel_LeaveParty_ErrorTitle" "错误"
"Citadel_LeaveParty_FailedToGetResponse" "当前无法与《异锁》网络通信并离开队伍。请几分钟后重试。"
"Citadel_LeaveParty_InternalError" "尝试离开队伍时发生了内部错误"
"Citadel_LeaveParty_NotInParty" "无法离开指定队伍。你当前不是该队成员。"
"Citadel_LeaveParty_InMatchMaking" "你的队伍正在进行匹配,必须先停止匹配才能离开队伍。"
"Citadel_SpectateUser_BusyTitle" "正在观看比赛"
"Citadel_SpectateUser_BusyText" "请稍等"
"Citadel_SpectateUser_ErrorTitle" "无法观看"
"Citadel_SpectateUser_FailedToGetResponse" "当前无法与《异锁》网络通信并观看此玩家。请几分钟后重试。"
"Citadel_SpectateUser_InternalError" "尝试观看此玩家时发生了内部错误"
"Citadel_SpectateUser_Disabled" "观看用户的功能暂时禁用。请稍后重试。"
"Citadel_SpectateUser_TooBusy" "《异锁》网络当前过于繁忙,无法处理此观看请求。请几分钟后重试。"
"Citadel_SpectateUser_RateLimited" "你最近请求观看的用户人数太多。请等待一分钟,然后重试。"
"Citadel_SpectateUser_NotInGame" "你尝试观看的玩家已不在游戏中。"
"Citadel_SpectateUser_DisabledForGame" "此玩家当前所处的游戏不允许他人观看。"
"Citadel_SpectateUser_ServerFull" "服务器当前已达到允许的观众人数上限。请稍后再试。"
"Citadel_SpectateUser_NotFriends" "你请求观看的玩家不是你的好友。你必须与对方成为好友才能观看。"
"Citadel_SpectateUser_InParty" "你已组队,而当前不允许已组队的玩家观看。若要观看,请先离开你的队伍。"
"Citadel_SpectateUser_InvalidRegion" "此比赛在另一地区进行,当前无法观看。"
"Citadel_Profile_Title" "个人资料"
"Citadel_Profile_MatchHistory" "比赛历史记录"
"Citadel_Profile_MatchHistory_ViewAll" "查看所有比赛历史记录"
"Citadel_Profile_MatchHistory_ViewDetails" "查看详情"
"Citadel_Profile_FriendID" "好友代码:{i:r:account_id}"
"Citadel_Profile_CopyFriendCode" "复制好友代码"
"Citadel_Profile_CopyFriendCodeSuccess" "成功"
"Citadel_Profile_ViewSteamProfile" "查看个人资料"
"Citadel_Profile_Showcase" "展柜"
"Citadel_Profile_Loading" "正在载入…"
"Citadel_Profile_MostPlayed" "玩得最多的英雄"
"Citadel_Profile_Win" "获胜"
"Citadel_Profile_Loss" "败北"
"Citadel_Profile_NotScored" "未得分"
"Citadel_Profile_Win_Short" "胜"
"Citadel_Profile_Loss_Short" "败"
"Citadel_Profile_TimePlayedSort" "游戏时间"
"Citadel_Profile_RankedPerformanceSort" "技术评级"
"Citadel_Profile_Skill_Arrow_Tooltip_2" "相对于技术评级最高"
"Citadel_Profile_Skill_Arrow_Tooltip_1" "相对于技术评级较高"
//"Citadel_Profile_Skill_Arrow_Tooltip_0" "Neutral relative to Skill Rating"
"Citadel_Profile_Skill_Arrow_Tooltip_-1" "相对于技术评级较低"
"Citadel_Profile_Skill_Arrow_Tooltip_-2" "相对于技术评级最低"
"Citadel_Profile_Skill_Arrow_Tooltip_0" "玩这个英雄以校准技术评级"
"Citadel_Profile_Stats_All" "所有英雄"
"Citadel_Profile_Stats_TitleSection" "全期数据"
"Citadel_Profile_Stats_GamesPlayed:f" "{games_played, plural, one{游玩} other{游玩}}场数"
"Citadel_Profile_Stats_GamesWon:f" "{games_won, plural, one{获胜} other{获胜}}场数"
"Citadel_Profile_Stats_Kills:f" "{stat_value, plural, one{击败数} other{击败数}}"
"Citadel_Profile_Stats_Assists:f" "{stat_value, plural, one{助攻数} other{助攻数}}"
"Citadel_Profile_Stats_HeroDamage:f" "英雄伤害"
"Citadel_Profile_Stats_ObjDamage:f" "目标物伤害"
"Citadel_Profile_Stats_LastHits:f" "{last_hits, plural, one{正补数} other{正补数}}"
"Citadel_Profile_Stats_Denies:f" "{denies, plural, one{回收数} other{回收数}}"
"Citadel_Profile_Stats_Healing:f" "治疗量"
"Citadel_Profile_Stats_Commends:f" "{commend_count, plural, one{称赞} other{称赞}}"
"Citadel_Profile_Stats_Networth:f" "{stat_value, plural, one{收集} other{收集}}魂魄"
"Citadel_Profile_Stats_Value_Networth_Low" "{i:game_networth}"
"Citadel_Profile_Stats_Value_Networth_High" "{i:game_networth}k"
"Citadel_Profile_Stats_SortBy" "排序方式:"
"Citadel_Profile_CoreRating" "技术评级"
"Citadel_Profile_ViewLeaderboard" "查看全球排行榜"
"Citadel_skill_rating_explainer_title" "技术评级"
"Citadel_MatchPage_Prev" "上一页"
"Citadel_MatchPage_Next" "下一页"
"Citadel_Social_Party" "队伍"
"Citadel_Social_Invite" "邀请"
"Citadel_HeroPage_Sandbox" "测试英雄"
"Citadel_HeroPage_Sandbox_Solo" "测试英雄"
"Citadel_HeroPage_Sandbox_Party_Tooltip" "组队测试"
"Citadel_HeroPage_BaseStats" "基础属性"
"Citadel_HeroPage_PlayerStats" "玩家统计数据"
"Citadel_HeroPage_MissingVideos" "当前没有为英雄创建技能视频"
"Citadel_HeroPage_FatesTale" "命运故事:"
"Citadel_HeroPage_Backstory" "背景故事:"
"Citadel_HeroPage_EditBuild" "创建/编辑出装"
"Citadel_HeroPage_Complexity" "复杂程度"
"Citadel_HeroPage_HeroLabs_Title" "预计此实验英雄会经常发生修改。"
"Citadel_HeroPage_HeroLabs_Button" "查看修改"
"Citadel_MatchDetails_ViewGraphs" "查看图表"
"Citadel_MatchDetails_Report" "举报"
"Citadel_MatchDetails_ReportTooltip" "点击举报玩家"
"Citadel_MatchDetails_Reported" "已举报玩家!"
"Citadel_MatchDetails_CommendTooltip" "点击称赞玩家"
"Citadel_MatchDetails_Team1NetWorth" "{i:team1_networth}k"
"Citadel_MatchDetails_Team2NetWorth" "{i:team2_networth}k"
"Citadel_MatchDetails_Team1Name" "{i:team2_networth}k"
"Citadel_MatchDetails_Stats" "玩家统计数据"
"Citadel_MatchDetails_NetWorth" "总魂魄数"
"Citadel_MatchDetails_Kills" "击败次数"
"Citadel_MatchDetails_Deaths" "击倒次数"
"Citadel_MatchDetails_Assists" "助攻次数"
"Citadel_MatchDetails_PlayerDmg" "玩家伤害"
"Citadel_MatchDetails_PlayerDmgShort" "玩家伤害"
"Citadel_MatchDetails_ObjDmg" "目标伤害"
"Citadel_MatchDetails_Healing" "治疗量"
"Citadel_MatchDetails_PlayerHealing" "治疗量"
"Citadel_MatchDetails_PlayerBarriering" "屏障吸收量"
"Citadel_MatchDetails_SelfDamage" "对自身伤害"
"Citadel_MatchDetails_NotScored" "比赛未记录"
"Citadel_MatchDetails_Victory" "胜利"
"Citadel_MatchDetails_Defeat" "失败"
//The top row of the match results, either team name or outcome as appropriate for each language
"Citadel_MatchDetails_Team_Results_Top" "{s:team_name}"
//The bottom row of the match results, either team name or outcome as appropriate for each language
"Citadel_MatchDetails_Team_Results_Bottom" "{s:outcome_label}"
"Citadel_MatchDetails_Loading" "正在载入比赛详情"
"Citadel_MatchDetails_MatchID" "比赛 {s:match_id}"
"Citadel_MatchDetails_ViewScoreboard" "查看记分板"
"Citadel_MatchDetails_ShowDataBy" "按以下方式显示数据:"
"Citadel_MatchDetails_ShowDataByPlayer" "玩家"
"Citadel_MatchDetails_ShowDataByTeam" "队伍"
"Citadel_MatchDetails_ViewAs" "查看方式:"
"Citadel_MatchDetails_ViewAsValue" "数值"
"Citadel_MatchDetails_ViewAsPct" "%"
"Citadel_MatchDetails_GraphType" "图表类型:"
"Citadel_MatchDetails_StatsAt" "统计时间:{s:sample_time}"
"Citadel_MatchDetails_Objectives" "目标物"
"Citadel_MatchEnd_Title" "匹配已取消"
"Citadel_MatchEnd_Subtitle" "返回大本营"
"Citadel_GraphGroup_General" "综合"
"Citadel_GraphGroup_Player" "特定玩家"
"Citadel_GraphType_NetWorth" "收集的魂魄"
"Citadel_GraphType_NetWorthDelta" "收集魂魄差"
"Citadel_GraphType_NetWorthPerMin" "每分钟收集魂魄"
"Citadel_GraphType_Kills" "击败次数"
"Citadel_GraphType_Deaths" "击倒次数"
"Citadel_GraphType_Healing" "治疗量"
"Citadel_GraphType_LaneStats" "分路数据"
"Citadel_GraphType_SoulsBySource" "魂魄来源"
"Citadel_GraphType_PermanentBuffs" "永久增益"
"Citadel_GraphType_DamageBreakdown" "伤害详情"
"Citadel_GraphType_DamageType" "伤害类型"
"Citadel_GraphType_HealingType" "治疗类型"
"Citadel_GraphType_RegenBreakdown" "恢复类型"
"Citadel_GraphType_DamageDealt" "对玩家造成的伤害"
"Citadel_GraphType_DamageTaken" "来自玩家的伤害"
"Citadel_ProfileCard_StatTitle_Wins" "获胜次数"
"Citadel_ProfileCard_StatTitle_Kills" "击败次数"
"Citadel_ProfileCard_StatTitle_GamesPlayed" "比赛数"
"Citadel_ProfileCard_StatTitle_Commends" "称赞"
"Citadel_ProfileCard_StatValue_Int" "{d:stat_value}"
"Citadel_ProfileCard_StatValue_Date" "{t:s:stat_value}"
"Citadel_ProfileCard_StatValue_String" "{s:stat_value}"
"Citadel_ProfileCard_AccountID" "账户ID:{d:account_id}"
"Citadel_ProfileCard_PartyMatchmaking" "队伍正在匹配"
"Citadel_ProfileCard_PartyInvited" "已邀请至队伍"
"Citadel_ProfileCard_PartyNotReady" "未就绪"
"Citadel_ProfileCard_PartyReady" "已就绪"
"Citadel_ProfileCard_PartyRoster" "阵容"
"Citadel_Replay_Download" "回放"
"Citadel_Replay_Downloading" "正在下载"
"Citadel_Replay_Watch" "观看回放"
"Citadel_Replay_NotReadyYet" "回放尚未就绪"
"Citadel_Replay_Unavailable" "回放不可用"
"Citadel_Replay_Expired" "回放已过期"
"Citadel_Replay_ErrorDirect" "错误"
"Citadel_Replay_FindingReplay" "正在查找回放"
"Citadel_Replay_RequestingReplay" "正在请求回放"
"Citadel_Replay_Error" "错误 {s:replay_error}"
"Citadel_Replay_DownloadingPct" "正在下载 - {d:replay_progress}%"
"Citadel_Replay_DecompressPct" "正在解压缩 - {d:replay_progress}%"
"Citadel_Replay_Delete" "删除回放"
"Citadel_Replay_Speed_Point25" "0.25倍"
"Citadel_Replay_Speed_Point5" "0.5倍"
"Citadel_Replay_Speed_1" "1倍"
"Citadel_Replay_Speed_1Point5" "1.5倍"
"Citadel_Replay_Speed_2" "2倍"
"Citadel_Replay_Speed_4" "4倍"
"Citadel_Replay_Speed_8" "8倍"
"Citadel_Replay_Speed_16" "16倍"
"Citadel_Graph_Team1" "隐王"
"Citadel_Graph_Team2" "源祖"
"Citadel_Graph_NetWorthDeltaLine" "收集魂魄差"
"Citadel_Graph_WeaponDamage" "武器伤害"
"Citadel_Graph_WeaponDamageCrit" "武器伤害 - 强击"
"Citadel_Graph_Souls_Players" "击败敌人次数"
"Citadel_Graph_Souls_Assists" "助攻"
"Citadel_Graph_Souls_Boss" "目标物"
"Citadel_Graph_Souls_Lane" "步兵"
"Citadel_Graph_Souls_Neutral" "魂灵"
"Citadel_Graph_Souls_Treasure" "灵瓮"
"Citadel_Graph_Souls_Breakables" "可打破拾取物"
"Citadel_Graph_Souls_Denies" "回收"
"Citadel_Graph_Souls_TeamBonus" "团队追赶"
"Citadel_Graph_Souls_AbilityAssassinate" "技能狙击"
"Citadel_Graph_Souls_ItemTrophyCollector" "寻猎季节"
"Citadel_Graph_Souls_ItemCultistSacrifice" "特异供奉"
"Citadel_Graph_Souls_ItemGooseEgg" "金鹅蛋"
"Citadel_Graph_PermanentBuff_SpiritPower" "元灵力量"
"Citadel_Graph_PermanentBuff_FireRate" "射速"
"Citadel_Graph_PermanentBuff_MaxAmmo" "最大弹药量"
"Citadel_Graph_PermanentBuff_BonusHealth" "额外生命值"
"Citadel_Graph_PermanentBuff_CooldownReduction" "冷却时间减少"
"Citadel_Graph_PermanentBuff_WeaponDamage" "武器伤害"
"Citadel_Graph_PermanentBuff_BulletResist" "子弹抗性"
"Citadel_Graph_PermanentBuff_SpiritResist" "元灵抗性"
"Citadel_Graph_PermanentBuff_AbilityRange" "技能距离"
"Citadel_Graph_PermanentBuff_MoveSpeed" "移动速度"
"Citadel_Graph_PermanentBuffValue_Flat" "+{s:value}"
"Citadel_Graph_PermanentBuffValue_Percent" "+{s:value}%"
"Citadel_Graph_PermanentBuffValue_Meters" "+{s:value}米"
"Citadel_Graph_Souls_Percent" "{d:pct}%"
"Citadel_Graph_Souls_Percent_Paren" "({d:pct}%)"
"Citadel_Graph_Damage_Boss" "目标物"
"Citadel_Graph_Damage_Creep" "步兵"
"Citadel_Graph_Damage_Player" "敌方玩家"
"Citadel_Graph_Damage_Neutral" "魂灵"
"Citadel_LaneStats_Kills" "击败次数"
"Citadel_LaneStats_Souls" "魂魄数"
"Citadel_LaneStats_LastHits" "稳获数"
"Citadel_LaneStats_Denies" "回收数"
"Citadel_LaneStats_PlayerDamage" "玩家伤害"
"Citadel_LaneStats_Tier1" "1 级"
"Citadel_LaneStats_Tier2" "2 级"
"Citadel_LaneStats_Guardians" "基地卫士"
"Citadel_WatchPage_FilterGameMode_All" "所有模式"
"Citadel_WatchPage_FilterGameMode_Normal" "标准比赛"
"Citadel_WatchPage_FilterGameMode_Ranked" "天梯比赛"
"Citadel_WatchPage_FilterGameMode_Brawl" "街头乱斗比赛"
"Citadel_MatchHistory_FilterGameMode_All" "所有比赛"
"Citadel_MatchHistory_FilterGameMode_Standard" "标准比赛"
"Citadel_MatchHistory_FilterGameMode_Brawl" "街头乱斗比赛"
"Citadel_MatchHistory_FilterGameMode_CoopBot" "合作人机对战"
"Citadel_MatchHistory_FilterGameMode_Ranked" "天梯比赛"
"Citadel_WatchPage_FilterByHeroDefault" "按英雄筛选"
"Citadel_WatchPage_SearchMatchID" "按比赛ID搜索"
"Citadel_WatchPage_NextPage" "下一页"
"Citadel_WatchPage_PrevPage" "上一页"
"Citadel_Watch_Page_LiveNow" "正在直播"
"Citadel_Watch_Page_Internal_Bots" "人机对战"
"Citadel_Watch_Page_Loading" "正在载入比赛…"
"Citadel_Watch_Page_SpectateFull" "观众人数已满"
"Citadel_Watch_Page_ViewAllMatches" "查看所有比赛"
"Citadel_Watch_Page_ViewFeaturedMatches" "查看精选比赛"
"Citadel_WatchPage_ActiveMatches:f" "{d:ActiveMatchCount}场进行中的比赛"
// Post Game
"Citadel_Post_Game_MostKills" "最高击败次数"
"Citadel_Post_Game_Kills" "击败次数"
"Citadel_Post_Game_MostBossDamage" "最高头目伤害"
"Citadel_Post_Game_BossDamage" "头目伤害"
"Citadel_Post_Game_MostHealing" "最大治疗量"
"Citadel_Post_Game_Healing" "治疗量"
"Citadel_Post_Game_HighestNetworth" "最高财产总和"
"Citadel_Post_Game_Networth" "财产总和"
"Citadel_Post_Game_MostAssits" "最高助攻数"
"Citadel_Post_Game_Assits" "助攻次数"
"Citadel_Post_Game_MostHeroDamage" "最高英雄伤害"
"Citadel_Post_Game_HeroDamage" "英雄伤害"
"Citadel_Post_Game_Retry" "重试"
"Citadel_Post_Game_Personal" "个人"
"Citadel_Post_Game_Ranked" "天梯"
"Citadel_Post_Game_Scoreboard" "计分板"
"Citadel_Post_Game_Graphs" "个人"
"Citadel_Post_Game_Graphs_New" "图表"
"Citadel_Post_Game_PlayedBy" "玩家"
"Citadel_Post_Game_You" "我"
"Citadel_Post_Game_HeroXPReward_Win" "比赛获胜"
"Citadel_Post_Game_HeroXPReward_Loss" "比赛失败"
"Citadel_Post_Game_HeroXPReward_Amount" "{d:reward_amount}点经验"
"Citadel_Post_Game_Requeue" "再玩一局"
"Citadel_Post_View_Other_Team" "查看其他队伍"
"Citadel_Post_Game_MVP" "MVP"
"Citadel_Post_Game_MVP_HonorableMention" "关键玩家"
"Citadel_Post_Game_MVP_KeyPlayers" "关键玩家"
"Citadel_Post_Game_HeroReleaseVoteResults" "投票"
"Citadel_HeroReleaseVote_MatchCompleted_Desc" "所有已提交的投票"
"Citadel_HeroReleaseVote_MatchCompleted_Flavor" "比赛投票"
"Citadel_HeroReleaseVote_MatchWon_Desc" "获胜者影响力加倍"
"Citadel_HeroReleaseVote_MatchWon_Flavor" "胜者奖励"
"Citadel_HeroReleaseVote_DailyBonus_Desc" "早投票,多投票"
"Citadel_HeroReleaseVote_DailyBonus_Flavor" "每日奖励"
"Citadel_HeroReleaseVote_Terminal_Overhead" "票选下位英雄"
"Citadel_HeroReleaseVote_Terminal_Interact" "按下{g:citadel_binding:'Interact'}进行投票"
// Hero Details Page
"CitadelHeroDetails_Basic" "基础"
"CitadelHeroDetails_Background" "背景"
"CitadelHeroDetails_Stats" "属性"
"CitadelHeroDetails_Equipment" "装备"
"CitadelHeroDetails_Builds" "出装"
"CitadelHeroDetails_Progression" "进度"
"CitadelHeroDetails_Builds_SelectButton" "浏览出装"
"CitadelHeroDetails_Builds_CreateButton" "创建新出装"
"CitadelHeroDetails_Builds_EditButton" "编辑我的出装"
// Hero Stats
"CitadelHeroStats_Weapon" "武器属性"
"CitadelHeroStats_Vitality" "活力属性"
"CitadelHeroStats_Spirit" "元灵属性"
"CitadelHeroStats_SpiritPower_Impact" "元灵力量影响"
"CitadelHeroStats_SpiritPower_Desc" "元灵力量会增加技能和物品的效果。"
"CitadelHeroStats_Weapon_Falloff" "衰减距离"
"CitadelHeroStats_Weapon_Falloff_NA" "无"
"Citadel_Shop_Sort_Tooltip_Categories" "按类别排序物品"
"Citadel_Shop_Sort_Tooltip_Tier" "按价格排序物品"
// Hero Builds UI
"Citadel_HeroBuilds_Title" "英雄出装"
"Citadel_HeroBuilds_SelectedBuild_Title" "我当前的出装:"
"Citadel_HeroBuilds_Browse_button" "查看或修改出装"
"Citadel_HeroBuilds_Loading_Title" "正在载入出装"
"Citadel_HeroBuilds_Loading_Body" "请稍等"
"Citadel_HeroBuilds_Loading_Failed" "获取英雄出装失败"
"Citadel_HeroBuilds_ValveCreated" "官方"
"Citadel_HeroBuilds_Error_Publishing" "发布出装失败。这可能是由于内部服务器错误,或出装数据无效。"
"Citadel_HeroBuilds_Error_InvalidBuild" "提交的出装无效。"
"Citadel_HeroBuilds_Error_BuildTooLarge" "这个出装过大无法发布。请尝试缩短描述或注释,或者删除部分物品。"
"Citadel_HeroBuilds_Reverting_Title" "正在还原出装"
"Citadel_HeroBuilds_Reverting_Error" "还原出装失败"
"Citadel_HeroBuilds_Deleting_Title" "正在删除出装"
"Citadel_HeroBuilds_Deleting_Error" "删除出装失败"
"Citadel_HeroBuilds_Saving_Title" "正在发布出装"
"Citadel_HeroBuilds_Saving_Error" "发布出装失败"
"Citadel_HeroBuilds_ErrorTitle" "错误"
"Citadel_HeroBuilds_PleaseWait" "请稍等"
"Citadel_HeroBuilds_EditBuild" "编辑出装"
"Citadel_HeroBuilds_EditCategory" "编辑类别"
"Citadel_HeroBuilds_NewCategory" "类别 {d:number}"
"Citadel_HeroBuilds_EditMod" "编辑物品"
"Citadel_HeroBuilds_DefaultBuild_Title" "默认出装"
"Citadel_HeroBuilds_DefaultBuild_Failed" "更新默认出装失败!"
"Citadel_HeroBuilds_DefaultBuild_Added" "已添加新的默认出装!"
"Citadel_HeroBuilds_DefaultBuild_Updated" "已更新现有的默认出装!"
"Citadel_HeroBuilds_DefaultBuildUpdate_Title" "默认出装"
"Citadel_HeroBuilds_BeginnerHeroBuild" "{s:hero_name}新手出装"
"Citadel_HeroBuilds_BeginnerHeroBuildDesc" "官方为新手提供的英雄默认推荐出装。"
"Citadel_HeroBuilds_DefaultHeroBuild" "{s:hero_name}默认出装"
"Citadel_HeroBuilds_DefaultHeroBuildDesc" "官方为此英雄提供的默认推荐物品。"
"Citadel_HeroBuilds_CopiedHeroBuildName" "{s:persona_name}的{s:hero_name}出装副本"
"Citadel_HeroBuilds_CopyBuildFailed_Title" "复制出装失败"
"Citadel_HeroBuilds_CopyBuildFailed_Desc" "在比赛中,你只能复制你当前正在使用的英雄的出装。"
"Citadel_InvalidPersonaName" "无效的角色名称"
"Citadel_HeroBuilds_MissingCategoryName" "未知"
"Citadel_HeroBuilds_CopiedHeroBuildDesc" "创建自ID为{s:match_id}的比赛。"
"Citadel_HeroBuilds_RecommendedItems" "推荐物品"
"Citadel_HeroBuilds_EarlyGame" "游戏前期"
"Citadel_HeroBuilds_MidGame" "游戏中期"
"Citadel_HeroBuilds_LateGame" "游戏后期"
"Citadel_HeroBuilds_Early" "前期"
"Citadel_HeroBuilds_Mid" "中期"
"Citadel_HeroBuilds_Late" "后期"
"Citadel_HeroBuilds_Lane" "对线"
"Citadel_HeroBuilds_CategoryNameLabel" "名称"
"Citadel_HeroBuilds_CategoryName" "{s:category_name}"
"Citadel_HeroBuilds_CategoryDescriptionLabel" "描述"
"Citadel_HeroBuilds_CategoryDescription" "{s:category_description}"
"Citadel_HeroBuilds_OptionalParens" "可选"
"Citadel_HeroBuilds_OptionalShort" "可选"
"Citadel_HeroBuilds_Optional" "此类别中的物品为可选,将出装添加至队列时不会默认包含。"
"Citadel_HeroBuilds_QuickbuyAll" "右键点击即可将类别中的物品添加至快速购买/从快速购买移除。"
"Citadel_HeroBuilds_NewHeroBuild" "{s:hero_name}新出装"
"Citadel_HeroBuilds_CopyOfName" "[{s:name}]的副本"
"Citadel_HeroBuilds_CopyOfNameValve" "{s:name}的副本"
"Citadel_HeroBuilds_TabName" "出装"
"Citadel_HeroBuilds_AddCategory" "添加类别"
"Citadel_HeroBuilds_CompactAll" "折叠全部"
"Citadel_HeroBuilds_CompactAllTooltip" "调整每个类别的大小,使其适合其中包含的物品。"
"Citadel_HeroBuilds_CompactCategory" "调整这个类别的大小,使其适合其中包含的物品。"
"Citadel_HeroBuilds_ShowAllLanguages" "显示所有语言"
"Citadel_HeroBuilds_Tab_MyBuilds" "我的出装"
"Citadel_HeroBuilds_Tab_Favorites" "收藏"
"Citadel_HeroBuilds_Tab_PublicBuilds" "公开"
"Citadel_HeroBuilds_Obsolete" " [已过期]"
"Citadel_HeroBuilds_BuildName" "{s:selected_hero_build_name}{s:obsolete_tag}"
"Citadel_HeroBuilds_BuildDescription" "{s:selected_hero_build_description}"
"Citadel_HeroBuilds_BuildID" "出装ID:{i:r:selected_hero_build_id}"
"Citadel_HeroBuilds_BuildID_Copied" "已复制到剪贴板!"
"Citadel_HeroBuilds_Version" "版本:{i:r:selected_hero_build_version}"
"Citadel_HeroBuilds_LastUpdatedTime" "已更新:{t:l:t:m:last_updated_time}"
"Citadel_HeroBuilds_EditInstructions" "当商店处于出装编辑模式时,点击物品会将其添加到当前选定的出装类别中;如果物品已经存在于该类别中,则会将其移除。你可以添加具有自定义名称和描述的多个类别,并根据需要调整其大小。
你也可以右键点击物品将其从出装中移除,或是为其添加出装作者留言。"
"Citadel_HeroBuilds_FavoriteButtonTooltip" "切换收藏的出装"
"Citadel_HeroBuilds_OldButtonTooltip" "此出装最近未更新或包含已不存在物品。复制或编辑此出装将清除已过期的物品。"
"Citadel_HeroBuilds_ItemAnnotation" "物品注释"
"Citadel_HeroBuilds_SetSellPriority" "出售优先级"
"Citadel_HeroBuilds_SetImbueTarget" "加强目标"
"Citadel_HeroBuilds_ImbueTargetMessage" "此英雄技能将在购买对话框中作为此物品的建议加强目标显示。如果此物品是通过快速购买获取的,则作为加强目标被自动选中。"
"Citadel_HeroBuilds_RemoveFromBuild" "移除"
"Citadel_HeroBuilds_UpdateAnnotationTitle" "更新物品注释"
"Citadel_HeroBuilds_UpdateAnnotationMessage" "使用你的出装时,将在商店物品的工具提示中出现这些注释。"
"Citadel_HeroBuilds_SellPriorityTitle" "设置出售优先级"
"Citadel_HeroBuilds_SellPriorityMessage" "在栏位已满且在进行快速购买时,出售优先级(0-100)最高的物品将首先出售,以便为出装中的物品腾出空间。"
"Citadel_HeroBuilds_AddTag" "按标签搜索"
"Citadel_HeroBuilds_SearchText" "搜索文本或出装ID"
"Citadel_HeroBuilds_Selected" "激活"
"Citadel_HeroBuilds_AbilityBuildTitle" "技能点分配顺序"
"Citadel_HeroBuilds_AbilityBuildReset" "编辑"
"Citadel_HeroBuilds_AbilityBuildInstructions" "要设置推荐的技能升级顺序,点击编辑按钮,然后按照希望为你出装用户显示的顺序对每项技能进行升级。"
"Citadel_HeroBuilds_PublishBuildTitle" "发布英雄出装"
"Citadel_HeroBuilds_PublishBuildDesc" "此出装将公开与其他玩家分享。"
"Citadel_HeroBuilds_BuildNameTitle" "出装名称"
"Citadel_HeroBuilds_BuildDescriptionTitle" "出装描述"
"Citadel_HeroBuilds_PickABuildOption" "默认建议出装"
"Citadel_HeroBuilds_PublicBuildLabel" "公开出装"
"Citadel_HeroBuilds_PublishBuildLabel" "发布"
"Citadel_HeroBuilds_PublishBuildTooltip" "发布你的出装,使其显示在“公开出装”页面中,或更新已公开的出装。"
"Citadel_HeroBuilds_BuildPublishedLabel" "出装已发布"
"Citadel_HeroBuilds_ValveBuildLabel" "设为默认"
"Citadel_HeroBuilds_DeleteBuildLabel" "删除出装"
"Citadel_HeroBuilds_DeleteBuildTooltip" "删除这个出装。"
"Citadel_HeroBuilds_EditBuildTooltip" "编辑这个出装。"
"Citadel_HeroBuilds_RevertBuildLabel" "还原"
"Citadel_HeroBuilds_RevertBuildTooltip" "消除对此出装进行的本地更改,并将其替换为当前已发布版本。"
"Citadel_HeroBuilds_SelectBuildLabel" "设为默认"
"Citadel_HeroBuilds_SaveBuild" "保存修改"
"Citadel_HeroBuilds_CancelChanges" "取消"
"Citadel_HeroBuilds_FavoriteBuild" "已选择"
"Citadel_HeroBuilds_CreateBuildLabel" "创建新出装"
"Citadel_HeroBuilds_EditBuildLabel" "编辑"
"Citadel_HeroBuilds_CopyBuildLabel" "复制出装"
"Citadel_HeroBuilds_CopyBuildTooltip" "创建副本作为新出装。"
"Citadel_HeroBuilds_CopyPostGameBuild" "创建出装"
"Citadel_HeroBuilds_CopyPostGameBuild_Tooltip" "这会根据玩家在本次比赛中购买的物品(包括增强目标和物品购买顺序)创建一套不会发布的本地出装。"
"Citadel_HeroBuilds_BuildCreatorTitle" "创建者"
"Citadel_HeroBuilds_ValidateErrorTitle" "保存出装时出错"
"Citadel_HeroBuilds_ValidateErrorBody" "请确保出装有描述和名称,以及至少1个推荐物品。"
"Citadel_HeroBuilds_FavoriteCount" "{i:favorite_count}"
"Citadel_HeroBuilds_DailyFavorite" "本日人气最高"
"Citadel_HeroBuilds_WeeklyFavorite" "本周人气最高"
"Citadel_HeroBuilds_DailyFavorite_Tooltip" "这是此英雄过去 24 小时里人气最高的出装之一。"
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip" "这是此英雄过去 7 天里人气最高的出装之一。"
"Citadel_HeroBuilds_AllTimeFavorite" "史佳"
"Citadel_HeroBuilds_New" "全新"
"Citadel_HeroBuilds_Old" "旧"
"Citadel_HeroBuilds_NameLabel" "出装名称"
"Citadel_HeroBuilds_DescriptionLabel" "出装描述"
"Citadel_HeroBuilds_PublishDialogVersion" "版本:{i:selected_hero_build_new_publish_version}"
"Citadel_HeroBuilds_BrowseBuilds" "出装浏览器"
"Citadel_HeroBuilds_AddToQueue" "快速购买"
"Citadel_HeroBuilds_QueueFullBuild" "把出装内所有物品排入快速购买"
"Citadel_HeroBuilds_ExitBuilds" "退出浏览"
"Citadel_HeroBuilds_DeletePopupTitle" "删除英雄出装"
"Citadel_HeroBuilds_DeletePopupBody" "你确定要删除此英雄出装吗?"
"Citadel_HeroBuilds_DiscardPopupTitle" "放弃更改"
"Citadel_HeroBuilds_DiscardPopupBody" "你有尚未保存的英雄出装改动。确定要放弃这些更改吗?"
"Citadel_HeroBuilds_AddItem" "添加至出装"
"Citadel_HeroBuilds_AlreadyInBuild" "已在出装中"
"Citadel_HeroBuilds_RemoveItem" "从出装中移除"
"Citadel_HeroBuilds_BuildOptions" "出装选项"
"Citadel_HeroBuilds_CopyToClipboard" "复制到剪贴板"
"Citadel_HeroBuilds_CopyToClipboardTooltip" "把出装内容复制到剪贴板,与他人共享。"
"Citadel_HeroBuilds_PasteFromClipboard" "粘贴出装"
"Citadel_HeroBuilds_CopyToClipboardToast" "出装已复制到剪贴板……"
"Citadel_HeroBuilds_PasteFromClipboardToast" "已从剪贴板粘贴出装……"
"Citadel_HeroBuilds_BrowseBuildTitle" "浏览出装"
"Citadel_HeroBuilds_ChangeHero" "更换英雄"
"Citadel_HeroBuilds_BrowseBuildSubheader" "{s:hero_name}"
"Citadel_HeroBuilds_EditingBuildTitle" "编辑出装:"
"Citadel_HeroBuilds_EditingBuildSubheader" "{s:selected_hero_build_name}"
"Citadel_HeroBuilds_Popup_TooBusy_Title" "出装搜索失败"
"Citadel_HeroBuilds_Popup_TooBusy_Body" "服务器正忙于处理搜索请求。"
"Citadel_HeroBuilds_AssignTags" "分配标签"
"Citadel_HeroBuilds_UseBuild" "使用出装"
"Citadel_HeroBuilds_Overview" "概览"
"Citadel_BuildBrowser_Title" "浏览出装"
"Citadel_BuildBrowser_SelectBuild" "使用已选择的出装"
// Build Tags
"Citadel_BuildTagPicker_Title" "选择标签"
"Citadel_BuildTagPicker_Standard" "标准标签"
"Citadel_BuildTagPicker_Abilities" "技能"
"Citadel_BuildTagPicker_BuildItems" "出装中的物品"
"Citadel_BuildTagPicker_WeaponItems" "武器物品"
"Citadel_BuildTagPicker_VitalityItems" "活力物品"
"Citadel_BuildTagPicker_SpiritItems" "元灵物品"
"citadel_build_tag_label" "{s:tag_name}"
"citadel_build_tag_weapon" "武器"
"citadel_build_tag_vitality" "活力"
"citadel_build_tag_spirit" "元灵"
"citadel_build_tag_complexity_1" "适合新玩家"
"citadel_build_tag_complexity_2" "适合中级玩家"
"citadel_build_tag_complexity_3" "适合高级玩家"
"citadel_build_tag_damage" "伤害"
"citadel_build_tag_utility" "杂效"
"citadel_build_tag_healing" "治疗"
"citadel_build_tag_crowd_control" "人群控制"
"citadel_build_tag_mobility" "机动"
"citadel_build_tag_melee" "近战"
"citadel_build_tag_headshots" "头弹"
"citadel_build_tag_debuff" "减益"
"Citadel_HeroBuilds_AP_Next_Indicator" "推荐"
"Citadel_HeroLabsPatchNotes_PopupTitle" "{s:hero_name}的近期修改"
"Citadel_SelectHero" "选择英雄"
// SteamShare
"Citadel_Steamshare_Title_Kill_Player" "击败"
"Citadel_Steamshare_Desc_Kill_Player" "你击败了{s:victim_name}"
"Citadel_Steamshare_Title_Death_Player" "击倒"
"Citadel_Steamshare_Desc_Death_Player" "你被{s:killer_name}击倒"
"Citadel_Steamshare_Title_Respawn_Player" "重生"
"Citadel_Steamshare_Desc_Respawn_Player" "你重生了"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Guardian" "友方卫士"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Guardian" "我方卫士已被摧毁"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Walker" "友方机甲"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Walker" "我方机甲已被摧毁"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Patron" "友方守护神"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Patron" "你的守护神已被摧毁"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_BaseGuardians" "友方基地卫士"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_BaseGuardians" "我方基地卫士已被摧毁"
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed_Shrine" "友方圣坛"
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed_Shrine" "我方圣坛已被摧毁"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Guardian" "敌方卫士"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Guardian" "敌方卫士已被摧毁"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Walker" "敌方机甲"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Walker" "敌方机甲已被摧毁"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Patron" "敌方守护神"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Patron" "敌方守护神已被摧毁"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_BaseGuardians" "敌方基地卫士"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_BaseGuardians" "敌方基地卫士已被摧毁"
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed_Shrine" "敌方圣坛"
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed_Shrine" "敌方圣坛已被摧毁"
"Citadel_Steamshare_Title_Neutral_ObjectiveDestroyed_MidBoss" "魂灵中区头目"
"Citadel_Steamshare_Desc_Neutral_ObjectiveDestroyed_MidBoss" "魂灵中区头目已被击败"
// Unit names
"guardian_unit" "卫士"
"walker_unit" "机甲"
"titan_unit" "守护神"
"shrine_unit" "圣坛"
"boss_barracks_unit" "基地卫士"
"neutral_mushrooms_1" "贫民窟蘑菇 I"
"neutral_mushrooms_2" "贫民窟蘑菇 II"
"neutral_mushrooms_3" "贫民窟蘑菇 III"
"neutral_plants_1" "包菜蟹壶 I"
"neutral_plants_2" "包菜蟹壶 II"
"neutral_plants_3" "包菜蟹壶 III"
"neutral_books_1" "逾期账目 I"
"neutral_books_2" "逾期账目 II"
"neutral_books_3" "逾期账目 III"
"neutral_lanterns_1" "节日精灵 I"
"neutral_lanterns_2" "节日精灵 II"
"neutral_lanterns_3" "节日精灵 III"
"neutral_puppets_1" "舞台之手 I"
"neutral_puppets_2" "舞台之手 II"
"neutral_puppets_3" "舞台之手 III"
"neutral_trash_1" "下水道土灵 I"
"neutral_trash_2" "下水道土灵 II"
"neutral_trash_3" "下水道土灵 III"
"neutral_barrel_1" "桶怪 I"
"neutral_barrel_2" "桶怪 II"
"neutral_barrel_3" "桶怪 III"
"neutral_underhand_1" "暗手 I"
"neutral_underhand_2" "暗手 II"
"neutral_underhand_3" "暗手 III"
"neutral_specimens_1" "标本 I"
"neutral_specimens_2" "标本 II"
"neutral_specimens_3" "标本 III"
"neutral_overseer_1" "监察 I"
"neutral_overseer_2" "监察 II"
"neutral_overseer_3" "监察 III"
"neutral_sinners" "迷失者抉择"
"modifier_learning_hero_ability" "学习"
"citadel_ability_melee_parry" "格挡"
"citadel_ability_player_ping" "消息"
"citadel_ability_melee_parry/parry_cooldown_display" "格挡冷却"
"citadel_ability_melee_genericperson" "近战"
"CitadelCategoryWeapon" "武器"
"CitadelCategoryArmor" "活力"
"CitadelCategoryTech" "元灵"
"CitadelCategoryFlex" "弹性"
"CitadelCategoryBuilds" "出装"
"CitadelCategorySuggested" "建议物品"
"CitadelCategoryCustom" "自定义出装"
"CitadelShopSearch" "搜索物品"
"CitadelShopFilter_ShowAllItems" "所有人"
"CitadelShopFilter_ShowPopularItems" "热门物品"
"CitadelShopFilter_SearchPlaceholder" "按退格键搜索"
"CitadelShopFilter_FiltersActive" "生效的筛选条件:"
"CitadelShopFilter_ClearFilters" "清除"
"CitadelShopFilter_FilterAndMode" "并列模式"
"CitadelShopFilter_FilterOrMode" "任意模式"
"CitadelShopFilter_FilterAnd" "且"
"CitadelShopFilter_FilterOr" "或"
"CitadelShopFilter_FilterAlwaysShowNames" "显示名字"
"CitadelShopFilter_AndTooltip" "显示的物品必须匹配所有筛选条件"
"CitadelShopFilter_OrTooltip" "显示的物品可以匹配任意筛选条件"
"CitadelShopFiltered_PopularItems" "热门物品"
"CitadelShopFiltered_Title" "物品筛选条件:"
"CitadelShopFilterCategory_Physical" "物理"
"CitadelShopFilterCategory_GunImprovements" "武器强化"
"CitadelShopFilterCategory_AbilityImprovements" "技能强化"
"CitadelShopFilterCategory_Spirit" "元灵"
"CitadelShopFilterCategory_AdditionalDamage" "额外伤害"
"CitadelShopFilterCategory_Defense" "防御"
"CitadelShopFilterCategory_Health" "生命值"
"CitadelShopFilterCategory_Resistances" "抗性"
"CitadelShopFilterCategory_Movement" "移动能力"
"CitadelShopFilterCategory_Vulnerability" "易伤"
"CitadelShopFilterCategory_Effectiveness" "减免"
"CitadelShopFilterCategory_GunReductions" "枪械减免"
"CitadelShopFilterCategory_StatusEffects" "状态效果"
"CitadelShopFilterCategory_Mobility" "灵 动"
"CitadelShopFilterCategory_Disruption" "干 扰"
"CitadelShopFilterCategory_Misc" "杂项"
"CitadelShopFilterCategory_Popular" "热门物品"
"EShopFilterWeaponDamage" "武器伤害"
"EShopFilterWeaponAmmo" "弹药"
"EShopFilterWeaponFireRate" "射速"
"EShopFilterWeaponBulletVelocity" "子弹速度"
"EShopFilterWeaponRange" "范围"
"EShopFilterMelee" "近战"
"EShopFilterPhysicalAdditionalDamage" "额外物理伤害"
"EShopFilterSpiritDamage" "元灵力量"
"EShopFilterSpiritCooldownAndCharges" "冷却时间与充能"
"EShopFilterSpiritDuration" "持续时间"
"EShopFilterSpiritRange" "范围"
"EShopFilterSpiritAdditionalDamage" "元灵伤害"
"EShopFilterSpiritAdditionalDamagePct" "生命值百分比伤害"
"EShopFilterHP" "生命值"
"EShopFilterRegen" "恢复"
"EShopFilterOutOfCombatRegen" "脱离战斗后恢复"
"EShopFilterBarrier" "屏障"
"EShopFilterHealing" "治疗"
"EShopFilterLifesteal" "生 命 吸 取"
"EShopFilterPhysicalResist" "物理抗性"
"EShopFilterSpiritResist" "元灵抗性"
"EShopFilterMeleeResist" "近战抗性"
"EShopFilterDebuffResist" "减益抗性"
"EShopFilterSlowResist" "减速抗性"
"EShopFilterAntiCC" "防连控"
"EShopFilterInvulnerability" "无敌"
"EShopFilterMoveSpeed" "移动速度"
"EShopFilterSprint" "疾跑"
"EShopFilterStamina" "耐力"
"EShopFilterJumpAndDash" "跳跃/冲刺/滑行"
"EShopFilterTeleport" "传送"
"EShopFilterStealth" "潜行"
"EShopFilterBulletVuln" "物理易伤"
"EShopFilterSpiritVuln" "元灵易伤"
"EShopFilterAntiHeal" "反治疗"
"EShopFilterBulletDamageReduction" "子弹伤害降低"
"EShopFilterFireRateReduction" "射速降低"
"EShopFilterSpiritDamageReduction" "元灵伤害降低"
"EShopFilterMobilityReduction" "减速"
"EShopFilterStatus_Stun" "眩晕"
"EShopFilterStatus_Disarm" "缴械"
"EShopFilterStatus_Silence" "沉默"
"EShopFilterStatus_Curse" "扰动"
"EShopFilterStatus_Immobilize" "定身"
"EShopFilterStatus_Grounded" "禁空"
"EShopFilterActive" "主动物品"
"EShopFilterImbue" "加强物品"
"EShopFilterPopularEarlyGame" "热门(前期)"
"EShopFilterPopularMidGame" "热门(中期)"
"EShopFilterPopularLateGame" "热门(后期)"
"ShopFilter_HintSecondary" "按下{g:citadel_key:'MOUSE1'}选择单个筛选条件。
按下{g:citadel_key:'MOUSE2'}选择多个筛选条件"
"Minimap_HintControls_MinimapPing" "{g:citadel_key:'MOUSE1'} / {g:citadel_binding:'Ping'}:信号"
"Minimap_HintControls_MinimapRadialMenu" "{g:citadel_key:'MOUSE1'} / {g:citadel_binding:'Ping'}按住:环形菜单"
"Minimap_HintControls_MinimapDrawing" "{g:citadel_key:'MOUSE2'}:小地图绘画"
"EShopFilterItemWeapon" "武器物品"
"EShopFilterItemSpirit" "元灵物品"
"EShopFilterItemVitality" "活力物品"
"CitadelShop_PopularItemGenerated" "由比赛数据生成"
"CitadelShop_SearchExampleLine1" "搜索示例:"
"CitadelShop_SearchExampleLine2" "名称:幻影突袭"
"CitadelShop_SearchExampleLine3" "属性:子弹抗性"
"CitadelShop_SearchExampleAlt" "尝试按物品名称或弹药、吸取生命或元灵力量等属性进行搜索"
"Citadel_Dead_ShopReminder" "{g:citadel_binding:'OpenHeroSheet'}购买和升级"
"Citadel_Dead_ReplayDeath" "{g:citadel_binding:'ReplayDeath'}击倒回放"
//-----------------------------------------------------------------------------
// Item and Upgrade Modifiers
"citadel_ability_sprint_roll" "疾跑"
"modifier_citadel_sprint_start" "收起武器…"
"modifier_citadel_sprint_end" "拔出武器…"
"trooper_boss_grenade" "眩晕手雷"
"citadel_ability_tier2boss_laser_beam" "激光"
"citadel_ability_tier2boss_stomp" "践踏"
"citadel_ability_tier2boss_rocket_barrage" "火箭弹幕"
"modifier_tier2boss_rocket_damage_aura_debuff" "火箭弹幕"
"trooper_neutral_gun" "铁罐枪"
"super_neutral_gun" "中区头目枪"
"super_neutral_charge" "中区头目充能"
"citadel_ability_tier3boss_laser_beam" "守护神激光"
"citadel_ability_tier3boss_aoe_wave" "守护神"
"citadel_ability_tier3boss_drop_bombs" "守护神"
"citadel_ability_tier3boss_rocket_barrage" "守护神"
"citadel_ability_drone_boss_laser_beam" "头目激光"
"citadel_ability_dash" "冲刺"
"citadel_ability_slide" "滑行"
"citadel_ability_jump" "跳跃"
"citadel_ability_mantle" "攀爬"
"citadel_ability_teleport" "传送动作"
"citadel_ability_zip_line" "被撞下滑索"
"ability_golden_idol" "灵瓮"
// IN-GAME MODIFIERS
"modifier_idol_pickup_aura/aura_target/timer" "拾起灵瓮"
"modifier_neutral_gold_pickup_aura/aura_target/timer" "拾起未稳获的魂魄"
"modifier_rejuv_pickup_aura/aura_target/timer" "拾起队伍复生石"
"modifier_early_gold_pickup_aura/aura_target/timer" "捕获队伍魂魄"
"modifier_citadel_holding_golden_idol" "交付灵瓮"
"modifier_citadel_returning_golden_idol" "存放灵瓮"
"modifier_citadel_holding_golden_idol_visible" "对敌人可见"
"modifier_citadel_idol_pickup_disabled" "灵瓮超时"
"modifier_citadel_idol_pickup_disabled_desc" "无法拾取灵瓮"
"modifier_knocked_off_zipline_slow" "被撞下滑索"
"modifier_citadel_respawn_credit" "立刻复活"
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed" "秘术余波"
"modifier_citadel_delayed_catapult_launch" "受到伤害 - 跳板正在充能"
"modifier_citadel_secure_souls" "净化魂魄"
"modifier_hint_vertical_movement" "按下{g:citadel_binding:'Mantle'}取消。使用{g:citadel_binding:'Roll'}/{g:citadel_binding:'Crouch'}上移/下移。"
"modifier_hint_can_cancel" "按下{g:citadel_binding:'Mantle'}取消"
"modifier_citadel_dps_tracker" "每秒伤害"
"modifier_citadel_accuracy_tracker" "精准度"
"modifier_walker_resist_aura" "机甲抗性光环"
"modifier_citadel_capture_point_meteor/contributor" "捕获点"
"misc_modifier_HUD_label" "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}"
"HUD_event_indicator_gold_pickup_plus" "+"
//****************************************************************************************************************************************************************************
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY" "已激活"
"CITADEL_ABILITY_INVALID_IN_COOLDOWN" "{f:1:cooldown_seconds}秒后完成冷却"
"CITADEL_ABILITY_INVALID_NOT_LEARNED" "尚未学习"
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES" "充能不足"
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY" "充能延迟"
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION" "你很忙"
"CITADEL_ABILITY_INVALID_MUTED" "技能和物品已禁用"
"CITADEL_ABILITY_INVALID_PREMATCH" "比赛尚未开始"
"CITADEL_ABILITY_INVALID_SILENCED" "技能已禁用"
"CITADEL_ABILITY_INVALID_SILENCED_IDOL" "运送灵翁中 - 技能已禁用"
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES" "位移技能已禁用"
"CITADEL_ABILITY_INVALID_DISARMED" "枪械已禁用"
"CITADEL_ABILITY_INVALID_ROOTED" "位移技能已禁用"
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE" "超出距离"
"CITADEL_ABILITY_INVALID_NO_TARGET" "无目标"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER" "需要目标步兵"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC" "需要非英雄角色目标"
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO" "需要目标英雄"
"CITADEL_ABILITY_INVALID_POSITION" "无效位置"
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND" "离地时无法使用"
"CITADEL_ABILITY_INVALID_NO_ABILITY" "无技能"
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE" "瞄准时无法使用"
"CITADEL_ABILITY_INVALID_ASLEEP" "睡眠中 - 无法行动"
"CITADEL_ABILITY_INVALID_STUNNED" "眩晕 - 无法行动"
"CITADEL_ABILITY_INVALID_CHAINED" "位移技能已禁用"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY" "能量不足"
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW" "敌人生命值过低"
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH" "你的生命值过高"
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET" "未瞄准滑索"
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS" "技能半径内无有效单位"
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA" "耐力不足"
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED" "耐力已禁用"
"CITADEL_ABILITY_INVALID_NOT_DEAD" "必须已被击败"
"CITADEL_ABILITY_INVALID_NOT_ALIVE" "必须活着"
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP" "无法空中跳跃两次"
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS" "无法空中跳跃三次"
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH" "无法空中冲刺两次"
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES" "无法空中冲刺三次"
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH" "无法向下冲刺两次"
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES" "无法向下冲刺三次"
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP" "无法蹬墙跳两次"
"CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP" "无法蹬墙跳三次"
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH" "没有可刷新的内容"
"CITADEL_ABILITY_INVALID_BEETLE_TARGET" "目标有甲虫"
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL" "弹匣已满"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED" "冲刺跳跃:已错过时机"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA" "冲刺跳跃:耐力不足"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY" "冲刺跳跃:太早"
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE" "冲刺跳跃:太晚"
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET" "调试命令需要英雄目标"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE" "技能资源不足"
"CITADEL_ABILITY_INVALID_NOT_BLOOD" "怒气值不足"
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM" "天花板过低"
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR" "没有要清除的伤害"
"CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR" "两扇门相隔太远"
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT" "无法传送"
"CITADEL_ABILITY_INVALID_CONSUME_TARGET" "目标无法被消耗"
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED" "这里不允许放门"
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED" "位移被屏蔽"
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP" "拾取灵瓮期间禁用"
"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED" "鼠标悬停即可选择海报"
"citadel_ability_interrupted" "被打断"
"citadel_ability_quick_melee" "近战"
"citadel_hint_zoom" "按住{g:citadel_binding:'ADS'}用武器放大。"
"citadel_hint_slide" "跑下斜坡时按住{g:citadel_binding:'Crouch'}滑行。"
"citadel_hint_zipline" "按住{g:citadel_binding:'Zipline'}跳上滑索。"
"citadel_hint_mantle" "按住{g:citadel_binding:'Mantle'}攀爬登上平台。"
"citadel_hint_ladder" "按下{g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'}跳上梯子。"
"citadel_hint_buy_items" "返回基地或商店购买道具。"
"citadel_hint_melee" "按下{g:citadel_binding:'AbilityMelee'}使用近战攻击。"
"citadel_hint_learn_initial_ability" "按住{g:citadel_binding:'Scoreboard'}选择要解锁的技能。"
"citadel_hint_learn_ability" "按住技能{g:citadel_binding:'Ability1'}、{g:citadel_binding:'Ability2'}、{g:citadel_binding:'Ability3'}或{g:citadel_binding:'Ability4'}学习该技能。"
"citadel_hint_upgrade_ability" "按住{g:citadel_binding:'Scoreboard'}升级技能。"
"citadel_hint_hero_testing_shop" "按下{g:citadel_binding:'OpenHeroSheet'}打开商店,设置测试选项。"
// Ability Hints
"citadel_hint_flamedash_boost" "按下{g:citadel_binding:'Roll'}加速。需要耐力。"
"citadel_hint_activate_wall" "按下{g:citadel_binding:'Attack'}提前创建墙壁。"
"citadel_hint_guided_arrow_boost" "按住{g:citadel_binding:'Attack'}提升箭速。"
"citadel_hint_flying_strike_early_activate" "按下{g:citadel_binding:'Attack'}提前飞向目标。"
//-----------------------------------------------------------------------------
// Breakable Prop modifiers
//-----------------------------------------------------------------------------
"fire_rate_pickup/small_fire_rate" "射速提高"
"health_regen_pickup/small_health_regen" "生命恢复提高"
"move_speed_pickup/small_move_speed" "移动速度提高"
"double_jump_pickup/double_jump" "二段跳和滑索速度"
"extra_gold_pickup/extra_gold_pickup" "下次击败英雄的额外赏金"
"cooldown_reduction_pickup/cooldown_reduction" "减少冷却时间"
"zipline_speed_pickup/zipline_speed" "滑索移动速度提高"
"extra_stamina_pickup/extra_stamina" "额外耐力"
"clip_size_pickup/clip_size" "3 个大型弹匣"
"small_gold_pickup_label:f" "{amount, plural, one{个魂魄} other{个魂魄}}"
"big_gold_pickup_label:f" "{amount, plural, one{个魂魄} other{个魂魄}}"
"cooldown_reduction_pickup_label" "降低冷却时间"
"move_speed_pickup_label" "提高移动速度"
"health_regen_pickup_label" "治疗"
"zipline_speed_pickup_label" "滑索速度"
"extra_stamina_pickup_label" "额外耐力"
"clip_size_pickup_label" "3 个大型弹匣"
"fire_rate_pickup_label" "射速"
"gun_powerup_pickup" "枪械攻击"
"survival_powerup_pickup" "战场存活"
"casting_powerup_pickup" "技能施放"
"movement_powerup_pickup" "移动能力"
"refresh_powerup_pickup" "刷新"
"change_team_powerup_pickup" "更换队伍"
"souls_powerup_pickup" "魂魄"
"spirit_permanent_pickup_label" "+2 元灵力量"
"firerate_permanent_pickup_label" "+1.5% 射速"
"ammo_permanent_pickup_label" "+3% 最大弹药量"
"hp_permanent_pickup_label" "+15 额外生命值"
"cd_permanent_pickup_label" "+0.5% 冷却时间减少"
"wp_permanent_pickup_label" "+3% 武器伤害"
"bulletresist_permanent_pickup_label" "+0.5% 子弹抗性"
"spiritresist_permanent_pickup_label" "+0.5% 元灵抗性"
"range_permanent_pickup_label" "+0.25% 技能距离"
"movespeed_permanent_pickup_label" "+0.1米 移动速度"
"spirit_permanent_pickup_label_lv2" "+3 元灵力量"
"firerate_permanent_pickup_label_lv2" "+2% 射速"
"ammo_permanent_pickup_label_lv2" "+5% 最大弹药量"
"hp_permanent_pickup_label_lv2" "+20 额外生命值"
"cd_permanent_pickup_label_lv2" "+0.75% 冷却时间减少"
"wp_permanent_pickup_label_lv2" "+4% 武器伤害"
"bulletresist_permanent_pickup_label_lv2" "+0.75% 子弹抗性"
"spiritresist_permanent_pickup_label_lv2" "+0.75% 元灵抗性"
"range_permanent_pickup_label_lv2" "+0.5% 技能距离"
"movespeed_permanent_pickup_label_lv2" "+0.2米 移动速度"
"spirit_permanent_pickup_label_lv3" "+4 元灵力量"
"firerate_permanent_pickup_label_lv3" "+2.5% 射速"
"ammo_permanent_pickup_label_lv3" "+7% 最大弹药量"
"hp_permanent_pickup_label_lv3" "+30 额外生命值"
"cd_permanent_pickup_label_lv3" "+1% 冷却时间减少"
"wp_permanent_pickup_label_lv3" "+6% 武器伤害"
"bulletresist_permanent_pickup_label_lv3" "+1% 子弹抗性"
"spiritresist_permanent_pickup_label_lv3" "+1% 元灵抗性"
"range_permanent_pickup_label_lv3" "+0.75% 技能距离"
"movespeed_permanent_pickup_label_lv3" "+0.3米 移动速度"
"breakable_pickup_missing_loc" "拾取物不存在"
"Item_Rejuvenator" "复生石"
"modifier_vanguard_buff" "先锋增益"
"Citadel_AcquireTicket_ErrorTitle" "错误"
"Citadel_AcquireTicket_BusyTitle" "正在加入游戏"
"Citadel_AcquireTicket_BusyText" "请等待"
"Citadel_AcquireTicket_InternalError" "当前无法与网络通信,也无法访问服务器。请稍后再试。"
"citadel_next_attack_delay_reason_reload" "装填弹药"
"citadel_next_attack_delay_reason_weapon_swap" "切换中"
"citadel_next_attack_delay_reason_disarmed" "被缴械"
"citadel_next_attack_delay_reason_stunned" "被眩晕"
"citadel_east_team_name" "琥珀"
"citadel_west_team_name" "宝蓝"
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
"citadel_settings_dismiss" "关闭"
"citadel_settings_search" "搜索中……"
"citadel_settings_search_subsetting_prefix" ":"
"citadel_settings_history_prev" "上一页"
"citadel_settings_history_next" "下一页"
"citadel_settings_highlight_hero_specific" "高亮显示英雄特定设置"
"citadel_settings_global_hero_indicator_desc" "设置:"
"citadel_settings_video_options" "选项"
"citadel_settings_video_options_confirm_reset" "确定要重置所有默认视频设置吗?"
"citadel_settings_video_options_reset_tooltip" "重置视频选项。"
"citadel_settings_video" "视频"
"citadel_settings_video_search" "图像 tuxiang"
"citadel_settings_audio" "音频"
"citadel_settings_audio_search" "声音 shengyin"
"citadel_settings_about" "关于"
"citadel_settings_social" "社交"
"citadel_settings_communication" "交流"
"citadel_settings_hero" "英雄"
"citadel_settings_hotkeys" "按键绑定"
"citadel_settings_steaminput" "控制器"
"citadel_settings_steaminput_connected" "已连接"
"citadel_ability_upgrade_tab_desc" "{g:citadel_binding:'Scoreboard'}+[{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}]将升级你的技能。这些是额外绑定。"
"citadel_settings_per_unit_hotkeys" "英雄特定设置"
"citadel_settings_advanced" "高级"
"citadel_settings_advanced_settings" "高级设置"
"citadel_settings_always_show_all" "始终显示所有设置"
"citadel_settings_always_show_all_tooltip" "在浏览特定英雄的设置时,同时显示所有英雄共享的全局设置。关闭此选项后只会显示每个英雄可以自定义的设置。
在浏览基础设置,或禁用英雄专属设置时会始终显示共享设置。"
"citadel_settings_default_view" "默认设置视图"
"citadel_settings_default_view_current_hero" "当前英雄"
"citadel_settings_default_view_base_settings" "基础设置"
"citadel_settings_default_view_tooltip" "选择打开设置菜单时默认显示的视图。
当前英雄:默认编辑你当前激活英雄的设置。
基础设置:默认编辑基础设置。"
"citadel_settings_remember_selected_hero" "记住选择的英雄"
"citadel_settings_remember_selected_hero_tooltip" "关闭时,如果当前英雄是默认视图,设置菜单将打开使用的英雄的视图,否则将打开基础设置。
开启时,设置菜单会记住在英雄选择器中选择的英雄,并重新打开相同的视图。如果已将当前英雄选为默认视图,设置菜单中你所选的英雄仍会在你切换游戏内英雄时随之更新。"
"citadel_settings_show_all_off_notice_title" "仅显示英雄特定设置"
"citadel_settings_show_all_off_notice_body" "在浏览特定英雄时,只显示每个英雄可以自定义的设置。
想要更改此设置,或其他任意全局设置,请选择英雄选择界面中的基础设置。"
"citadel_Hotkeys_Tooltip_PerUnitHotkeys" "启用/禁用英雄专属按键绑定、准星自定义和鼠标灵敏度。"
"citadel_settings_hero_selector_tooltip" "点击选择要修改设置的英雄。"
"citadel_settings_highlight_hero_specific_tooltip" "按住可以高亮每个英雄可以自定义的所有设置。
其他为全局设置,更改后会影响所有英雄"
"citadel_settings_hero_specific_enabled_title" "已启用英雄专属设置"
"citadel_settings_hero_specific_enabled_body" "要浏览特定英雄的设置,可以点击左上角的英雄图标打开英雄选择界面,再选择英雄。
第一个图标代表基础设置。每个英雄可以自定义其中一项或多项设置,未自定义的设置将沿用基础设置。
浏览设置菜单时按住{g:citadel_key:'TAB'}键可以高亮每个英雄能自定义的设置。其他为全局设置,无论使用哪个英雄都会保持不变。"
"citadel_settings_hero_specific_disabled_title" "已启用全局设置"
"citadel_settings_hero_specific_disabled_body" "你已关闭英雄专属设置。现在做出的任何改动都会影响所有英雄。
每个英雄的自定义设置都已保存,以便将来再次启用英雄专属设置。"
"citadel_settings_dont_show_again" "不再显示"
//Reserved in case we want to put a name on the base/fallback settings set
"citadel_settings_basesettings" "基础设置"
"citadel_settings_view_mode" "当前视角"
"citadel_settings_hero_selector_collapse_tooltip" "关闭英雄选择界面"
"citadel_settings_hero_selector_switch_to_base_tooltip" "切换到基础设置视图。"
"citadel_settings_hero_selector_switch_to_hero_tooltip" "切换到当前英雄设置的视图。"
"citadel_settings_chatwheel" "聊天轮盘"
"citadel_settings_chatwheel_search" "信号轮盘 xinhao lunpan"
"citadel_settings_chatwheel_confirm_reset" "确定要重置所有聊天轮盘设置吗?"
"citadel_settings_chatwheel_reset_tooltip" "重置聊天轮盘设置。"
"citadel_settings_communication_permissions" "权限"
"citadel_settings_communication_permissions_tooltip" "聊天和语音设置"
"citadel_settings_communication_permissions_desc" "选择默认情况下要接收的交流类型。也可以使用Esc菜单对玩家进行单独静音。禁用信号还将禁用这些玩家的聊天轮盘和地图绘图。"
"citadel_settings_communication_permissions_confirm_reset" "确定要重置所有交流权限吗?"
"citadel_settings_communication_permissions_reset_tooltip" "重置交流权限。"
"citadel_settings_communication_party" "组队成员"
"citadel_settings_communication_allies" "队友"
"citadel_settings_communication_opponents" "对手"
"citadel_settings_communication_spectated" "观战玩家"
"citadel_settings_communication_allow_text" "文本"
"citadel_settings_communication_allow_voice" "语音"
"citadel_settings_communication_allow_voice_search" "语音 yuyin"
"citadel_settings_communication_allow_pings" "信号"
"chat_wheel_options" "轮盘选项"
"citadel_settings_volume" "音量"
"citadel_settings_volume_confirm_reset" "确定要重置所有音量设置吗?"
"citadel_settings_volume_reset_tooltip" "重置音量设置。"
"citadel_settings_audio_output" "输出"
"citadel_settings_audio_output_confirm_reset" "确定要重置所有音频输出设置吗?"
"citadel_settings_audio_output_reset_tooltip" "重置音频输出设置。"
"citadel_settings_audio_options" "选项"
"citadel_settings_voice" "语音"
"citadel_settings_voice_search" "语音 yuyin"
"citadel_settings_voice_confirm_reset" "确定要重置所有语音聊天的麦克风设置吗?"
"citadel_settings_voice_reset_tooltip" "重置语音聊天的麦克风设置。"
"citadel_settings_game" "游戏"
"citadel_settings_reset_game_tooltip" "重置游戏设置。"
"citadel_reset_game" "重置游戏设置?"
"citadel_confirm_reset_game" "确定要重置所有游戏设置吗?"
"citadel_settings_game_options" "选项"
"citadel_settings_game_abilities_items_confirm_reset" "你确定要将所有技能和物品设置重置为默认设置吗?"
"citadel_settings_game_abilities_items_reset_tooltip" "重置技能和物品设置。"
"citadel_settings_skill_rating" "技术评级"
"citadel_settings_skill_rating_confirm_reset" "你确定要将技术评级设置重置为默认设置吗?"
"citadel_settings_skill_rating_reset_tooltip" "重置技术评级设置。"
"citadel_settings_skill_rating_notification" "评级变化通知"
"citadel_settings_skill_rating_notification_tip" "在我的技术评级变化时显示通知。"
"citadel_settings_skill_rating_post_game" "赛后队伍评级"
"citadel_settings_skill_rating_post_game_tip" "在每场比赛后显示队伍平均评级。"
"citadel_settings_network" "网络"
"citadel_settings_mastervolume" "主音量"
"citadel_settings_mastervolume_desc" "调整游戏的整体音量。"
"citadel_settings_gamevolume" "游戏音频"
"citadel_settings_gamevolume_search" "音效 yinxiao"
"citadel_settings_gamevolume_desc" "调整音效、音乐和对话的音量。"
"citadel_settings_musicvolume" "菜单音乐"
"citadel_settings_musicvolume_desc" "调整主菜单内音乐的音量。"
"citadel_settings_voicevolume" "语音聊天(他人)"
"citadel_settings_voicevolume_search" "语音 yuyin"
"citadel_settings_voicevolume_desc" "调整其他玩家麦克风的音量。"
"citadel_settings_gamevoicevolume" "麦克风音量"
"citadel_settings_gamevoicevolume_desc" "控制你麦克风的输入音量"
"citadel_settings_playsoundinbackground" "在后台播放声音"
"citadel_settings_playsoundinbackground_desc" "选择是否在其他应用程序窗口处于焦点时也播放游戏音频。"
"citadel_settings_showsubtitles" "显示字幕"
"citadel_settings_showsubtitles_desc" "启用后,游戏内对话将显示字幕。"
"citadel_settings_showsubtitles_search" "字幕 配音 语音 台词"
"citadel_settings_subtitles_search" "字幕 语音 配音 台词"
"citadel_settings_subtitles_custom_style" "自定义字幕"
"citadel_settings_subtitles_custom_style_tooltip" "自定义字幕的大小、颜色和字体。"
"citadel_settings_subtitles_filter_allies" "自己和友军"
"citadel_settings_subtitles_filter_allies_tooltip" "来自自己和队友的语音台词。"
"citadel_settings_subtitles_filter_enemies" "敌人"
"citadel_settings_subtitles_filter_enemies_tooltip" "可以听到敌方英雄的语音。"
"citadel_settings_subtitles_filter_npcs" "播音和NPC"
"citadel_settings_subtitles_filter_npcs_tooltip" "来自其他角色,如守护神、灵瓮和奇物商人的语音台词。"
"citadel_settings_subtitles_filter_abilities" "技能和物品"
"citadel_settings_subtitles_filter_kills" "击败和反应"
"citadel_settings_subtitles_filter_pings" "信号"
"citadel_settings_subtitles_filter_conversations" "对话"
"citadel_settings_subtitles_filter_patrons" "守护神"
"citadel_settings_subtitles_filter_soul_urn" "灵瓮"
"citadel_settings_subtitles_filter_shopkeeper" "商人"
"citadel_settings_subtitles_filter_newscaster" "新闻播报员"
"citadel_settings_subtitles_font_size" "字幕大小"
"citadel_settings_subtitles_font_size_tooltip" "字幕文本的大小。"
"citadel_settings_subtitles_text_color" "字幕颜色"
"citadel_settings_subtitles_text_color_tooltip" "字幕文本的颜色。"
"citadel_settings_subtitles_background_color" "字幕背景"
"citadel_settings_subtitles_background_color_tooltip" "字幕文本后面的背景或其轮廓的颜色。"
"citadel_settings_subtitles_background_style" "字幕背景样式"
"citadel_settings_subtitles_background_style_tooltip" "字幕可以显示在纯色背景上,也可以显示在文本周围带有轮廓线的位置。"
"citadel_settings_subtitles_background_style_solid" "纯色"
"citadel_settings_subtitles_background_style_outline" "轮廓"
"citadel_settings_subtitles_background_opacity" "背景不透明度"
"citadel_settings_subtitles_background_opacity_tooltip" "设置字幕文本后面背景的不透明度。"
"citadel_settings_subtitles_outline_thickness" "字幕轮廓粗细"
"citadel_settings_subtitles_outline_thickness_tooltip" "设置字幕文本周围轮廓的粗细。"
"citadel_settings_subtitles_font" "字幕字体"
"citadel_settings_subtitles_font_tooltip" "字幕文本所使用的字体。"
"citadel_settings_subtitles_font_default" "标准"
"citadel_settings_subtitles_font_block" "纯色"
"citadel_settings_subtitles_font_stylized" "风格化"
"citadel_settings_subtitles_bold_font" "粗体字幕"
"citadel_settings_subtitles_bold_font_tooltip" "字幕文本以粗体显示。"
"citadel_settings_subtitles_all_caps" "字幕全大写"
"citadel_settings_subtitles_all_caps_tooltip" "字幕全部以大写字母显示。"
"citadel_settings_subtitles_speaker_names" "说话人名称"
"citadel_settings_subtitles_speaker_names_tooltip" "通过图标、名称或二者来显示谁在说话。没有图标时总是会显示名称。"
"citadel_settings_subtitles_speaker_names_icon_and_name" "图标和名称"
"citadel_settings_subtitles_speaker_names_icon" "仅图标"
"citadel_settings_subtitles_speaker_names_name" "仅名称"
"citadel_settings_subtitles_preview_1" "漂亮的胡子"
"citadel_settings_subtitles_preview_2" "漂亮的胡子"
"citadel_settings_subtitles_preview_3" "好吧,我们不是一对英俊的狂徒吗"
"citadel_settings_voice_steam_link" "用蒸汽平台语音设置配置录音设备设置。"
"citadel_settings_voice_level" "语音级别"
"citadel_settings_voice_level_search" "语音 yuyin"
"citadel_settings_voice_level_desc" "此条显示麦克风当前检测到的音量级别。您可以使用它来测试麦克风,并根据需要设置麦克风触发阈值。"
"citadel_settings_openmicthreshold" "麦克风触发阈值"
"citadel_settings_voice_always_sample_mic" "始终对麦克风进行采样"
"citadel_settings_openmicthreshold_desc" "只有音频输入音量高于此级别时才传输语音。即使已启用语音聊天麦克风,此阈值仍然适用。"
"citadel_hotkeys_tooltip_chatvoiceparty" "用麦克风与队伍中的所有成员交流。如果设置为使用开放式麦克风,则在主界面中也能使用。"
"citadel_hotkeys_tooltip_chatvoiceteam" "用麦克风与所有队伍成员交流。"
"citadel_hotkeys_tooltip_togglemute" "将游戏音频静音或取消静音。"
"citadel_hotkeys_tooltip_move_up" "拥有飞行类技能的英雄可用于在空中提升高度。"
"citadel_hotkeys_tooltip_move_down" "拥有飞行类技能的英雄可用于在空中降低高度。"
"citadel_hotkeys_tooltip_down_dash" "在空中向下冲刺,效果与双击下蹲相同。"
"citadel_hotkeys_tooltip_held_item" "格挡来袭的近战攻击。如果你携带了诸如灵瓮之类的物品,该指令会将其扔出去。"
"citadel_hotkeys_tooltip_interact" "与高亮物体互动。"
"citadel_hotkeys_tooltip_cosmetic1" "使用游戏内的装饰喷漆,或使用季节性装饰道具。"
"citadel_hotkeys_tooltip_purchase_quickbuy" "如果经济允许,购买快速购买队列中的下一件物品。"
"citadel_hotkeys_tooltip_scoreboard" "按住可显示完整的比赛记分板和扩展的界面详细信息,并允许自由移动鼠标光标。"
"citadel_hotkeys_tooltip_extra_info" "按住可显示界面元素和世界内距离标记的更多详细信息,而不会失去鼠标视角控制。"
"citadel_hotkeys_tooltip_avoid_hero" "用于英雄阵容中标记想确保不会被分配到的英雄。"
"citadel_hotkeys_tooltip_instant_ping" "点击发送信号。长按可取消发送信号。聊天轮盘不会打开。迷你轮盘会打开。"
"citadel_hotkeys_tooltip_ping" "按下可标记你瞄准的位置。按住可打开聊天轮盘。"
"citadel_hotkeys_tooltip_chat_wheel" "马上打开聊天轮盘,没有按住的延迟。"
"citadel_hotkeys_tooltip_quick_ping" "立刻发送选定的信号,无需打开聊天轮盘。"
"citadel_hotkeys_tooltip_pause" "暂停所有玩家的比赛,或恢复已暂停的比赛。"
"citadel_hotkeys_tooltip_replay_death" "倒下时可以观看自己被击倒前的回放。"
"citadel_hotkeys_tooltip_teammate_camera" "按住即可通过该队友的视角查看比赛画面。队友的编号顺序与他们在顶部栏中显示的顺序一致。"
"citadel_hotkeys_tooltip_reset_camera" "将视角调回水平线。"
"citadel_hotkeys_tooltip_spec_camera_mode" "切换观众视角模式。"
"citadel_hotkeys_tooltip_spec_switch_team" "切换到观看对方。"
"citadel_hotkeys_tooltip_spec_free_cursor" "在用鼠标控制视角和使用自由光标与观战界面交互之间切换。"
"citadel_hotkeys_tooltip_minimap_view_amber" "仅在小地图上显示“隐王”队伍的视角。"
"citadel_hotkeys_tooltip_minimap_view_sapphire" "仅在小地图上显示“源祖”队伍的视角。"
"citadel_hotkeys_tooltip_spectate_player" "观战这个英雄。英雄的编号按其在顶部栏出现的顺序从左到右排列。"
"citadel_hotkeys_tooltip_minimap_view_both" "在小地图上显示双方队伍的视角。"
"citadel_hotkeys_tooltip_minimap_view_target" "在小地图上显示被观战玩家所在队伍的视角。"
"citadel_hotkeys_tooltip_shop_purchase_search_match" "商店搜索结果缩小到单个物品时可以购买;如果已经拥有该商品,则可以出售。此功能在搜索框中输入内容时有效。"
"citadel_hotkeys_tooltip_shop_focus_search" "切换到所有物品页面,然后在商店搜索框中开始输入。"
"citadel_hotkeys_tooltip_shop_tab_build" "切换到商店的出装页面。"
"citadel_hotkeys_tooltip_shop_tab_recommended" "切换到商店的热门物品页面。"
"citadel_hotkeys_tooltip_shop_tab_all_items" "切换到商店的所有物品页面。"
"citadel_hotkeys_tooltip_shop_tab_weapon" "切换到商店的武器物品页面。"
"citadel_hotkeys_tooltip_shop_tab_spirit" "切换到商店的元灵物品页面。"
"citadel_hotkeys_tooltip_shop_tab_vitality" "切换到商店的活力物品页面。"
"citadel_hotkeys_tooltip_shop_tier_up" "将商店向上滚动一个价格等级
如果已禁用“自动滚动到价格等级”选项,则此操作只会滚动一小段距离。"
"citadel_hotkeys_tooltip_shop_tier_down" "将商店向下滚动一个价格等级
如果已禁用“自动滚动到价格等级”选项,则此操作只会滚动一小段距离。"
"citadel_settings_monitor_mic_desc" "打开此功能可以在调整音频设置时监听你的麦克风。"
"citadel_settings_streamlined_mic_desc" "在游戏开始时打开录音设备,而不是在使用麦克风时打开。"
"citadel_settings_defaultaudio" "默认"
"citadel_settings_sounddevice" "输出设备"
"citadel_settings_sounddevice_desc" "选择想要播放游戏音频的扬声器或耳机。"
"citadel_settings_sounddevice_search" "扬声器 耳机 外放 音响 yangshengqi erji waifang yinxiang"
"citadel_settings_voice_sounddevice" "输入设备"
"citadel_settings_voice_sounddevice_desc" "选择用于语音聊天的麦克风。"
"citadel_settings_voice_sounddevice_search" "麦克风 maikefeng"
"citadel_settings_no_audio_input_devices" "未检测到麦克风"
"citadel_settings_speakerconfig" "扬声器配置"
"citadel_settings_speakerconfig_desc" "选择要优化音频输出的设备类型(耳机或扬声器)。"
"citadel_settings_headphones" "耳机"
"citadel_settings_2speakers" "2 声道扬声器"
"citadel_settings_4speakers" "4 声道扬声器"
"citadel_settings_5speakers" "5.1 声道扬声器"
"citadel_settings_7speakers" "7.1 声道扬声器"
"citadel_settings_audiodefaults" "恢复默认设置"
"citadel_settings_display" "显示"
"citadel_settings_display_device" "显示"
"citadel_settings_display_refresh_rate" "{d:refresh_rate} Hz"
"citadel_settings_display_option_label" "{d:r:display_width}x{d:r:display_height} ({s:refresh_rate_label})"
"citadel_settings_display_confirm_reset" "确定要重置显示设置吗?
这还会将显示器设置为原生分辨率。"
"citadel_settings_display_reset_tooltip" "重置显示设置。"
"citadel_settings_display_choice" "显示器 {d:displayNumber} - {s:displayName}"
"citadel_settings_usenativeresolution" "使用原生分辨率"
"citadel_settings_resolution" "分辨率"
"citadel_settings_customresolution" "自定义分辨率"
"citadel_settings_aspectratio" "宽高比"
"citadel_settings_aspectratio169" "16x9"
"citadel_settings_aspectratio1610" "16x10"
"citadel_settings_aspectratio219" "21x9"
"citadel_settings_219_clamp_HUD" "嵌入式界面"
"citadel_settings_219_clamp_HUD_desc" "启用此选项后,在 21:9 宽高比下玩游戏时,界面元素将保持在屏幕中央。"
"citadel_settings_fullscreen_focus_behavior" "尽量减少焦点损失"
"citadel_settings_fullscreen_focus_behavior_desc" "如果另一个应用程序获得焦点,那么最小化游戏。
此设置仅在全屏模式下游玩时适用。"
"citadel_settings_custom_ui_colors" "自定义界面颜色"
"citadel_settings_custom_ui_colors_tooltip" "修改用户界面中某些元素使用的颜色。"
"citadel_settings_custom_ui_colors_search" "色盲 色弱 semang seruo 颜色 yanse 绿色 lvse hongse 红绿色盲 honglv"
"citadel_settings_enemy_ui_color" "敌人颜色"
"citadel_settings_enemy_ui_color_tooltip" "用于在界面中显示敌人生命条和其他敌人指示器的颜色。"
"citadel_settings_enemy_ui_color_search" "色盲 色弱 血条 颜色 semang seruo xuetiao yanse"
"citadel_settings_enemy_damage_delta_color" "敌人伤害颜色"
"citadel_settings_enemy_damage_delta_color_tooltip" "对敌人造成伤害时,该颜色会短暂地显示敌人刚刚损失的生命值。"
"citadel_settings_enemy_damage_delta_color_search" "对敌伤害 血条 生命条 色盲 黄色 duidi shanghai xuetiao dhengmingtiao semang huangse"
"citadel_settings_enemy_zipline_color" "敌方滑索颜色"
"citadel_settings_enemy_zipline_color_tooltip" "用于表示敌方滑索和敌方目标在小地图上的颜色。"
"citadel_settings_enemy_zipline_color_search" "敌人 滑索 绳索 目标 头目 机甲 小地图 颜色 色盲 huasuo yanse mubiao semang xiaoditu jijia"
"citadel_settings_video_preview" "预览渲染变化"
"citadel_settings_video_preview_desc" "在修改影响渲染的视频性能或视角设置后,短暂显示游戏世界来查看这些更改的影响。"
"citadel_settings_video_preview_time" "预览持续时间"
"citadel_settings_video_preview_time_desc" "调整更改视频性能或视角视图设置后游戏世界显示的持续时间。"
"citadel_settings_light_sensitivity_mode" "减弱闪光效果"
"citadel_settings_light_sensitivity_mode_search" "光敏度 guangmindu"
"citadel_settings_light_sensitivity_mode_desc" "此设置将减弱闪光和频闪效果,但不会将其完全消除。此设置旨在使游戏玩起来更舒适,但部分效果仍将存留。"
"citadel_settings_camera_shake" "减少视角抖动"
"citadel_settings_camera_shake_search" "屏幕抖动 晕动症 晃动 摇动 pingmu doudong yundongzheng huangdong yaodong"
"citadel_settings_camera_shake_desc" "减少冲击、爆炸和其他特效造成的视角抖动。"
"citadel_settings_auto_fire" "自动射击"
"citadel_settings_auto_fire_search" "自动开火 自动射击 攻击 反转 重复性劳损 腕管综合征 zidong kaihuo sheji gongji fanzhuan chongfuxinglaosun wanguanzonghezheng"
"citadel_settings_auto_fire_desc" "你的武器无需按住“开火”键即可持续射击。按下“开火”键停止射击,再次按下即可恢复射击。"
"citadel_settings_auto_move" "自动移动"
"citadel_settings_auto_move_search" "自动奔跑 自动冲刺 自动前进 重复性劳损 腕管综合征 zidong benpao chongci qianjin chongfuxinglaosun wanguanzonghezheng"
"citadel_settings_auto_move_desc" "双击“前进”键即可继续前进,无需按住按键。按“前进”或“后退”键即可停止。"
"citadel_settings_auto_mantle_forward" "自动向前攀爬"
"citadel_settings_auto_mantle_forward_search" "攀爬 爬 边缘 重复性劳损 腕管综合征 panpa bianyuan chongfuxinglaosun wanguanzonghezheng"
"citadel_settings_auto_mantle_forward_desc" "在地面上向前移动时,无需按跳跃键即可自动攀爬遇到的边缘。可破坏物会被跳过,这样可以直接进行击打。"
"citadel_settings_auto_mantle_backward" "自动向后攀爬"
"citadel_settings_auto_mantle_backward_search" "攀爬 反向 爬 边缘 重复性劳损 腕管综合征 panpa fanxiang bianyuan chongfuxinglaosun wanguanzonghezheng"
"citadel_settings_auto_mantle_backward_desc" "在地面上向后移动时,无需按跳跃键即可自动攀爬遇到的边缘。可破坏物会被跳过。"
"citadel_settings_auto_mantle_in_air" "空中自动攀爬"
"citadel_settings_auto_mantle_in_air_search" "空中 跳跃 冲刺 攀爬 爬 边缘 重复性劳损 腕管综合征 panpa bianyuan chongfuxinglaosun wanguanzonghezheng kongzhong tiaoyue chongci"
"citadel_settings_auto_mantle_in_air_desc" "在空中向前或向后移动时,无需按跳跃键即可自动攀爬遇到的边缘。可破坏物会被跳过。"
"citadel_settings_apply" "应用设置"
"citadel_settings_videodefaults" "恢复默认设置"
"citadel_settings_shop_show_item_names" "显示物品名称"
"citadel_settings_shop_item_names_tooltip" "启用后物品名称会显示在商店的图标上。"
"citadel_settings_shop_search_use_name_only" "仅搜索名称"
"citadel_settings_shop_search_use_name_only_tooltip" "启用后搜索时仅使用物品的名称,并且无视物品的描述。"
"citadel_settings_shop_open_focus_search" "即时搜索焦点"
"citadel_settings_shop_open_focus_search_tooltip" "启用后,打开商店会将键盘放入搜索框中,这样就可以立即键入物品名称。按{g:citadel_key:'ESCAPE'}键后键盘会返回到游戏中。"
"citadel_settings_shop_scroll_snap" "快速滚动查看价格档位"
"citadel_settings_shop_scroll_snap_tooltip" "启用后滚动商店的所有物品页签每次都会移动一个价格档位。"
"citadel_settings_unit_status_show_health" "生命值数字"
"citadel_settings_unit_status_show_health_tooltip" "在血条中显示生命值的具体数字。"
"citadel_settings_unit_status_show_ally_health" "友军生命值数字"
"citadel_settings_unit_status_show_ally_health_tooltip" "友方英雄受到伤害时,在其生命条上显示生命值数值。"
"citadel_settings_unit_status_show_ally_health_search" "队友 血条 生命值 duiyou xuetiao shengmingzhi"
"citadel_settings_unit_status_show_critical" "生命值临界效果"
"citadel_settings_unit_status_show_critical_tooltip" "在生命值处于临界水平的敌人的生命条上显示文本和动画。"
"citadel_settings_unit_status_hero_name" "生命条上方名称"
"citadel_settings_unit_status_hero_name_tooltip" "在其他英雄的生命条上方显示的内容。"
"citadel_settings_unit_status_hero_name_search" "玩家名称 英雄名称 血条 头顶 wanjia mingcheng yingxiong xuetiao touding"
"citadel_settings_unit_status_hero_name_player" "玩家名称"
"citadel_settings_unit_status_hero_name_hero" "英雄名称"
"citadel_settings_unit_status_hero_name_none" "无"
"citadel_settings_damage_text_cumulative" "显示累积伤害"
"citadel_settings_damage_text_cumulative_tooltip" "选择你查看目标持续受到伤害的方式。"
"citadel_settings_damage_text_cumulative_off" "关闭"
"citadel_settings_damage_text_cumulative_running" "实时"
"citadel_settings_damage_text_cumulative_final" "仅显示最终总计"
"citadel_settings_damage_text_cumulative_off_tooltip" "只显示每次击中造成的单独伤害数值。"
"citadel_settings_damage_text_cumulative_running_tooltip" "除了显示单个伤害数值外,还要显示对目标造成的最近总伤害,并随着你持续对其造成伤害而更新。"
"citadel_settings_damage_text_cumulative_final_tooltip" "除了显示单个伤害数值外,还会在停止对目标造成伤害后显示对其造成的总伤害。"
"citadel_settings_enable_console" "开发命令控制台"
"citadel_settings_enable_console_tooltip" "如果你有像 -dev 或 -console 这样的启动选项来启用控制台,它们会覆盖此设置。"
"citadel_settings_wheel_delay_desc" "轮盘延迟:"
"citadel_settings_quick_cast_desc" "施法模式:"
"citadel_settings_quick_cast_items_desc" "主动物品施放"
"citadel_settings_quick_cast_items_tooltip" "设置主动物品的施法模式。
如果某个英雄的施法模式与你的基础设置一致,则对基础设置的进一步更改将应用于该英雄,直到被覆盖为止。"
"citadel_settings_quick_cast_global" "施法模式"
"citadel_settings_quick_cast_default_desc" "设置英雄技能的默认施法模式。
如果某个英雄的施法模式与你的基础设置一致,则对基础设置的进一步更改将应用于该英雄,直到被覆盖为止。"
"citadel_settings_quick_cast_default_confirm_press_hold" "所有使用原默认施法模式的技能都会更改施法模式。
警告:快速施法与按下和按住不兼容。任何使用按下和按住的副施法模式的英雄都会使副施法模式重置为副施法按钮。
确定要更改施法模式为快速施法吗?"
"citadel_settings_quick_cast_error_confirm" "快速施法与按下和按住的副施法模式不兼容。
如果这个技能想使用快速施法,请先更改副施法模式。"
"citadel_settings_quick_cast_error_press_hold" "不允许"
"citadel_settings_quick_cast_global_warning" "确认更改"
"citadel_settings_quick_cast_success" "成功"
"citadel_settings_quick_cast_set_success" "所有英雄技能的快速施放模式设置成功。"
"citadel_settings_ability_quickcast_tooltip" "切换以启用/禁用此特定技能/物品的快速施放功能"
"citadel_settings_quickcast_default" "技能默认"
"citadel_settings_quickcast_item_default" "物品默认"
"citadel_settings_quickcast_enabled" "立即施放"
"citadel_settings_quickcast_disabled" "快速施放"
"citadel_settings_quickcast_default_tooltip" "使用技能或物品的默认施放模式。"
"citadel_settings_quickcast_confirm_cast_tooltip" "按下按钮选择物品或技能,然后按下发射按钮施放。"
"citadel_settings_quickcast_enabled_tooltip" "按下按钮后立即施放。"
"citadel_settings_quickcast_disabled_tooltip" "松开按钮时施放。"
"citadel_settings_quickcast_confirm_cast" "确认施放"
"citadel_quickbuy_auto_buy_enable" "自动快速购买"
"citadel_quickbuy_auto_buy_enable_tooltip" "如启用,将持续检查你是否买得起快速购买队列中的下一个物品,当你在商店范围内时将自动购买。"
"citadel_quickbuy_purchase_prompts_enable" "快速购买提示"
"citadel_quickbuy_purchase_prompts_enable_tooltip" "如果启用,在你将物品加入队列时显示购买提示,而不是在购买时显示。"
"citadel_settings_streamer_mode" "主播模式"
"citadel_settings_streamer_mode_search" "隐藏玩家昵称"
"citadel_settings_streamer_mode_tooltip" "启用此功能即可在游戏中和主界面上隐藏玩家名称。不会在个人资料卡中隐藏玩家名称。"
"citadel_settings_speedometer_ui_enable" "速度计"
"citadel_settings_speedometer_ui_enable_tooltip" "启用速度测试功能。"
"citadel_settings_active_window_unpause" "结束暂停时聚焦游戏"
"citadel_settings_active_window_unpause_tooltip" "启用此功能将在游戏即将结束暂停时将游戏窗口作为焦点。"
"citadel_settings_cancel_with_ability_key" "使用技能键取消"
"citadel_settings_cancel_with_ability_key_tooltip" "启用按下技能键或取消技能键来取消技能。"
"citadel_settings_always_show_hud_stats" "始终显示界面统计数据"
"citadel_settings_always_show_hud_stats_tooltip" "开启此功能即可使界面左侧的统计数据始终可见。"
"citadel_camera_pitch_inverted" "反转鼠标"
"citadel_camera_pitch_inverted_search" "反转Y轴 fanzhuan"
"citadel_camera_pitch_inverted_tooltip" "反转时,向前移动鼠标会向下看,向后移动会向上看。"
"citadel_camera_zoom_is_toggle" "切换缩放"
"citadel_camera_zoom_is_toggle_search" "缩放锁定 suofang suoding moshi 瞄准 miaozhun"
"citadel_camera_zoom_is_toggle_tooltip" "保持缩放状态,直到再次按下缩放键才会取消。
这是全局设置,无法为每个英雄单独设置。"
"citadel_camera_hero_fov" "镜头视野"
"citadel_settings_camera_fov_search" "视野"
"citadel_camera_hero_fov_new" "传统的视野设置已被滑块取代,从而可以更灵活地自定义视野范围。"
"citadel_camera_hero_fov_tooltip" "调整视野范围。角度越大,视野越宽;角度越小,视野越窄。"
"citadel_settings_camera" "视角设置"
"citadel_settings_camera_confirm_reset" "确定要重置视角设置吗?"
"citadel_settings_camera_reset_tooltip" "重置视角设置。"
"citadel_settings_camera_search" "摄像机 视野 视场角 反转俯仰 缩放 切换 抖动 晃动 晕动症 观战 死亡队友 跟随视角 shijiao shiye suofang fanzhuan guanzhan yundongzheng huangdong gensui shexiangji qiehuan doudong"
"citadel_settings_spectator_camera" "观战与回放视角"
"citadel_settings_spectator_camera_confirm_reset" "确定要重置观战和回放视角设置吗?"
"citadel_settings_spectator_camera_reset_tooltip" "重置观战和回放视角设置。"
"citadel_settings_spectator_camera_search" "观战 观看 录像 回放 透明 摄像机 偏移 覆盖 guanzhan guankan luxiang huifang touming shexiangji pianyi fugai fov"
"citadel_settings_spectator_auto_target_view" "跟随观战玩家的视角"
"citadel_settings_spectator_auto_target_view_tooltip" "自己倒下时在观战或观看回放,如果停止移动鼠标,视角会在片刻后转回被观战玩家的视角。关闭此选项可让视角保持在你瞄准的位置。"
"citadel_settings_camera_fade_viewed_near_opacity" "观察英雄的近距离不透明度"
"citadel_settings_camera_fade_viewed_near_dist" "观察英雄的完全消失距离"
"citadel_settings_camera_fade_viewed_far_dist" "观察英雄的开始消失距离"
"citadel_settings_camera_fade_viewed_tooltip" "在视角靠近观看的英雄时,英雄会逐渐消失。效果从开始消失距离开始,在完全消失距离达到近距离的不透明度。不透明度可以设置为100%,使其完全不消失。"
"citadel_settings_camera_fade_other_near_opacity" "其他单位的近距离不透明度"
"citadel_settings_camera_fade_other_near_dist" "其他单位的距离"
"citadel_settings_camera_fade_other_far_dist" "其他单位的开始消失距离"
"citadel_settings_camera_fade_other_tooltip" "在视角靠近其他英雄、头目和圣坛时都会逐渐消失。效果从开始消失距离开始,在完全消失距离达到近距离的不透明度。不透明度可以设置为100%,使其完全不消失。"
"citadel_settings_camera_overrides_enabled" "自定义观战视角"
"citadel_settings_camera_overrides_enabled_tooltip" "使用以下偏移值放置视角,而不使用每个英雄自己的视角。"
"citadel_settings_camera_override_pivot_x" "枢轴前向偏移"
"citadel_settings_camera_override_pivot_y" "枢轴侧向偏移"
"citadel_settings_camera_override_pivot_z" "枢轴高度"
"citadel_settings_camera_override_pivot_x_crouching" "下蹲时枢轴前向偏移"
"citadel_settings_camera_override_pivot_y_crouching" "下蹲时枢轴侧向偏移"
"citadel_settings_camera_override_pivot_z_crouching" "下蹲时枢轴高度"
"citadel_settings_camera_override_pivot_tooltip" "视角围绕英雄旋转的中心点。向前为正,向左为正,向上为正。"
"citadel_settings_camera_override_x" "视角前向偏移"
"citadel_settings_camera_override_y" "视角侧向偏移"
"citadel_settings_camera_override_z" "视角垂直偏移"
"citadel_settings_camera_override_offset_tooltip" "视角相对于枢轴点的位置。负的前向值会使其移动到英雄身后,正的侧向值会使其向左移动。"
"citadel_settings_camera_override_worst_case_x" "近墙前向偏移"
"citadel_settings_camera_override_worst_case_y" "近墙侧向偏移"
"citadel_settings_camera_override_worst_case_z" "近墙垂直偏移"
"citadel_settings_camera_override_worst_case_tooltip" "英雄紧贴墙壁时,摄像机会退回到的位置。"
"citadel_settings_camera_override_ads_x" "缩放前向偏移"
"citadel_settings_camera_override_ads_y" "缩放侧向偏移"
"citadel_settings_camera_override_ads_z" "缩放垂直偏移"
"citadel_settings_camera_override_ads_tooltip" "被观战的英雄缩放时,视角相对于枢轴点所在的位置。"
"citadel_settings_camera_override_fov" "视场"
"citadel_settings_camera_override_ads_fov" "缩放视场"
"citadel_settings_camera_override_fov_tooltip" "自定义观战视角的视野范围,正常情况下以及当被观战的英雄缩放时。"
"citadel_settings_camera_presets" "镜头预设"
"citadel_settings_camera_preset_default" "默认"
"citadel_settings_camera_preset_1" "镜头 1"
"citadel_settings_camera_preset_2" "镜头 2"
"citadel_settings_camera_preset_3" "镜头 3"
"citadel_settings_interface" "界面"
"citadel_settings_interface_confirm_reset" "确定要重置所有界面设置吗?"
"citadel_settings_interface_reset_tooltip" "重置界面设置。"
"citadel_settings_shop" "商店"
"citadel_settings_shop_confirm_reset" "确定要重置所有商店设置吗?"
"citadel_settings_shop_reset_tooltip" "重置商店设置。"
"citadel_settings_hero_specific_confirm_reset" "确定要关闭英雄专属设置吗?
英雄自定义设置将会保留,以备日后重新开启。"
"citadel_settings_hero_specific_confirm_reset_disabled" "确定要重置所有英雄专属设置吗?"
"citadel_settings_hero_specific_reset_tooltip" "重置英雄专属设置。"
"citadel_enable_ping_indicator" "界面信号指示器"
"citadel_enable_ping_indicator_tooltip" "在屏幕上显示指向队友发出信号的指示器。"
"citadel_settings_alt_cast_mode_section" "副施法"
"citadel_settings_alt_cast_mode" "副施法模式"
"citadel_settings_alt_cast_mode_tooltip" "设置输入方式,执行副施法,而不是常规施法。"
"citadel_settings_alt_cast_double_tap" "双击"
"citadel_settings_alt_cast_double_tap_tooltip" "双击技能按钮即可副施放该技能。"
"citadel_settings_alt_cast_key" "副施放键"
"citadel_settings_alt_cast_key_tooltip" "选定一个技能,然后按下副施放键,或是按住副施放键,然后按下技能键,即可副施放该技能。"
"citadel_settings_alt_cast_press_and_hold" "按住不松"
"citadel_settings_alt_cast_press_and_hold_tooltip" "按住技能按钮一小段时间即可副施放。"
"citadel_settings_alt_cast_double_tap_window" "双击施法窗口"
"citadel_settings_alt_cast_double_tap_window_tooltip" "设置第二次点击会被识别为双击并触发副施法的持续时间。"
"citadel_settings_alt_cast_hold_time" "副施法按住时间"
"citadel_settings_alt_cast_hold_time_tooltip" "设置按住技能按钮触发特殊施法的持续时间。"
"citadel_settings_alt_cast_global_confirm_quick_cast" "警告:按下和按住与快速施法不兼容。如果应用按下和按住,任何设为快速施法的英雄技能都会恢复为技能默认。
确定要把副施法模式改为按下和按住吗?"
"citadel_settings_alt_cast_global_warning" "确认更改"
"citadel_settings_cancel_ability_mode" "更改取消技能方式:"
"citadel_settings_cancel_ability_mode_desc" "注意:在可能的情况下,技能可用取消键取消。"
"citadel_settings_cancel_ability_mode_cancel_key" "取消键"
"citadel_settings_cancel_ability_mode_ability_key" "技能键"
"citadel_settings_cancel_ability_mode_either" "取消键或技能键"
"citadel_settings_cancel_ability_mode_cancel_key_tooltip" "按下取消键即可取消主动技能"
"citadel_settings_cancel_ability_mode_ability_key_tooltip" "再次按下技能键即可取消主动技能"
"citadel_settings_cancel_ability_mode_either_tooltip" "按下取消键或再次按下技能键即可取消主动技能"
// Settings sharing
"citadel_settings_share_tooltip" "以代码的形式分享准星和/或键位绑定的自定义设置,或应用来自其他玩家的设置代码"
"citadel_settings_share_popup_title" "分享设置"
"citadel_settings_share_tab_export" "分享我的设置"
"citadel_settings_share_tab_import" "应用代码"
"citadel_settings_share_export_desc" "选择要分享的设置,然后复制代码并发送给其他玩家。"
"citadel_settings_share_scope_title" "英雄设置"
"citadel_settings_share_scope_all_heroes" "所有英雄"
"citadel_settings_share_scope_all_heroes_tooltip" "所选类别的基本设置,加上每个英雄的英雄特定自定义设置。"
"citadel_settings_share_scope_base" "基础设置"
"citadel_settings_share_scope_base_tooltip" "所选类别的基本设置,不包含每个英雄的英雄特定自定义设置。"
"citadel_settings_share_scope_hero_tooltip" "这个英雄的设置,所以接受的玩家可以应用你当前使用这个英雄所用的同一套设置。"
"citadel_settings_share_categories_title" "包含"
"citadel_settings_share_reticle" "准星"
"citadel_settings_share_keybinds" "按键绑定"
"citadel_settings_share_copy" "复制代码"
"citadel_settings_share_copied" "已复制!"
"citadel_settings_share_nothing_selected" "选择要分享的内容。"
"citadel_settings_share_import_desc" "粘贴其他玩家的代码查看查看其内容,然后选择要应用的设置。"
"citadel_settings_share_paste_placeholder" "在此粘贴设置代码..."
"citadel_settings_share_paste_clipboard" "从剪贴板粘贴"
"citadel_settings_share_invalid_code" "这不是有效的设置代码。"
"citadel_settings_share_contents_title" "这个代码包含:"
"citadel_settings_share_contents_scope_base" "基础设置"
"citadel_settings_share_preview_caption" "应用此代码后,这些将是你的设置:"
"citadel_settings_share_contents_preview_tooltip" "{s:scope_name}"
"citadel_settings_share_contents_scope_all:f" "基础设置 + {i:scope_hero_count}个{scope_hero_count, plural, one{英雄} other{英雄}}"
"citadel_settings_share_contents_heroes_tooltip" "基础设置 + {s:hero_list}"
"citadel_settings_share_contents_hero_separator" ","
"citadel_settings_share_base_differs" "这个代码的基础设置和你的不同。"
"citadel_settings_share_heroes_ignored" "这个代码包含英雄专属的自定义设置。
由于你没有使用英雄专属设置,这些设置不会被应用。"
"citadel_settings_share_base_as_overrides" "你的基础设置将会保留。代码中基础设置不同的地方,将作为英雄专属的自定义设置进行应用。"
"citadel_settings_share_summary_reticle:f" "{i:reticle_count}项{reticle_count, plural, one{自定义设置} other{自定义设置}} - 你的当前设置中{i:reticle_diff_count}项将会更改"
"citadel_settings_share_summary_keybinds:f" "{i:bind_count}项{bind_count, plural, one{自定义设置} other{自定义设置}} - 你的当前键位绑定中{i:bind_diff_count}项将会更改"
"citadel_settings_share_summary_none" "0项自定义设置"
"citadel_settings_share_summary_reticle_same:f" "{i:reticle_count}项{reticle_count, plural, one{自定义设置} other{自定义设置}} - 与你的当前设置全部一致"
"citadel_settings_share_summary_keybinds_same:f" "{i:bind_count}项{bind_count, plural, one{自定义设置} other{自定义设置}} - 与你的当前设置全部一致"
"citadel_settings_share_warning_unbinds_required" "应用这些键位绑定后,一个或多个关键游戏指令没有绑定按键。"
"citadel_settings_share_missing_binds_caption" "应用后,以下游戏所需命令将没有按键绑定:"
"citadel_settings_share_missing_binds_caption_scopes" "应用后,以下游戏所需的命令将没有按键绑定。请为所示英雄绑定这些按键,或基础设置图标({g:citadel_icon:'BASE_SETTINGS'})有显示时在基础设置中进行绑定:"
"citadel_settings_share_apply_title" "应用"
"citadel_settings_share_apply_reticle" "准星"
"citadel_settings_share_apply_reticle_tooltip" "应用代码里的准星设置。在自行更改设置或关闭设置菜单之前可以撤销此操作。"
"citadel_settings_share_apply_keybinds" "按键绑定"
"citadel_settings_share_apply_keybinds_tooltip" "应用代码里的按键绑定设置。在自行更改设置或关闭设置菜单之前可以撤销此操作。"
"citadel_settings_share_apply_base" "基础设置"
"citadel_settings_share_apply_base_tooltip" "把你的基础设置替换为这个代码中的设置。
关闭此选项会保留自己的基础设置,所有不同的设置都会作为英雄专属设置覆盖相应英雄。"
"citadel_settings_share_apply" "应用"
"citadel_settings_share_preview_changes" "预览代码内容"
"citadel_settings_share_applied" "设置已应用。"
"citadel_settings_share_reverted" "设置已恢复。"
"citadel_settings_share_undo" "撤销"
"citadel_settings_share_undo_tooltip" "把你的设置恢复到应用上次代码之前的状态。此功能在您自行更改按键绑定或准星设置,或关闭设置菜单之前一直有效。"
"citadel_settings_crosshair_copy_code" "复制代码"
"citadel_settings_crosshair_copy_code_tooltip" "复制这个准星,可以生成发送给其他玩家的代码。"
"citadel_settings_crosshair_paste_code" "粘贴并应用代码"
"citadel_settings_crosshair_paste_code_tooltip" "把剪贴板中的准星代码应用到这个准星"
"citadel_settings_crosshair_code_copied" "准星代码已复制"
"citadel_settings_crosshair_code_pasted" "准心已应用"
"citadel_settings_crosshair_code_paste_failed" "剪贴板中没有准心代码"
"citadel_settings_crosshair_code_paste_multiple" "剪贴板包含多个准心"
"citadel_settings_crosshair_undo_paste_tooltip" "撤销已粘贴的准心更改。
如果进行进一步的更改或退出设置,你将无法恢复到之前的准心设置。"
"citadel_settings_share_new_setting" "可分享设置"
"citadel_settings_share_new_setting_desc" "把准星和按键绑定设置复制为代码,与其他玩家分享,或者应用来自他人的代码。在搜索栏旁边可以找到。"
// Keybind map popup
"citadel_keybind_map_button" "查看按键绑定图"
"citadel_keybind_map_title" "按键绑定图"
"citadel_keybind_map_show_chords" "查看映射"
"citadel_keybind_map_show_chords_tooltip" "按住{g:citadel_key:'SHIFT'}键,查看绑定到这些键的修饰键组合,而不是单个键绑定。"
// One-letter marks on keys chorded with SHIFT, ALT and CTRL in the keybind map (each sits in its own fixed slot)
"citadel_keybind_map_chord_shift" "S"
"citadel_keybind_map_chord_alt" "A"
"citadel_keybind_map_chord_ctrl" "C"
"citadel_keybind_map_hint" "高亮显示的按键已绑定到某个指令。将鼠标悬停在按键上即可查看其绑定的指令。
单击任意按键即可将指令绑定到该按键。"
"citadel_keybind_map_mouse1" "M1"
"citadel_keybind_map_mouse2" "M2"
"citadel_keybind_map_mouse3" "M3"
"citadel_keybind_map_mouse4" "M4"
"citadel_keybind_map_mouse5" "M5"
"citadel_keybind_map_other_keys" "其他按键"
"citadel_keybind_map_no_command_bound" "未绑定指令"
"citadel_keybind_map_keyboard_layout" "键盘布局"
"citadel_keybind_map_layout_auto" "自动检测"
"citadel_keybind_map_layout_belgian" "比利时 AZERTY(ISO)"
"citadel_keybind_map_layout_brazilian" "巴西 ABNT2"
"citadel_keybind_map_layout_czech" "捷克语 QWERTZ(ISO)"
"citadel_keybind_map_layout_danish" "丹麦语(ISO)"
"citadel_keybind_map_layout_french_legacy" "法语 AZERTY 布局,传统 (ISO)"
"citadel_keybind_map_layout_french_standard" "法语 AZERTY布局,标准(ISO)"
"citadel_keybind_map_layout_german" "德语 QWERTZ(ISO)"
"citadel_keybind_map_layout_hungarian" "匈牙利语 QWERTZ(ISO)"
"citadel_keybind_map_layout_italian" "意大利语(ISO)"
"citadel_keybind_map_layout_japanese" "日语(JIS)"
"citadel_keybind_map_layout_latin_american" "拉丁美洲(ISO)"
"citadel_keybind_map_layout_norwegian" "挪威语(ISO)"
"citadel_keybind_map_layout_polish_programmers" "波兰程序员(ANSI)"
"citadel_keybind_map_layout_portuguese" "葡萄牙语(ISO)"
"citadel_keybind_map_layout_russian_ansi" "俄语(ANSI)"
"citadel_keybind_map_layout_russian_iso" "俄语(ISO)"
"citadel_keybind_map_layout_spanish" "西班牙语(ISO)"
"citadel_keybind_map_layout_swedish" "瑞典语/芬兰语(ISO)"
"citadel_keybind_map_layout_swiss_french" "瑞士法语 QWERTZ(ISO)"
"citadel_keybind_map_layout_swiss_german" "瑞士德语 QWERTZ(ISO)"
"citadel_keybind_map_layout_turkish_q" "土耳其语 Q(ISO)"
"citadel_keybind_map_layout_uk" "英国(ISO)"
"citadel_keybind_map_layout_ukrainian_ansi" "乌克兰语增强型(ANSI)"
"citadel_keybind_map_layout_ukrainian_iso" "乌克兰语增强型(ISO)"
"citadel_keybind_map_layout_us" "美国(ANSI)"
"citadel_keybind_map_layout_us_dvorak" "美国德沃拉克(ANSI)"
// Keycap text for keys that may have no button code, shown when the keyboard layout names them nothing (JIS, ABNT2)
"citadel_keybind_map_key_hankaku" "半角/全角"
"citadel_keybind_map_key_yen" "¥"
"citadel_keybind_map_key_ro" "ろ"
"citadel_keybind_map_key_muhenkan" "無変換"
"citadel_keybind_map_key_henkan" "変換"
"citadel_keybind_map_key_kana" "かな"
"citadel_keybind_map_key_abnt2_slash" "/"
"citadel_keybind_map_new_setting" "按键绑定图"
"citadel_keybind_map_new_setting_desc" "查看已绑定、尚未绑定的每个键盘按键和鼠标按键,以及相应的功能。在查看按键绑定映射表时按住SHIFT键,即可查看每个按键绑定的组合键,点击任意键可以把指令绑定上去。该映射表位于“按键绑定”部分的顶部。"
"citadel_bind_key_title" "绑定指令"
"citadel_bind_key_categories" "类别"
"citadel_bind_key_commands" "指令"
"citadel_bind_key_bind_as" "绑定为"
"citadel_bind_key_replace" "替换:"
"citadel_bind_key_replace_existing" "替换现有绑定"
"citadel_bind_key_add_new" "添加为辅助绑定"
"citadel_bind_key_binding_method" "绑定方式"
"citadel_bind_key_hero_specific_bind" "英雄专属绑定"
"citadel_bind_key_global_bind" "全局绑定"
"citadel_bind_key_legend_title" "按键:"
"citadel_bind_key_legend_missing_critical" "缺少关键按键绑定"
"citadel_bind_key_legend_missing_standard" "缺少标准按键绑定"
"citadel_bind_key_legend_missing_optional" "缺少可选按键绑定"
"citadel_bind_key_legend_none_missing" "没有缺失的绑定"
"citadel_bind_key_legend_bound" "已绑定命令"
"citadel_bind_key_legend_hero_specific" "英雄专属按键绑定"
"citadel_bind_key_current_keybind" "当前按键绑定:"
"citadel_bind_key_current_keybinds" "当前按键绑定:"
"citadel_bind_key_unbound" "无"
"citadel_bind_key_delete" "删除绑定"
"citadel_bind_key_apply" "应用绑定"
"citadel_bind_key_nothing_to_bind" "该键位无法绑定任何指令。"
"citadel_bind_key_conflict_tooltip" "绑定将会移除:"
"citadel_bind_key_own_bind_tooltip" "已绑定到该指令。"
"citadel_bind_key_delete_confirm_title" "删除绑定"
"citadel_bind_key_delete_confirm_body" "确定要移除{s:bind_key_command}此绑定吗?"
"citadel_settings_reset_popup_title" "重置设置"
"citadel_settings_reset_popup_scope_title" "重置"
"citadel_settings_reset_popup_sections_title" "类别 "
"citadel_settings_reset_popup_section_count:f" "{s:section_name} ({i:reset_count}项{reset_count, plural, one{设置} other{设置}})"
"citadel_settings_reset_popup_scope_hero" "仅{s:selected_hero_name}"
"citadel_settings_reset_popup_scope_hero_tooltip" "重置这个英雄在所选类别中的自定义设置,使其恢复为基础设置。所有英雄共用的全局设置以及其他英雄的自定义设置不会受到影响。"
"citadel_settings_reset_popup_scope_base" "仅基础设置"
"citadel_settings_reset_popup_scope_base_tooltip" "使所选类别的基础设置恢复为游戏默认设置。英雄专属自定义设置将会保留。"
"citadel_settings_reset_popup_scope_all_heroes" "所有英雄"
"citadel_settings_reset_popup_scope_all_heroes_tooltip" "移除所选类别中所有英雄的自定义设置,使所有英雄重新使用基础设置。原来的基础设置不会受到影响。"
"citadel_settings_reset_popup_scope_everything" "基础设置和所有英雄"
"citadel_settings_reset_popup_scope_everything_tooltip" "使所选类别的基础设置恢复为游戏默认设置,同时移除所有英雄的自定义设置。"
"citadel_settings_reset_popup_selectall" "选择全部"
"citadel_settings_reset_popup_deselectall" "取消全选"
"citadel_settings_reset" "重置"
"citadel_settings_category_reset" "重置设置?"
"citadel_settings_confirm_reset_global" "确定要重置所选类别的所有设置吗?
这个操作无法撤销。"
"citadel_settings_confirm_reset_global_base" "确定要把所选类别的基础设置重置为默认设置吗?
英雄专属自定义设置将会保留。"
"citadel_settings_confirm_reset_global_all_heroes" "确定要移除所选类别的所有英雄专属自定义设置吗?所有英雄将重新使用基础设置。
原来的基础设置不会受到英雄。
这个操作无法撤销。"
"citadel_settings_confirm_reset_global_hero" "确定要把{s:selected_hero_name}的所选类别下英雄专属自定义设置恢复为基础设置吗?
其他英雄和基础设置都不会受到影响。"
"citadel_settings_confirm_reset_global_everything" "确定要把所选类别中的基础设置恢复为默认值并移除所有英雄的自定义设置吗?
这个操作无法撤销。"
"citadel_settings_reset_hero_scope_note" "{s:selected_hero_name}的英雄专属设置将恢复为基础设置。其他英雄和基础设置不受影响。"
"citadel_settings_reset_hero_scope_shared_note" "{s:selected_hero_name}的英雄专属设置将恢复为基础设置,而所有英雄共用的其他设置将恢复为游戏默认设置。其他英雄的自定义设置不受影响。"
"citadel_settings_reset_hero_scope_shared_keybinds_note" "{s:selected_hero_name}的英雄专属设置将恢复为基础设置,而所有英雄共用的其他设置将恢复为游戏默认设置。所有英雄共用的按键绑定不会被重置。其他英雄的自定义设置不受影响。"
"citadel_settings_reset_hero_scope_keybinds_note" "{s:selected_hero_name}的英雄专属设置将恢复为基础设置。所有英雄共用的按键绑定不会被重置。其他英雄和基础设置不受影响。"
"citadel_settings_reset_base_scope_note" "基础设置将恢复为游戏默认设置。单个英雄的英雄专属设置不受影响。"
"citadel_settings_reset_base_scope_shared_note" "你的基础设置和所有英雄共用的设置将恢复为游戏默认设置。单个英雄的英雄专属设置不受影响。"
"citadel_settings_reset_row_confirm_title" "重置设置"
"citadel_settings_reset_row_confirm_body" "确定要重置设置吗?"
"citadel_settings_keybind_category_reset" "重置按键绑定?"
"citadel_settings_reset_keybind" "重置"
"citadel_settings_reset_keybind_tooltip" "恢复按键绑定默认设置"
"citadel_settings_reset_row_tooltip" "重置设置。"
"citadel_settings_clear_keybind_tooltip" "清除按键绑定"
"citadel_settings_will_reset_tooltip" "冲突的绑定将被清除:"
"citadel_settings_reset_video_tooltip" "将显示设置为原生分辨率并恢复默认视频设置。"
"citadel_reset_video" "重置视频设置?"
"citadel_confirm_reset_video" "确定要重置视频设置吗?
这还会将显示器设置为原生分辨率。"
"citadel_settings_resolution_size" "分辨率"
"citadel_settings_resolution_display_mode" "窗口模式"
"citadel_settings_window" "窗口"
"citadel_settings_coop_fullscreen" "全屏合作模式"
"citadel_settings_fullscreen" "全屏"
"citadel_settings_fullscreenbrightness" "全屏亮度"
"citadel_settings_borderless" "无边框窗口模式"
"citadel_settings_chat_ptt" "按下发言"
"citadel_settings_chat_openmic" "开放式麦克风"
"citadel_settings_chat_openmic_team" "开放式麦克风(队友)"
"citadel_settings_chat_openmic_team_desc" "随时将声音传输给队友,而不是只有按住绑定到语音聊天(队友)的快捷键时才传输。"
"citadel_settings_chat_openmic_party" "开放式麦克风(组队)"
"citadel_settings_chat_openmic_party_desc" "随时将声音传输给组队的成员,而不是只有按住绑定到语音聊天(组队)的快捷键时才传输。"
"citadel_settings_monitor_mic" "监听我的麦克风"
"citadel_settings_streamlined_mic" "优化麦克风"
"citadel_settings_reset_audio_tooltip" "重置音频设置。"
"citadel_reset_audio" "重置音频设置?"
"citadel_confirm_reset_audio" "确定要重置音频设置吗?"
"citadel_settings_mousesensitivity" "鼠标灵敏度"
"citadel_settings_mousesensitivity_y_scale" "鼠标灵敏度:Y轴缩放"
"citadel_settings_mousesensitivity_y_scale_search" "Y轴缩放 suofang"
"citadel_settings_mousezoomsensitivity" "缩放灵敏度比例"
"citadel_settings_mousezoomsensitivity_tooltip" "调整放大时鼠标的灵敏度。"
"citadel_settings_mousesensitivity_y_scale_tooltip" "应用于鼠标垂直移动的缩放系数。在默认值1时,向上和向下看使用与左右看相同的灵敏度。"
"citadel_settings_mousecursorscale" "指针大小"
"citadel_settings_mousecursorscale_tooltip" "增加或减小鼠标指针的大小。"
"citadel_settings_keybinddefaults" "重置所有按键绑定。"
"citadel_settings_pingwheeldefaults" "聊天轮盘重置为默认"
"citadel_settings_keybind_category_confirm_reset" "其他分组的键位绑定如果当前绑定在这个分组的默认值下,则可能会解除绑定。
确定要重置这个分组的所有键位绑定吗?"
"citadel_settings_movementkeybinds" "移动能力"
"citadel_settings_movementkeybinds_reset_tooltip" "重置移动键位。"
"citadel_settings_combatkeybinds" "战斗"
"citadel_settings_combatkeybinds_reset_tooltip" "重置战斗键位。"
"citadel_settings_abilitieskeybinds" "技能"
"citadel_settings_abilitieskeybinds_reset_tooltip" "重置技能键位。"
"citadel_settings_itemkeybinds" "物品"
"citadel_settings_itemkeybinds_reset_tooltip" "重置物品键位和物品施法模式。"
"citadel_settings_ingamemenukeybinds" "游戏内菜单"
"citadel_settings_ingamemenukeybinds_reset_tooltip" "重置游戏内菜单键位。"
"citadel_settings_hideoutkeybinds" "大本营"
"citadel_settings_hideoutkeybinds_reset_tooltip" "重置大本营键位。"
"citadel_settings_shopkeybinds" "商店"
"citadel_settings_shopkeybinds_reset_tooltip" "重置所有商店的按键绑定。"
"citadel_settings_shop_keybinds_new_setting" "商店按键绑定"
"citadel_settings_shop_keybinds_new_setting_desc" "现在可以重新绑定商店快捷键。商店打开时,商店快捷键的优先级高于其他按键绑定。"
"citadel_settings_audiokeybinds" "音频"
"citadel_settings_audiokeybinds_reset_tooltip" "重置音频键位。"
"citadel_settings_misckeybinds" "杂项"
"citadel_settings_misckeybinds_reset_tooltip" "重置其他键位。"
"citadel_settings_communicationkeybinds" "交流"
"citadel_settings_communicationkeybinds_reset_tooltip" "重置交流键位。"
"citadel_settings_spectatorkeybinds" "观战/回放"
"citadel_settings_spectatorkeybinds_reset_tooltip" "重置观战/回放键位。"
"citadel_settings_replaykeybinds" "回放专用"
"citadel_settings_replaykeybinds_reset_tooltip" "重置回放专用键位。"
"citadel_settings_hero_specific" "英雄专属设置"
"citadel_settings_hero_specific_hotkeys_hero" "英雄"
"citadel_settings_hotkeys_reset" "重置"
"citadel_settings_ping_wheel_slot1" "栏位 1"
"citadel_settings_ping_wheel_slot2" "栏位 2"
"citadel_settings_ping_wheel_slot3" "栏位 3"
"citadel_settings_ping_wheel_slot4" "栏位 4"
"citadel_settings_ping_wheel_context_slot5" "情境栏位 5"
"citadel_settings_ping_wheel_context_slot5_tooltip" "启用后,聊天栏位5会自动提供适合当前情况的词组,比如附近友军生命值较低时请求治疗。关闭后可以给栏位5选择一个固定短语。"
"citadel_settings_ping_wheel_slot5" "栏位 5"
"citadel_settings_ping_wheel_slot6" "栏位 6"
"citadel_settings_ping_wheel_slot7" "栏位 7"
"citadel_settings_ping_wheel_slot8" "栏位 8"
"citadel_settings_ping_wheel_contextual" "使用情境轮盘栏位"
"citadel_settings_ping_wheel_contextual_desc" "情境信号栏位在游戏期间会根据当前相关信号变化"
"citadel_settings_keybind_primary" "主要"
"citadel_settings_keybind_conjunction_or" "或"
"citadel_settings_keybind_secondary" "次要(可选)"
"citadel_settings_language" "语言"
"citadel_settings_language_search" "本地化 汉化 翻译 bendihua hanhua fanyi"
"citadel_settings_language_options" "语言选项"
"citadel_settings_reset_language_tooltip" "重置语言设置。"
"citadel_reset_language" "重置语言设置?"
"citadel_confirm_reset_language" "确定要重置语言设置吗?
这不会更改主要的游戏内文字语言。"
"citadel_settings_ui_language" "游戏内文字"
"citadel_settings_ui_language_tooltip" "设置主要的用户界面语言。"
"citadel_settings_language_change_title" "更改待处理"
"citadel_settings_language_change_body" "语言设置更改要等到下次重启《异锁》时才会生效。"
"citadel_settings_show_telemtry_settings" "显示遥测界面设置"
"citadel_settings_telemtry_settings_info_desc" "点击即可启动遥测界面支持页面,获取关于遥测界面的更多信息。"
"citadel_settings_show_active_slot_popup" "主动物品栏位弹出"
"citadel_settings_auto_buy_items" "自动购买物品"
"citadel_settings_auto_buy_items_tooltip" "靠近商店时,会在经济允许的情况下自动购买队列中的快速购买物品。"
"citadel_settings_auto_queue_build" "出装自动排队"
"citadel_settings_auto_queue_build_tooltip" "开始游戏时,把出装里的物品自动添加到快速购买队列中。"
"citadel_settings_accessibility" "辅助功能"
"citadel_settings_accessibility_options" "辅助功能选项"
"citadel_settings_reset_accessibility_tooltip" "重置辅助功能设置。"
"citadel_reset_accessibility" "重置辅助功能设置?"
"citadel_confirm_reset_accessibility" "确定要重置辅助功能设置吗?"
"citadel_reset_advanced" "重置高级设置?"
"citadel_confirm_reset_advanced" "确定要重置高级设置吗?
英雄专属设置选项不受影响。"
"citadel_settings_reset_advanced_tooltip" "重置高级设置。英雄专属设置选项不受影响。"
"citadel_settings_reset_communication_tooltip" "重置聊天轮盘和交流选项。"
"citadel_reset_communication" "重置交流设置?"
"citadel_confirm_reset_communication" "确定要重置交流设置吗?"
"citadel_settings_chat" "聊天"
"citadel_settings_chat_filter_onlyfriends" "仅显示来自好友和队伍的聊天"
"citadel_settings_text_filter_filtered" "启用文本过滤"
"citadel_settings_chat_filter" "允许的聊天"
"citadel_settings_chat_filter_allow_none" "没有聊天进入"
"citadel_settings_chat_filter_allow_friendly" "友好玩家(好友、队伍成员)"
"citadel_settings_chat_filter_allow_teams" "友好玩家和队友"
"citadel_settings_chat_filter_allow_all" "所有玩家"
"citadel_settings_chat_filter_settings_apply_to_spectating" "将已允许的聊天过滤设置应用至观战"
"citadel_settings_chat_whispers" "将蒸汽平台消息显示为悄悄话"
"citadel_settings_chat_join_regional" "启动时加入同城聊天频道"
"citadel_settings_chat_allow_global" "频道中聊天信息在其他频道中显示"
"citadel_settings_chat_mute_everyone" "屏蔽所有聊天"
"citadel_settings_chat_mute_enemies" "屏蔽敌方玩家聊天"
"citadel_settings_steam_text_filter_title" "文本过滤条件"
"citadel_settings_steam_text_filter_new" "打开平台设置"
"citadel_settings_steam_text_filter_tooltip" "聊天文本屏蔽功能由平台的设置来控制。点击后打开。"
"citadel_settings_steam_text_filter" "蒸汽平台文本过滤设置"
"citadel_settings_english_hero_names" "英文英雄名字"
"citadel_settings_english_hero_names_desc" "无论语言设置是什么,英雄名称将以英文显示。本地化名称可能仍会在描述文本中显示。"
"citadel_settings_english_mod_names" "英文物品名字"
"citadel_settings_english_mod_names_desc" "无论语言设置是什么,物品名称将以英文显示。本地化名称可能仍会在描述文本中显示。"
"citadel_settings_secondary_language_builds" "备用英雄出装语言"
"citadel_settings_secondary_language_builds_desc" "除了显示以主要语言撰写的出装外,还会显示以当前语言撰写的公开出装。"
"citadel_settings_language_none" "无"
"citadel_settings_crosshair" "准星"
"citadel_settings_crosshair_search" "准星线 zhunxing"
"citadel_settings_crosshair_customization" "高级准星自定义"
"citadel_settings_crosshair_customization_desc" "现在可以自定义准星的线条和中心点的边框粗细、间隙和填充颜色,以及中心点的大小。"
"citadel_settings_crosshair_confirm_reset" "确定要重置瞄准镜设置吗?"
"citadel_settings_crosshair_reset_tooltip" "重置瞄准镜设置。"
"citadel_settings_crosshair_size" "准星线"
"citadel_settings_crosshair_pip_gap" "线条间隙"
"citadel_settings_crosshair_pip_width" "线条宽度"
"citadel_settings_crosshair_pip_height" "线条高度"
"citadel_settings_crosshair_pip_outline_border" "线条边框"
"citadel_settings_crosshair_pip_outline_gap" "线条边框间隙"
"citadel_settings_crosshair_pip_outline_opacity" "线条边框不透明度"
"citadel_settings_crosshair_pip_border" "线条边框"
"citadel_settings_crosshair_static_pip_gap" "准星运动"
"citadel_settings_crosshair_static_pip_gap_tooltip" "允许准星点在射击时移动,并使准星组件对缩放、精准度效果和英雄技能做出反应。
关闭时,准星始终保持静止。"
"citadel_settings_crosshair_collapse" "缩小静态准星"
"citadel_settings_crosshair_collapse_tooltip" "英雄的默认准星间隙各不相同。启用此设置可将间隙缩小至零。使用英雄专属设置时,可使所有英雄拥有相同的准星,而无需为每个英雄单独自定义间隙。"
"citadel_settings_crosshair_custom" "英雄主题准星"
"citadel_settings_crosshair_custom_tooltip" "使用预设的英雄主题准星,而不是基础准星。
不是每个英雄都有主题准星。"
"citadel_settings_crosshair_disable_custom" "禁用自定义英雄准星"
"citadel_settings_crosshair_color" "颜色"
"citadel_settings_crosshair_dot_size" "准星点大小"
"citadel_settings_crosshair_dot_outline_border" "准星点边框"
"citadel_settings_crosshair_dot_outline_gap" "准星点边框间隙"
"citadel_settings_crosshair_fill_color" "填充颜色"
"citadel_settings_crosshair_border_color" "边框颜色"
"citadel_settings_crosshair_color_r" "填充红色"
"citadel_settings_crosshair_color_g" "填充绿色"
"citadel_settings_crosshair_color_b" "填充蓝色"
"citadel_settings_crosshair_color_search" "颜色 yanse"
"citadel_settings_color_picker_red" "红"
"citadel_settings_color_picker_green" "绿"
"citadel_settings_color_picker_blue" "蓝"
"citadel_settings_crosshair_outline_color_r" "边框红色"
"citadel_settings_crosshair_outline_color_g" "边框绿色"
"citadel_settings_crosshair_outline_color_b" "边框蓝色"
"citadel_settings_crosshair_outline_color_search" "颜色 yanse"
"citadel_settings_crosshair_visibility" "准星点"
"citadel_settings_crosshair_pip_opacity" "线条不透明度"
"citadel_settings_crosshair_dot_opacity" "准星点不透明度"
"citadel_settings_crosshair_dot_outline_opacity" "准星点边框不透明度"
"citadel_settings_crosshair_defaults" "重置为默认"
"citadel_settings_rendering" "性能"
"citadel_settings_rendering_search" "渲染图像 xuanran tuxiang"
"citadel_settings_rendering_confirm_reset" "确定要重置所有默认渲染质量设置吗?"
"citadel_settings_rendering_reset_tooltip" "重置渲染质量设置。"
"citadel_settings_videopreset" "渲染质量"
"citadel_settings_videopreset_low" "低"
"citadel_settings_videopreset_med" "中等"
"citadel_settings_videopreset_high" "高"
"citadel_settings_videopreset_ultra" "超高"
"citadel_settings_basicvideosettings" "使用基础设置"
"citadel_settings_advancedvideosettings" "高级设置"
"citadel_settings_fastestvideo" "最快"
"citadel_settings_appearancevideo" "效果最好"
"citadel_settings_ssao" "屏幕空间环境光遮蔽"
"citadel_settings_ssao_desc" "使用屏幕空间数据粗略估计软接触阴影。
性能消耗:中等/稳定"
"citadel_settings_ssao_quality_off" "关闭"
"citadel_settings_ssao_quality_low" "低"
"citadel_settings_ssao_quality_med" "中"
"citadel_settings_ssao_quality_high" "高"
"citadel_settings_ssao_quality_ultra" "超高"
"citadel_settings_post_bloom" "后期处理泛光"
"citadel_settings_post_bloom_desc" "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。
性能消耗:小/稳定"
"citadel_settings_effects_bloom" "效果泛光"
"citadel_settings_effects_bloom_desc" "允许我们直接将效果绘制到泛光缓冲区中以增强视觉效果。
性能消耗:小/稳定"
"citadel_settings_fxaa" "抗锯齿"
"citadel_settings_fxaa_desc" "减少因图像采样不足而产生的阶梯式瑕疵。抗锯齿功能尚在开发中。我们目前支持 FXAA。
性能消耗:小/稳定"
"citadel_settings_fsr2" "FSR2"
"citadel_settings_fsr2_desc" "尚在开发中:集成 AMD 超级分辨率锐画技术(FSR)动态抗锯齿/优化升级技术"
"citadel_settings_area_lights" "区域光"
"citadel_settings_area_lights_desc" "允许正确渲染大型或形状不规则的光源,例如光束效果。低端系统的性能消耗可能会更高。
性能消耗:小/稳定"
"citadel_settings_depth_of_field" "景深"
"citadel_settings_depth_of_field_desc" "模拟不同的相机镜头焦距和光圈。当前状态下不会影响游戏性能。
性能消耗:可忽略不计"
"citadel_settings_displacement_mapping" "位移映射"
"citadel_settings_displacement_mapping_desc" "画面空间位移效果可使世界几何图形的保真度更高。
性能消耗:中等/稳定"
"citadel_settings_mboit" "MBOIT"
"citadel_settings_mboit_desc" "尚在开发中:此功能使渲染效果更一致,并最终以低于帧中其余部分的分辨率进行渲染。"
"citadel_settings_motion_blur" "动态模糊"
"citadel_settings_motion_blur_desc" "尚在开发中:仅限物体的动态模糊效果。"
"citadel_settings_motion_blur_off" "关闭"
"citadel_settings_motion_blur_objects_only" "开启"
"citadel_settings_motion_blur_player_only" "仅限玩家"
"citadel_settings_screen_space_shadows" "接触阴影"
"citadel_settings_screen_space_shadows_desc" "当前未使用"
"citadel_settings_camera_volume_cutout" "摄像头抠图"
"citadel_settings_camera_volume_cutout_desc" "当前未使用"
"citadel_settings_render_portals" "传送门渲染"
"citadel_settings_vsync" "垂直同步"
"citadel_settings_vsync_desc" "消除画面撕裂瑕疵,但会增加输入延迟。"
"citadel_settings_dfao" "距离场阴影"
"citadel_settings_dfao_desc" "利用距离场数据来粗略估计角色和动态物体的柔和接触阴影效果。
性能消耗:中等/不定"
"citadel_settings_dfao_quality_off" "关闭"
"citadel_settings_dfao_quality_low" "低"
"citadel_settings_dfao_quality_med" "中"
"citadel_settings_dfao_quality_high" "高"
"citadel_settings_dfao_quality_ultra" "超高"
"citadel_settings_fogquality" "雾效质量"
"citadel_settings_fogquality_desc" "较低的设置会降低雾的体积分辨率,从而提高低端系统的性能。"
"citadel_settings_fogquality_low" "低"
"citadel_settings_fogquality_high" "高"
"citadel_settings_texturequality" "纹理质量"
"citadel_settings_texturequality_desc" "较低的设置会降低纹理分辨率,从而可能提高低端系统的性能。"
"citadel_settings_texturequality_low" "低"
"citadel_settings_texturequality_med" "中"
"citadel_settings_texturequality_high" "高"
"citadel_settings_shadow_quality" "阴影质量"
"citadel_settings_shadow_quality_desc" "较低的设置会降低阴影渲染质量,从而可能提高低端系统的性能。"
"citadel_settings_shadow_quality_low" "低"
"citadel_settings_shadow_quality_med" "中"
"citadel_settings_shadow_quality_high" "高"
"citadel_settings_shadow_quality_ultra" "超高"
"citadel_settings_upscaling" "优化升级技术"
"citadel_settings_upscaling_desc" "从低分辨率、渲染速度更快的内部帧生成高分辨率帧。
FSR2 使用动态抗锯齿(TAA)。
性能消耗:中等/稳定"
"citadel_settings_upscaling_none" "无"
"citadel_settings_upscaling_fsr" "FSR"
"citadel_settings_upscaling_fsr2" "FSR2(TAA)"
"citadel_settings_upscaling_fsr3" "FSR3(TAA)"
"citadel_settings_upscaling_dlss" "英伟达DLSS"
"citadel_settings_antialiasing" "抗锯齿"
"citadel_settings_antialiasing_desc" "禁用 FSR2 时使用的后期处理抗锯齿效果。
性能消耗:小/稳定"
"citadel_settings_antialiasing_none" "无"
"citadel_settings_antialiasing_fxaa" "FXAA"
"citadel_settings_antialiasing_cmaa" "CMAA"
"citadel_settings_particlequality" "特效质量"
"citadel_settings_particlequality_desc" "剔除效果中不必要的部分以获得更好的性能。当前未使用。"
"citadel_settings_particlequality_low" "低"
"citadel_settings_particlequality_med" "中"
"citadel_settings_particlequality_high" "高"
"citadel_settings_fsr_rcas_sharpness" "FSR 清晰度"
"citadel_settings_fsr_rcas_sharpness_desc" "调整应用锐化滤镜的强度,可以提高 FSR 放大屏幕图像的清晰度。"
"citadel_settings_renderquality" "渲染质量"
"citadel_settings_renderquality_desc" "用于计算内部渲染分辨率的每个维度缩放比例。值越低,渲染速度越快。值越高,渲染效果越清晰,瑕疵越少。"
"citadel_settings_fsr2scaling" "缩放模式"
"citadel_settings_fsr2scaling_desc" "FSR 缩放通过减少渲染像素来提高帧率。更高的缩放比例会降低原生分辨率,但渲染速度更快。"
"citadel_settings_fsr2scaling_native" "1倍"
"citadel_settings_fsr2scaling_quality" "1.5倍"
"citadel_settings_fsr2scaling_balanced" "1.7倍"
"citadel_settings_fsr2scaling_performance" "2倍"
"citadel_settings_fsr2_sharpness" "FSR 清晰度"
"citadel_settings_fsr2_sharpness_desc" "调整应用锐化滤镜的强度,可以提高 FSR 放大屏幕图像的清晰度。"
"citadel_settings_dlssscaling" "缩放模式"
"citadel_settings_dlssscaling_desc" "超分辨率技术通过减少渲染像素并利用人工智能来输出高分辨率帧,从而提升帧率。此功能需要 GeForce RTX显卡。
缩放比例会降低原生分辨率,但渲染速度更快。"
"citadel_settings_dlssscaling_auto" "自动"
"citadel_settings_dlssscaling_quality" "1.5倍"
"citadel_settings_dlssscaling_balanced" "1.7倍"
"citadel_settings_dlssscaling_performance" "2倍"
"citadel_settings_dlssscaling_DLAA" "1倍(DLAA)"
"citadel_settings_dlsstechnology" "DLSS 模型"
"citadel_settings_dlsstechnology_desc" "正在使用的DLSS模型
CNN是当前默认模型,使用卷积神经网络
Transformer是随DLSS4一起发布,尚在测试的模型。模型更新,图像更锐利、更准确——在更高的缩放比例下尤为如此,但对机能也要求更高。"
"citadel_settings_dlsstechnology_cnn" "CNN"
"citadel_settings_dlsstechnology_transformer" "Transformer"
"citadel_settings_fps_max" "游戏内最高每秒帧率"
"citadel_settings_fps_max_tip" "更多的数值可以使用启动项选项“+fps_max”进行设定。\n超出滑动条允许范围的数值将会使滑动条无效。"
"citadel_settings_fps_max_ui" "主界面最高每秒帧率"
"citadel_settings_fps_max_ui_tip" "更多的数值可以使用启动项选项“+fps_max_ui”进行设定。\n超出滑动条允许范围的数值将会使滑动条无效。"
"citadel_settings_fsr" "超级分辨率锐画技术(FSR)"
"citadel_settings_fsr_tooltip" "游戏渲染画面质量低于 100% 时会进行高画质优化升级。\n需要启用抗锯齿。"
"citadel_settings_render_system" "正在渲染"
"citadel_settings_render_system_tooltip" "图形 API"
"citadel_settings_render_system_recommended" "推荐"
"citadel_settings_low_latency" "英伟达 Reflex"
"citadel_settings_low_latency_tip" "英伟达 Reflex是一种低延迟技术,它通过同步CPU和GPU来减少输入延迟。"
"citadel_settings_low_latency_amd" "AMD Anti-Lag 2.0"
"citadel_settings_low_latency_tip_amd" "AMD Anti-Lag 2.0是一种低延迟技术,它通过同步CPU和GPU来减少输入延迟。"
"citadel_settings_lowlatency_off" "已禁用"
"citadel_settings_lowlatency_on" "已启用"
"citadel_settings_lowlatency_boost" "已启用 + 加速"
"citadel_settings_low_latency_tooltip_off" "低延迟模式已禁用。"
"citadel_settings_low_latency_tooltip_on" "低延迟模式现已启用,并且优化了系统延迟。"
"citadel_settings_low_latency_tooltip_boost" "低延迟模式现已启用,并且优化了系统延迟。包括多项技术,可使 GPU 获得更多电力并轻微影响 FPS,从而尽可能地降低延迟。"
"citadel_settings_contextual_slot" "[情境栏位]"
"citadel_settings_contextual_slot_label" "情境信号消息轮盘栏位"
"citadel_settings_contextual_slot_invalid" "没有情境信号消息"
"citadel_settings_mouse" "鼠标"
"citadel_settings_mouse_options" "选项"
"citadel_settings_mouse_sensitivity" "灵敏度"
"citadel_settings_reset_mouse_tooltip" "重置鼠标设置。"
"citadel_reset_mouse" "重置鼠标设置?"
"citadel_confirm_reset_mouse" "确定要重置所有鼠标设置吗?"
"citadel_settings_mouse_options_confirm_reset" "确定要重置所有鼠标设置吗?"
"citadel_settings_mouse_options_reset_tooltip" "重置鼠标选项。"
"citadel_settings_mouse_sensitivity_confirm_reset" "确定要重置鼠标灵敏度设置吗?"
"citadel_settings_mouse_sensitivity_reset_tooltip" "重置鼠标灵敏度设置。"
"citadel_settings_controller" "控制器"
"citadel_settings_reset_controller_tooltip" "重置控制器设置。"
"citadel_reset_controller" "重置控制器设置?"
"citadel_confirm_reset_controller" "你确定要重置所有控制器设置吗?"
"citadel_settings_steam_input_config:f" "{d:controller_count}台控制器"
"citadel_settings_steam_input" "控制器选项"
"citadel_settings_steam_input_no_controller" "未检测到控制器"
"citadel_settings_steam_input_open_configurator" "打开平台设置"
"citadel_settings_glyph_lock_mode" "按钮提示"
"citadel_settings_glyph_lock_mode_search" "图标符号 tubiao fuhao"
"citadel_settings_glyph_lock_mode_off" "自动"
"citadel_settings_glyph_lock_mode_kbm" "键盘和鼠标"
"citadel_settings_glyph_lock_mode_gamepad" "手柄"
"citadel_settings_glyph_lock_mode_tooltip" "选择游戏是否应始终显示键鼠输入图标,或者在连接控制器时始终显示控制器按钮图标,还是根据最后的输入源自动更改输入提示图标。"
"citadel_settings_glyph_universal_toggle" "通用控制器符号"
"citadel_settings_glyph_universal_toggle_search" "按钮图标 anniu tubiao"
"citadel_settings_glyph_universal_tooltip" "无论连接哪种控制器,都显示通用的控制器按钮图标。"
"citadel_settings_keybind_unbound" "[?]"
"citadel_settings_keybind_unbound_warning_title" "先前绑定已移除"
"citadel_settings_keybind_unbound_warning_body:f" "{num_conflicts, plural, one{你已保存一个先前分配给其他命令的快捷键:
{s:existing_binding_primary}{s:existing_binding_secondary}
请务必重新绑定此命令。} other{你已保存多个先前关联了其他命令的快捷键:
{s:existing_binding_primary}{s:existing_binding_secondary}
请务必重新绑定这些命令。}}"
"Citadel_GraphicsDriverWarning_Title" "警告:显卡驱动程序版本过时"
"Citadel_GraphicsDriverOutOfDateWarning_AMD" "为了获得最佳游戏体验,请访问AMD支持,下载最新驱动程序。"
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia" "为了获得最佳游戏体验,请访问英伟达支持,下载最新驱动程序。"
"Citadel_GraphicsSettingsWarning_Title" "显卡设置建议"
"Citadel_VariableRefreshRateRecommendation_Nvidia" "看起来你的显示器支持英伟达G-Sync,但当前并未启用。建议启用 G-Sync 以获得最佳游戏体验。可在游戏外用英伟达控制面板启用。可能需要重启游戏才能使更改生效。"
"Citadel_RefreshRateRecommendation" "看起来你的显示器有{d:max_refresh_rate}Hz模式,但当前以{d:curr_refresh_rate}Hz运行。一般建议使用显示器支持的最高刷新率来获得最佳的游戏体验。"
"Citadel_LowLatencyVSyncRecommendation_Nvidia" "看起来你启用了英伟达G-Sync,但未启用V-Sync和英伟达Reflex。建议一起启用这三个设置以获得最佳的游戏体验。"
"citadel_settings_gsync" "英伟达 G-Sync"
"citadel_settings_gsync_info" "英伟达G-Sync允许显示器动态更改其刷新率来尽可能匹配游戏的帧率,从而带来更流畅的视觉体验。它仅在某些显示器上可用,并且在游戏帧率低于显示器模式的最大刷新率时效果最佳。可在游戏外用英伟达控制面板启用。可能需要重启游戏才能使更改生效。"
"citadel_settings_gsync_enabled" "已启用"
"citadel_settings_gsync_disabled" "已禁用"
"Citadel_Settings_Telemetry_SectionHeader" "遥测界面"
"Citadel_Settings_Telemetry_SectionHeader_confirm_reset" "确定要重置所有遥测设置吗?"
"Citadel_Settings_Telemetry_SectionHeader_reset_tooltip" "重置遥测设置。"
"Citadel_Settings_Rendering_Interface" "界面"
"Citadel_Settings_HudTelemetry_FrameTime" "显示帧间时间和每秒帧数"
"Citadel_Settings_HudTelemetry_FrameTime_Info" "显示最近最长帧间时间(以毫秒为单位),及其当前每秒平均帧数。"
"Citadel_Settings_HudTelemetry_FrameTimePoor" "帧间时间警告阈值"
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info" "帧间时间长于这个值时,条件将被视为“恶劣”。"
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display" "{f:1:ms}ms = {f:0:fps}FPS"
"Citadel_Settings_HudTelemetry_Ping" "显示延迟"
"Citadel_Settings_HudTelemetry_Ping_Info" "显示与服务器的往返延迟(以毫秒为单位)。"
"Citadel_Settings_HudTelemetry_NetworkMissedTicks" "显示网络问题"
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info" "显示由于网络丢失或延迟交付,在需要时无法获取的 tick 百分比。
每个方向的比率(从客户端到服务器和从服务器到客户端)都会显示。
网络错误交付通常可以自动修正,错过的 tick 可以通过额外的缓冲来填补。这个数字仅统计由于网络错误交付而错过且未被修正的 tick。"
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor" "tick 丢失率警告阈值"
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info" "当由于网络错误交付而错过的 tick 百分比超过此值时,网络条件被视为“恶劣”。"
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed" "显示详细的网络质量"
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info" "分两行显示网络信息。除了延迟和错过的 tick 之外,还显示原始数据包丢失和抖动测量结果。"
"Citadel_Settings_HudTelemetry_NetworkQualityGraph" "显示抖动"
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info" "显示网络抖动的实时图表。突出显示错误交付事件(丢失、重新排序或过度抖动)。"
"Citadel_Settings_HudTelemetry_Show_Never" "从不"
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions" "如果条件恶劣"
"Citadel_Settings_HudTelemetry_Show_Always" "总是"
"citadel_settings_keybind_hero_name" "{s:hero_name}"
"citadel_settings_no_results" "未找到设置。"
"citadel_settings_active_item_slot_popup" "购买主动物品时,显示一个弹出窗口,用于选择和管理栏位分配。"
"citadel_keybind_popup_title" "绑定快捷键"
"citadel_keybind_popup_subtitle" "{s:command}"
"citadel_keybind_popup_single_key_bind" "仅支持单键。不支持组合键。"
"citadel_keybind_popup_cursormiddle_restriction" "只允许鼠标3键或SHIFT/ALT键 + 鼠标1,2,3键"
"citadel_keybind_popup_no_mouse_buttons" "鼠标按键无法绑定到这个指令。"
"citadel_keybind_popup_cancel" "取消"
"citadel_keybind_popup_confirm" "确认"
"citadel_keybind_popup_ignore_conflict" "仍然绑定"
"citadel_keybind_popup_conflict_name" "{s:first_command}"
"citadel_keybind_popup_conflict_list:f" "{s:first_command} + 额外{d:numAdditional}个"
"citadel_keybind_alt" "ALT"
"citadel_keybind_shift" "SHIFT"
"citadel_keybind_ctrl" "CTRL"
"citadel_keybind_windows" "WIN"
"citadel_keybind_command" "CMD"
"citadel_keybind_tab" "TAB"
"citadel_keybind_melee" "近战"
"citadel_keybind_ability1" "技能 1"
"citadel_keybind_ability2" "技能 2"
"citadel_keybind_ability3" "技能 3"
"citadel_keybind_ability4" "技能 4"
"citadel_keybind_upgrade_ability1" "升级技能 1"
"citadel_keybind_upgrade_ability2" "升级技能 2"
"citadel_keybind_upgrade_ability3" "升级技能 3"
"citadel_keybind_upgrade_ability4" "升级技能 4"
"citadel_keybind_item1" "物品 1"
"citadel_keybind_item2" "物品 2"
"citadel_keybind_item3" "物品 3"
"citadel_keybind_item4" "物品 4"
"citadel_keybind_forward" "向前移动"
"citadel_keybind_backwards" "向后移动"
"citadel_keybind_left" "向左移动(平移)"
"citadel_keybind_right" "向右移动(平移)"
"citadel_keybind_up" "飞升"
"citadel_keybind_down" "飞降"
"citadel_keybind_mantle" "跳跃/攀爬"
"citadel_keybind_attack" "开火"
"citadel_keybind_ads" "缩放/副射击"
"citadel_keybind_ads_search" "瞄准镜瞄准"
"citadel_keybind_reset_camera" "重置视角"
"citadel_keybind_ping" "游戏内信号(长按)聊天轮盘"
"citadel_keybind_instant_ping" "游戏内信号"
"citadel_keybind_quick_response" "快速回复"
"citadel_keybind_extra_info" "额外信息"
"citadel_keybind_alt_cast" "副施放"
"citadel_keybind_replay_death" "击倒回放"
"citadel_keybind_upgrade_ability_1" "升级技能 1"
"citadel_keybind_upgrade_ability_2" "升级技能 2"
"citadel_keybind_upgrade_ability_3" "升级技能 3"
"citadel_keybind_upgrade_ability_4" "升级技能 4"
"citadel_keybind_chat_all" "聊天(所有人)"
"citadel_keybind_chat_team" "聊天(队友)"
"citadel_keybind_mouse_wheel" "聊天轮盘"
"citadel_keybind_held_item" "近战格挡/投掷所持物品"
"citadel_keybind_teleport_to_objective" "传送"
"citadel_keybind_spec_next_target" "观战下个目标"
"citadel_keybind_spec_prev_target" "观战上个目标"
"citadel_keybind_spec_change_Team" "切换队伍"
"citadel_keybind_toggle_spec_camera" "相机模式"
"citadel_keybind_spectator_fly_up" "飞升"
"citadel_keybind_spectator_fly_down" "飞降"
"citadel_keybind_spec_in_eye" "以第一人称视角观战"
"citadel_keybind_spec_chase" "以追逐视角观战"
"citadel_keybind_cancel_ability" "取消技能"
"citadel_keybind_chatwheel_option1" "快速信号 1"
"citadel_keybind_chatwheel_option2" "快速信号 2"
"citadel_keybind_chatwheel_option3" "快速信号 3"
"citadel_keybind_chatwheel_option4" "快速信号 4"
"citadel_keybind_chatwheel_option5" "快速信号 5"
"citadel_keybind_chatwheel_option6" "快速信号 6"
"citadel_keybind_chatwheel_option7" "快速信号 7"
"citadel_keybind_chatwheel_option8" "快速信号 8"
"citadel_keybind_chatwheel_option9" "快速信号 9"
"citadel_keybind_chatwheel_option10" "快速信号 10"
"citadel_keybind_chatwheel_option11" "快速信号 11"
"citadel_keybind_chatwheel_option12" "快速信号 12"
"citadel_keybind_cosmetic1" "装饰品"
"citadel_keybind_cosmetic1_search" "雪球海报喷漆"
"citadel_keybind_replay_next_target" "回放下一个目标"
"citadel_keybind_replay_prev_target" "回放上一个目标"
"citadel_keybind_replay_change_Team" "更改观战队伍"
"citadel_keybind_toggle_replay_camera" "更改回放视角模式"
"citadel_keybind_replay_fly_up" "回放飞升"
"citadel_keybind_replay_fly_down" "回放飞降"
"citadel_keybind_increase_replay_speed" "加速观看回放"
"citadel_keybind_decrease_replay_speed" "减速观看回放"
"citadel_keybind_toggle_replay_pause" "暂停回放"
"citadel_keybind_purchase_quickbuy" "进行快速购买"
"citadel_keybind_dev_console" "开发者控制台"
"citadel_keybind_alt_modifier" "Alt 修饰键"
"citadel_keybind_open_hero_sheet" "打开商店"
"citadel_keybind_scoreboard" "计分板"
"citadel_keybind_roll" "冲刺"
"citadel_keybind_reload" "装填弹药"
"citadel_keybind_pause" "暂停"
"citadel_keybind_zipline" "滑索 / 绳索"
"citadel_keybind_toggle_mute" "切换静音"
"citadel_keybind_crouch" "下蹲/滑行"
"citadel_keybind_crouch_toggle" "切换下蹲/切换滑行"
"citadel_keybind_down_dash" "向下冲刺"
"citadel_keybind_push_to_talk" "语音聊天(队伍)"
"citadel_keybind_push_to_talk_search" "按下说话"
"citadel_keybind_push_to_talk_party" "语音聊天(组队)"
"citadel_keybind_push_to_talk_party_search" "按下说话 kaihei 开黑"
"citadel_keybind_interact" "互动"
"citadel_reset_keybind" "重置所有按键绑定?"
"citadel_confirm_reset_keybindings" "确定要重置键位绑定和关联设置吗?"
"citadel_switch_camera_teammate_1" "队友 1 视角"
"citadel_switch_camera_teammate_2" "队友 2 视角"
"citadel_switch_camera_teammate_3" "队友 3 视角"
"citadel_switch_camera_teammate_4" "队友 4 视角"
"citadel_switch_camera_teammate_5" "队友 5 视角"
"citadel_keybind_toggle_free_cursor" "切换自由光标"
"citadel_keybind_minimap_view_amber_team" "隐王小地图视角"
"citadel_keybind_minimap_view_sapphire_team" "源祖小地图视图"
"citadel_keybind_minimap_view_spectator_team" "双方小地图视图"
"citadel_keybind_minimap_view_targets_team" "目标的小地图视图"
"citadel_keybind_spectate_player_1" "观战玩家 1"
"citadel_keybind_spectate_player_2" "观战玩家 2"
"citadel_keybind_spectate_player_3" "观战玩家 3"
"citadel_keybind_spectate_player_4" "观战玩家 4"
"citadel_keybind_spectate_player_5" "观战玩家 5"
"citadel_keybind_spectate_player_6" "观战玩家 6"
"citadel_keybind_spectate_player_7" "观战玩家 7"
"citadel_keybind_spectate_player_8" "观战玩家 8"
"citadel_keybind_spectate_player_9" "观战玩家 9"
"citadel_keybind_spectate_player_10" "观战玩家 10"
"citadel_keybind_spectate_player_11" "观战玩家 11"
"citadel_keybind_spectate_player_12" "观战玩家 12"
"citadel_keybind_open_main_menu" "主菜单"
"citadel_keybind_cursorselect" "选择"
"citadel_keybind_cursorcontext" "菜单"
"citadel_keybind_cursormiddle" "避开英雄"
"citadel_keybind_menuback" "返回"
"citadel_keybind_menuup" "上"
"citadel_keybind_menudown" "下"
"citadel_keybind_menuleft" "左"
"citadel_keybind_menuright" "右"
"citadel_keybind_scoreboard_sheet" "界面详情视图"
"citadel_keybind_settings_postgame_scoreboard" "赛后记分板"
"citadel_keybind_postgame_scoreboard" "计分板"
"citadel_keybind_postgame_graphs" "图表"
"citadel_mute_game_audio" "将游戏静音"
"citadel_unmute_game_audio" "取消游戏静音"
"citadel_game_audio_muted" "游戏已静音"
"citadel_game_audio_press_unmute" "按下{g:citadel_binding:'ToggleMute'}取消静音"
// Names for key binds. Only need to add unique binds.
"ExtraInfo" "额外信息"
"Scoreboard" "计分板"
"PushToTalk" "按下说话"
"OpenHeroSheet" "打开商店"
"Citadel_KeybindConflict" "绑定冲突:"
"Citadel_DuplicateKeybind" "复制按键绑定"
"Citadel_DuplicateKeybindDescKey" "按键"
"Citadel_DuplicateKeybindDescBoundMultiple" "绑定至多个命令:"
"Citadel_UnableToBindKey" "无法绑定按键"
"Citadel_UnableToBindUniqueKey" "“{s:bind_name}”键已绑定到独特键“{s:duplicate_bind_name}”"
"Citadel_UnknownKey" "未知键"
"Citadel_ModifierKeybindOnly" "此处只能绑定修饰键。"
"Citadel_ConflictingWithPrimaryModifier" "此修饰键与{s:key_name}冲突"
"citadel_clientversion" "#{d:client_version_number}"
"OS_Default_Device" "默认设备"
"citadel_settings_milliseconds_postfix" " 毫秒"
"citadel_settings_seconds_postfix" " 秒"
"citadel_settings_fps_postfix" " 帧率"
"citadel_settings_degrees_postfix" "°"
"citadel_settings_pixels_postfix" " 像素"
"citadel_settings_slider_percentage" "%"
"citadel_settings_multiplier_postfix" "倍"
//-----------------------------------------------------------------------------
// New Settings
//-----------------------------------------------------------------------------
"citadel_settings_new" "全新"
"citadel_settings_clear_all" "全部清除"
"citadel_settings_violator_new" "全新"
"citadel_settings_violator_updated" "已更新"
"citadel_settings_communication_permissions_new_setting" "交流权限"
"citadel_settings_chat_wheel_delay_new_setting" "聊天轮盘延迟"
"citadel_settings_chat_wheel_delay_new_setting_desc" "现在可以自由调整按住游戏内信号/聊天轮盘键时聊天轮盘出现的延迟时间。"
"citadel_settings_video_preview_new_setting" "视频设置预览"
"citadel_settings_video_preview_new_setting_desc" "修改视频性能设置或视角视野时,“设置”菜单会暂时变为透明,以便您查看更改效果。此功能可在“设置”中禁用。"
"citadel_settings_hideout_camera_new_setting" "大本营视角"
"citadel_settings_hideout_camera_new_setting_desc" "现在大本营的视角可以使用全新按键绑定拉近或拉远。"
"citadel_settings_global_reset_new_setting" "全局设置重置"
"citadel_settings_global_reset_new_setting_desc" "现在通过搜索栏右方的按钮可以重置所有设置,或者选定的部分设置。"
"citadel_settings_mouse_cursor_size_new_setting" "鼠标设置"
"citadel_settings_mouse_cursor_size_new_setting_desc" "鼠标设置已移动到一个专门的新区域,现在其中包含了调整鼠标光标大小的选项。"
"citadel_settings_rope_zipline_binding" "绳索按键绑定"
"citadel_settings_rope_zipline_binding_desc" "现在,滑索的快捷键也适用于绳索。如果更改默认设置,滑索键将代替跳跃键用于攀爬或脱离绳索。现在支持使用鼠标滚轮绑定滑索/绳索,并且如果绑定的按键与跳跃键不同,则无需按住滚轮。"
"citadel_settings_cosmetic_interact_binding" "交互按键绑定"
"citadel_settings_cosmetic_interact_binding_desc" "“与大本营物体交互”的按键绑定已替换为全新的通用“交互”按键绑定,可以在大本营中使用,也能在其他场景中使用,例如天梯模式更改英雄。如果之前保存过大本营交互的自定义按键绑定,现在需要重新设置。"
"citadel_settings_twelve_quick_pings_new_setting" "额外快速信号绑定"
"citadel_settings_twelve_quick_pings_new_setting_desc" "现在最多可以绑定12个快速信号。仅当之前的快速信号栏位已全部绑定时,额外的快速标记槽位才会显示在设置中。"
"citadel_settings_center_HUD_new_setting" "21x9 嵌入式 HUD"
"citadel_settings_center_HUD_new_setting_desc" "如果以21x9的宽高比进行游戏,现在可以选择将界面元素保持在屏幕中央还是固定在屏幕角落。"
"citadel_settings_subtitles_new_setting" "字幕"
"citadel_settings_subtitles_new_setting_desc" "现在可以为游戏内对话启用字幕。"
"citadel_settings_shop_options_new_setting" "商店选项"
"citadel_settings_shop_options_new_setting_desc" "现在可以选择进入商店时是否自动聚焦搜索栏,以及搜索是否仅匹配物品名称,排除物品描述中的其他匹配文本。此外,现在还可以选择在滚动浏览商店目录时自动跳转到价格区间。"
"citadel_settings_hero_specific_settings_new_setting" "英雄专属游戏设置"
"citadel_settings_hero_specific_settings_new_setting_desc" "现在,可以针对每个英雄自定义准星设置、鼠标灵敏度、副施法模式以及使用技能键中止技能的选项。此外,即使英雄的副施法设置没有对应的选项,玩家也可以为这些技能设置快速施法。"
"citadel_settings_custom_ui_colors_new_setting" "辅助功能选项"
"citadel_settings_custom_ui_colors_new_setting_desc" "新的辅助功能选项可以减少需要按住或按下按键的频率:不需要按住射击键就能射击,双击向前移动可以保持移动,并且自动攀爬到边缘。现在还能随意选择敌人的生命条和界面中其他敌方指示效果的颜色。"
"citadel_settings_camera_shake_new_setting" "减少视角抖动"
"citadel_settings_camera_shake_new_setting_desc" "现在视角设置中可以减少视角抖动。"
"citadel_settings_spectator_camera_new_setting" "观战视角"
"citadel_settings_spectator_camera_new_setting_desc" "现在可以在高级设置中调整视角淡出以及其他观战和录像视角的选项。"
"citadel_settings_spectate_player_hotkeys_new_setting" "观战玩家快捷键"
"citadel_settings_spectate_player_hotkeys_new_setting_desc" "观战或观看回放时,按下数字键可以立刻在相应英雄之间跳转,或者自行设置自定义按键。回放速度的默认按键已更新为使用方括号键。"
"citadel_settings_health_damage_display_new_setting" "生命值与伤害显示选项"
"citadel_settings_health_damage_display_new_setting_desc" "现在可以选择是否在生命条上显示生命值数字、如何累计显示造成的伤害,以及是否在生命值极低的敌人的生命条上显示文本和动画。"
"citadel_settings_unit_status_hero_name_new_setting" "生命条名称"
"citadel_settings_unit_status_hero_name_new_setting_desc" "现在可以选择其他英雄的生命条是显示玩家名称、英雄名称还是不显示名称。"
//-----------------------------------------------------------------------------
// Get Started Content
//-----------------------------------------------------------------------------
"guide_get_started_title" "游戏入门"
"guide_overview_main_header" "欢迎"
"guide_the_map_main_header" "概览"
"guide_upgrades_main_header" "获取力量"
"guide_basics_main_header" "基本控制"
"guide_advanced_main_header" "特殊动作"
"guide_outro_main_header" "精彩时刻"
"guide_the_map_welcome_sub_header" "介绍"
"guide_overview_header" "欢迎来到《异锁》"
"guide_overview_desc" "浏览各个部分,了解更多关于游戏的信息。"
"guide_the_map_welcome_header" "介绍"
"guide_the_map_welcome_desc" "欢迎来到被诅咒的纽约。如果你的队伍想要突出重围,赢得胜利,就需要运用枪支和超自然力量来围攻敌人的基地。"
"guide_the_map_header" "概览"
"guide_the_map_desc" "将鼠标悬停在地图各个区域上,进一步了解玩《异锁》时将看到的内容。"
"guide_the_map_lanes_header" "分路"
"guide_the_map_lanes_desc" "共有 3 条分路,每条都有一条滑索,玩家可搭乘滑索快速移动。"
"guide_the_map_guardians_header" "卫士"
"guide_the_map_guardians_desc" "卫士是每条分路的第一道防线。他们的攻击力强大无比,所以最好让步兵向他们发起进攻。"
"guide_the_map_walkers_header" "机甲"
"guide_the_map_walkers_desc" "机甲藏在在分路深处,拥有多种防御动作。"
"guide_the_map_troopers_header" "步兵"
"guide_the_map_troopers_desc" "士兵会定期在基地生成,沿着分路一路奔跑,与遇到的任何敌人战斗。"
"guide_the_map_core_header" "核心"
"guide_the_map_core_desc" "每个队伍基地后方都有一个圣坛,摧毁敌方圣坛即可获胜。"
"guide_the_map_core_alt_header" "基地"
"guide_the_map_core_alt_desc" "游戏目标是围攻敌方基地,摧毁敌方防御,暴露敌方队伍的守护神。摧毁守护神即可获胜。"
"guide_the_map_midboss_header" "圣坛头目"
"guide_the_map_midboss_desc" "地图中区有一个强大的中立头目。击败该头目的队伍将在下次倒下后立即重生。"
"guide_upgrades_last_hit_header" "魂魄"
"guide_upgrades_last_hit_desc" "击倒步兵和玩家即可获得魂魄。也可以击倒地图各处的中立生物获得魂魄。
魂魄由近处友军共享。"
"guide_upgrades_yellow_orbs_header" "稳获魂魄"
"guide_upgrades_yellow_orbs_desc" "当敌人倒下时,额外的魂魄就会出现。
你可以通过射击包含它们的蓝色光球或让它们飘走来稳获这些魂魄。"
"guide_upgrades_deny_header" "回收魂魄"
"guide_upgrades_deny_desc" "敌方魂魄光球为橙色,如果它们飘走或者被敌方射击就会落入敌方囊中。
可以先射击这些橙色光球来回收魂魄。"
"guide_upgrades_killing_guardians_header" "技能点"
"guide_upgrades_killing_guardians_desc" "你收集魂魄时,也会获得技能点(AP)。
按住{g:citadel_binding:'Scoreboard'}可将技能点用于升级技能。"
"guide_upgrades_going_home_header" "商店"
"guide_upgrades_going_home_desc" "你有可以消耗的魂魄时,可以返回基地治疗,购买可以提升属性并授予额外技能的强大物品。
每个卫士旁也各有一个商店,在卫士被摧毁前均可使用。"
"guide_upgrades_upgrade_abilities_header" "提升技能"
"guide_upgrades_upgrade_abilities_desc" "消耗技能点来升级技能。
共有 3 个升级等级。"
"guide_upgrades_buy_mods_header" "购买物品"
"guide_upgrades_buy_mods_desc" "物品可以修改许多属性,如弹药数量、近战伤害或生命恢复。提升元灵力量的物品会改善你的技能效果。
每名英雄都有一个“建议物品”选项卡,内含为英雄精心挑选的推荐物品。"
"guide_neutrals_header" "魂灵"
"guide_neutrals_desc" "地图四处潜伏着许多中立生物。摧毁它们可获得魂魄。
有时,强大的生物会地图中央出现……摧毁它会为己方带来巨大的力量。"
"guide_movement_jump_header" "跳跃"
"guide_movement_jump_desc" "按下{g:citadel_binding:'Mantle'}跳跃。"
"guide_movement_crouch_header" "下蹲"
"guide_movement_crouch_desc" "按住{g:citadel_binding:'Crouch'}下蹲。"
"guide_movement_slide_header" "滑行"
"guide_movement_slide_desc" "在向斜坡下方移动或高速移动时按住{g:citadel_binding:'Crouch'}滑行。"
"guide_movement_dodge_header" "冲刺"
"guide_movement_dodge_desc" "移动时按下{g:citadel_binding:'Roll'}冲刺。
需要耐力。"
"guide_movement_zipline_header" "滑索"
"guide_movement_zipline_desc" "按住{g:citadel_binding:'Zipline'}上滑索。
按住{g:citadel_binding:'Mantle'}可跳下滑索。"
"guide_movement_mantle_header" "攀爬"
"guide_movement_mantle_desc" "靠近墙壁时按住{g:citadel_binding:'Mantle'}攀爬。"
"guide_movement_double_jump_header" "二段跳"
"guide_movement_double_jump_desc" "在空中时按下{g:citadel_binding:'Mantle'}进行二段跳。
二段跳等特殊动作将消耗准线下方的耐力条。"
"guide_movement_airdash_header" "空中冲刺"
"guide_movement_airdash_desc" "在空中时,使用{g:citadel_binding:'Roll'}进行空中冲刺。
需要耐力。"
"guide_movement_dodge_jump_header" "冲刺跳跃"
"guide_movement_dodge_jump_desc" "冲刺时结合时间恰到好处的跳跃能达成冲刺跳跃。
需要耐力。"
"guide_basics_shoot_header" "射击"
"guide_basics_shoot_desc" "按下{g:citadel_binding:'Attack'}射击。
子弹伤害在目标距离较远时会降低。"
"guide_basics_aim_header" "缩放"
"guide_basics_aim_desc" "按住{g:citadel_binding:'ADS'}武器攻击会放大。"
"guide_basics_melee_header" "近战"
"guide_basics_melee_desc" "按下{g:citadel_binding:'AbilityMelee'}发动快速攻击。按住{g:citadel_binding:'AbilityMelee'}发动强力的蓄力攻击。"
"guide_basics_reload_header" "装填弹药"
"guide_basics_reload_desc" "按下{g:citadel_binding:'Reload'}给武器重新装填弹药。某些动作,比如近战,会使装填暂停。"
"guide_advanced_parry_header" "格挡"
"guide_advanced_parry_desc" "按下{g:citadel_binding:'HeldItem'}格挡敌人的近战攻击。
敌人会眩晕,并受到更高的近战伤害。"
"guide_basics_abilities_header" "技能"
"guide_basics_abilities_desc" "按下{g:citadel_binding:'Ability1'}、{g:citadel_binding:'Ability2'}、{g:citadel_binding:'Ability3'}、{g:citadel_binding:'Ability4'}使用英雄技能。"
"guide_back_to_dashboard" "返回主界面"
//-----------------------------------------------------------------------------
// END Get Started
//-----------------------------------------------------------------------------
"citadel_spectator_voice_mode_0" "玩家语音开启"
"citadel_spectator_voice_mode_1" "玩家语音关闭"
"hud_free_cursor_mode_0" "启用光标"
"hud_free_cursor_mode_1" "启用视角控制"
"hud_prev_player" "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}上一名玩家"
"hud_next_player" "{g:citadel_binding:'Spectator.SpectatorNextTarget'}下一名玩家"
"hud_spectating" "正在观看"
"hud_change_camera" "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}更换视角"
"hud_spectating_camera_dolly_out" "{g:citadel_binding:'Spectator.SpectatorChase'}缩小"
"hud_spectating_camera_dolly_in" "{g:citadel_binding:'Spectator.SpectatorInEye'}放大"
"hud_spectating_camera_dolly" "{g:citadel_binding:'Spectator.SpectatorInEye'}{g:citadel_binding:'Spectator.SpectatorChase'}缩放"
"hud_spectate_next_prev" "下页/上页"
"hud_spectate_fly_down" "{g:citadel_binding:'Spectator.SpectatorFlyDown'}飞降"
"hud_spectate_fly_up" "{g:citadel_binding:'Spectator.SpectatorFlyUp'}飞升"
"hud_spectate_change_team" "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}更换阵营"
"hud_spectate_count" "{d:spectatorCount}"
"hud_spectate_count_tooltip" "观众正在观战"
"hud_spectate_minimap_view_sapphire" "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}源祖"
"hud_spectate_minimap_view_amber" "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}隐王"
"hud_spectate_minimap_view_both_teams" "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}双方队伍"
"hud_spectate_minimap_view_target_team" "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}目标队伍"
"hud_spectate_minimap_view" "地图视图"
"kill_hype_KillStreak_count" "{d:kill_streak}"
"kill_hype_KillStreak:f" "连续
击败!"
"kill_hype_FirstBlood" "第一
滴血!"
"team_msg_Idol_Desc" "灵瓮"
"Citadel_GameOver_Victory:f" "胜利"
"Citadel_GameOver_Defeat:f" "失败"
"Citadel_LaneColorPurple" "紫路"
"Citadel_LaneColorBlue" "蓝路"
"Citadel_LaneColorYellow" "黄路"
"Citadel_LaneColorGreen" "绿路"
"Citadel_LaneNameBlue" "百老汇"
"Citadel_LaneNameYellow" "约克"
"Citadel_LaneNameGreen" "格林威治"
"Citadel_LaneExpress" "快线"
"Citadel_LaneColorUnassigned" "未分配"
"Citadel_TeamMsg_EnemyBossKilledTitle" "敌方{s:lane_color}{i:boss_tier}级"
"Citadel_TeamMsg_BossKilledTitle" "我方{s:lane_color}{i:boss_tier}级"
"Citadel_TeamMsg_BossKilledMessage" "已摧毁"
"Citadel_TeamMsg_EnemyTitanKilledTitle" "敌方守护神"
"Citadel_TeamMsg_TitanKilledTitle" "你的守护神"
"Citadel_FlexSlot_Title" "额外栏位已解锁"
"Citadel_FlexSlotUnlockedSlot02" "你解锁了一个额外栏位,因为你击败了 1 个敌方机甲"
"Citadel_FlexSlotUnlockedSlot03" "你解锁了一个额外栏位,因为你杀死了 2 个敌方四足机甲"
"Citadel_FlexSlotUnlockedSlot04" "你解锁了一个额外栏位,因为你击败了所有敌方机甲"
"Citadel_FlexSlotVanguard" "先锋即将抵达{Lane Color}"
"ModIconTooltip_UnlockSlot02" "我方队伍摧毁 1 个敌方机甲后解锁"
"ModIconTooltip_UnlockSlot03" "在你的队伍摧毁 2 个敌方四足机甲后解锁"
"ModIconTooltip_UnlockSlot04" "我方队伍摧毁 3 个敌方机甲后解锁"
"team_msg_TitanDefeated_Title" "守护神已摧毁"
"team_msg_YourTitanDefeated_Desc" "你的守护神已被摧毁"
"team_msg_TheirTitanDefeated_Desc" "你的队伍已经摧毁了敌方守护神"
"team_msg_TitanDefeated_Desc" "一名守护神已被摧毁"
"citadel_survey_fun_hero" "今天你选的这个英雄玩起来有趣吗?"
//"citadel_survey_least_fun_hero_to_play_against" "Which hero was the least fun to play against?"
"citadel_survey_match_fun" "比赛有趣吗?"
//"ability_upgrade_description" "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below."
//"ability_upgrade_extra_info" "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility)."
//"ability_upgrade_description_open_shop" "Tier {s:upgradeTier} upgrades"
"menu_play" "开始"
"menu_play_normal" "异锁"
"menu_play_unranked" "标准"
"menu_play_ranked" "天梯"
"menu_play_roster_button" "开始"
"menu_play_normal_count" "{s:mm_unranked_count}名玩家在队列中"
"menu_play_allmodes_count" "{s:queued_users}名玩家在队列中"
"menu_ready_up" "就绪"
"menu_clear_ready_up" "取消就绪"
"menu_edit_roster" "编辑阵容"
"menu_leave_queue" "取消搜索"
"menu_clear_party_mode" "更改模式"
"menu_leave_testing" "离开测试"
"menu_resume" "继续"
"menu_abandon" "放弃比赛"
"menu_leave" "离开比赛"
"menu_disconnect" "断开连接"
"menu_leave_spectate" "离开观战"
"menu_rejoin" "重新加入"
"menu_watch" "观战"
"menu_heroes" "英雄"
"menu_news" "新闻"
"menu_submit_feedback" "提交反馈"
"menu_control_zoo" "控制区"
"menu_getstarted" "游戏入门"
"menu_bot_practice" "玩人机对战"
"menu_bot_custom" "自定义比赛"
"menu_bot_hero_labs" "英雄实验室"
"menu_placement_matches" "游玩《异锁》"
"menu_learn" "了解游戏"
"menu_ranked" "天梯"
"menu_resources" "资源"
"menu_training" "训练"
"menu_browseshop" "浏览物品"
"menu_social" "队伍"
"menu_tpsandbox" "传送到沙盒"
"menu_tphideout" "传送到大本营"
"menu_shoparea" "中庭"
"menu_shoparea_sub" "练习场"
"menu_seasonal_2025" "假日挑战"
"menu_new_violator" "全新"
"Citadel_Exit_Game_Confirm" "确定?"
"menu_exit" "退出《异锁》"
"menu_exit_deadlock" "退出游戏"
"Citadel_Confirm_Discord" "准备好创建邀请了吗?此邀请仅在 2 小时内有效,且你无法再创建其他的邀请。"
"Citadel_Confirm_Discord_Create" "创建邀请"
"Citadel_Confirm_Discord_Created_Body" "你已经创建了邀请,无法再创建任何邀请。"
"Citadel_Confirm_Discord_Created_Title" "无法创建邀请"
"Citadel_Confirm_Discord_InMatch_Title" "现在无法领取"
"Citadel_Confirm_Discord_InMatch_Body" "请于不在队伍中及不在匹配中时领取你的链接"
"Citadel_Dashboard_Recommended" "推荐"
"Citadel_Commend_Toast_NoHero_Generic" "{s:commender}称赞了你"
"Citadel_Commend_Toast_Generic" "{s:commender}({s:commender_hero})称赞了你"
"Citadel_Commend_Toast_Friendly" "{s:commender}({s:commender_hero})刚刚称赞你友好有趣!"
"Citadel_Commend_Toast_Teamwork" "{s:commender}({s:commender_hero})刚刚称赞你团队至上!"
"Citadel_Commend_Toast_Skilled" "{s:commender}({s:commender_hero})刚刚称赞你技术高超!"
"menu_exit_db_page" "返回"
"menu_settings" "设置"
"menu_profile" "个人资料"
"menu_announcements" "公告"
"menu_sandbox" "沙盒模式"
"menu_hero_grid" "英雄"
"menu_book_library" "图书馆"
"menu_hero_training" "英雄训练"
"menu_bots" "人机对战"
"menu_explore_map" "探索纽约"
"menu_bots_guided" "指导"
"menu_bots_coop" "在线合作"
"menu_bots_easy" "简单"
"menu_bots_hard" "困难"
"menu_bots_medium" "中等"
"citadel_bot_name" "机器人"
"menu_watch_live_games" "{d:live_matches}场比赛正在进行"
"menu_botmatchmaking" "人机对战"
"menu_changehero" "交换英雄"
"menu_new_tag" "全新!"
"HeroesPageTitle" "英雄"
"menu_bots_lane_training" "分路训练"
"menu_play_sandbox_desc" "测试英雄技能、移动和物品"
"menu_play_lane_training_desc" "在友方英雄的指引下了解初期游戏。"
"menu_play_bots_easy_desc" "与机器人进行私人比赛"
"menu_play_custom_game_desc" "创建或加入最多 12 名玩家的自定义比赛"
"menu_play_explore_map_desc" "在空荡荡的城市四处奔跑,测试移动能力并熟悉地图。"
"menu_play_hero_labs_desc" "帮助测试全新的实验英雄"
"menu_play_hero_labs_locked_desc" "帮助测试全新的实验英雄。50场比赛后即可解锁。"
"menu_play_placement_matches_desc" "开始游玩《异锁》"
"menu_edit_roster_desc" "为下场比赛更新自己的英雄上场阵容。"
"menu_leave_queue_desc" "离开匹配队列"
"menu_play_get_started_time_est" "4分钟"
"menu_play_sandbox_time_est" "3分钟"
"menu_play_lane_training_time_est" "8分钟"
"menu_play_lane_training" "分路训练"
"menu_play_unavailable_in_queue" "在队列中不可用"
"menu_play_unavailable_in_party" "在队伍中时不可用"
"menu_play_get_started_desc" "对游戏的目标和控制进行了详细说明,很有帮助。"
"menu_play_botmatchmaking_desc" "独自一人或同其他玩家一起对战机器人"
"menu_play_browse_shop_desc" "浏览商店中的所有商品,为下一场比赛做好准备!"
"menu_play_learn_to_play_desc" "学习基础知识,开始上手游戏"
"menu_voiceacting" "对话播放器"
"menu_voiceacting_title" "对话播放器"
"menu_voicelines" "语音台词"
"menu_voicelines_desc" "聆听每位英雄的语音台词,从赛前闲聊到最致命的妙语连珠。"
"citadel_voicelines_title" "语音台词"
"citadel_voicelines_subtitle" "聆听每位英雄的心声"
"citadel_voicelines_heroes" "英雄"
"citadel_voicelines_patrons" "守护神"
"citadel_voicelines_others" "其他"
"citadel_voicelines_soul_urn" "灵瓮"
"citadel_voicelines_line_count" "{d:voice_line_count}条语音台词"
"citadel_voicelines_play_random" "播放随机台词"
"citadel_voicelines_search_placeholder" "搜索语音台词或英雄……"
"citadel_voicelines_empty" "目前该角色还没有语音台词。"
"citadel_voicelines_empty_search" "没有找到符合搜索条件的语音。"
"citadel_voicelines_roster_show_conversations" "Shift+点击只会听到他们的对话"
"citadel_voicelines_roster_show_all_conversations" "Shift+点击会显示所有对话"
"citadel_voicelines_category_all" "所有人"
"citadel_voicelines_category_heroselect" "英雄选择"
"citadel_voicelines_category_abilities" "技能"
"citadel_voicelines_category_items" "物品"
"citadel_voicelines_category_levelup" "升级"
"citadel_voicelines_category_kills" "击败"
"citadel_voicelines_category_allies" "队友"
"citadel_voicelines_category_enemies" "敌人"
"citadel_voicelines_category_reactions" "反应"
"citadel_voicelines_category_match" "比赛"
"citadel_voicelines_category_urn_waiting" "等待中"
"citadel_voicelines_category_urn_carried" "已携带"
"citadel_voicelines_category_urn_delivered" "已交付"
"citadel_voicelines_category_urn_expired" "已过期"
"citadel_voicelines_category_streetbrawl" "街头乱斗"
"citadel_voicelines_category_tutorial" "新手教程"
"citadel_voicelines_category_conversations" "对话"
"citadel_voicelines_category_pings" "信号"
"citadel_voicelines_category_seasonal" "季节"
"citadel_voicelines_category_other" "其它"
"citadel_voicelines_category_temp_grunts" "咕哝声"
"citadel_voicelines_category_temp_nosubs" "未使用"
"menu_play_matchmaking" "与其他玩家进行标准比赛"
"menu_play_ranked_matchmaking" "与其他玩家进行天梯比赛"
"menu_play_ranked_locked" "待解锁"
"menu_play_ranked_locked_details" "在你的天梯中心查看详情"
"menu_play_low_priority_title" "低优先级匹配"
"menu_play_low_priority_games:f" "还剩{i:low_pri_games_remaining}场{low_pri_games_remaining, plural, one{比赛} other{比赛}}"
"menu_play_low_priority_matchmaking:f" "由于你或队伍成员放弃过比赛或其他玩家举报的不当行为,你的队伍正处于低优先级匹配队列。
你必须在低优先级队列中赢得{i:low_pri_games_remaining}场比赛或者移除受惩罚的队伍成员才能恢复正常匹配。"
"menu_learn_incomplete" "未完成"
"menu_learn_completed" "已完成"
"Citadel_RankedNotAllowed_MissingData" "无法确定资格。请稍后再试。"
"Citadel_RankedNotAllowed_NotEnoughMatches:f" "必须游玩过标准比赛,才会开放天梯比赛。已完成{d:matches_played} / {d:matches_required}场。"
"Citadel_RankedNotAllowed_LowPri:f" "在低优先级匹配状态下无法游玩。还剩{d:low_pri_matches}场{low_pri_matches, plural, one{比赛} other{比赛}}。"
"Citadel_RankedNotAllowed_CommsBan" "拥有交流封禁时无法游玩。封禁结束时间:{t:ban_expire_time}"
"Citadel_RankedNotAllowed_ReportBan" "拥有举报封禁时无法游玩。封禁结束时间:{t:ban_expire_time}"
"Citadel_RankedNotAllowed_PartyMemberMissingData" "无法确定队伍成员{g:citadel_persona:member_account_id}的资格。"
"Citadel_RankedNotAllowed_PartyMemberInCalibration" "队伍成员{g:citadel_persona:member_account_id}没有完成校准。"
"Citadel_RankedNotAllowed_PartyInvalidSize" "队伍人数无效:{d:party_size}"
"Citadel_RankedNotAllowed_PartySkillRange" "队伍成员的段位相差过大"
"menu_hero_labs_unavailable" "已锁定"
"menu_hero_labs_schedule_title" "可用时段:"
"menu_hero_labs_schedule_times" "{t:t:start_time} - {t:t:end_time}"
"menu_ranked_title" "天梯:"
"menu_ranked_schedule_title" "可用时段:"
"menu_ranked_unavailable" "已锁定"
"menu_ranked_unavailable_desc" "你必需进行 50 场标准比赛才能加入段位队列"
"menu_ranked_schedule_weekdays_monfri" "周一 - 周五:"
"menu_ranked_schedule_weekends_satsun" "周六 - 周日:"
"menu_ranked_schedule_alldays" "每日日程:"
"menu_ranked_schedule_timeplaceholder" "{t:t:start_time} - {t:t:end_time}"
"menu_ranked_select_schedule" "选择日程"
"menu_ranked_view_schedules" "查看所有日程"
"menu_ranked_set_schedule" "设置日程"
"menu_ranked_week_dates" "{t:s:start_day} - {t:s:end_day}"
"Citadel_SetSchedule_Failed" "设置日程出错"
"Citadel_SetSchedule_FailedToSetSchedule" "无法设置日程。请稍后再试。"
"Citadel_SetSchedule_AlreadySet" "无法设置日程,因为你已设置日程。"
"Citadel_SetSchedule_Success" "成功"
"Citadel_SetSchedule_LocalTimes" "所有日程均以当地时间显示"
"Citadel_SetSchedule_RegionWithIndex" "{s:region_name}{d:region_index}"
"Citadel_SetSchedule_Selected" "已选择"
"Citadel_SetSchedule_SetSuccessfully" "日程设置成功"
"Citadel_ranked_scheduleModal_title" "段位日程"
"Citadel_ranked_scheduleModal_desc" "选择最适合你首选游戏时间的段位窗口。
无论你选择了什么时间窗口,都始终会在最近的可用服务器上进行游戏。"
"Citadel_ranked_scheduleModal_warning" "注意:选择日程后,你需要等待 7 天才能更改为其他日程。"
"Citadel_ranked_open" "现已开放"
"Citadel_ranked_closed" "段位赛已关闭"
"Citadel_ranked_comingsoon" "首次段位比赛将于 10 月 15 日周二晚上 8 时(GMT)开始"
"Citadel_ranked_schedule_explainer" "段位只在某些时段内可用,在开始游戏前,你必须选择最适合你日程的时间设置。"
"Citadel_ranked_explainer_button" "什么是段位比赛?"
"Citadel_ranked_explainer_title" "段位匹配"
"Citadel_core_skill_rating" "核心技术评级"
"Citadel_ranked_explainer_desc" "段位赛是一种挑战模式,提供更具竞争性的《异锁》体验。你将在此模式中与技术水平相近的玩家进行匹配,以确定你在全球玩家中的技术段位。
每周,玩家可以选择在自己所在地区的开放时间段内参加段位赛,一展各自的技术水平。"
"Citadel_Profile_Skill_Rating_Intro" "技术评级是对玩家近期和历史表现的衡量标准。"
"Citadel_Profile_Skill_Rating_Tooltip" "技术评级 - 点击查看详情"
"Citadel_ranked_howitworks_title" "运作机制是什么?"
"Citadel_ranked_howitworks_desc" "所有玩家在开始时的临时技术评级都为“无名”,直到完成了足够场次的比赛,可对评级进行校准为止。
技术评级共有十一个不同的段位,每个段位中,玩家还会被分配从 I 到 的级别,以进一步区分他们在该段位中的位置。
每个英雄都会根据玩家的核心技术评级分配一个匹配权重(由箭头指示)。
未使用过的英雄在一开始其权重相对于核心技术评级总是较低。
技术评级会在比赛结束后立即更新。
只有你可以看到自己的技术评级。"
"Citadel_ranked_rankedmedals" "徽章等级:"
"Citadel_ranked_subranks_explainer" "级别:I、II、III、IV、V、 "
"Citadel_GlobalLeaderboard_Title" "全球排行榜"
"Citadel_GlobalLeaderboard_Desc" "技术评级"
"Citadel_GlobalLeaderboard_Note" "在过去30天内必须至少玩过{i:required_games_played}场游戏并且总场数超过{i:min_games_total}场才会出现在排行榜上"
"Citadel_GlobalLeaderboard_HeroNote" "要出现在排行榜上,需要在过去30天内至少使用{s:leaderboard_hero_name}进行{i:required_games_played}场游戏,并且在{s:leaderboard_hero_name}上的总胜场达到{i:min_hero_wins_total}场,账号总场数达到{i:min_games_total}场。"
"Citadel_GlobalLeaderboard_Player" "玩家"
"Citadel_GlobalLeaderboard_Overall" "总体"
"Citadel_GlobalLeaderboard_OverallRating" "总体评分"
"Citadel_GlobalLeaderboard_Error" "载入排行榜错误"
"Citadel_GlobalLeaderboard_Empty" "选定的排行榜当前为空"
"Citadel_ranked_explainer_note" "徽章设计将于10月22日周二首次授予段位时揭晓。"
"Citadel_ranked_result_title" "技术评级"
"Citadel_ranked_result_rankup" "你的技术评级已提高"
"Citadel_ranked_result_adjustment" "段位调整"
"Citadel_ranked_numGamesPlayed" "已游玩{s:games_played}场比赛"
"Citadel_ranked_match_history" "比赛历史记录:"
"Citadel_Ranked_Validating" "正在处理天梯匹配中……"
"Citadel_Ranked_ErrorTitle" "天梯匹配错误"
"Citadel_Ranked_NotEnoughMatchesPlayed" "未游玩足够的比赛。"
"Citadel_Ranked_NotEnoughHeroesUnlocked" "未解锁足够的英雄。"
"Citadel_Ranked_InternalError" "内部错误。"
"Citadel_RankedSeason_ViewNote" "赛季结束时可查看"
// Old Rank Names
"Citadel_ranks_rank0" "无名"
"Citadel_ranks_rank1" "新人"
"Citadel_ranks_rank2" "行者"
"Citadel_ranks_rank3" "术士"
"Citadel_ranks_rank4" "法师"
"Citadel_ranks_rank5" "侍祭"
"Citadel_ranks_rank6" "密使"
"Citadel_ranks_rank7" "统御"
"Citadel_ranks_rank8" "神谕者"
"Citadel_ranks_rank9" "幽虚影"
"Citadel_ranks_rank10" "凌世君"
"Citadel_ranks_rank11" "不朽之星"
// New Rank Names
"Citadel_ranks_0" "无名"
"Citadel_ranks_1" "新人"
"Citadel_ranks_2" "行者"
"Citadel_ranks_3" "侍从"
"Citadel_ranks_4" "近卫"
"Citadel_ranks_5" "秘士"
"Citadel_ranks_6" "侍祭"
"Citadel_ranks_7" "密使"
"Citadel_ranks_8" "神谕者"
"Citadel_ranks_9" "幽虚影"
"Citadel_ranks_10" "凌世君"
"Citadel_ranks_11" "不朽之星"
"Citadel_rank_material_1" "砖石"
"Citadel_rank_material_2" "岩砾"
"Citadel_rank_material_3" "镔铁"
"Citadel_rank_material_4" "青铜"
"Citadel_rank_material_5" "白银"
"Citadel_rank_material_6" "黄金"
"Citadel_rank_material_7" "铂金"
"Citadel_rank_material_8" "钻石"
"Citadel_subranks_1" "I"
"Citadel_subranks_2" "II"
"Citadel_subranks_3" "III"
"Citadel_subranks_4" "IV"
"Citadel_subranks_5" "V"
"Citadel_subranks_6" "VI"
"Citadel_rank_phase_example" "{t:s:popup_start_day} - {t:s:popup_end_day}"
"Citadel_ranked_no_matches" "本赛季还未游玩过天梯比赛"
"Citadel_ranked_load_more" "载入更多"
"item_info_abilities" "技能"
"item_info_flex_slots" "额外栏位"
"item_info_active" "主动"
"item_info_imbue" "加强"
"item_info_new" "全新"
"item_info_sell" "出售"
"item_info_no_shop" "附近没有商店"
"item_info_purchasing_disabled" "战斗时禁用购买"
"item_info_sold_out" "已拥有"
"item_info_cant_afford" "买不起"
"item_info_add_to_queue" "添加至队列"
"item_info_component_locked" "作为组件使用"
"item_info_actives_full" "主动物品已满"
"item_info_buy" "点击即可购买"
"item_disabled_playtest" "物品已禁用"
"item_info_queue" "右键点击即可加入队列"
"item_info_queued" "已加入队列!"
"item_info_tier_tier1" "1 级"
"item_info_tier_tier2" "2 级"
"item_info_tier_tier3" "3 级"
"item_info_tier_tier4" "4 级"
"item_info_component_required" "需要组件{s:component_required}"
"AbandonMatchPrompt_Title" "放弃这场比赛?"
"AbandonMatchPrompt_Text" "离开这场比赛并不安全。你将无法重新加入,而你的队伍将缺失一名玩家,并将受到匹配惩罚。
你确定要离开吗?"
"AbandonMatchPrompt_Countdown" "放弃并受到惩罚({d:countdown_seconds})"
"AbandonMatchPrompt_Confirm" "放弃并受到惩罚"
"AbandonMatchPrompt_Cancel" "留在比赛中"
"LeaveMatchPrompt_Title" "是否离开这场比赛?"
"LeaveMatchPrompt_Text" "离开后将无法重新加入。"
"LeaveMatchPrompt_Confirm" "离开"
"LeaveMatchPrompt_Cancel" "留下"
"Unranked_AbandonTriggerEarly" "本场比赛不会记录。比赛将于{d:end_game_countdown}秒后结束。"
"Ranked_AbandonTriggerEarly" "本场比赛不会记录。比赛将于{d:end_game_countdown}秒后结束。你的段位不受影响。"
"AbandonTriggerTeam_Title" "玩家已退出比赛"
"Unranked_AbandonTriggerTeam" "现在可以安全离开;如果离开,比赛不会记录。如果不离开并赢下比赛,将会记为胜利。"
"Ranked_AbandonTriggerTeam" "本场比赛不再会失去天梯分;现在可以安全离开。如果不离开并赢下比赛,将会记为胜利。"
"MyRosterTitle" "我的阵容"
"Roster_Create_Title" "创建阵容"
"Select_Hero_Title" "选择英雄"
//"MyRoster_SelectHeroes" "Select Heroes to add or remove them from your Roster."
//"MyRoster_PreferHeroes" "Star a hero to prefer them for the next match."
"ConfirmRoster_BadRoster:f" "你的阵容中至少需要 {d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}} 才能加入匹配。"
"SelectHeroFromRoster" "从你的阵容中选择要玩的英雄"
"MyRosterAddHeroes" "添加英雄"
"MyRosterConfirm" "确认"
"MyRosterConfirmAndReadyUp" "确认并就绪"
"MyRosterSaveAndClose" "保存并关闭"
"MyRosterSaveAndBack" "保存并返回"
"MyRosterCancelForEveryone" "为队伍中的所有人取消"
"MyRosterRosterEmpty" "阵容为空"
"MyRosterRosterDesc:f" "最少需要{d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}}才能进入匹配"
"MyRosterSelectHero" "选择英雄"
"MyRosterNoHeroDesc" "你进入比赛时,将为你分配这其中的一名英雄。"
"MyRosterNumHeroesInRoster" "阵容中有{i:num_heroes_in_roster}名英雄"
"MyRosterNumHeroesInRosterSingular" "阵容中有{i:num_heroes_in_roster}名英雄"
"MyRosterGreatForNewPlayers" "非常适合新玩家"
"MyRosterHeroLabsHero" "英雄实验室"
"MyRosterAssignedTesting" "分配测试"
"MyRosterAssignedOpenTesting" "开放测试"
"MyRosterChangeHero" "更换英雄"
"MyRosterLetsGo" "进入队列"
"MyRosterReadyUp" "就绪!"
"MyRosterCreateParty" "创建队伍!"
"MyRosterWaitForParty" "正在等待队伍成员…"
"MyRosterExit" "退出阵容"
"MyRosterExitRosterConfirm" "确定要退出阵容吗?这将为整个队伍退出阵容。"
"MyRosterPartyHighSkillRangeTitle" "技术水平差异大的队伍"
"MyRosterPartyHighSkillRangeNew" "你队伍成员的技术水平差异过大。
因此技术水平较低的玩家在比赛中会面临远超平常的挑战。"
"PartyWarningPostGame" "技术水平差异大的队伍比赛"
"Citadel_Roster_ViewBackstory_Tooltip" "查看角色背景故事"
"Citadel_Roster_TestHero" "测试"
"Citadel_Roster_RandomHero" "随机英雄"
"Citadel_Roster_RandomHero_Desc" "启用后,匹配系统将从所有可用英雄中随机选择一个。"
"Citadel_Roster_InRoster" "阵容中"
"Citadel_Roster_Priority" "优先级"
"Citadel_Roster_HighPriority" "高优先级"
"Citadel_HeroGrid_Marksman" "射手"
"Citadel_HeroGrid_Assassin" "刺客"
"Citadel_HeroGrid_Mystic" "秘术"
"Citadel_HeroGrid_Brawler" "斗士"
"MyRosterPartyReadyCount" "{d:party_ready_count}/{d:party_player_count} 就绪"
"MyRosterPartyMemberRoster" "英雄已在阵容中:"
"MyRosterRosterDesc_MinNonNew" "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄"
"MyRosterRosterDesc_NeedsMoreNonNew:f" "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配"
"MyRosterRosterDesc_PartyInvalid" "你队伍选择的英雄阵容无法组成有效的队伍。请尝试在阵容中添加更多或不同的英雄。"
"MyRosterRosterDesc_HeroLabs" "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。"
"MyRosterRosterDesc_NeedsMoreNonNewOld" "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。"
"MyRosterRosterDesc_NotEnoughHighestPri" "作为不朽之星6的玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级"
"MyRosterRosterDesc_NotEnoughHighestPriParty" "作为这个人数的队伍中的不朽之星6玩家,你必须选择至少{d:min_highest_priority}名英雄作为最高优先级"
"Citadel_PriorityToken" "新英雄优先币"
"Citadel_PriorityToken_Desc" "游玩比赛可以获得英雄优先币。
解锁代币后,将其放置到英雄卡上可以把选到特定英雄的几率提升到最高。只有选到该英雄时才会消耗代币。
随着更多新英雄进入匹配池,获得代币的速度也会加快。"
"Citadel_PriorityToken_Available" "可用"
"Citadel_PriorityToken_Cancel" "移除"
//-----------------------------------------------------------------------------
// SANDBOX - DEMO CONTROLS
//-----------------------------------------------------------------------------
"HeroTesting_LastHits" "正补数:{i:lastHits}"
"HeroTesting_OrbsSecured" "稳获的光球:{i:orbsSecured}"
"HeroTesting_OrbsDenied" "回收的光球:{i:orbsDenied}"
"HeroTesting_TestTools" "测试工具"
"HeroTesting_HoldAlt" "按住{g:citadel_binding:'Scoreboard'}"
"HeroTesting_LaneChallenge" "分路挑战"
"HeroTesting_HeroTools" "我的英雄工具"
"HeroTesting_ChangeHero" "更换英雄"
"HeroTesting_ChangeTeam" "更换队伍"
"HeroTesting_ResetHero" "重置英雄"
"HeroTesting_LevelUp" "升级"
"HeroTesting_MaxLevel" "最高等级"
"HeroTesting_HalfHealth" "一半生命值"
"HeroTesting_FullHealth" "完整生命值"
"HeroTesting_KillHero" "击倒英雄"
"HeroTesting_GiveGold" "给予魂魄"
"HeroTesting_AllPerks" "所有升级"
"HeroTesting_SpawnCamp" "在魂灵附近生成"
"HeroTesting_ToggleCombatLog" "战斗日志"
"HeroTesting_NoTarget" "避免成为目标"
"HeroTesting_FastMovespeed" "快速移动速度"
"HeroTesting_GameRules" "游戏规则"
"HeroTesting_ExtraOptions" "额外选项"
"HeroTesting_SectionCorruptedItems" "已异化物品"
"HeroTesting_SectionStreetBrawl" "街头乱斗"
"HeroTesting_NoDeath" "不会被击败"
"HeroTesting_NoCooldown" "无冷却时间"
"HeroTesting_UnlockFlex" "额外栏位"
"HeroTesting_FastStamina" "耐力速回"
"HeroTesting_UnlimitedAmmo" "无需装填弹药"
"HeroTesting_InfiniteMoney" "免费商店"
"HeroTesting_Photomode" "拍照模式"
"HeroTesting_Photomode_desc" "隐藏所有界面、生命条和本地玩家。"
"HeroTesting_HideUI" "隐藏界面"
"HeroTesting_HideHealthBars" "隐藏生命条"
"HeroTesting_HideOwnHealth" "隐藏你的生命条"
"HeroTesting_LockCamera" "锁定视角"
"HeroTesting_ToggleSpeedGraph" "速度图表"
"HeroTesting_BulletRange" "衰减显示"
"HeroTesting_ToggleDistanceGuides" "距离参考"
"HeroTesting_ToggleFalloffGuides" "衰减指引"
"HeroTesting_ToggleStreetBrawlPropertyValues" "街头乱斗平衡"
"HeroTesting_ToggleStreetBrawl_Desc" "切换街头乱斗模式下技能和物品的平衡性调整"
"HeroTesting_ToggleEnhancedItems" "增强型物品"
"HeroTesting_LegendaryItems" "传奇物品"
"HeroTesting_ToggleCorruptedItems" "已异化物品"
"HeroTesting_SpeedDown" "速度-"
"HeroTesting_SpeedNormal" "速度="
"HeroTesting_SpeedUp" "速度+"
"HeroTesting_HeroControl" "机器人基础"
"HeroTesting_TakeControl" "获取控制"
"HeroTesting_RemoveBots" "移除所有机器人"
"HeroTesting_HeroToSpawn" "生成英雄"
"HeroTesting_SpawnEnemy" "+ 作为敌方"
"HeroTesting_SpawnFriendly" "+ 作为友方"
"HeroTesting_MakeMimic" "模仿玩家"
"HeroTesting_MakePuppet" "作为傀儡"
"HeroTesting_ClearFollow" "取消关连"
"HeroTesting_BotControl" "机器人++"
"HeroTesting_BotBehavior" "机器人行为"
"HeroTesting_BotTestMode" "测试模式"
"HeroTesting_BotTestMode_Desc" "机器人处于闲置状态,只会执行下方开关所指定的行为"
"HeroTesting_BotMoveLeftRight" "左右移动"
"HeroTesting_BotMoveForwardBack" "前进/后退"
"HeroTesting_BotCrouch" "下蹲"
"HeroTesting_BotJump" "跳跃"
"HeroTesting_BotParry" "格挡"
"HeroTesting_BotOff" "关闭"
"HeroTesting_BotShoot" "射击"
"HeroTesting_BotLightMelee" "近战轻击"
"HeroTesting_BotHeavyMelee" "近战重击"
"HeroTesting_BotAbilities" "机器人技能"
"HeroTesting_BotCastAbilities" "技能"
"HeroTesting_BotCastItems" "物品"
"HeroTesting_BotUseAbility" "使用技能:"
"HeroTesting_BotAbility1" "1"
"HeroTesting_BotAbility2" "2"
"HeroTesting_BotAbility3" "3"
"HeroTesting_BotAbility4" "大"
"HeroTesting_BotAbilityStop" "停止"
"HeroTesting_BotItem1" "1"
"HeroTesting_BotItem2" "2"
"HeroTesting_BotItem3" "3"
"HeroTesting_BotItem4" "4"
"HeroTesting_BotItemStop" "物品关闭"
"HeroTesting_BotUseAbilityRepeated" "重复施放"
"HeroTesting_BotGiveAllAbilities" "机器人技能满级"
"HeroTesting_BotGiveAllAbilities_Desc" "机器人获得所有技能和升级"
"HeroTesting_BotRecording" "机器人录制"
"HeroTesting_BotRecordTarget_Desc" "将机器人置于准星之下,并记录其动作,直到按下停止录制\n(建议绑定到某个按键)"
"HeroTesting_BotRecordStop_Desc" "停止机器人录制或回放\n(建议绑定到某个按键)"
"HeroTesting_BotPlayback_Desc" "重放已录制的命令\n(建议绑定到某个按键)"
"HeroTesting_BotRecordLoop" "循环回放"
"HeroTesting_BotRecordLoop_Desc" "播放将自动从头开始"
"HeroTesting_BotRecordCopy" "分享录制"
"HeroTesting_BotRecordCopy_Desc" "瞄准机器人,将其录制内容复制到剪贴板作为共享代码"
"HeroTesting_BotRecordPaste" "粘贴录制"
"HeroTesting_BotRecordPaste_Desc" "将剪贴板中的共享录像加载到你瞄准的机器人上。如果没有选择机器人,则会生成一个新的机器人"
"HeroTesting_BotManage" "管理机器人"
"HeroTesting_ReticleTarget" "目标动作"
"HeroTesting_ReticleTarget_BotLevelUp" "机器人升级"
"HeroTesting_ReticleTarget_BotReset" "机器人重置"
"HeroTesting_FreeCursor" "自由光标"
"HeroTesting_LockCursor" "锁定光标"
"HeroTesting_FreeCursor_Desc" "切换解锁光标。固定菜单使其保持其显示在屏幕上"
"HeroTesting_Collapse_Desc" "隐藏或显示测试工具"
"HeroTesting_GeneralControls_Desc" "你的英雄、游戏规则和基础机器人控制"
"HeroTesting_BotControl_Desc" "机器人生成、行为、能力和录像"
"HeroTesting_MapControl_Desc" "步兵、魂灵、目标物和地图生成"
"HeroTesting_Misc_Desc" "商店规则、叠加层和DPS计量器"
"HeroTesting_Troopers_Desc" "开关生成每波步兵"
"HeroTesting_Neutrals_Desc" "开关生成魂灵营地"
"HeroTesting_UrnEnabled_Desc" "开关生成灵瓮"
"HeroTesting_RiftEnabled_Desc" "开关生成不稳定裂隙"
"HeroTesting_BreakablesEnabled_Desc" "开关可破坏物被破坏后是否重新生成"
"HeroTesting_HealingSnacks" "疗伤零食"
"HeroTesting_HealingSnacksEnabled_Desc" "开关地图上疗伤零食的生成和重新生成"
"HeroTesting_ForceSpawnBreakables_Desc" "马上重新生成地图上所有可破坏物"
"HeroTesting_ForceSpawnHealingSnacks_Desc" "马上生成地图上所有疗伤零食"
"HeroTesting_SpawnTrooperWave" "一波步兵"
"HeroTesting_SpawnTrooperWave_Desc" "每条分路上生成一波步兵"
"HeroTesting_SpawnCamp_Desc" "重新生成附近的魂灵营地"
"HeroTesting_ForceSpawnUrn_Desc" "马上生成灵瓮"
"HeroTesting_ForceSpawnRift_Desc" "马上生成不稳定裂隙"
"HeroTesting_NPC_SpawnT1_Desc" "重新生成所有卫士"
"HeroTesting_NPC_SpawnT2_Desc" "重新生成所有机甲"
"HeroTesting_NPC_SpawnBarracks_Desc" "重新生成所有基地卫士"
"HeroTesting_NPC_SpawnShrines_Desc" "重新生成所有圣坛"
"HeroTesting_NPC_SpawnTrooperNormalFriendly_Desc" "生成一个友方步兵"
"HeroTesting_NPC_SpawnTrooperMedicFriendly_Desc" "生成一个友方医疗兵"
"HeroTesting_NPC_SpawnTrooperMeleeFriendly_Desc" "生成一个友方近战兵"
"HeroTesting_NPC_SpawnTrooperNormalEnemy_Desc" "生成一个敌方步兵"
"HeroTesting_NPC_SpawnTrooperMedicEnemy_Desc" "生成一个敌方医疗兵"
"HeroTesting_NPC_SpawnTrooperMeleeEnemy_Desc" "生成一个敌方近战兵"
"HeroTesting_ToggleDistanceGuides_Desc" "在你的英雄周围显示距离参考线"
"HeroTesting_ToggleFalloffGuides_Desc" "显示你的武器伤害从哪里开始衰减,以及伤害最低点在哪里"
"HeroTesting_BulletRange_Desc" "在伤害数字上显示因衰减而减少的部分"
"HeroTesting_ToggleSpeedGraph_Desc" "显示移动速度图表"
"HeroTesting_ResetDPSMeter_Desc" "清除DPS计量器"
"HeroTesting_DummyBulletResist_Desc" "每个目标假人增加子弹抗性"
"HeroTesting_DummySpiritResist_Desc" "每个目标假人增加元灵抗性"
"HeroTesting_DummyDebuffResist_Desc" "每个目标假人增加减益抗性"
"HeroTesting_DummyHealthRegen_Desc" "每个目标假人增加每秒生命恢复"
"HeroTesting_GeneralControls" "常规控制"
"HeroTesting_Heal" "治疗"
"HeroTesting_SetHealth" "设置生命值"
"HeroTesting_DealDamage" "伤害"
"HeroTesting_HotkeyHint" "快捷键"
"HeroTesting_BotHeal" "机器人治疗"
"HeroTesting_SetBotHealth" "机器人生命值"
"HeroTesting_DealBotDamage" "机器人伤害"
"HeroTesting_KillBot" "击倒机器人"
"HeroTesting_StartRecord" "开始录制"
"HeroTesting_StopRecord" "停止录制"
"HeroTesting_ChangeHero_Desc" "切换至其他英雄"
"HeroTesting_ChangeTeam_Desc" "切换到对方阵营"
"HeroTesting_ResetHero_Desc" "重置你的英雄:魂魄、物品和技能升级会被清除"
"HeroTesting_AllPerks_Desc" "解锁所有技能及其全部升级"
"HeroTesting_LevelUp_Desc" "给予足够升到下一级的魂魄"
"HeroTesting_MaxLevel_Desc" "给予足够升到满级的魂魄"
"HeroTesting_HalfHealth_Desc" "将你的生命值设置为最大生命值的一半"
"HeroTesting_FullHealth_Desc" "生命值恢复至满值"
"HeroTesting_Heal_Desc" "根据框中数值为你恢复生命值"
"HeroTesting_SetHealth_Desc" "生命值设为框中数值,最高为最大生命值"
"HeroTesting_DealDamage_Desc" "以子弹伤害到与你造成框内的伤害数值"
"HeroTesting_KillHero_Desc" "击倒你的英雄"
"HeroTesting_GiveGold_Desc" "给予框内的魂魄数量"
"HeroTesting_GiveBuffs" "给予增益"
"HeroTesting_GiveBuffs_Desc" "给予这么多的随机永久增益,最多同时50个"
"HeroTesting_NoTarget_Desc" "机器人和NPC不再以你为目标"
"HeroTesting_FastMovespeed_Desc" "获得 +9米移动速度"
"HeroTesting_Noclip_Desc" "自由穿墙和地面"
"HeroTesting_Hotkey_Desc" "点击,然后按下一个按键来绑定这个动作"
"HeroTesting_ToggleCombatLog_Desc" "显示或隐藏战斗日志"
"HeroTesting_NoDeath_Desc" "你的生命值不会低于1"
"HeroTesting_UnlimitedAmmo_Desc" "你的武器无需重新装弹。"
"HeroTesting_NoCooldown_Desc" "技能和物品的冷却立即结束"
"HeroTesting_FastStamina_Desc" "耐力几乎瞬间恢复"
"HeroTesting_SpeedDown_Desc" "减慢游戏时间"
"HeroTesting_SpeedNormal_Desc" "游戏时间恢复正常速度"
"HeroTesting_SpeedUp_Desc" "加快游戏速度"
"HeroTesting_TakeControl_Desc" "切换到准星下的机器人"
"HeroTesting_RemoveBots_Desc" "把所有机器人踢出游戏"
"HeroTesting_SpawnBotCard_Desc" "点击选择要生成的英雄。"
"HeroTesting_SpawnEnemy_Desc" "将选定的英雄生成为敌方机器人"
"HeroTesting_SpawnFriendly_Desc" "将选定的英雄生成为友方机器人"
"HeroTesting_MakeMimic_Desc" "你准星下的机器人会复制你的输入"
"HeroTesting_MakePuppet_Desc" "你控制准星下的机器人,而你的英雄则保持静止不动"
"HeroTesting_ClearFollow_Desc" "阻止模仿者或傀儡机器人复制你"
"HeroTesting_ReticleTarget_BotLevelUp_Desc" "提升准星下机器人的等级"
"HeroTesting_ReticleTarget_BotReset_Desc" "重置准星下的机器人"
"HeroTesting_BotHeal_Desc" "根据框中的数值,治疗准星下的机器人"
"HeroTesting_SetBotHealth_Desc" "将准星下的机器人生命值设置为框中的数值,最高不超过其最大生命值"
"HeroTesting_DealBotDamage_Desc" "对准星下的机器人造成框中数值的子弹伤害"
"HeroTesting_KillBot_Desc" "击倒准星下的机器人"
"HeroTesting_BotMoveLeftRight_Desc" "所有机器人都会左右平移"
"HeroTesting_BotMoveForwardBack_Desc" "所有机器人都会前后移动"
"HeroTesting_BotCrouch_Desc" "所有机器人保持蹲下状态"
"HeroTesting_BotJump_Desc" "所有机器人反复跳跃"
"HeroTesting_BotShoot_Desc" "所有机器人不停地射击"
"HeroTesting_BotParry_Desc" "所有机器人不停地格挡"
"HeroTesting_BotLightMelee_Desc" "所有机器人不停地进行近战轻击"
"HeroTesting_BotHeavyMelee_Desc" "所有机器人不停地进行近战重击"
"HeroTesting_BotAbility_Desc" "所有机器人每隔几秒就会施放此技能,无视其冷却时间"
"HeroTesting_BotAbilityStop_Desc" "所有机器人停止施放技能"
"HeroTesting_BotItem_Desc" "所有机器人每隔几秒就会使用此栏位中的主动物品,无视其冷却时间"
"HeroTesting_BotItemStop_Desc" "所有机器人停止使用物品"
"HeroTesting_BotUseAbilityRepeated_Desc" "关闭时,机器人施法一次然后停下"
"HeroTesting_InfiniteMoney_Desc" "无需消耗魂魄即可购买物品"
"HeroTesting_HideUI_Desc" "隐藏界面(生命条除外)和轮廓线。按住TAB键可以再次显示"
"HeroTesting_HideHealthBars_Desc" "隐藏英雄和单位上方的生命条"
"HeroTesting_HideOwnHealth_Desc" "隐藏界面上自己的生命条"
"HeroTesting_LockCamera_Desc" "在继续控制英雄的同时,将视角定格在原地"
"HeroTesting_ToggleEnhancedItems_Desc" "你购买的物品已被加强,商店显示的是已加强的版本"
"HeroTesting_LegendaryItems_Desc" "在商店标签页的“所有物品”底部增加街头乱斗的传奇物品"
"HeroTesting_ToggleCorruptedItems_Desc" "你购买的物品已被异化,商店显示的是已异化的版本"
"HeroTesting_ShowCorruptedVariance" "显示变化"
"HeroTesting_ShowCorruptedVariance_Desc" "对已异化的物品应用每场比赛的随机加成和惩罚的变化"
"HeroTesting_RerollCorruptedItems" "重选已异化物品"
"HeroTesting_RerollCorruptedItems_Desc" "重选每件异化物品的随机惩罚和属性变化"
"citadel_keybind_noclip" "穿墙模式"
"citadel_keybind_botrecord" "录制"
"citadel_keybind_botrecord_stop" "停止"
"citadel_keybind_botrecord_playback" "回放"
"citadel_keybind_reroll_corrupted_items" "重选已异化物品"
"HeroTesting_MapControl" "地图"
"HeroTesting_NPC_Spawn" "主动生成"
"HeroTesting_Neutrals" "魂灵"
"HeroTesting_Troopers" "步兵"
"HeroTesting_Rift" "不稳定裂隙"
"HeroTesting_Urn" "灵瓮"
"HeroTesting_NPC_ForceSpawn" "强制生成"
"HeroTesting_NPC_SpawnT1" "卫士"
"HeroTesting_NPC_SpawnT2" "机甲"
"HeroTesting_NPC_SpawnBarracks" "基地卫士"
"HeroTesting_NPC_SpawnShrines" "圣坛"
"HeroTesting_NPC_SpawnTrooper" "创建步兵"
"HeroTesting_TrooperFriendly" "友方"
"HeroTesting_TrooperEnemy" "敌方"
"HeroTesting_TrooperNormal" "普通"
"HeroTesting_TrooperMedic" "医疗兵"
"HeroTesting_TrooperMelee" "近战"
"HeroTesting_Misc" "杂项"
"HeroTesting_PinOpen" "固定打开"
"HeroTesting_Unpin" "取消固定"
"HeroTesting_Pin_Desc" "松开计分板键后测试工具还会显示在屏幕上。按住计分板键后可以点击"
"HeroTesting_Overlays" "叠加层"
"HeroTesting_DPSMeter" "DPS计量器"
"HeroTesting_ShowDPSMeter" "DPS计量器"
"HeroTesting_ShowDPSMeter_Desc" "显示每秒伤害和造成的总伤害。战斗会在最后一击3秒后结束,结果会持续显示在屏幕上,直到再次造成伤害"
"HeroTesting_ResetDPSMeter" "重置计量器"
"HeroTesting_DummyStats" "假人英雄属性"
"HeroTesting_DummyStats_Desc" "设置所有目标假人的子弹抗性、元灵抗性、减益抗性和生命恢复"
"HeroTesting_DummyBulletResist" "假人子弹抗性 %"
"HeroTesting_DummySpiritResist" "假人元灵抗性 %"
"HeroTesting_DummyDebuffResist" "假人减益抗性 %"
"HeroTesting_DummyHealthRegen" "假人生命恢复/秒"
"HeroTesting_KillTarget" "击倒目标"
"HeroTesting_KillTarget_Desc" "击倒准星下的实体"
"HeroTesting_SpawnAllNeutrals" "生成所有魂灵"
"HeroTesting_SpawnAllNeutrals_Desc" "重新生成地图上所有魂灵营地"
"HeroTesting_NPC_ForceKill" "强制击倒"
"HeroTesting_Breakables" "可破坏物"
"HeroTesting_ForceKillNeutrals_Desc" "击倒地图上的所有魂灵"
"HeroTesting_ForceKillBreakables_Desc" "破坏地图上的所有可破坏物"
"HeroTesting_ForceKillHealingSnacks_Desc" "移除地图上的所有疗伤零食"
"HeroTesting_ForceKillTroopers_Desc" "击倒地图上的所有线上步兵"
"HeroTesting_ForceKillGuardians_Desc" "击倒所有卫士"
"HeroTesting_ForceKillWalkers_Desc" "击倒所有机甲"
"HeroTesting_ForceKillBaseGuardians_Desc" "击倒所有基地卫士"
"HeroTesting_ForceKillShrines_Desc" "摧毁所有圣坛"
"HeroTesting_HealTarget" "治疗目标"
"HeroTesting_HealTarget_Desc" "完全治愈准星下的实体"
"DevMenu_Title" "开发者命令"
"DevMenu_ChangeHero" "更换英雄"
"DevMenu_ChangeTeam" "更换队伍"
"DevMenu_UnstickHero" "重置英雄位置"
"DevMenu_SelfKill" "倒下"
"DevMenu_Substitute" "替代"
"DevMenu_UnstickHeroTooltip" "开发工具 - 使用后可把被地形困住的英雄解救"
"DevMenu_Expand" "展开"
"DevMenu_Collapse" "收起"
//-----------------------------------------------------------------------------
// TUTORIAL - LANE TRAINING
//-----------------------------------------------------------------------------
"Tutorial_Recommended" "推荐"
"Tutorial_BrawlBots" "街头乱斗(机器人)"
"Tutorial_BrawlBots_Desc" "尝试与机器人进行街头乱斗比赛"
"LaneTraining_Intro_Title" "欢迎来到分路训练"
"LaneTraining_Intro_Desc" "游戏初期的目标是获取足够力量,摧毁目标物。
完成右侧列出的目标后就可以拿下卫士了。"
"LaneTraining_Intro_Button" "开始"
"LaneTraining_Intro_Targets" "目标物"
"LaneTraining_Outro_Title" "分路训练已完成"
//"ReportCard_PlayerDamage" "Player Damage"
//"ReportCard_PlayerDamage_Desc" "Damage you’ve dealt to enemy heroes"
//"ReportCard_PlayerDamage_Progress" "{i:playerDamage} / {i:playerDamageNextGoal}"
"ReportCard_LastHits" "最后一击"
//"ReportCard_LastHits_Tutorial" "Get 25 Killing Blows"
//"ReportCard_LastHits_Desc" "Achieve the last hit on Troopers and Enemy Heroes."
"ReportCard_LastHits_Progress" "{i:lastHits} / {i:lastHitsNextGoal}"
"ReportCard_OrbsSecured" "射中绿色魂魄"
"ReportCard_OrbsSecuredDesc" "通过射中空中的绿色光球将其稳获"
//"ReportCard_OrbsSecured_Tutorial" "Shoot 25 Souls"
//"ReportCard_OrbsSecured_Desc" "Shoot Blue Souls from felled enemies and Orange Souls stolen from your opponents."
//"ReportCard_OrbsSecured_Progress" "{i:orbsSecured} / {i:orbsSecuredNextGoal}"
"ReportCard_OrbsDenied" "射中橙色魂魄"
"ReportCard_OrbsDeniedDesc" "通过射中被击倒敌人的橙色光球将其回收"
//"ReportCard_OrbsDenied_Desc" "Souls you've denied"
//"ReportCard_OrbsDenied_Progress" "{i:orbsDenied} / {i:orbsDeniedNextGoal}"
"ReportCard_ModsPurchased" "购买物品"
"ReportCard_ModsPurchased_Desc" "在商店购买一件物品"
"ReportCard_ModsPurchased_Progress" "{i:modsPurchased} / {i:modsPurchasedNextGoal}"
"ReportCard_AbilitiesUpgraded" "升级技能"
"ReportCard_AbilitiesUpgraded_Desc" "按住{g:citadel_binding:'Scoreboard'}升级技能"
"ReportCard_AbilitiesUpgraded_Progress" "{i:abilitiesUpgraded} / {i:abilitiesUpgradedNextGoal}"
"ReportCard_SoulsCollected_Desc" "通过击倒敌方步兵收集 1000 个魂魄"
//"ReportCard_GuardianDamage" "Guardian Damage"
//"ReportCard_GuardianDamage_Desc" "Damage you’ve dealt to enemy objectives"
//"ReportCard_GuardianDamage_Progress" "{i:guardianDamage} / {i:guardianDamageNextGoal}"
//"ReportCard_DamageTaken" "Damage Taken"
//"ReportCard_DamageTaken_Desc" "For incoming damage, less is more"
//"ReportCard_DamageTaken_Progress" "{i:damageTaken} < {i:damageTakenNextGoal}"
//"ReportCard_NetWorth" "Souls Earned"
//"ReportCard_NetWorth_Desc" "Souls gained by killing troopers and shooting orbs"
"ReportCard_NetWorth_Progress" "{i:netWorth} / {i:netWorthNextGoal}个魂魄"
"ReportCard_PowerUp" "提升英雄的力量"
"ReportCard_PowerUp_Desc" "搭乘转运滑索返回基地,花费你所有的魂魄和技能点数"
"ReportCard_KillGuardian" "拿下敌方卫士"
"ReportCard_KillGuardian_Desc" "打倒拦路者,胜利属于我!"
//"NewPlayer_NewPlayerFlow" "Learn to Play"
"NewPlayer_Skip" "跳过教程"
//"NewPlayer_NewPlayerFlow_Desc" "To get started, check out the tasks within Learn."
//"NewPlayer_GetStarted" "Review Get Started"
//"NewPlayer_GetStarted_Time" "4 mins"
//"NewPlayer_HeroSandbox" "Try out your moves in Hero Training"
//"NewPlayer_HeroSandbox_Time" "5 mins"
//"NewPlayer_LaneTraining" "Learn the early game in Lane Training"
//"NewPlayer_LaneTraining_Time" "8 mins"
//"NewPlayer_YouAreFinished" "You're ready! Try a bot match within Practice or Play your first game!"
//"NewPlayer_Finish" "End Tutorial"
"Basics_Tutorial_Title" "基础教程"
"Basics_Tutorial_Desc" "通过这个快速互动教程,快速掌握基本操作。"
"HeroTraining_Intro_Title" "欢迎来到英雄训练"
"HeroTraining_Intro_Desc" "在这里,你可以测试英雄的动作和技能。掌握这些概念是完成训练的关键。"
"HeroTraining_Outro_Title" "基础教程完成"
"HeroTraining_Outro_Desc" "接下来试试玩一局街头乱斗。"
"HeroTraining_Outro_Button" "完成"
"HeroTraining_Continue_Button" "继续训练"
"NPE_Heroes_Modal_Title" "推荐的英雄"
"NPE_Heroes_Modal_Desc" "看来这是你第一次玩这个游戏!
我们着重显示了非常适合新玩家的几名英雄。如果你不知道该从哪里开始,建议先试试其中一个。"
"NPE_Heroes_Modal_Button" "知道了!"
"NPE_Bots_Modal_Desc" "这是你的第一场人机比赛!
人机比赛非常适合用来熟悉英雄,但不能准确地重现 PvP 比赛的过程和团队合作。
你随时可以在觉得合适的时候离开人机比赛,加入真人匹配。"
"NPE_Bots_Modal_Button" "知道了!"
"Sandbox_Tutorial_Movement" "测试控制"
"Sandbox_Tutorial_Movement_desc" "使用此区域来测试你的控制"
"Sandbox_Tutorial_Controls_Move" "{g:citadel_binding:1st:'MoveForward'}、{g:citadel_binding:1st:'MoveBackwards'}、{g:citadel_binding:1st:'MoveLeft'}、{g:citadel_binding:1st:'MoveRight'}"
"Sandbox_Tutorial_Controls_Jump" "{g:citadel_binding:1st:'Mantle'}"
"Sandbox_Tutorial_Controls_Attack" "{g:citadel_binding:1st:'Attack'}"
"Sandbox_Tutorial_Controls_Zoom" "{g:citadel_binding:1st:'ADS'}"
"Sandbox_Tutorial_Controls_Reload" "{g:citadel_binding:1st:'Reload'}"
"Sandbox_Tutorial_Controls_LightMelee" "{g:citadel_binding:1st:'AbilityMelee'}"
"Sandbox_Tutorial_Controls_HeavyMelee" "按住{g:citadel_binding:1st:'AbilityMelee'}"
"Sandbox_Tutorial_Controls_Parry" "{g:citadel_binding:1st:'HeldItem'}"
"Sandbox_Tutorial_Controls_Dash" "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_Slide" "{g:citadel_binding:1st:'Crouch'}再{g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_AirDash" "{g:citadel_binding:1st:'Mantle'}再{g:citadel_binding:1st:'Roll'}"
"Sandbox_Tutorial_Controls_Mantle" "按住{g:citadel_binding:1st:'Mantle'}"
"Sandbox_Tutorial_Controls_Mantle_desc" "攀爬
"
"Sandbox_Tutorial_Controls_task_Move" "移动"
"Sandbox_Tutorial_Controls_task_Jump" "跳跃"
"Sandbox_Tutorial_Controls_task_Attack" "射击"
"Sandbox_Tutorial_Controls_task_Zoom" "缩放"
"Sandbox_Tutorial_Controls_task_Reload" "装填弹药"
"Sandbox_Tutorial_Controls_task_Dash" "冲刺"
"Sandbox_Tutorial_Controls_task_Slide" "滑行"
"Sandbox_Tutorial_Controls_task_AirDash" "空中冲刺"
"Sandbox_Tutorial_Controls_task_LightMelee" "近战轻击"
"Sandbox_Tutorial_Controls_task_HeavyMelee" "近战重击"
"Sandbox_Tutorial_Controls_task_Parry" "格挡"
"Sandbox_Tutorial_Step_1" "1 / 6"
"Sandbox_Tutorial_Step_2" "2 / 6"
"Sandbox_Tutorial_Step_3" "3 / 6"
"Sandbox_Tutorial_Step_4" "4 / 6"
"Sandbox_Tutorial_Step_5" "5 / 6"
"Sandbox_Tutorial_Step_6" "6 / 6"
"Sandbox_Tutorial_Controls_Cast" "施法"
"Sandbox_Tutorial_Controls_Upgraded" "升级"
"Sandbox_Tutorial_Controls_PurchaseMods" "购买伤上加伤"
"Sandbox_Tutorial_Controls_CloseShop" "关闭商店"
"Sandbox_Tutorial_Controls_DestroyGuardian" "卫士已摧毁"
"Sandbox_Tutorial_Unlock_Abilities" "解锁你的技能"
"Sandbox_Tutorial_Unlock_Abilities_desc" "按住{g:citadel_binding:'Default.Scoreboard'}解锁新技能。"
"Sandbox_Tutorial_Abilities" "使用一个技能"
"Sandbox_Tutorial_Abilities_Unlock_desc" "按住{g:citadel_binding:'Ability1'}后解锁"
"Sandbox_Tutorial_Abilities_Cast_desc" "按下{g:citadel_binding:'Ability1'}进行施法"
"Sandbox_Tutorial_Abilities_Upgrade_desc" "按住{g:citadel_binding:'Default.Scoreboard'}再点击可以升级"
"Sandbox_Tutorial_Upgrades" "升级技能"
"Sandbox_Tutorial_Upgrades_desc" "按住{g:citadel_binding:'Default.Scoreboard'}分配技能点数。"
"Sandbox_Tutorial_Ultimate" "释放你的终极技能"
"Sandbox_Tutorial_Ultimate_desc" "击倒步兵(还剩{i:troopers_remaining}个)"
"Sandbox_Tutorial_UltimateAbility" "{s:Ability4Name2}"
"Sandbox_Tutorial_UltimateAbility_desc" "按下{g:citadel_binding:'Ability4'}施放终极技能。"
"Sandbox_Tutorial_KillTroopers" "击倒步兵(还剩{i:troopers_remaining}个)"
"Sandbox_Tutorial_KillTroopers_desc" "还剩下{i:troopers_remaining}个敌方步兵。"
"Sandbox_Tutorial_Zipline" "乘上滑索"
"Sandbox_Tutorial_Zipline_desc" "瞄准滑索,然后按住{g:citadel_binding:'Default.Mantle'}就可以乘上去,到达我方卫士。"
"Sandbox_Tutorial_Mods" "购买物品"
"Sandbox_Tutorial_Mods_desc" "奇物商店中的物品可以让你的英雄变得更强大。
移动到商店的范围内并按下{g:citadel_binding:'OpenHeroSheet'}。"
"Sandbox_Tutorial_DestroyGuardian" "击败敌方卫士"
"Sandbox_Tutorial_DestroyGuardian_desc" "你获得了一些补充的额外物品和技能点,现在就去迎战敌方英雄和步兵。
在保护己方卫士的同时摧毁敌方卫士。"
//"Sandbox_Tutorial_Completed" "Sandbox Completed"
//"Sandbox_Tutorial_Completed_desc" "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training."
"BrowseItems_Title" "浏览物品"
"BrowseItems_Desc" "浏览物品目录,为下一场比赛做好准备!"
"CreateBuilds_Title" "为{s:hero_name}打造出装"
"CreateBuilds_Desc" "选择商店中的物品,并将物品添加到建议出装列表中"
"Hideout_View_Builds" "出装"
"Hideout_Reset_Camera" "重置视角"
"Hideout_required_keybind_missing" "缺少关键按键绑定"
"Hideout_required_keybind_missing_tooltip" "一个或多个游戏性需要的基础指令当前为未绑定状态。
如果使用英雄专属设置,这会适用于一个或多个英雄。英雄选择界面的身上红色效果表明该英雄缺少关键绑定。
任何缺失的关键绑定都会以红色框出。"
"citadel_settings_missing_binds_caption" "游戏中需要以下指令,但尚未绑定按键:"
"citadel_settings_missing_binds_caption_scopes" "游戏中需要以下指令,但尚未绑定按键。请为所示英雄绑定这些按键,或基础设置图标({g:citadel_icon:'BASE_SETTINGS'})有显示时在基础设置中进行绑定:"
"citadel_settings_missing_binds_all_heroes" "所有英雄"
"citadel_settings_missing_binds_more_heroes:f" "+{d:more_hero_count}名{more_hero_count, plural, one{英雄} other{英雄}}"
"AbilityButtonHint_Activate" "激活"
"AbilityButtonHint_Detonate" "触发"
"AbilityButtonHint_EruptWall" "爆墙"
"AbilityButtonHint_CancelAll" "取消"
"AbilityButtonHint_CancelAbility" "取消{s:ability_name}"
"AbilityButtonHint_CancelWall" "移墙"
"AbilityButtonHint_DetonateDjinnBomb" "触发镇尼炸弹"
//"AbilityButtonHint_CastShadowRedemption" "Resurrect with Shadow Redemption"
"AbilityButtonHint_StopLifeDrain" "停止生命吸取"
"AbilityButtonHint_SpeedBoost" "移动加速"
"AbilityButtonHint_GuidedArrowSpeed" "箭矢加速"
"AbilityButtonHint_GuidedArrowRelease" "放箭"
"AbilityButtonHint_MoveUp" "上移"
"AbilityButtonHint_MoveDown" "下移"
"AbilityButtonHint_FlyUp" "飞升"
"AbilityButtonHint_FlyDown" "飞降"
"AbilityButtonHint_DropIdol" "放下灵瓮"
"AbilityButtonHint_RollingGooAccelerate" "快速移动"
"AbilityButtonHint_RollingGooJump" "跳跃"
"AbilityButtonHint_RollingGooCancel" "取消"
"AbilityButtonHint_Throw" "投掷"
"AbilityButtonHint_Deploy" "部署"
"AbilityButtonHint_Teleport" "传送"
"AbilityButtonHint_SwitchToAltCastMode" "切换至副施放模式"
"AbilityButtonHint_SwitchToNormalCastMode" "切换至主施放模式"
"AbilityButtonHint_Deselect" "取消选择"
"AbilityButtonHint_CastOnTarget" "对目标施放"
"AbilityButtonHint_CastOnSelf" "对自己施放"
"AbilityButtonHint_ZipLineBoost" "滑索速度提升 {s:ability_cooldown}"
"AbilityButtonHint_LightningCrashDive" "提前俯冲"
"AbilityButtonHint_CancelIceDome" "移除庇护"
"AbilityButtonHint_GrabTarget" "抓住目标"
"AbilityButtonHint_DropTarget" "投下友军"
"AbilityButtonHint_HatTrickFire" "射击"
"AbilityButtonHint_HatTrickCancel" "返回"
"AbilityButtonHint_MeleeRejuvinator" "近战重击领取复生石"
"AbilityButtonHint_RejuvenatorOwned" "已拥有复生石 - 将转给友军"
"AbilityButtonHint_MeleePowerUp" "近战重击拾取增益"
"AbilityButtonHint_MeleeChangeTeam" "近战重击后更改阵营"
"AbilityButtonHint_MeleePickUp" "近战重击拾取魂魄"
"AbilityButtonHint_MeleeHeavyPunchDestroy" "摧毁需近战重击"
"AbilityButtonHint_MeleeIdolCashIn" "近战重击来争夺灵瓮"
"AbilityButtonHint_MeleeIdolPickup" "近战拾取灵瓮"
"AbilityButtonHint_ClimbRope" "按住{g:citadel_binding:'Zipline'}攀爬绳索"
"AbilityButtonHint_Swing" "摆荡"
"AbilityButtonHint_PlacePoster" "地点海报"
"AbilityButtonHint_HealTarget" "治疗目标"
"AbilityButtonHint_HealSelf" "治疗自己"
"AbilityButtonHint_ShrinkTarget" "缩小目标"
"AbilityButtonHint_ShrinkSelf" "缩小自身"
"AbilityButtonHint_CastVoidSphere" "传送"
"AbilityButtonHint_AltCastVoidSphere" "带上友军"
"AbilityButtonHint_CastRestorativeGoo" "将目标放进立方"
"AbilityButtonHint_AltCastRestorativeGoo" "将自己放进立方"
"AbilityButtonHint_AltCastStickyBomb" "炸自己"
"AbilityButtonHint_CastIceDome" "施放冰冻庇护"
"AbilityButtonHint_CastLifeDrain" "吸取敌人生命值"
"AbilityButtonHint_AlotCastLifeDrain" "治疗友军"
"AbilityButtonHint_AltCastUnitTarget" "目标单位"
//-----------------------------------------------------------------------------
// Guided Bot Match
//-----------------------------------------------------------------------------
"GuidedBotMatch_KeepPlaying" "继续训练"
"GuidedBotMatch_Finish" "完成"
"GuidedBotMatch_Concluded" "你已经了解了基本要点!加入比赛,或在测试模式中测试英雄吧!"
"GuidedBotMatch_Start" "开始"
//-----------------------------------------------------------------------------
// Start Chat Ping Messages
//-----------------------------------------------------------------------------
"citadel_chatmessage" "{s:target}{s:message}"
"citadel_chatmessage_old" "{s:target}{s:persona}:{s:message}"
"citadel_chat_all" "[所有人]"
"citadel_chat_spectators" "[仅限观众]"
"citadel_chat_allies" "[友方]"
"citadel_bot_name_prefix" "[机器人]"
"citadel_bot_name_unknown" "未知"
"citadel_purchasemessage" "{s:param_1}"
"citadel_ping_wheel_message" "{s:message}"
"citadel_bot_message" "{s:lane_color} - {s:assignment}"
"citadel_bot_message_verbose" "{s:persona} - {s:lane_color}[{d:lane_number}] - {s:assignment}"
"citadel_bot_objective_none" "无"
"citadel_bot_objective_attack_t1" "攻击 1 级"
"citadel_bot_objective_attack_t2" "攻击 2 级"
"citadel_bot_objective_defend_lane" "防守分路"
"citadel_bot_objective_defend_zipline" "防守 1 级"
"citadel_bot_objective_defend_base" "防守基地"
"citadel_bot_objective_push_zipline" "推进滑索"
"citadel_bot_objective_attack_lane" "攻击分路"
"citadel_ping_wheel_disabled_while_dead" "被击败时禁用"
"citadel_all_chat_label_prefix" "[所有人] "
"citadel_chatwheel_label_Care" "小心"
"citadel_chatwheel_message_Care" "小心"
"citadel_chatwheel_label_BRB" "马上回来"
"citadel_chatwheel_message_BRB" "我马上回来!"
"citadel_chatwheel_label_Stun" "眩晕"
"citadel_chatwheel_message_Stun" "眩晕!"
"citadel_chatwheel_label_Help" "帮助"
"citadel_chatwheel_message_Help" "需要帮助!"
"citadel_chatwheel_message_Help_yellow" "约克需要支援!"
"citadel_chatwheel_message_Help_blue" "百老汇需要支援!"
"citadel_chatwheel_message_Help_purple" "紫路需要帮助!"
"citadel_chatwheel_message_Help_green" "格林威治需要支援!"
"citadel_chatwheel_message_lane_needs_help" "这条路需要支援!"
"citadel_chatwheel_message_lane_needs_help_yellow" "约克需要支援!"
"citadel_chatwheel_message_lane_needs_help_blue" "百老汇需要支援!"
"citadel_chatwheel_message_lane_needs_help_purple" "紫路需要支援!"
"citadel_chatwheel_message_lane_needs_help_green" "格林威治需要支援!"
"citadel_chatwheel_message_guardian_needs_help" "我方卫士需要支援"
"citadel_chatwheel_message_guardian_needs_help_yellow" "约克卫士需要支援"
"citadel_chatwheel_message_guardian_needs_help_blue" "百老汇卫士需要支援"
"citadel_chatwheel_message_guardian_needs_help_purple" "紫路卫士需要支援"
"citadel_chatwheel_message_guardian_needs_help_green" "格林威治卫士需要支援"
"citadel_chatwheel_message_Request_Follow" "跟我来!"
"citadel_chatwheel_message_gank" "准备抓人"
"citadel_chatwheel_message_Rejuv_Drop" "复生石掉落了"
"citadel_chatwheel_label_Rejuv_Drop" "复生石"
"citadel_chatwheel_message_need_cover" "掩护我!"
"citadel_chatwheel_label_need_cover" "掩护我"
"citadel_chatwheel_message_nevermind" "算了"
"citadel_chatwheel_label_nevermind" "算了"
"citadel_chatwheel_message_no_teamfight" "我还没准备好团战"
"citadel_chatwheel_label_no_teamfight" "未就绪"
"citadel_chatwheel_message_press_advantage" "我们要乘胜追击!"
"citadel_chatwheel_label_press_advantage" "压制"
"citadel_chatwheel_message_lets_hide" "我们在这躲躲"
"citadel_chatwheel_label_lets_hide" "藏在这里"
"citadel_chatwheel_message_danger_area" "这里很危险…"
"citadel_chatwheel_label_danger_area" "有危险"
"citadel_chatwheel_message_clear_troopers" "我来对付步兵"
"citadel_chatwheel_label_clear_troopers" "步兵"
"citadel_chatwheel_message_meet_here" "我们在这碰头吧"
"citadel_chatwheel_label_meet_here" "在这碰头吧"
"citadel_chatwheel_message_flank" "我来包抄他们"
"citadel_chatwheel_label_flank" "我来包抄"
"citadel_chatwheel_message_leaving_area" "我要离开这个区域了!"
"citadel_chatwheel_label_leaving_area" "离开区域"
"citadel_chatwheel_label_Push" "推进分路..."
"citadel_chatwheel_message_Push" "推进!"
"citadel_chatwheel_push_yellow" "推进约克"
"citadel_chatwheel_push_blue" "推进百老汇"
"citadel_chatwheel_push_green" "推进格林威治"
"citadel_chatwheel_push_purple" "推进紫路"
"citadel_chatwheel_label_push_guardian" "推进卫士……"
"citadel_chatwheel_message_push_guardian" "推进卫士"
"citadel_chatwheel_label_defend_guardian" "防守卫士……"
"citadel_chatwheel_message_defend_guardian" "防守卫士"
"citadel_chatwheel_label_push_walker" "推进机甲……"
"citadel_chatwheel_message_push_walker" "推进机甲"
"citadel_chatwheel_label_defend_walker" "防守机甲…"
"citadel_chatwheel_message_defend_walker" "防守机甲"
"citadel_chatwheel_message_push_guardian_yellow" "推进约克卫士"
"citadel_chatwheel_message_push_guardian_blue" "推进百老汇卫士"
"citadel_chatwheel_message_push_guardian_green" "推进格林威治卫士"
"citadel_chatwheel_message_push_guardian_purple" "推进紫路卫士"
"citadel_chatwheel_message_defend_guardian_yellow" "防守黄路卫士"
"citadel_chatwheel_message_defend_guardian_blue" "防守百老汇卫士"
"citadel_chatwheel_message_defend_guardian_green" "防守格林威治卫士"
"citadel_chatwheel_message_defend_guardian_purple" "防守紫路卫士"
"citadel_chatwheel_message_push_walker_yellow" "推进约克机甲"
"citadel_chatwheel_message_push_walker_blue" "推进百老汇机甲"
"citadel_chatwheel_message_push_walker_green" "推进格林威治机甲"
"citadel_chatwheel_message_push_walker_purple" "推进紫路机甲"
"citadel_chatwheel_message_defend_walker_yellow" "防守黄路机甲"
"citadel_chatwheel_message_defend_walker_blue" "防守百老汇机甲"
"citadel_chatwheel_message_defend_walker_green" "防守格林威治机甲"
"citadel_chatwheel_message_defend_walker_purple" "防守紫路机甲"
"citadel_chatwheel_message_heading_to_lane_generic" "正在前往分路"
"citadel_chatwheel_label_push_patron" "推进守护神"
"citadel_chatwheel_message_push_patron" "推进守护神"
"citadel_chatwheel_label_defend_patron" "防卫守护神"
"citadel_chatwheel_message_defend_patron" "防卫守护神"
"citadel_chatwheel_label_patron_under_attack" "守护神受到攻击"
"citadel_chatwheel_message_patron_under_attack" "他们在打我们的守护神"
"citadel_chatwheel_label_push_shrine" "推进圣坛"
"citadel_chatwheel_message_push_shrine" "推进圣坛"
"citadel_chatwheel_label_defend_shrine" "防守圣坛"
"citadel_chatwheel_message_defend_shrine" "防守圣坛"
"citadel_chatwheel_label_push_base_guardian" "推进基地卫士……"
"citadel_chatwheel_message_push_base_guardian" "推进基地卫士"
"citadel_chatwheel_message_push_base_guardian_yellow" "推进约克基地卫士"
"citadel_chatwheel_message_push_base_guardian_blue" "推进百老汇基地卫士"
"citadel_chatwheel_message_push_base_guardian_green" "推进格林威治基地卫士"
"citadel_chatwheel_message_push_base_guardian_purple" "推进紫路基地卫士"
"citadel_chatwheel_label_defend_base_guardian" "防守基地卫士……"
"citadel_chatwheel_message_defend_base_guardian" "防守基地卫士"
"citadel_chatwheel_message_defend_base_guardian_yellow" "防守黄路基地卫士"
"citadel_chatwheel_message_defend_base_guardian_blue" "防守百老汇基地卫士"
"citadel_chatwheel_message_defend_base_guardian_green" "防守格林威治基地卫士"
"citadel_chatwheel_message_defend_base_guardian_purple" "防守紫路基地卫士"
"citadel_chatwheel_label_missing" "敌人消失"
"citadel_chatwheel_message_Missing" "敌人消失!"
"citadel_chatwheel_label_GoodJob" "干得漂亮"
"citadel_chatwheel_message_GoodJob" "干得漂亮!"
"citadel_chatwheel_label_thanks" "谢了"
"citadel_chatwheel_message_thanks" "谢了!"
"citadel_chatwheel_label_Go" "上啊"
"citadel_chatwheel_message_Go" "上啊!"
"citadel_chatwheel_label_OMW" "来了"
"citadel_chatwheel_message_OMW" "来了!"
"citadel_chat_placeholder" "对(所有人):"
"citadel_chat_placeholder_team" "对(友军):"
"citadel_chat_placeholder_spec_team" "对(观众):"
"citadel_chat_placeholder_party" "对(队伍):"
"citadel_chatwheel_label_missing_hero" "敌人消失"
"citadel_chatwheel_message_missing_hero" "不见了"
"citadel_chatwheel_label_hero_is_dead" "倒下了"
"citadel_chatwheel_message_hero_is_dead" "倒下了"
"citadel_chatwheel_label_hero_almost_respawned" "马上复活了"
"citadel_chatwheel_message_hero_almost_respawned" "马上复活了"
"citadel_chatwheel_label_enemy_low_health" "危急"
"citadel_chatwheel_message_enemy_low_health" "马上倒下了"
"citadel_chatwheel_label_door_here" "传送门"
"citadel_chatwheel_message_door_here" "传送门在这里"
"citadel_chatwheel_label_sinners_here" "迷失者在这里"
"citadel_chatwheel_message_sinners_here" "迷失者抉择在这里"
"citadel_chatwheel_label_loose_souls" "魂魄袋"
"citadel_chatwheel_message_loose_souls" "这里有魂魄袋"
"citadel_chatwheel_label_someone_was_here" "有人来过这里"
"citadel_chatwheel_message_someone_was_here" "有人来过这里"
"citadel_chatwheel_label_shop_closed" "已关闭"
"citadel_chatwheel_message_shop_closed" "商店已关闭"
"citadel_chatwheel_label_visit_shop" "访问商店"
"citadel_chatwheel_message_visit_shop" "访问商店"
"citadel_chatwheel_label_ignore_shop" "忽略商店"
"citadel_chatwheel_message_ignore_shop" "忽略商店"
"citadel_chatwheel_label_missing_yellow" "约克敌人失踪"
"citadel_chatwheel_message_missing_yellow" "约克敌人失踪!"
"citadel_chatwheel_label_missing_blue" "百老汇敌人失踪"
"citadel_chatwheel_message_missing_blue" "百老汇敌人失踪!"
"citadel_chatwheel_label_missing_green" "格林威治敌人失踪"
"citadel_chatwheel_message_missing_green" "格林威治敌人失踪!"
"citadel_chatwheel_label_missing_purple" "格林威治敌人失踪"
"citadel_chatwheel_message_missing_purple" "格林威治敌人失踪!"
"citadel_chatwheel_label_lets_go_here" "到这去"
"citadel_chatwheel_label_headed_this_way" "往这边来了"
"citadel_chatwheel_label_see_enemy" "这有敌人"
"citadel_chatwheel_label_GetBack" "撤退"
"citadel_chatwheel_message_GetBack" "撤退!"
//"citadel_chatwheel_label_placeholder" ""
"citadel_chatwheel_label_cancel" "取消"
//"citadel_chatwheel_label_respond" "Respond 'On My Way'"
"citadel_chatwheel_label_retreat" "撤退"
"citadel_chatwheel_label_follow_me" "跟着我"
"citadel_chatwheel_label_Headed_Blue" "{s:hero_name}往百老汇走了"
"citadel_chatwheel_label_Headed_Yellow" "{s:hero_name}往约克走了"
"citadel_chatwheel_label_Headed_Purple" "{s:hero_name}往格林威治走了"
"citadel_chatwheel_label_Headed_Green" "{s:hero_name}往格林威治走了"
//"citadel_chatwheel_label_Stun_Hero" "Stun {s:hero_name}"
"citadel_chatwheel_label_Attack_Hero" "攻击{s:hero_name}"
"citadel_chatwheel_label_ImBack" "我回来了"
"citadel_chatwheel_message_ImBack" "我回来了"
"citadel_chatwheel_label_GoingIn" "上了"
"citadel_chatwheel_message_GoingIn" "我要上了!"
"citadel_chatwheel_label_StayTogether" "一起行动"
"citadel_chatwheel_message_StayTogether" "一起行动"
"citadel_chatwheel_label_Yes" "好"
"citadel_chatwheel_message_Yes" "好的!"
"citadel_chatwheel_label_No" "不"
"citadel_chatwheel_message_No" "不!"
"citadel_chatwheel_label_HoldUp" "等等/等一下"
"citadel_chatwheel_message_HoldUp" "等等"
"citadel_chatwheel_label_GoodGame" "比赛很精彩"
"citadel_chatwheel_message_GoodGame" "比赛很精彩!"
"citadel_chatwheel_label_thanksGameOver" "谢了"
"citadel_chatwheel_message_thanksGameOver" "谢了!"
"citadel_chatwheel_label_WellPlayed" "打得
很漂亮"
"citadel_chatwheel_message_WellPlayed" "打得很漂亮!"
"citadel_chatwheel_label_GoodJobGameOver" "干得漂亮"
"citadel_chatwheel_message_GoodJobGameOver" "干得漂亮!"
//"citadel_chatwheel_label_PregameEnemy" "Taunt {s:hero_name}"
//"citadel_chatwheel_message_PregameEnemy" "Taunt {s:hero_name}"
//"citadel_chatwheel_label_PregameTeammate" "Praise {s:hero_name}"
//"citadel_chatwheel_message_PregameTeammate" "Praise {s:hero_name}"
"citadel_chatwheel_label_lane_yellow" "约克"
"citadel_chatwheel_label_lane_blue" "百老汇"
"citadel_chatwheel_label_lane_green" "格林威治"
"citadel_chatwheel_label_lane_purple" "紫路"
"citadel_chatwheel_label_Defend" "防守分路…"
"citadel_chatwheel_message_Defend" "防守分路!"
"citadel_chatwheel_message_Defend_Yellow" "防守约克"
"citadel_chatwheel_message_Defend_Blue" "防守百老汇"
"citadel_chatwheel_message_Defend_Green" "防守格林威治"
"citadel_chatwheel_message_Defend_Purple" "防守紫路"
"citadel_chatwheel_message_HeadedToYellow" "前往约克"
"citadel_chatwheel_message_HeadedToBlue" "前往百老汇"
"citadel_chatwheel_message_HeadedToGreen" "前往格林威治"
"citadel_chatwheel_message_HeadedToPurple" "往紫路走了"
"citadel_chatwheel_label_HeadedToBase" "往基地走了"
"citadel_chatwheel_message_HeadedToBase" "往基地走了!"
"citadel_chatwheel_message_headed_to_lane" "往分路走了…"
"citadel_chatwheel_help_with_idol_label" "帮忙护送灵瓮"
"citadel_chatwheel_idol_here_label" "灵瓮在这里"
"citadel_chatwheel_idol_here_message" "灵瓮就在这里!"
"citadel_chatwheel_help_with_idol_message" "帮我护送灵瓮"
"citadel_chatwheel_youre_welcome" "不客气"
"citadel_chatwheel_no_problem" "没问题"
"citadel_chatwheel_sorry" "抱歉"
"citadel_chatwheel_need_plan" "有什么计划?"
"citadel_chatwheel_label_need_plan" "计划?"
"citadel_chatwheel_can_heal" "我可以治疗你"
"citadel_chatwheel_have_heal" "有治疗"
"citadel_chatwheel_heal_please" "请治疗"
"citadel_chatwheel_need_heal" "需要治疗"
"citadel_chatwheel_label_GoingToRat" "前去带线"
"citadel_chatwheel_message_GoingToRat" "前去带线!"
"citadel_chatwheel_label_OK" "好的"
"citadel_chatwheel_message_OK" "好的"
"citadel_chatwheel_label_LookHere" "看这里"
"citadel_chatwheel_message_LookHere" "看这里!"
"citadel_chatwheel_label_going_shop" "商店"
"citadel_chatwheel_message_going_shop" "去商店"
"citadel_chatwheel_label_going_corrupted_shop" "异化商店"
"citadel_chatwheel_message_going_corrupted_shop" "前往经纪商"
"citadel_chatwheel_label_visit_corrupted_shop" "访问商店"
"citadel_chatwheel_message_visit_corrupted_shop" "访问经纪商"
"citadel_chatwheel_label_ignore_corrupted_shop" "忽略商店"
"citadel_chatwheel_message_ignore_corrupted_shop" "别管经纪商"
"citadel_chatwheel_label_going_farm" "去打钱了"
"citadel_chatwheel_label_steal_farm" "我们去抢他们的钱"
"citadel_chatwheel_label_going_rat" "前去带线"
"citadel_chatwheel_label_split_push" "分开推进"
"citadel_chatwheel_label_im_leaving" "我要走了"
"citadel_chatwheel_label_overextend" "不要推进"
"citadel_chatwheel_label_enemy_stealing_farm" "他们在抢我们的野怪!"
"citadel_chatwheel_label_bridge_buff_here" "桥上增益"
"citadel_chatwheel_label_koth_rift_emerging" "裂隙正在形成"
"citadel_chatwheel_label_koth_rift_here" "裂隙在这里"
"citadel_chatwheel_label_mid_boss_here" "中区头目在这里"
"citadel_chatwheel_label_lets_take_midboss" "拿下复生石"
"citadel_chatwheel_label_enemy_taking_midboss" "敌人正在拿下复生石"
"citadel_chatwheel_label_lets_go_this_way" "我们走这边"
"citadel_chatwheel_message_going_farm" "去打钱了"
"citadel_chatwheel_message_steal_farm" "我们去抢他们的钱"
"citadel_chatwheel_message_going_rat" "前去带线"
"citadel_chatwheel_message_split_push" "我们分头推线"
"citadel_chatwheel_message_im_leaving" "我要走了"
"citadel_chatwheel_message_overextend" "不要太过深入!"
"citadel_chatwheel_message_bridge_buff_here" "{s:param_1}增益在这里"
"citadel_chatwheel_message_koth_rift_emerging" "裂隙正在显现"
"citadel_chatwheel_message_koth_rift_emerging_yellow" "约克出现裂隙"
"citadel_chatwheel_message_koth_rift_emerging_blue" "百老汇出现裂隙"
"citadel_chatwheel_message_koth_rift_emerging_green" "格林威治出现裂隙"
"citadel_chatwheel_message_koth_rift_emerging_purple" "紫路出现裂隙"
"citadel_chatwheel_message_koth_rift_here" "裂隙在这里!"
"citadel_chatwheel_message_koth_rift_here_yellow" "裂隙在约克!"
"citadel_chatwheel_message_koth_rift_here_blue" "裂隙在百老汇!"
"citadel_chatwheel_message_koth_rift_here_green" "裂隙在格林威治!"
"citadel_chatwheel_message_koth_rift_here_purple" "裂隙已在紫路降临"
"citadel_chatwheel_message_mid_boss_here" "中区头目在这里"
"citadel_chatwheel_message_lets_take_midboss" "我们去拿下复生石"
"citadel_chatwheel_message_enemy_taking_midboss" "他们在打复生石"
"citadel_chatwheel_message_lets_go_this_way" "我们走这边"
// Fixed ping radial palette. Labels take no substitution; messages use {s:param_1}.
"citadel_chatwheel_label_attack_here" "攻击这里"
"citadel_chatwheel_message_attack_here" "我们攻击这里"
"citadel_chatwheel_label_defend_here" "防守这里"
"citadel_chatwheel_message_defend_here" "我们防守这里"
"citadel_chatwheel_label_heading_here" "前往这里"
"citadel_chatwheel_message_heading_here" "前往这里"
// NOT _attack_hero: label_Attack_Hero exists and loc tokens are case insensitive.
"citadel_chatwheel_label_attack_this_hero" "攻击"
"citadel_chatwheel_message_attack_this_hero" "攻击 {s:param_1}"
"citadel_chatwheel_label_ignore_hero" "忽略"
"citadel_chatwheel_message_ignore_hero" "别管 {s:param_1}"
// Dropdown text for messages whose param_1 is only known once the ping is sent
"citadel_chatwheel_dropdown_attack_this_hero" "攻击这个英雄"
"citadel_chatwheel_dropdown_ignore_hero" "别管这个英雄"
"citadel_chatwheel_label_someone_buy_this" "谁来出这个"
"citadel_chatwheel_message_someone_buy_this" "谁来出 {s:param_1}"
"citadel_chatwheel_label_dont_buy_this" "别出这个"
"citadel_chatwheel_message_dont_buy_this" "别出 {s:param_1}"
"citadel_chatwheel_label_buying_this" "正在出这个"
"citadel_chatwheel_message_buying_this" "我在出 {s:param_1}"
"citadel_chatwheel_label_have_this_item" "我有这个"
"citadel_chatwheel_message_have_this_item" "我有 {s:param_1}"
"citadel_chatwheel_label_item_good_pick" "出的好"
"citadel_chatwheel_message_item_good_pick" "{s:param_1} 出的真好"
"citadel_chatwheel_label_stick_with_me" "跟紧我"
"citadel_chatwheel_message_stick_with_me" "跟紧我"
"citadel_chatwheel_label_im_with_you" "我跟你走"
"citadel_chatwheel_message_im_with_you" "我跟你走"
"citadel_chatwheel_label_are_you_ready" "准备好了吗?"
"citadel_chatwheel_message_are_you_ready" "准备好了吗?"
"citadel_chatwheel_label_ultimate_ready" "大招就绪"
"citadel_chatwheel_message_ultimate_ready" "{s:param_1}的大招好了"
"citadel_chatwheel_message_ultimate_ready_self" "我的大招好了"
"citadel_chatwheel_label_ultimate_down" "大招正在冷却"
"citadel_chatwheel_message_ultimate_down" "{s:param_1}的大招正在冷却"
"citadel_chatwheel_message_ultimate_down_self" "我的大招正在冷却"
"citadel_chatwheel_message_enemy_stealing_farm" "他们在抢我们的野怪"
"citadel_chatwheel_label_watch_out" "当心"
"citadel_chatwheel_message_watch_out" "当心!"
"citadel_chatwheel_label_going_to_urn" "前往灵瓮"
"citadel_chatwheel_message_going_to_urn" "前往灵瓮"
"citadel_chatwheel_label_going_to_base" "前往基地"
"citadel_chatwheel_message_going_to_base" "前往基地"
"citadel_chatwheel_label_going_to_push" "前去推线"
"citadel_chatwheel_message_going_to_push" "前去推线"
"citadel_chatwheel_label_going_to_defend" "前去防守"
"citadel_chatwheel_message_going_to_defend" "前去防守"
"citadel_chatwheel_label_going_to_bridge_buff" "前往桥上增益"
"citadel_chatwheel_message_going_to_bridge_buff" "前往{s:param_1}增益"
"citadel_chatwheel_label_urn_help" "帮忙护送灵瓮"
"citadel_chatwheel_message_urn_help" "帮忙护送灵瓮"
"citadel_chatwheel_label_stop_urn" "敌方持有灵瓮"
"citadel_chatwheel_message_stop_urn" "他们拿到灵瓮了!"
"citadel_chatwheel_responding_to" "回复给:"
//"citadel_quick_response_cancel" "Cancel Last Ping Message"
//"citadel_quick_response_respond_onmyway_to_hero" "Respond 'On my Way' to {s:hero_name}"
//"citadel_quick_response_respond_onmyway" "Respond 'On my Way'"
"Citadel_ChatTarget_GameAllies" "队友"
"Citadel_ChatTarget_GameAll" "所有人"
"Citadel_ChatTarget_Party" "队伍"
"Citadel_ChatSender_LocalClient" "系统"
"Citadel_ChatError_Timeout" "发送消息失败:超时。"
"Citadel_ChatError_InternalError" "发送消息失败:内部错误。"
"Citadel_ChatError_InvalidPermission" "发送消息失败:没有权限。"
"Citadel_ChatError_Disabled" "发送消息失败:聊天目前已禁用。"
"Citadel_ChatError_RateLimited" "发送消息失败:近期消息过多。"
"Citadel_ChatError_InvalidMsg" "发送消息失败:消息无效。"
"Citadel_ChatError_Unknown" "发送消息失败:未知原因。"
// These are loc strings for ping response rules. Good for if we don't have VO for a response rule to show what the player would've said.
"ping_message" "{s:pre_punctuation}{s:ping}{s:post_punctuation}"
"ping_post_exclamation" "!"
"ping_headed_yellow" "前往约克"
"ping_headed_blue" "前往百老汇"
"ping_headed_green" "前往格林威治"
"ping_headed_purple" "前往格林威治"
"headed_this_way" "往这边来了"
"ping_defend" "防守"
"ping_defend_yellow" "防守约克"
"ping_defend_blue" "防守百老汇"
"ping_defend_green" "防守格林威治"
"ping_defend_purple" "防守格林威治"
"ping_defend_base" "防守基地"
"ping_yellow_help" "约克需要支援"
"ping_blue_help" "百老汇需要支援"
"ping_green_help" "格林威治需要支援"
"ping_purple_help" "格林威治需要支援"
"ping_on_way" "我马上就到"
"ping_nevermind" "算了"
"ping_see" "被发现了"
"ping_see_param_2" "在这里,{s:param_2}点生命"
"ping_enemy_count_small" "他们来了两个人"
"ping_enemy_count_big" "他们来了很多人"
"ping_enemy_count_all" "他们全在这里"
"Ping_Low_Health" "低"
"ping_they_are" "他们"
"ping_the_enemy" "敌人!"
"ping_lets_go_this_way" "我们走这边"
"ping_lets_go_yellow" "我们去约克"
"ping_lets_go_blue" "我们去百老汇"
"ping_lets_go_green" "我们去格林威治"
"ping_lets_go_purple" "我们去格林威治"
"ping_push_yellow" "我们一起推约克"
"ping_push_blue" "我们一起推百老汇"
"ping_push_green" "我们一起推格林威治"
"ping_push_purple" "我们一起推格林威治"
"ping_missing_yellow" "约克敌人失踪!"
"ping_missing_blue" "百老汇敌人失踪!"
"ping_missing_green" "格林威治敌人失踪!"
"ping_missing_purple" "格林威治敌人失踪!"
"ping_request_follow" "跟着我"
"ping_nice_work" "干得不错"
"ping_good_job" "干得漂亮"
"ping_need_help_purple" "格林威治需要支援!"
"ping_need_help_blue" "百老汇需要支援"
"ping_need_help_yellow" "约克需要支援"
"ping_need_help_green" "格林威治需要支援"
"ping_retreat" "撤!"
"ping_careful" "小心"
"ping_thank_you" "谢谢!"
"_back_" "撤退"
"ping_attack_enemy_titan" "去打他们的守护神"
"ping_titan_under" "他们在打我们的守护神"
"ping_take_core" "去打他们的核心"
"headed_to_yellow" "前往黄路"
"headed_to_blue" "前往蓝路"
"headed_to_green" "前往绿路"
"headed_to_purple" "前往紫路"
"ping_attack" "优先目标"
"ping_stun" "快点晕人"
"ping_jar_call" "灵瓮就在这里!"
"ping_koth" "不稳定裂隙在这里!"
"ping_enemy_take_mid" "他们在打中区头目!"
"ping_take_mid" "我们去拿下中区头目!"
"ping_use_ability" "{s:param_1}好了!"
"not_ready" "{s:param_1}正在冷却"
"ping_ability_ready" "{s:param_1}好了!"
"ping_ability_on_cooldown" "{s:param_1}正在冷却"
"ping_im_back" "我回来了!"
"ping_going_in" "我要上了!"
"ping_stay_together" "一起行动"
"respond_yes" "好的!"
"respond_no" "不!"
//"player_wait" "Wait"
//"hold_up" "Hold up"
"_missing_" "不见了"
"ping_affermative_" "没问题"
"top_of_garage" "在车库顶上"
"under_garage" "在车库里"
"on_top_of_mid" "在中区上方"
"in_mid" "在中区内"
"on_bridge" "在桥上"
"on_roof" "在房顶上"
"ping_enemy_has_item" "有{s:param_2}"
"Citadel_Ping_Customize_Reminder" "你可以在设置中更改聊天轮盘的选项。"
"citadel_chat_item_draft_reaction_rare" "稀有!"
"citadel_chat_item_draft_reaction_legendary" "传说!"
"citadel_ping_cooldown_seconds_postfix" "秒"
//-----------------------------------------------------------------------------
// END Chat
//-----------------------------------------------------------------------------
//"citadel_next_ap_abilities" " {i:gold_to_next_level} to next Lvl"
//"citadel_ap_max_level" "max Lvl"
"citadel_value_then_value_now_ability_upgrades" "({s:ValueNow} → {s:ValueThen})"
// Gun Tags
"Citadel_GunTag_Shotgun" "霰弹枪"
"Citadel_GunTag_BurstFire" "健步疾射"
"Citadel_GunTag_Projectile" "投射物"
"Citadel_GunTag_Heavy" "重炮"
"Citadel_GunTag_SMG" "冲锋枪"
"Citadel_GunTag_Sniper" "狙击步枪"
"Citadel_GunTag_Bow" "长弓"
"Citadel_GunTag_Pistol" "手枪"
// Capture Points
"capture_point_escort/capturing_escort" "占领中"
"Citadel_CapturePoint_Capturer_Capturing" "占领中"
// Hideout
"Citadel_Hideout_Welcome" "欢迎来到大本营"
"Citadel_Hideout_Play" "按下{g:citadel_binding:'Interact'}选择游戏模式"
"Citadel_Hideout_Watch" "按下{g:citadel_binding:'Interact'}观看比赛"
"Citadel_Hideout_Heroes" "按下{g:citadel_binding:'Interact'}浏览英雄"
"Citadel_Hideout_Learn" "按下{g:citadel_binding:'Interact'}学习游戏玩法"
"Citadel_Hideout_Ranked" "按下{g:citadel_binding:'Interact'}可以查看天梯赛季详情"
"Citadel_Hideout_VoteHero" "按下{g:citadel_binding:'Interact'}为下一名英雄投票"
"Citadel_Hideout_VotingStatus" "按下{g:citadel_binding:'Interact'}查看投票详情"
"Citadel_Hideout_Resources" "按下{g:citadel_binding:'Interact'}查看资源"
"Citadel_Hideout_Exit" "按下{g:citadel_binding:'Interact'}离开《异锁》"
"Citadel_Hideout_ToggleFastCooldowns" "{g:citadel_binding:'AbilityMelee'}近战攻击来切换加快冷却和耐力恢复"
"Citadel_Hideout_Intro" "按下任意键开始游戏"
"Citadel_Hideout_News" "阅读所有相关信息"
"Citadel_Hideout_News_Button" "按下{g:citadel_binding:'Interact'}查看新闻"
"Citadel_Hideout_VoiceLines" "按下{g:citadel_binding:'Interact'}聆听对话台词"
"Citadel_Hideout_XmasGlobeEarned_Temp" "冬季更新期间{s:hideout_owner}获得的纪念品"
"Citadel_Hideout_VaultHint01" "{g:citadel_binding:'AbilityMelee'}近战攻击后收集魂魄"
"Citadel_Hideout_VaultHint02" "闪光期间进行{g:citadel_binding:'AbilityMelee'}近战攻击可获得加成,近战重击可获得更多加成"
"Citadel_Hideout_HolidayChallenge" "按下{g:citadel_binding:'Interact'}查看假日挑战进度"
"citadel_keybind_hideout_use" "与大本营物体互动"
"citadel_keybind_hideout_news" "显示近期新闻"
"citadel_keybind_hideout_cancel_matchmaking" "取消匹配"
"citadel_keybind_hideout_accept_request" "接受请求"
"citadel_keybind_hideout_reject_request" "拒绝请求"
"citadel_keybind_hideout_camera_in" "大本营视角拉近"
"citadel_keybind_hideout_camera_out" "大本营视角拉远"
"citadel_keybind_hideout_survey_option_1" "调查选项 1"
"citadel_keybind_hideout_survey_option_2" "调查选项 2"
"citadel_keybind_hideout_survey_option_3" "调查选项 3"
"citadel_keybind_hideout_survey_option_4" "调查选项 4"
"citadel_keybind_hideout_survey_option_5" "调查选项 5"
"citadel_keybind_hideout_survey_skip" "跳过调查"
"citadel_keybind_shop_purchase_search_match" "购买/出售搜索结果"
"citadel_keybind_shop_focus_search" "搜索物品"
"citadel_keybind_shop_tab_build" "出装页面"
"citadel_keybind_shop_tab_recommended" "热门物品页面"
"citadel_keybind_shop_tab_all_items" "所有物品页面"
"citadel_keybind_shop_tab_weapon" "武器页面"
"citadel_keybind_shop_tab_spirit" "元灵页面"
"citadel_keybind_shop_tab_vitality" "活力页面"
"citadel_keybind_shop_tier_up" "向上滚动"
"citadel_keybind_shop_tier_down" "向下滚动"
"Citadel_News_MajorUpdate" "重大更新"
"Citadel_News_RegularUpdate" "定期更新"
"Citadel_News_SmallUpdate" "小型更新"
"Citadel_News_ViewAllNews" "查看所有新闻"
"Citadel_News_Title" "近期更新"
"Citadel_News_Subtitle" "所有值得报道的新闻。"
"Citadel_News_LoadMore" "载入更多"
"Citadel_News_Loading" "正在载入…"
"Citadel_News_FailedToLoad" "目前没有新闻。"
"Citadel_QuestPrompt_DailyHeroVoteHeader" "每日奖励"
"Citadel_QuestPrompt_DailyHeroVote" "赢一场比赛"
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount" "+4 张选票"
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount2" "x2 张选票"
"Citadel_News_OldGods_Title" "旧神·新血"
"Citadel_News_CityNeverSleeps_Title" "不夜之城"
"Citadel_StartupPause_Title" "暂停启动"
"Citadel_StartupPause_Message" "正在等待载入大本营。"
"Citadel_StartupPause_Continue" "继续"
"Citadel_StartupPause_Exit" "退出游戏"
"Citadel_Pregame_WaitingForPlayers" "玩家正在连接"
"Citadel_Pregame_WaitingForMapToLoad" "正在完成加载"
"Citadel_MatchIntro_HeroReveal" "加入战斗中……"
"Citadel_HeroReleaseVote_Title" "谁是下一个?"
"Citadel_HeroReleaseVote_Countdown" "下个英雄开放还有{t:d:t:countdown_time}"
"Citadel_HeroReleaseVote_HowToGet" "游玩标准比赛或街头乱斗就能获得投票机会。"
"Citadel_HeroReleaseVote_HowToGetBonus" "每天的首次胜利会额外获得4次投票机会。"
"Citadel_HeroReleaseVote_RemainingVotes:f" "可以投出{d:remaining_votes}票"
"Citadel_HeroReleaseVote_VoteInstructions" "在赛前阶段使用投票机来投票。"
"Citadel_HeroReleaseVote_VoteAction" "马上投票!"
"Citadel_HeroReleaseVote_VoteSubmitted" "投票已提交"
"Citadel_HeroReleaseVote_VoteRules" "每场标准或街头乱斗比赛期间投票一次。\n获胜队伍的投票次数翻倍。\n每日首胜还会再翻倍!"
"Citadel_HeroReleaseVote_VoteButton" "投票"
"Citadel_HeroReleaseVote_VotingButton" "投票总结"
"Citadel_HeroReleaseVote_VoteCounter" "总计票数"
"Citadel_HeroReleaseVote_Unlocked" "已开放"
"Citadel_HeroReleaseVote_Voted" "已投票!"
"Citadel_HeroReleaseVote_World" "投票"
"Citadel_HeroReleaseVote_World_HasVotes" "投票"
"Citadel_HeroReleaseVote_World_RemainingVotes:f" "可以投出{d:remaining_votes}票"
"Citadel_HeroReleaseVote_Toast_HasVotes:f" "有{d:remaining_votes}次解锁英雄的投票机会。
在大本营的选票箱完成投票。"
"Citadel_HeroReleaseVote_Reveal_Title" "投票已有结果……"
"Citadel_HeroReleaseVote_Reveal_Introducting" "隆重推出"
"Citadel_HeroReleaseVote_Button_Swap" "换为{s:hero_name}"
// Subtitle strings and non-hero speaker names for subtitles
"Citadel_Subtitles_Message_World" "{s:subtitle_text}"
"Citadel_Subtitles_Message_Entity" "{s:subtitle_actor}:{s:subtitle_text}"
"Citadel_Subtitles_Message_IconAndName" "{s:subtitle_actor}:{s:subtitle_text}"
"Citadel_Subtitles_Message_Icon" ":{s:subtitle_text}"
"npc_newscaster" "新闻播报员"
"npc_seasonal" "新闻播报员"
"npc_shopkeeper" "奇物商人"
"npc_broker" "经纪商"
"npc_spirit_jar" "灵瓮"
"npc_male_patron" "隐王"
"npc_female_patron" "源祖"
// Street Brawl Strings
"Citadel_Hud_BuyPhase_Countdown" "回合即将开始……"
"Citadel_Hud_TopbarStreeBrawlScore" "{i:score}分"
//The top row of the street brawl scoring message, either team name or outcome as appropriate for each language
"Citadel_Hud_StreeBrawlTeamName" "{s:team_name}"
"Citadel_Hud_StreeBrawlScores" "回合结束"
"Citadel_Hud_StreetBrawlShopCountdown" "回合即将开始:"
// Combat Log
"Citadel_CombatLogHeading" "战斗日志"
"Citadel_CombatLog_All" "所有人"
"Citadel_CombatLog_Modifiers" "增益"
"Citadel_CombatLog_HiddenModifiers" "隐藏增益"
"Citadel_CombatLog_CompressDamage" "合并事件"
"Citadel_CombatLog_Deaths" "击倒次数"
"Citadel_CombatLog_Damage" "伤害"
"Citadel_CombatLog_Healing" "治疗量"
"Citadel_CombatLog_Attacker" "攻击者:"
"Citadel_CombatLog_Target" "目标:"
"Citadel_CombatLog_Abilities" "技能"
"Citadel_CombatLog_Items" "物品"
"Citadel_CombatLog_Clear" "清除"
"Citadel_CombatLog_HealthDeltas" "生命值变化"
"citadel_combat_log_hits" "%s1击中%s2造成了%s3点伤害%s4。\n"
"citadel_combat_log_hits_with" "%s1用%s3击中%s2造成了%s4点伤害%s5。\n"
"citadel_combat_log_headshots_with_gun" "%s1对%s2的头弹造成了%s3点伤害%s4。\n"
"citadel_combat_log_shoots_with_gun" "%s1射击%s2造成%s3点伤害%s4。\n"
"citadel_combat_log_is_hit" "%s1被击中,受到%s2点伤害%s3。\n"
"citadel_combat_log_is_hit_with" "%s1被%s2击中,受到%s3点伤害%s4。\n"
"citadel_combat_log_hits_n" "%s1击中%s2%s5次,造成%s3点伤害%s4。\n"
"citadel_combat_log_hits_with_n" "%s1通过%s3击中%s2%s6次,造成%s4点伤害%s5。\n"
"citadel_combat_log_headshots_with_gun_n" "%s1对%s2的%s5次头弹造成%s3点伤害%s4。\n"
"citadel_combat_log_shoots_with_gun_n" "%s1射击%s2%s5次,造成%s3点伤害%s4。\n"
"citadel_combat_log_is_hit_n" "%s1被击中%s4次,受到%s2点伤害%s3。\n"
"citadel_combat_log_is_hit_with_n" "%s1被%s2击中%s5次,受到%s3点伤害%s4。\n"
"citadel_combat_log_heals" "%s1治疗%s2%s3点生命%s4。\n"
"citadel_combat_log_minion_heals" "%s1的%s2治疗%s3%s4点生命%s5。\n"
"citadel_combat_log_healed" "%s1被治疗%s2点生命。\n"
"citadel_combat_log_heals_n" "%s1治疗%s2%s5次,达到%s3点生命%s4。\n"
"citadel_combat_log_minion_heals_n" "%s1的%s2治疗%s3%s6次,达到%s4点生命%s5。\n"
"citadel_combat_log_healed_n" "%s1被治疗%s3次,达到%s2点生命。\n"
"citadel_combat_log_killed_by_minion" "%s1被%s2的%s3击倒!\n"
"citadel_combat_log_killed_by" "%s1被%s2击倒!\n"
"citadel_combat_log_killed" "%s1被击倒!\n"
"citadel_combat_log_receives_buff_from" "%s1从%s3获得%s2增益%s4。\n"
"citadel_combat_log_receives_debuff_from" "%s1从%s3获得%s2减益%s4。\n"
"citadel_combat_log_receives_buff" "%s1获得%s2增益。\n"
"citadel_combat_log_receives_debuff" "%s1获得%s2减益。\n"
"citadel_combat_log_loses_buff" "%s1在%s3秒后失去%s2增益。\n"
"citadel_combat_log_loses_debuff" "%s1在%s3秒后失去%s2减益。\n"
"citadel_combat_log_illusion" "(幻象)"
"citadel_combat_log_ability_toggle_on" "%s1开启了%s2。\n"
"citadel_combat_log_ability_toggle_off" "%s1关闭了%s2。\n"
"citadel_combat_log_ability_cast" "%s1施放了%s2。\n"
"citadel_combat_log_ability_cast_target" "%s1在%s3身上施放了%s2。\n"
"citadel_combat_log_ability_triggered" "%s1触发了%s2\n"
"citadel_combat_log_ability_triggered_target" "%s1被%s3触发了%s2。\n"
"citadel_combat_log_item_cast" "%s1使用了%s2。\n"
"citadel_combat_log_item_cast_target" "%s1在%s3身上使用了%s2。\n"
"citadel_combat_log_purchase" "%s1购买了%s2。\n"
"citadel_combat_log_playerstats" "%s1 KDA:%s2 GPM/XPM:%s3\n"
"citadel_combat_log_all" "所有人"
// Play Of The Game
"Citadel_PlayOfTheGame_StarringMajor" "最佳"
"Citadel_PlayOfTheGame_StarringMinor" "优秀"
"Citadel_PlayOfTheGame_PlayedBy" "玩家"
"Citadel_PlayOfTheGame_Intro_1" "[ 本场最佳 ]"
"Citadel_PostGame_AwardSouls" "冠军
魂魄数"
"Citadel_PostGame_AwardKills" "冠军
击倒次数"
"Citadel_PostGame_AwardWeaponKills" "冠军
武器击倒次数"
"Citadel_PostGame_AwardHeadshotKills" "冠军
头弹击倒次数"
"Citadel_PostGame_AwardAbilityKills" "冠军
技能击倒次数"
"Citadel_PostGame_AwardMeleeKills" "冠军
近战击倒次数"
"Citadel_PostGame_AwardMaxKillstreak" "
连续击败"
"Citadel_PostGame_AwardAssists" "冠军
助攻次数"
"Citadel_PostGame_AwardPlayerDmg" "冠军
玩家伤害"
"Citadel_PostGame_AwardObjDmg" "冠军
目标物伤害"
"Citadel_PostGame_AwardHealing" "冠军
治疗量"
"Citadel_PostGame_AwardSouls_Rank2" "亚军
魂魄数"
"Citadel_PostGame_AwardKills_Rank2" "亚军
击倒次数"
"Citadel_PostGame_AwardWeaponKills_Rank2" "亚军
武器击倒次数"
"Citadel_PostGame_AwardHeadshotKills_Rank2" "亚军
头弹击倒次数"
"Citadel_PostGame_AwardAbilityKills_Rank2" "亚军
技能击倒次数"
"Citadel_PostGame_AwardMeleeKills_Rank2" "亚军
近战击倒次数"
"Citadel_PostGame_AwardMaxKillstreak_Rank2" "
连续击败"
"Citadel_PostGame_AwardAssists_Rank2" "亚军
助攻次数"
"Citadel_PostGame_AwardPlayerDmg_Rank2" "亚军
玩家伤害"
"Citadel_PostGame_AwardObjDmg_Rank2" "亚军
目标物伤害"
"Citadel_PostGame_AwardHealing_Rank2" "亚军
治疗量"
"Citadel_PostGame_AwardSouls_Rank3" "季军
魂魄数"
"Citadel_PostGame_AwardKills_Rank3" "季军
击倒次数"
"Citadel_PostGame_AwardWeaponKills_Rank3" "季军
武器击倒次数"
"Citadel_PostGame_AwardHeadshotKills_Rank3" "季军
头弹击倒次数"
"Citadel_PostGame_AwardAbilityKills_Rank3" "季军
技能击倒次数"
"Citadel_PostGame_AwardMeleeKills_Rank3" "季军
近战击倒次数"
"Citadel_PostGame_AwardMaxKillstreak_Rank3" "
连续击败"
"Citadel_PostGame_AwardAssists_Rank3" "季军
助攻次数"
"Citadel_PostGame_AwardPlayerDmg_Rank3" "季军
玩家伤害"
"Citadel_PostGame_AwardObjDmg_Rank3" "季军
目标物伤害"
"Citadel_PostGame_AwardHealing_Rank3" "季军
治疗量"
"Citadel_PostGame_AwardSouls_RankOther" "
魂魄数"
"Citadel_PostGame_AwardKills_RankOther" "
击倒次数"
"Citadel_PostGame_AwardWeaponKills_RankOther" "
武器击倒次数"
"Citadel_PostGame_AwardHeadshotKills_RankOther" "
头弹击倒次数"
"Citadel_PostGame_AwardAbilityKills_RankOther" "
技能击倒次数"
"Citadel_PostGame_AwardMeleeKills_RankOther" "
近战击倒次数"
"Citadel_PostGame_AwardMaxKillstreak_RankOther" "
连续击败"
"Citadel_PostGame_AwardAssists_RankOther" "
助攻次数"
"Citadel_PostGame_AwardPlayerDmg_RankOther" "
玩家伤害"
"Citadel_PostGame_AwardObjDmg_RankOther" "
目标物伤害"
"Citadel_PostGame_AwardHealing_RankOther" "
治疗量"
"Citadel_UnitIndicator_Distance" "{s:distance}米"
"Citadel_Minimap_Radial_Ping_Attack" "攻击"
"Citadel_Minimap_Radial_Ping_Going" "前往"
"Citadel_Minimap_Radial_Ping_Defend" "防守"
"Citadel_Minimap_Radial_Ping_Watch" "观战"
// Map District and Building Names
"map_district_amber" "隐王:"
"map_district_sapphire" "源祖:"
"map_district_york" "约克:"
"map_district_broadway" "百老汇:"
"map_district_park" "格林威治:"
"map_district_haunted_slums" "魂灵之地"
"map_district_chinatown" "唐人街"
"map_district_chinatown_d" "唐人街:"
"map_district_fairfax" "广场"
"map_district_theater" "剧院"
"map_district_mid" "中区:"
"map_district_canal" "运河:"
"map_district_sunkenplaza" "沉没广场"
"map_district_building_base" "基地"
"map_district_building_docks" "码头"
"map_district_building_times_square" "时代广场"
"map_district_building_central_park" "中央公园"
"map_district_building_pit" "深坑"
"map_district_building_parkside" "公园"
"map_district_building_yorkside" "约克"
"map_district_building_factory" "工厂"
"map_district_building_stock_exchange" "证券交易所"
"map_district_building_uptown" "上城区"
"map_district_building_downtown" "下城区"
"map_district_building_brownstones" "褐石建筑"
"map_district_building_campus" "校园"
"map_district_building_belltower" "钟楼"
}
}