"lang"
{
"Language" "english"
"Tokens"
{
//-----------------------------------------------------------------------------
// Upgrades: Weapon
//-----------------------------------------------------------------------------
//Ammo Scavenger
"upgrade_ammo_scavenger_desc" "Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed"
"AmmoPerSoul_prefix" "+"
"AmmoPerSoul_label" "Ammo Per Soul"
"AmmoPerSoul_postvalue_label" "Ammo Per Soul"
"SpiritPowerPerSoul_prefix" "+"
"SpiritPowerPerSoul_label" "Spirit Power Per Soul"
"SpiritPowerPerSoul_postvalue_label" "Spirit Power Per Soul"
"AmmoScavengerDuration_label" "Duration"
"AmmoScavengerDuration_postvalue_label" "Duration"
"AmmoScavengerDuration_postfix" "s"
//Melee Lifesteal
"upgrade_lifestrike_gauntlets_desc" "Your next Melee attack heals you.
This heal is {s:NonHeroHealPct}% effective vs non-heroes.
Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits."
"LifestrikeHeal_label" "Heal on Melee Hit"
"LifestrikeHeal_postvalue_label" "Heal on Melee Hit"
//Tesla Bullets
"upgrade_chain_lightning_desc" "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy."
//Galvanic Storm
"GalvanicBuffDuration_label" "Duration"
"GalvanicBuffDuration_postvalue_label" "Duration"
"GalvanicBuffDuration_postfix" "s"
//Silence Glyph
"upgrade_targeted_silence_desc" "Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities."
"ResistReductionDuration_label" "Resist Reduction Duration"
"ResistReductionDuration_postvalue_label" "Resist Reduction Duration"
"ResistReductionDuration_postfix" "s"
//EMP Bullets
"upgrade_proc_silence_desc" "Your bullets build up to a Silence. Victims are immune to the build up for {s:ImmunityDuration}s after silence expires."
"upgrade_proc_silence_debuff_desc" "Your bullets reduce the target's outgoing spirit damage."
"proc_silence_buildup" "Silence Building..."
"modifier_citadel_silence_proc_tech_damage_reduction" "-Spirit Damage"
//Silencer
"upgrade_silencer_active" "For the next {s:AbilityDuration}s, all your bullets immediately apply Silence. Silence prevents targets from using abilities."
//Slowing Bullets
"upgrade_slowing_bullets_desc" "Your bullets build up a Movement Slow on enemies."
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base" "Slowed"
//Inhibitor
"upgrade_inhibitor_desc" "Your bullets build up to reduce the target's outgoing damage and apply healing reduction."
"OutgoingDamagePenaltyPercent_label" "Damage Penalty"
"OutgoingDamagePenaltyPercent_postvalue_label" "Damage Penalty"
"OutgoingDamagePenaltyPercent_postfix" "%"
//Hunter's Aura
"upgrade_bullet_armor_reduction_aura_desc" "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled."
//Heroic Aura
"upgrade_dps_aura_active_desc" "Provides {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'FireRate'} to you and nearby allies. Minions get double value."
"upgrade_dps_aura_desc" "Provides Bullet Resist to nearby friendly units."
"modifier_dps_aura_active" "Heroic Active"
"modifier_dps_aura_player" "Heroic Firerate"
//"BonusBaseDamage_label" "Base Bullet and Melee Damage"
"BonusBaseDamage_postfix" "%"
//Warp Stone
"upgrade_warp_stone_desc" "Teleport straight ahead, gaining Bullet Resist."
"WarpStoneRange_label" "Teleport Range"
"WarpStoneRange_postvalue_label" "Teleport Range"
"WarpStoneRange_postfix" "m"
"CasterBuffDuration_label" "Buff Duration"
"CasterBuffDuration_postvalue_label" "Buff Duration"
"CasterBuffDuration_postfix" "s"
"CasterSlowPercent_postfix" "%"
//Torment Pulse
"upgrade_tech_damage_pulse_desc" "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby."
//Mystic Burst
"upgrade_magic_burst_desc" "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage."
"MagicBurstDamage_label" "Bonus Damage"
"MagicBurstDamage_postvalue_label" "Bonus Damage"
//Improved Burst Tankbuster
"upgrade_magic_shock_desc" "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance."
"MagicShockDamage_label" "Current Health Bonus Damage"
"MagicShockDamage_postvalue_label" "Current Health Bonus Damage"
"MagicShockDamage_postfix" "%"
//Mystic Reverb
"upgrade_tech_bleed_desc" "Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay."
//Toxic Bullets
"upgrade_toxic_bullets_desc" "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target."
"upgrade_toxic_bullets_buildup" "Toxic building..."
"upgrade_bleeding_bullets_buildup" "Serrated building..."
"modifier_item_burning_bullets_damageovertime" "Bleeding"
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage" "Bleeding"
// Weighted Shots
"upgrade_weighted_shots_desc" "Your bullets build up a Movement Slow on enemies."
//"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base" "Slowed"
//Spiritual Overflow
"upgrade_tech_overflow_desc" "Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes."
"modifier_tech_overflow_building" "Spiritual Overflow Building..."
"OverflowTechPower_label" "Spirit Power"
"OverflowTechPower_postvalue_label" "Spirit Power"
"OverflowBonusDamage_postfix" "%"
//Ricochet
"upgrade_ricochet_desc" "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage."
"RicochetTargetsTooltipOnly_label" "Ricochet Targets"
"RicochetTargetsTooltipOnly_postvalue_label" "Ricochet Targets"
"RicochetDamagePercent_label" "Ricochet Damage"
"RicochetDamagePercent_postvalue_label" "Ricochet Damage"
"RicochetDamagePercent_postfix" "%"
"RicochetRadius_label" "Ricochet Range"
"RicochetRadius_postvalue_label" "Ricochet Range"
"RicochetRadius_postfix" "m"
"ModelScaleGrowthTooltip_label" "Model Scale"
"ModelScaleGrowthTooltip_postvalue_label" "Model Scale"
"ModelScaleGrowthTooltip_postfix" "%"
"ShrinkDuration_label" "Shrink Duration"
"ShrinkDuration_postvalue_label" "Shrink Duration"
"ShrinkDuration_postfix" "s"
"BonusBaseHealth_prefix" "+"
"BonusBaseHealth_label" "Base Health"
"BonusBaseHealth_postvalue_label" "Base Health"
"BonusBaseHealth_postfix" "%"
//Close Quarters
"upgrade_close_range_desc" "Deal additional Weapon Damage when in close range to your target."
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base" "Slowed"
//Long Range
"upgrade_long_range_desc" "Deal additional Weapon Damage when beyond a minimum distance from your target."
//Mystic Shot
"upgrade_crackshot_desc" "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}."
"ProcBonusMagicDamage_prefix" "{s:sign}"
"ProcBonusMagicDamage_label" "Spirit Damage"
"ProcBonusMagicDamage_postvalue_label" "Spirit Damage"
//Ethereal Bullets
"upgrade_ethereal_bullets_desc" "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'} based on your Spirit Power."
"BulletsBonusMagicDamage_label" "Base Bullet Damage"
"BulletsBonusMagicDamage_postvalue_label" "Base Bullet Damage"
"BulletsBonusMagicDamage_prefix" "+"
"BulletsBonusMagicDamage_postfix" "%"
//Restorative Shot
"upgrade_medic_bullets_desc" "Your next bullet will heal you based on what target you hit."
"HealFromHero_label" "Healing From Heroes"
"HealFromHero_postvalue_label" "Healing From Heroes"
"HealFromNPC_label" "Healing From NPCs / Orbs"
"HealFromNPC_postvalue_label" "Healing From NPCs / Orbs"
//Point Blank
"upgrade_close_quarter_combat_desc" "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow."
//Headshot Booster
"upgrade_headshot_booster_desc" "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}."
//Weakening Headshot
"upgrade_headshot_booster2_desc" "Landing a Headshot reduces their Bullet Resist."
//Sharpshooter
"upgrade_sharpshooter_desc" "Deal additional Weapon Damage when beyond a minimum distance from your target."
//Headhunter
"upgrade_headhunter_desc" "Your next headshot against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}."
"HealPercentPerHeadshot_label" "Heal Per Headshot"
"HealPercentPerHeadshot_postvalue_label" "Heal Per Headshot"
"HealPercentPerHeadshot_postfix" "%"
"BaseHealOnHeadshot_label" "Heal Per Headshot"
"BaseHealOnHeadshot_postvalue_label" "Heal Per Headshot"
//Spellslinger Headshots
"upgrade_spellslinger_headshots_part1_desc" "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them."
"upgrade_spellslinger_headshots_part2_desc" "Landing headshots against the target reduces their Spirit Resist further."
"SpiritPowerGainPct_label" "Spirit Power"
"SpiritPowerGainPct_postvalue_label" "Spirit Power"
"SpiritPowerGainPct_postfix" "%"
"SpellSlingerHeadshots_SpiritShredPerStack_label" "Spirit Resist on Headshot"
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label" "Spirit Resist on Headshot"
"SpellSlingerHeadshots_SpiritShredPerStack_postfix" "%"
//Crippling Headshot
"upgrade_banshee_slugs_headshots_desc" "Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing."
//Berserker
"upgrade_berserker_desc" "Your Weapon Damage increases as you take sustained damage."
//Frenzy
"upgrade_fervor_passive" "While you are below {s:LowHealthThreshold}% health, you gain stat bonuses for a duration and existing debuffs on you are reduced."
"FervorTechResist_postfix" "%"
"modifier_fervor_aura_active" "Frenzied"
"FervorBulletResist_label" "Bullet Resist"
"FervorBulletResist_postvalue_label" "Bullet Resist"
"FervorBulletResist_prefix" "+"
"FervorBulletResist_postfix" "%"
//Soul Shredder Bullets
"upgrade_tech_defense_shredders_desc" "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them."
"ShreddersTechAmp_label" "Spirit Amp"
"ShreddersTechAmp_postvalue_label" "Spirit Amp"
"ShreddersTechAmp_postfix" "%"
//Hollow Point Ward
"upgrade_hollow_point_rounds_desc" "When you are above {s:LifeThreshold}% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist."
// Pristine Emblem
"upgrade_pristine_emblem_desc" "Your attacks have additional Weapon Damage against enemies above {s:EnemyLifeThreshold}% health."
"BaseAttackDamagePercentBonus_label" "Weapon Damage"
"BaseAttackDamagePercentBonus_postvalue_label" "Weapon Damage"
"BaseAttackDamagePercentBonus_prefix" "+"
"BaseAttackDamagePercentBonus_postfix" "%"
//Disarming Bullets
//Glass Cannon
"upgrade_glass_cannon_desc" "Each hero kill grants permanent Fire Rate (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack."
"GlassCannon_SlowPercent_label" "Bullet Slow Proc"
"GlassCannon_SlowPercent_postvalue_label" "Bullet Slow Proc"
"GlassCannon_SlowPercent_postfix" "%"
"GlassCannon_SlowPercent_prefix" "+"
"upgrade_glass_cannon_plus1" "Glass Cannon +1"
//Fury Trance
"upgrade_fury_trance_active" "Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration."
//Vampiric Burst
"upgrade_surging_power_active" "Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size."
"ActiveBonusLifesteal_label" "Bullet Lifesteal"
"ActiveBonusLifesteal_postvalue_label" "Bullet Lifesteal"
"ActiveBonusLifesteal_postfix" "%"
//Siphon Bullets
"upgrade_siphon_bullets_desc_passive2" "Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires."
"HealthSteal_label" "Max HP Steal Per Bullet"
"HealthSteal_postvalue_label" "Max HP Steal Per Bullet"
"SiphonBullets_HealthStealPctHero_label" "Max HP Steal"
"SiphonBullets_HealthStealPctHero_postvalue_label" "Max HP Steal"
"SiphonBullets_HealthStealPctHero_postfix" "%"
//Overdrive Clip
"BonusReloadSpeed_label" "Reload Time"
"BonusReloadSpeed_postvalue_label" "Reload Time"
"BonusReloadSpeed_Postfix" "%"
"OverdriveClipDuration_Postfix" "s"
//Burst Fire Actuator
"BurstFireShotsFromClipPercent_Postfix" "%"
"BonusHeadshotDamage_label" "Bonus Headshot Damage"
"BonusHeadshotDamage_postvalue_label" "Bonus Headshot Damage"
"BonusHeadshotDamage_postfix" "%"
"BaseBonusWeaponPower_prefix" "+"
//Lifestrike
"upgrade_boxing_glove_desc" "Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is {s:NonHeroHealPct}% effective vs non-heroes.
Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits."
"BonusMeleeSpeed_prefix" "+"
"BonusMeleeSpeed_postfix" "%"
"DisarmDuration_label" "Disarm Duration"
"DisarmDuration_postvalue_label" "Disarm Duration"
"DisarmDuration_postfix" "s"
"LifestealHeal_label" "Heal on Melee Hit"
"LifestealHeal_postvalue_label" "Heal on Melee Hit"
"LifestealHealPercent_label" "Melee Hit Heal"
"LifestealHealPercent_postvalue_label" "Melee Hit Heal"
"LifestealHealPercent_postfix" "%"
"MeleeLifesteal_label" "Melee Lifesteal"
"MeleeLifesteal_postvalue_label" "Melee Lifesteal"
"MeleeLifesteal_postfix" "%"
//Belt-Fed Magazine
"SpinUpTime_postfix" "s"
"InitialFireRateDecrease_prefix" "-"
"InitialFireRateDecrease_postfix" "%"
"MaxFireRateIncrease_prefix" "+"
"MaxFireRateIncrease_postfix" "%"
"BonusReloadTime_postfix" "s"
//Stabilizing Tripod
"StationaryRecoilReduction_postfix" "%"
"StationaryWeaponPower_prefix" "+"
"CasterHealthPercent_postfix" "%"
//Burst Fire
"upgrade_burst_fire_desc" "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero."
//Intensifying Magazine
"upgrade_intensifying_clip_desc" "Increases Weapon Damage as you continuously fire your weapon."
"BaseAttackDamagePercentAtMaxDuration_label" "Max Weapon Damage"
"BaseAttackDamagePercentAtMaxDuration_postvalue_label" "Max Weapon Damage"
"BaseAttackDamagePercentAtMaxDuration_postfix" "%"
"ShootDurationForMax_label" "Time for Max Damage"
"ShootDurationForMax_postvalue_label" "Time for Max Damage"
"ShootDurationForMax_postfix" "s"
//Escalating Resilience
"upgrade_reinforcing_casings_desc" "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack."
"MaxArmorStacks_label" "Max Bullet Resist"
"MaxArmorStacks_postvalue_label" "Max Bullet Resist"
"MaxArmorStacks_postfix" "%"
"BulletResistPerStack_label" "Bullet Resist per Stack"
"BulletResistPerStack_postvalue_label" "Bullet Resist per Stack"
"BulletResistPerStack_postfix" "%"
"BulletResistDuration_label" "Stack Duration"
"BulletResistDuration_postvalue_label" "Stack Duration"
"BulletResistDuration_postfix" "s"
//Lucky Shot
"upgrade_critshot_desc" "Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit."
"CritDamagePercent_prefix" "+"
"CritDamagePercent_label" "Bonus Weapon Damage"
"CritDamagePercent_postvalue_label" "Bonus Weapon Damage"
"CritDamagePercent_postfix" "%"
//Veil Walker
"upgrade_veil_walker_desc" "Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed."
"VeilWalker_MoveSpeed_label" "Invis Move Speed"
"VeilWalker_MoveSpeed_postvalue_label" "Invis Move Speed"
"VeilWalker_MoveSpeed_postfix" "m"
"VeilWalker_Heal_label" "Heal"
"VeilWalker_Heal_postvalue_label" "Heal"
"VeilWalker_Heal_postfix" ""
//Glass Cannon2
"upgrade_glass_cannon2_desc" "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack."
//"upgrade_split_shot" "Split Shot"
"upgrade_split_shot_desc" "Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot."
"upgrade_split_shot_desc_02" "Splitshot Multi-Hit Bonus"
"SpecialShotsBonusFireRate_label" "Fire Rate During Multishots"
"SpecialShotsBonusFireRate_postvalue_label" "Fire Rate During Multishots"
"SpecialShotsBonusFireRate_postfix" "%"
"SpecialShotsBonusFireRate_prefix" "+"
"SplitShotWeaponDuration_label" "Stack Duration"
"SplitShotWeaponDuration_postvalue_label" "Stack Duration"
"SplitShotWeaponDuration_prefix" ""
"SplitShotWeaponDuration_postfix" "s"
// upgrade_blood_tribute // Blood Tribute
"upgrade_blood_tribute_desc" "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed. "
//"upgrade_non_player_bonus_sacrifice" "Cultlist Sacrifice"
"upgrade_non_player_bonus_sacrifice_desc" "Target an enemy NPC and consume it for {s:BonusSoulsPct}% Bonus Souls and grants a powerful long lasting buff."
//"upgrade_capacitor" "Capacitor"
"upgrade_capacitor_desc" "Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities."
//"upgrade_enchanted_holsters" "Enchanted Holsters"
"upgrade_enchanted_holsters_desc" "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration."
// "upgrade_weapon_backstabber" "Stalker"
"upgrade_weapon_backstabber_desc" "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}.
Wounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed through walls."
"BackstabberRadius_label" "Bonus Radius"
"BackstabberRadius_postvalue_label" "Bonus Radius"
"BackstabberRadius_prefix" ""
"BackstabberRadius_postfix" "m"
"ProcRadius_label" "Close Range"
"ProcRadius_postvalue_label" "Close Range"
"ProcRadius_postfix" "m"
//"upgrade_express_shot" "Express Shot"
"upgrade_express_shot_desc" "Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo."
"ProcAmmoConsumed_label" "Extra Ammo Consumed"
"ProcAmmoConsumed_postvalue_label" "Extra Ammo Consumed"
"ProcAmmoConsumed_postfix" ""
//Melee Charge
"upgrade_melee_charge_desc" "Your next Heavy Melee attack against an enemy deals increased damage."
"MeleeDistanceScale_label" "Heavy Melee Distance"
"MeleeDistanceScale_postvalue_label" "Heavy Melee Distance"
"MeleeDistanceScale_prefix" "+"
"MeleeDistanceScale_postfix" "%"
"BonusHeavyMeleeDamage_prefix" "+"
"BonusHeavyMeleeDamage_label" "Bonus Heavy Damage"
"BonusHeavyMeleeDamage_postvalue_label" "Bonus Heavy Damage"
"BonusHeavyMeleeDamage_postfix" "%"
// "upgrade_crushing_fists" "Crushing Fists"
"upgrade_crushing_fists_desc" "Your {g:citadel_inline_attribute:'MeleeDamage'} will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned."
"notification_crushing_fists_stun" "Crushing Fists - Stun!"
//"upgrade_stackingdamageproc" "Hungering Blade"
"upgrade_stackingdamageproc_desc" "Dealing damage to low health heroes deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.
This effect stacks every time it procs, permanently increasing the {g:citadel_inline_attribute:'BonusWeaponDamage'}."
//"upgrade_building_buster" "Explosive Demolition"
"upgrade_building_buster_desc" "Throw a cluster of sticky explosives that explode for {g:citadel_inline_attribute:'WeaponDamage'} after a long delay.
If it hits a boss, it deals {g:citadel_inline_attribute:'BonusWeaponDamage'}."
"BossDamage_postvalue_label" "Boss Damage"
//-----------------------------------------------------------------------------
// Upgrades: Tech
//-----------------------------------------------------------------------------
// "upgrade_mystic_regeneration" "Mystic Regeneration"
"upgrade_mystic_regeneration_desc" "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes."
//Spirit Lifesteal
"NonHeroAbilityLifestealTooltipOnly_postfix" "%"
//Mystic Vulnerability
"upgrade_magic_vulnerability_desc" "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced."
//Healbane
"upgrade_healbane_desc" "Your {g:citadel_inline_attribute:'SpiritDamage'} reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal."
"HealOnKill_label" "Heal On Hero Kill"
"HealOnKill_postvalue_label" "Heal On Hero Kill"
//Mystic Slow
"upgrade_magic_slow_desc" "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their Move Speed reduced."
//Escalating Exposure
"upgrade_escalating_exposure_desc" "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking Spirit Amp that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target."
"EscalatingExposureProcCooldown_label" "Max Frequency Per Target"
"EscalatingExposureProcCooldown_postvalue_label" "Max Frequency Per Target"
"EscalatingExposureProcCooldown_postfix" "s"
"EscalatingExposureTechArmorDamageReduction_label" "Spirit Resist On Spirit Damage"
"EscalatingExposureTechArmorDamageReduction_postvalue_label" "Spirit Resist On Spirit Damage"
"EscalatingExposureTechArmorDamageReduction_postfix" "%"
//Mystic Reach
"upgrade_magic_reach_desc" "Imbue an ability to increase its range and effect radius."
//Improved Reach
"upgrade_tech_range_desc" "Increases the range and effect radius of your abilities and items."
//Omni Spirit
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base" "Slowed"
//Improved Cooldown
"upgrade_magic_tempo_desc" "Imbue an ability to reduce its Cooldown."
//Superior Cooldown
"upgrade_cooldown_reduction_desc" "Reduces the Cooldown of your abilities."
//Transcendent Cooldown
"upgrade_transcendent_cooldown_desc" "Reduces the Cooldown of your abilities and items."
//Extra Charge
//"upgrade_extra_charge_desc" "Adds one to your ability max charges."
"BonusSpiritForChargedAbilities_prefix" "+"
"BonusSpiritForChargedAbilities_label" "Bonus Spirit Power for Charged Abilities"
"BonusSpiritForChargedAbilities_postvalue_label" "Bonus Spirit Power for Charged Abilities"
//Rapid Recharge
"CooldownReductionOnChargedAbilities_label" "Cooldown Reduction For Charged Abilities"
"CooldownReductionOnChargedAbilities_postvalue_label" "Cooldown Reduction For Charged Abilities"
"CooldownReductionOnChargedAbilities_postfix" "%"
"CooldownReductionOnChargedAbilities_prefix" "+"
//Alchemical Fire
"upgrade_thermal_detonator_desc" "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} per second and reduces enemy Bullet Resist.
{s:NonHeroReductionPercent}% less effective vs non-heroes."
"BonusBaseWeaponDamageTaken_prefix" "+"
"BonusBaseWeaponDamageTaken_label" "Weapon Damage"
"BonusBaseWeaponDamageTaken_postvalue_label" "Weapon Damage"
"BonusBaseWeaponDamageTaken_postfix" "%"
//Fleetfoot
"upgrade_fleetfoot_boots_active_desc" "Gain bonus Move Speed and Slow Resistance."
"upgrade_fleetfoot_boots_passive_desc" "Removes the Move Speed penalty while shooting."
//Kinetic Dash
"upgrade_kinetic_sash_desc" "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to {s:AbilityDuration}s."
//Arcane Surge
"upgrade_arcane_surge_desc" "After you Dash-Jump, the next ability you use within {s:ArcaneSurgeWindow}s will have bonus Range, Duration, and Spirit Power."
"modifier_arcane_surge_triggered" "Arcane Surge!"
"modifier_arcane_surge_ability" "Ability Surged!"
"ArcaneSurgeWindow_label" "Cast Window"
"ArcaneSurgeWindow_postvalue_label" "Cast Window"
"ArcaneSurgeWindow_postfix" "s"
//Active Reload
"upgrade_active_reload_desc" "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed."
//Slowing Hex
"upgrade_containment_desc" "Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage."
//Spirit Sap
"upgrade_spirit_sap_desc" "Target an enemy to reduce their Spirit Resist and Spirit Power."
//Focus Lens
"upgrade_focus_lens_desc" "Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off."
"PercentDamage_label" "Damage On Expire"
"PercentDamage_postvalue_label" "Damage On Expire"
"PercentDamage_postfix" "%"
//Withering Whip , Rusted Barrel
"upgrade_withering_whip_desc" "Target an enemy to reduce their Fire Rate and Bullet Resistance."
"modifier_withering_whip_debuff" "-Fire Rate"
"MagicAmp_label" "Spirit Amp"
"MagicAmp_postvalue_label" "Spirit Amp"
"MagicAmp_postfix" "%"
"WitheringWhipDisarmDuration_label" "Duration"
"WitheringWhipDisarmDuration_postvalue_label" "Duration"
"WitheringWhipDisarmDuration_postfix" "s"
"SpiritPower_label" "Spirit Power"
"SpiritPower_postvalue_label" "Spirit Power"
"SpiritPower_prefix" "+"
// Disarming Hex
"upgrade_greater_withering_whip_desc" "Disarms enemy target and reduces their Bullet Resist."
"upgrade_greater_withering_whip_debuff" "Disarmed"
//Ethereal Shift
"upgrade_self_bubble_desc" "Instantly enter a void state and become Invulnerable for a short duration."
"upgrade_self_bubble_desc2" "Afterwards, gain a variety of temporary buffs:"
"ShiftingVeil_channel_desc" "Invulnerable"
"ShiftingVeilDuration_label" "Duration"
"ShiftingVeilDuration_postvalue_label" "Duration"
"ShiftingVeilDuration_postfix" "s"
"BonusSpiritDuration_label" "Bonus Spirit Duration"
"BonusSpiritDuration_postvalue_label" "Bonus Spirit Duration"
"BonusSpiritDuration_postfix" "s"
"BonusTechPower_prefix" "{s:sign}"
"BonusTechPower_label" "Spirit Power"
"BonusTechPower_postvalue_label" "Spirit Power"
"shifting_veil_bonus" "Spirit Power, Speed, and Spirit Resist"
//Rescue Beam
"upgrade_rescue_beam_desc" "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast."
"SelfModifier_postfix" "%"
"upgrade_rescue_beam_pull" "Pull Target"
//Slowing Spirit
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base" "Slowed"
//Refresher
"upgrade_ability_refresher_desc" "Reset the cooldown of all your abilities and restore all your charges."
//Cold Front
"upgrade_cold_front_desc" "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and Slows targets it hits."
//Arctic Blast
"upgrade_arctic_blast_desc" "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, Freezing and then Slowing targets it hits.
Slowed targets have their stamina regen frozen"
"ArcticBlastSlowDuration_label" "Slow Duration"
"ArcticBlastSlowDuration_postvalue_label" "Slow Duration"
"ArcticBlastSlowDuration_postfix" "s"
"ArcticBlastPercentDamage_label" "Frozen Bonus Damage"
"ArcticBlastPercentDamage_postvalue_label" "Frozen Bonus Damage"
"ArcticBlastPercentDamage_postfix" "%"
//Knockdown
"upgrade_target_stun_desc" "Apply a Stun after {s:StunDelay}s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun."
//Vortex Web
"upgrade_aoe_root_active" "Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly."
//Curse
"upgrade_glitch_desc" "Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration."
"modifier_glitch_debuff" "Cursed!"
"modifier_glitch_self_penalty" "Curse Backlash"
//Bullet Resist Shredder
"upgrade_bullet_resist_shredder_desc" "Reduces Bullet Resist on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}."
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder" "Reduced bullet armor"
//Echo Shard
"upgrade_ability_power_shard_active" "Reset the cooldown of the imbued non-ultimate ability.
This item's cooldown is increased by the cooldown of the imbued ability."
//Duration Extender
"upgrade_arcane_extension_desc" "Imbue an ability to increase its Duration."
//Superior Duration
"upgrade_imbued_duration_extender_desc" "Increases the duration of your abilities and items."
//Diviner's Kevlar
"upgrade_diviners_kevlar_desc" "Upon casting an ultimate ability gain a Barrier and temporary Spirit Power."
"BonusChannelTechPower_prefix" "+"
"BonusChannelTimePercentage_label" "Channel Duration"
"BonusChannelTimePercentage_postvalue_label" "Channel Duration"
"BonusChannelTimePercentage_prefix" "+"
"BonusChannelTimePercentage_postfix" "%"
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label" "Channel Duration"
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label" "Channel Duration"
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix" "+"
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix" "%"
//Infuser
"upgrade_infuser_desc" "Gain Spirit Lifesteal and Spirit Power."
//Spirit Strike
"upgrade_acolytes_glove_desc" "When you perform a Light or Heavy Melee attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's Spirit Resist.
Cooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits."
"SpiritDamage_label" "Spirit Damage"
"SpiritDamage_postvalue_label" "Spirit Damage"
//Spirit Snatch
"upgrade_spirit_snatch_desc" "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals Spirit Resist and Spirit Power.
Effects are reduced by {s:LightMeleeReduction}% for Light Melee hits."
"SpiritSnatch_TechArmorSteal_label" "Spirit Resist Steal"
"SpiritSnatch_TechArmorSteal_postvalue_label" "Spirit Resist Steal"
"SpiritSnatch_TechArmorSteal_postfix" "%"
"SpiritSnatch_TechPowerSteal_label" "Spirit Power Steal"
"SpiritSnatch_TechPowerSteal_postvalue_label" "Spirit Power Steal"
//Clarity
//"upgrade_magic_clarity_desc" "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability."
"ClarityBonusSpirit_prefix" "{s:sign}"
//Surge of Power
"upgrade_magic_storm_desc" "Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking."
//Suppressor
"upgrade_suppressor_desc" "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their Fire Rate."
"suppressor_debuff" "-Fire Rate"
//Quicksilver Reload
"upgrade_quick_silver_desc" "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use."
//Resonant Healing
"upgrade_resonant_healing_desc" "Heal and gain bonus Movement Speed for a short duration when you cast an ability."
"HealingPerCast_Label" "Healing on Ability Cast"
"HealingPerCast_postvalue_label" "Healing on Ability Cast"
// Magic carpet
"upgrade_magic_carpet_desc" "Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned."
"modifier_summon_magiccarpet" "Summoning Magic Carpet"
"MagicCarpetMoveSpeed_prefix" "+"
"MagicCarpetMoveSpeed_label" "Bonus Fly Speed"
"MagicCarpetMoveSpeed_postvalue_label" "Bonus Fly Speed"
"MagicCarpetMoveSpeed_postfix" "m"
"MagicCarpetShieldDuration_label" "Shield Duration"
"MagicCarpetShieldDuration_postvalue_label" "Shield Duration"
"MagicCarpetShieldDuration_postfix" "s"
"MagicCarpetSummoning_channel" "Summoning"
// Hex-Sealed Knuckles
"upgrade_superacolytes_glove_desc" "After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage."
"StoredSpiritDamage_label" "Stored Spirit Damage"
"StoredSpiritDamage_postvalue_label" "Stored Spirit Damage"
"upgrade_superacolytes_glove/modifier_superacoloytes_glove" "Knuckles Unsealed!"
//SpiritBurn
"upgrade_spirit_burn_desc" "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes."
"modifier_spirit_burn_immunity" "Spirit Burn Immune"
"MinDPS_label" "Minimum DPS"
"MinDPS_postvalue_label" "Minimum DPS"
//Lightning Scroll
"upgrade_ultimate_burst_desc" "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay."
"upgrade_ultimate_burst_upgrade" "Mystic Slow effects"
"upgrade_ultimate_burst_hint" "This effect can only trigger once per target per ultimate."
"LightningScrollMysticSlow_label" "Move Speed on Spirit Damage"
"LightningScrollMysticSlow_postvalue_label" "Move Speed on Spirit Damage"
"LightningScrollMysticSlow_prefix" "-"
"LightningScrollMysticSlow_postfix" "%"
"DelayBeforeStun_label" "Delay Before Effect"
"DelayBeforeStun_postvalue_label" "Delay Before Effect"
"DelayBeforeStun_postfix" "s"
"MaxHealthDamage_label" "Max Health Damage"
"MaxHealthDamage_postvalue_label" "Max Health Damage"
"MaxHealthDamage_postfix" "%"
"CurrentHealthDamage_label" "Current Health Damage"
"CurrentHealthDamage_postvalue_label" "Current Health Damage"
"CurrentHealthDamage_postfix" "%"
"UltimateTechPower_label" "Ultimate Spirit Power"
"UltimateTechPower_postvalue_label" "Ultimate Spirit Power"
//Corpse Explosion
"upgrade_corpse_explosion_desc" "Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage."
"HeroMultiplier_label" "Hero Explosion Multiplier"
"HeroMultiplier_postvalue_label" "Hero Explosion Multiplier"
"HeroMultiplier_postfix" "%"
//Golden Goose Egg
"upgrade_goose_egg_desc" "Gain souls over time, as long as you are alive."
"upgrade_goose_egg_active_desc" "Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched."
"upgrade_goose_egg_stacklabel" "Souls To Gain"
"GoldPerMinute_postvalue_label" "Souls per Minute"
"GoldPerMinute_prefix" "{s:sign}"
"BonusGoldPerMinute_postvalue_label" "Soul Value per Minute"
"SellBonusSouls_label" "Sell Bonus Souls:"
//"SellBonusSouls_postvalue_label" "Sell Bonus Souls:"
//"SellBonusSouls_postvalue_prefix" "{g:citadel_inline_attribute:'SoulsIcon'}"
//-----------------------------------------------------------------------------
// Upgrades: Armor
//-----------------------------------------------------------------------------
//Healing Rite
"upgrade_health_stimpak_desc" "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast."
//Shrink Ray
"upgrade_shrink_ray_desc" "Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast."
//Guardian Ward
"upgrade_guardian_ward_desc" "Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else."
//Divine Barrier
"upgrade_divine_barrier_desc" "Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else."
//Restorative Locket
"upgrade_restorative_locket_active_desc" "When an enemy uses an ability within {s:Radius}m range from you, store one Restoration Stack.
Consume all stacks to heal yourself and replenish up to {s:MaxStaminaRestore} stamina based on how many stacks you have."
"HealPerStack_label" "Heal Per Stack"
"MinStaminaRestore_label" "Min Stamina Restore"
"MinStaminaRestore_postvalue_label" "Min Stamina Restore"
"MaxStaminaRestore_label" "Max Stamina Restore"
"MaxStaminaRestore_postvalue_label" "Max Stamina Restore"
"HealPerStack_postvalue_label" "Heal Per Stack"
//Cheat Death
"upgrade_cheat_death_unkillable_passive" "When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing."
"DeathImmunityDuration_label" "Death Immunity Duration"
"DeathImmunityDuration_postvalue_label" "Death Immunity Duration"
"DeathImmunityDuration_postfix" "s"
"DeathImmunityDamageReduction_label" "Damage Reduction"
"DeathImmunityDamageReduction_postvalue_label" "Damage Reduction"
"DeathImmunityDamageReduction_postfix" "%"
//Healing Booster
"upgrade_healing_booster_desc" "Increases the effectiveness of your healing."
//Debuff Reducer
"upgrade_debuff_reducer_desc" "Reduces the duration of all negative effects applied to you."
//Debuff Remover | Dispel Magic
"upgrade_reduce_debuff_duration_active_desc" "Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept."
"HealOnActivate_label" "HP Healed On Activate"
"HealOnActivate_postvalue_label" "HP Healed On Activate"
"damage_reduction_postfix" "%"
//Decay
"upgrade_rupture_desc" "Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs."
"HealReductionDuration_label" "Heal Reduction Duration"
"HealReductionDuration_postvalue_label" "Heal Reduction Duration"
"HealReductionDuration_postfix" "s"
//Discord | Scourge
"upgrade_discord_desc" "Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast."
"MaxHealthPercentAsDPS_label" "Max Health per second"
"MaxHealthPercentAsDPS_postvalue_label" "Max Health per second"
"MaxHealthPercentAsDPS_postfix" "%"
//Fortitude
"upgrade_chonky_desc" "After not taking damage for a period, gain health regen."
"upgrade_chonky_high_health_passive_desc" "When you are above {s:HealthThreshold}% health, you have bonus Move Speed."
//Leech
"upgrade_damage_recycler_desc" "Reduces the effect of enemy applied healing reduction."
"LeechHealOnKill_prefix" "+"
"LeechHealOnKill_label" "Max HP Heal On Kill"
"LeechHealOnKill_postvalue_label" "Max HP Heal On Kill"
"LeechHealOnKill_postfix" "%"
//Rebirth
"upgrade_personal_rejuvenator_desc" "Respawns the hero at the spot they died."
"RespawnDelay_postfix" "s"
"SpawnTimePenalty_prefix" "+"
"SpawnTimePenalty_label" "Increased Respawn Time"
"SpawnTimePenalty_postvalue_label" "Increased Respawn Time"
"SpawnTimePenalty_postfix" "s"
//Phantom Strike
"upgrade_phantom_strike_desc" "Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm."
"PhantomStrikeDebuffDuration_label" "Debuff Duration"
"PhantomStrikeDebuffDuration_postvalue_label" "Debuff Duration"
"PhantomStrikeDebuffDuration_postfix" "s"
"modifier_phantom_strike_bulletshield" "Bullet Shield"
//Soul Rebirth
"upgrade_rebirth_passive" "If you die, after {s:RespawnDelay}s you will respawn at your death location with partial health."
//Return Fire
"upgrade_return_fire_desc" "Automatically fire a bullet towards any attacker who damages you with their abilities or weapon."
"ActiveFireRate_label" "Fire Rate"
"ActiveFireRate_postvalue_label" "Fire Rate"
"ActiveFireRate_postfix" "%"
//Metal Skin
"upgrade_metal_skin_desc" "Become immune to bullets."
"AbilityApplyDelay_postfix" "s"
//Battle Vest
"upgrade_regenerating_bullet_shield_desc" "While you are above {s:LifeThreshold}% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}."
//Enchanter's Emblem
"upgrade_magic_shield_desc" "While you are above {s:LifeThreshold}% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction."
// "upgrade_weapon_shielding" "Weapon Shielding"
"upgrade_weapon_shielding_desc" "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame."
"DamageWindow_label" "Time Frame"
"DamageWindow_postvalue_label" "Time Frame"
"DamageWindow_postfix" "s"
// "upgrade_spirit_bubble" "Spirit Bubble"
"upgrade_spirit_bubble_desc" "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame."
// "upgrade_grit" "Grit"
"upgrade_grit_desc" "Gain a Barrier for a short duration."
//Unstoppable
"upgrade_unstoppable_desc" "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept."
//Colossus
"upgrade_colossus_desc" "Grow larger in size, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}.
Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced dash speed."
"BuffBulletResist_label" "Bullet Resist"
"BuffBulletResist_postvalue_label" "Bullet Resist"
"BuffBulletResist_postfix" "%"
"BuffTechResist_label" "Spirit Resist"
"BuffTechResist_postvalue_label" "Spirit Resist"
"BuffTechResist_postfix" "%"
// Rebuttal - upgrade_melee_rebuttal
"upgrade_melee_rebuttal_desc" "On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage."
// Counterspell
"upgrade_counterspell_desc" "Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}."
"ParrySuccessHealPercentage_label" "Damage Parried as Heal"
"ParrySuccessHealPercentage_postvalue_label" "Damage Parried as Heal"
"ParrySuccessHealPercentage_postfix" "%"
//
"upgrade_tech_purge_desc" "When below {s:HealthThreshold}% health, gain additional Spirit Resist."
"upgrade_improved_bullet_armor_desc" "When below {s:HealthThreshold}% health, gain additional Bullet Resist."
// Spellbreaker
"upgrade_spellbreaker_desc" "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced."
"SpiritDamageReductionProc_label" "Spirit Damage Reduction"
"SpiritDamageReductionProc_postvalue_label" "Spirit Damage Reduction"
"SpiritDamageReductionProc_postfix" "%"
"upgrade_juggernaut_slow_desc" "Enemies that shoot you have their Fire Rate slowed."
"FireRateSlowDuration_label" "Duration"
"FireRateSlowDuration_postvalue_label" "Duration"
"FireRateSlowDuration_postfix" "s"
"upgrade_trophy_collector_desc" "Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death."
"StackingGoldPerMinute_label" "Souls per Minute"
"StackingGoldPerMinute_postvalue_label" "Souls per Minute"
// Indomitable
"upgrade_upgrade_auto_cleanse_desc" "The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by {s:CooldownReductionOnProc}%."
//-----------------------------------------------------------------------------
// Upgrades: Utility
//-----------------------------------------------------------------------------
//Superior Stamina
"upgrade_superior_stamina_passive" "Allows an additional use of Air Jump or Air Dash before landing."
//Enduring Speed
"upgrade_cardio_calibrator_desc" "Reduces the effect of enemy Move Speed penalties."
//Health Nova
"upgrade_health_nova_desc" "Heal yourself and nearby allies."
//Shadow Weave
"upgrade_cloaking_device_active_desc" "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed."
"upgrade_cloaking_device_active_ambush_desc" "
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage."
"modifier_cloaking_device_active_stealth" "Shadow Weave - Stealth"
"modifier_cloaking_device_active_ambush" "Shadow Weave - Ambush"
"AmbushBonusTechPower_prefix" "+"
"AmbushBonusTechPower_label" "Ambush Spirit Power"
"AmbushBonusTechPower_postvalue_label" "Ambush Spirit Power"
"AmbushBonusFireRate_prefix" "+"
"AmbushBonusFireRate_label" "Ambush Fire Rate"
"AmbushBonusFireRate_postvalue_label" "Ambush Fire Rate"
"AmbushBonusFireRate_postfix" "%"
"AmbushBonusMeleeDamage_label" "Ambush Melee Damage"
"AmbushBonusMeleeDamage_postvalue_label" "Ambush Melee Damage"
"AmbushBonusMeleeDamage_postfix" "%"
"AmbushDuration_label" "Ambush Duration"
"AmbushDuration_postvalue_label" "Ambush Duration"
"AmbushDuration_postfix" "s"
"StealthDuration_label" "Stealth Duration"
"StealthDuration_postvalue_label" "Stealth Duration"
"StealthDuration_postfix" "s"
"SpottedRadius_label" "Spot Radius"
"SpottedRadius_postvalue_label" "Spot Radius"
"SpottedRadius_postfix" "m"
//Majestic Leap
"upgrade_rocket_booster_desc" "Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for {s:InterruptCooldown}s if attacked by enemy Hero."
"upgrade_rocket_booster_drop_down" "Drop Down"
//Drain Will
"SpiritStealDuration_postfix" "s"
//Reactive Barrier
"upgrade_vex_barrier_desc" "Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced."
//Spell Shield
"upgrade_spellshield_desc" "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or Debuff, preventing its effects. Only regenerates outside of combat."
"upgrade_spellshield_shield" "Anti-Spirit Sigil"
"upgrade_spellshield/modifier_spellshield_linger_buff" "Hexafoil Ward Broken!"
"SpellShieldFlavorText_label" "Label!"
"SpellShieldFlavorText_postvalue_label" "Label!"
//Heal On Level
"upgrade_heal_on_level_desc" "When you receive a Boon, automatically heal."
"upgrade_heal_on_level_buff" "Heal On Level"
"HealOnlevelHealAmount_label" "Heal Amount"
"HealOnlevelHealAmount_postvalue_label" "Heal Amount"
"upgrade_heal_on_level/heal_on_level_buff" "Heal On Level"
//Absorbing armor / witchmail
"upgrade_absorbing_armor_desc" "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown."
//Healing Buff
"upgrade_healbuff_desc" "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals."
//Infinite Magazine
"upgrade_infinitemagazine_desc" "Gain infinite ammo and {g:citadel_inline_attribute:'BonusFireRate'}."
//APRounds
"upgrade_aprounds_desc" "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance."
//Deflecting Armor
"upgrade_deflecting_armor_desc" "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets."
"DeflectionPercent_label" "Deflection Percent"
"DeflectionPercent_postvalue_label" "Deflection Percent"
"DeflectionPercent_postfix" "%"
"BulletProcDeflectionPercent_label" "On-Hit Prevention Percent"
"BulletProcDeflectionPercent_postvalue_label" "On-Hit Prevention Percent"
"BulletProcDeflectionPercent_postfix" "%"
// Shadow Step Active
"upgrade_shadow_step_desc" "Teleport straight ahead."
//Shadow Step Passive
"upgrade_shadow_step_passive_desc" "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies."
"upgrade_haunting_scream_desc" "Launch an expanding projectile which Curses enemies for a short duration."
"upgrade_apex_combat_desc" "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage."
"upgrade_aerial_supremacy_passive" "Allows unlimited use of Air Jump or Air Dash before landing."
"upgrade_infinite_rounds_desc" "You have infinite ammo."
// BulletShredImbue Ballistic Enchantment
"upgrade_bulletshredimbue_desc" "Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes."
// Recharging Bullets
"upgrade_rechargingbullets_desc" "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities."
"CooldownReductionOnProc_postvalue_label" "Cooldown Reduction"
"CooldownReductionOnProc_label" "Cooldown Reduction"
"CooldownReductionOnProc_postfix" "s"
"CooldownReductionOnProc_prefix" "{s:sign}"
//-----------------------------------------------------------------------------
// Street Brawl Tier5
//-----------------------------------------------------------------------------
"upgrade_icarus_wings_desc" "When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping."
"upgrade_mystical_piano_desc" "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed."
"upgrade_nullification_aura_desc" "Removes any positive buffs and prevents stamina usage and healing effects on enemies."
"upgrade_nullification_aura_deathdamage_desc" "Deals heavy spirit damage upon your death."
"upgrade_celestial_guidance_desc" "Applies an extremely powerful cleanse that replenishes your allies globally."
"upgrade_eternal_gift_desc" "Periodically gain a random permanent stat buff."
"upgrade_eternal_gift_respawn_desc" "Reduces your next death's respawn timer."
"upgrade_patrons_blessing_desc" "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies."
"upgrade_patrons_blessing_proc_desc" "Dealing significant Damage to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies."
"AllyPercentage_postvalue_label" "Ally Percentage"
"AllyPercentage_label" "Ally Percentage"
"AllyPercentage_postfix" "%"
"AllyPercentage_prefix" "{s:sign}"
"RespawnTime_postvalue_label" "Respawn Time"
"RespawnTime_label" "Respawn Time"
"RespawnTime_postfix" "%"
"RespawnTime_prefix" "{s:sign}"
"upgrade_eldritch_shot_desc" "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the target's current Health.
The bullet is larger and penetrates through targets."
"upgrade_cloak_of_opportunity_desc" "Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}"
"upgrade_runed_gauntlets_desc" "Every time you land a heavy melee, your existing cooldowns get reduced."
"upgrade_runed_gauntlets_parry_desc" "Pierces through parry."
"upgrade_electric_slippers_desc" "When sliding, evade bullets, gain fire rate and deal damage to enemies around you.
Cooldown is per target."
"upgrade_prism_blast_desc" "You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you."
"upgrade_unstable_concoction_desc" "Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by {s:RespawnTimeMod}%."
"upgrade_shivas_bracelet_desc" "Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.
Cooldown is per target."
"upgrade_shadow_strike_desc" "Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time."
"upgrade_omnicharge_pendant_desc" "Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges."
"upgrade_omnicharge_pendant_charges" "Bonus Charges"
//-----------------------------------------------------------------------------
// Cosmetic
//-----------------------------------------------------------------------------
"cosmetic_ability_snowball" "Snowball"
"cosmetic_ability_snowball_desc" "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.
Throwing a Snowball at an ally won't inflict damage and will reset its cooldown."
"SnowballSpeed_label" "Throw Speed"
"SnowballSpeed_postvalue_label" "Velocity"
"SnowballSpeed_postfix" "m/s"
"SnowballCount_label" "Snowballs Thrown"
"SnowballCount_postvalue_label" "Projectiles"
"cosmetic_item_voting_poster" "Place Poster"
}
}