"lang"
{
"Language" "english"
"Tokens"
{
//-----------------------------------------------------------------------------
// hero_astro
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_astro_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_astro_2" "10/29/2024
Bounce Pad: Now properly deals damage in an area on landing"
"Citadel_PatchNotes_HeroLabs_hero_astro_3" "11/07/2024
Bounce Pad: Updated to only allow one Stomp per Bounce Pad
Bounce Pad: Allies no longer receive particle effects when hitting a Bounce Pad
Gun: Updated weapon kit VFX
Powder Keg: Reduce VFX visual obstructions when close
Crackshot: Reduce VFX visual obstructions for victim"
//-----------------------------------------------------------------------------
// hero_nano
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_nano_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_nano_2" "10/29/2024
Gun: Decreased Reload time from 3.5 to 3
Gun: Reduced Clip Size from 18 to 16
Gun: Increased AltFire Bullet Damage from 6 to 7
Sekhmet's Spirit: Can now be detonated immediately after cast
Sekhmet's Spirit: Will only pop up targets that were hit/dragged by the moving cat
Nekomata Ward: No longer has charges
Nekomata Ward: Now has a separate 'Attack Range' of 30m
Nekomata Ward: Duration from 120 to 60
Nekomata Ward: DPS spirit scaling from 0.4 to 0.3
Nekomata Ward: Health Spirit Scaling reduced from 3.0 to 2.0
Nekomata Ward: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus"
//-----------------------------------------------------------------------------
// hero_wrecker
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_wrecker_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_wrecker_2" "11/07/2024
Gun: Increase Clip Size from 10 to 15
Gun: Increase Bullets Per Second from 2.86 to 4
Gun: Reduce Bullet Damage from 25 to 21
Wrecking Ball: Now explodes on impact
Wrecking Ball: Increase base Damage from 80 to 150
Wrecking Ball: Increase Boulder speed from 1500 to 2000
Wrecking Ball: Increase Boulder force from 280 to 1500
Wrecking Ball: Increase Boulder cast time from 1.2s to 1.4s
Wrecking Ball: Increase the Spirit Scaling from 1.0 to 1.4
Wrecking Ball: Increase the base cooldown from 21s to 31s
Consume: Updated ability to now be useable on all Enemies
Consume: No longer stuns or lifts targets
Consume: Reduce the base DPS from 80 to 40
Consume: Change the T1 upgrade to grant 75% healing of damage done
Consume: Reduce the T2 upgrade to give +40 DPS from +80 DPS
Consume: Change the T3 upgrade to add +2 additional targets"
"Citadel_PatchNotes_HeroLabs_hero_wrecker_3" "11/21/2024
Wrecking Ball: Can now jump at a reduced height while holding the ball
Wrecking Ball: Decrease trigger radius from 92 to 65
Consume: New visual updates
Consume: Increased base DPS from 40 to 60
Consume: Increased cast range from 12m to 15m
Consume: Now has a max range of 20m
Consume: Now requires LOS to stay latched
Consume: No longer breaks enemy movement
Consume: Removed fire rate buff
Consume: Added 50% base heal percentage
Consume: Reduced T1 upgrade from +75% to +25% heal percentage
Bio Blast: Increased range from 5m to 10m
Bio Blast: Update targeting cone slightly
Bio Blast: Remove screen darkening effect on cast
Astral Walk: Removed. Updated to new ult Overload
Overload: New visual updates"
"Citadel_PatchNotes_HeroLabs_hero_wrecker_4" "12/06/2024
Wrecking Ball: Rework ability behavior
Wrecking Ball: New visual updates
Overload: Increased camera zoom out
Overload: Change T2 upgrade to reduce cooldown by 35 seconds
Overload: Now includes movespeed slow in the description and UI"
//-----------------------------------------------------------------------------
// hero_trapper
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_trapper_1" "11/07/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_trapper_2" "11/08/2024
Silktrap: Fix an issue where the thread effect sometimes becomes invisible."
"Citadel_PatchNotes_HeroLabs_hero_trapper_3" "11/21/2024
Bottled Phantasmicide: Reduce initial radius from 5m to 3m
Bottled Phantasmicide: Reduce duration from 9s to 8s
Bottled Phantasmicide: Increase base cooldown from 20s to 25s
Bottled Phantasmicide: Change T1 upgrade to be -20% Spirit Damge to targets in the poison
Bottled Phantasmicide: Change T2 upgrade to be +4 Durations
Silktrap: Can now target creeps & troopers
Silktrap: Fixed an issue where the trap would deal damage from the other side of a wall
Silktrap: Fixed an issue where the trap would sometimes fail to spawn"
"Citadel_PatchNotes_HeroLabs_hero_trapper_4" "11/24/2024
Bottled Phantasmicide: Change growth calculation to be a fixed radius increase per second, scaling with ability range
Silktrap: Improve preview visuals
Silktrap: Fixed an issue where the trap would sometimes fail to spawn
Silktrap: Now has a required minimum trap length
Silktrap: T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s"
"Citadel_PatchNotes_HeroLabs_hero_trapper_5" "12/06/2024
Bottled Phantasmicide: Increase initial radius from 3m to 4.5m"
"Citadel_PatchNotes_HeroLabs_hero_trapper_6" "2/20/2025
Bottled Phantasmicide: Increase initial radius from 4.5m to 6m
Bottled Phantasmicide: No longer deals damage, but silences all enemies in the area
Bottled Phantasmicide: Increase cooldown from 25s to 30s
Bottled Phantasmicide: T3 Upgrade now shreds Spirit Resist by 25%
Bottled Phantasmicide: Update Spirit Scaling to increase slow amount
Silktrap: Now deals damage over time
Silktrap: Now reveals enemies hit by silktrap
Silktrap: Increase initial duration from 60s to 120s
Silktrap: Increase debuff duration from 2s to 3s
Silktrap: T3 Upgrade also increases debuff duration by 2s"
//-----------------------------------------------------------------------------
// hero_slork
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_slork_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_slork_2" "10/29/2024
Gun: Damage per pellet reduced from 5 to 4.5
Gun: Pellet spread increased and falloff start range reduced from 20m to 18m
Scalding Spray: Updated particle to not obstruct Fathom's vision, and added a hit effect
Breach: You can now use other abilities during Breach's motion
Breach: Updated particle effects
Reefdweller Harpoon: You can now perform any action while latched to the wall and it will instantly cancel the latch"
"Citadel_PatchNotes_HeroLabs_hero_slork_3" "11/1/2024
Health per boon reduced from 41 to 36
Shotgun damage per pellet reduced from 4.5 to 4
Shotgun falloff start reduced from 18m to 16m
Scalding Spray weapon damage gain per sec reduced from 8% to 7%
Fathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting"
"Citadel_PatchNotes_HeroLabs_hero_slork_4" "11/8/2024
New Ability: Lurker's Ambush
Fathom's Bloodletting replaced by Reefdweller Harpoon
Reefdweller Harpoon: Gains 2 charges once latched to a surface
Reefdweller Harpoon: Can no longer be cast onto a floor
Reefdweller Harpoon: Will now prevent casting when target surface is too far
Reefdweller Harpoon: Now won't break invisibility when cast
Reefdweller Harpoon: Triggers invisibility on Lurker's Ambush when cast
Reefdweller Harpoon: Now starts cooldown upon detaching from surface
Reefdweller Harpoon: No longer has passive regen
Reefdweller Harpoon: No longer has passive invisibility"
"Citadel_PatchNotes_HeroLabs_hero_slork_5" "11/21/2024
Weapon: Bullet damage per boon reduced from 0.57 to 0.35
Lurker's Ambush: Updated particles"
"Citadel_PatchNotes_HeroLabs_hero_slork_6" "12/6/2024
Scalding Spray: Updated particles
Lurker's Ambush: Added an aquatic screen effect for enemies that get immobilized
Lurker's Ambush: The active's projectile now has a 2.5m radius"
"Citadel_PatchNotes_HeroLabs_hero_slork_7" "12/17/2024
Default item build added
Updated and improved SFX for all abilities"
//-----------------------------------------------------------------------------
// hero_viper
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_viper_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_viper_2" "10/29/2024
Hook Dagger has been replaced by Screwjab Dagger
Lethal Venom: Now targetable only on enemy heroes
Lethal Venom: Improve VFX
Slither: Now upgraded by default at level 1.
Slither: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.
Petrify: Increase detonation delay from 0.6s -> 1.0s
Petrify: Improve VFX, SFX, and Camera Controls when Petrified
Petrify: Block amount now scales with Spirit power
Petrify: Can no longer be cast mid-air
Petrify: Now is properly blocked by Unstoppable "
"Citadel_PatchNotes_HeroLabs_hero_viper_3" "11/21/2024
Petrify has been replaced by Petrifying Bola
Petrifying Bola: Visual revisions to projectile
Screwjab Dagger: No longer interrupts sliding
Screwjab Dagger: Revisions to projectile and impact to improve visibility
Lethal Venom: Now applies a screen effect
Gun: Reduce damage from 12 to 11
Gun: Tracer revisions to improve visibility due to the high fire rate"
"Citadel_PatchNotes_HeroLabs_hero_viper_4" "11/26/2024
Gun: Reduce damage from 11 to 9
Gun: Increase bullet velocity from 81 m/s to 411 m/s
Gun: Increase clip size from 18 to 24
Petrifying Bola: Increase projectile radius from 30 to 45
Reduce health per boon from 35 to 30"
"Citadel_PatchNotes_HeroLabs_hero_viper_5" "12/06/2024
Increase model size by +15%"
//-----------------------------------------------------------------------------
// hero_magician
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_magician_1" "10/24/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_magician_2" "10/29/2024
Gun: Now properly has damage fall-off"
"Citadel_PatchNotes_HeroLabs_hero_magician_3" "11/7/2024
Now has an ultimate ability - Grand Finale
Gun: Increase bullet capacity from 20 to 22
Vexing Bolt: Now applies 20% Fire Rate Slow, instead of Movement Slow
Vexing Bolt: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4
Vexing Bolt: Debuff Duration increased from 2s to 5s
Vexing Bolt: T2 Spirit Shred increased from -15% to -20%
Vexing Bolt: T3 Upgrade now grants increased velocity
Vexing Bolt: Now has a UI hint when redirecting is available
Spectral Assistant: Now castable in the air
Rabbit Hex: No longer castable on allies"
"Citadel_PatchNotes_HeroLabs_hero_magician_4" "11/21/2024
Vexing Bolt: Now always casts alongside your Assistant, at reduced damage
Vexing Bol: Update upgrades to match new behaviors
Vexing Bol: Reduce Spirit Scaling from 1.4 to 1.2
Rabbit Hex: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits
Rabbit Hex: Can no longer be cast on yourself
Rabbit Hex: Now applies a max speed limit, rather than increasing speed.
Rabbit Hex: T3 upgrade now applies hex at full duration to all targets in the radius
Spectral Assistant: Now reloads your weapon on cast
Spectral Assistant: Now fires in a burst of two.
Spectral Assistant: Spirit Damage reduced from 1x60 at 0.5 scaling to to 2x30 at 0.3 scaling
Spectral Assistant: Tracer now matches weapon tracer
Spectral Assistant: Improve target finding
Spectral Assistant: Fix a bug where sometimes, you couldn't redirect your bolts after the Assistant casts it
Spectral Assistant: Smooth camera transition when teleporting
Spectral Assistant: Reduce cast range from 20m to 15m
Spectral Assistant: Update upgrades to match new behaviors"
//-----------------------------------------------------------------------------
// hero_operative
//-----------------------------------------------------------------------------
"Citadel_PatchNotes_HeroLabs_hero_operative_1" "12/06/2024
Hero Added to Hero Labs"
"Citadel_PatchNotes_HeroLabs_hero_operative_2" "12/17/2024
Default item build added"
}
}