"lang" { "Tokens" { "Attribute.env_volumetric_fog_controller.IsMaster:name_ref" "Master Fog Controller" "Attribute.env_volumetric_fog_controller.IsMaster:help_ref" "Use this as the active fog if there are more than one" "Attribute.env_volumetric_fog_controller.IsMaster:help" "Use this as the active fog if there are more than one. All other fog controllers will be not be loaded or usable" "Attribute.prop_static.emissive_lighting_boost:name_ref" "Emissive Lighting Boost" "Attribute.prop_static.emissive_lighting_boost:help_ref" "Emissive Lighting Boost" "Attribute.prop_static.emissive_lighting_boost:help" "Scale value for emissive lighting.
Values other than 1.0 disrupt the balance between direct and indirect illumination. Consider using post-processing instead." "Attribute.env_volumetric_fog_controller.IndirectUseLPVs:name_ref" "Indirect lighting uses LPVs" "Attribute.env_volumetric_fog_controller.IndirectUseLPVs:help" "Determines if indirect lighting will use data from LPVs (light probe volumes) whenever possible. When outside of LPVs, it will fall back to the fog indirect texture." "Attribute.env_volumetric_fog_controller.IndirectVoxelDim:name_ref" "Indirect Lighting Dimension" "Attribute.env_volumetric_fog_controller.IndirectVoxelDim:help" "Dimension of the fog indirect lighting - this is the resolution used for the entire map, along the largest dimension." "Attribute.func_rotating.spawnflags#4" "Accelerate / Decelerate when changing speeds" "Attribute.func_rotating.spawnflags#4:shorthelp" "Accelerate / Decelerate when changing speeds" } }