"lang"
{
"Tokens"
{
"Command.HammerEditorSession.ToolBlock" "Block Tool"
"Command.HammerEditorSession.ToolBlock:help" "Create new shapes by dragging out a block"
"Command.HammerEditorSession.ToggleNavAlwaysVisible" "Toggle 'Nav Always Visible'"
"Command.HammerEditorSession.ToggleNavAlwaysVisible:help" "On: nav areas are always displayed.
Off: nav areas are only displayed while using the Navigation tool."
"Command.HammerEditorSession.ToggleNavMarkupVisibility" "Toggle 'Nav Markup Visible'"
"Command.HammerEditorSession.ToggleNavMarkupVisibility:help" "On: Nav markup volumes are displayed
Off: Nav markup volumes are hidden"
"Command.ToolNavMesh.PullFromChildren" "Pull Nav Areas From Child Prefabs/Instances"
"Command.ToolNavMesh.PullFromChildren:help" "
Command details:
- It 'pulls' nav areas from child prefabs into the current map
- It deliberately does not pull nav from grand-child prefabs
- It only works when editing the current root map
(not while editing a prefab in-place)
- If objects are selected, it only pulls nav from selected prefabs.
This makes it easy to pull in nav one prefab at a time,
or to re-pull nav from an updated prefab
- Instances are handled the same way as prefabs
- NOTE: It does not check for nav area duplication
(so if you pull nav from a prefab twice, it could get ugly!)
See also:
- Navigation tool panel: Object Selection radio button
- Navigation tool panel: Child Prefab Areas Always Visible checkbox
- Map Settings toolbar: Toggle Nav Always Visible
"
"Command.ToolDotaTileEditor.ModeSelect" "Select Items"
"Command.ToolDotaTileEditor.ModeSelect:help" "Select and modify both tiles and objects"
"Command.ToolDotaTileEditor.ModeEditObjects" "Place Objects"
"Command.ToolDotaTileEditor.ModeEditObjects:help" "Place individual props, trees and plants"
"Command.ToolDotaTileEditor.ModeBrushHeight" "Paint Height"
"Command.ToolDotaTileEditor.ModeBrushHeight:help" "Raise or lower ground height"
"Command.ToolDotaTileEditor.ModeBrushTrees" "Paint trees"
"Command.ToolDotaTileEditor.ModeBrushTrees:help" "Place trees over an area"
"Command.ToolDotaTileEditor.ModeBrushPath" "Paint Path"
"Command.ToolDotaTileEditor.ModeBrushPath:help" "Draw path and create ramps"
"Command.ToolDotaTileEditor.ModeBrushPlants" "Paint plants"
"Command.ToolDotaTileEditor.ModeBrushPlants:help" "Place plants over an area"
"Command.ToolDotaTileEditor.ModeBrushWater" "Paint Water"
"Command.ToolDotaTileEditor.ModeBrushWater:help" "Draw water over an area"
"Command.ToolDotaTileEditor.NextVariation:help" "Pick the next variation of the selected item"
"Command.ToolDotaTileEditor.PreviousVariation:help" "Pick the previous variation of the selected item"
"Command.ToolDotaTileEditor.RandomVariation:help" "Pick a random variation of the selected item"
"Command.ToolDotaTileEditor.FreezeTile:help" "Create an editable copy of the selected tile"
"Command.ToolDotaTileEditor.HideTile:help" "Hide the selected tile"
"Command.ToolDotaTileEditor.ModeUnhideTiles:help" "Enter unhide tile mode, which can be used to un-hide previously hidden tiles"
"Command.ToolDotaTileEditor.ToggleTileSelection:help" "Toggle selecting tiles"
"Command.ToolDotaTileEditor.ToggleObjectSelection:help" "Toggle selecting objects"
"Command.HammerEditorSession.ToolDotaTileEditor:help" "Edit a Dota tile grid"
"Command.HammerEditorSession.ToolDisplacement" "Displacement Tool"
"Command.HammerEditorSession.ToolDisplacement:help" "Modify subdivided faces using brush tools"
"Command.HammerEditorSession.ToolPaint" "Blend Painting Tool"
"Command.HammerEditorSession.ToolPaint:help" "Paint vertex blends weights and colors"
"Command.HammerEditorSession.ToolTextureProjection" "Texture Projection Tool"
"Command.HammerEditorSession.ToolTextureProjection:help" "Modify texture mapping using projection tools"
"Command.HammerEditorSession.ToolMirror" "Mirror Tool"
"Command.HammerEditorSession.ToolMirror:help" "Create a mirror copy of the selection"
"Command.HammerEditorSession.ToolClipper" "Clipping Tool"
"Command.HammerEditorSession.ToolClipper:help" "Slice the selection by a plane"
"Command.HammerEditorSession.ToolEntity" "Entity Tool"
"Command.HammerEditorSession.ToolEntity:help" "Add new entities to the map"
"Command.HammerEditorSession.ManipulationModePivot" "Pivot Manipulation"
"Command.HammerEditorSession.ManipulationModePivot:help" "Set the location of the gizmo for the current selection"
"Command.HammerEditorSession.ManipulationModeScale" "Scale"
"Command.HammerEditorSession.ManipulationModeScale:help" "Scale the selected objects"
"Command.HammerEditorSession.ManipulationModeRotate" "Rotate"
"Command.HammerEditorSession.ManipulationModeRotate:help" "Rotate the selected objects"
"Command.HammerEditorSession.ManipulationModeTranslate" "Translate"
"Command.HammerEditorSession.ManipulationModeTranslate:help" "Move the selected objects"
"Command.HammerEditorSession.ManipulationModeSelection" "Select"
"Command.HammerEditorSession.ManipulationModeSelection:help" "Select groups, objects or mesh components"
"Command.ToolDotaTileEditor.ModeEnableDisableTiles:help" "Disable tiles or enable previously disabled tiles"
"Command.ToolDotaTileEditor.AssignNextTileSet:help" "Switch the selected item to the next tile set
"
"Command.ToolDotaTileEditor.AssignPreviousTileSet:help" "Switch the selected item to the previous tile set"
"Command.ToolDotaTileEditor.AssignCurrentTileSet:help" "Assign the current tile set ot the selected item"
"Command.ToolDotaTileEditor.ShowGridProperties:help" "Open the peoperties for the tile grid where the active tile sets can be selected"
"Command.ToolDotaTileEditor.CollapseTiles:help" "Convert selected tiles into objects which can be directly edited"
"Command.HammerApp.ToggleShowVisContributorsOnly" "Visibility contributors view"
"Command.HammerApp.ToggleShowVisContributorsOnly:help" "Hide objects and materials which do not contribute to vis."
"Command.HammerApp.ToggleForceLightsOn" "Force lights ON"
"Command.HammerApp.ToggleForceLightsOn:help" "Force all lights to be on in the editor even if they are not set to be enabled in game."
"Command.ToolFastTexture.MappingUnwrapSquare" "Unwrap Square"
"Command.ToolFastTexture.MappingUnwrapSquare:shorthelp" "Unrwrap the selected faces and attempt to fit them into the current rectangle."
"Command.ToolFastTexture.MappingUnwrapConforming" "Unwrap Conforming"
"Command.ToolFastTexture.MappingUnwrapConforming:shorthelp" "Unwrap the selected faces attempting to minimize distortion."
"Command.ToolFastTexture.MappingPlanar" "Planar Projection"
"Command.ToolFastTexture.MappingPlanar:shorthelp" "Planar project the selected faces based on the current view. Can be run again to update from the current view."
"Command.ToolFastTexture.MappingUseExisting" "Use Existing"
"Command.ToolFastTexture.MappingUseExisting:shorthelp" "Use the existing UVs of the selected faces, but fit them to the current rectangle."
"Command.ToolFastTexture_UVWidget.BeginPickEdge" "Pick Edge"
"Command.ToolFastTexture_UVWidget.BeginPickEdge:shorthelp" "Select an edge to align with the currently selected axis."
"Command.ToolFastTexture.SmallerGrid" "Smaller Grid"
"Command.ToolFastTexture.SmallerGrid:shorthelp" "Decrease the number of units between grid lines."
"Command.ToolFastTexture.BiggerGrid" "Bigger Grid"
"Command.ToolFastTexture.BiggerGrid:shorthelp" "Increase the number of units between grid lines."
"Command.ToolFastTexture.ToggleFlipHorizontal" "Flip Horizontal"
"Command.ToolFastTexture.ToggleFlipHorizontal:shorthelp" "Horizontally flip the texture on the target faces."
"Command.ToolFastTexture.ToggleFlipVertical" "Flip Vertical"
"Command.ToolFastTexture.ToggleFlipVertical:shorthelp" "Vertically flip the texture on the target faces."
"Command.ToolFastTexture.DecreaseInset" "Decrease Inset"
"Command.ToolFastTexture.DecreaseInset:shorthelp" "Decrease the number of units the mapping is inset from the selected rectangle."
"Command.ToolFastTexture.IncreaseInset" "Increase Inset"
"Command.ToolFastTexture.IncreaseInset:shorthelp" "Increase the number of units the mapping is inset from the selected rectangle."
"Command.HammerEditorSession.RestartParticleEffects" "Restart particle effects"
"Command.HammerEditorSession.RestartParticleEffects:help" "Restart the selected particle systems or all particle systems if none are selected"
"Command.HammerApp.ToggleVolumetricFog" "Toggle Volumetric Fog"
"Command.HammerEditorSession.ToolPhysics" "Physics Tool"
"Command.HammerEditorSession.ToolPhysics:help" "Manipulate objects using physics simulation."
"Command.HammerEditorSession.ToolPath" "Path Tool"
"Command.HammerEditorSession.ToolPath:help" "Create path entities and primitives"
"Command.HammerEditorSession.ToolPolygon" "Polygon Tool"
"Command.HammerEditorSession.ToolPolygon:help" "Draw a polygon mesh"
"Command.HammerEditorSession.ToolAssetSpray" "Asset Spray Tool"
"Command.HammerEditorSession.ToolAssetSpray:help" "Place pre-configured groups of objects on to a surface with randomization"
"Command.HammerApp.ToggleShowParticles" "Toggle Particle Visibility"
"Command.HammerApp.ToggleShowParticles:help" "Hide or show particle effects. "
"Command.HammerEditorSession.ToolMeshProjection" "Mesh Projection Tool"
"Command.HammerEditorSession.ToolMeshProjection:help" "Projects a selected mesh or mesh components onto the visible objects in the world using the projection direction selected in the tool."
"Command.HammerEditorSession.LockWorkPlane" "Lock Workplane"
"Command.HammerEditorSession.LockWorkPlane:help" "When locked, activating an instance or prefab will not orient the workplane to its local space."
"Command.ToolFastTexture_UVWidget.ResetView" "Reset View"
"Command.ToolFastTexture_UVWidget.ResetView:help" "Reset the view so that the [0,0] to [1,1] uv coordinate range is visible"
"Command.ToolFastTexture.FitSelectionInView" "Frame Current UVs"
"Command.ToolFastTexture.FitSelectionInView:help" "Adjsut the view so that the current UV boundary rectangle fills the view"
"Command.HammerEditorSession.ToolLocator" "Place Locator Tool"
"Command.HammerEditorSession.ToolLocator:help" "Place new locator objects. Locators provide a reference postion that is relative to a parent object. Such as a position on a face of a mesh or a point along a path."
}
}