"lang" { "Tokens" { "Attribute.C_OP_BasicMovement.m_Gravity" "Gravity" "Attribute.C_OP_BasicMovement.m_Gravity:help" "Gravitational effect on the particles." "Element.C_OP_RenderTrailsWithRenderSystem" "Render Trails" "Element.C_OP_RenderTrailsWithRenderSystem:help" "Render sprite trails" "Element.C_OP_RenderSpritesWithRenderSystem" "Render Sprites" "Element.C_OP_RenderSpritesWithRenderSystem:help" "Render sprites" "Element.C_OP_RenderRopesWithRenderSystem" "Render Ropes" "Element.C_OP_RenderRopesWithRenderSystem:help" "Render ropes" "Element.C_OP_RenderGrid" "Render Grid" "Element.C_OP_RenderGrid:help" "Render particles in a grid (ie. cloth)" "Attribute.C_OP_RenderSpritesWithRenderSystem.m_flMaxSize" "Max Visual Size" "Attribute.C_OP_RenderSpritesWithRenderSystem.m_flMaxSize:help" "Individual particles will never render larger than this number as a fraction of screen size. (0.5 is 50% of the screen)" "Attribute.C_OP_RenderSpritesWithRenderSystem.m_flMinSize" "Min Visual Size" "Attribute.C_OP_RenderSpritesWithRenderSystem.m_flMinSize:help" "Individual particles will never render smaller than this number as a fraction of screen size. (0.5 is 50% of the screen)" "Element.CParticleSystemDefinition" "Base Properties" "Element.CParticleSystemDefinition:help" "For a general introduction to the particle effect engine and tools, please visit the Valve Developer Community page.

These are the core properties of the effect. Most of these lie outside the scope of operators, and many define low-level engine settings that are generally left to their default values.

The properties that will most commonly be modified are:

Additionally, some properties are here to provide a simple mechanism for defining effect defaults which can then be overridden by operators when necessary. These include: