"lang"
{
"Tokens"
{
"attr.CVDataEditorNode._class:shorthelp" "Entity Designer Name"
"attr.CVDataEditorNode._class:help" "The designer name of the entity associated with this subclass [the same name Hammer would use to place this entity]."
"attr.CVDataEditorNode._base:name_ref" "Base"
"attr.CVDataEditorNode._base:help" "Specifies the name of another VData block that this VData block will inherit keys from.
To override keys, click on the pencil control, which will allow you to specify a different value from the base VData block for this VData block. To stop overriding a key, clock on the X control. Note that these controls will only appear if a Base VData class is specified.
Note that inherited keys will be automatically updated if the base class keys are changed. Individual array elements cannot be overridden; instead you must override the entire array.
"
"attr.CVDataEditorNode._not_pickable:name_ref" "Not Visible In Tools"
"attr.CVDataEditorNode._not_pickable:help" "When checked, this prevents this VData type from being seen in pickers in tools like Hammer, or in autocompletion commands in-game that use VData types, like subclass_create or ent_create.
This feature is typically used in a few scenarios:
1) This VData type is meant to be used only as a base class for other VData types to store shared settings, but which isn't meant to be used by itself
2) This VData type is used as an implementation detail in C++ code and isn't meant to be able to be used from content authoring tools"
}
}